PS2 Walkthroughs: Silent Hill 2 Walkthrough

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Silent Hill 2 Walkthrough

SILENT HILL 2 FAQ/WALKTHROUGH
SONY PLAYSTATION 2
WRITTEN BY: CVXFREAK
FILE TRANSCRIPTIONS BY RMAGRI
COPYRIGHT 2001 BY CVXFREAK
VERSION 4.0

Silent Hill 2… better than the first? Nah. Enjoyable? Hell yeah! I enjoy 
this game, and have only had it for a day! I have just started, but have 
made it far for 2 hours worth of playing… worth enough to make a guide for 
it. So this is my SH2 guide. Good luck in the [Not So Silent] Hill.

DISCLAIMER: If you need help in a section not covered in this guide yet, 
DON’T BLOODY E-MAIL ME, BECAUSE I CAN’T HELP YOU! I can’t believe people 
don’t have the common knowledge to this.

========
CONTENTS
========

1. UPDATES
2. CONTROLS
3. STORYLINE
4. CHARACTERS
5. WALKTHROUGH
6. MODES
7. ITEM AND WEAPON LIST
8. MONSTER AND BOSS LIST
9. RANKINGS
10. MEMOS
11. ENDINGS
12. CONCLUSION

==========
1. UPDATES
==========

===============
October 1, 2001
===============
UPDATE: Finished walkthrough up to Toluca Prison. Added many more files, 
thanks to “Rmagri” for them. He is now a co-writer, though he may now know 
it. Big thanks to him, again! I added a new strategy for fighting the 
Pyramid Head monster.

==================
September 30, 2001
==================
UPDATE: I finished the Normal Hospital Walkthrough. I added some item lists 
to that section and added a disclaimer at the top. I also added many more 
memos I found. The projected finish date for this guide is October 10, 2001.

==================
September 29, 2001
==================
UPDATE: Made it all the way to the start of Brookhaven Hospital. Also Added 
Maria’s Biography.

==================
September 28, 2001
==================
UPDATE: Started guide. It isn’t finished, but people ALREADY need help. Ho 
hum!

===========
2. CONTROLS
===========

TRIANGE BUTTON: Map
X BUTTON: Attack/Confirm/Search
SQUARE: Press/Hold to run
O BUTTON: Flashlight Control
D PAD/L3 STICK: Move character
R1: Arm weapon
START BUTTON: Item Screen
SELECT BUTTON: Pause

============
3. STORYLINE
============

In the first Silent Hill, Harry Mason went to the northern area of Silent 
Hill to go on vacation with his daughter, Cheryl Mason. With a dead wife, 
Harry only had Cheryl. Upon arrival in SH, a girl in the road causes him to 
crash his jeep.

He wakes and sees Cheryl gone. Harry chases Cheryl through an alleyway and 
then is “killed” by little zombie children. Harry somehow awakes in a café 
with a cop named Cybil Bennett. She gives Harry a weapon and tries to find a 
way out of town.

Harry searches separately, encountering the girl from the road many times, 
vanishing before his eyes. It turns dark, light, bloody. The school and 
hospital he explores experience that. Dahlia Gilespie, a girl Harry meets, 
feeds him information for the town.

Lisa Garland, a nurse and Dr. Michael Kaufmann, a doctor, meet up with 
Harry. Harry eventually confronts the REAL enemy, Dahlia and figures out his 
daughter, Cheryl, and Alessa, Dahlia’s daughter, share one soul. Cheryl, 
Harry tells to Cybil after they reunite, that she is adopted.

Harry is forced to kill his daughter, but Alessa forks over a new one. 
Harry, Cybil and the new baby escape, while Lisa and the others aren’t so 
lucky… Harry and Cybil get out and look at the baby at a cemetery. Thus 
their ordeal ends…

Now…

James Sunderland receives a letter from his wife, dead for 3 years. Mary. 
That’s her name. James reads the letter… now he travels to Silent Hill to 
find her, wishfully thinking she is alive. What are his secrets? You’ll find 
out during gameplay…

=============
4. CHARACTERS
=============

================
JAMES SUNDERLAND
================
He is the guy you control. Looks A LOT like Ark Thompson from Resident Evil: 
Gun Survivor… all the way down to the clothes. He runs slow, but has a very 
mature ego. His wife died 3 years ago, like Harry’s wife. He goes to Silent 
Hill to find out the truth.

=============
ANGELA OROSCO
=============
She is looking for her family in SH. She is the first person James meets. Is 
she really looking for her family? We’ll find out.

=====
LAURA
=====
Jerky little girl! She kicks away an important key during the game, making 
you do an extra task in the first “building” you explore. How convenient… 
She’s MUCH worse than Cheryl Mason.

=====
MARIA
=====
She looks and talks like James’ wife, Mary. When you meet her, she follows 
you. You can even shoot her, but the game will end. She has different hair 
and clothing from Mary, but otherwise she is a carbon copy. Her name is 
technically the same. Maria means Mary in Spanish.

===============
MARY SUNDERLAND
===============
This is James’ dead wife… dead? She can’t POSSIBLY write a letter, unless 
she somehow obtained a virus from a guy named William Birkin, which makes 
her have super powers AND revives her death. But I doubt it. What is going 
on and what is her connection to the cult from Silent Hill 1?

================
EDDIE DONBROWSKI
================
Whose side is this guy on? Well, when I first met him, he was vomiting very 
badly. He says he never killed anyone, though there is a dead body in his 
apartment room. Did he? You’ll find out. What is he doing in SH? We’ll find 
out.

Those are the characters I saw so far in the game and that might be the 
entire cast.

==============
5. WALKTHROUGH
==============

=============
ENTERING TOWN
=============

After the scenes, head west from the bathroom. In the car, grab the Silent 
Hill Map.

[NOTE: For the course of the game, maps will be VERY important. Use it when 
navigating. When I say “head into Sanders Street”, use the map to get to 
it.]

Head down a flight of stairs and head across a path. You should see a gate 
nearby. Head through.

Inside the graveyard, you’ll see Angela. Talk to her and exit through the 
gate to the west. Follow the path and you’ll be on a road. That road is 
Sanders Street.

Head to Lindsay Street to find blood. Head north on Vachss. There are some 
Health Drinks on the right side of the street. Grab them… you’ll need them, 
especially on hard mode!

Follow Vachss Road. There’s a lawn nearby with the first save point of the 
game. Instead of the notepad from SH1, you get some red slab. There are 2 
health drinks nearby… you’ll need them.

Continue on Vachss Street. At the end is a wooden block in. Climb through 
and you’ll encounter your first monster. Inside, a scene happens. James gets 
his first weapon… a Wooden Plank! It is effective close-up.

Strike the monster and finish it off. The Plank is effective, since the 
Handgun isn’t coming your way for a while. You also get the Radio, which 
sounds when monsters are nearby. Head back to Lindsay Street. From there, 
find your way to Saul Street and then to the very top of Martin Street.

[NOTE: You can find a trailer at the west end of Saul Street, pointing to 
the top of Martin Street… it’s probably useless, but it has a save point.]

Monsters now roam the streets… dodge them since you have a lot of space. On 
the top is a corpse. On it is a key. It is the Apartment Gate Key. Look at 
the map to find “WOODSIDE APARTMENTS.” To get there, head west on Katz. The 
gate is nearby. Use the Key you just found to get in.

Head to the nearby door. You are in the Woodside Apartment Building. It is 
MUCH like the Midwich School from the first game.

===================
WOODSIDE APARTMENTS
===================

Inside the building, grab the Map of Woodside. You’ll need it! Grab the 
Health Drink and save. You can’t see the map yet because you need a 
flashlight. Head up the nearby stairs.

Enter through the door to the second floor. Turn right and travel down the 
hall passed 2 doors into room 205. Inside, explore the human decoy. Grab the 
Flashlight and a monster attacks.

Hurt it with the Plank. Now that you can see the map, we need more weapons, 
after that weird monster. While the Handgun isn’t coming for a while, we 
stock up on bullets.

Run to Room 210, using the map for guidance and killing monsters with the 
Plank on your way there. Inside the rooms, grab the Handgun Bullets. Now 
that we have decent stock, head to 3F. There, you’ll see a key across a 
gate.

A girl will kick it away. Head to room 301 on 3F. Inside is the Handgun in a 
cart.

[NOTE: The Handgun runs out fast against all the monsters. You might want to 
stick to the Plank, since we’ve been doing good with it. But if you are a 
beginner and are playing on Hard Mode, stay equipped with the Gun.]

Go to Room 208 now. Passed it is a gate with a monster. Beyond that gate is 
something important- a door!

Inside 208, a man lies dead. On a shelf is Room 202 Key. Take it to Room 202 
on 2F. Inside, head to the kitchen for an important Health Drink. A bedroom 
with some green stuff and bats has a Clock Key.

Take the Clock Key to Room 208 and head into the room near the dead guy. 
Inside is a clock. Use the Clock Key on the face. Now use the D PAD to turn 
the keys of the clock.

Keep turning it until you hear a click. When it clicked while I was playing, 
it was a 9:10. It may be random, depending on the riddle difficulty you 
chose at the start of the game.

Now go to the side and try to push the clock. Examine the clock like you 
would any item and select “yes” when pushing it. It reveals a hole in the 
wall leading to another apartment. Head out this apartment and save.

Outside the room, you are on the other side of the gate near the door 
leading to Room 208. Head through the door to another flight of stairs. 
Climb it to 3F.

Examine the Map to find out that you can now get to the other side of that 
gate where that girl kicked the key. Run there. Grab the Fire Escape Key. 
Head into Room 307. After a scene, grab the Courtyard Key in the closet and 
exit.

Head to the stairs on the east, noted on the map. Head down to the bottom of 
the stairs to 1F. The door nearby leads to Canned Juice. Grab it. Head back 
up to 2F by taking the stairs you just went down on.

Head up to 3F, down the north stairs, through Room 209, through the room 
with the clock and dead man and to the laundry area by the stairs you first 
used to get to 2F.

There is a garbage tunnel there. After about 10 minutes of figuring, the 
realized the heavy thing you needed to drop into there was the Canned Juice 
you found.

Now I ponder… where do we go next? Outside. This took me an hour to find, 
but outside, near the gate you first entered from, is a garbage dump. 
Examine it to get an Old Man Coin.

Head inside again and to the locked door at the foot of the stairs. Use the 
Courtyard Key and head out. In this pool area, run down into it and shoot 
the monsters. Head to the cart in the middle and grab the Snake Coin.

Now head to the other door in this courtyard. It is near the one you used to 
get to this building. Head into Room 101. Inside, is Eddie. After talking to 
him (It never occurred to me that we had to explore that area, so we 
couldn’t move ahead), leave.

Head back through the courtyard and climb to 2F. Head to the left side of 
the lobby and use the Fire Escape Key to head through. You arrive at another 
building… another damn apartment building!

=====================
BLUE CREEK APARTMENTS
=====================

We are in another apartment building, but this one is shorter than Woodside. 
We are in a bedroom. Run out into the bathroom. AndyRose2000 told me to 
check in the toilet for a combination.

Check it and you get a combination. It might be random. Jot it down, along 
with arrows’ direction. Head into the main area o the same room and you will 
find a safe.

Use the combination from the toilet. When going to a new number, turn the 
dial in the direction of the arrow after the previous number. Inside are 4 
Handgun Bullets. Thanks to AndyRose2000 for this extremely helpful tip.

Now we need to head out. Arm the Plank for now. Head out. Outside, find a 
door under an exit sign. It is a stairway and to James’ right is the Blue 
Creek Map.

Use it to follow my next directions. To get back to Woodside Apartments, use 
Room 203, as hinted in the map. But we don’t need to bother with that place 
anymore, but if you want to ever get back to the areas at the start, that’s 
the path you use.

If you want to save, head to Room 105, on the first floor. For another dose 
of ammo, head to Room 109. Head through the white door in that room and 
you’ll see a scene with Angela.

You know have her knife. But it isn’t a weapon! I’ve tried!

[NOTE: Rumor has it that examining the Knife may affect the game’s ending. I 
can guess that if you examine the Knife in the item screen, a new ending 
occurs. I will have to try this out.]

Collect the coin nearby. It is the Prisoner Coin. Like the Snake and Old Man 
Coins you found at Woodside, we are going to need this for a puzzle coming 
up.

Head to Room 105. Look at the little drawer with the 5 circles. The coins 
you found are needed for it. Since I’m playing on all 3 Riddle Modes, here 
are my solutions.

For the HARD Mode, insert the Old Man in the second slot. Put the Snake in 
the fourth slot and the Prisoner in the last slot.

For the NORMAL Mode, insert the Old Man in the second slot. Put the Prisoner 
in the middle slot and the Snake in the last slot.

For the EASY Mode, insert the Old Man in the first slot. Insert the Snake in 
the middle slot and the Prisoner in the last slot.

The drawer should open, revealing a key called the Lyne House Key. A person 
named Lyne probably owned this place. The Lyne House Key fits into Room 209, 
so head there on 2F.

Inside, you’ll hear someone whisper. But I couldn’t hear what he said. If 
anyone heard, please e-mail me!

Anyway, head to Room 208 via the balcony. Inside 208, there is a Save Point. 
SAVE!!! Then grab the Apartment Stairway Key and the Bullets- you’ll need 
the bullets for your first boss fight!

Travel to the north stairs on 2F. Travel across the balcony again to 209 and 
turn left to the stairs in the northern area. The Key you got should work 
there. Remember to SAVE!!!

Head down to a boss fight! This is fairly hard, so arm the Handgun and have 
at least 45 Handgun Bullets.

======================
BOSS # 1: PYRAMID HEAD
======================
DIFFICULTY: MEDIUM
This is probably the monster President Evil called “Pyramid Head” in his 
analysis of SH2. Now it’s after us! Arm the Handgun and get as far as 
possible from Pyramid Head. Start shooting it. On Normal and Hard Modes, 
reload your gun in the menu because James can get hit doing it manually. 
Believe me, I know!

Keep shooting and running passed it. It hits pretty hard. Although it seems 
P. Head isn’t getting hurt, it is. Just listen to the clank of the bullets. 
P. Head will eventually go down the stairs. DON’T FOLLOW! I followed him and 
I got killed.

The water will drain and you can now exit the damn place. Exit and you are 
back outside, on the other side of the blocked area near Woodside 
Apartments.

Another away to defeat him, thanks to someone e-mailing me, which I will 
post his name soon, is to just dodge him until he leaves the room down the 
stairs. Some people say it is impossible to hurt him, and it is. BUT the 
shots make it faster for him to surrender.
======================
BOSS # 1: PYRAMID HEAD
======================

=======================================
ROSEWATER PARK AND PATH TO THE HOSPITAL
=======================================

We need to get to the park James wanted to go to at the start of the game. 
Run to Rosewater Park. Use the Map to get there. That bratty little girl who 
kicked the Fire Escape Key at Woodside Apartments is in a scene.

After she leaves, proceed to Rosewater. Run through the park until you see 
Maria. She will accompany you for now on. According a few people, what you 
do with her affects the game.

Now look for “Pete’s Bowl-A-Rama.” Head inside. Turn to the door to the left 
and you’ll see Eddie and the girl, named Laura.

[Note: if you continue toward the north part of the lake, where SH1 took 
place, the place will be blocked and a corpse will be there to tell you to 
go to Pete’s Bowling Alley. I directed you to go there directly to avoid a 
long walk.]

Leave the place for now. Talk to Maria and head down the side of Pete’s. 
Turn right and you’ll see a gate. Head through and turn left. After a scene 
with Laura, try opening the nearby door.

After another scene, head through the door and up the stairs to the right. 
Look for the tiled door and head through to a night club room. Head out and 
turn right. Follow Laura to the hospital. Head inside.

===================
BROOKHAVEN HOSPITAL
===================

Hospitals… brings back [UN]lovely memories, especially in SH1 and RE3. To 
the left is a Hospital Map- you’ll need it like all the maps thus far. If 
you want to save, there’s a red slab in the Reception Office.

Head to the Document Room, via the Reception Room. There’s a Purple Bull Key 
by the typewriter. Read the journal nearby, too. Using the map, find the 
staircase so we can go to Floor 2. Head inside the Women’s Locker Room. 
Examine the bear for a Bent Needle. The Shotgun is in the nearby locker.

Head inside the Men’s Locker Room. Inside the Exam Room Key. Go back 
downstairs and unlock the Examination Room. Head to the Doctor’s Lounge for 
very important Shotgun Shells.

Travel to 2F again. Head into Exam Room 3. Grab the First Aid Kit. Check the 
typewriter for a VERY, VERY important code. JOT IT DOWN ON PAPER, because it 
is random!

Head into the room called M2 and grab the Lapis Eye Key. The Shotgun Shells 
nearby are a needed item for the boss at the end of this section.

Head into M3 for Handgun Bullets and a Health Drink. M6 has Shotgun Shells 
and a Health Drink. Head to Floor 3.

Go to the door leading to the hallway with the “S” Rooms. You need a code. 
That code is 7335 on Easy and Normal Riddle Modes and 1328 on Hard. To find 
this out, read a memo in the First Floor Exam Room.

Head to Room S3. Maria will leave James’ side. There’s a key nearby. Grab 
the Roof Key. Head over to the roof, via the staircase. Use the Roof Key to 
unlock it.

On top is a diary. Read it if you want.

[NOTE: I hear the if you read the diary, you get a certain ending. I have 
not confirmed this, but it seems very likely. Stand around it if you don’t 
want to hear it. Stand for a few moments and then try heading out.]

As you head back in, something will be blocking the door. Pyramid Head, from 
the Blue Creek Apartments, has returned. After a scene, you’ll be back on 
the third floor, in the Special Treatment Room.

Down there, head through the door left of the sign. Inside, read the blood 
spattered wall. Try to figure out the code. JOT IT DOWN ON THE SAME PAPER AS 
THE CODE FROM EARLIER!

Head to Floor 2 and check on Maria. Then head to the last door in that hall- 
S14. Inside, is a box that needs 2 codes and 2 keys to open. Use the Lapis 
Eye Key and Purple Bull Keys to remove the chains. Now enter the code you 
got from the typewriter on the right padlock.

Enter the code you got from the bloody wall on the left and open the case 
for… HAIR!!! Ew…

Anyway, this took me a damn half-hour to figure out, so I had to refer to my 
BradyGames Guide for this one! Thanks to BradyGames for the tip! Go to the 
Shower Room and look at the green slimed faucet. Go to the item screen and 
combine the hair from the bear with the bent needle.

To combine, select the hair and then use the “combine.” Now select the bent 
needle and select “use.” You should get an elevator key. Use it on the 
elevator on Floor 3F.

Ride it to Floor 1. Head into Room C3 and talk to Laura. After a few scenes, 
you are in your second boss battle. Arm the Shotgun!

====================
BOSS # 2: MONKEY MEN
====================
DIFFICULTY: Easy
I call them monkey men because they hang on ceilings. Aim your Shotgun up 
and fire a shot from the Shotgun. There are 2 of them, so keep moving and 
strafing. They can damage, but not VERY much. Keep firing that Shotgun and 
it’ll be your best friend. The Handgun is also effective if you run out of 
Shotgun Bullets.

After the scenes, we arrive in the Evil Brookhaven Hospital!
====================
BOSS # 2: MONKEY MEN
====================

========================
EVIL BROOKHAVEN HOSPITAL
========================

We are back in the Garden, but now it is EVIL, like the Midwich School from 
SH1. Move through the double doors. Save and grab the Shotgun Shells.

Search Room C2 for a First Aid Kit, which you will definitely need. Head to 
the elevator. Ride it to Floor 2, 2F. There are nurses and Shotgun Shells on 
M4.

Head into M6 and grab the Dry Cell Battery and the Basement Storeroom Key.

[NOTE: Grab the Dry Cell Battery! Your Flashlight will run out in the next 
sections, and the Dry Cell Battery will refill it!]

They are located near some strange color symbol. Grab the memo nearby. There 
are also Handgun Bullets and a First Aid Spray in there.

Return to the elevator and go to 3F. When you emerge, there is a weird door 
nearby. It needs 2 rings. Didn’t the file from the last room talk about a 
ring?

Head to S11 and grab the Handgun Bullets and the AMPOULE! This makes Harry 
go to green health AND makes him invincible for about 20 seconds! Read the 
memo nearby.

Head to the stairs on 3F by the Storeroom. Descend all the way to the 
basement level and use the Basement Storeroom Key to open it. Inside, push 
the shelf nearby. After a scene with Maria, climb down the ladder and grab 
the Copper Ring.

Travel back to 3F. Head down the elevator to 2F. A radio show message comes 
from James’ Radio, the one he found in the Construction Site when that 
monster first attacked him. Read it closely.

Travel to the Day Room on 2F. Open the refrigerator with Maria’s help to get 
the Lead Ring. This next section is optional. Otherwise, travel to the 
strange door by the elevator on 3F.

******************
TRICK OR TREAT BOX
******************

Here is the sequence box.

    1 2 3
01: O O O
02: O O O
03: O O O

OK. Now we need to press the right buttons. If you remember from the 
elevator message, you need the right answers. Well, on the “01” Row, press 
button 3. Press button 1 on the “02” Row. On the “03” Row, press the 3 
button.

The box should open, revealing 5 Boxes of Shotgun Shells and 2 Ampoules! 
Worth the deviating trip!

**********************
END TRICK OR TREAT BOX
**********************

Now we are back on track. Head to the weird door by 3F’s working elevator. 
Use the Copper and Lead Rings. Head through the door and down the stairs.

Down there, there is a long tunnel. Pyramid Head seems to have survived your 
battle from Blue Creek Apartments, so we need to run! Run down the tunnel as 
fast as you can. Keep running.

If Maria is murdered, the game ends. Keep running until you’re at an 
elevator. After a sad scene, James is at the other section of 1F. Don’t be 
too sad, though.

Head into the Director’s Room and grab the Hospital Key. Check the map, too. 
Now we could head out. Exit through the way you came in after seeing Laura.

===========================
DARK SOUTH VALE SILENT HILL
===========================

Head south on Carroll Street. The travel east on Rendell. Head south on 
Monson. There are many items on the ground- search for many of them! Head 
back to Saul Street.

Cross the gate. Now run to the trailer you may have gone to before and save 
there. Now go to Neely’s Bar for an important file. Look on the window, 
passed the comment you saw at the beginning of the game.

Head to “Gonzale’s Mexican Restaurant” on East South Vale Silent Hill. Head 
there by going north on Neely’s Street, and East on Sanders. Head north 
Lindsay and grab the Wrench and memo.

Now we need to get back to Rosewater Park where we first saw Maria. Either 
retrace your steps to the hospital and head through the Heaven’s Night Bar 
and run to the park, or head west on Katz, through the gate, near the 
Woodside Apartments and Blue Creek Apartments you explored at the start of 
the game. Continue for Rosewater Park.

Head through the left entrance of the park and find the statue of a praying 
woman. Behind the face of it, look for a brown spot and dig there. There is 
a box in which you will use the Wrench for.

Now grab the Old Bronze Key. Head to the Silent Hill Historical Society. 
Head there, which is west of the Rosewater Park. Enter through the door in 
the parking lot. Use the Silent Hill Map from the truck in the start of the 
game to get there.

==============================
SILENT HILL HISTORICAL SOCIETY
==============================

Head into the only open door in this room. Head through the hole in the 
wall. Keep going down for about 3 minutes until you reach a door. Through 
it, take the FAK (First Aid Kit). Move to the nearest door for Handgun 
Bullets. Now head to the far door to continue.

There is a hole in this room. Jump down. You end up in a well. Arm the Steel 
Pipe you found at Texxon Gas Station. Examine every inch of the wall until 
you find a message saying some of the wall is weaker.

When you find that part of the wall, hit it with the Steel Pipe to find a 
door. Head through are you are in a new section of the sewers from the first 
Silent Hill. Head to your right to find a blocked door. But near it is 
another door to head through.

At the end of the next room is a hole in the ground. We need to open the 
hole first. Head through the nearby door. Grab the Spiral-Writing Key.

Now the room is filled with Roaches and your Flashlight goes out. The Dry 
Cell Battery you found way back in the Evil Hospital. Suddenly, the door is 
locked. Head to the nearby panel.

We need to unlock it. Check to see the lighted buttons. This will change, 
depending on your difficulty level. But you must only press the lighted 
buttons.

Try out all combinations.
===================================
REST OF THE WALKTHROUGH COMING SOON
===================================

========
6. MODES
========

There are 4 difficulty modes in Silent Hill 2. They are Hard, Normal, Easy 
and Beginner. The hardest difficulty is well, hard. Middle difficulty ranges 
in the normal zone. Easy, is well, easy! Beginner is an easy version of 
easy!

If you played SH1, Normal or Easy is the best way to start. If you never 
played SH1 at all, beginner is the way to go. Hard is for veterans on the 
go.

Here is a lowdown of the major modes.

====
HARD
====

-Enemies can take more shots.
-James trips once in a while (goof!)
-Enemies revive faster and move faster.
-James has low health.


======
NORMAL
======

-Enemies can take some ammo.
-James rarely trips.
-Enemies don’t revive often.
-James has fragile health.


====
EASY
====

-Enemies can take little ammo.
-James never trips.
-Enemies never revive.
-James has great health.


========
BEGINNER
========

-Enemies can take VERY little ammo.
-James never trips.
-Enemies never revive.
-James has strong health.


============
RIDDLE MODES
============

===========
EASY RIDDLE
===========
Some of the puzzles are MUCH easier to solve. The decisions are a little 
more obvious with the files around and don’t really involve any thinking.

=============
NORMAL RIDDLE
=============
Some of the puzzles are a little easier to solve. The decisions are a little 
less obvious even with the files around and don’t really involve THAT MUCH 
thinking, though might be some behind it.

===========
HARD RIDDLE
===========
Some of the puzzles are much harder to solve. The decisions are not very 
obvious even with the files around and they really involve THAT MUCH 
thinking.

=======================
7. ITEM AND WEAPON LIST
=======================

These are the items I found so far. I haven’t finished the game yet, you 
know, so not all of them will be on.

*********************************
EAST SOUTH VALE SILENT HILL ITEMS
*********************************

==================
APARTMENT GATE KEY
==================
Where: Corpse on Martin Street.
Used: Woodside Apartments Gate.

===============
FIRST AID SPRAY
===============
Where: Many places.
Used: To give James full recovery health.

=============
HEALTH DRINKS
=============
Where: Many places.
Used: To give James small health recovery.

===============
HANDGUN BULLETS
===============
Where: Many places.
Used: bullets for Handgun.

============
WOODEN PLANK
============
Where: Construction Zone.
Used: To kill monsters.

=====
RADIO
=====
Where: Construction Zone.
Used: To tell when monsters are near.

===============
SILENT HILL MAP
===============
Where: Path
Used: To navigate Silent Hill.

*******************
WOODSIDE APARTMENTS
*******************

===============
FIRE ESCAPE KEY
===============
Where: 3F.
Used: To open door on 2F.

=============
COURTYARD KEY
=============
Where: 3F.
Used: To open 1F door.

=============
HEALTH DRINKS
=============
Where: Many places.
Used: To give James small health recovery.

==========
FLASHLIGHT
==========
Where: 2F.
Used: To light dark areas.

=============
FIRST AID KIT
=============
Where: many places.
Used: To give James full health recovery.

===============
HANDGUN BULLETS
===============
Where: Many places.
Used: Handgun Ammo.

=======
HANDGUN
=======
Where: 2F.
Used: To kill monsters.

=========
CLOCK KEY
=========
Where: 3F.
Used: 2F Clock.

============
ROOM 202 KEY
============
Where: Room 208, 2F.
Used: Room 202, 2F.

============
OLD MAN COIN
============
Where: Garbage Dump.
Used: Opens drawer at Blue Creek.

==========
SNAKE COIN
==========
Where: Courtyard, 1F.
Used: Opens drawer at Blue Creek.

*********************
BLUE CREEK APARTMENTS
*********************

=====
KNIFE
=====
Where: Angela Room, 1F.
Used: None.

=============
PRISONER COIN
=============
Where: Angela Room, 1F.
Used: Opens drawer at Blue Creek.

==============
LYNE HOUSE KEY
==============
Where: Room 105.
Used: To open room 209.

======================
APARTMENT STAIRWAY KEY
======================
Where: Room 208.
Used: Apartment Stairway, 2F.

**************************
WEST SOUTHVALE SILENT HILL
**************************

==========
STEEL PIPE
==========
Where: Texxon Gas Station.
Used: To kill monsters.

*******************
BROOKHAVEN HOSPITAL
*******************

===============
PURPLE BULL KEY
===============
Where: Document Room, 1F.
Used: Louise Box, 2F, Room S14.

=============
EXAM ROOM KEY
=============
Where: Men’s Locker Room, 2F.
Used: Exam Room, 1F.

===========
BENT NEEDLE
===========
Where: Women’s Locker Room.
Used: Shower Room, 2F.

=======
SHOTGUN
=======
Where: Women’s Locker Room.
Used: To kill monsters.

=============
LAPIS EYE KEY
=============
Where: Room M3, 3F.
Used: Louise Box.

==============
SHOTGUN SHELLS
==============
Where: Many places.
Used: Ammo for Shotgun.

========
ROOF KEY
========
Where: Room S3.
Used: Roof Door.

====
HAIR
====
Where: Louise Box, 2F.
Used: To get Elevator Key.

============
ELEVATOR KEY
============
Where: Shower Room.
Used: On 3F Elevator.

************************
DARK BROOKHAVEN HOSPITAL
************************

=======
AMPOULE
=======
Where: Many places.
Used: To cure and makes James invincible.

================
DRY CELL BATTERY
================
Where: Room M6.
Used: Flashlight.

======================
BASEMENT STOREROOM KEY
======================
Where: Room M6.
Used: Basement Room Door.

===========
COPPER RING
===========
Where: Basement’s Basement.
Used: To open strange door.

=========
LEAD RING
=========
Where: 2F Fridge.
Used: To open strange door.

==================
HOSPITAL LOBBY KEY
==================
Where: Director’s Room, 1F.
Used: To unlock nightmare hospital entrance.

***************************
EVIL SOUTH VALE SILENT HILL
***************************

======
WRENCH
======
Where: Gonzale’s Mexican Restaurant.
Used: To open box at Rosewater Park revisit.

==============
OLD BRONZE KEY
==============
Where: Rosewater Park Revisit.
Used: To unlock Silent Hill Historical Society.

******************************
SILENT HILL HISTORICAL SOCIETY
******************************

==================
SPIRAL WRITING KEY
==================
Where: Roach Room.
Used: To open hole bars.

===============
MORE ITEMS SOON
===============

========================
8. MONSTER AND BOSS LIST
========================

===============
HEADLESS ZOMBIE
===============
Damage: Light
Recommended Weapon: Plank.
These are the most abundant monsters in the game. They take some plank 
shots, but only a few Handgun Shots.

==============
FACELESS NURSE
==============
Damage: Medium
Recommended Weapon: Pipe.
These girls are abundant in the hospitals. They wield some melee weapons and 
are somewhat dangerous. Hit them with the pipe or shoot them with the 
Pistol.

===========
9. RANKINGS
===========

This section is coming soon, when I actually finish the game!

===========
10. MEMOS
===========

I found several memos now. I haven’t found them all, yet, so be patient. If 
you have a transcript of the files and want to save me some typing, feel 
free to e-mail them to me! If you do, I’ll credit you in a BIG way!

========
BAR NOTE
========
There was a hole here. It’s gone now.

============================
ARTCLE ABOUT MURDER INCIDENT
============================
The police announced today that Walter Sullivan, who was arrested on the 
18th of this month for the brutal murder of Billy Locane and his sister, 
Miriam, committed suicide in his jail cell early in the morning on the 22nd.

According to the Police Statement, Sullivan used a soup spoon to stab 
himself in the neck, severing his carotid artery. By the time the guard 
discovered him, Sullivan was dead from blood loss, the spoon buried 2 inches 
in his neck.

An old school mate of Walter Sullivan’s from his hometown of Pleasant River 
said “He didn’t look like the type of guy to kill kids. But I do remember 
that just before they arrested him he was blurting out all sort of strange 
stuff like “He’s trying to kill me. He’s trying to punish me. The monster… 
the red devil. Forgive me. I did it, but it wasn’t me!”

The school mate then added “I guess now that I think of it, he was kinda 
crazy.”

========================
TO THE RIGHT IS THE LADY
========================
To the right is the lady. To the left is the old one. In the center crawls 
the others. Now just 2 spaces remain. But fear not for now. The puzzle is 
done. The puzzle is done.

==============
PATIENT RECORD
==============
[Jack Davis]
He has attempted suicide three times in the past for reasons unknown. 
Although he is normally a model patient who follows doctor’s and nurse’s 
orders, he must be watched closely due to his past pattern of sudden and 
violent suicide attempts.

[Joseph Barkin]
His illness seems to be rooted in the fact that he believes he is guilty of 
causing his daughter’s death. His symptoms suggest a psychotic break and 
paranoid delusions. Normally calm, but has a tendency toward violence when 
excited.

==============
SWAMP MONUMENT
==============
Remains of ______ Swamp
The _____ of land surround____
____ is monument was originally
swamp, but was later fil____
Fr____ng ago, t__________s
nicknamed Blood Swamp because
the ________ers poured the wat___
__ sed to wash the ex_________ols
in here.
Perhaps it's fo___________hat
many pe____m to have s______
________n the area.

====================================================
WORDS WRITTEN ON THE WALL OF BAR NEELY’S (NIGHTMARE)
====================================================
If you really want to see Mary,
you should just die.
But you might be heading to
a different place than Mary, James.


==============
WALL SCRATCHES
==============
Henry, Mildred, Scott with arrows pointing in different directions

======================================
THREE DIFFERENT SIZES, TIME ON THE RUN
======================================
Three different sizes,
time on the run.
Three young men circlin'
round the sun.
Henry is short and
very, very slow,
Scott can't stop,
he's always on the go.

=====================
SIGHT SEEING BROCHURE
=====================
Welcome to Silent Hill!
Silent Hill, a quiet little lakeside
resort town. We're happy to have
you. Take some time out of your
busy schedules and enjoy a nice
restful vacation here.
Row after row of quaint old houses,
a gorgeous mountain landscape,
and a lake which shows different
sides of it's beauty with the
passing of the day, from sunrise
to late afternoons and sunset.
Silent Hill will move you and fill
you with a feeling of deep peace.
I hope you time here will be
pleasant and your memories will
last forever.
Editor: Roger Widmark

========
DEAR TIM
========
Dear Tim,
I have to run an errand so
I'm going out.
I left the house key with Uncle
David (You know where he lives,
don't you? The key is in the room
near the first staircase.).
I'll be back as soon as I can, So
please watch the place while I'm
gone.

================
DOCTOR’S JOURNAL
================
The potential for this illness
exists in all people and, under
the right circumstances, any
man or woman would be driven,
like him, to "the other side."
The "other side" perhaps may
not be the best way to phrase it.
After all there is no wall between
here and there. It lies on the
boarders where reality and unreality
intersects. it is a place both close
and distant.
Some say it isn’t even an illness.
I cannot agree with them I'm a
doctor, not a philosopher or even
a psychiatrist.
But sometimes I have to ask
myself this question. It's true
that to us his imaginings are
nothing but the inventions of
a busy mind. But to him, there
simply is no other reality.
Furthermore he is happy there.
So why, I ask myself, why in the
name of healing him must we drag
him painfully into the wold of our
own reality?
(Something else is written by hand.)
I got the key from Joseph.
It's probably the key to that box.

=================================
NUMBER WRITTEN ON THE WHITE BOARD
=================================
3rd floor patient wing hall - 7335
Could be random number.

=======================
IMPRINT ON CARBON PAPER
=======================
i know it i know the number of
the box 7452 it cant help
him anymore the button key
doesn't scare me so nobody
can stop who i am i don't know
who i am is who i am is who
i am is

=


=============
13. ENDINGS
=============

This section is coming soon. I will describe all the criteria for getting 
all the endings here, in detail. I still haven’t beaten the game yet, 
because I’m writing a guide at the same time. But this weekend, when I beat 
the game once, I will play the game over numerous times until I have covered 
every nook and cranny of Silent Hill 2. That is my guarantee.

================
14. CONCLUSION
================

Well, this is my incomplete Silent Hill FAQ/Walkthrough. I have only gotten 
so far, but some people are already stuck in the start of the game. I am now 
in the next apartment place. I promise to update as soon as possible.

THANKS TO:

-My brother and mom for helping me buy this game.
-CJAYC for posting this FAQ.
-Konami for making this cool game.
-Brady Games’ Silent Hill 2 Guide for helping me with the Shower Room Part.
-RMagri for the file transcriptions- I never even expected them!

Well, that’s all I can help you all with so far. The walkthrough will 
probably be complete October 10, 2001. Plenty of time, right?

=================
About the Author:
=================

CVXFREAK, me, has written over 10 guides, some for the same games covering 
many platforms. I started only a few months ago and my skills have 
flourished since then. I started writing guides as few months ago based on 
the styles and skills of President Evil and Vincent Merken, known for Speed 
Guides (He’ll probably make one for this game, watch!). President Evil wrote 
the Brady Guide for this game and I suggest you get that guide, since it has 
all the info (He’s known for those types of guides!)

Check out President Evil’s Analysis for the 2 Silent Hill games at 
gameFAQS.com! Thanks to them all!

See ya later with the latest version of this guide!

CVXFREAK
ReBioHazard6587@aol.com
CVXFFREAK @ the GameFAQS.com Message Boards.



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