PS2 Walkthroughs: Disgaea: Hour of Darkness Walkthrough

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Disgaea: Hour of Darkness Walkthrough

==========================================
Disgaea: Hour of Darkness Walkthrough/FAQ
Author: Salah al-Din
Email: Salazar_Denamond@hotmail.com
ver. 1.30
Saturday, June 5, 2004
==========================================

Table of Contents.

0.00 Introduction/Version History
1.00 Walkthrough
     1.00 Introductory notes
     1.01 Episode  1    [Tutorial & Vyers Castle]
     1.02 Episode  2    [Frozen River]
     1.03 Episode  3    [Dinero Palace]
     1.04 Episode  4    [Blazing Core]
     1.05 Episode  5    [Jotunheim]
     1.06 Episode  6    [Blair Forest]
     1.07 Episode  7    [Salamander's Breath]
     1.08 Episode  8    [Lunar Snowfield]
     1.09 Episode  9    [Stellar Graveyard]
     1.10 Episode 10    [Sea of Gehenna]
     1.11 Episode 11    [Forest of the Dead]
     1.12 Episode 12    [Stellar Graveyard II]
     1.13 Episode 13    [Gargantua Deck & Gargantua Interior]
     1.14 Final Episode [Celestia & Seraphic Sanctuary]
     1.15 Side Area 1   [Prinny Land]
     1.16 Side Area 2   [Cave of Ordeal]
     1.17 Side Area 3   [Human World]
     1.18 Side Area 4   [Alternate Netherworld]
     1.19 Side Area 5   [Beauty Castle]
     1.20 Side Area 6   [Baal Castle]
2.00 Item Guide
     2.01 Item Listings
     2.02 Obtaining some of the rarer items
     2.03 Shopping notes
     2.04 Specialists and Their Properties
     2.05 Item notes of interest
3.00 The Hospital
     3.01 Requirements for the Hospital Items
     3.02 Cost for Reviving from the Hospital
     3.03 Minimum amount of HL needed to obtain the Hospital Prizes
     3.04 Exploiting the Hospital
4.00 The Dark Congress
     4.01 The Senators and Bribing
     4.02 Promotion Exams
     4.03 Proposal List
     4.04 Dark Congress Strategies
5.00 Class Guide
     5.01 Introductory Notes
     5.02 Humanoid Classes
     5.03 Monster Classes
     5.04 Unique Classes
     5.05 Skills List
          5.05.01 Magic
          5.05.02 Weapon Skills
          5.05.03 Monster Skills
          5.05.04 Character Skills
          5.05.05 Scout Skills
     5.06 Places to rack up Monster Kills
6.00 Gaining Experience, and Hell
     6.01 Formulae
     6.02 List of Exp, and HL Parameters by Class
7.00 Geo Symbols and Panels
     7.01 Introduction to Geo Effects
     7.02 Geo Symbol List
     7.03 Rules Governing Clones
     7.04 Using the Geo Panels and Symbols
8.00 Miscellaneous Stuff
     8.01 Ending Requirements
     8.02 About Ally Kills
     8.03 Capturing Monsters
     8.04 Lifting and Throwing Strategies
9.00 Concluding Notes, Thanks etc.

============================================
0.00 Introduction/Version History
============================================
The current state of the guide, while quite exhaustive at the moment is
incomplete. Updates will be far and few between as of now, as there is
some information that warrants me playing through the game again, from
scratch. I, however am confident you'll find much to be of use to you in
this rather exhaustive, addicting, seemingly, never-ending game.

The Item World guide will probably be the biggest chunk of the guide and
will likely take me the longest to figure it out completely. You'll see just
how big it's going to be from the *tiny* little snippet of what's to come.

This guide as it stands now, is completed. I am running out of things to add.
I have also decided that since this guide is starting to close in on the
500kb mark, that the Item World guide that I had planned will be posted as a
seperate guide at a later date. I'll be taking in suggestions to add other
things to this guide that I might have missed. I however won't be doing a
portion on Transmigration, as I feel I'd only be regurgitating all the work
JungleJim did in his Training FAQ, which covers everything there really is
to know about Transmigration.


Version History
1.30  -  6/ 5/04  - Big Update this time. No I hadn't forgotten! ^_^
                     -> Formula for gaining Exp discovered and explained
                     -> Formula for gaining HL discovered and explained
                     -> Walkthrough now contains Exp / HL for all the maps
                     -> Further information on Senator's Likes and Dislikes
                     -> Corection to Weapon Mastery table due to JungleJim's
                        findings.
                     -> new strategy for a story battle added
                     -> Couple small corrections to Class Guide data
                     -> Small correction to Skill Level effect (It's 5.5% not
                        7% as I had earlier)
                     -> Added EP and HL Parameters for all known classes
                     -> Removed Item World portion schematic
                     -> Explanations on how to get some of the rarer items in
                        the game.

                     - More to come later, as I wanted to get the Exp and HL
                       formulas out there at last.

1.10 - 11/23/03 - Status   : Specialists   -> Complete
                             Class Guide   -> Complete
                             Overall       -> Complete

                  Additions: Finished off the Unique Characters skill section
                             Added in a Section on Monster Hunting
                             Added in notes on how Status Effects work.
                             Found the caps to Status Effect Specialists
                             !Updated Dark Congress!: Rarity of items affects
                             Senator's liking of items; Thanks to Notti.
                             Added in sections on Ending Requirements,
                             Ally Kills, Capturing Monsters, and Lifting and
                             Throwing Strategies.

                  Changes  : Skills' SP cost increases by 7% per Skill level.
                             Clarified a few more definitions in the Skills List
                             Corrected the unlock Requirement for the Knight.
                             

1.00 - 11/ 8/03 - Apologies for the long update, but as you can see a lot's
                  been added. I am satisfied with the guide enough to bring it
                  to version 1.00, as it covers pretty much all the bases.

                  Status   : Item Listings -> Complete
                             Specialists   -> 80% Complete (in progress)
                             Item World    -> >1% Complete
                             Dark Congress -> Complete
                             Class Guide   -> 98% Complete (in progress)

                  Additions: Finished the item list and corrected some of their
                             ranks.
                             Found out there's a limit to how many clones can
                             be generated.
                             Added in the Mana Costs for the human classes.
                             Forgot to add in that Thieves speed up the bonus
                             gauge as their special ability, whoops!.
                             Added in a Status Resist tag to the Divine Majin
                             as it's the only Human Character with 99 Resist to
                             all status effects.
                             Added in a comment on how to Tower Throw.
                             Added in Monster and Unique Class Sections.
                             Added in Skills list for Magic, Weapons, and
                             Monsters (Uniques to come later.)
                             Discovered a character limit to the party, added it
                             to the class guide section.
                  Changes  : Corrected the note about the max number of
                             specialist spaces.
                             Reworded the note on what effect defeating Baal has
                             on the Dark Congress.
                             Corrected some level requirements to some Classes.
                  Removed  : Explanation on conditions for the Triple Exp bill;
                             It's instead covered automatically in the Skills
                             list.                       

0.9  - 10/27/03 - Huge update this time as you can see :)

                - Status: Main Walkthrough      -> Complete
                          Side Area Walkthrough -> Complete
                          Item Listings         -> About 95% Complete
                          Hospital Items        -> Complete
                          Item World            -> >1% Complete
                          Dark Congress         -> 99% Complete
                          Geo Symbols           -> Complete
                          Class Guide           -> 45% Complete

                 Additions: New Items added, missing just a handful of items
                            now.
                            Added in a small explanation on the Stronger
                            Enemies bill.
                            Added in a note of what effect defeating Baal has
                            on the Dark Congress.
                            Added in a section on Specialists to the Item
                            Section; Debating on whether to give it, it's own
                            section or not.
                            Class Guide has been added, only human classes are
                            covered at the moment. Uniques and Monsters will be
                            added in the next update. Creation costs to be
                            added in later once I figure a way to squeeze them
                            inside the tables ^_^;
                            And of course, the Walkthrough is done done done!

                 Changes: Fixed up the table of contents a tad. Still had the
                          Hospital Items old section under the Item Guide,
                          oops.
                          Fixed a rather stupid spelling mistake. "Curse Status
                          Ailments"? O_o


0.8  - 10/20/03 - Pretty big update this time as you can see, I've added
                  in and completed a few more sections.


                 Status: Main Walkthrough      -> Complete
                         Side Area Walkthrough -> Incomplete (In Progress)
                         Item Listings         -> About 85-90% Complete
                         Hospital Items        -> Complete
                         Item World            -> >1% Complete
                         Dark Congress         -> 99% Complete
                         Geo Symbols           -> Complete
                         Class Guide           -> Planned.

              Additions: More of the Cave of Ordeal walkthrough completed.
                         Human World walkthrough added.
                         Dark Congress section completed and added.
                         A few more items added to the item listings.
                         A few more Bonus levels were added to reflect the
                         current state of the walkthrough.
                         Added a note on Item Levelling in the item world.
                         Added in a Geo Symbols section.
                         Added in a few more Bonus levels, and I do believe 51
                         is as high as it'll go, so I'd say it's complete.

                Changes: Corrected the "Rarity stat boost", as I have a better
                         understanding of how it's calculated now.
                         Reorganized and completed the Hospital Items list as
                         I can now confirm that "Treasure" items require HP, SP,
                         and Dec counts. Removed the postulation notes.

0.51 - 10/17/03 Changes: Found some more weapons with inherent status effect
                         specialists, and added the info into the item list.
                         Discovered a Legendary item with a 13 Specialist
                         Capacity.
                         Clarified what I mean by "Bonus" Specialist when
                         finding an item's rank.
                         Fixed some spelling and grammar mistakes.
 
              Additions: Discovered that Stat boosting specialists are
                         affected by the 5% increase per mastery level of the
                         weapon.
                         Items get 16 specialist spaces when the Item God is
                         defeated.
                         Discovered what causes the mysterious stat boost
                         when equipping an item that has zeroes in those stats
                         Added in a note about Prinnies and the Hospital.
                         Added in a few more requirements for Hospital items,
                         as some peculiarities popped up.
                         Updated the item list to reflect the item requirements
                         I found from the hospital.

0.5 - 10/13/03 Status: Main Walkthrough -> Complete
                       Side Area Walkthrough -> Incomplete (Prinny Land done)
                       Item Listings -> About 85-90% Complete
                       Hospital Items -> Complete
                       Item World -> >1% Complete (Schematic Present)
                       Dark Congress -> Planned
                       Class Guide -> Planned
                       I may add more things later on
               Changes: None; Initial Version.
==============================================================================

========================
1.00 Walkthrough
========================
1.00 Introductory Notes: A few things need to be explained about the data
                         tables for all the following maps.

     1) In the Bonuses column the first set of numbers before the "->"
        indicate the Bonus Gauge levels. 0-3 for example means all bonus gauge
        levels from 0 to 3. After the "->" is another number, this number
        indicates the Level of the Bonus you'll get. The "Bonus Rank" you see
        when selecting a map is basically a catch-all number that ranks the
        Overall Bonuses you'll get. Just so you know; "Bonus Gauge Level",
        "Bonus Level", and "Bonus Rank" are all separate terms which I'll use.
        
        This is where it's going to get confusing. A single BONUS LEVEL has
        a maximum range of 4 BONUS GAUGE LEVELS. That is you'll never see more
        than 4 identical HL or Exp Bonuses on the Bonus list of a map. The
        BONUS RANK shifts the BONUS LEVELS 3 places along the BONUS GAUGE
        LEVELS. That is the difference between a Bonus Rank of 1 and 2 is
        that the first BONUS LEVEL 3 prize will now appear on the BONUS GAUGE
        3 levels lower. Yes the terms are easy to confuse, but once you
        understand how the Bonus Gauge and Rankings work to give you those
        bonuses it will become easier to distinguish them.

        The Maximum possible Bonus level is 51. When you get to Baal, the
        stage there is all Level 51 bonuses, so it can't go any higher than
        that.

Bonus Level Chart

|Level| Exp Bonus | HL Bonus | Item    ||Level| Exp Bonus | HL Bonus | Item   
|-----|-----------|----------|---------||-----|-----------|----------|--------
|   1 |         7 |       30 |R.  1    ||   2 |        12 |       50 |R.  1- 2
|   3 |        25 |      100 |R.  2- 3 ||   4 |        50 |      200 |R.  3- 4
|   5 |        87 |      350 |R.  3- 5 ||   6 |       137 |      550 |R.  4- 6
|   7 |       200 |      800 |R.  5- 7 ||   8 |       275 |     1100 |R.  5- 8
|   9 |       375 |     1500 |R.  6- 9 ||  10 |       500 |     2000 |R.  7-10
|  11 |       625 |     2500 |R.  7-11 ||  12 |       750 |     3000 |R.  8-12
|  13 |      1000 |     4000 |R.  9-13 ||  14 |      1250 |     5000 |R.  9-14
|  15 |      1750 |     7000 |R. 10-15 ||  16 |      2500 |    10000 |R. 11-16
|  17 |      3750 |    15000 |R. 11-17 ||  18 |      5000 |    20000 |R. 12-18
|  19 |      6250 |    25000 |R. 13-19 ||  20 |      7500 |    30000 |R. 13-20
|  21 |     10000 |    40000 |R. 14-21 ||  22 |     12500 |    50000 |R. 15-22
|  23 |     15000 |    60000 |R. 15-23 ||  24 |     17500 |    70000 |R. 16-24
|  25 |     20000 |    80000 |R. 17-25 ||  26 |     20000 |   100000 |R. 17-26
|  27 |     30000 |   120000 |R. 18-27 ||  28 |     37500 |   150000 |R. 19-28
|  29 |     50000 |   200000 |R. 19-29 ||  30 |     62500 |   250000 |R. 20-30
|  31 |     75000 |   300000 |R. 21-31 ||  32 |     87500 |   350000 |R. 21-32
|  33 |    100000 |   400000 |R. 22-33 ||  34 |    112500 |   450000 |R. 23-34
|  35 |    125000 |   500000 |R. 23-35 ||  36 |    137500 |   550000 |R. 24-36
|  37 |    150000 |   600000 |R. 25-37 ||  38 |    162500 |   650000 |R. 25-38
|  39 |    175000 |   700000 |R. 26-39 ||  40 |    182500 |   750000 |R. 27-39
|  41 |    200000 |   800000 |R. 27-39 ||  42 |    212500 |   850000 |R. 28-39
|  43 |    225000 |   900000 |R. 29-39 ||  44 |    237500 |   950000 |R. 29-39
|  45 |    250000 |  1000000 |R. 30-39 ||  46 |    262500 |  1050000 |R. 31-39
|  47 |    275000 |  1100000 |R. 31-39 ||  48 |    300000 |  1200000 |R. 32-39
|  49 |    325000 |  1300000 |R. 33-39 ||  50 |    350000 |  1400000 |R. 33-39
|  51 |    375000 |  1500000 |R. 34-39 ||


     2) Geo Symbols are noted by what effect they grant. and appear at the
        bottom of the target list. I've used abbreviations to denote what
        colour the symbol is, and what colour panel it's sitting on.
        
        Geo Abbreviations:
        Rd = Red
        Bl = Blue
        Gr = Green
        Yl = Yellow
        Pu = Purple
        Cy = Cyan
        Nl = Null

        If you see Rd+Gr, it means that a Red Symbol is sitting on a Green
        Panel. If you see just Rd by itself, it means that the symbol is red
        but it's currently not sitting on any geo panels. Pretty straight
        forward.

     3) For enemies I've placed certain "tags" on them as they have unique
        qualities to them. Here's a list of those tags.

        Boss   = Boss of this stage, He won't appear again when you revisit
                 a map.
        Stand  = An enemy, that upon revisiting a map "Stands in" for a boss,
                 or a Unique monster.
        F.Boss = Final Boss
        Unique = A regular monster, that only appears once when you first
                 encounter it, and then is removed for subsequent visits.

        If an asterik (*) is next to a monster's class it is a "mini-boss".
        They are treated as normal enemies, except they give 50% more Exp, HL,
        and Mana when they are killed. This extra bonus is already calculated
        into the Exp and HL it will offer in the table.

     4) Some strategies I may mention say to throw characters to locations
        that are clear over on the other side of the map. To achieve this you
        will need to know how to Tower Throw. Basically you pick up the
        character you want to throw, and then have another character pick up
        the the character that picked up the first, and so on, until you have
        a "Tower" of characters. And when you throw them, they'll the throw
        the portion of the tower that's above them consecutively. You can
        easily get a character or two over to the other side of a map in a
        single turn. This is mandatory if you wish to beat Cave of Ordeal 5.

     5) I've recently cracked the formula that determines how much Exp each
        target is worth when killed. The formula is as follows:

        Exp = 0.02 * EP * Enext + 6

        EP is the Experience Parameter, this is a factor that determines
        experience given between different monsters of the same level. EP
        values for everyone will be listed further down in the guide.

        Enext is the core value listed in the enemy's Exp data that shows how
        much Exp they need to gain a level. Take this number at the start of
        the battle to determine how much Exp you get from a monster at that
        level. Note that this value will be different for monsters who don't
        level up normally i.e. KitCats, Surts, Prinnies, Vampires etc... In
        this case divide their current Exp Next value were appropriate:

        Prinnies:    Divide by 0.8
        Dark Cannon: Divide by 1.2
        Geo Symbols: Divide by 1.2
        Great Wyrms: Divide by 1.2
        Vampires:    Divide by 1.2
        KitCats:     Divide by 1.2

     6) The formula for determining how much HL you receive from killing an
        enemy is a fairly simple one:

        HL = [(Lv + 2)^2 + Lv + 2] * (HL Parameter / 10)

        Basically take the level of the monster, add 2 then square it, then add
        the level again, then add 2. Multiply that result by 1/10 of the HL
        Parameter to get the amount of HL that monster is worth. HL Parameters
        for monsters will be listed in the Class Guide.

     7) Lastly are target quantities. If you see x2, x3 x4 etc. It means
        there's 2, 3, or 4 of those same targets somewhere on the map. This
        applies to Geo Symbols as well, in that if you have 2 Exp +50% symbols
        of the same colour, both sitting on the same colour panel they'll
        produce an Exp +100% effect.

1.01
|=================================EPISODE 1===================================
|=============================================================================
|Tutorial
|=============================================================================

Battle Basics 1

Piece of cake, just gang up on the ghosts.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->1 |Lv   1 Ghost                x3             9 Exp   -                
|1-4 ->2 |                                          12 HL    -
|5-8 ->3 |
|9   ->4 |
|--------|--------------------------------------------------------------------
 Note: Cannot Return to this map


Battle Basics 2

Same as before, you might however want to gang up on the Hobbit first.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->1 |Lv   1 Ghost                x4             9 Exp   -                
|1-4 ->2 |                                          12 HL    -
|5-8 ->3 |
|9   ->4 |Lv   2 Hobbit                             12 Exp   -
|        |                                          20 HL    -
|--------|--------------------------------------------------------------------
 Note: Cannot Return to this map

Geo Symbols

Bring Laharl out and whack the Blue Symbol from the raised portion of the
terrain next to it to wipe out all the enemies. On return visits, throw as
many monsters together to a level that you can handle, and kill it on a HL+50%
panel to rack up money early in the game.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->1 |Lv   1 Ghost                x5             9 Exp   -                
|1-4 ->2 |                                          12 HL    -
|5-8 ->3 |
|9   ->4 |Lv   2 Hobbit                             12 Exp   -
|        |                                          20 HL    -
|        |
|        |Lv   1 Exp +50%       Bl+Rd                7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   1 HL +50%        Yl+Rd                7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   1 Def +50%       Nl+Bl                7 Exp   -
|        |                                           6 HL    -
|--------|--------------------------------------------------------------------
 Note: This map changes to "Practice Map" afterwards and the Exp +50% symbol
       is removed

|=============================================================================
|Vyers Palace
|=============================================================================

Magnificent Gate

You have two choices here. Either put the Blue symbol onto the geo panel
beside your base and cause a huge chain reaction wiping out most of the
enemies here in one shot, and severely weakening the rest. Or destroy
the Yellow symbol weakening most of the monsters and put the Blue Symbol on
the geo panel to rack up Experience bonuses on the Enemies you kill.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->1 |Lv   1 Ghost                x6             9 Exp   -                
|1-4 ->2 |                                          12 HL    -
|5-8 ->3 |
|9   ->4 |Lv   2 Hobbit               x2            12 Exp   -
|        |                                          20 HL    -
|        |
|        |Lv   2 Red Skull                          12 Exp   Wooden Staff
|        |                                          22 HL    -
|        |
|        |Lv   1 Enemy Boost x3 Yl+Rd                7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   1 Exp +50%       Bl                   7 Exp   -
|        |                                           6 HL   -
|--------|--------------------------------------------------------------------

Blessed Court

Get rid of the 4 Ghosts in front of your base on the first turn. Then make
your way to where the two Yellow geo panels are with your two strongest
characters to form a wall, and set up team-attacks to get rid of the rest
of the enemies who will rush you.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->2 |Lv   1 Ghost                x4             9 Exp   -                
|2-5 ->3 |                                          12 HL    -
|6-9 ->4 |
|        |Lv   2 Hobbit               x4            12 Exp   -
|        |                                          20 HL    -
|        |
|        |Lv   3 Warrior                            17 Exp   Common Sword
|        |                                          30 HL    Amulet
|        |
|        |Lv   3 Brawler                            17 Exp   Wristband
|        |                                          30 HL    Amulet
|        |
|        |Lv   1 Attacks +1     Rd+Yl                7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   1 Def +50%       Gr+Yl                7 Exp   -
|        |                                           6 HL    -
|--------|--------------------------------------------------------------------

Corridor of Love

Get rid of the Boggarts around your base on the first turn, magic users will
help a lot in accomplishing this. On your second turn, go after the Ghost in
the water and place as many of your troops in there as possible. Stay in the
water and use your ranged attacks to pick off the rest of the troops that rush
you.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->2 |Lv   2 Ghost*        Unique               18 Exp   Muscle Brawn
|2-5 ->3 |                                          30 HL    Bulletproof Vest
|6-9 ->4 |                                                   Protector
|        |
|        |Lv   2 Ghost*         Stand               18 Exp   Crab Pincer
|        |                                          30 HL    Muscle Brawn
|        |                                                   Bulletproof Vest
|        |                                                   Protector
|        |
|        |Lv   3 Boggart              x5            20 Exp   -
|        |                                          33 HL    -
|        |
|        |Lv   4 Archer               x2            27 Exp   Common Bow
|        |                                          42 HL    Protector
|        |
|        |Lv   4 Red Mage                           27 Exp   Light Staff
|        |                                          46 HL    Protector
|        |
|        |Lv   4 Warrior                            27 Exp   Iron Lance
|        |                                          42 HL    Protector
|        |
|        |Lv   2 Recovery 20%   Rd+Bl x2             9 Exp   -
|        |                                          10 HL    -
|        |
|        |Lv   1 Damage 20%     Rd+Bl x2             7 Exp   -
|        |                                           6 HL    -
|--------|--------------------------------------------------------------------
Note: The Recovery 20% Symbols will be replaced with Damage 20% symbols after
      clearing. The Ghost during the story battle will be replaced by one
      that has a Crab Pincer equipped.

Hall of Caresses

Before attempting this stage Laharl must be able to do at least 30 damage with
a blade rush to a Geo Symbol. At the start, have Etna throw Laharl next to the
symbols lined up on the side of the map, between the 2 Boggarts and get rid of
the symbols with a Blade Rush on your first turn. Keep your troops back as you
deal with the Boggarts, the Mage, and the Archer. Keep your advancement to a
minimum, so that the Warriors and Mid-Boss don't gang up on you as well.
After all the lesser enemies are dealt with gang up on the 2 Warriors, and
then go after Mid-Boss and use Laharl to finish off Combos.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->3 |Lv   3 Boggart              x5            20 Exp   -
|3-6 ->4 |                                          33 HL    -
|7-9 ->5 |
|        |Lv   4 Archer                             27 Exp   Hunter's Bow
|        |                                          42 HL    Protector
|        |                                                   Protector
|        |                                                   Protector
|        |
|        |Lv   4 Green Mage                         27 Exp   Light Staff
|        |                                          46 HL    Protector
|        |                                                   Protector
|        |                                                   Protector
|        |
|        |Lv   4 Warrior              x2            27 Exp   Short Sword
|        |                                          42 HL    Bulletproof Vest
|        |
|        |Lv   6 Mid-Boss*      Boss               384 Exp   Paw Glove
|        |                                         540 HL    Protector
|        |
|        |Lv   6 Adept Ninja*   Stand               97 Exp   Battle Axe
|        |                                         140 HL    Bulletproof Vest
|        |                                                   Protector
|        |                                                   Amulet
|        |
|        |Lv   1 Enemy Boostx3  Rd+Rd x2             7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   2 Attacks +1     Rd+Rd                9 Exp   -
|        |                                          10 HL    -
|--------|--------------------------------------------------------------------
Note: The Adept Ninja will replace the Boss of this stage after being cleared.

1.02
|=================================EPISODE 2===================================
|=============================================================================
|Frozen River
|=============================================================================

Forsaken Land

Virtually all the enemies in this Episode are weak to Fire, so having a Red
Mage and a Red Skull can make your life easier. With that said, throw someone
up onto the cliff next to your base to deal with the Cleric and Archers, while
your heavy hitters deal with all the Zombies.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv   4 Zombie               x5            27 Exp   -                
|4-7 ->5 |                                          42 HL    -
|8-9 ->6 |
|        |Lv   4 Archer               x2            27 Exp   Longbow
|        |                                          42 HL    -
|        |
|        |Lv   4 Cleric                             27 Exp   Witch's Staff
|        |                                          42 HL    -
|--------|--------------------------------------------------------------------

Icy Breath

More Zombies, and they're all weak to fire, and to top it off, they're grouped
in clumps. Fire magic should make very quick work of them.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv   4 Zombie               x9            27 Exp   -                
|4-7 ->5 |                                          42 HL    -
|8-9 ->6 |
|--------|--------------------------------------------------------------------

Eternal Winter

A word of caution, be VERY careful of the Imps and the Gremlin. They have a
very damaging attack that will almost always poison your characters. Do not
bunch your characters up if you can help it. The Zombies aren't a threat,
they're lined up very nicely in front of your base to Blade Rush and 3 panel
fire magic to death with.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv   4 Zombie               x6            27 Exp   -
|4-7 ->5 |                                          42 HL    -
|8-9 ->6 |
|        |Lv   6 Imp                  x4            52 Exp   -
|        |                                          79 HL    -
|        |
|        |Lv   7 Gremlin                            75 Exp   Scratch Claw
|        |                                         108 HL    Bulletproof Vest
|--------|--------------------------------------------------------------------

White Death

Made somewhat difficult because of the Dragon here as it has a lot of HP and
is quite powerful. The Imps and Gremlins are a snap to get rid of, they're 
again all weak to fire and line up conveniently for your mages to kill on the
first turn. Obviously take out the Angel as soon as you're able to, before
taking on the Dragon.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->4 |Lv   6 Imp                  x3            52 Exp   -                
|1-4 ->5 |                                          79 HL    -
|5-8 ->6 |
|9   ->7 |Lv   7 Gremlin              x2            75 Exp   Scratch Claw
|        |                                         108 HL    Bulletproof Vest
|        |
|        |Lv   8 Dragon*       Unique              195 Exp   Scratch Claw
|        |                                         247 HL    Amulet
|        |                                                   Amulet
|        |                                                   Amulet
|        |
|        |Lv   5 Angel         Boss                 38 Exp   Witch's Staff
|        |                                          56 HL    Fancy Lid
|        |
|        |Lv   9 Golem*        Stand               183 Exp   Shocking Grasp
|        |                                         217 HL    Fancy Lid
|--------|--------------------------------------------------------------------
Note: The Angel will be removed from this map, and the Golem will replace the
      Dragon after clearing.

1.03
|=================================EPISODE 3===================================
|=============================================================================
|Dinero Palace
|=============================================================================

Gaudy Entrance

All Brawlers, all fairly far away, and sparsely laid out. Keep everyone back
and draw a couple of them at a time towards you so you can take them out with
ease.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->4 |Lv   5 Brawler              x5            38 Exp   Rock Fist
|1-4 ->5 |                                          56 HL    Protector
|5-8 ->6 |
|9   ->7 |Lv   5 Brawler              x2            38 Exp   Long Bow
|        |                                          56 HL    Protector
|        |
|        |Lv   6 Pugilist                           56 Exp   Witch's Staff
|        |                                          79 HL    Protector
|        |                                                   Amulet
|        |
|        |Lv   7 Pugilist*                         112 Exp   Battle Axe
|        |                                         148 HL    Bulletproof Vest
|        |                                                   Protector
|        |                                                   Amulet
|--------|--------------------------------------------------------------------

Golden Courtyard

Your first introduction to the No Entry effect, is actually quite helpful as
it splits the battlefield in two enabling you to take care of the brawlers
that are directly in front of you, without having to worry about the rest
behind the line. Don't get too close to the line though until you're ready to
deal with the rest. Have your magic users take out the 2 bow wielding brawlers
and wait for the rest to advance towards the line. The priest should advance
to a point where you can take him out with magic easily. Now bring out all
your ranged attackers and kill the rest that advanced to the line which they
cannot cross to attack you.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->4 |Lv   6 Pugilist             x4            56 Exp   Double Slap
|1-4 ->5 |                                          79 HL    Bulletproof Vest
|5-8 ->6 |
|9   ->7 |Lv   6 Pugilist             x2            56 Exp   Double Slap
|        |                                          79 HL    Bulletproof Vest
|        |                                                   Amulet
|        |
|        |Lv   6 Pugilist             x2            56 Exp   Longbow
|        |                                          79 HL    Bulletproof Vest
|        |
|        |Lv   8 Manticore                         113 Exp   Shocking Grasp
|        |                                         121 HL    Fancy Lid
|        |
|        |Lv   9 Priest*                           122 Exp   Smiting Rod
|        |                                         217 HL    Chain Mail
|        |                                                   Muscle Hustle
|        |
|        |Lv   1 No Lifting     Bl+Bl                7 Exp   -
|        |                                           6 HL    -
|        |
|        |Lv   6 No Entry       Bl+Bl               29 Exp   -
|        |                                          36 HL    -
|--------|--------------------------------------------------------------------

Flashy Passage

Yeesh, that's a LOT of brawlers. Use area of effect-3 magic to take out the
rows of brawlers quickly and efficiently. Use your heavy hitters to protect
your magic users and they'll counterattack any brawler foolish enough to
advance on you. Slowly advance forward taking out the brawlers with mages,
and wait for that 1 high level brawler to advance forward and pound the crap
out of it quickly before it can do some serious damage. All that's left now
is to clean up the 4 Brawlers with bows up on the ledge.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->5 |Lv   4 Brawler             x15            27 Exp   Double Slap
|2-5 ->6 |                                          42 HL    Bulletproof Vest
|6-9 ->7 |
|        |Lv   6 Brawler                            52 Exp   Double Slap
|        |                                          72 HL    Bulletproof Vest
|        |
|        |Lv   7 Pugilist             x4            75 Exp   Big Arrow
|        |                                          99 HL    Fancy Lid
|        |
|        |Lv  10 Pugilist*                         231 Exp   Bushido Lance
|        |                                         237 HL    Chain Mail
|        |                                                   Fancy Lid
|        |                                                   Muscle Hustle
|--------|--------------------------------------------------------------------

Lavish Hall

Due to a curious AI implementation, the Wall of Meat will not move nor attack
you even when standing right in front of them. Use this to your advantage and
stack up all your "tank" characters against the line, and let the two Spear
carrying brawlers advance. You'll now have 8 enemies all very nicely lined up
for your magic users to slaughter with impunity. All that's left now is the
boss, which will take about maybe 2 or 3 turns of ganging up on him before
he'll go down.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->5 |Lv   6 Wall of Meat(Brawler)x6            52 Exp   -
|2-5 ->6 |                                          72 HL    -
|6-9 ->7 |
|        |Lv  10 Pugilist*            x2           231 Exp   Bushido Lance
|        |                                         237 HL    Chain Mail
|        |                                                   Fancy Lid
|        |
|        |Lv  12 Rich Demon*   Boss                312 Exp   Bat Parasol
|        |                                         630 HL    Leather Jacket
|        |
|        |Lv  13 Blue Mage*    Stand               372 Exp   Hibernal Staff
|        |                                         396 HL    Chain Mail
|        |                                                   Bulletproof Vest
|        |                                                   Muslce Hustle
|--------|--------------------------------------------------------------------
Note: The Blue Mage will replace the boss of this map after clearing.

1.04
|=================================EPISODE 4===================================
|=============================================================================
|Blazing Core
|=============================================================================

Road of Flames

Virtually everything in this episode is weak to Ice attacks, so Blue Mages
and Skulls are deadly here, as are your gun toting characters which have
an Ice based skill. The Pumpkins here are nicely arranged in front of your
base, and they're sitting on Exp +100% panels to boot. The other monsters
will advance onto another stretch of Exp+100% panels, they're a bit tougher
than you've dealt with before. Beware the Killer Armor though, it is a very
powerful monster at this stage in the game, and they appear here quite
frequently. Killing them at a distance is far preferable than to duke it out
with them at close range.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->6 |Lv   9 Pumpkin              x4            69 Exp   -
|3-6 ->7 |                                         224 HL    -
|7-9 ->8 |
|        |Lv  11 Decoy                x2           121 Exp   Poison Needle
|        |                                         327 HL    Leather Jacket
|        |
|        |Lv  12 Killer Armor                      268 Exp   Bat Parasol
|        |                                         231 HL    Chain Mail
|        |
|        |Lv  10 Exp +50%       Gr+Gr x2            73 Exp   -
|        |                                          55 HL    -
|--------|--------------------------------------------------------------------

Parched Ground

More of the same. The pumpkins and a decoy are arranged in a staggered
formation, making it difficult to deal with them quickly. An idea is to throw
them into a nice formation that your magic users and your heavy hitters can
deal with quickly. There's no real easy way of dealing with the Killer Armors
other than to just hack away at them.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->6 |Lv   9 Pumpkin              x7            69 Exp   -
|3-6 ->7 |                                         224 HL    -
|7-9 ->8 |
|        |Lv  11 Decoy                x4           121 Exp   Poison Needle
|        |                                         327 HL    Leather Jacket
|        |
|        |Lv  12 Killer Armor         x2           268 Exp   Bat Parasol
|        |                                         231 HL    Chain Mail
|--------|--------------------------------------------------------------------

Blazing Field

Lots of enemies here, and virtually the entire map is affected with an 
Enemy Boost +50%. But wait, is that a Damage 20% symbol I see within throwing
distance of the base? Hahahaha, get someone over there and throw the symbol on
to the geo-field. You'll have to take out the 5 Pumpkins lined up in front of
your base before you do that. Once the Damage 20% symbol is placed, just wait
5 turns and victory will be yours.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->7 |Lv   9 Pumpkin              x5            69 Exp   -
|4-7 ->8 |                                         224 HL    -
|8-9 ->9 |
|        |Lv  11 Decoy                x5           121 Exp   Poison Needle
|        |                                         327 HL    Leather Jacket
|        |
|        |Lv  12 Killer Armor         x2           268 Exp   Bat Parasol
|        |                                         231 HL    Chain Mail
|        |
|        |Lv  14 Nightmare                         320 Exp   Cat's Claw
|        |                                         380 HL    Dimensional Cape
|        |
|        |Lv  10 Damage 20%      Rd                 73 Exp   -
|        |                                          55 HL    -
|        |
|        |Lv  10 Enemy Boost+50% Rd+Rd              73 Exp   -
|        |                                          55 HL    -
|--------|--------------------------------------------------------------------
Note: The Damage 20% symbol is removed after the map is cleared.

Molten Labyrinth

Not an easy fight, you'll really have no choice but to just slug it out here.
be mindful of the Killer Armors though and get rid of them fast. If you're
around Level 10-15 you should be able to make it through this. If not use
the first stage in this episode to level up.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->7 |Lv  12 Killer Armor         x4           268 Exp   Bat Parasol
|4-7 ->8 |                                         231 HL    Chain Mail
|8-9 ->9 |
|        |Lv  14 Nightmare            x2           320 Exp   Cat's Claw
|        |                                         380 HL    Dimensional Cape
|        |
|        |Lv  15 Mandrake                          275 Exp   Bat Parasol
|        |                                         581 HL    Bulletproof Vest
|        |                                                   Fancy Lid
|        |
|        |Lv  17 Mid-Boss*      Boss             3,406 Exp   Cat's Claw
|        |                                       2,850 HL    Power Jacket
|        |                                                   Nerd Glasses
|        |
|        |Lv  17 Dark Knight*   Stand              960 Exp   Cat's Claw
|        |                                         684 HL    Dimensional Cape
|        |                                                   Leather Jacket
|--------|--------------------------------------------------------------------
Note: The Dark Knight replaces the boss of this stage after clearing.

1.05
|=================================EPISODE 5===================================
|=============================================================================
|Jotunheim
|=============================================================================

Absolute Zero

YUCK. This is one fight I just hate because it's so bothersome with the way
the map is laid out. First order of business is to get rid of that Ally
Damage 20% symbol, which requires a bit of ingenuity to pull it off in 1 turn.
First throw somebody to where the Imps have it surrounded, and lift one up 
so you can make room for somebody to pick up the symbol, and throw the monster
somewhere else. Now throw a character over to the symbol, and throw the symbol
at one of the Imps to destroy it. Don't bother with the other two symbols, the
Imps are pretty powerful as it is in their numbers, so just hack away at them.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->7 |Lv  12 Imp                  x9           208 Exp   -
|1-4 ->8 |                                         231 HL    -
|5-8 ->9 |
|9   ->10|Lv  12 ATK -50%       Yl+Yl              107 Exp   -
|        |                                         105 HL    -
|        |
|        |Lv  12 Def +50%       Yl+Yl              107 Exp   -
|        |                                         105 HL    -
|        |
|        |Lv  12 Ally Damage20% Yl+Yl              107 Exp   -
|        |                                         105 HL    -
|--------|--------------------------------------------------------------------

Endless White

Try no to use Laharl on this fight, since his stats are cut in half for this
fight. This fight can get quite annoying at times if you're even slightly
underpowered. Take out all the Pucks as quickly as you can, also throw a few
characters over to the ledge where those Scouts are to keep them busy.
Eventually after those enemies are taken care of gang up on the Ninja, and
use skills to attack him. Ninjas counterattack like mad so don't attack him
directly.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->7 |Lv  12 Puck                 x7           228 Exp   -
|1-4 ->8 |                                         231 HL    -
|5-8 ->9 |
|9   ->10|Lv  15 Scout                x2           343 Exp   KLZ900
|        |                                         367 HL    Power Jacket
|        |
|        |Lv  15 Ninja                             410 Exp   Bushido Lance
|        |                                         367 HL    Bushido Armor
|--------|--------------------------------------------------------------------

Terrible Cold

What a fun map, virtually the entire map is rendered invincible for everyone.
The seemingly only spot that isn't rendered invincible is way up in the corner
that's a bit of pain to reach because of the limited space for moving on this
map. There is however a second spot that isn't invincible and it's under your
base panel. Bring out all the characters you want to use, and then keep
throwing monsters onto your base panel until it gets destroyed. This is a good
thing as it'll really rake in the Hospital prizes afterwards. Now just keep
one enemy cornered on that spot at a time and kill them off one by one. You
can combine enemies together to make things go quicker, as well as getting
massive amounts of experience, but try not to make the enemy too powerful that
you can't kill it. After this map is cleared, you'll be using this map for
quite a long time as a levelling ground.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->7 |Lv  14 Empusa               x5           263 Exp   -
|1-4 ->8 |                                         353 HL    -
|5-8 ->9 |
|9   ->10|Lv  14 Nekomata             x3           406 Exp   -
|        |                                         272 HL    -
|        |
|        |Lv  14 Invincibility  Rd+Rd              149 Exp   -
|        |                                         136 HL    -
|--------|--------------------------------------------------------------------

Ice Queen

Not a particularly hard or noteworthy fight. Mobility here is extremely
limited, but since so is the enemy's you can pick them off easily one by one.
Nothing tricky about beating the boss and his pet Golem, just gang up on them
and they'll go down quickly.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->8 |Lv  14 Empusa               x4           263 Exp   -
|2-5 ->9 |                                         353 HL    -
|6-9 ->10|
|        |Lv  14 Lilim                x2           292 Exp   -
|        |                                         380 HL    -
|        |
|        |Lv  16 Golem                             437 Exp   Cat's Claw
|        |                                         376 HL    Bulletproof Vest
|        |
|        |Lv  19 Demon Sire*    Boss             1,338 Exp   Cat's Claw
|        |                                       1,386 HL    Chain Mail
|        |                                                   Fancy Lid
|        |
|        |Lv  19 Cait Sith*     Stand            1,338 Exp   Cat's Claw
|        |                                         762 HL    Chain Mail
|        |                                                   Fancy Lid
|--------|--------------------------------------------------------------------
Note: The Cait Sith will replace the boss on this map after clearing.

1.06
|=================================EPISODE 6===================================
|=============================================================================
|Blair Forest
|=============================================================================

Calamity Woods

"Isn't this a bit much?" This is probably one of the more overwhelming fights
you'll face, virtually every square of the map is covered with enemies. Try
to keep only a few troops on that tiny little piece of map you can move on to
get rid of the enemies as they advance on you. If Laharl is somewhat
overpowered, you can find a spot where you can throw him right into the thick
of things and wreak havoc with his Blazing Knuckle. Keep at it, you'll win....
eventually.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  12 Ghost                x2           208 Exp   -
|3-6 ->10|                                         210 HL    -
|7-9 ->11|
|        |Lv  12 Boggart              x2           228 Exp   -
|        |                                         231 HL    -
|        |
|        |Lv  12 Hobbit               x2           208 Exp   -
|        |                                         210 HL    -
|        |
|        |Lv  12 Puck                              228 Exp   -
|        |                                         231 HL    -
|        |
|        |Lv  12 Zombie               x2           208 Exp   -
|        |                                         210 HL    -
|        |
|        |Lv  12 Imp                  x2           208 Exp   -
|        |                                         210 HL    -
|        |
|        |Lv  12 Gremlin              x2           228 Exp   -
|        |                                         231 HL    -
|        |
|        |Lv  12 Man-Eater            x2           208 Exp   -
|        |                                         210 HL    -
|        |
|        |Lv  12 Pumpkin              x2           127 Exp   -
|        |                                         357 HL    -
|        |
|        |Lv  12 Decoy                             147 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  12 Golem                x2           228 Exp   -
|        |                                         231 HL    -
|        |
|        |Lv  12 Killer Armor         x2           268 Exp   -
|        |                                         231 HL    -
|        |
|        |Lv  12 Dark Knight                       288 Exp   -
|        |                                         252 HL    -
|        |
|        |Lv  12 Nightmare            x2           228 Exp   -
|        |                                         294 HL    -
|        |
|        |Lv  12 Gargoyle             x2           248 Exp   -
|        |                                         273 HL    -
|--------|--------------------------------------------------------------------

Ritual Site

From that to this. A lone knight. Easy, right? wrong, this knight will wipe
the floor with you if you're not careful. Bring out all your heavy hitters and
gang up on her. Since she starts quite a distance aways, it might be a good
idea to get in a few free shots at the start, by throwing her near your base
so that you can surround her. Do NOT attack directly, use skills to attack.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  24 Demonslayer*   Boss             4,738 Exp   Great Sword
|3-6 ->10|                                       3,159 HL    Stealth Cape
|7-9 ->11|                                                   Steel Armor
|        |                                                   Muscle Victory
|        |
|        |Lv  22 Rune Knight*   Stand x2         1,786 Exp   Magic Sword
|        |                                       1,260 HL    Fur Coat
|        |                                                   Bushido Armor
|        |                                                   Muscle Fight
|--------|--------------------------------------------------------------------
Note: The 2 Rune Knights will replace the lone Demonslayer once the map is 
      cleared.

Witches' Den

Prinnies! Prinnies explode when thrown, so pick up an enemy prinny and throw
them around. If a prinny is caught in an explosion they'll explode too,
causing a chain reaction.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  10 Pvt. Prinny                       141 Exp   -
|3-6 ->10|                                         156 HL    -
|7-9 ->10|
|        |Lv  11 Pvt. Prinny                       171 Exp   Paw Glove
|        |                                         182 HL    -
|        |
|        |Lv  12 Pvt. Prinny          x2           208 Exp   Paw Glove
|        |                                         210 HL    -
|        |
|        |Lv  15 Pvt. Prinny          x3           343 Exp   Paw Glove
|        |                                         306 HL    -
|        |
|        |Lv  16 Pvt. Prinny                       398 Exp   Paw Glove
|        |                                         342 HL    -
|        |
|        |Lv  16 Pvt. Prinny                       398 Exp   Paw Glove
|        |                                         342 HL    Protector
|        |                                                   Protector
|        |                                                   Protector
|        |Lv  16 Imp                  x9           398 Exp   -
|        |                                         376 Exp   -
|--------|--------------------------------------------------------------------
Note: The Imps will replace the Prinnies after the map is cleared.

Writhing Shadow

Uh, unless you're on a second playthrough (which you probably aren't if you're
reading this walkthrough) just let them kill you off. Don't worry, all your
characters will be resurrected for free later on.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  75 Alt. Overlord Boss  x10       107,646 Exp   -                
|3-6 ->10|                                      30,030 HL    -
|7-9 ->11|
|        |Lv  40 Fafnir        Stand             6,258 Exp   -
|        |                                       2,889 HL    -
|--------|--------------------------------------------------------------------
Note: The Fafnir will replace the Alt. Overlords once the map is cleared
      (THANK GOD)

Nightdwellers

Bit of an annoying fight since if you don't get rid of that Warp symbol on the
first turn, you probably won't be able to get enough of a chance to later on.
The Warp symbol affects the entire map, so unless each of your characters are
powerhouses by themselves, you probably won't last long here. The one surefire
way to get rid of the symbol is to throw it diagonally at one of the monsters
that is lined up on that cliff. Throwing diagonally however is very risky, as
there's a good chance you'll miss time it and you'll be stuck with virtually
no way of getting rid of it. Getting rid of the monsters is a bit easier now
once the Warp effect is gone. The first row is lined up quite nicely for your
mages to get rid of with ease. Afterwards just gang on the Prism Ranger and
slaughter the rest of them.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  17 Specter              x4           549 Exp   -
|3-6 ->10|                                         456 HL    -
|7-9 ->11|
|        |Lv  17 Puck                 x4           504 Exp   -
|        |                                         418 HL    -
|        |
|        |Lv  17 Man-Eater            x4           459 Exp   -
|        |                                         380 HL    -
|        |
|        |Lv  20 Prism Ranger*  Boss             5,034 Exp   Lizard Tail
|        |                                       3,795 HL    Power Jacket
|        |
|        |Lv  18 Warp           Rd+Rd              265 Exp   -
|        |                                         171 HL    -
|--------|--------------------------------------------------------------------
Note: The Prism Ranger is removed once the map is cleared.

Heart of Evil

You will probably get your ass handed to you on a platter here as all 10 Pucks
have completely surrounded your base panel, and they inflict hefty damage as
well as poisoning and putting your characters to sleep with their Demon's
Breath attack. The objective here is to get rid of all the Pucks on the first
turn. They aren't arranged in a way you can get rid of them quickly, so you'll
have to throw them into a formation so that you can deal with all of them at
once. When the Pucks are gone it's just a simple matter of ganging up on the
Gargoyles and then finally Mid-Boss himself.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv  17 Puck                x10           504 Exp   Leather Jacket
|3-6 ->10|                                         418 HL    Fancy Lid
|7-9 ->11|                                                   Bulletproof Vest
|        |
|        |Lv  20 Gargoyle             x2           810 Exp   Lizard Tail
|        |                                         657 HL    Dimensional Cape
|        |
|        |Lv  22 Mid-Boss*      Boss             6,361 Exp   Lizard Tail
|        |                                       4,500 HL    Dimensional Cape
|        |                                                   Chain Mail
|--------|--------------------------------------------------------------------
Note: The boss of this stage is removed once the map is cleared.

1.07
|=================================EPISODE 7===================================
|=============================================================================
|Salamander's Breath
|=============================================================================

Scorching Wind

Get ready to deal with a lot of Zombies in this episode. This map is a fun
place to level up with. The entire map is covered with Exp +100% and HL +50%
panels, and to top it off, all the enemies are lined up very conveniently for
your mages to take them out quickly. Happy slaughtering! :)

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv  20 Zombie              x13           676 Exp   -
|4-7 ->11|                                         506 HL    -
|8-9 ->12|
|        |Lv  23 Ghoul                           1,044 Exp   -
|        |                                         715 HL    -
|        |
|        |Lv  20 Exp +50%       Rd+Rd x2           341 Exp   -
|        |                                         253 HL    -
|        |
|        |Lv  20 HL +50%        Rd+Rd              341 Exp   -
|        |                                         253 HL    -
|--------|--------------------------------------------------------------------

Column of Fire

Pretty easy map, throw a character over to the Null Symbol, behind all those
Zombies, and destroy it. Then bring out the rest of your characters and hack
away at them.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv  20 Zombie               x7           676 Exp   -
|4-7 ->11|                                         506 HL    -
|8-9 ->12|
|        |Lv  23 Ghoul                x2         1,044 Exp   -
|        |                                         715 HL    -
|        |
|        |Lv  26 Corpse                          1,546 Exp   -
|        |                                         974 HL    -
|        |
|        |Lv  24 Enemy Boostx3  Nl+Rd              531 Exp   -
|        |                                         351 HL    -
|--------|--------------------------------------------------------------------

Raging Earth

One of the toughest most ingenious maps in the game. The map is divided into
two sections, a line of geo panels with No Entry and No Lifting separating
them. On your side you have to contend with an entire field of red panels
that have both Damage 20% and Silence on it. Since you can't use Clerics to
heal you'll need to get to the Damage 20% symbol ASAP, but it's lying on the
other side of the map behind the No Entry line, it's also miles away from the
No Entry symbol, which you will need to make a mad dash for and get rid of it.
The enemies on the other side will rush you if you once the symbol is 
destroyed, so getting to the other side to get rid of the Damage 20% and
Silence symbols is going to be a pain. A good idea is to make a mad dash for
the No Entry symbol gang up on it to destroy it, and when the enemies advance,
throw them onto the field of red, and "wall" them off as your characters run
to the other side. They will take damage every turn, and they can't use their
Zombie Twister to escape, so it will make your life a whole lot easier now.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv  20 Zombie               x6           676 Exp   -
|4-7 ->11|                                         506 HL    -
|8-9 ->12|
|        |Lv  25 Damage 20%     Rd+Rd              588 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  25 Silence        Rd+Rd              588 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  25 No Lifting     Gr+Gr              588 Exp   Chain Mail
|        |                                         378 HL    Chain Mail
|        |                                                   Chain Mail
|        |
|        |Lv  25 No Entry       Gr+Gr              588 Exp   Chain Mail
|        |                                         378 HL    Chain Mail
|        |                                                   Chain Mail
|--------|--------------------------------------------------------------------

Crimson Plains

Bit of a fun map here with the way the Geo Symbols are laid out. The red
panels which boost your attack and defense surrounded your base panel, and the
Green Panels form a ring around all that. Basically put your four strongest
characters on the Red Panels and let them enemy rush you, they'll hardly lay a 
scratch.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->10|Lv  20 Zombie               x4           676 Exp   -
|1-4 ->11|                                         506 HL    -
|5-8 ->12|
|9   ->13|Lv  23 Ghoul                x5         1,044 Exp   -
|        |                                         715 HL    -
|        |
|        |Lv  26 Corpse               x2         1,546 Exp   -
|        |                                         974 HL    -
|        |
|        |Lv  20 ATK +50%       Rd+Rd              341 Exp   -
|        |                                         253 HL    -
|        |
|        |Lv  20 DEF +50%       Rd+Rd              341 Exp   -
|        |                                         253 HL    -
|        |
|        |Lv  20 ATK -50%       Gr+Gr              341 Exp   -
|        |                                         253 HL    -
|        |
|        |Lv  20 DEF -50%       Gr+Gr              341 Exp   -
|        |                                         253 HL    -
|--------|--------------------------------------------------------------------
Note: The Geo Symbols will be removed after the map is cleared.

Ember of Dreams

This battle is noteworthy because a unique Zombie here has three one of a kind
items equipped that you can't get anywhere else. So use your Rogues to steal
them. However, getting your Rogues close enough is another matter entirely.
For starters throw the 3 Zombies sitting on Defense +100% panels near your
base so you can deal with them easily. Next send two groups to either side of
the map to block the advancement of those two groups of Zombies, and kill them
quickly. Now you're left with the last 3 Zombies, let them advance towards you
now, and kill of the 2 Corpses. Now have your Rogues steal those items, and
then kill the Zombie. Don't get too careless though as the Zombie can and will
kill your Rogues easily, steal the Horse Wiener first to lower it's Attack
power.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->10|Lv  20 Zombie               x4           676 Exp   -
|1-4 ->11|                                         506 HL    -
|5-8 ->12|
|9   ->13|Lv  23 Ghoul                x4         1,044 Exp   Leather Jacket
|        |                                         715 HL    -
|        |
|        |Lv  26 Corpse               x3         1,546 Exp   Poison Needle
|        |                                         974 HL    Leather Jacket
|        |
|        |Lv  27 Zombie*       Unique            2,127 Exp   Horse Weiner
|        |                                       1,305 HL    Mahogany's Brain
|        |                                                   Hercules Body
|        |
|        |Lv  27 Zombie*        Stand            2,127 Exp   Lizard Tail
|        |                                       1,305 HL    Power Jacket
|        |                                                   Dimensional Cape
|        |
|        |Lv  26 Def +50%       Gr+Gr x2           648 Exp   -
|        |                                         406 HL    -
|--------|--------------------------------------------------------------------
Note: The Unique Zombie only appears the first time, afterwards another Lv 27
      Zombie replaces it.

1.08
|=================================EPISODE 8===================================
|=============================================================================
|Lunar Snowfield
|=============================================================================

Theatre of Death

This is a brutal, brutal map to contend with. On your first turn, you must
throw two characters over to where the two Geo Symbols are located. What's
worse it'll take around 8 of your maximum 10 characters to reach. One group
of 4 characters will take one path and throw 1 character to the Enemy Boost
symbol, while another group of 4 characters throws 1 character to the 
Defense -50% symbol. Now the tricky part is this: Pick up the Def -50% symbol
then pick up and throw the Enemy Boost onto the blank panel, and set the
Defense penalty symbol down where the Enemy Boost symbol was. You'll
have to make due with a 50% defense penalty for one turn, so it's best to use
Ninjas as your initial throwers so that they can dodge the relentless attacks
of those tree stumps. On your next turn you should have more characters to
throw stuff around with, so pick up the Enemy Boost x3 panel and just chain
throw it onto one of the Cyclops to destroy it. Now comes the fun bit, pick up
the Defense penalty symbol, but don't throw it just yet, instead bring out the
rest of your characters, preferably mages and get rid of those pesky
tree-stumps. When your turn is about over, throw the panel onto the blank spot
on the map, so you're not facing a defensive penalty on the Enemy's turn.
When your turn comes around again, pick up the Defense Penalty symbol, but
don't throw it, instead attack with all your free characters, and then
cancel the pick-up and end your turn. Keep repeating this until those annoying
Cyclops are defeated.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv  24 Man-Eater           x10         1,057 Exp   -
|2-5 ->12|                                         702 HL    -
|6-9 ->13|
|        |Lv  27 Cyclops              x2         5,654 Exp   -
|        |                                         435 HL    -
|        |
|        |Lv  25 Enemy Boostx3  Yl+Yl              588 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  25 Def -50%       Yl                 588 Exp   -
|        |                                         378 HL    -
|--------|--------------------------------------------------------------------

Frigid Garden

Pretty simple map, most of the enemies are far below your experience level so
it makes them pretty easy to kill. Hack away.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv   1 Man-Eater                           9 Exp   -
|2-5 ->12|                                          12 HL    -
|6-9 ->13|
|        |Lv   2 Man-Eater                          12 Exp   -
|        |                                          20 HL    -
|        |
|        |Lv   4 Man-Eater                          27 Exp   -
|        |                                          42 HL    -
|        |
|        |Lv   8 Man Eater                          89 Exp   -
|        |                                         110 HL    -
|        |
|        |Lv  16 Man Eater                         398 Exp   -
|        |                                         342 HL    -
|        |
|        |Lv  32 Man Eater                       2,187 Exp   -
|        |                                       1,190 HL    -
|        |
|        |Lv   1 Oakrot                              9 Exp   -
|        |                                          13 HL    -
|        |
|        |Lv   2 Oakrot                             12 Exp   -
|        |                                          22 HL    -
|        |
|        |Lv   4 Oakrot                             29 Exp   -
|        |                                          46 HL    -
|        |
|        |Lv   8 Oakrot                             97 Exp   -
|        |                                         121 HL    -
|        |
|        |Lv  16 Oakrot                            437 Exp   -
|        |                                         376 HL    -
|        |
|        |Lv  32 Oakrot                          2,405 Exp   -
|        |                                       1,309 HL    -
|        |
|        |Lv   1 Treant                              9 Exp   -
|        |                                          14 HL    -
|        |
|        |Lv   2 Treant                             13 Exp   -
|        |                                          24 HL    -
|        |
|        |Lv   4 Treant                             31 Exp   -
|        |                                          50 HL    -
|        |
|        |Lv   8 Treant                            105 Exp   -
|        |                                         132 HL    -
|        |
|        |Lv  16 Treant                            476 Exp   -
|        |                                         410 HL    -
|        |
|        |Lv  32 Treant                          2,623 Exp   -
|        |                                       1,428 HL    -
|--------|--------------------------------------------------------------------

Freezing Souls

Pretty difficult map as the enemies all of a sudden get a rather surprising
boost to all their levels, and there's a lot of them to contend with. The
first group which guards all the geo symbols can be taken care of with several
spell casting and heavy hitting comboed together. The Spear carrying fighters
will now advance so deal with them the same way you dealt with the first
group. Pick up and throw the Geo Panels so it produces a desirable effect.
Then bring out your fire magic users and pound Blue Mages and Bow using
Warriors from a distance they shouldn't be able to hit you from.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv  28 Battler              x6         1,709 Exp   Trident
|2-5 ->12|                                       1,023 HL    Power Jacket
|6-9 ->13|                                                   Fancy Lid
|        |
|        |Lv  28 Battler              x2         1,709 Exp   Mighty Axe
|        |                                       1,023 HL    Power Jacket
|        |                                                   Fancy Lid
|        |
|        |Lv  28 Battler              x2         1,709 Exp   Bastard Sword
|        |                                       1,023 HL    Power Jacket
|        |                                                   Fancy Lid
|        |
|        |Lv  28 Battler              x4         1,709 Exp   Enchanted Arrow
|        |                                       1,023 Exp   Dimensional Cape
|        |
|        |Lv  28 Blue Mage                       1,555 Exp   Hibernal Staff
|        |                                       1,023 Exp   Dimensional Cape
|        |
|        |Lv  25 Enemy Boostx3  Yl+Yl              588 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  25 Attacks +1     Yl+Yl              588 Exp   -
|        |                                         378 HL    -
|        |
|        |Lv  25 ATK -50%       Yl                 588 Exp   -
|        |                                         378 HL    -
|--------|--------------------------------------------------------------------

Under the Moon

Nothing funny here, if you're finding it difficult, you just need to level up
a bit. I'd Recommend somewhere in the region of Level 30 to make this battle
much easier. Just another hackfest here.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv  27 Nightmare            x6         1,559 Exp   -
|2-5 ->12|                                       1,218 HL    -
|6-9 ->13|
|        |Lv  30 Shade*               x2         3,334 Exp   Magic Vest
|        |                                       2,376 HL    Dimensional Cape
|        |                                                   Star Orb
|        |
|        |Lv  33 Chernobog*                      4,968 Exp   Magic Vest
|        |                                       3,213 HL    Dimensional Cape
|        |                                                   Star Orb
|--------|--------------------------------------------------------------------

1.09
|=================================EPISODE 9===================================
|=============================================================================
|Stellar Graveyard
|=============================================================================

Valgipus IV

Ridiculously easy if you have 3x3 area of effect attacks. Even a mage's area
of effect-8 spells can be effective. Not much to say about this map, all 9
enemies are boxed together.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv  30 Nekomata             x8         2,593 Exp   -
|3-6 ->13|                                       1,056 HL    -
|7-9 ->14|
|        |Lv  33 Dullahan                        3,549 Exp   -
|        |                                       1,638 HL    -
|--------|--------------------------------------------------------------------

Thurvean Sector

Bit of a funny map, throw the Nekomata's outside the ring of green geo panels
surrounding your base, and place the No Entry symbol, also conviently located
within walking distance of your base, onto the geo panels to produce a barrier
around yourselves. Now just use your Scouts to peg them off at maximum range.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv  30 Nekomata            x11         2,593 Exp   -
|3-6 ->13|                                       1,056 HL    -
|7-9 ->14|
|        |Lv  33 Dullahan             x4         3,549 Exp   -
|        |                                       1,638 HL    -
|        |
|        |Lv  30 No Entry       Nl                 930 Exp   -
|        |                                         528 HL    -
|--------|--------------------------------------------------------------------

Sphere VIII

You can get rid of the 8 brawlers in front of your base quite quickly if you
throw them into a desirable formation. A ring-of-8 is an ideal formation as
one character in your party has the attack you're looking for. Not to spoil
anything, but he's your vampire you acquired in Ep 5. Once they're done with,
you have two more to contend with, and then the 3 Black Belts. Stay VERY far
away from those Black Belts at all costs, they can do massive amounts of
damage, so keep them away from eachother, and keep your guys bunched together
so that they can't move, and gang up on them. Get rid of the sword wielding
one first his constant use of Wind Cutter will be the death of you if you
don't do something fast. Stealing his sword is an option.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv  32 Pugilist            x10         2,405 Exp   -                
|3-6 ->13|                                       1,309 HL    -
|7-9 ->14|
|        |Lv  36 Black Belt*                     5,784 Exp   2-Pronged Blade
|        |                                       2,889 HL    Steel Armor
|        |                                                   Muscle Armor
|        |
|        |Lv  36 Black Belt*                     5,784 Exp   Axe of Sorcery
|        |                                       2,889 HL    Steel Armor
|        |                                                   Muscle Armor
|        |
|        |Lv  36 Black Belt*                     5,784 Exp   Swift Knuckle
|        |                                       2,889 HL    Steel Armor
|        |                                                   Muscle Armor
|        |
|        |Lv  32 ATK +50%       Rd+Rd            1,096 Exp   -
|        |                                         595 HL    -
|        |
|        |Lv  32 DEF +50%       Rd+Rd            1,096 Exp   -
|        |                                         595 HL    -
|--------|--------------------------------------------------------------------

Cross Point

Pretty easy battle, just get someone to the Silence symbol and throw it onto
the map somewhere, doesn't matter too much where as the whole map is covered
in green geo panels. The Wraith's should be pretty easy to deal with now
As a side note check out all the stuff these guys have equipped. Not only can
these orbs be useful to you, but they also sell for a pretty penny. Around
1.75 million HL to be exact when everything's added up. When you're stronger
make it a habit to throw them into your base to recruit them and get all of
their stuff.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->13|Lv  34 Wraith               x9         3,323 Exp   Moon Orb
|4-7 ->14|                                       1,731 HL    Moon Orb
|8-9 ->15|                                                   Star Orb
|        |
|        |Lv  34 Wraith               x2         3,323 Exp   Moon Orb
|        |                                       1,731 HL    Moon Orb
|        |                                                   King Orb
|        |
|        |Lv  34 Silence        Gr               1,282 Exp   -
|        |                                         666 HL    -
|--------|--------------------------------------------------------------------

Primordial Soup

Two enemies, not much higher level than the last battle. Just gang up on them
and they should be gone in about 2 or 3 turns at most.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->13|Lv  38 Defender*      Boss             5,130 Exp   Ion 9k Samurai
|4-7 ->14|                                       2,460 HL    Power Jacket
|8-9 ->15|                                                   Bulletproof Vest
|        |                                                   Muscle Dream
|        |
|        |Lv  38 Super Robot*   Boss             5,130 Exp   Cobra Fang
|        |                                       2,460 HL    Steel Armor
|        |                                                   Steel Armor
|        |                                                   Steel Armor
|        |
|        |Lv  38 Cyclops*       Stand           20,493 Exp   -
|        |                                       1,230 HL    -
|--------|--------------------------------------------------------------------
Note: 1 Cyclops will replace both the characters on this map after it's cleared.

1.10
|=================================EPISODE 10==================================
|=============================================================================
|Sea of Gehenna
|=============================================================================

Fervent Melody

Pretty annoying map due to the No Lifting and Invincibility effect covering
nearly the entire map. Knock one of the Guardians (square by square) onto the
non-affected panels using fist skills, lift up a bunch of your characters, and
throw the monster onto the No Lifting symbol to get rid of it. Phew, now you 
have map that offers you just Invincibility. Throw the monsters onto the
non-affected panels and just smash 'em.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->13|Lv  34 Guardian             x5         3,323 Exp   -
|1-4 ->14|                                       1,864 HL    -
|5-8 ->15|
|9   ->16|Lv  34 Invincibility  Bl+Bl            1,282 Exp   -
|        |                                         666 HL    -
|        |
|        |Lv  34 No Lifting     Bl+Bl            1,282 Exp   -
|        |                                         666 HL    -
|--------|--------------------------------------------------------------------

Wasteland of Woe

Not much to say here, this map can be annoying due to the number and type of
enemies here. Be careful of the Dragons here, don't let them get too close or
you'll be done for. Basically you just need to be at around Level 35 to get
through this map with ease.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->13|Lv  23 Hobbit               x4           950 Exp   -
|1-4 ->14|                                         650 HL    -
|5-8 ->15|
|9   ->16|Lv  23 Hobbit                            950 Exp   Paw Glove
|        |                                         650 HL    -
|        |
|        |Lv  27 Puck                 x3         1,559 Exp   Cat's Claw
|        |                                         957 HL    Dimensional Cape
|        |                                                   Amulet
|        |
|        |Lv  28 Puck                 x2         1,709 Exp   Cat's Claw
|        |                                       1,023 HL    Dimensional Cape
|        |                                                   Amulet
|        |
|        |Lv  33 Brownie                         2,840 Exp   Porcu-Spine
|        |                                       1,512 HL    Magic Vest
|        |                                                   Chain Mail
|        |                                                   Protector
|        |
|        |Lv  36 Dragon               x2         4,449 Exp   -
|        |                                       2,223 HL    -
|        |
|        |Lv  40 Fafnir                          6,258 Exp   -
|        |                                       2,889 HL    -
|--------|--------------------------------------------------------------------

River of Lava

Yuck. This map requires so much work to get through that it's a bit annoying
to deal with. Take out the Brownies, and then get all those symbols off of
the geo panels and place the Def -50% symbol on a geo panel so that you can
even damage the Sentinel that's sitting on that 1 specific panel on the map.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->13|Lv  33 Brownie              x4         2,840 Exp   Procu-Spine
|1-4 ->14|                                       1,512 HL    Magic Vest
|5-8 ->15|
|9   ->16|Lv  40 Sentinel                       16,810 Exp   Spiked Shell
|        |                                       1,083 HL    Stealth Cape
|        |                                                   Steel Armor
|        |                                                   King Orb
|        |
|        |Lv  40 Recovery 20%   Gr+Gr x2         1,960 Exp   -
|        |                                         903 HL    -
|        |
|        |Lv  40 Enemy Boostx3  Gr+Gr            1,960 Exp   -
|        |                                         903 HL    -
|        |
|        |Lv  40 Attacks +1     Gr+Gr            1,960 Exp   -
|        |                                         903 HL    -
|        |
|        |Lv  40 No Lifting     Gr+Gr            1,960 Exp   -
|        |                                         903 HL    -
|        |
|        |Lv  40 DEF -50%       Gr               1,960 Exp   -
|        |                                         903 HL    -
|--------|--------------------------------------------------------------------

Searing Tyranny

A bit of a level building map here. All the enemies near you are sitting on
Exp +100% panels, so smash them to bits quickly. This leaves you with 5 more
monsters to get rid of, none of which are much of a threat, so make use of
bonus experience this map offers.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->14|Lv  35 Treant              x12         3,309 Exp   -
|2-5 ->15|                                       1,687 HL    -
|6-9 ->16|
|        |Lv  35 Exp +50%       Gr+Gr x2         1,382 Exp   -
|        |                                         703 Exp   -
|--------|--------------------------------------------------------------------

Inferno

Be careful here, there's a lot of enemies, and they're all pretty powerful.
This map is made quite difficult because of it's diagonal layout, which makes
moving about to actually get to these enemies particularly difficult. You're
gonna have to let the enemies come to you, as they'll bunch up on their
approach towards you. Take out the Dragons and Pucks FAST, because Mid-Boss
isn't much of a threat with them around. Throw enemies into 3x3 formations
when need be, as it will really help you out.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->14|Lv  31 Puck                 x8         2,217 Exp   -
|2-5 ->15|                                       1,234 HL    -
|6-9 ->16|
|        |Lv  40 Fafnir               x2         6,258 Exp   Procu-Spine
|        |                                       2,889 HL    Bushido Armor
|        |
|        |Lv  44 Mid-Boss*      Boss            37,749 Exp   Spiked Shell
|        |                                      16,215 HL    Dandy Gown
|        |                                                   Dimensional Cape
|        |                                                   Falcon Shoes
|        |
|        |Lv  44 Nidhogg*       Stand           12,840 Exp   Spiked Shell
|        |                                       5,049 HL    Magic Vest
|--------|--------------------------------------------------------------------
Note: The Nidhogg will replace the boss of this map after it's cleared.

1.11
|==================================EPISODE 11=================================
|=============================================================================
|Forest of the Dead
|=============================================================================

Ghostly Whisper

Twelve enemies, lined up in rows of 6 on Exp +100% panels. Your mages should
have fun here, as you can probably kill them all on the first turn. If not,
get rid of the Star Skulls first, and then take out the pumpkinheads. Their
attacks can get quite annoying at times, so be prepared to take a lot of
damage.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->15|Lv  37 Star Skull           x6         3,506 Exp   Pixie Staff
|3-6 ->16|                                       1,872 HL    Magic Vest
|7-9 ->17|
|        |Lv  38 Mandrake             x6         2,737 Exp   -
|        |                                       3,116 HL    -
|        |
|        |Lv  40 Exp +50%       Bl+Bl x2         1,960 Exp   -
|        |                                         903 HL    -
|--------|--------------------------------------------------------------------

Rising Fear

Seems the designers knew of the visibility problems this game has and hid all
the pumpkinheads under trees on purpose. Not much to say here either. The
Skulls can be killed off in 1 turn, and that leaves just a handful of pumpkin-
heads to deal with at a time. Careful of the Rune Knight though, stealing her
sword is a sure way to make her less of a threat.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->15|Lv  40 Scarecrow            x7         3,523 Exp   Electric Eel
|3-6 ->16|                                       3,612 HL    Muscle Armor
|7-9 ->17|
|        |Lv  41 Red Skull                       4,177 Exp   Pixie Staff
|        |                                       2,081 HL    Magic Vest
|        |
|        |Lv  41 Green Skull                     4,177 Exp   Pixie Staff
|        |                                       2,081 HL    Magic Vest
|        |
|        |Lv  41 Blue Skull                      4,177 Exp   Pixie Staff
|        |                                       2,081 HL    Magic Vest
|        |
|        |Lv  44 Rune Knight*                   10,576 Exp   Taser Sword
|        |                                       4,536 HL    Ghost Cape
|        |                                                   Magic Vest
|        |                                                   Slippers
|--------|--------------------------------------------------------------------

Crawling Terror

A really annoying map, the map is very long and drawn out, with all of the
symbols clumped together at the far end. It'll probably take almost all your
characters to get there by throwing, and in fact you should use all your
characters to get there as there's a bunch of symbols to get rid of, chief
of which is that annoying No Lifting symbol. Once the Symbols are taken off
the panels work your way back to your base by walking and killing the monsters
which line the map.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv  43 Alp                 x11         6,158 Exp   Magic Vest
|4-7 ->17|                                       2,898 HL    -
|8-9 ->18|
|        |Lv  43 Alp                             6,158 Exp   -
|        |                                       2,898 HL    -
|        |
|        |Lv  43 Recovery 20%   Bl+Bl x2         2,372 Exp   -
|        |                                       1,035 HL    -
|        |
|        |Lv  43 DEF +50%       Bl+Bl x2         2,372 Exp   -
|        |                                       1,035 HL    -
|        |
|        |Lv  43 No Lifting     Bl+Bl            2,372 Exp   -
|        |                                       1,035 HL    -
|--------|--------------------------------------------------------------------

Hero's Tomb

At first the map seems ridiculously hard, what with the entire map covered
with Enemy Boost x6!! Read: the battlefield where all the enemies are sitting
and then some more close to your base. But a look over the map reveals a
couple interesting observations. 1) the two geo symbols are right next to
eachother 2) there's an enemy which you can use that's on a throwing line to
get rid of the panels. First order of business is to throw a character on the
spot that's directly between a symbol and a pumpkin head, throw the pumpkin-
head onto the symbol; that's one down. Now throw another character on the spot
between the next symbol and where the pumpkinhead is standing now, so that you
can throw the symbol onto the pumpkinhead. There that's the Enemy Boost effect
disabled. Since the enemy forces have been divided into 2 bring most of
your characters over to where all those pumpkinheads are. Oh and you might
want to have a couple characters take out those 2 pumpkinheads which block
the "path of Alps", and keep them well back for now. On the third turn
the enemies will clue in that you're attacking them from the side and join in
but by then, you've probably dispatched almost all the Pumpkin heads and can
deal with them now. Also bring those two characters you used to take care
of those 2 pumpkin heads earlier and catch them in a pincer attack. Just hack
away at the rest of them and you'll win.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv  40 Scarecrow            x6         3,523 Exp   -
|4-7 ->17|                                       3,612 HL    -
|8-9 ->18|
|        |Lv  43 Alp                  x4         6,158 Exp   Cobra Fang
|        |                                       2,198 HL    -
|        |
|        |Lv  43 Alp                  x2         6,158 Exp   -
|        |                                       2,198 HL    -
|        |
|        |Lv  45 Corpse               x3         6,417 Exp   Cobra Fang
|        |                                       2,707 HL    -
|        |
|        |Lv  35 1st Defender*  Boss            20,656 Exp   Electric Eel
|        |                                      10,545 HL    Stinky Jacket
|        |
|        |Lv  45 Enemy Boostx3  Bl+Bl x2         2,677 Exp   -
|        |                                       1,128 HL    -
|--------|--------------------------------------------------------------------
Note: The boss will be removed after the stage is cleared.

1.12
|==================================EPISODE 12=================================
|=============================================================================
|Stellar Graveyard II
|=============================================================================

Embryon

Fairly easy map, the enemies walk along the "paths" clumping them together,
they can attack from a distance, but you can attack them from even farther
away and damage many of them at a time with Mages.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->16|Lv  44 Recruit              x7         5,038 Exp   RQ57 Dragon
|1-4 ->17|                                       2,162 HL    Stealth Cape
|5-8 ->18|
|9   ->19|Lv  48 Officer                         6,992 Exp   RQ66 Saint
|        |                                       2,805 HL    Silver Tux
|        |                                                   Steel Armor
|        |
|        |Lv  44 Ally Damage 20% Gr+Gr           2,522 Exp   -
|        |                                       1,081 HL    -
|--------|--------------------------------------------------------------------

Core Point No. 4

Yuck, it's either "can't use skills" or "Get killed on the next turn". Anyways
throw a character over to the Silence symbol and throw it into the green area.
Now, just hack away at the enemies from a distance, they can't really touch
you now. Be mindful of the two enemies with Guns on the pillar in the middle
of the map.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->16|Lv  44 Recruit              x9         5,038 Exp   Silver Axe
|1-4 ->17|                                       2,162 Hl    Silver Tux
|5-8 ->18|
|9   ->19|Lv  44 Recruit              x2         5,038 Exp   RQ66 Saint
|        |                                       2,162 HL    Silver Tux
|        |
|        |Lv  44 Ally Damage20% Gr+Gr x5         2,522 Exp   -
|        |                                       1,081 HL    -
|        |
|        |Lv  44 Silence        Rd+Rd            2,522 Exp   -
|        |                                       1,081 HL    -
|--------|--------------------------------------------------------------------

Star Cluster

Another invincibility based map, means more fun. First order of business
should obviously be to get rid of that Ally Damage 20% symbol. Simply throw
your characters towards and get rid of it by throwing it onto the Officer from
behind. Next, get rid of the Enemy Boost symbol by throwing and enemy onto it
down there. Now you can have fun exploiting your invincibility.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->17|Lv  44 Recruit              x4         5,038 Exp   Silver Axe
|2-5 ->18|                                       2,162 HL    Silver Tux
|6-9 ->19|
|        |Lv  44 Recruit              x4         5,038 Exp   LDT54-2
|        |                                       2,162 HL    Silver Tux
|        |
|        |Lv  44 Recruit                         5,038 Exp   Silver Axe
|        |                                       2,162 HL    Stealth Cape
|        |
|        |Lv  48 Officer                         6,992 Exp   Adamant Axe
|        |                                       2,805 HL    Gritty Vest
|        |                                                   Steel Armor
|        |
|        |Lv  48 Officer                         6,992 Exp   RQ66 Saint
|        |                                       2,805 HL    Gritty Vest
|        |                                                   Steel Armor
|        |
|        |Lv  44 Enemy Boost+50% Rd+Gr           2,522 Exp   -
|        |                                       1,081 HL    -
|        |
|        |Lv  44 Ally Damage 20% Rd+Rd           2,522 Exp   -
|        |                                       1,081 HL    -
|        |
|        |Lv  44 Invincibility   Rd+Rd           2,522 Exp   -
|        |                                       1,081 HL    -
|--------|--------------------------------------------------------------------

Sidereal Rift

You'll have to slug it out here. You should probably be around level 45-50
to make things go by smoothly.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->17|Lv  44 Recruit              x4         5,038 Exp   Bloody Axe
|2-5 ->18|                                       2,162 HL    Silver Tux
|6-9 ->19|                                                   Power Jacket
|        |                                                   Muscle Victory
|        |
|        |Lv  44 Recruit              x3         5,038 Exp   RQ66 Saint
|        |                                       2,162 HL    Silver Tux
|        |                                                   Steel Armor
|        |
|        |Lv  48 Officer                         6,992 Exp   Adamant Axe
|        |                                       2,805 HL    Gritty Vest
|        |                                                   Steel Armor
|        |                                                   Monster Belt
|        |
|        |Lv  48 Officer                         6,992 Exp   H30k
|        |                                       2,805 HL    Gold Tux
|        |                                                   Crosshair Scope
|        |                                                   Muscle Dream
|        |
|        |Lv  52 Rival*         Boss            59,116 Exp   Panda Claw
|        |                                      22,275 HL    Hero Cape
|        |                                                   Gritty Vest
|        |                                                   Steel Belt
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be removed after the map is cleared.

1.13
|==================================EPISODE 13=================================
|=============================================================================
|Gargantua Deck
|=============================================================================

Point Alpha-III

The objective for this map is rather obscure. You may think you have to
destroy all the cannons here to pass, but when you realize that on every
turn they make mincemeat out of anything that even so much as gets in their
line of fire, and not only that but the ridiculous level and stats of those
2 big guns at the far end of the map, makes one wonder "what the hell am I
supposed to do here!?" The answer is relatively simple, yet obscure. There's
a flashing yellow panel at the far end of the map between two small pillars
You'll have to throw characters there to reach it. However you cannot throw
a character directly onto the panel, they have to WALK onto it. So you'll
have to pick up a character that hasn't moved and throw them near the panel,
and then have them walk onto it, to clear the map. 

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv  50 Turret               x4        21,276 Exp   -
|3-6 ->19|                                       8,268 HL    -
|7-9 ->20|
|        |Lv 100 Big Gun              x2       185,241 Exp   -
|        |                                      52,530 HL    -
|--------|--------------------------------------------------------------------


|=============================================================================
|Gargantua Interior
|=============================================================================

Main Corridor 1

Easy, easy, easy, there's only 6 enemies here, and in such close quarters, you
should be able to dispatch them with ease.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv  50 Cyborg               x4         8,514 Exp   Silver Arm
|3-6 ->19|                                       3,107 HL    Gold Tux
|7-9 ->20|
|        |Lv  50 Cyborg               x2         8,514 Exp   PS-714
|        |                                       3,107 HL    Gold Tux
|--------|--------------------------------------------------------------------

Main Corridor 2

Another placeholder battle. You should be able to wipe out all the enemies
here except for the Psi-Soldier on the first turn. Which leaves only him to
gang up on in the second turn.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv  45 Recruit              x5         5,349 Exp   Adamant Axe
|3-6 ->19|                                       2,256 HL    Silver Tux
|7-9 ->20|                                                   Steel Armor
|        |
|        |Lv  50 Cyborg               x2         8,514 Exp   PS-714
|        |                                       3,107 HL    Gold Tux
|        |                                                   Stealth Cape
|        |                                                   Crosshair Scope
|        |
|        |Lv  55 Psi-Soldier*                   17,901 Exp   Light Saber
|        |                                       6,445 HL    Gold Tux
|        |                                                   Ghost Cape
|        |                                                   Steel Belt
|--------|--------------------------------------------------------------------

Main Corridor 3

Not good. You're completely surrounded, on a map that's entirely Enemy Boosted
to 150%. And each of the 3 symbols is behind the enemies in 3 different
directions. Send your tank characters out to throw them to those three
symbols and get rid of them by throwing them onto the enemies that guard them
on the first turn. Now in the next 2 or 3 turns, you'll have to kill all the
enemies here as fast as you possibly can. Use multiple area of effect attacks
and mages to make short work of all these soldiers. If you played it right,
you'll have gotten rid of all the soldiers and the Boss is still waiting for
you to advance on him. With only the boss around you can just gang up on him.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv  50 Cyborg                x6        8,514 Exp   PS-714
|3-6 ->19|                                       3,107 HL    Gritty Vest
|7-9 ->20|
|        |Lv  55 Psi-Soldier           x3       11,934 Exp   Light Saber
|        |                                       4,297 HL    Gold Tux
|        |                                                   Ghost Cape
|        |
|        |Lv  60 Rival*          Boss           87,256 Exp   Demon's Hand
|        |                                      29,295 HL    Gold Tux
|        |                                                   Hero Cape
|        |
|        |Lv  60 Psi-Soldier*    Stand          22,692 Exp   Light Saber
|        |                                       7,616 HL    Platinum Tux
|        |                                                   Ghost Cape
|        |
|        |Lv  30 Enemy Boost+50% Rd+Rd x3          930 Exp   -
|        |                                         528 HL    -
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be replaced by a Psi-Soldier after the map
      is cleared.

Bridge

WARNING: If you still want to do stuff here, not that there's much here to do
         in this episode, do not take this battle yet. Because after you win
         you will not be allowed to visit the Gargantua again.

With that out of the way, this battle will introduce you to the very cool
Angel class, which you'll be seeing a lot of from here on out. There's not
much to say, the battlefield is pretty constrictive, and there's a fair number
of enemies here, so they tend to bunch up a lot. You can probably take them
all out in 2 turns with area of effect attacks. If you're at level 45 this
should be a breeze.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->19|Lv  50 Angel                x8         8,514 Exp   Mistral Spear
|4-7 ->20|                                       3,582 HL    Mistral Armor
|8-9 ->21|                                                   Fur Coat
|        |
|        |Lv  55 Angel Cadet*         x2        17,901 Exp   Shining Arrow
|        |                                       4,628 HL    Jupiter's Armor
|        |                                                   Fur Coat
|--------|--------------------------------------------------------------------
Note: After this stage is cleared you cannot go back to any of the maps in
      Episode 13

1.14
|===============================FINAL EPISODE=================================
|=============================================================================
|Celestia
|=============================================================================

Field of Virtue

Very easy stage, bring out all your characters, except for 1 with an area of
effect attack that damage everyone around him. Throw the monsters so that they
are right near and surround the base. Now bring out that 1 character, and just
blast them all with area of effect attacks. You should probably be able to
kill everything here and severely damage Mid-Boss on the first turn. After
that just mop things up. Side Note: this is a GREAT levelling map, and is the
one you should fall back on if you have trouble with the rest of the battles
here.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->19|Lv  65 Strigoi              x3        27,537 Exp   Demon's Hand
|1-4 ->20|                                       8,656 HL    Reaper's Cloak
|5-8 ->21|
|9   ->22|Lv  70 Mid-Boss*      Boss           133,351 Exp   Finedish Claw
|        |                                      39,420 HL    Black Armor
|        |                                                   Gritty Vest
|        |
|        |Lv  70 Neuntoter*     Stand           53,346 Exp   Fiendish Claw
|        |                                      15,768 HL    Black Armor
|        |                                                   Gritty Vest
|        |
|        |Lv  60 Exp +50%       Rd+Rd x2         5,822 Exp   -
|        |                                       1,953 HL    -
|--------|--------------------------------------------------------------------
Note: The Neuntoter will replace the boss of this stage once it's cleared.

Paradise

Tough map, due to the fact you need to focus on getting rid of both those
Warp symbols on your first turn. Throw the symbols onto the Angel Cadets to
get rid of them. From there it's just a hack and slash fest. You'll need to
be around level 50 to get through this map alive, as the Angels here are
quite strong and numerous.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->19|Lv  55 Angel                x6        11,017 Exp   Mistral Sword
|1-4 ->20|                                       4,297 HL    Mistral Armor
|5-8 ->21|
|9   ->22|Lv  60 Angel Cadet          x2        15,128 Exp   Zephyr
|        |                                       5,468 HL    Jupiter's Armor
|        |                                                   Stealth Cape
|        |
|        |Lv  65 Angel Soldier*                 30,438 Exp   Golden Axe
|        |                                      10,251 HL    Gold Tux
|        |
|        |Lv  60 Warp           Rd+Rd x2         5,822 Exp   -
|        |                                       1,953 HL    -
|--------|--------------------------------------------------------------------

Angelic Choir

Let the enemies advance towards you, they're just slightly out of range to
take on, on the first turn, so make use of the two Geo Panels near your base
and put your strongest characters on them. Hack away and use magic on the
enemies as they approach you, advance slowly forward so that the enemies in
the distance rush towards you. Not too hard, but then again, you'll need to
above level 50 to survive this onslaught.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv  55 Angel                x3        11,017 Exp   Mistral Sword
|2-5 ->21|                                       4,297 HL    Mistral Armor
|6-9 ->22|
|        |Lv  57 Rune Knight          x4        14,162 Exp   Bloodlust
|        |                                       4,956 HL    Cactus Armor
|        |                                                   Ghost Cape
|        |
|        |Lv  60 Valkyrie             x2        15,128 Exp   Judgment Arrow
|        |                                       5,077 HL    Gold Tux
|        |                                                   Ghost Cape
|        |
|        |Lv  60 Angel Cadet          x2        15,128 Exp   Bahamut's Horn
|        |                                       5,468 HL    Gold Tux
|        |                                                   Fur Coat
|        |
|        |Lv  60 Angel Cadet                    15,128 Exp   Bahamut's Fang
|        |                                       5,468 HL    Gold Tux
|        |                                                   Fur Coat
|        |
|        |Lv  65 Angel Soldier*                 30,438 Exp   Golden Axe
|        |                                      10,251 HL    Gold Tux
|        |                                                   Prophet's Robe
|        |
|        |Lv  70 DEF +50%        Rd+Rd           5,822 Exp   -
|        |                                       1,953 HL    -
|        |
|        |Lv  70 Recovery 20%    Rd+Rd           5,822 Exp   -
|        |                                       1,953 HL    -
|--------|--------------------------------------------------------------------

Coliseum

This game sure knows how to throw everything it can in terms of map design,
this is one that really takes the cake. You'll quickly notice with the way
the No Entry lines are laid out, that you can only move in single file, and
that throwing your characters to get farther is virtually useless. On top of
that there are enemies on the other half of the map who can move about freely
and pick your characters of as they move through this zigzag layout. The only
thing I can suggest is to get yourself a very powerful mage and carefully pick
off the enemies from as far away as you possibly can. You can probably get
about half of all the enemies on the other side of the map before one decides
to ambush you. But thankfully by then, you have some degree of safe movement
available to you that they can join in on picking off the enemies. When
all is said and done, there should be one lone Valkyrie way off in the
distance and you've probably advanced far enough that you can finally reach
the No Entry symbol and lift it off, enabling you to rush to the other side of
the map that was locked off. Definitely one of the harder maps in the game.

An Alternate strategy emailed to me by  Using a Scout's Dark
Cannon to take out the Geo Symbol is an incredibly viable option. Placing the
cannon on the other side of the "wall" would be ideal.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv  60 Valkyrie             x6        15,128 Exp   Judgment Arrow
|2-5 ->21|                                       5,077 HL    Gold Tux
|6-9 ->22|                                                   Ghost Cape
|        |
|        |Lv  65 Angel Soldier        x4        20,292 Exp   Prophet's Staff
|        |                                       6,834 HL    Gold Tux
|        |                                                   Prophet's Robe
|        |
|        |Lv  70 Crusader*                      40,011 Exp   Adamant Sword
|        |                                      12,614 HL    Nine Tail Fur
|        |                                                   Gold Tux
|        |Lv  70 No Entry       Rd+Rd            5,822 Exp   -
|        |                                       1,953 HL    -
|--------|--------------------------------------------------------------------

Divine Prison

Just a few monsters here, but they have a LOT of HP. So gang up and take them
out one by one. Be very careful of that one dragon, it's the most powerful
monster here.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv  75 Balrog*                        48,447 Exp   -
|2-5 ->21|                                      14,414 HL    -
|6-9 ->22|
|        |Lv  75 Sea Dragon*                    48,447 Exp   -
|        |                                      13,513 HL    -
|        |
|        |Lv  75 Myrmecoleo*                    48,447 Exp   -
|        |                                      11,711 HL    -
|        |
|        |Lv  75 Ahzi Dahaka*                   58,134 Exp   -
|        |                                      16,216 HL    -
|        |
|        |Lv  75 Neuntoter*                     64,593 Exp   -
|        |                                      18,018 HL    -
|--------|--------------------------------------------------------------------

|=============================================================================
|Seraphic Sanctuary
|=============================================================================

Inner Sanctum

Uh, is this a joke? Only 3 enemies, and they're not nearly as powerful as
the ones you just beat. Have fun, you should be able to finish this map in a 
single turn.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->21|Lv  75 Avenger*             x2        51,675 Exp   Pallas Athene
|3-6 ->22|                                      15,315 HL    Gold Tux
|7-9 ->23|                                                   Prophet's Robe
|        |
|        |Lv  75 Avenger*                       51,675 Exp   Wyrmslayer
|        |                                      15,315 HL    Gold Tux
|        |                                                   Prophet's Robe
|--------|--------------------------------------------------------------------

Hall of Justice

What a neat map :) Loads of enemies here, and all of them pretty powerful,
especially the Crusaders located near the top. They'll all advance down the
stairs though. Anyways when you start off, you can start by using your mages
to basically snipe those 3 Angel Soldiers with bows who are lined up nicely
The spot you can use to reach them is 1 panel past the first column nearest to
the base. You'll need a Mage with a range of at least 6 to reach them, with an
area of effect-6 spell. From there, throw a couple characters towards the 5
Angels at the bottom, they're quite weak and can be killed in a couple of
attacks. Next come the Angel Cadets, you may have had a character or two to
injure them on your first turn, there's only 3 so it should be relatively easy
to get rid of them. Next come the last 2 Angel Soldiers, they're also easily
dealt with. Now comes the hard part in dealing with the Crusaders. Their Wind
Cutters are wicked powerful, and there's four of them to deal with. Hit them
as hard and as fast as you can. If you're lucky you'll probably only get to
deal with two of them at a time rather than all 4 at once. Finally after
all that you can start pounding on the Archangel. He's not overly powerful,
but he does have over 10,000 HP so it'll take a while to knock him down. I
recommend you be at least level 60 before attempting this map.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->21|Lv  55 Angel                          11,017 Exp   Mirage
|3-6 ->22|                                       4,297 HL    Gold Tux
|7-9 ->23|
|        |Lv  55 Angel                          11,017 Exp   Golden Axe
|        |                                       4,297 HL    Gold Tux
|        |
|        |Lv  55 Angel                          11,017 Exp   Remote Bow
|        |                                       4,297 HL    Gold Tux
|        |
|        |Lv  55 Angel                          11,017 Exp   Bloodlust
|        |                                       4,297 HL    Gold Tux
|        |
|        |Lv  55 Angel                          11,017 Exp   Zephyr
|        |                                       4,297 HL    Gold Tux
|        |
|        |Lv  60 Angel Cadet          x2        15,128 Exp   Bahamut's Horn
|        |                                       5,468 HL    Gold Tux
|        |
|        |Lv  60 Angel Cadet                    15,128 Exp   Rune Staff
|        |                                       5,468 HL    Gold Tux
|        |                                                   Prophet's Robe
|        |
|        |Lv  65 Angel Soldier        x5        20,292 Exp   Platinum Bow
|        |                                       6,834 HL    Gold Tux
|        |                                                   Gritty Vest
|        |
|        |Lv  70 Crusader             x4        26,674 Exp   Adamant Sword
|        |                                       8,409 HL    Nine Tail Fur
|        |                                                   Gold Tux
|        |
|        |Lv  80 Archangel*     Boss           193,261 Exp   Geo Saber
|        |                                      51,045 HL    Celestial Armor
|        |                                                   Holy Orb
|        |                                                   Muscle Dream
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be removed after it's cleared.

Sacred Altar

Well this is it, this is the final map, and the last boss is quite nasty.
If you're at level 60, as you would be to pass the previous map with ease, be
prepared to have characters killed in a single hit at full HP from this boss.
The Avengers surrounding him can be easily taken care of in 2 turns, so focus
on them first before the last boss, as they just make this fight harder than
it already is. To make things more bearable, have some high level thieves
around and nab his equipment. Go for the weapon first, then the Testament
which will drastically lower his attack power. You can go for the Armor if you
want but it's not necessary. If he can't kill characters in a single hit
you're better off than when you were. It will take a while to whittle off all
his 20,000 HP but it's not too terribly difficult. Level 60 is the bare
minimum to be in order to win, but to make things easier you should be around
Level 70-75.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->22|Lv  75 Avenger                        34,550 Exp   Platinum Lance
|4-7 ->23|                                      10,210 HL    Bahamut's Scale
|8-9 ->24|                                                   Spirit Belt
|        |
|        |Lv  75 Avenger                        34,550 Exp   Bahamut's Aim
|        |                                      10,210 HL    Bahamut's Scale
|        |                                                   Spirit Belt
|        |
|        |Lv  75 Avenger                        34,550 Exp   Crisis
|        |                                      10,210 HL    Bahamut's Scale
|        |                                                   Spirit Belt
|        |
|        |Lv  75 Avenger                        34,550 Exp   Bahamut's Talon
|        |                                      10,210 HL    Bahamut's Scale
|        |                                                   Spirit Belt
|        |
|        |Lv  75 Avenger                        34,550 Exp   Laevateinn
|        |                                      10,210 HL    Bahamut's Scale
|        |                                                   Spirit Belt
|        |
|        |Lv  90 Seraph*        F.Boss         268,779 Exp   Lightning Fang
|        |                                      64,170 HL    Celestial Armor
|        |                                                   Orichalch Shield
|        |                                                   Testament
|--------|--------------------------------------------------------------------
Note: This is the final map of the game. Cannot be re-entered.

1.15
|=============================================================================
|Prinny Land
|=============================================================================

Prinny Land 1

Note: Prinnies do not explode in Prinny Land when thrown. Seeing that they're
all weak prinnies this map is a snap. Hacking through 17 prinnies though can
take a while.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv  35 Pvt. Prinny         x16         2,759 Exp   -
|4-7 ->17|                                       1,406 HL    -
|8-9 ->18|
|        |Lv  40 Cpt. Prinny                     4,695 Exp   -
|        |                                       2,167 HL    -
|--------|--------------------------------------------------------------------

Prinny Land 2

Get rid of the Clone symbol pronto! Throw a Prinny onto it to get rid of it.
Other than that it's more of the same from the last map.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->19|Lv  35 Pvt. Prinny          x6         2,759 Exp   -
|1-4 ->20|                                       1,406 HL    -
|5-8 ->21|
|9   ->22|Lv  50 Gen. Prinny          x4         9,932 Exp   -
|        |                                       3,838 HL    -
|        |
|        |Lv 200 Recovery 20%   Pu+Pu           30,521 Exp   -
|        |                                      20,503 HL    -
|        |
|        |Lv 200 Clone          Pu+Pu           30,521 Exp   -
|        |                                      20,503 HL    -
|--------|--------------------------------------------------------------------

Prinny Land 3

Beware the Prinny God. The first set of Prinnies is easily dealt with, with
area of effect-7 spells and ganging up on the rest. The second set of prinnies
is also easily taken care of with consecutive 3x3 area of effect attacks. This
just now leaves the Prinny God to be ganged up on. He has a bunch of stuff
that is worth stealing so keep an eye out if any legendary versions pop up on
subsequent visits.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->23|Lv  40 Cpt. Prinny          x6         4,695 Exp   -
|2-5 ->24|                                       2,167 HL    -
|6-9 ->25|
|        |Lv  50 Gen. Prinny         x13         9,932 Exp   -
|        |                                       3,838 HL    -
|        |
|        |Lv  70 Prinny King                    35,564 Exp   Mystic Eye
|        |                                      10,512 HL    Cactus Armor
|        |
|        |Lv 100 Prinny God*                   138,935 Exp   Destroy
|        |                                      39,397 HL    Platnium Tux
|        |                                                   Guts Belt
|        |                                                   Testament
|--------|--------------------------------------------------------------------

1.16
|=============================================================================
|Cave of Ordeal
|=============================================================================

Cave of Ordeal 1

Pretty easy, just hack your way through all these monsters as you advance
forward. They're sparsely laid out so it's not much of a problem.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->23|Lv  50 Zakkum               x8         9,223 Exp   -
|2-5 ->24|                                       3,582 HL    -
|6-9 ->25|
|        |Lv  60 Manticore*                     22,693 Exp   -
|        |                                       6,444 HL    -
|--------|--------------------------------------------------------------------

Cave of Ordeal 2

Even at Level 60 this map is relatively easy. What you need to do is throw
the Nekomatas into two lines of 3 on either side of the raised walkway in the
middle of the map. And use 3x3 area of effect attacks, or attacks like
Asteroid Drop to take them all out. When the rest of the enemies advance, do
the same thing over again and then gang up on the Succubus until it's dead.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv  75 Nekomata             x6        30,145 Exp   -
|3-6 ->28|                                       6,006 HL    -
|7-9 ->29|
|        |Lv  85 Cait Sith            x4        45,795 Exp   Bear Claw
|        |                                       8,421 HL    -
|        |
|        |Lv 100 Succubus*                      61,136 Exp   Nessie Attack
|        |                                      23,638 HL    Nine Tail Fur
|--------|--------------------------------------------------------------------

Cave of Ordeal 3

You will need to be at about Lv 150-160 here or barring that, have some
extremely powerful weapons to take care of these guys. Mages are absolutely
awesome here. The enemies can only move 2 spaces, and the farthest away
they'll be able to hit you is 3 spaces directly in front of them. For a total
attacking and move range of 5. Mages can hit stuff up to 9 spaces away, so if
you've been using them in your game, they'll be able to take these guys down
and they won't move an inch as long as you stay outside their 5 panel
attacking range.


|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv 150 Nataku               x8       212,420 Exp   -
|4-7 ->32|                                      16,279 HL    -
|8-9 ->33|
|        |Lv 160 Talos                         240,532 Exp   -
|        |                                      21,124 HL    -
|        |
|        |Lv 150 Exp +50%       Rd+Rd           23,094 Exp   -
|        |                                      11,628 HL    -
|--------|--------------------------------------------------------------------

Cave of Ordeal 4

If you sit around and level up a bit on the previous map to around Level 200
you should be able to get through this without much trouble. The enemies here
are rather weak, despite being at rather high levels. The Dullahans and and the
Death Boar suffer from low move and attack range, and they likely won't move if
you use Mages against them from a maximum range of 9 panels. Use your Tank
characters to deal with the Alps, and when they're gone, bring out your mages.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->34|Lv 210 Alp                  x6        83,272 Exp   -
|1-4 ->35|                                      63,218 HL    -
|5-8 ->36|
|9   ->37|Lv 250 Dullahan             x2        91,552 Exp   -
|        |                                      82,882 HL    -
|        |
|        |Lv 300 Death Boar*                   109,674 Exp   Geo Saber
|        |                                     301,969 HL    Evil Armor
|        |                                                   Gritty Vest
|        |                                                   Hero Belt
|--------|--------------------------------------------------------------------

Cave of Ordeal 5

You will need to be exceedingly well prepared for this map, I mean it. The
Nightmares and Nebiroses surround you like the Pucks did way back at the end
of Episode 6, with a Tiamat ready and waiting to crush you. The Zombie King way
over on that small island of his can only be reached by using Thieves to throw
your characters across, and the bad news is, you can only do it once, as one
Thief will trapped on a tiny stepping stone, unable to move, unable to attack
or even be attacked. So only attempt this map if you're in the region of about
Level 1500-2000. The Zombie King has a Nirvana, an armor which can't be bought,
which you can steal, that's of course if you're at a high enough level to grab
it from him in one shot.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->38|Lv 350 Nightmare            x6       117,286 Exp   -
|2-5 ->39|                                     173,958 HL    -
|6-9 ->40|
|        |Lv 400 Nebiros              x4       170,608 Exp   -
|        |                                     243,009 HL    -
|        |
|        |Lv 700 Tiamat*                       608,053 Exp   Dragon Heart
|        |                                   1,406,492 HL    Infernal Armor
|        |
|        |Lv1000 Zombie King*  Unique          685,935 Exp   Amon Force
|        |                                   2,261,263 HL    Nirvana
|        |                                                   Chakra Belt
|        |                                                   Muscle Star
|--------|--------------------------------------------------------------------
Note: When you first beat this map you will receive a God's Hand, the Rank 39
      Fist weapon. The Zombie King will be removed once the map is completed.

1.17
|=============================================================================
|Human World
|=============================================================================

Central City

Lots of enemies here, and they're bunched up on paths. So Winged Slayer,
Wind Cutter among others will cut through this swath of troops. You'll need
to be at around 75-80 though, as that Space Marine has a lot of HP and packs
quite a punch for just a normal enemy.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv  70 Space Police        x12        24,896 Exp   T-199X
|3-6 ->28|                                       7,358 HL    Platinum Tux
|7-9 ->29|
|        |Lv  75 Bandit               x4        12,922 Exp   Gilgamesh
|        |                                      13,213 HL    Hero Cape
|        |
|        |Lv  80 Prowler                        18,042 Exp   Gilgamesh
|        |                                      15,653 HL    Hero Cape
|        |
|        |Lv  90 Space Pirate*                  48,387 Exp   Odyssey
|        |                                      32,085 HL    Dragon Jacket
|        |                                                   Hero Cape
|        |
|        |Lv  95 Space Marine*                  93,894 Exp   Odyssey
|        |                                      21,388 HL    Orichalch Shield
|        |                                                   Crosshair Scope
|--------|--------------------------------------------------------------------

Neo Eden

Much like the previous map, only the enemies are quite highly levelled here,
and have access to nearly all weapon skills at a considerably high level.
Needless to say, if you're at Level 100 they'll be dishing out damage just
as much as you are. But since they're bunched up when you start, use Mages
and Winged Slayers like no tomorrow to clear the field a bit. Approach the
group of Cyborgs from as far away as you can, their attacks really HURT if you
let them get close.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv  80 Recruit              x8        25,773 Exp   RQ99 Omega
|4-7 ->32|                                       6,806 HL    Platinum Tux
|8-9 ->33|
|        |Lv  90 Officer              x2        39,425 Exp   RQ99 Omega
|        |                                       9,411 HL    Platinum Tux
|        |
|        |Lv 100 Cyborg               x3        44,462 Exp   Golden Axe
|        |                                      12,607 HL    Dragon Jacket
|        |
|        |Lv 110 Psi-Soldier          x2        47,458 Exp   Fujiyama
|        |                                      16,452 HL    Dragon Jacket
|        |                                                   Foresight
|--------|--------------------------------------------------------------------

EDF Headquarters

WARNING: This is the last Map of the Human World, if you complete this map it
         will finish the game and give you the Human World ending.

A rather surprising and hysterical Enemy Class shows up here, and not in any
way you'd think. Anyways, this battle is QUITE tough. It looks easy
compared to what you've faced on the way here, but these enemies can really
really hurt you, even at Level 200. The General especially, who has a whopping
40000 HP. His "sidekicks" also have about 30000 HP each. You will need to
dish out about 15000 damage every turn or more on these guys, otherwise
they'll eventually overwhelm you and start killing your troops with ease.
To be safe I'd recommend you be at about Level 250-300 or higher, and have
some really powerful weapons equipped.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->34|Lv 130 Space Police         x6        56,902 Exp   Olympus
|1-4 ->35|                                      24,578 HL    Platinum Tux
|5-8 ->36|
|9   ->37|Lv 180 Defender?*     Boss  x2       412,674 Exp   Hero Cape
|        |                                     249,795 HL    -
|        |
|        |Lv 220 General*       Boss           503,086 Exp   Astro Suit
|        |                                     371,295 HL    -
|--------|--------------------------------------------------------------------
Note: This map cannot be re-entered.

1.18
|=============================================================================
|Alternate Netherworld
|=============================================================================

Alternate World

A fairly easy map. You start on a small island in the center, with 5 other
"islands" with 2-4 enemies on them. If you stay on your own island and just
blast these monsters with Magic, they WILL NOT MOVE to attack you.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv 110 Specter             x11        43,808 Exp   -
|3-6 ->28|                                      15,187 HL    -
|7-9 ->29|
|        |Lv 130 Koropokkoru          x5        52,838 Exp   -
|        |                                      22,822 HL    -
|--------|--------------------------------------------------------------------

Hall of Sin

This map *looks* hard, but it's actually pretty easy. With the way the map is
laid out you can take on each enemy one by one. This makes things far easier
as all 10 characters ganging up on one of them could kill it in about a turn
or two if you're around level 80-100. One time I had Laharl solo this map at
Level 140, and Bravehearting him.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv 170 Djinn                x6        72,864 Exp   -
|4-7 ->32|                                      41,658 HL    -
|8-9 ->33|
|        |Lv 200 Death                x3        91,552 Exp   -
|        |                                      73,810 HL    -
|--------|--------------------------------------------------------------------

Hall of Penance

Amazingly, the easiest way to do this battle legitimately is to simply solo it
with Laharl. You may need to bring a Cleric to heal him every now and agin, or
even better have Laharl leech Omega Heal from a Cleric under him, and he can
do this map all by himself at around Level 175-200. The key here is to get
Laharl over to the far corner where that "peg" is and have him lure the
enemies over there. They'll line up perfectly for his Meteor Impact attack.
Even better, only two or three enemies can attack him at once. It gets better
as you lure in 2 Demonic Suits together, as the one in the rear will always
use Gigantic Slash, which will also injure the enemies for you as well.
How nice :) That just leaves a sort of a boss fight against the Tao Tieh,
who's much stronger than all the other enemies here, but if you now gang up
on him with all 10 of your characters he'll go down easily.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0   ->34|Lv 300 Scarecrow           x12        82,255 Exp   -
|1-4 ->35|                                     183,012 HL    -
|5-8 ->36|
|9   ->37|Lv 350 Demonic Suit         x4       181,258 Exp   -
|        |                                     186,384 HL    -
|        |
|        |Lv 400 Tao Tieh                      207,166 Exp   -
|        |                                     243,009 HL    -
|--------|--------------------------------------------------------------------

Malefic Seal

It's getting harder to write strategies now, because basically I'm just
soloing these maps with Laharl. It's just quicker and easier. Anyways to get
past this map I had a Level 835 Laharl, brought 5 Mages to Braveheart his
strength up, while keeping those mages outside the Dragons moving and attack
range, and just let Laharl use Nightsever or Dimension Slash. When his
Strength went back down, I'd lure the Dragons away from the base, and then
brought my Mages out to braveheart Laharl again. If Laharl's HP ever got low I
had taught him Omega Heal to heal himself. It's a pretty hard map if you
weren't expecting the jump in levels here, but it's nothing a little levelling
can't solve.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->42|Lv 750 Ahzi Dahaka*         x2       617,229 Exp   Orichalch Claw
|3-6 ->43|                                   1,528,891 HL    Bahamut's Scale
|7-9 ->44|
|        |Lv 900 Tiamat*                       781,917 Exp   El Dorado
|        |                                   2,321,342 HL    Shield of Aegis
|--------|--------------------------------------------------------------------

Warrior Maiden

There's an amazingly cheap strategy you can use to win this battle in such
an absurdly easy fashion. There several small "islands" surrouding the battle
field, if you throw them onto those "islands" they will not move nor even
attack you. The Boss strangely won't use Omega Heal, if you do this. The only
limitation to this battle is if you can't damage the Overlord enough. I did
this map with a Level 850 Laharl, with the Mages Bravehearting him. He could
do at most 15000 damage a hit from Wind Cutter against this boss. So it can
be done at lower levels. You'll just need to watch you don't run out of SP.
BTW when you do beat this map you'll get a "Super Bonus" HL. This is worth
by my estimation to be about 40 million HL. Yikes, as if you'd need that much
at this stage in the game. From this point on, you'll be seeing that "Super
Bonus" HL a lot. I believe it's any HL total that's over 10 million.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->47|Lv1500 Carmilla*                     823,282 Exp   El Dorado
|4-7 ->48|                                   5,418,014 HL    Evil Armor
|8-9 ->49|
|        |Lv1500 Tail Ring*                  1,166,311 Exp   El Dorado
|        |                                   4,402,136 HL    Evil Armor
|        |
|        |Lv2000 Overlord*      Boss         1,829,691 Exp   Lucifer Force
|        |                                  30,075,045 HL    Infernal Armor
|        |                                                   Arcadia
|        |
|        |Lv1800 Divine Majin*  Stand        2,058,331 Exp   Infernal Axe
|        |                                  12,183,772 HL    Infernal Armor
|        |
|        |Lv1800 Divine Majin*  Stand        2,058,331 Exp   Fenrir
|        |                                  12,183,772 HL    Infernal Armor
|--------|--------------------------------------------------------------------
Note: The 2 Divine Majins will replace the boss of this stage.


1.19
|=============================================================================
|Beauty Castle
|=============================================================================

Foreboding Seal

You've finished the Alternate Netherworld, and got the hidden character right?
Then this should be a snap for her. She can do this stage by herself without
having to heal herself.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->43|Lv1200 Chimera              x2       585,388 Exp   Belial Force
|4-7 ->44|                                   2,024,408 HL    Shield of Aegis
|8-9 ->45|
|        |Lv1500 Flamberg*                   1,920,979 Exp   Amon Force
|        |                                   9,481,525 HL    Infernal Cape
|--------|--------------------------------------------------------------------

Beauty of Evil

This battle seems downright impossible considering the last battle was
ridiculously easy. But thanks to a brilliant bit of strategic preparation that
was devised by Magus` over at SG, it made this battle easy. What it involves
is going back to the previous level and combining a Chimera with the Flamberg
to produce a Lv 2700 Flamberg. That hidden character should easily be able
to weaken it enough and retreat back in to the base so that it can be
captured! With a Lv 2700 Flamberg under your control you can go one step
further and combine both Chimeras into the Flamberg to produce a monster Lv
3900 Flamberg which can be captured. If you keep this up, by utilizing the
Stronger Enemies bill you'll have a Lv 9999 Flamberg in about two hours!
Have fun with them :). This map can be done with a single Lv 2700 Flamberg
with the character you got in the Alternate Netherworld constantly healing
him. But the higher level the Flamberg is, the safer you are.

|Bonuses | Target Listing                | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->48|Lv1800 Prophet*             x2     1,152,669 Exp   Kerykeion
|2-5 ->49|                                   6,822,912 HL    Shield of Aegis
|6-9 ->50|
|        |Lv2500 Witch*         Boss         2,287,248 Exp   Nyanko Soul
|        |                                  46,968,795 HL    Gau's Guts
|        |                                                   Crowdia's Beuty
|        |                                                   Myao's Cat Ears
|        |
|        |Lv2200 Divine Majin*  Stand        2,515,891 Exp   Infernal Bow
|        |                                  18,191,272 HL    Infernal Armor
|        |                                                   Infernal Shield
|        |
|        |Lv2200 Divine Majin*  Stand        2,515,891 Exp   Amano-Hahakiri
|        |                                  18,191,272 HL    Infernal Armor
|        |                                                   Infernal Shield
|        |
|        |Lv2200 Divine Majin*  Stand        2,515,891 Exp   Infernal Spear
|        |                                  18,191,272 HL    Infernal Armor
|        |                                                   Infernal Shield
|--------|--------------------------------------------------------------------
Note: The Divine Majins will replace the boss of this stage.

1.20
|=============================================================================
|Baal Castle
|=============================================================================
This area appears once you've completed Prinny Land, Cave of Ordeal, Alternate
Netherworld, and Beauty Castle.

Patriarch's Seal

Much like the first stage of Beauty Castle, the new character you get from
there can mop the floor with these guys all by herself.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->44|Lv1500 Efreet               x3       914,754 Exp   Belial Force
|2-5 ->45|                                   4,515,012 HL    Infernal Armor
|6-9 ->46|
|        |Lv2000 Surt*                       2,744,532 Exp   Lucifer Force
|        |                                  18,045,027 HL    Infernal Armor
|        |                                                   Infernal Shield
|--------|--------------------------------------------------------------------

Lord of Terror
"You gotta be kidding! Level 4000?!"

If you use the strategy discussed earlier before heading to get past Beauty of
Evil, I reccommend you keep it up, and then capture a Lv 9999 Surt by passing
the Stronger Enemies proposal a few times and then combing the monsters in the
previous stage. With the Lv 9999 Surt, and by keeping some of the Lv 9000 and
8000+ Flambergs, you can Plunder Baal's equipment, and then equip it to the
Surt in the first turn or so, as you can see here. :)

http://mywebpage.netscape.com/Ankhorial/bwahahaha.jpg
The odds are now HEAVILY in your favour of beating him.

Bring out Mages to Braveheart the Surt, and it'll do around 200,000 damage
to him alone. Now with an Army of high level Flambergs and a Surt, and Mages
to Braveheart all of them, you can do some serious damage to Baal. After the
first round of Bravehearts, retreat all your Mages into the base and now bring
one and only one out each round to keep all those Great Wyrms strength up.
Baal will always go after the weakest character that's out, your mage. As long
as you keep Baal away from the Great Wyrms by using the Mage to Braveheart
them, you can't lose. It'll probably take anywhere from 5-10 turns to kill
Baal depending on how many Level 8000-9000 Great Wyrms you have out to support
the Lv 9999 Surt.

|Bonuses | Enemy Targets                 | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-9 ->51|Lv4000 Tyrant*           Boss      9,149,814 Exp   Nemesis
|        |                                 120,150,045 HL    Super Robo Suit
|        |
|        |Lv6000 Uber Prinny*      Stand    14,475,414 Exp   Nemesis Mk-II
|        |                                 270,225,045 HL    Prinny Costume
|--------|--------------------------------------------------------------------
Note: Uber Prinny Baal replaces Tyrant Baal after the map is cleared for the
      first time. If you want to defeat the Uber Prinny, use the exact same
      strategy you used to beat Tyrant Baal. Steal Uber Prinny Baal's stuff
      and equip it to the Lv 9999 Surt. Now bring out your mages to Braveheart
      the Surt and it's ATK should be over 1 million and have 600k DEF and RES
      http://mywebpage.netscape.com/Ankhorial/ubersurt.jpg
      
      You can bring out the same high level Flamberg's to help out and equip
      one of them with the Nemesis, and the Nyanko Soul to help in damage
      dealing. If you combo all their attacks together, you'll do in excess of
      1 million damage to Prinny Baal each turn. Hell the Surt itself could
      take on Prinny Baal as it'll do close to a million damage.
      http://mywebpage.netscape.com/Ankhorial/810k.jpg

      Since Prinny Baal has about 5 million HP, he'll go down after about 5
      turns.
==============================================================================

========================
2.00 Item Guide
========================

Brief Notes: 1) Ranks; The first number is the Customer Rank necessary to buy
                the item. The second number is the Item Rank itself. A dash
                indicates the item cannot be bought.

             2) Uncommon Abbreviations: PSN  = Poison
                                        SLP  = Sleep
                                        PRZ  = Paralyze
                                        FGT  = Forget
                                        ALL  = All other stats
                                        HPR  = HP Recovery
                                        SPR  = SP Recovery
                                        RNG  = Range

2.01 - Item Lists
-----------------

Weapon - Fists

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Wrist Band      : ATK:   3 HIT:   1                              30 HL
 0 /  2 Rock Fist       : ATK:   6 HIT:   4                              80 HL
 0 /  3 Double Slap     : ATK:   9 HIT:   6                             200 HL
 1 /  4 Leather Glove   : ATK:  15 HIT:  10                             500 HL
 1 /  5 Iron Claw       : ATK:  19 HIT:  13                            1100 HL
 1 /  6 Power Gauntlet  : ATK:  27 HIT:  13 SP :  15                   1800 HL
 2 /  7 Hyper Knuckle   : ATK:  33 HIT:  21 SPD:  10                   3000 HL
 2 /  8 Lethal Knuckle  : ATK:  40 HIT:  26                            5000 HL
 2 /  9 Fake Fist       : ATK:  48 HIT:  32                            8000 HL
 3 / 10 Cross Counter   : ATK:  60 HIT:  40                           12500 HL
 3 / 11 Swift Knuckle   : ATK:  72 HIT:  48                           18000 HL
 3 / 12 Magic Cuff      : ATK:  82 HIT:  48 SP :  40                  24000 HL
 4 / 13 Poison Knuckle  : ATK:  93 HIT:  62 PSN:  3                   32000 HL
 4 / 14 Megaton Punch   : ATK: 105 HIT:  70                           45000 HL
 4 / 15 Fist of Fury    : ATK: 116 HIT:  77                           60000 HL
 5 / 16 Mach Punch      : ATK: 126 HIT:  80 SPD:  80                  60000 HL
 5 / 17 Spiked Glove    : ATK: 138 HIT:  92                           80000 HL
 5 / 18 Bagh Nakh       : ATK: 150 HIT: 100                           90000 HL
 6 / 19 Mystic Hand     : ATK: 165 HIT: 110 SP :  70                 100000 HL
 6 / 20 Metal Fist      : ATK: 180 HIT: 120                          120000 HL
 6 / 21 Silver Arm      : ATK: 195 HIT: 130                          150000 HL
 7 / 22 Demonic Fist    : ATK: 210 HIT: 140 HP :  90                 200000 HL
 7 / 23 Karate Chop     : ATK: 225 HIT: 150                          270000 HL
 7 / 24 Mistral Fist    : ATK: 240 HIT: 160                          350000 HL
 8 / 25 Jupiter's Fist  : ATK: 262 HIT: 175                          350000 HL
 8 / 26 Straight Punch  : ATK: 285 HIT: 190                          450000 HL
 8 / 27 Mirage          : ATK: 308 HIT: 160 SPD: 160                 600000 HL
 9 / 28 Kwanca          : ATK: 330 HIT: 220                          800000 HL
 9 / 29 Bahamut's Fist  : ATK: 352 HIT: 235                         1100000 HL
 9 / 30 Golden Arm      : ATK: 375 HIT: 250                         1500000 HL
10 / 31 Crisis          : ATK: 405 HIT: 270                         1500000 HL
10 / 32 Diabolic Fist   : ATK: 435 HIT: 290                         2000000 HL
10 / 33 Platinum Arm    : ATK: 465 HIT: 310                         3000000 HL
11 / 34 Galactica       : ATK: 495 HIT: 330                         4000000 HL
11 / 35 Terra Smasher   : ATK: 525 HIT: 350                         5000000 HL
11 / 36 Punisher        : ATK: 562 HIT: 375                         6000000 HL
12 / 37 Zodiac          : ATK: 650 HIT: 400                         7000000 HL
12 / 38 Infernal Fist   : ATK: 750 HIT: 450 HP, DEF, RES: 200       8000000 HL
 - / 39 God's Hand      : ATK:1000 HIT: 500                        50000000 HL
 - / 40 Ultimus         : ATK:2000 HIT:1000 SPD:1000 MV: 1 JM:10  800000000 HL

Weapon - Swords

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Common Sword    : ATK:   4                                       30 HL
 0 /  2 Short Sword     : ATK:   8                                       80 HL
 0 /  3 Swordbreaker    : ATK:  13                                      200 HL
 1 /  4 Bronze Sword    : ATK:  19                                      500 HL
 1 /  5 Long Sword      : ATK:  27                                     1100 HL
 1 /  6 Ninja Sword     : ATK:  34 SPD:  10 HIT:  10                   1800 HL
 2 /  7 Sharp Edge      : ATK:  43 HIT:  20                            3000 HL
 2 /  8 Bastard Sword   : ATK:  53                                     5000 HL
 2 /  9 Broad Sword     : ATK:  65                                     8000 HL
 3 / 10 Magic Sword     : ATK:  80 SP :  15                           12500 HL
 3 / 11 2-Pronged Blade : ATK:  95                                    18000 HL
 3 / 12 Great Sword     : ATK: 110                                    24000 HL
 4 / 13 Taser Sword     : ATK: 125 PRZ:  3                            32000 HL
 4 / 14 Mortuus Blade   : ATK: 120                                    45000 HL
 4 / 15 Psychic Sword   : ATK: 155 INT:  25 SP :  25                  60000 HL
 5 / 16 Stabbing Knife  : ATK: 170                                    60000 HL
 5 / 17 Evil Thwarter   : ATK: 185 PSN:  4                            80000 HL
 5 / 18 Hibernal Sword  : ATK: 200 SLP:  4                            90000 HL
 6 / 19 Muramasa        : ATK: 220                                   100000 HL
 6 / 20 Light Saber     : ATK: 240                                   120000 HL
 6 / 21 Vajra           : ATK: 260                                   150000 HL
 7 / 22 Mistral Sword   : ATK: 280                                   200000 HL
 7 / 23 Jupiter's Sword : ATK: 300                                   270000 HL
 7 / 24 Bloodlust       : ATK: 320                                   350000 HL
 8 / 25 Masamune        : ATK: 350                                   350000 HL
 8 / 26 Bahamut's Fang  : ATK: 380                                   450000 HL
 8 / 27 Adamant Sword   : ATK: 410 HP : 150                          600000 HL
 9 / 28 Demon Killer    : ATK: 440                                   800000 HL
 9 / 29 Wyrmslayer      : ATK: 470                                  1100000 HL
 9 / 30 Laevateinn      : ATK: 500 HIT:  70 SPD:  70                1500000 HL
10 / 31 Diabolic Sword  : ATK: 540 DEF: 100                         1500000 HL
10 / 32 Crusade         : ATK: 580 SP :  80 RES:  80                2000000 HL
10 / 33 Kusanagi        : ATK: 620                                  3000000 HL
11 / 34 Excalibur       : ATK: 660 ALL: 100                         4000000 HL
11 / 35 Shichishi-Tou   : ATK: 700 SP : 150                         5000000 HL
11 / 36 Infernal Sword  : ATK: 750 HP : 200 DEF: 200 RES: 200       6000000 HL
12 / 37 Arondight       : ATK: 900 ALL: 200                         7000000 HL
12 / 38 Amano-Hahakiri  : ATK:1200 SP : 400 INT: 400                8000000 HL
 - / 39 Cosmic Blade    : ATK:2000 ALL: 300                        50000000 HL
 - / 40 Yoshitsuna      : ATK:4000 ALL:1000 MV : 2 JM :20 RNG:5  2000000000 HL

Weapon - Spears

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Common Spear    : ATK:   3                                       30 HL
 0 /  2 Iron Lance      : ATK:   6                                       80 HL
 0 /  3 Knight's Lance  : ATK:   9                                      200 HL
 1 /  4 Bogus Spear     : ATK:  14                                      500 HL
 1 /  5 Long Spear      : ATK:  19                                     1100 HL
 1 /  6 Koshimoto Spear : ATK:  27                                     1800 HL
 2 /  7 Bushido Lance   : ATK:  33                                     3000 HL
 2 /  8 Trident         : ATK:  40                                     5000 HL
 2 /  9 Paralyzing Spear: ATK:  48 PRZ:  2                             8000 HL
 3 / 10 Falcon Lance    : ATK:  60 SPD:  20                           12500 HL
 3 / 11 Forgetful Spear : ATK:  72 FGT:  3                            18000 HL
 3 / 12 Black Spear     : ATK:  82                                    24000 HL
 4 / 13 Silver Lance    : ATK:  93                                    32000 HL
 4 / 14 Kung Fu Spear   : ATK: 105 HIT:  40                           45000 HL
 4 / 15 Venomous Spear  : ATK: 116 PSN:  4                            60000 HL
 5 / 16 Moonlight       : ATK: 128 DEF:  20 SLP:  4                   60000 HL
 5 / 17 Skewer          : ATK: 138                                    80000 HL
 5 / 18 Mistral Spear   : ATK: 150                                    90000 HL
 6 / 19 Jupiter's Spear : ATK: 165                                   100000 HL
 6 / 20 Special Lance   : ATK: 180                                   120000 HL
 6 / 21 Vile Brilliance : ATK: 195                                   150000 HL
 7 / 22 Golden Lance    : ATK: 210                                   200000 HL
 7 / 23 Bone Lance      : ATK: 225                                   270000 HL
 7 / 24 Zephyr          : ATK: 240 SPD:  50 HIT:  50                 350000 HL
 8 / 25 Bahamut's Horn  : ATK: 262                                   350000 HL
 8 / 26 Benkei          : ATK: 285                                   450000 HL
 8 / 27 Demonic Spear   : ATK: 308                                   600000 HL
 9 / 28 Pallas Athene   : ATK: 330 HP :  60 SP :  60                 800000 HL
 9 / 29 Kiyomasa        : ATK: 352                                  1100000 HL
 9 / 30 Hero's Spear    : ATK: 375 DEF:  40                         1500000 HL
10 / 31 Platinum Lance  : ATK: 405                                  1500000 HL
10 / 32 Li Shuwen       : ATK: 435 HP :  70 DEF:  70                2000000 HL
10 / 33 Diabolic Spear  : ATK: 465 SP :  80 INT:  80                3000000 HL
11 / 34 Walkeure        : ATK: 495 SPD: 100                         4000000 HL
11 / 35 Gungnir         : ATK: 525 HP : 100                         5000000 HL
11 / 36 Gae Bolga       : ATK: 600 SP : 100 INT: 100                6000000 HL
12 / 37 Chaladholg      : ATK: 700 DEF: 150 SPD: 150                8000000 HL
12 / 38 Infernal Spear  : ATK: 800 HP : 200 DEF: 200 RES: 200      10000000 HL
 - / 39 Longinus        : ATK:1000 HIT: 200 SP : 200 INT: 200      15000000 HL
 - / 40 Glorious        : ATK:1500 ALL: 400                       800000000 HL

Weapon - Bows

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Common Bow      : ATK:   2 HIT:   1                              30 HL
 0 /  2 Hunter's Bow    : ATK:   5 HIT:   2                              80 HL
 0 /  3 Long Bow        : ATK:   8 HIT:   4                             200 HL
 1 /  4 Big Arrow       : ATK:  12 HIT:   6                             500 HL
 1 /  5 Blessed Bow     : ATK:  17 HIT:   8 RES:  10                   1100 HL
 1 /  6 Pixie Bow       : ATK:  22 HIT:  11 SLP:  2                    1800 HL
 2 /  7 Enchanted Arrow : ATK:  28 HIT:  14 SP :  10                   3000 HL
 2 /  8 Warrior's Bow   : ATK:  35 HIT:  17 HP :  20                   5000 HL
 2 /  9 Sprite Bow      : ATK:  43 HIT:  21 INT:  10                   8000 HL
 3 / 10 Venomous Bow    : ATK:  53 HIT:  26 PSN:  3                   12500 HL
 3 / 11 Elven Bow       : ATK:  63 HIT:  31 SPD:  10                  18000 HL
 3 / 12 Spirit Bow      : ATK:  73 HIT:  36                           24000 HL
 4 / 13 Master Bow      : ATK:  83 HIT:  41                           32000 HL
 4 / 14 Bow of Havoc    : ATK:  93 HIT:  46                           45000 HL
 4 / 15 Bow of Justice  : ATK: 103 HIT:  52                           60000 HL
 5 / 16 Silver Bow      : ATK: 113 HIT:  56                           60000 HL
 5 / 17 Flex Bow        : ATK: 123 HIT:  61                           80000 HL
 5 / 18 Plasma Arrow    : ATK: 133 HIT:  66 PRZ:  4                   90000 HL
 6 / 19 Hero's Bow      : ATK: 146 HIT:  73                          100000 HL
 6 / 20 Shining Arrow   : ATK: 160 HIT:  80                          120000 HL
 6 / 21 Mistral Bow     : ATK: 173 HIT:  85                          150000 HL
 7 / 22 Jupiter's Bow   : ATK: 186 HIT:  94                          200000 HL
 7 / 23 Golden Bow      : ATK: 200 HIT: 100                          270000 HL
 7 / 24 Judgment Arrow  : ATK: 213 HIT: 106                          350000 HL
 8 / 25 Remote Bow      : ATK: 233 HIT: 116                          350000 HL
 8 / 26 Platinum Bow    : ATK: 253 HIT: 126                          450000 HL
 8 / 27 Kuki            : ATK: 273 HIT: 136                          600000 HL
 9 / 28 Bow of Virtue   : ATK: 293 HIT: 146                          800000 HL
 9 / 29 Arcane Bow      : ATK: 313 HIT: 156                         1100000 HL
 9 / 30 Yoichi's Bow    : ATK: 333 HIT: 166                         1500000 HL
10 / 31 Bahamut's Aim   : ATK: 360 HIT: 180                         1500000 HL
10 / 32 Percival        : ATK: 385 HIT: 190                         2000000 HL
10 / 33 Prometheus      : ATK: 410 HIT: 200                         3000000 HL
11 / 34 Starchaser      : ATK: 440 HIT: 220                         4000000 HL
11 / 35 Diabolic Bow    : ATK: 500 HIT: 250 DEF: 100                5000000 HL
11 / 36 Ull's Bow       : ATK: 550 HIT: 300 SP : 100 INT: 100       7000000 HL
12 / 37 Fleche Enflammee: ATK: 700 HIT: 500 HP : 100 SPD: 100       8000000 HL
12 / 38 Infernal Bow    : ATK: 750 HIT: 600 HP, DEF, RES: 200      10000000 HL
 - / 39 Artemis         : ATK: 900 HIT: 700 INT: 250 SP : 250      15000000 HL
 - / 40 Galaxy          : ATK:1500 HIT:1200 ALL: 300              800000000 HL

Weapon - Guns

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 RQ22 Common     : HIT:   3                                       30 HL
 0 /  2 Model 24        : HIT:   6                                       80 HL
 0 /  3 RQ38 Custom     : HIT:   9                                      200 HL
 1 /  4 Dolphin EX      : HIT:  15                                      500 HL
 1 /  5 RQ-P38          : HIT:  19                                     1100 HL
 1 /  6 Nether 35       : HIT:  27                                     1800 HL
 2 /  7 KLZ900          : HIT:  33                                     3000 HL
 2 /  8 RQ44 Magnum     : HIT:  40                                     5000 HL
 2 /  9 Model 48        : HIT:  48                                     8000 HL
 3 / 10 Dune Eagle      : HIT:  60                                    12500 HL
 3 / 11 Nether 58       : HIT:  72                                    18500 HL
 3 / 12 ZK Auto 13      : HIT:  82                                    24000 HL
 4 / 13 Ion 8k Ninja    : HIT:  93                                    32000 HL
 4 / 14 Model 56        : HIT: 105                                    45000 HL
 4 / 15 RQ57 Dragon     : HIT: 116                                    60000 HL
 5 / 16 LDT52-R         : HIT: 128                                    60000 HL
 5 / 17 Nether 72       : HIT: 138                                    80000 HL
 5 / 18 P50-XX          : HIT: 150                                    90000 HL
 6 / 19 Ion 9k Samurai  : HIT: 165                                   100000 HL
 6 / 20 RQ66 Saint      : HIT: 180                                   120000 HL
 6 / 21 GH40WZ          : HIT: 195                                   150000 HL
 7 / 22 H30k            : HIT: 210                                   200000 HL
 7 / 23 PS-714          : HIT: 225 SLP: 5                            270000 HL
 7 / 24 RQ77 Godslayer  : HIT: 250                                   350000 HL
 8 / 25 Nether 108      : HIT: 265                                   350000 HL
 8 / 26 T-199X          : HIT: 285                                   450000 HL
 8 / 27 Karlten         : HIT: 308                                   600000 HL
 9 / 28 RQ99 Omega      : HIT: 330                                   800000 HL
 9 / 29 Gilgamesh       : HIT: 354                                  1100000 HL
 9 / 30 Olympus         : HIT: 375                                  1500000 HL
10 / 31 Odyssey         : HIT: 405                                  1500000 HL
10 / 32 Phillipan       : HIT: 450                                  2000000 HL
10 / 33 Fujiyama        : HIT: 500                                  3000000 HL
11 / 34 Beowulf         : HIT: 600                                  5000000 HL
11 / 35 Tiamat          : HIT: 650 INT: 100                         6000000 HL
11 / 36 Brunhild        : HIT: 700 RES: 100                         7000000 HL
12 / 37 Siegfried       : HIT: 750 DEF: 100                         8000000 HL
12 / 38 Fenrir          : HIT: 800 SP : 100                         9000000 HL
 - / 39 Infernal Gun    : HIT:1000 HP : 200 DEF: 200 RES: 200      20000000 HL
 - / 40 Etoile          : HIT:2000 ALL: 300                       800000000 HL

Weapon - Axes

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Common Axe      : ATK:   5 HIT:  -1                              30 HL
 0 /  2 Villager's Axe  : ATK:  10 HIT:  -2                              80 HL
 0 /  3 Battle Axe      : ATK:  16 HIT:  -3                             200 HL
 1 /  4 Bronze Axe      : ATK:  23 HIT:  -5                             500 HL
 1 /  5 Iron Axe        : ATK:  32 HIT:  -7                            1100 HL
 1 /  6 Tomahawk        : ATK:  42 HIT:  -9                            1800 HL
 2 /  7 Warrior's Axe   : ATK:  53 HIT: -11                            3000 HL
 2 /  8 Mighty Axe      : ATK:  66 HIT: -14                            5000 HL
 2 /  9 Steel Axe       : ATK:  81 HIT: -17                            8000 HL
 3 / 10 Stamina Axe     : ATK: 100 HIT: -22 HP :  20                  12500 HL
 3 / 11 Axe of Sorcery  : ATK: 118 HIT: -25 SP :  20                  18000 HL
 3 / 12 Pixie Axe       : ATK: 137 HIT: -28 SLP:  3                   24000 HL
 4 / 13 Falcon Axe      : ATK: 156 HIT: -32 SPD:  20                  32000 HL
 4 / 14 Enchanted Axe   : ATK: 175 HIT: -35 SP :  20 INT:  20         45000 HL
 4 / 15 Silver Axe      : ATK: 193 HIT: -40                           60000 HL
 5 / 16 Dwarven Axe     : ATK: 212 HIT: -45 RES:  20                  60000 HL
 5 / 17 Bloody Axe      : ATK: 231 HIT: -50                           80000 HL
 5 / 18 Adamant Axe     : ATK: 250 HIT: -53                           90000 HL
 6 / 19 Demon's Axe     : ATK: 275 HIT: -55                          100000 HL
 6 / 20 Dream Axe       : ATK: 300 HIT: -60 INT:  30 SLP:  5         120000 HL
 6 / 21 Headhunter      : ATK: 325 HIT: -65                          150000 HL
 7 / 22 Hero's Axe      : ATK: 350 HIT: -70                          200000 HL
 7 / 23 Mistral Axe     : ATK: 375 HIT: -75                          270000 HL
 7 / 24 Jupiter's Axe   : ATK: 400 HIT: -80                          350000 HL
 8 / 25 Golden Axe      : ATK: 437 HIT: -87                          350000 HL
 8 / 26 Vigaro's Axe    : ATK: 475 HIT: -95                          450000 HL
 8 / 27 Axe of Death    : ATK: 512 HIT:-102 PSN:  6                  600000 HL
 9 / 28 Rune Axe        : ATK: 550 HIT:-110 SP :  40 INT:  40        800000 HL
 9 / 29 Terra Firma     : ATK: 587 HIT:-118                         1100000 HL
 9 / 30 Hellish Axe     : ATK: 625 HIT:-125                         1500000 HL
10 / 31 Bahamut's Talon : ATK: 675 HIT:-135                         1500000 HL
10 / 32 Platinum Axe    : ATK: 725 HIT:-145                         2000000 HL
10 / 33 Axe of Slaughter: ATK: 900 HIT:-180 SP : -50 INT: -50       3000000 HL
11 / 34 Mercurius       : ATK: 825 HIT:-165                         4000000 HL
11 / 35 Diabolic Axe    : ATK: 875 HIT:-175                         5000000 HL
11 / 36 Empyrean Axe    : ATK: 937 HIT:-187                         6000000 HL
12 / 37 Balmung         : ATK:1000 HIT:-200                         7000000 HL
12 / 38 Infernal Axe    : ATK:1200 HIT:-240 HP, DEF, RES: 200       8000000 HL
 - / 39 Durandal        : ATK:1500 HIT:-300                        10000000 HL
 - / 40 Apocalypse      : ATK:2500 ALL: 500, except HIT           800000000 HL

Weapon - Staves

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Wooden Staff    : INT:   4                                       30 HL
 0 /  2 Light Staff     : INT:   8                                       80 HL
 0 /  3 Witch's Staff   : INT:  13 SP :   5                             200 HL
 1 /  4 Mage's Staff    : INT:  19 SP :   7                             500 HL
 1 /  5 Smiting Rod     : INT:  26 ATK:  10                            1100 HL
 1 /  6 Quality Staff   : INT:  34                                     1800 HL
 2 /  7 Hibernal Staff  : INT:  43 SLP:  2                             3000 HL
 2 /  8 Stamina Staff   : INT:  53 HP :  20                            5000 HL
 2 /  9 Swordstaff      : INT:  65 ATK:  25                            8000 HL
 3 / 10 Pixie Staff     : INT:  80                                    12500 HL
 3 / 11 Forgetful Staff : INT:  95 FGT:  3                            18000 HL
 3 / 12 Mortuus Staff   : INT: 110                                    24000 HL
 4 / 13 Staff of Sorcery: INT: 125 SP :  30                           32000 HL
 4 / 14 Silver Staff    : INT: 140                                    45000 HL
 4 / 15 Elven Staff     : INT: 155                                    60000 HL
 5 / 16 Blessed Staff   : INT: 170                                    60000 HL
 5 / 17 Sage's Staff    : INT: 185 SP :  30 RES:  30                  80000 HL
 5 / 18 Staff of Hope   : INT: 200                                    90000 HL
 6 / 19 Enchanted Staff : INT: 220 SP :  40                          100000 HL
 6 / 20 Mistral Staff   : INT: 240                                   120000 HL
 6 / 21 Jupiter's Staff : INT: 240                                   150000 HL
 7 / 22 Staff of Virtue : INT: 280                                   200000 HL
 7 / 23 Golden Staff    : INT: 300                                   270000 HL
 7 / 24 Prophet's Staff : INT: 320 SP :  60 RES:  60                 350000 HL
 8 / 25 Rune Staff      : INT: 350 RES: 100                          350000 HL
 8 / 26 Rainbow Rod     : INT: 380                                   450000 HL
 8 / 27 Bahamut's Wit   : INT: 410 DEF:  70 ATK:  70                 600000 HL
 9 / 28 Holy Staff      : INT: 440                                   800000 HL
 9 / 29 Saint's Staff   : INT: 470 ALL:  30                         1100000 HL
 9 / 30 Gambantein      : INT: 500 SP :  90                         1500000 HL
10 / 31 Diabolic Staff  : INT: 540 DEF: 100 ATK: 100                1500000 HL
10 / 32 Tainted Staff   : INT: 580                                  2000000 HL
10 / 33 Polansky's Staff: INT: 620 SP : 120                         3000000 HL
11 / 34 Yggdrasil       : INT: 660 HP : 150                         4000000 HL
11 / 35 Mjollnir        : INT: 700                                  5000000 HL
11 / 36 Dark Matter     : INT: 750 HIT: 150 ATK: 150                6000000 HL
12 / 37 Kerykeion       : INT: 800                                  7000000 HL
12 / 38 Infernal Staff  : INT: 900 HP : 200 DEF: 200 RES: 200       8000000 HL
 - / 39 Galactic Staff  : INT:1100 SP :1100                        15000000 HL
 - / 40 Omniscient Staff: INT:2000 ALL: 500                       800000000 HL

Weapon - Monster

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Paw Glove       : ATK:   5                                       30 HL
 0 /  2 Scratch Claw    : ATK:  10                                       80 HL
 0 /  3 Crab Pincer     : ATK:  16                                      200 HL
 1 /  4 Shocking Grasp  : ATK:  23                                      500 HL
 1 /  5 Poison Needle   : ATK:  19 PSN:  2                             1100 HL
 1 /  6 Bat Parasol     : ATK:  42                                     1800 HL
 2 /  7 Cat's Claw      : ATK:  53                                     3000 HL
 2 /  8 Lizard Tail     : ATK:  66                                     5000 HL
 2 /  9 Porcu-Spine     : ATK:  81                                     8000 HL
 3 / 10 Electric Eel    : ATK: 100                                    12500 HL
 3 / 11 Cobra Fang      : ATK: 120 PSN:  3                            18000 HL
 3 / 12 Spiked Shell    : ATK: 135                                    24000 HL
 4 / 13 Wolf Fang       : ATK: 150                                    32000 HL
 4 / 14 Tentacles       : ATK: 170                                    45000 HL
 4 / 15 Vampire Fang    : ATK: 193                                    60000 HL
 5 / 16 Gorilla Foot    : ATK: 212                                    60000 HL
 5 / 17 Lionheart       : ATK: 231                                    80000 HL
 5 / 18 Bear Claw       : ATK: 250                                    90000 HL
 6 / 19 Tiger Fang      : ATK: 275                                   100000 HL
 6 / 20 Panda Claw      : ATK: 300                                   120000 HL
 6 / 21 Nessie Attack   : ATK: 325                                   150000 HL
 7 / 22 Medusa Eye      : ATK: 350 PRZ:  5                           200000 HL
 7 / 23 Brocken         : ATK: 375 FGT:  5                           270000 HL
 7 / 24 Demon's Hand    : ATK: 400                                   350000 HL
 8 / 25 Fiendish Claw   : ATK: 437                                   350000 HL
 8 / 26 Primal Force    : ATK: 475 INT:  70 SP :  70                 450000 HL
 8 / 27 Goblin's Fury   : ATK: 512                                   600000 HL
 9 / 28 Mystic Eye      : ATK: 550 HIT: 110                          800000 HL
 9 / 29 Geo Saber       : ATK: 587 INT: 120 SP :  60                1100000 HL
 9 / 30 Destroy         : ATK: 625                                  1500000 HL
10 / 31 Lightning Fang  : ATK: 675                                  1500000 HL
10 / 32 Dragon Tooth    : ATK: 725                                  2000000 HL
10 / 33 Enigma          : ATK: 775                                  3000000 HL
11 / 34 Orichalch Claw  : ATK: 825                                  4000000 HL
11 / 35 El Dorado       : ATK: 875 HIT: 100 SPD: 100                5000000 HL
11 / 36 Dragon Heart    : ATK: 937 DEF: 150                         6000000 HL
12 / 37 Belial Force    : ATK:1000 HP : 200                         7000000 HL
12 / 38 Amon Force      : ATK:1200 HIT: 200 PSN:  8                10000000 HL
 - / 39 Lucifer Force   : ATK:1500 ALL: 300                       100000000 HL
 - / 40 Nyanko Soul     : ATK:2000 ALL: 400                       200000000 HL
 - / 41 Nemesis         : ATK:2500 ALL: 800                      1500000000 HL
 - / 42 Nemesis Mk-II*  : ATK: 31600 ALL: 13600 MV : 1 JM :10    2000000000 HL
*The Nemsis Mk-II is already Lv 100

Etc - Armor

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Amulet          : DEF:   3                                       30 HL
 0 /  2 Protector       : DEF:   6                                       80 HL
 0 /  3 Bulletproof Vest: DEF:  10                                      200 HL
 1 /  4 Fancy Lid       : DEF:  15                                      500 HL
 1 /  5 Leather Jacket  : DEF:  21                                     1300 HL
 1 /  6 Chain Mail      : DEF:  27                                     1800 HL
 2 /  7 Dimensional Cape: DEF:  33 SPD:  10 SP :  10                   2500 HL
 2 /  8 Power Jacket    : DEF:  40 ATK:  15                            3500 HL
 2 /  9 Bushido Armor   : DEF:  47 HP :  10 ATK:  10                   5000 HL
 3 / 10 Magic Vest      : DEF:  54 SP :  20 INT:  20                  20000 HL
 3 / 11 Muscle Armor    : DEF:  62 HP :  30                            8000 HL
 3 / 12 Steel Armor     : DEF:  70                                    17000 HL
 4 / 13 Fur Coat        : DEF:  78                                    18000 HL
 4 / 14 Dandy Gown      : DEF:  87 INT:  25                           24000 HL
 4 / 15 Stealth Cape    : DEF:  95 SPD:  30                           32000 HL
 5 / 16 Stinky Jacket   : DEF: 105                                    45000 HL
 5 / 17 Ghost Cape      : DEF: 115 RES:  20 SPD:  20                  60000 HL
 5 / 18 Prophet's Robe  : DEF: 125 RES:  20 SP :  30 INT:  30         70000 HL
 6 / 19 Silver Tux      : DEF: 135                                    80000 HL
 6 / 20 Gritty Vest     : DEF: 145 HP :  30 HIT:  30 INT: -20         90000 HL
 6 / 21 Mistral Armor   : DEF: 160                                   100000 HL
 7 / 22 Jupiter's Armor : DEF: 175                                   100000 HL
 7 / 23 Cactus Armor    : DEF: 190 ATK:  40                          117000 HL
 7 / 24 Hero Cape       : DEF: 210 SPD:  40 HIT:  40                 150000 HL
 8 / 25 Gold Tux        : DEF: 230                                   200000 HL
 8 / 26 Reaper's Cloak  : DEF: 250 SP,ATK,INT,HIT: 50 ALL:-50        250000 HL
 8 / 27 Black Armor     : DEF: 270 RES:  30                          300000 HL
 9 / 28 Nine Tail Fur   : DEF: 300 SP :  40 INT:  40                 500000 HL
 9 / 29 Platinum Tux    : DEF: 330                                  1000000 HL
 9 / 30 Dragon Jacket   : DEF: 360 HP :  50 ATK:  50                1200000 HL
10 / 31 Orichalch Shield: DEF: 390                                  1500000 HL
10 / 32 Bahamut's Scale : DEF: 420                                  2000000 HL
10 / 33 Evil Armor      : DEF: 450                                  3000000 HL
11 / 34 Shield of Aegis : DEF: 480 RES: 100                         4000000 HL
11 / 35 Celestial Armor : DEF: 510 ALL:  70                         5000000 HL
11 / 36 Infernal Cape   : DEF: 550 SPD: 150 HIT: 150                6000000 HL
12 / 37 Infernal Shield : DEF: 600 SP : 150 INT: 150                7000000 HL
12 / 38 Infernal Armor  : DEF: 650 HP : 150 RES: 150 ATK: 150       8000000 HL
 - / 39 Nirvana         : DEF:1000 RES: 500                        20000000 HL
 - / 40 Astro Suit      : DEF: 400 RES: 200 HP : 500 SPD: 100      50000000 HL
                          ATK: 800 INT:-300 SP :-100 HIT: 150

Etc - Robot

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 40 Super Robo Suit : DEF:2000 ALL:1000 MV :   3 JM :  30    2000000000 HL

Etc - Costume

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 41 Prinny Costume* : DEF:22600 RES:22600 HP:45100           2000000000 HL
* The Prinny Costume is already at Lv 100

Etc - Belts

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Quasi-Power Belt: ATK:   3 DEF:  -1                              30 HL
 0 /  3 Power Belt      : ATK:  10 DEF:  -3                             200 HL
 0 /  5 Endeavor Belt   : ATK:  18 DEF:  -5                            1100 HL
 1 /  7 Belt of Will    : ATK:  30 DEF:  -9                            3000 HL
 2 /  9 Mega-Power Belt : ATK:  45 DEF: -13                            8000 HL
 3 / 11 Monster Belt    : ATK:  60 DEF: -20                           18000 HL
 4 / 13 Super Belt      : ATK:  80 DEF: -25                           32000 HL
 5 / 15 Steel Belt      : ATK: 100 DEF: -33                           60000 HL
 6 / 17 Aura Belt       : ATK: 120 DEF: -40                           80000 HL
 7 / 19 Love Belt       : ATK: 140 DEF: -45                          100000 HL
 8 / 21 Spirit Belt     : ATK: 160 DEF: -50                          150000 HL
 9 / 23 Hero Belt       : ATK: 190 DEF: -60                          270000 HL
10 / 25 Soul Belt       : ATK: 220 DEF: -70                          350000 HL
11 / 27 Training Belt   : ATK: 250 DEF: -80                          600000 HL
12 / 29 Bravery Belt    : ATK: 300 DEF:-100                         1100000 HL
 - / 31 Guts Belt       : ATK: 350 DEF:-110                         1500000 HL
 - / 33 Shaolin Belt    : ATK: 400 DEF:-130                         3000000 HL
 - / 36 Black Belt      : ATK: 500 DEF:-150                         5000000 HL
 - / 38 Chakra Belt     : ATK: 600 DEF:-200                         8000000 HL
 - / 39 Champion Belt   : ATK:1500                                 20000000 HL

Etc - Shoes

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  4 Slippers        : MV: 1 JM: 3                                  1000 HL
 4 /  6 Cross-Trainers  : MV: 1 JM: 5 SPD: 20 DEF:  5                  3000 HL
 6 /  8 Ninja Shoes     : MV: 1 JM: 7 SPD: 50 DEF: 12 HIT: 30          8000 HL
 8 / 10 Falcon Shoes    : MV: 1 JM:10 SPD:110 DEF: 25                 20000 HL
 - / 30 Angel's Sandels : MV: 2 JM:20 SPD:300 DEF:100 RES:100       2000000 HL

Etc - Engine

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 40 Hyperdrive      : MV:99 JM:99 (Warp anywhere on the map)  800000000 HL

Etc - Orbs

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  2 Common Orb      : SP :   5 RES:   5                             300 HL
 - /  5 Psyche Orb      : SP :  15 RES:  15                            1000 HL
 - /  8 Dark Orb        : SP :  30 RES:  30                            3000 HL
 - / 11 Blood Orb       : SP :  50 RES:  50                           10000 HL
 - / 14 Star Orb        : SP :  80 RES:  80                           30000 HL
 - / 17 Moon Orb        : SP : 120 RES: 120                          100000 HL
 - / 20 King Orb        : SP : 180 RES: 180                          300000 HL
 - / 25 Holy Orb        : SP : 260 RES: 260                         1000000 HL
 - / 35 Chaos Orb       : SP : 400 RES: 400                         5000000 HL
 - / 39 Universal Orb   : SP : 800 RES: 800                        20000000 HL

Etc - Glasses

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  2 Common Glasses  : HIT:  10 INT:   2                             100 HL
 2 /  5 Magnifying Glass: HIT:  25 INT:   7                             300 HL
 3 /  8 Nerd Glasses    : HIT:  50 INT:  14                            1000 HL
 4 / 11 Plastic Nose    : HIT:  90 INT:  24                            3000 HL
 5 / 14 Opera Glasses   : HIT: 140 INT:  35                           10000 HL
 6 / 17 Nightvision     : HIT: 200 INT:  50                           30000 HL
 7 / 20 Crosshair Scope : HIT: 280 INT:  70                          100000 HL
 8 / 23 Foresight       : HIT: 400 INT: 100                          300000 HL
 - / 26 Destiny Lens    : HIT: 550 INT: 150                         1000000 HL
 - / 30 Providence      : HIT: 800 INT: 250                         3000000 HL

Etc - Muscle

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  2 Muscle Brawn    : HP :  10                                      100 HL
 - /  5 Muscle Hustle   : HP :  25                                      300 HL
 - /  8 Muscle Spirit   : HP :  50                                     1000 HL
 - / 11 Muscle Fight    : HP : 110                                     3000 HL
 - / 14 Muscle Ace      : HP : 200                                    10000 HL
 - / 17 Muscle Victory  : HP : 300                                    30000 HL
 - / 20 Muscle Dream    : HP : 500                                   100000 HL
 - / 25 Muscle World    : HP :1000                                   500000 HL
 - / 33 Muscle Star     : HP :2000                                  2000000 HL
 - / 39 Galactic Muscle : HP :5000                                 10000000 HL

Etc - Wiener

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 15 Horse Wiener    : ATK: 110 SPD:  30 HIT:  30                   8400 HL

Etc - Brain

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 15 Mahogany's Brain: INT: 150                                     8400 HL

Etc - Body

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 15 Hercules's Body : HP : 250 DEF:  50                            8400 HL

Etc - Teeth

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 39 Accelerator     : SPD:1000 DEF: 250 MV :   3 JM :  30      10000000 HL

Etc - Guts

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 40 Gao's Guts      : HP :3000 DEF:1500                        50000000 HL

Etc - Beauty

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 40 Crowdia's Beauty: ATK:1500 SPD:1500 HIT:1500               50000000 HL

Etc - Cat Ears

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - / 40 Myao's Cat Ears : SP :1500 INT:1500 RES:1500               50000000 HL

Etc - Treasure

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  5 Imperial Seal   : HP :  20 ALL:  10                            4000 HL
 - / 10 Dark Rosary     : HP :  40 ALL:  20                           14000 HL
 - / 14 Devil Ring      : HP :  70 ALL:  35                           30000 HL
 - / 18 Feather Token   : HP : 110 ALL:  55                           75000 HL
 - / 22 Sofia's Mirror  : HP : 160 ALL:  80                          175000 HL
 - / 26 Pravda Necklace : HP : 220 ALL: 110                          400000 HL
 - / 30 Royal Ring      : HP : 300 ALL: 150                         1000000 HL
 - / 34 Testament       : HP : 400 ALL: 200                         3000000 HL
 - / 38 Exodus          : HP : 540 ALL: 270                        10000000 HL
 - / 40 Arcadia         : HP :1000 ALL: 500                       100000000 HL

Item: Recovers HP

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  1 ABC Gum         : HPR:   10 RNG:  1                               6 HL
 0 /  1 Mint Gum        : HPR:   40 RNG:  2                              30 HL
 0 /  3 Candy           : HPR:  100 RNG:  2                              95 HL
 1 /  5 Cotton Candy    : HPR:  200 RNG:  2                             240 HL
 2 /  7 Taiyaki         : HPR:  500 RNG:  3                             750 HL
 3 /  9 Chocolate       : HPR: 1000 RNG:  3                            2000 HL
 4 / 11 Flan            : HPR: 2300 RNG:  3                            4800 HL
 5 / 13 Eclair          : HPR: 4500 RNG:  4                           10000 HL
 - / 20 Shortcake       : HPR: 8000 RNG:  4                           25000 HL
 - / 30 Sundae          : HRP:20000 RNG:  5                          115200 HL

Item: Recovers SP

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  1 Opened Drink    : SPR:    5 RNG:  1                              10 HL
 0 /  2 Unopened Drink  : SPR:   10 RNG:  2                              50 HL
 0 /  4 Garlic Water    : SPR:   40 RNG:  2                             150 HL
 1 /  6 Yam Starch      : SPR:   70 RNG:  2                             600 HL
 2 /  8 Barbeque Sauce  : SPR:  130 RNG:  3                            1250 HL
 3 / 10 Egg Yolk        : SPR:  250 RNG:  3                            3000 HL
 4 / 12 Protein Shake   : SPR:  480 RNG:  3                            6500 HL
 5 / 14 Bloody Mary     : SPR:  900 RNG:  4                           13500 HL
 - / 22 Sake            : SPR: 1600 RNG:  4                           27500 HL
 - / 33 Mushroom Soup   : SPR: 9000 RNG:  5                          250000 HL

Item: Recovers HP & SP

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  1 Dried Worm      : HPR:   15 SPR:   7 RNG: 3                      50 HL
 - /  3 Caterpillar Egg : HPR:   30 SPR:  12 RNG: 3                     150 HL
 - /  5 Charred Newt    : HPR:   60 SPR:  25 RNG: 4                     300 HL
 - /  7 Rooster Blood   : HPR:  150 SPR:  50 RNG: 4                     600 HL
 - /  9 Snake Kidney    : HPR:  300 SPR:  85 RNG: 4                    1500 HL
 - / 12 Bat Soup        : HPR:  750 SPR: 160 RNG: 4                    3500 HL
 - / 15 Frog Sweat      : HPR: 1650 SPR: 350 RNG: 5                    7500 HL
 - / 20 Immortal's Pill : HPR: 3450 SPR: 600 RNG: 5                   16000 HL
 - / 29 Soma            : HPR: 6750 SPR:1125 RNG: 5                   40000 HL
 - / 38 Elixir          : HPR:20000 SPR:9000 RNG: 6                  500000 HL
 - / 39 Veggie Burger   : HPR:   20 SPR:  10 RNG: 2                  100000 HL

Item: Cures Status Ailments

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  1 Faerie Dust     : StatusRec RNG:  2                              50 HL

Item: Steals Items

 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 0 /  2 Stealing Hand   : HIT:  20 RNG:  2                              100 HL
 2 /  6 Plunder Hand    : HIT:  30 RNG:  2                              500 HL
 3 / 10 Cha-Ching Hand  : HIT:  40 RNG:  3                             2500 HL
 4 / 20 Bandit's Hand   : HIT:  60 RNG:  4                            12500 HL
 - / 30 Awesome Hand    : HIT:  80 RNG:  5                            62500 HL

Item: Escape from Item World
 Rank  |     Name       |          Stats and Item Effects       | Base Price
-------|----------------|---------------------------------------|-------------
 - /  3 Mr. Gency's Exit:   Escape from Item World                     2000 HL


2.02 Obtaining some of the rarer items
--------------------------------------

     - Over the course of the game, you may find many items are quite
       difficult to get a hand on. For the completionist here's a list of all
       items that cannot be bought, and where to find multiple copies of the
       item.

    Weapons:
    --------
        - God's Hand      : Complete Cave of Ordeal 5
                            Steal from enemy in high rank Item World
                            Steal from Item God in an Infernal Fist
                            Win from the Bonus Gauge

        - Ultimus         : Steal from Item God in a God's Hand
                            Steal from Item God 2 in the Ultimus

        - Cosmic Blade    : Steal from enemy in high rank Item World
                            Steal from Item God in an Amano-Hahakiri
                            Win from the Bonus Gauge

        - Yoshitsuna      : Steal from Item God in a Cosmic Blade
                            Steal from Item God 2 in the Yoshitsuna

        - Longinus        : Talk to Longinus in the castle once anyone has
                               Lv 26 or higher Spear Mastery (Always Rarity 0)
                            Steal from enemy in high rank Item World
                            Steal from Item God in an Infernal Spear
                            Win from the Bonus Gauge

        - Glorious        : Steal from Item God in a Longinus
                            Steal from Item God 2 in a Glorious

        - Artemis         : Steal from enemy in high rank Item World
                            Steal from Item God in an Infernal Bow
                            Win from the Bonus Gauge

        - Galaxy          : Steal from Item God in an Artemis
                            Steal from Item God 2 in a Galaxy

        - Infernal Gun    : Steal from enemy in high rank Item World
                            Steal from Item God in a Fenrir
                            Win from Bonus Gauge

        - Etoile          : Steal from Item God in an Infernal Gun
                            Steal from Item God 2 in an Etoile

        - Durandal        : Steal from enemy in high rank Item World
                            Steal from Item God in an Infernal Axe
                            Win from Bonus Gauge

        - Apocalypse      : Steal from Item God in a Durandal
                            Steal from Item 2 in an Apocalypse

        - Galactic Staff  : Steal from enemy in high rank Item World
                            Steal from Item God in an Infernal Staff
                            Win from Bonus Gauge

        - Omniscient Staff: Steal from Item God in a Galactic Staff
                            Steal from Item God 2 in an Omniscient Staff

        - Lucifer Force   : When Priere joins
                            Steal from enemy in high rank Item World
                            Steal from Item God in an Amon Force
                            Win from Bonus Gauge

        - Nyanko Soul     : When Marjoly joins
                            Steal from Item God 2 in a Nyanko Soul

        - Nemesis         : Steal from Tyrant Baal
                            Steal from Item God 2 in a Nemesis

        - Nemesis Mk-II   : Steal from Uber Prinny Baal

    Armors:
    -------
        - Nirvana         : Steal from Zombie King in Cave of Ordeal 5
                            Steal from enemy in high rank Item World
                            Win from Bonus Gauge
                            Steal from Item God in a Nirvana

        - Astro Suit      : Steal from the General at EDF Headquarters
                            Steal from Item God 2 in an Astro Suit

        - Super Robo Suit : Steal from Tyrant Baal
                            Steal from Item God 2 in a Super Robo Suit

        - Prinny Costume  : Steal from Uber Prinny Baal

    Accessories:
    ------------
        - Guts Belt       : Steal from Prinny God in Prinny Land 3
                            Steal from enemy in the Item World
                            Steal from Item God in a Bravery Belt
                            Win from Bonus Gauge

        - Shaolin Belt    : Steal from enemy in the Item World
                            Steal from Item God in a Guts Belt
                            Win from Bonus Gauge

        - Black Belt      : Steal from enemy in the Item World
                            Steal from Item God in a Shaolin Belt
                            Win from Bonus Gauge

        - Chakra Belt     : Steal from Zombie King in Cave of Ordeal 5
                            Steal from enemy in high rank Item World
                            Steal from Item God in a Black Belt
                            Win from Bonus Gauge

        - Champion Belt   : Steal from enemy in a high rank Item World
                            Steal from Item God in a Chakra Belt
                            Steal from Item God in a Champion Belt
                            Win from Bonus Gauge

        - Angel's Sandels : Steal from enemy in the Item World
                            Steal from Item God in Ninja Shoes
                            Win from Bonus Gauge

        - Accelerator     : Steal from enemy in high rank Item World
                            Win from Bonus Gauge
                            Steal from Item God in an Accelerator

        - Hyperdrive      : Acquired after defeating an Item God 2 for the
                               first time
                              (Pops into your inventory without notice)
                            Steal from Item God 2 in a Hyperdrive

     Orbs: Most Orbs are given out as prizes by the Hospital. You can get more
           by stealing them off of a variety of enemies both in and out of the
           Item World. However there are a couple that are particularly hard to
           acquire

       - Chaos Orb         : Given out as a prize by the Hospital
                             Steal from enemy in high rank Item World
                             Steal from Item God in a Holy Orb
                             Win from Bonus Gauge

       - Universal Orb     : Steal from enemy in high rank Item World
                             Steal from Item God in a Chaos Orb
                             Win from Bonus Gauge

         - Destiny Lens    : Steal from enemy in high rank Item World
                             Steal from Item God in a Foresight
                             Win from Bonus Gauge

         - Providence      : Steal from enemy in high rank Item World
                             Steal from Item God in a Destiny Lens
                             Win from Bonus Gauge

     Muscles: Most muscles are given out as prizes by the Hospital. You can
              get more by stealing them off of enemies throughout the Item
              World. Occasionally some story battle monsters have them too.
              The last two Muscles are particularly rare.

       - Muscle Star       : Steal from Zombie King in Cave of Ordeal 5
                             Given out as a prize by the Hospital
                             Steal from enemy in the Item World
                             Steal from Item God in a Muscle World
                             Win from Bonus Gauge

       - Galactic Muscle   : Steal from enemy in a high rank Item World
                             Steal from Item God in a Muscle Star
                             Win from Bonus Gauge

         - Horse Wiener    : Steal from Zombie in Stage 7-4 (One chance only!)

         - Mahogany's Brain: Steal from Zombie in Stage 7-4 (One chance only!)

         - Hercules Body   : Steal from Zombie in Stage 7-4 (One chance only!)

         - Gao's Guts      : When Marjoly joins
                             Steal from Item God 2 in a Gao's Guts

         - Myao's Cat Ears : When Marjoly joins
                             Steal from Item God 2 in a Myao's Cat Ears

         - Crowdia's Beauty: When Marjoly joins
                             Steal from Item God 2 in a Crowdia's Beauty

     Treasures: aka Emblems, aka Stat Increasers, aka Imperial Seals. These
                are some of the hardest items to acquire, and one of the more
                coveted items in the game. The Hospital will give out 1 of each
                with the Testament being the last. To get more of these items
                you have only one choice. Get them from the Bonus Gauge. The
                Exodus is especially hard to acquire as no enemies will have
                it equipped, and appears very rarely on the Bonus Gauge.

       - Testament         : Acquire one in the Final Episode. Must have read
                                all Etna's Diarie entries before that point.
                             Steal from Prinny God in Prinny Land 3
                             Steal from the Seraph in the Final Battle
                             Win from Bonus Gauge.

       - Exodus            : Win from Bonus Gauge
                             Steal from Item God in a Testament

       - Arcadia           : When Priere joins
                             Steal from Item God in an Exodus(highly unlikely)
                             Steal from Item God 2 in an Arcadia


   Consumables:
   ------------
          - Shortcake      : Win from Bonus Gauge

          - Sundae         : Win from Bonus Gauge

          - Sake           : Win from Bonus Gauge

          - Mushroom Soup  : Win from Bonus Gauge

    Elixirs: Most of these the Hospital will give out as prizes. They can only
             be found in the Bonus Gauge otherwise.

       - Soma              : Win from Bonus Gauge

       - Elixir            : Win from Bonus Gauge

       - Veggie Burger     : Win from Bonus Gauge

         - Awesome Hand    : Win from Bonus Gauge

         - Mr. Gency's Exit: Given at the start of Episode 3
                             Win from Bonus Gauge
                             Win as a prize for clearing any 10th Floor in the
                               Item World.

2.03 Shopping Notes
-------------------
     - When your Customer Rank increases the number of new weapons and armors
       increases by 3 (except for the last rank), and the number of old items
       in a given category is decreased by 1. This only applies to Weapon and
       Armor categories. Given that, here is chart of what can be bought
       relative to those ranks.

       CRank | IRank
      -------|-------
         0   |  1- 3
         1   |  2- 6
         2   |  3- 9
         3   |  4-12
         4   |  5-15
         5   |  6-18
         6   |  7-21
         7   |  8-24
         8   |  9-27
         9   | 10-30
        10   | 11-33
        11   | 12-36
        12   | 13-38

     - The Shop's selection of items is randomly generated upon each and
       every visit.

     - You can buy back the items you sell off (at double the price though!).
       But ONLY if you haven't left the shop. Once you leave the shop, the
       items you sold to the shop are gone. Buying back items you sell
       increases your customer rank, so exploit it!.

     - It is impossible to buy Rare and Legendary items from the shop.

     - Item prices are influenced by how many specialists the item has. Also
       item prices are influenced as you level them up, and when you subdue
       specialists. These are the following effects:

       5%   Original Base Price increase for each unsubdued Specialist
       10%  Original Base Price increase for each subdued Specialist
       5%   Original Base Price increase for each level the Item gains
       50%  Original Base Price increase if it's Rare
       100% Original Base Price increase if it's Legendary

       It's worth mentioning that the Specialist and Item level modifiers are
       calculated separately, and are then added together. The result is this
       equation which I derived:

Price = Base*Qual+(Base*Qual)*(0.05*Unsub+0.1*Sub)+(Base*Qual)*(0.05*Level)

Functions: * - Multiply
           + - Add
Terms: Price - The Final price of the item.
       Base  - The Base Price of them item. As noted in the item lists.
       Qual  - Whether the item is Normal, Rare, or Legendary.
                 Normal = 1
                 Rare = 1.5
                 Legendary = 2
       Unsub - The Population number of unsubdued Specialists.
       Sub   - The Population number of subdued Specialists.
       Level - The level of the item.

2.04 Specialists and their Properties
-------------------------------------

 - The most a single Specialist can achieve in one slot is a power of 19998.
   This doesn't prevent you from adding onto that by using a second slot.

 - Here are a list of Specialists that appear on an item, what they do, and
   what their effective caps are.

   Dietician - Increases HP  - Caps = None
   Master    - Increases SP  - Caps = None
   Gladiator - Increases ATK - Caps = None
   Sentry    - Increases DEF - Caps = None
   Teacher   - Increases INT - Caps = None
   Physician - Increases RES - Caps = None
   Marksman  - Increases HIT - Caps = None
   Coach     - Increases SPD - Caps = None

   Firefighter - Raises Fire Resistance - Caps = 90% Resistance
   Aeronaut    - Raises Wind Resistance - Caps = 90% Resistance
   Cryophile   - Raises Ice Resistance  - Caps = 90% Resistance

   Alchemist    - Adds chance of Poison to attacks   - Caps =100
   Hypnotist    - Adds chance of Sleep to attacks    - Caps =100
   Witch Doctor - Adds chance of Paralyze to attacks - Caps =100
   Gangster     - Adds chance of Deprave to attacks  - Caps =100
   Amnesiac     - Adds chance of Forget to attacks   - Caps =100

   Pharmacist    - Increases Poison resistance   - Caps = 998
   Coffee Maker  - Increases Sleep resistance    - Caps = 998
   Social Worker - Increases Paralyze resistance*- Caps = 998
   Medicine Man  - Increases Deprave resistance* - Caps = 998
   Psychologist  - Increases Forget resistance   - Caps = 998

  *Note: Due to an apparent reference error in the game (possibly because of
   the text editing), Social Worker and Medicine Man effects are switched
   around. Social Worker now affects PARALYZE, and Medicine Man affects
   DEPRAVE. Logically Social Worker should be raising Deprave resistance,
   because that's what they do; fight against depravity.

  - Here is how status effects work:

    (Resist / 10) / Power * 100 = %chance to resist a status each turn.

    Resist, is the character's resistance stat to a status.
    Power is the strength of the status causing specialist, or +1 to the Skill
    Level of a status causing skill.
    Chance to resist each turn is the chance that the status effect will wear
    off or be blocked by the character.
    The status effect will last no longer than the number of turns equal to its
    power. A status causing skill that has a power of 5 will last a maximum of
    5 full turns. The turn in which the status is inflicted is counted as Turn
    0, so a status effect will wear off naturally after Turn 5 has ended.

    For example a character has a resist of 1 to poison, and someone uses
    Poison Arrow on that character and the skill is at Level 3, therefore:

    (1 / 10) / 4 * 100 = 2.5% chance to block the status, and fight it off each
    turn, for 4 full turns.

    You CAN re-inflict a status on a target, this causes the max-turn limit
    of the status to be reset based on the power of the status causing effect.

    Note: Since many monsters have a 99 Resistance to all statuses, it seems
          they are impervious, they are not. Getting a status causing
          specialist or skill above 10 will start to have an effect on them.
          At 20 they'll have a 50% chance to resist, and at 100 a 10% chance to
          resist.

    - At 999 Resist, the character will by the above formula have a 99% chance
      to resist statuses regardless of the status effect's power.

    - The max status effect power an enemy will ever use on you is a Lv 80
      Skill. So 81 is as high as an enemy status effect power will get. A safe
      Resist value to ward off that status effect is somewhere in the region of
      610 or higher. 810 will give you complete immunity, so it's not really
      necesary to get up to 999 Resistance.

   Statistician - Increases Exp gained from enemies  - Caps = 300%
   Broker       - Increases HL gained from enemies   - Caps = 300%
   Manager      - Increases Mana gained from enemies - Caps = 300%
   Armsmaster   - Increases Weapon Mastery rate      - Caps = 1900%*

  *Note: I have tested this and can confirm undoubtedly that 1900% is the
   actual cap of the Armsmaster. It was a relatively simple test to do,
   which boggles my mind slightly as to why 2400 was accepted as the cap.
   Anyways the test involves the Majin, which has an S rank for all weapons,
   which makes it very easy to compare the fill rates for Weapon Mastery.
   Before I started I had a 2114 Armsmaster on a weapon, used it once, then
   switch weapons on the Majin and gave him a 2400 Armsmaster, and both filled
   at the same rate. The extra 286 had NO EFFECT. I then gave the Majin another
   weapon with a 2400 Armsmaster on it, and went to the practice map where I
   used that weapon once. I noticed the gauge filled up 2 and a half levels.
   Next I went to Fervant Melody in the Sea of Gehenna and gave the Majin a
   different weapon, this time without the 2400 Armsmaster, and this is when
   I discovered that it took EXACTLY 20 strikes with that weapon to reach the
   same amount of weapon mastery with the other weapon. And just to prove it I
   reset the game and this time did it backwards by giving the 2400 Armsmaster
   to the weapon that took me 20 strikes with, and used the weapon that
   originally had the 2400 Armsmaster 20 times to reach the same level of
   mastery as before. Therefore the Armsmaster Cap is 1900 and not 2400.


2.05 Item Notes of Interest
---------------------------

     - I discovered a very easy way of determining what rank an item is,
       however it's a bit random. Since every Rank 1 item, if it has a "Bonus"
       Specialist (Statistician, Broker and the like) residing in it, has a
       power of 6, you can find the rank of any item by simply subtracting 5
       from it's Power Value. This is only true if the Specialist is unsubdued.

     - There is, I've recently discovered, a VERY rare possibility of an Item
       having a Bonus Specialist 1 power value higher than it should. eg a
       Mr. Gency's Exit I have, has a Broker of 9 on it, when it's a Rank 3
       item.

     - If the above cannot be ascertained, as can be the case with one-time
       only items, check to see what Level the monsters are at via the Item
       World lady on the first floor, and compare it to an easily bought item
       that produces monsters of the same level. If Monster Levels from both
       items on the first floor match up, they are the same rank.

     - Normal Items can contain at most 7 Specialists, and naturally come with
       at most 4 Specialists. Getting a 7 Slot-4 Specialist item is *very*
       rare, and they can only be found, but not bought. The Hospital gives
       them out on very rare occasions.

     - Rare Items can contain at most 10 Specialists and naturally come with
       at most 5 Specialists. Again getting a 10 Slot-5 Specialist Rare item
       is VERY rare. The Hospital gives these out exceedingly rarely.

     - Legendary Items start with at most room for 13 specialists and naturally
       come with at most 6 Specialists. These are super rare and hard to come
       by. Despite the rumours, it is NOT possible to get Legendary Items from
       the Hospital. I've tried well over 2500 times and have not got one
       Legendary item. Considering the Rarity values are anywhere from 0-255
       And that Legendary items have a Rarity of 0-7, which is round about
       a 4-5% chance. I had much better luck stealing with 1% chance than
       getting a Legendary Item from the hospital.

     - An Item can hold a maximum of 16 Specialists. Defeating Item Kings
       increases this capacity by 1, as well as defeating the Item God of a
       Legendary Item. Therefore, a maximum of 2 Spaces may be added to a
       Rare Item, and 4 to a Legendary Item.

     - Certain weapons will ALWAYS have 1 particular Status Effect Specialist
       on it. The Power of this Specialist is determined by the item rank.
       These weapons are noted in the above item lists as a having status
       effects on them.

     - Certain item categories have a propensity for inherently carrying one
       specialist over another. For instance, you will never ever see
       a weapon inherently come with a Status Defense specialist. Also
       there's a greater chance a certain specialist will appear on certain
       accessories more than others. Glasses always seem to come packed with
       Marksmen specialists, and Belts with Gladiators.

     - An item's rank determines that max possible power of an unsubdued
       specialist. This number dramatically increases when you get to a high
       enough item rank. Rank 1 items will never ever have stat specialists
       of a power greater than 2, Rank 2 items will never have stat
       specialists with a power greater than 3 and so on. Looking into this
       further to discover what the max values are for each rank.

     - For each weapon mastery level a character obtains, they get 5% boost
       to their respective weapon they have equipped. This 5% boost per
       mastery level also applies to the stat boosting specialists on that
       weapon. Example: you have a 100 Sentry on a Weapon, and have a
       mastery level of 10 for that weapon you have equipped, you'll gain
       150 DEF from the 100 Sentry.

     - If you equip items with the same Rarity values to the same character
       the character will get a stat boost. The stat boost is calculated by
       taking 10% of all stats of the items and adding them together.
       Decimals are truncated before the adding takes place. When 3 items
       match up, the stat boost is doubled, and when all 4 items match is is
       tripled.

     - Items that are at Rank 40 and above, will always be Legendary.

     - There are 3 "Trophy" items in the game. They will flash Blue-Green
       instead of the usual Gold. These items are the Yoshitsuna, Super Robo
       Suit, and the Hyperdrive. The only thing different these items have
       against others, is that their icons are unique and much larger.
===============================================================================

=============================
3.00 The Hospital
=============================

3.01 Requirements for the Hospital Items
----------------------------------------

Below is a chart that details what prizes the Hospital gives out and when.
The values are the total recovery values noted on the Hospital's main screen.
When you reach these values the appropriate prize may be claimed. These items
will NEVER disappear from the list, and when you claim them, you claim ALL the
items. If your Item Bag is full, the items are stocked into your Warehouse
automatically.

By either cancelling out of the hospital entirely, or healing another
character, the item's rarity, population count, and specialists will change
it's entirely possible to get Rare items this way, though the Hospital will
not give out Legendary versions.

Note: Prinnies don't count towards your totals.

Hospital Gifts Chart

Prize          |   HP  |  SP  | Dec |
---------------|-------|------|-----|
Muscle Brawn        100|      |     |
Muscle Hustle       400|      |     |
Muscle Spirit      1000|      |     |
Muscle Fight       2000|      |     |
Muscle Ace         5000|      |     |
Muscle Victory    10000|      |     |
Muscle Dream      40000|      |     |
Muscle World     100000|      |     |
Muscle Star      200000|      |     |

Common Orb             |    50|     |
Psyche Orb             |   200|     |
Dark Orb               |   500|     |
Blood Orb              |  1000|     |
Star Orb               |  2000|     |
Moon Orb               |  5000|     |
King Orb               | 10000|     |
Holy Orb               | 20000|     |
Chaos Orb              | 50000|     |

Caterpillar Egg        |      |    5|
Charred Newt           |      |   10|
Rooster Blood          |      |   25|
Snake Kidney           |      |   50|
Bat Soup               |      |   80|
Frog Sweat             |      |  120|
Immortal's Pill        |      |  170|

Imperial Seal       200|   100|    5|
Dark Rosary         700|   300|   15|
Devil Ring         2000|  1000|   40|
Feather Token      5000|  2000|   70|
Sofia's Mirror    10000|  5000|  110|
Pravda Necklace   40000| 10000|  160|
Royal Ring       100000| 20000|  220|
Testament        200000| 50000|  300|

3.02 Cost for Reviving from the Hospital
----------------------------------------

1 HL per 3 HP recovered
2 HL per 1 SP recovered
30 HL per Lv of character + 2 HL per 3 HP recovered for reviving.

3.03 Minimum amount of HL needed to obtain the Hospital Prizes
--------------------------------------------------------------

The prices reflect the total amount of HL you've spent at the Hospital
based on the requirements met and the price for recovering HP, SP and
Deceased characters, individually.

Muscle Brawn   :     34 HL
Muscle Hustle  :    134 HL
Muscle Spirit  :    334 HL
Muscle Fight   :    667 HL
Muscle Ace     :   1667 HL
Muscle Victory :   3334 HL
Muscle Dream   :  13334 HL
Muscle World   :  33334 HL
Muscle Star    :  66667 HL

Common Orb     :    100 HL
Psyche Orb     :    400 HL
Dark Orb       :   1000 HL
Blood Orb      :   2000 HL
Star Orb       :   4000 HL
Moon Orb       :  10000 HL
King Orb       :  20000 HL
Holy Orb       :  40000 HL
Chaos Orb      : 100000 HL

Caterpillar Egg:    160 HL
Charred Newt   :    320 HL
Rooster Blood  :    800 HL
Snake Kidney   :   1600 HL
Bat Soup       :   2560 HL
Frog Sweat     :   3840 HL
Immortal's Pill:   5440 HL

Imperial Seal  :    450 HL
Dark Rosary    :   1304 HL
Devil Ring     :   3907 HL
Feather Token  :   7837 HL
Sofia's Mirror :  16744 HL
Pravda Necklace:  38294 HL
Royal Ring     :  80154 HL
Testament      : 175967 HL

3.04 Exploiting the Hospital
----------------------------

How can this be useful? Well here's the way I exploited the Hospital, and I
did this to check all the requirements for all the items in the first episode
You'll have to make some sacrifices though, in selling off some of the weaker
stuff the hospital hands out. But it's worth it as you'll get everything in
about 4 or 5 hours, and before you've gone to Vyers Palace.

1) Driving up the HP recovery counter. When you get the first Muscle item at
   a measely 100 HP recovered, keep cancelling out until you get one that
   grants an HP bonus in excess of 15. Basically a Rare one with a Dietician
   on it. Equip it on Laharl, and his Max HP will rise, but his current HP
   will stay the same, so go to the hospital to recover the HP. Take off
   the item and put it back on, and send him to the hospital again to recover
   keep this up until you get the next Muscle. The potential for exploiting
   should be obvious. The bigger the difference between Laharl's normal Max HP
   and his modified Max HP, the quicker the counter will climb.

2) Driving up the SP recovery counter. This is basically the same idea as
   driving up the HP counter, equip an orb, recover SP at the hospital, take
   it off then put it back on and repeat. However driving up the SP counter
   requires a LOT of money. So you might want to raise up all the other
   counters first, selling off the HP&SP recovering items, and selling off one
   of the accessories or two when you've got more than 3 or 4 of the same kind
   from the hospital.

3) Driving up the Dec counter. This one requires a bit of effort and some trial
   and error to be really efficient at. The idea is this. Go to the Dark
   Congress and create as many Good-For-Nothing Mages and Skulls as you want
   use -5 Bonus Points to lower their Base HP to 4. You'll now either get a
   character with 3 or 4 HP to start. However since you'll have a limited
   amount of Mana at the start, it's a good idea to go through the Training
   Map several times to build it up. With your army of Lv 1 Mages with 3 or 4
   HP, go to the training map and bring out all your characters, except for
   those mages, and throw the Hobbit into the Base Panel. The Hobbit will
   slaughter them all, now just finish the map as normal. Go to the hospital
   and heal them up for another round. I had created 20 of these "Fodder Mages"
   and it'd cost me around 750 HL to revive the lot of them. As you can imagine
   this will drive the Dec counter up pretty fast in only a few rounds at the
   training map for very litle money.

If you work these three ideas together it becomes easier and easier to do as
the money you get from selling the stuff the hospital gives you, far, far
outweighs the cost of getting them , and by the time you're done you'll have
several hundred thousand HL left to spend with a bunch of absurdly powerful
items in your inventory before you've even really started the game. I'd drive
up the counters in this order, to be the most cost efficient way: Dec, HP, and
then SP. If you do too much to soon, you won't have the money to keep up, and
you'll be wasting time. Instead, work your way into it gradually, so that when
you sell stuff off the money will last you until you get the next item.

==============================================================================

========================
4.00 The Dark Congress
========================

The Dark Congress can be used in all sorts of ways to get the game to suit your
needs. The Concept in using the Congress is both simple, in it's ease of use,
and complex in how it's designed. What follows is a dissection of the Congress
and how it can used and exploited to get the most out of it.

4.01 The Senators and Bribing:
------------------------------

 - The total amount of influence you see when the Congress is in Attendance is
   equal to the sum of all the Senator's levels. Therefore higher level
   Senators should be bribed first, as their Level = the number of votes
   they'll give you.

 - A Proposal is passed when the Yea votes outnumber the Nay votes by an amount
   equal to the Mana you spent on the Proposal. For instance, if you proposed
   the Triple Exp bill, which costs 100 Mana, you would need to have 100 or
   more Yea votes than the Nays for it to pass.

 - When the cursor is placed over a Senator you can see what their position
   is on the proposal, and whether they are likely to vote in your favour or
   not. When you go to "check" a Senator by pressing the X button a list of
   all items currently in your Item Bag, along with a message on whether
   the Senator wants the item or not appears. This is where you can bribe a
   Senator to get the to vote in your favour, what follows are charts detailing
   all this information.

   Note: These are not exact numbers, rather they're my interpretation on what
         I've seen happen in the Dark Congress up till now. There is a bit of
         a random factor (two of them actually) involved and I'm unsure of it's
         quantity at the moment.

   Bribing Chart:

  Bribing Interest   | Point Bonus
---------------------|-------------
 Must Have!          |  +3~6
 Interested          |  +2~4
 Slightly Interested |  +1~2
 Not Very Interested |  -1
 Does Not Want!      |  -3

   Attitude Chart:

  Attitude        |  Vote in Favour?  |  Point Range
------------------|-------------------|----------------
 Love<3           | Almost Always     | 151+
 Total Support    | Extremely Likely  | 145-150
 Strongly For     | Very Likely       | 141-144
 In Favour Of     | Somewhat Likely   | 135-140
 Leaning Yes      | Occasionally      | 131-134
 Either Way       | 50/50 Chance      | 125-130
 Leaning No       | The odd time      | 121-124
 Against          | Somewhat Unlikely | 115-120
 Strongly Against | Very Unlikely     | 111-114
 Total Opposition | Extremely Unlikely| 105-110
 Loathe           | Almost Never      |   0-104

 - The point bonus from bribing Senators is exactly that, it increases the
   number of affection points that Senator has, and thus changes his attitude
   towards you on votes.

 - The value of the Item has no effect whatsoever on whether the Senator likes
   it or not, so buy up tons of Rank 1 items and use them to bribe the
   Senators.

   UPDATE: Special thanks goes to Notti, who found out what causes Senators to
           like or dislike items. Results of his findings, and my tests to
           to verify them, have yielded the following results:

           - Senators like or dislike items that are of a certain Rarity value.
           - As rarity value changes, their desire for the item will go
             up or down, in a sequential cycle. Thus one Senator's profile
             for liking or disliking items could be this.

           Rarity:  0- 10 Must Have!
           Rarity: 11- 20 Interested
           Rarity: 21- 30 Slightly Interested
           Rarity: 31- 40 Not Very Interested
           Rarity: 41- 50 Does Not Want!
           Rarity: 51- 60 Not Very Interested
           Rarity: 61- 70 Slightly Interested
           Rarity: 71- 80 Interested
           Rarity: 81- 90 Must Have!
           .
           .
           .
           Repeats.

             Or it could be this:

           Rarity:  0- 10 Not Very Interested
           Rarity: 11- 20 Slightly Interested
           Rarity: 21- 30 Interested
           Rarity: 31- 40 Must Have!
           Rarity: 41- 50 Interested
           Rarity: 51- 60 Slightly Interested
           Rarity: 61- 70 Not Very Interested
           Rarity: 71- 80 Does Not Want!
           .
           .
           .
           Repeats.

             Or it could be even be this:

           Rarity:  0- 30 Must Have!
           Rarity: 31- 60 Interested
           Rarity: 61- 90 Slightly Interested
           Rarity: 91-120 Not Very Interested
           Rarity:121-150 Does Not Want!
           Rarity:151-180 Not Very Interested
           Rarity:181-210 Slightly Interested
           Rarity:211-240 Interested
           Rarity:241-255 Must Have!

      - There are countless variations of this cycle, that's dependant on
        Rarity Values, not just the ones I arbitrarily listed.

      - You can thus exploit this to a massive degree, by writing down the
        Rarity numbers of the items you're taking into the Congress, and check
        for any Senators that show a Must Have! for that item. Write down the
        Senator's name, and Level beside the Rarity values, and always
        bribe them with that Item of the same rarity. Of course since there
        are so many Senators, and it's doubtful you'll get the one you want,
        you could always use the "Raise Military Funds" proposal to Bribe
        Senators and then return with more items of the same rarity, to bribe
        the Senator you want.

   FURTHER UPDATE: Arigato hasm emailed me an extension to the findings given
                   to be by Notti. So here are his findings in his words:

* Each senator has a "magic number" -- a rarity value they most desire.
For example, the senator I first experimented with had a "magic number" of
223. At this point, I have not figured out how this magic number is 
determined -- there seem to be several pairs of senators with identical or
very similar magic numbers so they may not be random, but as yet I have
determined no method of computing the magic numbers apart from recording
their reactions to various items.  
 
To figure out how the senator will respond to your item:
 
1. Take item's rarity and subtract the "magic number".
 
2. Add or subtract 256 if necessary to put the number in the range of -128 to
128 (e.g. If the number is more than 128, subtract 256.  If it is less than 
-128, add 256.)
 
3. If this number is negative, drop the negative sign to make it positive
(so -56 becomes 56).  You should now have a number between 0 and 128.
 
(More mathematically, steps 1-3 are simply the way to determine the shortest
distance between the rarity and the magic number in modulo 256 space)
 
4. Use the following table to determine the reaction:
 
0* - 7 = Must have!
8 - 39 = Interested
40 - 63 = Slightly interested
64 - 87 = Not very interested
88 - 128 = Does not want

* (There seems to be no bonus for having the exact value, but I have not
tested this extensively.)
 
For example, assume you offered a senator with magic number 223 an item of
rarity 59.
 
1. Take rarity and subtract the magic number:
59 - 223 = -164
 
2. Add or subtract 256 to put this in the range -128 .. 128
-164 + 256 = 92
 
3. Make it positive
92 is already positive
 
4. Use the table
92 is "does not want"
 
Here is a complete list of how that senator with a magic number of 223 will
respond to items of various rarity:
 
0 - 6 Interested
7 - 30 Slightly interested
31 - 54 Not very interested
55 - 135 Does not want
136 - 159 Not very interested
160 - 183 Slightly interested
184 - 215 Interested
216 - 230 Must have
231 - 255 Interested
 
I have rigorously verified this on two senators and have had results
consistent with this system on 28 of 30 senators -- I believe the last 2 to
be errors in copying down their reactions.  I have never yet come across a
senator with more than one "magic number" (there CAN be multiple senators
with the same name, however, so care must be taken to distinguish among them).
 
I don't plan to research this further myself (I've spent enough hours on it)
but major points of future effort could be:
 
1. Verifying the system rigorously on even more senators
2. Attempting to discern a pattern/formula to the "magic numbers"
3. Determining if items closer to the "magic number" give better results,
even for the same textual description -- e.g. with a magic number of 223,
is an item of rarity 224 better than one of 226, even though they are both
"Must have!"?

[/End of Email]

 - I have been experimenting with bribes, and have concluded that the attitudes
   are on a point scale. I arbitrarily chose 128 as the median, as it seems
   like a nice number, and it also makes it high enough to take into account
   some of the HUGE negative influence some proposals have on Senators, and
   that some Senators take a freaking long time to get out of Loathing you.
   I'd assume 255 would be the ceiling. Not that it'd matter that much, as if
   you got a Senator up that high, they'd Love you no matter what.

 - After defeating Baal, Laharl and only Laharl will automatically increase
   all Senator's attitudes by 25 points if he addresses the Congress. This 
   effect becomes permanent for all requests Laharl proposes.

4.02 Promotion Exams:
---------------------

- In order to get more influence on votes, and thus higher level senators to
   appear in the congress, you will need to take Promotion Exams. These exams
   Raise that character's Demon Rank within the congress. A higher rank gives
   you more proposals to issue as well as more influence with which to pass
   them. A Promotion Exam is a single character fight against several
   opponents at once. If you win, your Demon Rank goes up, if you lose however
   it's Game Over, so don't take these battles on unless you know for certain
   you can win.

Promotion Rank 1:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv   2 Zombie               x3            12 Exp   -
|                                                   -
|Lv   4 Ghoul                              29 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 2:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv   5 Ghoul                x2            41 Exp   -
|                                                   -
|Lv   8 Corpse                            105 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 3:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv   9 Hobbit               x3           112 Exp   -
|                                                   -
|Lv  12 Gremlin                           222 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 4:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  20 Guardian             x2           877 Exp   -                
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 5:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  25 Nightmare            x2         1,286 Exp   -                
|                                                   -
|Lv  30 Dark Knight                     2,593 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 6:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  34 Wraith               x3         3,323 Exp   -                
|                                                   -
|Lv  40 Ekim                            5,477 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 7:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  42 Red Skull            x2         4,452 Exp   Sage's Staff
|                                                   Prophet's Robe
|
|Lv  45 Centurion                       6,417 Exp   Mistral Spear
|                                                   Stinky Jacket
|
|Lv  50 Majin                          14,186 Exp   Muramasa
|                                                   Cactus Armor
|                                                   Dandy Gown
|--------------------------------------------------------------------

Promotion Rank 8:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  60 Decoy                x3         8,149 Exp   -
|                                                   -
|Lv  70 Serpent                        23,118 Exp   Fiendish Claw
|                                                   Reaper's Cloak
|                                                   Stealth Cape
|--------------------------------------------------------------------

Promotion Rank 9:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv  80 Dragon               x2        38,656 Exp   -
|                                                   -
|Lv 100 Ahzi Dahaka                    66,690 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 10:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 120 Lilim                x3        38,229 Exp   -
|                                                   -
|Lv 150 Neuntoter                      92,360 Exp   -
|                                                   -
|--------------------------------------------------------------------

Promotion Rank 11:

| Enemy Targets                 | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 200 Wight                x4        85,449 Exp   -
|                                                   -
|Lv 250 Shaitan                       167,599 Exp   -
|                                                   -
|--------------------------------------------------------------------

 - At Demon Rank 11 that character cannot be promoted any higher.

4.03 Proposal List:
-------------------

 - Here is now a list of proposals which you can bring before the Congress.
   "Attitude" is the congressional attitude modification of all Senators
   attending. The value is added or subtracted from their current Attitude
   points to give them a modified attitude for that proposal. And Rank is
   the Demon Rank that character needs to be in order to choose the
   proposal.

Proposal List:

| Proposal                | Description           | Rank | Mana Cost |Attitude
|-------------------------|-----------------------|------|-----------|---------
| Senator List            | Lists Senators who've |   0  |    -      |    -
|                         | attended the Congress |      |           |
|                         |                       |      |           |
| Create New Character    | Create new characters |   0  | Varies    |    -
|                         | at level 1. Mana Cost |      |           |
|                         | varies with Class and |      |           |
|                         | Quality.              |      |           |
|                         |                       |      |           |
| Delete a Character      | Erases a character in |   0  |    -      |    -
|                         | your party, and any   |      |           |
|                         | equipment they have   |      |           |
|                         | equipped. Story based |      |           |
|                         | characters can't be   |      |           |
|                         | deleted.              |      |           |
|                         |                       |      |           |
| Change Name             | Input a new name for  |   0  |    -      |    -
|                         | a character. Story    |      |           |
|                         | based characters can't|      |           |
|                         | change their names.   |      |           |
|                         |                       |      |           |
| Promotion Exam          | Raises a character's  |   0  |    -      |    -
|                         | demon rank by fighting|      |           |
|                         | a battle solo.        |      |           |
|                         |                       |      |           |
| Raise Military Funds    | Increases your money  |   0  |    10     |  -50
|                         | by an amount of how   |      |           |
|                         | many votes you won by |      |           |
|                         |                       |      |           |
| More Expensive Stuff    | Increases the Shop's  |   1  | 10+20 per |  +25
|                         | Product Rank by 1     |      |ProductRank|
|                         |                       |      |           |
| Cheaper Stuff           | Lowers the Shop's     |   1  |    10     |  +25
|                         | Product Rank by 1     |      |           |
|                         |                       |      |           |
| Eyewear Inventory       | Adds Glasses to the   |   2  |    30     |    -
|                         | Shop's inventory. Can |      |           |
|                         | only be passed once   |      |           |
|                         |                       |      |           |
| Belt Inventory          | Adds Belts to the     |   2  |    30     |    -
|                         | Shop's inventory. Can |      |           |
|                         | only be passed once   |      |           |
|                         |                       |      |           |
| Shoe Inventory          | Adds Shoes to the     |   2  |    30     |    -
|                         | Shop's inventory. Can |      |           |
|                         | only be passed once.  |      |           |
|                         |                       |      |           |
| Transmigrate            | Starts a character in |   3  | 100+x     |    -
|                         | a new class at level 1|      |for quality|
|                         |                       |      |           |
| Improve Counterattack   | Raises a character's  |   3  |   300     |    -
|                         | Counter value by 1.   |      |           |
|                         | Once per character.   |      |           |
|                         |                       |      |           |
| Triple Exp              | Get Triple the Exp    |   4  |   100     |    -
|                         | from the next kill on |      |           |
|                         | one enemy only. See   |      |           |
|                         | the rules on this     |      |           |
|                         | below                 |      |           |
|                         |                       |      |           |
| Bonus Gauge Boost       | Start the next battle |   4  |   100     |    -
|                         | with the Bonus Gauge  |      |           |
|                         | filled by a random    |      |           |
|                         | amount.               |      |           |
|                         |                       |      |           |
| Prinny Day              | Only Prinnies can be  |   4  |   100     |    -
|                         | used on the next fight|      |           |
|                         | but only items may be |      |           |
|                         | claimed from the Bonus|      |           |
|                         | Gauge                 |      |           |
|                         |                       |      |           |
| Improve Movement        | Increases the Mv stat |   4  |   500     |    -
|                         | of the character by 1.|      |           |
|                         | Once per character.   |      |           |
|                         |                       |      |           |
| Stronger Enemies        | Increases the level   |   5  | 100+50    |    -
|                         | of enemies you fight. |      | for each  |
|                         | Can be passed 20 times|      | subsequent|
|                         |                       |      | time.     |
|                         |                       |      |           |
| Weaker Enemies          | Lowers the level of   |   5  |    10     |    -
|                         | of enemies you fight. |      |           |
|                         | Negates 1 passing of  |      |           |
|                         | the Stronger Enemies  |      |           |
|                         | proposal.             |      |           |
|                         |                       |      |           |
| Prinny Land             | Opens the gate to     |   5  |   400     |    -
|                         | Prinny Land. Must be  |      |           |
|                         | at Episode 9 before   |      |           |
|                         | it can be proposed.   |      |           |
|                         |                       |      |           |
| Cave of Ordeal          | Opens the gate to the |   6  |   700     |  -25
|                         | Cave of Ordeal.       |      |           |
|                         |                       |      |           |
| Human World             | Opens the gate to the |   7  |  1500     |  -50
|                         | Human World. Must be  |      |           |
|                         | at the Final Episode  |      |           |
|                         | before you can enter. |      |           |
|                         |                       |      |           |
| Alternate Netherworld   | Opens the gate to the |   8  |  3000     |  -75
|                         | Alternate Netherworld |      |           |
|                         |                       |      |           |
| The Mysterious Seal     | Opens the gate to     |   9  |  5000     | -100
|                         | Beauty Castle         |      |           |
|-------------------------|-----------------------|------|-----------|---------

 - Two proposals have a complex set of rules that govern how they work. 
   The Triple Exp proposal is a notorious example, here's a list of those rules
   for those such proposals.

Raise Military Funds: The amount of money you get from this is derived from
                      the following equation. (Yea-Nay)*5. Basically for every
                      vote you get, you get 5 HL. This proposal is not worth
                      the trouble.

Triple Exp: Check the Skills section of the class guide for info on target
            orders for attacks that hit multiple enemies at once.

Stronger Enemies: The amount by which Enemies' Levels increases by is equal
                  to 20% of their original levels + 2. Thus, since the bill
                  can be passed 20 times the max Level gain would be 400% + 40.

4.04 Dark Congress Strategies:
------------------------------

 - If a Proposal fails to pass, you have the option of fighting against all the
   Senators who voted against you. This is EXTREMELY risky for most of the game
   as the Senators are all very high level. But when passing the last few
   proposals to open the secret areas, it'll probably become a necessity, given
   the insane amount of bribing you'd need to do to pass them legitimately.

 - A neat trick you can employ when fighting the Senators, is to get at least
   1 high level Senator on your side, and then throw any dissenting Senators
   onto that Senator who voted Yea. This will cause the Senators to combine
   levels. If the Yea Senator is more powerful than the Nay Senator, then the
   Yea Senator's level will increase and the Nay will be marked as "killed".
   Best of all, "killing" a Senator this way does not affect their attitude
   towards you at all. Beware though if you throw the Yea Senator and you miss,
   as can happen when throwing diagonally, he'll turn against you. And for some
   strange reason if the Yea Senator takes damage, be it from another Senator
   or from you, he'll also change his vote. Nothing sucks more than having a
   Lv 2500+ Senator turning on you.

 - Exploit the Triple Exp Proposal. You can only kill one enemy and get triple
   the Experience. Try throwing enemies together into a single high level
   enemy and then kill it. Careful though not to create an enemy that's to hard
   for you to kill.

 - Want to get the bad ending requirement of passing 100 proposals by force?
   Keep one character at Rank 0 for the whole game, then when you're strong
   enough he should have at least 1000 Mana by then. So propose "Raise
   Military Funds" using that character, and then slaughter all those Senators
   with ease (there's not many of them).

 - During Promotion Exams try fighting only 1 or 2 Enemies at a time, rather
   than all of them at once. Take a look at their movement range, if you're
   positioned outside their attacking range, they won't move, but those that
   are will be drawn to your position.

 - Prinny Day by itself is pretty useless. Sure the entire Bonus list is
   all items, some of them Rare or Legendary, but Prinnies are terrible for
   building the Bonus Gauge. Instead combine the Bonus Gauge Boost with Prinny
   Day for some more desireable results. Sure the Bonus Gauge Boost is
   completely random, but it never starts you lower than 1, and doesn't seem
   go higher than 4 or 5, which certainly increases the chance of getting
   a Legendary Item from the Bonus Gauge.

 - This tip is probably pretty obvious to those building levels, but to those
   who haven't caught on, get the most out of the levelling maps in the game
   by passing the Stronger Enemies bill. Higher Level enemies yield vastly
   more exp. The bill can be passed a total of 20 times, so there's plenty
   of time to be spent on the levelling maps if things are going to slowly
   for you. Just be sure to weaken them for the Promotion Exams.

 - Don't bother creating Distinguished and Genius quality characters from
   scratch. The amount of Mana needed, and the fact it'll likely fail on top
   of wasting your Mana, makes it not worth the trouble. Instead it's better
   to create a character without the Congress's approval, and then
   Transmigrate a character as a Genius, which requires no approval.

==============================================================================

========================
5.00 Class Guide
========================

5.01 Introductory Notes
-----------------------

 - You can have a maximum total of 115 characters in your party. If you try
   to create another the option will be greyed out, and you will not be
   allowed to throw any character into the Base Panel. (It will "Buzz" you).
   Unique characters have "Reserved" spaces before they join you. Since there
   are 11 of these characters the maximum number of generic units is 104.

 - The Human Class tables are divided into 4 main columns. The First Column
   details the Name of the Class, and what level any of the previous classes
   before it need to be at to unlock it, and the base cost for creating the
   class. The Second column is abbreviated DEX, for Dexterity. The values here
   cover the class's Counter ("C") Rate, its Move ("M") Rate, and its Jump
   ("J") Value. The Third Columns deals with the Class's stats. The first row
   of numbers are the base stats you see when creating the character, the row
   of percentages underneath it are its Aptitude values in those stats, which
   you can also view at any time in the character's status window. The Last
   Column deals with Weapon Proficiency. The first row of letters are the
   class's weapon mastery rate, which affects how fast the weapon mastery
   gauge will climb when using that weapon. the row of numbers underneath them
   is the number of points those letters represent towards gaining mastery
   levels. And under that are numbers which tell you how many points that
   character will get towards a skill associated with that weapon. Magic is
   associated under Staves, since Staves affect the potency of magic. So the
   points there tell you how many skill points that class will get when using
   Magic.

 - The Base Cost to create the class is a value used by the game to determine
   the costs involved when creating a character. The value used is the cost to
   create an Incompetent character. The other qualities are simply modifications
   of that number. So here's a handy dandy chart that shows what effect the
   quality has on the character, as well as the bonus points that come with
   them. The Bonus Points are used for modifying the character's base stats as
   you see fit.

   Good-for-nothing: 1/10th Cost| -5 Points
   Incompetent     : Base   Cost|  1 Point
   Average         : x5     Cost|  3 Points
   Skilled         : x20    Cost|  6 Points
   Distinguished   : x100   Cost|  8 Points  *Requires Approval by Congress
   Genius          : x500   Cost| 10 Points  *Requires Approval by Congress

 - The Ranks for weapon mastery are NOT exact values, rather the ranks indicate
   a rough range by how fast the Gauge fills.

   Example: Use a Majin to get Level 1 mastery in any weapon, and watch
            carefully how the gauge fills up. Next, take a Divine Majin and do
            the same thing, and you'll notice the Divine Majin has a faster
            fill rate, even though both of them are Rank S.

   Example 2: Use one Brawler and give him a Bow, use it 10 times, then have
              the brawler switch to a Spear and use it 10 times. The Spear will
              level up faster than the Bow will.

   Therefore we can conclude 2 things: 1) higher class characters master
   weapons faster than their lower tier brethen. 2) Even though the letters may
   be all the same for one character, they'll have slightly different fill
   rates.

   To shed some light on how the fill rates work, note how many times you used
   a weapon to reach Mastery Level 1 with it, and keeping a close eye on how
   the gauge is filled. Since I felt it would've been quite the pain to program
   in the fill rates as percentages for all 255 levels, I felt it was much
   simpler to go with a points system equivilant to that of how Skill levels
   work. And surprisingly all skills learned from weapons have the exact same
   point value as the Weapon Mastery rate does. The lone exception are Staves
   and Magic.

   I am quite confident that these are the value ranges for all the Mastery
   Ranks.

      - S = 25-35 Points 
      - A = 20-24 Points 
      - B = 15-19 Points 
      - C = 10-14 Points 
      - D =  5- 9 Points 
      - E =  1- 4 Points

   And yes, I was insane enough to test all this out thoroughly and record
   the data for all the human classes =P

 - Here is a table that tells you how many points you'll need to gain weapon
   mastery levels. The number of points you get is dependent on the Class and
   the weapon that character has equipped. The exact point values are covered
   below in the Class Charts. Just for reference the highest point gain you
   can get at a time with a 1900 Armsmaster is 700. And only the Galaxy
   Mage/Skull equipped with a Staff is able to do that.

   Lvl | Total Points | To Next || Lvl | Total Points | To Next |
  -----|--------------|---------||-----|--------------|---------|
     0              0       100 ||   1            100       200 |
     2            300       300 ||   3            600       400 |
     4           1000       500 ||   5           1500       600 |
     6           2100       700 ||   7           2800       800 |
     8           3600       900 ||   9           4500      1000 |
    10           5500      1100 ||  11           6600      1200 |
    12           7800      1300 ||  13           9100      1400 |
    14          10500      1500 ||  15          12000      1600 |
    16          13600      1700 ||  17          15300      1800 |
    18          17100      1900 ||  19          19000      2000 |
    20          21000      2000 ||  21          23000      2000 |
    22          25000      2000 ||  23          27000      2000 |
    24          29000      2000 ||  25          31000      2000 |
    26          33000      2000 ||  27          35000      2000 |
    28          37000      2000 ||  29          39000      2000 |
    30          41000      2000 ||  31          43000      2000 |
    32          45000      2000 ||  33          47000      2000 |
    34          49000      2000 ||  35          51000      2000 |
    36          53000      2000 ||  37          55000      2000 |
    38          57000      2000 ||  39          59000      2000 |
    40          61000      2000 ||  41          63000      2000 |
    42          65000      2000 ||  43          67000      2000 |
    44          69000      2000 ||  45          71000      2000 |
    46          73000      2000 ||  47          75000      2000 |
    48          77000      2000 ||  49          79000      2000 |
    50          81000      2000 ||  51          83000      2000 |
    52          85000      2000 ||  53          87000      2000 |
    54          89000      2000 ||  55          91000      2000 |
    56          93000      2000 ||  57          95000      2000 |
    58          97000      2000 ||  59          99000      2000 |
    60         101000      2000 ||  61         103000      2000 |
    62         105000      2000 ||  63         107000      2000 |
    64         109000      2000 ||  65         111000      2000 |
    66         113000      2000 ||  67         115000      2000 |
    68         117000      2000 ||  69         119000      2000 |
    70         121000      2000 ||  71         123000      2000 |
    72         125000      2000 ||  73         127000      2000 |
    74         129000      2000 ||  75         131000      2000 |
    76         133000      2000 ||  77         135000      2000 |
    78         137000      2000 ||  79         139000      2000 |
    80         141000      2000 ||  81         143000      2000 |
    82         145000      2000 ||  83         147000      2000 |
    84         149000      2000 ||  85         151000      2000 |
    86         153000      2000 ||  87         155000      2000 |
    88         157000      2000 ||  89         159000      2000 |
    90         161000      2000 ||  91         163000      2000 |
    92         165000      2000 ||  93         167000      2000 |
    94         169000      2000 ||  95         171000      2000 |
    96         173000      2000 ||  97         175000      2000 |
    98         177000      2000 ||  99         179000      2000 |
   100         181000      2000 || 101         183000      2000 |
   102         185000      2000 || 103         187000      2000 |
   104         189000      2000 || 105         191000      2000 |
   106         193000      2000 || 107         195000      2000 |
   108         197000      2000 || 109         199000      2000 |
   110         201000      2000 || 111         203000      2000 |
   112         205000      2000 || 113         207000      2000 |
   114         209000      2000 || 115         211000      2000 |
   116         213000      2000 || 117         215000      2000 |
   118         217000      2000 || 119         219000      2000 |
   120         221000      2000 || 121         223000      2000 |
   122         225000      2000 || 123         227000      2000 |
   124         229000      2000 || 125         231000      2000 |
   126         233000      2000 || 127         235000      2000 |
   128         237000      2000 || 129         239000      2000 |
   130         241000      2000 || 131         243000      2000 |
   132         245000      2000 || 133         247000      2000 |
   134         249000      2000 || 135         251000      2000 |
   136         253000      2000 || 137         255000      2000 |
   138         257000      2000 || 139         259000      2000 |
   140         261000      2000 || 141         263000      2000 |
   142         265000      2000 || 143         267000      2000 |
   144         269000      2000 || 145         271000      2000 |
   146         273000      2000 || 147         275000      2000 |
   148         277000      2000 || 149         279000      2000 |
   150         281000      2000 || 151         283000      2000 |
   152         285000      2000 || 153         287000      2000 |
   154         289000      2000 || 155         291000      2000 |
   156         293000      2000 || 157         295000      2000 |
   158         297000      2000 || 159         299000      2000 |
   160         301000      2000 || 161         303000      2000 |
   162         305000      2000 || 163         307000      2000 |
   164         309000      2000 || 165         311000      2000 |
   166         313000      2000 || 167         315000      2000 |
   168         317000      2000 || 169         319000      2000 |
   170         321000      2000 || 171         323000      2000 |
   172         325000      2000 || 173         327000      2000 |
   174         329000      2000 || 175         331000      2000 |
   176         333000      2000 || 177         335000      2000 |
   178         337000      2000 || 179         339000      2000 |
   180         341000      2000 || 181         343000      2000 |
   182         345000      2000 || 183         347000      2000 |
   184         349000      2000 || 185         351000      2000 |
   186         353000      2000 || 187         355000      2000 |
   188         357000      2000 || 189         359000      2000 |
   190         361000      2000 || 191         363000      2000 |
   192         365000      2000 || 193         367000      2000 |
   194         369000      2000 || 195         371000      2000 |
   196         373000      2000 || 197         375000      2000 |
   198         377000      2000 || 199         379000      2000 |
   200         381000      2000 || 201         383000      2000 |
   202         385000      2000 || 203         387000      2000 |
   204         389000      2000 || 205         391000      2000 |
   206         393000      2000 || 207         395000      2000 |
   208         397000      2000 || 209         399000      2000 |
   210         401000      2000 || 211         403000      2000 |
   212         405000      2000 || 213         407000      2000 |
   214         409000      2000 || 215         411000      2000 |
   216         413000      2000 || 217         415000      2000 |
   218         417000      2000 || 219         419000      2000 |
   220         421000      2000 || 221         423000      2000 |
   222         425000      2000 || 223         427000      2000 |
   224         429000      2000 || 225         431000      2000 |
   226         433000      2000 || 227         435000      2000 |
   228         437000      2000 || 229         439000      2000 |
   230         441000      2000 || 231         443000      2000 |
   232         445000      2000 || 233         447000      2000 |
   234         449000      2000 || 235         451000      2000 |
   236         453000      2000 || 237         455000      2000 |
   238         457000      2000 || 239         459000      2000 |
   240         461000      2000 || 241         463000      2000 |
   242         465000      2000 || 243         467000      2000 |
   244         469000      2000 || 245         471000      2000 |
   246         473000      2000 || 247         475000      2000 |
   248         477000      2000 || 249         479000      2000 |
   250         481000      2000 || 251         483000      2000 |
   252         485000      2000 || 253         487000      2000 |
   254         489000      2000 || 255         491000      ---- |

 - Note that when a Character counterattacks, it counts towards the Weapon
   Mastery gauge too. So the more counters a character uses, the faster the
   gauge will fill up.

 - The Class groupings are listed in the order they'll appear in the Dark
   Congress.

5.02 Human Classes
------------------

Male Brawlers - Requirements     : None
                Innate Abilities : None
                Throwing Range   : 4 Panels, 29dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Brawler      |C 2|              Base Stats               |      Mastery       |
 Lv Req: -   |M 6| 16    5   12    4    6   12   12    4 |A  E  E  E  E  E  E |
 Cost: 10    |J20|                                       |20  4  4  3  1  4  1|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  50% 100%  50%  60% 100% 100%  50%|20  4  4  3  1  4  4|
             |   |                                       |                    |
             |   |                                       |                    |
Pugilist     |C 2| 17    6   13    5    6   13   12    4 |A  E  D  E  E  D  E |
 Lv Req:   5 |M 6|100%  50% 100%  50%  60% 100% 100%  50%|21  4  5  3  1  5  1|
 Cost  13    |J22|                                       |21  4  5  3  1  5  4|
             |   |                                       |                    |
             |   |                                       |                    |
Fighter      |C 3| 18    6   14    5    6   13   13    4 |A  D  D  E  E  D  E |
 Lv Req:  12 |M 6|100%  60% 100%  60%  60% 100% 100%  60%|22  5  5  3  2  5  2|
 Cost: 16    |J24|                                       |22  5  5  3  2  5  5|
             |   |                                       |                    |
             |   |                                       |                    |
Black Belt   |C 3| 19    6   15    6    7   14   13    5 |A  D  D  E  E  D  E |
 Lv Req:  25 |M 6|100%  60% 100%  60%  70% 100% 100%  60%|23  5  6  4  2  6  2|
 Cost: 19    |J26|                                       |23  5  6  4  2  6  5|
             |   |                                       |                    |
             |   |                                       |                    |
Wushu Master |C 4| 20    7   16    6    7   14   14    5 |A  D  D  E  E  D  E |
 Lv Req:  50 |M 6|100%  70% 100%  60%  70% 100% 100%  60%|24  6  6  4  3  6  3|
 Cost: 22    |J28|                                       |24  6  6  4  3  6  6|
             |   |                                       |                    |
             |   |                                       |                    |
Eternal Fist |C 4| 21    7   17    7    7   15   14    5 |S  D  D  E  E  D  E |
 Lv Req: 100 |M 6|100%  70% 100%  70%  70% 100% 100%  60%|25  6  7  4  3  7  3|
 Cost: 25    |J30|                                       |25  6  7  4  3  7  6|
             |   |                                       |                    |
             |   |                                       |                    |


Female Brawlers - Requirements     : None
                  Innate Abilities : None
                  Throwing Range   : 4 Panels, 29dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Brawler      |C 2|              Base Stats               |      Mastery       |
 Lv Req: -   |M 6| 16    5   12    4    6   12   12    4 |A  E  D  E  E  E  E |
 Cost: 10    |J20|                                       |20  4  5  3  1  3  1|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  50% 100%  50%  50% 100% 100%  60%|20  4  5  3  1  3  4|
             |   |                                       |                    |
             |   |                                       |                    |
Pugilist     |C 2| 17    6   13    5    6   13   12    4 |A  D  D  E  E  E  E |
 Lv Req:   5 |M 6|100%  50% 100%  50%  50% 100% 100%  60%|21  5  6  3  1  4  1|
 Cost: 13    |J22|                                       |21  5  6  3  1  4  4|
             |   |                                       |                    |
             |   |                                       |                    |
Fighter      |C 3| 18    6   14    5    6   13   13    4 |A  D  D  E  E  E  E |
 Lv Req:  12 |M 6|100%  60% 100%  60%  60% 100% 100%  60%|22  5  6  3  2  4  2|
 Cost: 16    |J24|                                       |22  5  6  3  2  4  5|
             |   |                                       |                    |
             |   |                                       |                    |
Black Belt   |C 3| 19    6   15    6    7   14   13    5 |A  D  D  E  E  D  E |
 Lv Req:  25 |M 6|100%  60% 100%  60%  60% 100% 100%  70%|23  6  7  4  2  5  2|
 Cost: 19    |J26|                                       |23  6  7  4  2  5  5|
             |   |                                       |                    |
             |   |                                       |                    |
Wushu Master |C 4| 20    7   16    6    7   14   14    5 |A  D  D  E  E  D  E |
 Lv Req:  50 |M 6|100%  70% 100%  60%  70% 100% 100%  70%|24  6  7  4  3  5  3|
 Cost: 22    |J28|                                       |24  6  7  4  3  5  6|
             |   |                                       |                    |
             |   |                                       |                    |
Eternal Fist |C 4| 21    7   17    7    7   15   14    5 |S  D  D  E  E  D  E |
 Lv Req: 100 |M 6|100%  70% 100%  60%  70% 100% 100%  70%|25  7  8  4  3  6  3|
 Cost: 25    |J30|                                       |25  7  8  4  3  6  6|
             |   |                                       |                    |
             |   |                                       |                    |

Male Warriors - Requirements     : None
                Innate Abilities : None
                Throwing Range   : 4 Panels, 29dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Warrior      |C 1|              Base Stats               |      Mastery       |
 Lv Req: -   |M 5| 14    6   11    8    8   11   11    8 |E  A  C  D  E  A  E |
 Cost: 10    |J15|                                       | 3 20 12  5  2 20  2|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  60% 100% 100%  70%  80%  80%  70%| 3 20 12  5  2 20  5|
             |   |                                       |                    |
             |   |                                       |                    |
Battler      |C 1| 15    6   12    8    8   11   12    9 |E  A  C  D  E  A  E |
 Lv Req:   5 |M 5|100%  60% 100% 100%  70%  80%  80%  70%| 4 21 12  5  2 21  2|
 Cost: 13    |J16|                                       | 4 21 12  5  2 21  6|
             |   |                                       |                    |
             |   |                                       |                    |
Centurion    |C 1| 16    7   12    9    9   12   12    9 |E  A  C  D  E  A  E |
 Lv Req:  12 |M 5|100%  60% 100% 100%  70%  80%  90%  70%| 4 22 13  5  3 22  3|
 Cost: 16    |J17|                                       | 4 22 13  5  3 22  6|
             |   |                                       |                    |
             |   |                                       |                    |
Champion     |C 2| 17    7   13    9    9   12   13    9 |D  A  C  D  E  A  E |
 Lv Req:  25 |M 5|100%  70% 100% 100%  70%  90%  90%  80%| 5 23 13  6  3 23  3|
 Cost: 19    |J18|                                       | 5 23 13  6  3 23  7|
             |   |                                       |                    |
             |   |                                       |                    |
Hero         |C 2| 18    8   13   10    9   13   13   10 |D  A  C  D  E  A  E |
 Lv Req:  50 |M 6|100%  70% 100% 100%  80%  90%  90%  80%| 5 24 14  6  4 24  4|
 Cost: 22    |J19|                                       | 5 24 14  6  4 24  7|
             |   |                                       |                    |
             |   |                                       |                    |
Cosmic Hero  |C 2| 19    8   14   10   10   13   14   10 |D  S  C  D  E  S  E |
 Lv Req: 100 |M 6|100%  70% 100% 100%  80%  90%  90%  80%| 6 25 14  6  4 25  4|
 Cost: 25    |J20|                                       | 6 25 14  6  4 25  8|
             |   |                                       |                    |
             |   |                                       |                    |

Female Warriors - Requirements     : None
                  Innate Abilities : None
                  Throwing Range   : 4 Panels, 29dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Warrior      |C 1|              Base Stats               |      Mastery       |
 Lv Req: -   |M 5| 14    6   11    8    8   11   11    8 |E  A  A  D  E  C  E |
 Cost: 10    |J15|                                       | 3 20 20  5  2 12  2|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  60% 100% 100%  60%  80%  80%  80%| 3 20 20  5  2 12  5|
             |   |                                       |                    |
             |   |                                       |                    |
Battler      |C 1| 15    6   12    8    8   11   12    9 |E  A  A  D  E  C  E |
 Lv Req:   5 |M 5|100%  60% 100% 100%  60%  80%  80%  80%| 4 21 21  5  2 12  2|
 Cost: 12    |J16|                                       | 4 21 21  5  2 12  6|
             |   |                                       |                    |
             |   |                                       |                    |
Centurion    |C 1| 16    7   12    9    9   12   12    9 |E  A  A  D  E  C  E |
 Lv Req:  12 |M 5|100%  70% 100% 100%  60%  90%  80%  80%| 4 22 22  5  3 13  3|
 Cost: 16    |J17|                                       | 4 22 22  5  3 13  6|
             |   |                                       |                    |
             |   |                                       |                    |
Champion     |C 2| 17    7   13    9    9   12   13    9 |D  A  A  D  E  C  E |
 Lv Req:  25 |M 5|100%  70% 100% 100%  70%  90%  90%  80%| 5 23 23  6  3 13  3|
 Cost: 19    |J18|                                       | 5 23 23  6  3 13  7|
             |   |                                       |                    |
             |   |                                       |                    |
Hero         |C 2| 18    8   13   10    9   13   13   10 |D  A  A  D  E  C  E |
 Lv Req:  50 |M 6|100%  70% 100% 100%  70%  90%  90%  90%| 5 24 24  6  4 14  4|
 Cost: 22    |J19|                                       | 5 24 24  6  4 14  7|
             |   |                                       |                    |
             |   |                                       |                    |
Cosmic Hero  |C 2| 19    8   14   10   10   13   14   10 |D  S  S  D  E  C  E |
 Lv Req: 100 |M 6|100%  80% 100% 100%  70%  90%  90%  90%| 6 25 25  6  4 14  4|
 Cost: 25    |J20|                                       | 6 25 25  6  4 14  8|
             |   |                                       |                    |
             |   |                                       |                    |

Majins - Requirements     : All Male; Brawler, Warrior, Ninja, Thief, Scout at
                            Lv 200.
         Innate Abilities : None
         Throwing Range   : 5 Panels, 32dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Majin        |C 3|              Base Stats               |      Mastery       |
 Lv Req: -   |M 6| 25   12   18   13   15   13   15   13 |S  S  S  S  S  S  S |
 Cost: 100   |J25|                                       |25 25 25 25 25 25 25|
             |   |              Aptitudes                |     Skill Exp      |
             |   |110% 110% 110% 110% 110% 110% 110% 110%|25 25 25 25 25 25 15|
             |   |                                       |                    |
             |   |                                       |                    |
Mega Majin   |C 3| 26   12   19   14   16   13   16   13 |S  S  S  S  S  S  S |
 Lv Req:  28 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|26 26 26 26 26 26 26|
 Cost: 110   |J27|                                       |26 26 26 26 26 26 16|
             |   |                                       |                    |
             |   |                                       |                    |
Giga Majin   |C 4| 27   13   20   14   17   14   16   14 |S  S  S  S  S  S  S |
 Lv Req:  56 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|27 27 27 27 27 27 27|
 Cost: 120   |J29|                                       |27 27 27 27 27 27 17|
             |   |                                       |                    |
             |   |                                       |                    |
Omega Majin  |C 4| 28   13   20   15   18   14   17   14 |S  S  S  S  S  S  S |
 Lv Req: 120 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|28 28 28 28 28 28 28|
 Cost: 130   |J31|                                       |28 28 28 28 28 28 18|
             |   |                                       |                    |
             |   |                                       |                    |
Tera Majin   |C 5| 29   14   21   15   19   15   17   14 |S  S  S  S  S  S  S |
 Lv Req: 250 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|29 29 29 29 29 29 29|
 Cost: 140   |J33|                                       |29 29 29 29 29 29 19|
             |   |                                       |                    |
             |   |                                       |                    |
Divine Majin |C 5| 30   14   21   16   20   15   18   15 |S  S  S  S  S  S  S |
 Lv Req: 500 |M 7|120% 120% 120% 120% 120% 120% 120% 120%|30 30 30 30 30 30 30|
 Cost: 150   |J35|                                       |30 30 30 30 30 30 20|
 ST Resist:99|   |                                       |                    |
             |   |                                       |                    |

Ninjas - Requirements     : Male Brawler + Male Warrior = Lv 20
         Innate Abilities : Increased Avoidance
         Throwing Range   : 5 Panels, 32dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Ninja        |C 3|              Base Stats               |      Mastery       |
 Lv Req:     |M 6| 15    7   12    6    9   18   13    8 |S  B  C  D  E  A  E |
 Cost: 20    |J25|                                       |25 15 10  8  2 20  3|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  70% 100%  80%  80% 110% 100%  70%|25 15 10  8  2 20  8|
             |   |                                       |                    |
             |   |                                       |                    |
Adept Ninja  |C 3| 16    7   13    6   10   19   14    8 |S  B  C  D  E  A  E |
 Lv Req:   7 |M 6|100%  70% 100%  80%  80% 110% 100%  70%|26 16 11  8  2 21  3|
 Cost: 24    |J27|                                       |26 16 11  8  2 21  9|
             |   |                                       |                    |
             |   |                                       |                    |
Elite Ninja  |C 4| 16    8   13    7   10   20   14    8 |S  B  C  D  E  A  E |
 Lv Req:  18 |M 6|100%  80% 100%  90%  80% 110% 100%  80%|27 16 12  9  3 22  4|
 Cost: 28    |J29|                                       |27 16 12  9  3 22  9|
             |   |                                       |                    |
             |   |                                       |                    |
Shadow Ninja |C 4| 17    8   14    7   11   21   15    9 |S  B  C  D  E  A  E |
 Lv Req:  37 |M 7|100%  80% 100%  90%  90% 110% 100%  80%|28 17 13  9  3 23  4|
 Cost: 32    |J31|                                       |28 17 13  9  3 23 10|
             |   |                                       |                    |
             |   |                                       |                    |
Master Ninja |C 5| 17    9   14    8   11   22   15    9 |S  B  C  C  E  A  D |
 Lv Req:  75 |M 7|100%  90% 100%  90%  90% 110% 100%  80%|29 18 14 10  4 24  5|
 Cost: 36    |J33|                                       |29 18 14 10  4 24 10|
             |   |                                       |                    |
             |   |                                       |                    |
Shinobi      |C 5| 18    9   15    8   12   23   16   10 |S  B  B  C  E  S  D |
 Lv Req: 150 |M 7|100%  90% 100% 100%  90% 110% 100%  90%|30 18 15 10  4 25  5|
 Cost: 40    |J35|                                       |30 18 15 10  4 25 11|
             |   |                                       |                    |
             |   |                                       |                    |

Samurais - Requirements     : Female Brawler + Female Warrior = Lv 20
           Innate Abilities : None
           Throwing Range   : 4 Panels, 29dm High


 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Ronin        |C 2|              Base Stats               |      Mastery       |
 Lv Req: -   |M 5| 16    7   14    7    8   11   14    9 |D  S  S  D  E  S  E |
 Cost: 20    |J20|                                       | 5 25 25  9  2 25  3|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100%  70% 110% 100%  70% 100% 100%  70%| 5 25 25  9  2 25  6|
             |   |                                       |                    |
             |   |                                       |                    |
Samurai      |C 2| 17    7   15    7    9   12   15    9 |D  S  S  C  E  S  E |
 Lv Req:   7 |M 5|100%  70% 110% 100%  70% 100% 100%  70%| 5 26 26 10  2 26  3|
 Cost: 24    |J21|                                       | 5 26 26 10  2 26  7|
             |   |                                       |                    |
             |   |                                       |                    |
Bushi        |C 2| 17    8   15    8    9   12   15    9 |D  S  S  C  E  S  E |
 Lv Req:  18 |M 5|100%  70% 110% 100%  80% 100% 100%  80%| 6 27 27 10  3 27  4|
 Cost: 28    |J22|                                       | 6 27 27 10  3 27  7|
             |   |                                       |                    |
             |   |                                       |                    |
Kengo        |C 3| 18    8   16    8   10   13   16   10 |D  S  S  C  E  S  E |
 Lv Req:  37 |M 5|100%  80% 110% 100%  80% 100% 100%  80%| 7 28 28 11  3 28  4|
 Cost: 32    |J23|                                       | 7 28 28 11  3 28  8|
             |   |                                       |                    |
             |   |                                       |                    |
Blademaster  |C 3| 18    9   16    9   10   13   16   10 |D  S  S  C  E  S  D |
 Lv Req:  75 |M 6|100%  80% 110% 100%  80% 100% 100%  80%| 7 29 29 11  4 29  5|
 Cost: 36    |J24|                                       | 7 29 29 11  4 29  8|
             |   |                                       |                    |
             |   |                                       |                    |
Shogun       |C 3| 19    9   17    9   11   14   17   11 |D  S  S  C  E  S  D |
 Lv Req: 150 |M 6|100%  80% 110% 100%  90% 100% 100%  80%| 8 30 30 12  4 30  5|
 Cost: 40    |J25|                                       | 8 30 30 12  4 30  9|
             |   |                                       |                    |
             |   |                                       |                    |

Knights - Requirements     : All Female; Warrior, and Mage at Level 10
          Innate Abilities : Learns Braveheart, Magic Boost, Shield, Magic Wall
                             Learns 1 random set of element spells up to Omega.
                             Auto-Use random magic attack when "Attacking".
          Throwing Range   : 4 Panels, 29dm High


 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Knight       |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4| 14   10   10    6   11    8    9   10 |D  B  D  D  E  C  B |
 Cost: 20    |J15|                                       | 5 15  7  7  2 12 15|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 80%  90%  90%  60%  90%  70%  80%  90%| 5 15  7  7  2 12 10|
             |   |                                       |                    |
             |   |                                       |                    |
Vanquisher   |C 0| 14   11   11    6   12    8    9   11 |D  B  D  D  E  C  B |
 Lv Req:   7 |M 4| 80%  90%  90%  60%  90%  70%  80%  90%| 6 15  8  8  2 12 15|
 Cost: 24    |J15|                                       | 6 15  8  8  2 12 11|
             |   |                                       |                    |
             |   |                                       |                    |
Rune Knight  |C 1| 15   11   11    7   12    9   10   11 |D  B  D  D  E  C  B |
 Lv Req:  18 |M 4| 80%  90%  90%  60%  90%  80%  80%  90%| 6 16  8  8  3 13 16|
 Cost: 28    |J16|                                       | 6 16  8  8  3 13 11|
             |   |                                       |                    |
             |   |                                       |                    |
Chaos Knight |C 1| 15   12   12    7   13    9   10   12 |D  B  D  D  E  C  B |
 Lv Req:  37 |M 4| 90% 100%  90%  60%  90%  80%  90%  90%| 7 16  9  9  3 13 16|
 Cost: 32    |J16|                                       | 7 16  9  9  3 13 12|
             |   |                                       |                    |
             |   |                                       |                    |
High Knight  |C 1| 16   12   12    8   13   10   11   12 |D  B  D  D  E  C  B |
 Lv Req:  75 |M 4| 90% 100%  90%  70% 100%  80%  90% 100%| 7 17  9  9  4 14 17|
 Cost: 36    |J17|                                       | 7 17  9  9  4 14 12|
             |   |                                       |                    |
             |   |                                       |                    |
Space Knight |C 1| 16   13   13    8   14   10   11   13 |D  B  C  C  E  C  B |
 Lv Req: 150 |M 4| 90% 100% 100%  70% 100%  90%  90% 100%| 8 17 10 10  4 14 17|
 Cost: 40    |J17|                                       | 8 17 10 10  4 14 13|
             |   |                                       |                    |
             |   |                                       |                    |

Archers - Requirements     : Any character with Bow Mastery at Level 3
          Innate Abilities : Increased Bow Damage
          Throwing Range   : 3 Panels, 26dm High


 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Archer       |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4| 13    7   11    7    9   12   14    8 |E  E  D  S  D  E  D |
 Cost: 12    |J15|                                       | 3  4  6 25  8  3  5|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 70%  70% 100%  70%  70% 100% 110%  70%| 3  4  6 25  8  3  8|
             |   |                                       |                    |
             |   |                                       |                    |
Sniper       |C 0| 14    7   12    7    9   13   15    8 |E  E  D  S  D  E  D |
 Lv Req:   6 |M 4| 70%  70% 100%  70%  70% 100% 110%  70%| 3  4  7 26  8  4  5|
 Cost: 15    |J15|                                       | 3  4  7 26  8  4  9|
             |   |                                       |                    |
             |   |                                       |                    |
Striker      |C 0| 14    8   12    8   10   13   15    9 |E  D  D  S  D  E  D |
 Lv Req:  14 |M 4| 70%  80% 100%  70%  80% 100% 110%  70%| 3  5  7 27  9  4  6|
 Cost: 18    |J16|                                       | 3  5  7 27  9  4  9|
             |   |                                       |                    |
             |   |                                       |                    |
Valkyrie     |C 0| 15    8   13    8   10   14   16    9 |E  D  D  S  D  D  D |
 Lv Req:  30 |M 5| 80%  80% 100%  70%  80% 100% 110%  80%| 4  5  8 28  9  5  6|
 Cost: 21    |J16|                                       | 4  5  8 28  9  5 10|
             |   |                                       |                    |
             |   |                                       |                    |
Ace Archer   |C 1| 15    9   13    9   11   14   16    9 |E  D  D  S  C  D  D |
 Lv Req:  60 |M 5| 80%  80% 100%  80%  80% 100% 110%  80%| 4  6  8 29 10  5  7|
 Cost: 24    |J17|                                       | 4  6  8 29 10  5 10|
             |   |                                       |                    |
             |   |                                       |                    |
Freischutz   |C 1| 16    9   14    9   11   15   17   10 |E  D  D  S  C  D  D |
 Lv Req: 120 |M 5| 80%  80% 100%  80%  80% 100% 110%  80%| 4  6  9 30 10  6  7|
 Cost: 27    |J17|                                       | 4  6  9 30 10  6 11|
             |   |                                       |                    |
             |   |                                       |                    |

Skulls - Requirements      : None
         Innante Abilities : All subclasses learn Braveheart and Magic Boost
                             Red learns all Fire magics
                             Green learns all Wind magics
                             Blue learns all Ice magics
                             Star learns all Star magics
                             Prism learns all Fire/Wind/Ice magics, except Tera
                             Galaxy learns everything, except Tera spells
         Throwing Range    : 3 Panels, 26dm High


 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Red Skull    |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Cost: 10    |J12|                                       | 2  2  2  5  6  2 30|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 40% 100%  50%  40% 110%  70%  80% 110%| 2  2  2  5  6  2 20|
             |   |                                       |                    |
             |   |                                       |                    |
Green Skull  |C 0|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Lv Req: -   |M 4| 40% 100%  50%  40% 110%  70%  80% 110%| 2  2  2  5  6  2 31|
 Cost: 13    |J12|                                       | 2  2  2  5  6  2 21|
             |   |                                       |                    |
             |   |                                       |                    |
Blue Skull   |C 0|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Lv Req: -   |M 4| 40% 100%  50%  40% 110%  70%  80% 110%| 2  2  2  5  6  2 32|
 Cost: 16    |J12|                                       | 2  2  2  5  6  2 22|
             |   |                                       |                    |
             |   |                                       |                    |
Star Skull   |C 0| 10   14    7    3   14   11   10   14 |E  E  E  D  D  E  S |
 Lv Req:  *5 |M 4| 50% 100%  50%  50% 110%  80%  90% 110%| 3  3  3  6  7  3 33|
 Cost: 19    |J13|                                       | 3  3  3  6  7  3 23|
             |   |                                       |                    |
             |   |                                       |                    |
Prism Skull  |C 0| 11   15    7    4   15   11   10   16 |E  E  E  D  D  E  S |
 Lv Req: *35 |M 5| 50% 100%  60%  50% 110%  80%  90% 110%| 3  3  3  6  7  3 34|
 Cost: 22    |J15|                                       | 3  3  3  6  7  3 24|
             |   |                                       |                    |
             |   |                                       |                    |
Galaxy Skull |C 0| 12   16    8    4   16   12   11   18 |E  E  E  D  D  E  S |
 Lv Req: *50 |M 5| 50% 100%  60%  50% 110%  80%  90% 110%| 4  4  4  7  8  4 35|
 Cost: 25    |J17|                                       | 4  4  4  7  8  4 25|
             |   |                                       |                    |
             |   |                                       |                    |

* To unlock the Star Skull, you need a Red, Green, a Blue at that level
  To unlock the Prism Skull, you just need a Star Skull at that level
  To unlock the Galaxy Skull, you just need the Prism Skull at that level.


Mages - Requirements      : None
        Innante Abilities : All subclasses learn Braveheart and Magic Boost
                            Red learns all Fire magics
                            Green learns all Wind magics
                            Blue learns all Ice magics
                            Star learns all Star magics
                            Prism learns all Fire/Wind/Ice magics, except Tera
                            Galaxy learns everything, except Tera spells
        Throwing Range    : 3 Panels, 26dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Red Mage     |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Cost: 10    |J12|                                       | 2  2  2  6  5  2 30|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 40% 100%  50%  40% 110%  80%  70% 110%| 2  2  2  6  5  2 20|
             |   |                                       |                    |
             |   |                                       |                    |
Green Mage   |C 0|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Lv Req: -   |M 4| 40% 100%  50%  40% 110%  80%  70% 110%| 2  2  2  6  5  2 31|
 Cost: 13    |J12|                                       | 2  2  2  6  5  2 21|
             |   |                                       |                    |
             |   |                                       |                    |
Blue Mage    |C 0|  9   13    6    3   13   10    9   13 |E  E  E  D  D  E  S |
 Lv Req: -   |M 4| 40% 100%  50%  40% 110%  80%  70% 110%| 2  2  2  6  5  2 32|
 Cost: 16    |J12|                                       | 2  2  2  6  5  2 22|
             |   |                                       |                    |
             |   |                                       |                    |
Star Mage    |C 0| 10   14    7    3   14   11   10   14 |E  E  E  D  D  E  S |
 Lv Req:  *5 |M 4| 50% 100%  50%  50% 110%  90%  80% 110%| 3  3  3  7  6  3 33|
 Cost: 19    |J13|                                       | 3  3  3  7  6  3 23|
             |   |                                       |                    |
             |   |                                       |                    |
Prism Mage   |C 0| 11   15    7    4   15   11   10   16 |E  E  E  D  D  E  S |
 Lv Req: *35 |M 5| 50% 100%  60%  50% 110%  90%  80% 110%| 3  3  3  7  6  3 34|
 Cost: 22    |J15|                                       | 3  3  3  7  6  3 24|
             |   |                                       |                    |
             |   |                                       |                    |
Galaxy Mage  |C 0| 12   16    8    4   16   12   11   18 |E  E  E  D  D  E  S |
 Lv Req: *50 |M 5| 50% 100%  60%  50% 110%  90%  80% 110%| 4  4  4  8  7  4 35|
 Cost: 25    |J17|                                       | 4  4  4  8  7  4 25|
             |   |                                       |                    |
             |   |                                       |                    |

* To unlock the Star Mage, you need a Red, Green, a Blue at that level
  To unlock the Prism Mage, you just need a Star Mage at that level
  To unlock the Galaxy Mage, you just need the Prism Mage at that level.


Male Clerics - Requirements     : None
               Innate Abilities : Learns all Healing Magic, Espoir, Shield, and
                                  Magic Wall
               Throwing Range   : 3 Panels, 26dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Cleric       |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4| 12   12   10    4   12   10   11   11 |E  E  E  B  D  E  S |
 Cost: 10    |J12|                                       | 3  4  4 15  6  2 25|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 70% 100%  80%  60% 100%  70%  80% 100%| 3  4  4 15  6  2 15|
             |   |                                       |                    |
             |   |                                       |                    |
Priest       |C 0| 13   12   11    4   13   10   11   12 |E  E  E  B  D  E  S |
 Lv Req:   5 |M 4| 70% 100%  80%  60% 100%  70%  80% 100%| 4  4  4 16  7  2 26|
 Cost: 13    |J13|                                       | 4  4  4 16  7  2 16|
             |   |                                       |                    |
             |   |                                       |                    |
Bishop       |C 0| 13   13   11    5   14   11   12   13 |E  D  D  B  D  E  S |
 Lv Req:  12 |M 4| 80% 100%  80%  70% 100%  80%  90% 100%| 4  5  5 16  7  2 27|
 Cost: 16    |J14|                                       | 4  5  5 16  7  2 17|
             |   |                                       |                    |
             |   |                                       |                    |
Sage         |C 0| 14   13   12    5   15   11   12   14 |D  D  D  B  D  E  S |
 Lv Req:  25 |M 5| 80% 100%  90%  70% 100%  80%  90% 100%| 5  5  5 17  8  3 28|
 Cost: 19    |J15|                                       | 5  5  5 17  8  3 18|
             |   |                                       |                    |
             |   |                                       |                    |
Prophet      |C 0| 14   14   12    6   16   12   13   15 |D  D  D  B  D  E  S |
 Lv Req:  50 |M 5| 90% 100%  90%  70% 100%  80%  90% 100%| 5  6  6 17  8  3 29|
 Cost: 22    |J16|                                       | 5  6  6 17  8  3 19|
             |   |                                       |                    |
             |   |                                       |                    |
Savior       |C 0| 15   15   13    6   17   12   13   16 |D  D  D  B  D  E  S |
 Lv Req: 100 |M 5| 90% 100% 100%  80% 100%  90% 100% 100%| 6  6  6 18  9  3 30|
 Cost: 25    |J17|                                       | 6  6  6 18  9  3 20|
             |   |                                       |                    |
             |   |                                       |                    |

Female Clerics - Requirements     : None
                 Innate Abilities : Learns all Healing Magic, Espoir, Shield,
                                    and Magic Wall
                 Throwing Range   : 3 Panels, 26dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Cleric       |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4| 12   12   10    4   12   10   11   11 |E  E  E  B  D  E  S |
 Cost: 10    |J12|                                       | 3  4  4 15  6  2 25|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 80% 100%  70%  70% 100%  80%  70% 100%| 3  4  4 15  6  2 15|
             |   |                                       |                    |
             |   |                                       |                    |
Priest       |C 0| 13   12   11    4   13   10   11   12 |E  E  E  B  D  E  S |
 Lv Req:   5 |M 4| 80% 100%  70%  70% 100%  80%  70% 100%| 4  4  4 16  7  2 26|
 Cost: 13    |J13|                                       | 4  4  4 16  7  2 16|
             |   |                                       |                    |
             |   |                                       |                    |
Bishop       |C 0| 13   13   11    5   14   11   12   13 |E  D  D  B  D  E  S |
 Lv Req:  12 |M 4| 90% 100%  70%  80% 100%  90%  70% 100%| 4  5  5 16  7  2 27|
 Cost: 16    |J14|                                       | 4  5  5 16  7  2 17|
             |   |                                       |                    |
             |   |                                       |                    |
Sage         |C 0| 14   13   12    5   15   11   12   14 |D  D  D  B  D  E  S |
 Lv Req:  25 |M 5| 90% 100%  80%  80% 100%  90%  80% 100%| 5  5  5 17  8  3 28|
 Cost: 19    |J15|                                       | 5  5  5 17  8  3 18|
             |   |                                       |                    |
             |   |                                       |                    |
Prophet      |C 0| 14   14   12    6   16   12   13   15 |D  D  D  B  D  E  S |
 Lv Req:  50 |M 5|100% 100%  80%  80% 100%  90%  80% 100%| 5  6  6 17  8  3 29|
 Cost: 22    |J16|                                       | 5  6  6 17  8  3 19|
             |   |                                       |                    |
             |   |                                       |                    |
Savior       |C 0| 15   15   13    6   17   12   13   16 |D  D  D  B  D  E  S |
 Lv Req: 100 |M 5|100% 100%  90%  90% 100%  90%  80% 100%| 6  6  6 18  9  3 30|
 Cost: 25    |J17|                                       | 6  6  6 18  9  3 20|
             |   |                                       |                    |
             |   |                                       |                    |

Scouts - Requirements     : Brawler + Warrior = Lv 10
         Innate Abilities : Has unique ability, Geo Change (SP 20, Lv1, 20Exp)
                            Has unique ability, Dark Cannon (SP 30, Lv1, 20Exp)
         Throwing Range   : 5 Panels, 32dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Scout        |C 1|              Base Stats               |      Mastery       |
 Lv Req: -   |M 6| 13    7   10    5    8   12   15    7 |D  D  C  D  A  C  D |
 Cost: 20    |J25|                                       | 7  8 13  6 20 11  9|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 90%  60%  80%  70%  80% 100% 110%  80%| 7  8 13  6 20 11 10|
             |   |                                       |                    |
             |   |                                       |                    |
Surveyor     |C 1| 14    8   10    5    9   12   16    7 |D  D  C  D  A  C  D |
 Lv Req:   6 |M 6| 90%  60%  80%  70%  80% 100% 110%  80%| 7  9 13  7 21 12  9|
 Cost: 24    |J26|                                       | 7  9 13  7 21 12 10|
             |   |                                       |                    |
             |   |                                       |                    |
Ranger       |C 2| 14    8   11    6    9   13   16    8 |D  D  C  D  A  C  C |
 Lv Req:  14 |M 6|100%  70%  90%  80%  80% 100% 110%  80%| 8  9 14  7 22 12 10|
 Cost: 28    |J27|                                       | 8  9 14  7 22 12 10|
             |   |                                       |                    |
             |   |                                       |                    |
Strider      |C 2| 15    9   11    6   10   13   17    8 |D  C  C  D  A  C  C |
 Lv Req:  30 |M 6|100%  70%  90%  80%  90% 100% 110%  80%| 8 10 14  8 23 13 10|
 Cost: 32    |J28|                                       | 8 10 14  8 23 13 11|
             |   |                                       |                    |
             |   |                                       |                    |
Geo Master   |C 2| 15    9   12    7   10   14   17    9 |D  C  B  D  A  C  C |
 Lv Req:  60 |M 6|100%  70% 100%  90%  90% 100% 110%  90%| 9 10 15  8 24 13 11|
 Cost: 36    |J29|                                       | 9 10 15  8 24 13 11|
             |   |                                       |                    |
             |   |                                       |                    |
Lord         |C 2| 16   10   12    7   11   14   18    9 |D  C  B  D  S  C  C |
 Lv Req: 100 |M 6|100%  70% 100%  90%  90% 100% 110%  90%| 9 11 15  9 25 14 11|
 Cost: 40    |J30|                                       | 9 11 15  9 25 14 11|
             |   |                                       |                    |
             |   |                                       |                    |

EDF Soldiers - Requirements     : Any character at Gun Mastery level 30
               Innate Abilities : None
               Throwing Range   : 5 Panels, 32dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Recruit      |C 1|              Base Stats               |      Mastery       |
 Lv Req: -   |M 4| 19    2   14   10    6    9   15    7 |A  D  D  E  S  A  E |
 Cost: 30    |J12|                                       |20  5  5  4 25 20  2|
             |   |              Aptitudes                |     Skill Exp      |
             |   |110%  80% 100% 110%  80% 100% 120%  60%|20  5  5  4 25 20  4|
             |   |                                       |                    |
             |   |                                       |                    |
Officer      |C 2| 20    3   14   10    7    9   16    7 |A  D  D  D  S  A  E |
 Lv Req:  10 |M 4|110%  80% 100% 110%  80% 100% 120%  60%|21  6  5  5 26 21  2|
 Cost: 35    |J13|                                       |21  6  5  5 26 21  4|
             |   |                                       |                    |
             |   |                                       |                    |
Cyborg       |C 2| 20    3   15   11    7   10   16    8 |A  D  D  D  S  A  E |
 Lv Req:  24 |M 4|110%  80% 100% 110%  90% 100% 120%  60%|22  6  6  5 27 22  2|
 Cost: 40    |J14|                                       |22  6  6  5 27 22  4|
             |   |                                       |                    |
             |   |                                       |                    |
Psi-Soldier  |C 2| 21    4   15   11    8   10   17    8 |A  D  D  D  S  A  E |
 Lv Req:  50 |M 5|110%  90% 100% 110%  90% 100% 120%  70%|23  7  6  6 28 23  3|
 Cost: 45    |J15|                                       |23  7  6  6 28 23  4|
             |   |                                       |                    |
             |   |                                       |                    |
Space Police |C 3| 21    4   16   12    8   11   17    9 |A  D  D  D  S  A  E |
 Lv Req: 100 |M 5|110%  90% 100% 110%  90% 100% 120%  70%|24  7  7  6 29 24  3|
 Cost: 50    |J16|                                       |24  7  7  6 29 24  5|
             |   |                                       |                    |
             |   |                                       |                    |
Space Marine |C 3| 22    5   16   12    9   11   18    9 |S  D  D  D  S  S  E |
 Lv Req: 200 |M 5|110%  90% 100% 110%  90% 100% 120%  70%|25  8  7  7 30 25  3|
 Cost: 55    |J17|                                       |25  8  7  7 30 25  5|
             |   |                                       |                    |
             |   |                                       |                    |

Angels - Requirements     : All Female; Cleric, Knight, Archer at Lv 100
         Innate Abilities : Learns one random set of elemental magic up to Giga
                            Learns healing magic up to Giga
                            Learns Espoir
         Throwing Range   : 5 Panels, 32dm High

 Class Name  |DEF| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Angel        |C 1|              Base Stats               |      Mastery       |
 Lv Req: -   |M 5| 18   11   13    9   12   11   11   14 |D  A  A  A  E  B  A |
 Cost: 30    |J15|                                       | 9 20 20 20  2 15 20|
             |   |              Aptitudes                |     Skill Exp      |
             |   |100% 100% 100% 100% 100% 100% 100% 110%| 9 20 20 20  2 15 14|
             |   |                                       |                    |
             |   |                                       |                    |
Angel Cadet  |C 1| 19   12   14    9   13   11   11   15 |C  A  A  A  E  B  A |
 Lv Req:  10 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 20 20 20  2 15 20|
 Cost: 35    |J16|                                       |10 20 20 20  2 15 15|
             |   |                                       |                    |
             |   |                                       |                    |
Angel Soldier|C 2| 19   12   14   10   13   12   12   15 |C  A  A  A  E  B  A |
 Lv Req:  24 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 21 21 21  3 16 21|
 Cost: 40    |J17|                                       |10 21 21 21  3 16 16|
             |   |                                       |                    |
             |   |                                       |                    |
Crusader     |C 2| 20   13   15   10   14   12   12   16 |C  A  A  A  E  B  A |
 Lv Req:  50 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 21 21 21  3 16 21|
 Cost: 45    |J18|                                       |11 21 21 21  3 16 17|
             |   |                                       |                    |
             |   |                                       |                    |
Avenger      |C 2| 20   13   15   11   14   13   13   16 |C  A  A  A  E  B  A |
 Lv Req: 100 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 22 22 22  4 17 22|
 Cost: 50    |J19|                                       |11 22 22 22  4 17 18|
             |   |                                       |                    |
             |   |                                       |                    |
Paladin      |C 2| 21   14   16   11   15   13   13   17 |C  A  A  A  E  B  A |
 Lv Req: 200 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|12 22 22 22  4 17 22|
 Cost: 55    |J20|                                       |12 22 22 22  4 17 19|
             |   |                                       |                    |
             |   |                                       |                    |

Thieves - Requirements     : Brawler + Warrior = Lv 10
          Innate Abilities : Higher stealing percentage up to 99%
                             Is able to steal stats from enemies.
                             Fills up the Bonus Gauge faster; multiple Thieves
                             increase the effect when taking part in Combos. 
          Throwing Range   : 6 Panels, 35dm High

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Rogue        |C 0|              Base Stats               |      Mastery       |
 Lv Req: -   |M 5|  9    4    7    3    7    9    9    3 |E  D  E  E  D  E  E |
 Cost: 10    |J20|                                       | 3  7  2  4  8  2  3|
             |   |              Aptitudes                |     Skill Exp      |
             |   | 60%  50%  60%  40%  60% 100% 100%  50%| 3  7  2  4  8  2  6|
             |   |                                       |                    |
             |   |                                       |                    |
Thief        |C 0| 10    5    7    3    7    9   10    3 |E  D  E  D  D  E  E |
 Lv Req:   6 |M 5| 60%  50%  70%  40%  60% 100% 100%  50%| 4  7  3  5  9  2  3|
 Cost: 13    |J21|                                       | 4  7  3  5  9  2  6|
             |   |                                       |                    |
             |   |                                       |                    |
Bandit       |C 0| 10    5    8    4    8   10   10    4 |E  D  E  D  D  E  E |
 Lv Req:  14 |M 5| 70%  50%  70%  50%  60% 100% 100%  50%| 4  8  3  5  9  3  4|
 Cost: 16    |J22|                                       | 4  8  3  5  9  3  7|
             |   |                                       |                    |
             |   |                                       |                    |
Prowler      |C 0| 11    5    8    4    8   10   11    4 |D  D  E  D  C  E  E |
 Lv Req:  30 |M 5| 70%  60%  70%  50%  70% 100% 100%  50%| 5  8  4  6 10  3  4|
 Cost: 19    |J23|                                       | 5  8  4  6 10  3  7|
             |   |                                       |                    |
             |   |                                       |                    |
Raider       |C 0| 11    6    8    4    8   11   11    5 |D  D  E  D  C  E  D |
 Lv Req:  60 |M 6| 70%  60%  70%  50%  70% 100% 100%  60%| 5  9  4  6 10  4  5|
 Cost: 22    |J24|                                       | 5  9  4  6 10  4  8|
             |   |                                       |                    |
             |   |                                       |                    |
Space Pirate |C 0| 12    6    9    5    9   11   12    5 |D  D  D  D  C  E  D |
 Lv Req: 120 |M 6| 70%  60%  70%  60%  70% 100% 100%  60%| 6  9  5  7 11  4  5|
 Cost: 25    |J25|                                       | 6  9  5  7 11  4  8|
             |   |                                       |                    |
             |   |                                       |                    |


5.03 Monster Classes
--------------------

Note: Since monsters cannot master weapons, their resistances to statuses 
      is included, since various monsters have different status resistance
      values.

      PSN = Poison
      SLP = Sleep
      DPR = Deprave
      FGT = Forget
      PRZ = Paralyze

Faeries:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Hobbit       |C 0| 17    6   14    8    8   11   11    6 |  1   1   1   1   1|
 Cost: 10    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Puck         |C 1| 18    6   15    8    9   12   11    6 |  1   1   1   1   1|
 Cost: 13    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Brownie      |C 1| 19    6   15    9    9   12   12    7 |  1   1   1   1   1|
 Cost: 16    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Koropokkoru  |C 1| 20    7   16    9   10   13   12    7 |  1   1   1   1   1|
 Cost: 19    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J21|                                       |                   |
             |   |                                       |                   |
Lilliput     |C 1| 21    7   16   10   10   13   13    8 | 99  99  99  99  99|
 Cost: 22    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J23|                                       |                   |
             |   |                                       |                   |
Phooka       |C 1| 22    7   17   10   10   14   13    8 | 99  99  99  99  99|
 Cost: 25    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J25|                                       |                   |
             |   |                                       |                   |

Spirits:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Ghost        |C 0| 15    8   12    7   13    9   10    9 |  1   1   1   1   1|
 Cost: 10    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Boggart      |C 0| 16    8   12    7   14    9   11   10 |  1   1   1   1   1|
 Cost: 13    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Specter      |C 1| 17    9   13    8   15   10   11   10 |  1   1   1   1   1|
 Cost: 16    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Wraith       |C 0| 18    9   13    8   15   10   11   11 |  1   1   1   1   1|
 Cost: 19    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Fiend        |C 1| 19   10   14    8   16   11   12   11 | 99  99  99  99  99|
 Cost: 22    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Phantom      |C 1| 20   10   14    9   16   11   12   12 | 99  99  99  99  99|
 Cost: 25    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Golems:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Golem        |C 1| 23    6   15    7    9    8   10    6 |  1   1   1   1   1|
 Cost: 25    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J12|                                       |                   |
             |   |                                       |                   |
Spriggan     |C 1| 25    6   16    8   10    9   10    7 |  1   1   1   1   1|
 Cost: 30    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J13|                                       |                   |
             |   |                                       |                   |
Ekim         |C 2| 27    6   16    8   10    9   11    7 |  1   1   1   1   1|
 Cost: 35    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J14|                                       |                   |
             |   |                                       |                   |
Djinn        |C 2| 29    7   17    9   10    9   11    8 | 99  99  99  99  99|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Ullikummi    |C 2| 31    7   17    9   11   10   12    8 | 99  99  99  99  99|
 Cost: 45    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Gogmagog     |C 2| 33    7   18   10   11   10   12    9 | 99  99  99  99  99|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |

Treant:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Man-Eater    |C 0| 16    8   13    9   12   10   10    8 |  1   1   1   1   1|
 Cost: 12    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J12|                                       |                   |
             |   |                                       |                   |
Oakrot       |C 1| 17    8   14    9   12   11   10    9 |  1   1   1   1   1|
 Cost: 15    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J13|                                       |                   |
             |   |                                       |                   |
Treant       |C 1| 18    9   14   10   13   11   11    9 |  1   1   1   1   1|
 Cost: 18    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J14|                                       |                   |
             |   |                                       |                   |
Zakkum       |C 1| 19    9   15   10   13   11   11   10 |  1   1   1   1   1|
 Cost: 21    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Erl King     |C 1| 20   10   15   11   14   12   11   10 | 99  99  99  99  99|
 Cost: 24    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Yggdrasil    |C 1| 21   10   16   11   14   12   12   10 | 99  99  99  99  99|
 Cost: 27    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |

Winged:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Imp          |C 1| 15   10   13   10   14   12    9   10 |  1   1   1   1   1|
 Cost: 15    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J30|                                       |                   |
             |   |                                       |                   |
Gremlin      |C 1| 16   10   14   10   15   13    9   11 |  1   1   1   1   1|
 Cost: 18    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J32|                                       |                   |
             |   |                                       |                   |
Agathion     |C 1| 17   11   14   11   15   13   10   11 |  1   1   1   1   1|
 Cost: 21    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J34|                                       |                   |
             |   |                                       |                   |
Alp          |C 1| 18   11   15   11   16   13   10   12 |  1   1   1   1   1|
 Cost: 24    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J36|                                       |                   |
             |   |                                       |                   |
Incubus      |C 1| 19   12   15   12   16   14   10   12 | 99  99  99  99  99|
 Cost: 27    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J38|                                       |                   |
             |   |                                       |                   |
Daemon       |C 1| 20   12   16   12   17   14   11   13 | 99  99  99  99  99|
 Cost: 30    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J40|                                       |                   |
             |   |                                       |                   |

Dark Knights:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Killer Armor |C 1| 18    7   17   10    9   11   12    7 |  1   1   1   1   1|
 Cost: 20    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Dark Knight  |C 1| 19    7   18   10    9   12   12    7 |  1   1   1   1   1|
 Cost: 24    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Dullahan     |C 2| 20    8   18   11    9   12   13    7 |  1   1   1   1   1|
 Cost: 28    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Avenger      |C 2| 21    8   19   11   10   12   13    8 |  1   1   1   1   1|
 Cost: 32    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Demonic Suit |C 2| 22    9   19   12   10   13   14    8 | 99  99  99  99  99|
 Cost: 36    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Executioner  |C 2| 23    9   20   12   11   13   14    9 | 99  99  99  99  99|
 Cost: 40    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Lanterns:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Pumpkin      |C 1| 16    8   13    9   12   10   10    8 |  1   1   1   1   1|
 Cost: 10    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J12|                                       |                   |
             |   |                                       |                   |
Decoy        |C 2| 17    8   14    9   12   11   10    9 |  1   1   1   1   1|
 Cost: 13    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J13|                                       |                   |
             |   |                                       |                   |
Mandrake     |C 2| 18    9   14   10   13   11   11    9 |  1   1   1   1   1|
 Cost: 16    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J14|                                       |                   |
             |   |                                       |                   |
Scarecrow    |C 2| 19    9   15   10   13   11   11   10 |  1   1   1   1   1|
 Cost: 19    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Jack         |C 2| 20   10   15   11   14   12   11   10 | 99  99  99  99  99|
 Cost: 22    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Halloween    |C 2| 21   10   16   11   14   12   12   10 | 99  99  99  99  99|
 Cost: 25    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |

Gargoyles:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Gargoyle     |C 1| 20    6   15   11   12   10    9   12 |  1   1   1   1   1|
 Cost: 20    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Guardian     |C 1| 21    6   15   12   12   11    9   12 |  1   1   1   1   1|
 Cost: 24    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Nebiros      |C 1| 22    7   16   12   13   11   10   13 |  1   1   1   1   1|
 Cost: 28    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Balrog       |C 2| 23    7   16   13   13   12   10   13 | 99  99  99  99  99|
 Cost: 32    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Seth         |C 2| 24    8   17   13   14   12   11   14 | 99  99  99  99  99|
 Cost: 36    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Pazuzu       |C 2| 25    8   17   14   14   13   11   14 | 99  99  99  99  99|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Shadows:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Nightmare    |C 0| 18    9   12    7   16   10    9   14 |  1   1   1   1   1|
 Cost: 15    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Shade        |C 0| 19    9   12    8   17   11    9   14 |  1   1   1   1   1|
 Cost: 18    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Lich         |C 1| 20   10   13    8   17   11   10   15 |  1   1   1   1   1|
 Cost: 21    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Chernobog    |C 1| 21   10   13    9   18   12   10   15 |  1   1   1   1   1|
 Cost: 24    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Death        |C 1| 22   11   14    9   18   12   11   16 | 99  99  99  99  99|
 Cost: 27    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Thanatos     |C 1| 23   11   14   10   19   13   11   16 | 99  99  99  99  99|
 Cost: 30    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Serpents:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Serpent      |C 2| 22    5   17   11   10   13   11    9 |  1   1   1   1   1|
 Cost: 30    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Mizuchi      |C 2| 23    5   18   12   10   13   12    9 |  1   1   1   1   1|
 Cost: 35    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Sea Dragon   |C 3| 24    6   18   12   10   14   12    9 |  1   1   1   1   1|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Rahab        |C 3| 25    6   19   13   11   14   13   10 | 99  99  99  99  99|
 Cost: 45    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Leviathan    |C 3| 26    7   19   13   11   15   13   10 | 99  99  99  99  99|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Midgardsorm  |C 4| 27    7   20   14   11   15   14   10 | 99  99  99  99  99|
 Cost: 55    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Galactic Demons:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Cyclops      |C 2| 20    5   16   25    5   10   10   25 | 99  99  99  99  99|
 Cost: 100   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J12|                                       |                   |
             |   |                                       |                   |
Sentinel     |C 2| 22    5   16   26    5   10   10   26 | 99  99  99  99  99|
 Cost: 120   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J13|                                       |                   |
             |   |                                       |                   |
Nataku       |C 2| 24    6   17   27    5   11   11   27 | 99  99  99  99  99|
 Cost: 140   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J14|                                       |                   |
             |   |                                       |                   |
Talos        |C 3| 26    6   17   28    6   11   11   28 | 99  99  99  99  99|
 Cost: 160   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Ravana       |C 3| 28    7   18   29    6   12   12   29 | 99  99  99  99  99|
 Cost: 180   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Argus        |C 3| 30    7   18   30    6   12   12   30 | 99  99  99  99  99|
 Cost: 200   |M 2|100% 100% 100% 150% 100% 100% 100% 150%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |

Dragons: Note - All Dragons learn Bloody Talons except for the following
                Dragon: Ice Breath, Blue Nova, Dragonic Furor
                Fafnir: Ice Breath, Blue Nova, Dragonic Freeze
                Nidhogg: Fire Breath, Red Nova, Dragonic Flare
                Ahzi Dahaka: Fire Breath, Red Nova, Dragonic Flare
                Tiamat: Ice Breath, Blue Nova, Dragonic Flare
                Bahamut: Ice Breath, Red Nova, Dragonic Flare

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Dragon       |C 1| 25    8   16   10   13   10   10   10 |  1   1   1   1   1|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |
Fafnir       |C 1| 27    9   16   10   14   10   11   11 |  1   1   1   1   1|
 Cost: 45    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J21|                                       |                   |
             |   |                                       |                   |
Nidhogg      |C 1| 29    9   17   11   14   11   11   11 |  1   1   1   1   1|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J22|                                       |                   |
             |   |                                       |                   |
Ahzi Dahaka  |C 2| 31   10   17   11   15   11   12   11 | 99  99  99  99  99|
 Cost: 55    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J23|                                       |                   |
             |   |                                       |                   |
Tiamat       |C 2| 33   10   18   12   15   12   12   12 | 99  99  99  99  99|
 Cost: 60    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J24|                                       |                   |
             |   |                                       |                   |
Bahamut      |C 2| 35   11   18   12   16   12   13   12 | 99  99  99  99  99|
 Cost: 65    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J25|                                       |                   |
             |   |                                       |                   |

Undeads:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Zombie       |C 0| 21    5   13    4    6    8    9    6 |  1   1   1   1   1|
 Cost: 10    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Ghoul        |C 1| 22    5   14    4    7    8    9    7 |  1   1   1   1   1|
 Cost: 13    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Corpse       |C 1| 23    6   14    5    7    9    9    7 |  1   1   1   1   1|
 Cost: 16    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Ghast        |C 1| 24    6   15    5    7    9   10    7 |  1   1   1   1   1|
 Cost: 19    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Wight        |C 1| 25    6   15    6    8   10   10    8 | 99  99  99  99  99|
 Cost: 22    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Zombie King  |C 2| 26    7   16    6    8   10   11    8 | 99  99  99  99  99|
 Cost: 25    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Nether Nobles:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Brute        |C 1| 24    7   15    8   11   11   14    8 |  1   1   1   1   1|
 Cost: 30    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Death Boar   |C 2| 25    7   15    9   12   11   14    8 |  1   1   1   1   1|
 Cost: 35    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Minotaur     |C 2| 26    8   16    9   12   12   15    8 |  1   1   1   1   1|
 Cost: 40    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Humbaba      |C 2| 27    8   16   10   13   12   15    9 | 99  99  99  99  99|
 Cost: 45    |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Archdemon    |C 3| 28    9   17   10   13   13   16    9 | 99  99  99  99  99|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Behemoth     |C 3| 29    9   17   11   14   13   16    9 | 99  99  99  99  99|
 Cost: 55    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Beasts:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Manticore    |C 1| 30    7   14    4   11    7   10   11 |  1   1   1   1   1|
 Cost: 30    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |
Nue          |C 1| 32    8   14    5   12    7   10   12 |  1   1   1   1   1|
 Cost: 35    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J22|                                       |                   |
             |   |                                       |                   |
Myrmecoleo   |C 1| 34    8   15    5   12    8   11   12 |  1   1   1   1   1|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J24|                                       |                   |
             |   |                                       |                   |
Chimera      |C 1| 36    9   15    6   13    8   11   13 | 99  99  99  99  99|
 Cost: 45    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J26|                                       |                   |
             |   |                                       |                   |
Tao Tieh     |C 2| 38    9   16    6   13    9   12   13 | 99  99  99  99  99|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J28|                                       |                   |
             |   |                                       |                   |
Sphinx       |C 2| 40   10   16    7   14    9   12   14 | 99  99  99  99  99|
 Cost: 55    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J30|                                       |                   |
             |   |                                       |                   |

Succubi:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Empusa       |C 1| 16   11   14    9   15    9   10   13 |  1   1   1   1   1|
 Cost: 15    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Lilim        |C 1| 17   11   15    9   15   10   10   14 |  1   1   1   1   1|
 Cost: 18    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Succubus     |C 1| 18   12   15   10   16   10   11   14 |  1   1   1   1   1|
 Cost: 21    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Carmilla     |C 2| 19   12   16   10   16   11   11   15 |  1   1   1   1   1|
 Cost: 24    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Hecate       |C 2| 20   13   16   11   17   11   12   15 | 99  99  99  99  99|
 Cost: 27    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Lilith       |C 2| 21   13   17   11   17   12   12   16 | 99  99  99  99  99|
 Cost: 30    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

KitCats:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Nekomata     |C 3| 21    5   16    9    6   14   16    6 |  1   1   1   1   1|
 Cost: 20    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J25|                                       |                   |
             |   |                                       |                   |
Cait Sith    |C 3| 22    5   17    9    7   15   17    7 |  1   1   1   1   1|
 Cost: 23    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J26|                                       |                   |
             |   |                                       |                   |
Werecat      |C 3| 23    6   18   10    7   15   17    7 |  1   1   1   1   1|
 Cost: 26    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J27|                                       |                   |
             |   |                                       |                   |
Tailring     |C 4| 24    6   18   10    8   16   18    8 |  1   1   1   1   1|
 Cost: 29    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J28|                                       |                   |
             |   |                                       |                   |
Elbacky      |C 4| 25    7   19   11    8   16   18    8 | 99  99  99  99  99|
 Cost: 32    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J29|                                       |                   |
             |   |                                       |                   |
Bastet       |C 4| 26    7   19   11    9   17   19    9 | 99  99  99  99  99|
 Cost: 35    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J30|                                       |                   |
             |   |                                       |                   |

Nosferatu:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Vampire      |C 2| 21   12   17   11   14   11   13   13 | 99  99  99  99  99|
 Cost: 50    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |
Strigoi      |C 2| 22   12   18   11   14   12   13   13 | 99  99  99  99  99|
 Cost: 55    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J21|                                       |                   |
             |   |                                       |                   |
Neuntoter    |C 2| 23   13   18   11   15   12   14   14 | 99  99  99  99  99|
 Cost: 60    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J22|                                       |                   |
             |   |                                       |                   |
Varcolaci    |C 3| 24   13   19   12   15   13   14   14 | 99  99  99  99  99|
 Cost: 65    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J23|                                       |                   |
             |   |                                       |                   |
Nosferatu    |C 3| 25   14   19   12   16   13   15   15 | 99  99  99  99  99|
 Cost: 70    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J24|                                       |                   |
             |   |                                       |                   |
Unholy King  |C 3| 26   14   20   12   16   14   15   15 | 99  99  99  99  99|
 Cost: 75    |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J25|                                       |                   |
             |   |                                       |                   |

Great Wyrms: Note - Efreet and Kagusutchi learn "Fiery" skills
                    Shaitain learns "Raging" skills
                    Marid learns "Frigid" skills
                    Flamberg learns "Astral" skills
                    Surt learns "Diabolic" skills

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Efreet       |C 1| 28    8   16   10   12    9   11   11 | 99  99  99  99  99|
 Cost: 40    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Shaitan      |C 1| 30    9   17   11   13   10   12   12 | 99  99  99  99  99|
 Cost: 45    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J16|                                       |                   |
             |   |                                       |                   |
Marid        |C 1| 32   10   18   12   14   11   13   13 | 99  99  99  99  99|
 Cost: 50    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Flamberg     |C 1| 34   11   19   13   15   12   14   14 | 99  99  99  99  99|
 Cost: 55    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J18|                                       |                   |
             |   |                                       |                   |
Surt         |C 1| 36   12   20   14   16   13   15   15 | 99  99  99  99  99|
 Cost: 60    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Kagutsuchi   |C 1| 38   13   21   15   17   14   16   16 | 99  99  99  99  99|
 Cost: 65    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Prinnies:

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Pvt. Prinny  |C 0| 15    5   10    7    7    9    9    6 |  1   1   1   1   1|
 Cost: 10    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |
Cpt. Prinny  |C 1| 16    6   11    8    8   10   10    7 |  1   1   1   1   1|
 Cost: 15    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J17|                                       |                   |
             |   |                                       |                   |
Gen. Prinny  |C 2| 17    7   12    9    9   11   11    8 |  1   1   1   1   1|
 Cost: 30    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J19|                                       |                   |
             |   |                                       |                   |
Prinny King  |C 2| 20    9   14   11   11   13   13   10 | 99  99  99  99  99|
 Cost: 60    |M 5|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J21|                                       |                   |
             |   |                                       |                   |
Prinny God   |C 3| 25   11   16   13   13   15   15   12 | 99  99  99  99  99|
 Cost: 100   |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J25|                                       |                   |
             |   |                                       |                   |

5.04 Unique Classes
-------------------

Note: The Special skills each of these characters learn do not count towards
      their Weapon Mastery when they are used.

Laharl: Type   - Humanoid
        Gain   - Start of the game (Main Character)
        Throws - 5 Panels, 32dm High
        Skills - Burning Knuckle
                 Overlord's Wrath
                 Meteor Impact

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Demon Prince |C 2| 17    8   12    8    9   11   12    9 |A  A  A  A  C  A  B |
             |M 6|100% 100% 100% 100% 100% 100% 100% 100%|20 20 20 20 10 20 15|
             |J20|                                       |20 20 20 20 10 20 10|
             |   |                                       |                    |

Etna: Type   - Humanoid
      Gain   - Start of the game (Main Character)
      Throws - 5 Panels, 32dm High
      Skills - Prinny Raid
               Sexy Beam
               Chaos Impact

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Vassal       |C 1| 15    9   10    6    9   11   10    9 |B  B  A  B  C  A  B |
             |M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 20 15 10 20 15|
             |J20|                                       |15 15 20 15 10 20 10|
             |   |                                       |                    |


Flonne: Type   - Humanoid
        Gain   - End of Episode 2
        Throws - 4 Panels, 29dm High
        Skills - Power of Love
                 Holy Arrows
                 Divine Ray

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Angel        |C 0| 12   12    6    4   13    9    8   11 |D  C  C  A  B  D  S |
             |M 5|100% 100% 100% 100% 100% 100% 100% 100%| 5 10 10 20 15  5 30|
             |J15|                                       | 5 10 10 20 15  5 20|
             |   |                                       |                    |

Hoggmeiser: Type   - Monster (Nether Noble)
            Gain   - End of Episode 3
            Skills - Spinning Slash
                     Darkness Slash
                     Earthshaker
                     Megaton Crush

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Rich Demon   |C 1| 23    6   14    7   10   10   13    7 |  1   1   1   1   1|
             |M 4|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J15|                                       |                   |
             |   |                                       |                   |

Maderas: Type   - Monster (Nosferatu)
         Gain   - End of Episode 5
         Skills - Chaos Fire
                  Chaos Swarm
                  Chaos Force
                  Chaos Plasma

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Demon Sire   |C 2| 21   11   16   10   13   10   12   12 |  1   1   1   1   1|
             |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |


Gordon: Type   - Humanoid
        Gain   - End of Episode 9
        Throws - 6 Panels, 35dm High
        Skills - Gordon Spark
               - Gordon Punch
               - Gordon Blitz

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Defender     |C 2| 20    5   12    6    6   11   13    3 |B  B  C  D  S  S  D |
             |M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 10  5 25 25  5|
             |J20|                                       |15 15 10  5 25 25  5|
             |   |                                       |                    |


Jennifer: Type   - Humanoid
          Gain   - End of Episode 9
          Throws - 4 Panels, 29dm High
          Skills - Star Buster
                   Cosmic Arrow
                   Terminus Omega

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Sidekick     |C 2| 15    6   11    5    9   13   12    5 |S  C  B  C  A  D  C |
             |M 5|100% 100% 100% 100% 100% 100% 100% 100%|25 10 15 10 20  5 10|
             |J20|                                       |25 10 15 10 20  5  8|
             |   |                                       |                    |

Thursday:  Type   - Monster (Machine; can't be transmigrated, obviously)
           Gain   - End of Episode 9
           Skills - Robo Attack
                    Robo Crush
                    Robo Bazooka
                    Arigato Roboto

Note: I am unsure if these are Thursday's stats exactly, because he cannot be
      transmigrated. These are the numbers I'm assuming he'd be at if he were
      leveled back down to 1 by comparing other classes of the same level
      as he is.

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Super Robot  |C 1| 13?   4?  10?  12?   6?   6?   6?   4?| 99  99  99  99  99|
             |M 5|150% 150% 150% 150% 150% 150% 150%  50%|                   |
             |J12|                                       |                   |
             |   |                                       |                   |

Kurtis: Type   - Monster
        Gain   - Episode 14; Stage 5
        Skills - Rocket Punch
                 Final Punch
                 Nuclear Fusion
                 Pringer Beam

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Rival        |C 2| 16    6   11    8    8   10   10    9 |  1   1   1   1   1|
             |M 6|100% 100% 100% 100% 100% 100% 100% 100%|                   |
             |J20|                                       |                   |
             |   |                                       |                   |

Priere: Type   - Monster
        Gain   - After completing Alternate Netherworld
        Skills - Omega Heal (Spell)
                 Dragon Rage
                 Requiem Aeternam

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Overlord     |C 4| 60!  20   23   18   19   15   17   18 | 99  99  99  99  99|
             |M 6|130% 120% 130% 130% 120% 130% 130% 120%|                   |
             |J30|                                       |                   |
             |   |                                       |                   |

Marjoly: Type   - Monster
         Gain   - After completing Beauty Castle
         Skills - Tera Fire (Spell)
                  Tera Wind (Spell)
                  Tera Ice  (Spell)
                  Tera Star (Spell)
                  Dark Conjuration

 Class Name  |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Witch        |C 4| 70!  30!  22   17   23   17   16   21 | 99  99  99  99  99|
             |M 6|120% 130% 120% 120% 130% 120% 120% 130%|                   |
             |J30|                                       |                   |
             |   |                                       |                   |

5.05 Skills List
----------------

 - To calculate the power of a skill, is to take a percentage of the current
   stat used to inflict damage. The percentages are applied directly to the
   stat to determine the base damage. Magical skills use the INT stat to
   determine damage, Bow use both ATK and HIT stats, Guns use only the
   the HIT stat to determine damage, and all others use the ATK stat to
   determine damage.

 - Every time a skill is used it accrues points to a gauge. The number of
   points gained is determined by the class and whether the ability, is
   Weapon, Magic, or Character based, these point values are listed in the
   above class charts under the Weapon Mastery point values. All monsters get
   20 points every time their skills are used. Unique abilities from Unique
   characters also only get 20 points with each use. The exception to this is
   Marjoly who gains 30 points.

 - Below is chart which lists how many points are needed to gain skill levels.
   Each time a skill is levelled up, it's base power and SP cost is magnified
   by 5.5%. If a skill has a base power of 100% then each subsequent level the
   skill gains would increase the power by 5.5%. If the skill had a base power
   of 150% then each subsequent level the skill gains would increase the power
   by 8.25%. Magic spells are seemingly unaffected in Power when they gain Skill
   Levels, they only get increased Ranges and Area of Effects.

Lvl | Total Pts. | Next || Lvl | Total Pts. | Next || Lvl | Total Pts. | Next |
----|------------|------||-----|------------|------||-----|------------|------|
  0            0     50 ||   1           50    100 ||   2          150    150 |
  3          300    200 ||   4          500    250 ||   5          750    300 |
  6         1050    350 ||   7         1400    400 ||   8         1800    450 |
  9         2250    500 ||  10         2750    550 ||  11         3300    600 |
 12         3900    650 ||  13         4550    700 ||  14         5250    750 |
 15         6000    800 ||  16         6800    850 ||  17         7650    900 |
 18         8550    950 ||  19         9500   1000 ||  20        10500   1050 |
 21        11550   1100 ||  22        12550   1150 ||  23        13700   1200 |
 24        14900   1250 ||  25        16150   1300 ||  26        17450   1350 |
 27        18800   1400 ||  28        20200   1450 ||  29        21650   1500 |
 30        23150   1550 ||  31        24700   1600 ||  32        26300   1650 |
 33        27950   1700 ||  34        29650   1750 ||  35        31400   1800 |
 36        33200   1850 ||  37        35050   1900 ||  38        36950   1950 |
 39        38900   2000 ||  40        40900   2050 ||  41        42950   2100 |
 42        45050   2150 ||  43        47150   2200 ||  44        49350   2250 |
 45        51600   2300 ||  46        53900   2350 ||  47        56250   2400 |
 48        58650   2450 ||  49        61100   2500 ||  50        63600   2550 |
 51        66150   2600 ||  52        68750   2650 ||  53        71400   2700 |
 54        74100   2750 ||  55        76850   2800 ||  56        79650   2850 |
 57        82500   2900 ||  58        85400   2950 ||  59        88350   3000 |
 60        91350   3050 ||  61        94400   3100 ||  62        97500   3150 |
 63       100650   3200 ||  64       103850   3250 ||  65       107100   3300 |
 66       110400   3350 ||  67       113750   3400 ||  68       117150   3450 |
 69       120600   3500 ||  70       124100   3550 ||  71       127650   3600 |
 72       131250   3650 ||  73       134900   3700 ||  74       138600   3750 |
 75       142350   3800 ||  76       146150   3850 ||  77       150000   3900 |
 78       153900   3950 ||  79       157850   4000 ||  80       161850   4050 |
 81       165900   4100 ||  82       170000   4150 ||  83       174150   4200 |
 84       178350   4250 ||  85       182600   4300 ||  86       186900   4350 |
 87       191250   4400 ||  88       195650   4450 ||  89       200100   4500 |
 90       204600   4550 ||  91       209150   4600 ||  92       213750   4650 |
 93       218400   4700 ||  94       223100   4750 ||  95       227850   4800 |
 96       232650   4850 ||  97       237500   4900 ||  98       242400   4950 |
 99       247350   ---- ||  --       ------   ---- ||  --       ------   ---- |

 - The is no way to enhance the gain of Skill Exp a character gets. If you want
   human character to get Skill levels faster, transmigrate them to a class
   that yields more Skill Exp.

 - The highest possible amount of Skill Exp you can gain with each action is 30.


     5.05.01 Magic;
     --------------

Areas of Effect for Spells.

Note: The order in which the panels are hit are indicated by the numbers.
      Also note that you can rotate some of these effects clockwise at 90
      degrees with each press of the square button. The order is also affected
      in the direction the character is facing. All these patterns listed are
      taken from the perspective that the character is facing up on the page.

      Spells cost more SP to cast the higher the Area of Effect (AOE) is.
      The amount by which this increases by is a percentage of the base SP cost
      of the spell, after factoring in it's Skill Level. This percentage is
      multiplied by how many extra panels you wish to add to the spell's AOE.

      Healing spells operate differently than attack spells do, and seem to
      increase exponentially in power as the caster's Intelligence stat rises.
      The numbers indicate how many times more powerful the spell is with
      respect to the initial healing spell. Giga Heal has a power of (12)
      therefore it is 12 times more powerful than Heal.

                                [6]   [7]
1     [1]    4     [1][3] 7  [2]   [1]   [3]
                   [2][4]       [4]   [5]

         [2]       [3]          [4][1][8]
2     [1]    5  [4][1][5] 8     [3]   [7]
                   [2]          [2][5][6]

      [3]          [3][6]       [4][6][9]
3     [1]    6     [1][5] 9     [3][1][8]
      [2]          [2][4]       [2][5][7]

  Name      |  Class Level             | SP | Power | Max Height | Effects
------------|--------------------------|----|-------|------------|-------------
Fire        |Red Mage             Lv  1|  4 |  100% | 36Up, 36Dn | Fire damage
            |Red Skull            Lv  1|    |       |            |
            |Prism Mage           Lv  1| AOE|       |            |
            |Prism Skull          Lv  1| +1 |       |            |
            |Galaxy Mage          Lv  1| 80%|       |            |
            |Galaxy Skull         Lv  1|    |       |            |
            |Knight               Lv  1|    |       |            |
            |Angel                Lv  1|    |       |            |
            |                          |    |       |            |
Mega Fire   |Red Mage             Lv  8| 10 |  125% | 36Up, 36Dn | Fire damage
            |Red Skull            Lv  8|    |       |            |
            |Prism Mage           Lv  8| AOE|       |            |
            |Prism Skull          Lv  8| +1 |       |            |
            |Galaxy Mage          Lv  8| 85%|       |            |
            |Galaxy Skull         Lv  8|    |       |            |
            |Knight               Lv 10|    |       |            |
            |Angel                Lv 12|    |       |            |
            |                          |    |       |            |
Giga Fire   |Red Mage             Lv 20| 25 |  150% | 36Up, 36Dn | Fire damage
            |Red Skull            Lv 20|    |       |            |
            |Prism Mage           Lv 20| AOE|       |            |
            |Prism Skull          Lv 20| +1 |       |            |
            |Galaxy Mage          Lv 20| 90%|       |            |
            |Galaxy Skull         Lv 20|    |       |            |
            |Knight               Lv 25|    |       |            |
            |Angel                Lv 30|    |       |            |
            |                          |    |       |            |
Omega Fire  |Red Mage             Lv 40| 60 |  175% | 36Up, 36Dn | Fire damage
            |Red Skull            Lv 40|    |       |            |
            |Prism Mage           Lv 40| AOE|       |            |
            |Prism Skull          Lv 40| +1 |       |            |
            |Galaxy Mage          Lv 40| 95%|       |            |
            |Galaxy Skull         Lv 40|    |       |            |
            |Knight               Lv 50|    |       |            |
            |                          |    |       |            |
Tera Fire   |Red Mage             Lv100|150 |  200% | 36Up, 36Dn | Fire damage
            |Red Skull            Lv100|    |       |            |
            |Witch                Lv  1| AOE|       |            |
            |                          | +1 |       |            |
            |                          |100%|       |            |
            |                          |    |       |            |
Wind        |Green Mage           Lv  1|  4 |  100% | 36Up, 36Dn | Wind damage
            |Green Skull          Lv  1|    |       |            |
            |Prism Mage           Lv  1| AOE|       |            |
            |Prism Skull          Lv  1| +1 |       |            |
            |Galaxy Mage          Lv  1| 80%|       |            |
            |Galaxy Skull         Lv  1|    |       |            |
            |Knight               Lv  1|    |       |            |
            |Angel                Lv  1|    |       |            |
            |                          |    |       |            |
Mega Wind   |Green Mage           Lv  8| 10 |  125% | 36Up, 36Dn | Wind damage
            |Green Skull          Lv  8|    |       |            |
            |Prism Mage           Lv  8| AOE|       |            |
            |Prism Skull          Lv  8| +1 |       |            |
            |Galaxy Mage          Lv  8| 85%|       |            |
            |Galaxy Skull         Lv  8|    |       |            |
            |Knight               Lv 10|    |       |            |
            |Angel                Lv 12|    |       |            |
            |                          |    |       |            |
Giga Wind   |Green Mage           Lv 20| 25 |  150% | 36Up, 36Dn | Wind damage
            |Green Skull          Lv 20|    |       |            |
            |Prism Mage           Lv 20| AOE|       |            |
            |Prism Skull          Lv 20| +1 |       |            |
            |Galaxy Mage          Lv 20| 90%|       |            |
            |Galaxy Skull         Lv 20|    |       |            |
            |Knight               Lv 25|    |       |            |
            |Angel                Lv 30|    |       |            |
            |                          |    |       |            |
Omega Wind  |Green Mage           Lv 40| 60 |  175% | 36Up, 36Dn | Wind damage
            |Green Skull          Lv 40|    |       |            |
            |Prism Mage           Lv 40| AOE|       |            |
            |Prism Skull          Lv 40| +1 |       |            |
            |Galaxy Mage          Lv 40| 95%|       |            |
            |Galaxy Skull         Lv 40|    |       |            |
            |Knight               Lv 50|    |       |            |
            |                          |    |       |            |
Tera Wind   |Green Mage           Lv100|150 |  200% | 36Up, 36Dn | Wind damage
            |Green Skull          Lv100|    |       |            |
            |Witch                Lv  1| AOE|       |            |
            |                          | +1 |       |            |
            |                          |100%|       |            |
            |                          |    |       |            |
Ice         |Blue Mage            Lv  1|  4 |  100% | 36Up, 36Dn | Ice damage
            |Blue Skull           Lv  1|    |       |            |
            |Prism Mage           Lv  1| AOE|       |            |
            |Prism Skull          Lv  1| +1 |       |            |
            |Galaxy Mage          Lv  1| 80%|       |            |
            |Galaxy Skull         Lv  1|    |       |            |
            |Knight               Lv  1|    |       |            |
            |Angel                Lv  1|    |       |            |
            |                          |    |       |            |
Mega Ice    |Blue Mage            Lv  8| 10 |  125% | 36Up, 36Dn | Ice damage
            |Blue Skull           Lv  8|    |       |            |
            |Prism Mage           Lv  8| AOE|       |            |
            |Prism Skull          Lv  8| +1 |       |            |
            |Galaxy Mage          Lv  8| 85%|       |            |
            |Galaxy Skull         Lv  8|    |       |            |
            |Knight               Lv 10|    |       |            |
            |Angel                Lv 12|    |       |            |
            |                          |    |       |            |
Giga Ice    |Blue Mage            Lv 20| 25 |  150% | 36Up, 36Dn | Ice damage
            |Blue Skull           Lv 20|    |       |            |
            |Prism Mage           Lv 20| AOE|       |            |
            |Prism Skull          Lv 20| +1 |       |            |
            |Galaxy Mage          Lv 20| 90%|       |            |
            |Galaxy Skull         Lv 20|    |       |            |
            |Knight               Lv 25|    |       |            |
            |Angel                Lv 30|    |       |            |
            |                          |    |       |            |
Omega Ice   |Blue Mage            Lv 40| 60 |  175% | 36Up, 36Dn | Ice damage
            |Blue Skull           Lv 40|    |       |            |
            |Prism Mage           Lv 40| AOE|       |            |
            |Prism Skull          Lv 40| +1 |       |            |
            |Galaxy Mage          Lv 40| 95%|       |            |
            |Galaxy Skull         Lv 40|    |       |            |
            |Knight               Lv 50|    |       |            |
            |                          |    |       |            |
Tera Ice    |Blue Mage            Lv100|150 |  200% | 36Up, 36Dn | Ice damage
            |Blue Skull           Lv100|    |       |            |
            |Witch                Lv  1| AOE|       |            |
            |                          | +1 |       |            |
            |                          |100%|       |            |
            |                          |    |       |            |
Star        |Star Mage            Lv  1|  6 |  125% | 36Up, 36Dn | Magic damage
            |Star Skull           Lv  1|    |       |            |
            |Galaxy Mage          Lv  1| AOE|       |            |
            |Galaxy Skull         Lv  1| +1 |       |            |
            |                          | 80%|       |            |
            |                          |    |       |            |
Mega Star   |Star Mage            Lv 12| 16 |  155% | 36Up, 36Dn | Magic damage
            |Star Skull           Lv 12|    |       |            |
            |Galaxy Mage          Lv 12| AOE|       |            |
            |Galaxy Skull         Lv 12| +1 |       |            |
            |                          | 85%|       |            |
            |                          |    |       |            |
Giga Star   |Star Mage            Lv 25| 40 |  185% | 36Up, 36Dn | Magic damage
            |Star Skull           Lv 25|    |       |            |
            |Galaxy Mage          Lv 25| AOE|       |            |
            |Galaxy Skull         Lv 25| +1 |       |            |
            |                          | 90%|       |            |
            |                          |    |       |            |
Omega Star  |Star Mage            Lv 50|100 |  210% | 36Up, 36Dn | Magic damage
            |Star Skull           Lv 50|    |       |            |
            |Galaxy Mage          Lv 50| AOE|       |            |
            |Galaxy Skull         Lv 50| +1 |       |            |
            |                          | 95%|       |            |
            |                          |    |       |            |
Tera Star   |Star Mage            Lv120|200 |  250% | 36Up, 36Dn | Magic damage
            |Star Skull           Lv120|    |       |            |
            |Witch                Lv  1| AOE|       |            |
            |                          | +1 |       |            |
            |                          |100%|       |            |
            |                          |    |       |            |
Heal        |Cleric Group         Lv  1|  4 |  (1)  | 24Up, 24Dn | Recovers HP
            |Angel                Lv  2| AOE|       |            |
            |                          | +1 |       |            |
            |                          | 80%|       |            |
            |                          |    |       |            |
Mega Heal   |Cleric Group         Lv 10| 15 |  (4)  | 24Up, 24Dn | Recovers HP
            |Angel                Lv 15| AOE|       |            |
            |                          | +1 |       |            |
            |                          | 85%|       |            |
            |                          |    |       |            |
Giga Heal   |Cleric Group         Lv 25| 40 |  (12) | 24Up, 24Dn | Recovers HP
            |Angel                Lv 36| AOE|       |            |
            |                          | +1 |       |            |
            |                          | 90%|       |            |
            |                          |    |       |            |
Omega Heal  |Cleric Group         Lv 50|100 |  (40) | 24Up, 24Dn | Recovers HP
            |Overlord             Lv  1| AOE|       |            |
            |                          | +1 |       |            |
            |                          | 95%|       |            |
            |                          |    |       |            |
Espoir      |Cleric Group         Lv  7| 10 |   -   | 24Up, 24Dn | Cures Status
            |Angel                Lv  9| AOE|       |            |
            |                          | +1 |       |            |
            |                          | 80%|       |            |
            |                          |    |       |            |
Magic Boost |Mage Group           Lv  9|  8 |   -   | 24Up, 24Dn | Int +20%
            |Skull Group          Lv  9| AOE|       |            | Caps at 100%
            |Knight               Lv  7| +1 |       |            | Fades 15%
            |                          | 80%|       |            | per turn
            |                          |    |       |            |
Braveheart  |Mage Group           Lv 12|  8 |   -   | 24Up, 24Dn | Atk +20%
            |Skull Group          Lv 12| AOE|       |            | Caps at 100%
            |Knight               Lv 10| +1 |       |            | Fades 15%
            |                          | 80%|       |            | per turn
            |                          |    |       |            |
Magic Wall  |Cleric Group         Lv 15|  8 |   -   | 24Up, 24Dn | Res +20%
            |Knight               Lv  6| AOE|       |            | Caps at 100%
            |                          | +1 |       |            | Fades 15%
            |                          | 80%|       |            | per turn
            |                          |    |       |            |
Shield      |Cleric Group         Lv  9|  8 |   -   | 24Up, 24Dn | Def +20%
            |Knight               Lv  9| AOE|       |            | Caps at 100%
            |                          | +1 |       |            | Fades 15%
            |                          | 80%|       |            | per turn
            |                          |    |       |            |


     5.05.02 Weapon Skills
     ---------------------

Definitions: Lv - Denotes the Mastery Level of that weapon of which the skill
                  is learned.

             [>] - Indicates the direction the character is facing, in these
                   instances the character is always facng to the right.

             [1] - Numbers inside the bracket are the affected hit areas. The
                   order of the hits is also determined by this number. [1] is
                   hit first, [2] is hit afterwards, and so on.

             [X] - This panel needs to be free in during the time the skill is
                   performed.

             [K] - This panel needs to be free, because this will be the new
                   position of the enemy after the skill is performed.

             [B] - This panel needs to be free, because this will be the new
                   position of the character after the skill is performed.

             Free Range: x - Free Range indicates you can manually select
                             any target within the radius the number
                             indicates. It's like choosing the target from
                             spells. The area of effect will be located next
                             to the character.

             [!] - The [!] indicates it doesn't matter which way the character
                   is facing

             Knock - An attack that knocks an opponent to a new panel

             Bounce - And attack that "bounces" a character to a new panel

             Fire, Ice, Wind - An attack that has either a Fire, Ice, or Wind
                               property to it.

             "Status Effect" - An attack which more often than not adds that
                               status to the targets.

Fists:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Triple Strike   |  1 |  3 |  150% | 12Up, 12Dn | Knock  |      [>][1][K]
Tiger Charge    |  3 |  7 |  200% | 12Up, 12Dn | Knock  |   [X][X][>][1][K]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Lion's Roar     |  6 | 80 |  125% | 12Up, 12Dn | None   |[X]   [5][>][1]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
King of Beasts  | 10 | 32 |  225% | 12Up, 12Dn | Knock  |      [>][1]   [K]
Rising Dragon   | 15 | 65 |  275% | 12Up, 12Dn | Knock  |[X][K][>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Big Bang        | 20 |150 |  200% | 64Up, 64Dn | Fire   |   [>][5][1][6]
                |    |    |       |            |        |      [7][8][9]

Swords:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Blade Rush      |  1 |  8 |  150% | 12Up, 12Dn | None   |   [>][1][2][3][X]
Hurricane Slash |  3 |  7 |  200% |  6Up,  6Dn | None   |      [>][1]
Wind Cutter     |  6 | 20 |  175% | 12Up, 12Dn | None   |[>]      [2][1][3]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2][3][4]
Winged Slayer   | 10 | 90 |  175% | 16Up, 18Dn | None   |[X]      [>][5][1][6]
                |    |    |       |            |        |            [7][8][9]
                |    |    |       |            |        |
Nightsever      | 15 | 65 |  300% | 12Up, 12Dn | None   |      [>][1]
Dimension Slash | 20 |120 |  250% | 24Up, 24Dn | None   |[>][4][2][1][3][5]

Spears:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Impaler         |  1 |  3 |  125% | 24Up, 36Dn | Bounce |   [B][>][1]
Sky Lunge       |  3 |  7 |  175% |  6Up,  6Dn | Bounce |   [>][1][B]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Asteroid Drop   |  6 | 80 |  150% | 24Up, 18Dn | Bounce |      [5][>][1]   [B]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
Avalanche       | 10 | 45 |  250% | 24Up, 24Dn | Bounce |[B]         [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Turbulence      | 15 | 90 |  150% | 24Up, 24Dn | Wind   |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Spear Storm     | 20 |120 |  175% | 24Up, 24Dn | Fire   |[B]   [5][>][1]
                |    |    |       |            | Bounce |      [6][7][8]

Bows:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Poison Arrow    |  1 |  3 |  150% | 12Up, 12Dn | Poison |   [>]      [1]
Dark Flash      |  3 | 10 |  125% | 12Up, 16Dn | Deprave|   [>]   [1][2][3]
                |    |    |       |            |        |
                |    |    |       |            |        |               [X]
                |    |    |       |            |        |
Delta Split     |  6 | 20 |  200% | 14Up, 14Dn | Sleep  |   [>]   [1]
                |    |    |       |            |        |
                |    |    |       |            |        |               [X]
                |    |    |       |            |        |
                |    |    |       |            |        |               [2]
Sturmhimmel     | 10 | 32 |  175% | 14Up, 12Dn |Paralyze|         [>]   [1]
                |    |    |       |            |        |               [3]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2]   [3]
Zielregen       | 15 | 65 |  150% | 12Up, 12Dn | Forget |   [>]      [1]
                |    |    |       |            |  Fire  |         [4]   [5]
                |    |    |       |            |        |
Doppelganger    | 20 |100 |  275% | 15Up, 15Dn |  None  | Free Range: 4 [!][1]


Guns:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Tri-Burst       |  1 |  3 |  150% | 20Up, 20Dn |   Ice  |   [>]      [1]
Rapidfire       |  3 |  7 |  150% |  8Up,  8Dn |  Fire  |   [>]      [X][1]
Proximal Shot   |  6 | 15 |  175% | 12Up, 12Dn | Bounce |   [B][X][X][>][1]
Bullet Storm    | 10 | 32 |  200% | 12Up, 12Dn |  None  |   [>]      [1]
Totenkreuz      | 15 | 65 |  250% | 18Up, 18Dn |  Fire  | Free Range: 4 [!][1]
Inferno         | 20 |120 |  275% | 15Up, 15Dn |  None  | Free Range: 5 [!][1]


Axes:

Skill           | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Boulder Crush   |  1 |  3 |  175% | 12Up, 12Dn |  None  |      [>][1]
Skull Splitter  |  3 |  7 |  200% | 12Up, 12Dn |  None  |      [>][1]
Colossal Fissure|  6 | 25 |  250% | 12Up, 14Dn |  None  |      [>][1]
Violent Storm   | 10 | 32 |  275% |  8Up,  8Dn |  None  |      [>][1][X]
Graviton Bomb   | 15 | 65 |  300% | 16Up, 12Dn |  Fire  |      [>][1]
Calamity Drive  | 20 |120 |  325% | 15Up, 15Dn |  None  |      [>][1]


     5.05.03 Monster Skills
     ----------------------

Definitions: Lv - Refers to the Experience Level of the Monster at which the
                  skill is learned. 

             Atk or Int - Denotes what stat is used to calculate damage for the
                          attack. DEF is used against the Atk stat, RES is used
                          against the Int stat.

             HPD - HP Drain. Target is damaged, and the user of the skill is
                   healed by the same amount.

             HPR - Targets recover HP.

             PSN/SLP/FGT/PRZ - PSN = Poison, SLP = Sleep, FGT = Forget,
                               PRZ = Paralyze. These effects are sometimes
                               inflicted upon the target. Multiple effects are
                               added simulatneously to the target

             X Waves - All the panels in the affected areas are hit all at once
                       X number of times. Enemies can die before the attack is
                       finished.

             First, Then: - This attack is unique to the Lanterns. It passes
                            over the same squares twice, damaging the targets
                            on each pass. But the order of the targets affected
                            changes on the second pass. Enemies can die before
                            the attack is finished
             x2Heal - This recovery skill has a power that's equal to 2 times
                      the power of the Heal spell

             (st) - The power of the skill is exactly a percentage of the
                    stat used.

Note: All monsters, regardless of their class will always gain 20 Skill Exp
      whenever they use a Skill.

Faeries:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Petit Flare     |  5 |  6 |  125% | 12Up, 12Dn |  Int   |      [>][1]
Demon's Breath  | 15 | 28 |  150% | 18Up,  6Dn |Atk/SLP |   [>][2][1][3]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2]   [3]
Camaraderie     | 30 | 55 |  200% | 48Up, 48Dn |Atk/PSN |3 Waves: [>]   [1]
                |    |    |       |            |        |            [4]   [5]
                |    |    |       |            |        |
Chomper Combo   | 50 | 70 |  350% | 12Up, 12Dn |  Atk   |      [>][1][K]
                |    |    |       |            |        |

Ghosts:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |            [2]
Pixie Magic     |  5 | 10 |  100% | 12Up, 12Dn |  Int   |         [>][1]
                |    |    |       |            |        |            [3]
                |    |    |       |            |        |
Shock Magic     | 15 | 18 |  100% | 12Up, 12Dn |  Int   |      [>]   [1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [3][4][5]
Bomb Magic      | 30 | 42 |  125% | 14Up, 14Dn |Int/Fire|      [2][>][1]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
Ice Magic       | 50 | 58 |  125% | 12Up, 12Dn |Int/Ice |   [>]      [1]


Golems:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Golem Dunk      |  5 |  8 |  250% | 12Up,  6Dn |  Atk   |         [>][1]
Golem Cannon    | 15 | 27 |  250% | 36Up, 36Dn |Atk/Fire|      [>][1][2][3]
Psionic Wave    | 30 | 45 |  100% | 12Up, 12Dn |Int/PRZ |         [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [3][4][5]
Golem Smash     | 50 | 70 |  300% | 12Up, 12Dn |  Atk   |      [2][>][1]
                |    |    |       |            |        |      [6][7][8]

Treants:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Putrid Breath   |  5 |  6 |  100% | 12Up, 12Dn |Int/PRZ/|         [>][1]
                |    |    |       |            |  PSN   |
Stomp-o-rama    | 15 | 24 |  150% | 20Up, 20Dn |  Atk   |      [>][1][2][3]
Pounding Spree  | 30 | 42 |  200% | 12Up, 12Dn |Atk/Knok|      [X][>][1]   [K]
                |    |    |       |            |        |
                |    |    |       |            |        |               [4]
Paranoia        | 50 | 64 |  250% | 12Up, 12Dn |  Atk   |5 Waves: [>][2][1][3]
                |    |    |       |            |        |               [5]

Winged:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |            [2]
Hell Pepper     |  5 |  6 |  175% | 18Up, 12Dn |Atk/PSN |         [>][1]
                |    |    |       |            |        |            [3]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2]
Holy Dust       | 15 | 22 |15%(st)| 18Up, 12Dn |Int/HPR |      [4][>][1]
                |    |    |       |            |        |         [3]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2]
Ionize          | 30 | 45 |  125% | 12Up, 12Dn |  Int   |      [>][1][4]
                |    |    |       |            |        |         [3]
                |    |    |       |            |        |
Air Assault     | 50 | 65 |  200% | 12Up, 12Dn |  Atk   |   [>]   [4][3][2][1]


Dark Knights:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Power Slice     |  5 |  6 |  150% | 12Up, 12Dn |  Atk   |         [>][1]
Lightning Slash | 15 | 25 |  175% | 12Up,  6Dn |  Atk   |         [>][1]
Gigantic Slash  | 30 | 45 |  225% | 22Up,  6Dn |  Atk   |      [>][2][1]
Blade Frenzy    | 50 | 72 |  250% |  8Up,  8Dn |  Atk   |         [>][1]


Lanterns:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Jackknife       |  5 |  6 |  175% | 12Up, 12Dn |  Atk   |         [>][1]
Jack the Ripper | 15 | 25 |  200% | 12Up, 12Dn |  Atk   |         [>][1]
                |    |    |       |            |        |
Jack Rush       | 30 | 48 |  200% | 12Up, 12Dn |  Atk   |First:[>][1][2][3][B]
                |    |    |       |            |        |Then :[B][6][5][4][<]
                |    |    |       |            |        |
Jackpot         | 50 | 65 |  325% | 12Up, 12Dn |  Atk   |         [>][1]


Gargoyles:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Minimize        |  5 |  6 |  150% | 12Up, 12Dn |Atk/PRZ |         [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2]
Soul Eater      | 15 | 24 |  125% | 12Up, 12Dn |Int/HPD |         [>][1]
                |    |    |       |            |        |            [3]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Cannonball      | 30 | 55 |  100% | 10Up, 10Dn |Atk/Fire|   [>]   [2][1][3]
                |    |    |       |            |        |            [5]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2]
Eruption        | 50 | 78 |  100% | 24Up, 12Dn |Int/Fire|         [4][>][1]
                |    |    |       |            |        |            [3]


Shadows:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Fire Dance      |  5 | 18 |  100% | 12Up, 12Dn |Int/Fire|   [>][1][2][3][4][5]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2]   [3]
Ice Dance       | 15 | 36 |  100% | 12Up, 12Dn |Int/Ice |   [>]      [1]
                |    |    |       |            |        |         [4]   [5]
                |    |    |       |            |        |
                |    |    |       |            |        |            [1]
                |    |    |       |            |        |            [3]
Light Dance     | 30 | 64 |  100% | 12Up, 12Dn |Int/Fire|         [>][5]
                |    |    |       |            |        |            [4]
                |    |    |       |            |        |            [2]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Fire & Ice      | 50 | 96 |  150% | 24Up, 24Dn |Int/Ice/|   [>]   [2][1][3]
                |    |    |       |            |  Fire  |            [5]


Serpents:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Flap Dance      |  5 |  8 |  125% | 12Up,  6Dn |  Atk   |         [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Quadra Nosedive | 15 | 28 |  150% | 12Up, 12Dn |  Atk   |      [>][2][1][3]
                |    |    |       |            |        |            [5]
                |    |    |       |            |        |
Death Drop      | 30 | 42 |  200% |  6Up,  6Dn |Atk/Wind|         [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |               [8]
                |    |    |       |            |        |            [3][6]
Supernova       | 50 | 75 |  175% | 12Up, 12Dn |  Atk   |   [>]   [2][1][5]
                |    |    |       |            |        |            [4][7]
                |    |    |       |            |        |               [9]

Galactic Demons:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |         [7]
                |    |    |       |            |        |         [3]
Magnetic Wave   |  5 | 18 |  150% | 12Up, 12Dn |  Atk   |   [6][2][>][1][5]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |         [8]
                |    |    |       |            |        |
                |    |    |       |            |        |         [3][6]
Magnetic Blast  | 15 | 35 |  150% | 12Up, 12Dn |  Atk   |   [>][2][1][5]
                |    |    |       |            |        |         [4][7]
                |    |    |       |            |        |
Magnetic Field  | 30 | 60 |  175% | 12Up, 12Dn |  Atk   |      [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Magnetic Flash  | 50 | 60 |  175% | 12Up, 12Dn |  Atk   |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]

Dragons:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Bloody Talons   |  5 | 12 |  200% | 12Up, 12Dn |  Atk   |   [>]      [1]
                |    |    |       |            |        |
Ice Breath      | 15 | 32 |  150% | 12Up, 12Dn |Atk/Ice |   [>][1][2][3]
Fire Breath     |    |    |       |            |Atk/Fire|
                |    |    |       |            |        |
                |    |    |       |            |        |               [1]
Blue Nova       | 30 | 48 |  200% | 18Up, 18Dn |Atk/Ice |   [X][>]      [2]
Red Nova        |    |    |       |            |Atk/Fire|               [3]
                |    |    |       |            |        |
Dragonic Freeze | 50 | 75 |  225% | 18Up, 18Dn |Atk/Ice |      [2][3][4]
Dragonic Furor  |    |    |       |            |Atk/Wind|      [5][>][1]
Dragonic Flare  |    |    |       |            |Atk/Fire|      [6][7][8]


Undeads:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Zombie Puke     |  5 |  7 |  150% | 12Up, 12Dn |Atk/PSN |         [>][1]
Zombie Twister  | 15 | 18 |  125% | 12Up, 12Dn |Atk/Wind|   [>][1][2][3][B]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2]
Zombie Gatling  | 30 | 29 |  175% | 12Up, 12Dn |Atk/Fire|      [X][>][1]
                |    |    |       |            |        |            [3]
                |    |    |       |            |        |
Zombie Swarm    | 50 | 48 |  225% | 24Up, 24Dn |Atk/PRZ |         [>][1]


Nether Nobles:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |         [2]
Spinning Slash  |  5 | 10 |  200% | 12Up, 12Dn |  Atk   |      [3][>][1]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2]
Darkness Slash  | 15 | 18 |  250% | 18Up, 12Dn |  Atk   |      [>][1][4]
                |    |    |       |            |        |         [3]
                |    |    |       |            |        |
Earthshaker     | 30 | 45 |  200% | 18Up, 12Dn |  Atk   |      [>K]  [1B]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Megaton Crush   | 50 | 72 |  325% | 12Up, 12Dn |  Atk   |   [>]   [2][1][3]
                |    |    |       |            |        |            [5]


Beasts:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Stinger Strike  |  5 |  8 |  150% | 12Up, 12Dn |Atk/HPD |         [>][1]
Beast Rend      | 15 | 24 |  150% | 12Up, 12Dn |  Atk   |   [>][1][2][3][B]
Devour          | 30 | 46 |  250% | 12Up, 12Dn |Atk/Fire|      [X][>][1]
Beast Ray       | 50 | 65 |  150% |  8Up, 12Dn |  Int   |   [>][1][2][3][4][5]


Succubi:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Hip Attack      |  5 |  8 |  125% | 12Up, 12Dn |Atk/HPD |         [>][1]
Thunderbolt     | 15 | 24 |   75% | 12Up, 12Dn |  Int   |      [>][1][2][3]
                |    |    |       |            |        |
                |    |    |       |            |        |         [3]
Evil Healing    | 30 | 38 |x2Heal | 24Up, 24Dn |Int/HPR |      [2][>][1]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |
                |    |    |       |            |        |                [4]
Flying Sparks   | 50 | 62 |  100% | 12Up, 12Dn |  Int   |FreeRng 2:[>][2][1][3]
                |    |    |       |            |        |                [5]


KitCats:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Rapid Kick      |  5 |  7 |  150% | 12Up,  6Dn |  Atk   |         [>][1]
Fists of Fury   | 15 | 28 |  200% | 12Up,  6Dn |  Atk   |         [>][1]
Mystic Blast    | 30 | 46 |  250% | 12UP,  6Dn |  Atk   |      [>][1][2][3]
Delta Kick      | 50 | 64 |  275% | 12Up,  6Dn |  Atk   |   [>][1]      [K]


Nosferatu:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |         [2]   [3]
Chaos Fire      |  5 | 18 |  125% | 18Up,  6Dn |Int/Fire|[>]         [1]
                |    |    |       |            |        |         [4]   [5]
                |    |    |       |            |        |
                |    |    |       |            |        |         [3]
Chaos Swarm     | 20 | 35 |  200% | 24Up, 12Dn |  Atk   |      [2][>][1]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |
                |    |    |       |            |        |         [7]
                |    |    |       |            |        |      [2]   [3]
Chaos Force     | 30 | 64 |  175% | 12Up, 12Dn |  Atk   |   [4]   [>]   [1]
                |    |    |       |            |        |      [5]   [6]
                |    |    |       |            |        |         [8]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Chaos Plasma    | 50 | 88 |  150% | 24Up, 24Dn |  Int   |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]


Great Wyrms:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Fiery Dance     |    |    |       |            |Atk/Fire|
Raging Dance    |    |    |       |            |Atk/Wind|         [2][3][4]
Frigid Dance    |  5 | 36 |  175% | 10Up, 10Dn |Atk/Ice |      [>][5][1][6]
Astral Dance    |    |    |       |            |  Atk   |         [7][8][9]
Diabolic Dance  |    |    |       |            |  Atk   |
                |    |    |       |            |        |
Fiery Column    |    |    |       |            |Atk/Fire|         [7]
Raging Column   |    |    |       |            |Atk/Wind|      [2]   [3]
Frigid Column   | 15 | 52 |  200% | 18Up, 12Dn |Atk/Ice |   [4]   [>]   [1]
Astral Column   |    |    |       |            |  Atk   |      [5]   [6]
Diabolic Column |    |    |       |            |  Atk   |         [8]
                |    |    |       |            |        |
Fiery Roar      |    |    |       |            |Atk/Fire|               [8]
Raging Roar     |    |    |       |            |Atk/Wind|            [3][6]
Frigid Roar     | 30 | 76 |  200% | 12Up, 12Dn |Atk/Ice |   [>]   [2][1][5]
Astral Roar     |    |    |       |            |  Atk   |            [4][7]
Diabolic Roar   |    |    |       |            |  Atk   |               [9]
                |    |    |       |            |        |
Fiery Burst     |    |    |       |            |Atk/Fire|
Raging Burst    |    |    |       |            |Atk/Wind|      [2][3][4]
Frigid Burst    | 50 |102 |  250% | 18Up, 12Dn |Atk/Ice |      [5][>][1]
Astral Burst    |    |    |       |            |  Atk   |      [6][7][8]
Diabolic Burst  |    |    |       |            |  Atk   |


Prinnies:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Prinny Barrage  |  5 | 10 |  175% | 12Up, 12Dn |  Atk   |   [>]         [1]
Prinny Dance    | 20 | 30 |  175% | 24Up, 24Dn |Int/PRZ/|         [>][1]
                |    |    |       |            |PSN/FGT |
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Prinny Bomb     | 35 | 58 |  150% | 12Up, 12Dn |Atk/Fire|4 Waves: [3][>][1]
                |    |    |       |            |        |            [2]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Pringer Beam    | 50 | 96 |  350% | 24Up, 12Dn |  Atk   |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]


5.05.04 Character Skills
------------------------

These skills are learned by the unique characters. Even if they are humanoid
characters, these skills will not affect Weapon Mastery when used, furthermore
they are always reset to Skill Level 1 when the character transmigrates. If an
Attack is based on the INT stat, then equipping a staff will amplify the damage
as Staff Mastery increases.

Definition: Lv - Refers to the Experience level of the Character that the skill
                 is learned.

            Sac. - Sacrifice. The character is automatically killed after using
                   this attack. This does not count as an Ally Murder.


Demon Prince, Laharl:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |         [3]
Blazing Knuckle |  5 | 15 |  200% | 36Up, 12Dn |Atk/Fire|      [2][>][1]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Overlord's Wrath| 20 | 40 |  250% | 18Up, 18Dn |  Atk   |   [>]   [2][1][3]
                |    |    |       |            |        |            [5]
                |    |    |       |            |        |
                |    |    |       |            |        |
                |    |    |       |            |        |         [7]
                |    |    |       |            |        |         [3]
Meteor Impact   | 50 |150 |  275% | 24Up, 24Dn |  Atk   |   [6][2][>][1][5]
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |         [8]

Vassal, Etna:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Prinny Raid     |  5 | 15 |  200% | 20Up, 20Dn |  Atk   | Free Range: 3 [!][1]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2][3]
                |    |    |       |            |        |      [1]      [4]
Sexy Beam       | 20 | 40 |  200% | 12Up, 12Dn |  Int   |   [>]      [5]
                |    |    |       |            |        |      [9]      [6]
                |    |    |       |            |        |         [8][7]
                |    |    |       |            |        |
                |    |    |       |            |        |          [7]
                |    |    |       |            |        |       [2]   [3]
Chaos Impact    | 50 |100 |  300% | 20Up, 20Dn |  Atk   |    [4]   [>]   [1]
                |    |    |       |            |        |       [5]   [6]
                |    |    |       |            |        |          [8]

Angel, Flonne:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |      [2][3][4]
Power of Love   |  5 | 15 | x2Heal| 18Up, 18Dn |Int/HPR |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
                |    |    |       |            |        |            [4]
Holy Arrows     | 20 | 40 |  200% | 18Up,  4Dn |  Int   |[>]      [2][1][3]
                |    |    |       |            |        |            [5]
                |    |    |       |            |        |
                |    |    |       |            |        |                [4]
Divine Ray      | 50 |100 |  225% | 24Up, 24Dn |  Int   |Free Rng:4[>][2][1][3]
                |    |    |       |            |        |                [5]


Defender, Gordon:

Note: Even though Gordon is best with a Gun, and the HIT stat increases the
      power of guns, his skills are affected by his ATK stat. And yes, his
      final skill is that freakishly powerful.

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Gordon Spark    |  5 | 12 |  250% |  6Up,  6Dn |  Atk   |      [>][1]
Gordon Punch    | 20 | 30 |  300% | 10Up, 10Dn |  Atk   |      [>][1][K]
Gordon Blitz    | 50 | 70 |  500% | 20Up, 20Dn |  Atk   |      [>][1]


Sidekick, Jennifer:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Star Buster     |  5 | 15 |  200% |  8Up, 10Dn |  Atk   |      [X][>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Cosmic Arrow    | 20 | 60 |  200% | 18Up, 18Dn |  Atk   |   [>][5][1][6]
                |    |    |       |            |        |      [7][8][9]
                |    |    |       |            |        |
Terminus Omega  | 50 | 70 |  400% | 20Up, 20Dn |  Atk   |      [>][1]


Super Robot, Thursday:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Robo Attack     |  - | 18 |  150% | 12Up, 12Dn |  Atk   |   [>][2][1][3][X]
Robo Crush      |  - | 35 |  200% | 12Up,  6Dn |  Atk   |      [>][1]
                |    |    |       |            |        |
                |    |    |       |            |        |      [2][3][4]
Robo Bazooka    |  - | 72 |  300% | 18Up, 18Dn |  Atk   |      [5][>][1]
                |    |    |       |            |        |      [6][7][8]
                |    |    |       |            |        |
                |    |    |       |            |        |         [7]
                |    |    |       |            |        |      [2]   [3]
Arigato Roboto  | 50 |200 |  450% | 24Up, 24Dn |Atk/Sac.|   [6]   [>]   [1]
                |    |    |       |            |        |      [4]   [5]
                |    |    |       |            |        |         [8]


Rival, Kurtis:

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Rocket Punch    |  5 | 18 |  250% |  8Up,  8Dn |  Atk   |   [>][1]      [K]
                |    |    |       |            |        |
                |    |    |       |            |        |         [3]
                |    |    |       |            |        |
Final Punch     | 20 | 42 |  200% | 18Up, 12Dn |  Atk   |   [2]   [>]   [1]
                |    |    |       |            |        |
                |    |    |       |            |        |         [4]
                |    |    |       |            |        |
                |    |    |       |            |        |            [2][3][4]
Nuclear Fusion  | 35 | 68 |  175% | 15Up, 15Dn |Atk/Fire|[X][X][X][>][5][1][6]
                |    |    |       |            |        |            [7][8][9]
                |    |    |       |            |        |
                |    |    |       |            |        |         [2][3][4]
Pringer Beam    | 50 | 96 |  350% | 24Up, 12Dn |  Atk   |         [5][>][1]
                |    |    |       |            |        |         [6][7][8]


Overlord, Priere:

A note about Requiem Aeternam, the order of hits DOES NOT start from the dark
blue targetting square, like all other magics. Ignore the dark blue Targetting
Panel when targetting the first enemy. The order of hits is determined by 2 
factors. 1) The Direction Priere is facing, which determines the location of
dark blue targetting panel. 2) The direction the map is rotated before you use
the skill. Because the second clause causes the targetting order to be
completely different essentially every time you use it, it's impossible for me
to give some sort of orientation on the hit order. The one thing that is
a constant with the skill, is that it always targets enemies in a clockwise
manner. Stay very far away from this skill if you plan on using it to destroy
Geo Symbols, or using the Triple Exp bill.

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Dragon's Rage   |  1 | 65 |  125% | 24Up, 24Dn |  Atk   | Free Range: 3 [!][1]
                |    |    |       |            |        |
                |    |    |       |            |        |
Requiem Aeternam|  1 | 96 |  125% | 24Up, 24Dn |  Int   | Free Range: 7
                |    |    |       |            |        | See the above note.


Witch, Marjoly:

The Attack Order for Dark Conjuration is my best guess. I can't figure out
how to determine what the attack order is because the effect area is just too
massive.

Skill           | Lv | SP | Power | Max Height | Based  | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
                |    |    |       |            |        |[ 9][10][11][12][13]
                |    |    |       |            |        |[14][ 2][ 3][ 4][15]
Dark Conjuration|  1 |100 |  150% | 24Up, 24Dn |  Int   |[16][ 5][ >][ 1][17]
                |    |    |       |            |        |[18][ 6][ 7][ 8][19]
                |    |    |       |            |        |[20][21][22][23][24]

5.05.05 Scout Skills
--------------------

The Scout class has two unique and very useful skills at their disposal.
Surprisingly they're affected by a Scout's Staff Mastery. Which is quite odd
since a staff is not the weapon of choice for a Scout. The Staff Mastery only
affects the range in which you may place the Dark Cannon. Using these skills
will not increase the Scout's Weapon Mastery, and they will always accrue 20
Skill Exp to their Skill Levels regardless if it's a high or low tier Scout.

Skill           | Lv | SP | Power | Max Height | Effect
----------------|----|----|-------|------------|-------------------------------
Geo Change      |  1 | 20 | ----- |    N/A     | Generates a random Geo Panel/
                |    |    |       |            | Symbol arrangement on an Item
                |    |    |       |            | World or previously cleared
                |    |    |       |            | Map. Higher Skill level lowers
                |    |    |       |            | likelyhood of a "blank" map.
                |    |    |       |            |
Dark Cannon     |  1 | 30 |Varies | 30Up, 30Dn | Summons a turret onto the map.
                |    |    |       |            | At first you target ANYTHING
                |    |    |       |            | on the map as a 10 Second
                |    |    |       |            | timer counts down. Afterwards
                |    |    |       |            | it becomes an NPC and will
                |    |    |       |            | attack the closest target,
                |    |    |       |            | Ally or Enemy, between your
                |    |    |       |            | turn and the Enemy's turn.
                |    |    |       |            | The Experience Level of the
                |    |    |       |            | turret is determined by:
                |    |    |       |            | 1 + 1/2 Scouts's Lv + Skill Lv


5.06 Places to rack up Monster Kills
------------------------------------

To open up a monster class, you have to kill it. You'll also notice, that when
you do so, the cost to create the monster is quite exhorbitant. However once
you rack up 30 kills on that Monster Class, the creation cost will be brought
down to the normalcy, listed in this guide. It's worth noting, that virtually
every monster in the game makes an appearance in the Dark Congress, except for
2. Those 2 will have to be found in the Item World. The Item World contains
every single monster in the game, but they're restricted on which rank items
they'll appear in. So here's a chart that will help you find these monsters and
rack up the 30 kills for each of them.

Monster        | Good Locations
---------------|---------------------------------------------------------------
Hobbit          Episode 1 - Stage 2 (Blessed Court), Rank 3 Promotion Exam.
Puck            You'll get 30 kills once you progress through the game.
Brownie         Episode 10 - Stage 3 (River of Lava)
Koropokkuru     Alternate Netherworld 1 (Alternate World)
Lilliput        Dark Congress, Floors 1-40 of a high rank item.
Phooka          Dark Congress, Floors 1-40 of a high rank item.

Ghost           Practice Map
Boggart         Episode 1 - Stage 3 (Corridor of Love)
Specter         Episode 6 - Stage 5 (Nightdwellers), or Alternate Netherworld 1
Wraith          Episode 9 - Stage 4 (Cross Point)
Fiend           Dark Congress, Floors 1-40 of a high rank item.
Phantom         Dark Congress, Floors 1-40 of a high rank item.

Golem           Episode 6 - Stage 1 (Calamity Woods)
Spriggan        Dark Congress, Floors 41-80 of a low rank item.
Ekim            Rank 6 Promotion Exam 
Djinn           Alternate Netherworld 2 (Hall of Sin)
Ullikummi       Dark Congress, Floors 1-40 of a high rank item.
Gogmagog        Dark Congress, Floors 1-40 of a high rank item.

Man-Eater       Episode 8 - Stage 2 (Frigid Garden)
Oakrot          Episode 8 - Stage 2 (Frigid Garden)
Treant          Episode 8 - Stage 2 (Frigid Garden)
Zakkum          Cave of Ordeal 1
Erl King        Dark Congress, Floors 1-40 of a high rank item.
Yggdrasil       Dark Congress, Floors 1-40 of a high rank item.

Imp             Episode 6 - Stage 3 (Witches' Den)
Gremlin         Episode 6 - Stage 1 (Calamity Woods), Rank 3 Promotion Exam
Agathion        Dark Congress, Floors 41-80 of a low rank item.
Alp             Episode 11 - Stage 3 (Crawling Terror)
Incubus         Dark Congress, Floors 1-40 of a high rank item.
Daemon          Dark Congress, Floors 1-40 of a high rank item.

Killer Armor    Episode 4 - Stage 4 (Molten Labyrinth)
Dark Knight     Episode 4 - Stage 4 (Molten Labyrinth)
Dullahan        Episode 9 - Stage 2 (Thurvean Sector)
Avenger         Dark Congress, Floors 1-40 of a high rank item.
Demonic Suit    Alternate Netherworld 3 (Hall of Penance)
Executioner     Dark Congress, Floors 1-40 of a high rank item.

Pumpkin         Episode 4 - Stage 2 (Parched Ground)
Decoy           Episode 4 - Stage 2 (Parched Ground)
Mandrake        Episode 11 - Stage 1 (Ghostly Whisper)
Scarecrow       Episode 11 - Stage 2 (Rising Fear), Alternate Netherworld 3
Jack            Dark Congress, Floors 1-40 of a high rank item.
Halloween       Dark Congress, Floors 1-40 of a high rank item.

Gargoyle        Episode 6 - Stage 1 (Calamity Woods)
Guardian        Episode 10 - Stage 1 (Fervent Melody), Rank 4 Promotion Exam
Nebiros         Cave of Ordeal 5
Balrog          Final Episode - Stage 5 (Divine Prison)
Seth            Dark Congress, Floors 1-40 of a high rank item.
Pazuzu          Dark Congress, Floors 1-40 of a high rank item.

Nightmare       Episode 8 - Stage 4 (Under the Moon)
Shade           Episode 8 - Stage 4 (Under the Moon)
Lich            Dark Congress, Floors 41-80 of a low rank item.
Chernobog       Episode 8 - Stage 4 (Under the Moon)
Death           Alternate Netherworld 2 (Hall of Sin)
Thanatos        Dark Congress, Floors 1-40 of a high rank item.

Serpent         Rank 8 Promotion Exam
Mizuchi         Dark Congress, Floors 41-100 of a high rank item.
Sea Dragon      Final Episode - Stage 5 (Divine Prison)
Rahab           Dark Congress, Floors 41-100 of a high rank item.
Leviathan       Dark Congress, Floors 41-100 of a high rank item.
Midgardsorm     Dark Congress, Floors 41-100 of a high rank item.

Cyclops         Episode 8 - Stage 1 (Theatre of Death), Episode 9 - Stage 5
Sentinel        Episode 10 - Stage 3 (River of Lava)
Nataku          Cave of Ordeal 3
Talos           Cave of Ordeal 3
Ravana          Dark Congress, Floors 1-40 of a high rank item.
Argus           Dark Congress, Floors 1-40 of a high rank item.

Dragon          Episode 10 - Stage 2 (Wasteland of Woe), Rank 9 Promotion Exam
Fafnir          Episode 10 - Stage 5 (Inferno)
Nidhogg         Episode 10 - Stage 5 (Inferno)
Ahzi Dahaka     Final Episode - Stage 5 (Divine Prison), Alt. Netherworld 4
Tiamat          Alternate Netherworld 4 (Malefic Seal), Cave of Ordeal 5
Bahamut         Floors 41-100 of a high rank item.

Zombie          You'll get 30 Kills as you progress through the game.
Ghoul           Episode 7 - Stage 4 (Crimson Plains)
Corpse          Episode 7 - Stage 5 (Ember of Dreams)
Ghast           Dark Congress, Floors 41-80 of a low rank item.
Wight           Rank 11 Promotion Exam
Zombie King     Dark Congress, Floors 1-40 of a high rank item.

Brute           Dark Congress, Floors 41-100 of a high rank item.
Death Boar      Cave of Ordeal 4
Minotaur        Floors 41-100 of a high rank item.
Humbaba         Dark Congress, Floors 41-100 of a high rank item.
Archdemon       Dark Congress, Floors 41-100 of a high rank item.
Behemoth        Dark Congress, Floors 41-100 of a high rank item.

Manticore       Episode 3 - Stage 2 (Golden Courtyard)
Nue             Dark Congress, Floors 41-100 of a high rank item.
Myrmecoleo      Final Episode - Stage 5 (Divine Prison)
Chimera         Beauty Castle 1 (Foreboading Seal)
Tao Tieh        Alternate Netherworld 3 (Hall of Penance)
Sphinx          Dark Congress, Floors 41-100 of a high rank item.

Empusa          Episode 5 - Stage 4 (Ice Queen)
Lilim           Episode 5 - Stage 4 (Ice Queen)
Succubus        Cave of Ordeal 2
Carmilla        Alternate Netherworld 5 (Warrior Maiden)
Hecate          Dark Congress, Floors 1-40 of a high rank item.
Lilith          Dark Congress, Floors 1-40 of a high rank item.

Nekomata        Episode 9 - Stage 2 (Thurvean Sector)
Caith Sith      Cave of Ordeal 2
Werecat         Dark Congress, Floors 41-80 of a mid rank item.
Tail Ring       Alternate Netherworld 5 (Warrior Maiden)
Elbacky         Dark Congress, Floors 1-40 of a high rank item.
Bastet          Dark Congress, Floors 1-40 of a high rank item.

Vampire         Dark Congress, Floors 41-100 of a high rank item.
Strigoi         Final Episode - Stage 1 (Field of Virtue)
Neuntoter       Final Episode - Stages 1 (Field of Virtue) & 5 (Divine Prison)
Varcolaci       Dark Congress, Floors 41-100 of a high rank item.
Nosferatu       Dark Congress, Floors 41-100 of a high rank item.
Unholy King     Dark Congress, Floors 41-100 of a high rank item.

Efreet          Baal Castle 1 (Patriarch's Seal)
Shaitan         Rank 11 Promotion Exam
Marid           Dark Congress, Floors 41-100 of a high rank item.
Flamberg        Beauty Castle 1 (Foreboding Seal)
Surt            Baal Castle 1 (Patriarch's Seal)
Kagustuchi      Dark Congress, Floors 41-100 of a high rank item.

Pvt. Prinny     -
Cpt. Prinny     Prinny Land 3
Gen. Prinny     Prinny Land 3
Prinny King     Prinny Land 3
Prinny God      Prinny Land 3

===============================================================================
========================
6.00 Gaining Experience, Mana, and Hell
========================

6.01 Formulae
-------------

 - As mentioned before in the intro notes to the walkthrough, I found out what
   the formula was that governed Exp and Hell gaining. If you're curious about
   how I came up with them, and what they mean in greater detail, then reading
   this section might be very helpful.

  1) Experience Formula:

      Exp Gain = 0.02 * Enext * EP + 6

    - First is the Exp formula. The amount of Exp you get is essentially
      determined by how much Exp the target you want kill needs to advance a
      level. Why is this so? Well if you were at the exact same level as the
      target you killed, the target would give you a percentage of the Exp you
      need to gain a level at that level. Obviously if you were at a higher
      level than the target, it'd take longer to advance a level. And if you
      were weaker than the target, it'd be relatively easy to gain levels.
      That's why the Exp you get is based off of the target's "Exp to Next"

      "Enext" = Monster's Exp to Next value

      A note though, not all monsters will have an accurate Exp to Next
      displayed, because a few monster classes need more or less Exp to gain
      levels. To find the actual Exp to Next value which you want, do the
      following to the Exp to Next value the following classes have:

      Prinny     : Divide by 0.8
      Dark Cannon: Divide by 1.2
      Great Wyrm : Divide by 1.2
      Vampire    : Divide by 1.2
      KitCat     : Divide by 1.2
      Geo Symbol : Divide by 1.2

    - Another factor involed is something called EP or the Experience
      Parameter. This is a factor which multiplies the basic amount of
      experience you'll get. Every class has an EP that differs between them.
      This is to make sure that things don't give out the exact same Exp when
      you kill them. It'd be a pretty stale system if everything gave out the
      same exp at the same level. Therefore, this is the second most important
      factor in determing how much Experience you'll get.

      "EP" = Experience Parameter

    - This next factor is rather obscure. And it concerns the constant of
      "0.02" When I was looking for this formula I was convinced it was an
      asymptote line. Briefly, an asymptote line is a function whereby the line
      starts at some point and decreases, but it will never actually reach
      0. When I was looking over JungleJim's training FAQ I saw he had
      recorded a Level 9999 Efreet giving 6,099,824 Exp. Convinced I was
      looking at an asymptote line I divded it by the Exp Next value at Level
      9999, (15,249,545) because I was looking for a function that would 
      give the Exp Gained based off of how much Exp is needed to advance a
      level. It turned out the quotient was 0.400000393. So I divided out the
      EP for the Efreet of 20 and it became 0.020000196. For all practical
      purposes that number is 0.02. However if I where to change the value
      by 1/1 hundred millionth it would alter the Exp the Efreet is supposed
      to offer. So I decided to subtract out the 0.02. Considering the logic
      by what I was doing, this would have to be part of the formula

      0.02 * EP * Enext

      0.02 = The "Zero" the asymptote can never reach.

      Now to figure out what's causing this thing to have such a ridiculously
      fine accuracy

    - The value of 6 came about when I multipled 0.000000196 back into the
      Exp Next value for level 9999. It came out to ~2.99, essentially 3.
      So I tried using that value with something really low level, like a
      Hobbit, I was 3 lower than I should've been. It then dawned on me when I
      divided out all those factors, I also cut the EP of the Efreet in half
      and thus the value of 6, which was giving me 3. So I started using 6,
      and lo and behold time after time I kept getting the right result for
      everything. It was the number of 6 that was causing the curve of the
      line as the requirements for advancing to the next level got larger and
      larger therefore:

      6 = The starting point of the line, and it determines the curve.

      Thus:

      0.02 * EP * Enext + 6 = Exp Gained.

    - Note that most bosses grant a 50% bonus for killing them after Exp is
      calculated.

  2) Hell Formula:

       Hell Gained = [(Lv+2)^2 + Lv + 2] * (HL Parameter / 10)

     - This formula was decidely easier to figure than the Experience one as
       just by looking at 1 enemy's HL count as it levelled up was a classic
       (n+1) + (n+1)^2 pattern.

       For example: Lv 1 Ghost = 12 HL
                    Lv 2 Ghost = 20 HL
                    Lv 3 Ghost = 30 HL
                    Lv 4 Ghost = 42 HL

       And so on. from level 1 - 2 it increased by 8, then 10, then 12. To cut
       it short I tried a nice highly levelled monster, and noticed that the
       pattern still held true. Thus since the amount of HL can vary between
       monsters based on their HL Parameter. It would just be a simple matter
       of multiplying it in. If I were to use decimals in the adding then
       multiply in the actual HL Parameter the result would be fantastically
       way off, so to make it work I left the integers in as whole numbers.
       and multiply in the HL Parameters as tenths.

     - Note that most bosses grant a 50% bonus for killing them after
       the calculations are done.

  3) Mana Formula:

       Mana = Level of Monster killed

     - Very straight forward to understand. :)

  4) Exp/HL penalty:

     - When you kill either a Clone or an Ally you get 1/4 the normal Exp and
       HL they would normally offer.


6.02 List of Exp, Mana, and Hell Parameters by Class
----------------------------------------------------

  - The following is a list of all Exp, and HL parameters for all classes.
    Much of the info here was gleaned from the Offical Strategy Guide.
    The ones that weren't listed in the guide, I derived myself.

Humanoids:

 Class Name     | Exp | HL || Class Name       | Exp | HL |
----------------|-----|----||------------------|-----|----|
 Brawler           10   10 || Warrior             10   10 |
 Pugilist          11   11 || Battler             11   11 |
 Fighter           12   12 || Centurion           12   12 |
 Black Belt        13   13 || Champion            13   13 |
 Wushu Master      14   14 || Hero                14   14 |
 Eternal Fist      15   15 || Cosmic Hero         15   15 |
                           ||                             |
 Majin             20   20 || Ninja               12   12 |
 Mega Majin        21   21 || Adept Ninja         13   13 |
 Giga Majin        22   22 || Elite Ninja         14   14 |
 Omega Majin       23   23 || Shadow Ninja        15   15 |
 Tera Majin        24   24 || Master Ninja        16   16 |
 Divine Majin      25   25 || Shinobi             17   17 |
                           ||                             |
 Ronin             12   12 || Knight              12   12 |
 Samurai           13   13 || Vanquisher          13   13 |
 Bushi             14   14 || Rune Knight         14   14 |
 Kengo             15   15 || Chaos Knight        15   15 |
 Blademaster       16   16 || High Knight         16   16 |
 Shogun            17   17 || Space Knight        17   17 |
                           ||                             |
 Archer            10   10 || Red Skull           10   11 |
 Sniper            11   11 || Green Skull         10   11 |
 Striker           12   12 || Blue Skull          10   11 |
 Valkyrie          13   13 || Star Skull          11   12 |
 Ace Archer        14   14 || Prism Skull         14   15 |
 Freischutz        15   15 || Galaxy Skull        16   17 |
                           ||                             |
 Red Mage          10   11 || Cleric              10   10 |
 Green Mage        10   11 || Priest              11   11 |
 Blue Mage         10   11 || Bishop              12   12 |
 Star Mage         11   12 || Sage                13   13 |
 Prism Mage        14   15 || Prophet             14   14 |
 Galaxy Mage       16   17 || Savior              15   15 |
                           ||                             |
 Scout             10   12 || Recruit             10   10 |
 Surveyor          11   13 || Officer             11   11 |
 Ranger            12   14 || Cyborg              12   12 |
 Strider           13   15 || Psi-Soldier         13   13 |
 Geo Master        14   16 || Space Police        14   14 |
 Lord              15   17 || Space Marine        15   15 |
                           ||                             |
 Angel             12   13 || Rogue                4   20 |
 Angel Cadet       13   14 || Thief                5   21 |
 Angel Soldier     14   15 || Bandit               6   22 |
 Crusader          15   16 || Prowler              7   23 |
 Avenger           16   17 || Raider               8   24 |
 Paladin           17   18 || Space Pirate         9   25 |


Monsters:

 Class Name     | Exp | HL || Class Name       | Exp | HL |
----------------|-----|----||------------------|-----|----|
 Hobbit            10   10 || Ghost               10   10 |
 Puck              11   11 || Boggart             11   11 |
 Brownie           12   12 || Specter             12   12 |
 Koropokkuru       13   13 || Wraith              13   13 |
 Lilliput          14   14 || Fiend               14   14 |
 Phooka            15   15 || Phantom             15   15 |
                           ||                             |
 Golem             11   11 || Man-Eater           10   10 |
 Spriggan          12   12 || Oakrot              11   11 |
 Ekim              13   13 || Treant              12   12 |
 Djinn             14   14 || Zakkum              13   13 |
 Ullikummi         15   15 || Erl King            14   14 |
 Gogmagog          16   16 || Yggdrasil           15   15 |
                           ||                             |
 Imp               10   11 || Killer Armor        13   11 |
 Gremlin           11   12 || Dark Knight         14   12 |
 Agathion          12   13 || Dullahan            15   13 |
 Alp               13   14 || Avenger             16   14 |
 Incubus           14   15 || Demonic Suit        17   15 |
 Daemon            15   16 || Executioner         18   16 |
                           ||                             |
 Pumpkin            6   17 || Gargoyle            12   13 |
 Decoy              7   18 || Guardian            13   14 |
 Mandrake           8   19 || Nebiros             14   15 |
 Scarecrow          9   20 || Balrog              15   16 |
 Jack              10   21 || Seth                16   17 |
 Halloween         11   22 || Pazuzu              17   18 |
                           ||                             |
 Nightmare         11   14 || Serpent             13   13 |
 Shade             12   15 || Mizuchi             14   14 |
 Lich              13   16 || Sea Dragon          15   15 |
 Chernobog         14   17 || Rahab               16   16 |
 Death             15   18 || Leviathan           17   17 |
 Thanatos          16   19 || Midgardsorm         18   18 |
                           ||                             |
 Cyclops           40    5 || Dragon              15   15 |
 Sentinel          43    6 || Fafnir              16   16 |
 Nataku            46    7 || Nidhogg             17   17 |
 Talos             49    8 || Ahzi Dahaka         18   18 |
 Ravana            52    9 || Tiamat              19   19 |
 Argus             55   10 || Bahamut             20   20 |
                           ||                             |
 Zombie            10   10 || Brute                7   20 |
 Ghoul             11   11 || Death Boar           8   22 |
 Corpse            12   12 || Minotaur             9   24 |
 Ghast             13   13 || Humbaba             10   26 |
 Wight             14   14 || Archdemon           11   28 |
 Zombie King       15   15 || Behemoth            12   30 |
                           ||                             |
 Manticore         13   11 || Empusa               9   13 |
 Nue               14   12 || Lilim               10   14 |
 Myrmecoleo        15   13 || Succubus            11   15 |
 Chimera           16   14 || Carmilla            12   16 |
 Tao Tieh          17   15 || Hecate              13   17 |
 Sphinx            18   16 || Lilith              14   18 |
                           ||                             |
 Nekomata          14   10 || Vampire             18   18 |
 Cait Sith         15   11 || Strigoi             19   19 |
 Werecat           16   12 || Neuntoter           20   20 |
 Tailring          17   13 || Varcolaci           21   21 |
 Elbacky           18   14 || Nosferatu           22   22 |
 Bastet            19   15 || Unholy King         23   23 |
                           ||                             |
 Efreet            20   20 || Pvt. Prinny         10   10 |
 Shaitan           22   22 || Cpt. Prinny         12   12 |
 Marid             25   25 || Gen. Prinny         14   14 |
 Flamberg          28   28 || Prinny King         20   20 |
 Surt              30   30 || Prinny God          25   25 |
 Kagutsuchi        33   33 ||                             |


Miscellaneous:

 Class Name     | Exp | HL || Class Name       | Exp | HL |
----------------|-----|----||------------------|-----|----|
 Demon Prince      10   10 || Mid-Boss            50   50 |
 Vassal            10   10 || Demonslayer         30   30 |
 Angel             10   10 || Alt. Overlord       50   50 |
 Defender          10   10 || Prism Ranger        50   50 |
 Sidekick          10   10 || 1st Defender        50   50 |
 Super Robot       10   10 || Rival (Human)       50   50 |
 Rival (Prinny)    10   10 || Archangel           50   50 |
 Rich Demon        10   20 || Seraph              50   50 |
 Demon Sire        15   20 || Defender?           50   50 |
 Overlord          20   50 || General             50   50 |
 Witch             20   50 || Tyrant              50   50 |
                           || Uber Prinny         50   50 |
 Geo Symbol         5    5 ||                             |
                           || Dark Cannon          5    5 |
 Item God          50   50 || Turret              30   30 |
 Item God 2        50   50 || Big Gun             50   50 |

  - Important note: with regards to Item World bosses, you get an Exp & HL
    boost like you would for dispatching normal bosses, except these boosts
    are different.

    Gatekeepers : Regular Class, No Exp/HL bonus for killing
    Item General: Regular Class, 1.5x Exp/HL for killing
    Item King   : Regular Class, 2.0x Exp/HL for killing
    Item God    : Special Class, 2.5x Exp/HL for killing
    Item God 2  : Special Class, 3.0x Exp/HL for killing

  - Another important note is that the "Real" Item God (2) won't appear in
    Monster Weapons. A random monster will be picked as the Item God (2) to
    hold monster weapons.

  - As a point of reference. Item God 2 can yield more Exp than everything
    else COMBINED in the game at Level 9999.

    Standard Exp for killing a Lv 9999 Item God 2   =    45,748,653
    Plus a 300 Statistician                         =   182,994,612
    Plus a Triple Exp Bill                          =   548,983,836
    Plus a 100% Exp Panel (Most commonly generated) = 1,097,967,672
    Plus a 150% Exp Panel (Rarely generated)        = 1,372,459,590

    And that's just one monster, not counting all those other Lv 9999 monsters
    That give out loads of Exp. And Divine Majins can appear there as well.

    You can repeatedly kill any Item God 2, by using a Mr. Gency's Exit
    on Floor 100 after you have killed the Item God 2, but before clearing
    the stage. Re-enter the item and the Item God 2 will be there again.
    VERY IMPORTANT: Make sure you steal from the Item God 2 the first time
    you meet him there, before you start racking Exp from him. Otherwise the
    Item you want to get a copy of will disappear forever.

    By Comparison here's the Total Exp generated from Beauty of Evil

    Standard Exp with all Stronger Enemy bills passed =    45,892,487
    Plus a 300 Statistician                           =   183,569,948
    Plus a Triple Exp Bill (Divine Majin killed)      =   275,067,284
    Plus a 100% Exp Panel for all kills (Geo Change)  =   550,134,568
    Plus a 150% Exp Panel for all kills (Geo Change)  =   687,668,210

==============================================================================
========================
7.00 Geo Symbols and Panels
========================

7.01 Introduction to Geo Effects
--------------------------------

 - If a Symbol rests on a Geo Panel, all panels of that colour on the map have
   the effect the Symbol grants. If a Symbol that grants Exp +50% is resting
   on a Green Panel, then all Green Panels have the Exp +50% effect.

 - If multiple Geo Symbols are resting on the same coloured panel, their
   effects will be "stacked" or added together. If 2 Enemy Boost +50% symbols
   rest on the same colour then the effect will be added together and all
   panels of that colour will produce an effect of Enemy Boost +100%. If 2
   Warp symbols are on the same colour panels then it won't stack. Only
   symbols that have a numerical effect to them can be stacked, however Clone
   symbols seem to be the only exception to this rule.

 - When a Geo Symbol is destroyed, all panels of the colour the Symbol was
   destroyed on will change to the colour of the Symbol. If the Symbol was
   the same colour as the panel, then this will not happen. Anything standing
   on a Panel that changes colour takes damage. Any Geo Symbol resting on a
   Panel that changes colour is immediately destroyed.

 - When a Geo Symbol is destroyed on a Panel that's changed colours, the game
   will "wait" until all the panels have changed colours, and then that Geo
   Symbol's colour changing effect will take place. This will keep happening
   until no more Geo Symbols are destroyed.

7.02 Geo Symbol List
--------------------

 - There are 6 different coloured Geo Panels in the game, and 6 different
   coloured Geo Symbols to go along. These colours are as follows.

   Panel Colour | Symbol Colour
  --------------|---------------
   Red          | Null
   Green        | Red
   Blue         | Green
   Yellow       | Blue
   Purple       | Yellow
   Cyan         | Purple

 - Those are the order in which the colours appear on the map in the Item
   World. The following effects can be found on any coloured Symbol:

 Effect          | Description
 ----------------|------------------------------------------------------------
 ATK +50%        | Raises the damage done by all attacks by 50% when attacking
                 | from this panel.
                 |
 ATK -50%        | Lowers the damage done by all attacks by 50% when attacking
                 | from this panel.
                 |
 DEF +50%        | Increases the DEF and RES stats of the character by 50% if
                 | they are standing on this panel.
                 |
 DEF -50%        | Lowers the DEF and RES stats of the character by 50% if
                 | they are standing on this panel.
                 |
 Evade           | Increases the chance of dodging and blocking attacks when
                 | standing on this panel.
                 |
 Enemy Boost +50%| Increases all the stats of Enemies by 50% when they are
                 | standing on this panel.
                 |
 Enemy Boost x3  | Triples the stats of all enemies when they are standing on
                 | this panel.
                 |
 Exp +50%        | Receive 50% more Exp from an enemy when they are killed on
                 | this panel.
                 |
 HL +50%         | Receive 50% more HL from an enemy when they are killed on
                 | this panel
                 |
 Attacks +1      | Repeats the command a character was issued when attacking
                 | from this panel. Affects only Magic and Regular attacks.
                 | Skills do not count. Any SP, Skill Exp, Mastery Level
                 | changes still occur for the repeated attack.
                 |
 Damage 20%      | At the end of the Enemy's Turn all characters and enemies
                 | take damage to 20% of their Max HP.
                 |
 Ally Damage 20% | At the end of the Enemy's Turn, only your characters take
                 | damage to 20% of their Max HP.
                 |
 Recovery 20%    | At the end of the Enemy's Turn all characters and enemies
                 | recover HP equal to 20% of their Max HP.
                 |
 Warp            | At the end of the Enemy's Turn, all characters currently
                 | standing on this panel will be warped randomly to another
                 | panel of the same colour.
                 |
 Silence         | Anyone standing on this panel cannot use their Skills or
                 | or Magic.
                 |
 Invincibility   | Anyone standing on this panel is completely immune to all
                 | forms of damage. Damage from Geo Effects will still occur.
                 |
 Clone           | At the end of the Enemy's Turn, a random character standing
                 | on this panel will generate an exact copy of themselves at
                 | a random location of the same coloured panel. There's a
                 | special set of rules for clones covered later on.
                 |
 No Color Change | When destroying a Geo Symbol, if there's still a No Color
                 | Change effect even after the Geo Symbol is destroyed on
                 | that coloured panel, the panels won't change colour. Has
                 | no effect if you destroy Geo Symbols from a Colour Chain.
                 |
 No Lifting      | Cannot lift anything up from anything standing on this
                 | panel. You're free to throw from it however.
                 |
 No Entry        | No Character or Enemy can walk over or stop on these
                 | panels. You can't throw characters over these panels
                 | either.

7.03 Rules Governing Clones
---------------------------

When something is cloned via the clone panel, they have a special set of rules
as to what you may or may not do with clones, that makes them different from
normal enemies.

 - An Ally that's Cloned becomes an opponent. (Avoid this at all costs)

 - You may NOT steal any items from a Clone. It will show a 0% rate, even for
   Theieves.

 - You CAN steal stats from Clones.

 - You may NOT capture a Clone of a Monster. Throwing a Clone of a Lv 10
   monster into a base of characters at Lv 200 will always result in the
   destruction of the base.

 - You CAN get Exp and HL from the Clones that you kill.

 - After testing on Prinny Land 2, the max number of enemies that could be
   produced via the Clone Panel was 29, 19 of them were cloned Prinnies. The
   absolute maximum number of enemies on a given map is 29. So any fear of the
   game crashing due to unlimited Cloning should be put to rest now.

 - A Clone has the exact current stats of the character. Therefore
   a character with 16/23890 HP, 10/8940 SP will generate a Clone with those
   current stats.

 - Clone symbols CAN be stacked, I've only recently just discovered. If there
   are two Clone symbols on the same colour, then the Clone Panel will Produce
   TWO clones on the same turn. I'd imagine if you were unlucky enough to
   stumble upon 3 Clone Symbols on the same colour, they'd produce THREE Clones
   a turn. YUCK. (Strangely, this doesn't always happen, I'm looking towards a
   glitch in the game)

 - If a panel has both Invincibility and Clone and ONLY those properties, then
   Clones will not be generated. (Again this doesn't always happen, so I'm
   looking towards a glitch in the game.)

 - If a Specialist is Cloned, they become an enemy (they have a Red Life Bar).
   It's impossible to replicate Specialists within an item, and subdue it.

 - Killing a "Copy" of an ally who's been cloned will not count as an Ally
   Murder, again they are considered an enemy and have a Red Life Bar.

7.04 Using Geo Panels and Symbols
---------------------------------

 - Don't like the colour that Symbol is resting on? i.e. Enemies being
   affected by Invincibility panels. Throw the Symbol onto a different
   colour to turn the tables.

 - A Geo Symbol that's to hard for you to destroy? Throw the Geo Symbol
   onto an enemy, or vice versa to destroy the symbol instantly.

 - A special rule applies to Geo Symbols when destroyed by Fist skills
   that knock them onto other panels. When a Geo Symbol is destroyed
   this way, it will change the colour of the panel it lands on. However
   if you knocked it onto an Exp or HL bonus panel, you will NOT get the
   bonus. You WILL get the bonus only if the Symbol was on such a panel
   in the first place.

 - Want an easy colour chain? Stick all the Symbols onto the same colour
   panels and destroy one of them. If you're going for the Panel
   Termination bonus, place the Null symbols furthest away so that it gets
   hit LAST. When you destroy Symbol, the colour changing goes in a
   circular fashion outwards from the symbol.

 - Damage from colour changing is dependant upon the first symbol that's
   destroyed. If a symbol has 15 HP the first chain will do 5 damage, the
   second chain will do 10 damage, the third will do 15, the fourth will
   do 20 and so on. Geo Symbols of course destroyed in chains are destroyed
   regardless of this damage rule. When a Panel Termination bonus occurs, all
   monsters, including NPC's and Specialists on the map, regardless if they
   are standing on a geo panel or not take damage, equal to the damage the
   last Color Combo inflicted.

 - Chain Hits from colour combos translate directly into filling the Bonus
   Gauge. 100 Chain Hits = 1 Bonus Gauge level. 900 Chain Hits = 9 Bonus
   Gauge Levels. Getting a Panel Termination bonus fills the gauge about
   1 and a half extra levels.

 - Colour Combo translates directly into how fast the Chain Hit point
   gauge climbs. At Colour Combo 1, each panel that changes colour gives
   1 Chain Hit, at Colour Combo 2 each panel that changes colour give 2
   chain hits. And at 3 each panel yields 3 Chain Hits, and so on.

==============================================================================

========================
8.00 Miscellaneous Stuff
========================

8.01 Ending Requirements
------------------------

The requirements for getting all the various endings, is pretty straight-
forward. Most of them have to do with Ally Kills, which will be covered
shortly. The following endings have priorities over one another, should two
conditions match. The order that I list the endings, are in their order of
priority. If you meet requirements for 2 or more endings, then the one above
takes precedence.

1) Good Ending - Finish the stage "Sacred Altar", while having no Ally Kills

2) Normal Ending - Finish the stage "Sacred Altar", while having at least 1
                   Ally Kill

3) Dark Congress Ending - Meet the requirements for the Normal Ending, and pass
                          100 proposals by force.

4) Item God Ending - Meet the conditions for the Normal Ending, and defeat an
                     Item God at floor B100 of any Legendary Item.

5) Human World Ending - Finish the stage "EDF Headquarters", located in the
                        Human World.

6) Flonne Ending - Have 50 Ally Kills by the time you finish the stage "Lavish
                   Hall". Then choose the option 'to kill'.

7) Etna Ending - Have 100 Ally Kills by the time you finish the stage "Ice
                 Queen". Then choose the option 'to kill'.

8) Mid-Boss Ending - Simply lose to Mid-Boss at any time you fight him.
                     Requires all 10 dispatched characters to be killed.

8.02 About Ally Kills
---------------------

What are Ally Kills? Quite simply it is when you *deliberately* target and kill
any of your troops out in the field, with one of your own characters. The
number of Ally Kills you execute affects what endings you'll get. So it pays to
know precisely what is considered an Ally Kill and what isn't. Basically it's
an Ally killing an Ally. What is considered an Ally? A character that has a
Green Life Bar is an Ally. Any other coloured life bar is ignored.

The following COUNTS as Ally Kills

- You select "Attack" from the character's command menu, and kill one of your
  own troops.

- You select "Attack" from the character's command menu, and hit one of your
  own characters, that character counters back and kills the attacking
  character.

- You use a Special Skill from the character's command menu, and it hits one of
  your own characters, killing that character it hit.

- You use a Special Skill that targets multiple characters, some enemies, some
  allies. The skill hits both enemies and allies, killing an ally in the
  process as some enemies are killed.

- Thursday's Arigato Roboto. Any ally EXCEPT Thursday that is killed by this
  attack is considered an Ally Kill

The following DOES NOT count as Ally Kills

 - Throwing Prinnies, and inadvertantly killing an Ally. The thrown Prinny
   doesn't count either as an Ally Kill.

 - Any ally killed from Geo Chains, or damage panels on the battlefield will
   not count as an Ally Kill.

 - Dark Cannon. If the Dark Cannon kills one of your characters it won't count.
   It also won't count when you first summon the dark cannon, and hit and kill
   one of your own characters.

 - Throwing a Monster into your base to capture it. Any characters killed,
   including the enemy which is killed so it can join you, are not counted as
   Ally kills.

 - Killing a Yea Senator when persuading by force will not count as an Ally
   Kill.

 - Killing a copy of a character, that was created by the Clone Panel will not
   count as an Ally Kill.

 - Thursday's Arigato Roboto. Thursday is immedaitely killed when he uses this
   attack. Tursday's death doesn't count as an Ally Kill.


8.03 Capturing Monsters
-----------------------

You can capture many monsters in the game. Essentially, any monster that you
can create in the Dark Congress, you can capture. The only classes that can't
be captured are Humanoid Classes, and Bosses.

The following are considered "Bosses" and can't be captured:

 - Mid-Boss
 - Angel (Episode 2 Boss)
 - Rich Demon
 - Demon Sire
 - Demonslayer
 - Alt. Overlord
 - Prism Ranger
 - Defender
 - Super Robot
 - 1st Defender
 - Rival
 - Archangel
 - Seraph
 - Defender?
 - General
 - Overlord
 - Witch
 - Tyrant
 - Uber Prinny

Capturing a Monster involves throwing it into your base panel, during which
a battle occurs between the monster and everyone residing in the base. The
Monster is captured, when it's HP and SP are reduced to 0. If the Monster
kills everyone in the base before that happens, then the Base Panel will be
destroyed and the Monster will be left standing in it's place.

When a monster is thrown into the base, it will unload all of its SP as damage
onto random characters. Effectively it's an SP explosion, where all it's SP
converted into damage, which is randomly distributed to random characters. If
any characters survived it, then a battle will ensue that will attempt to
lower the Monster's HP to 0. The determination of whether you'll win or not
appears to be based on a 1 on 1 duel to the death with the monster. If one
character dies, then another character at random will try their hand at the
monster. This keeps going until either all characters are defeated, or the
Monster's HP is brought to 0, at which point it is captured.

This is pretty much the reason why when you throw a high levelled monster into
the base it will cut through all your party members, even after the SP
explosion. If a bunch of slightly lower leveled characters took on the monster
at once and he had a lot of HP remaining, before it was thrown into the base,
you'd likely win on the combined strength of all your characters. But since you
have the possibility of losing half the time or more, a 1 on 1 fight against
successive randomly chosen characters, would be the most likely answer.

So before you throw a monster into the base to capture it, do 2 things.

1) Try and get it to waste as much SP as you can. If the Monster's level is
   so high that it has a virtual inexhaustable amount of SP, then ignore this.
   Just hope and pray your characters will survive the SP explosion when its
   thrown into the base

2) Lower it's HP as much as you can. The closer you get it to 0 before throwing
   it into the base, the better chance one of those random characters will kill
   it.

A good way to get around the SP explosion, is to create a LOT of brand new Lv 1
characters at the Dark Congress, and let them soak up all the SP damage, this
will ensure in most cases that your strongest characters will be fighting the
monster at their full capacity. It isn't guaranteed, but it will increase the
chances of your stronger characters survivng the SP explosion. You can have a
maximum of 104 createable characters in your army, so there's LOTS of room to
create these fodder characters.


8.04 Lifting and Throwing Strategies
------------------------------------

There's a ton of useful things you can do when you lift and/or throw things
around the map. Here's a bunch of useful strategies to employ.

1) Throwing an enemy onto another enemy will combine the two of them together.
   The reulstant enemy will be the following:

   The levels of the two monsters will be added together
   The class of the monster will be determined by which one had the higher
      level.
   If both monsters are the same level then the one who has the highest base
      stats when they are added together will be the resultant enemy.
   The current HP and SP is equal to the sum of the two monster's Current HP
      and SP.

   In many cases the amount of Exp you get from this combined monster is less
   than if you killed the monsters seperately. However the amount of HL you get
   from this combined monster is dramatically more than if you killed the
   monsters  individually.

2) Don't attack Geo Symbols, throw them onto an Enemy or vice-versa. Attacking
   Geo Symbols to destroy them is a time consuming process because it usually
   takes two or more attacks to do it. However throwing a Geo Symbol onto an
   enemy, or an enemy onto a Geo Symbol will always destroy the Symbol. This
   becomes VERY useful in the item world when you can see you can set off a
   massive chain, but can't, because the Geo Symbol as far too strong. Simply
   throwing an enemy onto the symbol or vice-versa will make it possible to
   reap the rewards of the Bonus Gauge of enemies who are hundreds of levels
   higher than you are.

3) Lift up obstructions, so you can move farther. In many instances inside the
   item world, you can be almost completly surrounded and have little room to
   walk. You can remedy this by lifting up geo symbols and enemies, to open up
   path for your characters to walk under them. When you've got the characters
   out of that "prison", simply cancel all the lifting you did

4) Thieves are the best throwers in the game. They're the only class besides
   Gordon who can throw 6 Panels. You can cover a lot of ground really quickly
   with several Thieves in your army.

5) Bunch of enemies scattered all over the place, but relatively close by?
   try throwing them into an arrangement so that you can hit all of them with
   powerful area of effect attack that hits multiple enemies.

6) Throw characters back into the base after they've executed their actions
   and moved. Say, you wanted to bring a Cleric out to heal someone in a
   dire situation, but didn't want your Cleric to be killed on the enemy's
   turn. Simply throw the Cleric back into the base using a character that's
   already out after you've healed that character, and you can bring out the
   same number of characters to attack before you sent your Cleric out!

7) You can pick up characters that have already picked up something else. You
   can use this to great effect by picking up a lot of characters on a map
   that is virtually covered in Geo Panels except for a few spaces. Lift up
   several characters so that they can all effectively stand on the same panel.
   This becomes incredibly helpful when you level up characters via the Bonus
   Gauge, and there's not enough spaces for all the characters to be safe from
   the Geo Chain.

8) An extension of the previous tip, is that you can throw characters one by
   one from the tower. They will throw each character in the tower
   successively, covering huge distances in a single turn. Very handy for
   reaching out of the way Geo Symbols, and Specialists.

9) Is something just out of reach of your attacking range? Try throwing it into
   a characters attacking. Becomes useful when there's an enemy you want dead,
   a character that could kill it is just out of reach. Don't you just hate it
   now in games where the enemy is running away from you, always outsde your
   attacking range. Why can't I just throw a character over there and get rid
   of this nonsense? =P

=============================================================================


========================
9.00 Concluding Notes, Thanks etc.
========================

I still have a lot of work ahead of me with this game, so bear with me.

Thanks to the people who contributed the following to this guide:

 who informed me that items can get 16 spaces for
                            specialists when the Item God is defeated.
 at SG who came up with the idea of combining the Chimeras into
         the Flamberg and capturing it.
 Who's very handy Character FAQ enabled me to extrapolate what the
            Unique Classes Base Stats were, via Transmigration. And correcting
            my mistake in the Weapon Mastery tables.
 For discovering what causes Senators to like or dislike certain items.
 for reminding me that monsters take damage when all Geo
                  Panels are terminated.
 For his findings on Bribes and Senators
 For alternate strategy map 14-4.
 For the Exp and HL parameters on most of the classes

Thanks goes out to Nippon Ichi Software for creating such an incredibly
brilliant game, and to Atlus for bringing it out over here!

All materials used in construction of this guide are owned by their
respective owners. This guide may not be copied, or reproduced in whole or in
part anywhere else unless you have my permission.

(c)2003 Salah al Din

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