PS2 Walkthroughs: Devil May Cry Walkthrough

Members Login: Register | Why sign up? | Forgot Password?

Devil May Cry Walkthrough

                                                                               ™
                                                                        ####
                                                                     """# ##
                                                                     ## "####
      "#####                                                 "##   "#    ###
     "#     ##                                            "#" "#         ####
     #"      #"              "                           #"   #         #####"
     #    ""  ##            "#"                         #"   #         #######
    ""   ##   ##          " ##       ""  "            ##"   #         "###"###"
        #      ##        # "#       ## ##            ##               "## #####
       ##      ## "   "    #"      "#"##"  #        "#       #         #  ## ##
       #       #"##"# # #" #      #### "  ##  # ""  #       "#" ## #    "##" ##
      #       #### ##" ## ""     #  # #  ###"#""#   "      #"# ###"##    #   ##
  #"""########  "#"##   ## #"  ##     " ""    " #   "####"   #    #     #"   ##
                                               #                  "    #"    #"
                                              #                 ##    "#     #
                                             "                 #     "#      #
					                      "


[ Title    ]   Devil May Cry Complete FAQ/Walkthrough
[ Platform ]   PlayStation 2™
[ Version  ]   v1.01
[ Author   ]   Brett "Nemesis" Franklin
[ E-Mail   ]   nemesis@flipmode.com m
[ Plug     ]   http://nemmysresource.cjb.net
[ Updated  ]   October 24th, 2001


Whee...

  i. Legal Stuff
 ii. Updates/Revision History
iii. Credits/Sources
01.  Walkthrough
       • Mission 01: Curse of the Bloody Puppets
       • Mission 02: Judge of Death
       • Mission 03: Destroyer of Ardor
       • Mission 04: Dark Knight
       • Mission 05: Guiding of the Soul
       • Mission 06: Evil of the Waterways
       • Mission 07: Key of Ardor
       • Mission 08: The Legendary Knight Returns
       • Mission 09: New Strength
       • Mission 10: Canyon of Mist
       • Mission 11: Fate
       • Mission 12: Ghost Ship
       • Mission 13: Abyss
       • Mission 14: Deep Darkness & Towering Mountains
       • Mission 15: Wheel of Destiny
       • Mission 16: Nightmare of Darkness
       • Mission 17: Parted Memento
       • Mission 18: Spirit Stone, "Elixer"
       • Mission 19: Enter the corrupted world
       • Mission 20: Showdown with Nightmare
       • Mission 21: Living Cave
       • Mission 22: Legendary Battle
       • Mission 23: Mother's Guide
02.  Items & Weapons
03.  Actions & Controls
04.  Enemies
05.  Characters
06.  Ranking Points
07.  Secret Missions
08.  Boss Guide
09.  Blue Orb Fragment Locations


===============================================================================
 
 i. Legal Stuff

===============================================================================

 This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS 
• CoreMagazine 
• GameSages 
• Vgstrategies.com 
• GameShark.com 
• FAQ Domain 
• Happy Puppy 
• ZDNet/Videogames.com 
• PSX Extreme 


___________________________NOT WWW.FRESHBAKEDGAMES.COM_________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: nemesis@flipmode.com / grand_lethal@msn.com

Copyright:
© Copyright 2000-2001 Brett "Nemesis" Franklin and Grand Lethal. This FAQ 
and everything included within  this  file  cannot be reproduced in any way, 
shape or form  (physical, electronical, or otherwise) aside from being placed 
on a freely-accessible, non-commercial web page in it's original, unedited and 
unaltered  format. This FAQ cannot be used for profitable purposes (even  if
no  money  would  be made  from  selling it) or promotional purposes.  It  
cannot be used in any sort of commercial transaction. It cannot be given away 
as some sort of bonus, gift, etc., with a purchase as this creates incentive 
to buy and is therefore prohibited.


===============================================================================
 
 ii. Updates/Revision History

===============================================================================

Version 1.01 (10/24/01)
-------------------------
• Added the Blue Orb Fragment section, partly thanks to JL Lee for the ones
  I missed.


Version 0.75 (10/24/01)
-------------------------
• Finished up the walkthrough, completely. For the slow, the walkthrough is
  NOW FINISHED! Also added more boss guides, and item/weapon locations and
  descriptions.


Version 0.45 (10/23/01)
-------------------------
• Added the walkthroughs for Missions 15 and 16, as well as more Item/Weapon
  descriptions and locations, and a new Boss Guide at the end of this FAQ.


Version 0.39 (10/22/01)
-------------------------
• Added the walkthrough for Mission 14, and removed the Normal Mission Walkthrough
  (for now at least), since it's not different enough to warrant another full
  walkthrough.


Version 0.35 (10/21/01)
-------------------------
• Added the walkthroughs for Missions 9-13 for Easy Mode, and added more
  Secret Missions and item/weapon lists.


Version 0.29 (10/21/01)
-------------------------
• Added the walkthroughs for Missions 1-7 for Normal Mode, all written by
  Grand Lethal. He'll be doing the Normal Mode walkthrough, and I'll be doing
  the Easy Automatic Mode walkthrough.


Version 0.25 (10/21/01)
-------------------------
• Added the walkthroughs for Missions 5-8, as well as another Secret Mission
  and more item/weapon lists.


Version 0.20 (10/20/01)
-------------------------
• Added the Mission 3 & 4 walkthroughs, as well as the first Secret Mission,
  and some other item/weapon descriptions and locations.


Version 0.15 (10/19/01)
-------------------------
• Added more of everything.


Version 0.10 (10/18/01)
-------------------------
• Everything you see here.



===============================================================================
 
 iii. Credits/Sources

===============================================================================

JL Lee - For the lists and ranking information, as well as some of the Blue Orb
         Fragment locations (mainly secret mission ones), and just for "keeping 
	 it real" when it comes to making kick-ass survival horror guides. 
	 Cheers!

Devil May Cry Official Website - For the story.


===============================================================================

 01. Walkthrough

===============================================================================

Story of Devil May Cry (from the DMC web site):
--------------------------------------------------

"2000 years ago, according to legend, while snow was falling on a clear, freezing 
day on Earth, a fierce devil prince was born deep in the darkest pit of the 
netherworld.

Within a short time he gained his full powers and took over the Devil Throne. His 
first act as a ruler of all devils was to declare himself emporer of the Devil 
Kingdom. His next feat was an invasion of the human world. His plan was to 
conquer it and rule over both the lower and upper realms.

But a powerful devil-knight known as Sparda took pity on the humans for their
brief, transient lives. He defeated all the Devil ruler's armies and finally
imprisoned the emporer himself in a sealed vault.

Having achieve his victory, Sparda abandoned the Devil Kingdom to live in the
human world. He married a human woman and soon fathered a half devil, half human 
son.

But beware mankind. After 200 years, the cursed Devil Emporer will be released 
and will return to invade the human world once again.

Sparda's son must be our protector!"



NOTICE: This guide DOES contain game spoilers, especially towards the end of
        the walkthrough/end game. If you do not wish to be spoiled by the
        guide, then do not read it unless you are absolutely stuck. Don't say
        I didn't warn you...



-- Begin Walkthrough ----------------------------------------------------------

Begin by following the path, until you see a giant, yellow-glowing orb to your
left. Approach it, and Dante will take it. This is the YELLOW ORB. Once you have
it, continue following the path until you enter the castle, and begin your
first mission.


-------------------------------------------------------------------------------
                    Mission 1: Curse of the Bloody Puppets
-------------------------------------------------------------------------------
               [Break the evil spell and open the cursed door.]

Start this mission by running to the right of the large staircase, and jumping
into the air to grab the RED ORBS near the staircase, then take the RED ORBS
that are across the staircase, near a blue-ish door. Head up the stairs and
go right, and snatch the RED ORBS at the top. Go right, since there's no other
way to go, and approach the Statue of Time, and jump to get the RED ORBS above
it. Now examine the Statue of Time, and read what it has to say. It says you
should unseal the door beneath it before it responds, so return to the 1st
floor and approach the door beneath the Statue (it's a giant, glowing red door).

After examining the red door, it says you need 45 Red Orbs to open it, so
return back upstairs to the Statue of Time, and hop on top of it, then jump
onto the next floor, where you will see more RED ORBS. Continue to the right,
and follow the catwalk around the floor and grab every RED ORB that's lying
around. By the time you reach the dead end, you should have about 36 Red Orbs,
total. Go back to the Statue of Time, and jump across to the other side of
the Statue. Follow the catwalk around to the left, and make the first leap
across the chasm, then the second leap onto the lower floor, where more RED
ORBS are waiting. Take them all, then go back down to the 1st floor, and use
45 RED ORBS to open the red door. Enter it.

Once in the next room, approach the 4 knight armors on the wall, and slash them
with your sword to get a BLUE ORB FRAGMENT and some RED ORBS. Now enter the
small door next to the door you entered the room in. In this room, head to
Dante's left, and go up the winding stairs until you reach the top, and enter
the room. Examine the puppet on the floor, and as you pass it, the camera will
focus on the RED ORB in the room above. Jump onto the bookcase near the puppet
and jump into the room above you. Take the RED ORBS at the top, then examine the
standing puppet with a yellow item in it's hand. Take the RUSTY KEY. Now take
the RED ORB on the table, then hop down back through the hole in the floor and
go back to the 2nd floor. Kill the now-alive puppet down here, then enter the
only other door you haven't entered, near the puppet.

In here, approach the large central platform, and examine it to see that there
are 3 slots to put items into the platform. Hop into the water to the left of
the platform to find a BLUE ORB FRAGMENT, then hop back out of the water. You
can't do anything else in this room for now, so remember it for later, then
fight your way back to the main room on the 1st floor (where the giant staircase
is).

Locate the blue-ish door across from the giant staircase, and use the RUSTY
KEY on the door to unlock it and proceed to enter it. In the bi-plane room,
there are some hanging puppets on the ceiling, and another large door near
where you enter. Try to open the door, and it tells you that there will be
no admittance as long as it's 17 masters are here. Hop onto the bi-plane,
and take the BLUE ORB FRAGMENT. Approach the emblem towards the back of the
room, and attack it with your sword as much as you can, until the writing on
the emblem completely fills up, in which case, you will be lowered into another
room filled with enemies. Destroy them all, then return back up the small
lift and into the bi-plane room, where more baddies await. Kill them all, and
the door nearby door will become unlocked. Enter it to clear the first mission.


-------------------------------------------------------------------------------
                           Mission 2: Judge of Death
-------------------------------------------------------------------------------
                       [Open the door to the cathedral.]

Immediately after the mission begins, several Marionettes will drop down. Kill
them, grab the Red Orbs, and enter the door just in front of you. Smash the
table just inside the door for some Red Orbs. Run over to the table near the
statue and smash it for the only Blue Orb fragment in this mission. I'd suggest
waiting until you acquire the Alastor Sword before you buy anything, though.
Exit the room, and follow the corridor, killing all of the Marionettes along
the ways and taking the Red Orbs they leave behind, until you reach the end of
the path. Examine the sword stuck in the wall. That sword is Alastor. You'll
acquire it as a weapon after it stabs Dante. Fortunately for Dante, he's half-
demon, so he survives it. Enter the door on the left. Jump up to the next level.

Examine the painting on the wall to receive the Rusty Key you need for the door
down the corridor. Turn around, and smash the table to receive the shotgun,
a.k.a. 'The Boomstick'. Now, equip it. Jump down and smash the table near the
entrance for some Red Orbs. Exit the room, and run down the corridor, but don't
stop at the locked door. Continue all the way down the hall until you reach the
room with the statue in it. Now that you have Alastor, it's time to purchase a
special ability. In order to collect one of the Blue Orb fragments of the next
mission, and to help you beat the boss in the next mission as well, choose to
learn the Stinger Level 1, which is probably the only one you can afford at this 
point anyhow.

Exit the room and open the locked door down the corridor. Once inside, kill off 
the Marionettes and grab the Red Orbs. When finished, jump up to the right
side of the upper level of the room, and enter the door. Kill the Marionettes 
that appear. You'll notice what appears to be a god statue.

An engraving will read "A god stands before thee. To open the path, use thy 
strength to drive it back." So do just that. Use your sword to shove the god
statue out of the way. Press X when it has been moved, and you'll drop into a
small room. Grab the Staff of Judgment, and exit the room via the newly
revealed door. Before you can leave this room, however, you must face several
Sin Scissors. Kill them, preferably using your boomstick, gather the Red Orbs,
and the cursed door will open. Exit the room. You'll recognize this area as
where you acquired Alastor. Use your gun, or step on them if you'd like, to
dispose of the spiders on the ground. They won't hurt you, but they give Red
Orbs when they're killed. Press X near the statue and the Judge of Death will
be given the Staff of Judgment, and thus, you complete the mission.


-------------------------------------------------------------------------------
                         Mission 3: Destroyer of Ardor
-------------------------------------------------------------------------------
           [Overcome the trial and aquire the "Pride of the Lion."]


Approach the giant alter in this room, and examine it. The stone on the alter
will unlock the central door. Exit out this door, and go outside. Once outside,
follow the path to the end, and take all of the RED ORBS that are out here,
then examine both the central stone and the plaque behind it. Read what they
say, then head back across the bridge, only to fall into an underwater area.

Follow the path quickly, since your health slowly drops as you run through
the water, and kill the skulls in the main area. Once they're gone, stand on
the center circle, and you'll be returned back to the bridge outside. Now
the bridge has been fragmented greatly, so you can go back to the other side
by hopping from platform to platform, but this is very difficult to do. Another
way to get from side to side is to jump into the water, killing the skulls again,
then beaming back up. Everytime you do this, you'll end up on a different side
(either the castle-side or the side opposite of the castle). Go back
to the area where you got the RED ORBs, and you will find a BLUE ORB FRAGMENT.
Now go back into the castle, and you'll find that the PRIDE OF LION emblem
will now be available for your taking on the main alter. Take it, and experience
your first real boss battle of the game.

-----------
- PHANTOM -
-----------
This guy is a royal pain in the ass, since he blocks most of your attacks, and
has a wide-variety of attacks to get you with. He'll start off by charging at
you, and block your attacks with his fangs. But don't worry, because every
once in a while he'll open up to attack and expose his face (where you want
to attack), so when he does, slash at him with your sword, then quickly back
off, because he'll retaliate with an attack very fast. Try to stay away from
him as much as you can while still shooting at him with your gun(s), but when
he closes in on you, attack with your sword. If he backs you into the wall, simple
jump over him to get out of the way.

His next attack will be making fire shoot up from the ground. Nothing you can
do here, except run and dodge the fire. When he does this, he's mostly exposed,
so if you can get near him while he's summoning the fire, then by all means
do so and attack.

Another attack he has is an exploding fireball that he shoots from his mouth.
You'll know that he's about to do this, because he'll open up for a short period
of time before shooting the fireball. You can usually get in a few good hits
here, but if you take too long, the explosion will throw you backwards and do
some good damage to good old Dante.

Also, this boss will slash at you if you come in too close, which isn't so bad,
since while he's slashing at you, his face is exposed, and you can get off some
good hits while he's busy attacking you, and those attacks aren't that strong,
so you can afford to take 'em as you deal out your own damage.

After the fight ends, exit through the door you came into when you began
this mission, and Mission 3 will end.


-------------------------------------------------------------------------------
                            Mission 4: Black Knight
-------------------------------------------------------------------------------
[Display one's strength to the Lion and open the path. Acquire the "Melancholy
Soul".]

Go back into the hallway where you got the Alastor sword, and enter the
central door to return back outside, where the fountain is. Approach the Lion's
head near the fountain, and use the PRIDE OF LION on it, then attack the Lion
until 2 Sin Scythes attack. Defeat them, and the lion door above the Lion
statue will become unlocked. Enter it. Defeat the Marionettes in here, then
climb the staircase all the way to the top, and examine the small platform.
It says there's a sword that rests at the highest place, so you need to find a
sword here. Jump off the ledge and land at the very BOTTOM of this area, where
a small circle lies on the floor, and another symbol-cirle is on the wall.
Attack it to make the Kanji light up, and once all of it is lighted up, the
central circle on the floor will turn red. Stand on it, and it will become a
rising platform that will take you to the top of this area, where a new
sword lies, the DEATH SENTENCE. Take it, then hop down a few flights of stairs,
and enter the double doors.

In here you'll find a female statue that's glowing. Examine it, and use the
Death Sentence on it when prompted. Take the MELANCHOLY SOUL that drops.
Watch the freaky cut-scene, then hop on top of the bed to find some hidden
RED ORBS. You can also Statue of Time to power up, next to the bed. When you're
ready, head outside through the window/door.

---------------
- NELO ANGELO -
---------------
Surprisingly, this boss fight is easier than the last one, since this guy's
attacks are easily defended and simple to forecast. The only real thing he
does during the fight is block your attacks, then charge up his own attack
and swipe at you with his massive sword. This is easily countered by waiting
until he stops blocking your attacks, attacking when he's vulnerable, then
jumping out of the way when he swipes at you. Don't try to use any guns,
since they don't work on him at all, so your sword is the only way to go.

Sometimes he'll teleport around the arena, then charge up a volly of attacks
that he'll shoot at you from afar, but you can easily hop out of the way of
this attack. After enough damage, he'll teleport to an elevated area of the
castle, and summon you to follow him. Do so, and continue fighting wherever
you are. He'll move to another area 2 times during the fight, so once you reach
the second point where he moves, you'll know that he's almost done for. Your
best bet to do the most damage is to use an Alastor technique like Air Raid
or Striker, as well as quick jabs and combos when he's vulnerable.

After you defeat the Black Knight, the mission ends.


-------------------------------------------------------------------------------
                        Mission 05: Guiding of the Soul
-------------------------------------------------------------------------------
 [Go to the destination before the power of the "Melancholy Soul" fades away.]

This is a short but sweet mission, and one which you should EASILY get an S-rank
on. Begin by defeating the 2-3 Sin Scythes that appear in the courtyard you
start out in, then hop back up to where you defeated the Black Knight, jump
across the gap, then into the small hole that leads to the door in which you
entered this area from Mission 4. You will re-enter the castle, and the bedroom
with the odd mirror and Statue of Time in it. Exit this bedroom to re-enter
the giant stairwell (where you got the Death Sentence sword), and kill the
first Sin Scythe, then jump off the ledge and fall all the way to the bottom
of this area. Defeat the rest of the Sin Scythes as fast as you can, then run
over to the door with the Lion's head on it, and use the Melancholy Soul item
on it to end the mission. It shouldn't take you more than 2 minutes, tops, to
finish this mission.


-------------------------------------------------------------------------------
                       Mission 06: Evil of the Waterways
-------------------------------------------------------------------------------
          [Defeat the evil guardian and acquire the "Guiding Light".]

Oooh...freaky sewers! Head to Dante's right (top of the screen), and approach
the light to find a BLUE ORB FRAGMENT that falls from the top of the ceiling.
Go back the way you came, and go past the door you came in. Enter the first
steel door you encounter, and enter the large pipe room. Run all the way to
the other side of the room to find a RUSTY KEY inside a pipe, then defeat
the shit-loads of Demon Bugs/Spiders that attack. Once this has been done, the
door will become unlocked again, so exit the room.

Kill all of the bugs that attack out here, then continue down the corridor,
and ignore the small alcove to Dante's left, since it contains lots of Green
Orbs that you might need later on. Follow the path to the end, and use the
RUSTY KEY on the double steel doors at the end of the path.

Follow the path once more, and ignore the alcove in here, since there are more
Green Orbs, and follow the path until you reach a bunch of small blue lights
on the ground, in which case you'll have to fight a Death Scissors. He'll
surround you with a bunch of blue lasers to keep you within his reach, and
block most of your attacks with his Scissors, then spin at you with the
Scissors. Use your Shotgun to hit him from afar, then attack with your sword
when he gets near you.

After the fight, you'll hear something shatter, so continue onward to find
the GUIDING LIGHT item on a small platform at the end of the path. Take it,
and the mission will end.


-------------------------------------------------------------------------------
                           Mission 07: Key of Ardor
-------------------------------------------------------------------------------
[Return to the bedroom before the "Guiding Light" absorbs all of your vitality.]

Here's another timed mission, but now your health is at risk, not time. Your
goal is to return back upstairs in the castle, and return the Guiding Light
item to the bedroom at the top. As you begin this mission, Phantom returns
to chase you down. His attacks are the same and his health bar is shorter then
before, so if you want an easy 500 Red Orbs, just stick around and defeat him,
since you can use the Green Orbs in the alcoves here to heal yourself afterwards,
then exit through the double doors.

You'll find that the door you entered the sewers with is now locked, and the
only way to open it is to defeat another Sin Scissors. Defeat this bad mother-
fucker, then head through the now unlocked door to return to the castle tower.
Kill the bugs in the tower, then slash at the Kanji Symbol circle to activate
the giant Death Sentence red platform/elevator, hop on it, ride it to the top,
hop off and onto the main stairwell again, go down the stairs a bit to find
the bedroom double doors, enter it, and use the Guiding Light item on the
sun statue in the bedroom. Examine the opening that it makes to end the mission.


-------------------------------------------------------------------------------
                   Mission 08: The Legendary Knight Returns
-------------------------------------------------------------------------------
             [Activate the mechanism and escape from the rooftop.]

Mission 8 doesn't begin right away, which is a bit odd, but it's good because
it can give you some time to collect more Red Orbs and do more Secret Missions
before beginning Mission 8. I suggest going back to the Pipe room in the castle
sewers and doing the "One Eyed Demon" secret mission (see the Secret Missions
section in this document for more details).

When you're ready, continue down the hallway you started out in after Mission
7 ended, and into the next area, which is a ledge high above the castle's main
room. Do a running jump across the gap, and enter the door to begin Mission 8.

In this firey room, there's a Statue of Time in the middle, and some Red Orbs
on the ledges to the left and right of you. Hop up here and take the Red Orbs,
then enter the blue door that's above the green door you came in through.

Run forward and hop onto the ledge at the end of this short path. You'll enter
an open area, with an open gate. Try to go through the gate, and Phantom will
return for one last battle. Use the same tactics as the earlier fight, but
this time, you can beat him a different way (albeit a longer way). See that
circle in the center of the area? It's glass, so if you make him jump onto it
about 5 times, he'll fall through it. Eitherway, he'll fall through the glass
after you kill him, and finally die. When this is done, enter the now open
gate.

Hop down from the ledge, and take the TRIDENT from the ground. Use one of the
horse statues to jump off of and onto the ledge above the statues to get some
Red Orbs and another Blue Orb Fragment. Once you have these, hop down into the
hole inbetween the 2 horse statues.

Examine the white shining thingy near where you entered, and slash at it with
your sword to cause a drawbridge to lower, and a hole that opens up near the
back of the room. You'll also find a corpse near this hole, and it's holding
something. Examine it to find the GRENADE GUN. Nice. Now hop into the hole that
has opened up.

Remember this place? Good. Approach the center alter, and insert the Trident
into the area with three holes. A gate will open up. Hop into the water FAST,
then enter the door near the ladder. Run past the enemies, and run down the
winding stairs, and enter the door at the bottom of the stairs. Once in this
room, run through the open gate. If you do this fast enough, you should easily
make it before the gate closes. Hop into the water to the right of the gate to
find another Blue Orb Fragment, then enter the large steel doors to exit
Mission 8.


-------------------------------------------------------------------------------
                           Mission 09: New Strength
-------------------------------------------------------------------------------
                   [Use the new strength to open the door.]

Begin by running across the drawbridge, and as you exit it, the drawbridge
will rise up. Continue onward, into the area with the pillars. There are 3 of
the pillars in which you can jump onto with a double jump, and by doing so you
will get a bunch of Red Orbs. Grab them, and the Devil Star behind the large
tombstone in the center of the area, use the Statue of Time here, then head
down the long spiral stairs behind the large tombstone, and enter the door at
the bottom.

Enter the giant courtyard to meet some new enemies: Blades. These guys are
like dinosaurs, only with armor. Slash at them to break their armor, then
attack until they're dead. There are small Blades and large Blades. Large Blades
take much longer to kill, so focus on these ones first. After killing the
Blades, go to the right of where you entered the area to find a tombstone.
Slash it to find a BLUE ORB FRAGMENT beneath it. There are also tons of Red
Orbs scattered around this entire area, as well as a Green Orb above the door
you came in through. There's also a yellow orb across from this door.

Follow the glowing blue lights on the ground through the open gate. In this
next area, climb the ladders on both sides of the area to find another Yellow
Orb and a Devil Star, as well as some more Red Orbs. Locate the Kanji Symbol
Wall on the second floor, near some Red Orbs, and slash at it to activate some
moving platforms. Hop onto the platforms, and follow them until you reach the
center platform, and take the IFRIT gauntlets. Yes!

Hop down, defeat the Marionettes, then return back the way you came, back into
the main courtyard...

-----------
- GRIFFON -
-----------
This guy is incredibly easy, but you can only use one weapon to defeat him:
your Grenade Launcher. Good thing you picked it up while you had the chance,
eh? Heh.

Anyways, this guy is easy, since his attacks are simple to dodge, and he leaves
you wide open for grenade-shots all the time. He has a few attacks that are
noteworthy, though:

Fire-drop: When he does this, he'll hover around you, then drop tons of balls
           of fire. This is easy to dodge, since it's painfully obvious when
           he's about to do it. Just run behind him, and shoot away until he
           begins another attack.

Laser beams: He'll do this most often. You'll know it because when he prepares
             to do this, a giant red ball of fire will collect in his mouth,
             and he'll shoot out two long beams of lasers around you, and they'll
             cut in towards you. Easy to dodge, just jump over them when they
             get near you. He'll also do this same attack later on in the fight,
             but the only difference is, is that there will be more lasers and
             they'll move in a 3-D fashion all around you, and it's tougher to
             dodge.
Fly-By: A variant of the Fire-Drop attack, he'll do the same thing as before, only
        this time he'll literally fly-over you and drop the fire balls on top of
        where you're standing. Again, simple to dodge, just run away.

Once he's taken enough damage, he'll drop a ton of Red Orbs, go into a seizure,
and fly off. Find the door to the right of the door where you found Ifrit (this
door now has the blue lights leading to it), and hold down your punch button
(usually Square) to charge up a firey attack, and punch the right-torch to light
it up, and open the door. Enter it.

In this forest-area, defeat all Marionettes and other enemies, then hop onto
the central tree-stump to make tons of Red Orbs fall. Take them, then hop onto
the ledge that's to the right of the small wooden door to the right of the stump
to find a Green Orb if you need it. Now enter the small wooden door.

Use the Statue of Time if needed, then run down the stairs and defeat the
enemies here. Check the 2 ledges on the opposite sides of this courtyard to find
a Yellow Orb on one side, and a Devil Star behind a small tombstone, as well
as a Statue that will give up tons of Red Orbs as you attack it. Once you
are ready, approach the door at the end of the path and use 200 Red Orbs to
unlock it. Enter it to end Mission 09.


-------------------------------------------------------------------------------
                          Mission 10: Canyon of Mist
-------------------------------------------------------------------------------
                   [Come out of the labyrinth canyon alive.]

Kill the Marionettes here, then examine the central tombstone to read a riddle
and make a ball of light appear. Follow this light down the left path, and into
the next area that looks exactly the same. In each area, you'll have to fight
some enemies, then continue following the light. On the first screen, kill
the Sin Scythes, and on the second screen, kill the Blades. On each screen,
remember to examine the tombstones to get some easy Red Orbs.

On the third screen you'll enter another wide area, and here you'll have to
fight one Kyklops. Defeat it, and use the Green Orbs around you if you need
them. There's also a Holy Water to the left of the gate that unlocks after
you beat the Kyklops. Take it, then enter the gate to end this mission.


-------------------------------------------------------------------------------
                               Mission 11: Fate
-------------------------------------------------------------------------------
                   [Offer the "Chalice" and open the path.]

Right when you start this Mission, you'll have to face a Death Scythe sub-boss.
This bitch sucks, since she has tons of moves and attacks that will do good
damage and confuse you at the same time.

Once she's done for, a new platform will appear. Check the area for tons of
Red Orbs on the ledges, as well as a Devil Star on the western platform, just
off the ledge. There's also a Blue Orb Fragment hidden behind a wall. Use the
new platform to float around the area to grab hard to reach Red Orbs, and to
reach the ledge leading down to the Blue Orb Fragment. When you're ready, hop
into the hole near the door you entered this area in.

Defeat the Blade that appears, then use the Statue of Time if needed, and
break the wall to the right of the Statue with your grenade gun, and 2 more
Blades will appear. Kill them, and another Blue Orb Fragment will appear.
Take it, then continue through where the Blades came out of, and hop out of the
hole. Take the SIGN OF CHASTITY, then return through the underground area
where you fought the blades, and return to the courtyard where you fought the
Death Scythe.

Enter the door behind the large tree, and head straight, and use the Sign of
Chasity on the pedestal to get the CHALICE. After doing this, Nelo Angelo will
drop in for another boss battle. He's stronger this time, and will block even
more of your attacks, so it might be a good idea to use your Devil Techniques
with him.

After the battle, jump onto one of the side-ledges, and follow it to the small
alcove in front of the pedestal where you go the Chalice. Inside here, place
the Chalice into the Knight's Helmet, and the door will become unlocked below
you. Hop down and enter the door to end the mission.


-------------------------------------------------------------------------------
                            Mission 12: Ghost Ship
-------------------------------------------------------------------------------
               [Go to the deck and head to the Captain's cabin.]

Run down the hall, use the Statue of Time if necessary, then kill the
Marionettes that appear. Take advantage of the Red Orb Statue to the left
of Dante, then hop into the water near the ship.

Grab the Red Orbs, and swim into the opening to the side of the ship. Avoid
the Blade under here, and surface out of the water. Climb the stairs, and take
the NEEDLE GUN and the Devil Star on the floor. Defeat the Blades here, before
or after collecting the goodies. Head up the stairs and collect every Red Orb
on the main deck, then examine the captain's cabin door, which is locked with
some blue flaming swords. This will prompt a Death Scythe to attack, so defeat
it, and the door will become unlocked and begin to move itself out of the
bay...and the Griffon returns for another boss battle.

Use the same tactics as before when fighting the Griffon, and defeat it. If
you have the Inferno attack, use it when the Griffon lands, since it works
EXTREMELY well on him. Once this has been accomplished, the captain's doors 
will re-open, so enter them, the mission will end.


-------------------------------------------------------------------------------
                               Mission 13: Abyss
-------------------------------------------------------------------------------
                   [Find an exit and escape from the ship.]

Upon beginning this mission, there is a Statue of Time right next to you, so
use if needed, then take the STAFF OF HERMES off the statue. Upon doing this,
the ship will begin to sink, making you find a way out of the sinking ship
before you die.

Swim into the small vent to the left of the Statue of Time, and kill the
Blades in this area. After killing the 2 Blades, a new way will open, but
instead, enter the stairway below where you entered this area from, and you'll
find an area with 3 Blades and a Blue orb Fragment. Kill the Blades and take
the Blue orb Fragment, then go back a room, and enter the path that was opened
earlier.

Kill the 2 other Blades in this room, then shoot random boxes around here to
find an Untouchable item inside one of them. Now exit the ship via the large
white opening to end this mission.


-------------------------------------------------------------------------------
                Mission 14: Deep Darkness & Towering Mountains
-------------------------------------------------------------------------------
                [Go to the surface and head for the coliseum.]

Exit the water, and go to the water pool to your right and the right of the
boat, where it's blue. Take the Blue Orb Fragment from the water here, then
follow the path back up the stairs to exit the rock cavern (kill the Marionettes
along the way), and enter the steel double doors to officially begin this
mission.

Once in the spike room, take the only path you have available to you, run
past the iron gate, and follow the long path until you reach a skeleton holding
something. Take the EMBLEM SHIELD from it, then raise the lever where the
skeleton was holding the Shield, and the iron gate will rise, but the spikes
will begin to shoot up from the ground. Run and avoid the spikes, and make
your way to the iron gate that has opened. Ride the elevator up that's inside
of the gate.

Check the waterfall behind the elevator here for some HOLY WATER, and there's
also some Red Orbs on some outer ledges and on top of the elevator platform.
There's also a Blue orb Fragment on the ledge in front of the elevator, but
it's tough to reach. When you're ready, head into the next area.

Kill the Death Scythe that attacks once you start out here, then climb down
the ledges and enter the small cave that's below your starting point. Follow
the path and cross the bridge to find a Red Orb statue to use, as well as a
Blue Orb Fragment on the lower right ledge. Take it, then return back to the
area outside of the cave.

Continue along the path, and enter the next small cave opening, follow this
path to a Red Orb door, and use 200 Red Orbs to open it. In the next area,
kill the Marionettes out here, then take the Devil Star off the left ledge,
and head over to the right-hand ledge to find some hidden Red Orbs. Now enter
the door, go down into the next room, take the Red Orbs, and enter the
double steel doors to end the mission.


-------------------------------------------------------------------------------
                         Mission 15: Wheel of Destiny
-------------------------------------------------------------------------------
         [Use a shield and a pair of lances to conquer the coliseum.]

You end up back in the first large courtyard from earlier, and you'll be
forced to fight some Blades. Take care of them all, then follow the new blue
lighted path to a small hallway and some shield doors you can't enter, but
there are 2 doors on each side of these doors, down each end of the hallway.
One is red, the other is blue.

Run past the stairs and take the LUMINITE from the ground, then go down the
stairs. At the bottom of the stairs, bust open the breakable door, and blow
up all of the crates and barrels to find some Red Orbs, a Blue orb Fragment,
and a Holy Water. Go back through the door that's directly across from the
breakable door you broke through, and avoid the moving spikes on the moving
floor, while killing the Sin Scythes that attack. Move to the very end of the
path until you reach a large gap with a purple (poisonous) floor. Use the
Air Raid technique to fly across the gap, take the PAIR OF LANCES, then Air
Raid back across.

Run back to the shield double doors back in the courtyard, and enter the
Red Door next (kill the Sin Scythes outside before entering, though). Hop
on top of the platform past the stairs (don't go down them yet), and get
some Red Orbs that fall. Now go down the stairs, and bust through the breakable
wall to get tons of Red Orbs and a Yellow Orb hidden inside of the barrels.
Now enter the door across from the breakable door, and into another spike room.
Do the same thing as you did in the previous spike room, only this time, activate
the Symbol Walls to open up the next part of the path. At the end of the path
you will find the NIGHTMARE-BETA item. Return back outside to the shield doors.

Use the Pair of Lances on the shield doors to enter the Coliseum. Use one of
the blue or purple elevators here to go up a level, then head up the stairs
behind the elevators to find some Red Orbs on both sides. Stand in the center
of the bridge on the highest level to get a Blue Orb Fragment from the sky.

Run down to the center of the coliseum, and stand on the blue floor, and
The Griffon will appear, once more. Fight him the same way as you did in the
other two fights with him, and you'll be okay. 

After the fight, Mundus finishes the Griffon off for one last time, and Trish
appears for a brief moment. Hop onto the rock that fell right before Trish
left, and it'll lower you down to a room containing the WHEEL OF DESTINY. Take
it, and the mission will end.


-------------------------------------------------------------------------------
                       Mission 16: Nightmare of Darkness
-------------------------------------------------------------------------------
                [Unravel the mystery of the "Staff of Hermes".]

You'll begin this mission from the same exact point you ended Mission 15 from,
so go back, take the Blue Orb Fragment, then hop back onto the elevator and
return to the Coliseum. Exit the Coliseum, and go back into the courtyard,
then go back the way you first came into this area, back up the stairs and
towards the castle. Use the WHEEL OF DESTINY on the drawbridge to lower it,
run across, and enter the castle once more.

Enter the main hall, and notice that all of the castle has changed, and all
areas have been denied for your access. Hit the Symbol Wall in the main
room to bring about a Plasma, and kill it to unlock the door to the bi-plane
room. Take the Blue Orb Fragment on the floor in the main room, and another
one that's floating near the Symbol Wall, then enter the bi-plane room.

Kill the Blades in here, then enter the red door to end up in the long
hallway from the first part of the game. The center door is gone, and the
door to the Library has been locked. Jump around the statue of the head near
where you entered the area from to cause a Blue Orb Fragment to drop, then use 
the once-hidden door to the Cathedral near the Library door.

Examine the puddle of water on the floor, and begin the toughest boss fight
yet: Nightmare...

-------------
- NIGHTMARE -
-------------

Damn! Even on Easy Mode, this guy is one tough son of a bitch. He has 3 phases
in which you will have to go through in order to fully defeat him:

"You Can't Hurt Me" Stage: This is the first stage of Nightmare, and it's
                           when he's in puddle-form. During this stage, you
                           cannot hurt him; sure you can attack, but it won't
                           do any good. During this stage, he'll also shoot
                           small arrows at you and launch small worms that
                           wrap themselves around Dante. Just double jump (if
                           you have Air Hike) to get them off you if they do
                           become attached. Go through this stage as long as
                           you can, and you will go into the Underworld to
                           enter the second stage...

Underworld Stage: During this phase of the fight, you will be in the Underworld
                  for a brief time, fighting off Skull enemies (just use your
                  shotgun at point-blank range to take care of them fast). Once
                  these guys are gone, you'll have to face Phantom once more,
                  but he isn't that tough. Just use the same tactics as you have
                  before, and he shouldn't be a problem. Once he's dead, its
                  back to the Normal World...

Nightmare: When you get back from the Underworld, you will find that Nightmare
           has lost some of it's health bar from it's trip back, but it's still
           in it's puddle-form, a form in which you cannot damage it from. How
           do you hurt him, you ask? Simple. Activate any one of the Symbol Walls
           around the arena to make him attack you and reveal his weak point:
           A glowing-blue sphere that sucks Dante's D.T. bar away. All you need
           to do is attack this sphere when it's revealed with your Grenade Gun
           for best results. But after enough damage, the sphere will go back
           down into Nightmare, and he'll attack. When he does this, he'll shoot
           out more tiny arrows, as well as big, fire arrows at you that explode,
           as well as a HUGE beam of ice that'll freeze you in your tracks as
           he attacks you. He'll also swipe at you with his arms if you get
           too close, so be weary of this attack, too. Also, remember to activate
           a Symbol Wall every so often to keep him in Nightmare phase at all
           times, so you can always do damage to him. Repeat the strategy of
           shooting at the blue sphere (you may need to circle around him to
           get a good shot, and get closer to do more damage) until he dies off.

After the fight, exit the Cathedral to the broken bridge outside. Make your
way to the other side of the bridge, and use the Staff of Hermes on the plaque
on the wall, and two pictures will appear on the wall. Hop into the right-hand
picture to find a room with a Blue Orb Piece and an Untouchable inside, then
exit the room, hop into the left-hand picture, and this will end the mission.


-------------------------------------------------------------------------------
                          Mission 17: Parted Memento
-------------------------------------------------------------------------------
    [Slash away at the dragon and enter the court with the "Quicksilver".]

Head forward, and run up the spiral stairs. Enter the first room you encounter,
and blow everything up inside it to get a ton of Red Orbs, and kill the 
Marionettes in here, too. Continue up the spiral stairs until you reach the
door at the top, and enter it.

Fight the Plasmas out here (and there are a ton of 'em), then enter the double
doors to enter a new part of the castle. Clear out the entire hallway of
the baddies that appear, then ignore the first break-away part of the hallway
(this leads to a door you need to get to later on), and follow the hallway
to the very end, and enter the red door. As you enter, you'll notice that a
large skeleton dragon is shooting fireballs at you from afar. To defeat him,
simply wait for a fireball to get near you, then use your sword to hit the
fireball back at him, therefore destroying it. Do this until the dragon is
gone, and a mirror appears.

Enter the room with the mirror, and examine the crank to the right of the 
mirror. Use the L3 button (clockwise or counterclockwise) to move the mirror 
around until it reflects light onto the the mirror on the ceiling. Doing this
will make an item appear on the second floor of the room, so go and take the
QUICKSILVER that appeared. Now take it and return back into the hallway,
and go down the break-away path, and use the Quicksilver to open the door
and enter it...

---------------
- NELO ANGELO -
---------------
He's back, and stronger than ever. During this fight, he'll change shapes
a bit, increase in size, speed, and strength, as well as defensively increase
his actions. He'll end up blocking most of your sword attacks, but every
once in a while, he'll expose himself to attack you, and that's when you
should Stinger him or just plain slash him as much as you can. He has a few
new moves, though:

Teleport: Yeah, he teleports again, but this time, he won't end up behind you
          like before. He'll teleport anywhere he pleases, and this will suck
          when he teleports across the room one second, then teleports behind
          you another time to surprise the hell out of you. Also, beware when
          he teleports across the room, because he's readying up for...

Fire-Balls: ...this one. He'll float in the air far away from you, and shoot
            charged up fire-balls at you from afar, strong ones, too. All you
            can really do for this attack is to jump out of the way of them
            when they get near, and wait for his next attack.

Sword shield: For this one, he'll surround himself with giant swords as both
              a shield and a weapon. He'll dive at you to hit you with the
              swords, and he'll also shoot them at you from afar. It's best
              to just use Air Hike if you have it to dodge them, but you can
              also use Rolling Blaze to knock them away before they hit you.

The best way to kill him is to try and hit him from far away with your Grenade
Gun, since he doesn't dodge your grenades very well, and wait for him to expose
himself up close before you attack, or else he'll just block it, then swing his
mighty sword at you when you're busy slashing at nothing (his attacks do quite
a bit of damage, so try to stay away from his sword at all times, if possible).

After the fight ends, watch the cut-scene and the mission will end.


-------------------------------------------------------------------------------
                      Mission 18: Spirit Stone, "Elixer"
-------------------------------------------------------------------------------
  [Throw the "Philosopher's Egg" into the fire and transform it into a Spirit
                                    Stone.]

When you begin this mission, Dante's Amulet will form with Nero Angelo's
pendant to form the PERFECT AMULET, and your Force Edge sword will become the
great SPARDA sword. Nice.

Hop into the portal to return to the 2 pictures, and now jump into the right-
hand picture. You'll end up in the water, so blow up the crates and barrels
to get some Red Orb Pieces, and explore the cells to find more Red Orbs in
hidden barrels. There's also a Blue Orb Piece inside a lone cell, inside of
a barrel. When you enter the last room, you'll have to face 3 Sin Scissors,
so kill them to open the door that leads to dry land. Hop onto dry land, take
the Red Orbs, then enter the door.

Now you're back in the tower, so hit the Symbol Wall, and it'll flood with
water. Use the water to swim to the top, but on the way up, find the nearest
ledge to the bottom of the tower, and a Blue Orb Fragment will float to you.
If time runs out, go back and hit the Symbol Wall again, and swim to the
top, where you will find the PHILOSOPHER'S EGG on a ledge. Take it, then
hop down to the stairs below, and follow them to the red door near the
stairs. Enter it, and you'll be outside again.

Once outside, go to your left, and enter the door on the ledge to find some
Red Orbs and a Blue Orb Fragment. Return to the fountain area outside,
and place the Egg where the Lion's head used to be, and you'll have to face
Nightmare once more.

After the fight, take the ELIXER from where you put the Egg into, and the
Mission will end.


-------------------------------------------------------------------------------
                     Mission 19: Enter the corrupted world
-------------------------------------------------------------------------------
                      [Open the gate to the Underworld.]

Hop into the portal that has been opened from the last mission to end up back
in the room with the pictures. Exit the room, and go back downstairs to the
portal, and take it to return to the broken bridge area. You'll notice that
the Elixer is responding greatly to the right-hand picture, so examine it,
then hop into it to end up in the bedroom again. Examine the mirror twice, and
you'll be able to enter it. Go inside to enter the Mirror World, and go outside
to the courtyard. Take the PHILOSOPHER'S STONE from the courtyard, and fight
the Nobody enemies, and the door will unlock.

Hop up near the tower here to get a Blue Orb Fragment, then return back to the
mirror, cross through, and enter the portal to return to the broken bridge
area. Now make your way back to the Cathedral (across the bridge), and enter
the puddle of "water" on the floor by pressing "X" while standing on it.

Run forward, and examine the eye-looking thing near the giant circle on the
ground. Use the Philosopher's Stone on it, and a large portal will open. Jump
inside to exit this mission.


-------------------------------------------------------------------------------
                      Mission 20: Showdown with Nightmare
-------------------------------------------------------------------------------
                       [Head to the place of sacrifice.]

Go forward, and double jump into the hallway above you, and follow it to a
red door. Slash the door to open it, and enter the room with some Nobodys and
a Statue of Time. Kill the Nobodys, use the Statue if you need to, then enter
the red-door behind the Statue.

Now comes another boss fight with Nightmare. Use the same tactics as you did
before, and send him to hell. Afterwards, watch the cut-scenes and the mission
will end. That was fast.


-------------------------------------------------------------------------------
                            Mission 21: Living Cave
-------------------------------------------------------------------------------
                  [Pulsate the heart and open the last gate.]

This is your last "real" mission, so be grateful.

Take the Holy Water that's on the ground here, then enter the only door available
to you. Inside here is the room with the last gate, and a giant heart that's
beating. Hop across the platforms to your right, and attack the giant red
statue to get the heart going, and to open the door in the previous room. Return
to the previous room, and enter the door.

Follow the path with the tenticles on the walls (they can hurt you), and kill
the Nobodys that come during your path to the other side. You have to kill
a Nobody for each section of the path to unlock, so do it. Enter the flesh
door at the very end to end up in a large lava room with a bunch of Plasmas
attacking you.

Ignore the Plasmas, and hop across the platforms to the first Symbol Wall. Attack
it and activate some platforms that'll rise up from the lava. Follow the platforms
to the Red Orb statue, get some Red Orbs from it, then jump up to the next
Symbol Wall and activate it, jump across these platforms, and go through the
red flesh door at the end.

You're back in the last gate room, again. Jump across the large gap (Dante will
make it easily), and activate the Symbol Wall on the other side to break the
seal on the last gate below you, and to get the heart pulsating. Now make your
way down to the last gate, and enter it to end this mission.


-------------------------------------------------------------------------------
                         Mission 22: Legendary Battle
-------------------------------------------------------------------------------
                                     [...]

Run forward, and watch the cut-scenes, and you'll end up fighting Mundus:

----------
- MUNDUS -
----------

Mundus (Round 1): Yay! Just like Starfox!!! Kinda odd that this fight has you
                  flying through space, Starfox 64-style, eh? Well, whatever
                  works. This part is easy. Just hold down on your fire button
                  (usually SQUARE), and aim for the center orb on his chest.
                  This will be your target for both rounds of the fight, so
                  remember that. All you need to do really is fire at the rocks
                  and missiles he sends at you, then fire at the Orb on his
                  chest. After taking him out here, you'll both fall back down
                  to Earth for round 2...

Mundus (Round 2): Whee...finally, a real boss battle. This one is also pretty
                  simple, but the only way to TRUELY defeat Mundus is with
                  the Sparda sword. Shoot at his chest Orb from afar, and when
                  he raises up some blocks in front of himself and Dante, use
                  these to get close to him, and when you're close enough,
                  press L1 to use your D.T. with Spardus, and slash at him
                  with all your might (notice how incredibly far it reaches?
                  Damn.) and you'll notice that this sword does TONS of damage
                  to Mundus. Of course, after enough damage, he'll drop the
                  blocks you're standing on, so rush back to dry land before
                  the lava eats you alive. He'll send out giant orbs and fire-
                  dragons to attack you, as well as small arrows, but you shouldn't
                  focus on these. Instead, continue shooting at him from afar
                  with your Grenade Gun, and hopping onto the blocks he raises
                  and slashing him to death with Spardus when you get the chance.
                  After you deal the final blow with Spardus, the fight ends.

Once you've killed Mundus, another cheesy cut-scene ensues, and the mission
will end....


-------------------------------------------------------------------------------
                          Mission 23: Mother's Guide
-------------------------------------------------------------------------------
                  [Escape Mallet Island before it collapses.]

Dammit anyways. You thought it was over, eh? Well, think again. This is Capcom,
people. Remember Resident Evil 2? Yeah, thought so...

Anyways, you begin this mission with a 5 minute time limit to escape Mallet
Island before it collapses (Zelda 64 all over again?). Run back into the
last gate room, hop across the platforms, and enter the room with 2 Nobodys.
Kill them to open the door, and enter the door, into the Nightmare room,
ignore the Nobodys here, and enter the next flesh door. Hop onto the elevator
that'll bring you back to the mirror portal. Exit the room, and run through
the hall, ignoring all enemies.

Once you reach the hallway that leads back to the main hall, kill all of the
flying enemies to open the door, and enter the bi-plane room. But once you
enter it and try to leave, Dante falls below the room, into the sewer. Why?

Mundus.

Well, lookie here. Seems like Zelda 64 all over again, doesn't it? Lets go
through the Zelda 64-ending checklist, shall we?

1. Fight "Final Boss" in holy area?

Check.

2. Escape collapsing castle before time runs out?

Check.

3. As you make your daring escape, "Final Boss" makes one last appearance to
   finish you off?

Check.

4. Female lead enters battle towards the end and helps hero finish off the
   "Final Boss" with one final, devestating blow?

Check.

Yep, this has to be Miyamato's work...isn't it? Anyways, just blast the dying
Mundus with your Grenade Gun until his health bar runs out. The end.



...



Or so you think. Trish enters the battle and gives Dante her powers through
his pistols. Use the D.T. and fire one last shot into Mundus to finish him
off.

After he dies off, you still must escape. How? Typical Capcom fashion, that's
how. Miraculously, the bi-plane from the room above falls through the ceiling
undamaged. You hop into the plane, and make your daring escape by flying the
plane out of the castle. Just hold down your fire button to blast all rocks
ahead of you, and you'll make it out in one piece.

Congratulations! You've beaten the game! Now watch the damn ending!


===============================================================================

 02. Items & Weapons

===============================================================================

Item Usage (From JL Lee):

 ---------------------------------------------------------------------
|             |                           |            Cost           |
|     Item    |        Description        | Easy | Norm | Hard | DMD  |
|---------------------------------------------------------------------|
| Devil Star  | Restores 5 Devil Trigger  |  550 |  550 | 2700 |    ? |
|             | gauges. Holds up to 10    |      |      |      |      |
|---------------------------------------------------------------------|
| Vital Star  | Restores 1 whole life bar |  480 |  480 | 2100 | 2800 |
|             | Holds 1 (3 for Easy)      |  580 |  580 |    ? |    ? |
|             |                           |  680 |  680 | 4300 | 5000 |
|---------------------------------------------------------------------|
| Holy Water  | Destroys all weak enemies |  700 |  700 | 3800 | 4100 |
|             | in current area           |      |      |      |      |
|---------------------------------------------------------------------|
| Untouchable | Invincible for a short    | 1000 | 1000 | 5500 | 6000 |
|             | period of time. Devil     |      |      |      |      |
|             | Trigger maxed as well     |      |      |      |      |
|---------------------------------------------------------------------|
| Blue Orb    | Increases Life bar. Max   | See  |  300 | See  | See  |
|             | of 7 Orbs can be bought   | Norm |  550 | Norm | Norm |
|             | (2 in Easy)               |      | 1000 |      |      |
|             |                           |      | 1800 |      |      |
|             |                           |      | 3200 |      |      |
|             |                           |      | 4300 |      |      |
|             |                           |      | 5500 |      |      |
|---------------------------------------------------------------------|
| Purple Orb  | Increases Devil Trigger   | See  |  440 | See  | See  |
|             | gauge. Max gauges is 10   | Norm |  830 | Norm | Norm |
|             |                           |      | 1560 |      |      |
|             |                           |      | 2920 |      |      |
|             |                           |      | 5440 |      |      |
|             |                           |      | 6340 |      |      |
|             |                           |      | 7740 |      |      |
|---------------------------------------------------------------------|
| Yellow Orb  | Allows you to Retry from  | See  |  350 | 1000 | 2000 |
|             | the last door you entered | Norm |  450 | 1500 |    ? |
|             |                           |      |  550 | 2000 |    ? |
 ---------------------------------------------------------------------


---------------------
- ITEM DESCRIPTIONS -
---------------------
Amulet - A memento of Dante's mother. In the back is an engraving.
         "Virgil & Dante"

Blue Orb Fragment - Also known as the fragment of life. But it's only one fourth
                    of the whole piece. When it becomes whole, it will have the
                    power to increase the vitality's maximum limit.

Green Orb - A sacred stone that revitalizes energy as soon as you get it.

Rusty Key - The key is rusted but it should work.

Death Sentence - A decorative sword used for rituals. It cannot be used as a
                 weapon.

Melancholy Soul - An ornament resemblinga soul. When activated, it loses its
                  power over time.

Guiding Light - A key that shines in ardor. It slowly drains the power of it's
                possessor.

Trident - A heavily decorated three pronged pike thats used for rituals. It cannot
          be used as a weapon.

Sign of Chastity - A taxiderimic organ coated by a crystal. Within it, is the
                   "sign of chastity" that's necessary for search
		   ing the chalice.
Chalice - The cup which held the blood of the devine dead.

Staff of Hermes - It's decorated with two snakes coiled onto the staff.

Emblem Shield - A small shield. The emblem has the same shape as that of those
                sealing the doors of the coliseum.

Luminite - A mysterious stone that shines in the dark. An ordinary stone that
           exists in the Underworld has somehow over time, gained different
           properties in the human world.

Pair of Lances - A pair of lances that's to be held by the knights who guard
                 the gate. You cannot equip this item.

Wheel of Destiny - A round plate resembling a destiny's repetitive cycle.

Quicksilver - A crystal ball filled with mercury. The mercury has lunar powers
              that will open sealed doors.

Perfect Amulet - The combined form of Dante's pendant and Dark Knight's pendant.
                 It allows entry into the Underworld.

Philosopher's Egg - A material used in alchemy.

Elixer - It's the metamorphic form of the Philosopher's Egg. You can unseal the
         spells of the mirror.

Philosopher's Stone - It is the key to unlocking the Underworld.


------------------
- ITEM LOCATIONS -
------------------
Vital Star - First one is default. The rest you have to buy.
Amulet - Default.
Rusty Key - Random locations. See walkthrough.
Pride of Lion - Castle, 1F, Mission 3.
Death Sentence - Castle, 5F, Mission 4.
Melancholy Soul - Castle, 4F, Mission 4.
Guiding Light - Castle, B1 (sewer), Mission 6.
Trident - Castle, Mission 8.
Sign of Chastity - Garden, 1F, Mission 11.
Chalice - Garden, 1F, Mission 11.
Staff of Hermes - Ship, 2F, Mission 13.
Emblem Shield - Ship area, 1F, Mission 14.
Luminite - Garden, 1F, Mission 15.
Pair of Lances - Garden, Mission 15.
Wheel of Destiny - Coliseum, Mission 15.
Quicksilver - Mission 17.
Perfect Amulet - Default, Mission 18.
Philosopher's Egg - Castle tower, Mission 18.
Elixer - Castle courtyard, Mission 18.
Philosopher's Stone - Mirror world courtyard, Mission 19.


------------------------
- WEAPONS DESCRIPTIONS -
------------------------

Devil Arms:
Force Edge - A memento of Dante's father, Sparda.
Alastor - Has the power to turn it's user into Alastor. Gives the possessor
          lightning speed and aerial capabilities.
Ifrit - Has the power to turn it's user into Ifrit. A flaming Gauntlet that 
        gives the possessor increased powers.
Sparda - It's the true form of the Force Edge, the sword wielded by the Legendary
         Dark Knight, Sparda.

Guns:
Ebony & Ivory - Dante's hand-made guns.
Shotgun - A wide range gun. Very desctructive at close range.
Grenade Launcher - Fires exploding shells of shrapnel. Extremely destructive.
Needle Gun - The only weapon that can be used underwater.
Nightmare-Beta - A weapon formed in the Underworld. Its powers are unknown.

Stars:
Vital Star - A rare stone that revitalizes energy.
Devil Star - Restores the D.T. Gauge.
Untouchable - Dante becomes invincible and can use Devil Trigger unlimitedly
              for awhile.

Special Items:
Holy Water - Does damage to all enemies in the room.


--------------------
- WEAPON LOCATIONS -
--------------------

Devil Arms:
Force Edge - Default sword.
Alastor - Castle, 1F hallway, outside of Library.
Ifrit - Garden, 4F.
Sparda - Default, Mission 18.

Guns:
Ebony & Ivory - Default guns.
Shotgun - Castle, 1F Library (hidden in a table on the 2F of the Library), 
          Mission 2
Grenade Gun - Castle, 3F, Mission 8 (drawbridge room, on dead corpse).
Needle Gun - Ship, B1, Mission 12.
Nightmare-Beta - Garden, B1, Mission 15.


Weapon Skill List (From JL Lee):

 ---------------------------------------------------------------------
|     Skill     |   Description                                | Cost |
|               |   -Move activation                           |      |
|---------------------------------------------------------------------|
|                                                                     |
|                               ALASTOR                               |
|                                                                     |
|=====================================================================|
| Hovering      | Stay aloft in the air                        |    - |
|               | -Hold R1 in the air. Eats up double DT       |      |
|---------------------------------------------------------------------|
| Stinger Lv 1  | Quick dashing thrust                         |  350 |
|               | -Hold R1 and press foward + Triangle         |      |
|---------------------------------------------------------------------|
| Stinger Lv 2  | Stinger with much longer dash                | 1400 |
|---------------------------------------------------------------------|
| Round Trip    | Throws the sword as a boomarang. Distance    | 1550 |
|               | depends on the storing time                  |      |
|               | -Hold Triangle. Hold longer for distance     |      |
|---------------------------------------------------------------------|
| Air Hike      | Allows double jumping anywhere               | 4000 |
|               | -Press X when Jumping                        |      |
|---------------------------------------------------------------------|
| Air Raid      | Shoots electricity from the air while flying |  750 |
|               | -DT activated, hold R1 and press Square or   |      |
|               |  Circle while in the air                     |      |
|---------------------------------------------------------------------|
| Vortex Lv1    | Spins body to dash in a straight line        | 1150 |
|               | -DT activated, press direction + Triangle    |      |
|---------------------------------------------------------------------|
| Vortex Lv2    | Continous spinning in changing directions    | 2400 |
|=====================================================================|
|                                                                     |
|                                IFRIT                                |
|                                                                     |
|=====================================================================|
| Charge attack | A stronger version of the normal punch/kick  |    - |
|               | -Hold Triangle during the move you wish to   |      |
|               |  charge                                      |      |
|---------------------------------------------------------------------|
| Jump Kick     | Kicks down on enemies while in the air       |    - |
|               | -Press Triangle when in the air              |      |
|---------------------------------------------------------------------|
| Magma Drive   | Stores a punch which knocks enemy into the   |  500 |
|               | air                                          |      |
|               | -Hold R1 and press back + Triangle           |      |
|---------------------------------------------------------------------|
| Kick 13 Lv 1  | Quick forward kick, knocking enemies down    |  700 |
|               | -Hold R1 and press forward + Triangle        |      |
|---------------------------------------------------------------------|
| Kick 13 Lv 2  | Longer kick range                            | 2100 |
|---------------------------------------------------------------------|
| Rolling Blaze | Whole body turns into fire, damaging all     | 3450 |
|               | that touch it                                |      |
|               | -Jumping                                     |      |
|---------------------------------------------------------------------|
| Meteo Lv 1    | Shoots out a fireball                        |  900 |
|               | -DT activated, hold R1 and press back +      |      |
|               |  Triangle                                    |      |
|---------------------------------------------------------------------|
| Meteo Lv 2    | More powerful fireball                       | 2700 |
|---------------------------------------------------------------------|
| Inferno       | Ignites a ring of fire, doing heavy damage   | 4850 |
|               | all in range                                 |      |
|               | -DT activated, press direction + Triangle    |      |
|               |  while in the air                            |      |
 ---------------------------------------------------------------------



===============================================================================

 03. Actions & Controls

===============================================================================

------------
- CONTROLS -
------------

Walk/Run - Analog stick. While holdnig R1, Dante will only walk.
Sword - Circle button. Can also attack during a jump.
Punch/Kick - Circle button. Can also attack during a jump.
Rolling Dodge - With the R1 button held down, move the left analog stick to
                Dante's side and press the TRIANGLE button.
Jump - TRIANGLE button
Somersault - With the R1 button held down, move the left analog stick to
             Dante's front or back and press the TRIANGLE button.
Aim/Lock-On - R1 button.
Gun Attack - Hold down the R1 button and press either the "X" button or the
             SQUARE button to fire your gun. Continue holding either one of
             these buttons to charge your next shot with demon power.

Normal:
High Time - While holding the R1 button, press the Left Analog Stick in the
            direction of Dante's back and the "O" button.

            Then continue holding down the "O" button to jump.

            Finally, while jumping, press the "O" button again to slash down.

Kick Jump - Press the TRIANGLE button while jumping against walls and on enemies.

Roll - While holding the R1 button, press the Left Analog Stick toward Dante's
       Left or Right and the TRIANGLE button.


-------------------------
- RED ORB SPECIAL MOVES -
-------------------------
Collecting a certain amount of Red Orbs allows you to open sealed doors. After
collecting Red Orbs, check a Divinity Statue to purchase power-ups and items
by spending the orbs.

Alastor - Learn special moves and abilities for the Thunder Sword.

Ifrit - Learn special moves and abilities for Flame Gauntlets.

Extra - Increase basic abilities such as Dante's maximum vitality or the D.T.
        Gauge. You can also increase the number of healing items, etc.

Stinger - Move the left analog stick in the direction Dante is facing, hold
          down the R1 button and press the CIRCLE button. Dante will quickly
          dask and stab the enemy.

Round Trip - Hold down the CIRCLE button to throw your sword like a boomerang.
             You can also simultaneously attack with your gun.

Air Hike - Press the TRIANGLE button during a jump to double jump into the air.


Standard Movelist (From JL Lee):

 ---------------------------------------------------------------------
|  Move Name    |          Description        |    Move Activation    |
|---------------------------------------------------------------------|
| Kick Jump     | Double Jump off walls       | Press X when jumping  |
|               |                             | against a wall        |
|---------------------------------------------------------------------|
| Roll dodge    | Rolls to the side to avoid  | Hold R1, press left or|
|               | attacks                     | right + X             |
|---------------------------------------------------------------------|
| Back Flip     | Flips backwards to avoid    | Hold R1, press back   |
|               | attacks                     | + X                   |
|---------------------------------------------------------------------|
| Devil Trigger | Allows Dante to turn into   | Press L1 when DT gauge|
|               | the Devil with more powerful| is at 3 or more       |
|               | attacks                     |                       |
|=====================================================================|
| SWORDS                                                              |
|---------------------------------------------------------------------|
| Slash         | Single slash attack         | Press Triangle once   |
|---------------------------------------------------------------------|
| Cut           | Followup to slash           | Press Triangle during |
|               |                             | Slash                 |
|---------------------------------------------------------------------|
| Double Slash  | Quick upswing slashes       | Press Triangle after  |
|               |                             | Cut                   |
|---------------------------------------------------------------------|
| Strong Slash  | Finishing move, slow        | Press Triangle during |
|               | recovery                    | Cut or Double Slash   |
|---------------------------------------------------------------------|
| Thrusts       | Continous thrusting         | Press Triangle half a |
|               |                             | second after Cut,     |
|               |                             | press continously for |
|               |                             | more hits             |
|---------------------------------------------------------------------|
| Finish        | Strong thrust               | At end of Thrusts     |
|---------------------------------------------------------------------|
| High Time     | Throws an enemy into the    | Hold R1, press back   |
|               | air                         | + Triangle            |
|---------------------------------------------------------------------|
| Uppercut Jump | Throws an enemy into the    | Press Triangle during |
|               | air while jumping up        | High Time             |
|---------------------------------------------------------------------|
| Overhead      | High damage, knocks enemies | Press Triangle during |
| Slash         | back                        | Uppercut Jump or Jump |
|=====================================================================|
| GAUNTLETS                                                           |
|---------------------------------------------------------------------|
| Punch         | Throws a straight punch at  | Press Triangle once   |
|               | the enemy                   |                       |
|---------------------------------------------------------------------|
| Body          | Throws a second punch at    | Press Triangle during |
|               | the enemy's body            | Punch                 |
|---------------------------------------------------------------------|
| Kick          | Kicks at enemy              | Press Triangle during |
|               |                             | Body                  |
|---------------------------------------------------------------------|


===============================================================================

 04. Enemies

===============================================================================
NOTE: All enemy descriptions are taken directly from the Devil May Cry
      instruction manual.

--------------
- Marionette -
--------------

As the name suggests, these enemies are controlled by the power of the devil's
impure strings. At a glance, they seem slow, weak and easy to fight. However,
beware the evil trap. Once Marionettes see their prey, they attack with their
sword and scatter nimbly and accurately. They sometimes throw their weapons
at distant enemies. Some may already be armed with projectiles when you meet
them.

---------------------------
- Sin Scissors/Sin Scythe -
---------------------------

Their appearance - floating midair in long black cloaks, wielding a huge scythe
and scissors - may remind one of the Grim Reaper. However, the Grim Reaper only
harvests dead human's souls. These devils decapitate humans while they're still
alive! When confronting them, aim at their masks. It's useless to attack their
bodies, arms or legs.

----------
- Shadow -
----------

Resembling beasts of the cat family, Shadows can move extremely fast and baffle
their opponents. However, that is not the only weapon in these cunning devil's
arsenal. They sometimes change their body shape dramatically to finish off their
prey. In fact, they are shapeless evil spirits with no substance. They enter
the human world by wrapping their spirits with black magic. Sword attacks won't
work against them, but projectile attacks will.

---------------
- Nelo Angelo -
---------------

Since many of the greater devils appearing in literature were once greater
angels, it is not surprising that this is black knight is called Nelo Angelo,
the "black angel". It is said that he fights his enemies fairly and squarely,
a rarity in a warrior from hell. If he is truely a practitioner of honor, why
does he follow the Dark Power?

------------
- Phantom -
------------

As far as we know, the biggest threat of the Dark Army is the Phantom. It
resembles a spider, but its body is as gargantuan as an elephant's and its
shell harder than a rock. It's blood, when shed, is made of scorching lava
reminiscent of the flaming rivers of hell. This monster often leaves a trail
of fire as it walks. Phantom may be one of the highest-ranking generals in
the Devil Kingdom, but since nobody has ever returned to tell tales, even more
powerful devils could exist there.



===============================================================================

 05. Characters

===============================================================================

---------
- Dante -
---------
Dante is a freelance underground mercenary in modern America. But his secret
persona is even more extraordinary! He slays bloodthirsty devils from the depths
of burning hell with his huge sword and dual-wielded handguns. Even a devil
may cry begging for Dante's mercy.

---------
- Trish -
---------
Trish is a hauntingly beautiful woman who invites Dante to Mallet Island,
gateway to the devil world. She possesses supernatural powers and vast
knowledge about devils. It is said she knows Dante's secret history. But
what is her true identity and purpose?


===============================================================================

 06. Ranking Points

===============================================================================

NOTE: This entire section taken from JL Lee's DMC guide, with permission.

Once you clear each Mission (Secret ones not withstanding), you'll be
given a Devil Hunter Rank, from "D" (worst) all the way to "S" (best).
What the ranking will show is your proficiency in clearing each
mission, and the bonus Red Orbs you'll receive during the Mission Clear
screen. Realise that different difficulties have different limits set
for the rankings.

In addition, if you score the maximum score of 1500 points, you'll be
given a special bonus of 2000 Red Orbs, but you'll have to be VERY
proficiant at doing so......

There are several factors affecting your Ranking, and they are as
follows:

TIME   - the speed in which you clear each mission (current Time Limits
         for all Missions are UNKNOWN)

 -----------------------------
| Over Given Limit   | Points |
|-----------------------------|
| 0 sec or below     | + 500  |
|-----------------------------|
| 30 sec or below    | + 300  |
|-----------------------------|
| 2 min or below     | + 200  |
|-----------------------------|
| 5 min or below     | + 100  |
|-----------------------------|
| Above 5 min        |     0  |
 -----------------------------


ORBS   - the amount of Red Orbs collected within the mission (current
         Red Orb requirements for all Missions are UNKNOWN)

 -----------------------------
| Percentage gotten  | Points |
|-----------------------------|
| 100% or above      | + 500  |
|-----------------------------|
| 80% or above       | + 300  |
|-----------------------------|
| 50% or above       | + 200  |
|-----------------------------|
| 30% or above       | + 100  |
|-----------------------------|
| Below 30%          |     0  |
 -----------------------------

DAMAGE - the amount of damage Dante took within the mission

 -----------------------------
| Damage taken       | Points |
| (1000 = 1 full bar)|        |
|-----------------------------|
| 0                  | + 500  |
|-----------------------------|
| 1 - 500            | + 300  |
|-----------------------------|
| 501 - 1000         | + 200  |
|-----------------------------|
| 1001 - 1500        | + 100  |
|-----------------------------|
| Above 1500         |     0  |
 -----------------------------


ITEMS  - the number of items used during the mission

 -----------------------------
| Per Item used      | Points |
|-----------------------------|
| Holy Water         | - 100  |
|-----------------------------|
| Devil Star         | - 100  |
|-----------------------------|
| Vital Star         | - 100  |
|-----------------------------|
| Yellow Orb         | - 500  |
|-----------------------------|
| Untouchable        | - 500  |
 -----------------------------


Once you've gathered up all the points, then the ranking is decided:

 ---------------------------------------------------------------
| Rank | Points Required |           Red Orbs received          |
|      |                 | M1 - M8 | M9 - 15 | M16 - M22 | M23  |
|------------------------|-------------------|-----------|------|
|  S   | 1000 - 1500     |   800   |  1500   |  2000     | 3000 |
|------------------------|--------------------------------------|
|  A   |  999 -  800     |   400   |   800   |  1000     | 2000 |
|------------------------|--------------------------------------|
|  B   |  799 -  500     |   200   |   350   |   500     | 1000 |
|------------------------|--------------------------------------|
|  C   |  499 -    0     |   100   |   200   |   250     |  500 |
|------------------------|--------------------------------------|
|  D   |  -1 and below   |    50   |   100   |   100     |  250 |
 ---------------------------------------------------------------

There is NO overall ranking this time, a departure from the standard
Capcom games. Instead, you'll be shown the entire list of rankings for
each mission so that you can compare your next game rankings to the
previous one.


At the present moment the following Time and Orb requirements are still
incomplete, since they're published by Dengeki PlayStation. PLEASE do
not request for more limits because I have no idea about them either.
The only way I can get further information is when the magazines decide
to list more limits. That, and the fact that these requirements are for
Normal difficulty.

 --------------------------------------
| Mission | Time Limit | Orbs Required |
|--------------------------------------|
|    1    |   6:00     |      400      |
|--------------------------------------|
|    2    |   7:00     |      450      |
|--------------------------------------|
|    3    |   3:00     |      550      |
|--------------------------------------|
|    4    |   4:00     |      550      |
|--------------------------------------|
|    5    |   2:00     |      100      |
|--------------------------------------|
|    6    |   3:30     |      250      |
|--------------------------------------|
|    7    |   3:00     |      650      |
|--------------------------------------|
|    8    |   3:00     |      585      |
|--------------------------------------|
|    9    |   8:00     |     1500      |
|--------------------------------------|
|   10    |   4:30     |      600      |
|--------------------------------------|
|   11    |   5:30     |     1000      |
|--------------------------------------|
|   12    |   4:00     |      700      |
|--------------------------------------|
|   13    |   2:30     |      200      |
|--------------------------------------|
|   14    |   5:00     |      500      |
|--------------------------------------|
|   15    |  10:00     |     1400      |
|--------------------------------------|
|   16    |   6:00     |     1000      |
|--------------------------------------|
|   17    |   7:00     |      600      |
|--------------------------------------|
|   18    |   6:00     |      900      |
|--------------------------------------|
|   19    |   3:30     |      500      |
|--------------------------------------|
|   20    |   4:30     |      700      |
|--------------------------------------|
|   21    |   5:00     |      700      |
|--------------------------------------|
|   22    |   5:00     |        0      |
|--------------------------------------|
|   23    |   7:00     |      600      |
 --------------------------------------


===============================================================================

 07. Secret Missions

===============================================================================

This section lays out every single Secret Mission you can find in Devil May
Cry, along with where to find it and how to beat it, and what you win for
beating it.

Thanks to Grand Lethal (grand_lethal@msn.com) for some of the Secret Missions.


-------------------------------------------------------------------------------
                         Secret Mission: Phantom Baby
-------------------------------------------------------------------------------
[Defeat 100 Phantom Babies within the time limit.]

Location: Alter room in Castle where first boss was (Phantom, Mission 3), after
          Mission 3.

The description says it all. Simply use your handguns to defeat at least 100
Phantom Babies within the allotted time (30 seconds). Not too tough, but just
remember to get the ones near the alter to complete this secret mission
sucessfully.

Win: Blue Orb Fragment


-------------------------------------------------------------------------------
                        Secret Mission: One Eyed Devil
-------------------------------------------------------------------------------
[Lure the Kyklops into their mutual death.]

Location: Pipe-room in castle sewers, after Mission 07.

This mission is pretty simple, but you MUST remember this: YOU CANNOT PASS
THIS MISSION IF YOU SHOOT OR DAMAGE THE KYKLOPS YOURSELF. Remember that, or
else you can make them kill one another, but you'll still fail the mission.
All you need to do is let them shoot each other or jump on each other, whichever
works for you. Just jump around them to confuse them, and eventually one of
them will either jump onto the other or shoot the other. When this happens,
you should be able to grab a Blue Orb Fragment off the ground. Kill the other
Kyklops to get some easy Red Orbs.

Win: Blue Orb Fragment


-------------------------------------------------------------------------------
                         Secret Mission: Critical Hit
-------------------------------------------------------------------------------
[Objective: Defeat the Sin Scissors by hitting its weak point.]

Location: Castle, Mission 3, beneath the Bi-Plane room.

In order to defeat the Sin Scissors by hitting its weak point, blast it
in the face with your shotgun to knock it off balance. Then quickly dash
over to it, and fire off another shot to its face. If you're quick enough,
you'll complete the secret mission. If not, don't worry; you can try again.
When you successfully complete the mission, you'll be rewarded with the only
Blue Orb fragment in this mission.

Win: Blue Orb Fragment


-------------------------------------------------------------------------------
                        Secret Mission: Phantom Baby 2
-------------------------------------------------------------------------------
[Objective: Kill 100 Phantom Babies within the time limit without using
any weapons.]

Location: Mission 4, Statue of Time room on opposite side of Castle Library.

This is fairly easy. All you have to do is stomp 100 of the 120 Phantom
Babies scurrying around on the floor. If you don't successfully complete
it the first time, kill off whatever Phantom Babies remain for some easy
Red Orbs, and exit the room. Now, reenter. Here's a useful trick to do before
you complete the mission: Don't kill 100 Phantom Babies, or use your weapon
so you will fail, so you can kill all of them after the time has run out
for 120 total Red Orbs. If you have enough patience, you can do this enough
times to master all of the Alastor Abilities the statue has to offer. When
you're done, revert back to your original objective. Do this until you complete
the secret mission. You'll be rewarded with the last Blue Orb fragment of
Mission 4.

Win: Blue Orb Fragment


-------------------------------------------------------------------------------
                           Secret Mission: 3 Beasts
-------------------------------------------------------------------------------
[Objectives: Defeat all 3 of the Shadows.]

Location: Castle, Mission 4, underwater area below broken bridge.

This secret mission is hard. Very. Hard. What you need to do is one of three
things: 1) Roll, jump, and slash like crazy, while firing off your shotgun
as quickly as possible. When you see the core of one of the Shadows exposed,
concentrate your attacks on it. Repeat until all 3 Shadows have been defeated.
That's the hard way. Now, for the easy ways: 2) Use a Holy Water to wipe
them out instantly, or 3) Use Air Raid. When all 3 are defeated, you complete
the mission and are rewarded with a Blue Orb fragment.

Win: Blue Orb Fragment


===============================================================================

 08. Boss Guide

===============================================================================

Note: These strategies can also be found in the Walkthrough. I just placed
      them here (and more) for quick reference for second-time (or more)
      players.


-----------
- PHANTOM -
-----------
Where: Missions 3, 7, 8

This guy is a royal pain in the ass, since he blocks most of your attacks, and
has a wide-variety of attacks to get you with. He'll start off by charging at
you, and block your attacks with his fangs. But don't worry, because every
once in a while he'll open up to attack and expose his face (where you want
to attack), so when he does, slash at him with your sword, then quickly back
off, because he'll retaliate with an attack very fast. Try to stay away from
him as much as you can while still shooting at him with your gun(s), but when
he closes in on you, attack with your sword. If he backs you into the wall, simple
jump over him to get out of the way.

His next attack will be making fire shoot up from the ground. Nothing you can
do here, except run and dodge the fire. When he does this, he's mostly exposed,
so if you can get near him while he's summoning the fire, then by all means
do so and attack.

Another attack he has is an exploding fireball that he shoots from his mouth.
You'll know that he's about to do this, because he'll open up for a short period
of time before shooting the fireball. You can usually get in a few good hits
here, but if you take too long, the explosion will throw you backwards and do
some good damage to good old Dante.

Also, this boss will slash at you if you come in too close, which isn't so bad,
since while he's slashing at you, his face is exposed, and you can get off some
good hits while he's busy attacking you, and those attacks aren't that strong,
so you can afford to take 'em as you deal out your own damage.


---------------
- NELO ANGELO -
---------------
Where: Missions 4, 11

Surprisingly, this boss fight is easier than the last one, since this guy's
attacks are easily defended and simple to forecast. The only real thing he
does during the fight is block your attacks, then charge up his own attack
and swipe at you with his massive sword. This is easily countered by waiting
until he stops blocking your attacks, attacking when he's vulnerable, then
jumping out of the way when he swipes at you. Don't try to use any guns,
since they don't work on him at all, so your sword is the only way to go.

Sometimes he'll teleport around the arena, then charge up a volly of attacks
that he'll shoot at you from afar, but you can easily hop out of the way of
this attack. After enough damage, he'll teleport to an elevated area of the
castle, and summon you to follow him. Do so, and continue fighting wherever
you are. He'll move to another area 2 times during the fight, so once you reach
the second point where he moves, you'll know that he's almost done for. Your
best bet to do the most damage is to use an Alastor technique like Air Raid
or Striker, as well as quick jabs and combos when he's vulnerable.


---------------
- NELO ANGELO -
---------------
Where: Mission 17

He's back, and stronger than ever. During this fight, he'll change shapes
a bit, increase in size, speed, and strength, as well as defensively increase
his actions. He'll end up blocking most of your sword attacks, but every
once in a while, he'll expose himself to attack you, and that's when you
should Stinger him or just plain slash him as much as you can. He has a few
new moves, though:

Teleport: Yeah, he teleports again, but this time, he won't end up behind you
          like before. He'll teleport anywhere he pleases, and this will suck
          when he teleports across the room one second, then teleports behind
          you another time to surprise the hell out of you. Also, beware when
          he teleports across the room, because he's readying up for...

Fire-Balls: ...this one. He'll float in the air far away from you, and shoot
            charged up fire-balls at you from afar, strong ones, too. All you
            can really do for this attack is to jump out of the way of them
            when they get near, and wait for his next attack.

Sword shield: For this one, he'll surround himself with giant swords as both
              a shield and a weapon. He'll dive at you to hit you with the
              swords, and he'll also shoot them at you from afar. It's best
              to just use Air Hike if you have it to dodge them, but you can
              also use Rolling Blaze to knock them away before they hit you.


-----------
- GRIFFON -
-----------
Where: Missions 9, 12, 15

This guy is incredibly easy, but you can only use one weapon to defeat him:
your Grenade Launcher. Good thing you picked it up while you had the chance,
eh? Heh.

Anyways, this guy is easy, since his attacks are simple to dodge, and he leaves
you wide open for grenade-shots all the time. He has a few attacks that are
noteworthy, though:

Fire-drop: When he does this, he'll hover around you, then drop tons of balls
           of fire. This is easy to dodge, since it's painfully obvious when
           he's about to do it. Just run behind him, and shoot away until he
           begins another attack.

Laser beams: He'll do this most often. You'll know it because when he prepares
             to do this, a giant red ball of fire will collect in his mouth,
             and he'll shoot out two long beams of lasers around you, and they'll
             cut in towards you. Easy to dodge, just jump over them when they
             get near you. He'll also do this same attack later on in the fight,
             but the only difference is, is that there will be more lasers and
             they'll move in a 3-D fashion all around you, and it's tougher to
             dodge.
Fly-By: A variant of the Fire-Drop attack, he'll do the same thing as before, only
        this time he'll literally fly-over you and drop the fire balls on top of
        where you're standing. Again, simple to dodge, just run away.

Fire-Wave: Another variant of the Fire-Drop attack, this time he'll send several
           shock waves of fire-lasers coming at you from different angles,
           making it tough to dodge them all without getting hurt. Your best
           bet it to focus on one wave at a time, and jump from side to side
           to avoid them.


-------------
- NIGHTMARE -
-------------
Where: Missions 16, 18, 20

Damn! Even on Easy Mode, this guy is one tough son of a bitch. He has 3 phases
in which you will have to go through in order to fully defeat him:

"You Can't Hurt Me" Stage: This is the first stage of Nightmare, and it's
                           when he's in puddle-form. During this stage, you
                           cannot hurt him; sure you can attack, but it won't
                           do any good. During this stage, he'll also shoot
                           small arrows at you and launch small worms that
                           wrap themselves around Dante. Just double jump (if
                           you have Air Hike) to get them off you if they do
                           become attached. Go through this stage as long as
                           you can, and you will go into the Underworld to
                           enter the second stage...

Underworld Stage: During this phase of the fight, you will be in the Underworld
                  for a brief time, fighting off Skull enemies (just use your
                  shotgun at point-blank range to take care of them fast). Once
                  these guys are gone, you'll have to face Phantom once more,
                  but he isn't that tough. Just use the same tactics as you have
                  before, and he shouldn't be a problem. Once he's dead, its
                  back to the Normal World...

Nightmare: When you get back from the Underworld, you will find that Nightmare
           has lost some of it's health bar from it's trip back, but it's still
           in it's puddle-form, a form in which you cannot damage it from. How
           do you hurt him, you ask? Simple. Activate any one of the Symbol Walls
           around the arena to make him attack you and reveal his weak point:
           A glowing-blue sphere that sucks Dante's D.T. bar away. All you need
           to do is attack this sphere when it's revealed with your Grenade Gun
           for best results. But after enough damage, the sphere will go back
           down into Nightmare, and he'll attack. When he does this, he'll shoot
           out more tiny arrows, as well as big, fire arrows at you that explode,
           as well as a HUGE beam of ice that'll freeze you in your tracks as
           he attacks you. He'll also swipe at you with his arms if you get
           too close, so be weary of this attack, too. Also, remember to activate
           a Symbol Wall every so often to keep him in Nightmare phase at all
           times, so you can always do damage to him. Repeat the strategy of
           shooting at the blue sphere (you may need to circle around him to
           get a good shot, and get closer to do more damage) until he dies off.

Life Sucker: This stage only appears in Mission 20, where towards the end of his
             life, when his health bar is completely gone, he'll suck some life
             from you, and his health will regenerate by at least 20%. Darn!
             He'll also shoot smaller, stronger lasers at you, and will also
             suck the life from you if he gets ahold of Dante with these lasers.
             But this time, the Orb that keeps him going is always exposed,
             so it shouldn't take as long to kill him in this stage as it did
             before.


----------
- MUNDUS -
----------
Where: Missions 22, 23

Mundus (Round 1): Yay! Just like Starfox!!! Kinda odd that this fight has you
                  flying through space, Starfox 64-style, eh? Well, whatever
                  works. This part is easy. Just hold down on your fire button
                  (usually SQUARE), and aim for the center orb on his chest.
                  This will be your target for both rounds of the fight, so
                  remember that. All you need to do really is fire at the rocks
                  and missiles he sends at you, then fire at the Orb on his
                  chest. After taking him out here, you'll both fall back down
                  to Earth for round 2...

Mundus (Round 2): Whee...finally, a real boss battle. This one is also pretty
                  simple, but the only way to TRUELY defeat Mundus is with
                  the Sparda sword. Shoot at his chest Orb from afar, and when
                  he raises up some blocks in front of himself and Dante, use
                  these to get close to him, and when you're close enough,
                  press L1 to use your D.T. with Spardus, and slash at him
                  with all your might (notice how incredibly far it reaches?
                  Damn.) and you'll notice that this sword does TONS of damage
                  to Mundus. Of course, after enough damage, he'll drop the
                  blocks you're standing on, so rush back to dry land before
                  the lava eats you alive. He'll send out giant orbs and fire-
                  dragons to attack you, as well as small arrows, but you shouldn't
                  focus on these. Instead, continue shooting at him from afar
                  with your Grenade Gun, and hopping onto the blocks he raises
                  and slashing him to death with Spardus when you get the chance.
                  After you deal the final blow with Spardus, the fight ends.

Final Mundus (Mission 23): This one is easy. Just blast the dying Mundus with 
                           your Grenade Gun until his health bar runs out. The 
			   end. Or so you think. Trish enters the battle and 
			   gives Dante her powers through his pistols. Use the 
			   D.T. and fire one last shot into Mundus to finish him 
			   off.


===============================================================================

 09. Blue Orb Fragment Locations

===============================================================================

Please note that some of the Blue Orb Fragments require certain abilities to
get (such as Air Raid or Air Hike). Keep this in mind as you search for the
Blue Orb Fragments.

-------------
= MISSION 1 =
-------------
1. When you first start a new game, on top of the first bridge leading to the
   castle, inside of the small hut.

2. Inside the Main Hall of the castle, next to the stairs, floating in the air.

3. Inside the first room of the castle (not the Main Hall), inside a Knight's
   Armor.

4. On top of the bi-plane inside of the bi-plane room.

5. Inside the left-hand pool of water in the room with the 3-slotted wall.


-------------
= MISSION 2 =
-------------
6. Hidden inside of the table in the first Statue of Time room in the castle.


-------------
= MISSION 3 =
-------------
7. On the other side of the breakable-bridge, across from the castle.

8. Secret Mission - Critical Hit

9. Located on top of a bridge area inside of the castle, near the location of
   Secret Mission - Critical Hit. Stinger across the bridge to make this piece
   drop from the sky.


-------------
= MISSION 4 =
-------------
10. Secret Mission - Phantom Baby

11. Secret Mission - Phantom Baby 2

12. Secret Mission - 3 Beasts

13. Inside of the main tower, at the very top. You need Air Hike or Air Raid
    to access it.


-------------
= MISSION 5 =
-------------
None to be found.


-------------
= MISSION 6 =
-------------
14. Right when you begin this mission, go to the dead end of the area, and
    jump around to find it.


-------------
= MISSION 7 =
-------------
15. Secret Mission - One Eyed Dragon


-------------
= MISSION 8 =
-------------
16. Past where you found Fragment number 5, this time inside the right-hand
    pool, past the closing door.

17. On top of the ledge near the giant horse statues, near the Trident.


-------------
= MISSION 9 =
-------------
18. Inside of the courtyard, to the right of where you enter. Attack the tomb-
    stone to make it move and to make a Fragment appear from underground.


--------------
= MISSION 10 =
--------------
None to be found.


--------------
= MISSION 11 =
--------------
19. Secret Mission - A Bunch of Ghosts

20. Kill every Blade inside of the underground well to make this piece appear.

21. Hidden inside of the gate-area.


--------------
= MISSION 12 =
--------------
22. Stinger your way from the lowest part of the ship to the furthest part of
    the ship.


--------------
= MISSION 13 =
--------------
23. Inside of the ship, in the room below the door that leads to the main deck.


--------------
= MISSION 14 =
--------------
24. Secret Mission - Water Prison

25. Under the water to the right of the ship, after you get out of the ship.

26. This piece is located on top of the cliff near the elevator after the ship.

27. At the very far right-end of the bridge after the elevator area.


--------------
= MISSION 15 =
--------------
28. Hidden inside of the Blue Emblem door area, behind a breakable wall.

29. Secret Mission - Treasure Guarded by the Death God

30. Inside of the Red Emblem door area, and hop on top of the area holding the
    Nightmare-Beta item, but you can't get the Nightmare-Beta BEFORE taking
    the piece, or it won't appear.

31. On top of the highest point of the bridge inside of the Coliseum.


--------------
= MISSION 16 =
--------------
32. Secret Mission - Lonely Flight of Stairs

33. Back inside of the main hall in the castle, near the giant horse statue.

34. Floating to the right of the stairs inside the main hall inside of the
    castle.

35. Secret Mission - Shadows in the Dark

36. Inside of the long hallway, right outside of the Statue of Time room, jump
    around the door to find it.

37. After using the Staff of Hermes, this piece appears next to the bed inside
    of the bedroom.


--------------
= MISSION 17 =
--------------
38. Secret Mission - Holy Blue Stone in the Sky

39. Inside of the dragon-god room, on the outside balcony. Jump around to find
    it.


--------------
= MISSION 18 =
--------------
40. Under water, inside of the barrel in the room with just 1 barrel.

41. Hidden on a ledge in the tower.

42. Inside of the room where you use the Philosopher's Stone, near where you
    use this item.


--------------
= MISSION 19 =
--------------
43. Floating near the tower in the mirror-land courtyard.

44. Inside of the actual tower, but only after getting the previous Fragment.



Έ__.-» This document Copyright © 2000-2001 Nemesis™. All rights reserved «-.__Έ

                                   -EOF-









Print this Devil May Cry guide

Our Poll

So, how's Far Cry 4?
Terrific, one of the best in 2014!
Good game but not amazing.
Okay; nothing special.
Eh, I'm disappointed.

Previous Poll Results