PS2 Walkthroughs: In The Groove Walkthrough

Members Login: Register | Why sign up? | Forgot Password?

In The Groove Walkthrough

******************************************************************************

           __                  __
          |__|           __   |  |
           __  __ ___   |  |  |  |___  _____
          |  ||  /   \ |    | |  /   \/  _  \
          |  ||  ||  |  |  |  |  ||  || |_| |
          |  ||  ||  |  |  |_ |  ||  ||  __/
          |__||__||__|  \____||__||__|\_____/
                      ____ __  ___ __   ____    ____   __   ___ _____
                     /    \  ||   /  | /    \  /    \ |  | /  //  _  \
                    |   ||   ||    __||  ||  ||  ||  ||  |/  /|  |_|  |
                    |   ||   ||   /   |  ||  ||  ||  ||  |  / |   ___/
                    |   ||   ||   |   |  ||  ||  ||  ||    /  |  |_/  /
                     \___    ||___|    \____/  \____/ |___/    \_____/
                     ____|   |
                     \______/


******************************************************************************
In The Groove (PS2 Version)
A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail cyricz42 at yahoo.com
******************************************************************************

Table of Contents

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. How to Dance
   3D. Modifiers
   3E. Dancing Tips for the Beginner
   3F. Dancing Tips for the Intermediate
   3G. Dancing Tips for the Advanced
   3H. Dancing Tips for Doubles
4. Default Songs (Part 1)
   4A. Bend Your Mind
   4B. BOOGIE DOWN
   4C. BOUFF
   4D. CHANGES
   4E. Charlene
   4F. CRAZY
   4G. Da Roots (Folk Mix)
   4H. DAWN
   4I. DELIRIUM
   4J. DISCONNECTED
   4K. Do U Love Me
   4L. DON'T PROMISE ME
   4M. DREAMS OF PASSION
   4N. DRIFTING AWAY
   4O. Driving Force Classical
   4P. EUPHORIA
   4Q. Fly Away
   4R. Fly With Me
   4S. Flying High
   4T. HAND OF TIME
   4U. HARDCORE OF THE NORTH
   4V. Hip Hop Jam
   4W. HYBRID
   4X. I think I like that sound...
   4Y. I'll Get There Anyway
   4Z. July
5. Default Songs (Part 2)
   5A. Kagami
   5B. Kiss Me Red
   5C. Land of the Rising Sun
   5D. Lemmings on the Run
   5E. LET ME BE THE ONE
   5F. LET MY LOVE GO BLIND
   5G. MELLOW
   5H. Mouth
   5I. My Favourite Game
   5J. MYTHOLOGY
   5K. NO 1 NATION
   5L. NORMAL
   5M. NOT WORTH THE PAPER
   5N. OASIS
   5O. ON A DAY LIKE TODAY
   5P. PA THEME SONG
   5Q. Perfect
   5R. QUEEN OF LIGHT
   5S. REMEMBER DECEMBER
   5T. ROM-eo & Juli8
   5U. SOLINA
   5V. Tension
   5W. THE BEGINNING
   5X. The Game
   5Y. Torn
   5Z. Touch Me
6. Default Songs (Part 3)
   6A. Tough Enough
   6B. Turn it On
   6C. UTOPIA
   6D. VerTex
   6E. WALKING ON FIRE
   6F. Which MC Was That?
   6G. While Tha Rekkid Spinz
   6H. WHY ME
   6I. Zodiac
7. Unlockable Songs
   7A. ANUBIS
   7B. BUBBLE DANCER
   7C. DISCONNECTED -HYPER MIX-
   7D. DISCONNECTED -MOBIUS MIX-
   7E. DJ PARTY
   7F. DON'T PROMISE ME -HAPPINESS COMES MIX-
   7G. FUNK FACTORY (from ITG2)
   7H. incognito (from ITG2)
   7I. Infection
   7J. Liquid Moon 
   7K. PANDEMONIUM
   7L. Tell
   7M. TRIBAL STYLE (from ITG2)
   7N. WAKE UP (from ITG2)
   7O. Xuxa
8. Marathon Mode
9. Other Modes
   9A. Fitness Mode
   9B. Practice Mode
10. Secrets
11. Standard Guide Stuff
   11A. Legal
   11B. E-mail Guidelines
   11C. Credits
   11D. Version Updates
   11E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Hi!  Welcome to my FAQ/Walkthrough for Roxor Games new hardcore dancing game: 
In The Groove for the Playstation 2!  Similar to Konami's famous Dance Dance 
Revolution series, this dancing game uses the same kind of mechanics, brings 
an entirely new list of songs into play, and extends the difficulty to 
astronomical proportions.

******************************************************************************
2. FAQ
******************************************************************************

Q: What is In The Groove?

A: This is a new dancing game made by Texan company Roxor Games, published 
 by RedOctane.

Q: Isn't this just like Dance Dance Revolution?

A: Yeah, pretty much.  A group of fans were sick of how the Dance Dance 
 Revolution series was put on indefinite hiatus in the arcades, and decided 
 to make a dancing game of their own along the same lines.  The game was 
 developed around the existing DDR emulator for the PC called StepMania.

Q: Wow.  This is an obvious rip-off.  Can't Konami sue Roxor for this or 
 something?

A: Nope.  Konami doesn't own the dance mechanics setup.

Q: But I heard about a lawsuit!  What was it about?

A: The lawsuit was Konami suing Roxor because the arcade version of ITG 
 didn't have its own cabinet, so Roxor decided to use Konami's DDR cabinets, 
 without asking them.  They were only burned on this recently.  Anyway, the 
 lawsuit has yet to be resolved, but will probably end in settlement.  At any 
 rate, the lawsuit has nothing to do with the console version of ITG, nor 
 the new arcade version, ITG2, which has its own cabinet.

Q: How many songs are in this game?

A: 76.  61 open by default, and 15 unlockable.  The game has all 72 songs 
 from the arcade version of ITG, and four songs from the new ITG2.

Q: Hey!  The lyrics you give don't match the lyrics in the game!  What gives?

A: Several of the lyrics in certain songs were censored to keep the ESRB at 
 bay.  I give you the original lyrics where I can.

Q: I picked "TOP GRADE" sort and now I can't access the Main Menu!  Help!

A: There's an unfortunate glitch in the "TOP GRADE" sort.  Don't select it.  
 If you do, there's a way to fix it.  Start the game without a memory card 
 in the slot, then Load from the Options Menu.  Then, without leaving the 
 Options screen, change the sort to something else.

******************************************************************************
3. BASICS
******************************************************************************

This covers most of the stuff you can find in the instruction booklet, but 
we all know how often people hang onto those.

==============
3A. Controls =
==============

Directional Buttons: Moves your selection on all the menus or steps in that 
 direction.
X: Confirm selection
Triangle, Select: Cancel selection
Start: Start game
Start and Select at the same time: Hold to return to title screen

====================
3B. Menus/Displays =
====================

Main Menu

Dance Mode: Select for standard arcade-style ITG play.  See "How To Dance" 
 for more info.
Battle Mode: This is a head-to-head mode for two players, or one player 
 versus the computer.  In this mode, the better you do, the more modifiers 
 you'll unleash on your opponent.
Marathon Mode: In this mode, you select a course consisting of four or five 
 songs to play in a row.  Some courses will also feature modifiers that get 
 thrown in during song play.
Fitness Mode: A fitness-oriented way to play.  See Section 9A for more info.
Tutorial: This will start the Tutorial so you can learn how to play In The 
 Groove.
Practice Mode: This mode allows you play songs as you want without worry 
 of playing hard parts or failing.  See Section 9B for more info.
Records: Use this to check your high scores on the songs and courses.
Options: Basic option stuff.  Check below for more info.

---

Options Menu

Game Options:
 Control Type: Select "Dance Pad" if you're using a dance pad controller, 
  or "Controller" if you're using a Dualshock controller.
 Doubles Mode: If you set for "One Controller", then the L buttons will be 
  used for the right pad on Double Mode.  If on "Two Controller", each 
  controller will operate as a normal controller.
 Songs Per Play: Select the number of songs to play in a Dance Mode game, 
  from 1 to 8, or set EVENT for continuous play without returning to the 
  Main Menu.
 Song Sort: Use this to change how the song list is setup when you start the 
  game.  You can sort by Title, BPM, Popularity, Top Grade (DON'T SELECT, IT'S 
  BROKEN), Artist, Easy Meter, Medium Meter, Hard Meter, or Expert Meter.
 Default Difficulty: Set the difficulty that the game starts on when you 
  start the game.
 Life Difficulty: The higher number you set here means how quickly the Life 
  Meter will deplete if you miss or hit a mine.
 BG Brightness: Adjust the brightness of the background video.
 Timing Sync: Adjust the timing if your speakers have any kind of delay 
  between the video.
 Autosave: Turn on and the game will automatically save for you after every 
  full play, loss, option change, whatever.
Load Game: Load up an ITG file from your Memory Card.
Save Game: Save the game to your Memory Card.
Credits: View the game's credits.
Restore Defaults: Set the game back to the default options.

==================
3C. How to Dance =
==================

Pick The Step Mode

1 Player Mode: This is a 1-player mode using the pad you used to start the 
 game.
2 Player Mode: This is a 2-player mode where each player uses a pad.
Double Mode: This is a 1-player mode where the player uses both pads.  Every 
 song has different steps for Double Mode than Single.

---

Pick A Tune

Use Left and Right to switch songs.  Double tap Up or Down to change the 
difficulty.  Press X or Start to select.

Press Up, Down, Up, Down to bring up the Sort Menu, where you can change how 
the song list is displayed.

While your selection's on a song, you'll see a little graphic for the name.  
Below the picture, you'll see the artist name, the BPM for the song (which may 
be dynamic), and the song's popularity.  Below that will be the difficulty 
set for the song.  The higher the number, the harder the song is to play.  In 
the lower corners, you'll see stats for the song, including the current 
difficulty, the number of steps, jumps, holds, mines, hands, and the best 
record.

Difficulties:

Novice (NOV): All songs have a difficulty of 1.  This is for those who've 
 never played a dance game before.  However, I wouldn't play this for long if 
 you wish to get better.
Easy (ESY): Songs range from 2 to 6 in difficulty.  This is pretty simple if 
 you're getting used to ITG.
Medium (MED): Most songs range from 4 to 8.  Largely, you'll find that steps 
 reflect how the music goes, as opposed to just being on the beat.
Hard (HRD): Most songs range from 6 to 10.  These are the tough ones where 
 they focus on two things: matching the song's notes exactly, and/or kicking 
 up the difficulty to give you pains.
Expert (EXP): Songs range from 9 to 13.  Beyond Hard lies this mess.  In 
 addition to massively difficult stepcharts, this difficulty also throws in 
 plenty of Hands and Mines, which fans of other dance games aren't very used 
 to.

Highlight RANDOM and the game will pick a song for you.  You're not committed 
to this song, mind you, but it's an option.

Pick CHANCE and the game will also pick a song for you, but you can't back 
out on your choice.  You can play songs you haven't yet unlocked through this.

Once you make your selection, you have the option of pressing START to 
access the Modifiers, which are explained in the next section.  Otherwise, 
you'll continue right on to the song.

---

Get Your Groove On!

The main field consists of the arrows and the Targets, which is a line of 
arrows on the screen.  As the song plays, arrows will begin scrolling along 
the screen.  As the arrows reach the Targets, you need to step on those 
arrows.  If you see a long Hold Arrow, you need to step on that arrow and 
hold it until the Hold Arrow ends (you don't need to remove your foot when 
it ends, just stay on it until it ends, and move your foot at your leisure).

If two arrows appear at the same time, you need to step on both at the same 
time.  On some difficult tunes, you may have to step on three or four arrows 
at the same time.  For that, you'll need to use your hands, or potentially 
some other appendage.

Also, on difficult songs, Mines may be thrown into the mix.  Don't have 
your foot on the arrow when mines come up or else your Life Meter will 
decrease.

Above your Targets are the Percentage Score.  The better you step, the 
higher your score will be.  Naturally, 100% is the maximum.

On the top of the screen is the Progress Bar, which fills as you go through 
the song, so you know how much time you have left to finish it.

On the side of the screen is the Life Meter.  It starts about half full.  As 
you step properly, it'll fill more.  If you misstep or step on mines, your 
Life Meter will start emptying.  If it empties completely, the game will end 
after you finish the song.

Also in the middle of the screen, you'll see words pop up as you step:

FANTASTIC: This is the perfectly exact step on the arrow.  Combo continues, 
 the Life Meter increases, and you get the maximum possible score for that 
 step.
EXCELLENT: You stepped more or less precisely on the arrow.  Combo continues, 
 the Life Meter increases, and you get a medium possible score for that 
 step.
GREAT: You just about stepped on the arrow.  Combo continues, the Life Meter 
 increases, and you get a smaller possible score for the step.
DECENT: You're off on the step by a bit.  Combo stops, but the dance meter 
 doesn't change.  You get no score.
WAY OFF: You're off on the step by quite a bit.  Combo stops, and your dance 
 meter decreases.  You get no score.
MISS: You completely missed the step.  Combo stops, and your dance meter 
 decreases.  You get no score.

YEAH!: You stepped on the entire Hold Arrow.  You get the normal maximum score 
 for a step.
BAD: You stepped off the Freeze Arrow before it ended. Combo continues, but 
 your Dance Meter will decrease.  You get no points.

Also marked on the screen is your combo, which is how many FANTASTICS, 
EXCELLENTS, and GREATS you have in a row.  This combo carries across songs, 
regardless of what mode you play.

---

Check Your Stats

Once you complete the song, you'll see a Stats screen giving you a letter 
grade based on your Percentage Score.  You'll also see your individual results 
based on steps, jumps, holds, mines (scored for NOT hitting them), and hands.  
Also, there's a chart that shows how your Life Meter looked throughout the 
song.  Your max combo for the song is marked in blue on that chart.

Each step is worth five points, and every hold is worth five extra points for 
the hold part.  The maximum score for each song is the total possible points.

Here's how each step breaks down:

FANTASTIC: +5
EXCELLENT: +4
GREAT: +2
DECENT: 0
WAY OFF: -6
MISS: -12

And for holds:

YEAH!: +5
BAD: -5

Each mine you hit docks you 6 points as well.

So, you'll be given a final percentage based on that point total, and given 
a grade based on it.  Here are the possible grades:

****: 100%
***: 99%
**: 98%
*: 96%
S+: 94%
S: 92%
S-: 89%
A+: 86%
A: 83%
A-: 80%
B+: 76%
B: 72%
B-: 68%
C+: 64%
C: 60%
C-: 55%
D: <55%

Thanks to ThunderBird for giving me these stats nice and quick-like.

At the end of your play, if you manage to average an S+ or better through all 
the songs, you'll get a "bonus" ending, featuring pictures of the developers 
and people who made the game possible.

===============
3D. Modifiers =
===============

One of ITG's main selling points over other dancing games is its vast 
(and I mean VAST) set of arrow modifiers.  Press START after you select your 
song and you can access them.

Speed: Use this to adjust the speed of the arrows on-screen.  Adjust this if 
 you need to speed up the arrows to space them out to be seen better.  This 
 will not change the playback speed of the song, however.
 x1 - Default scroll speed
 x1.5 - 50% speed increase
 x2 - Double speed
 x2.5 - Speed boosted by 2.5 times
 x3 - Triple speed
 x4 - Quadruple speed
 x5 - Quintuple speed
 x6 - Sextuple speed
 C# - These are speeds that set at a constant BPM#, and adjusts the song if 
  there are changes in tempo.  Using these on a song that has BPM changes 
  or stops won't allow you to record high scores.

Perspective: This changes how the arrows come to the target in a 3D manner.
 Overhead - Entirely 2D.  The arrows start at the bottom and maintain the 
  same perspective.  This is the default setting on DDR games.
 Hallway - The default ITG perspective.  Arrows start from some distance and 
  move up to the targets, as if you were tilted looking over the top of the 
  stepchart.
 Distant - The perspective is tilted so that it's normal-sized at the bottom, 
  and further away at the top.
 Incoming - The targets are a lot closer to the screen than at the bottom.
 Space - The perspective is very low, starting big at the bottom, and quite 
  small at the top, like a Star Wars crawl.

Notes: This changes how your arrows look.
 Metal - This is the default stylized ITG arrow.
 Cell - This is a more solid-colored arrow without the extra lines in it.
 Flat - These arrows are all the same color regardless of where they fall in 
  the rhythm.

Scroll: This changes how arrows scroll.  Default has none turned on.  You 
 can turn on any number you wish.
 Reverse - Activating this will make the arrows all go from the top to the 
  bottom.
 Split - Left and down arrows go up.  Up and right arrows go down.
 Alternate - Left and up arrows go up.  Down and right arrows go down.
 Cross - Left and right arrows go up.  Up and down arrows go down.
 Centered - The targets are placed in the center of the screen.  How the 
  arrows move are based on which of the above mods you've selected.

Acceleration: Sudden speed changes while arrows move.
 Accel - The arrows move faster as they approach the targets.  Known as 
  "Boost" in DDR.
 Decel - The arrows move slower as they approach the targets.
 Wave - The arrows move in a constantly shifting pattern of speed, as if in 
  a wave.
 Expand - The entire stepchart bounces around as if the speed mods were 
  constantly changing.
 Boomerang - The arrows enter the screen from the side of the targets, pass 
  them, then "boomerang" back and go for the targets.

Effect: Other goofy effects.
 Drift - The targets (and arrows) drift left and right as you play.
 Dizzy - Arrows spin around individually as they scroll up.
 Mini - Arrows are a lot smaller than they normally are.
 Flip - Arrows and targets are flipped left to right.  In other words, the 
  targets go right, up, down, left.
 Tornado: Arrows travel up to the targets in a spiral pattern.
 Float - The targets float up and down independent of each other.

Fade: Arrow visibility effects.
 Fade In - Arrows appear only halfway up the screen.  Also called "Sudden" in 
  DDR.
 Fade Out - Arrows disappear halfway up the screen.  Also called "Hidden" in 
  DDR.
 Blink - Arrows appear and disappear as they scroll at various intervals.
 Invisible - Arrows do not appear at all.  Also called "Stealth" in DDR.

Handicap - Makes the song easier.  With the exception of "Simple", using these 
 will not allow you to get high scores.
 No Mines - All mines are removed.
 No Holds - All holds will become normal arrows.
 Simple - Removes all steps that aren't colored red (on the beat).  Also known 
  as "Little" in DDR.
 No Jumps - All jumps and hands are converted into single arrows.
 No Hands - All hands are converted into jumps.

Turn: Adjusts the stepchart by changing arrows.
 Mirror - Turns the stepchart 180 degrees.  In other words, all ups are now 
  downs.
 Left - Turns the stepchart 90 degrees to the left.  In other words, all ups 
  are now lefts, and all lefts are downs.
 Right - Turns the stepchart 90 degrees to the right.  In other words, all ups 
  are now rights, and so on.
 Random - All arrows of one type are changed to arrows of another type.  For 
  instance, all ups can become downs, and all downs can become lefts.  Also 
  known as "Shuffle" in DDR.
 Blender - All individual arrows are given a new direction.  For instance, one 
  up can become a down, but the next up could be a left.

Insert Steps: Adds arrows to the existing stepchart.
 Stream - Adds eighth notes in between quarter notes, creating more streams.
 Quick - Adds sixteenth notes in between eighth notes.
 Skippy - Adds a sixteenth note before quarter notes, creating more gallops.
 Echo - Adds an extra eighth note in the same direction after a quarter note, 
  making more taps.  Will not allow you to recored high scores.
 Wide - Adds random jumps, mostly of adjacent arrows (up and left, or up and 
  right).
 Stomp - ALL non-hold steps will become jumps of up and down or left and 
  right.

Insert Other: Adds other effects to the stepchart.  The first three will not 
 allow you to record high scores.
 Planted - Converts some steps to holds, which will only require you to hold 
  one arrow at a time.
 Floored - Converts some steps to holds, which will require you to hold up 
  to two arrows at a time.
 Twister - Converts some steps to holds, which can require you to hold up to 
  three arrows at a time.

Hide: Removes some things from the screen.
 Hide Targets - Removes the the targets from the screen, known as "Dark" in 
  DDR.
 Hide Judgment - The combo counter and step judgment notifications are 
  removed.
 Hide Background - The background video is blacked out.

Difficulty: Simply allows you another chance to change the difficulty.

===================================
3E. Dancing Tips for the Beginner =
===================================

KEEP PRACTICING!

So, you've just got into ITG, eh?  Good for you!  You've made a good choice 
in music games, and will probably sweat off a lot of pounds!  This game will 
probably seem quite overwhelming to you at first, especially if you watch 
people play it and watch them do difficult songs.  Don't sweat it.  You CAN be 
as good as them with the proper practice and effort.

If you really want to get into this, definitely use the a dance pad.  There's 
no PS2 controller to use in the arcades, so learn the pad nice and early.  
Most game stores have a few of these tucked away (possibly more, if 
RedOctane's hyping this game like they should).  If you're truly a beginner, 
you may just want to start with a nice cheap pad.  That way, if you find it's 
not for you, you're not out a huge investment.

So, to begin, use the Tutorial the game provides you.  It will walk you 
through the basics and coach you to be a better dancer.  

Despite the Tutorial, here are some tips I can give you as a beginner:

1. Get a good feeling for the beat.  People who have performed with music have 
an advantage.  People in marching band have a serious advantage.  ~_^  You'll 
be stepping to the beat in these early stages, so get used to it now.

2. Now that you have the beat, you must "find the arrows".  Yeah, sure.  I 
know they're right there in front of you, to your sides, and behind you, but 
can you hit them without looking?  Early on, you'll find that's your biggest 
problem: taking a step and not landing on the arrow.  If you have to look, 
look, but that tactic won't last forever, so before a song takes off, take 
some cursory steps to make sure you're hitting arrows.

3. Keep your center.  I KNOW the Tutorial tells you immediately to get off the 
center, but this game was made by hardcore players who don't remember being 
bad at the game.  Especially on cheap pads with no definition, you'll find 
yourself often taking leave of the center of the pad as you continue stepping.  
If there's a break in the song, look down to make sure you're in the center.  

4. Use the balls of your feet.  You may notice, after some days of a lot of 
playing, that your ankles will start hurting.  That's normal, and it's 
happened to most everyone I know that DDRs.  This is your feet telling you to 
not step with your heels, but with the front of the foot.  Get into that 
habit.

5. Now that you have these basics, play Novice Mode and start tackling songs.  
In particular, get used to the speed of the songs, as well as the speeding-up, 
slowing-down, and stopping some songs do.  When that just gets too easy, take 
a deep breath and head into the real ITG world with Easy Mode.  Try to keep 
your songs at difficulties of three or below, but don't be afraid to venture 
out into the great unknown.

=======================================
3F. Dancing Tips for the Intermediate =
=======================================

KEEP PRACTICING!

Well, you're definitely not a n00b anymore (pardon my French).  You're at the 
point where you wouldn't completely humiliate yourself at the arcades, but 
you probably won't impress many people there.  In fact, you may just bore them 
with your simple steps.  It's time to go to the next level.

At this point in your career, it's time to consider a new pad.  For me, this 
meant going to redoctane.com and ordering their standard soft pad.  This pad 
has a soft bottom which won't slip or bunch up as much.  It's still not a 
serious pad, but you could do worse with fifty bucks.

So, first tip is to KNOW THE SONGS.  You don't necessarily need to memorize 
the steps, but have a basic understanding of the song before you go into it.  
Even memorize the music itself, the lyrics, etc. so you can whistle along.  
Know where the tempo changes may occur, where stops are.  Most importantly, 
know where the songs musical notes occur in the melody, because these will 
be mostly what you step.  Practice Mode can help you here, immensly.

Now that we're heading into dangerous territory, there is one big rule that 
I have to stress right away:

Remember how in the last part I told you to "find your center"?  Well, you've 
found it by now, so now it's time to GET OFF IT.  That's a crutch that's 
let you into the game, but it will hold you back later on.  What you have to 
learn is to return your feet to the center as rarely as possible, if at all.  
Move your feet from one arrow to the next, and don't move them unless you have 
an arrow to go to.  This is probably the hardest thing you'll ever have to 
learn as an ITG player.  Once you've relinquished your grip on the center, you 
only stand to improve up to the highest reaches of ITG-dom.

This actually leads to the other major point of going intermediate:

Eighth notes.  Those are those blue-colored ones.  You'll have to deal with 
a lot of them, so learn to love them now.  This is actually a good first step 
to leaving the center, because you are absolutely required to step three or 
more arrows in succession, and you'll have no time to return to the center at 
all.  Use groups of three eighth notes to figure how to properly move between 
arrows; combinations such as up-left-down, where your right foot goes on up, 
left foot goes on left, and your right foot is already carrying back towards 
the down arrow, for example.  Once you get strings of three down, you'll be 
ready to tackle longer strings, of four, five, seven, even nine if they're 
not too tangly.

So, for this end, you'll want to go for songs of four to six in difficulty, as 
well as treading into the yellow (ick) waters of Medium Mode.  Just about all 
songs of this difficulty have at least several eighth notes to give you 
practice.  Take these opportunities to develop your step combinations for 
your own style, so you'll be ready to use them when they appear again in 
harder songs.

Also, it may behoove you to get into Fitness Mode and repeatedly hammer some 
songs, particularly those of a brisk pace.  This is a good first step to 
building up all-important stamina.

===================================
3G. Dancing Tips for the Advanced =
===================================

KEEP PRACTICING!

All right.  You're through messing around, and through getting condescending 
looks from your peers at the arcade.  It's time to show them what you can 
really do and kick it up a notch or three.

If you're really serious now, it's once again time for a new pad.  Although 
7, 8, and even some 9's are possible on a soft, flimsy pad, you just won't get 
the high scores you cherish.  For this, I turned to RedOctane's Ignition 3.0.  
It's also a soft pad, but the thick foam insert, soft gripping bottom, and 
raised step platforms make it a good pad for aspiring champions, all for a 
paltry 100 clams.

Of course, if you have the money to blow (approximately $300), you may want 
to take it even further and buy the Cobalt Flux pad, which is a custom-made 
hard metal pad.  It's VERY resilient, and much like pads you'll see in the 
arcades.

Anyway, pads aside, it's time to get down to business:

First, you better have mastered the stuff from the previous sections.  I want 
to be able to yell out a song title and for you to hum it right there so you 
know what it sounds like.  I don't wanna see your feet touch that center, 
soldier, or you'll drop and give me fifty.  At this point, you should also 
have quick enough eye-foot coordination so that matching arrows on the screen 
with proper steps is second-nature.

Now, for some new tactics:

Chaos.  You'll soon find as you reach the higher levels, that not all arrows 
are quarter notes and eighth notes.  You'll find sixteenths, twelfths, and 
thirty-second notes thrown in to mess you up.  Very rarely will they be in 
random.  Almost always, they'll match up with how the song goes, so you'll 
at least have that going for you.  So, a thorough knowledge of the songs will 
allow you to surmount this hurdle with little difficulty.

Taps.  This is the name I like to give eighth notes all on the same arrow.  
These are always a pain, because you have to train your foot to tap rapidly on 
the same arrow for a possibly long time, and it can really wear you out.  
There's no easy way to get around this, you just have to learn it as you go.

Gallops.  This is the popular name for a series of steps that has two 
sixteenth note steps together, then two sixteen notes of dead space, then two 
note steps together, and so on.  When you step these notes, you'll feel like 
a horse gallopping, which derives the name.  Oftentimes, these notes will be 
strung so that the last note in one gallop is the first note of the next 
gallop.  To properly step these, leave your last-stepping foot in place, so 
it'll be ready to step the next gallop while your other foot moves to the 
next note.  This leads to the final tactic.

Axis of Rotation or "crossovers".  Contrary to popular belief, you do not have 
to have your upper body directly facing the screen at all times.  A very 
important tactic for the toughest songs is turning your body so that making 
truly difficult steps becomes easier.  Using alternating feet on long series' 
of eighth notes is far less taxing than taking two or more eighth notes with 
one foot.  The best way to start turning your body is with left-down-right 
eighth note combos.  Left foot on the left arrow, right foot on the down, and 
turn so that your left foot hits the right arrow.  It'll be very disorienting 
at first, but the hard songs will really take it out of you if you don't 
learn.  After learning a basic turn, learn to maintain your body at a 90 
degree angle to the screen for extended periods of time, and then taking it 
further by rotating 180 degrees, or even 270 and 360, if you're brave enough 
to take your eyes off the screen.

Hands and Mines.  If you've played DDR all your life, this will be 
completely new to you, but don't panic.  For Hands, just be ready to flex 
your legs into a squat so you can get close enough.  Mines, naturally, are 
just a simple matter of keeping your eyes open for them, and being able to 
launch yourself off the pad if need be.  

Finally, it's important to be in relatively good shape for this.  You have to 
have the proper stamina and leg strength to pull off the toughest ones, 
because rather dexterous and tiring feats will be required of you, so keep 
pounding at it, do hard songs repeatedly to build up strength, and push 
yourself harder and harder to go all the way up to the great red Heavy 
Mode, then on to Expert, if you dare.

And lastly, never tackle double digit songs without a good insurance plan 
backing you up. ^_^

==============================
3H. Dancing Tips for Doubles =
==============================

KEEP PRACTICING!

Get ready to relearn ITG all over again as you branch out towards the second 
pad.

First of all, it'd be best you get good pads for this.  Soft flat mats are 
just no good at all, since they'll slide apart and over each other.  Even 
Ignition Pads are tough for this, since they can move as well, unless you 
can find some way to lash them together.  The best, naturally, is the Cobalt 
Flux dual setup, which you can connect.

Okay, you probably should begin your Doubles career after at least mastering 
Standard on Single, but it's best on Heavy.

One of the greatest things to "unlearn" from Single Play is to be able to 
move your entire body.  When playing Single, you'll generally maintain your 
upper body in one place spatially, but that definitely won't fly on Doubles.

Crossovers take on a whole new meaning when playing on higher levels on 
Double Play.  In a general sense, you'll be playing with your left foot on 
the right arrow on the left pad, while your right foot will be on the left 
arrow on the right pad.  A lot of the stepcharts on Doubles are engineered so 
you dance around that setup.

After that, it's all pretty much getting used to the new setup.  Practice and 
practice some more.  Build up your stamina, learn how to read eight arrows, 
and know where to step.

******************************************************************************
4. DEFAULT SONGS (PART 1) - (Bend Your Mind to July)
******************************************************************************

Since I run out of letters after twenty-six and there are sixty-one default 
songs, I decided to split the default list into three alphabetical sections.

====================
4A. Bend Your Mind =
====================

Artist: REFLECTION THEORY
Genre: Atmospheric Trance
BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      60       5
ESY:  6     111       7      44              12
MED:  7     214      11      68              27
HRD:  9     335      12      99              29
EXP: 10     450      16      99              33
Double
ESY:  6     109       7      39              12
MED:  8     203       9      55              21
HRD:  9     328      12      85              25
EXP: 10     437      19      76              30

Play Notes: It's worth noting that every difficulty, except Novice, has 
 hands, so don't try this song unless you want to play with hands.

Hard Notes: There's a little bit of everything in this song.  Actually, make 
 that a LOT of everything.  Long streams, lots of hands, plenty of sixteenths, 
 and several crossovers.  The second half of the songs contains plenty of 
 holds, as well as the usual mess.

Expert Notes: A lot more steps in this version.  The hands and holds are about 
 the same, but there are a LOT more sixteenths and some thirty-seconds in the 
 stream sections.

---

Lyrics: 

Bend... your mind... with me

Reality...

Can you feel... my reality?

Bend... your mind

---

Artist Notes: Founded by Chris Brickler and Jay Miller in 2001, RT is a group 
 devoted to multiple disciplines of music, visual art, and technology.  

=================
4B. BOOGIE DOWN =
=================

Artist: INURVISE
Genre: Techno
BPM: 175

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      89       2
ESY:  3     183      25
MED:  6     309       7      19
HRD:  8     473      47      14      31
EXP:  9     554      47      28      31
Double
ESY:  4     218      16      19
MED:  6     289      30      13
HRD:  8     380      92      20
EXP:  9     476     135      12      30       1

Hard Notes: Plenty of streams in here, with several crossovers.  There are 
 also several mines dotted about, but you can see most of them coming.

Expert Notes: More steps and the streams are more complicated with more 
 crossovers.  The mines are the same, but they're redistributed.

===========
4C. BOUFF =
===========

Artist: MACHINAE SUPREMACY
Genre: Chip Metal
BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      63       7
ESY:  5     222      12       2
MED:  7     318      16      14
HRD:  9     447      96       3
EXP: 10     537      92      10      93
Double
ESY:  5     214              10
MED:  7     293      44       3
HRD:  9     481     109       4      12
EXP: 10     550     106       4       8       1

Hard Notes: This song tends to follow the guitar riffs, with on jumps on 
 syncopated notes.  There are also plenty of jumps in the streams, and just a 
 few gallops.  The streams have plenty of crossovers, too, so watch your 
 step.

Expert Notes: Mines are now thrown into the set.  Streams now go into more 
 jumps.  There are also several sixteenth clusters thrown in, but a great 
 amount.

---

Artist Notes: A Swedish new frontier band formed in 2000 by their charter 
 members: Robert, Kahl, and Jonne.  Their love of video games is often 
 reflected in their music.

=============
4D. CHANGES =
=============

Artist: Sandy Rivera & Haze
Genre: Deep Groovin' House
BPM: 125

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      78       3
ESY:  2     106      32
MED:  5     220      11      14
HRD:  7     337      45       9
Double
ESY:  1      61       1       2
MED:  5     175       3       3
HRD:  8     379      15       3

Hard Notes: Streams, mostly.  There are parts that go off the beat to follow 
 the music, and there are a couple of rather long streams about halfway 
 through.

---

Lyrics: 

I must move on to a better place
'Cause you can't be here by my side
I need to say goodbye
And now my life is going through some changes (changes...)

Now my life is going through some changes 
Now my life is going through some changes

---

Artist Notes: DJ/Producer Sandy Rivera has been in the house scene for over a 
 decade, based out of his studio in Jersey.
Misc. Notes: 

==============
4E. Charlene =
==============

Artist: missing heart
Genre: Euro Trance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      91       5
ESY:  3     139       5       3
MED:  4     203       6      19
HRD:  8     351      25      19
EXP: 11     650      51      50     139
Double
ESY:  3     120       2       1
MED:  6     271       1       4
HRD:  7     349      16       2
EXP:  9     485      22       5       6

Hard Notes: A lot of simple streams, and there are certain parts where the 
 steps follow the piano notes.  There's a rather long stream near the 
 middle, as well.

Expert Notes: Who-hoa.  Suddenly this song is hard.  Well, lots of 
 sixteenths throughout, following the background synth, and mines are 
 liberally spread throughout these clusters, making them almost impossible 
 to read without using speed mods.

---

Lyrics: 

Charlene, please take care, little sister of mine 
Better stay off the drugs and the wine 
Don't get lost in that dangerous scene 
My sister Charlene 
Stay out Charlene 
Just beware of the dark side of town 
That's where passion and sex tear you down 
Where the people are greedy and mean 
You'd better stay out Charlene 

Charlene

Charlene

I saw you last night 
In your fancy outfit 
Eyeing the men in the dark streets 
They touched your gorgeous body 
With their greedy eyes 
So please take care of yourself 
Don't give away everything you own 
'Cause no one will give you back 
The innocence that you've lost 

Charlene, please take care, little sister of mine 
Better stay off the drugs and the wine 
Don't get lost in that dangerous scene 
My sister Charlene 
Stay out Charlene 
Just beware of the dark side of town 
That's where passion and sex tear you down 
Where the people are greedy and mean 
You'd better stay out Charlene 

Charlene

---

Artist Notes: missing heart was, originally, vocalist Lyane Leigh (of E-ROTIC 
 fame), and producer David Brandes back in 1997, when this song (and MOONLIGHT 
 SHADOW) was recorded.  In 2000, the group reformed around vocalist Miss Manu, 
 and released their only album: Mystery.  Miss Manu actually does the vocals 
 for this cut of Charlene.

===========
4F. CRAZY =
===========

Artist: DJ Doo
Genre: House
BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      67       5
ESY:  2     157      13
MED:  5     244      35       5
HRD:  7     388      38       7
Double
ESY:  3     145      22       1
MED:  6     270      12       8
HRD:  7     351      56      19

Hard Notes: Mostly simple streams.  There are some long ones, but they're 
 not difficult.  A few sixteenths thrown around for good measure.

---

Lyrics: 

Are you ready
For the party
On the dance floor
To get started

Move your body
To the music
We'll be dancin' all around
To the DJ Doo sound

From Miami
To Pisa
Stockholm City
When it hits ya

Everybody's
Goin' crazy
As we dancin' all around
To the DJ Doo sound

Everybody do the DJ Doo dance
Everybody do the DJ Doo dance
Don't stop now and do the DJ Doo dance
DJ Doo it, everyone

Clap your hands and
Stomp your feet
Move your body
To the funky beat

Jump around
And let's get to it
Everybody wanna
DJ Doo it

Everybody wanna DJ Doo it
Everybody wanna DJ Doo it
Everybody wanna DJ Doo it
Everybody wanna DJ Doo it

Everybody do the DJ Doo dance
Everybody do the DJ Doo dance
Don't stop now and do the DJ Doo dance
DJ Doo it, everyone

Everybody do the DJ Doo dance
Everybody do the DJ Doo dance
Don't stop now and do the DJ Doo dance
DJ Doo it, everyone

=========================
4G. Da Roots (Folk Mix) =
=========================

Artist: Mind Reflection
Genre: Folk Techno
BPM: 89-134

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       5
ESY:  2     151       6
MED:  4     248       2       7
HRD:  7     378      17      16
EXP:  9     489       9       4
Double
ESY:  4     193       4       4
MED:  6     333       1       1
HRD:  9     469      14       1       3
EXP:  9     523      43       1      24

Play Notes: The songs carries at 134 for most of the song until the end, 
 where it slows down to 89 gradually.

Hard Notes: Gallop city, as well as small streams, and a few tricks with 
 holds.

Expert Notes: Instead of straight gallops, you're now following most of the 
 melodies, both the strings and the guitar, and they each have a lot of 
 sixteenths to cover.

---

Artist Notes: Mind Reflection is a quiet group that started in 1994, based out 
 of Zurich, Switzerland.  They've released one CD to date.

==========
4H. DAWN =
==========

Artist: KaW
Genre: Trance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      53       7       6
ESY:  3     134      11       6
MED:  5     238       8       5
HRD:  8     380      12      13 
EXP:  9     448      24      30       4      36
Double
ESY:  4     168      23       4
MED:  6     277      24       4
HRD:  8     351      40      10       3
EXP:  9     430      67      10       9

Hard Notes: Steps mostly follow the melody, here.  This calls for small 
 streams, off-beat steps, a few gallops and syncopation.

Expert Notes: There are several hands thrown in on holds in this difficulty.  
 Beyond that, this is just more of everything.  More steps following the 
 melody, more sixteenths, etc.

---

Artist Notes: One of the members of the ITG team, Kyle Ward, also known as 
 "KeeL", has done a large number of songs for ITG.  His artist names on this 
 game include "KaW", "Inspector K", "Smiley", "BANZAI", and "Symphonious".  
 He's heavily influenced by euro artists.  He says that the name "KaW" means 
 soul, in addition to have his intials in it.

==============
4I. DELIRIUM =
==============

Artist: Smiley
Genre: Happy Hardcore
BPM: 163-279

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      78       2
ESY:  2     156       2       6
MED:  6     344       5       7
HRD:  8     454      22       7
EXP: 12     597      74      41      12      11
Double
ESY:  6     302      43      24
MED:  8     351      73      40       2
HRD:  9     424     118      16      33       1
EXP: 11     587     120      13      22

Play Notes: The song mostly goes at 163, until about two-thirds of the way 
 through, where it stops on certain steps momentarily, and jumps to 279 for 
 about a second, just to throw you off. ^_^

Hard Notes: Long streams for this song, mostly, several of which crossover.  
 A few sixteenths, but nothing too draining.  Just lots and lots of streams.

Expert Notes: Think of how difficult this song can potentially get with the 
 notes in the song, and you're pretty close to how bad it gets.  The hands 
 get done early in the song, and the rest of the first half is tricky holds 
 and odd notes with sixteenths around them.  Then, it gets ugly.  Mines at 
 the stopping points, and before and after are giant sixteenth clusters, and 
 I mean GIANT.  To its credit, the song doesn't spend its entire track trying 
 to tire you out, but it gets pretty bad.

---

Artist Notes: See "DAWN".

==================
4J. DISCONNECTED =
==================

Artist: Inspector K
Genre: Jungle
BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      74      10
ESY:  4     255      20       4
MED:  6     307      22      22
HRD:  8     464      24      11
EXP:  9     593      11      27      43
Double
ESY:  4     195      21       2
MED:  6     296      37       2
HRD:  8     395      66       4      10
EXP:  9     440     116       2      60

Play Notes: About two-thirds of the way through the song, there's a stop for 
 about a second.

Hard Notes: Just about all of this song is streams.  They crossover 
 periodically, but that's about it.  No sixteenths.  No real chaotic steps.  
 No jumps in the streams.

Expert Notes: First, there are mines.  They're not too horribly placed, 
 except for the one over the stop.  The streams have become a LOT longer, and 
 there are sixteenths thrown in, but their steps are relatively easy, for an 
 Expert song, anyway.

---

Artist Notes: See "DAWN".

==================
4K. Do U Love Me =
==================

Artist: DJ Doo
Genre: Dance Pop
BPM: 133

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      85      6
ESY:  3     131      8
MED:  4     222     10       19
HRD:  6     289     21        9
EXP: 10     601     39       31      16
Double
ESY:  2     114      2        8
MED:  4     211      2        8
HRD:  6     290     32        4
EXP:  9     395     32        1      22

Hard Notes: Steps are quite simple.  Small streams and jumps and like one 
 tricky hold.

Expert Notes: Whoa.  Steps, intead of the melody, now follow the rhythm.  
 The hardest part is just following these steps.  There are a few jumps and 
 extra holds to deal with, but they're not nearly the issue.

---

Lyrics: 

I want it all baby can't you see
If I'm the one you have got to tell me
I got to know if you want me to be your baby
Sometimes you act like you want to be free
I'll give it up even if it hurts me
Oh let it out baby tell me now, do you love me?
(Do you love me?)

Chorus:
Say that you want me
Say that you need me
Do you? Do you love me?
Say that you want me
Say that you need me
Do you? Do you want my love?

You call me out when you're feeling down
You want my love when you're feeling lonely
Oh let it out baby tell me now, do you love me?
(Do you love me?)

[Chorus]

Do you want my love?
Do you want my love?
Do you want my love?

Say that you want me
Say that you need me
Do you? Do you love me?
Say that you want me
Say that you need me
Do you? Do you love me?

---

Artist Notes: 
Misc. Notes: 

======================
4L. DON'T PROMISE ME =
======================

Artist: REFLECTION THEORY
Genre: Trance
BPM: 65-132

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      65       1
ESY:  3     174       7      26
MED:  4     253      21       8
HRD:  6     329       9      35
Double
ESY:  4     202       7       3
MED:  5     267      23       4
HRD:  7     352      25       2
EXP:  9     396      60       2       1

Play Notes: Twice this song slows down to 65.  On both occasions, you're 
 on a hold note (or not stepping at all), so don't worry about it.

Hard Notes: Simple streams, mostly off the beat.  Several crossovers, 
 though.  Near the end, there's some syncopation with sixteenths, so eyes 
 open.

---

Lyrics: 

Don't promise me a world
That you can't figure out
If you cannot escape
Don't promise me freedom
Don't promise me a bridge
That you can't cross alone
Don't promise me a light
That you cannot turn on

Don't promise me

---

Artist Notes: See "Bend Your Mind".  This song features Persida, Sue Yu, and 
 Federico Haro.

=======================
4M. DREAMS OF PASSION =
=======================

Artist: DAX
Genre: Gothic Rock
BPM: 97

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       1
ESY:  2      98       3
MED:  4     159       8       8
HRD:  5     230      16      17
Double
ESY:  1      52       1       2
MED:  2     107       1       2
HRD:  5     227      10       6

Hard Notes: The slowness of this song makes it quite easy, even on Hard, with 
 sixteenths.  Mostly streams, and following the rhythm.

---

Lyrics: 

Anything you want
Now give it to me
I'm into you
You ask, you will receive

I'm on the beach
Aw yeah
When I ask
Your face turns red

Better late than never
Hidden myself
I've had dreams of passion
About today

Better late than never
Hidden myself
I've had dreams of passion
About today

---

Artist Notes: An unsigned artist based out of Texas, DAX's style is based 
 around Industrial, EBM, and haunting lyrics.

===================
4N. DRIFTING AWAY =
===================

Artist: FILO BEDO
Genre: Euro Trance
BPM: 143

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      71       5
ESY:  2     187
MED:  5     260       3       2
HRD:  8     403       8      18
EXP:  9     529      45       6
Double
ESY:  3     174       3       1
MED:  6     306       3      10
HRD:  7     373       8      26
EXP:  9     480      21      21       1       1

Hard Notes: By and large, there are mostly streams in this song, except 
 about a third of the way through, where the song follows the rhythm in a 
 "three sixteenths, then syncopation" pattern that lasts for quite a while.

Expert Notes: Just more, really.  Longer streams, more sixteenths.  The 
 pattern mentioned above now has a jump in-between, instead of just a normal 
 step

---

Lyrics: 

(All right, let's go....)
Everyday, we're one step closer to heaven
Is this the way that love is meant to be
'Cause I had a dream, maybe someday we'll make it together
We'll live forever now, won't let it driftin' away

Drifting away
Drifting away

Hey baby, I dont know why, it's been so long since your face caught my eye
But now that I found you, your lovin' I need so much more
Walking through streets on a cold lonely night 
Only your loving can make me feel right
Together forever we will be 'cause I feel so sure
So take my hand and walk with me
Only you can set me free 
Everything will be ok
Baby now, we're drifting away

Everyday, we're one step closer to heaven
Is this the way that love is meant to be
'Cause I had a dream maybe someday we'll make it together
We'll live forever now, won't let it driftin' away

=============================
4O. Driving Force Classical =
=============================

Artist: DIGITAL EXPLOSION
Genre: Classical Techno
BPM: 168

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      90       1 
ESY:  2     143       7
MED:  5     294       7      24
HRD:  8     471      23      44
EXP:  9     581      49      22       4
Double
ESY:  4     192       5      13
MED:  7     334      11      25
HRD:  8     395      18      16
EXP:  9     495      12      12       2       3

Hard Notes: Lots of streams, short and long.  Small amount of crossovers.  
 A few sixteenths here and there when the low strings come on.

Expert Notes: Streams are now very long and crossover quite a bit.  Jumps 
 are now inserted into these streams regularly.  More sixteenths in the low 
 strings section.  A few mines at the end.

---

Artist Notes: DE is a team of two brothers from Finland, Tero and Jouni.  
 Their style is largely electronic and dance.

==============
4P. EUPHORIA =
==============

Artist: KaW feat. Smiley
Genre: Euro Dance
BPM: 70-140

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      63       2
ESY:  3     147      19      10
MED:  6     258      17      16       1
HRD:  9     414      27      20      24
EXP: 12     793      36     114      91
Double
ESY:  3     161      13      19
MED:  6     263      38       8
HRD:  9     451      20       9
EXP: 10     560      16       6

Play Notes: There's a half-speed slowdown about halfway through the tune.  
 This goes on for some time, then stops, and goes back to the original 
 tempo once again.

Hard Notes: Lots of syncopation in this song.  Mines are thrown in regularly 
 to keep you honest, but mostly during the first half.  The hardest part is 
 just keeping up with the step density.

Expert Notes: Cripes.  Remember what I said about "step density"?  You'll 
 know the meaning looking at this chart.  I can't conceive having the stamina 
 to tackle this one.  Okay, the chart roughly follows the main rhythm, 
 sixteenths, thirty-seconds, and all.  The mines start showing up near the 
 middle opposite jumps, so even if you're fudging the steps, the mines will 
 probably trip you up once you go for the jumps.  They don't even give you 
 any relief in the slowdowns, throwing in SIXTY-FOURTHS, which, of course, 
 are just the same as thirty-seconds at normal speed, but that doesn't make 
 it any better.  Any attempt at following this song will require lots of 
 work in Practice Mode.

---

Artist Notes: See "DAWN".

==============
4Q. Fly Away =
==============

Artist: missing heart
Genre: Euro Trance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      69       2
ESY:  2     122       3
MED:  5     260      11       9
HRD:  7     338       5      25
EXP:  9     542      40      42      24
Double
ESY:  3     163      12       7
MED:  5     234       8       6
HRD:  7     358      10      19
EXP:  9     507       2      18       8       1

Hard Notes: Stream-laden, with some syncopation with sixteenths, which follow 
 the rhythms, of course.  Not much else to speak of.

Expert Notes: More streams, more sixteenths, as can be expected.  The 
 syncopation has taken a backseat, here, to squash in more notes.  There are 
 a few mines in the middle, but the most are at the end.  It's just 
 psuedo-triplets, so that's a warning before you play the hopping game.

---

Lyrics: 

Fly 
Just fly away 
Oh baby, you can never lose a missing heart 
In your eyes I see the dark 
Just fly away 

In the land of loneliness 
You're the victim of the night 
Take the future of the past 
Go to the other side 

Aaaaahhhhh 

Fly 
Just fly away 
Forever you will never need a helping hand 
Simply say good bye and fly 
Just fly away 
Oh baby, you can never lose a missing heart 
In your eyes I see the dark 
Just fly away 

Aaaaahhhh 

Just fly away 

Just fly away

---

Artist Notes: See "Charlene".  The vocalist for this song is Miss Manu.

=================
4R. Fly With Me =
=================

Artist: Nina
Genre: Euro Trance
BPM: 29-137

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       4
ESY:  2     136       4
MED:  5     246       6       6
HRD:  7     347       8       6
EXP:  9     505      69      28
Double
ESY:  4     210      24      11
MED:  6     297      13       5
HRD:  8     374      18       7
EXP:  9     468      35       4

Play Notes: There's a massive slowdown near the beginning of the song, 

Hard Notes: Mostly simple streams and a few gallops, plus a lot of psuedo-
 triplets.

Expert Notes: More sixteenths have been added, but the greatest problem is a 
 large amount of jumps that have been inserted into the streams.  Concentrate 
 to power past them.

---

Lyrics: 

Come fly with me

Come fly with me

Come fly with me

Free like a bird in the sky
(Come fly with me)

Finding your way to my heart
(Come fly with me)

Come fly with me!

Free like a bird in the sky
(Across the mountain, cross the forest, cross the seas)
Finding your way to my heart
(Find my body, find my soul, find your peace)

Come fly with me

Come fly with me
(Come fly with me)

Come fly with me

Come fly with me
(Across the mountain, cross the forest, cross the seas)

---

Artist Notes: Nina Andersson, also known as "Nina Goddess", or "Goddess of 
 Dance" is a Swedish singer whose style includes pop and techno-trance.

=================
4S. Flying High =
=================

Artist: FILO BEDO
Genre: Dance Pop
BPM: 146

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      61       1 
ESY:  2     140       4
MED:  5     282       4       8
HRD:  8     422      21      31
EXP:  9     531      18      33
Double
ESY:  3     166       5       4
MED:  6     293       5       1
HRD:  8     381      32       3
EXP:  9     508      38       5      14       1

Hard Notes: Quite a bit of syncopated gallops to follow the rhythm, and 
 lengthy streams, but nothing too exciting.

Expert Notes: The syncopation has been kicked up to go for four beats 
 instead of the usual three in many places.  Besides longer streams, again, 
 nothing too exciting.

---

Lyrics: 

Baby, in this world in which we live
We must try and make things come together

And day by day, don't you know
I ain't ever gonna let you go
Reaching high, we'll raise our hands to heaven

By my side, just you and me
I want all the world to see
I never thought our love was meant to be

I'm flying high
On the wings of love
Never thought that this could be

The times we had in love will never remain
Because you mean more than words to me

And now that we found love
Let's reach up high
Together we'll touch the sky
Touch the sky

I'm flying high
On the wings of love
Never thought that this could be

The times we had in love will never remain
Because you mean more than words to me

==================
4T. HAND OF TIME =
==================

Artist: REFLECTION THEORY
Genre: Drum'N'Bass
BPM: 92-184

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      68       2
ESY:  3     178              15
MED:  4     262       5      16
HRD:  8     387       2      19
EXP: 10     563      30      34      31
Double
ESY:  3     174       9      76
MED:  6     283      21     108
HRD:  9     432      32      24
EXP: 10     545      54       7      18

Play Notes: The song starts at 92, goes to 184 for most of the song, then 
 caps off at 92.

Hard Notes: A relatively simple set (for an 8) focusing more around playing 
 off the speed than actual difficult steps.  Streams, some gallops, and 
 several crossovers.

Expert Notes: Quite a few more sixteenths and longer streams.  There are also 
 several jumps in the streams to kick up the pain factor.  The mines shouldn't 
 be too too hard to avoid.

---

Artist Notes: See "Bend Your Mind".  This song features Persida and Rob 
 Wechsler.

===========================
4U. HARDCORE OF THE NORTH =
===========================

Artist: DIGITAL EXPLOSION
Genre: Classical Techno
BPM: 110-169

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      74       4
ESY:  4     247      11       2
MED:  6     333      35       5
HRD:  9     601      22       8      24
EXP: 12     898      61      31      68
Double
ESY:  5     280      68       3
MED:  6     347      25       5
HRD:  9     523      48       1
EXP: 10     632      59       2      30

Play Notes: The song starts at 110, then goes up to 125 after four measures, 
 then gradually speeds up to about 154 over the course of several measures.  
 After a while of that, there's a stop at the 48th measure, the song kicks 
 in to about 169 up until the end where it drops down 115 to the end.

Hard Notes: Large, long, complicated streams, and sixteenths thrown in to 
 match the synth notes.  Also, several jumps in streams in the first half.

Expert Notes: 898?  Is that all you've got?  Anyway, prepare for following 
 the synth notes to the letter, including the twenty-fourth steps all over 
 the place.  There's also quite a minefield about a third of the way through 
 where you're stepping on left and right arrows, or there's a mine there.  
 Be careful at the stop, too, because it's a hold, and you'll miss it if you 
 take your foot off to avoid the mine too soon.

---

Artist Notes: See "Driving Force Classical"

=================
4V. Hip Hop Jam =
=================

Artist: INDIGGO
Genre: Latin Pop
BPM: 194

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      86       7
ESY:  2     144       1
MED:  4     241      21       4
HRD:  6     382      28       7
EXP:  9     511      75      23      25
Double
ESY:  3     168      11      24
MED:  7     345      16      19
HRD:  9     499      40       8
EXP: 10     544      51       4       4

Hard Notes: The hardest part of this song, really, is the syncopated 
 rhythms, but they're only eighth notes.  The rest is just simple streams.

Expert Notes: Streams are kicked up a notch, but not too horrible.  There are 
 several mines dotted about the chart, but they're not that hard to avoid.  
 Like most fast songs, the only real enemy is the speed.

---

Lyrics: 

---

Artist Notes: INDIGGO's a small group under the BROS label (produced by David 
 Brandes).

============
4W. HYBRID =
============

Artist: MACHINAE SUPREMACY
Genre: Rock Techno
BPM: 185

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      68       2 
ESY:  3     220       6       1
MED:  5     283      16      29
HRD:  9     493      35      41       4
EXP: 10     633      38     110               2
Double
ESY:  3     190       1       7
MED:  8     397      54      18
HRD:  9     509      64      30       3
EXP: 10     621      43

Hard Notes: Lots of streams, but few crossovers.  Several sixteenths, and a 
 few jumps in the streams.  The few mines aren't too hard to avoid.  The 
 numerous holds can be tricky to get around.

Expert Notes: Streams are VERY long, and sixteenths are thrown in a lot more 
 often.  There are also a ton of holds to make life miserable as you try to 
 jump around them.  The hands are at the very end, after the last two holds.

---

Artist Notes: See "BOUFF"

==================================
4X. I think I like that sound... =
==================================

Artist: Kid Whatever
Genre: Hip Hop
BPM: 131

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      61       2 
ESY:  2     189      11
MED:  5     237      19       2       2
HRD:  8     407      52       6
EXP:  9     475      51      13      16
Double
ESY:  2      78       1       1
MED:  6     303      25      20
HRD:  8     377      48      21               5
EXP:  9     459      33      14      20       1

Hard Notes: Streams and some sixteenths.  Look for several jumps within the 
 streams or else you'll be tripped up.  Watch at the end of the bridge for a 
 large amount of sixteenths, and at the end of the song.

Expert Notes: Most of this song is following the "buzzing" rhythm.  If you're 
 not doing that, you're usually following the drumbeat.  The large amount of 
 sixteenths at the end of the bridge and the end of the song are still there 
 and harder.  There are also several mines in the reprise of the buzzing.  
 Hop completely off the pad.

---

Artist Notes: Kid Whatever is Peter Ellison, a dj/producer who enjoys crazy 
 electronic dance tracks.

===========================
4Y. I'll Get There Anyway =
===========================

Artist: SAMMI MORELLI
Genre: R&B
BPM: 100

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      56       2
ESY:  3     153      15      17
MED:  5     247      20      16
HRD:  7     276      78      28
Double
ESY:  1      63               1
MED:  5     259      33      18
HRD:  7     334      29      17

Hard Notes: Harder than you'd think a 7 would be, but it's slow enough to 
 keep up with.  Lots of jumps in the streams, and there's quite a few 
 sixteenths.

---

Lyrics: 

I asked you for your help
And you said no
That it wasn't in
Your job description

Then your cold eyes
They stared at me
And you said you can't
With conviction

I wish that you could see
Where your old ways
On the path
Of self destruction

I wish that were not
Afraid of me
Your power's not
A motivational account

I see through your cursing
And your hesitation
Caught within
Your golden reputation

That's okay (it's okay)
I'll get there anyway

Soooooooo

Don't lift a finger
Don't cause yourself a pain
Anything you do
Still my game

I'll leap those buildings
In a single bound
While you crash and burn
Shamed to the ground

Don't lift a finger
Don't cause yourself a pain (cause yourself a pain)
Anything you do
Still my game

I'll leap those buildings
In a single bound (in a single bound)
While you crash and burn
Shamed to the ground

---

Artist Notes: Sammi Morelli is a Canadian solo artist focused on soulful 
 pop/rock.

==========
4Z. July =
==========

Artist: Smiley
Genre: Happy Hardcore
BPM: 170

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      78       2
ESY:  3     182      15      16
MED:  5     317      17      29
HRD:  9     577      13      50
EXP: 11     809      43      39      31
Double
ESY:  5     227      13      10
MED:  7     334      28       3
HRD:  9     525      46
EXP: 10     602      80       2

Hard Notes: Streams, holds, and lots of sixteenths, but relatively simple 
 steps.  The midpoint is characterized by several twelfth notes following the 
 music.

Expert Notes: Lots of syncopation in the beginning, and the main melody has 
 tons of sixteenths.  The twelfth-note section is more complicated, and, of 
 course, plenty of mines.

---

Artist Notes: See "DAWN".

******************************************************************************
5. DEFAULT SONGS (PART 2) - (Kagami to Touch Me)
******************************************************************************

Part two of the default song list.

============
5A. Kagami =
============

Artist: KaW
Genre: Trance
BPM: 73-146

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      84       2
ESY:  3     229       1       8
MED:  5     286       3      22
HRD:  8     400      34      15
EXP: 10     610      50      32      69       6
Double
ESY:  5     214      21      28
MED:  8     350      18       8
HRD:  9     454      33      12
EXP: 11     614      31       6      17

Play Notes: About two thirds of the way through, the songs slows down to 
 half-speed.  The speeding back up is rather obvious in the music.

Hard Notes: Pretty simple steps for the most part.  Streams and several 
 sixteenths, which are probably what kick it up to an 8.

Expert Notes: Lots and lots of sixteenths.  The beginning uses a lot of 
 jumps in the streams.  Watch out for the mines spread about, and there are 
 a few hands, but they're played off holds, so they're pretty obvious.  On 
 the slow-down the pattern is "three steps, three steps, five steps" with all 
 the arrows sandwiched together.  As always, it's easier to see if you turn 
 the arrow speed up.

---

Artist Notes: See "DAWN".

=================
5B. Kiss Me Red =
=================

Artist: Crispy
Genre: Dance Pop
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      54       6
ESY:  2     114
MED:  5     268      23      21
HRD:  7     308      26      27
EXP:  9     411      35      15
Double
ESY:  3     156      28      17
MED:  5     199      43      17
HRD:  6     266      47      13
EXP:  9     357      47      29      30       7

Hard Notes: Mostly simple streams, a few gallops, and some off-beat steps.

Expert Notes: More complicated streams.  Some jumps in the streams.  There 
 are quite a few more sixteenths, the pattern tends to repeate itself.

---

Lyrics: 

Kiss me Red
Kiss me Red and don't forget it
Kiss me Red all over
Be my lover

Kiss my lips
Kiss me with your cherry lips
Come and kiss me baby
Love can save me

Love can save me

Love can save me

She was wearing lipstick
Shining red
And brand new jewels to match
Moving to the rhythm
Dancing to her all-time favorite tunes

Two eyes staring at her face
Her heart beating in time
Setting the wheels in motion
A voice singing in her ear and he said

Kiss me Red
Kiss me Red and don't forget it
Kiss me Red all over
Be my lover

Kiss my lips
Kiss me with your cherry lips
Come and kiss me baby
Love can save me

Love can save me

Love can save me

Kiss my lips
Kiss me with your cherry lips
Come and kiss me baby
Love can save me

---

Artist Notes: I don't much about this group, except that they're under the 
 "Digitalpressure" label and this song is on their album, "The Game".

============================
5C. Land of the Rising Sun =
============================

Artist: spacekats
Genre: Euro Dance
BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      73       5
ESY:  3     155       4
MED:  5     268      25       5
HRD:  7     339      30       6
Double
ESY:  4     218      24      33
MED:  6     285      24       5
HRD:  8     351      48      13
EXP:  9     457      58       1       1

Hard Notes: These are pretty fun steps, I think.  The main melody is stepped 
 more or less precisely, and it's simple streams on the rap lyrics.

---

Lyrics: 

Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no 

Land of the rising sun

Yeah! 

Flip the switch it's time to get down 
Bright like the shine on Chinatown 
Doesn't really matter who you are where ya been 
It's all about being in the land of sin 

I need something, it's what I yell 
Respect the J.J in his little old cell 
Where will he go when his time is done 
He's off to the land of the rising sun 

Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no 

Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no 

Ooh my sexy baby, driving me crazy 
All I want to do is have some fun (wanna have some fun)

First, we come and shake it 
Now, we come and make it in 
The land of the rising sun 

Bikini lines and bedroom toys 
Some for the girls some for the boys 
Weather so hot I'm feeling bold 
Won't be long before I lose the load 

Who's that girl lookin' right at me 
I think she know's I got the magic 3 
35 yea I think I've been done 
When I'm in the land of the rising sun 

Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no 

Hey na-na hey no-na-na hey-ya-ho-na-na hey na-na-na no hey-na-na-na-no 

Ooh my sexy baby, driving me crazy 
All I want to do is have some fun (wanna have some fun)

First, we come and shake it 
Now, we come and make it in 
The land of the rising sun 

Yeah!

Land of the rising sun

---

Artist Notes: This UK production group is led by MC D.A.Z., (who was also a 
 major part of BUS STOP) and is good for pop and dance songs.

=========================
5D. Lemmings on the Run =
=========================

Artist: E-ROTIC
Genre: Euro Dance
BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      67       5
ESY:  3     151      15       1
MED:  5     265       4       7
HRD:  7     377      24      12
EXP:  9     473      34      40     206
Double
ESY:  4     198              10
MED:  6     272               3
HRD:  8     402      22       7
EXP:  9     441      35       8      20

Hard Notes: A few crossovers in the streams.  Probably the most difficult 
 part is the main chorus, that throws sixteenths into the streams, but the 
 pattern repeats.

Expert Notes: The streams have become a little harder, and the amount of 
 sixteenths has been increased by a lot.  Also, there are several jumps in 
 the streams to contend with.  Beyond all that, of course, is all the mines.  
 You get several "walls" of mines in the song, requiring you not to be 
 stepping on any pads.

---

Lyrics: 

We are the lemmings on the run

We just wanna know what will be
And we all try to find our destiny
But we are floating with the crowd
And someday we'll see
That only when we're dead we're really free

Cos we're like lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum
Yeah we are the lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum
We're all like lemmings on the run
Da dee da we are the lemmings on the run

Talking about just you and me
Hey can't you see we'll never be free
It's more - it's more like us
That's a fact we can't discuss
We're dreaming of love and peace
But in the end we are on our knees
We think this life is fun
But we're like lemmings on the run

Ooh la dee da dee da dee da dum da dee da dum
We are the lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum

Cos we're like lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum
Yeah we are the lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum
We're all like lemmings on the run
Ooh la dee da dee da dee da dum da dee da dum
We are the lemmings on the run

---

Artist Notes: E-ROTIC has been several people throughout the years.  The 
 original group was Lyane Leigh (who later became missing heart) and Richard 
 Michael Smith.  The songs in this game were released by Chť Jouaner and 
 Jeanette Christensen.

=======================
5E. LET ME BE THE ONE =
=======================

Artist: SAMMI MORELLI
Genre: Soul Rock
BPM: 123

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      61       3
ESY:  3     154       1       6
MED:  4     249      10       9
HRD:  6     314      38      20
Double
ESY:  2     133       2       4
MED:  5     228      12       3
HRD:  7     319      42      10

Hard Notes: Quite simple steps.  Streams aren't complicated at all, but 
 there are a few jumps in them.

---

Lyrics: 

Do you know what you are missing
Do you stop to realize
There's something sweeter that what you are living
And just become the ultimate prize

The pictures you paint are of one dimension
The roles you play are a matter of fact
You keep comin' 'round with the same old stories
Tired of stories (tired of stories)

Let me be the one
To take you on a wild ride
Let me be the one
To show you to the other side
Let me be the one
To lift you right up off the ground
Let me be the one
Let me be the one the one the one

Imagine if you took a moment
Imagine what your life could be
Then you would see the bigger picture
When you become reality

he pictures you paint are of one dimension
The roles you play are a matter of fact
You keep comin' 'round with the same old stories
Tired of stories (tired of stories)

Let me be the one
To take you on a wild ride
Let me be the one
To show you to the other side
Let me be the one
To lift you right up off the ground
Let me be the one
Let me be

Let me be the one
The one

Let me be the one

---

Artist Notes: See "I'll Get There Anyway".  This song was featured on the WB 
 TV show, "Smallville".

==========================
5F. LET MY LOVE GO BLIND =
==========================

Artist: Nina
Genre: Euro Trance
BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      72       6
ESY:  4     181      12      24
MED:  6     298      17      24
HRD:  7     337       9      19
EXP:  9     565      41      44      22      10
Double
ESY:  3     183              21
MED:  6     314      13      30
HRD:  8     391      23      38       4
EXP:  9     521      55      20      12

Hard Notes: Some long holds with spinning around, but other than that, 
 simple streams and off-beat notes following the song.

Expert Notes: Streams have more jumps and more sixteenths.  There are also 
 hands thrown in near the beginning and at the soft spot in the middle.  There 
 are mines dotted about, and the end is one big frazzle of three-note 
 sixteenth clusters.

---

Lyrics:

---

Artist Notes: See "Fly With Me".

============
5G. MELLOW =
============

Artist: spacekats
Genre: Hyper Euro Dance
BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      71       6
ESY:  3     198       8
MED:  5     299       3       9
HRD:  8     405      46      22
Double
ESY:  4     210      16       6
MED:  6     309       7       4
HRD:  8     403      29       9
EXP:  9     524      57       4      30

Hard Notes: The song carries at a decent clip, but the streams are pretty 
 simple.  There are several spots where there's a jump at the end of a 
 stream.

---

Lyrics: 

Have you ever smoked a big fat cuban cigar? 
Have you ever hitched a ride on a shooting star? 
Have you ever seen red, when it should've been yellow? (Woah-oh) 
Have you ever been mellow? (mellow... mellow... mellow...) 

[Come on!] 

Have you ever seen a day that don't turn to night? 
Have you ever been wrong when you thought you were right? 
Has it ever been said, "You're a jolly good fellow?" (Woah-oh) 
Have you ever been mellow? (mellow... mellow... mellow...) 

[Yeah!] 

On your marks, get set, ready, let's go
Listen up kids, I'm comin' with the flow
Comin' with the flavor, somethin' you can savor
Now I wanna see you on your best behavior

So throw your hands up.  Come on, follow me
Jack's goin out to the old bank.  Ricky
Ritalized geezer, what can I say
Walk with the ladies?  No way

Now "bang, bang" goes the beat of the drum
Shake your bum, 'cause we just begun
Boom, boom.  Get jiggy with me
I'm the UK's number four MC

Wham, bam.  Catch me if you can
You want something to do with it?  I know a man
He's called B.B. and he's up with some funk
Better riot.  Your taxi will come

Have you ever smoked a big fat cuban cigar? [Yeah!] 
Have you ever hitched a ride on a shooting star? 
Have you ever seen red, when it should've been yellow? (Woah-oh) 

Have you ever been mellow?

Have you ever seen a day that don't turn to night? 
Have you ever been wrong when you thought you were right? 
Has it ever been said, "You're a jolly good fellow?" (Woah-oh.) 
Have you ever been mellow? (mellow... mellow... mellow...) 

Let's go crazy!

(Melloooooow) 
Does it really matter if you've never been mellow? 
Does it really matter if you've never been mellow?

(Melloooooow) 
Jamie!  Shine the magic torch!

Have you ever smoked a big fat cuban cigar? 
Have you ever hitched a ride on a shooting star? 
Have you ever seen red, when it should've been yellow? (Woah-oh.) 
Have you ever been mellow? 

---

Artist Notes: See "Land of the Rising Sun".

===========
5H. Mouth =
===========

Artist: Rochelle
Genre: Dance Pop
BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      72       6
ESY:  3     152       7
MED:  4     282       4      12
HRD:  8     385      33      22
Double
ESY:  3     154      13      11
MED:  6     293      31       6
HRD:  8     359      29      21
EXP:  9     444      62       5      13

Hard Notes: Streams aren't too hard.  Watch for the syncopation with the 
 sixteenths, and late in the song are several jumps strung together in off-
 the-beat steps.

---

Lyrics: 

I jump on you, you jump on me 
You push me out and even though you know 
I love you I'd be inclined to slap you in the mouth 
When I kiss your salty lips 
You will feel a little crazy, but for me 
I'll be famous on TV

Would it be my fault if I could turn you on? 
Would I be so bad if I could turn you on? 
When I kiss your mouth I want to taste it 
Turn you upside down, don't want to waste it 

(If I could turn you on...) (etc.)

Now, will it be my fault if 
I take your love and throw it wide? 
You might restrain me but could you really blame me? 

Would it be my fault if I could turn you on? 
Would I be so bad if I could turn you on? 
When I kiss your mouth I want to taste it 
Turn you upside down, don't want to waste it 

Would it be my fault if I could turn you on? 
Would I be so bad if I could turn you on? 
When I kiss your mouth I want to taste it 
Turn you upside down, don't want to waste it 

(If I could turn you on...) (etc.)

Don't want to waste it

---

Artist Notes: Rochelle is best known as a cover artist, giving songs the 
 "Almighty" treatment.  This song is a cover of the original by Merrill 
 Bainbridge.

=======================
5I. My Favourite Game =
=======================

Artist: Natalie Browne
Genre: Rock/Alternative
BPM: 68-135

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      58       2
ESY:  3     135       3       8
MED:  5     222       3      39
HRD:  6     297      29      39       4
EXP: 10     566      34      24      77
Double
ESY:  2     116               1
MED:  5     251       1       4
HRD:  7     322      42      23
EXP:  9     475      15       5       2

Play Notes: The song goes to half-speed once the drums cut out, then goes back 
 to normal speed once the drums come back.

Hard Notes: Pretty simple cut.  Streams are easy as pie.  There are some off 
 steps throughout, and watch out for the sixteenth runs following the drums 
 near the end.

Expert Notes: Lots of sixteenths, now.  Mines are scattered throughout, too.  
 Most of them are in the tempo change back to normal speed, and not in a 
 particularly difficult position.  The end is a real pain, though: one big 
 ton of sixteenths.

---

Lyrics: 

I don't know what you're looking for
You haven't found it baby, that's for sure
You rip me up and spread me all around
In the dust of the deed of time

And this is not a case of lust, you see
It's not a matter of you versus me
It's fine the way you want me on your own
But in the end it's always me alone

And I'm losing my favourite game
You're losing your mind again
I'm losing my favourite
Losing my favourite game

And I'm losing my favourite game
You're losing your mind again
I'm losing my favourite game
I've tried but you're still the same
I'm losing my baby
You're losing a saviour and a saint

---

Artist Notes: Natalie Browne is a club artist who has been popular since 1994 
 up to 2004.  This song was originally performed by The Cardigans.

===============
5J. MYTHOLOGY =
===============

Artist: DIGITAL EXPLOSION
Genre: Trance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      66
ESY:  3     177       6      19
MED:  7     312      14      46
HRD:  9     517      49       2
EXP: 10     647      95
Double
ESY:  4     196               1
MED:  8     376      46       6
HRD:  9     534      33       3       3
EXP: 10     605      63       1       9

Hard Notes: Tough streams with plenty of crossovers and carrying around.  
 The end gets pretty bogged down with sixteenths.  There's quite a bit of 
 syncopation in an attempt to keep with the rhythm.

Expert Notes: The "bogged" nature of the Hard steps with sixteenths is now 
 in the beginning and middle, and the end is now SATURATED with them.  It 
 was justly upgraded to an 11 in ITG2.

---

Artist Notes: See "Driving Force Classical"

=================
5K. NO 1 NATION =
=================

Artist: Anet
Genre: Punk Pop
BPM: 200

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      75       4
ESY:  4     194       5      15
MED:  6     307      19      20
HRD:  8     379      31      40
EXP:  9     593      41      28
Double
ESY:  5     255       3       8
MED:  7     388      12      14
HRD:  9     528      59       8       1
EXP: 10     569      90       8       3

Play Notes: There's a short stop about halfway through the song.

Hard Notes: Largely, the difficulty here derives from the speed.  The streams 
 aren't very difficult, but there are a few jumps in them.

Expert Notes: Longer streams and a few sixteenths thrown in.  The streams are 
 also quite a bit more complicated, with crossovers and a few jumps.

---

Lyrics: 

The world is full of mayhem 
We're standing on a land mine 
History is breaking 
We live in interesting times 
The 60's came and went and came 
They're coming around again 
They're calling out for peace and love and understanding 
They're screaming in the cyber halls 
Lashing on graffiti walls 
Nobody wants to play with the insane man 

NO ONE NATION 
SEPARATION 
ALL I'M SAYING 
IS NO ONE NATION

Love you

Don't know what you're saying 
The truth is hard to find here 
It's very entertaining 
But you're playing with my mind 

Looks like Armageddon will be live on CNN 
Yea we'll be watching it happen live on every station 
South Park, Michael Moore, maybe have a better story 
I'd laugh, but it's such a deadly situation 

NO ONE NATION 
SEPARATION 
ALL I'M SAYING 
IS NO ONE NATION

Don't need to start a war 
We've started more than enough wars 
Just take a look at the chalk marked floors 
It's happening right outside my door 

Keep getting entertained by the famed insane 
Who push the blame 
When they're all playing the same game 
They just call it by a different name 

---

Artist Notes: Annette Ducharme is a Canadian vocalist and songwriter, 
 focusing mainly in sultry rock tunes.

============
5L. NORMAL =
============

Artist: Anet
Genre: Punk Pop
BPM: 141

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      58
ESY:  3     163      11      12
MED:  5     246      10      23
HRD:  7     298      34      21
Double
ESY:  1      74       6      13
MED:  6     285     101       8
HRD:  8     423     100       5       4

Hard Notes: Simple streams and the like that roughly follow the rhythm.

---

Lyrics: 

Dad's in the kitchen and mom's in New York
His wife's on the west coast and his girfriend's name is John 

I'm more than a little bit maladjusted
Dad said I should
Try to love myself

Everything's normal 
Everything's fine 
Everything's normal 
Everything's just the way it should be

I'm normal cause I'm all screwed up
But normal isn't normal as normal was
I'm more than a little bit maladjusted
I'm sorry don't bug me cause I'm dealing with my problems

I'm changing the channels sick of watching the news
A kid just blew himself up trying to prove
Something his god wouldn't backup a persecution crackpot
No wonder I'm so confused

Nobody was shocked when Billy did the cop
They just shoved him in the backseat and then they drove away

Everything's normal 
Everything's fine 
Everything's normal 
Everything's just the way it should be

Just the way it should be

I'm normal cause I'm all screwed up
But normal isn't normal as normal was
I'm more than a little bit maladjusted
I'm sorry don't bug me cause I'm dealing with my problems

I'm normal cause I'm all screwed up
But normal isn't normal as normal was
And yes my attitude needs adjustment
I'm sorry don't bug me cause I'm dealing with my problems

I'm dealing with my problems
Dealing with my problems

---

Artist Notes: See "NO 1 NATION".

=========================
5M. NOT WORTH THE PAPER =
=========================

Artist: DAX
Genre: Gothic Industrial
BPM: 133

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       1
ESY:  2     153      11
MED:  4     243      21       3
HRD:  6     309      53      13
Double
ESY:  2     119      12       8
MED:  5     256      29       4
HRD:  7     307      54       8

Hard Notes: Pretty simple streams and steps.  There are some odd rhythms to 
 watch for, though.

---

Lyrics: 

You say I never loved you 
You say you never cried 
Say that when I ran from you 
It only hurt your pride 

Begging for forgiveness 
For a second chance 
What I already took from you 
I'm never giving back 

It's a whisper, it's a secret 
If you listen, I really mean it 
I'm a martyr, a fortune cookie 
If you listen, you can reach me 

You're not worth the paper that you're printed on 
Cover of a book that hides a sickness of the soul 
I opened up my heart you took the weapons of control 
Showed you myself and you used it against me 

Well you thought I was the enemy 
Thought I had control 
Really I am apathy and 
You will never know 

What I'm really feeling
Depth of my despair 
Took your soul and threw it out my conscious will to bear 

It's a whisper, it's a secret 
If you listen, I really mean it 
I'm a martyr, a fortune cookie 
If you listen, you can reach me 

You're not worth the paper that you're printed on 
Cover of a book that hides a sickness of the soul 
I opened up my heart you took the weapons of control 
Showed you myself and you used it against me 

You're not worth the paper that you're printed on 
Cover of a book that hides a sickness of the soul 
I opened up my heart you took the weapons of control 
Showed you myself and you used it against me 

---

Artist Notes: See "DREAMS OF PASSION"

===========
5N. OASIS =
===========

Artist: KaW
Genre: Trance
BPM: 145

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       1
ESY:  3     149       4
MED:  4     217      11      13
HRD:  9     449       4      32
EXP: 10     481      34     216
Double
ESY:  5     191       3      22
MED:  7     309       7       4
HRD:  9     434      38       2
EXP:  9     456      54       9       3

Hard Notes: Quite a few sixteenths to mess around with, as well as 
 syncopation.  Streams aren't too difficult.  There are just a lot of them.

Expert Notes: Not too many more steps are complicated rhythms, but a 
 jillion holds make this stepchart a total pain.

---

Artist Notes: See "DAWN".

=========================
5O. ON A DAY LIKE TODAY =
=========================

Artist: Obsession
Genre: Trance
BPM: 134

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      73
ESY:  3     150       7      16
MED:  5     222      16      34
HRD:  7     319      19      19               4
EXP:  9     568      36       6      20       2
Double
ESY:  2     113       2      14
MED:  5     233       2       8
HRD:  7     345      19      21
EXP:  9     557      14       5       5

Hard Notes: Mostly simple steps marked by a string of syncopated gallops at 
 the midpoint of the song.

Expert Notes: More sixteenths thrown around throughout, and there are two 
 points where there are LARGE strings of sixteenths.

---

Lyrics: 

On a day like today
The whole world could change
The sun's gonna shine
Shine through the rain
On a day like today
You never wanna see the sun go down

Free is all we gotta be
Dream dreams no one else can see
But ya never know what might be coming
For you and me
Yeah, it's gotta be

On a day like today
The whole world could change
The sun's gonna shine
Shine through the rain
On a day like today
No one complains
Free to be pure
Free to be sane
On a day like today
You never wanna see the sun go down

Sun go down

===================
5P. PA THEME SONG =
===================

Artist: MC Frontalot
Genre: Nerdcore Hip Hop
BPM: 142

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      81
ESY:  2     127       7
MED:  4     211      22       6
HRD:  6     323      23      29
Double
ESY:  2      83               1
MED:  3     142               1
HRD:  5     249               1

Hard Notes: Steps are quite simple.  Very simple streams and no surprises.

---

Lyrics: 

(Yo, when I hit it)
I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

Nerd-ho! Warm the mic up (yo)
We 'bout to strike up
This band of nebbishes
Who cultivate nebulous fetishes
The FPS, RPG or MMPOG
Any obsession to blather over by blog or BBS. 
Step and possess, hone thy geekishness
Your frame rate and frags to date both impress
And yes, your affinity for a certain site of some amusement
A classically adorned parlor of fun 
Where you let loose pent-up cent pieces to partake of flicker-dramas
Gets you branded a sniper bitch or rocket mama-humper
(Oh no!) 
They said you're cheating
But with coins in hand you got more game than Wil Wheaton

When's this MC 'bout to get funny? I'm losing patience.
Wanna know how the pants contain one wang & two next stations
And a tandy hole, where he plays whack-a-mole with the toilet paper
Frontalot can rock the PA song at the lowest common denominator
Not as a hater of culture or lacker in class
But an expert at math
Accounting how the Penny Arcade 0wnz j00r aZz.

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

(Nerd Ho!)

(Nerd Ho!)

(Nerd Ho!)

(Nerd Ho!)

(Nerd Ho!)

(Nerd Ho!)

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

I hit the L shift-O to the quote and then dollar
If you know the dir of the nerdcore rhyme, you holla

(that is the way we play...)

---

Artist Notes: From his biography on his site (frontalot.com): MC Frontalot was 
 born Mervin Claudio Frontanand behind a Wankendorf schnitzel depository in 
 1973.  The fronting has increased exponentially since.  Sixteen years of rap 
 stardom, eighteen world tours, and forty-two platinum albums find MC 
 Frontalot threatening retirement.  His legion of fans will sob quietly to 
 themselves.  Take however much you want of that with a grain of salt.  
 Besides that, Frontalot is known as a "nerdcore" rapper.  If you couldn't 
 tell from his lyrics, it means his lyrics appeal to the online/geek/nerd 
 community.
Misc. Notes: Yes.  This is a theme written for the popular gaming comic and 
 commentary website: "Penny Arcade" (penny-arcade.com)

=============
5Q. Perfect =
=============

Artist: SAMMI MORELLI
Genre: R&B
BPM: 100

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1     129
ESY:  3     149      11       3
MED:  5     231      15      10
HRD:  8     337      26       3
Double
ESY:  3     149      14       3
MED:  6     231      13      10
HRD:  8     338      21       3
EXP:  9     474      25       3       3

Hard Notes: Lots of streams with some complicated sixteenths, gallops, and 
 syncopation, but the relative low speed makes them easier to handle.

---

Lyrics:

Oooohhh
Yeah, ohhh (perfect)
Don't gotta be something (perfect)

Welcome to my world
Said the spider to the fly
It's all bound in measures
With a candle eye

Sit back, relax, and chill
Put your trust in me
You'll simply be amazed
At the changes you can see

Don't need your smoke or your mirrors
Perfect lies, perfect fears
Don't need your phony cover
My perception's crystal clear

Don't need your class or your style
Perfect teeth, perfect smile
Don't need a perfect body
(To be a) perfect child

(Perfect)
Don't be perfect
(Perfect)

Don't bug me and don't bother me
Don't try and sell it to me
So go away and just leave me
I will make the most, you'll see

(Perfect)
Don't be perfect
(Perfect)

C'mon!

Don't need your smoke or your mirrors
Perfect lies, perfect fears
Don't need your phony cover
My perception's crystal clear

Don't need your class or your style
Perfect teeth, perfect smile
Don't need a perfect body
(To be a) perfect child

---

Artist Notes: See "I'll Get There Anyway".

====================
5R. QUEEN OF LIGHT =
====================

Artist: missing heart
Genre: Euro Trance
BPM: 132

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      62
ESY:  3     150       2
MED:  4     203      20      24
HRD:  7     371      50      20
EXP: 10     374      44     155      86      51
Double
ESY:  3     165       2       6
MED:  6     301       9       9
HRD:  8     398      10      11
EXP:  9     471      21       7       6

Hard Notes: Quite a few crossovers in this stepchart.  That's your greatest 
 issue.  There are some sixteenths, but they're easy to spot and follow.

Expert Notes: Lots of mines AND lots of hands AND lots of holds.  That's the 
 main thing that separates Expert from Hard.

---

Lyrics: 

Aaahaaaaahaaaah 
Can you see me falling? 
Aaahaaaaahaaaah 
Can you hear me calling you? 

Shadows of pale pass by 
You're ready to sail and I 
Will love you, forever 
You're tearing me down, but why? 
My daydreams are bound to die 
I'll miss you, forever 

Hear me! 

Queen of light, help me throught the night 
And deep inside missing links are hurting 
Queen of light, tell me why ayay 
You hide there behind the curtain? 

Aaahaaaaahaaaah 
Can you see me falling? 
Aaahaaaaahaaaah 
Can you hear me calling you? 

---

Artist Notes: See "Charlene".  The vocalist for this song is Miss Manu.

=======================
5S. REMEMBER DECEMBER =
=======================

Artist: Mind Reflection
Genre: Drum'N'Bass
BPM: 192

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1     142
ESY:  2     187       3       4
MED:  6     397      10      21
HRD:  9     555      28      48      37
EXP: 10     657      30      35      53
Double
ESY:  5     302      17      16
MED:  7     357      62      12
HRD:  9     480     105      32
EXP:  9     548      75      14               2

Hard Notes: Quick song with lots of streams, but they aren't particularly 
 difficult.  The middle is punctuated by a long set of gallops.  There's a 
 mine field soon after that, but it's easy to step around.

Expert Notes: More steps and harder streams, but not too much different from 
 Hard.  You'll find more sixteenths all over the place, but their placing is 
 simple.  The middle part has more twelfths than gallops this time.

---

Artist Notes: See "Da Roots"

====================
5T. ROM-eo & Juli8 =
====================

Artist: Nina
Genre: Electronica
BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      64       7
ESY:  2     115      10      22
MED:  6     268      42      16
HRD:  7     344      19       8
EXP:  9     459      12      41      64      10
Double
ESY:  3     190       1       9
MED:  5     261       3      10
HRD:  7     357      19      10
EXP:  9     459      13      10               5

Hard Notes: Very simple steps for a 7.  Just watch for the syncopated 
 sections.

Expert Notes: The steps have been kicked up, naturally.  The streams now 
 involve crossovers.  There are more sixteenths.  There are hands sprinkled 
 throughout, and a minefield section that requires completely jumping off 
 the pad.

---

Lyrics: 

I am a robot, a hunky little robot
Working on a spaceship every night and day
I am a robot, a sexy little robot
Making sure the captain keeps his drifts away.

I'm ROM-eo, I'm Juli8,
I'm ROM-eo, I'm Juli8,
I'm ROM-eo, I'm Juli8,
I'm ROM-eo, I'm Juli8!

I was made for you my dear
And I was made for passion
The only thing I know is clear
I gave you so many distractions
Gave you so many distractions

I am a robot... I am a robot... I am a robot, passion
I am a robot... I am a robot... I am a robot called Romeo
I am a robot, a sexy little robot, I am a robot of passion.

I was built to sail the ship
And I to please the captain
The first time that I caught moonlight
I felt this strange attraction
Felt this strange attraction

I was made for you my dear
And I was made for passion
The only thing I know is clear
I gave you so many distractions
Gave you so many distractions

---

Artist Notes: See "Fly With Me".

============
5U. SOLINA =
============

Artist: EVOLUTION
Genre: Trance
BPM: 129

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      56
ESY:  2     134       2      16
MED:  4     230       6       9
HRD:  7     358              40
EXP:  9     499      50      43      12       9
Double
ESY:  4     203              10
MED:  7     312      21      13
HRD:  9     445      31       2       1       1
EXP:  9     500      18       8      22       4

Hard Notes: Quite a simple song (not even any jumps).  The hardest thing 
 here are the gallops that appear every now and then, otherwise just simple 
 streams.

Expert Notes: The steps get measurably harder here.  Lots more sixteenths, and 
 the streams involve several crossovers.  Also, watch for the mines and hands 
 in the middle of the song.

---

Artist Notes: EVOLUTION is comprised of John Sutton and Barry Jamieson, and 
 are members of the "Progressive Sounds" group.

=============
5V. Tension =
=============

Artist: Inspector K
Genre: Drum'N'Bass
BPM: 85-180

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      87
ESY:  5     183      29
MED:  6     296      39       3      16
HRD:  9     512      22      54
EXP: 10     597      83      52
Double
ESY:  5     227      20       2
MED:  6     267      27       1
HRD:  9     458      61      10       4
EXP: 10     551      50      11      21       2

Play Notes: There are two slowdowns to 85 in this song, about one-third 
 through, and about two-thirds through.  Both last about five seconds.

Hard Notes: Hard steps, mostly based around sixteenths and rough streams 
 following the rhythm.

Expert Notes: Steps are quite a bit harder, as there are a lot more jumps, 
 particularly in the beginning, and quite a few more sixteenths, and the 
 sixteenth's steps are more difficult, as well.

---

Artist Notes: See "DAWN".

===================
5W. THE BEGINNING =
===================

Artist: DJ Doo
Genre: Trance
BPM: 132

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      62       2
ESY:  4     168      11
MED:  6     295      15      19
HRD:  8     440      21       6
EXP: 11     720      64      72      51
Double
ESY:  3     187      18       5
MED:  6     321      12       3
HRD:  9     471      64       6               2
EXP: 10     563      62       2       2       1

Hard Notes: Long, but simple streams, and several sixteenths.  Nothing 
 particularly standout-ish.

Expert Notes: Tons and tons of sixteenths.  They follow the rhythm in the 
 beginning, and at the end, it's just one big sixteenth cluster.  Watch out 
 for the mines, as well, in certain points of the song.

==============
5X. The Game =
==============

Artist: Crispy
Genre: Euro Dance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      60       4
ESY:  2     153       4
MED:  5     263      12       9
HRD:  8     456       2      24
EXP:  9     557      23      22      14
Double
ESY:  3     164      21
MED:  5     251      23       9
HRD:  8     431      25      17
EXP:  9     540      57      26      31

Hard Notes: Quite a few sixteenths in the streams, and a lot of gallops 
 during the main chorus.

Expert Notes: More sixteenths in clusters, a few mines in the middle, some 
 syncopation, and a few crossovers.

---

Lyrics: 

I fight the monsters with my supersonic wave 
I send the zombies back into the grave
I fight the monsters with my supersonic wave
Prepare for action, get ready for the Game

I'm going down, going down, going underground
I'm gonna find the hidden gate to level two
I'm looking up, looking up, looking at the top
The doors are closing, now there's only one thing to do

I've got to reach the gate before the game is over
I better stop and save, or use my muscle power

I fight the monsters with my supersonic wave 
I send the zombies back into the grave
I fight the monsters with my supersonic wave
Prepare for action, get ready for the Game

I've gotta run, gotta run, from the rolling stone
I'm diving under the Temple of Doom
I have to jump, have to jump across the toxic swamp
The gate behind me's closed with a blazing boom 

You've got to reach the gate, before the game is over
I better stop and save, or use your muscle power

I fight the monsters with my supersonic wave 
I send the zombies back into the grave
I fight the monsters with my supersonic wave
Prepare for action, get ready for the Game

I fight the monsters with my supersonic wave 
I send the zombies back into the grave
I fight the monsters with my supersonic wave
Prepare for action, get ready for the Game

I better stop and save
I better stop and save
The game is over

---

Artist Notes: See "Kiss Me Red".

==========
5Y. Torn =
==========

Artist: Natalie Browne
Genre: Dance Pop
BPM: 128

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      55       2
ESY:  3     169      19       6
MED:  5     264      23      16
HRD:  7     347      16      14      10
Double
ESY:  3     153       1       7
MED:  6     274      13      13
HRD:  7     356      24      24       2
EXP:  9     457      30       6      24

Hard Notes: Quite simple streams.  Some gallops near the end.  The mines are 
 pretty easy to avoid.

---

Lyrics: 

I'm all out of faith, this is how I feel
I'm cold and I am shamed lying naked on the floor
Illusion never changed into something real
I'm wide awake and I can see the perfect sky is torn
You're a little late, I'm already torn (I'm already torn)

I thought I saw a man brought to life
He was warm, he came around 
Like he was dignified
He showed me what it was to cry
Well, you couldn't be that man I adored
You don't seem to know 
Don't seem to care 
What your heart is for
But, I don't know him anymore
There's nothing where he used to lie
My conversation has run dry
That's whats going on, 
Nothing's fine I'm torn

I'm all out of faith, this is how I feel
I'm cold and I am shamed lying naked on the floor
Illusion never changed into something real
I'm wide awake and I can see the perfect sky is torn
You're a little late, I'm already torn (I'm already torn)

There's nothing where he used to lie
My inspiration has run dry
That's what's going on
Nothing's right, I'm torn

Oh yeah, oh yeah

Ohh

Oh yeah, oh yeah

'Cause I'm already torn
I'm already torn

---

Artist Notes: See "My Favourite Game".  This is a cover of the original song 
 by Natalie Imbruglia.

==============
5Z. Touch Me =
==============

Artist: E-ROTIC
Genre: Euro Dance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      55       2
ESY:  3     169      17      12
MED:  5     249      37      14
HRD:  8     394      41      23
EXP:  9     576      40      51      28       1
Double
ESY:  3     143       2      22
MED:  5     233      10       4
HRD:  8     401      17       8
EXP:  9     471      26      13      26       2

Hard Notes: Simple, if sometimes lengthy, streams, and some gallops leading 
 intoi them.

Expert Notes: Harder streams with jumps, more sixteenths, one hand, and 
 several mines dotted in mostly conspicuous places.

---

Lyrics: 

Touch me
I want you to know that I need you
And you need me to

Aiiiyaaaiiyaaaiyaa

Aiiiyaaaiiyaaaiyaa

Baby, tonight
The story of love's goin' on
And you will take part in it
The feeling inside
Is telling me there's nothing wrong
With what's in my heart

I want you to touch me
I want to know if you know that I love you
I want to feel that you're into me
I want to know if you know that I need you
Baby, I wonder if you need me, too

Aiiiyaaaiiyaaaiyaa

Aiiiyaaaiiyaaaiyaa

I want you to touch me
Hold me

I want you to touch me
I want to know if you know that I love you
I want to feel that you're into me
I want to know if you know that I need you
Baby, I wonder if you need me, too

I want you to touch me (touch me)

Aiiiyaaaiiyaaaiyaa

I want you to touch me

---

Artist Notes: See "Lemmings on the Run".

******************************************************************************
6. DEFAULT SONGS (PART 3) - (Tough Enough to Zodiac)
******************************************************************************

This is part three of the default song list.

==================
6A. Tough Enough =
==================

Artist: Vanilla Ninja
Genre: Girl Rock
BPM: 98-196

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      51       4
ESY:  2      94       6       8
MED:  4     194      10      15
HRD:  7     277      14      26
EXP:  9     395      43      22       8
Double
ESY:  1      53       4       3
MED:  2      67       5       3
HRD:  5     195       5      19
EXP:  9     357      76       8      30       1

Play Notes: The song starts at 98, and kicks up to 196 once the main 
 chorus comes in.

Hard Notes: Simple streams, offset by the high speed, but still, very simple.

Expert Notes: Streams are longer and more difficult, and there are several 
 jumps thrown in them.  Also, watch for the mines early on.

---

Lyrics: 

Baby only the strong would survive 
Over mysteries of life 
Only fantasy keeps you away 
In the lonely fields of those broken shields 

So keep on kicking 
The bomb is ticking 
Don't stop, don't be a runaway 
Go for the fire 
Baby are you tough enough 
Just keep on living 
And don't start giving 
The devil good reasons 
To get you in the seasons of heartbreak 
Baby are you tough enough 

(Baby are you tough enough) 

Yeah, my skin is a dangerous place 
Never trust my smiling face 
With a touch I can change all your dreams 
And my kiss can wake feelings you can't take 

So keep on kicking 
The bomb is ticking 
Don't stop, don't be a runaway 
Go for the fire 
Baby are you tough enough 
Just keep on living 
And don't start giving 
The devil good reasons 
To get you in the seasons of heartbreak 
Baby are you tough enough

Baby are you tough enough

---

Artist Notes: Vanilla Ninja is Lenna Kuurmaa, Katrin Siska, Triinu Kivilaan, 
 and Piret Jšrvis.  This song is from their album "Traces of Sadness".  For 
 more info (and if you can read German), their website is vanilla-ninja.de.

================
6B. Turn it On =
================

Artist: GeorgetowN
Genre: House
BPM: 120

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      57       4
ESY:  3     157      10       1
MED:  5     292      13       9
HRD:  7     403      14       4
EXP:  9     571      22       8       4
Double
ESY:  2     136       1       8
MED:  5     248       2       3
HRD:  8     390       6       5
EXP:  9     463       7      11      10       1

Hard Notes: Streams accented by clusters of three sixteenths thrown in 
 regularly.

Expert Notes: Many, many more sixteenths.  The synth sections are now 
 completely fleshed out with steps.  Also, mind the few mines.

---

Lyrics: 

Turn it on! (etc.)

============
6C. UTOPIA =
============

Artist: Smiley
Genre: Happy Hardcore
BPM: 88-166

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      78       3
ESY:  3     215       1      10
MED:  5     283      26      17
HRD:  8     448      34       5
EXP: 11     597      51      99
Double
ESY:  4     247
MED:  6     322      33       6
HRD:  9     454      67      11
EXP: 11     628      32       6      32       4

Play Notes: The song is almost entirely 166 except for the end, where it 
 gradually slows down to 88 in the last couple of measures.

Hard Notes: Streams with quite a few crossovers, a gallops section about 
 twenty seconds in, and a few sixteenths.

Expert Notes: This is *probably* the easiest 11.  Sure, the song is freakin' 
 hard, but the only truly difficult part is the long sixteenth stretch.  Well, 
 apart from that, there's a long section where it's just on one or two arrows, 
 and others where it's just the left and right arrows.  Take care on all the 
 holds that crop up, as well.

---

Artist Notes: See "DAWN".

============
6D. VerTex =
============

Artist: ZiGZaG
Genre: Drum'N'Bass
BPM: 60-612

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      60       4
ESY:  6     243      43      35       3
MED:  7     352      42      32      32
HRD: 10     610      23      37     139
EXP: 12     788      28      45     247
Double
ESY:  6     313       7      15       3
MED:  9     464      23       7       8
HRD: 10     608      64       5      46
EXP: 12     764      68       5      58

Play Notes: The song goes at 250 for the majority.  Twice in the first 
 half of the song, it will slow down to 120 for a brief moment.  Soon after, 
 it will gradually slow down to a full stop.  Some time after that, it will 
 slow down to 112 for several seconds, then go back up to normal, but 
 gradually building in strength each measure until it gets up to 300, then 
 takes a big jump up to 600 for the rest of the song.

Hard Notes: Well, yeah, it's tough.  Not only speed-wise, but the mines'll 
 get ya, too.  The steps themselves aren't particularly complicated, though, 
 but you'll have more than your hands full just trying to keep up with the 
 song.

Expert Notes: Phew, is all.  Lots and lots of mines, and lots and lots of 
 steps.  Basically, it's a lot of long streams at high speeds.  Again, the 
 steps themselves never get too difficult, except for the sixteenths, which 
 may be faster than man is capable, but what do I know.  Soooo many mines, 
 though.

=====================
6E. WALKING ON FIRE =
=====================

Artist: EVOLUTION feat. Jayn Hanna
Genre: Trance
BPM: 138

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       3
ESY:  3     183       5      10
MED:  5     247       5      20
HRD:  8     407      18       1
EXP: 10     668       3       1
Double
ESY:  3     171       5      18
MED:  6     267      19       3
HRD:  9     433      49      15               1
EXP:  9     551      25       9       3       4

Hard Notes: The only part that's not a simple stream is a pattern that 
 follows the rhythm and repeats itself many times.  You'll get quite used to 
 it.

Expert Notes: Tons of sixteenths, like you expected anything else?  It's 
 mostly made up of small clusters centered around the rhythm, as usual.

---

Lyrics: 

My fingers burn in the breakdown
This part of everything behind me
I fade into off the headlights
Crushing every feeling that's in me

I'm walking on fire

---

Artist Notes: See "SOLINA".

========================
6F. Which MC Was That? =
========================

Artist: MC Frontalot
Genre: Nerdcore Hip Hop
BPM: 111

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      55       2
ESY:  3     165      28       5
MED:  5     262      21       2
HRD:  7     352      19       2
Double
ESY:  2      94               1
MED:  3     151               1
HRD:  5     244       2       3

Hard Notes: I'd call these steps "cute", or maybe it's just the song.  Jumps 
 on the percussion hits.  During the chorus, you'll follow the piano behind 
 the lyrics.

---

Lyrics: 

You got MC confusion?  I'm Frontalot!
If I were MC Frontalittle I'd be telling you only ever what I'm not
But I am the most frontingest
Carving off the obfuscation, little something just
To confuse you with, and like a villain
I got conundrums, your empty head they gonna fill in
Still in effect, the mock you made?
My dexterity ain't 20 when the skills are displayed
S'allright I took it for a compliment
Shows you know nerdcore's extent

Which MC was that? I can't recollect
Heard him on the Internet, it was MC Front-a-something
But, I didn't hit save
Which MC was that? I couldn't say.

Maybe it was MC Matter-of-Fact
Got the authenteezy easy riding his act
Always speaking the truth, never fronts one bit
He and DJ So-Sincere don't quit
But, I think for some reason that it wasn't him
Wait was it was MC Out-on-a-limb?
With the very risky rapping, don't know what'll happen
To the time, a verbal contortionist
Squeezing tongue portions, sublime
On the mic 'cept for when the bough's breaking
Picked him out the line-up, mistaked him
Yo, it was definitely MC Wrong
Rocking jam after jam of inaccurate songs
Then again it coulda been MC Insight
Striking suckers stone blind with the lyrical light
Must confess, I'm hard pressed to be certain
Was it MC Hides-Behind-the-Curtain
Calling "pay no attention to man on the mic"
Must be a wizard when he rhymes so tight
You're having difficulty dredging out your brain: the fact
Of which MC was that?

Which MC was that? I can't recollect
Heard him on the Internet, it was MC Front-a-something
But, I didn't hit save
which MC was that? I couldn't say.
(I couldn't say)

Step up poindexter, act smarter than you are
About to pull the MC Name out the jar
And whoever guessed closest wins a nine-sided die
And a gift certificate to Fry's
Yo, the moniker is MC Frontalot
I got a +1 bag of nerdcore hiphop
And my mail list busted a hundred so I'm famous
It's unbelievable nobody know what my name is

---

Artist Notes: See PA THEME SONG for info

============================
6G. While Tha Rekkid Spinz =
============================

Artist: DJ Zombie
Genre: House
BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      82       4
ESY:  2     126       7
MED:  5     252      21       9
HRD:  7     376      47      20
EXP:  9     444     119      20      24       5
Double
ESY:  2     114       1       3
MED:  5     219      30       5
HRD:  8     293      50      22               4
EXP:  9     294      53      99              42

Hard Notes: Mostly simple streams.  Some jumps in the streams and a few 
 sixteenth clusters and off-beat steps.

Expert Notes: Watch for the hands and mines; they're all in easy-to-spot 
 points.  The entire chart is more sixteenth heavy, and also quite jump 
 heavy, particularly in the parts where you're matching the rhythm.  About 
 three-fourths in, the steps get quite complicated.

---

Lyrics: 

Dance, while tha rekkid spinz! (etc.)

---

Artist Notes: DJ Zombie is also known as Kid Whatever.  See I think i like 
 that sound...

============
6H. WHY ME =
============

Artist: DESIRE
Genre: House
BPM: 126

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      58
ESY:  2     131       7
MED:  4     186      14       2
HRD:  6     287       2      12
EXP:  9     423      28      21      20
Double
ESY:  1      58               1
MED:  3     167      14      28
HRD:  6     296       1      18

Hard Notes: All too easy.  Simple streams, and only a few off-beat steps.

Expert Notes: Still pretty simple, even for a 9.  Yeah, it's no cakewalk, but 
 the sixteenths are quite easy to spot, the mines are pretty easy to avoid, 
 and the slow tempo makes it quite relaxing.

---

Lyrics: 

Why me
Why me
Why me
Why did you do it to me?

Hey, hey

Why me
Why me
Why me
I know there's no guarantee

Hey, hey

Why me (me me me me)

Something's going wrong
You're much too close
You're much too close to my heart

When I dance with you
It's like makin' love
It's like a shock in the dark

When you touch me
I can hear the music
I'm fallin' into the sky

When you kiss me
I can feel the music
And there's a pulse driving high

Why me
Why me
Why me
Why did you do it to me?

Hey, hey

Why me
Why me
Why me
I know there's no guarantee

Hey, hey, hey

Babe, why did you do it to me?

Why me

Dancin' through the night
I feel your skin
To fall in love's not a crime

Take me on a ride
To liberty
But, baby, please take the time

Why me
Why me
Why me
Why did you do it to me?

Hey, hey

Why me

Babe, why did you do it to me?

Why me

Why meeeeee

Why me

---

Artist Notes: Part of the band "Goddess of Desire", and only active in 1999.

============
6I. Zodiac =
============

Artist: BANZAI
Genre: Tribal House
BPM: 107

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      77       9
ESY:  2     140      11
MED:  5     231      17       3
HRD:  7     334      16      24      32
EXP:  9     473      53      72      72       6
Double
ESY:  2      95       8      28
MED:  7     296      14       9       3
HRD:  9     447      40      18      47       6
EXP: 10     506      77       8      12       4

Hard Notes: There are many long streams and a few sixteenths in this song, 
 but the slow speed makes them quite bearable.  Just stay sharp on the 
 mines.  They'll crawl ya.

Expert Notes: The beginning is easy enough, even with all the holds and 
 mines.  Once you get to the middle is when things start getting ugly.  
 First, you have to demonstrate being able to do twelfths with one foot and 
 eighths with the other.  After that, messy sixteenths all over the place, 
 then sixteenths and mines thrown together in a big mess.

---

Artist Notes: See "DAWN".

******************************************************************************
7. UNLOCKABLE SONGS
******************************************************************************

The following fifteen songs are unlocked throughout the course of the game by 
playing songs.

============
7A. ANUBIS =
============

UNLOCK #5: Play 50 Songs

Artist: BANZAI
Genre: Tribal House
BPM: 110

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      51       7
ESY:  5     186      12      12
MED:  7     292      15       8
HRD:  8     381      18       7
EXP: 10     473      40      51      58       8
Double
ESY:  2      86               1
MED:  8     357       8      10      12
HRD:  9     437      51       7      28       3
EXP: 10     555      38      10       7       4

Hard Notes: Simple streams at a slow pace with quite a few sixteenths thrown 
 in as gallops, clusters, and syncopation.

Expert Notes: Lots more rhythm following, which includes twelfth notes and 
 thirty-second notes.  More holds, more jumps.  Several mines, and a few 
 hands at relatively simple times.

---

Artist Notes: See "DAWN".

===================
7B. BUBBLE DANCER =
===================

UNLOCK #7: Play 70 Songs

Artist: Crispy
Genre: Dance Pop
BPM: 137

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      73       9       1
ESY:  3     155      17       2
MED:  6     250      26       8
HRD:  7     296      10      22
Double
ESY:  3     156      13
MED:  7     226      35      13
HRD:  9     356      33      29      40

Hard Notes: Several off-beat steps going back and forth with on-beat.  A few 
 gallops and psuedo-triplets.

---

Lyrics: 

The bubbles
The bubbles

Oh, eeoh eeoh yeah yeah
I'm a bubble dancer
Oh, eeoh eeoh yeah yea
Bubble wubble dancer

I am sopping wet, and I love it
Whoa whoa yeah
I am dripping wet, oh I love it

(Drip drop, don't you stop)

I just need hot water and soap
Splashing on my body

Blow me a bubble
and I'll give you a smack
Somewhere on your body

Oh, eeoh eeoh yeah yeah
I'm a bubble dancer
Oh, eeoh eeoh yeah yea
Bubble wubble dancer

Watch me dancing in the night
(Oh baby)
Watch me im the bubble queen
(Bubble queen)
Watch me dancing in the night
(Oh baby)
Watch me im the bubble queen

Watch me dancing in the night
(Oh baby)
Watch me im the bubble queen

---

Artist Notes: See "Kiss Me Red".

==============================
7C. DISCONNECTED -HYPER MIX- =
==============================

UNLOCK #1: Play 10 Songs

Artist: Inspector K
Genre: Jungle
BPM: 190

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      62       1
ESY:  3     243              10
MED:  6     346      12      12
HRD:  9     515      29      29
EXP: 10     594      38      70     161
Double
ESY:  5     265      47       5
MED:  7     330      64       2
HRD:  9     451      93       8       6
EXP: 10     599      81       7      21

Play Notes: There are four stops in this song after the halfway point, but 
 they don't last more than a second, except for the last one, which is a bit 
 longer.

Hard Notes: It's all streams.  They get pretty long, but none get very 
 difficult.

Expert Notes: Watch out for LOTS of mines.  Make sure you hold the stops in 
 the song, because they all have holds on them until after the music starts 
 up again.  There are also a whole mess of sixteenths that follow the nasty 
 rhythm.

---

Artist Notes: See "DAWN".

===============================
7D. DISCONNECTED -MOBIUS MIX- =
===============================

UNLOCK #9: Play 90 Songs

Artist: Inspector K
Genre: Jungle
BPM: 88-175

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      67       3
ESY:  3     143       1       7
MED:  5     279      19      44
HRD:  8     421      22      34      33
EXP:  9     405       8     148     152
Double
ESY:  4     207       2       3
MED:  6     263      21      12
HRD:  8     404      28       3       3
EXP:  9     456      36      21      15

Play Notes: There's a stop near the beginning.  The song slows down to half 
 speed about halfway through, and stays that way until the percussion picks 
 back up.

Hard Notes: Streams with several off-beat setups.  The mines are pretty easy 
 to avoid.

Expert Notes: Fewer steps, but the holds are nasty, requiring you to manuever 
 all around the pad while avoiding the tons of mines, particularly at the 
 end of the song.

---

Artist Notes: See "DAWN".

==============
7E. DJ PARTY =
==============

UNLOCK #13: Play 130 Songs

Artist: BB Hayes
Genre: House
BPM: 130

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      83       5
ESY:  2     118       6
MED:  5     226      34      18
HRD:  8     355      69      21
Double
ESY:  1      60       5       6
MED:  4     194       6       6
HRD:  7     303      24       6

Hard Notes: You'll find the steps mirror a lot of the lyrics for the most 
 part, which means a lot of syncopated sixteenths.  Outside of those are just 
 streams with some jumps thrown in.

---

Lyrics: 

---

Artist Notes: A San Francisco DJ, BB Hayes makes a good living as a producer, 
 and this song is his most popular work.

============================================
7F. DON'T PROMISE ME -HAPPINESS COMES MIX- =
============================================

UNLOCK #11: Play 110 Songs

Artist: REFLECTION THEORY
Genre: Trance
BPM: 66-132

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      59       2
ESY:  4     162       7      13
MED:  5     245      14      16
HRD:  8     431      20      18
Double
ESY:  4     191      19      16
MED:  6     310      27       5
HRD:  8     412      12      21
EXP:  9     485      24      20       6

Play Notes: The songs slows down to 66 three times in the song.

Hard Notes: The steps are a pain in the butt for an 8.  There are a lot of 
 off-beat and weird steps.  The second slow-down is chocked with thirty-second 
 notes.  Not hard to step, but it can sneak up on you.

---

Lyrics: 

(I can see the beat approaching)

(I can see your release)

Don't promise me a world
That you can't figure out
If you cannot escape
Don't promise me freedom
Don't promise me a bridge
That you can't cross alone
Don't promise me a light
That you cannot turn on

(I can see your release)

Happiness comes
Beautiful rhythm (beautiful rhythm)
I can feel it now

Happiness comes
Beautiful rhythm (beautiful rhythm)
I can feel it now

(I can see your release)

Don't promise me a fire
That's already burned out
And when it's not your fate
Don't promise me your life
Don't promise me your love
When you don't love yourself (love yourself)
Or you love someone else

---

Artist Notes: See "Bend Your Mind".

==================
7G. FUNK FACTORY =
==================

UNLOCK #12: Play 120 Songs

Artist: $DX
Genre: House
BPM: 130

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      66       5
ESY:  4     165      33      13       4
MED:  7     221      28      12       6       2
HRD:  8     312      32      23       8       4
EXP:  9     357      32     190               1
Double
ESY:  4     152      34       2
MED:  7     288      54       4
HRD:  8     359      36       8       4       1
EXP:  9     398      71       2       5       1

Hard Notes: The main melody follows the steps fairly well.  The rest is odd 
 steps on the off-melody sections and streams.

Expert Notes: A billion (well, 190) holds in this song, now.  Most of them 
 are on the main rhythm, but they're everywhere.  Not too many more steps, 
 though.

---

Misc. Notes: This is one of the four songs in this game taken from In The 
 Groove 2.

===============
7H. incognito =
===============

UNLOCK #18: Play 180 Songs

Artist: Inspector K
Genre: Drum'N'Bass
BPM: 150

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      64       6
ESY:  3     154       2      14
MED:  5     175      55      10
HRD:  8     297      43      31      24
EXP:  9     425      47      26      21
Double
ESY:  3     150      27      22
MED:  6     289      55      26       2
HRD:  9     492      27
EXP: 10     462      48      22              12

Hard Notes: Mostly streams with some sixteenths.  Some crossovers.  Several 
 mines dotted about, mostly hanging at the end of holds.  Watch for off-beat 
 steps that follow the rhythm.

Expert Notes: Basically, just a bigger mess.  Longer streams and plenty more 
 sixteenths.  Watch for gallops and syncopation.

---

Artist Notes: See "DAWN".
Misc. Notes: This is one of the four songs in this game taken from In The 
 Groove 2.

===============
7I. Infection =
===============

UNLOCK #15: Play 150 Songs

Artist: Inspector K
Genre: Drum'N'Bass
BPM: 170

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      63       8
ESY:  3     200              17
MED:  6     333       6      25
HRD:  8     508      12      28
EXP: 11     764      22      82     260
Double
ESY:  3     166       1      25
MED:  6     260      13      32
HRD:  9     418      28      27       6       4
EXP: 10     632      24      26      20       2

Hard Notes: Lots of long streams of moderate difficulty, but not much beyond 
 that.

Expert Notes: Sixteenths all over the place, and a bajillion mines.  Steps 
 themselves aren't entirely difficult until there are sixteenths that lead 
 into jumps.  The mines at the end spell "K".  Cute.

---

Artist Notes: See "DAWN".

=================
7J. Liquid Moon = 
=================

UNLOCK #10: Play 100 Songs

Artist: Inspector K
Genre: Drum'N'Bass
BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      60       1
ESY:  2      96      10       2
MED:  6     296      26       4
HRD:  8     359      35      35      12       2
EXP: 10     412      60      70      60       7
Double
ESY:  2      96      10       2
MED:  6     294      26       4
HRD:  9     458      28       4
EXP: 10     423      40      38              34

Hard Notes: Relatively simple streams.  Some gallops and jumps in the streams, 
 and a couple of hands and mines.

Expert Notes: Not that hard for a 10.  The mines are relatively easy to 
 avoid.  The hands don't sneak up on you too quickly.  Sure, there are more 
 and complicated steps, but you can handle it, right?

---

Artist Notes: See "DAWN".
Misc. Notes: This song sound familiar to you?  Yeah, samples of it were pulled 
 for various menu tunes in the game.  In the original arcade version, this 
 song only had Hard Difficulty, and could only be played via a Marathon 
 Course, Energy.

=================
7K. PANDEMONIUM =
=================

UNLOCK #17: Play 170 Songs

Artist: ZiGZaG
Genre: Hardcore Tribal
BPM: 330

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      58      11
ESY:  5     246      11      37
MED:  9     519      46      35      22
HRD: 11     760      79       9      28
EXP: 13     858     109      42      37
Double
ESY:  6     241      35      28      24
MED:  9     505      55      20      72
HRD: 10     583      43      16      36
EXP: 12     715      90      13      35

Play Notes: There's a short stop a third of the way into the song.

Hard Notes: Hard?  You know it's hard.  Like most fast songs, your greatest 
 enemy is the speed.  At a slower tempo, the streams would be considered 
 pretty easy, as there are no crossovers, and no gallops or anything silly 
 like that.  Just straight up streams of varying length and jumps thrown 
 around.

Expert Notes: This is it, folks.  The king.  The big number one.  Like the 
 Hard steps, there are no sixteenths, no gallops.  Nothing that will truly 
 try to trip you, allowing you to focus on the GIANT streams and awkward 
 stepping rhythms.  There are also plenty of points where the jumps get 
 thrown into the streams.  Of course, watch out for the mines, too.

==========
7L. Tell =
==========

UNLOCK #3: Play 30 Songs

Artist: Symphonious feat. Rossini
Genre: Happy Classical
BPM: 163

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      66      12
ESY:  3     153      18       4
MED:  6     289      57       8       5
HRD:  9     429      43      25       9
EXP: 12     679      91      41      78
Double
ESY:  4     185      13       5
MED:  6     276      42      30
HRD:  9     427      43      19       8
EXP: 11     516     100      25      46       6

Play Notes: There's a short start just before the melody really gets going.

Hard Notes: If you know this song, and I'm sure you do, you should have 
 little trouble figuring out how the steps are going to go.  Sixteenths are 
 afoot, and a few mines, but nothing too troubling.

Expert Notes: The song shouldn't have been too hard, even with all the mines 
 and all the sixteenths, it wouldn't be even close to a 12 if it weren't for 
 all the sixteenths that lead right to jumps.  I'll tell you one thing, no 
 horse is ever required to step like that.

---

Artist Notes: See "DAWN".
Misc. Notes: The song is, of course, a remix of Italian composer Gioachino 
 Rossini's classic "William Tell Overture". 

==================
7M. TRIBAL STYLE =
==================

UNLOCK #14: Play 140 Songs

Artist: KaW
Genre: Tribal Trance
BPM: 140

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      76       5
ESY:  3     172       4       2
MED:  6     267      21      20       6
HRD:  9     463      28      11      16       4
EXP: 10     605      39      39       2
Double
ESY:  3     147      15      20
MED:  5     263      11      20
HRD:  9     516       6      12
EXP: 11     528      57      23       4      47

Hard Notes: Lots of sixteenth tricks.  Sometimes it's syncopation.  Sometimes 
 it's gallops.  Sometimes it's straight runs.  Make sure you keep your eyes 
 open so you'll know where they show up.

Expert Notes: More of the same, really.  MUCH more of the same, actually.  
 Sixteenths pop all around in this run.  No hands and only two mines, but 
 you'll have your hands full enough trying to keep up with the steps.

---

Artist Notes: See "DAWN".
Misc. Notes: This is one of the four songs in this game taken from In The 
 Groove 2.

=============
7N. WAKE UP =
=============

UNLOCK #20: Play 200 Songs

Artist: Kid Whatever
Genre: House
BPM: 135

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      68       7
ESY:  4     202      10      29
MED:  6     248      75       2
HRD:  8     395      10      35      20
EXP:  9     426      21      40      27
Double
ESY:  3     143       2      22
MED:  6     251      13      30
HRD:  8     338      33      34              11
EXP:  9     385      31      27              25

Hard Notes: Long streams, but not too complicated in the beginning and end.  
 The middle is fraught with clusters of sixteenths and gallops.  Watch the 
 mine section in the middle.

Expert Notes: The streams are harder and the sixteenths are placed harder.  
 Also, the mine section has more mines to deal with.

---

Lyrics: 

Wake up! (etc.)

---

Artist Notes: See "I think I like that sound...".
Misc. Notes: This is one of the four songs in this game taken from In The 
 Groove 2.

==========
7O. Xuxa =
==========

UNLOCK #19: Play 190 Songs

Artist: Smiley
Genre: Happy Hardcore
BPM: 160

    Diff - Steps - Jumps - Holds - Mines - Hands
Single
NOV:  1      83       6
ESY:  3     212       2
MED:  6     285      17      10
HRD:  9     475      22      20      19
EXP: 11     665      17      31      90
Double
ESY:  4     202       7       6
MED:  5     265      13      36
HRD:  9     423      43      20       8
EXP:  9     456     105      21      34       3

Play Notes: There are four stops, two at the middle, and two at the end, 
 where there are orchestra hits.

Hard Notes: Your standard fare complicated song.  Sixteenths thrown in to 
 follow the rhythm, and complicated streams.  Nothing particularly 
 surprising.

Expert Notes: Many more sixteenths meant to follow the rhythms more closely.  
 On the first set of stops are holds that you have to hold through the 
 stop for them to count, but mind the mines thereafter.  At the end of the 
 song, there are lots of mines, but NO STEPS until the last jump at the end.  
 Oh, and the mines spell out "ITG" at the end.

---

Artist Notes: See "DAWN".
Misc. Notes: "Xuxa" is Greek for "duck", explaining all the ducks.

******************************************************************************
8. MARATHON MODE
******************************************************************************

Access this from the main menu and you'll be given an option of courses.  
These courses can four or five songs, and each course has two difficulties: 
Normal and Intense.

The course list displays the course names, then a graphic of the course in 
the upper right.  In the lower right is the songs that are on that course and 
their difficulties.  The course stats are in the lower corners as usual, with 
an overall difficulty for the course displayed as well.

Courses are played with songs going one after the other.  Depleting your life 
means the song immediately ends, unlike normal game play.  Course score is 
based on percentage like always.

Some courses are marked by "MODS" in the graphic.  This means there are 
mods thrown into play during the course.  Mods are applied at a certain time, 
then disappear shortly afterwards, for the most part.  A percentile applied 
to the mod means it's only partial.  For example, 50% Fade Out means that 
arrows only half-disappear.

Extra Marathon Modifiers: These can be applied depending on the song and 
 course.
 Beat - Arrows bounce left to right based on the beat of the song.  
  (UNLOCK #8: Play 80 Songs)
 Bumpy - Arrows move towards and away from the screen, as if on a bumpy 
  track.  (UNLOCK #4: Play 40 Songs)
 Robot - A new note skin, which is all metallic gray.

---

Default Marathon Courses

NOTE: I've only put up the Single difficulty numbers for the Courses.  You can 
 also play on Double, playing the same difficulties, but potentially 
 different numbers.

* Get Groov'n *
This course was created specially for the home version to ease players in.
                                Normal(2) Intense(5)
1. Tough Enough                 ESY(2)    MED(4)
2. While Tha Rekkid Spinz       ESY(2)    MED(5)
3. Turn it On                   ESY(3)    MED(5)
4. I think I like that sound... ESY(2)    MED(5)
Mods:
 1. 50% Wave (0:11-0:33), 50% Dizzy (0:30-0:57), 50% Drift (0:57-1:25), 
   70% Fade Out (1:25-1:44)
 2. 50% Drift (0:15-0:42), 70% Float (0:42-1:17), 50% Wave (1:18-1:33), 
   15% Decel (1:33-1:59)
 3. 50% Drift (0:15-0:48), Incoming (0:43-1:04), 50% Fade In (1:04-2:07),
   Incoming (1:20-1:35), 50% Dizzy (1:20-2:07)
 4. 50% Drift (0:15-0:43), 50% Dizzy (0:44-1:04), 50% Wave (1:13-1:28), 
   50% Drift + 50% Fade In (1:28-1:57)

* Party *
Four party-style songs.
                 Normal(5) Intense(7)
1. The Game      MED(5)    HRD(8)
2. MELLOW        MED(5)    HRD(8)
3. BUBBLE DANCER HRD(7)    HRD(7)
4. DJ PARTY      HRD(8)    HRD(8)

* Sisters *
Four songs with female vocals.
                  Normal(6) Intense(8)
1. DRIFTING AWAY  ESY(2)    MED(5)
2. Charlene       MED(4)    HRD(8)
3. ROM-eo & Juli8 MED(6)    HRD(7)
4. Touch Me       HRD(8)    EXP(9)
Mods:
 1. Accel (0:16-0:50), 40% Beat (0:37-0:50), 110% Wave (0:50-1:03), 210% Wave 
   (1:03-1:15), 40% Beat (1:30-1:54), 110% Wave (1:44-1:54)
 2. 60% Decel (0:00-0:15), 60% Expand (0:15-0:30), 80% Fade Out (0:30-0:59), 
   Reverse (0:45-1:00), 6000% Dizzy (1:08-1:18), 60% Expand (1:15-1:27),
   75% Decel (1:28-1:59), Reverse (1:58-End)
 3. Reverse (0:00-0:54), Beat (0:07-0:21), 70% Drift (0:21-0:34), Float 
   (0:36-0:53), Stomp (1:09-1:23), 50% Tornado (1:17-1:24), Hide Targets 
   (1:24-1:41), Float (1:31-1:41), Beat (1:41-2:00),  Drift (1:59-End)
 4. x2 (Entire Song), 60% Drift (0:09-0:36), 45% Bumpy (0:23-0:36), Blink 
   (0:37-0:51), 80% Fade In (0:43-0:51), 140% Float (0:52-1:06), 120% Drift 
   (1:06-1:20), 40% Tornado (1:20-1:26), 140% Float (1:27-1:34), 200% Blink 
   (1:16-1:40), 70% Bumpy (1:50-2:09), 70% Tornado (2:00-2:09)

* Hardcore Galore! *
Four hardcore songs.
                         Normal(6) Intense(9)
1. DELIRIUM              MED(6)    HRD(8)
2. HARDCORE OF THE NORTH MED(6)    HRD(9)
3. UTOPIA                MED(5)    HRD(8)
4. REMEMBER DECEMBER     MED(6)    HRD(9)
Mods:
 1. Beat (0:12-0:23), Wave (0:29-0:40), Expand (0:41-0:52), Drift (0:53-0:57), 
   Beat (0:59-1:03), Hide Targets (1:16-1:22), Wave (1:22-1:39), Expand 
   (1:40-1:52)
 2. Beat (0:25-0:51), Accel (0:37-0:50), Beat (0:59-1:18), Expand (1:04-1:16), 
   Wave (1:22-1:35), Fade Out (1:35-1:48), Drift (1:58-2:09)
 3. Dizzy (0:12-0:29), Drift (0:29-0:41), Mini (0:40-0:46), Blink (0:52-0:57), 
   Decel (1:03-1:14), Beat (1:15-1:27), Mini (1:29-1:35), Blink (1:21-1:27), 
   Float (1:46-1:52), Dizzy (1:52-1:58)
 4. Float (0:11-0:21), Wave (0:21-0:48), Drift (0:41-0:51), Expand 
   (0:55-1:08), Drift (1:21-1:41), Space (1:41-1:42), Incoming (1:42-1:44), 
   Space (1:44-1:46), Incoming (1:46-1:48), Space (1:48-1:50), Incoming 
   (1:50-1:52), Space (1:52-1:54), Beat (1:54-2:04), Incoming (1:54-1:56), 
   Space (1:56-1:58), Hide Targets (2:01-2:06)

* Freedom *
Perhaps the "freedom" in the name speaks of the freedom from mods?
                          Normal(6) Intense(8)
1. WHY ME                 MED(4)    HRD(6)
2. Perfect                MED(5)    HRD(8)
3. Tough Enough           HRD(7)    EXP(9)
4. While Tha Rekkid Spinz HRD(7)    EXP(9)

* A Good Start *
The original "easy run" on the arcade version.
                       Normal(6) Intense(9)
1. Do U Love Me        ESY(3)    MED(4)
2. Da Roots (Folk Mix) ESY(2)    MED(4)
3. SOLINA              MED(4)    HRD(7)
4. Hip Hop Jam         HRD(6)    EXP(9)
Mods:
 1. 60% Wave (0:14-0:34), 80% Wave (0:58-1:11), 110% Wave (1:40-1:56)
 2. 60% Fade Out (Entire Song), 120% Accel (0:58-1:12)
 3. Hide Targets (Entire Song), 20% Beat (0:23-0:36), 40% Drift (0:52-1:18), 
   20% Beat (1:26-1:40)
 4. 60% Wave (0:06-0:10), Wave (0:20-0:30), 20% Dizzy (0:40-0:50), 60% Wave 
   (0:59-1:02), 60% Drift (1:02-1:05), 60% Drift (1:07-1:08), Hide Targets 
   (1:12-1:22), 60% Expand (1:42-2:02)

* Wings *
Four flighty songs.
                             Normal(7) Intense(9)
1. Fly Away                  MED(5)    HRD(7)
2. Flying High               MED(5)    HRD(8)
3. Fly With Me               HRD(7)    EXP(9)
4. DON'T PROMISE ME (HC MIX) HRD(8)    HRD(8)

* Rock Out *
Four rock songs.
               Normal(7) Intense(10)
1. NORMAL      MED(5)    HRD(7)
2. BOUFF       MED(7)    HRD(9)
3. NO 1 NATION HRD(8)    EXP(9)
4. HYBRID      HRD(9)    EXP(10)

* Just Dance *
Four popular dance songs.
                       Normal(7) Intense(10)
1. Torn                MED(5)    HRD(7)
2. Mouth               MED(4)    HRD(8)
3. ON A DAY LIKE TODAY HRD(7)    EXP(9)
4. My Favourite Game   HRD(6)    EXP(10)

* Around 200 *
Four songs near 200 in BPM.
                     Normal(7) Intense(10)
1. HYBRID            MED(5)    HRD(9)      
2. NO 1 NATION       HRD(8)    EXP(9)      
3. DISCONNECTED      HRD(8)    EXP(9)      
4. REMEMBER DECEMBER HRD(9)    EXP(10)     
Mods
 1. Space (0:00-0:19), 5% Cross (0:21-0:41), 80% Fade Out (0:41-1:00), 
   Space (1:02-1:10), 5% Cross (1:12-1:32), Space (1:32-1:37), 80% Fade Out 
   (1:38-1:47), Space (1:49-1:57)
 2. 40% Dizzy (0:00-0:13), Accel (0:15-0:25), 50% Decel (0:25-0:44), 
   40% Dizzy (0:49-0:58), Accel (1:00-1:09), 50% Decel (1:09-1:28), 
   40% Decel + 40% Dizzy (1:32-1:41), Accel (1:43-1:50)
 3. 50% Drift (0:00-0:16), 60% Float (0:16-0:21), 50% Drift (0:21-0:26), 
   60% Float (0:26-0:30), Accel (0:30-0:40), Wave + 30% Drift (0:40-0:58), 
   40% Float (0:59-1:10) , Beat (1:00), Beat (1:02), Beat (1:03), Beat (1:04), 
   Beat (1:05), Beat (1:06), 50% Beat (1:08-1:10), Accel + 80% Decel + 
   60% Expand (1:10-1:28), Wave + 30% Drift (1:30-1:49), Accel (1:49-2:01)
 4. 40% Wave (0:00-0:13), Accel + 40% Decel + Wave (0:13-0:32), 40% Wave 
   (0:32-1:24) , 40% Drift + 20% Float (0:32-0:43), 50% Drift + 10% Float + 
   10% Alternate (0:43-0:46), 10% Drift + 50% Float + 10% Split (0:46-0:49), 
   50% Drift + 10% Float (0:49-0:54), 10% Cross (0:49-0:52), 10% Alternate 
   (0:52-0:54), 10% Drift + 50% Float + 10% Cross (0:54-0:56), 50% Drift + 
   10% Float (0:56-1:01), 10% Split (0:56-0:59), 10% Alternate (0:59-1:01), 
   10% Drift + 50% Float + 10% Split (1:01-1:04), 40% Decel + 40% Drift + 
   20% Float (1:12-1:24), Accel + 40% Decel + Wave (1:34-1:53), 40% Wave + 
   40% Drift + 20% Float (1:53-2:03), 225% Decel (2:05-2:07)

* Trance *
Four trance songs.
                   Normal(8) Intense(11)
1. MYTHOLOGY       MED(7)    HRD(9)    
2. WALKING ON FIRE HRD(8)    EXP(10)    
3. DRIFTING AWAY   HRD(8)    EXP(9)    
4. THE BEGINNING   HRD(8)    EXP(11)    
Mods
 1. Wave (0:07-0:13), 50% Drift (0:14-0:21), Drift (0:21-0:28), Fade In + 
   Robot (0:28-0:41), 50% Beat (0:41-0:49), 50% Bumpy (0:49-0:55), Beat 
   (0:55-1:03), Bumpy (1:03-1:08), 50% Bumpy + 150% Beat (1:08-1:15), 
   10% Flip (1:15-1:20), x1.5 + 15% Flip (1:20-1:23), x2 + 20% Flip 
   (1:23-1:30), x2.5 + 30% Flip (1:30-1:37), x1.5 + Space (1:37-2:05), 
   1% Bumpy (1:37-1:40), 2% Bumpy (1:40-1:44), 4% Bumpy (1:44-1:47), 
   8% Bumpy (1:47-1:51), 16% Bumpy (1:51-1:55), 24% Bumpy (1:55-2:05),
   Accel (1:58-2:05)
 2. Reverse (0:07-0:20), 110% Beat (0:10-0:20), 27% Boomerang + Fade In 
   (0:24-0:51), Wave (0:51-1:06), x0.25 (1:06), 150% Accel + 80% Decel 
   (1:07-1:36), x2 (1:36-1:50), 60% Decel (1:36-1:57), x3 (1:50-1:57)
 3. Dizzy (0:06-0:19), Fade In (0:19-0:52), 20% Bumpy + Distant (0:33-0:52),
   x2 + Incoming (0:52-1:05), 50% Beat (1:05-1:17), 40% Expand (1:17-1:55)
   5% Dizzy (1:32-1:45), 110% Drift (1:45-1:55)
 4. 200% Beat (0:10-0:16), Accel (0:18-0:32), 60% Decel (0:32-0:40), Wave 
   (0:40-0:43), 80% Bumpy + Hallway (0:43-0:47), x2 + 10% Dizzy + Robot 
   (0:47-1:05), 20% Tornado + 10% Float (1:08-1:16), 50% Drift (1:16-1:23), 
   50% Expand + 40% Mini (1:23-1:27), 80% Bumpy + Distant (1:27-1:30), 
   30% Wave (1:30-1:51), 30% Drift (1:34-1:51), 30% Beat (1:37-1:51), 
   30% Tornado (1:41-1:51), 30% Expand (1:44-1:51), 30% Fade Out (1:48-1:51), 
   500% Bumpy (1:51-1:59), Overhead (1:51-2:01), x8 + 200% Mini (1:59-2:01)

* KeeL Over *
Five songs by Kyle Ward, aka KeeL.
             Normal(8) Intense(12)
1. DAWN      ESY(3)    MED(5)    
2. OASIS     MED(4)    HRD(9)    
3. Xuxa      ESY(3)    MED(8)    
4. Zodiac    HRD(7)    EXP(9)    
5. Infection HRD(8)    EXP(11)    
Mods:
 1. Alternate (Entire Song), 94% Fade Out (0:16-0:30), 80% Drift (0:31-0:44), 
   40% Dizzy (0:45-1:00), 80% Fade Out (1:01-1:17), 70% Drift (1:07-1:17), 
   40% Tornado (1:18-1:25), 94% Fade Out (1:26-1:40), 60% Dizzy (1:41-1:55)
 2. Boomerang (Entire Song), 80% Fade Out (0:13-0:27), 30% Wave (0:27-0:40), 
   Add Mines (0:53-1:06), 80% Sudden (1:20-1:33), 50% Wave (1:33-1:46)
 3. Flip (Entire Song), 30% Float (0:12-0:39), 40% Dizzy (0:39-0:51), 
   20% Drift (0:51-1:03), Add Mines (1:09-1:21), 30% Float (1:27-1:45), 
   20% Dizzy (1:45-1:57)
 4. x3 + Hide Targets + Float (Entire Song), 60% Dizzy (0:23-0:41), 
   54% Fade Out (0:32-0:40), Blink (0:40-0:57), Drift (0:49-0:56), 
   60% Drift (1:16-1:32), 57% Fade In (1:25-1:52), 20% Blink (1:43-1:52)
 5. Hide Targets (Entire Song), 60% Drift + 60% Float (0:00-0:10), Fade Out 
   (0:11-0:21), Hallway (0:26-0:28), Space (0:28-0:31), Hallway (0:31-0:34), 
   Space (0:34-0:37), Hallway (0:37-0:40), Space (0:40-0:41), Hallway 
   (0:41-0:43), Space (0:43-0:45), Hallway (0:45-0:48), Blink (0:50-1:00), 
   120% Expand (1:01-1:11), 140% Accel + Decel (1:23-1:32), Hallway 
   (1:35-1:38), Space (1:38-1:40), Hallway (1:40-1:43), Space (1:43-1:46), 
   150% Fade Out (1:46-1:57), Hallway (1:46-1:49), Space (1:49-1:50), Hallway 
   (1:50-1:52), Space (1:52-1:54), Hallway (1:54-1:57), Drift + Float 
   (1:58-2:03)

* Energy *
Five energetic drum'n'bass songs.
                            Normal(8) Intense(12)
1. DISCONNECTED             MED(6)    HRD(8)    
2. HAND OF TIME             MED(4)    HRD(8)    
3. Tension                  HRD(9)    EXP(10)    
4. DISCONNECTED -HYPER MIX- HRD(9)    EXP(10)    
5. Liquid Moon              HRD(8)    HRD(8)
Mods:
 1. Accel (0:09-0:28), 230% Dizzy (0:14-0:17), 230% Dizzy (0:24-0:27),
   30% Tornado (0:29-0:38), Accel (0:47-0:57), Blink (0:57-1:05), Mini 
   (1:06-1:27), Accel (1:16-1:26), Flip (1:26-1:27), Reverse (1:27-1:47), 
   Incoming (1:27-1:33), Space (1:38-1:47)
 2. Space (0:00-1:44), Reverse (0:00-0:19), Split (0:00-0:05), Alternate 
   (0:05-0:09), 200% Hide Targets (0:31-1:00), 300% Dizzy (0:41-1:00), 
   110% Wave (0:52-1:00), 50% Cross (1:03-1:13), 50% Cross (1:13-1:23), 
   55% Wave (1:24-1:44), 50% Tornado (1:44-2:05)
 3. 70% Drift (0:00-0:22), 50% Wave (0:12-0:22), 90% Float (0:23-0:33), 
   Accel (0:33-0:44), Boomerang (0:46-1:08), 40% Float (0:47-1:08), 
   Fade Out (0:58-1:07), Blink + Add Mines (1:19-1:28), Boomerang (1:31-1:53), 
   50% Accel (1:43-2:00)
 4. Hide Targets (Entire Song), 170% Beat (0:10-0:29), 130% Fade Out 
   (0:20-0:29), Accel (0:30-0:31), Accel (0:35-0:37), Bumpy (0:40-0:59), 
   Blink (0:49-0:58), Float (0:59-1:09), Blink (1:09-1:27), Reverse 
   (1:13-1:18), Reverse (1:23-1:29), Bumpy (1:29-1:33), x3 (1:29-1:38), 
   Float (1:31-1:40), Bumpy (1:40-1:45), x3 (1:40-1:49), Float (1:45-1:49), 
   50% Drift (1:45-1:50), Drift (1:50-2:00)
 5. Overhead (Entire Song), 40% Tornado (0:09-0:19), 220% Fade Out 
   (0:19-0:23), 240% Bumpy (0:25-0:29), 800% Beat (0:29-0:32), 300% Drift 
   (0:37-0:45), 110% Decel (0:48-1:02), Boomerang (1:02-1:16), Reverse 
   (1:02-1:09), 7000% Dizzy (1:03-1:04), Reverse (1:12-1:26), Stomp 
   (1:15-1:21), 150% Float (1:20-1:29), 150% Accel (1:29-1:34), Stomp + Flip 
   (1:30-1:32), 190% Wave (1:33-1:38), Blink (1:39-1:44), 90% Fade In + 
   97% Fade Out (1:45-1:50), Split (1:50-1:53), Alternate (1:54-1:59)

* Fractious *
Four songs with several mods involving the targets moving around.
                             Normal(8) Intense(10)
1. Bend Your Mind            MED(7)    HRD(9)    
2. DISCONNECTED -MOBIUS MIX- HRD(8)    EXP(9)    
3. QUEEN OF LIGHT            HRD(7)    EXP(10)    
4. OASIS                     HRD(8)    EXP(10)   
Mods:
 1. Decel (0:01-0:13), Accel + Wave (0:13-0:26), Float (0:26-0:31), Decel 
   (0:31-0:36), Wave (0:36-1:43), Accel (0:36-1:26), 77% Dizzy (0:51-0:58), 
   50% Drift + 50% Float (0:58-1:12), 70% Dizzy (1:12-1:32), Decel 
   (1:32-1:53), 225% Decel (1:58-2:01)
 2. Reverse + 75% Decel (0:00-0:15), Accel (0:17-0:49), 20% Drift + 20% Float 
   (0:17-0:26), Wave (0:26-0:49), 50% Drift + 50% Float (0:39-0:49), Drift 
   (0:49-1:00), 10% Tornado + Accel (1:00-1:11), x0.5 (1:11-1:22), 20% Drift + 
   20% Float + Accel (1:22-1:32), 20% Tornado + Expand (1:33-1:42), Wave + 
   Incoming (1:44-1:57)
 3. Wave (0:00-0:37), 20% Tornado (0:15-0:29), Expand (0:29-0:37), 20% Float + 
   20% Drift (0:37-0:51), 65% Decel (0:37-1:34), 30% Float + 30% Drift 
   (0:51-1:04), 80% Decel + 80% Expand + 80% Wave (1:06-1:18), Wave 
   (1:20-2:01), 20% Tornado (1:20-1:35), 20% Drift + Distant (1:49-2:02) 
 4. 85% Hide Targets + Boomerang (Entire Song), Wave + 80% Bumpy (0:00-0:13), 
   10% Alternate (0:13-0:40), 20% Float + 20% Drift (0:26-0:40), 80% Bumpy 
   (0:40-1:06), 30% Float + 30% Drift (0:53-1:06), 10% Split (1:06-1:20), 
   50% Float + 50% Drift (1:20-1:48)

* Far East *
Four songs with styles derived from Asia.
                          Normal(8) Intense(10)
1. Land of the Rising Sun MED(5)    HRD(7)    
2. OASIS                  MED(4)    HRD(9)    
3. DAWN                   HRD(8)    EXP(9)    
4. Kagami                 HRD(8)    EXP(10)    
Mods:
 1. Fade In (0:00-0:09), 90% Wave (0:23-0:37), Accel (0:37-0:52), 75% Decel 
   (0:52-1:06), 90% Wave (1:07-1:22), Accel (1:22-1:36), 75% Decel (1:36-1:48)
 2. Hide Targets (0:00-0:09), 10% Tornado (0:13-0:27), 30% Expand + 5% Float + 
   5% Drift (0:28-0:40), Accel + 10% Drift (0:40-0:53), 20% Decel + 
   90% Accel + 50% Wave (0:53-1:06), 10% Tornado (1:06-1:20), 30% Expand + 
   5% Drift + 5% Float (1:20-1:55)
 3. 70% Fade Out (0:16-0:29), Accel (0:31-0:44), 70% Fade Out (0:45-0:59), 
   30% Accel + 70% Expand (1:01-1:15), Accel (1:15-1:18), x4 + 75% Decel 
   (1:17-1:24), Accel (1:27-1:40), 70% Fade Out (1:41-1:54)
 4. 50% Invisible (0:00-0:07), 40% Invisible (0:07-0:08), 30% Invisible 
   (0:08-0:10), 20% Invisible (0:10-0:12), 10% Invisble (0:12-0:13), Accel 
   (0:13-0:26), 70% Accel + 30% Wave (0:28-0:41), 40% Wave + Accel 
   (0:41-0:54), 35% Beat (0:54-1:08), Expand (1:08-1:21), x4 + 75% Decel 
   (1:27-1:40), Accel + 40% Wave (1:40-1:54), 10% Invisible (1:54-1:55), 
   20% Invisible (1:55-1:57), 30% Invisible (1:57-1:59), 40% Invisible 
   (1:59-2:00), 50% Invisible (2:00-2:10)

* Caddywhompus *
I'm told this is a fairly common southern slang meaning something that's 
mixed up, backwards, out of whack, which makes sense when you play this 
mess.
                       Normal(8) Intense(11)
1. Da Roots (Folk Mix) ESY(2)    MED(4)    
2. SOLINA              ESY(2)    MED(4)    
3. CHANGES             ESY(2)    MED(5)    
4. PANDEMONIUM         MED(9)    HRD(11)    
Mods:
 1. x0.25 (Entire Song), Invisible (0:00-0:06), Blink (0:15-0:29), Blink 
   (0:44-0:57), 150% Accel (0:59-1:13), Hide Targets (1:20-1:40), 
   Hide Judgment (1:28-1:40), Wave (1:35-1:40), Blink (1:49-2:00)
 2. x0.75 (Entire Song), Alternate + Accel (0:00-1:18), Beat (0:23-1:28), 
   Float (0:49-1:07), Reverse + Space (1:22-1:56), 82% Fade In + 
   72% Fade Out + 30% Invisible (1:26-1:41)
 3. x0.5 (Entire Song), Wave (0:16-1:58), 200% Accel (0:40-1:56), 50% Float 
   (0:54-1:58), 50% Drift (1:10-1:58), 70% Dizzy (1:26-1:58), 300% Expand 
   (1:41-1:58)
 4. x1.25 + Hide Targets + Hide Judgment (Entire Song), 50% Float (0:23-0:40), 
   50% Drift (0:35-0:41), 75% Decel (0:41-0:53), 60% Wave (0:53-1:04), 
   30% Invisible + 60% Fade In + 50% Fade Out (1:10-1:22), 60% Float 
   (1:22-1:33), 50% Drift (1:45-1:53)

* Do You Mine? *
Mods have been adjusted for tons of mines.  Bombs away.
                        Normal(8) Intense(11)
1. July                 ESY(3)    MED(5)    
2. LET MY LOVE GO BLIND MED(6)    HRD(7)    
3. Lemmings on the Run  HRD(8)    EXP(9)    
4. ANUBIS               HRD(8)    EXP(10)    
Mods
 1. Add Mines (Entire Song), Beat (0:10-0:22), 70% Bumpy (0:22-0:34), 
   Float (0:44-0:55), Drift (0:55-1:07), 70% Bumpy (1:18-1:29), Float 
   (1:41-1:52), Beat (1:52-2:04)
 2. Add Mines (Entire Song), 60% Wave (0:16-0:34), 70% Dizzy (0:46-0:59), 
   Fade Out (1:11-1:22), 70% Drift (1:39-2:04)
 3. Add Mines (Entire Song), Hide Targets (0:20-0:34), Blink (0:50-1:02), 
   Float (1:18-1:33), Hide Targets (1:51-2:00)
 4. Add Mines + x3 + 90% Bumpy (Entire Song), 80% Fade Out (0:28-0:45), 
   94% Fade Out + 95% Fade In (1:03-1:20), 94% Fade Out (1:38-1:54)

* Breaking Point *
This one's going to hurt.
                         Normal(10) Intense(13)
1. DELIRIUM              HRD(8)     EXP(12)
2. Tell                  HRD(9)     EXP(12)
3. VerTex                HRD(10)    EXP(12)
4. HARDCORE OF THE NORTH HRD(9)     EXP(12)
Mods: 
 1. Hide Targets (0:00-0:24), 97% Fade Out (0:41-0:51), Beat (1:05-1:16)
 2. x2 (0:01-0:20), Decel (0:01-0:06), x3 (0:20-0:27), x3 (0:43-0:55), 
   x2 (0:55-1:13), Decel (1:07-1:12), x3 (1:13-1:19), Beat (1:19-1:25), 
   x2 + 60% Drift (1:36-1:47)
 3. 90% Fade Out (0:00-0:23), Float (0:08-0:22), x0.5 (0:23-0:30), 
   50% Float (0:30-0:39), x5 (0:37-0:41), x1.5 (0:40-0:44), x5 (0:43-0:46), 
   x1.5 (0:45-1:03), Float (0:53-1:03), 80% Fade Out (1:11-1:19), x4 + 
   40% Drift (1:19-1:33), x1.5 + 95% Fade In (1:35-1:56), Hide Targets + 
   20% Drift + 120% Float (1:56-2:04)
 4. Hide Targets (Entire Song), Boomerang (0:01-0:25), 80% Fade Out 
   (0:09-0:22), Beat (0:25-0:52), 50% Fade In (0:38-0:52), 60% Drift 
   (1:06-1:18), x2 (1:18-2:08), 80% Fade Out + 85% Fade In (1:18-1:48), 
   Flip (1:18-1:21), Blink (1:54-1:58), 40% Drift + Float (1:59-2:08)

* Most Popular *
The four most popular songs.
       Normal(?) Intense(?)
1. 1st MED(?)    HRD(?)
2. 2nd MED(?)    HRD(?)
3. 3rd MED(?)    HRD(?)
4. 4th HRD(?)    EXP(?)

---

Unlockable Courses

* Bounce *
UNLOCK #2: Play 20 Songs
Four simple songs that encourage bouncing.
                           Normal(6) Intense(8)
1. Da Roots (Folk Mix)     ESY(2)    MED(4)
2. Boogie Down             MED(6)    HRD(8)
3. Hip Hop Jam             MED(4)    HRD(8)
4. Driving Force Classical MED(5)    HRD(8)
Mods
 1. 50% Wave (0:15-0:30), 50% Dizzy (0:30-0:44), 50% Wave (0:44-0:59), 
   50% Fade In (0:59-1:13), 50% Drift (1:28-1:42), 50% Wave (1:42-1:56)
 2. 70% Float (0:12-0:30), 50% Wave (0:30-0:51), 50% Drift (0:51-1:15), 
   Space (1:27-1:42), 50% Wave (1:42-1:56)
 3. 15% Decel (0:11-0:28), 50% Dizzy (0:29-0:50), 50% Drift (0:50-1:00), 
   15% Decel (1:02-1:20), 50% Dizzy (1:21-2:01), 50% Wave (1:42-2:01)
 4. Space (Entire Song), 50% Wave (0:12-2:00), 10% Drift (0:12-1:09), 
   50% Fade In (1:09-2:00)

* Outer World *
UNLOCK: #6: Play 60 Songs
Another set of cool trance songs.
                        Normal(6) Intense(8)
1. SOLINA               MED(4)    HRD(7)
2. LET MY LOVE GO BLIND MED(6)    HRD(7)
3. EUPHORIA             MED(6)    HRD(9)
4. HAND OF TIME         MED(4)    HRD(8)
Mods
 1. 50% Wave (0:22-0:51), 70% Float (0:51-1:17), 50% Dizzy (1:17-1:47), 
   15% Decel (1:47-2:01)
 2. Incoming (Entire Song), 70% Float (0:14-0:32), 50% Drift (0:32-0:44), 
   50% Expand (0:44-0:57), 15% Decel (0:57-1:36), 50% Wave + 50% Dizzy 
   (1:36-2:00)
 3. 50% Wave + 50% Drift (0:15-0:39), 50% Fade In (0:39-0:52), 50% Wave 
   (0:52-1:07), 50% Expand (1:07-1:34), 50% Wave + 50% Drift (1:34-1:59)
 4. Space (Entire Song), 15% Tornado (0:23-1:02), 15% Decel (1:02-1:44), 
   50% Wave (1:02-1:54)

* The Legend *
UNLOCK: #16: Play 160 Songs
You don't have to be legendary to pass this, but it helps.
                   Normal(7) Intense(9)
1. Zodiac          MED(5)    HRD(7)
2. MYTHOLOGY       MED(7)    HRD(9)
3. Tell            MED(6)    HRD(9)
4. WALKING ON FIRE HRD(8)    EXP(10)
Mods
 1. 50% Wave + 50% Fade Out (0:03-0:21), 15% Tornado + 70% Float (0:21-0:40), 
   50% Dizzy + Space (0:40-1:34), 15% Tornado + 70% Float (1:34-1:51)
 2. 50% Wave + 70% Float (0:05-0:41), 50% Dizzy + 15% Tornado (0:41-1:16), 
   15% Decel + 50% Dizzy (1:16-1:37), 40% Expand (1:37-2:05)
 3. Distant (Entire Song), 15% Decel + 15% Tornado + 10% Beat (0:06-0:30), 
   30% Wave + 10% Expand (0:30-1:23), 15% Decel + 15% Tornado + 10% Beat 
   (1:23-1:35), 30% Wave + 10% Expand (1:35-1:48)
 4. 20% Drift + 50% Dizzy (0:07-0:22), 50% Drift + 15% Tornado (0:22-0:48), 
   50% Wave + 10% Drift + 50% Fade In (0:48-1:03), 15% Decel + 20% Drift 
   (1:07-1:34), 20% Drift + 50% Dizzy (1:34-1:55)

******************************************************************************
9. OTHER MODES
******************************************************************************

This section covers the other two modes.

==================
9A. Fitness Mode =
==================

In this mode, you begin by entering your weight and goal for your current 
play, either time played or calories burned.  After which, you can choose 
play type, which can be you picking each individual songs, you picking 
marathon courses, or having the songs completely random.

While you play, your calories will be tabulated instead of your score.  You 
cannot fail while playing this mode.  You only finish playing once your goal 
is met.

After you complete the goal, you'll get a workout evalution screen.

===================
9B. Practice Mode =
===================

Anyone who's familiar with StepMania will recognize this pretty quickly.

Anyway, there are special controls for this mode while on the stepchart 
screen.

Up or Down: Move up or down the song a single beat.
Hold R1 and Up or Down: Move up or down a measure.
Hold L1 and Up or Down: Move to the beginning or end of the song.
Circle: Play your current selection.
X: Play where your cursor is until the end.
Square: Make the current position one of the boundaries for the "selection".
SELECT: Shows help menu.
START or Triangle: Shows the Practice Menu.

---

Practice Menu

Steps Information: Here's where you get all the status info on the current 
 stepchart (steps, holds, etc).
Play Whole Song: As it says, select this to play the song.
Play Current Beat to End: Play from wherever the cursor is in the song until 
 the end.
Playback Modifiers: Apply any of the game's modifiers to the song.
Playback Options: Turning on "Assist Tick" will activate a ticker for every 
 time arrows come up.  Adjusting "Music Rate" changes the actual playback 
 speed of the song.

******************************************************************************
10. SECRETS
******************************************************************************

There are twenty unlocks in this game, and you get a new unlock for every ten 
songs you play, including those in Marathon Courses.

01 - 010 songs - New Song: DISCONNECTED -HYPER MIX-
02 - 020 songs - New Marathon Course: Bounce
03 - 030 songs - New Song: Tell
04 - 040 songs - New Modifier: Bumpy
05 - 050 songs - New Song: ANUBIS
06 - 060 songs - New Marathon Course: Outer World
07 - 070 songs - New Song: BUBBLE DANCER
08 - 080 songs - New Modifier: Beat
09 - 090 songs - New Song: DISCONNECTED -MOBIUS MIX-
10 - 100 songs - New Song: Liquid Moon
11 - 110 songs - New Song: DON'T PROMISE ME -HAPPINESS COMES MIX-
12 - 120 songs - ITG2 Song: FUNK FACTORY
13 - 130 songs - New Song: DJ PARTY
14 - 140 songs - ITG2 Song: TRIBAL STYLE
15 - 150 songs - New Song: Infection
16 - 160 songs - New Marathon Course: The Legend 
17 - 170 songs - New Song: PANDEMONIUM
18 - 180 songs - ITG2 Song: incognito
19 - 190 songs - New Song: Xuxa
20 - 200 songs - ITG2 Song: WAKE UP

---

Full Unlock Code

On the main menu press (on the directional pad):

Up, Right, Up, Right, 
Left, Down, Left, Down, 
Up, Right, Down, Left, 
Up, Left, Down, Right

This unlocks all the above songs, courses, and modifiers.

---

Always Special Ending

On the main menu press (on the directional pad):

Up, Up, Down, Down,
Left, Right, Left, Right

Gee, that's not familiar or anything.  This gives you the "special" ending 
every time you finish your play, not just if you score an S+ average or 
higher.

******************************************************************************
11. STANDARD GUIDE STUFF
******************************************************************************
============
11A. Legal =
============

This FAQ was made 100% by me, and is Copyright © 2005 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please donít post this on your site 
unless you have express consent by me.  Iíve put a lot of time into this.  
Give me some credit.

All songs and their lyrics are copyright their respective owners.  ITG is 
Copyright © 2004-2005 Roxor Games.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com
www.gamewinners.com
www.ign.com
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com

I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on GameFAQs with all the ITG guides, but, trying to 
keep updates, well, updated, I'll only allow large committed sites that I 
trust.

========================
11B. E-mail Guidelines =
========================

If you wish to e-mail me, be sure to follow these guidelines:

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with In The Groove.  I don't want spam, 
chain letters, offers for friendship.  Don't bother me with info on other ITG 
games, really.  I keep my ear pretty close to the ground about such things, 
and I'll probably know about it before you.  Compliment me on the FAQ all you 
want, though.
- Make sure you say "In The Groove" at one point in your e-mail.  I have more 
than one dancing games FAQ, and I can't always figure the question out without 
specifying what game you're asking about.
- Asking how to beat a song will result in a deletion.  There really are no 
tips to offer for ITG'ing besides what I have in my section.  It has to come 
from your own skill and desire to pass.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

==============
11C. Credits =
==============

CJayC and all other featured sites' webmasters for having this on their sites.

Thunderbird, for being a pal helping me out on several aspects of this guide.

djHaQ for giving us the game's secrets.

Craig McPherson for telling me what a "Caddywhompus" is.

When Sporks ATTACK for info on Xuxa.

Marc de Vries, for a nice heap of various types of info.

Roxor Games for developing this game, and RedOctane, for bringing it home.

======================
11D. Version Updates =
======================

Version 0.8 - 06/18/2005 - All the default songs, and the game modes.  More on 
 the way soon!

Version 1.0 - 06/21/2005 - All the songs info and all course info is up.  
 All there is left to clean up are the lyrics and artist notes.

Version 1.1 - 07/04/2005 - More lyrics and a few fixes here and there.

=====================
11E. The Final Word =
=====================

It's a good dancing game, period.  This is hardly the debacle that MC Groovz 
was.  These guys definitely know what they're doing.  There's still a sense 
of unprofessionalism, but I found it easy to ignore. ^_^

I'm sure I've got some information wrong, so help me if you wish.

Take care and happy dancing!

Print this In The Groove guide

Our Poll

If you don't have a PS4 yet, why?
Not enough games I want.
I don't have the money right now.
I'm happy with other platforms.
I just plain don't want it.

Previous Poll Results