PS2 Walkthroughs: Dragon Quest VIII Walkthrough

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Dragon Quest VIII Walkthrough

Dragon Quest VIII - Walkthrough
Author: Miyako
Last Updated: 20-12-05
Version .1:

Version .2:
added Introduction,  walkthrough up to port prospect.

Version .3
Legal Information
Walkthrough to cover Ascanthea.

Version .4
Walkthrough to cover Pickham

Version .5
Minor fixes
Item Information
Walkthrough to cover up to ARGONIA.

Version .6
General tips
Walkthrough to cover up to ARCADIA

This is a walkthrough for the US version of Dragon Quest VIII.  It is being 
written as I play through the game- so updates will come along every week or
so until I have finished with the game.  The focus of this guide is to help 
you progress through the story, and prepare you for the many challenges Dragon
Quest VIII offers.  Where possible, I have tried to keep spoilers to a minmum.
For the most part, this guide is written so that you can follow through while
playing the game- this means that I've tried to keep the layout streamlined
and uncluttered.  At the beginning of each section, you will find the name of
the dungeon or area, a list of enemies that populate it, the average party
level (based of the level of the Hero in my own play through) and some tips on
defeating the enemies in the region.  Directions are given from the point of
view of the player, so in dungeons I will refer to "left" or "right" instead of
"north" or "south".  I will use north, south, etc. for directions in the field
since you have a compass.  Weapons, Armor, Item, Spell and Alchemy lists can
be found at the end of the guide (once I add them that is), but for the most
part I've tried to keep the walkthrough as chart-free as possible, explicitely
stating what you should buy/spell to use/items to combine in the alchemy pot
at the point where you have access to them.

This walkthrough is intended to be used in 2 main ways.  You can print this 
guide out (or keep it open on your screen) as you play through, and follow 
along step-by-step.  This will give you a good idea of where to go and when. 
I've tried my absolute best to keep spoilers out of this walkthrough, so as 
long as you do not read too far ahead you should be able to follow along with
the guide without having the story ruined for you.  The second way you can use
this guide is as a quick reference if you are having problems with a 
particular area.  If you find yourself lost without knowing what to do, or are
wanting to get some idea of what you face in a particular area, then you may 
look just at the relevant section of the guide.  If you are trying to find 
your specific location in this guide, try using CTRL-F and entering the name 
of the nearest town or current dungeon.  Sections are in ALL CAPS and named 
after the general area they take place in.  Major characters, items, and 
locations are also in all caps for your searching convenience.  Overall, I've
tried to make this guide as "Top-Down" friendly as possible- that is to say,
you should be able to start at the top of the guide, and scroll down without
having to jump around referring to maps, tables, or charts.

Most of the legal stuff is at the bottom of this document, so be sure to read
that.  Just to summerize a few points though: This is a COPYLEFT document, so
you're free to copy and redestribute it under the terms of the Creative Commons
Attribution-ShareAlike 2.5 License. If you do decide to publish this guide
somewhere though please let me know- I would like to know who is finding
benefit from this work.

Although anyone is free to post this guide under the terms of license, here
is a list of sites that have been kind enough to inform me that they are
posting this guide:

GameFAQs -
NeoSeeker -
SuperCheats -

These are some general tips that apply to the game in general.  Keep these in
mind as you play through the game to have a much easier time of things.

*Save Money For Weapons and Armor
While nearly every town sells general goods such as healing supplies, you'll 
find that in general the game keeps you well stocked with basic recovery items

*Use Magic To Heal
The Hero learns the Heal spell early on.  By make sure to give Yangus a few 
points in Humanity early on you can be sure to have both characters able to 
cast healing magic.  Since a heal spell costs only 2MP you'll find that it's 
generally more cost effective to use healing magic instead of consumable 

*Use Heal All
If you need to heal up your party on the field, use the "Heal All" option in
the misc. menu.  This option will use all of your characters spells to fully
heal your party in the most efficient manner possible.

*Hoard Old Equipment
While it might be temping to sell of that old equipment, you'll find that a 
lot of times older items can be used with the alchemy pot to create better 

*Level Up Early
The earlier you start leveling up your characters the better shape you'll be 
in later in the game.  A general rule of thumb that I use is to level up in an
area until the average experience you get from battle is less than 1/10th the
experience needed to level up your highest level character in order to stay at
an average level.  In english this means that if an average battle in an area
gives you 10 experience points, level up in that area until you require more 
than 1000 experience points to get to the next level.  In other words, level 
up until it takes you more than 10 to 15 battles to gain a level so that you 
can be sure that you are at an adequate level to survive whatever the next set
of challenges are.

*Level Up In The Field
While enemies in dungeons tend to come in larger groups and give better 
experience, it is wiser to level up in the field so that you can easily rest 
and resupply when needed.  Leveling up in the field also gives you a chance to
search the world map for hidden treasure chests.

*Save Often
Save every time you stay at the Inn, before and after every dungeon, and after
every series of cut scenes.


Average Party Level: 1
Fire Spirit

The enemies in this are are pretty strait forward.  Hit- Get Hit- Repeat.  At
this point the Hero and Yangus do about the same ammount of damage, so you 
should focus both of their attacks on a single enemy.  Bunnycorns are about 
the most dangerous common enemy you'll meet, so be sure to take them out first

The game opens with a cut scene introducing you to the the story so far.  
After the cut scene, you will find yourself in Faybury.  Your mission if you
choose to accept it: Find MASTER RYLUS.

The first thing you should do is wander around town and start searching for 
items.  Use X to pick up barrels and jars, press X again to throw them and 
find items hidden inside.  Along with barrels and jars, be sure to search
cabinents/dressers and bags on walls in the houses around town.

Book shelves can provide you will much useful information, so be sure to check
any bookshelf you come accross.  At this point in the game you'll mostly get
tutorial information, but later on you'll find a lot of useful things hidden 
in bookshelves.

Be sure to check out the church for items.  At the top of the belltower in the
church you can find a bit of paper on the ground that has a recipe for a 
THEIVES KEY.  File this away for later- you don't need to worry about it 
just yet.

Once you've managed to find all the items you can lying around head into the 
bar and start talking to patrons.  You'll find out some information and get a
cut scene that will move the story along.

Head out of FAYBURY and you'll get a cut scene with a young woman asking you 
to head to the WATERFALL CAVE.  Agree to help her out.

After you've agreed to help locate the CRYSTAL BALL and start heading SOUTH 
you'll quickly find that the local enemies can pretty much beat you into a 
fine paste.  Spend some time near the entrance to FAYBURY leveling up and 
healing at the inn when needed.

If you are low on HP try to rest at the INN instead of using Medicinal Herbs.

Once you get to Level 3 try wandering deeper into the forest around Faybury. 
You'll meet stronger enemies and gain expeience more quickly.

As soon as you've got the gold upgrade the hero and Yangus' armor and sheilds.
Be sure to give Yangus a better weapon too.  You can buy a Copper Sword for 
the Hero, but you'll find one in the waterfall cave so you might want to save
your money.

Once you get to level 5 or 6 head back to FAYBURY to rest in the Inn and stock
up on Medicinal Herbs (You should already have a few from the town and winning
them in battle.  Try to have 6 or 8 on hand for the upcoming dungeon.  Make 
sure that Yangus has a few in his Inventory.)

After you are stocked up and rested head directly SOUTH from the entrance to
FAYBURY.  Eventually you'll come across a lake and a cliff with a waterfall.
Head into the entrance to get to the....

Average Party Level: 5
Mecha Birds
Poisonous Slimes

Combat Strategy:
The enemies here hit a bit harder than the ones outside, so be sure to keep an
eye on your health. Watch out for the mole creatures.  They will occasionally
raise their Tension and deal some massive damage. If a creature begins to
raise it's Tension focus on it during the next round and try to take it out
before it can unleash a powered up attack.  Enemies here also seem to come in
larger groups, so be prepared to heal regularly.

The Waterfall cave is pretty simple.  Take a right at the first fork to get
some treasure chests.  On the second level take the left fork and you'll get
a Copper Sword.  A slime will tell you there is nothing down there- just
ignore him.

When you come to the hammer weilding guard he'll ask you if your going to
fight him.  If you say "YES" He'll step aside and let you through.  At this
point it's probably a good idea to avoid that particular fight since a pretty
tough boss battle is comming up.

Once you make your way through the waterfall cave you'll eventually find the
crystal ball.  When you go to grab it though a mermish looking creature with a
severe speech impediment will ask you if the crystal ball is yours.  Answer
"YES" to get on with the conversation and your first boss fight.

Gyeser isn't exactly the most ruthlessly difficult boss you'll come across in
the game, but he can be tricky.  Gyser generally hits for about half your
characters HP, and he's fast, so he generally attacks at the beginning of a
round.  At this point the only things you can really do are Attack and Heal,
so have Yangus attack every round, and have the Hero heal every round.  You
can have Yangus raise his tension if you want.  Raising it 3 times in a row
and it will go up by 50, which will allow you to inflict some pretty heavy

After around 6 to 10 rounds GYESER will eventually give up and let you take
the crystal ball.

Heal your characters back up and then head back out of the dungeon.  If your
in bad need of rest or restocking, use a Chimera wing to head back to Faybury.
Otherwise head west around the back of the cliff and up the path that leads to
the top.  Enter the cabin at the top and find a woeful carpenter.  He'll ask
you to retrieve a tool bag he left underneat a red tree.  Check the cabin for
a good item, and then head back down the cliff and due west.

Continue due west until you get to a bridge crossing the river.  Head across
that and look around for the red tree.  Grab the tool bag and return it to
it's owner to get 8 slices of cheese for munchie.

Keep the cheese in the bag for now.  Later on you'll be able to use it to
create much better cheeses for Munchie.

Head back to Faybury.  Back in Faybury head up the steps and into the house by
the well. After a touching cut scene you'll be given directions on where to
head next.  Rest and Restock if needed, and then follow the road outside of
Faybury across the checkpoint and to...

Average Party Level: 9
Bodkin Archer
Spiked Hare

The enemies in the region around ALEXANDRIA are getting more powerful.  You
are now more likely to run into enemies that will cast spells or cause status
effects on your party.  Be careful of the Hammerhoods, who will occasionally
raise their tension by 100 and cause massive damage.  Beetleboys can also
cause trouble by knocking your characters over and taking them out of
comission for a couple of rounds.  Spiked Hairs can do a fair bit of damage to
a single character as well.

Head down the road from FAYBURY and take the path to the CHECKPOINT.  After a
cutscene continue down the road for a bit until you find ALEXANDRIA on the
left.  Head into town to be greeted to another cutscene.  Search the town for
items, rest, and save your game.  Stop by the weapon and item shops at the
front of the town.  Upgrade your armor first and then upgrade Yangus's weapon
and get the Hero a Boomarang when you have the gold.  Spend some time outside
of ALEXANDRIA leveling up.  Your character should probably be near level 7 or
8 by the time you get to ALEXANDRIA.  Try to get your characters up to at
least level 11 before continuing to make your life easier.

This is a good spot to level up.  If you find the enemies close to Alexandria
are a bit weak, try heading toward the beat and PORT PROSPECT to fight some
more powerful enemies.  If you can get the Hero up to about level 13 it will
come in handy in upcomming battles.

Once you've stocked up on items and leveled up a bit, head into ALEXANDRIA
and head to the large mansion set in the back of town.  Talk to the people in
the mansion for a bit of background story, and then head up to the storage
area on the top level and talk to the maid.  After the cut scene, send Munchie
through the mouse hole.  Navigate down the stairs and climb up the broom
handle onto the desk to get the JESSICA'S LETTER.  Take the Letter to Bangers
and Mash who are standing guard outside Jessica's room.  Use the letter to
read it aloud and convince Bangers to Open the doorway to ALEXANDRIA TOWER.

Average Party Level: 12
Bubble Slime

Enemies in the TOWER OF ALEXANDRIA tend to use more magic than enemies in the
field around ALEXANDRIA.  Imps are by far the easiest enemies in the area,
they tend to try to use a lot of magic, except they don't have enough MP to
cast any of the spells, so they waste a lot of turns.  Bubble Slimes have low
HP, but they can poison your characters if your not careful.  Healslimes are
easy enough to defeat, but can heal other enemies.  Frogfaces are the most
difficult enemies in the area.  Once you hit one, they show their true face
and will use a fire based attack that can hit all party members for about 15hp
as well as a more powerful standard attack.  If you got a Boomerang then you
should be able to take out a group of enemies fairly easily.  Since the
Boomerang will deal more damage to the leftmost enemies, and less damage to
the rightmost enemies, a good tactic is to have Yangus target the rightmost

This dungeon is fairly straightforward.  There are a few good items insome of
the jars, as well as a couple of chests to find out of the way.  When you get
to the upper levels you will find some locked barred doors.  Find the faces on
the walls with glowing blue eyes.  Examine these faces to get through the wall

When you get to the top of the tower you'll be treated to another cutscene.

Head back out of the tower,  be sure to search for any treasure you might have
missed on the way to the top of the tower.  After you've cleaned out the tower
head back to ALEXANDRIA.

About half-way up the tower on the outside there is a stone bridge with no
railing.  On the way out of the tower you can walk off this ledge to find a
handy shotcut to the bottom of the tower.


Once you get back to ALEXANDRIA head back to the mansion at the back of the
town.  Head upstairs to get a cutscene, and talk to the characters up there
to get a bit more background information.  Head back out of town and you'll
get another cutscene.  Rest at the Inn and stock up on supplies if you want,
when you're ready head out of town and toward PORT PROSPECT.

Average Party Level: 13
Sea Urchin
Man 'o War

You can find some new enemies on the beach near PORT PROSPECT.  Most of the
enemies in this area are slightly more powerful than the enemies around
ALEXANDRIA.  Nothing here should be much more of a challenge than anything
you're already used to.

Take the fork toward PORT PROSPECT from ALEXANDRIA and head down toward the
beach.  Go down onto the beach and look to the left to find a good item in a
chest.  Level up in this area for a bit if you want, or follow the path into
port prospect.

Once you get into town you can rest at the Inn and upgrade your equipment if
you want.  You can upgrade the Hero's weapon here if you want.  The Boomerang
will hit multiple enemies, so think hard about which weapon you'd prefer.
Hold onto the Boomerang either way.

Talk to the inhabitants of the town to get an idea of what's going on, and
when you're ready head down the stairs to the pier and enter.  Head to the
back of the building to get a cut scene.

Save your game and then Talk to Jessica to head out.

This is a fairly easy boss fight if you've been leveling up.  The strategy
for this fight is similar to that you used with GYESER.  Have Yangus raise
tension and attack while the Hero heals.  You might be able to get away with
having the Hero heal every other turn, and attack on alternate turns.  Be 
careful that you don't let your HP get too low though.


After putting a stop to KALAMARI you are returned to PORT PROSPECT.  After a
cut scene you're given a chance to stock back up on supplies and rest at the
inn.  When you're ready go talk to Jessica again on the Pier to head to
Paraguin Quay.


Watch the cut scene on the ship to get some background information on your
characters.  Afterwords talk to Jessica and the ship hands.  Once your ready
head down stairs into the ship.  Break open the barrels in the cargo hold to
get some good items, and then proceed through the doors to find King Troad.
Talk to the king to get another cut scene and access to the ALCHEMY POT.

Another short cut scene and then you'll find yourself in...

Average Party Level: 13
She Slime
Lump Mage
Giant Moth
Morphean Mushroom
Hell Hornet
Tree Face

The enemies around PARAGUIN QUAY are a bit more difficult than those you've
faced thus far.  Chainines will throw a collar around your charcters making
them unable to move for several rounds.  Scorpions are dangersous because they
can poision your characters.  Scoripons will also cast Buff to raise their
already high defences even higher.  Brownies are the new versions of the
familiar hammer weilding enemies.  As before watch out for them, they will
often raise their tension and deal massive damage.  Jargons have high HP and
will deal upwards of 25HP worth of damage each round.  Dingalings are easy to
kill, but they have a nasty habbit of calling Jargons into battle.

There isn't a whole lot to do in PARAGUIN QUAY when you arrive.  Stop by the
shops and upgrade weapons and armor for your team if you want.  Be sure to buy
at least 3 BRONZE DAGGERs from the weapons dealer for use in Alchemy.  Buy a
new weapon for Jessica, but be sure to keep her current whip for use in
Alchemy.  Enter the INN and talk to the man at the table on your left to get an
IRON NAIL. By the time you're ready to head out of town, you should have the
following for alchemy projects:

3xBronze Dagger
3xScale Shield
3xChimera Wing
3xLeather Hat

optionally, you might also want

1xBandit's Grass Skirt
1xHeadband (Comes in Jessica's Inventory)
1xBunny Tale (occasionally dropped by Bunnycorns and Spiked Hares)

Head through the Inn from PARAGUIN QUAY and through the door on the other side
to get out to the field.

Now's a good time to start experimenting with the Alchemy Pot.  Open up the
Menu and choose the Misc. option to access the alchemy pot.  Select the items
you want to combine and press [] to get the process started.  Combining items
in the Alchemy Pot takes a little time.  When the pot is finished you will hear
a bell ding.  Select alchemy pot again from the menu to see what you've made.

You have to move around to get the alchemy pot to work.  It seems to be based
on the steps you take, so don't stand still waiting for it to finish.

Although you can't use the Alchemy Pot while your in dungeons, it will still be
chugging away at your creations.  Try to put things that take particularly long
into the pot before you go into a dungeon.

The bell that tells you the pot is finished can be hard to notice some times, 
if it seems like it's been a while, check the pot.  If it's not finished King
Troad will give you the option to cancel or wait a while longer.

As you've probably noticed, Jessica's level is quite a bit lower than the Hero
and Yangus's.  Take this time to level Jessica up while you run the Alchemy Pot

The first thing you you do is put a bronze dagger and iron nail into the
alchemy pot.  After a few battles check the pot to get the THIEVES KEY. Head
back into PARAGUIN QUAY and help the young man across the way from the weapons

Head back out into the field and spend some time leveing up while you make a
Feathered Hat for each of your party members by tossing a LEATHER HAT and a
CHIMERA WING into the alchemy pot.  After you've created your new hats work on
some BRONZE SHIELDs for the Hero and Yangus by combining SCALE SHIELDs and
BRONZE KNIFE.  If you managed to find a Bunny Tale then you should combine this
with Jessica's HEAD BAND.

Hold on to the bunny ears, If you equip Jessica with these and a few other
items, you can get a special outfit for her.

If you've been using the BOOMERANG then you can combine the IRON NAIL with the
BOOMERANG you can get the REENFORCED BOOMERANG.  This will give you some extra
power in a forthcomming dungeon- but you won't be able to get some items
without the THEIFS KEY.

One you've gotten your character up to level 14 or 15 head down the road
outside of PARAGUIN QUAY until you come to a stone bridge over the river and
arrive at...

Average Party Level: 15
She Slime
Lump Mage
Giant Moth
Morphean Mushroom
Hell Hornet
Tree Face

Enemies in this area are the same as those around PARAGUIN QUAY, and the same
strategies should serve you well.

Talk to the monk outside the entrace to MARCELLA ABBEY if you want to save.
Head inside and chat with the people in the abbey to get an idea of what's
going on.  After chatting it up with the locals, head to the back of the abbey
and approach the soldiers guarding the double doors in the courtyard.  After a
cutscene head out of MARCELLA ABBEY and take the road to SIMPLETON.

Average Party Level: 15
She Slime
Lump Mage
Giant Moth
Morphean Mushroom
Hell Hornet
Tree Face

Same enemies, same strategy.

SIMPLETON is a very simple town.  The entire town consists of an Inn, a church,
and a very large bar.  Walk around and chat with a few of the townies, and have
a rest until evening if it's daytime when you arrive.  When you feel ready to
continue, head into the bar.  Talk to some of the people in the bar to get an
idea of what is going on.  Talk to ANGELO in the red, and the burly masked man
playing cards at the table to the right of the entrance near the stairs to view
a very funny cut scene.  After the cut scene save at the church if you want,
and head out of town and back toward MARCELLA ABBEY.

Show the guards who told you off earlier ANGELO's RING to gain entrance to the
Templars Quarters.  You can have a look around and bust some barrels to get a
few items, then head down stairs into the dungeons.  Take the corridor down and
find your way to the antachamber to the Torture Room to see ANGELO and MARCELLO
having a discussion through another cut scene.

After the cut scene, head back upstaris and through the double doors down the
hall across from the entrance to the templars quarters.  Talk to the guards on
the bridge and then head back out of the Abbey to get another cut scene with
ANGELO and to get your next mission...head to the...

Average Party Level: 16
Bag O' Laughs
Metal Slime
Fly Guy
Mummy Boy
Walking Corpse

The enemies in the RUINED ABBEY are stronger than any you've faced thus far.
If you've been leveing up as recommended they shouldn't prove an insurmountable
challenge however.  The HERO and Jessica should both be able to hit multiple
enemies at once.  The Walking Corpses have high hit points, but do not seem to
do a great deal of damage.  Mummy Boys are among the more enemies, with high HP
and a strong attack- plus they can paralize your party.  Skeletons tend to do a
decent amount of damage, and come in large groups.  The Metal Slime is a rare
enemy in this dungeon, but is definitely worth fighting if you can find one.

The Metal Slime is worth over 1300 EXP if you can kill one.  They are immune to
Magic that you can use at this point, and have a very high agility and tend to
doge most attacks.  Have Jessica cast Accellerate to give your party a few more
shots before the slime flees.  Don't bother to use abilities or tension, as you
will still whiff most of the time.  Instead use a standard attack every round.
If you connect you will deal 1hp of damage, but the Metal Slime only has 4hp,
so you only need to hit a few times.

On the path to the RUINED ABBEY you might run across your first infamous
creature.  There have been a few of these creatures you might have found before
now, but this particular is unavoidable.  Infamous Creatures are monsters that
you can see walking around in the field.  Approach or Be Charged by one to
initiate a battle.  Infamous Creatures are more powerful versions of standard
monsters that you may find in random encounters, and their levels increase with
the level of your party.  For this particular creature, try to put it to sleep
with a spell from Jessica.  Then have your party members psyche up and unleash
more powerful attacks.

Save at Marcella Abbey and then follow the directions given by ANGELO to get to
the Ruined Abbey.  Turn left outside of the Abbey and follow the river to find
a narrow way running along side the river.  Follow this path until it curves
around to the right and follow it to find yourself in a small clearing with a
pedestal.  Examine the Pedestal and use the TEMPLAR RING to reveal a set of
stairs leading down into the RUINED ABBEY.

The RUINED ABBEY is mostly straitforward.  As you enter the first area, head
forward and down one of the curving staircases.  In the next area, do not take
the stairs strait forward at the end of the room.  Instead, look in the chamber
on your left, on the east side of the room.  The right chest contains a Map.
The left chest isn't a chest at all however.  If you try to open it you'll face
the powerful Cannibox.  This battle enemy isn't worth much exp or gold, so you
may just choose to avoid it.

Next head across the room to the small chamber on the other side.  Check the
cabinent for an Iron Nail, then head down the ladder.  Run down the hallway and
smash the jars in the chamber at the end to get an item, then return to the
room half-way down the hallway.  Open the chest to get a good item, and then
head out the other door in this room.

Take the stairs down in here and head forward into a small room with some book
shelves.  Check the shelves for some good information and an Alchemy Recipe.
Head forward and carefully walk on the debris to cross the next room without
touching the evil purple sludge.

You'll loose HP if you walk through the purple muck.  Use the digital control
pad to walk across it slowly if your not sure of your walking accuracy.

Head up the stairs and check the rooms on either side of you for a couple of
items.  Make sure to heal your party to full health, and then proceed down the
corridor and into the room strait down from the stairs.  Approach the creature
in here to get a short scene, and then prepare for battle against...

The restless spirit is part skeleton, and part mage.  He can cause some pretty
heavy damage to the part, as well as a few status effects.  Start off the
battle by having Yangus raise his tension.  Have Jessica cast accellerate on
the party, and the Hero can use standard attacks or abilities.  This boss does
not seem to be vulnrable to sleep, but you can use some of Jessicas offensive
spells.  Have the Hero and Yangus heal as necessary.  If you've been keep up
on your levels you should only have to heal every other round, or ever third
round if you're lucky.  Use the HEAL spell instead of items to recover HP,
because your HP and MP will both be fully restored after this battle is over.

After putting the spirit to rest, check the cabinent behind you for an item,
and then head down the tunnel avoiding more poisionous sludge, and ascend the
latter to find yourself back in...


Walk around the Abbot's cabin and enter from the front for a brief scene.
Talk to the soldiers and then head up stairs for another cut scene.

Check the many bookshelves in the first floor of the Abbot's cabinent for some
humerous texts and a couple of Alchemy recipes.

After the cut scene, head back downstairs and out of the cabin.  Walk across
the bridge toward the rest of the Abbey for another cutscene.

Head down the tunnel and climb the ladder for another cut scene.

You'll find yourself in the small cabin just outside of the main entrance of
MARCELLA ABBEY.  Run down the path and back into the Abbey.  Head into the
Templars quarters, through the double doors down the hallway, and back to the
Abbot's cabin.

Another cut scene triggers, and you'll find yourself back in the Templars 
quarters.  After a brief conversation with ANGELO, head out of your room and
talk to the guards to gain entrance to MARCELLOs room.  Talk to MARCELLO for
another scene.  Check the bookshelves for some more jokes and alchemy recipes.

Head back to the exit of the Abbey and have a chat with ANGELO.  Save your game
outside the Abbey, then head left down the path to...

Average Party Level: 16
She Slime
Bag O' Laughs
Pan Piper
Giant Moth
Morphean Mushroom
Fly Guy
Night Sneaker
Mummy Boy
Slime Knight
Spiked Hare
Hell Hornent
Metal Slime
Khalamari Kid
See Urchin
King Kelp
Clockwork Cukoo
Fat Bat
Bodkin Bower

This is a large area, and the fruther west you travel the stronger the enemies
become.  A lot of the enemies you'll come across are the same, or more powerful
versions of the same enemies you've been facing.  As in the RUINED ABBEY, metal
slimes are a great way to get experience if you can manage to take them out.
Treefaces will use healing herbs on enemies, and have a decent attack, so take
them our early if you can.  Puppeteers will cause your character to laugh
uncontrolably, so they are also of concern.  The Diemon can cause a lot of
trouble for your party when it rolls dice.  It will occasionally cast a spell
that can do 60hp of damage in one hit.  If you run into a group of them they
can very easily wipe out two characters in a single round if your unlucky.
Clockwork Cukoo can also cause trouble.  They have a high defence, and can hit
your entire party at once for about 25hp.  Chimeras are easy to kill, but will
use a fire based attack that hits multiple enemies.

Continue down the path for a long way.  There are a few chests in the area, but
you'll need to create something better than the theives key before you can open
them, so stick to the path just now.  About half-way down the path, you'll come
across a lonely cabin and a church sitting near a river.  Head into the cabin
and talk to the old woman there for some information that might come in handy
later.  Head over to the church and save your game, then talk to the woman
there to get a free nights rest, and a cut scene.

Behind the church there is a cow.  Approach the cow and press X to milk it. You
can now create some cheese with the alchemy pot.

With a Iron nail and the Holy Lance you got from the RUINED ABBEY you can now
create two new weapons for the Hero.  Combine the HOLY LANCE with the LONG
SPEAR to get a new spear.  Combine the Iron Nail with the Boomerang to get the
Reenforced Boomerang.  If you already created the Reenforced Boomerang, then
use the Iron nail and the Bronze Dagger to create a Theives key.

Save your game and continue down the path a ways until you come to a large

When you get into town climb down the well to find a nice item sparkling on the
ground. Head into town and upgrade your equipment, search for items in the
houses, rest up, and save your game.  This is a good spot to level up too if 
the enemies around here have been giving you too much trouble.

As soon as you're ready to continue on with the story, head into the castle
during the daylight hours.  Search around the castle for items and chat up the
guards to get an idea of what's going on.  Climb all the way up to the top of
the castle, and walk around the top tower to get a cutscene.  Head down stairs
into the throne room and talk with the maid to get another cut scene, and then
head off to the Inn to rest until evening.

In the night, head back into the castle, and to the throne room and talk to the
king.  After you've spoken to him, head back out of the castle, and get another
cut scene.  At this point, if you haven't done so, be sure to check the books
in the Church for a couple of clues on what's coming up next, and a couple of
good Alchemy recipes.

Trek back to the little chaple on the river and save your game, then enter the
house across the way.  Chat it up with the people in the house to get an idea
of where you're supposed to go, and then head back out and around to the back
of the house.

Head down the slope in the back of the house and follow it around to the path
that goes alongside the river.  Follow the path up for distance until you come
to the cavernous entrance to...

Average Party Level: 17
Bodkin Bowyer
Mummy Boy
Hell Hornet
Slime Knight
Walking Corpse
Fat Bat

No knew enemies here, so you should be prepared for anything you run across.
The groups of enemies here seem less dangerous than what you might have found
closer to Ascanthea, so you can be greatful for the reprieve.  As always, watch
out for the Diemon.  Walking Corpses have a lot of HP, so be careful of that.


When you enter the cavernous entrance to WISHERS PEAK, you'll immediately see
that your path right has been blocked by an unfortunate cave-in.  Head forward
into the save, and follow the tunnel strait back to get a staff that you should
equip on Jessica.  Backtrack and find a small tunnel that shoots off from the
tunnel you were in, and follow it around to get past the boulders blocking your
path.  This will take you onto the mountain part of Wisher's Peak.

Walk up the path from the stairway, and enter the small cracked hole in the
wall near the steps.  Run into the area and that the first left you see into
a small chamber where you can get a MAP for the area.  Backtrack and head out
of the well.

If you are trying to get through the area quickly, you can climb up the rope
and find yourself nearly at the top of the peak.  You'll miss some items though

The path to the peak is really quite simple.  Just head right and continue
to spiral up to the top.  There is a chest containing an item that you will
most certainly find useful a little ways out of the way, so check the
side-paths well.

Dusk should be setting as you arrive at the top of the peak.  Give it a few
minutes and watch the shadow of the window inching it's way to the wall.  Wait
a minute more and you'll get a cut scene.  Enter the door to find yourself in
a strange world.

Head up the path on the invisible bridges connecting the platforms to the
building at the center of the strange universe, and get a cut scene.  After the
scene, talk to the strange fellow who greeted you for another cut scene.

You'll be asked to take Isimari back to Ascanthea, but worry not, you won't
actually have to make the journey.  As soon as you exit the strange realm you
will find yourself just outside...



You'll find yourself facing the double doors leading into the castle of
ASCANTHEA.  Head into the castle and up the series of staircases that leads to
the throne room.  You'll get a very long and touching cut scene before Ishimari

Another cut scene fires up which is certainly more light hearted than the last.
Stand up from the table and chat with the king and your party, then head out of
the castle.  Finish up any business you have in ASCANTHEA, save your game and
head out of town.  You'll get another short and funny cut scene with the party
and directions on where to head next.  So set off due south off the path for...

Average Party Level: 20
Clockwork Cukoo
Walking Corpse
Night Fox
Khalamari Kid
King Kelp

The enemies around Pickham are a bit easier than the ones around Ascanthea
mainly because they attack the entire party less often.  Hoods will some times
throw stones at the party, which generally does between 7 and 15 hp of damage
to each character.  Headhunters are pretty common, and tend to come in large
groups.  Their HP isn't too high, but they will ocassionaly guard with their
shields, which makes their DEF go up.  Mums tend to show up alone, and are
very easy to deal with.

Head south from Ascanthea.  When the path forks, you can walk along the beach
to the east, or you can take the western side of the cliff and find a small
cabin that will give you a chance to rest and save your game.  This is a good
area to level up for a while.  You should try to get the Hero and Yangus up to
about level 20, which should put Jessica and Angelo around level 17.  Once you
have gotten your characters sufficently leveled, head south to find a road that
you can follow strait into Pickham.

When you get into Pickham, you'll have a cut scene.  Walk around town a bit
and chat up the locals to get a feel for the place.  There are some decent
items hidden in the houses if you want to look for them.  There are also a few
good alchemy recipes in thee bookshelves you should get.  You should stop by
the weapons and armor shops and upgrade everyone's equipment.  If you're
running low on gold, head out of Pickham and fight some enemies until you can
afford the best for everyone.

You may want to keep the Boomerang for the Hero.  At this point it's quite a
bit less powerful than the weapons you can buy, but it still has the great
advantage of being able to hit many enemies at once.

You can get some good items at this point by checking out the casino.  Buy 50
or so tokens, and head over to the 4th slot machine from the left this machine
has the highest odds of paying out,(90% according to the guidebook, though this
seems a little high to me).  Bet 5 tokens and keep playing to build up a stock
of tokens.  If you can buy 2 silver platters, you can combine them in the
alchemy pot to get a good weapon for Yangus.  The other items are worth getting
too, though you may want to come back for them later on when you have the gold
to just buy enough tokens to get them if- like me- you find gambling extremely

If you have an auto controller, buy a hundred or so tokens, and then head to
the slot machine, then set the UP button on the control pad to auto.  Since the
machines have odds that slightly favor you, you can leave the game running for
a while and come back in 5 or 6 hours with plenty of tokens (or you'll be broke
).  Remember though, your PS2 isn't intended to be left on overnight or
anything, so be careful about doing this too long, your PS2 could overheat.

Once you are ready to get on with the story, head down the central street of 
the town, and turn right.  Circle around and head back down the alleyway and
you'll find a staircase leading up.  Check the building infront of the stairs
for a good item, and then travel along the rooftops for a set of stairs leading
down.  Approach the door to get a cut scene.  After the scene, enter the room
to search for items, then head to the back of town and the Inn/Pub.

Enter the pub to talk to king Troad, and get another cut scene.  Travel back
down the central street in Pickham, and turn right, run past the casino and
enter the small house next to it.  Run through the rubble and get another cut

Head back to the bar next to the stairs you used to get to the upper level of
the town, and chat with the barman to get access to the back room.  Talk to the
rather large man at the counter to get another cut scene. Time to head out of

Travel south from Pickham until you can go due west.  Travel southwest and up
the slope through the trees and you'll enter a small area with a house. Chat up
the man guarding the doorway for a cut scene.

Head into the house and get another cutscene.  Looks like it's time to head to

Average Party Level: 20
Mummy Boy
Goody bag
Restless Armor
Lost Soul
Phantom Fencer

The enemies in the SWORDSMAN'S LABRINTH like to show up in fairly large groups,
and they can deal a lot of damage to your party members, especially Jessica and
Angelo.  Choosing which enemies to attack with with which party members when
becomes important, especially as this is a fairly large area with a lot of
encounters. Try to take out Mummies and Restless Armors first, as they can deal
the most damage.  Mummies will also occasionally put your characters to sleep.
The Restless Armors normally hit for about 20hp, but they will occasionally do
a critical hit and deal about 80hp worth of damage- so keep your characters
healed up, especially if Angelo can't revive them yet.  Mummy Boys show up in
quantity, but really are not that dangerous.  They generally deal 1 or 2 points
of damage, but they can curse your party members.  Restless souls can attack
the entire party, but most of they time they waste turns doing nothing.  The
Phantom Fencers can deal a fair amount of damage, and use an elemental based
attack as well, but since they do not critical or inflict status ailments on
your party members they are not as big of a threat as the Mummies and the
Restless Armors.  The goody bags can also deal about 10 points of damage, but
they have low HP and are fairly easy to kill.

Although this dungeon is called a labrinth, it's fairly straightforward.  There
are plenty of dead ends, but the majority of them have good treasure at the end
so it's worth going down every corridor to find everything.  There are a couple
of easy puzzles in here too.  Perhaps the most difficult aspect of this dungeon
is fighting of the almost inevitable flashbacks to The Ledgend of Zelda ;)

From the main chamber head through the doorway on the right if you want some
information about this dungeon, or you can skip it and just head through the
door on the left.  Take the stairs down and run down the corridor.  When the
corridor turns, look to the wall behind you to find a door.  Skip it for now.
Continue down the corridor until you come to a four-way intersection.  Go
forward to find a small chamber with 3 doors.  Enter the left-most door to get
an item in a chest and plenty of pots to bust open for items.  Head back out
and examine the center door if you want, then head into the right hand door.
The right hand treasure chest at the end of the corridor has an item, the left
one is a Cannibox.  You can fight it if you want, it should prove no danger to
your party at this point, and you'll get an IRON NAIL for your trouble.
Head back to the four-way intersection and turn left.  Examine the door to get
pushed down the hole in the floor and find a map.  Run through the life
draining sludge and then heal up if necessary.  Head down the corridor and bust
the jar for some items, then up the stairs and out of the doorway.  Run back
down the corridor to the now-familiar intersection, and turn right.  Avoiding
the hole and the door this time, run around the corner and open the door to 
another staircase.  Head down the stairs and take the left path.  Approach the
statue blocking the doorway from the side and press X to grab on.  Push or Pull
it out of the way, then head through the door.  Go down the corridor to another
set of stairs and head down.  Walk down the path until you can turn right.
Spiral around the pathway to find another Jar to bust for an item.  Head back
and continue down the path to come to a room with a casm.  Pull the statue onto
the raised tile to drop the bridge, and then head across.  In the next room
there are two statues on tracks standing around a large section of floor tiles.
Stand in the tiles and go into first person mode (press R2) and look up at the
ceiling.  Find the tile on the floor that is beneath the hole in the ceiling
and then push the two statues so that they are each pointing at the tile
beneath the hole.  Once the statues are positioned, stand on the tile to head
back up to the first level, and the VENUS'S TEAR.

Sometimes it can be a bit difficult to get the statues to line up right.  If
nothing is happening, make sure that they are pointing to the actual tiles, and
not the space in between the tiles.

Head up the stairs and up to the large treasure box, open the treasure box to
face the...

This is one of the easiest bossfights thus far in the game.  The boss has a lot
of HP, but his attacks are fairly weak, and he doesn't use much magic.  The
first round have Angelo and Jessica use support spells while the Hero and
Yangus focus.  Have Angelo use Kabuff while Jessica uses Oomph.  After that,
have Jessica and Angel attack or heal if neccessary while the Hero and Yangus
focus.  Focus for 3 rounds and then attack.  If that doesn't knock the boss out
then a couple of skills should do it.

After the battle, watch the cut scene.  If your characters are in good shape
you can try heading out of the dungeon on foot, otherwise use Evac and then
head back to Red's place.  Another cut scene and you're ready to travel back


Rest up at the Inn and save if you like, then head back to Brains' place.
After a cut scene, save if you haven't.

Before heading back to PORT PROSPECT, this is a good time to level up your
party.  Head back into the SWORDSMANS LABRINTH and fight enemies around the
entrance for a while until the Hero is around level 22.  This should put Yangus
at level 21 or 22, Jessica around 20, and Angelo around 19.  Once your ready,
use a Chimera Wing or cast the ZOOM spell to head back to...


Port Prospect is pretty much the way you left it, you can head into town to
stock up on supplies, rest and save if you want.  Either way, once your outside
of town check the map for a path through the mountains heading west.  The path
is not actually exactly west of PORT PROSPECT, instead you'll need to head a
bit south to find the path.  As you walk through the valley, you'll find
yourself entering...

Average Party Level: 22
Bodkin Archer
Mud Mannequin
Muddy Hand
Pink Pongo
Candy Cat
Terror Tabby
Buffalo Wing
Hawk Man

The enemies in this area are pretty similar to the enemies you've faced in
surrounding regions.  If you spent a little time leveling up at the swordsmans
labrinth you shouldn't have much trouble with any of the enemies in this area.

As you walk through the valley you'll find yourself a fork in the path.  Take
the left hand fork and head up the hill to find a small house.  Climb down the
well here to find a crown.  Pick it up to get a cutscene.  After the cut scene
head back out of the well with your newly aquired SLIME CROWN.  Head back down
the path and this time take the other fork to get to the desert.  The ship
is in the northwest.  You can't see it yet, but if you check the world map you
can see a small dark spot in he northwest of the map, just east of a small
tunnel icon in the grassy area to the west of the desert.  This is your
destination.  Start by heading to the left due south until you find a way down
into the lower part of the desert.  Once you are down in the lower area, head
due north and then northwest using the world map for reference until you start
to approach the ship.  After a cut scene head west and through the tunnel that
takes you through the mountains.  When you emerge on the other side head to the
left down the hill to a small chapel.  Rest and save your game before heading
on to TRODAIN CASTLE.  You'll be facing some tough battles ahead.  Once you are
healed and saved, head out of the chaple and go due north.  Check the world map
for an idea of what path to take to get to TRODAIN CASTLE.

Average Party Level: 22
Hunter Mech
Liquid Metal Slime
Wailing Weed
Infernal Armor

The enemies in TRODAIN CASTLE are among the most difficult you have come across
so far in your adventure.  On average they can deal around 30hp of damage per
attack, and many will attack multiple party members.  Dragonthorns have high hp
and will take a full round of concentrated attacks by all party members to
bring down.  They can breath fire breath that will cause 35+hp of damage to
each party member.  Infernal Armors will usually attack for around 25hp of
damage, but they can use a critial attack that can deal upwards of 65hp worth
of damage to a single character.  Infernal Armors can also attack all party
members for over 40 points of damage.  Wailing Weeds attack for about 20hp each
round, but can also inflict nasty status effects on your characters.  Hunter
Mechs have a solid attack and quite a few HP, but rarely use damaging special

Liquid Metal Slimes populate TRODAIN CASTLE.  If you are lucky enough to kill
one you will be treated to over 10,000exp.  If you happen to run into a liquid
metal slime, try to use attacks that either hit twice, or have a high chance of
causing a critical strike.

The reenforced boomerang is probably feeling a little flimsy by this point,
however enemies in this area attack in large groups.  Consider equiping the
Hero with the boomerang so that you can more quickly dispatch of groups of

TRODAIN CASTLE is the most difficult dungeon that you have encounted to this
point.  Luckily, there are a few good items here to make the trip more than
worth it.  Start by going left and examining the door that King Troad pointed
to.  The door is locked, so it looks like you'll have to take the long way
around.  Head up the stairs to the upper level main entrance door.  Be sure to
grab the map in the chest before you head inside.

Inside you'll find yourself on Level 2 of the castle.  Head left and into the
room to find a pair of chests.  Open the left chest to get the MAGIC KEY.  Now
you can open many chests that the Theives Key wouldn't open.  Unlock the
neighboring chest and then bust the barrels and jars in the room for some more
items.  Head out of the room and across to the room on the other side of the
hall.  Go through the door and go strait down the hall and enter the first door
on the right.  Walk down the stairs and bust open the barrel and the jar down
here, then head back up the stairs.  Head out of the room and turn right down
the hallway,  take the next right down the small corridor and head into the
room.  Check the bookshelf for some information, then head back out and down
the stairs. Head strait from the stairs and turn right and go all the way down
the hallway to the last door on the right.  Head through the first room and
check the cabinent in the second room for a good item.  Head back out into the
hallway and back to the stairs.  Walk past the stairs and turn left, then enter
the door on the right for another cabinent and another item.  Head out of the
room and turn right and keep going down the hallway to the room at the end.
Bust open barrels for another item, then head out of the doorway here to find
yourself outside.  Head right around the corner and enter the door to find a
spiral staircase.  Head down the staircase to the second level, and then down
again to the first level.  Enter the first door on the right and bust up the
barrels for some items.  Head back out and turn right and take the next door
on the right to get to the throne room.  Go through the door on the right head
through the room past the first door and take the door on the left to find the

Check out the bookshelves in the corridor to find some good information.
Proceed into the library for another cutscene.  Examine the door on the left at
the end of the corridor of shelves just before entering the main library to
unlock it.

Check out all the book shelves to try to find some information on the ship.
The shelf you want is to the left of the window, but be sure to check all the
shelves for plenty of good information and alchemy recipes.

After a cut scene, look at the familiar shadow on the wall.  Examine it to get
into the MOONSHADOW REALM again.  Head up the path and into the house and find
ISHIMARI again.  Speak with ISHIMARI for a cut scene.

After the cut scene you need to go back to someplace you've been
use ZOOM and warp back to...


When you first enter ASCANTHEA, be sure to rest at the inn and save.  Head into
the castle and up to the throne room.  Speak with the king to let him in on
your delima.  After a cut scene you'll find yourself in the treasure room.
Ignore the king and head down the tunnel.

Average Party Level: 23
Mischevious Mole
Mad Mole
Mars Rover
Hawk Man
Muddy Hand

The enemies here are fairly easy compared to those you faced in TRODAIN CASTLE.
The Mars Rovers can occasionally paralize your party, but beyond that none of
the enemies pose a particularly great challenge if you managed to gain a level
or two while fighting in TRODAIN CASTLE.

The tunnel you enter is straighforward.  Just head strait and ignore any side
paths until you find yourself back on the overworld.  Examine the cows for some
fresh milk if you want, and proceed forward.  Open the chest for an item and
then keep going.  Open the chest near the path that leads down into the mole
tunnel, then head down and enter the mole hole.  Head left at the first fork
and follow the path until you come to a large room.  Chat with the mole there
if you want, and be sure to grab the map on the right hand side of the room.
Continue forward down the path into the second level of the hole.  In the next
large room there are two paths.  Be sure to smash the jars situated in between
the two paths (they are kind of hard to see) for some good items, then take
either path.  Grab the chest at the back of the next room and then head down.
Follow the ramps down the left side of the room to find a fat mole and his
cohorts and to get a cut scene.  Answer "NO" when he questions you, and then
prepare for a fight.

At the start of the battle have the hero attack and Yangus focus while Jessica
casts Accelerate and Angelo casts Kabuff.  Use the hero's boomerang and
Jessica's BANG spell to attack all of the moles at once.  The biggest danger
in this battle is the mole's singing causing befuddlement and paralyzing your
party.  The third round have Jessica cast OOMPH on Yangus, who's tension should
be at 50 by now.  Have Yangus attack to deal around 512 points of damage to the
boss. After this use some magic or abilities and the mole should go down in
three or four more rounds.

After the battle, head back to ASCANTHEA and up to the throne room again.  Talk
to the king for another cut scene, and then head out of town.  Use ZOOM to warp
back to TRODAIN castle.


Enter the castle for a second time during daylight and spend a while outside
in the courtyard leveling up until nightfall.  Once the sun sets head into the
door to the left of the main stairs that goes into the library.  Hopefull you
remembered to unlock it last time you were here.  Enter the MOONSHADOW realm
again and talk to ISHAMARI for another cut scene.  Back in the desert south
of TRODAIN you'll get another cut scene, and finally your own ship!

Average Party Level: 23
Hawk Man
See Urchin
Wild Boarfish
Sea Dragon
Khalamari Kid
See Angel
King Squid

*Like in the overworld, different areas of the ocean contain different enemies
and the fruther away from the center of the map you get, the more difficult
the enemies that you encounter will be.  This section will cover the enemies
you are likely to find near TRODAIN CASTLE and en route to the western

Most of the enemies in this area you've seen before.  The enemies should not
pose much of a danger to the party by this time.  One enemy to watch out for
is the Sea Dragon,  which appears in the channel that goes through the western
continent.  The Sea Dragon can cast an illusion on your entire party so that
physical attacks and abilities will miss.  They are not worth much experience,
so at this point in time you may consider simply running away.

Head west from the cost and almost immediately you will find a small island
with a castle situated on it.  Approach this island with the ship and disembark
to find yourself on...

Average Party Level: 23
Steel Scorpion
Hawk Man

Steel Scorpions can pose a danger to the party if you run into many of them.
With a high defence and the ability to instantly kill any of your characters,
be sure to hit these enemies with plenty of abilities and magic to do away
with them quickly.  The lucky part is that it's such a short walk from the
shore to the castle your unlikely to have more than a single encounter.

Chat with the people milling around the castle to get an idea of what is going
on.  A friendly healslime runs an item shop here if you want supplies, and you
finally have access to a bank.  You can store some gold in the bank if you want
doing so will allow you to keep your gold should you be wiped out.  Head
through the door near the item shop and bust up the barrels for some items,
then head up the stairs.  Head into either door and approach the woman standing
near the bed for a cut scene.

Head back downstairs and to the throne in the main room and chat with princess
mini.  Hand over your mini medles and if you have enough, get a prize.

Once you've handed over some meddals head out of the castle and back to the


After your detour to visit with PRINCESS MINI, head due west and through a
narrow canal.  As you head through the canal, you'll notice a city perched on
a stone archway high above.  Don't worry about stopping here yet, you'll find
your way here soon enough.  Once you've passed through the canal, turn south
and follow along the coast of the continent until you pass by a coastal town.

Dock on the shore near the coastal town and head north to find...

If you're feeling brave, sail south along the shore of the western continent
past baccarat and down to the southern most shore and set anchor.  Just a ways
inside this island near the large desert is a small hut with a church, inn, 
and an item shop.  You can buy Dream Blades here for the Hero, Angelo and
Jessica.  These have high attack and can often put an enemy to sleep, but they
run almost 5,000 gold each.  Buy one for Jessica and Angelo (keep the Boomerang
for the hero) if you can spare the gold.  Beware however that the enemies in
this are are several levels higher than your characters and can pose a
substantial risk.  You can also level up here if you want, but the enemies are
more difficult and offer less experience than those around BACCARAT.  Don't
attempt this if you find that the enemies you've been encountering are giving
you trouble and definitely not with characters below level 23 or 24.

Average Party Level: 23
Great Sabercat
King Slime
Metal Slime Knight
Jumping Jackle
Venom Wasp
Puppet Player
Bodkin Fletcher
Night Emperor
Battle Beetle

Many of the enemies here are similar to those you have faced before.  Slimes
are a more powerful version of the same enemies you've faced before. Cockateers
are great fencing roosters that can cause a fair bit of damage, but cannot hit
the entire party at once.  Great Sabercats are fairly easy fights, though they
can pounce and cause around 60hp worth of damage. Orcs have a hight amount of
hp and cause decent physical damage.  Jumping Jackles can do nearly 70hp woth
of damage to a party member and have a lot of HP.  Spitnik can cause status
effects on the party that will paralize or illusion your partymembers. Bodkin
Fletchers have a nasty habbit of poisoning partymembers.

Head north and into Baccarat.  Chat with the locals to find out what's going on
and when you're ready, head to the INN.
The INN is not marked on the building, and can be a bit tricky to find.
Head into the building directly forward from where you enter the town to
find it.  There is a bank here if you want to deposit or withdraw any gold.
Have a rest and then head downstairs into the bar.  Chat with the people here
for a bit of background, and then head back upstairs. There are some good items
behind the counter of the bank, so head back behind the clerk at the inn to
search for them, and then head upstairs.

Check the first room for some items, then head back out into the hallway for a
cut scene.  After the scene, head back down to the bar and have a chat with the
barman.  Head out of the INN and save at the church if you want, and then head
out of BACCARAT.  Before setting off, check the world map and head to the large
building just to the southeast of BACCARAT to get to...


Approach the man at the doorway to get a cutscene.  Answer his questions as

"Take the Kitten Home"
"Free the Tiger"
"Let It Join You"

If you've answered the questions correctly, the guard will let you through to
meet with the owner of the chateau.  If you accidentally answer a question
wrongly, don't worry, you can try again.

After you've gained entrance, speak with the man at the desk directly inside
for a cutscene.  Agree to help the man and head out of the chateau.  Speak with
the guard to get a brief tutorial and a chance to ride on a GREAT SABERCAT.

The area you are trying to find is the small clearing directly east of CHATEAU
FELIX, however the river blocks your way.  To get to the clearing follow the
path to the south and continue on it to the east and back north until you come
across a GREAT SABERCAT STATUE on the path north.  Take the bridge near this
statue over the river, and head down into the clearing.  Wait until dawn to
find a new tree, and a glowing blue great sabercat.  Speak to the sabercat
twice to get a cutscene.  After the scene, be sure to pick up the the Yggdrasil
leaf off the ground, then ZOOM back to CHATEAU FELIX.

Enter the chateau and speak with the owner again for another cut scene and a
new item. You can now use the bell you obtained here to summon a GREAT SABERCAT
most places to get around much more quickly.

This is a good time to level up.  Wonder around the western continent fighting
battles to stock up on gold and experience.  It's best to get the Hero up to
at least level 25, this should put Yangus at level 24, and Jessica and Angelo
should be around level 22.

Head back to BACCARAT to rest and save if you like, then head back to the ship



Head directly north from Baccarat to find a medium sized island.  Dock on the
coast of the...

Average Party Level: 25
Lump Shaman
Skeleton Soldier
Mushroom Mage
Toxic Zombie
Lesser Demon

The enemies here are tough, luckily you won't have to fight many of them just
now.  The Toxic Zombies have a lot of HP and can poision your party.  All of
the enemies here tend to use magic to attack all your party members, so watch
out.  The best strategy is to equip the hero with a boomerang and have Jessica
and Angelo cast spells that hit multiple enemies.  Jessica's BOOM spell is
particularly useful if you have more than one group of enemies.

When you set shore on the island, speak with the soldiers who are docked near
you.  Ignore the advice of the captain and head into the island.  Use the world
map to get your barings and head toward the dark black and purple vortex on the
map in the center of the island.  When you arrive you get a short cutscene.
Check the building to the right- the treasure chests have been looted, but be
sure to smash the barrels for an item.

Head into the darkness and walk forward a ways before you'll booted from the
dungeon.  When you head back out you'll get another cutscene.  ZOOM back to
Baccarat to rest and save.  It's time to head southeast toward...

Average Party Level: 25
Iron Scorpion
Magic Marionette
Jumping Jackle
Hades Condor
Magic Dumbell
Toxic Zombie
Lump Wizard
Bodkin Fletcher
Notso Macho
Tap Devil
Mushroom Mage
King Cureslime
Metal Slime
Lethal Armor
Demon Rider
Hocus Chimera
Pupper Player
Night Emptor
Squid Kid
Octavian Sentry

Argonia is a big place with a large variety of enemies.  As a general rule the
enemies start out easy in the northwest area where you enter, and get more
difficult as you travel south and east past Argonia Castle.  Metal Slimes
appear in large groups in the northeastern area of the kingdom, and can offer
a good chance for leveling up if you can manage to take a few of them out.
Notso Machos look big, but have a faily low attack and HP given their size.
They do often appear with other enemies that will up their stats with Oomph and
Kabuff though, which can make them quite formitable.  They can also cast these
spells on themselves, but rarely do so.  Skullriders can attack for around 40hp
and like to appear in moderate sized groups.  Dumbbells often appear in groups
of 6 or 7 and will continuously call for backup, leading to nearly endless
battles unless you use magic or have the hero focus while equiped with the
Boomerang to take out many of them at once.  The King Cureslime is also a
formitable enemy that can attack for 50 to 60hp worth of damage and can use
omniheal to fully restore the hp of any group of enemies.  It's a good idea to
take out a King Slime first if one appears with a group of other enemies.  Iron
scorpions have a high defense and will often use magic to up it even more, and
have the unfortunate habbit of poisioning your party.  Bodkin Fletchers will
use poision arrows as well as attacks that can hit the whole party for around 
15 points of damgae.  Frogmen can also be dangerous.  When you hit a Frogman,
it will stand up and reveal the face on it's back.  When in this form the enemy
will deal twice the normal damage, as well as using ice based attacks on the
whole party that deal aroun 60 damage.  It's a good idea to try to hit them an
even number of times per round.  One way of doing this is to have the Hero use
the Boomerang and have Jessica cast BOOM in the same round.

Follow the path from BACCARAT to the south and then the east, take the souther
fork and continue a ways until you run across a group of merchants in a tent.
Check the world map to see a road that leads southeast hidden off the main
path and follow it until you come to a cabin.  Enter the cabin and search for
some good items, and chat with the monsters in there.  After you've had a chat
continue on the path until you reach a new area.  Enter the area to get a cut
scene.  After the cut scene, leave the area and explore off the path to find
a couple of treasure chests.  Spend some time leveling up until the hero
reaches around level 27.  Whenever the party starts to get low on HP or MP head
back to the spring to recover.  Once you are leveled up head back down the path
to the main road.  During the daylight hours you can talk to the merchant
outside the tent to stock up if you need to.  Continue down the path with
reference to the map until you approach ARGONIA CASTLE.  You'll get a cutscene
and then head into the town.  You can upgrade your equipment if you want, but
if you can hold off you'll soon get a chance go buy some better equipment as
some very steep prices.  At this point you should also be sure to sleep at the
inn if your characters are low on health, and save.

When you are ready to continue with the storyline, head to the castle.  Be sure
to explore for some good items hidden around, and then head to the kings throne
room on the second floor.  After a cut scene you need to find Prince Charmles.
Head out of the throne room through the door to your left near the drapes.
Head past the stairs and into the room to find prince charmles locked in a room
and refusing to come out.  Chat up the lady up the stairs on the balcony to get
a clue, and head into the nearby room.  Grab the item from the chest and smash
the jars to find a hole in the wall.

Send munchie through the hole and down the decayed stairs.  Aim munchie at the
lizard to shoo it into the hole.  Once the lizard drops down the hole you'll
get a cut scene.  Head back into the throne room to get up to date.  After a
cut scene, head out of town.  You'll get another cut scene.

Head to the east and follow the path that leads east and curves north.  When
the path splits, continue east to find your way to the ROYAL HUNTING GROUNDS.

Before you enter the hunting grounds, stop by the small shack.  Check the jars,
barrels, and cabinents for items, and chat up the woman wondering around for a
free rest.  After the rest, head outside and use the LIZARD HUMOR to mask your
scent, and then head through the archways to the...

Average Party Level: 27
Hocus Chimera
Killer Moth
Jackal Ripper
Orc King

The enemies in this area are fairly easy.  Hocus Chimera are an upgraded
version of the Chimeras that you've faced before.  Killer Moths can often
envenomnate your entire party.  Venom will actually drain HP from your party
members during battle, so if it doesn't look like you can end the battle soon,
use SQUELCH to cure party members as needed.  Hackasauruses in the area are
good to fight because they occassionally drop DRAGON SCALES, which are useful
for alchemy.

When you first enter the hunting grounds there is a large red ARGON LIZARD out
in the open.  Use the digital pad to walk around the the lizard in a largish
circle and approach it from the back to enter a mini-boss fight.

The ARGON LIZARD is a fairly easy boss fight, more along the lines of a
miniboss.  Start by having the HERO and YANGUS focus for a couple of rounds
while ANGELO casts KABUFF and JESSICA uses OOMPH on the HERO and YANGUS.  After
a couple of rounds of focusing, then unleash a round of physical attacks.  It
shouldn't take much to take out the lizard.

After taking out the lizard, head down the right most path for a treasure chest
and then take the center path.  Check the bag hanging on the tree for a Mini
Medal.  Take the only remaining path at the left.  Continue forward and up to
the small stepping stones to the sleeping ARGON LIZARD for another cut scene.

Head back and across the tree trunk bridge across the stream for yet anoher
cutscene.  Pick up the large fruit on the ground and head back across the
bridge and up to the stepping stones where the lizard sleeps.  Drop the fruit
to awake the lizard and enter into battle with it.  Head back down the path and
to the left under the earthen bridge.  Turn right and climb up the hill to go
across the path for a cut scene.  Run over the bridge and pick up some of the
fruit from the ground, return to the bridge, and then carefully approach the
edge of the bridge, and toss the fruit off the edge.  When the critter wakes up
and goes for the fuit, walk off the edge of the bridge and walk up behind it to
start the battle.

After taking out your third Argon lizard watch a cut scene.  Yangus comes in to
wake you up head back out onto the bridge and drop down.  Your party will be
fully healed, so approach the massive lizard sneakly as before to get the jump
on it and enter into battle.

This boss is a slightly more powerful version of the previous three lizards.
Start the battle by using KABUFF, ACCELERATE, and OOMPH.  Use SAP do drop the
beasts defence, and then let Jessica use spells while the others psyche up and
unleash a round of heavy  attacks.  After a few rounds the beast should be fell
and you'll get a big ARGON HEART for you troubles.  Head out of the ROYAL
HUNTING GROUNDS and rest at the shack if you need to.  Walk, Ride or ZOOM back

You'll get a cutscene when you reenter Argonia.  There is quite a bit of
shopping to be done now, but first head up the slope on the right side of town
near the large house on the hill.  Chat up Charmles for another cut scene.
Head into the castle and back into the throne room.  After another cut scene
chat with the king who is standing near the windows for another small cut scene
Head through the door near the curtins and up the stairs and into the
previously locked treasure room.  Examine the mirror set into the display in
center of the room.  Open up the chests in the room for some good items.  Head
out of the room for another cut scene.  Now it's time to head to the cabin of
the old man you met at the springs earlier, but there are a few things to do
first.  Head out into the bazaar and stop by the shops, you'll want the 
following if you don't already have them:

Tough Guy Tattoo
Scholar's Specsx2
Heavy Armor
Magic Hatx2
Magic Armor

Holy Water
Battle Ax
Magic Vestment

Poision Needle

Edged Boomerang

Bandit's Grass Skirt

Warp to Princess Mini's Castle and head north.  Go west around the Pinninsula
and continue north to the large island.  Land on the shore and follow the path
east to the large church.  There isn't a lot to do here just yet, but you'll
want to chat up the bloke running the item shop to buy a Gold Rosery.

Once you are well supplied, it's time to do some mixing in the alchemy pot.
Throw the Tough Guy Tattoo, the Golden Rosery, and the Holy Water into the pot
to make a Magic Talisman.  Next throw the Zombiebane and the Magic Talisman in
the pot to get the Zombie Slayer.

Next mix the Edged Boomerang with the Magic Armor to get some Spiked Armor for
the Hero, this is a particularly nice item since it will occasionally deal back
damage to enemies when they attack.

Now mix the Battle Ax with the Theives Key (Don't worry about chests, the Magic
Key will open any chests you might have needed the THEIVES KEY to open.)  When
you get the Bandit's Ax toss it back into the Alchemy Pot with the Heavy Armor
and the Bandit's Grass Skirt for some good armor for Yangus.

After that, pop the Battle Fork and the Devil's Tale from the treasure room
into the alchemy pot along with a Poision Needle to create a powerful spear for

Last, throw the Magic Hat with a pair of the Scholars Specs into the alchemy
pot to get a Scholars Hat.  Make another Scholars Hat and mix it with the Magic
Vestment to create some Scholars Robes for JESSICA.

Items at the Bazaar are quite a bit more expensive than things you've come
across at shops thus far.  Because of this, you will probably only be able to
buy a few items at a time.  This is good because at this point it's very
important to spend some time leveling up your characters.  The best place to
do this is a small forest just to the west of the Hunting Grounds.  It's fairly
apparent on the world map as a valley area about half way between the fork in
the road that you took to head to the royal hunting grounds.

Walk around in the forest for a while and you'll occasionally run across Metal
Slimes in groups of up to 8.  Angelo should have Metal Slash to have a better
chance of landing a hit.  The HERO should use Metal Slash too if he's learned
it yet.  As you gain levels, concentrate the HERO and ANGELOs skill points in
the sword, YANGUS into the Ax skills, and JESSICA's Wand skills.

Metal Slimes are tough to hit, but after a few levels you should be well
equipped to take out a couple in a battle.  Spend a round having The Hero and
Angelo use Metal Slash on a slime while Jessica uses a regular attack.  Have
Yangus aim at another with his Hatchet Man (or EXECUTIONER after you have
enough skill points in his Ax skill) at a second slime.  If your lucky, you'll
be able to take out 2 metal slimes in a single round.  If Metal Slimes appear
among other enemies, always focus all your energy on defeating them first.

Continue to level up unil the Hero is at least level 32, this should put Yangus
at level 31, and Jessica and Angelo at level 30.  You may even try to go up
another level if you feel like it, comming up is the most difficult boss battle
thus far, followed by an even more difficult boss battle- so don't worry about
being overpowered.

Once you are sufficently leveled and outfitted with new weapons and armor from
the alchemy pot, and leveled up, head to the small shack near the MYSTIC
SPRINGS.  Head into the room to the left and chat up the old man for a cut

Warp back to Princess Mini's castle and put the Magic Mirror into the HERO's
inventory if it isn't already and turn any any medals you have to get a prize
and then head back west beneath the stone overpass to get an encounter with a
Sea Dragon.

This isn't really a boss battle in the larger scheme of things.  The important
thing here is to revitalize the magic mirror.  On the first round, have the
HERO use the magic mirror.  The beast will probably use it's spell on the fist
round, if not continue to just have the Hero use the mirror each round until
it's recharged as the Sun Mirror.  Your characters will be enveloped in
illusions, so have Jessica and Angelo attack with spells to take out the beast.

Sail or Zoom back to the DARK RUINS and approach the pedestal and use the SUN
MIRROR to break the darkness.  Give chase to the dastardly Dhoulmagus by
entering the...

Average Party Level: 32
Mummy Boy
Bloody Mummy
Phantom Swordsman
Bone Baron
Fallen Priest

Make sure to equip the HERO with the ZOMBIE SLAYER that you created earlier to
really help make this dungeon easier.  The ZOMBIE SLAYER will deal double
damage to most enemies in the area.  Use Angelo's FALCON SLASH and the HERO's
Flameslash to deal maximum damage.  Don't worry about conserving magic in the
dungeon too much, you'll need most of the magic to heal your party.  You will
particularly need to watch out for the Phantom Swordsman, who can deal
lightning based damage to your party for around 80hp worth of damage each.
Trolls are particularly easy enemies.  They have a lot of hitpoints, but are
slow and you can usually take them out before they have a chance to attack if
you start out hitting them hard.

When you enter the Dark Ruins you can chat up the flame spirit wandering around
the main room without fear to get some background on the dungeon.  Head into
the door on the right and across the room.  Head up the stairs and to the right
open the chest hidden in the little nook to get a map of the ruins that will be
very helpful in the next couple of rooms.

Head back down the stairs and out of the room.  Run across the main room and
into the room across from the one you just left.  Head up the stairs and turn
right to find a lever that will raise the stairs.  Go back to the main room
and up the stairs.  Take the door on the right and down the stairs.

The following room is a bit confusing.  The goal is to use the levers in the
room to raise and lower large metal gates.  When you first enter the room, head
up the stairs to the left and pull the lever to lower the gate and pass through
Go forward past the stairs on the right and turn down the path on the right to
pull the lever and raise another gate to form a bridge.  Head back down the
path and turn left and take the stairs this time.  Head over the bridge and run
forward.  Pull the lever to raise the bridge blocking your path.  Run back and
across the bridge you made and down the stairs.  Go forward and take the stairs
on the right and go over the bridge and turn right to get a couple of good
items.  Head back down the path and down the stairs.  Turn left and head back
up the stairs, across the bridge, and back down.  Pull the lever to lower the
gate and run forward past the path on the right.  Head up the stairs and pull
the lever.  Go back down the stairs and turn left down the path past the now
lowered gate and through the door.

Run past the first set of stairs and turn left down the second set of stairs.
Take the next set of stairs down on the right, then take the stairs on the
right and head right to find a mimic pretending to be a treasure chest.  Fight
the mimic if you'd like to try for an item.  Head back up the stairs and take
the other set of stairs going down.  Take the stairs to your right down, and
then go down the left hand set of stairs to grab an item, then run up and back
down the other set of stairs and through the door.

Take the hard to see path down on the right and enter the small pool to get
healed up and have all your magic restored- you'll need it.  Take this moment
to distribute healing items to all your party members, as well as magic waters
and an elfin elixer if you have one.  Head out and turn right and continue down
the path, up the stairs, and into the next room.

Chat with the spirit for an idea about how to get down the stairs.  The trick
is to get up on each platform and stand on one of the platforms.  Wait for the
statue to spin around and as soon as the beam is on the image of the bird on
the wall step off of the button- the statue won't stop automatically.  When
both beams are focused on the bird the stairs will lower.  Head down the steps
and walk forward for a cutscene, and then a dual with...

This is a tough battle.  Dhoulmagus will occasionally use a physical attack
that will do about 60hp in damage to a character.  More often he'll use an
elemental based attack that will do between 50 and 80 points of damage to
each character.  He can also use an icey glare that will undo all status effect
on your characters, including tension.
Start the battle by casting Kabuff, Oomph, Sap, Accellerate, and Insulate. You
shouldn't try to get your characters tension maxed out, instead psych up once
or twice and then attack, or forego tension alltogether and use abilities, 
preferably abilities which do not require magic.  Angelo should be able to take
care of healing the party with Omniheal.

After you take out Dhoulmagus you'll get a cutscene and enter into battle with

This battle starts out with your party in the same status as when you finished
the last battle.  Spend the first round or two by having Angelo cast Omniheal
and using magic waters to get your party back into fighting condition.  This
version of Dhoulmagus will attack twice each round.  Dhoulmagus can throw rocks
at your party which will deal about 50 points of damage to two or three
characters (or up to about 120 points of damage to a single character).  He can
also use a physical attack that will deal around 60hp of damage to a character.
He also will cast Kasizzle or Kacrackle to deal fire and ice based damage.
If these weren't bad enough, he will also nearly always use his icey wind
attack that will undo all positive status effects on your party every two or
three rounds.  Have Angelo use Omniheal every round to keep your characters at
optimal health.  Jessica should use Accellerate, Oomph and Insulate.  Have
Yangus attack and have the Hero use abilities every round.  You can try to 
psyche up your characters if you want to risk it, but keep in mind that you may
end up losing the rounds it took to psyche up if dhoulmagus decides to undo
your status effects.  Even with heavy hitting the battle is long and drawn out.
Eventually however the battle will come to a close.

After a couple more cut scenes head out of the inn in Argonia.  Take the path
east you took heading toward the ROYAL HUNTING GROUNDS, but this time take the
left (western) fork and travel north to the city of...

Average Party Level: 33


Usable Items
Item (buy price/sell price)
        How To Make
Medicinal Herb (8/4)
        Restores about 30hp

Strong Medicine (*/88)
        Restores about 50hp
        medicinal herbx2

Special Medicine (*/120)
        Restores about 100hp
        Strong Medicinex2

Rose Root (*/118)
        Restores about 70hp
        Medicinal Herbx3
        Strong Medicine+Medicinal Herb

Amor Seco Essence (120/60)
        Restores about 60hp
        Holy Water + Strong Medicine

Antidotal Herb (10/5)
        Cures Poison

Strong Antidoe (*/95)
        Cures Poison
        Resores about 25hp
        Medicinal Herbx2

Special Antidoe (*/225)
        Cures Poison
        Restores about 60hp
        Strong Antidotex2
        Medicinal Herb + Antidotal Herbx2

Moonwart Bulb (30/15)
        Cures Sleep
        Cures Paralysis

Rose Wart (*/148)
        Cures Paralysis
        Restores about 60hp
        Medicinal Herbx2+Moonwort Bulb
        Strong Medicine + Moonwart Bulb

Moon's Mercy (*/308)
        Cures Paralysis
        Resores about 110hp
        Moonwart Bulbx3

Lesser Panacea (*/550)
        Fully Restores HP
        Cures Poison
        Cures Paralysis
        Special Medicinex2

Greater Panacea (*/880)
        Fully Restores HP
        Cures Status Effects
        Special Medicinex3
        Lesser Panacea + Rose Wortx2

Yggdrasil Leaf (1000/500)
        Revives a Character

Yggdrasil Dew (*/1250)
        Restores full HP to Everybody
        Yggdrasil Leaf + Magic Water

Credits and Copyright Information
Copyright (C) 2005 Miyako Houou
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

The Brady Games Signature Series Guide for Dragon Quest VIII: Journey of the
Cursed King was used for reference on enemy names and locations, and items.

Contact Information
If you have any questions or comments about this walkthrough or the game, feel
free to email me (miyako at g mail dot com)
You can also contact me on Yahoo! Messenger with the screen name: geek_wiccan
or on AOL Instant Messenger with the screen name linuxgirl42
I'd love to get some feedback, since this is my first FAQ!

Legal Information
Copyright (c) 2005 Miyako Houou.
This work is licensed under the Creative Commons Attribution-ShareAlike 2.5
License. To view a copy of this license, visit or send a letter to
Creative Commons,
543 Howard Street,
5th Floor,
San Francisco, California,

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