Dragon Quest VIII Walkthrough
Dragon Quest VIII - Walkthrough Author: Miyako Last Updated: 20-12-05 =============================== CHANGE LOG: Version .1: Skeleton Version .2: added Introduction, walkthrough up to port prospect. Version .3 Added Legal Information Changelog. Updated Walkthrough to cover Ascanthea. Version .4 Updated Walkthrough to cover Pickham Version .5 Minor fixes Added Item Information Updated Walkthrough to cover up to ARGONIA. Version .6 Updated General tips Added Walkthrough to cover up to ARCADIA =============================== INTRODUCTION: This is a walkthrough for the US version of Dragon Quest VIII. It is being written as I play through the game- so updates will come along every week or so until I have finished with the game. The focus of this guide is to help you progress through the story, and prepare you for the many challenges Dragon Quest VIII offers. Where possible, I have tried to keep spoilers to a minmum. For the most part, this guide is written so that you can follow through while playing the game- this means that I've tried to keep the layout streamlined and uncluttered. At the beginning of each section, you will find the name of the dungeon or area, a list of enemies that populate it, the average party level (based of the level of the Hero in my own play through) and some tips on defeating the enemies in the region. Directions are given from the point of view of the player, so in dungeons I will refer to "left" or "right" instead of "north" or "south". I will use north, south, etc. for directions in the field since you have a compass. Weapons, Armor, Item, Spell and Alchemy lists can be found at the end of the guide (once I add them that is), but for the most part I've tried to keep the walkthrough as chart-free as possible, explicitely stating what you should buy/spell to use/items to combine in the alchemy pot at the point where you have access to them. HOW TO USE THIS WALKTHROUGH: This walkthrough is intended to be used in 2 main ways. You can print this guide out (or keep it open on your screen) as you play through, and follow along step-by-step. This will give you a good idea of where to go and when. I've tried my absolute best to keep spoilers out of this walkthrough, so as long as you do not read too far ahead you should be able to follow along with the guide without having the story ruined for you. The second way you can use this guide is as a quick reference if you are having problems with a particular area. If you find yourself lost without knowing what to do, or are wanting to get some idea of what you face in a particular area, then you may look just at the relevant section of the guide. If you are trying to find your specific location in this guide, try using CTRL-F and entering the name of the nearest town or current dungeon. Sections are in ALL CAPS and named after the general area they take place in. Major characters, items, and locations are also in all caps for your searching convenience. Overall, I've tried to make this guide as "Top-Down" friendly as possible- that is to say, you should be able to start at the top of the guide, and scroll down without having to jump around referring to maps, tables, or charts. LEGAL STUFF: THE PREQUEL Most of the legal stuff is at the bottom of this document, so be sure to read that. Just to summerize a few points though: This is a COPYLEFT document, so you're free to copy and redestribute it under the terms of the Creative Commons Attribution-ShareAlike 2.5 License. If you do decide to publish this guide somewhere though please let me know- I would like to know who is finding benefit from this work. WHERE TO FIND THIS GUIDE: Although anyone is free to post this guide under the terms of license, here is a list of sites that have been kind enough to inform me that they are posting this guide: GameFAQs - www.gamefaqs.com NeoSeeker - www.neoseeker.com SuperCheats - http://www.supercheats.com =================================== GENERAL TIPS: These are some general tips that apply to the game in general. Keep these in mind as you play through the game to have a much easier time of things. *Save Money For Weapons and Armor While nearly every town sells general goods such as healing supplies, you'll find that in general the game keeps you well stocked with basic recovery items *Use Magic To Heal The Hero learns the Heal spell early on. By make sure to give Yangus a few points in Humanity early on you can be sure to have both characters able to cast healing magic. Since a heal spell costs only 2MP you'll find that it's generally more cost effective to use healing magic instead of consumable items. *Use Heal All If you need to heal up your party on the field, use the "Heal All" option in the misc. menu. This option will use all of your characters spells to fully heal your party in the most efficient manner possible. *Hoard Old Equipment While it might be temping to sell of that old equipment, you'll find that a lot of times older items can be used with the alchemy pot to create better ones. *Level Up Early The earlier you start leveling up your characters the better shape you'll be in later in the game. A general rule of thumb that I use is to level up in an area until the average experience you get from battle is less than 1/10th the experience needed to level up your highest level character in order to stay at an average level. In english this means that if an average battle in an area gives you 10 experience points, level up in that area until you require more than 1000 experience points to get to the next level. In other words, level up until it takes you more than 10 to 15 battles to gain a level so that you can be sure that you are at an adequate level to survive whatever the next set of challenges are. *Level Up In The Field While enemies in dungeons tend to come in larger groups and give better experience, it is wiser to level up in the field so that you can easily rest and resupply when needed. Leveling up in the field also gives you a chance to search the world map for hidden treasure chests. *Save Often Save every time you stay at the Inn, before and after every dungeon, and after every series of cut scenes. =================================== Walkthrough: FAYBURY - 1 ----------------------- Average Party Level: 1 ----------------------- Enemies ----------------------- Slime Lips Bunnycorns Fire Spirit Capsassins Draky ----------------------- COMBAT STRATEGY: The enemies in this are are pretty strait forward. Hit- Get Hit- Repeat. At this point the Hero and Yangus do about the same ammount of damage, so you should focus both of their attacks on a single enemy. Bunnycorns are about the most dangerous common enemy you'll meet, so be sure to take them out first WALKTHROUGH: The game opens with a cut scene introducing you to the the story so far. After the cut scene, you will find yourself in Faybury. Your mission if you choose to accept it: Find MASTER RYLUS. The first thing you should do is wander around town and start searching for items. Use X to pick up barrels and jars, press X again to throw them and find items hidden inside. Along with barrels and jars, be sure to search cabinents/dressers and bags on walls in the houses around town. Book shelves can provide you will much useful information, so be sure to check any bookshelf you come accross. At this point in the game you'll mostly get tutorial information, but later on you'll find a lot of useful things hidden in bookshelves. Be sure to check out the church for items. At the top of the belltower in the church you can find a bit of paper on the ground that has a recipe for a THEIVES KEY. File this away for later- you don't need to worry about it just yet. Once you've managed to find all the items you can lying around head into the bar and start talking to patrons. You'll find out some information and get a cut scene that will move the story along. Head out of FAYBURY and you'll get a cut scene with a young woman asking you to head to the WATERFALL CAVE. Agree to help her out. FAYBURY - 2 ----------------------- After you've agreed to help locate the CRYSTAL BALL and start heading SOUTH you'll quickly find that the local enemies can pretty much beat you into a fine paste. Spend some time near the entrance to FAYBURY leveling up and healing at the inn when needed. -TIP- If you are low on HP try to rest at the INN instead of using Medicinal Herbs. -TIP- Once you get to Level 3 try wandering deeper into the forest around Faybury. You'll meet stronger enemies and gain expeience more quickly. As soon as you've got the gold upgrade the hero and Yangus' armor and sheilds. Be sure to give Yangus a better weapon too. You can buy a Copper Sword for the Hero, but you'll find one in the waterfall cave so you might want to save your money. Once you get to level 5 or 6 head back to FAYBURY to rest in the Inn and stock up on Medicinal Herbs (You should already have a few from the town and winning them in battle. Try to have 6 or 8 on hand for the upcoming dungeon. Make sure that Yangus has a few in his Inventory.) After you are stocked up and rested head directly SOUTH from the entrance to FAYBURY. Eventually you'll come across a lake and a cliff with a waterfall. Head into the entrance to get to the.... WATERFALL CAVE ----------------------- Average Party Level: 5 ----------------------- Enemies ----------------------- Molemen Mecha Birds Poisonous Slimes Slimes Draky ----------------------- Combat Strategy: The enemies here hit a bit harder than the ones outside, so be sure to keep an eye on your health. Watch out for the mole creatures. They will occasionally raise their Tension and deal some massive damage. If a creature begins to raise it's Tension focus on it during the next round and try to take it out before it can unleash a powered up attack. Enemies here also seem to come in larger groups, so be prepared to heal regularly. WALKTHROUGH The Waterfall cave is pretty simple. Take a right at the first fork to get some treasure chests. On the second level take the left fork and you'll get a Copper Sword. A slime will tell you there is nothing down there- just ignore him. When you come to the hammer weilding guard he'll ask you if your going to fight him. If you say "YES" He'll step aside and let you through. At this point it's probably a good idea to avoid that particular fight since a pretty tough boss battle is comming up. Once you make your way through the waterfall cave you'll eventually find the crystal ball. When you go to grab it though a mermish looking creature with a severe speech impediment will ask you if the crystal ball is yours. Answer "YES" to get on with the conversation and your first boss fight. BOSS FIGHT - GYESER -------------------- Gyeser isn't exactly the most ruthlessly difficult boss you'll come across in the game, but he can be tricky. Gyser generally hits for about half your characters HP, and he's fast, so he generally attacks at the beginning of a round. At this point the only things you can really do are Attack and Heal, so have Yangus attack every round, and have the Hero heal every round. You can have Yangus raise his tension if you want. Raising it 3 times in a row and it will go up by 50, which will allow you to inflict some pretty heavy damage. After around 6 to 10 rounds GYESER will eventually give up and let you take the crystal ball. FAYBURY - 3 ------------------- Heal your characters back up and then head back out of the dungeon. If your in bad need of rest or restocking, use a Chimera wing to head back to Faybury. Otherwise head west around the back of the cliff and up the path that leads to the top. Enter the cabin at the top and find a woeful carpenter. He'll ask you to retrieve a tool bag he left underneat a red tree. Check the cabin for a good item, and then head back down the cliff and due west. Continue due west until you get to a bridge crossing the river. Head across that and look around for the red tree. Grab the tool bag and return it to it's owner to get 8 slices of cheese for munchie. -TIP- Keep the cheese in the bag for now. Later on you'll be able to use it to create much better cheeses for Munchie. Head back to Faybury. Back in Faybury head up the steps and into the house by the well. After a touching cut scene you'll be given directions on where to head next. Rest and Restock if needed, and then follow the road outside of Faybury across the checkpoint and to... ALEXANDRIA ----------------------- Average Party Level: 9 ----------------------- Enemies ----------------------- Bodkin Archer Skipper Drackmage Funghoul Jailcat Spiked Hare Beetleboy Hammerhood ----------------------- COMBAT STRATEGY: The enemies in the region around ALEXANDRIA are getting more powerful. You are now more likely to run into enemies that will cast spells or cause status effects on your party. Be careful of the Hammerhoods, who will occasionally raise their tension by 100 and cause massive damage. Beetleboys can also cause trouble by knocking your characters over and taking them out of comission for a couple of rounds. Spiked Hairs can do a fair bit of damage to a single character as well. WALKTHROUGH: Head down the road from FAYBURY and take the path to the CHECKPOINT. After a cutscene continue down the road for a bit until you find ALEXANDRIA on the left. Head into town to be greeted to another cutscene. Search the town for items, rest, and save your game. Stop by the weapon and item shops at the front of the town. Upgrade your armor first and then upgrade Yangus's weapon and get the Hero a Boomarang when you have the gold. Spend some time outside of ALEXANDRIA leveling up. Your character should probably be near level 7 or 8 by the time you get to ALEXANDRIA. Try to get your characters up to at least level 11 before continuing to make your life easier. -TIP- This is a good spot to level up. If you find the enemies close to Alexandria are a bit weak, try heading toward the beat and PORT PROSPECT to fight some more powerful enemies. If you can get the Hero up to about level 13 it will come in handy in upcomming battles. Once you've stocked up on items and leveled up a bit, head into ALEXANDRIA and head to the large mansion set in the back of town. Talk to the people in the mansion for a bit of background story, and then head up to the storage area on the top level and talk to the maid. After the cut scene, send Munchie through the mouse hole. Navigate down the stairs and climb up the broom handle onto the desk to get the JESSICA'S LETTER. Take the Letter to Bangers and Mash who are standing guard outside Jessica's room. Use the letter to read it aloud and convince Bangers to Open the doorway to ALEXANDRIA TOWER. ALEXANDRIA TOWER ----------------------- Average Party Level: 12 ----------------------- Enemies ----------------------- Bubble Slime Drackmage Beetleboy Imp Funghoul Healslime Frogface ----------------------- COMBAT STRATEGY: Enemies in the TOWER OF ALEXANDRIA tend to use more magic than enemies in the field around ALEXANDRIA. Imps are by far the easiest enemies in the area, they tend to try to use a lot of magic, except they don't have enough MP to cast any of the spells, so they waste a lot of turns. Bubble Slimes have low HP, but they can poison your characters if your not careful. Healslimes are easy enough to defeat, but can heal other enemies. Frogfaces are the most difficult enemies in the area. Once you hit one, they show their true face and will use a fire based attack that can hit all party members for about 15hp as well as a more powerful standard attack. If you got a Boomerang then you should be able to take out a group of enemies fairly easily. Since the Boomerang will deal more damage to the leftmost enemies, and less damage to the rightmost enemies, a good tactic is to have Yangus target the rightmost creature. WALKTHROUGH: This dungeon is fairly straightforward. There are a few good items insome of the jars, as well as a couple of chests to find out of the way. When you get to the upper levels you will find some locked barred doors. Find the faces on the walls with glowing blue eyes. Examine these faces to get through the wall When you get to the top of the tower you'll be treated to another cutscene. Head back out of the tower, be sure to search for any treasure you might have missed on the way to the top of the tower. After you've cleaned out the tower head back to ALEXANDRIA. -TIP- About half-way up the tower on the outside there is a stone bridge with no railing. On the way out of the tower you can walk off this ledge to find a handy shotcut to the bottom of the tower. ALEXANDRIA - 2 WALKTHROUGH: Once you get back to ALEXANDRIA head back to the mansion at the back of the town. Head upstairs to get a cutscene, and talk to the characters up there to get a bit more background information. Head back out of town and you'll get another cutscene. Rest at the Inn and stock up on supplies if you want, when you're ready head out of town and toward PORT PROSPECT. PORT PROSPECT ----------------------- Average Party Level: 13 ----------------------- Enemies ----------------------- Drackmage Sea Urchin Man 'o War Frogface Yabby Healslime ----------------------- COMBAT STRATEGY: You can find some new enemies on the beach near PORT PROSPECT. Most of the enemies in this area are slightly more powerful than the enemies around ALEXANDRIA. Nothing here should be much more of a challenge than anything you're already used to. WALKTHROUGH: Take the fork toward PORT PROSPECT from ALEXANDRIA and head down toward the beach. Go down onto the beach and look to the left to find a good item in a chest. Level up in this area for a bit if you want, or follow the path into port prospect. Once you get into town you can rest at the Inn and upgrade your equipment if you want. You can upgrade the Hero's weapon here if you want. The Boomerang will hit multiple enemies, so think hard about which weapon you'd prefer. Hold onto the Boomerang either way. Talk to the inhabitants of the town to get an idea of what's going on, and when you're ready head down the stairs to the pier and enter. Head to the back of the building to get a cut scene. Save your game and then Talk to Jessica to head out. BOSS FIGHT - KALAMARI This is a fairly easy boss fight if you've been leveling up. The strategy for this fight is similar to that you used with GYESER. Have Yangus raise tension and attack while the Hero heals. You might be able to get away with having the Hero heal every other turn, and attack on alternate turns. Be careful that you don't let your HP get too low though. PORT PROSPECT - 2 WALKTHROUGH: After putting a stop to KALAMARI you are returned to PORT PROSPECT. After a cut scene you're given a chance to stock back up on supplies and rest at the inn. When you're ready go talk to Jessica again on the Pier to head to Paraguin Quay. SHIP WALKTHROUGH: Watch the cut scene on the ship to get some background information on your characters. Afterwords talk to Jessica and the ship hands. Once your ready head down stairs into the ship. Break open the barrels in the cargo hold to get some good items, and then proceed through the doors to find King Troad. Talk to the king to get another cut scene and access to the ALCHEMY POT. Another short cut scene and then you'll find yourself in... PARAGUIN QUAY ----------------------- Average Party Level: 13 ----------------------- Enemies ----------------------- She Slime Winky Chainine Dingaling Jargon Bullfinch Lump Mage Giant Moth Morphean Mushroom Scorpion Brownie Hell Hornet Tree Face ----------------------- COMBAT STRATEGY: The enemies around PARAGUIN QUAY are a bit more difficult than those you've faced thus far. Chainines will throw a collar around your charcters making them unable to move for several rounds. Scorpions are dangersous because they can poision your characters. Scoripons will also cast Buff to raise their already high defences even higher. Brownies are the new versions of the familiar hammer weilding enemies. As before watch out for them, they will often raise their tension and deal massive damage. Jargons have high HP and will deal upwards of 25HP worth of damage each round. Dingalings are easy to kill, but they have a nasty habbit of calling Jargons into battle. WALKTHROUGH: There isn't a whole lot to do in PARAGUIN QUAY when you arrive. Stop by the shops and upgrade weapons and armor for your team if you want. Be sure to buy at least 3 BRONZE DAGGERs from the weapons dealer for use in Alchemy. Buy a new weapon for Jessica, but be sure to keep her current whip for use in Alchemy. Enter the INN and talk to the man at the table on your left to get an IRON NAIL. By the time you're ready to head out of town, you should have the following for alchemy projects: 3xBronze Dagger 3xScale Shield 3xChimera Wing 3xLeather Hat optionally, you might also want 1xBandit's Grass Skirt 1xBandana 1xHeadband (Comes in Jessica's Inventory) 1xBunny Tale (occasionally dropped by Bunnycorns and Spiked Hares) Head through the Inn from PARAGUIN QUAY and through the door on the other side to get out to the field. Now's a good time to start experimenting with the Alchemy Pot. Open up the Menu and choose the Misc. option to access the alchemy pot. Select the items you want to combine and press  to get the process started. Combining items in the Alchemy Pot takes a little time. When the pot is finished you will hear a bell ding. Select alchemy pot again from the menu to see what you've made. -TIP- You have to move around to get the alchemy pot to work. It seems to be based on the steps you take, so don't stand still waiting for it to finish. -TIP- Although you can't use the Alchemy Pot while your in dungeons, it will still be chugging away at your creations. Try to put things that take particularly long into the pot before you go into a dungeon. -TIP- The bell that tells you the pot is finished can be hard to notice some times, if it seems like it's been a while, check the pot. If it's not finished King Troad will give you the option to cancel or wait a while longer. As you've probably noticed, Jessica's level is quite a bit lower than the Hero and Yangus's. Take this time to level Jessica up while you run the Alchemy Pot The first thing you you do is put a bronze dagger and iron nail into the alchemy pot. After a few battles check the pot to get the THIEVES KEY. Head back into PARAGUIN QUAY and help the young man across the way from the weapons dealer. Head back out into the field and spend some time leveing up while you make a Feathered Hat for each of your party members by tossing a LEATHER HAT and a CHIMERA WING into the alchemy pot. After you've created your new hats work on some BRONZE SHIELDs for the Hero and Yangus by combining SCALE SHIELDs and BRONZE KNIFE. If you managed to find a Bunny Tale then you should combine this with Jessica's HEAD BAND. -TIP- Hold on to the bunny ears, If you equip Jessica with these and a few other items, you can get a special outfit for her. -TIP- If you've been using the BOOMERANG then you can combine the IRON NAIL with the BOOMERANG you can get the REENFORCED BOOMERANG. This will give you some extra power in a forthcomming dungeon- but you won't be able to get some items without the THEIFS KEY. One you've gotten your character up to level 14 or 15 head down the road outside of PARAGUIN QUAY until you come to a stone bridge over the river and arrive at... MARCELLA ABBEY ----------------------- Average Party Level: 15 ----------------------- Enemies ----------------------- She Slime Winky Chainine Dingaling Jargon Bullfinch Lump Mage Giant Moth Morphean Mushroom Scorpion Brownie Hell Hornet Tree Face ----------------------- COMBAT STRATEGY: Enemies in this area are the same as those around PARAGUIN QUAY, and the same strategies should serve you well. WALKTHROUGH: Talk to the monk outside the entrace to MARCELLA ABBEY if you want to save. Head inside and chat with the people in the abbey to get an idea of what's going on. After chatting it up with the locals, head to the back of the abbey and approach the soldiers guarding the double doors in the courtyard. After a cutscene head out of MARCELLA ABBEY and take the road to SIMPLETON. SIMPLETON ----------------------- Average Party Level: 15 ----------------------- Enemies ----------------------- She Slime Winky Chainine Dingaling Jargon Bullfinch Lump Mage Giant Moth Morphean Mushroom Scorpion Brownie Hell Hornet Tree Face ----------------------- COMBAT STRATEGY: Same enemies, same strategy. WALKTHROUGH: SIMPLETON is a very simple town. The entire town consists of an Inn, a church, and a very large bar. Walk around and chat with a few of the townies, and have a rest until evening if it's daytime when you arrive. When you feel ready to continue, head into the bar. Talk to some of the people in the bar to get an idea of what is going on. Talk to ANGELO in the red, and the burly masked man playing cards at the table to the right of the entrance near the stairs to view a very funny cut scene. After the cut scene save at the church if you want, and head out of town and back toward MARCELLA ABBEY. Show the guards who told you off earlier ANGELO's RING to gain entrance to the Templars Quarters. You can have a look around and bust some barrels to get a few items, then head down stairs into the dungeons. Take the corridor down and find your way to the antachamber to the Torture Room to see ANGELO and MARCELLO having a discussion through another cut scene. After the cut scene, head back upstaris and through the double doors down the hall across from the entrance to the templars quarters. Talk to the guards on the bridge and then head back out of the Abbey to get another cut scene with ANGELO and to get your next mission...head to the... RUINED ABBEY ----------------------- Average Party Level: 16 ----------------------- Enemies ----------------------- Drackyma Bullfinch Bag O' Laughs Skeleton Metal Slime Fly Guy Mummy Boy Walking Corpse Cannibox ----------------------- COMBAT STRATEGY: The enemies in the RUINED ABBEY are stronger than any you've faced thus far. If you've been leveing up as recommended they shouldn't prove an insurmountable challenge however. The HERO and Jessica should both be able to hit multiple enemies at once. The Walking Corpses have high hit points, but do not seem to do a great deal of damage. Mummy Boys are among the more enemies, with high HP and a strong attack- plus they can paralize your party. Skeletons tend to do a decent amount of damage, and come in large groups. The Metal Slime is a rare enemy in this dungeon, but is definitely worth fighting if you can find one. -TIP- The Metal Slime is worth over 1300 EXP if you can kill one. They are immune to Magic that you can use at this point, and have a very high agility and tend to doge most attacks. Have Jessica cast Accellerate to give your party a few more shots before the slime flees. Don't bother to use abilities or tension, as you will still whiff most of the time. Instead use a standard attack every round. If you connect you will deal 1hp of damage, but the Metal Slime only has 4hp, so you only need to hit a few times. -TIP- On the path to the RUINED ABBEY you might run across your first infamous creature. There have been a few of these creatures you might have found before now, but this particular is unavoidable. Infamous Creatures are monsters that you can see walking around in the field. Approach or Be Charged by one to initiate a battle. Infamous Creatures are more powerful versions of standard monsters that you may find in random encounters, and their levels increase with the level of your party. For this particular creature, try to put it to sleep with a spell from Jessica. Then have your party members psyche up and unleash more powerful attacks. WALKTHROUGH: Save at Marcella Abbey and then follow the directions given by ANGELO to get to the Ruined Abbey. Turn left outside of the Abbey and follow the river to find a narrow way running along side the river. Follow this path until it curves around to the right and follow it to find yourself in a small clearing with a pedestal. Examine the Pedestal and use the TEMPLAR RING to reveal a set of stairs leading down into the RUINED ABBEY. The RUINED ABBEY is mostly straitforward. As you enter the first area, head forward and down one of the curving staircases. In the next area, do not take the stairs strait forward at the end of the room. Instead, look in the chamber on your left, on the east side of the room. The right chest contains a Map. The left chest isn't a chest at all however. If you try to open it you'll face the powerful Cannibox. This battle enemy isn't worth much exp or gold, so you may just choose to avoid it. Next head across the room to the small chamber on the other side. Check the cabinent for an Iron Nail, then head down the ladder. Run down the hallway and smash the jars in the chamber at the end to get an item, then return to the room half-way down the hallway. Open the chest to get a good item, and then head out the other door in this room. Take the stairs down in here and head forward into a small room with some book shelves. Check the shelves for some good information and an Alchemy Recipe. Head forward and carefully walk on the debris to cross the next room without touching the evil purple sludge. -TIP- You'll loose HP if you walk through the purple muck. Use the digital control pad to walk across it slowly if your not sure of your walking accuracy. Head up the stairs and check the rooms on either side of you for a couple of items. Make sure to heal your party to full health, and then proceed down the corridor and into the room strait down from the stairs. Approach the creature in here to get a short scene, and then prepare for battle against... BOSS FIGHT - RESTLESS SPIRIT The restless spirit is part skeleton, and part mage. He can cause some pretty heavy damage to the part, as well as a few status effects. Start off the battle by having Yangus raise his tension. Have Jessica cast accellerate on the party, and the Hero can use standard attacks or abilities. This boss does not seem to be vulnrable to sleep, but you can use some of Jessicas offensive spells. Have the Hero and Yangus heal as necessary. If you've been keep up on your levels you should only have to heal every other round, or ever third round if you're lucky. Use the HEAL spell instead of items to recover HP, because your HP and MP will both be fully restored after this battle is over. After putting the spirit to rest, check the cabinent behind you for an item, and then head down the tunnel avoiding more poisionous sludge, and ascend the latter to find yourself back in... MARCELLA ABBEY - 2 WALKTHROUGH: Walk around the Abbot's cabin and enter from the front for a brief scene. Talk to the soldiers and then head up stairs for another cut scene. -TIP- Check the many bookshelves in the first floor of the Abbot's cabinent for some humerous texts and a couple of Alchemy recipes. After the cut scene, head back downstairs and out of the cabin. Walk across the bridge toward the rest of the Abbey for another cutscene. Head down the tunnel and climb the ladder for another cut scene. You'll find yourself in the small cabin just outside of the main entrance of MARCELLA ABBEY. Run down the path and back into the Abbey. Head into the Templars quarters, through the double doors down the hallway, and back to the Abbot's cabin. Another cut scene triggers, and you'll find yourself back in the Templars quarters. After a brief conversation with ANGELO, head out of your room and talk to the guards to gain entrance to MARCELLOs room. Talk to MARCELLO for another scene. Check the bookshelves for some more jokes and alchemy recipes. Head back to the exit of the Abbey and have a chat with ANGELO. Save your game outside the Abbey, then head left down the path to... ASCANTHEA ----------------------- Average Party Level: 16 ----------------------- Enemies ----------------------- She Slime Healslime Jargon Bag O' Laughs Brownie Puppeteer Pan Piper Giant Moth Morphean Mushroom Fly Guy Night Sneaker Mummy Boy Slime Knight Spiked Hare Drakyma Hell Hornent Mum Metal Slime Kisser Khalamari Kid See Urchin King Kelp Winky Jum Boe Scorpion Treeface Diemon Clockwork Cukoo Fat Bat Chimaera Boh Bodkin Bower Skeleton ----------------------- COMBAT STRATEGY: This is a large area, and the fruther west you travel the stronger the enemies become. A lot of the enemies you'll come across are the same, or more powerful versions of the same enemies you've been facing. As in the RUINED ABBEY, metal slimes are a great way to get experience if you can manage to take them out. Treefaces will use healing herbs on enemies, and have a decent attack, so take them our early if you can. Puppeteers will cause your character to laugh uncontrolably, so they are also of concern. The Diemon can cause a lot of trouble for your party when it rolls dice. It will occasionally cast a spell that can do 60hp of damage in one hit. If you run into a group of them they can very easily wipe out two characters in a single round if your unlucky. Clockwork Cukoo can also cause trouble. They have a high defence, and can hit your entire party at once for about 25hp. Chimeras are easy to kill, but will use a fire based attack that hits multiple enemies. WALKTHROUGH: Continue down the path for a long way. There are a few chests in the area, but you'll need to create something better than the theives key before you can open them, so stick to the path just now. About half-way down the path, you'll come across a lonely cabin and a church sitting near a river. Head into the cabin and talk to the old woman there for some information that might come in handy later. Head over to the church and save your game, then talk to the woman there to get a free nights rest, and a cut scene. -TIP- Behind the church there is a cow. Approach the cow and press X to milk it. You can now create some cheese with the alchemy pot. -TIP- With a Iron nail and the Holy Lance you got from the RUINED ABBEY you can now create two new weapons for the Hero. Combine the HOLY LANCE with the LONG SPEAR to get a new spear. Combine the Iron Nail with the Boomerang to get the Reenforced Boomerang. If you already created the Reenforced Boomerang, then use the Iron nail and the Bronze Dagger to create a Theives key. Save your game and continue down the path a ways until you come to a large castle. When you get into town climb down the well to find a nice item sparkling on the ground. Head into town and upgrade your equipment, search for items in the houses, rest up, and save your game. This is a good spot to level up too if the enemies around here have been giving you too much trouble. As soon as you're ready to continue on with the story, head into the castle during the daylight hours. Search around the castle for items and chat up the guards to get an idea of what's going on. Climb all the way up to the top of the castle, and walk around the top tower to get a cutscene. Head down stairs into the throne room and talk with the maid to get another cut scene, and then head off to the Inn to rest until evening. In the night, head back into the castle, and to the throne room and talk to the king. After you've spoken to him, head back out of the castle, and get another cut scene. At this point, if you haven't done so, be sure to check the books in the Church for a couple of clues on what's coming up next, and a couple of good Alchemy recipes. Trek back to the little chaple on the river and save your game, then enter the house across the way. Chat it up with the people in the house to get an idea of where you're supposed to go, and then head back out and around to the back of the house. Head down the slope in the back of the house and follow it around to the path that goes alongside the river. Follow the path up for distance until you come to the cavernous entrance to... WISHERS PEAK ----------------------- Average Party Level: 17 ----------------------- Enemies ----------------------- Healslime Bodkin Bowyer Mummy Boy Hell Hornet Slime Knight Treeface Diemon Walking Corpse Fat Bat ----------------------- COMBAT STRATEGY: No knew enemies here, so you should be prepared for anything you run across. The groups of enemies here seem less dangerous than what you might have found closer to Ascanthea, so you can be greatful for the reprieve. As always, watch out for the Diemon. Walking Corpses have a lot of HP, so be careful of that. WALKTHROUGH: When you enter the cavernous entrance to WISHERS PEAK, you'll immediately see that your path right has been blocked by an unfortunate cave-in. Head forward into the save, and follow the tunnel strait back to get a staff that you should equip on Jessica. Backtrack and find a small tunnel that shoots off from the tunnel you were in, and follow it around to get past the boulders blocking your path. This will take you onto the mountain part of Wisher's Peak. Walk up the path from the stairway, and enter the small cracked hole in the wall near the steps. Run into the area and that the first left you see into a small chamber where you can get a MAP for the area. Backtrack and head out of the well. -TIP- If you are trying to get through the area quickly, you can climb up the rope and find yourself nearly at the top of the peak. You'll miss some items though The path to the peak is really quite simple. Just head right and continue to spiral up to the top. There is a chest containing an item that you will most certainly find useful a little ways out of the way, so check the side-paths well. Dusk should be setting as you arrive at the top of the peak. Give it a few minutes and watch the shadow of the window inching it's way to the wall. Wait a minute more and you'll get a cut scene. Enter the door to find yourself in a strange world. Head up the path on the invisible bridges connecting the platforms to the building at the center of the strange universe, and get a cut scene. After the scene, talk to the strange fellow who greeted you for another cut scene. You'll be asked to take Isimari back to Ascanthea, but worry not, you won't actually have to make the journey. As soon as you exit the strange realm you will find yourself just outside... ASCANTHEA - 2 WALKTHROUGH: You'll find yourself facing the double doors leading into the castle of ASCANTHEA. Head into the castle and up the series of staircases that leads to the throne room. You'll get a very long and touching cut scene before Ishimari departs. Another cut scene fires up which is certainly more light hearted than the last. Stand up from the table and chat with the king and your party, then head out of the castle. Finish up any business you have in ASCANTHEA, save your game and head out of town. You'll get another short and funny cut scene with the party and directions on where to head next. So set off due south off the path for... PIKHAM ----------------------- Average Party Level: 20 ----------------------- Enemies ----------------------- Hood Clockwork Cukoo Minidemon Goreilla Walking Corpse Night Fox Headhunter Treeface Paprikan Chimera Witch Hipster Drackmage Kisser Khalamari Kid Yabby King Kelp Merman Mum ----------------------- COMBAT STRATEGY: The enemies around Pickham are a bit easier than the ones around Ascanthea mainly because they attack the entire party less often. Hoods will some times throw stones at the party, which generally does between 7 and 15 hp of damage to each character. Headhunters are pretty common, and tend to come in large groups. Their HP isn't too high, but they will ocassionaly guard with their shields, which makes their DEF go up. Mums tend to show up alone, and are very easy to deal with. WALKTHROUGH: Head south from Ascanthea. When the path forks, you can walk along the beach to the east, or you can take the western side of the cliff and find a small cabin that will give you a chance to rest and save your game. This is a good area to level up for a while. You should try to get the Hero and Yangus up to about level 20, which should put Jessica and Angelo around level 17. Once you have gotten your characters sufficently leveled, head south to find a road that you can follow strait into Pickham. When you get into Pickham, you'll have a cut scene. Walk around town a bit and chat up the locals to get a feel for the place. There are some decent items hidden in the houses if you want to look for them. There are also a few good alchemy recipes in thee bookshelves you should get. You should stop by the weapons and armor shops and upgrade everyone's equipment. If you're running low on gold, head out of Pickham and fight some enemies until you can afford the best for everyone. -TIP- You may want to keep the Boomerang for the Hero. At this point it's quite a bit less powerful than the weapons you can buy, but it still has the great advantage of being able to hit many enemies at once. You can get some good items at this point by checking out the casino. Buy 50 or so tokens, and head over to the 4th slot machine from the left this machine has the highest odds of paying out,(90% according to the guidebook, though this seems a little high to me). Bet 5 tokens and keep playing to build up a stock of tokens. If you can buy 2 silver platters, you can combine them in the alchemy pot to get a good weapon for Yangus. The other items are worth getting too, though you may want to come back for them later on when you have the gold to just buy enough tokens to get them if- like me- you find gambling extremely boring. -TIP- If you have an auto controller, buy a hundred or so tokens, and then head to the slot machine, then set the UP button on the control pad to auto. Since the machines have odds that slightly favor you, you can leave the game running for a while and come back in 5 or 6 hours with plenty of tokens (or you'll be broke ). Remember though, your PS2 isn't intended to be left on overnight or anything, so be careful about doing this too long, your PS2 could overheat. Once you are ready to get on with the story, head down the central street of the town, and turn right. Circle around and head back down the alleyway and you'll find a staircase leading up. Check the building infront of the stairs for a good item, and then travel along the rooftops for a set of stairs leading down. Approach the door to get a cut scene. After the scene, enter the room to search for items, then head to the back of town and the Inn/Pub. Enter the pub to talk to king Troad, and get another cut scene. Travel back down the central street in Pickham, and turn right, run past the casino and enter the small house next to it. Run through the rubble and get another cut scene. Head back to the bar next to the stairs you used to get to the upper level of the town, and chat with the barman to get access to the back room. Talk to the rather large man at the counter to get another cut scene. Time to head out of town. Travel south from Pickham until you can go due west. Travel southwest and up the slope through the trees and you'll enter a small area with a house. Chat up the man guarding the doorway for a cut scene. Head into the house and get another cutscene. Looks like it's time to head to the... SWORDSMAN'S LABRINTH ----------------------- Average Party Level: 20 ----------------------- Enemies ----------------------- Mummy Boy Mummy Cannibox Goody bag Restless Armor Lost Soul Phantom Fencer ----------------------- COMBAT STRATEGY: The enemies in the SWORDSMAN'S LABRINTH like to show up in fairly large groups, and they can deal a lot of damage to your party members, especially Jessica and Angelo. Choosing which enemies to attack with with which party members when becomes important, especially as this is a fairly large area with a lot of encounters. Try to take out Mummies and Restless Armors first, as they can deal the most damage. Mummies will also occasionally put your characters to sleep. The Restless Armors normally hit for about 20hp, but they will occasionally do a critical hit and deal about 80hp worth of damage- so keep your characters healed up, especially if Angelo can't revive them yet. Mummy Boys show up in quantity, but really are not that dangerous. They generally deal 1 or 2 points of damage, but they can curse your party members. Restless souls can attack the entire party, but most of they time they waste turns doing nothing. The Phantom Fencers can deal a fair amount of damage, and use an elemental based attack as well, but since they do not critical or inflict status ailments on your party members they are not as big of a threat as the Mummies and the Restless Armors. The goody bags can also deal about 10 points of damage, but they have low HP and are fairly easy to kill. WALKTHROUGH: Although this dungeon is called a labrinth, it's fairly straightforward. There are plenty of dead ends, but the majority of them have good treasure at the end so it's worth going down every corridor to find everything. There are a couple of easy puzzles in here too. Perhaps the most difficult aspect of this dungeon is fighting of the almost inevitable flashbacks to The Ledgend of Zelda ;) From the main chamber head through the doorway on the right if you want some information about this dungeon, or you can skip it and just head through the door on the left. Take the stairs down and run down the corridor. When the corridor turns, look to the wall behind you to find a door. Skip it for now. Continue down the corridor until you come to a four-way intersection. Go forward to find a small chamber with 3 doors. Enter the left-most door to get an item in a chest and plenty of pots to bust open for items. Head back out and examine the center door if you want, then head into the right hand door. The right hand treasure chest at the end of the corridor has an item, the left one is a Cannibox. You can fight it if you want, it should prove no danger to your party at this point, and you'll get an IRON NAIL for your trouble. Head back to the four-way intersection and turn left. Examine the door to get pushed down the hole in the floor and find a map. Run through the life draining sludge and then heal up if necessary. Head down the corridor and bust the jar for some items, then up the stairs and out of the doorway. Run back down the corridor to the now-familiar intersection, and turn right. Avoiding the hole and the door this time, run around the corner and open the door to another staircase. Head down the stairs and take the left path. Approach the statue blocking the doorway from the side and press X to grab on. Push or Pull it out of the way, then head through the door. Go down the corridor to another set of stairs and head down. Walk down the path until you can turn right. Spiral around the pathway to find another Jar to bust for an item. Head back and continue down the path to come to a room with a casm. Pull the statue onto the raised tile to drop the bridge, and then head across. In the next room there are two statues on tracks standing around a large section of floor tiles. Stand in the tiles and go into first person mode (press R2) and look up at the ceiling. Find the tile on the floor that is beneath the hole in the ceiling and then push the two statues so that they are each pointing at the tile beneath the hole. Once the statues are positioned, stand on the tile to head back up to the first level, and the VENUS'S TEAR. -TIP- Sometimes it can be a bit difficult to get the statues to line up right. If nothing is happening, make sure that they are pointing to the actual tiles, and not the space in between the tiles. Head up the stairs and up to the large treasure box, open the treasure box to face the... BOSS FIGHT - DEMONIC TREASURECHEST This is one of the easiest bossfights thus far in the game. The boss has a lot of HP, but his attacks are fairly weak, and he doesn't use much magic. The first round have Angelo and Jessica use support spells while the Hero and Yangus focus. Have Angelo use Kabuff while Jessica uses Oomph. After that, have Jessica and Angel attack or heal if neccessary while the Hero and Yangus focus. Focus for 3 rounds and then attack. If that doesn't knock the boss out then a couple of skills should do it. After the battle, watch the cut scene. If your characters are in good shape you can try heading out of the dungeon on foot, otherwise use Evac and then head back to Red's place. Another cut scene and you're ready to travel back to... PICKHAM - 2 WALKTHROUGH: Rest up at the Inn and save if you like, then head back to Brains' place. After a cut scene, save if you haven't. Before heading back to PORT PROSPECT, this is a good time to level up your party. Head back into the SWORDSMANS LABRINTH and fight enemies around the entrance for a while until the Hero is around level 22. This should put Yangus at level 21 or 22, Jessica around 20, and Angelo around 19. Once your ready, use a Chimera Wing or cast the ZOOM spell to head back to... PORT PROSPECT - 3 WALKTHROUGH: Port Prospect is pretty much the way you left it, you can head into town to stock up on supplies, rest and save if you want. Either way, once your outside of town check the map for a path through the mountains heading west. The path is not actually exactly west of PORT PROSPECT, instead you'll need to head a bit south to find the path. As you walk through the valley, you'll find yourself entering... TRODAIN ----------------------- Average Party Level: 22 ----------------------- Enemies ----------------------- Bodkin Archer Mud Mannequin Rockbomb Muddy Hand Drackmage Pink Pongo Beetleboy Candy Cat Terror Tabby Devilmoth Buffalo Wing Jum Boe Healslime Dieablo Mumboh-Jumboe Mum Boh Garuda Hawk Man ----------------------- COMBAT STRATEGY: The enemies in this area are pretty similar to the enemies you've faced in surrounding regions. If you spent a little time leveling up at the swordsmans labrinth you shouldn't have much trouble with any of the enemies in this area. WALKTHROUGH: As you walk through the valley you'll find yourself a fork in the path. Take the left hand fork and head up the hill to find a small house. Climb down the well here to find a crown. Pick it up to get a cutscene. After the cut scene head back out of the well with your newly aquired SLIME CROWN. Head back down the path and this time take the other fork to get to the desert. The ship is in the northwest. You can't see it yet, but if you check the world map you can see a small dark spot in he northwest of the map, just east of a small tunnel icon in the grassy area to the west of the desert. This is your destination. Start by heading to the left due south until you find a way down into the lower part of the desert. Once you are down in the lower area, head due north and then northwest using the world map for reference until you start to approach the ship. After a cut scene head west and through the tunnel that takes you through the mountains. When you emerge on the other side head to the left down the hill to a small chapel. Rest and save your game before heading on to TRODAIN CASTLE. You'll be facing some tough battles ahead. Once you are healed and saved, head out of the chaple and go due north. Check the world map for an idea of what path to take to get to TRODAIN CASTLE. TRODAIN CASTLE ----------------------- Average Party Level: 22 ----------------------- Enemies ----------------------- Cureslime Rockbomb Hunter Mech Liquid Metal Slime Wailing Weed Garuda Infernal Armor Dragonthorn ----------------------- COMBAT STRATEGY: The enemies in TRODAIN CASTLE are among the most difficult you have come across so far in your adventure. On average they can deal around 30hp of damage per attack, and many will attack multiple party members. Dragonthorns have high hp and will take a full round of concentrated attacks by all party members to bring down. They can breath fire breath that will cause 35+hp of damage to each party member. Infernal Armors will usually attack for around 25hp of damage, but they can use a critial attack that can deal upwards of 65hp worth of damage to a single character. Infernal Armors can also attack all party members for over 40 points of damage. Wailing Weeds attack for about 20hp each round, but can also inflict nasty status effects on your characters. Hunter Mechs have a solid attack and quite a few HP, but rarely use damaging special attacks. -TIP- Liquid Metal Slimes populate TRODAIN CASTLE. If you are lucky enough to kill one you will be treated to over 10,000exp. If you happen to run into a liquid metal slime, try to use attacks that either hit twice, or have a high chance of causing a critical strike. -TIP- The reenforced boomerang is probably feeling a little flimsy by this point, however enemies in this area attack in large groups. Consider equiping the Hero with the boomerang so that you can more quickly dispatch of groups of baddies. WALKTHROUGH: TRODAIN CASTLE is the most difficult dungeon that you have encounted to this point. Luckily, there are a few good items here to make the trip more than worth it. Start by going left and examining the door that King Troad pointed to. The door is locked, so it looks like you'll have to take the long way around. Head up the stairs to the upper level main entrance door. Be sure to grab the map in the chest before you head inside. Inside you'll find yourself on Level 2 of the castle. Head left and into the room to find a pair of chests. Open the left chest to get the MAGIC KEY. Now you can open many chests that the Theives Key wouldn't open. Unlock the neighboring chest and then bust the barrels and jars in the room for some more items. Head out of the room and across to the room on the other side of the hall. Go through the door and go strait down the hall and enter the first door on the right. Walk down the stairs and bust open the barrel and the jar down here, then head back up the stairs. Head out of the room and turn right down the hallway, take the next right down the small corridor and head into the room. Check the bookshelf for some information, then head back out and down the stairs. Head strait from the stairs and turn right and go all the way down the hallway to the last door on the right. Head through the first room and check the cabinent in the second room for a good item. Head back out into the hallway and back to the stairs. Walk past the stairs and turn left, then enter the door on the right for another cabinent and another item. Head out of the room and turn right and keep going down the hallway to the room at the end. Bust open barrels for another item, then head out of the doorway here to find yourself outside. Head right around the corner and enter the door to find a spiral staircase. Head down the staircase to the second level, and then down again to the first level. Enter the first door on the right and bust up the barrels for some items. Head back out and turn right and take the next door on the right to get to the throne room. Go through the door on the right head through the room past the first door and take the door on the left to find the library. Check out the bookshelves in the corridor to find some good information. Proceed into the library for another cutscene. Examine the door on the left at the end of the corridor of shelves just before entering the main library to unlock it. Check out all the book shelves to try to find some information on the ship. The shelf you want is to the left of the window, but be sure to check all the shelves for plenty of good information and alchemy recipes. After a cut scene, look at the familiar shadow on the wall. Examine it to get into the MOONSHADOW REALM again. Head up the path and into the house and find ISHIMARI again. Speak with ISHIMARI for a cut scene. After the cut scene you need to go back to someplace you've been before...so use ZOOM and warp back to... ASCANTHEA - 3 ----------------------- WALKTHROUGH: When you first enter ASCANTHEA, be sure to rest at the inn and save. Head into the castle and up to the throne room. Speak with the king to let him in on your delima. After a cut scene you'll find yourself in the treasure room. Ignore the king and head down the tunnel. MOLE TUNNELS ----------------------- Average Party Level: 23 ----------------------- Enemies ----------------------- Mischevious Mole Chimera Mad Mole Mars Rover Hawk Man Rockbomb Muddy Hand Peeper Goodybag ----------------------- COMBAT STRATEGY: The enemies here are fairly easy compared to those you faced in TRODAIN CASTLE. The Mars Rovers can occasionally paralize your party, but beyond that none of the enemies pose a particularly great challenge if you managed to gain a level or two while fighting in TRODAIN CASTLE. WALKTHROUGH: The tunnel you enter is straighforward. Just head strait and ignore any side paths until you find yourself back on the overworld. Examine the cows for some fresh milk if you want, and proceed forward. Open the chest for an item and then keep going. Open the chest near the path that leads down into the mole tunnel, then head down and enter the mole hole. Head left at the first fork and follow the path until you come to a large room. Chat with the mole there if you want, and be sure to grab the map on the right hand side of the room. Continue forward down the path into the second level of the hole. In the next large room there are two paths. Be sure to smash the jars situated in between the two paths (they are kind of hard to see) for some good items, then take either path. Grab the chest at the back of the next room and then head down. Follow the ramps down the left side of the room to find a fat mole and his cohorts and to get a cut scene. Answer "NO" when he questions you, and then prepare for a fight. BOSS BATTLE - BOSS MOLE ----------------------- At the start of the battle have the hero attack and Yangus focus while Jessica casts Accelerate and Angelo casts Kabuff. Use the hero's boomerang and Jessica's BANG spell to attack all of the moles at once. The biggest danger in this battle is the mole's singing causing befuddlement and paralyzing your party. The third round have Jessica cast OOMPH on Yangus, who's tension should be at 50 by now. Have Yangus attack to deal around 512 points of damage to the boss. After this use some magic or abilities and the mole should go down in three or four more rounds. After the battle, head back to ASCANTHEA and up to the throne room again. Talk to the king for another cut scene, and then head out of town. Use ZOOM to warp back to TRODAIN castle. TRODAIN CASTLE - 2 ----------------------- WALKTHROUGH: Enter the castle for a second time during daylight and spend a while outside in the courtyard leveling up until nightfall. Once the sun sets head into the door to the left of the main stairs that goes into the library. Hopefull you remembered to unlock it last time you were here. Enter the MOONSHADOW realm again and talk to ISHAMARI for another cut scene. Back in the desert south of TRODAIN you'll get another cut scene, and finally your own ship! OCEAN ----------------------- Average Party Level: 23 ----------------------- Enemies* ----------------------- Hawk Man See Urchin Wild Boarfish Eveel Sea Dragon Khalamari Kid See Angel King Squid Siren ----------------------- *Like in the overworld, different areas of the ocean contain different enemies and the fruther away from the center of the map you get, the more difficult the enemies that you encounter will be. This section will cover the enemies you are likely to find near TRODAIN CASTLE and en route to the western continent. COMBAT STRATEGY: Most of the enemies in this area you've seen before. The enemies should not pose much of a danger to the party by this time. One enemy to watch out for is the Sea Dragon, which appears in the channel that goes through the western continent. The Sea Dragon can cast an illusion on your entire party so that physical attacks and abilities will miss. They are not worth much experience, so at this point in time you may consider simply running away. WALKTHROUGH: Head west from the cost and almost immediately you will find a small island with a castle situated on it. Approach this island with the ship and disembark to find yourself on... MINI'S ISLE =OPTIONAL= ----------------------- Average Party Level: 23 ----------------------- Enemies ----------------------- Steel Scorpion Hawk Man ----------------------- COMBAT STRATEGY: Steel Scorpions can pose a danger to the party if you run into many of them. With a high defence and the ability to instantly kill any of your characters, be sure to hit these enemies with plenty of abilities and magic to do away with them quickly. The lucky part is that it's such a short walk from the shore to the castle your unlikely to have more than a single encounter. WALKTHROUGH: Chat with the people milling around the castle to get an idea of what is going on. A friendly healslime runs an item shop here if you want supplies, and you finally have access to a bank. You can store some gold in the bank if you want doing so will allow you to keep your gold should you be wiped out. Head through the door near the item shop and bust up the barrels for some items, then head up the stairs. Head into either door and approach the woman standing near the bed for a cut scene. Head back downstairs and to the throne in the main room and chat with princess mini. Hand over your mini medles and if you have enough, get a prize. Once you've handed over some meddals head out of the castle and back to the ship. OCEAN - 2 ----------------------- WALKTHROUGH: After your detour to visit with PRINCESS MINI, head due west and through a narrow canal. As you head through the canal, you'll notice a city perched on a stone archway high above. Don't worry about stopping here yet, you'll find your way here soon enough. Once you've passed through the canal, turn south and follow along the coast of the continent until you pass by a coastal town. Dock on the shore near the coastal town and head north to find... -TIP- If you're feeling brave, sail south along the shore of the western continent past baccarat and down to the southern most shore and set anchor. Just a ways inside this island near the large desert is a small hut with a church, inn, and an item shop. You can buy Dream Blades here for the Hero, Angelo and Jessica. These have high attack and can often put an enemy to sleep, but they run almost 5,000 gold each. Buy one for Jessica and Angelo (keep the Boomerang for the hero) if you can spare the gold. Beware however that the enemies in this are are several levels higher than your characters and can pose a substantial risk. You can also level up here if you want, but the enemies are more difficult and offer less experience than those around BACCARAT. Don't attempt this if you find that the enemies you've been encountering are giving you trouble and definitely not with characters below level 23 or 24. BACCARAT ----------------------- Average Party Level: 23 ----------------------- Enemies ----------------------- Slime Cockateer Great Sabercat Spitnik Orc King Slime Bomboulder Metal Slime Knight Jumping Jackle Venom Wasp Treeface Puppet Player Bodkin Fletcher Night Emperor Treevil Battle Beetle ----------------------- COMBAT STRATEGY: Many of the enemies here are similar to those you have faced before. Slimes are a more powerful version of the same enemies you've faced before. Cockateers are great fencing roosters that can cause a fair bit of damage, but cannot hit the entire party at once. Great Sabercats are fairly easy fights, though they can pounce and cause around 60hp worth of damage. Orcs have a hight amount of hp and cause decent physical damage. Jumping Jackles can do nearly 70hp woth of damage to a party member and have a lot of HP. Spitnik can cause status effects on the party that will paralize or illusion your partymembers. Bodkin Fletchers have a nasty habbit of poisoning partymembers. WALKTHROUGH: Head north and into Baccarat. Chat with the locals to find out what's going on and when you're ready, head to the INN. The INN is not marked on the building, and can be a bit tricky to find. Head into the building directly forward from where you enter the town to find it. There is a bank here if you want to deposit or withdraw any gold. Have a rest and then head downstairs into the bar. Chat with the people here for a bit of background, and then head back upstairs. There are some good items behind the counter of the bank, so head back behind the clerk at the inn to search for them, and then head upstairs. Check the first room for some items, then head back out into the hallway for a cut scene. After the scene, head back down to the bar and have a chat with the barman. Head out of the INN and save at the church if you want, and then head out of BACCARAT. Before setting off, check the world map and head to the large building just to the southeast of BACCARAT to get to... CHATEAU FELIX =OPTIONAL= ----------------------- WALKTHROUGH: Approach the man at the doorway to get a cutscene. Answer his questions as follows: "Take the Kitten Home" "Free the Tiger" "Let It Join You" If you've answered the questions correctly, the guard will let you through to meet with the owner of the chateau. If you accidentally answer a question wrongly, don't worry, you can try again. After you've gained entrance, speak with the man at the desk directly inside for a cutscene. Agree to help the man and head out of the chateau. Speak with the guard to get a brief tutorial and a chance to ride on a GREAT SABERCAT. The area you are trying to find is the small clearing directly east of CHATEAU FELIX, however the river blocks your way. To get to the clearing follow the path to the south and continue on it to the east and back north until you come across a GREAT SABERCAT STATUE on the path north. Take the bridge near this statue over the river, and head down into the clearing. Wait until dawn to find a new tree, and a glowing blue great sabercat. Speak to the sabercat twice to get a cutscene. After the scene, be sure to pick up the the Yggdrasil leaf off the ground, then ZOOM back to CHATEAU FELIX. Enter the chateau and speak with the owner again for another cut scene and a new item. You can now use the bell you obtained here to summon a GREAT SABERCAT most places to get around much more quickly. This is a good time to level up. Wonder around the western continent fighting battles to stock up on gold and experience. It's best to get the Hero up to at least level 25, this should put Yangus at level 24, and Jessica and Angelo should be around level 22. Head back to BACCARAT to rest and save if you like, then head back to the ship OCEAN - 2 ----------------------- WALKTHROUGH: Head directly north from Baccarat to find a medium sized island. Dock on the coast of the... DARK RUINS ISLE ----------------------- Average Party Level: 25 ----------------------- Enemies ----------------------- Lump Shaman Skeleton Soldier Mushroom Mage Toxic Zombie Lesser Demon ----------------------- COMBAT STRATEGY: The enemies here are tough, luckily you won't have to fight many of them just now. The Toxic Zombies have a lot of HP and can poision your party. All of the enemies here tend to use magic to attack all your party members, so watch out. The best strategy is to equip the hero with a boomerang and have Jessica and Angelo cast spells that hit multiple enemies. Jessica's BOOM spell is particularly useful if you have more than one group of enemies. WALKTHROUGH: When you set shore on the island, speak with the soldiers who are docked near you. Ignore the advice of the captain and head into the island. Use the world map to get your barings and head toward the dark black and purple vortex on the map in the center of the island. When you arrive you get a short cutscene. Check the building to the right- the treasure chests have been looted, but be sure to smash the barrels for an item. Head into the darkness and walk forward a ways before you'll booted from the dungeon. When you head back out you'll get another cutscene. ZOOM back to Baccarat to rest and save. It's time to head southeast toward... ARGONIA ----------------------- Average Party Level: 25 ----------------------- Enemies ----------------------- Treevil Iron Scorpion Frogman Magic Marionette Beserker Jumping Jackle Skullrider Hades Condor Magic Dumbell Gargoyle Toxic Zombie Bomboulder Lump Wizard Cureslime Bodkin Fletcher Notso Macho Tap Devil Mushroom Mage Bulldozer King Cureslime Ghoul Shade Metal Slime Chimera Lethal Armor Demon Rider Hoodlum Hocus Chimera Pupper Player Night Emptor Squid Kid Merman Anchorman Seasaur Octavian Sentry ----------------------- COMBAT STRATEGY: Argonia is a big place with a large variety of enemies. As a general rule the enemies start out easy in the northwest area where you enter, and get more difficult as you travel south and east past Argonia Castle. Metal Slimes appear in large groups in the northeastern area of the kingdom, and can offer a good chance for leveling up if you can manage to take a few of them out. Notso Machos look big, but have a faily low attack and HP given their size. They do often appear with other enemies that will up their stats with Oomph and Kabuff though, which can make them quite formitable. They can also cast these spells on themselves, but rarely do so. Skullriders can attack for around 40hp and like to appear in moderate sized groups. Dumbbells often appear in groups of 6 or 7 and will continuously call for backup, leading to nearly endless battles unless you use magic or have the hero focus while equiped with the Boomerang to take out many of them at once. The King Cureslime is also a formitable enemy that can attack for 50 to 60hp worth of damage and can use omniheal to fully restore the hp of any group of enemies. It's a good idea to take out a King Slime first if one appears with a group of other enemies. Iron scorpions have a high defense and will often use magic to up it even more, and have the unfortunate habbit of poisioning your party. Bodkin Fletchers will use poision arrows as well as attacks that can hit the whole party for around 15 points of damgae. Frogmen can also be dangerous. When you hit a Frogman, it will stand up and reveal the face on it's back. When in this form the enemy will deal twice the normal damage, as well as using ice based attacks on the whole party that deal aroun 60 damage. It's a good idea to try to hit them an even number of times per round. One way of doing this is to have the Hero use the Boomerang and have Jessica cast BOOM in the same round. WALKTHROUGH: Follow the path from BACCARAT to the south and then the east, take the souther fork and continue a ways until you run across a group of merchants in a tent. Check the world map to see a road that leads southeast hidden off the main path and follow it until you come to a cabin. Enter the cabin and search for some good items, and chat with the monsters in there. After you've had a chat continue on the path until you reach a new area. Enter the area to get a cut scene. After the cut scene, leave the area and explore off the path to find a couple of treasure chests. Spend some time leveling up until the hero reaches around level 27. Whenever the party starts to get low on HP or MP head back to the spring to recover. Once you are leveled up head back down the path to the main road. During the daylight hours you can talk to the merchant outside the tent to stock up if you need to. Continue down the path with reference to the map until you approach ARGONIA CASTLE. You'll get a cutscene and then head into the town. You can upgrade your equipment if you want, but if you can hold off you'll soon get a chance go buy some better equipment as some very steep prices. At this point you should also be sure to sleep at the inn if your characters are low on health, and save. When you are ready to continue with the storyline, head to the castle. Be sure to explore for some good items hidden around, and then head to the kings throne room on the second floor. After a cut scene you need to find Prince Charmles. Head out of the throne room through the door to your left near the drapes. Head past the stairs and into the room to find prince charmles locked in a room and refusing to come out. Chat up the lady up the stairs on the balcony to get a clue, and head into the nearby room. Grab the item from the chest and smash the jars to find a hole in the wall. Send munchie through the hole and down the decayed stairs. Aim munchie at the lizard to shoo it into the hole. Once the lizard drops down the hole you'll get a cut scene. Head back into the throne room to get up to date. After a cut scene, head out of town. You'll get another cut scene. Head to the east and follow the path that leads east and curves north. When the path splits, continue east to find your way to the ROYAL HUNTING GROUNDS. Before you enter the hunting grounds, stop by the small shack. Check the jars, barrels, and cabinents for items, and chat up the woman wondering around for a free rest. After the rest, head outside and use the LIZARD HUMOR to mask your scent, and then head through the archways to the... ROYAL HUNTING GROUNDS ----------------------- Average Party Level: 27 ----------------------- Enemies ----------------------- Hocus Chimera Killer Moth Jackal Ripper Hackasaurus Orc King ----------------------- COMBAT STRATEGY: The enemies in this area are fairly easy. Hocus Chimera are an upgraded version of the Chimeras that you've faced before. Killer Moths can often envenomnate your entire party. Venom will actually drain HP from your party members during battle, so if it doesn't look like you can end the battle soon, use SQUELCH to cure party members as needed. Hackasauruses in the area are good to fight because they occassionally drop DRAGON SCALES, which are useful for alchemy. WALKTHROUGH: When you first enter the hunting grounds there is a large red ARGON LIZARD out in the open. Use the digital pad to walk around the the lizard in a largish circle and approach it from the back to enter a mini-boss fight. BOSS BATTLE - ARGON LIZARD ----------------------- The ARGON LIZARD is a fairly easy boss fight, more along the lines of a miniboss. Start by having the HERO and YANGUS focus for a couple of rounds while ANGELO casts KABUFF and JESSICA uses OOMPH on the HERO and YANGUS. After a couple of rounds of focusing, then unleash a round of physical attacks. It shouldn't take much to take out the lizard. After taking out the lizard, head down the right most path for a treasure chest and then take the center path. Check the bag hanging on the tree for a Mini Medal. Take the only remaining path at the left. Continue forward and up to the small stepping stones to the sleeping ARGON LIZARD for another cut scene. Head back and across the tree trunk bridge across the stream for yet anoher cutscene. Pick up the large fruit on the ground and head back across the bridge and up to the stepping stones where the lizard sleeps. Drop the fruit to awake the lizard and enter into battle with it. Head back down the path and to the left under the earthen bridge. Turn right and climb up the hill to go across the path for a cut scene. Run over the bridge and pick up some of the fruit from the ground, return to the bridge, and then carefully approach the edge of the bridge, and toss the fruit off the edge. When the critter wakes up and goes for the fuit, walk off the edge of the bridge and walk up behind it to start the battle. After taking out your third Argon lizard watch a cut scene. Yangus comes in to wake you up head back out onto the bridge and drop down. Your party will be fully healed, so approach the massive lizard sneakly as before to get the jump on it and enter into battle. BOSS BATTLE - HUGE ARGON LIZARD ----------------------- This boss is a slightly more powerful version of the previous three lizards. Start the battle by using KABUFF, ACCELERATE, and OOMPH. Use SAP do drop the beasts defence, and then let Jessica use spells while the others psyche up and unleash a round of heavy attacks. After a few rounds the beast should be fell and you'll get a big ARGON HEART for you troubles. Head out of the ROYAL HUNTING GROUNDS and rest at the shack if you need to. Walk, Ride or ZOOM back to... ARGONIA - 2 ----------------------- WALKTHROUGH: You'll get a cutscene when you reenter Argonia. There is quite a bit of shopping to be done now, but first head up the slope on the right side of town near the large house on the hill. Chat up Charmles for another cut scene. Head into the castle and back into the throne room. After another cut scene chat with the king who is standing near the windows for another small cut scene Head through the door near the curtins and up the stairs and into the previously locked treasure room. Examine the mirror set into the display in center of the room. Open up the chests in the room for some good items. Head out of the room for another cut scene. Now it's time to head to the cabin of the old man you met at the springs earlier, but there are a few things to do first. Head out into the bazaar and stop by the shops, you'll want the following if you don't already have them: ARGONIA BAZAAR: ------------------------ Zombiebane Tough Guy Tattoo Scholar's Specsx2 Heavy Armor Magic Hatx2 Magic Armor ARGONIA ------------------------- Holy Water Battle Ax Magic Vestment BACAARAT ------------------------- Poision Needle ASCANTHEA ------------------------- Edged Boomerang FAYEBURY ------------------------- Bandit's Grass Skirt Warp to Princess Mini's Castle and head north. Go west around the Pinninsula and continue north to the large island. Land on the shore and follow the path east to the large church. There isn't a lot to do here just yet, but you'll want to chat up the bloke running the item shop to buy a Gold Rosery. Once you are well supplied, it's time to do some mixing in the alchemy pot. Throw the Tough Guy Tattoo, the Golden Rosery, and the Holy Water into the pot to make a Magic Talisman. Next throw the Zombiebane and the Magic Talisman in the pot to get the Zombie Slayer. Next mix the Edged Boomerang with the Magic Armor to get some Spiked Armor for the Hero, this is a particularly nice item since it will occasionally deal back damage to enemies when they attack. Now mix the Battle Ax with the Theives Key (Don't worry about chests, the Magic Key will open any chests you might have needed the THEIVES KEY to open.) When you get the Bandit's Ax toss it back into the Alchemy Pot with the Heavy Armor and the Bandit's Grass Skirt for some good armor for Yangus. After that, pop the Battle Fork and the Devil's Tale from the treasure room into the alchemy pot along with a Poision Needle to create a powerful spear for The HERO. Last, throw the Magic Hat with a pair of the Scholars Specs into the alchemy pot to get a Scholars Hat. Make another Scholars Hat and mix it with the Magic Vestment to create some Scholars Robes for JESSICA. Items at the Bazaar are quite a bit more expensive than things you've come across at shops thus far. Because of this, you will probably only be able to buy a few items at a time. This is good because at this point it's very important to spend some time leveling up your characters. The best place to do this is a small forest just to the west of the Hunting Grounds. It's fairly apparent on the world map as a valley area about half way between the fork in the road that you took to head to the royal hunting grounds. Walk around in the forest for a while and you'll occasionally run across Metal Slimes in groups of up to 8. Angelo should have Metal Slash to have a better chance of landing a hit. The HERO should use Metal Slash too if he's learned it yet. As you gain levels, concentrate the HERO and ANGELOs skill points in the sword, YANGUS into the Ax skills, and JESSICA's Wand skills. -TIPS ON DEFEATING METAL SLIMES- Metal Slimes are tough to hit, but after a few levels you should be well equipped to take out a couple in a battle. Spend a round having The Hero and Angelo use Metal Slash on a slime while Jessica uses a regular attack. Have Yangus aim at another with his Hatchet Man (or EXECUTIONER after you have enough skill points in his Ax skill) at a second slime. If your lucky, you'll be able to take out 2 metal slimes in a single round. If Metal Slimes appear among other enemies, always focus all your energy on defeating them first. Continue to level up unil the Hero is at least level 32, this should put Yangus at level 31, and Jessica and Angelo at level 30. You may even try to go up another level if you feel like it, comming up is the most difficult boss battle thus far, followed by an even more difficult boss battle- so don't worry about being overpowered. Once you are sufficently leveled and outfitted with new weapons and armor from the alchemy pot, and leveled up, head to the small shack near the MYSTIC SPRINGS. Head into the room to the left and chat up the old man for a cut scene. Warp back to Princess Mini's castle and put the Magic Mirror into the HERO's inventory if it isn't already and turn any any medals you have to get a prize and then head back west beneath the stone overpass to get an encounter with a Sea Dragon. BOSS BATTLE - SEA DRAGON ------------------------- This isn't really a boss battle in the larger scheme of things. The important thing here is to revitalize the magic mirror. On the first round, have the HERO use the magic mirror. The beast will probably use it's spell on the fist round, if not continue to just have the Hero use the mirror each round until it's recharged as the Sun Mirror. Your characters will be enveloped in illusions, so have Jessica and Angelo attack with spells to take out the beast. Sail or Zoom back to the DARK RUINS and approach the pedestal and use the SUN MIRROR to break the darkness. Give chase to the dastardly Dhoulmagus by entering the... DARK RUINS ----------------------- Average Party Level: 32 ----------------------- Enemies ----------------------- Mummy Boy Mummy Mimic Bloody Mummy Phantom Swordsman Bone Baron Soulspawn Fallen Priest Troll ----------------------- COMBAT STRATEGY: Make sure to equip the HERO with the ZOMBIE SLAYER that you created earlier to really help make this dungeon easier. The ZOMBIE SLAYER will deal double damage to most enemies in the area. Use Angelo's FALCON SLASH and the HERO's Flameslash to deal maximum damage. Don't worry about conserving magic in the dungeon too much, you'll need most of the magic to heal your party. You will particularly need to watch out for the Phantom Swordsman, who can deal lightning based damage to your party for around 80hp worth of damage each. Trolls are particularly easy enemies. They have a lot of hitpoints, but are slow and you can usually take them out before they have a chance to attack if you start out hitting them hard. WALKTHROUGH: When you enter the Dark Ruins you can chat up the flame spirit wandering around the main room without fear to get some background on the dungeon. Head into the door on the right and across the room. Head up the stairs and to the right open the chest hidden in the little nook to get a map of the ruins that will be very helpful in the next couple of rooms. Head back down the stairs and out of the room. Run across the main room and into the room across from the one you just left. Head up the stairs and turn right to find a lever that will raise the stairs. Go back to the main room and up the stairs. Take the door on the right and down the stairs. The following room is a bit confusing. The goal is to use the levers in the room to raise and lower large metal gates. When you first enter the room, head up the stairs to the left and pull the lever to lower the gate and pass through Go forward past the stairs on the right and turn down the path on the right to pull the lever and raise another gate to form a bridge. Head back down the path and turn left and take the stairs this time. Head over the bridge and run forward. Pull the lever to raise the bridge blocking your path. Run back and across the bridge you made and down the stairs. Go forward and take the stairs on the right and go over the bridge and turn right to get a couple of good items. Head back down the path and down the stairs. Turn left and head back up the stairs, across the bridge, and back down. Pull the lever to lower the gate and run forward past the path on the right. Head up the stairs and pull the lever. Go back down the stairs and turn left down the path past the now lowered gate and through the door. Run past the first set of stairs and turn left down the second set of stairs. Take the next set of stairs down on the right, then take the stairs on the right and head right to find a mimic pretending to be a treasure chest. Fight the mimic if you'd like to try for an item. Head back up the stairs and take the other set of stairs going down. Take the stairs to your right down, and then go down the left hand set of stairs to grab an item, then run up and back down the other set of stairs and through the door. Take the hard to see path down on the right and enter the small pool to get healed up and have all your magic restored- you'll need it. Take this moment to distribute healing items to all your party members, as well as magic waters and an elfin elixer if you have one. Head out and turn right and continue down the path, up the stairs, and into the next room. Chat with the spirit for an idea about how to get down the stairs. The trick is to get up on each platform and stand on one of the platforms. Wait for the statue to spin around and as soon as the beam is on the image of the bird on the wall step off of the button- the statue won't stop automatically. When both beams are focused on the bird the stairs will lower. Head down the steps and walk forward for a cutscene, and then a dual with... BOSS BATTLE - DHOULMAGUS(1) --------------------------- This is a tough battle. Dhoulmagus will occasionally use a physical attack that will do about 60hp in damage to a character. More often he'll use an elemental based attack that will do between 50 and 80 points of damage to each character. He can also use an icey glare that will undo all status effect on your characters, including tension. Start the battle by casting Kabuff, Oomph, Sap, Accellerate, and Insulate. You shouldn't try to get your characters tension maxed out, instead psych up once or twice and then attack, or forego tension alltogether and use abilities, preferably abilities which do not require magic. Angelo should be able to take care of healing the party with Omniheal. After you take out Dhoulmagus you'll get a cutscene and enter into battle with BOSS BATTLE - DHOULMAGUS(2) --------------------------- This battle starts out with your party in the same status as when you finished the last battle. Spend the first round or two by having Angelo cast Omniheal and using magic waters to get your party back into fighting condition. This version of Dhoulmagus will attack twice each round. Dhoulmagus can throw rocks at your party which will deal about 50 points of damage to two or three characters (or up to about 120 points of damage to a single character). He can also use a physical attack that will deal around 60hp of damage to a character. He also will cast Kasizzle or Kacrackle to deal fire and ice based damage. If these weren't bad enough, he will also nearly always use his icey wind attack that will undo all positive status effects on your party every two or three rounds. Have Angelo use Omniheal every round to keep your characters at optimal health. Jessica should use Accellerate, Oomph and Insulate. Have Yangus attack and have the Hero use abilities every round. You can try to psyche up your characters if you want to risk it, but keep in mind that you may end up losing the rounds it took to psyche up if dhoulmagus decides to undo your status effects. Even with heavy hitting the battle is long and drawn out. Eventually however the battle will come to a close. After a couple more cut scenes head out of the inn in Argonia. Take the path east you took heading toward the ROYAL HUNTING GROUNDS, but this time take the left (western) fork and travel north to the city of... ARCADIA ----------------------- Average Party Level: 33 ----------------------- Enemies ----------------------- ----------------------- ================================= Usable Items ================================= Item (buy price/sell price) Effect How To Make --------------------------------- Medicinal Herb (8/4) Restores about 30hp N/A Strong Medicine (*/88) Restores about 50hp medicinal herbx2 Special Medicine (*/120) Restores about 100hp Strong Medicinex2 Rose Root (*/118) Restores about 70hp Medicinal Herbx3 -or- Strong Medicine+Medicinal Herb Amor Seco Essence (120/60) Restores about 60hp Holy Water + Strong Medicine Antidotal Herb (10/5) Cures Poison N/A Strong Antidoe (*/95) Cures Poison -and- Resores about 25hp Medicinal Herbx2 Special Antidoe (*/225) Cures Poison -and- Restores about 60hp Strong Antidotex2 -or- Medicinal Herb + Antidotal Herbx2 Moonwart Bulb (30/15) Cures Sleep -and- Cures Paralysis N/A Rose Wart (*/148) Cures Paralysis -and- Restores about 60hp Medicinal Herbx2+Moonwort Bulb -or- Strong Medicine + Moonwart Bulb Moon's Mercy (*/308) Cures Paralysis -and- Resores about 110hp Moonwart Bulbx3 Lesser Panacea (*/550) Fully Restores HP -and- Cures Poison -and- Cures Paralysis Special Medicinex2 Greater Panacea (*/880) Fully Restores HP -and- Cures Status Effects Special Medicinex3 -or- Lesser Panacea + Rose Wortx2 Yggdrasil Leaf (1000/500) Revives a Character N/A Yggdrasil Dew (*/1250) Restores full HP to Everybody Yggdrasil Leaf + Magic Water ================================= Credits and Copyright Information ================================= Copyright (C) 2005 Miyako Houou All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The Brady Games Signature Series Guide for Dragon Quest VIII: Journey of the Cursed King was used for reference on enemy names and locations, and items. ================================= Contact Information ================================= If you have any questions or comments about this walkthrough or the game, feel free to email me (miyako at g mail dot com) You can also contact me on Yahoo! Messenger with the screen name: geek_wiccan or on AOL Instant Messenger with the screen name linuxgirl42 I'd love to get some feedback, since this is my first FAQ! ================================= Legal Information ================================= Copyright (c) 2005 Miyako Houou. This work is licensed under the Creative Commons Attribution-ShareAlike 2.5 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/2.5/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
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