PS2 Walkthroughs: Spider-Man Walkthrough

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Spider-Man Walkthrough

SPIDER-MAN: THE MOVIE for PS2 WALKTHROUGH and SECRETS/CODES FAQ
Version 1.1
by Azraelswrd (azraelswrd@hotamil.com)
created on 4-23-02
last update: 4-25-02

This document is Copyright 2002 Azraelswrd

Disclaimer:
This is a document made for the free and by the free and it should stay that
way.  If you want to use it, please let me know first.  Otherwise, its for
anyone who loves to play the games for the love of games and not for profit or
personal gain.


TABLE OF CONTENTS
=================

  Update History
  Introduction
  Game Controls/Gameplay
  Mission Walkthrough/Specifics
    Search for Justice
    Warehouse Hunt
    Birth of a Hero
    Oscorp's Gambit
    Subway Station
    Chase Through the Sewer
    Showdown with Shocker
    Vulture's Lair
    Vulture Escapes
    Air Duel with Vulture
    Corralled
    Scorpion's Rampage
    Coup D'Etat
    The Offer
    Race Against Time
    Razor's Edge
    Breaking and Entering
    Chemical Chaos
    Oscorp's Ultimate Weapon
    Escape from Oscorp
    Mary Jane Kidnapped
    Face Off at the Bridge
  Secrets
    Secret Store
    Play as/in
  Cheat Codes
    visual changes
    other functions
  Other Things
    Green Goblin
    Pinhead Bowling
  Combat Combos
  Villains
  Acknowledgements
  Future Updates

============================================================================
UPDATE HISTORY
============================================================================

4-25-02   Ver. 1.1
          Added secrets on "Warehouse Hunt" and "Breaking and Entering"
          Expanded "Chemical Chaos" and "Escape from Oscorp" descriptions
          Included a list of Combat Combos
          Made a Villains section
          Corrected my misuse of term "HK" which are the robot spiders

4-23-02   Finished Version 1.0 of FAQ


============================================================================
INTRODUCTION
============================================================================
This is a guide or FAQ based on the Playstation 2 version of the Spider-Man:
The Movie game.  It was released on April 18th, 2002 and to rather mixed
feelings from gamers.  Some people feel that it is too much like its two
predecessors and others gripe about the quirky camera controls.  Nonetheless, I
still feel that the game has its merits and the problems that do arise are
systemic of almost all 3-dimensional adventure games.  Even Lara Croft has had
her "bad days" in Tomb Raider.  However, there's so much going for this game
that I wrote a FAQ about it.

I'm writing this guide for two reasons.  1) I have time to waste and 2) I like
Spider-Man and noticed a lot of people asking the same questions on the
GameFaqs board.  Hopefully, this will alleviate some of those problems.

Consider this an accumulation of information.  I checked at GameFaqs and almost
all the information I have listed in this FAQ can be found there as well.

This is a Walkthrough for each mission with codes/secrets listed at the end. 
If this is not what you want, then stop reading already...


============================================================================
GAME CONTROLS/GAMEPLAY
============================================================================
The game gives you the choice of the old system from the old games (CLASSIC)
and a new system (ENHANCED).  I prefer the Classic system, but the Enhanced has
two cool exclusive options:

1) Web Twirl - spins victim overhead and does damage to anything close
2) Advanced Impact Webbing - big ball o' web

KEY:
~  =  do the next action very quickly
,  =  pause a little before the next action
+  =  at the same time

OK, here's the default controls:
================================
TRIANGLE = shoot web
SQUARE = punch/pick up civilian/hit button
CIRCLE = kick
X = jump
R1 = zip-line (fastest move for Spidey)
R2 = web swing
L1 = lock on
L2 = unused
left analog = can be used for movement
right analog = look around
R3 = sniper target sighting (used best with R1 for zip-dashing)
R1 + direction = zip-dash
R1 + TRIANGLE = zip-attack (big explosion on impact)
L2 + R1 = the Yo-yo spidey (can lower or raise from ceiling)
X~X = high double jump
X during Web Swing = break the web line
X~X during Web Swing = evasive back-flip in mid-air that also breaks the line
SQUARE or TRIANGLE during Web Swing = swinging attack
SQUARE or TRIANGLE during jump or in air = diving cannonball attack
Jump or Web Swing then TRIANGLE = laser webbing (this is MY name for it!)

CLASSICS CONTROL
================
down + TRIANGLE = web yank towards
down~left + TRIANGLE = web yank left
down~right + TRIANGLE = web yank right
up + TRIANGLE = impact webbing
left + TRIANGLE = web gloves
left, left, TRIANGLE = advanced web gloves
right + TRIANGLE = web dome
right, right + TRIANGLE = advanced web gloves

ENHANCED CONTROL
================
L2 + TRIANGLE = impact webbing
L2+ hold down TRIANGLE for a few seconds = advanced impact webbing
L2 + SQUARE = web gloves
L2 + SQUARE, SQUARE = advanced web gloves
L2 + CIRCLE = web dome
L2 + CIRCLE, CIRCLE = advanced web dome
L2 + X = web yank towards
L2 + X, left = web yank left
L2 + X, right = web yank right
L2 + hold X, left, then rotate direction counterclockwise = web twirl CCW
L2 + hold X, right, then rotate direction clockwise = web twirl CW

(*note = web twirling is NOT easy and best with the left analog stick control*)


=============================================================================
MISSION WALKTHROUGH/SPECIFICS
=============================================================================
Here's my rundown through all the missions using CLASSICAL mode and have tested
the difficulties through EASY up to HERO.  Since I'm using CLASSICAL, I didn't
find the ADV WEB IMPACT icon.  The tactics are also just my own recommendations
and there are other ways to solve each one.  That is up to the player to
discover.

For each mission, I listed the bonuses that can be earned in addition to the
PERFECT life bonus and STYLE bonus.

PERFECT is whether or not you go through the mission without getting hit
STYLE is based on the "variety" of attack combos used and how successful they
are in combat (hit/miss ratio).


#1 Search for Justice
=====================
Combat: defeat all 16 thugs
Secret:  Find the woman and get her purse
Go directly left from the start and then a little north.  You'll know when you
can hear the women scream.  Save her and then go north from her position
towards the billboard that says Latvania on it.  The purse is here.  No go back
to her.

Gold Spiders:(1)FIELD GOAL (2)WEB HIT
1) Underneath the stone eagle where you start the game.
2) Go far right then go up a little.  Its on a very tall building with 2 thugs.

Tactics:
Nothing much here.  I recommend doing the Secrets and getting both gold
spiders, then hunt down all the thugs on this level so you get all the points
possible.


#2 Warehouse Hunt
=================
Stealth bonus
Secret:  Area behind the wall of crates in the second room with 2 thugs then 3
more come out.

Gold Spiders: BACKFLIP KICK
It's in a hallway at the very beginning.  Can't miss it.

Tactics:
The first area is almost all shaded ceiling, so take advantage and zip up all
the thugs here.  Now, get to the other room but watch out!  There are two
guards in here, so be sneaky and take out one guard then the other.  Now get
inside and fight the other 3 thugs hidden in a shed.  Get into the other room
and announce yourself and fight some more.  Bait the forklift and get into the
air ducts to find the fuse.  Not too hard to figure out.


#3 Birth of a Hero
==================
BOSS: Uncle Ben's Killer
Time bonus
Secret:  Bypass the first large room with 3 guards and enter the small room
Go through the duct that is guarded by the Skull in the black jacket.  Zip down
behind the crate.  Now zip up to the ceiling and watch out for the guard behind
the other corner.  Now zip to the far corner of the other side and QUICKLY jump
behind those crates.  Now zip over to the small room (next to the big ?) and go
inside.

Gold Spiders: (1)ADV. WEB DOME (2)HANDSPRING
1) In the secret area.  Must evade the 3 guards and inside the small room.
2) En route to fight the boss.  In the middle of a corridor.  Can't miss it.

Tactics:
Another straight forward mission.  To fight the Killer, use the ceiling to get
close then use the zip-attack to get close, then use the Handspring to get
close.  Watch out for his shotgun and flash grenades.  He dodges impact webbing
so don't waste your time.


#4 Oscorp's Gambit
================
Secret: defeat the HK's
Must be on Hero or better.  Little blue-glowing spiders appear out of thin-air
near/on the Met-Life building, Treyarch, the one with the Basilisk movie
billboard or any building with a ledge on it and a blue or red spider icon
nearby.  Swing past an icon and see if they appear if they don't, then they
probably won't appear there.  Keep going from building to building ledge and
rooftop.  You need to defeat a lot of them (at least 6) without dying.

Gold Spiders:  none

Tactics:
First, follow Peter's advice and start swinging.  Get the three photo sets and
then activate the blue-red icon.  Now defeat the drones.  They're not too bad
and be killed with any aerial attack (punch, kick, web laser).


#5 Subway Station
=================
Time bonus
Secret: none
Gold Spiders: (1)SCISSOR KICK (2)HIGH WEB HIT
1) After you beat up at least 3 thugs on the first cop, go far up and to the
right.  It should be in the sunken area.  Get this while the first cop is
fighting.

2) Across the way, in the sunken stairwell area, look underneath the left side.
 You should get this after you rescue the civilian on the cell phone.

Tactics:
Just save your allies and blitz through the baddies.  Nothing special or
difficult here.  Only hard part may be the first civilian inside the room.  He
tends to get beaten up quickly so be sure you get to him fast!


#6 Chase Through the Sewer
==========================
Time bonus
Combat:  kill all thugs (at least 20)
Secret:  Unlock the room underneath the electric wires
After you go through the big pipe, look up and left.  There's a small room with
a switch.  Activate it and then go back to the water drainage area (same room
with valve) with the electrical wires.  There's a room underneath.

Gold Spiders: (1)DIVE BOMB  (2)ADV WEB GLOVES
1) On top of the sewer pipe where Shocker's man pulls the valve off
2) In the secret area.

Tactics:
Lots of thugs to beat up on.  Pretty straightforward.  Some guys have keys or
key items.  Just defeat them to get it and proceed.  Watch out for the enemy
thugs as most use their guns now and some even have grenades.  When in doubt,
web-dome.


#7 Showdown with Shocker
========================
BOSS: Shocker
Time bonus
Secret:  get the golden spider

Gold Spiders: UPPERCUT
After you move the train and up the stairs, zip dash into the water and it will
float by quickly.

Tactics:
The hardest part of this mission is reaching Shocker in the subway tunnel.  You
need to use your zip-dash effectively here or you're never leaving alive.  Use
the gaps between the four tracks to bait Shocker into firing, then swing and
zip-dash to close the distance.  On easy, you can take 4 shots.  On Hero, only
2 before you expire.  Another trick that works is to use your web domes when
you're about to get hit by a shockwave (submitted by Tim Foggie).  The only
thing is that you must get ready to leave ASAP or Shocker will follow up with
another shot quickly.

After that, just release the train car and follow the path for the battle with
Shocker.  He fights in a simple pattern.  He either jumps up and down or runs
around then fires.  Occasionally, he'll do a cyclone attack that sucks Spidey
in and does a lot of damage.  Just run away from the cyclone and then attack
quickly.  Shocker is dizzy afterwards.  You can also shoot him with impact
webbing whenever he lands from a jump or if he fires and misses or after the
cyclone.


#8 Vulture's Lair
=================
Time bonus
Secret: none
Gold Spiders:  GRAVITY SLAM
After the burning blown out section.  Underneath a stairwell.

Tactics:
A maze-style puzzle where you need to navigate a broken set of stairs to make
it to the top, but need to dodge planted mines, killer spiders, and
delayed-fuse bombs.  Halfway up, Vulture will blow up a large section of the
stairs.  After this point, there will be a break in the stairs that will lead
you to the gold spider.  At one point, you'll need to drop down to go up. 
Spidey will make a comment about Quasimoto and indoor decorators.  This is your
clue that you're on the right track.  When you're about 3/4 of the way up,
Vulture gets really testy and lobs A LOT of bombs as well as spider-bombs and
mines.  Use your R1 for speed and escapes.


#9 Vulture Escapes
==================
Time bonus
Vulture proximity bonus (just get close enough to attack him in the air)
Secret:  none
Gold Spiders:  none

Tactics:
Follow Vulture around town.  He throws mines and feathers behind him.  He also
tries to stall by shooting a billboard and water tower.  Just get in and web
them up and follow him some more.  You can get closer by using the fast web
swing and using your kicks to drop altitude quickly.


#10 Air Duel with Vulture
=========================
BOSS: Vulture
Time bonus
Secret: none
Gold Spiders:  (1)STING  (2)DIVE KICK
1) After you force Vulture down twice, it should appear on the ledge of the
building.  Just have to look for it.
2) At the very top of the building.  Don't get it until you see the rain stop,
or the lightning will kill you.  Also make sure Vulture is down or he'll shoot
feathers that will knock you down.

Tactics:
Just swing around and beat up on Vulture.  He throws bombs and shoots feather
darts so be careful of his range, plus he also does a kamikaze style charge. 
Stay above him and do the kick or web laser him until he lands, then use your
melee combos.  Don't do more than one or he'll hit you as he recovers.  You can
also throw him like Goblin (submitted by Tim Foggie), but I prefer to use hit
and fade techniques.


#11 Corralled
=============
Protected Scorpion life remaining bonus
Secret:  go on ramp between 2nd and 3rd levels
Gold Spiders: ADV WEB DOME
in the secret area

Tactics:
You've gotta save Scorpion and destroy all the robo-spiders or HK's from
"Oscorp's Gambit".  They are annoying as they can shoot electricity, throw
bombs, spit fire, and even kick you with their little legs (OW!).  Recommend
web-yank to get them close, web-trap any that are threatening Scorpion, and any
long range melee combo works well here (handspring, tackle, haymaker).  Impact
webbing is too slow and doesn't do enough damage to justify wasting the web
fluid.  Web gloves are a good investment as these buggers are tougher than the
average thug.


#12 Scorpion's Rampage
======================
BOSS: Scorpion
No Pickups Used bonus (don't get any health/web items during fight)
Secret: none
Gold Spiders: TACKLE
It should be on the broken column that Shocker shot down.

Tactics:
Back in the subway station, so there's plenty of room to swing and fight in. 
Scorpion has three basic attacks: weak tail laser, strong tail laser, and melee
attacks.  His tail laser is about as strong as your laser webbing.  You can see
him charge up for his strong laser.  Just dodge it and attack him with some
impact webbing.  When he's on the ground, you can even engage him with some
melee combos, but HANDSPRING and TACKLE are recommended only as the others
leave Spidey too vulnerable to a counter attack.  When Scorp is on a wall, just
shoot him with laser web shots, or wait till he gets on the ground.


#13 Coup D'Etat
===============
Time bonus
Secret:  none
Gold Spiders:  LOW WEB HIT
On very top edge of the building Spidey starts at.  Get it after you save MJ.

Tactics:
First save Mary Jane on the panda balloon.  Then get the gold spider if you
want it.  Now beat up on Green Goblin until he runs away.  He's going for the
tall building.  You can actually head him off and land there and wait.  After
he hits four support pylons, you need to web them up before time runs out. 
Afterwards, you need to beat up on him some more until he runs away again.  Now
get to the bridge between the two buildings.  I just swung ahead of him and
landed on a plank underneath the bridge and waited.  After he nails two support
struts, web them up and engage again.


#14 The Offer
=============
BOSS: Green Goblin
Time bonus
Ride Goblin bonus
Secret: none
Gold Spiders:  FLIP MULE
In the room with the first close quarter battle (CQB) with Green Goblin.  Near
a door.

Tactics:
The first part is an aerial battle.  Try to land on him by holding down X or
jump and then punching him till he throws you off.  It's a lot of fun!

When he has about half life, he will crash through a ceiling and then you need
to fight in close.  Be warned:  Green Goblin has the melee skills of Jackie
Chan on PCP so be very careful!!!  I tended to play it safe and shot him with
impact webbing and laser web shots. Don't rely too much on web-dome to escape
danger as Green Goblin will pick you up and body slam you faster than you can
say "The People's Champion"!  The laser webbing is good because it can stop his
grenades and bombs in mid-flight.

After he gets to about 20% life, he leaves.  Then you fight some more in the
air.  After you beat him down, he'll enter a room full of transformers beaming
with electricity.  This is a tight room so your zip-dash and double jumps are
your best escape moves.  Use your impact webbing for maximum effect.  This is
probably the hardest Green Goblin fight you'll have to contend with.


#15 Race Against Time
=====================
Time bonus
Secret:  none
Gold Spiders: none

Tactics:
A scavenger hunt, with you going up against a horde of drones with a countdown
timer while you look for the bombs.  Use your compass to guide you and look for
the beam of vertical light.  That's where the bomb is.  Try to evade the shots
and punch the bombs to turn them off and keep moving.  There are about 6 bombs
that you need to diffuse.  Remember to hold down R2 for the faster web swing.

note: This level is similar to one from Spider-Man 2:Enter Electro


#16 The Razor's Edge
====================
R-bats destroyed (destroy another swarm after you meet the required kills)
Remaining Health bonus
Pickup Used bonus (you must land and get the Red or Blue icons)
Secret: none
Gold Spiders: none

Tactics:
This is a real fun mission, but can be difficult if you don't watch yourself. 
Just swing back and forth (with some key dodging) and destroy the required
razor-bats.  I prefer to use laser webbing head-on but web swing plus kick is
also a good way to plow through a swarm.  Don't worry about Green Goblin, as
you can't shoot him.  Once you meet the minimum kills, run for the construction
yard and hit the blue-red spider icon to end the level.


#17 Breaking and Entering
=========================
Time bonus
Stealth bonus
Secret:  Crawl into the elevators after you clear the very first hallway.  It
should be the one on the far left.  However, it won't tell you its a secret
until you finish the level and see the score.  There should be a red spider
icon inside.  To play it safe, just go into all 3 elevators.  (thanks to
_______)

Gold Spiders:  HIGH STOMP
In the first room, near the active computer

Tactics:
This is almost totally stealth based, so dodge the guards and cameras.  Stick
to the ceiling and watch for dark spots.  The first thing you need to do is
locate the five computers and get the keycodes.  There are five codes and 3
rooms of computers, so keep track of which rooms you been to.  If you are
discovered, supersoldier robots are sent after you.  You can either hide or
just run and locate the next computer then hide.  Fighting the robots is a
waste of time bonus, life, and you get nothing from them.

Find the security room (follow the compass) and input the proper keycode
sequence.  Use the colors/lines as a clue to how they match up and in what
order.  Once you've unlocked the door, mission complete.


#18 Chemical Chaos
==================
Time bonus
Secret: none
Gold Spiders: (1)PALM  (2)HEAD HAMMER
1) Above the door after you unlock A and B reactors.  On the ceiling
2) In a room between C and D reactors.  There's nothing else in here.

Tactics:
This is a primarily stealth mission until the end.  The first part is like the
last level except now there are laser grids and cameras along with the guards. 
Just use your zip-dash and R3 technique to get you through the laser nets and
areas where stealth is not an option.  Get past the first laser grid and laser
cascade wall and activate A and B reactors.  Between the two reactors is a
large room with two switches.  Flip the switch marked AB and then leave.

Between AB and CD is a big room full of lasers.  Just stand on one of the
bookshelves and aim at the bookshelf across from you and then aim at the door's
only area that isn't covered with lasers.

You can't get into C and D until you get the key card from the doctor, but he's
got supersoldier guards so be careful.  I hid in the room between C and D
reactor until Dr. Rue was by himself, then I jumped out of hiding and clobbered
him and grabbed the keycard.  Activate C and D reactors.  Watch out because
there an unlimited number of supersoldiers roaming the corridors now.  You
might as well blitz past them and go back to the room with two switches (AB and
CD) and flip the CD switch.


#19 Oscorp's Ultimate Weapon
============================
BOSS: Super Mech
Time bonus
Secret:  none
Gold Spiders:  none

Tactics:
Time to fight the Metal Gear wannabe.  There are 10 generators dispersed in the
room.  Six are on the robot, and the remaining four are on the catwalk on the
opposing wall.  Watch out for the mega particle cannon, as it will fire when
you're too far.  There's also a bunch of drones flying around that never seem
to miss with their guns.  Kill them too.  The super robot also has an array of
missile launchers and laser turrets, but they're slow to track so just keep
moving AND dodging and you'll be okay.


#20 Escape from Oscorp
======================
Kill Supersoldier Robots (at least 10)
Secret:  none
Gold Spiders:  HAYMAKER
Directly in front of you as the level starts.  Move quickly and prepare for the
Supersoldier attack.

Tactics:
Move quick and watch your tail as you'll constantly be harassed by the robots
again.  Since the alarms are already blaring, just move it!  Find the control
computers to lower the defense lasers in the far right end of the hallway you
first enter, or you're dead.  Once inside the security office, turn off the
computer and blow the glass and jump down.  There are a few lighted switches
that will lead you back into the original hallway.  Now its a gauntlet so swing
for your life!


#21 Mary Jane Kidnapped
=======================
Secret:  none
Gold Spiders:  none

Tactics:
Another "follow the leader" mission.  Just watch out for the mines he throws
behind him.  Sometimes, Green Goblin will go around a skyscraper, so watch for
where he is leading so you can try to cut him off.  On Hero and Super-Hero
level, this is a MUST!  Otherwise, you will lose him and the mission.

note:  this is REALLY similar to a level in Spider-Man for Playstation


#22 Face-Off at the Bridge
==========================
BOSS: Green Goblin
Secret:  none
Gold Spiders: none

Tactics:
Rescue Mary Jane at the top of the bridge first, then get her down to safety. 
Now just engage old Goblin.  He will sometimes fight on the ground, while his
glider attacks from the air.  This is when laser webbing comes in handy.  You
can engage with hand-hand combos but GG is way too fast and does a four hit
combo that rarely misses and does a lot of damage.  It's better to stay far and
fire impact webbing or laser webbing.  Repeat until he falls.


=============================================================================
SECRETS:
=============================================================================
SECRET STORE
10,000 = unlocks Pinhead Bowling
20,000 = unlocks Vulture movie
30,000 = unlocks Shocker movie
50,000 = unlimited web fluid

PLAY AS/IN:
Peter Parker = beat game on Easy or higher
Wrestling suit = beat the game on Easy or higher
Alex Ross suit = beat the game on Normal or higher
Green Goblin (Harry Osborn) = beat the game on Hero or higher


=============================================================================
CHEAT CODES:
=============================================================================

visual changes only
===================
girlnextdoor   - Play as Mary Jane in red dress from movie
hermanschultz  - Play as The Shocker
serum          - Play as Peter in Lab Coat
knuckles       - Play as Thug 1  (SKULL with red jacket)
stickyrice     - Play as Thug 2 (SKULL with brown jacket, backward cap)
thugsrus       - Play as Thug 3 (SHOCKER's masked goon, purple with suspenders)
captainstacey  - Play as a Motorcycle Cop (reminds me of the T-1000 from T2)
freakout       - Play as Matrix Spidey (looks like Cypher from Matrix)
realhero       - Play as Police Officer (looks like the ones in Subway Station)
joelspeanuts   - Enemies have big heads
spiderbyte     - Spider-Man is really small
goestoyourhead - Spidey has big head and big feet

other functions
===============
arachnid       - Unlocks All Combos and All Movies
organicwebbing - Unlimited Web Fluid
koala          - All Fighting Combos Unlocked
romitas        - Enables  Feature on the In-Game menu
imiarmas       - Enables all levels in LEVEL WARP
dodgethis      - Matrix Attacks (slowdowns with powerful hits)
underthemask   - 1st Person Mode (really hard to play in)
chillout       - Super coolant (for Goblin's glider - reduces heat)
headexplody    - Enable Bonus Training Levels (unlocks Pinhead Bowling)

THERE IS NO INVULNERABILITY CODE!!!!
(so don't ask!)


=============================================================================
OTHER THINGS:
=============================================================================
GREEN GOBLIN
A neat little secret feature.  All the controls are listed in the game.  Here
are some things to remember when using him.

1) He can summon up to 5 razor bats.  They are weak, but can swarm an enemy if
he's stupid and slow.  They also repair items for those missions.

2) His glider needs to move with the R2 button.  It can turn on a dime, but
can't move backwards.

3) Goblin has so many projectiles, its almost funny.  Learn what each one does
and how they are good and bad.  Too bad his glider doesn't attack on its own
like the CPU glider.  Oh well...

4) His glider has 3 main weapons.  I only use the homing blades, since they can
track and recover energy pretty quickly.


PINHEAD BOWLING
A mini game that is kind of cute, but gets boring really fast.  In the game,
hit the "?" for Bruce's explanation.  Basically, once you cross the foul line,
don't hit anything but left, right, and kick.  Otherwise it will automatically
give you a zero.  That includes gutterballs.  You can play up to 4 players. 
Unfortuantely, you have no choice on the outfits.  You play as Peter Parker,
Spidey Wrestler, Spidey, and Shocker goon in black.


============================================================================
COMBAT COMBOS
============================================================================
Here is a list of the combos Spidey can do with the right icon.  For locations
on icons, I would refer back to the walkthrough section above.

KEY:
----
P  = punch or SQUARE
K  = kick or CIRCLE
W  = web shoot or TRIANGLE
J  = jump or X

PPP  Dual Fists                      KKK  Mule Kick
PPK  Field Goal                      KKP  Uppercut
PPJ  Gravity Slam                    KKJ  Flip Mule
PPW  Web Hit                         KKW  Low Web Hit

PKP  Sting                           KPK  Scissor Kick
PKK  Backflip Kick                   KPP  Elbow Slam
PKJ  Palm                            KPJ  High Stomp
PKW  High Web Hit

PJJ  Dive-Bomb                       KJJ  Tackle
PJP  Head Hammer                     KJK  Handspring
PJK  Dive Kick                       KJP  Haymaker

PP   right cross followed by an advancing left hook.
KK   high roundhouse then a low inside crescent kick
PK   right cross with a left jumping front kick
KP   high roundhouse, then a very short uppercut
PJ   right cross and then he jumps up and tucks into a ball
KJ   high roundhouse followed by a long jump back

I think the combos that start with KJ are very good for large groups of
villains or even a boss whose trying to pummel you.  However, because of the
intial jump backwards, its not good for getting to a civilian in danger or
fighting on a small bridge.

KP combos are really for show and very risky in actual combat, but they do a
LOT of damage to slow targets like Supersoldiers and HK's.

PJ are useful for fighting with your back to the wall as some have the same
knockdown effect as a tackle or handspring.

PP are okay but best against enemies who are knockdowned or on the ground.

KK are the efficient "keep away" combos in case you don't have any KJ combos.

PK are similar to the KP but the delay between the 2nd and 3rd hit isn't as
long.  Spidey does more aerobatics with this combo system, but again, its for
style.


============================================================================
VILLAINS
============================================================================
Here is a brief introduction to the bad guys you'll face in the game.  I'm also
putting in my thoughts on the best way to discipline them "Spidey" style.

LOWLY CANNON FODDER:
--------------------
Skull thugster - these guys are your standard comic book villain.  Nothing new
                 here, except that they like to travel in packs of three or
                 more.  They do have guns but rarely use them at close range.
                 Fairly weak, any combo will do against them but KJ- works
                 wonders against their tight groupings.

Shocker's Hired Goons - a slight upgrade, these guys wear ski-masks and throw
                 grenades and shoot bullets and travel in small waves of three
                 or more.  Best defense is a good offense, so I would use any
                 KJ- combo.

OSCORP drone - Finally we meet a villain that makes the Punisher look tame.
                These flying green machines use their rapid fire machine guns
                and dumbfire rockets and travel in packs of 3 (usually).  Since
                they fly, try to fight them in the air.  It is possible to land
                and then web up the nearest one, but it makes you a target for
                its friends.  One good web swing kick will take out most, but I
                prefer to stay above them (where they can't shoot so good) and
                kick down on them.

OSCORP HK - Not that bad on its own, but they never travel alone.  They glow
                with a purple fuzzy light, so that makes them look like a web
                icon from far away (or they did when I first saw them).  They
                aren't as nasty as their big green brothers, but what they lack
                in size they compensate with variety.  They can shoot
lightning,
                spit fire, throw bombs, and even hit you with its teeny tiny
                legs.  Avoid the lightning attack the most, as it does A LOT of
                damage!  These guys are about as tough as an average thug, but
a
                little stronger.  Any KJ- combo does wonders against them, web
                yank, and web trap them.

Vulture's spider bombs - Only in Vulture's Lair.  They look like the HK's but
                they don't have the purple glow.  They also zip-dash much
                faster, so they can get in close for their proximity mine to
                explode!  It's best to avoid them by zip-lines and zip-dashes.

Green Goblin's Razor-Bats - these little guys remind me of a Pokemon Pokeball.
                They even have a cute pair of razor sharp wings, which will
                slice Spider-Man to shreds if he ever turns his back on them.
                Fight them head-on with swinging kicks and laser webbing.  When
                you do need to run, juke and twist a lot.

Green Goblin's glider - call me "strange" but this contraption is very
annoying.
                Only fought at the last battle, it can still fire homing
blades,
                bullet strafes, inferno bombs, and even head-on collisions.
                Spidey can't stop the glider directly, so he' better off
                concentrating on Green Goblin and evading the evil machine.


BOSS LEVEL VILLAINS:
--------------------
Shocker - Recycled from Spider-Man 2, he's back with a fancy new Cyclone
attack.
                Other than that, he's pretty much the same one-trick pony.
                Yells, shoots, runs away, shoots some more.  I'm not sure if he
                ever punches or kicks, but he does do a massive shock burst
that
                knocks everything nearby down and away.  He can do a lot of
                damage if you're not careful.

Vulture - Shoots feather darts, throws air burst bombs, and a headlong charge.
                He'll charge bright green right before he executes the charge.
                He flies pretty slow so almost any aerial attack can abuse him.
                Not a very strong boss.

Scorpion - He's still dumb but he's really quick and that's where his strength
                lies.  Watch out for his tail lasers and mega tail laser.  His
                melee combos are strong but nothing like Green Goblin's.  Take
                him on with Tackles, Handsprings, or even Gravity Slams.

Green Goblin - Oh, yes!  The classic villain of the comics with all of his
                pumpkin bomb glory.  In the air, he's a heavy hitter, but
relies
                on strafing runs.  Stay above him and even try to throw him. 
On
                the ground, Goblin is a beast!!!!!  His fight combos are too
                good, so don't even waste your time fighting him hand to hand.
                Stay far away and use the laser webbing to nail him and his
                bombs.  He throws pumpkin bombs, homing bombs, flash bombs, and
                foot rocket (he throws a low kick and a little missile flies
                out)


=============================================================================
ACKNOWLEDGEMENTS:
=============================================================================
Gamefaqs for the information on the cheat codes
Sony for a good game
Marvel Comics for a great hero
Activision and Treyarch for a job well done in a game

I also want to thank everyone with their positive thoughts and contributions:

Machina, HeroicSpiderman for the 50K secret

dcaresch for the secret on "Breaking and Entering"  (I would probably still be
killing myself in the supersoldier room...)

Flood725, Eduardo Olvera, THESMARTONE321 for sending me the "Warehouse Hunt"
secret

Timothy Foggie for all the tactics and secrets I didn't think of


My "friend" for putting up with my gaming! :P


A LITTLE ABOUT ME:
In my free time I play video games, watch anime, and/or read comics at the same
time.  With school and a girlfriend I don't have much free time anymore but
when I do, I enjoy myself.

This is my first OFFICIAL faq so if there's anything wrong let me know, ok? 
^_^

If there are any questions or concerns, please feel free to e-mail them to me
at:  azraelswrd@hotmail.com

I also hang out at GameFAQS at odd times during the late night/early morning
hours.  I love to help people and am willing to listen to them.  I also play
other games besides Spider-Man including Gundam and various fighting titles
(Capcom, Tekken, DOA, Soul Edge, Mutant Academy) as well as RPGs (Lunar,
Suikoden, FF).


=============================================================================
FUTURE UPDATES
=============================================================================

If anything groundbreaking comes up, I'll update.

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