SPIDER-MAN: THE MOVIE for PS2 WALKTHROUGH and SECRETS/CODES FAQ Version 1.1 by Azraelswrd (firstname.lastname@example.org) created on 4-23-02 last update: 4-25-02 This document is Copyright 2002 Azraelswrd Disclaimer: This is a document made for the free and by the free and it should stay that way. If you want to use it, please let me know first. Otherwise, its for anyone who loves to play the games for the love of games and not for profit or personal gain. TABLE OF CONTENTS ================= Update History Introduction Game Controls/Gameplay Mission Walkthrough/Specifics Search for Justice Warehouse Hunt Birth of a Hero Oscorp's Gambit Subway Station Chase Through the Sewer Showdown with Shocker Vulture's Lair Vulture Escapes Air Duel with Vulture Corralled Scorpion's Rampage Coup D'Etat The Offer Race Against Time Razor's Edge Breaking and Entering Chemical Chaos Oscorp's Ultimate Weapon Escape from Oscorp Mary Jane Kidnapped Face Off at the Bridge Secrets Secret Store Play as/in Cheat Codes visual changes other functions Other Things Green Goblin Pinhead Bowling Combat Combos Villains Acknowledgements Future Updates ============================================================================ UPDATE HISTORY ============================================================================ 4-25-02 Ver. 1.1 Added secrets on "Warehouse Hunt" and "Breaking and Entering" Expanded "Chemical Chaos" and "Escape from Oscorp" descriptions Included a list of Combat Combos Made a Villains section Corrected my misuse of term "HK" which are the robot spiders 4-23-02 Finished Version 1.0 of FAQ ============================================================================ INTRODUCTION ============================================================================ This is a guide or FAQ based on the Playstation 2 version of the Spider-Man: The Movie game. It was released on April 18th, 2002 and to rather mixed feelings from gamers. Some people feel that it is too much like its two predecessors and others gripe about the quirky camera controls. Nonetheless, I still feel that the game has its merits and the problems that do arise are systemic of almost all 3-dimensional adventure games. Even Lara Croft has had her "bad days" in Tomb Raider. However, there's so much going for this game that I wrote a FAQ about it. I'm writing this guide for two reasons. 1) I have time to waste and 2) I like Spider-Man and noticed a lot of people asking the same questions on the GameFaqs board. Hopefully, this will alleviate some of those problems. Consider this an accumulation of information. I checked at GameFaqs and almost all the information I have listed in this FAQ can be found there as well. This is a Walkthrough for each mission with codes/secrets listed at the end. If this is not what you want, then stop reading already... ============================================================================ GAME CONTROLS/GAMEPLAY ============================================================================ The game gives you the choice of the old system from the old games (CLASSIC) and a new system (ENHANCED). I prefer the Classic system, but the Enhanced has two cool exclusive options: 1) Web Twirl - spins victim overhead and does damage to anything close 2) Advanced Impact Webbing - big ball o' web KEY: ~ = do the next action very quickly , = pause a little before the next action + = at the same time OK, here's the default controls: ================================ TRIANGLE = shoot web SQUARE = punch/pick up civilian/hit button CIRCLE = kick X = jump R1 = zip-line (fastest move for Spidey) R2 = web swing L1 = lock on L2 = unused left analog = can be used for movement right analog = look around R3 = sniper target sighting (used best with R1 for zip-dashing) R1 + direction = zip-dash R1 + TRIANGLE = zip-attack (big explosion on impact) L2 + R1 = the Yo-yo spidey (can lower or raise from ceiling) X~X = high double jump X during Web Swing = break the web line X~X during Web Swing = evasive back-flip in mid-air that also breaks the line SQUARE or TRIANGLE during Web Swing = swinging attack SQUARE or TRIANGLE during jump or in air = diving cannonball attack Jump or Web Swing then TRIANGLE = laser webbing (this is MY name for it!) CLASSICS CONTROL ================ down + TRIANGLE = web yank towards down~left + TRIANGLE = web yank left down~right + TRIANGLE = web yank right up + TRIANGLE = impact webbing left + TRIANGLE = web gloves left, left, TRIANGLE = advanced web gloves right + TRIANGLE = web dome right, right + TRIANGLE = advanced web gloves ENHANCED CONTROL ================ L2 + TRIANGLE = impact webbing L2+ hold down TRIANGLE for a few seconds = advanced impact webbing L2 + SQUARE = web gloves L2 + SQUARE, SQUARE = advanced web gloves L2 + CIRCLE = web dome L2 + CIRCLE, CIRCLE = advanced web dome L2 + X = web yank towards L2 + X, left = web yank left L2 + X, right = web yank right L2 + hold X, left, then rotate direction counterclockwise = web twirl CCW L2 + hold X, right, then rotate direction clockwise = web twirl CW (*note = web twirling is NOT easy and best with the left analog stick control*) ============================================================================= MISSION WALKTHROUGH/SPECIFICS ============================================================================= Here's my rundown through all the missions using CLASSICAL mode and have tested the difficulties through EASY up to HERO. Since I'm using CLASSICAL, I didn't find the ADV WEB IMPACT icon. The tactics are also just my own recommendations and there are other ways to solve each one. That is up to the player to discover. For each mission, I listed the bonuses that can be earned in addition to the PERFECT life bonus and STYLE bonus. PERFECT is whether or not you go through the mission without getting hit STYLE is based on the "variety" of attack combos used and how successful they are in combat (hit/miss ratio). #1 Search for Justice ===================== Combat: defeat all 16 thugs Secret: Find the woman and get her purse Go directly left from the start and then a little north. You'll know when you can hear the women scream. Save her and then go north from her position towards the billboard that says Latvania on it. The purse is here. No go back to her. Gold Spiders:(1)FIELD GOAL (2)WEB HIT 1) Underneath the stone eagle where you start the game. 2) Go far right then go up a little. Its on a very tall building with 2 thugs. Tactics: Nothing much here. I recommend doing the Secrets and getting both gold spiders, then hunt down all the thugs on this level so you get all the points possible. #2 Warehouse Hunt ================= Stealth bonus Secret: Area behind the wall of crates in the second room with 2 thugs then 3 more come out. Gold Spiders: BACKFLIP KICK It's in a hallway at the very beginning. Can't miss it. Tactics: The first area is almost all shaded ceiling, so take advantage and zip up all the thugs here. Now, get to the other room but watch out! There are two guards in here, so be sneaky and take out one guard then the other. Now get inside and fight the other 3 thugs hidden in a shed. Get into the other room and announce yourself and fight some more. Bait the forklift and get into the air ducts to find the fuse. Not too hard to figure out. #3 Birth of a Hero ================== BOSS: Uncle Ben's Killer Time bonus Secret: Bypass the first large room with 3 guards and enter the small room Go through the duct that is guarded by the Skull in the black jacket. Zip down behind the crate. Now zip up to the ceiling and watch out for the guard behind the other corner. Now zip to the far corner of the other side and QUICKLY jump behind those crates. Now zip over to the small room (next to the big ?) and go inside. Gold Spiders: (1)ADV. WEB DOME (2)HANDSPRING 1) In the secret area. Must evade the 3 guards and inside the small room. 2) En route to fight the boss. In the middle of a corridor. Can't miss it. Tactics: Another straight forward mission. To fight the Killer, use the ceiling to get close then use the zip-attack to get close, then use the Handspring to get close. Watch out for his shotgun and flash grenades. He dodges impact webbing so don't waste your time. #4 Oscorp's Gambit ================ Secret: defeat the HK's Must be on Hero or better. Little blue-glowing spiders appear out of thin-air near/on the Met-Life building, Treyarch, the one with the Basilisk movie billboard or any building with a ledge on it and a blue or red spider icon nearby. Swing past an icon and see if they appear if they don't, then they probably won't appear there. Keep going from building to building ledge and rooftop. You need to defeat a lot of them (at least 6) without dying. Gold Spiders: none Tactics: First, follow Peter's advice and start swinging. Get the three photo sets and then activate the blue-red icon. Now defeat the drones. They're not too bad and be killed with any aerial attack (punch, kick, web laser). #5 Subway Station ================= Time bonus Secret: none Gold Spiders: (1)SCISSOR KICK (2)HIGH WEB HIT 1) After you beat up at least 3 thugs on the first cop, go far up and to the right. It should be in the sunken area. Get this while the first cop is fighting. 2) Across the way, in the sunken stairwell area, look underneath the left side. You should get this after you rescue the civilian on the cell phone. Tactics: Just save your allies and blitz through the baddies. Nothing special or difficult here. Only hard part may be the first civilian inside the room. He tends to get beaten up quickly so be sure you get to him fast! #6 Chase Through the Sewer ========================== Time bonus Combat: kill all thugs (at least 20) Secret: Unlock the room underneath the electric wires After you go through the big pipe, look up and left. There's a small room with a switch. Activate it and then go back to the water drainage area (same room with valve) with the electrical wires. There's a room underneath. Gold Spiders: (1)DIVE BOMB (2)ADV WEB GLOVES 1) On top of the sewer pipe where Shocker's man pulls the valve off 2) In the secret area. Tactics: Lots of thugs to beat up on. Pretty straightforward. Some guys have keys or key items. Just defeat them to get it and proceed. Watch out for the enemy thugs as most use their guns now and some even have grenades. When in doubt, web-dome. #7 Showdown with Shocker ======================== BOSS: Shocker Time bonus Secret: get the golden spider Gold Spiders: UPPERCUT After you move the train and up the stairs, zip dash into the water and it will float by quickly. Tactics: The hardest part of this mission is reaching Shocker in the subway tunnel. You need to use your zip-dash effectively here or you're never leaving alive. Use the gaps between the four tracks to bait Shocker into firing, then swing and zip-dash to close the distance. On easy, you can take 4 shots. On Hero, only 2 before you expire. Another trick that works is to use your web domes when you're about to get hit by a shockwave (submitted by Tim Foggie). The only thing is that you must get ready to leave ASAP or Shocker will follow up with another shot quickly. After that, just release the train car and follow the path for the battle with Shocker. He fights in a simple pattern. He either jumps up and down or runs around then fires. Occasionally, he'll do a cyclone attack that sucks Spidey in and does a lot of damage. Just run away from the cyclone and then attack quickly. Shocker is dizzy afterwards. You can also shoot him with impact webbing whenever he lands from a jump or if he fires and misses or after the cyclone. #8 Vulture's Lair ================= Time bonus Secret: none Gold Spiders: GRAVITY SLAM After the burning blown out section. Underneath a stairwell. Tactics: A maze-style puzzle where you need to navigate a broken set of stairs to make it to the top, but need to dodge planted mines, killer spiders, and delayed-fuse bombs. Halfway up, Vulture will blow up a large section of the stairs. After this point, there will be a break in the stairs that will lead you to the gold spider. At one point, you'll need to drop down to go up. Spidey will make a comment about Quasimoto and indoor decorators. This is your clue that you're on the right track. When you're about 3/4 of the way up, Vulture gets really testy and lobs A LOT of bombs as well as spider-bombs and mines. Use your R1 for speed and escapes. #9 Vulture Escapes ================== Time bonus Vulture proximity bonus (just get close enough to attack him in the air) Secret: none Gold Spiders: none Tactics: Follow Vulture around town. He throws mines and feathers behind him. He also tries to stall by shooting a billboard and water tower. Just get in and web them up and follow him some more. You can get closer by using the fast web swing and using your kicks to drop altitude quickly. #10 Air Duel with Vulture ========================= BOSS: Vulture Time bonus Secret: none Gold Spiders: (1)STING (2)DIVE KICK 1) After you force Vulture down twice, it should appear on the ledge of the building. Just have to look for it. 2) At the very top of the building. Don't get it until you see the rain stop, or the lightning will kill you. Also make sure Vulture is down or he'll shoot feathers that will knock you down. Tactics: Just swing around and beat up on Vulture. He throws bombs and shoots feather darts so be careful of his range, plus he also does a kamikaze style charge. Stay above him and do the kick or web laser him until he lands, then use your melee combos. Don't do more than one or he'll hit you as he recovers. You can also throw him like Goblin (submitted by Tim Foggie), but I prefer to use hit and fade techniques. #11 Corralled ============= Protected Scorpion life remaining bonus Secret: go on ramp between 2nd and 3rd levels Gold Spiders: ADV WEB DOME in the secret area Tactics: You've gotta save Scorpion and destroy all the robo-spiders or HK's from "Oscorp's Gambit". They are annoying as they can shoot electricity, throw bombs, spit fire, and even kick you with their little legs (OW!). Recommend web-yank to get them close, web-trap any that are threatening Scorpion, and any long range melee combo works well here (handspring, tackle, haymaker). Impact webbing is too slow and doesn't do enough damage to justify wasting the web fluid. Web gloves are a good investment as these buggers are tougher than the average thug. #12 Scorpion's Rampage ====================== BOSS: Scorpion No Pickups Used bonus (don't get any health/web items during fight) Secret: none Gold Spiders: TACKLE It should be on the broken column that Shocker shot down. Tactics: Back in the subway station, so there's plenty of room to swing and fight in. Scorpion has three basic attacks: weak tail laser, strong tail laser, and melee attacks. His tail laser is about as strong as your laser webbing. You can see him charge up for his strong laser. Just dodge it and attack him with some impact webbing. When he's on the ground, you can even engage him with some melee combos, but HANDSPRING and TACKLE are recommended only as the others leave Spidey too vulnerable to a counter attack. When Scorp is on a wall, just shoot him with laser web shots, or wait till he gets on the ground. #13 Coup D'Etat =============== Time bonus Secret: none Gold Spiders: LOW WEB HIT On very top edge of the building Spidey starts at. Get it after you save MJ. Tactics: First save Mary Jane on the panda balloon. Then get the gold spider if you want it. Now beat up on Green Goblin until he runs away. He's going for the tall building. You can actually head him off and land there and wait. After he hits four support pylons, you need to web them up before time runs out. Afterwards, you need to beat up on him some more until he runs away again. Now get to the bridge between the two buildings. I just swung ahead of him and landed on a plank underneath the bridge and waited. After he nails two support struts, web them up and engage again. #14 The Offer ============= BOSS: Green Goblin Time bonus Ride Goblin bonus Secret: none Gold Spiders: FLIP MULE In the room with the first close quarter battle (CQB) with Green Goblin. Near a door. Tactics: The first part is an aerial battle. Try to land on him by holding down X or jump and then punching him till he throws you off. It's a lot of fun! When he has about half life, he will crash through a ceiling and then you need to fight in close. Be warned: Green Goblin has the melee skills of Jackie Chan on PCP so be very careful!!! I tended to play it safe and shot him with impact webbing and laser web shots. Don't rely too much on web-dome to escape danger as Green Goblin will pick you up and body slam you faster than you can say "The People's Champion"! The laser webbing is good because it can stop his grenades and bombs in mid-flight. After he gets to about 20% life, he leaves. Then you fight some more in the air. After you beat him down, he'll enter a room full of transformers beaming with electricity. This is a tight room so your zip-dash and double jumps are your best escape moves. Use your impact webbing for maximum effect. This is probably the hardest Green Goblin fight you'll have to contend with. #15 Race Against Time ===================== Time bonus Secret: none Gold Spiders: none Tactics: A scavenger hunt, with you going up against a horde of drones with a countdown timer while you look for the bombs. Use your compass to guide you and look for the beam of vertical light. That's where the bomb is. Try to evade the shots and punch the bombs to turn them off and keep moving. There are about 6 bombs that you need to diffuse. Remember to hold down R2 for the faster web swing. note: This level is similar to one from Spider-Man 2:Enter Electro #16 The Razor's Edge ==================== R-bats destroyed (destroy another swarm after you meet the required kills) Remaining Health bonus Pickup Used bonus (you must land and get the Red or Blue icons) Secret: none Gold Spiders: none Tactics: This is a real fun mission, but can be difficult if you don't watch yourself. Just swing back and forth (with some key dodging) and destroy the required razor-bats. I prefer to use laser webbing head-on but web swing plus kick is also a good way to plow through a swarm. Don't worry about Green Goblin, as you can't shoot him. Once you meet the minimum kills, run for the construction yard and hit the blue-red spider icon to end the level. #17 Breaking and Entering ========================= Time bonus Stealth bonus Secret: Crawl into the elevators after you clear the very first hallway. It should be the one on the far left. However, it won't tell you its a secret until you finish the level and see the score. There should be a red spider icon inside. To play it safe, just go into all 3 elevators. (thanks to _______) Gold Spiders: HIGH STOMP In the first room, near the active computer Tactics: This is almost totally stealth based, so dodge the guards and cameras. Stick to the ceiling and watch for dark spots. The first thing you need to do is locate the five computers and get the keycodes. There are five codes and 3 rooms of computers, so keep track of which rooms you been to. If you are discovered, supersoldier robots are sent after you. You can either hide or just run and locate the next computer then hide. Fighting the robots is a waste of time bonus, life, and you get nothing from them. Find the security room (follow the compass) and input the proper keycode sequence. Use the colors/lines as a clue to how they match up and in what order. Once you've unlocked the door, mission complete. #18 Chemical Chaos ================== Time bonus Secret: none Gold Spiders: (1)PALM (2)HEAD HAMMER 1) Above the door after you unlock A and B reactors. On the ceiling 2) In a room between C and D reactors. There's nothing else in here. Tactics: This is a primarily stealth mission until the end. The first part is like the last level except now there are laser grids and cameras along with the guards. Just use your zip-dash and R3 technique to get you through the laser nets and areas where stealth is not an option. Get past the first laser grid and laser cascade wall and activate A and B reactors. Between the two reactors is a large room with two switches. Flip the switch marked AB and then leave. Between AB and CD is a big room full of lasers. Just stand on one of the bookshelves and aim at the bookshelf across from you and then aim at the door's only area that isn't covered with lasers. You can't get into C and D until you get the key card from the doctor, but he's got supersoldier guards so be careful. I hid in the room between C and D reactor until Dr. Rue was by himself, then I jumped out of hiding and clobbered him and grabbed the keycard. Activate C and D reactors. Watch out because there an unlimited number of supersoldiers roaming the corridors now. You might as well blitz past them and go back to the room with two switches (AB and CD) and flip the CD switch. #19 Oscorp's Ultimate Weapon ============================ BOSS: Super Mech Time bonus Secret: none Gold Spiders: none Tactics: Time to fight the Metal Gear wannabe. There are 10 generators dispersed in the room. Six are on the robot, and the remaining four are on the catwalk on the opposing wall. Watch out for the mega particle cannon, as it will fire when you're too far. There's also a bunch of drones flying around that never seem to miss with their guns. Kill them too. The super robot also has an array of missile launchers and laser turrets, but they're slow to track so just keep moving AND dodging and you'll be okay. #20 Escape from Oscorp ====================== Kill Supersoldier Robots (at least 10) Secret: none Gold Spiders: HAYMAKER Directly in front of you as the level starts. Move quickly and prepare for the Supersoldier attack. Tactics: Move quick and watch your tail as you'll constantly be harassed by the robots again. Since the alarms are already blaring, just move it! Find the control computers to lower the defense lasers in the far right end of the hallway you first enter, or you're dead. Once inside the security office, turn off the computer and blow the glass and jump down. There are a few lighted switches that will lead you back into the original hallway. Now its a gauntlet so swing for your life! #21 Mary Jane Kidnapped ======================= Secret: none Gold Spiders: none Tactics: Another "follow the leader" mission. Just watch out for the mines he throws behind him. Sometimes, Green Goblin will go around a skyscraper, so watch for where he is leading so you can try to cut him off. On Hero and Super-Hero level, this is a MUST! Otherwise, you will lose him and the mission. note: this is REALLY similar to a level in Spider-Man for Playstation #22 Face-Off at the Bridge ========================== BOSS: Green Goblin Secret: none Gold Spiders: none Tactics: Rescue Mary Jane at the top of the bridge first, then get her down to safety. Now just engage old Goblin. He will sometimes fight on the ground, while his glider attacks from the air. This is when laser webbing comes in handy. You can engage with hand-hand combos but GG is way too fast and does a four hit combo that rarely misses and does a lot of damage. It's better to stay far and fire impact webbing or laser webbing. Repeat until he falls. ============================================================================= SECRETS: ============================================================================= SECRET STORE 10,000 = unlocks Pinhead Bowling 20,000 = unlocks Vulture movie 30,000 = unlocks Shocker movie 50,000 = unlimited web fluid PLAY AS/IN: Peter Parker = beat game on Easy or higher Wrestling suit = beat the game on Easy or higher Alex Ross suit = beat the game on Normal or higher Green Goblin (Harry Osborn) = beat the game on Hero or higher ============================================================================= CHEAT CODES: ============================================================================= visual changes only =================== girlnextdoor - Play as Mary Jane in red dress from movie hermanschultz - Play as The Shocker serum - Play as Peter in Lab Coat knuckles - Play as Thug 1 (SKULL with red jacket) stickyrice - Play as Thug 2 (SKULL with brown jacket, backward cap) thugsrus - Play as Thug 3 (SHOCKER's masked goon, purple with suspenders) captainstacey - Play as a Motorcycle Cop (reminds me of the T-1000 from T2) freakout - Play as Matrix Spidey (looks like Cypher from Matrix) realhero - Play as Police Officer (looks like the ones in Subway Station) joelspeanuts - Enemies have big heads spiderbyte - Spider-Man is really small goestoyourhead - Spidey has big head and big feet other functions =============== arachnid - Unlocks All Combos and All Movies organicwebbing - Unlimited Web Fluid koala - All Fighting Combos Unlocked romitas - Enables
Feature on the In-Game menu imiarmas - Enables all levels in LEVEL WARP dodgethis - Matrix Attacks (slowdowns with powerful hits) underthemask - 1st Person Mode (really hard to play in) chillout - Super coolant (for Goblin's glider - reduces heat) headexplody - Enable Bonus Training Levels (unlocks Pinhead Bowling) THERE IS NO INVULNERABILITY CODE!!!! (so don't ask!) ============================================================================= OTHER THINGS: ============================================================================= GREEN GOBLIN A neat little secret feature. All the controls are listed in the game. Here are some things to remember when using him. 1) He can summon up to 5 razor bats. They are weak, but can swarm an enemy if he's stupid and slow. They also repair items for those missions. 2) His glider needs to move with the R2 button. It can turn on a dime, but can't move backwards. 3) Goblin has so many projectiles, its almost funny. Learn what each one does and how they are good and bad. Too bad his glider doesn't attack on its own like the CPU glider. Oh well... 4) His glider has 3 main weapons. I only use the homing blades, since they can track and recover energy pretty quickly. PINHEAD BOWLING A mini game that is kind of cute, but gets boring really fast. In the game, hit the "?" for Bruce's explanation. Basically, once you cross the foul line, don't hit anything but left, right, and kick. Otherwise it will automatically give you a zero. That includes gutterballs. You can play up to 4 players. Unfortuantely, you have no choice on the outfits. You play as Peter Parker, Spidey Wrestler, Spidey, and Shocker goon in black. ============================================================================ COMBAT COMBOS ============================================================================ Here is a list of the combos Spidey can do with the right icon. For locations on icons, I would refer back to the walkthrough section above. KEY: ---- P = punch or SQUARE K = kick or CIRCLE W = web shoot or TRIANGLE J = jump or X PPP Dual Fists KKK Mule Kick PPK Field Goal KKP Uppercut PPJ Gravity Slam KKJ Flip Mule PPW Web Hit KKW Low Web Hit PKP Sting KPK Scissor Kick PKK Backflip Kick KPP Elbow Slam PKJ Palm KPJ High Stomp PKW High Web Hit PJJ Dive-Bomb KJJ Tackle PJP Head Hammer KJK Handspring PJK Dive Kick KJP Haymaker PP right cross followed by an advancing left hook. KK high roundhouse then a low inside crescent kick PK right cross with a left jumping front kick KP high roundhouse, then a very short uppercut PJ right cross and then he jumps up and tucks into a ball KJ high roundhouse followed by a long jump back I think the combos that start with KJ are very good for large groups of villains or even a boss whose trying to pummel you. However, because of the intial jump backwards, its not good for getting to a civilian in danger or fighting on a small bridge. KP combos are really for show and very risky in actual combat, but they do a LOT of damage to slow targets like Supersoldiers and HK's. PJ are useful for fighting with your back to the wall as some have the same knockdown effect as a tackle or handspring. PP are okay but best against enemies who are knockdowned or on the ground. KK are the efficient "keep away" combos in case you don't have any KJ combos. PK are similar to the KP but the delay between the 2nd and 3rd hit isn't as long. Spidey does more aerobatics with this combo system, but again, its for style. ============================================================================ VILLAINS ============================================================================ Here is a brief introduction to the bad guys you'll face in the game. I'm also putting in my thoughts on the best way to discipline them "Spidey" style. LOWLY CANNON FODDER: -------------------- Skull thugster - these guys are your standard comic book villain. Nothing new here, except that they like to travel in packs of three or more. They do have guns but rarely use them at close range. Fairly weak, any combo will do against them but KJ- works wonders against their tight groupings. Shocker's Hired Goons - a slight upgrade, these guys wear ski-masks and throw grenades and shoot bullets and travel in small waves of three or more. Best defense is a good offense, so I would use any KJ- combo. OSCORP drone - Finally we meet a villain that makes the Punisher look tame. These flying green machines use their rapid fire machine guns and dumbfire rockets and travel in packs of 3 (usually). Since they fly, try to fight them in the air. It is possible to land and then web up the nearest one, but it makes you a target for its friends. One good web swing kick will take out most, but I prefer to stay above them (where they can't shoot so good) and kick down on them. OSCORP HK - Not that bad on its own, but they never travel alone. They glow with a purple fuzzy light, so that makes them look like a web icon from far away (or they did when I first saw them). They aren't as nasty as their big green brothers, but what they lack in size they compensate with variety. They can shoot lightning, spit fire, throw bombs, and even hit you with its teeny tiny legs. Avoid the lightning attack the most, as it does A LOT of damage! These guys are about as tough as an average thug, but a little stronger. Any KJ- combo does wonders against them, web yank, and web trap them. Vulture's spider bombs - Only in Vulture's Lair. They look like the HK's but they don't have the purple glow. They also zip-dash much faster, so they can get in close for their proximity mine to explode! It's best to avoid them by zip-lines and zip-dashes. Green Goblin's Razor-Bats - these little guys remind me of a Pokemon Pokeball. They even have a cute pair of razor sharp wings, which will slice Spider-Man to shreds if he ever turns his back on them. Fight them head-on with swinging kicks and laser webbing. When you do need to run, juke and twist a lot. Green Goblin's glider - call me "strange" but this contraption is very annoying. Only fought at the last battle, it can still fire homing blades, bullet strafes, inferno bombs, and even head-on collisions. Spidey can't stop the glider directly, so he' better off concentrating on Green Goblin and evading the evil machine. BOSS LEVEL VILLAINS: -------------------- Shocker - Recycled from Spider-Man 2, he's back with a fancy new Cyclone attack. Other than that, he's pretty much the same one-trick pony. Yells, shoots, runs away, shoots some more. I'm not sure if he ever punches or kicks, but he does do a massive shock burst that knocks everything nearby down and away. He can do a lot of damage if you're not careful. Vulture - Shoots feather darts, throws air burst bombs, and a headlong charge. He'll charge bright green right before he executes the charge. He flies pretty slow so almost any aerial attack can abuse him. Not a very strong boss. Scorpion - He's still dumb but he's really quick and that's where his strength lies. Watch out for his tail lasers and mega tail laser. His melee combos are strong but nothing like Green Goblin's. Take him on with Tackles, Handsprings, or even Gravity Slams. Green Goblin - Oh, yes! The classic villain of the comics with all of his pumpkin bomb glory. In the air, he's a heavy hitter, but relies on strafing runs. Stay above him and even try to throw him. On the ground, Goblin is a beast!!!!! His fight combos are too good, so don't even waste your time fighting him hand to hand. Stay far away and use the laser webbing to nail him and his bombs. He throws pumpkin bombs, homing bombs, flash bombs, and foot rocket (he throws a low kick and a little missile flies out) ============================================================================= ACKNOWLEDGEMENTS: ============================================================================= Gamefaqs for the information on the cheat codes Sony for a good game Marvel Comics for a great hero Activision and Treyarch for a job well done in a game I also want to thank everyone with their positive thoughts and contributions: Machina, HeroicSpiderman for the 50K secret dcaresch for the secret on "Breaking and Entering" (I would probably still be killing myself in the supersoldier room...) Flood725, Eduardo Olvera, THESMARTONE321 for sending me the "Warehouse Hunt" secret Timothy Foggie for all the tactics and secrets I didn't think of My "friend" for putting up with my gaming! :P A LITTLE ABOUT ME: In my free time I play video games, watch anime, and/or read comics at the same time. With school and a girlfriend I don't have much free time anymore but when I do, I enjoy myself. This is my first OFFICIAL faq so if there's anything wrong let me know, ok? ^_^ If there are any questions or concerns, please feel free to e-mail them to me at: email@example.com I also hang out at GameFAQS at odd times during the late night/early morning hours. I love to help people and am willing to listen to them. I also play other games besides Spider-Man including Gundam and various fighting titles (Capcom, Tekken, DOA, Soul Edge, Mutant Academy) as well as RPGs (Lunar, Suikoden, FF). ============================================================================= FUTURE UPDATES ============================================================================= If anything groundbreaking comes up, I'll update.
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