PS2 Walkthroughs: Virtua Fighter 4 Walkthrough

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Virtua Fighter 4 Walkthrough

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**   \  \         /  /  |   _______|  |  |   |  |    **  Virtua Fighter 4
**    \  \       /  /   |  |          |  |   |  |    **       Move List/ FAQ
**     \  \     /  /    |  |          |  |   |  |    **  
**      \  \   /  /     |  |___       |  |   |  |    **
**       \  \ /  /      |  ____|      |  |___|  |_   **
**        \  /  /       |  |          |______   __|  **
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**          \ /         |  |                 |  |    **
**           V          |__|                 |__|    **
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You'll put it all on the line for one moment of glory... Prepare for the
fight of your life! THE 4TH WORLD FIGHTING TOURNAMENT: VIRTUA FIGHTER 4
------------------------------------------------------------------------------

Written by: Ryan "Nemesis300" Kelly
E-Mail: original_dark_id@yahoo.com (for questions)
        or
        dark_id@hotmail.com (for borrowing information, posting FAQ)
Project Started: April 17, 2002
Project Complete: April 22, 2002
Last Update: April 27, 2002
Game/Console: Virtua Fighter 4/ Playstation 2
Version: 1.3
______________________________________________________________________________

------1. SECTIONS------
______________________________________________________________________________

Sections:

1.  Sections
2.  Updates
3.  Disclaimer
4.  Notes
5.  Story
6.  The Basics
7.  Modes of Play
       a. Arcade
       b. Versus
       c. Kumite
       d. Training Mode
       e. A.I. System
8.  Akira Yuki
9.  Pai Chan
10. Lau Chan
11. Wolf Hawkfield
12. Jeffry McWild
13. Kage-Maru
14. Sarah Bryant
15. Jacky Bryant
16. Shun-Di
17. Lion Rafale
18. Aoi Umenokouji
19. Lei Fei
20. Vanessa Lewis
21. Secrets
22. FAQ
23. Contact
24. Copyright
25. Credits
26. Closing
______________________________________________________________________________

------2. UPDATES------
______________________________________________________________________________

1.0- Initial Release. All movelists in their basic form are 100% complete. 
All of the mode descriptions and character bios as well as secrets are done 
as well.

1.1- Added a few new locations this FAQ is being hosted.

1.2- Added some basic strategies for every character as well as against 
everyone. Merged the game modes into one section. Added a several new places 
this FAQ is being hosted. 

1.3- Reorganized the Command Lists. It's much easier to read now IMO. All in 
all, this FAQ is pretty much complete as far as I'm concerned. I'll still 
answer questions, but don't expect many major updates. This FAQ is offically
completed =)

______________________________________________________________________________

------3. DISCLAIMER------
______________________________________________________________________________

If you wanna use this FAQ on your site, make sure contact me first of all.
After you post it make sure you do all of the following!!!

- You do not make any money off of this guide.
- You do not edit the FAQ whatsoever(even spacing and gramatical errors)
- You give credit when due.
- CONTACT ME OR THERE WILL BE TROUBLE!

This document can only be placed on a non-commerical or non-profit website. 
Remember not to alter anything or there will be trouble. You can't use this
document as a referrence for your own, unless you give me credit. You can use
the layout if you want

This is a copyrighted document, so if you steal, I sue! Please try to contact
me if your going to use this, I don't want any nasty misunderstandings.

______________________________________________________________________________

-----4. NOTES-----
______________________________________________________________________________

-Legend:

F =  Forward 
B =  Back
D =  Down
U =  Up
FU = Forward up
FD = Forward down
BU = Back up
BD = Back down
P =  Punch
K =  Kick
G =  Guard
OB = 180 clockwise
OF = 180 counter clockwise
C =  360 clockwise
CC = 360 counter clockwise
(H)= Hold
+ =  Hold multiple buttons (ie P+K)

-The strategies in this FAQ are just the basics and some pointers. Go look at
one of the many, well written FAQs on specific characters. Or venture to a 
website such as VF.com or VP.com for some more indepth strategy.
______________________________________________________________________________

-----5. STORY-----
______________________________________________________________________________

*****Prologue*****

In the end, it was Kage-Maru who won the Third World Fighting Tournament. 
After it ended, he defeated a new model of Dural who appeared before him. 
Kage-Maru finally obtained a new item type required to save his mother, 
Tsuki-Kage. However, Tsuki-Kage actually got worse, transforming into Dural 
further when the item was used. Ultimately, she turned into Dural completely 
and "J6" acquired her once more. With Dural again within their grasp, "J6" 
started to research how they could mass produce Dural. During their research, 
"J6" discovered that Tsuki-Kage had remained incomplete for too long which
explained her lack of abilities somewhat.

"J6" started to look for a new target eligible enough to become a new 
(complete) Dural. They decided upon "Sarah Bryant." Plans were made so as to 
aquire her and the Fourth World Fighting Tournament was organized.

With many hidden agendas and suspicious machinations going on, the Tournament 
is now ready to begin.

*****Outline of Virtua Fighter Series*****

The World Fighting Tournament: a worldwide competition for fighters who 
believe in the superiority of their own fighting skills and technique.

The champion of the First Tournament was Lau Chan, who retrieved the 
legendary art "Ko'enken." At the end of the Second Tournament, it was Akira
Yuki, a young fighter who uses "Hakkyokuken," who walked away the winner. Who
was the winner of the Third Tournament? While looking respectable and 
admirable, the tournaments are anything but, with a mysterious group plotting
behind the scenes.

"J6" [Judgement 6]- An Organization composed of six global mega-industries 
that have great influence on everything from weapons development, to world 
politics. Ultimately, "J6" strives for unrivaled control of the world's fate.
The true purpose of J6 holding the World Fighting Tournament is to test the 
abilities of "Dural" [artifical/programmable human beings], and new 
materials.

Although Kage-Maru managed to rescue and whisk away his mother, Tsuki-Kage, 
off to freedom at the end of the Third World Fighting Tournament, her medical
condition worsened once more. He was able to confirm she was suffering an 
unknown after-effect of her transformation into Dural. Using his ninja skills,
Kage-Maru managed to infiltrate the Organization once more and found that he 
needed to get a new item to rescue his mother.

Those fated to fight are now about to start their endless battles once again.
Who will win the battle this time?
______________________________________________________________________________

-----6. THE BASICS-----
______________________________________________________________________________

*****Controls (during battle)*****

-Directional Buttons-

/Left=        Forward 
Left/Right =  Back
Down =        Down
Up =          Up

x =           Punch
O =           Kick
 =           Guard
Triangle =    Punch

Select =      Pause/Menu
Start =       Pause/Menu

L1 =          P+G
L2 =          P+K+G
L3 =          Not used
R1 =          P+K
R2 =          K+G
R3 =          Not used

Both analog sticks are not used.

*****Basic Techniques*****

These are the basic techniques of the game. Everyone can perform these moves
at any given time:

Walk: 

How to perform: Hold any directional but but down.

The basic way of movement in most fighting games, this one is no exception. 
However, it is also the slowest way to get around. Dashing or running is almost
always a better way to get around. Virtua Fighter 4 features a All Range 
Movement or "ARM" system which allows you to walk in any given direction. To 
walk downward, press D then press D again and hold it.

Dashing/Back Dashing:

How to perform: Tab F,F or B,B

Dashing is a very useful technique while fighting. It doesn't make you travel
very far, but it is a heck of a lot faster than walking. A quick dash is often
useful when avoiding enemy attacks or dashing back to avoid a attack, leaving
the opponent open for a counterattack.

Crouch Dash/Crouch Back-Dash:

How to perform: FD,FD or BD,BD

Another useful technique. Crouch Dashing is similar to the standard dash, but
it is done in the crouching position, leaving you safe from high attacks and
able to move in safely and counterattack.

Run:

How to perform: Press F,(H)F

Unlike dashing, running is not nearly as useful as the dash technique, but it 
can come in handy on the right occasion. Running is often useful when you or 
an opponent has been knocked a great distance and you want to go in before 
they can react. Running is also used in a few moves as well.

Jump:

How to perform: U,P or U,K

Jumping...what can I say. It's not very useful in this game as it may be in 
other fighters. Jumping can be used to dodge attacks low to the ground, 
however, unless you follow up quickly with some type of aerial attack, you'll
be wide open. Many characters utilize unique jumping attacks of their own.

Evade:

How to perform: Tap U or D

Evading is probably one of the most useful techniques in the game. Easy to 
use, anyone can do it, very useful indeed. Evading is useful to dodge an 
enemy's assault and come in with a quick counterattack of your own.

*****More Advance Techniques*****

These are some slightly more advanced techniques, but anyone can still use 
them.

Guarding:

How to perform: (H)G

Guarding is one of the single most important techniques to use if you don't 
want you ass handed to you. Put it this way, use the guard or you gonna be
blocking with you face. Guarding can be done from the standing or crouched 
position. Nearly all high/mid range attacks can be guarded and all low range
attacks can be guarded from the crouching position. The only thing a guard can
not guard (heh...) is a throw. Remember that...

Throws:

How to perform: P+G (also unique throws not listed)

Throws are a very useful technique to learn. They are often able to make or 
break a match nearing its end. Throws are useful against opponents who 
constantly guard are play very defensive. To evade a throw, duck quickly and 
the attack should pass you, leaving your opponent open for a counterstrike.

Throw Escapes:

How to perform: (During a throws first few frames) P+G

Hmm...this is a bit of a tough one to pull off. To escape a basic throw, you
just need to tap P+G the first few frames of the attack. However, to escape
an unique throw, one must press the last button of the throw's motion as well
as tap P+G. It is often useful to know the opponent's attack motions yourself
to have a better chance of escaping the throw. For instance, if the opponent's
throw motion is F,P+G then you would need to tap F,P+G to escape the attack. 
It might sound a bit tricky, but some practice and you'll have a good handle 
on it.

Down Attacks:

How to perform: U,P (not including unique moves)

Whan an opponent is grounded, you can follow-up with some extra damage by 
performing a down attack. Useful for that little extra hit.

Recovery:

How to perform: P+K+G

When you are knocked into the air by a strong attack, tap P+K+G to recover and
land safely. This is useful when you need to get back into the fray or to avoid
a down attack.

Rising Attacks:

How to perform: P or K from downed position

Rising attacks are often useful to surprise an enemy that is nearby while you
are down. Tapping P or K from the downed position will make your character 
get up with a quick punch or kick. You can also roll from the downed position
by tapping U,PKG or D,PKG. Rolling is often the best way to go, as it does
leave you open to an attack as much as the other possibilities do.

Reversals:

How to perform: High-Attack B,PK   
                Mid-Attack  BD,PK
                Low-Attack  D,PK

This technique will allow you to counterattack you opponent's strike with
an attack of your own. Not all of the characters have reversals, however.
Learning these and when to use them can become a great tool for your fight.

Deflecting:

How to perform: Varies

This attack is a quite similar to the reversal, but instead of dealing any 
damage, it simply deflects the opponent's blow allowing you a brief period to
attack. Jacky and Venessa have an automatic high deflect when they stand still.

Charge Attacks:

How to perform: Hold the last button pressed (only certain moves can be 
charged.)

Certain moves can be charged in order to deal more damage. To charge a move, 
you must simply hold the last button in the command until it full charges and
is executed. However, charged moves take longer to perform and leaves you wide
open to attack. The best time to use these techniques is when the opponent is
knocked to the floor, so as you have time to charge without harassement from
the opponent. Be careful when performing these type of moves...

Using the walls:

How to perform: ...you figure it out =)

Many stages in Virtua Fighter 4 have walls in them. Some walls are breakable
while others are not. Slamming an opponent into a wall can cause a little 
more damage and give them little room to evade your attacks. Also, an 
opponent can be ejected from the fight with a ring-out in areas with break-
able walls. This can be the key to an easy win.

Juggling:

How to perform: Varies, must knock character into the air

Juggling is an extremely useful way to deal damage in Virtua Fighter 4. To 
start a juggle, you must first knock the opponent into the air and then keep
them up there with a combo of your own. It times time and practice to get 
good at juggling, but once you do, the rewards are plenty.

______________________________________________________________________________

-----7. MODES OF PLAY-----
______________________________________________________________________________

~~~~~Arcade Mode~~~~~

The staple single player mode of EVERY fighting game in existence. This is a
near Arcade perfect (not completely though) port of the Arcade version of the
game. You must fight through 14 stages of opponents including Dural at the 
end. The difficulty and time limit can be changed in the Options menu. You
have infinite continues in this mode except for Dural, which will give you
an instant Game Over if you lose to. Unfortunately, as with the other Virtua
Fighter games, there is no ending to Arcade mode.

Opponent order:

1.)  Lion Rafale
2.)  Lei Fei
3.)  Pai Chan
4.)  Kage-Maru
5.)  Jeffry McWild
6.)  Vanessa Lewis
7.)  Lau Chan
8.)  Jacky Bryant
9.)  Aoi Umenokouji
10.) Shun-Di
11.) Wolf Hawkfield
12.) Sarah Bryant
13.) Akira Yuki
14.) Dural

~~~~~Versus Mode~~~~

Your basic Versus mode, standard in near every fighting game. You can choose
your character and stage in this mode. Time and round number is changable 
through Options.

Stages:

Palace-
Size: 29 ft. x 26 ft.
Type: Fence (unbreakable)

Arena-
Size: 33 ft. x 33 ft. 
Type: High Fence (unbreakable)

Cave- 
Size: 39 ft. x 39 ft. 
Type: High Fence (unbreakable)

City- 
Size: 39 ft. x 39 ft.
Type: Fence (unbreakable)

Castle-
Size: 39 ft. x 39 ft.
Type: Fence (unbreakable)

Island-
Size: 46 ft. x 46 ft.
Type: Opened

Shrine-
Size: 46 ft. x 46 ft.
Type: Opened

Harbor- 33x33 high fence unb
Size: 33 ft. x 33 ft.
Type: High Fence (unbreakable)

Aquarium-
Size: 33 ft. x 33 ft.
Type: High Fence (unbreakable)

Temple-
Size: 39 ft. x 39 ft.
Type: Fence (breakable)

Gymnasium-
Size: 39 ft. x 39 ft.
Type: Fence (breakable)

Colosseum-
Size: 39 ft. x 39 ft.
Type: Fence (breakable)

Great Wall-
Size: 46 ft. x 46 ft.
Type: Opened

Garden-
Size: 46 ft. x 46 ft.
Type: Opened

Training 1- (unlockable)
Size: 33 ft. x 33 ft.
Type: High Fence (unbreakable)

Training 2- (unlockable)
Size: 39 ft. x 39 ft.
Type: Fence (breakable)

Training 3- (unlockable)
Size: 46 ft. x 46 ft.
Type: Opened

Hangar- (unlockable)
Size: 46 ft. x 46 ft.
Type: Opened

~~~~~Kumite~~~~~

This is the main single player mode of Virtua Fighter 4. This is a tournament
mode where you spar against computer opponents in order to gain ranks and 
unlock various secrets (see Secrets section for details). You can gain 
various ranks in this mode depending on your ability. This is just a brief
list of the ranks and requirements (thanks to Resident Rider):

*****Kyu Ranks*****

-Ranks are gained through experience.
-100 exp. points = 1 rank

1st Kyu
2nd Kyu
3rd Kyu
4th Kyu
5th Kyu
6th Kyu
7th Kyu
8th Kyu
9th Kyu
10th Kyu

*****Dan Ranks*****

-Ranks are gained through victory points.
-Every victory = 1 point.
-Every loss = -1 point. 
-5 victory points = 1 rank. 
-Minus 5 victory points = loss 1 rank. 

1st Dan
2nd Dan
3rd Dan
4th Dan
5th Dan
6th Dan
7th Dan
8th Dan
9th Dan
10th Dan

*****Middle Ranks*****

-To advance from Hero, you must defeat 10 consecutive 10th Dan opponents. If you
lose then its back to 10th Dan =(
-Defeat 10 consecutive Champion opponents to reach the next rank.

Hero
Champion

The ranks now branch depending on your winning percent:

*****Under 75% Wins*****

-One victory over a rank the same or higher = 1 victory point.
-One loss over a rank the same or higher = -1 victory point.
-You must defeat 5 opponents of the same or higher rank (I think) to go up a 
rank.

Adept
Master
Grand Master

*****Over 75% Wins*****

-One victory over a rank the same or higher = 1 victory point.
-One loss over a rank the same or higher = -1 victory point.
-You must defeat 5 opponents of the same or higher rank (I think) to go up a 
rank.

Conqueror
Vanquisher
Subjugator

The ranks now branch depending on either:

*****Over 12 victory points*****

-Defeating 10 of the same ranked opponents in a row nets you another rank.
-To reach Emperor, one must defeat 20 o_O of the same ranked opponents.

Demonlord
Shadowlord
Battlelord
Emperor - end of path

*****10 consecutive wins*****

-Defeating 10 of the same ranked opponents in a row nets you another rank.
-To reach High King, one must defeat 20 o_O of the same ranked opponents.

Stormlord
Thunderlord
Dragonlord
High King - end of path

*****

-I'm not sure as to which end path rank is better. I personally like the
 sound of "Emperor" better...but maybe that's because I have it ;)
-At the higher end ranks, Dural randomly (I think random) challenges you to a
match. Defeating her nets you some goodies.

~~~~~Training Mode~~~~~
      
This is the training mode, where all come to hone their skills. Virtua 
Fighter 4's training mode is quite extensive and really helps train newbies
and veterans alike.

*****Command Training*****

Command Training sets you through a trial in which you perform all of the 
character's moves in order they appear on the command list menu.

Start Menu:

Command List- Allows you to view all of the commands

Command information- Allows you to see either:
    -Number: How long between button presses
    -Graph: A chart of the buttons you press and how long you pressed them.

Advice Display: Allows the game to give you advice on performing commands.

Lock Practice Move: Locks the current move your on so you can practice it
repeatedly.

Character Select: Err...guess.

Return to Main Menu: See above...

*****Free Training*****

This mode lets you practice commands at your own leisure without pressure 
from the computer. It is very similar to Tekken's training mode.

Start Menu:

CPU Settings: Allows you to adjust the dummy opponent's settings
    -Status settings: Position CPU is in.
         a. Standing: CPU stands
         b. Crouching: CPU crouches
         c. Jumping: CPU jumps
         d. Action: CPU does selected actions
         e. Other Stances (if applys): CPU goes into another stance.
    -Reaction settings: How CPU reacts to situations and its actions.
         a. Neutral: CPU does nothing
         b. Normal hit: CPU does standard P attack
         c. Counter: CPU counters attacks
         d. Guard (standing): CPU guards high and some mid attacks
         e. Guard All: CPU guards all but crouch throws
         f. Evade: CPU evades (sidesteps) attacks
    -Action settings: CPU's actions (action must be the status setting).
         a. Attacks: The attack pattern of CPU
            i.   No specification: Attacks randomly
            ii.  Emphasis on throws
            iii. Emphasis on high attacks
            iv.  Emphasis on mid attacks
            v.   Emphasis on low attacks
         b. Throws: Turns CPU throwing on or off
         c. Skill Level (1-5): Difficulty of CPU

Command List: List of command motions.

Speed Setting:
    -Normal: Attacks normal speed
    -Slow attacks only: Attacks are all in slow motion
    -Slow throws only: Slow motion action movie throws
    -All slow: Time for the Matrix.

Display setting: Adjust display
Position setting: Set characters' position to center, back to wall, or 
opponent back to the wall.

Ring Settings: Set ring to unbreakable, breakable, or no walls.

Record: Control CPU and record its actions.

Play: Replay the recorded actions of CPU.

Character Select: Hmmm...

Main Menu: Guess.

*****Trial Training*****

A trial which deals with various objectives. This is the best place to master
your technique.

~~~~~A.I. Training Mode~~~~~

Yippee, your own Giga Fighter. This strange little mode lets your train a 
idiot AI controlled fighter and make him into a lean mean fighting machine 
(or get his ass kicked...one or the other). There are two means of training 
your little buggers. First off, you need to create a fighter, give him or her
a nice name (I named mine Baka, cute huh?). Now, you can either take him to
sparring, where you manually train them to fight, or you can save a replay
and play it back to teach them techniques. You can use your created fighters
in Kumite and Versus mode. 

______________________________________________________________________________

-----15. AKIRA YUKI-----
______________________________________________________________________________

*****Profile*****

Country: Japan
Sex: Male
Blood Type: O
Job: Kung-Fu Teacher
Hobby: Kung-Fu
Height: 5 ft. 11 in.
Weight: 174 lbs.
B/W/H: 45/35/37
Fighting Style: Hakkyoku-Ken

****Story*****

Akira failed to win the Third World Fighting Tournament. After he returned 
home to Japan and told his grandfather about his loss, he isolated himself in
a mountainside retreat to train rigorously to atone for his lack of ability. 
Whilst questioning himself, "What is true strength?", Akira was surprised to
discover a number of devastating new moves. As he continued to improve his 
style, Hakkyoku-Ken, Akira felt his soul strengthening, and immediately 
resolved to fight in the tournament once more to demonstrate his improved 
skill.

*****Command List******

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:                |  Motion:                       
------------------------------------------------------------------------------
Chusui:                 |  P                             
Housui:                 |  D,P                           
Koboku:                 |  D,BD,B,P                      
Hachimon Kaida:         |  P,P                           
Kansuitai:              |  P,K                           
Jouho Chouchu:          |  F,P                           
Rimon Chouchu:          |  F,F,P                         
Yakuho Chouchu:         |  F,F,F,P                       
Mouko Kouhazan:         |  D(H),F,P                      
Jouho Shoushou:         |  B,F,P                         
Byakko Soushouda:       |  D(H),B,F,P                    
Fukko:                  |  B,FD,P                        
Youhou:                 |  FD,FD,P                       
Shoutai:                |  K                             
Youzentai:              |  D,K                           
Utankyaku:              |  F,F,K                         
Renkantai:              |  F,F,K,K                       
Sokutai:                |  FD,K                          
Maho Shoukou:           |  D(H),F,P+K                    
Chouzan Housui:         |  B,F,P+K (charges)             
Tetsuzankou:            |  B,F,F,P+K                     
Souka Housui:           |  FD,P+K                        
Doppo Choushitsu:       |  K+G (release G after 1 frame)                
Gekiho honko            |  D,P+G                         
Kaiko:                  |  F,P+G                         
Tenzankou:              |  (during evade) P+K+G          
Soutoushou:             |  B,F,P+K+G                     
Hougekishu:             |  FD,P+K+G                      
Gaimon Chouchu:         |  FD,P+K+G,P                    
Hougeki Unshin          |
Soukoshou (Bonken):     |  P+K+G                         
Hougeki Unshin          |
Soukoshou               |
(Youshi Senrin):        |  (During P+K+G) B,FD,P+G       
Hougeki Unshin          |
Soukoshou (Soushou):    |  (During P+K+G,B,FD,P+G) D,F or B,P                    
Shura Ha'ou Koukazan    |
(Ryusoushiki):          |  FD,K+G                        
Shura Ha'ou Koukazan    | 
(Maho Chouchu):         |  FD,K+G,F,P                    
Shura Ha'ou Koukazan    |
(Tetsuzankou):          |  FD,K+G,F,P,B,F,F,P+K          
Fujin Shoushitsu        |
Fukkoogeki              |
(Fujinkyaku):           |  D,K+G                         
Fujin Shoushitsu        |
Fukkoogeki (Jouho       | 
Choushitsu):            |  D,K+G,F,K                     
Fujin Shoushitsu        | 
Fukkoogeki (Fukko):     |  D,K+G,F,K,B,F,P               

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:                |  Motion:                       
------------------------------------------------------------------------------
Toushin Soutai:         |  P+G                           
Shishi Hougetsu:        |  FD,P+G                        
Shishi Hougetsu:        |  (Wall in back) FD,P+G                        
Shinporiko:             |  BD,P+G                        
Junshin Honko:          |  F,B,P+G                       
Chinho:                 |  F,B,P+G,D or U                
Shin'iha:               |  F,B,P+G,P+K                   
Kouzanheki:             |  F,B,P+G,D or U,P+G            
Daiden Housui:          |  B,F,P+G                       
Youshi Senrin:          |  B,FD,P+G                      
Shin'iha:               |  BD,F,P+G                      
Junho Honko:            |  B,D,P+G                       
Kyuho Chouchu:          |  (On opponent's side) P+G                           
Daisekkou:              |  (Opponent facing away) P+G                           

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:                |  Motion:                       
------------------------------------------------------------------------------
Rakusho Shasui:         |  Jump (while rising) P         
Rakuhosui:              |  While jumping P               
Choushitai:             |  Jump (while rising) K         
Choushitai:             |  Jump (before landing) K       
Soukahou:               |  Opponent down FD,P            
Gekihoushui:            |  Opponent down U,P             
Kenhaisui:              |  Opponent behind P             
Hairakuheki:            |  Opponent behind D,P
Haitai:                 |  Opponent behind K
Hashitsutai:            |  Opponent behind D,K
Chisentai:              |  Opponent behind (H)D,K
Hekiyakutai:            |  Wall in front B,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:                |  Motion:                       
------------------------------------------------------------------------------
Gaimon Chouchu/Youhou:  |  High P reversal B,P+K
Gaimon Chouchu/Youhou:  |  Mid P reversal BD,P+K
Tan'yokuchou:           |  High K reversal B,P+K
Tan'yokuchou:           |  Mid K reversal BD,P+K
Gaimon Chouchu:         |  Elbow reversal BD,P+K
Haiho Richu/Jouho       |
Shoukou:                |  Mid K reversal B,P+K
Senpu Soushou:          |  Knee reversal BD,P+K
Shoutenkou:             |  Somersault reversal 
                        |  BD,P+K
Souhakushu:             |  Low K reversal D,P+K
Honshin Tanda:          |  Low P reversal D,P+K
Tsutenhou:              |  High P, high K, or low P parry B,P+K+G
Mouko Kouhazan:         |  F,P (while deflecting with B,P+K+G)
------------------------------------------------------------------------------

*****Overview*****

Akira...most likely the best character in the game, yet the most difficult to
learn. Make no mistake, masters of Akira can whoop the ass of most anyone, but
its gonna take a lot of time and a lot of patience to learn and master his 
complex combos. Akira's moves are quite strong and some of his combos are 
devastating. It should be noted that Akira is NOT masher friendly. In other 
words, he's not a newbie character. Akira has some real good poking attacks
as well as extremely devesating single attacks. Akira also has some great
defensive attacks as well. All in all, a hard but very rewarding character to
learn.

*****Strategy*****

Akira is opponent that depends solely on the opponent's skill. A master of
Akira can and will whip your ass if you don't know how to deal with him. I 
myself am not much of an Akira player, so I can't really comment on him. There
is an excellent Akira FAQ written by ReCharredSigh, I suggest you consult that
since I am far from a fountain of knowledge when it comes to good old Akira.
______________________________________________________________________________

-----16. PAI CHAN-----
______________________________________________________________________________

*****Profile*****

Country: China
Sex: Female
Blood Type: O
Job: Action Movie Star
Hobby: Dancing
Height: 5 ft. 5 in.
Weight: 108 lbs.
B/W/H: 33/21/35
Fighting Style: Ensei-Ken

*****Story*****

Pai Chan left the Third World Tournament after being defeated by her father, 
Lau. Upon returning home, Pai realized that despite her loss, her fighting 
skills closely matched those of her father. While training to improve her
Hisou-Ken, Pai learned that Lau had contracted an incurable disease and yet 
still planned to compete in the fourth tournament. Determined to prove 
herself a worthy successor to her father's legacy, Pai plans to enter the 
tournament to defeat him.


*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Chuken:                |   P
Renshou:               |   P,P
Raigekishou:           |   P,P,P
Renkan Tenshinkyaku:   |   P,P,P,K
Renkan Tenshin         |
Soukyaku:              |   P,P,P,D,K
Renkan Koutankyaku:    |   P,P,P,F,K
Renkan Haitenkyaku:    |   P,P,P,BU,K
Renken Toukyaku:       |   P,P,K
Renken Toukikyaku:     |   P,P,K,K
Renken Senpuga:        |   K+G (during P or P,P, or P,P,P hit)
Renken Ensenshu:       |   D,K+G (during P or P,P or P,P,P hit)
Renkentai:             |   P,K
Souchuken:             |   D,P
Senchuken:             |   F,P
Jouho Souchushou:      |   F,B,P
Ensei Soushou:         |   F,B,P,P
Ensei Kosouha:         |   (H)D,F,P
Enshi Soushou:         |   F,F,P
Hi'en Dantai:          |   F,F,P,K
Jouho Chushou:         |   B,P
Soukasui:              |   FD,P
Souka Senpukyaku:      |   FD,P,K (charges)
Souka Rensui:          |   FD,P,P
Souka Rensuishou:      |   FD,P,P,F,P
Rensui toukyaku:       |   FD,P,P,K
Rensui Toukikyaku:     |   FD,P,P,K,K
Rikensui:              |   BD,P
Koushutai:             |   K
Koushu Kasui:          |   K,P
Koushu Kasui           |
Senpukyaku:            |   K,P,K (charges)
Ko'en Senkyaku:        |   K,K
Taitou Risenkyaku:     |   (While rising from a croutch) K
Sensaitai:             |   D,K
Renka Sentai:          |   D,K,K
Rensen Soukyaku:       |   (H)D,K,K
Ensei Toukyaku:        |   F,K
Ensei Toukikyaku:      |   F,K,K
Honshin Choutankyaku:  |   While running (H)F,K
Koutankyaku:           |   F,F,K
Ensei Haikyaku:        |   B,K
Senchutai:             |   FD,K
Haitenkyaku:           |   BU,K
Rensen Haitenkyaku:    |   BU,K,F,K
Hi'en Tankyaku:        |   FU,K
Hi'en Rekkyaku:        |   FU,K,K
Ensei Katai:           |   U or D,P+K
Kasuishou:             |   B,F,F,P+K (charges)
Senpuga:               |   K+G
Ensenshu:              |   D,K+G
Enbu Renkyaku:         |   F,K+G
Ensei Touku Haikyaku:  |   F,F,K+G
Enjin Senpukyaku:      |   B,K+G
Hi'en Youshu:          |   U,K+G
Honshin Soukyaku:      |   BD,K+G
Enshu Haitenkyaku:     |   FU,K+G
Enshu Haiten Renkyaku: |   FU,K+G,K
Sokushin Senpuga:      |   During evade P+K+G

------------------------------------------------------------------------------
~~~~~Bokutai Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Bokutai:               |   B,K,D
Bokutai Chuken:        |   From Bokutai P
Bokutai Raigekishou:   |   From Bokutai P,P
Bokutai Renkan         |
Tenshinkyaku:          |   From Bokutai P,P,K
Bokutai Renkan Tenshin | 
Soukyaku:              |   From Bokutai P,P,D,K
Bokutai Renkan         |
Koutankyaku:           |   From Bokutai P,P,F,K
Bokutai Renkan         |
Haitenkyaku:           |   From Bokutai P,P,BU,K
Bokutai Zensoutai:     |   From Bokutai K
Bokutai Zensou         |
Taitoukyaku:           |   From Bokutai K,K
Bokutai Kinkei:        |   From Bokutai P+K
Bokutai Kousoutai:     |   From Bokutai K+G
Bokutai Kousou         |
Soushougeki:           |   From Bokutai K+G,P,B,P+K+G

------------------------------------------------------------------------------
~~~~~~Meishouho Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Meishouho:             |   B,P+K+G
Meishouho Ryusui       |
Shouda:                |   From Meishouho P (goes to Bokutai)
Meishouho Gekiryu      |
Shouda:                |   From Meishouho P,P (goes to Bokutai)
Meishouho Gekiryuha:   |   From Meishouho P,P,P
Meiho Zensoutai:       |   From Meishouho K
Meishougei Ensenkyaku: |   From Meishouho K+G
Meishougei Enshi       |
Renshou:               |   K+G,P
Meishougei Enshi       |
Renshou Soukyaku:      |   K+G,P,K

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tenshin Soutou:        |   P+G
Raishin Nyurin:        |   F,P+G
Raishin Nyurin:        |   (wall in back) F,P+G
Hi'en Honko:           |   FD,P+G
Kuretsu Tenhou:        |   (H)D,F,P+G
Toushin Inshou:        |   F,F,P+G
Tenchi Touraku:        |   F,B,P+G
Tenchi Touraku:        |   (opponent's back to wall) 
                       |   F,B,P+G
Senpu Enjin:           |   B,F,P+G
Sei'en Katou:          |   B,D,P+G
Senpu Enka:            |   C or CC, P+G
Haishin Choushou:      |   On opponent's side P+G
Shun'en Katou:         |   Opponent facing away P+G
Enfu Rinshou:          |   Opponent crouching F,P+K+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                  Attack Power:
------------------------------------------------------------------------------
Touku Soushou:         |   Jump (while rising) P
Toudankensui:          |   While jumping P
Hishitai:              |   Jump (while rising) K
Sokushutai:            |   While jumping K
Sokushutai:            |   Jump (before landing) K
Rai'in Shouda:         |   Opponent down FD,P
Enshu Raigeki:         |   Opponent down U,P
Haihousui:             |   Opponent behind P
Haichutai:             |   Opponent behind K
Haika Housui:          |   Opponent behind D,P
Zaka Sentai:           |   Opponent D,K
Zenshu Koutenkyaku:    |   Opponent behind FU,K (buffered)
Zenshu Koutenkyaku:    |   K+G (Opponent facing away, after P+G)
Hekika Haishu:         |   Wall in front B,P+K+G
Hekika Haiten:         |   Wall in front BU,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Unshu Soushouha:       |   High P reversal F,P+K
Senpu Haikyaku/Senpu   |
Soukyaku:              |   High K reversal F,P+K
Ensen Hairyu:          |   High P reversal B,P+K
Ensen Hairyu:          |   Mid P reversal BD,P+K
Rasen Anshou:          |   High K reversal B,P+K
Rasen Anshou:          |   Mid K reversal BD,P+K
Unshu Soushouha:       |   Mid P reversal FD,P+K
Mougyu Kenkaku/        |
Ryusui Hekiken:        |   Mid K reversal FD,P+K
Sousui Sanmon/Raku'en  | 
Katou:                 |   Elbow reveral FD,P+K
Teishitsu Soukyaku/    |
Soushitsu Touraku:     |   Knee reversal FD,P+K
He'en Hairyu:          |   Elbow reversal BD,P+K
Kakyaku Senten:        |   Mid K reversal BD,P+K
Shitsuten Toukai:      |   Knee reversal BD,P+K
------------------------------------------------------------------------------

*****Overview*****

Pai is probably one of the easiest characters to master in the game, however
she may also be one of the worst characters when fighting more skilled 
opponents. Though Pai is quite fast, she is also very weak. Pai has many quick 
combos, however they don't do a lot of damage, and end rather quickly, leaving 
you open to the opponent's attack if you can't follow up quickly. An advantage
she has, however, is she has quite a few good reversals in her arsenal.

*****Strategy*****

Pai players, much like Lion, usually utilize the characters agility to be a 
poking machine. Mostly she'll start out with her P,K strings, so watch out for
its follow-up. Remember, Pai's attacks, while quick, end quickly as well 
leaving her open to your counterattack. Also, take into consideration Pai's
light weight. It makes her very easy to knock into the air and juggle. All in
all, she's not all that tough of an opponent once your get her attacks and
patterns down.
______________________________________________________________________________

-----17. LAU CHAN-----
______________________________________________________________________________

*****Profile*****

Country: China
Sex: Male
Blood Type: B
Job: Cook
Hobby: Chinese Poetry
Height: 5 ft. 8 in.
Weight: 170 lbs.
B/W/H: 39/35/37
Fighting Style: Koen-Ken

*****Story*****

After losing against Kage-Maru in the final round of the Third Tournament, 
Lau found himself incurably ill. Fearing his individually developed style, 
Koen-Ken, may be forever lost upon his death, Lau began looking for a worty
successor. His main ambition in entering the fourth tournament is to find 
that successor and offer them the chance to master his powerful martial arts
style.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Chusui:                |   P
Renshou:               |   P,P
Raigekishou:           |   P,P,P
Renkan Tenshinkyaku:   |   P,P,P,K
Renkan Tenshin         |
Soukyaku:              |   P,P,P,D,K
Renkan Haitenkyaku:    |   P,P,P,BU,K
Souken Senputai:       |   P,P,K
Haisen Renshou:        |   P,B,P
Tenshin Soukoshou:     |   P,B,P,P
Renkentai:             |   P,K
Renken Senpuga:        |   K+G (During P or P,P or P,P,P)
Renshou Ensenshu:      |   D,K+G (During P or P,P or P,P,P)
Souchuken:             |   D,P
Chugeki:               |   F,P
Hou'ou Soushou:        |   F,P,P
Ko'en Hekiken:         |   B,P
Sokushukyaku:          |   B,P,K
Kosoushou:             |   B,F,P
Hi'en Tenshinshou:     |   B,B,P
Hi'en Renshou:         |   B,B,P,D,P
Hi'en Senpukyaku:      |   B,B,P,K+G
Shakashou:             |   FD,P
Renshou:               |   FD,P,P
Renkanshou:            |   FD,P,P,P
Renshou Tenshinkyaku:  |   FD,P,P,P,K
Renshou Haitenkyaku:   |   FD,P,P,P,BU,K
Renshou Tenshin        | 
Soukyaku:              |   FD,P,P,P,D,K
Renshou Senputai:      |   FD,P,P,K
Shajoushou:            |   (H)D,FD,P
Shajou Chusui:         |   (H)D,FD,P,P
Renkan Ko'enshou:      |   (H)D,FD,P,FD,P+K
Junho Chushou:         |   FD,FD,P
Junho Renshou:         |   FD,FD,P,P
Katsumentai:           |   K
Renshu Senpu:          |   K,K
Taitourisenkyaku:      |   While rising from a crouch K
Sensaitai:             |   D,K
Tenshn Risenkyaku:     |   D,K,K
Rensen Saitai:         |   (H)D,K,K
Rensen Soukyaku:       |   (H)D,K,K+G
Chisoutai:             |   F,D,K
Senchutai:             |   FD,K
Senkyaku Chushou:      |   FD,K,P
Senkyaku Renkan        |
Koshou:                |   FD,K,P,P
Kokyaku Haiten:        |   BU,K
Touku Kosenkyaku:      |   FU,K
Enshishou:             |   P+K (charges)
Honshin Hekiken:       |   D,P+K
Tenshin Senchugeki:    |   F,P+K
Sakosoushou:           |   B,P+K
Ko'en Tenshin Utanchu: |   B,P+K,P
Souko Reppa:           |   FD,P+K
Senpuga:               |   K+G
Ensenshu:              |   D,K+G
Koryu Tenshinkyaku:    |   F,K+G
Enjin Senpukyaku:      |   B,K+G
Kukokyaku:             |   FU,K+G
Kousokuhi Ko'enshou:   |   During evade P+K+G
 
------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Kensha Touraku:        |   P+G
Raishin NyuriN:        |   F,P+G
Raishin Nyurin:        |   Wall in back F,P+G
Ryusha Senten:         |   B,P+G
Ryushu Senten:         |   Wall in back B,P+G
Tenshin Ha'inshou:     |   B,F,P+G
Daichi Toushu:         |   FD,FD,P+G
Ryushu Katou:          |   B,D,P+G
Tenshin Souhashou:     |   On opponent's side P+G
Mouko Haishu:          |   Opponent facing away P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Touku Shashou:         |   Jump (while rising) P
Touku Chuken:          |   While jumping P
Rekka Kosenkyaku:      |   Jump (while rising) K
Touku Chukyaku:        |   Jump (before landing) K
Tenshin Soutai:        |   Jump (before landing) D,K
Toushugeki:            |   Opponent down FD,K
Kosou Raishu:          |   Opponent down U,P
Haichuken:             |   Opponent behind P
Haichutai:             |   Opponent behind K
Haigo Shakashou:       |   Opponent behind D,P
Zaka Sentai:           |   Opponent behind D,P
Kokyaku Haiten:        |   Opponent behind FU,K (buffered)
Touku Haishou:         |   Opponent behind U,K+G (buffered)
Hekika Haishu:         |   Wall in front B,P+K+G
Hekika Haiten:         |   Wall in front BU,P+K+G
------------------------------------------------------------------------------

*****Overview*****

Lau is easily one of the best characters in the game. Sure, he has no 
reversals or good defense to speak of, but he does have an great ability to
rush the opponent and has great attack power behind his moves. Lau has several
attacks which look similar but hit in completely different areas, giving him
a great guessing game tactic. Lau also has several unreversalable moves which
will give the unknowning opponent a world of pain. Just rush in and keep the
pressure on with his swift, strong attacks and you should be good to go.

*****Strategy*****

Lau players will usually rush you and try to keep the pressure on the best 
that they can. The best strategy would be to attack first and try to bust up
his onslaught and slow his momentum. Fighting from mid/long range is also a 
good tactic, since Lau is very much a close range character. Also, try putting
Lau on the defensive if possible, since he has no reversals to speak of and 
isn't the best in a defensive game. Keep the pressure on or have the same done
to you...
______________________________________________________________________________

-----18. WOLF HAWKFIELD-----
______________________________________________________________________________

*****Profile*****

Country: Canada
Sex: Male
Blood Type: O
Job: Wrestler
Hobby: Karaoke
Height: 5 ft. 11 in.
Weight: 223 lbs.
B/W/H: 48/37/39
Fighting Style: Pro-Wrestling

*****Story*****

The reason Wolf took part in the Third World Tournament was a recurring 
nightmare of the apocalypse. These nightmares ceased when the tournament 
ended, and Wolf returned home. He spent his time traveling from one fightin 
arena to another, traing rigorously. Unfortuantely, the nightmares soon 
returned. Wolf visited the shamen of his settlement once again and was told 
that the tournament organizers planned to turn Wolf's nightmare into a 
reality. Not wanting to witness such a terrible event, Wolf resolved to enter 
the next tournament and prevent such a thing from happening.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Straight Hammer:       |   P
Jab Straight:          |   P,P
One Two Upper:         |   P,P,P
Elbow Smash:           |   P,P,F,P
Combo Elbow Butt:      |   P,P,F,P,B,P
Combo Double Arm       |
Suplex:                |   P,P,F,P,BD,P+K+G
Hammer Kick:           |   P,K
Low Hammer:            |   D,P
Body Blow:             |   F,P
Dragonfish Blow:       |   F,P,P
Reverse Sledgehammer:  |   (H)D,FD,F,P
Axe Lariat:            |   F,F,P
Screw Hook:            |   OB,P
Screw Lariat:          |   OB,P,P
Elbow Butt:            |   B,P
Shoulder Attack:       |   B,F,P (charges)
Shoulder Feint:        |   D (While charging B,F,P)
Arrow Knuckle Real:    |   B,FD,P
Arrow Knuckle:         |   FD,P
Vertical Upper:        |   (H)D,FD,P
Comet Hook:            |   BD,P
Tomahawk Chop:         |   FU,P
Flying Meyere:         |   F,P+G (During FU,P Hit)
High Kick:             |   K
Double High Kick:      |   K,K
Low Smash:             |   D,K
Knee Blast:            |   F,K
Low Drop Kick:         |   F,D,K
Face Lift Kick:        |   FD,K
Drop Kick:             |   FU,K
Level Back Crush:      |   P+K (charges)
Running Shoulder       |
Attack:                |   While running (H)F,P+K
Tomahawk Flash:        |   F,P+K
Short Shoulder:        |   B,F,P+K
Grizzly Lariat:        |   FD,P+K
Neck Cut Kick:         |   K+G
Rolling Sobot:         |   F,K+G
Flying Kneel Kick:     |   F,F,K+G
Heaby Toe Kick:        |   B,K+G
Toe Kick Stunner:      |   P+G (During B,K+G hit)
Toe Kick Side:         |   B,K+G,K
Front Roll Kick:       |   B,F,K+G
Thrust Kick:           |   FD,K+G
Missile Kick:          |   FU,K+G
Side Step Catch:       |   During evade P+K+G
Jumping Lariat:        |   While running (H)P+K+G

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Face Crush Chop:       |   P+G
Brain Buster:          |   B,P+G
Body Slam:             |   FD,P+G
Wall Body Slam:        |   Opponent's back to wall 
                       |   FD,P+G
Frankensteiner:        |   FU,P+G
Arm Whip:              |   F,F,P+G
Steiner's Screwdriver: |   FD,FD,P+G
Jackhammer:            |   FD,FD,P+G,P+G
Giant Swing:           |   OF,P+G
Wrist Lock Throw:      |   OB,P+G
Pendulum Lariat:       |   P+G (During OB,P+G hit)
KS:                    |   C or CC, P+G
Low Sway Tackle:       |   B,B,P+G
Catch:                 |   F,P+G
Thunder Fire           |
Power Bomb:            |   During Catch P+G
Change:                |   During Catch B,P+G
Push:                  |   During Catch BD,P+G
Front Neck Chancery:   |   During Catch: FD,P+G
Slingshot Front        |
Suplex:                |   During Catch F,P+G
German Suplex:         |   During Change P+G
Push:                  |   During Change F,P+G
Calf Branding:         |   During Change FD,P+G
Tiger Suplex:          |   During Change B,P+G
Sliding Leg Scissors:  |   On opponent's side P+G
Cyclone Whip:          |   On opponent's side B,F,P+G or F,B,P+G
German Suplex:         |   Opponent facing away P+G
Dragon Suplex:         |   Opponent facing away D,P+G
Frankensteiner:        |   Opponent facing away FU,P+G
Side Suplex:           |   Opponent crouching D,P+K+G
Tiger Driver:          |   Opponent crouching FD,P+K+G
Big Bridge Bomb:       |   Opponent crouching FD,FD,P+K+G
Double Arm Suplex:     |   Opponent crouching BD,P+K+G
Cross Armbreaker:      |   On crouching opponent's side 
                       |   BD,P+K+G or D,P+K+G or FD,P+K+G
Germain Suplex:        |   Opponent facing away and crouching P+K+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Step Hammer:           |   Jump (while rising) P
Rock Punch:            |   While jumping P
Toe Crush:             |   Jump (while rising) K
Toe Crush:             |   While jumping K
Hammer Edge:           |   Jump (Before landing) K
Elbow Drop:            |   Opponent down FD,P
Elbow:                 |   Opponent down U,P
Front Roll Kick:       |   Opponent down B,F,K+G
Somersault Drop:       |   Opponent U,K
Double Claw:           |   Opponent down D,P+G
Roling Hammer:         |   Opponent behind P
Back Kick:             |   Opponent behind K
Back Low Hammer:       |   Opponent behind D,P
Back Drop Kick:        |   Opponent behind D,K
Jumping Knee:          |   Wall in front B,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Captured:              |   High or mid K reversal B,P+K
Dragon Screw:          |   Mid K reversal BD,P+K
Low Punch Cut:         |   Low P reversal D,P+K
------------------------------------------------------------------------------

*****Overview*****

He's pretty much Jeffry, but a little bigger and a tad bit faster. His 
strategy is much the same as the afformentioned fisherman, find the 
opponent's weakness and mix up your attacks when you do. Wolf has quite a bit
of powerful throws which you should consider throwing into the mix as well.

*****Strategy*****

Wolf, he's big, he's pretty slow, so a faster character is always a good way
to go. Wolf has some pretty good floaters and a lot of powerful throws, all of
which you should try and avoid. A good tactic is to rush in and keep the heat
on, break Wolf's attacking momentum if he gets it started and keep the 
pressure on and hopefully he'll fold before he can regain it.

______________________________________________________________________________

-----19. JEFFRY McWILD-----
______________________________________________________________________________

*****Profile*****

Country: Australia
Sex: Male
Blood Type: A
Job: Fisherman
Hobby: Raggae Music
Height: 6 ft.
Weight: 245 lbs.
B/W/H: 48/37/38
Fighting Style: Pancratium

*****Story*****

With the prize money he received from the Third Tournament, Jeffry completed 
the construction of his ship. Unfortunately, by the time he returned to sea, 
"Devil Shark" seemed to have moved to another area seeking more fish. In order
to have any hope of finding "Devil Shark," Jeffry would need to utilize a high
quality fishing research vehicle-- a costly purchase. Unable to afford such 
high-end equipment, Jeffry jumped at the chance to enter the Fourth World 
Fighting Tournament in an attempt to take home the prize money a second time. 

*****Command List*****
------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Straight Knuckle:      |   P
Double Knuckle:        |   P,P
One Two Upper:         |   P,P,P
Combo Kenka Hook:      |   P,P,B,P
Knuckle Kick:          |   P,K
Low Knuckle:           |   D,P
Elbow Butt:            |   F,P
Elbow Hammer:          |   F,P,B,P
Dash Elbow:            |   F,F,P
Dash Elbow Upper:      |   F,F,P,P
Tornado Hammer:        |   F,B,P
Elbow Stamp:           |   B,P
Kenka Hook:            |   B,F,P
Tornado Punch:         |   B,F,F,P
Double Hammer Down:    |   B,FD,P
Rising Hammer:         |   B,FD,P,P
Smash Upper:           |   FD,P
Fouble Upper:          |   FD,P,P
Combo Kenka Upper:     |   FD,P,P,FD,P
Kenka Upper:           |   FD,FD,P
Vertical Upper:        |   (H)D,FD,P
Upper Kick:            |   K
Killing Toe Kick:      |   K,K
Killing Toe Kick       |
Splash Mountain:       |   D,FD,F,P+G (During K,K hit)
Killing Toe            |
Kick Hammer:           |   K,K,P
Toe Kick:              |   D,K
Toe Kick               |
Splash Mountain:       |   D,FD,F,P+G (During D,K hit)
Toe Kick Hammer:       |   D,K,P
Vertical Kick:         |   (H)D,K
Knee Attack:           |   F,K
Kenka Kick:            |   F,F,K
Knee Push:             |   B,K
Knee Hammer:           |   B,K,P
Heel Axe:              |   B,F,K
Side Kick:             |   FD,K
Hell Stab:             |   P+K
Double Hell Stab:      |   P+K,P
Machine Gun Hell Stab: |   P+K,P,P
Hell Dunk Hammer:      |   D,P+K
Middle Hell Stab:      |   F,P+K
Running Body Press:    |   While running (H)F,P+K
Heavy Back Knuckle:    |   B,P+K
Stomach Destroyer:     |   B,P+K,K
Stomach Crush:         |   B,FD,P+K
Liftup Throw:          |   B,P+G (During B,FD,P+K hit)
Head Attack:           |   B,F,P+K
Full Swing Hammer:     |   B,F,F,P+K (Charges)
Broad Axe Left:        |   FD,P+K
Right Heavy Upper:     |   FD,P+K,P
Megaton Body Blow:     |   FD,P+K,P,P
Megaton Fist Drop:     |   BD,P+K
Ducking Low:           |   D,K+G
Heel DroP:             |   F,K+G
Running Hip Attack:    |   While running (H)F,K+G
Raiden Drop:           |   U,K+G
Low Kick:              |   FD,K+G
Rolling Heel Attack:   |   FU,K+G
Threat Stance:         |   P+K+G
Catch Blow:            |   P+K+G,P
Heavy Knee Strike:     |   F,P+G (During P+K+G,P guard)
Counter Toe Kick:      |   P+K+G,K
Side Step Elbow:       |   During evade P+K+G

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Knee Smash:            |   P+G
Power Slam:            |   F,P+G
Body Lift:             |   B,P+G
Spine Buster:          |   D,P+G
Back Flip:             |   FD,P+G
Wall Back Flip:        |   Wall in back FD,P+G
Wall Back Flip:        |   Opponent's back to wall FD,P+G
Back Throw:            |   BD,P+G
Head Butt:             |   B,F,P+G
Double Head Butt:      |   B,F,P+G,F,P+G
Triple Head Butt:      |   B,F,P+G,F,P+G,F,P+G
Head Crush:            |   B,F,P+G,F,P+G,B,P+G
Head Crush:            |   B,F,P+G,B,P+G
Tackle:                |   B,FD,P+G
Machine Gun Tackle:    |   Opponent's back to wall B,FD,P+G
Machine Gun Hammer:    |   BD,F,P+G
Front Backbreaker:     |   B,F,F,P+G
Splash Mountain:       |   FD,FD,P+G
Coconut Crush:         |   On opponent's side P+G
Armbreaker:            |   On opponent's side B,F,P+G or F,B,P+G
Backbreaker:           |   Opponent facing away P+G
Choke Sweeper Swing:   |   Opponent facing away D,P+G
Power Bomb:            |   Opponent crouching FD,P+K+G
Iron Claw:             |   Opponent crouching D,P+K+G
Machine Gun Knee Lift: |   Opponent crouching D,F,P+K+G
Corkscrew Knuckle:     |   On crouching opponent's side D,P+K+G or FD,P+K+G
Backbreaker:           |   Opponent facing away and crouching P+K+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Hammer Down:           |   Jump (while rising) P
Step Knuckle:          |   While jumping P
Step Kick:             |   Jump (while rising) K
Heel Drop:             |   While jumping K
Pushing Kick:          |   Jump (before landing) K
Stomping:              |   Opponent down FD,K
Body Press:            |   Opponent down U,P
Devil Reverse Claw:    |   Opponent down D,P+G
Spin Knuckle:          |   Opponent behind P
Back Kick:             |   Opponent behind K
Back Double Hammer:    |   Opponent behind D,P
Back Heel Kick:        |   Opponent behind D,K
Spin Knuckle:          |   Opponent behind (H)D,P
Jumping Knee:          |   Wall in front B,P+K+G
------------------------------------------------------------------------------

*****Overview*****

Jeffry, the big, slow guy of the game. Though it would seem he'd be nothing 
but a big target, he does have some real good strikes and throws in his 
arsenal as well. He has a great striking combo to throw guessing game in his
favor. Once you find a weakness in the opponent's defense, its often good to 
start mixing up some of his moves and go in for those strike throws. Just 
remember, power is nothing without some good tactics.

*****Strategy*****

Jeffry, he's big, he's pretty slow, so a faster character is always a good way
to go. A good tactic is to go in for some careful poking, making sure not to 
get surprised by one of his floater techniques such as his knee attacks. 
Faster characters will often be able to rush in and keep on the pressure and
go for the win before Jeffry can recover from the onslaught. Just remember to
not give him the advantage and avoid his throws and floaters and you should be
alright.
______________________________________________________________________________

-----20. KAGE-MARU-----
______________________________________________________________________________

*****Profile*****

Country: Japan
Sex: Male
Blood Type: B
Job: Ninja
Hobby: Mahjong
Height: 5 ft. 10 in.
Weight: 146 lbs.
B/W/H: 40/35/35
Fighting Style: Hagakure-ryu Ju-Jutsu

*****Story*****

Kage took part in the Third Tournament in order to defeat Dural and obtain new
parts which he assumed would help him save his mother, Tsuki-Kage. Sadly, the 
parts seemed to have no possitive effect. Tsuki-Kage's condition worsened and 
she turned into Dural completely. After recovering from the attacks he       
suffered from Dural, Kage resolved to infiltrate the Organization and retreive
his mother. It was inside the Organization that Kage discovered a new      
more-complete Dural was poised to compete in the Fourth Tournament to receive 
a final adjustment. Kage also learned that this new Dural contained the secret
to saving his mother. "I cannot let her suffer anymore," he thought. And with 
this he pledged to enter the Fourth World Fighting Tournament and save his    
mother's life.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Danken:                |   P
Resshou:               |   P,P
Sandangeki:            |   P,P,P
Sandan Urageri:        |   P,P,P,K
Sandan Fujinkyaku:     |   P,P,P,B,K or P,P,P,BU,K
Resshou Rasengeki:     |   P,P,B,P (hold P to go to Jumonji Stance)
Sandan Rasen Urageri:  |   P,P,B,P,K
Resshoukyaku:          |   P,P,K
Hagasane:              |   P,K
Jizuridan:             |   D,P
Hijiuchi:              |   F,P (hold P to go to Jumonji Stance)
Kageyaiba:             |   BF,D,FD,P
Naraku Otoshi:         |   F,D,FD,P,K
Rasen:                 |   B,P (hold P to go to Jumonji Stance)
Rasen Urageri:         |   B,P,K
Fusenjin:              |   FD,P
Ganzanha:              |   (H)D,FD,P
Sokudan:               |   BD,P
Sokudangasane:         |   BD,P,K
Tsukikaeshigeri:       |   K
Jisuberibashiri:       |   While running (H)F,K
Surigeri:              |   D,K
Ryugakuha:             |   D,FD,F,K (Charges, can be canceled)
Ryueikyaku:            |   F,F,K (Can be canceled)
Fu'eikyaku:            |   F,B,K
Fu'ei Renkyaku:        |   F,B,K,K
Fushin Hizageri:       |   (H)D,F,K
Kodachinuki:           |   B,K
Ryubigeri:             |   B,K,K
Tenshin Agokudaki:     |   B,K,K,K
Kuruwageri:            |   B,F,K
Nakageri:              |   FD,K
Jibashiri:             |   BD,K
Senpugeri:             |   BU,K
Bosatsushou:           |   P+K (Goes to Jumonji Stance)
Senpujin:              |   D,P+K
Fujin Urasuisha:       |   D,P+K,K
Rakusenjin:            |   F,P+K
Rakusenjin Gaeshi:     |   F,P+K,P+K
Kasumi Yaiba:          |   F,F,P+K (Goes to Jumonji Stance)
Rakuyou Senpudan:      |   U,P+K
Fusen Renkyaku:        |   F,K+G
Tsumujigeri:           |   D,K+G
Hagaryu:               |   F,F,K+G
Gen'you:               |   B,K+G
Urasuisha:             |   FD,K+G
Suishageri:            |   BU,K+G
Engetsugeri:           |   FU,K+G
Hagakure Senjin:       |   During evade P+K+G
Rairyu Hishoukyaku:    |   F,F,P+K+G
Sokuten:               |   B,P+K+G (hold P+K+G to go to Jumonji Stance)
Zenten:                |   OB
Kouten:                |   OC
Kouten:                |   After OB OC,P
Kageyaiba:             |   After OB or OC F,D,FD,P
Naraku Otoshi:         |   After OB or OC F,D,FD,P,K
Kouten Jizurikyaku:    |   OC,K
Shinsodan Zenten:      |   After OB OC,P,OB,P
Kaiten Jizurikyaku:    |   OB,K

------------------------------------------------------------------------------
~~~~~Jumonji Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Hagakure-ryu You       |
Jumonji Kamae:         |   D,P+K+G
Juji Danken:           |   From Jumonji Stance P
Jumonji Hagasane:      |   From Jumonji Stance P,K
Hagakure-ryu           |
In Kama'itachi:        |   From Jumonji Stance P,K,K
Suigetsugeri:          |   From Jumonji Stance K
Suimengeri:            |   From Jumonji Stance D,K
Ryu'eiten:             |   From Jumonji Stance U or D
Hagakure-ryu           |
In Suigetsuhou:        |   From Jumonji Stance P+K
Hagakure-ryu           |
You Kusabi'uchi:       |   From Jumonji Stance F,P
Hagakure-ryu           | 
You Jumonjibashiri:    |   From Jumonji Stance F,F
Hagakure-ryu           |
In Kabutowari:         |   From Jumonji Stance, while running K
Hagakure-ryu           | 
You Hi'en:             |   From Jumonji Stance K+G
Hagakure-ryu           | 
In Kabutowari:         |   From Jumonji Stance F,K

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Taitou:                |   P+G
Jungyaku Jizai:        |   F,P+G
Ko'enraku:             |   B,P+G
Izuna Otoshi:          |   B,P+G,U,P+G
Katanagasumi:          |   FD,P+G
Fushin Randangeki:     |   FU,P+G
Kagegasumi:            |   B,F,P+G
Fugasumi:              |   B,D,P+G
Kirigasumi:            |   On opponent's side P+G
Jungyaku Jizai:        |   On opponent's side F,P+G
Ha'uragasumi:          |   Opponent facing away P+G
Jungyaku Jizai:        |   Opponent facing away F,P+G
Ha'uragasumi:          |   Opponent facing away 
                       |   and crouching P+K+G
Fushin Randangeki:     |   From Jumonji Stance P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Shutou:                |   Jump (while rising) P
Tobi Seiken:           |   While jumping P
Tobi Maegeri:          |   Jump (while rising) K
Tsukikakatogeri:       |   While jumping K
Jitsumuji:             |   Jump (before landing) K
Kakato Otoshi:         |   Opponent down FD,K
Hi'endan:              |   Opponent down (short-range) U,P
Asuka:                 |   Opponent down (mid-range) U,P
Hishougeki:            |   Opponent down (long-range) 
                       |   U,P
Rakujingaeri:          |   B,B,P
Ura Tsumujigeri:       |   B,B,K
Ryubisen:              |   B,B,K+G
Uraha:                 |   Opponent behind P
Gyakugeri:             |   Opponent behind K
Urashutou:             |   Opponent behind D,P
Hangetsugeri:          |   Opponent behind D,K
Hairyusou:             |   Opponent behind U,K
Ura Senpugeri:         |   Opponent behind BU,K
In Senpugeri:          |   Opponent behind FU,K 
                       |   (buffered)
Tachi Shutou:          |   Opponent behind P+K
Shin'youshu:           |   Opponent behind P+K,K
Yamigasumi:            |   Opponent behind P+G
Hagakure-ryu You       |
Raimeizan:             |   Opponent behind P+G,P
Kaimon Kousui:         |   Wall in front B,P+K
Boukeshu:              |   Wall in front B,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Kotegaeshi:            |   Hig P reversal B,P+K
Kotegaeshi:            |   Mid P reversal BD,P+K
Hagakure-ryu           | 
In Myou'oujin:         |   High or mid P reversal, from Jumonji Stance
Hagakure-ryu You       |
Chiryu:                |   Mid K reversal, P+K+G from Jumonji Stance
------------------------------------------------------------------------------

*****Overview*****

Kage has been toned down quite a bit in this incarnation of him. He is still
quite a quick character with some great long range attacks. Kage also has some
of the best throws in the game as well. The main strategy with Kage is to go
in for quick pokes now and then, but mainly to open up throw opps. His main
game is pretty much his throws, but its gonna take some skill to open up a 
chance to pull them off.

*****Strategy*****

What can I say, Kage will mainly spend the match looking for openings in your
defense to bust out one of his powerful throws. Look out for a lot of Kage's
attacks which will stagger you, leaving you wide open for a throw. The key to
winning the fight is not to give him those openings. Learn to look out for his
attacks which cause you to stagger and learning his throw motions in order to
escape them will help too.

______________________________________________________________________________

-----21. SARAH BRYANT-----
______________________________________________________________________________

*****Profile*****

Country: United State of America
Sex: Female
Blood Type: AB
Job: College Student
Hobby: Sky diving
Height: 5 ft. 8 in.
Weight: 121 lbs.
B/W/H: 35/22/35
Fighting Style: Jeet Kune Do

*****Story*****

After regaining her memory and returning hom to a normal life, Sarah still had
lingering doubts. Although her brainwashing had been incomplete, her desire to
defeat Jacky had been overwhelming. Was there some part of her, then, that    
also wanted to fighter her brother? Before long, she received a call from her 
brother informing her that he planned to enter the Fourth Tournament. Hoping  
to regain her former life back completely, Sarah entered the tournament as    
well, determined to defeat her brother and put the past behind her.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Straight Lead:         |   P
Jab Straight:          |   P,P
Flash Piston           |
Punch (A):             |   P,P,P
Flash Piston           |
Punch (B):             |   P,P,B,P   
Flash Piston           |
Punch (C):             |   P,P,U,P   
Combo Rising Knee:     |   P,P,P,K
Combo Somersault Kick: |   P,P,P,BU,K or P,P,P,B,K
Combo Rising Kick:     |   P,P,P,U,K
Double Punch           |   
Snap Kick:             |   P,P,K
Punch High Kick:       |   P,K
Punch Side Kick:       |   P,D,K
Squat Straight:        |   D,P
Rising Elbow:          |   F,P
Double Joint Butt:     |   F,P,K
Elbow Side Chop:       |   F,P,FD,P
Snap Side Chop:        |   FD,P
Setup Combination:     |   FD,P,K (Goes to Flamingo)
Moonsault:             |   FU,P
Vertical Hook Kick:    |   K
High Kick Straight:    |   K,P
Double Thrust Kick:    |   K,K
Jackknife Kick:        |   D,K
Jackknife Side Kick:   |   D,K,K
Knee Kick:             |   F,K
Double Step Knee:      |   F,K,FD,K
Dash Knee:             |   F,F,K
Switch Kick:           |   B,K (Goes to Flamingo)
Full Spin Heel Kick:   |   U,K or FU,K
Heel Kick Moonsault:   |   U,K,P or FU,K,P
Middle Kick:           |   FD,K
Illusion Kick:         |   FD,K,K
Mirage Kick:           |   FD,K,K,K
Illusion Jackknife:    |   FD,K,K,F,K
Illusion Low Kick:     |   FD,K,K,B,K
Dragon Smash Cannon:   |   BD,K
Somersault Kick:       |   BU,K
Low Kick:              |   (H)K
Double Low Kick:       |   (H)K,K
Rising Knee:           |   (H)K,F,K
Rising Knee Double:    |   (H)D,F,K,K
Rising Knee Combo:     |   K (After landing (H)D,F,K)
Hide Side Kick:        |   P+K (Goes to Flamingo)
Toe Kick:              |   D,P+K
Toe Kick Jackknife:    |   D,P+K,K
Double Rise Kick:      |   B,P+K (Goes to Flamingo)
Spin Kick:             |   K+G
Crush Tornado:         |   While rising from a crouch K+G (charges)
Running Knee:          |   While running K+G
Leg Slicer:            |   D,K+G
Step Rounk Kick:       |   F,K+G
Spin Edge Kick:        |   B,K+G
Round Kick:            |   U,K+G
Low Spin Kick:         |   FD,K+G
Side Hook Kick:        |   BD,K+G
Tornado Kick:          |   FU,K+G
Spin Heel Sword:       |   BU,K+G
Right Side Kick/       |
Left Side Kick:        |   During evade P+K+G

------------------------------------------------------------------------------
~~~~~Flamingo Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Backroll Escape:       |   From Flamingo B
Step-in Menance:       |   From Flamingo F (goes to Flamingo)
Cut-in Punch:          |   From Flamingo P
Cut-in Chop:           |   From Flamingo FD,P
Moonsault:             |   From Flamingo FU,P (Goes to Flamingo)
Right High Kick:       |   From Flamingo K (Goes to Flamingo)
Round Trip Kick:       |   From Flamingo K,K (Goes to Flamingo)
Side Kick Combination: |   From Flamingo K,K,K (Goes to Flamingo)
Low Cut Combination:   |   From Flamingo K,K,D,K (Goes to Flamingo)
Cannon Combination:    |   From Flamingo K,K,K+G (Goes to Flamingo)
Crush Low:             |   From Flamingo D,K (Goes to Flamingo)
Hand Hold Neck Cut:    |   P+G (If D,K hits from Flamingo)
Guard Crush Sword:     |   From Flamingo F,K (Goes to Flamingo)
Cut-in Middle:         |   From Flamingo FD,K (Goes to Flamingo)
Somersault Kick:       |   From Flamingo U,K
Fake:                  |   From Flamingo P+K (Goes to Flamingo)
Side Neck Cut Sword:   |   From Flamingo D,P+K or U,P+K (Goes to Flamingo)
Heel Sword:            |   From Flamingo K+G
Neck Cut Slash:        |   P+G (IF K+G hits from Flamingo)
Low Spin Kick:         |   From Flamingo D,K+G (Goes to Flamingo)
Heel Sword Slash:      |   From Flamingo F,K+G

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Front Suplex:          |   P+G
Lightning Knee Smash:  |   B,P+G
Lightning Knee Smash:  |   Opponent's back to wall B,P+G
Rolling Face Crush:    |   FU,P+G
Neckbreaker Drop:      |   F,F,P+G
Leg Hold Throw:        |   B,F,P+G
Falling Angel Throw:   |   F,BD,P+G
Shell Break Elbow:     |   On opponent's side P+G
Backdrop:              |   Opponent facing away P+G
Backdrop:              |   Opponent facing away and crouching P+K+G
Leg Hook Throw:        |   From Flamingo P+G
Gatling Kick Beat:     |   From Flamingo C,P+G or CC,P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Elbow:                 |   Jump (while rising) P
Step Straight:         |   While jumping P
Step Hook Kick:        |   While jumping K
Step Heel Kick:        |   Jump (before landing) K
Soccerball Kick:       |   Opponent down FD,K
Jumping Knee Stamp:    |   Opponent down U,P
Back Knuckle Turn:     |   B,B,P
Back Spin Kick Turn:   |   B,B,K
Spin Turn Kick:        |   (H)D,B,K
Double Spin Kick:      |   (H)D,B,K,K
Turn Knucle:           |   Opponent behind P
Turn Low Straight:     |   Opponent behind D,P
Turn Kick:             |   Opponent behind K
Turn Low Spin Kick:    |   Opponent behind D,K
Dragon Kick:           |   Opponent behind B,K
Turn Rising Kick:      |   Opponent behind BD,K
React Round Kick:      |   Wall in front B,P+K+G
Wall Back Roll:        |   Wall in front BU,P+K+G
------------------------------------------------------------------------------

*****Overview*****

Sarah, is a very quick character and is probably one of the best mid-range
characters in the entire game. She also has good low and mid range attacks,
making her one of the most versital ranged characters to choose from. One of
the downfalls of Sarah is she is VERY light and quite tall, making her easy to
knock into the air and juggle. She is also somewhat predictable, and her 
throws are pretty easy to get out of. All in all, she's better than her 
previous incarnations, but still not anything to write home about. 

*****Strategy*****

The key thing to do when battling Sarah is to prevent her from going into her
Flamingo stance. Sarah is very light and a bit taller than the other females,
making her easy to float and juggle for big combos. Her moves are pretty 
predictable once you figure them out as are her throws. All in all, not a hard
opponent to conquer.

______________________________________________________________________________

-----22. JACKY BRYANT-----
______________________________________________________________________________

*****Profile*****

Country: United States of America
Sex: Male
Blood Type: A
Job: Indy car racer
Hobby: Training
Height: 6 ft.
Weight: 165 lbs.
B/W/H: 43/34/36
Fighting Style: Jeet Kune Do

*****Story*****

With Sarah back in his life and the Third Tournament behind him, Jacky was    
anxious to return to racing and work on his driving abilities. But only three 
months prior to his first comeback race, Jacky's sponsors were mysteriously 
attacked. During the same week, Jacky received a letter ordering him to enter
the Fourth Tournament if he wanted the attacks to stop. This threat was more 
than enough to convince Jacky to begin training and enter the tournament once 
again.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Straight Lead:         |   P
Jab Straight:          |   P,P
Flash Piston Punch:    |   P,P,P
Double Punch           |
Snap Kick:             |   P,P,K
Combo Elbow:           |   P,P,F,P
Combo Elbow Spin Kick: |   P,P,F,P,K
Combo Elbow            | 
Back Knuckle:          |   P,P,F,P,P
Combo Elbow Knuckle    | 
Spin Kick:             |   P,P,F,P,P,K
Short Slide Shuffle:   |   P,P,F,P,P,K,B (Chains with B,P+K+G combos)
Combo Elbow Knuckle    |
Low Spin Kick:         |   P,P,F,P,P,D,K
Jab Straight           |
Back Knuckle:          |   P,P,B,P
Combo Back             |
Knuckle Spin:          |   P,P,B,P,K
Double Punch Low       |
Spin Kick:             |   P,P,D,K
Double Punch           |
Knee Kick:             |   P,P,F,K
Jab Double Straight:   |   P,P,U,P
Punch Spin Kick:       |   From normal stance P,K
Short Slide Shuffle:   |   From normal stance P,K,B 
                       |   (chains with B,P+K+G combos)
Punch Side Kick:       |   From reverse stance P,K
Punch Low Spin Kick:   |   P,D,K
Punch High Kick:       |   (H)F,P,K
Squat Straight:        |   D,P
Rising Elbow:          |   F,P
Elbow Back Knuckle:    |   F,P,P
Elbow Knuckle          |
Spin Kick:             |   F,P,P,K
Short Slide Shuffle:   |   F,P,P,K,B (chains with B,P+K+G combos)
Elbow Knuckle Low      |
Spin Kick:             |   F,P,P,D,K
Elbow Spin Kick:       |   F,P,K
Spinning Back Knuckle: |   B,P
Double Spin Knuckle:   |   B,P,P
Spinning Slant         |
Back Knuckle:          |   B,P,BD,P
Spinning Arm Kick:     |   B,P,K
Spinning Low           |
Spin Kick:             |   B,P,D,K
Smash Hook:            |   FD,P
Hook Combo 2:          |   FD,P,P
Lightning Straight:    |   FD,P,P,P
Smash Back Knuckle:    |   FD,P,P+K (charges)
Smash Upper:           |   (H)D,FD,P
Slant Back Knuckle:    |   BD,P
Slant Low Spin Kick:   |   BD,P,K
Vertical Hook Kick:    |   K
Kick, Back Knuckle:    |   K,P
Combo Knuckle          |
Spin Kick:             |   K,P,K
Combo Knuckle Low      |
Spin Kick:             |   K,P,D,K
Double Spinning Kick:  |   K,K
2-Way Spin Kick:       |   K,D,K
Toe Kick:              |   D,K
Fake Toe Slant:        |   D,K,P (Input before D,K executes)
Knee Kick:             |   F,K
Dash Hammer Kick:      |   F,F,K
Side Hook Kick:        |   B,K
Middle Kick:           |   FD,K
Step-in Middle Second: |   FD,K,K
Somersault Kick:       |   BU,K
Low Kick:              |   (H)D,K
Double Low Kick:       |   (H)D,K,K
Beat Knuckle:          |   P+K
Beat Back Knuckle:     |   P+K,P
Beat Knuckle Spin:     |   P+K,P,K
Beat Knuckle Low Spin: |   P+K,P,D,K
Beat Spin Kick:        |   P+K,K
Short Slide Shuffle:   |   P+K,K,B (chains with B,P+K+G combos)
Step-in Body:          |   F,P+K
Choppping Left Combo:  |   F,P+K,P
Lightning Kick 1:      |   D,P+K
Lightning Kick 2:      |   D,P+K,K
Lightning Kick 3:      |   D,P+K,K,K
Lightning Kick 4:      |   D,P+K,K,K,K
Lightning Kick 5:      |   D,P+K,K,K,K,K
Lightning Storm 1:     |   BD,P+K
Lightning Storm 2:     |   BD,P+K,K
Lightning Storm 3:     |   BD,P+K,K,K
Lightning Storm 4:     |   BD,P+K,K,K,K
Lightning Storm 5:     |   BD,P+K,K,K,K,K
Lightning Storm 6:     |   BD,P+K,K,K,K,K,K
Lightning Low:         |   BD,P+K,K,K,K,D,K
Sway Hook:             |   B,P+K
Spinning Kick:         |   K+G
Short Slide Shuffle:   |   K+G,B (chains with B,P+K+G combos)
Spinning Kick Low      |
Spin Kick:             |   K+G,D,K+G
Leg Slicer:            |   D,K+G
Spin Leg Slicker:      |   D,K+G,K
Spin Heel Sword:       |   B,K+G
Middle Spin Kick:      |   B,F,K+G
Head Hook Kick:        |   FD,K+G
Switch Step:           |   P+K+G (Switches foot position)
Switch Spin Kick:      |   P+K+G,K
Slide Shuffle:         |   B,P+K+G
Ducking:               |   B,P+K+G,FD,FD
Heavy Body:            |   B,P+K+G,FD,FD,P
Step-in Sword:         |   B,P+K+G,K
Step-in Sword Cancel:  |   B,P+K+G,K,G
Step-in Low Crush:     |   B,P+K+G,D,K
Step-in Low            |
Slash High:            |   B,P+K+G,D,K,K
Barrier Kick:          |   During evade P+K+G

------------------------------------------------------------------------------
~~~~~Throw~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
One-Inch Blow:         |   P+G
Northern Light Bomb:   |   FD,P+G
Neck-Breaker Drop:     |   F,F,P+G
Wall Face Crush:       |   Opponent's back to wall F,F,P+G
Knee Strike:           |   F,B,P+G
Sadistic Hanging Knee: |   FD,FD,P+G
Neck Slashing:         |   On oppoonent's side P+G
Face Crusher:          |   Opponent facing away P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Elbow:                 |   Jump (while rising) P
Step Straight:         |   While jumping P
Step Hook Kick:        |   Jump (while rising) K
Step Heel Kick:        |   Jump (before landing) K
Soccerball Kick:       |   Opponent down FD,K
Jumping Knee Stamp:    |   Opponent down U,P
Side Hook Turn:        |   B,B,P
Spinning Kick Turn:    |   B,B,K
Turn Knuckle:          |   Opponent behind P
Turn Knuckle           |
Spinning Kick:         |   Opponent behind, from normal stance P,K
Turn Knuckle           |
Side Kick:             |   Opponent behind, from reverse stance P,K
Turn Knuckle Low       |
Spin Kick:             |   Opponent behind P,D,K
Turn Slant Back        |
Knuckle:               |   Opponent behind D,P
Turn Slant Low         |
Spin Kick:             |   Opponent behind D,P,K
Turn Kick:             |   Opponent behind K
Turn Low Spin Kick:    |   Opponent behind D,K
Blind Back Knuckle:    |   Opponent behind P+K
React Round Kick:      |   Wall in front B,P+K+G
Wall Back Roll:        |   Wall in front BU,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Pak Sao:               |   From normal stance, 
                       |   high or mid P reversal.
Pak Sao Knuckle:       |   While parrying punch P
------------------------------------------------------------------------------

*****Overview*****

Jacky is a great character at mixing it up when it comes to the level of his
attacks. He's a great character to confuse the opponent and mix-up his 
attacks, giving them a real headache. Its a good idea to rush down the 
opponent and mix it up with a small assortment, yet varied, set of moves, 
adding in a few jabs and throws along the way. Great for beginners and top-
tier for experts alike. Add in the fact that he can deflect most standard
high/mid punches while standing, Jacky is a great character all around.

*****Strategy*****

No matter what way you look at it, a good Jacky player can give you a real 
pain in the ass. Jacky has a great guessing game with his attack level going
for him. The opponent will usually try to rush you down and use a few varied
attacks along with some jabs, knees, and throws along in the mix. Forget about
standard punches while he's standing still, Jacky will automatically knock 
your blow away and leave you open to attack. Its a good idea to try and play a
mid-range game since Jacky, like Lau, is pretty much a close range kind of 
guy. Try and break his momentum and keep it broken it will be hard for him to
regain it.
______________________________________________________________________________

-----23. SHUN-DI-----
______________________________________________________________________________

*****Profile*****

Country: China
Sex: Male
Blood Type: O
Job: Herbal Doctor
Hobby: Collecting Herbs
Height: 5 ft. 5 in.
Weight: 139 lbs.
B/W/H: 35/34/35
Fighting Style: Drunken Kung-Fu

*****Story*****

Although he joined the Tournament to look for his pupil, Shun failed to find 
him. Returning home, Shun found a letter from his pupil. The letter explained 
that Shun would need to help rescue the pupil if he failed to escape the   
Organization. After months passed, and the pupil did not return, Shun resolved
to train for the Fourth World Fighting Tournament, infiltrate the            
Organization, and rescue his pupil by force.                           

*****Command List*****

*Note: b = bottles*

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tenchougeki:           |   P
Rengeki:               |   P,P
Saishu Renkangeki:     |   P,P,P
RengekiKatai:          |   At least 6b P,P,D,K
Rengeki Koukashutai:   |   At least 6b P,P,D,K,K
Gekiten Sentai:        |   P,K
Fukuchougeki:          |   D,P
Chouwan Ryouken:       |   D,FD,F,P
Chouwan Saishu:        |   At least 5b D,FD,F,P,P
Kasen Chugeki:         |   F,P
Kaen Denda:            |   F,P,K
Kasen Soushou:         |   F,P,P
Kasen Renkan Denda:    |   F,P,P,K
Kasen Renkan Haishu:   |   F,P,P,P
Kasenko:               |   F,P,P,P,K
Ousougeki:             |   B,P
Getsuga Gakushu:       |   B,F,P
Rensai Gakushu:        |   B,F,P,P
Rengeki Gakushu:       |   B,F,P,P,P
Shinpo Suikoushu:      |   B,FD,P
Gyou'in Haishu:        |   FD,P
Gyou'in Senshu:        |   At least 8b FD,P,P
Gyou'in Renkan         |
Tankyaku:              |   At least 8b FD,P,P,K
Suisen Touritsu:       |   At least 8b FD,P,P,K,P+K+G (goes to Tentouritsu)
Getsuga Saigeki:       |   (H)D,FD,P
Haisenchu:             |   BD,P
Haisenchu Kaikakyaku:  |   BD,P,K
Hiten Hougeki:         |   FU,P
Touchi Hanshousou:     |   BU,P
Koushutai:             |   K (Hold to go to Choukarou)
Renhi Chougeki:        |   K,K (Hold K to go to Choukarou)
Renshu Kaishu:         |   K,K,P
Renshu Haikashou:      |   K,K,D,P
Renshu Haikaryukyaku:  |   At least 16b K,K,D,P,K
Gyousentai:            |   D,K
Sokutan Senshu:        |   F,K (Goes to Choukarou)
Chubu Soutenkyaku:     |   F,F,K
Gyoushin Toutai:       |   B,K
Ryubikyaku:            |   U,K
Sokutankyaku:          |   FD,K
Koushu Katai:          |   BD,K (G to falldown)
Koushu Rentai:         |   BD,K,K (G to falldown)
Kuhi Soutanshu:        |   BU,K
Senshi:                |   FU,K
Suisenshu:             |   P+K
Suisen Renkyaku:       |   P+K,K
Suisen Touritsu:       |   P+K,K,P+K+G (Goes to Tentouritsu)
Tenshin Souchushou:    |   F,P+K (Add 3b)
Touku Hitenhou:        |   At least 8b F,F,P+K
Chubushin:             |   U,P+K (Goes to Tentouritsu)
Gekizan Senchu:        |   FD,P+K (charges)
Sourou Tekisen:        |   BD,P+K
Kanshoushi:            |   BD,P+K,P
Tanhi Chougeki:        |   K+G (Hold to go to Choukarou)
Ousoushu:              |   K+G,P
Zensen Soutai:         |   At least 1b D,K+G
Renzensen Soutai:      |   At least 6b D,K+G,K
Renkan Zensen Soutai:  |   At least 7b D,K+G,K,K
Senpu Soutai:          |   (H)D,FD,K+G
Toukyaku:              |   F,K+G
Honshin Rensenkyaku:   |   B,K+G (Hold K+G to go to Choukarou)
Ryubikyaku:            |   U,K+G
Haitou Rensenkyaku:    |   BD,K+G
Gyou'inshu:            |   P+K+G (Adds 1b)
Shasoku Renkyaku:      |   During evade P+K+G
Usuiho/Sasuiho:        |   D,P+K+G or U,P+K+G
Kasen Chugeki:         |   D,P+K+G,P or U,P+K+G,P
Kasen Renchugeki:      |   D,P+K+G,P,P or U,P+K+G,P,P (goes to Choukarou)
Koushinhi:             |   B,P+K+G
Koushinhi Futsushu:    |   B,P+K+G,P
Kousoku Zenhi:         |   FD,P+K+G or FU,P+K+G
Kousoku Kouhi:         |   BD,P+K+G or BU,P+K+G
Kousoku Kouhi          |
Futsushu:              |   BD,P+K+G,P or BU,P+K+G,P
Kousoku Kouhi Soushu:  |   BD,P+K+G,P+K or BU,P+K+G,P+K

------------------------------------------------------------------------------
~~~~~Zabantetsu Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Zabantetsu:            |   D,P+K
Chubu Rakusenkyaku:    |   From Zabantetsu K
Saikeikyaku:           |   From Zabantetsu D,K
Za'inshu:              |   From Zabantetsu P+K+G (Add 3b)

------------------------------------------------------------------------------
~~~~~Tentouritsu Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tentouritsu:           |   OC
Toushin Renkyaku:      |   From Tentouritsu K (Goes to Tentouritsu)
Tenshin Suishukou:     |   From Tentouritsu P+K
Soushoutai:            |   From Tentouritsu K+G

------------------------------------------------------------------------------
~~~~~Oushin Stance Attacks~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Oushin:                |   OB
Nehan Senkyaku:        |   From Oushin K
Nehan Shusui:          |   From Oushin K,P
Gyoushin Toutai:       |   From Oushin K,P,K
Nehan Rengekitai:      |   From Oushin, At least 10b K,P,D,K
Nehan Rengekikatai:    |   From Oushin, At least 10b K,P,D,K,K
Nehan Sousoukyaku:     |   From Oushin F,K 
                           (Goes to Oushin)
Nehan Soukyaku:        |   From Oushin D,K
Oushin  Inshu:         |   From Oushin P+K+G (Add 3b, goes to Oushin)

------------------------------------------------------------------------------
~~~~~Choukarou Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Oushin:                |   From Choukarou U or D
Ousou Sengeki:         |   From Choukarou P
Sokutan Senshu:        |   From Choukarou K (goes to Choukarou)
Zensen Soutai:         |   From Choukarou K+G
Zabantetsu:            |   From Choukarou P+K

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Suiho Tenshinchu:      |   P+G (Adds 4b)
Toushu Richu:          |   B,P+G
Toushu Richu:          |   Opponent's back to wall B,P+G (Adds 5b)
Tenshin Souko:         |   FD,P+G
Tenshin Soukeikyaku:   |   At least 6 B,FD,P+G
Gouhai Senbu:          |   At least 10b C,P+G or CC,P+G (Adds 6b)
Tenshin Toushu Richu:  |   On opponent's side P+G
Kanshouri:             |   Opponent facing away P+G (Adds 5b)
Haitou Richu:          |   At least 5b, opponent behind P+G
Honshin Sousentai:     |   From Tentouritsu P+G
Suisen Toushu Sougeki: |   From Choukarou P+G (goes to Oushin)

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Rakuho Chougeki:       |   While jumping P
Saikatai:              |   While jumping K
Jigentai:              |   Jump (before landing) K
Rasen Suichu:          |   Opponent down FD,P
Tenchu Rakukyaku:      |   Opponent down U,P
Touchi Hanshousou:     |   Opponent down BU,P
Tenchi Chugeki:        |   Opponent down FU,P
chougeki Haiten:       |   B,B,P
Asen Kaikyaku:         |   B,B,K
Haihanshou:            |   Opponent behind P
Suisenshu:             |   Opponent behind P+K
Sentankyaku:           |   Opponent behind P+K,K
Haisentai:             |   Opponent behind K
Haika Hanshou:         |   Opponent behind D,P
Teitoukyaku:           |   Opponent behind D,K
Haisen Koushugeki:     |   Opponent behind P+K+G
Haisen Rengekishu:     |   Opponent behind P+K+G P
Haisui Renkoushu:      |   Opponent behind P+K+G,P,P
Koushu Gakusai         |
Shugeki:               |   At least 10b, opponent behind (If P+K+G,P,P hits)
------------------------------------------------------------------------------

*****Overview*****

Shun is...well...an odd character. He fights with Drunken Style and more 
attacks open up to him with the drunker he is. To get more drunk, one must 
perform one of several attacks which cause him to take a swig of his sake 
bottle (I think 40b is the most he can have). All in all, Shun is pretty slow
and very weak, however he can dodge and weave and move around the ring like
nobody's buisness. The first line of buisness when using Shun should be to
get more bottles in order to open up/strengthen his current attacks. Once that
is done, a good tactic is to dodge and weave around the opponent and go in for
quick pokes or a short combo or two.

*****Strategy*****

Hmm...Shun is one unpredictable bastard if I've ever seen one. He tends to 
dodge and weave around the ring a lot. During the early parts of the match, 
Shun will usually try to build up his bottle meter before attacking. You might
wanna prevent him from doing this if you can, as he won't be as strong and 
have as many attacks. Just try to keep a clear head and don't get confused by
his attacks.
______________________________________________________________________________

-----24. LION RAFALE-----
______________________________________________________________________________

*****Profile*****

Country: France
Sex: Male
Blood Type: AB
Job: College Student
Hobby: Skateboarding
Height: 5 ft. 7 in.
Weight: 139 lbs.
B/W/H: 35/33/35
Fighting Style: Tourou-Ken

*****Story*****

After two defeats at previous Tournaments, Lion returned home doubting his own
abilities. Proud of his son despite his losses, Lion's father encouraged him  
to return to training and helped him regain his pride. A few months later, the
invitations for the Fourth World Fighting Tournament arrived. With renewed   
confidence, Lion left home, claiming "I am the only one who will win the    
championship!"

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tousui:                |   P
Koushu Rensui:         |   P,P
Renkan Senshou:        |   P,P,P
Rensui Soushou:        |   P,P,D,P
Rensuitai:             |   P,K
Katousui:              |   D,P
Ryusei Koushugeki:     |   D,BD,B,P
Ryusei Koushu Rengeki: |   D,BD,B,P,P
Banchu:                |   F,P
Banchu Renkanshu:      |   F,P,P
Shippo Shousenshu:     |   (H)D,F,P
Senshippo:             |   F,F,P
Haiten Koushu:         |   B,P
Rensen Haikoushu:      |   B,P,P
Tenshin Tourou         |
Renkyaku:              |   B,P,P,K
Shinpo Tourou Soushu:  |   B,FD,P
Sen'inshou:            |   FD,P
Rakugekishou:          |   FD,P,P
Soukoushu:             |   (H)D,FD,P
Rensou Koushu:         |   (H)D,FD,P,P
Tougekisui:            |   BD,P
Tougeki Rensui:        |   BD,P,P
Senshintai:            |   K
Rensentai:             |   K,K
Atsutai:               |   D,K
Zensoutai:             |   D,K,K
Tousentai:             |   D,K,K+G
Koushu Teishitsu:      |   F,K
Fujinkyaku:            |   F,F,K
Fujin Rentankyaku:     |   F,F,K,K
Senputai:              |   U,K
Katoutai:              |   U,K,K
Dantai:                |   FD,K
Senkyutai:             |   BD,K
Senten Kukyaku:        |   FU,K
Souji Senpu:           |   P+K
Touho Soushu:          |   D,P+K
Tenshin Touho Soushu:  |   F,P+K
Tenshin Touho Soushu:  |   F,P+K,B
Ukoushin:              |   B,F,P+K
Ryusei Renkoushu:      |   B,F,P+K,P
Rensansui Banchu:      |   B,F,P+K,P,P
Taizan Soukoushu:      |   B,P+K (charges)
Juchou Senshou:        |   U,P+K
Sokuho Haisoushu:      |   FD,P+K
Shaho Shasousui:       |   BD,P+K
Kousoutai:             |   D,K+G
Tenshin Ryou'inkyaku:  |   F,K+G
Senpu Rakukyaku:       |   B,F,K+G
Senpu Haisoushu:       |   B,F,K+G,D,P
Senpu Haisoushu:       |   B,F,K+G,BD,P
Senpu Shoukyaku:       |   B,F,K+G,D,K
Shicchi Soutai:        |   FD,K+G
Zensou Tenshinkyaku:   |   BD,K+G
Mabanshu:              |   During evade P+K+G
Shazenho:              |   FU,P+K+G or FD,P+K+G
Shakouho:              |   B,P+K+G

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Hatoushu Shutai:       |   P+G
Shichisei Tenbunchu:   |   B,P+G
Haika Senten:          |   FD,P+G
Shichisei Chouhi       |
Hozen:                 |   FU,P+G
Shichisei Chouhi       |
Hozen:                 |   Opponent's back to wall FU,P+G
Tozan Honshakyaku:     |   (H)D,F,P+G
Saishu Houkou:         |   F,F,P+G
Hiten Soukukyaku:      |   B,F,P+G
Bokuho:                |   F,BD,P+G
Yokushin:              |   F,BD,P+G,U or F,BD,P+G,D
Rakushu Soushu         |
Rakushu Dantai:        |   F,BD,P+G,D or U,P+G
Tenshin Soukoushu:     |   OC,P+G
Honshin Teishitsu:     |   On opponent's side P+G
Renkoushu Haishu:      |   Opponent facing away P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Touku Haigekishou:     |   Jump (while rising) P
Rakuho Tousui:         |   While jumping P
Touku Gekishou:        |   Jump (while rising) FU,P
Touku Shoukyaku:       |   While jumping K
Chisou Shoukyaku:      |   Jump (before landing) K
Touku Shoukyaku:       |   While jumping BU,K
Rakusenshu:            |   Opponent down FD,P
Hiten Rakutai:         |   Opponent down U,P
Senshou haiten:        |   B,B,P
Koushutai:             |   B,B,K
Kasentai Haiten:       |   B,B,K+G
Hairen Senshou:        |   Opponent behind P
Haiho Soushu:          |   Opponent behind D,P
Kousenkyaku:           |   Opponent behind K
Kaikakyaku:            |   Opponent behind D,K
Haishin Senshou:       |   Opponent behind P+K 
                       |   (buffered)
Suishou Koukyaku:      |   Wall in front B,P+K+G
Hekikai Honkyaku:      |   Wall in front BU,P+K+G
------------------------------------------------------------------------------

*****Overview*****

Lion is not really quick and weak compared to some of the rest of the 
characters, yet he has good agility and is great with poking. Lion has several
low/mid attacks which start out looking the same and make it difficult for the
opponent the guess where it is going and block/dodge accordingly. Lion also 
has the fact he's pretty short going for him. He's also a great long range 
character as well. When using him you should probably go in and out poking the 
opponent and peaking them down to death.

*****Strategy*****

When fighting a Lion player, its best to play it defensively, since Lion is a
poking maniac. It's often a good strategy to keep your guard up and look out 
for openings in his attacks. Find out some mid range attacks that work well
against him, since his small size makes high and low attacks a bit harder to
pull off. When you find an opening in his attacks you need to hit him and hit
hard.
______________________________________________________________________________

-----25. AOI UMENOKOUJI-----
______________________________________________________________________________

*****Profile*****

Country: Japan
Sex: Female
Blood Type: A
Job: College Student
Hobby: Ikebana
Height: 5 ft. 4 in.
Weight: 104 lbs.
B/W/H: 32/21/34
Fighting Style: Aiki ju-jutsu

*****Story*****

Aoi has realized what a small world she was in after losing at the previous  
Tournament. Returning home, she tried hard not only to learn Aikido and      
Kobujutsu, but to also improve her knowledge of other martial arts. She is 
anxious to enter the Fourth World Fighting Tournament so that she can demon-  
strate her enhanced repetoire of moves.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Datotsu:               |   P
Nirentotsu:            |   P,P
Nirentotsu Ouchu:      |   P,P,P
Rentotsu Kodachi:      |   P,P,P,K
Rentotsu Kodachi       | 
Tenchi In'you:         |   P,P,P,K,P+K+G (Goes to Tenchi In'you)
Rentotsu Kusanagi:     |   P,P,P,D,K (can be stopped)
Rentotsu Kusanagi      |
Tenchi In'you:         |   P,P,P,D,K,P+K+G (Goes to Tenchi In'you)
Nirentotsu Ouda:       |   P,P,F,P (can be stopped)
Rentotsu Kinuguruma:   |   P,P,F,P,P (can be stopped)
Nirentotsu Kugikyaku:  |   P,P,K
Shougerigasane:        |   P,K
Gedan Shouda:          |   D,P
Chudan Hijiate:        |   F,P
Tsumujisakura:         |   F,P,P (can be stopped)
Koromoguruma:          |   F,F,P (can be stopped)
Joudan no Ate:         |   F,B,P
Ougibarai:             |   B,P
Kasaneate:             |   B,F,P
Tenkai:                |   During B,F,P hit P+G
Ryoushi:               |   B,FD,P
Sodeshinken:           |   FD,P (can be stopped)
Sodeshinken ~          | 
Tenchi In'you:         |   FD,P,P+K+G (Goes to Tenchi In'you)
Musouha:               |   (H)D,FD,P
Sodeguruma:            |   B,P+G During counter hit 
                          (H)D,FD,P
Sunekudaki:            |   BD,P
Uegeri:                |   K
Kusarigama:            |   K,K
Raijinha:              |   F,K
Raijinha ~             | 
Tenchi In'you:         |   F,K,P+K+G (Goes to Tenchin In'you)
Kumogeri:              |   F,K,K
Gedan Keri'ate:        |   D,K
Naka Kakatogeri:       |   FD,K
Kakatogeri:            |   BD,K
Hitare:                |   P+K
Hitare 2:              |   P+K,P
Hitare 3:              |   P+K,P,P
Ouda:                  |   F,P+K
Oushu Hijiate:         |   F,P+K,P (can be stopped)
Fuzakura:              |   F,F,P+K
Jousei Ryusenshou:     |   B,B,P+K (can be stopped)
Soushouda:             |   B,F,P+K
Hou'oushu:             |   FD,P+K
Kusanagi:              |   D,K+G (can be stopped)
Kusanagi ~             |
Tenchi In'you:         |   D,K+G,P+K+G (Goes to Tenchin In'you)
Joudan Keri'ate:       |   F,K+G
Suigetsutotsu:         |   F,K+G,P
Ogamigeri:             |   B,K+G
Kusei Gatotsugeri:     |   U,K+G
Mikawashi Hiji'ate:    |   During evade P+K+G
Tenchi In'you:         |   B,P+K+G (Hold P+K+G to maintain stance)
Ryusui:                |   From Tenchi In'you D or H

------------------------------------------------------------------------------
~~~~~Throws~~~~~ 
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Ko'ate:                |   P+G
Rokudan Obitori:       |   B,P+G
Konoha: Otoshi:        |   FD,P+G
Hangetsuha:            |   BD,P+G
Aikinage:              |   (H)D,F,P+G
Okurite Mawashi:       |   F,F,P+G
Chougarami:            |   OC,P+G
Wakigarami:            |   OB,P+G
Yumigatame:            |   (During OC,P+G or OB,P+G) F,D,P+G or B,D,P+G
Itomaki:               |   (During OC,P+G or OB,P+G) F,U,P+G or B,U,P+G
Ebi'ori:               |   During Yumigatame D,U,P+G
Kaibiki:               |   During Yumigatame U,D,P+G
Kiri'e Otoshi:         |   C,P+G or CC,P+G
Taiboku Taoshi:        |   C,P+G or CC,P+G
Taiboku Kudaki:        |   During C,P+G,OB,K+G or CC,P+G,OB,K+G
Ayatetori:             |   On opponent's side P+G
Sugitaoshi:            |   Opponent facing away P+G
Tekime Toushin:        |   Opponent crouching D,P+K+G
Shin no Kurai:         |   Opponent crouching BD,P+K+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tobi Shutou:           |   Jump (while rising) P
Tobi Shutou:           |   While jumping P
Tobi Maegeri:          |   Jump (while rising) K
Tobi Kakatogeri:       |   While jumping K
Tobi Kakatogeri:       |   Jump (before landing) K
Tateshutou:            |   Opponent down FD,P
Kusei Komashutou:      |   Opponent down U,P
Edakudaki/Fuyoujin/    |
Unsui/Fudoujin:        |   Opponent down FD,P+G
Uzumaki Shutou:        |   B,B,P
Shutoumawari:          |   Opponent behind K
Kusarigama:            |   Opponent behind K,K
Mawari Sunegeri:       |   Opponent behind BD,K
Mawari Shutou:         |   Opponent behind D,P
Mawari Shitageri:      |   Opponent behind D,K

------------------------------------------------------------------------------
~~~~~Reversals~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Tenshin Nyushin/       |
Uzuneri:               |   High P reversal B,P+K
Tenshin Nyushin/       |
Uzuneri:               |   Mid P reversal BD,P+K
Edasaki/Kusabi Otoshi: |   High K reversal B,P+K
Edasaki/Kusabi Otoshi: |   Mid K reversal BD,P+K
Konami:                |   High spin kick reversal B,P+K
Konami:                |   Mid spin kick reversal BD,P+K
Urasenryu:             |   Opponent behind, High K reversal B,P+K
Urasenryu:             |   Opponent behind, Mid K reversal BD,P+K
Urakotegaeshi:         |   Opponent behind, High P reversal B,P+K
Urakotegaeshi:         |   Opponent behind, Mid P reversal BD,P+K
Ryu no Agito:          |   Elbow reversal BD,P+K
Tsutakazura/Ougisaki:  |   Mid K reversal BD,P+K
Fusharin/Ochibamai:    |   Knee reversal BD,P+K
Ouzu:                  |   Somersault reversal BD,P+K
Konami:                |   Low K reversal D,P+K
Senryu:                |   Low P reversal D,P+K
Kaede Otoshi:          |   Low K reversal D,P+K
Ryuseishu:             |   From Tenchi In'you, high or mid P elbow parry
Ha'oboro:              |   From Tenchi In'you, high or mid K parry
Hangetsuguruma:        |   From Tenchi In'you, mid K knee parry
------------------------------------------------------------------------------

*****Overview*****

Aoi is the smallest as well as the lightest character in the game. Her speed 
is great, however her attacks are somewhat slow. She is also very light, 
leaving her open to floaters which could land you in some deep crap. However,
Aoi does have some great mobility and the most widest arrangement of 
reversals of any character in the game. While playing as her, its best to 
play it cool and be defensive, going in for the poke or throw whenever 
possible.

*****Strategy*****

Aoi is a usually very defensive opponent, with her variety of reversals and
parries. A good tactic is to go in close and keep the pressure on, while not
falling prey to her reversals are leaving yourself open to a quick combo. 
Keeping the pressure up and utilizing quick attacks is the key to victory her.
______________________________________________________________________________

-----26. LEI FEI-----
______________________________________________________________________________

*****Profile*****

Country: China
Sex: Male
Blood Type: B
Job: Monk
Hobby: Prayer
Height: 5 ft. 9 in.
Weight: 139 lbs.
B/W/H: 39/33/33
Fighting Style: Shaolin Style 

*****Story*****

At times in Chinese history, there emerged martial arts styles that wielded 
power enough to threaten the ruling dynasty. The Emperors, feaing the danger 
these legendary arts posed, at times used their military might to ban and 
supress certain styles. For those arts too powerful for the military, it fell 
to a little-known group of martial arts experts to eliminate the forbidden 
style and its practitioners. Even now, long after the last Emperor, the group
still stands vigilant. Lei Fei, a young monk with outstanding abilities even 
within the order, was charged with the elimination of "Koen-Ken," a forbidden 
style resurrcted by Lau Chan. But as Lei Fei prepares for the Tournament, his 
thoughts are not to destroy Koen-Ken, but to make its legendary power his 
own...                                                                   

*****Command List*****

------------------------------------------------------------------------------
~~~~~Normal Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Chugeki:               |   P
Renken:                |   P,P (Goes to Dokuritsu Shiki)
Renken Toushou:        |   P,P,P (Charges, goes to 
                       |   Hai Shiki)
Fukusoushou:           |   D,P
Shousui:               |   F,P
Rengeki Shousui:       |   F,P,P (Goes to Dokuritsu Shiki)
Rengeki Soushouha:     |   F,P,P,P (Goes to Hai Shiki)
Rengeki Soushou        |
Touchu:                |    F,P,P,P,P
Toutenshou:            |   (H)D,F,P
Toushou:               |   F,F,P
Yushin Kengeki:        |   B,P
Rakengeki:             |   B,P,P
Souyokugeki:           |   B,F,P
Uryu Banda:            |   B,FD,P (Goes to Hai Shiki)
Shatenshou:            |   FD,FD,P
Shaten Renshou:        |   FD,FD,P,P
Haisenkyaku:           |   K (Goes to Hai Shiki)
Fujinkyaku:            |   D,K
Rigoutai:              |   F,K (Goes to koko Shiki)
Toukyaku:              |   F,F,K (Hold K to go to Dokuritsu Shiki)
Shazen Tenshin         |
Haikyaku:              |   U,K (Goes to Koko Shiki)
Tenshin Risenkyaku:    |   U,K,K
Tenshin Soutai:        |   U,K,D,K (Goes to Hai Shiki)
Tenshin Senputai:      |   U,K,F,K
Bunkyaku:              |   FD,K
Kinkei Dokuritsu:      |   P+K
Kongou Hekiken:        |   P+K,P
Kongou Renshinhouda:   |   P+K,P,P
Soushou:               |   D,P+K (Goes to Nehan Shiki)
Haishin Chugeki:       |   D,P+K,P (Goes to Koko Shiki)
Kochouheki:            |   D,FD,F,P+K
Kakushu Suigeki:       |   F,P+K
Kakushu: Suirengeki:   |   F,P+K,P
Zaban Hekishou:        |   F,F,P+K
Kyuho Soufuken:        |   B,F,P+K
Sousuigeki:            |   BD,P+K
Katoken:               |   FD,P+K or FU,P+K
Haisetsukou:           |   FD,P+K,P or FU,P+K,P (Goes to Koko Shiki)
Nikibunkyaku:          |   FU,K
Sokutankyaku:          |   K+G (Goes to Dokuritsu Shiki)
Zensoutai:             |   D,K+G
Hansenpu:              |   F,K+G
Senpukyaku:            |   F,F,K+G (Goes to Koko Shiki)
Shouhikyaku:           |   B,K+G
Shouhi Renkyaku:       |   B,K+G,K (Goes to Dokuritsu Shiki)
Soushouhi Kousoutai:   |   B,K+G,K,D,K
Touku Tenshinkyaku:    |   U,K+G
Chisen Choukyaku:      |   FD,K+G
Chisen Choukyaku 2:    |   FD,K+G,K
Fukushin Soukyaku:     |   FD,FD,K+G
Toushintai:            |   FD,FD,K+G,K
Toushin Choukyukyaku:  |   FD,FD,K+G,K,K
Toushin Sen'enkyaku:   |   FD,FD,K+G,K,K+G
Souhikyaku:            |   FU,K+G
Kousoku Toukyaku:      |   During evade P+K+G (Goes to Dokuritsu Shiki)
Teishitsu Sokushou:    |   During evade P+K+G,P

------------------------------------------------------------------------------
~~~~~Hai Shiki Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Hai Shiki:             |   D,P+K+G
Housui:                |   From Hai Shiki P (Goes to Hai Shiki)
Housui Rengeki:        |   From Hai Shiki P,P (Goes to Dokuritsu Shiki)
Housui Shouheki:       |   From Hai Shiki P,P+K
Koudantai:             |   From Hai Shiki K (Goes to Dokuritsu Shiki)
Hai Shiki Zensoutai:   |   From Hai Shiki D,K
Senpukyaku:            |   From Hai Shiki K+G (Goes to Hai Shiki)
Senshippo:             |   From Hai Shiki P+K (Charges)

------------------------------------------------------------------------------
~~~~~Dokuritsu Shiki Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Dokuritsu Shiki:       |   U,P+K+G
Senshin Toushou:       |   From Dokuritsu Shiki P (Goes to Hai Shiki)
Juji Toukyaku:         |   From Dokuritsu Shiki K (Goes to Dokuritsu Shiki)
Nikikyaku:             |   From Dokuritsu Shiki K,K
Fukushintai:           |   From Dokuritsu Shiki D,K (Goes to Hai Shiki)
Shinpo Bunkyaku:       |   From Dokuritsu Shiki K+G
Sokushin Kousoutai/    |
Sokushin Zensoutai:    |   From Dokuritsu Shiki D,K+G or U,K+G 
                       |   (goes to Hai Shiki)

------------------------------------------------------------------------------
~~~~~Nehan Shiki Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Nehan Shiki:           |   BD,P+K+G
Tenshin Housui:        |   From Nehan Shiki P
Sokushukyaku:          |   From Nehan Shiki P+K (Goes to Dokuritsu Shiki)
Hi'en Senpukyaku:      |   From Nehan Shiki K (Goes to Koko Shiki)
Zensoutai:             |   From Nehan Shiki D,K
Nonsha Teiken:         |   From Nehan Shiki P+K
Renkan Honshin Jousui: |   From Nehan Shiki P+K,P
Renkan Honshin         |
Mahosui:               |   From Nahan Shiki P+K,P,P
Toutenshou:            |   From Nehan Shiki, opponent behind P
Fukushin Soukyaku:     |   From Nehan Shiki, opponent behind K

------------------------------------------------------------------------------
~~~~~Koko Shiki Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Renkan Sousui:         |   From Koko Shiki P
Koushutai:             |   From Koko Shiki K (Goes to Nehan Shiki)
Haishin Kasoushou:     |   From Koko Shiki D,K (Goes to Hai Shiki)
Kasou Rensengeki:      |   From Koko Shiki D,K,P (Goes to Dokuritsu Shiki)
Kasou Rensen Housui:   |   From Koko Shiki D,K,P,P
Toushou:               |   From Koko Shiki, opponent behind P
Zensoutai:             |   From Koko Shiki, opponent behind K

------------------------------------------------------------------------------
~~~~~Throws~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Raishin Senbu:         |   P+G
Haizan Toukai:         |   FD,P+G
Kyusen Shouheki:       |   F,F,P+G
Haikyaku Soutou:       |   F,B,P+G
Bokutai Nentou/        |
Ryou'in Senshu:        |   On opponent's side P+G
Toushin Soukasui:      |   Opponent facing away P+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Chouhosui:             |   Jump (while rising) P
Choudansui:            |   While jumping P
Choutotsushu:          |   While jumping K
Chouhototsushu:        |   Jump (before landing) K
Toushingeki:           |   Opponent down FD,K
Rakugeki Houda:        |   Opponent down U,P
Haikengeki:            |   Opponent behind P
Haichugeki:            |   Opponent behind D,P
Koushitai:             |   Opponent behind D,P
Koushitai:             |   Opponent behind K
Zasenshu:              |   Opponent behind D,K
Koushu Shoutai:        |   Opponent behind K+G
Hekika Haishu:         |   Wall in front B,P+K+G
Hekia Haiten:          |   Wall in front BU,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Dokuritsu Senshou:     |   High, mid, low P & elbow reversal from Dokuritsu 
                       |   Shiki
------------------------------------------------------------------------------

*****Overview*****

Well folks, this is pretty much the masher friendly character of the game. Lei
has several stances needed for his attacks, which make him play somewhat like
a masher friendly Shun. His mid-range attacks are where its at, since his up
close game is somewhat poor. Lei has some decent throws, a few of which open 
up some good combo openings. All in all, a good character for beginners

*****Strategy*****

Well...I'm not that great of a Lei player. Many of Lei's attacks are somewhat
slow and have a bit of a recovery time. His many stances can easily confuse 
you if your not careful. A good strategy is to rush in close and fight up 
close and personal, since his close range game and throws aren't quite up to 
par. Watch out for his attacks that cause you to collapse, they can open you
up to a quick combo if your not careful.
______________________________________________________________________________

-----27. VANESSA LEWIS-----
______________________________________________________________________________

*****Profile*****

Country: Unknown
Sex: Female
Blood Type: AB
Job: Security Officer
Hobby: Singing
Height: 5 ft. 9 in.
Weight: 121 lbs.
B/W/H: 37/22/37
Fighting Style: Vale Tudo

*****Story*****

Held by "J6" at a young age, Vanessa developed very powerful abilities. She 
was later rescued by a special forces officer named Lewis during his assault 
on "J6." Lewis adopted Vanessa, but was murdered by terrorists on her 20th 
birthday. Learning that the terrorists were targeting VIPs, Vanessa became a 
security officer and vowed to find her father's killer. Years later, Vanessa 
learned that a woman named "Sarah Bryant" was being targeted by "J6." She 
immediately contacted the Bryants and entered the Fourth World Fighting 
Tournament to protect Sarah from harm.

*****Command List*****

------------------------------------------------------------------------------
~~~~~Defensive Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Jab:                   |   From Defensive P
One Two:               |   From Defensive P,P
One Two Low:           |   From Defensive P,P,K
Shadow Combination:    |   From Defensive P,P,P
Shadow Combo           |
High Kick:             |   From Defensive P,P,P,K
Feint Body:            |   From Defensive P,FD,P
Crush Jaw:             |   From Defensive, while rising from crouch P
Leg Guard Crush:       |   From Defensive D,P
Back Knuckle:          |   From Defensive F,P
Back Knuckle High:     |   From Defensive F,P,K
Back Knuckle Stream:   |   From Defensive F,P,K,K
Back Knuckle Toe Kick: |   From Defensive F,P,FD,K
Back Knuckle Toe -->   |
Front Sleeper:         |   From Defensive F,P+G (During F,P,FD,K counter hit)
Ducking Body Blow:     |   From Defensive F,F,P
Ducking Body Smash:    |   From Defensive F,F,P,P
Heavy Impact:          |   From Defensive B,P
Cut Upper:             |   From Defensive FD,P
Intrude Combo:         |   From Defensive FD,P,P
Defensive Elbow:       |   From Defensive BD,P
Front Kick:            |   From Defensive K
Switch Right Slicer/   |
Switch Left Slicer:    |   From Defensive K,D or U,K
Half Moon Kick:        |   From Defensive, while rising from a crouch K
Stopping Low:          |   From Defensive D,K
Stopping Low Combo:    |   From Defensive D,K,P
Stopping Low Smash:    |   From Defensive D,K,P,P
Sit Down Low Kick:     |   From Defensive (H)D,K
Cut-in Knee Kick:      |   From Defensive F,K
Cut-in Knee Kick -->   |
Front Sleeper:         |   From Defensive F,P+G (During F,K counter hit)
Shadow Slicer:         |   From Defensive F,F,K
Counter Strike:        |   From Defensive B,K
Parrying High Kick:    |   From Defensive B,F,K
Parrying Combination:  |   From Defensive B,F,K,P
Right Angle Toe Kick:  |   From Defensive U,K
Bone Crush Middle:     |   From Defensive FD,K (charges)
Heavy Hook:            |   From Defensive P+K
Heavy Hook Combo:      |   From Defensive P+K,P
-Bomber Strike:        |   From Defensive D,P+K
Lightning Lancer -->   |
Takedown:              |   From Defensive F,F,P+K
Pass Guard Knuckle:    |   From Defensive P (during F,F,P+K hit)
Lightning Smash:       |   From Defensive B,F,P+K
Lightning Combination: |   From Defensive B,F,P+K,P
Cut-in:                |   From Defensive B,FD,P+K
High Angle Fist Drop:  |   From Defensive FD,P+K
Guard Crush Tornado:   |   From Defensive K+G
Low Spin Slicer:       |   From Defensive D,K+G
Heel Kick:             |   From Defensive F,K+G
Leg Cut Low:           |   From Defensive F,F,K+G
Leg Cut Low -->        |
Takedown:              |   From Defensive F,P+G (During F,F,K+G hit)
Switch back Middle:    |   From Defensive B,K+G
Back Charge Kick:      |   From Defensive B,B,K+G (charges)
Step Out:              |   From Defensive B,B,K+G (G while holding K)
Step In:               |   From Defensive B,B,K+G,G
Leg Bomber:            |   From Defensive BD,K+G
Stomach Crush:         |   From Defensive FD,K+G
Stomach Crush -->      |
Front Sleeper:         |   From Defensive F,P+G (During FD,K+G hit)
Intrude Hook:          |   From Defensive U,P while holding G
Intercept Body Blow:   |   From Defensive D,P while holding G
Gliding Slicer:        |   From Defensive FU,P while holding G
Gliding Back Knuckle:  |   From Defensive FD,P while holding G
Gliding Toe:           |   From Defensive BU,K while holding G
Gliding Toe --> Hold:  |   From Defensive F,P+G (during BU,K while holding G 
                       |   counter hit)
Gliding Middle:        |   From Defensive BD,K while holding G
Gliding Middle -->     |
Hold:                  |   From Defensive F,P+G (during BD,K while holding G 
                       |   counter hit)

------------------------------------------------------------------------------
~~~~~Muay Thai Stance Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Set-up                 |
(Muay Thai Style):     |   From Defensive: P+K+G
Flicker Jab:           |   From Muay Thai P
Flicker Combination:   |   From Muay Thai P,P
Flicker Combo Strike:  |   From Muay Thai P,P,P
Defensive Elbow:       |   From Muay Thai D,P
Elbow:                 |   From Muay Thai F,P
Double Elbow:          |   From Muay Thai F,P,P
Elbow Storm:           |   From Muay Thai F,P,P,K
Heavy Straight:        |   From Muay Thai B,F,P
Body Straight:         |   From Muay Thai B,F,P,P
Chopping Right:        |   From Muay Thai B,F,P,P,P
Assault Combination:   |   From Muay Thai B,F,P,P,P,K
Uppercut:              |   From Muay Thai FD,P
Upper Heel Sword:      |   From Muay Thai FD,P,K
Stopping Knee:         |   From Muay Thai K
Stopping High Kick:    |   From Muay Thai K,K
Smash Out:             |   From Muay Thai K,K,P,P
Stopping Knee          |
Bomber 2:              |   From Muay Thai K,K,P,K
Half Moon Kick:        |   From Muay Thai, while rising from a crouch K
Stopping Low:          |   From Muay Thai D,K
Stopping Low Combo:    |   From Muay Thai D,K,P
Stopping Low Smash:    |   From Muay Thai D,K,P,P
Stopping Low           |
Knee Bomber:           |   From Muay Thai D,K,P,K
Low Kick:              |   From Muay Thai BD,K or (H)D,K
Knee Kick:             |   From Muay Thai F,K
Double Knee Kick:      |   From Muay Thai F,K,K
Knee Kick Combination: |   From Muay Thai F,K,K,P
Step-in Knee:          |   From Muay Thai F,F,K
Step-in Knee           |
High Kick:             |   From Muay Thai F,F,K,K
Step-in Knee Low Kick: |   From Muay Thai F,F,K,D,K
Step-in Knee Knee      |
Combination:           |   From Muay Thai F,F,K,D,K,K
Slicer High:           |   From Muay Thai B,F,K
Slicer Hurricane:      |   From Muay Thai B,F,K,K
Short Jump Middle:     |   From Muay Thai FD,K
Heavy Hook:            |   From Muay Thai P+K
Heavy Hook Knuckle:    |   From Muay Thai P+K,P
Heavy Hook             |
Combination:           |   From Muay Thai P+K,P,K
Lightning Elbow:       |   From Muay Thai F,P+K
Step-in Back Knuckle:  |   From Muay Thai F,F,P+K
Heavy Hook             |
Combination:           |   From Muay Thai F,F,P+K,P
Heavy Hook Tornado:    |   From Muay Thai F,F,P+K,P,P
High Angle Fist Drop:  |   From Muay Thai FD,P+K
Guard Crush Tornado:   |   From Muay Thai K+G
Low Spin Slicer:       |   From Muay Thai D,K+G
Heel Kick:             |   From Muay Thai F,K+G
Neck Slicer:           |   From Muay Thai F,F,K+G
Switch Back Middle:    |   From Muay Thai B,K+G
Back Charge Kick:      |   From Muay Thai B,B,K+G
Step Out:              |   From Muay Thai B,B,K+G (Hold K, then G)
Step In:               |   From Muay Thai B,B,K+G,G
Leg Bomber:            |   From Muay Thai BD,K+G
Intercept Body/        |
Intrude Hook:          |   From Muay Thai U,P or D,P while holding G
Barrier Kick:          |   During evade P+K+G

------------------------------------------------------------------------------
~~~~~Throws From Defensive~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Canyon Dive:           |   From Defensive P+G
Replace Throw:         |   From Defensive BD,P+G
Elbow Rush:            |   From Defensive F,P+G
Arm Crush Throw:       |   From Defensive FD,FD,P+G
Army Combination:      |   From Defensive B,BD,D,FD,F,P+G
Hell's Gate:           |   From Defensive F,D,P+G
Heaven's Gate:         |   From Defensive C,P+G or CC,P+G
Legbreaker:            |   From Defensive CC,P+G or C,P+G
Wall Kiss:             |   From Defensive, opponent's back to wall F,F,P+G
Stomach Crusher:       |   From Defensive, opponent's back to wall 
                       |   F,F,P+G,B,P+G
Judgement: Guilty:     |   From Defensive, opponent's back to wall 
                       |   F,F,P+G,F,P+G
Takedown Blow/         |
Head Divider:          |   From Defensive, on opponent's side P+G
Rock Crush Throw:      |   From Defensive, opponent facing away
Rib Crush Body:        |   From Defensive, opponent crouching D,P+K+G
Rib Crush Knee:        |   From Defensive, opponent crouching FD,P+K+G

------------------------------------------------------------------------------
~~~~~Throws From Muay Thai~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Elbow Smash:           |   From Muay Thai P+G
Replace Throw:         |   From Muay Thai BD,P+G'
Triple Heavy Smash:    |   From Muay Thai F,P+G
Double Knee Strike:    |   From Muay Thai FD,P+G
Chinook Strike/        |
Head Divider:          |   From Muay Thai, on opponent's side P+G
Rib Crush Body:        |   From Muay Thai, opponent crouching D,P+K+G
Rib Crush Knee:        |   From Muay Thai, opponent crouching FD,P+K+G

------------------------------------------------------------------------------
~~~~~Jump, Down, and Other Attacks~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Double Knuckle:        |   From Defensive, while rising P
Elbow:                 |   From Muay Thai, while rising P
Step Straight:         |   While jumping P
Step Hook Kick:        |   While jumping K
Step Heel Kick:        |   Jump (before landing) K
Soccerball Kick:       |   From Defensive, opponent down FD,K
Rolling Leg Drop:      |   From Defensive, opponent down U,P
Soccerball Kick:       |   From Muay Thai, opponent downFD,K
Bryants' Knee Stamp:   |   From Muay Thai, opponent down U,P
Back Slash:            |   From Defensive, opponent behind P
Turn Straight:         |   From Defensive, opponent behind D,P
Half Moon Turn Kick:   |   From Defensive, opponent behind K
Stopping Fall Kick:    |   From Defensive, opponent behind D,K
Face Crush Elbow:      |   From Defensive, opponent behind P+K
Turn Low Spin Slicer:  |   From Defensive, opponent behind D,K+G
Back Slash:            |   From Muay Thai, opponent behind P
Turn Straight:         |   From Muay Thai, opponent behind D,P
Half Moon Turn Kick:   |   From Muay Thai, opponent behind K
Stopping Fall Kick:    |   From Muay Thai, opponent behind D,K
Face Crush Elbow:      |   From Muay Thai, opponent behind P+K
Turn Low Spin Slicer:  |   From Muay Thai, opponent behind D,K+G
React Round Kick:      |   Wall in front B,P+K+G
Wall Back Roll:        |   Wall in front BU,P+K+G

------------------------------------------------------------------------------
~~~~~Reversals~~~~~
------------------------------------------------------------------------------
Command:               |   Motion:                       
------------------------------------------------------------------------------
Right Hand Hold/       |
Left Hand Hold:        |   From Defensive, high or mid P reversal from 
                       |   normal stance
Hold High Kick/        |
Hold Toe Kick:         |   From Right Hand Hold K
Hold Low Kick/         |
Hold Shin Kick:        |   From Right Hand Hold D,K
Right Arm Breaker:     |   From Right Hand Hold P+G
Prison Arm lock:       |   From Defensive, high P reversal B,P+K
Prison Arm lock:       |   From Defensive, mid P reversal BD,P+K
Leg Hold Throw/        |
Leg Catch Throw:       |   From Defensive, high K reversal B,P+K
Leg Hold Throw/        |
Leg Catch Throw:       |   From Defensive, mid K reversal BD,P+K
Leg Hold Smash:        |   From Defensive, mid K reversal BD,P+K
------------------------------------------------------------------------------

*****Overview*****

Woah, pretty buffed out for a girl (no offense to the ladies =). One good 
thing about Vanessa is that she has an automatic high/mid punch stop when she
stands still, which give her a good advantage. When playing as Vanessa, one
should use her string attacks and look for an opp. to throw the opponent. You
will need a good knowledge of each of her stances and their attacks if you 
wanna be a good Vanessa player. 

*****Strategy*****

Vanessa players will, like many characters strategy, try to poke you to death.
Avoid high/mid punches while she is standing still, as she'll automatically
grab your hand and leave you open for an attack or just make you lose focus.
You should brush up on both of her stances and their attacks if you wanna be
successful in a fight. Her Defensive Stance she will usually utilize her 
string attacks and go in for a throw. In Muay Thai, Vanessa players will often
utilize her increased speek to peak you to death. The key is to out poke her 
in Muay Thai, and don't let get you with her string/throwing in Defensive.

______________________________________________________________________________

-----28. Secrets-----
______________________________________________________________________________

Virtua Fighter 4 has quite a bit of little goodies to recieve, though not as 
many as some other fighters. Most of the secrets can be unlocked through 
Kumite mode.

Classic victory pose:
Use a created fighter to reach the Second Kyu level. Hold PKG during the 
replay after winning a match to do a classic victory pose from Virtua 
Fighter 1. 

Classic victory pose 2:
Use a created fighter to reach the Third Dan rank. Hold PK during the replay 
after winning a match to do a classic winpose from Virtua Fighter 1

Virtua Fighter 1 fighter model:
Use a character fighter to reach at least the First Dan rank. Select that 
fighter, then hold Punch + Kick until the match begins. The character model 
will now be Virtua Fighter 1 style (ie block people =)

Training Stage 1 in versus mode:
Use a created fighter to reach the First Dan rank to unlock the Training 
Stage 1 (high fence, unbreakable) for use in versus mode.

Training Stage 2 in versus mode:
Use a created fighter to reach the Fifth Dan rank to unlock the Training 
Stage 2 (fence, breakable) for use in versus mode.

Training Stage 3 in versus mode:
Use a created fighter to reach the Monarch rank to unlock Training Stage 2 in
versus mode.

Dural's stage in versus mode:
Use a created fighter to reach the Emperor or Great Emperor rank to unlock 
the Hangar stage in versus mode.

Fight as Dural:
Defeat Dural in in Kumite mode to unlock her in versus mode. She is only     
fightable randomly in higher rankings. You will always go to her stage when
you select her.

Training trophy:
Beat all of the trials in training mode to get a trophy over your character's 
name.

Wallpapers:
Go to options mode and press L1 or R1 to change your wallpaper. Pretty neat...

______________________________________________________________________________

-----29. F.A.Q.-----
______________________________________________________________________________

Any questions go here:

Q: Can I use -insert character-'s move list for my FAQ?
A: Groan...if you wanna use a movelist for your FAQ, first send me a copy of
what you have already written. If you have a bare bones FAQ with stuff 
straight out of the manual, and want a free ride, then no. If you do have 
a good well written FAQ that needs a move list, then that's a completely 
different story.

Q: Are they gonna kill off Lau?
A: Seems that way. But I wouldn't be surprised if he's replaced by a new, 
younger fighter with nearly the same exact movelist.

Q: Which is better, Tekken 4 or Virtua Fighter 4?
A: It depends on what kind of player you are. Virtua Fighter is more technical
and realistic and a bit more difficult, yet it has better AI and the like. 
Tekken is less technical, but a bit for fun IMO. Virtua Fighter is more geared 
for the hardcore of the fighting community, while Tekken is geared more toward
the average joe (though both take tons of skill to master). In the end, its
up to you to decide which is more your style.

Q: Which has more moves, Tekken 4 or Virtua Fighter 4?
A: I really don't know. The two games gauge their attacks different ways. In
Virtua Fighter, every motion in a string is its own attack 

i.e. in combo F,P,P,K,P+K+G: 
F,P is an attack
F,P,P is an attack
F,P,P,K is an attack
and F,P,P,,K,P+K+G is an attack 
Making up 4 moves for that one combo. While in Tekken F,P,P,K,P+K+G would just
be one attack. So its really hard to gauge in the end.

Q: Is DOA3 better than Virtua Fighter 4.
A: In graphics and arguably music, yes. In everything else, no...

Mail me more...I'm dying here...
______________________________________________________________________________

-----30. CONTACT-----
______________________________________________________________________________

dark_id@hotmail
or
original_dark_id@yahoo.com

Feel free to contact me if you have a question, comment, want to use this 
script on your site (see copyright), or have a correction. But first, follow 
these guidelines. Please note that I am FAR from a master at Virtua Fighter
so you really shouldn't ask me for any help concerning tactics and the like.
Go ahead, don't be shy. I love getting some mail every once in a while.

Please use "original_dark_id@yahoo.com" for any questions and I'll be more
than happy to answer. If you have any questions concerning using some 
information or posting this FAQ, please contact me at "dark_id@hotmail.com"

Do's:

- Use good sentence structure.
- Use good spelling.
- Head the e-mail "Virtua Fighter ______ (comment, question, whatever)"
- I speak English...so any messages in another language won't be responded to 
for obvious reasons (sorry.) However, if you can speak some English, but it's 
not your primary language, just tell me at the start of you message and I'll 
try to respond.
- Be intelligent.

Don'ts:

- TaLk lIkE tHiS.
- SPEAK IN ALL CAPS.
- Ask questions that are easily answered in this FAQ.
- Be rude.
- Speak in 1337 (I'm not gonna go to through the trouble of reading it.)
- Curse like a sailor.

Please observe these guidelines and there is a 99% chance you'll get responds 
right away. Thank you.

______________________________________________________________________________

-----31. COPYRIGHT-----
______________________________________________________________________________

This document can and should be found only at:

www.gamefaqs.com
www.neoseekers.com
www.psxextreme.com
www.cheatshappen.com

If I find it anywhere else, I'm sending you straight to hell...

I took a long time making script. If I find you steal it, I won't be able to 
kill you, but I might pull a drunken-master on you (or just be drunk and 
come kill you *shrug*). If I do find you plagiarise this document, I will see 
you in court =)

This FAQ was solely intended for the public use on the www. It cannot be 
reproduced, retransmitted, or re-written in any other form except by the 
notice of the author.  Any violation of this code will result in harsh and 
swift court action. If this legal document is portrayed  in any commercial 
use,  you are therefor stricten under the code of law and will be punished. 
This FAQ is only to be used by the public itself and cannot be sold.  
Revisions of this FAQ are only to be done with notice of the author before 
hand and may be done so as long as the name of the author of the document 
appears in due credit. This document may NOT be used for sales and 
broadcasting or commercial use.  This FAQ may not be included in a 
promotional  CD, magazine, or any other use of monetary product. This FAQ may 
not be used in a password protected area nor in a high security 
area/restricted area. This FAQ is in no way possible to be plagerized, 
without facing court charges. Doing so will bring about damages in terms of 
law, whether the punishment be civil or criminal law. In other words: 
DON'T STEAL MY STUFF!!!!

This document is copyright Ryan "Nemesis300" Kelly; 2002. All rights 
reserved.

Virtua Fighter 4 and all characters, locations, and concepts is copyright 
Sega and AM2. All rights reserved.

______________________________________________________________________________

-----32. CREDITS-----
______________________________________________________________________________

Well, this is the end. I'd like to thank:

-Sega and AM2: For making the game.
-Elly: My best friend.
-CjayC (www.gamefaqs.com): for running one of the best gaming sites on the 
internet and for hosting my FAQ.
-Neoseekers.com: for hosting my FAQ.
-Psxextreme.com: ditto.
-Cheatshappen.com: notice a trend =)
-Resident Rider: For Kumite information
-Arthur Barbato: For asking to use my logo on his site. 
I appreciate non-freeloaders =)
______________________________________________________________________________

-----33. CLOSING-----
______________________________________________________________________________

Well kiddos, its been fun. If your still reading this...your mad. Go outside 
NOW! Heh...just kidding. Hope you liked this, and try taking a looks see at 
my other FAQs:

-Legacy of Kain: Soul Reaver script
-Fatal Fury quotes and dialouge
-Garou: Mark of the Wolves quotes and dialouge
-Fatal Fury 3: Road to the Final Victory quotes and dialouge
-Legacy of Kain: Soul Reaver 2 script

Projects working on:

-Blood Omen: Legacy of Kain script (85% done)
-Legacy of Kain: Blood Omen 2 script (50% done)
-Metal Gear Solid 2 script (90% done)
-Metal Gear Series Referrence Guide (90% done)
-Legacy of Kain Plot Analysis (30% done)

Well, later folks. Until next time...



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