-- Atelier Iris: Eternal Mana 2 --
-- FAQ/Walkthrough --
-- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) --
-- Version 0.3 --
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This FAQ/Walkthrough is based on the Japanese version of Atelier Iris: Eternal
Mana 2 that is released on May 26th, 2005.
The game is made and published by Gust.
Atelier Iris: Eternal Mana 2 is actually a prequel of Atelier Iris: Eternal
Mana, BTW.
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\May 28~29, 2005/
- Version 0.1, start up with the basic from the Software Manual, as well as
beginning to write the full walkthrough
\June 11~12, 2005/
- Vertsion 0.2, continue on the walkthrough
\June 13~16 2005/
- Version 0.3, completion of the walkthrough
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D-Pad & Left Stick: Selecting, movement
Circle: Confirm, enter, talk, examine
Triangle: Menu, switchover character window
Square: High speeed scroll, Original Elementary Recover
X: Cancel, Jump
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New Game: Start the game from the beginning, for first time or new play
Continue: Load a previously saved data
- To save a game, you need to check a Save Book which is can be found
inside tent/camp spot usually
Config: Adjusts various configuration
- Message Speed
- Controller Vibration Function
- Event Voice
- BGM
- Effect Sound
- Sound
*There is also Omake(Bonus/Extra) that appears once you beat the game.
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The game advances from chapter to chapter, and the two protagonist can toggle/
switchover from a Save Book, or the game does it automatically at some chapters
in the beginning. By the beginning of Chapter 4, you will be able to do the
switch.
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Here, we have street, dungeons and towns display, and you can move the hero
from one location to another with D-Pad or Left Stick. Also, you won't encount
any enemy. While at he selected location, enter it with circle.
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From a World Map into a street, town or dungeon map. You still move the hero
with D-Pad or Left Stick, talk with people for info, shop, check for items...
However, in a dungeon, that's where you will encount random encounters. You can
jump and recover Original Elementary aside from checking, talking and opening
up the menu. There is also a special thing called the Gimmic Action that is
with objects, such like Herb/Grass/Thicket, Solid Rock, Stone Tablet, Hook
Claw...etc you can perform different actions given if you have the right items.
There is also the usual Camp Circle that you can get into in order to save your
game by the Save Book within. You can also heal yourself upon the circle. Of
course, you can also toggle/switchover your protagonist. Also, later, Felt can
perform Weapon MakeUp similar to Vieze's Item MakeUp.
On a dungeon where you can encount random enemies, there is an Encount Gauge.
It changes as you move, and represents the appearence rate of the enemies. It
changes from Blue, Green, Yellow then Red. Closer to Red means higher random
encounter rate, closer to Blue means the opposite of that. Now, for the second
part of the gauge, the lower vertical bar. It represents the total enemies. If
it empties out, it means there are any more enemies to encount.
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This is for Vieze only. Basically, this is combining items together to make
another item. Although it's Vieze only, but because of the Shared Ring they
have, they do share items and Felt can have what Vieze make, as well as
collecting items for Vieze to MakeUp. To perform an Item MakeUp, you NEED a
recipe first. With a recipe, and the right items, you can now perform the Make-
Up. From there, there are options you can make: Substitute Item, View
Subordinate Effect and Perfom The MakeUp. Perform the MakeUp and it shall
begins. The result will mostly be what the recipe says. If you do mess around
with the option 'Substitute Item', you might get different effects, and thus
you can re-write over that old recipe to a new recipe.
Secondly, there is the Weapon MakeUp with Felt but Vieze's MakeUp Items and
Mana are also required. There are also the Secret Factor within items, known
as the hidden strength, then the Skill Learning where you get SP after a battle
toward equipments. I will talk more about these things later as I uncover more
and getting used to them.
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