PS2 Walkthroughs: Final Fantasy XI Walkthrough

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Final Fantasy XI Walkthrough

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FFXI MISSIONS - By EndersNight
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Table of Contents
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I. Introduction
II. Windhurst Missions
III. Bastok Missions
IV. San D'oria Missions
V. Shared Missions
VI. Credits and Thanks
VII. Contact

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Version History (Last updated 10/25/03)
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1.0- Started Guide
1.1- Windhurst Added
1.2- Windhurst Finished
1.3- Bastok & San D'oria Finished
1.4- Minor changes before retail release

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I. Introduction
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In this guide I will be detailing EVERY mission possible for Final Fantasy XI. Unlike a single-use quest, which 99% of the time is some form of kill/pick-up/fetch, a Mission is an involved story-related aspect of the game that requires teamwork (usually). Quite often a mission will take several hours and require a fair bit of thought in party make-up/strategy. 

Also unlike a quest, missions provide "Rank" for your player. The Ranks are clearly visible whenever you do a search for party members. As a reward once you achieve higher Rank, the gate guards offer more options to spend your hard-earned conquest points. Keep in mind some items only appear if your nation is in 1st place in conquest standings. 

As each town offers unique missions, they also offer unique equipment via Rank... so choose your alligence wisely. Although you CAN buy other nation's equipment, you can only do so after you reach Rank 5 (or if you country is in 1st place) - but at a prohibitory higher cost (roughly double). 

I also mention here that PvP has been announced to be by allegiance. So this reinforces the need to choose carefully on which town you want to be a part of. Alligence can be changed but it will cost a large amount of gil, all of your Conquest Points and your rank will be reset.

I made this guide to show that the game is NOT just about combat - there is a PLOT... and that plot is mostly exercised via the Missions. There are two requirements for each mission, your Rank (Bar) and the (suggested) level requirement. 

Some missions will only appear if you donate a dozen or more crystals to your town's gate guards. All players can donate to the Jenuo gate guards.

Each town will has unique story related missions that will go into detail about the return of the Beastmen, Shadow Lord and Ancients. I will try to have NO SPOILERS in this Guide.

It is been my experience that the Windhurst missions are the most involved and interesting.

** THIS IS A WORK IN PROGRESS - IF YOU WANT TO CONTRIBUTE TO THE DETAILED part of a UPPER LEVEL mission. Contact me **


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II. Windhurst Missions
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Title: The Horutoto Ruins Experiment - MISSION 1
Location: Any Gate Guard
Difficulty: Can Solo
Rank needed: 1.0
Suggested Level: 4-5, Map of Horutoto Ruins
Reward: Rank Points

Solution: After accepting the mission from the gate guard, talk to clerk in the Manustery in Windurst Woods. Doing the easy "Glyph Hanger" quest first is good idea. The clerk will explain the importance of the mana orbs to the indentured servants of Windhurst, the Cardians.

Head to East Sarubaruta MIDDLE EAST tower (J-7). Once you get there, head down the stairs and examine the six Magical Gizmos there. After examining all of them, go past the secret door at H-9 and and head to the left. 

NOTE: Make sure you stay on the brick-coloured area. Heading down the secret cave isn't needed yet. 

Click the Door in the secret passage and watch the cut scene. You learn about the power that energies the Cardians is failing. After that, examine the six gizmos once again and report back to the Manustery in Windurst Woods.



Title: The Heart of the Matter - MISSION 2
Location: Any Gate Guard
Difficulty: Tiny party
Rank needed: 1.4
Suggested Level: 6-8, Map of Horutoto Ruins
Reward: Rank Points

Solution: Again talk to clerk in the Manustery in Windurst Woods after accepting the mission. Doing the easy "Glyph Hanger" quest first is good idea. 

Head to East Sarubaruta's SOUTH EAST tower (J-11) and talk to the person out. Once inside, head to the bottom of the stairs, examine the six Magical Gizmos there.  After examining all of them, go to the Door in one of the two secret rooms to get a cut scene. After that, examine the six gizmos once again. You will now have a fully powered up (and expensive mana orb). Now leave this area.

Once you head outside you will be confronted by a group of Cardians that you have never seen before. These are the rebel Cardians that forswore their allegiance to the Hero of the Great War. Lucky for you you don't have to fight the Ace Cardians (Level 50+) yet.

After relinquishing the orb head back to the Manustery in Windurst Woods to report the theft by the Rebel Cardians. 



Title: The Price of Peace - MISSION 3
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 1.75
Suggested Level: 8-10, Map of Giddeus
Reward: Rank 2, 1000 gil

Solution: After learning about the questionable policies of the Star Sybil, talk to Kerutoto (?) in Rhinostery and you will get 2 key items from him. Regardless of indignity of the matter, your job is to bring these "bribes" to two Yago NPCs in the front areas of Giddeus.  A map of Giddeus can be bought for this mission but it isn't really needed.

Take the north gate to West Sarutabaruta and walk north-west. The entrance to Giddeus is at F-8. Be careful not too head too deep into Giddeus (i.e. don't go inside either cave). There are two directions to go from the entrance - and you need to head to both.

If you head down a bit, you will find out that each route has an NPC by both cave entrances (H-7, G-7). Although those NPCs will not attack you, their friends most certainly will. Swallow your price and fork over the bribes as ordered. 

Although these two NPCs will not have an intelligent conversation with you, there are others deeper in Giddeus later on that will. Anyway, report back to town when completed. 

When you talk to the guard, you earn rank 2 and 1000gil!



Title: Lost for Words - MISSION 4
Location: Any Gate Guard
Difficulty: Large Party
Rank needed: 2.25
Suggested Level: 11+, Shakhrami Map
Reward: Rank Points

Solution: Be warned- this quest will take some serious evasion skills or a large party. Don't be frustrated if you die a couple of times - it happens. You might want to buy the Map of Maze of Shakhrami. Considering there are 10+ quests in the Maze and it is an absolute gold-mine for experience, it is well worth the expenditure.

After talking to Tosuka-Porika in the Optistery, go visit the Notorious Cat Burglar herself, Nanaa Mingho, located in Windurst Woods (J-3). After a curt conversation with Nanaa Mingho and cronies you are told to head to Shakhrami maze, which is located at the extreme north-eastern part of Taronghi Canyon (K-5). Try to travel during the day since some strong undead will be outside the exit at night. A party is advised.

After heading into the Maze, check the place out carefully since it is the very best place to level 11-15 (particularly for BLMs). Don't attack the bats since they will link. The worm-based monsters here, called Maze Makers, give astronomical amounts of experience. There are strong aggressive monsters in here so avoid goblins, ghouls and scorpions. 

Your job is to examine "Fossil Rocks" in the Shakhrami maze (very tricky). Once you understand the front area of the Maze, sneak past the Maze Scorpion at G-7. At G-6 you should have two tunnel options (be warned there will likely be some incredibly tough goblins in the way here here). Take the right cave and you will then be taken to the lower floor - the map will change. The fossil rocks area just ahead at H-5 which isn't far from G-6. Watch out for even more scorpions.

After looking at the fossil rocks *try* to make your way back out and talk to Nanaa Mingho again for a cut scene.

Nanaa Mingho gives a cursory look at the item you brought and wants you to locate a "hideout" (do the "Making Headlines" Quest at the same time) for a "meeting". Although it sounds fishy, follow her advice and head back to the tower in the very FIRST mission (J-7, East Sar) and go through on of cracked walls that lead to a cave. 
Walk along until you find the "Mahogany Door" at D-10. (Simplest way to the door is to hug the wall to your right until you see a Cracked Wall; go through into the cave and continue hugging the wall to your right until you see the Mahogany Door at G-8(?). 

*Warning* Make sure you don't go too deep into this cave. If you go into another large open area (brick) you are likely going to get killed.

After entering the Mahogany Door you finally get a close up view of a pivotal person to the story - the Minister of the Manustery (Magic). The Minster has access to an enormous amount of magicial strength (Level 78?) as shown in his brushing aside of the Ace Cardians. As the Minister considers you a peon, not worthy of his notice, and totally ignores you (for now).

Feeling ill-used and totally outclassed, make your way back to Windhurst one last time and talk to Nanaa Mingho/Tosuka-Porika. Although this was your hardest mission to date, the next mission is a woozy.



Title: The Three Kingdoms - MISSION 5
Location: Any Gate Guard
Difficulty: Full Party
Rank needed: 2.75
Suggested Level: 18-25 (level cap at 25), Maps of Palborough Mines/Ghelsba/Giddeus
Reward: RANK 3 and 3000gil

Solution: This is a VERY Long quest and is divided into TWO parts that will VARY depending on WHICH one city you visted first. I suggest completing either sub-job quest (from Vera, Mhaura OR Isacio, Selbina) before attempting this. Getting a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised. In addition, the maps to all the main cities are a good idea.

After talking to the Gate Guard talk to Gamimi (?) in Heaven's Tower (Windhurst Walls). She will explain the mission. You might want to start the "Rock Racketeer" quest from Windhurst before leaving town. Bid a tearful good-bye to Windhurst - you wonít be back for a long while. 

Bastok - The Palborough Mines
The Windhurstian embassy is located in the top of the Metal Works. Talk to the Ambassador to receive this part of the mission.

Then head to the President's office (K-8) to talk to Pium and learn the importance of the of Mythril Sand to the beastmen. Lastly, meet up with Grohm in the Metalworks Craftsmen's Eatery where he will tell you the procedures and happenings in Palborough Mines. Before heading out, you might want to buy some more "pickaxes" from in the item shop (H-7) in Bastok Mines. In additon, buy a map of Palborough Mines in Bastok Markets.

Head off to Palborough Mines (North Gustaburg, K-3). After entering, go to I-8 and use the elevator to get to the 2nd floor. Now head to K-9 on the map. you'll find a spot where you can do some digging. Trade the "pickaxe" to that spot. You may fail a few times, so keep trying until you get an item. NOTE: this is the same spot for the "Rock Racketeer" quest.

After getting the item, go to the 2nd level to the middle of the map (I-6) by going around the right side of the map. You'll see a machine with a lid and a lever. Trade the item you got to the lid, and then pull the lever.

Continue the path to the left side of the map, around and back to the area under the machine. You'll see a lever there too. Pull it and receive an item. Go back to the embassy and trade that item to the Ambassador.


San D'oria - The Dragon
In Northern D'oria head to the Consulate of Windhurst. First of all talk to be the Ambassador. You will be told to talk to Halver in Chateau d'Oraguille. You will need a Ghelsba Outpost map. As well you might want to start "The General's Secret" quest from Curilla (Temple Knights' Quarters, Chateau d'Oraguille) since the water is right by the end of this mission. To prepare make sure you have a FULL party and you are ready to fight the dragon. If you have anyone over level 25 make sure they have under level 25 equipment since they will de-level for the boss.

Head to Fort Ghelsba and go all the way to the top. There are some huts, behind which is a tunnel leading into the mountains. (You can also get here from Yughott Grotto by hugging the wall to the left as soon as you enter Ghelsba). At Fort Ghelsba you need to head into one of the huts at J-8 to get to the last area - another "Grotto". Once you enter the top of the mountains there are two exits -- one to the burning circle and the other to the springs - "The General's Secret" quest. 

Prepare yourself and enter the burning circle. There are two monsters a floating eye and then the dragon. Don't bother with buffs since the dragon will remove them all in the first few seconds. Kill the floating eye first, then the dragon.

Once done you are sitting in the springs. Heal up and head back to he Consulate of Windhurst and pick up your Adventurers Letter.

Finally, battered but defiant, make your way back to Heaven's Tower in Windhurst and to receive your well earned rewards.

Congratulations on RANK 3 and 3000gil!



Title: A Testing Time - MISSION 6
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 3.0
Suggested Level: 25, Map of Taronghi Canyon
Reward: Rank Points

Solution: After talking to the gate guard head to the Aurastery and talk to Moreno-Teono. The Minster wants to test his students in Taronghi Canyon, but he needs a benchmark by which to compare his students to adventurers such as yourself. You are to directed to Taronghi Canyon and exterminate as many monsters as you can in 1 hour. This is a TIMED mission and you have to be quick getting there. Warp or Warp scroll is a good idea tohave. 

Try to exterminate 30+ monsters in less then a hour AND make your way back to the Aurastery. This is a cumulative mission - so more the merrier! In other words, having more people CANNOT hurt your chances in finishing this quest on time.



Title: To Each his own Right - MISSION 7
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 3.25
Suggested Level: 25, Map of Castle Oztroja
Reward: Rank Points

Solution: After talking to the gate guard head to the Heaven's Tower to meet the Star Sybil guards. The Minster of the Orastery is found something out and needs to be discreetly followed. Head to the Orastry to lead that the Minister has headed to Castle Oztroja to confront the Yago King. Before leaving you might want to activate the quest "Onion Rings" since you need to get the EXACT spot anyway. 

Head to L-8 of the Meriphataud Mountauns (a chocobo is a good idea) for the entrance to one the three main beastmen strongholds, Castle Oztroja. Don't worry, you aren't going very deep inside (for now). 

At Oztroja head to the door with 2 levers (J-8) and pull the WRONG one so you fall down through a trap door. After a cutscene grab the old ring from the floor exit and head back to town.

Mosey on over to Heaven's Tower to finish up the mission.



Title: Three Mages - MISSION 8
Location: Any Gate Guard
Difficulty: Full Party (MUST have a Black Mage, a White Mage and a Red Mage)
Rank needed: 3.5
Suggested Level: 30, Map of Horutoto Ruins
Reward: Rank Points

Solution: After talking to the gate guard head to the Heaven's Tower again to meet the Star Sybil's handmaiden. She explains that she wants you to travel to the tower in West Sarubaruta and open a the 3 Mage Gate. You can do the "Making the Grade" quest from Fuepepe (Aurastery, Windurst Waters) for the ASPIR scroll at the same time (well WORTH it). Your party MUST consist of at least one of EACH of the following: Black Mage, White Mage and Red Mage.

Go to the north-eastern Horutoto tower and hug the wall to your right to find the Cracked Wall (G-8). Go inside and go through the east door in D-10. Head down to the strange looking gate at H-9. There are 3 colours on the floor: White, Red and Black. Each mage must stand in the middle of each circle and the door will open. Once the door is opened, keep going past through the fake walls at H-8.

Wendigos there drop the test answers for "Making the Grade" quest. Examine all the Magical Gizmos then head to H-6 to exit out.

Head back to Heaven's Tower to finish the mission.


*See Shared Missions*

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III. Bastok Missions
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Title: Report from Zeruhn Mines - MISSION 1
Location: Gate Guard (Cleades or Malduc)
Difficulty: Can Solo
Rank needed: 1.0
Suggested Level: 4-5
Reward: Rank Points

Solution: Find a man named Makarim who is said to be somewhere in the Zeruhn Mines (H-11). You can solo this mission because so few monsters spawn here (or be sneaky). After talking to Makarim, he will give you an item that must be delivered to Naji by the stair case of President's Office (K-8) at the top of the Metalworks.



Title: Proof of the Ancients - MISSION 2
Location: Gate Guard (Cleades or Malduc)
Difficulty: Tiny party
Rank needed: 1.5
Suggested Level: 6-7, Map of Dangruf Wadi
Reward: Rank Points

Solution: You are to present yourself to the greatest living engineer in all of Vanaídiel - Cid. Cid has an office on the 2nd Floor of the Metalworks. Although he muses all day thinking about the "lost civilization" that used some magnificent machinery, he wants you so check for evidence of their existence in the Dangruf Wadi. He gives you an item that prove to all detractors that guns were just the tip of the iceberg. 

Before leaving you should get the Wadi map from the "Bare Bones" quest from Degenhard. As well, if you have enough fame start the "Black mud" & "Breaking Stones" quest.

Anyway, head to into Dangruf Wadi from South Gustaberg. Head to the geyser at I-8, and use your detector. Just wait till it turns red.

Head to Cid and show him the result - he is jubilant since he has now proved the existence of an ancient civilization.



Title: Quadav Bounty Hunter - MISSION 3
Location: Gate Guard (Cleades or Malduc)
Difficulty: Small party
Rank needed: 1.7
Suggested Level: 8-12
Reward: RANK 2 and 1000 gil

Solution: The Quadav beastmen have invaded and expelled all the citizens in South and North Gustaberg. As well, the "lazy" Galka miners refuse to mine anymore due to the high death rate. The president has concluded that the evil beastmen shall be punished. You are to lead a punitive strike inside the Palborough Mines where a secondary Quadav base has been established.

Head to the Palborough Mines in the extreme north east of North Gustaberg. Just keep killing all the Quadavs on the first floor. You will need 4-types of armor: Quadav Head, Arms, Body, and Legs.

After getting the 4 grisly parts, head back and town to and exchange your war trophies to the gate guard (all at once).


Title: Telepoint Crystal - MISSION 4
Location: Gate Guard (Cleades or Malduc)
Difficulty: Can Solo
Rank needed: 2.0
Suggested Level: 10-12
Reward: Rank Points

Solution: Head over to Cid once again. Cid is puzzled of the unscientific powers that resulted at the end of the last war. As a result of that war several "Crags" have appeared all over the planet. You are instructed to attempt to siphon this power so Cid can analyze it for further study. Walk to the Crag of Dem (I-7) in Highlands north of North Gustaberg. Trade any crystal to one of the Telepoints. Donít forget to pick-up another a key item gate crystal for yourself.

Go back to Bastok and trade this enchanted crystal to Cid. He mildly surprised that the beastmen can utilize such power. He wants to incorporate this power to the existing weapons in case the depraved attack again. However, he donít think you have the current skill to aid him on this quest and will summon another famous adventurer instead.

Head to the Cannonry to see if Ayame can incorporate such power to existing technology.



Title: Lizard Egg - MISSION 5
Location: Gate Guard (Cleades or Malduc)
Difficulty: Tiny party
Rank needed: 2.5 (you may need to trade crystals)
Suggested Level: 10-12
Reward: Rank Points

Solution: There is little work for unknown adventurer such as yourself (apparently Cid hasnít told anyone of your involvement in this recent breakthrough). You are hired to do a simple errand - find a Lizard Egg and deliver it to Aloise in the President's office. 




Title: The Three Kingdoms - MISSION 6
Location: Gate Guard (Cleades or Malduc)
Difficulty: Full Party
Rank needed: 2.75
Suggested Level: 18-25 (level cap at 25), Maps of Palborough Mines/Ghelsba/Giddeus
Reward: RANK 3 and 3000gil

Solution: This is a VERY Long quest and is divided into TWO parts that will VARY depending on WHICH city you visit first. I suggest completing either sub-job quest "Vera, Mhaura OR Isacio, Selbina" before attempting this. Getting a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised. In addition, the maps to all the main cities are a good idea.

After accepting, talk to Malduc and Naji by President's Office. You finally get to meet President Karst. You can ask a few questions but regardless the result is the same - head to Sandoria. 

San D'oria - Warchief's Demise
In Northern D'oria head to the Consulate of Bastok (K-10). First of all talk to be the Ambassador Helaku in Consulate of Bastok. You will be told talk to Halver in Chateau d'Oraguille. Halver tells you that the Orcs have been raiding San D'oria lately and must be disciplined. You are assassinate a minor leader who dared kidnap San Díoria civilians a few days before.

Head to Ghelsba Outpost and go all the way to the middle. Terminate with extreme prejudice Warchief Vatgit (H-7) and any Orcs who defy the power of San D'oria.

Then head back to the Consulate of Bastok in D'oria and Speak to Ambassador Helaku again.

Windhurst - The Dragon
Once in beautful Windhurst, head to Port Windurst and the Consulate of Bastok (E-5). Have a chat with Ambassador Melek. Then head to Heavens Tower (H-6) in Windurst. Have a chat with the Ambassador. Apparently, your government is suspicious of the relationship between the Taru Tarus and the Yagos - why aren't they fighting?

You are instructed to go to Heavens Tower (H-6) in Windurst Walls. In the tower head north to talk to Kupipi to recieve a Key to use in Giddeus. Then speak with Rakano-Marukano. You learn to your astonishment that you are to lead a punitive assault on the Giddeus for "alleged" insults to the Minister of the Manustery. Grab a FULL party for the next part (there is a LEVEL cap of 25 for the Dragon so if you are de-lvl'ing bring some lvl 25 and below equipment). You might want to buy a map of Giddeus also.

Head out to West Sarutabaruta then head to north-west for Giddeus (F-8). This will be your first real boss battle and unlock the Burning Circle at G-12. Good Luck!

The Windurst Dragon tends to cast Curse, while the Bastok Dragon tends to cast Petrify. In my own opinion, the Bastok Dragon is the tougher between the two, so its better to choose the my route. After beating the dragon go back to the Consulate of San D'oria. Talk to the Ambassador to recieve a letter. 

After beating the dragon go back to the Consulate of Bastok. Talk to Ambassador Melek to recieve a letter. Finally head back to Bastok Metalworks, and speak with Malduc and Naji to receive rank 3 and 3000 gil! 



Title: Copper Quadavs - MISSION 7
Location: Gate Guard (Cleades or Malduc)
Difficulty: Large Party
Rank needed: 3.5 
Suggested Level: 20-25
Reward: Rank Points

Solution: Your work has been noticed by the President and now your name is spoken at the highest levels. After accepting mission, head to Iron Eater by in the President's Office. 

While you were away the Iron Musketeers entered both mines to start up production but the beastmen initiated an unprovoked attack. Mining production had begun to slowly start up again but going had been slow since the workers have encountered strange chambers filled with worthless rocks. After this chambers were cleared, apparently the insane beastmen threw themselves on the waiting swords of the Iron Musketeers with no regard for their lives. The outraged Minister has ordered all chambers cleared at once and all beastmen slaughtered.

The fanatic beastmen, however, have taken a toll on the guards and your are instructed to help the Iron Musketeers give Bastok more "living space". As a loyal citizen of Bastok you are ordered to head to the main Quadav stronghold in Beadeaux (which is located at the extreme southeast exit of the Pashhow Marshland) and give a response "in-kind". 

There you will need to exterminate 30+ Quadavs vermin in TOTAL (not per member). This is a cumulative mission - so more the merrier! In other words, having more people CANNOT hurt your chances in finishing this quest. Talk to the gate guard and Iron Eater to finish the mission.



Title: Blind Moby - MISSION 8
Location: Gate Guard (Cleades or Malduc)
Difficulty: Large Party
Rank needed: 3.5
Suggested Level: 25-30
Reward: Rank Points

Solution: After starting the mission head to Bastok Mines (K-6) and speak to Davyad. After a pleasant conversation you are told find a rare rock that will help in the war effort. You will need some rabbit meat for this mission

After obtaining the rabbit meat head to Gusgen Mines in Konschtat Highlands (L-7). Unless you did the "A Foreman's Best Friend" quest you will have no map. Anyway, head into the tunnel and on the First area where the tunnel splits, take the Right Path, then Left Path, then Right Path, and finally another Right Path. In the last area (J-7) you should see a small pool with ???. 

Use the "Trade" command on the ???. Once you place the rabbit meat you will lure an NM Fish called Blind Moby. When the NM is defeated he will drop a Rare Rock Item. You can do this over and over for the rest of your party (the respawn times have been changed for this monster so you should be able to did it quickly)

Trade the item to either of the mission guards to finish this quest.


*See Shared Missions*


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IV. San D'oria Missions
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Title: Defeat Orcish Fodder - MISSION 1
Location: Any Gate Guard
Difficulty: Can Solo
Rank needed: 1.0
Suggested Level: 4-5
Reward: Rank Points

Solution: The guards want you to prove your fighting prowess. the guard asks from you an Orcish Axe. Orcish Fooders in West Ronfaure and Ghelsba Outpost drop this item.



Title: Defeat Mouse Bats - MISSION 2
Location: Any Gate Guard
Difficulty: Tiny Party
Rank needed: 1.4
Suggested Level: 6-7
Reward: Rank Points

Solution: Head to King Ranperre's Tomb at the South-eastern part of East Ronfure (H-11). Bats or Wind Bats in this area drop the "Bat Fang" needed to finish this Mission. To get the map to this area finish the "Exit the Gambler" Quest.



Title: Help and Save the Children - MISSION 3
Location: Any Gate Guard
Difficulty: Full Party
Rank needed:  1.75
Suggested Level: 11+
Reward: Rank 2 and 1000 gil

Solution: Children have been kidnapped by Orcs in retaliation for some unknown grievance. Head 
to Ghelspar Outpost. The children are kept in a hut with a Hidden Door. Be careful since there are 3 Orcs altogether: 1 Warchief Vangit, and 2 Ranger Orcs. Once defeated, the NM will drop a key that opens the door. 

When you talk to the guard, you earn rank 2 and 1000gil!



Title: Rescue Training - MISSION 4
Location: Any Gate Guard
Difficulty: Small Party
Rank neeeed: 2.25 (donate 12 crystals)
Suggested Level: 16+
Reward: Rank Points

Solution: You are to assist a backup team as a search party for a missing soldier inside Ordelles Cave. Head to Ordelle's Caves, the first Gorge to the north-east of La Theine's bottom exit (H-10). Follow along the perimeter of the trail to the south until you see a NPC soldier guarding at a downward slope. He will has heard of your mission and points you down towards Ordelle's Caves.

On the down there will be various other NPCS roaming around - talk to everyone you see. When you chat with the Captain them you find out that a soldier called Ruillont is missing. There are some fairly hard monsters in the way so you might want a party.

After entering Ordelle's Caves, waddle through the first pond you see in the cave. Ruillont is to your left. Do NOT fight any monsters deep in Ordelle's Caves since you will die in 2-3 hits. After chatting with Ruillont, he will tell you that he forgot his Bronze Sword. You'll need to go back to the way you came from and find out which of his friends "borrowed" the sword. 

Head back to Ruillont again in Ordelle's Caves and trade the sword over to him. One last trip to the guards and they are impressed enough with your fortitude that they award you the Training Certificate.

Head back to the gate guard in San D'oria to finish the mission.



Title: Davoi Investigation Report - MISSION 5
Location: Any Gate Guard
Difficulty: Small Party
Rank needed: 2.50
Suggested Level: 20
Reward: Rank Points

Solution: After activating this mission from the guard, head right to Davoi. Davoi is located in Jugner Forest at H-12. Be careful on the way because there is quite a few aggressive monsters in the way. Near the entrance of Davoi stands a soldier hiding behind a tree. He'll explain that the Davoi report for King Destin is almost complete but he dropped a page somewhere in Davoi. The missing page can be found at the opposite side of the center pond at J-8. It is the "!" sign.

After that, just go back to the soldier and a even will occur. He'll give you the now completed report. All you need to do is to go back to town and deliver the report.



Title: The Three Kingdoms - MISSION 6
Location: Any Gate Guard
Difficulty: Full Party
Rank needed: 2.75
Suggested Level: 18-25 (level cap at 25), Maps of Palborough Mines/Ghelsba/Giddeus
Reward: RANK 3 and 3000gil

Solution: This is a VERY Long quest and is divided into TWO parts that will VARY depending on WHICH city you visit first. I suggest completing either sub-job quest "Vera, Mhaura OR Isacio, Selbina" before attempting this. Getting a Chocobo License and the maps to Palborough Mines/Ghelsba/Giddeus is advised. In addition, the maps to all the main cities are a good idea.

After talking to the Gate Guard talk to Halver in Chateau d'Oraguille. He will explain that servel court members are suspious that the other nations are causing the increase in beastmen activity. You are instructed to leave the capital and travel to the rival countries.

Bastok - The Palborough Mines
The San D'oria embassy is located in the top of the Metalworks (H-9). Talk to the Ambassador to receive this part of the mission. 

Then head to the President's office (K-8) to talk to Pium and learn the importance of the of Mythril Sand to the beastmen. Lastly, meet up with Grohm in the Metalworks Craftsmen's Eatery where he will tell you the procedures and happenings in Palborough Mines. Before heading out, you might want to buy some more "pickaxes" from in the item shop (H-7) in Bastok Mines. In additon, buy a map of Palborough Mines in Bastok Markets.

Head off to Palborough Mines (North Gustaburg, K-3). After entering, go to I-8 and use the elevator to get to the 2nd floor. Now head to K-9 on the map. you'll find a spot where you can do some digging. Trade the "pickaxe" to that spot. You may fail a few times, so keep trying until you get an item. NOTE: this is the same spot for the "Rock Racketeer" quest.

After getting the item, go to the 2nd level to the middle of the map (I-6) by going around the right side of the map. You'll see a machine with a lid and a lever. Trade the item you got to the lid, and then pull the lever.

Continue the path to the left side of the map, around and back to the area under the machine. You'll see a lever there too. Pull it and receive an item. Go back to the embassy and trade that item to the Ambassador.


Windhurst - The Dragon
Once in beautful Windhurst, visit the Consulate of San D'oria (F-10) in Windurst Woods. Have a chat with the Ambassador. Apparently, your government is suspicious of the relationship between the Taru Tarus and the Yagos - why aren't they fighting?

You are instructed to go to Heavens Tower (H-6) in Windurst Walls. In the tower head north to talk to Kupipi to recieve a Key to use in Giddeus. Then speak with Rakano-Marukano. You learn to your astonishment that you are to lead a punitive assault on the Giddeus for "alleged" insults to the Minister of the Manustery. Grab a FULL party for the next part (there is a LEVEL cap of 25 for the Dragon so if you are de-lvl'ing bring some lvl 25 and below equipment). You might want to buy a map of Giddeus also.

Head out to West Sarutabaruta then head to north-west for Giddeus (F-8). This will be your first real boss battle and unlock the Burning Circle at G-12. Good Luck!

The Windurst Dragon tends to cast Curse, while the Bastok Dragon tends to cast Petrify. In my own opinion, the Bastok Dragon is the tougher between the two, so its better to choose the my route. After beating the dragon go back to the Consulate of San D'oria. Talk to the Ambassador to recieve a letter. 

Finally head back to your hometown and speak with Halver to receive your rank 3 and 3000 gil! 



Title: Davoi Investigation Report 2 - MISSION 7
Location: Any Gate Guard
Difficulty: Full Party
Rank needed: 3.25
Suggested Level: 25+
Reward: Rank Points

Solution: After talking to the gate guard, head to Davoi (just like you did in mission 5). Talk to the same soldier behind the tree at the entrance. This time he will explain that he has even more information on the beastmen but they ripped out the pages. Unlike the during mission 5, you will have to fight your way through the Orcs. Make sure you level is appropriate and with a full party with you.

You'll need to go to 3 places in Davoi to retrieve reports hidden in trees. There are three reports "!". There are located at the following points: L8, K7, J7.

After getting the 3 pages altogether, go back to the entrance, talk to the soldier once again, and return to the gate guard. The pages will be forwarded at once to the royal court for dissemination.



Title: Crystal Springs - MISSION 8
Location: Any Gate Guard
Difficulty: Can Solo (need at least level 5 fishing skill)
Rank needed: 3.5
Suggested Level: N/A
Reward: Rank Points 

Solution: Once talking to the guard you learn that most of the report you just gave has been classified by someone high up in the royal court.

Indeed, only parts of it has filtered down the gate guards. As San D'oria's most trusted adventurer, you are told of the existence of strange new stone in Davoi. You are sent to go retrieve evidence the Beastmen can use such substances. Luckily, Davoi has a waterway that bubbles up in Jugner Forest (K6-K7) that leads directly from this "stone".

This may be a difficult mission to clear for players who have low fishing skill. If you need to level up your skill, start by fishing in town(s). You need a rare mid-sized fish called a "Crystal Bass".

Most people who want to make money sell is fish in the AH. Be warned the price may be severely high.

Once done this mission you will be leaving your home town to travel to the nexus of nations: Jeuno.

*See Shared Missions*



====================
V. Shared Missions
====================

Title: A New Journey - MISSION 9
Location: Embassy (Ru'lude Gardens, Jeuno)
Difficulty: Large/Full ALLIANCE
Rank needed: 3.75
Suggested Level: 30-35, Map of Delkfutt's Tower (MUST), Map of Qufim
Reward: RANK 4 and 5000 gil

Solution: Your first mission with an mandatory need for an alliance! If you are all level 30'ish bring some refresh food and reraise scrolls - particularly if you don't have a balanced alliance. This mission will take more then 2+ hours, more if you fight allot.

You will need to talk to your town's leader after obtaining this lengthy mission (from the gate guard) but ALL towns will eventually direct you to their embassy in Ru'lude Gardens.

To prepare for this hard mission buy a map of Qufim in Low Jeuno, get 2 parties to make an alliance and finish "The Antique Collector" quest in Port Jeuno for the Map of Delkfutt's Tower. At least two people should have the Map of Delkfutt's Tower by trading a Kaiser Blade (drops from Weapons in Qufim) to Imasuke.

When ready head to Delkfutt's Tower in Qufim. There are 10 floors in the Tower divided in 3 parts linked by teleport. Make sure your magic users are aware that Magic Pots/Elements go aggressive when you cast!

After a lengthy climb (will take at least 1.5 hours), fight the NM giant Phyporion. It will drop 6 Delkfutt keys each, so you will have to wait for it to respawn (10 mins).

When the whole alliance has a key, trade it to the elevator (H-8). Finally head to the tunnel to the east walk down a 9 flights of stairs down to the first floor. You will be in the basement. There will be 3 exits for which are based on allegiance (M-7, M-8, N-9). In each one is the Ambassador. 

Go back to your Embassy in Ru'lude Gardens to receive your reward! 



Title: Magicite Confusion - MISSION 10
Location: Embassy (Ru'lude Gardens, Jeuno)
Difficulty: A mid-sized ALLIANCE
Rank needed: 4.75 (donate AT LEAST 36 crystals)
Suggested Level: 35+, Maps of Davoi, Castle Oztroja and Beadeaux
Reward: RANK 5, AIRSHIP PASS, 10,000 gil

Solution: This is a VERY VERY long mission with an mandatory need for an alliance! This mission will more then 8+ hours, more if you fight alot.

Talk to your Ambassador for a Ducial Audience pass. Meet with the Duke (note the creepy guys in the background) and learn that you need to visit the 3 HQs of the beastmen (Davoi, Oztroja, Beadeaux) to get three magicites. These three magicites are supposedly going to resurrect the Shadow Lord. It doesn't matter what order you do it in. I did this quest with one party all level 40+.

Before you leave, however, you need to activate some quests in Jeuno.

The Duke will give you a letter to Alto, head of the Tenshodo. You will need to be a member as a reward for the quest "Tenshodo Membership" from Ghebi Damomohe (Neptune's Spire, Lower Jueno). However, another player who has finished this quest may "invite" one other person to join (or sell that invitation to the AH).

After showing the letter to Alto you pickup a silver bell. Talk to Sattal-Mansa in the next room and he will trade you 2 items needed (Coruscant Rosary & Black Matinee Necklace) for the magicite room in Beadeaux - if you pickup two NM drops from the NMs in Beadeaux.

Head to Upper Jeuno and talk to Baudin. After an event trade a Coeurl Meat (dropped by Coeurls in Meriphataud)  to pick up the item to unlock the seal in Davoi.

Talk to the 3 kids in Upper Jeuno for an event then head to the Goblin shop in Lower Jeuno. Muckvix will pass a torch to unlock the magicite room in Oztroja.

Davoi
Using the item Baudin's sister gave you unlock the seal at G-7 to head in for the first Magicite. This is very easy and will take 3 minutes to do. Sadly, it gets MUCH harder from now on.

Oztroja
You will need a map of this area from Windhurst and it will take a LONG time to travel through this castle. The first part is at J-8 of the first floor. Only ONE lever will open the door - if not the floor opens to jail below you. The levers result WILL VARY depending on allegiance so STAND BACK when doing this. 

After passing the door it gets pretty straight forward - just keep following the passage till you get outside. Head north into a passage (by some NMs) then head back into the castle. You will be on the 2nd floor and it is a MAZE with several dead-ends NOT ON THE MAP. It is rather long and fairly good exp. We had a small alliance (and we knew where we were going) and it took about 2.5+ hours. Once you get to another set of doors light the stand with the torch from Muckvix and you access the second Magicite. 

Phew. But the worst is yet to come.

Beadeaux
Beadeaux is annoying because you need to come back to Sattal-Mansa after killing the NMs. The first NM is easy since you can "pull" him down from the upper ledge. He is left of the main chamber when you first get in. He should drop 2-3 Divination Shell per death. He will respawn in 10 mins or so.

The 2nd is SO ANNOYING since you must go by the Mute and Afflictor machines. The mute will silence you if you get close. Normally this would be very had but in this case you WANT TO GET silenced. Once silenced run past the Afflictor - if you aren't silenced when going past the Afflicor you will get weakened (10% of normal HP and MP). I suggest bring an echo screen and some food/juice for refresh. This might be the ONLY place in the entire game a potion might be worth the insane amount of gil it costs. At the top ledge find (?) at ?-? for the 2nd NM drop Quadav Charms.

After getting the 2 drops from both NM head back to Lower Jeuno and trade Sattal-Mansa the two items and get the Coruscant Rosary & Black Matinee Necklace. The rest is easy, head back to Beadeaux and head left all the way. The 3rd Magicite awaits.

Go back to the Duke in Ru'lude Gardens to receive your Airship Pass! Head to your Embassy for RANK 5 and 10,000 gil.



Title: The Final Seal - MISSION 11
Location: Embassy (Ru'lude Gardens, Jeuno)
Difficulty: A Full ALLIANCE. ONE party at a time for Boss (mob too).
Rank needed: 5.25
Suggested Level: 45+ (with level 50 cap), Maps of Fei'Yin, Ranguemont Pass and Beaucedine
Reward: Rank points

Solution: There return of the Shadow Lord seems imminent. Head back to your hometown for a chat. You should pick up a map of Fei'Yin by doing the "A Smudge On One's Record" quest in Windurst Waters. You should also pick up a map of Beaucedine Glacier in Jeuno and Ranguemont Pass.

Since you need to head to Fei'Yin for the Warp II scroll quest "Curses, Foiled A-Golem" from Shantotto, Windurst Walls, you might as well activate that quest before going.

When your alliance is ready head to San D'oria and exit to East Ronfaure. In Ranguemont Pass you will be told that this is a ONE WAY trip so make sure you have either teleport, Warp or a warp scroll. If you don't have a map head north east to L-4.

For the first part of the Warp II scroll head to the bottom of the tower at I-7. Head to Fei'Yin Tower at J-5.

At Fei'Yin Tower finish the Warp II scroll quest at F-6 (bottom floor) then head to the burning circle on K-9 of the first floor (where you entered). If you dont have a map just head east and south as much as possible. There are MANY MANY things that go aggressive to magic here. On the other hand, you only need SNEAK to run by EVERYTHING in this tower.

The boss is a NM skeleton with a weak mob of 6-8 minions. There is a level cap of 50 for the boss and only 6 people (one party) can enter at a time. However, you can help out when completed.

Go back to your hometown to finish this mission.



Title: Return of the Shadowlord - MISSION 12
Location: Embassy (Ru'lude Gardens, Jeuno)
Difficulty: A mid-sized ALLIANCE. ONE party at a time for SL.
Rank needed: 5.75
Suggested Level: 55+ (with level 60 cap) Map of Castle Zvahl
Reward: RANK 6, 20,000 gil

Solution: Simple. Head to Castle Zvahl and finish off the Shadow Lord.
You should finish the quest "Northward" from Radeivepart (Ru'lude Gardens, Peace Monument) for a map of Castle Zvahl.

Only one party at a time can go through the burning circle to fight the dreaded Shadow Lord. FAIR YOU WELL!

After an eye-opening scene and major plot twist head back to the Duke at Ru'lude Gardens to receive your reward!


** X-PAC MISSIONS **


Title: MISSION 13
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: ?

Solution: ?



Title: MISSION 14
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: ?

Solution: ?



Title: MISSION 15
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: ?

Solution: 


Title: MISSION 16
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: 65
Reward: ?

Solution: ?



Title: MISSION 17
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: ?

Solution: ?



Title: The Ceremony of Adult(?) - MISSION 18
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: ?

Solution: may vary on allegiance



Title: The Search of the Sacred Sword (?) - MISSION 19
Location: ?
Difficulty: ?
Rank needed: ?
Suggested Level: ?
Reward: Rank 9 and ??,??? gil

Solution: ?



====================
VI. Credits and Thanks
====================
Well this is a list of people that inspired me to make this guide.
- All the people who played in the beta.
- The beta players who help me quest.
- I would also like to give thanks to 
- JonnyRam (http://jonnyram.com)
- IGN (http://faqs.ign.com)
- RPG Gamers (http://www.rgamers.com)



====================
VII. Contact
====================
AIM: endersgames3

E-mail
good_dog4@yahoo.ca

Written By: Endersnight (? server)






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