PS2 Walkthroughs: Castlevania: Lament of Innocence Walkthrough

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Castlevania: Lament of Innocence Walkthrough


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          ((  ||    /-|| ||_.   ||  || || \\ || |  /-|| || || ||  /-||
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            -____-  \/\\ ,-_-   \\, \\ \\,/  \\/   \/\\ \\ \\ \\  \/\\

                      L A M E N T  O F  I N N O C E N C E
                          FAQ/Walkthough||Version  1.5
                         -------------------------------
                         FAQ/Walkthough By: Jason Howell
                         Co Authored By: senorrandom13


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                             010. Table of Contents
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    Chapter Name                              |Section ID
    -----------------------------------------------------
    Table of Contents..........................010
    Version History............................020
    Control, Moves, and Basics.................030
    Walkthough.................................040
     -Before You Start.........................041
     -Beginning................................050
     -House of Sacred Remains..................060
     -Ghostly Theatre..........................071
    Item List..................................080
    Encyclopedia...............................090
    Glitches...................................091
    Cheat Device Codes.........................092
    Contacting Me..............................100
    Credits and Site List......................110
    Copyright..................................120

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                             020. Version History
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    Version .001 October 24, 2003: Added:
    -10 Monsters to the Encyclopedia
    -Started Guide
    -Added Control, Moves, and Basics section
    --------------------------------------------------------------------------
    Version .010 October 25, 2003: Added:
    -Contacting Me, Credits and Site List, and Copyright Info
    -Completed the rest of the Control Moves and Basics Guide
    -Starting on Walkthough
    -Added Maps of the Beginning Area
    --------------------------------------------------------------------------
    Version 1.1 October 27, 2003: Added:
    -Item Dupe trick
    -Weapons and Armor

    Anyways, sorry to anyone that was looking for more info about the game.
    I should start writing for the different sections by tonight.
    --------------------------------------------------------------------------
    Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is
    now a Co-Author for the guide and should be helping out. We also
    finally have the HOSR area up.
    --------------------------------------------------------------------------
    Version 1.3 October 29, 2003: (Jason) Well, I updated

    -The Encyclopedia section

    More should come soon, along with the completion of the encyclopedia
    section. Here is a list of what I hope to accomplish by next week:

    -Garden Forgotten By Time Section
    -Completion of the Encylopedia section
    -Partial Completion of the Item section
    --------------------------------------------------------------------------
    Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated
    their site with AR codes, so I posted them here, creating the cheat
    device section. If you have any codes, please email them to me. More
    updates should come soon, and Senorrandom13 is working on the theater
    guide, while I am working on the GFBT section.
    --------------------------------------------------------------------------
    Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again,
    senorrandom13 has made a terrific guide, this time for the Ghostly
    Theatre. I am about 1/2 way done with the GfBT and should be done with
    it by friday.
    --------------------------------------------------------------------------

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                         030. Control, Moves and Basics
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    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                 X. Control
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    (Note-This is in Default setting)

    Attack, Movement, and Guard Buttons:

    O Button: Sub Weapon use. Consumes Hearts

    Square Button: Light Whip attack. Does moderate to medium damage. Fast
    and useful to use multiple times

    R1 or R2 Triggers: Activates guard. While in guard, you cannot be
    damaged, but the guard can break. When a enemy charges with a purple
    aura, hold up the guard in order to absorb the attack and restore
    MP at the same time.

    R1 + O Button: Activates relic. Press again to turn off

    X Button: Jumping. Press again to double jump

    X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack
    to hit ground enemies

    Left Analog Stick: Movement of the main character.

    Door Buttons:

    Square Button or Triangle Button: Use to open doors. You may need
    a key to go farther

    Menu Buttons:

    Right Analog Stick or D-Pad Buttons: Open up the real-time menu
    screen. Use Left analog stick to switch and choose items, and
    press X to use items. Press Triangle to exit.

    L1 Trigger: Opens Orb menu. Use to switch between different
    element orbs.

    L2 Trigger: Opens Relic ment. Use to switch between different
    relics.

    Select: Opens map screen. Use to navigate thoughout the
    castle.

    Start: Brings up Sub-Screen. Use it to view and equip items,
    change configuration, and view monster info on enemies you
    have seen.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                       Moves, Relics, Sub Weapons, and Orbs
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Move Combos:
    Move combo's are similar to fighting games. You must press a certain
    buttons within a certain ammount of time (usualy 1-2 seconds) in order
    to do that attack or move. To learn certain moves, it seems that you must
    either preform a attack on that button long enough, execute a certain
    attack a certain ammount of times, certain enemies and bosses, time,
    and so-forth.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Relics:
    Relics are similar to Orbs and Sub-Weapons, to some level. They act as
    a special move or increase in a status. Unlike Orbs, Relics take up
    MP, but are useful in some situations. For example, some relics are
    used as a special attack, and some do things like increase your
    maximum speed and heal HP over time. Some Relics can be bought, but
    most must be found in the castle.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Orbs:
    Similar to the Spell Books of HoTD, Orbs act as a elemental supplement
    to the Sub Weapons. When you equip a Elemental Orb, it not only changes
    the sub-weapons type, but changes the attack all together. Most orbs are
    found by defeating a boss.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Sub-Weapons:
    One of the oldest elements of a Castlevania game. Sub-Weapons are used as
    a alternative to your normal weapon. Instead of using MP, though, they
    use hearts as a form of ammo. At first, you are only limited to 5
    different Sub-Weapons (You can unlock the Pimpkin after beating the hidden
    characters quest), but as the game progresses, you can unlock Element orbs
    to change the type of attack (Meaning that you can have up to 35 different
    Sub-Weapon attacks), but the only draw back is that you can only carry
    1 sub-weapon at a time.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                  Combo List
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


    Name of Attack                 |Buttons Used:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Extention                       Square (X4)
    Draw Up                         Square, Triangle, Square
    Vertical High                   Square (X3) Triangle
    Rising Shot                     Square (During verticle high)
    Far Rising                      Triangle, Square
    Spinning Blast                  Square (During Draw up)
    Energy Blast                    Triangle (During Rising Shot)
    Sonic Edge                      Rotate Left Analog Stick, then Triangle
    A Extension 1                   Square (X3 in midair)
    A Extension 2                   Square (X5 in midair)
    Step Attack                     Triangle or Square (While doing
                                    Quick Step)
    Falcon Claw                     X (During double jump)
    Quick Step                      Guard and X
    Quick Step 2                    Guard and X (During quick step)
    Perfect Guard                   Guard using R1 or R1 Triggers
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                 Sub-Weapon List
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Axe:
    One of the most powerful Sub-Weapons in the game. The axd is a heavy
    hitting sub-weapon that most enemies have a weakess to. The axe's basic
    attack is to launch a axe in front of you and deal heavy damage, somewhat
    like a boomerang.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Knife:
    The knife may seem small, but it comes in handy with the orbs. The Knife
    is somewhat of a weak weapon, but you can throw multiple Knifes at one
    time, and it dosn't absorb as much Hearts. The Knife's basic attack is to
    be thrown forward and strike the enemy. The strategy to using that
    wisely is to throw multiple Knifes at one time.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Holy Water:
    Somewhat of a wierd Sub-Weapon. The holy water is somewhat weak without
    orbs, but useful if there is a large ammount of enemies coming toward
    you. The Holy Water's basic attack is to be thrown on the ground and
    rupture into flames, although the reach of that is somewhat short.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Cross:
    Very useful Sub-Weapon for protection and against bosses. The cross sub
    weapon makes two crosses circle your body (Although you can still take
    damage) and damage any enemy that comes near you.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Crystal:
    One of the newer Sub-Weapons, although it is somewhat similar to the
    Holy Water. It is thrown on the ground and has a delay time of a few
    seconds, then it explodes. Useful for large ammounts of enemies, but
    needs orb power otherwise.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

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                             040. Walkthough
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    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                             041. Before You Start
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    Here is some basic things you should know before you begin:

    -Unlike most castlevania games, you do not level up in this game. You can
    only increase your status by HP Max, MP Max, Heart Max, and equipment
    and relics. If you are having difficulty with a boss, learn it's weakness
    and exploit it, since there is not much you can do to make you stronger.

    -Look for Hidden doors and out of camera balcony's. Some rooms have
    doors on the balcony, and some have doors that are not on the map. If
    you head to a dead-end, look around the room and make sure there is
    absolutely no other hidden door. Each section has at least one hidden
    door.

    -You can only save and recover HP by save points. Open doors have a
    blue arrow coming out of them, lock doors have a key on the map, Mini
    Boss doors have a skull angel surrounded by blue boss doors have a skull
    angel surrounded by red, and save points have blue doors.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                             050. Beginning
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Map #1
                       Pagoda of the Misery Moon
                                   --                Warp Room
                                     +--+              \
                                     |  |               \
                                     +--+                \
                                  ///-   -\\\            -\--
                                 /           \         //    \\
             Map #2      --     |             |       | Item A |
                     ---  +-----+             +-------+        |
                        --+-----+             +--+-+--+\\    //
                                |             |  | |     +--+
                                 \           /  +---+    |--+
                                /         ///   |   |    /   \
                               /     /---       | S |   |     |
       Rinaldo's Cabinn       /     /           |   |    \   /
        +---+                /     /            +---+     /--
        |   |               /     /                     /
       /|   |              /     /                     /
      / +---+             /     /                     /
      -  --              /     /                     /
       --  ---          /     /                Prison Area
         ---  ---      /     /
            --   --   /     /
              ---  --/     /
                 -- /     /
                   ---   /
                      --/
                        -/

    Key:
    A=Map #1
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Map #2

                 -----           -----
              ///     \\\     ///     \\\
             /           \   /           \
            |             ---             |
            |             | |   E and F   |
            |             ---             |
             \           /   \           /\\
              \\\     ///     \\\     /\/   \ -----
                 |---|           -----  \  ///     \\\
                 |   |                   \/           \
                 |---|                   |             |
              ///     \\\                |  Item G     |
             /           \               |             |
            |  C and D    |               \           /
            |             |                \\\     ///
            |             \     -----         --|--|
             \           / \ ///     \\\        |  |
              \\\     /\/   \           \       |  |
                 -----  \  |   A and B   |  +------------+
                         \ |             |  |            |
                          \|             ---|            |
                            \           /   |   Map #1   |
                             \\\     ///----|            |
                                -----       +------------+


     Key:
     A=Potion
     B=Marker Stone #1
     C=Serum
     D=Marker Stone #2
     E=Uncurse Potion
     F=Magical Ticket
     G=Svarog Statue
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     In the beginning, you will see a cutscene of Leon running though the
     forrest to the castle and meeting a man named Rinaldo. He gives you a whip
     and then you start on your journy. After the cutscene, Rinaldo's cabin
     will become a shop

     Rinaldo's Shop:

     Item Name             |Price   |Availability
     --------------------------------------------------------------------------
     Potion                    200    -
     High Potion               800    -
     Serum                     100    -
     Uncurse potion            100    -
     Magical Ticket            200    -
     Memorial Ticket           800    -
     Diamond                10,000    -
     Ruby                    3,000    -
     Sapphire                2,000    -
     Opal                    1,000    -
     Turquoise                 800    -
     Zircon                    400    -
     Music Box               3,150    *Must Complete Game before it appears
     Earth Plate             1,000    *15% of Map
     Meteor Plate            2,000    *40% of Map
     Moonlight Plate         4,000    *60% of Map
     Solar Plate            15,000    *80% of Map
     Sacrificial Doll        2,000    -
     Jade Mask                 999    *Must Complete Game before it appears
     White Bishop            3,000    -
     --------------------------------------------------------------------------
     After you are in control of Leon, go to the right and up the hill to reach
     the outside of the castle. Keep on going forward to reach the enterance
     of the castle.

     The door in front of you is locked until the very end of the game. The
     left door leads to a tutoral of the controls and the right door heads
     to the game's 5 main areas. For now, head to the left and head though the
     door.

     When inside, the door in front of you is locked and cannot be open until
     you beat the tutoral, so head though the right door. The first lession is
     the double jump. Press X twice to reach the balcony above. The second
     training method is to double jump, but then use the whip (Square Button)
     to latch onto the railing of the balcony and pull youself up.

     The third is a combat lession. Press the Square button to do a light
     attack, and the triangle to do a heavy attack. You can also jump into the
     air and Press Triangle to do damage. Once you defeat all 3 skeletons,
     head to the next door.

     The next section is a bit tricky. You have to latch onto a pole in the
     middle of the air with your whip, and while in midair after doing that,
     latch onto another one. Try to center yourself with the pole before you
     latch onto it. Get to the end to reach the final tutoral.

     In the final area, you will learn two things. First of all, wait until
     the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers)
     to absorb the blow and gain MP from it. Once the MP bar is maxed out,
     grab the relic in the middle of the room and activate it (R1 and O
     buttons). Run around the knight until he is dead.

     After that, head back to the main hall and head to the door on the
     other side. Save if you want to and continue. In the next room is
     a circular platform with 5 main areas. This is the order:


                                 ----
                               //    \\
                              |  #3    |
                              |        |
                 ----          \\    //          ----
               //    \\          ----          //    \\
              |   #2   |                      |  #4    |
              |        |                      |        |
               \\    //                        \\    //
                 ----                            ----

       ----                                                  ----
     //    \\                                              //    \\
    |  #1    |                                            |   #5   |
    |        |                                            |        |
     \\    //                                              \\    //
       ----                                                  ----

     Key:
     #1: Anti-Soul Mysteries Lab
     #2: Garden Forgotten By Time
     #3: House of Sacred Remains
     #4: Dark Palace of Waterfalls
     #5: Ghostly Theater

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                            060. House of Sacred Remains
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Once you enter, go down the stairs, and dispose of the skeletons.
     Remember to destroy the pillars with purple light to gain hearts/coins.
     Go through the door and walk down the hallway. Here will be a door
     directly to the left of Leon. Kill the skeletons and archers. There is
     a door on the right side of the room; enter it and jump on the platform.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     This lights up Horizontal #1. Exit the platform room and then the room
     you were just in to get back to the hall way. Run away from the screen
     (south for those of you who love the compass) and enter the door.  Now
     youíll get a taste of the zombies. Defeat them and go through the door
     on the south side of the room.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head west in this hallway, kill the skeletons preventing you from entering
     the save point and save.  When you exit the save point, go east. Clear
     the room of skeletons, then go through the door on the east end. Another
     enemy filled room, but you can get the crystal as a subweapon here. The
     right balcony has $250, and the left balcony...has more to be desired.
     Most people know this as only, ďThe Jump.Ē  Have Leon face toward the
     screen, jump toward the screen, double jump toward the second balcony
     and whip your way over.  It takes time, but its worth it.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head through the door on that balcony, kill the bats and avoid the red
     skeleton.  This room will let you get an MP Max Up.  Collect it, then
     go through the door on the east.  This room has a HP Max Up, as well
     as a Serum and a Uncurse Potion on the balconies.  After clearing this
     room of enemies, the bookcase on the left has circular marks. Run
     into it until you are able to run through it.  Jump on the platform
     to activate Triangular #1.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head back to the save point (Press Select to bring up the Map).
     After you save, go through the west door. In this room, kill the
     skeletons and continue through the next westward door. Head to the
     west door, kill the enemies, smash the pillar emitting yellow
     light and you finally get to change your subweapon to the axe.  But
     donít move from that point.  Double jump to your left to get $250,
     then go to the right balcony and exit through the door up there.
     Block/Quick step away from the bats and kill the buckbaird.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Once you enter the door behind the buckbaird, you have to get rid of
     some zombies and wolf skeletons.  The balconies have $250 each, and then
     exit through the west door.  Donít bother to deal with the red skeletons,
     they continue to regenerate; continue following the path and kill the
     heavy armor (Best strategy is to block their attacks when they turn
     purple, then continue the assault. Rinse and repeat) backward when you
     see the purple light, and on his third swing double jump.)  Both
     balconies have again $250 each, so exit through the west door after
     collecting them.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     You can collect the Marker Stone 6 in this room; jump on the platform to
     activate Triangular #2.  Using the map(Select button), navigate your way
     back to the save point.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     From the save point, go through the west door, and head south.  You are
     in a hallway, continue south and clear this room of enemies once more.
     Exit through the South door.  Another hallway, travel through it and you
     end up in another small chapel.  Clear the room of enemies.  If you head
     east, you will end up taking a path back toward the save point.  IF you
     head west, you will continue into the heart of the House of Sacred Remains.
     Go west.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head east and kill the skeletons and ghost warriors, as well as the
     skeleton swordsmen.  Head away from the screen (south) and double jump
     to either platform to get their prizes(Left=$250, Right=$250).  Then go
     through the door on the level below, between the balconies.  Run through
     the hallway, enter the south door and hone your fighting skills.  Head west
     to face some zombies and skeleton swordsmen.  Leave through the south door
     to enter another hallway.  Once you pass through the door at the end, you
     will get your first taste of the Rune Spirit.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     From this room, you have to choices: go out the door on the right side
     adjacent to the one you entered from, and end up in a hallway that
     connects you back to a room you explored, OR go to the west door (Hint:
     Take the west door.)  This room(once cleared of enemies) will take you
     back toward the save point if you go north, so weíll head west. Now
     you get a visit from the flea men.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Kill them, and follow the path to the only door.  This leads to a room
     with walls and carpet like monsters moving on the floor.  If the carpet
     comes under you while you are on the ground, it will delay for a split
     second then shoot up spikes.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     They hurt.  Explore the room thoroughly to pick up all of the coins.
     Two choices: east toward a save point, or south.  Weíll head toward
     the save point.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Save here (Save point #2), and head east.  If desired, you can change
     your subweapon to holy water.  Another room with the moving carpets; you
     know the drill, collect the money while avoiding them.  Get all of the
     money(in the southwest corner, there is a bag for $1,000 and exit through
     the southeast door.  Ok, a trap room.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     The spikes here rise from the floor, and you have only one way to go:
     toward them.  When you see them heading away from you(toward the screen)
     head on the path.  When they come toward Leon, double jump over them.
     Donít be concerned with the first door you see(the room it leads to
     is where you have to place the Yellow Dragon Key), so continue on the
     spiked path.  Surprise!  Another platform which is Horizontal #2.
     Using the map, head back to Save Point #2.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Now, head south.  Enter the room, kill with no mercy, take the stuff from
     the balcony(a potion) and head out,the west door.  Continue through the
     hallway and you arrive at another spike room.  Head toward the screen
     (toward the door on the west side facing west) and enter it.  Congrats,
     you have just completed Horizontal.  Now, leave the spike room continuing
     to run clockwise, run through that same hallway until you are back at that
     room(if you want, enter the other door on the path, it leads to a hallway
     which sets you back a little.)  Now we go through the south door: this is
     the door that was locked by Horizontal, but now you donít have to worry
     about that.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Enter it.  Kill the Heavy Armor, enter the door he was guarding, and
     dispose of Zombies and a new fiend called the Vassago.  The balcony
     here has $400, come down and go through the door on the west side.
     Kill these fiends, and collect another potion from the balcony.  Exit
     through the south door.  Now you get some R&R with Skeleton bowling!
     The Peeping Eye here will drop to the ground, which is when you hit it.
     (Iím not sure what happens if you get a strike, if something does
     happen, please inform us.)  Go through the door they were in front
     of, hop on the platform and light up Triangular #3.  Now head back
     to the second big room(should pass through only three doors; if you
     want to, try and battle Spartacus, but he is a tough customer at this
     level) and exit through the south door.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Travel through the hallway, and until you reach a room with a big stone
     sticking up in the middle. Time for a quick task.  When you step on the
     stone and it is down completely, you have to get to the top level, face
     toward where you entered and start jump whipping your way across it.  If
     the stone is back to the normal position, then you canít enter the door.
     Whatís preventing you from just running by it?  Watch the cutscene.  So
     go to the second level, go to the left side and keep going until you are
     through that door facing east.  You are officially done with the First
     Floor.  Continue down the path, change your subweapon to the cross if
     you wish, and go down to the basement.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head north up the path and enter the door. Astral Fighters are the new
     addition.  Kill them all and you might want to write down the combination
     of the girls and goats at the north wall.After that head west. Now you
     meet the executioner: donít be fooled by his size, heís a push over.
     Write down that combo as well. Head west again. If you werenít
     paying attention, hit the statues so that from left to right they are:
     goat, girl, goat, girl, girl.  Now head through the south door to get
     a HP Max Up.  Go back to the statue room. Now use this combo: girl,
     goat, goat, girl, goat.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Head through the west door.  Kill the Poison Zombies and Astral Fighters,
     then head north.  Meet the Evil Swords.  Once you beat the Evil Swords,
     continue north, through the hallway.  You have just earned the Bloody
     Cape.  Equip it.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Now, head back to the room with the Executioner (the room with the
     combination to the Bloody Cape room) and exit south. This room can be
     tricky.  Whatever you do, donít try to jump over the beams.  Notice
     that there are shields that protect you.  You want to use those as
     protection when they are heading the way opposite from you.  Navigate
     your way through the room, using the shields for protection and exit
     through the south.  Use the save point here(Save Point #3), and notice
     the red door with the skulls on it.  This denotes a boss room.

     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     BOSS:  Undead Parasite      HP:1200        WEAKNESSES: Holy Water, Cross
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     First thing to do, is kill those eyes in the level: there are four.  Once
     they are destroyed those Soulless will disappear.  Then the true boss
     shows up in the center.  With him, he brings a new wave of Soulless.  That
     worm like thing, is really just a distraction.  He will attack you, but
     focus all of your attention on the Parasite.

     Using the strong attack string, not only deals damage on him, but
     deals some damage to those Soulless who are trying to sneak up on you.
     After a while, he will leave that hole, and pop up in another one.
     Continue hunting him down until he is finished.  Congrats, you have
     defeated your first boss!

     Pick up the Blue Orb, equip it using L1 and the right analog stick and
     you have two choices.  You can either step on the purple platform, or
     continue exploring.  Weíll keep exploring.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Exit through the door you came, and save.  Go north through the hallway,
     the beam room, and another hallway, then head east at the main room.  You
     should be aligned with the hallway that leads to the first floor.  Exit
     through the east door, pass through the hallway, and pass through the
     Triangular door.


     Follow the path, being wary of the skeleton archers and pass through the
     door at the end.  Hop on the table and get the White Tiger Key.  Now, head
     back to the boss room, and exit using the purple gateway. You have just
     conquered your first dungeon.


     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                071. Ghostly Theatre
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     As soon as you enter the theatre, you are confronted by skeletons.
     Kill the skeletons, smash the candle stands for some money, and go down
     the stairs to exit through the South door.  Another hallway, so just walk
     through the south door.  This brings you to the first puzzle on this
     level.  But I recommend jumping to the lower level to pick up the Heart
     Repair.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     After clearing the skeletons, double jump to the stairs on the left side
     of the screen and go back up top.  Now we can start the puzzle. There are
     skeletons here that shoot beams that block a path.  Unfortunately, they
     canít look you in the eye.  Have Leon run in the same direction as the
     skull, and when the beam stops, block, then Quick Step past the skulls.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Exit through the door.  Kill the Buckbaird, change your subweapon to the
     Crystal if you want, and exit through the west path.  Ghosts and
     Skeleton Warriors confront you.  Be wary when you kill the Ghosts, they
     throw their lantern which can cause some damage that is unneeded.  Go
     down the stairs, and on the left of the staircase is a potion.  After
     collecting that, go back up the stairs, but this time go up the left
     staircase.  Exit through that door.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Curve around the hallway and pass through the door. Another dinosaur
     skull room.  Before you start, place a marker here, and jump down to
     collect a High Potion.  Then to go up, jump on the platform right by
     the High Potion and whip your way up top after double jumping.
     Remember, face the source of the beam and it will dissipate.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Navigate your way to the end, right in front of the door.  Now,
     instead of going through the door, go left and follow the path, getting
     rid of more beams.  Take the door at the end of the path (Southeast
     corner, facing South on the map).  Walk through the hallway, and take
     the lone door on the west side.  Ghost Soldiers and Skeleton Warriors
     await you.  After killing them, collect the $400 to the left of the
     staircase at its bottom and if you want, change your subweapon to Holy
     Water.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Then take that door (facing North on the map).  Kill the Spirits and
     Zombies, and collect and equip the Aroma Earring, and go back to the
     last room.  This time, take the West door. Curve through this hallway.
     This leads to the second puzzle type here. Boulders fall from the
     ceiling onto red targets on the ground and even on the walls.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     But all the red targets are targeting you. The doors are locked and
     there are these statues:blue and red.  Hereís what we do.  First, we
     have to destroy the statues, but TAKE OUT THE BLUE ONES!  The method
     of destroying the statues is getting in position so that the boulders
     will hit them instead of you.  The blue ones are: on the small ledge
     on the west side of the room, on the highest ledge on the west of the
     room (right by Ancient Text 2), on the north side whip swing on to the
     right ledge for one there, and finally whip swing to the left of that
     one for the final one.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Jump down, and exit through the east door.  Pick up the Heart Max
     Up, and go back to the boulder room.  Now dispose of the red ones
     (they are all in plain sight), and exit through the south door.
     Kill the ghosts and spirits, collect the potion to the left of the
     staircase, and exit through the door down there.  Kill the Shadow
     Wolves and Spirits and exit through the south door.  Follow the hallway
     to the lone door facing west.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Kill the Axe Armor and Astral Knights, and exit through the south door.
     This leads to the Second floor after you kill the Ghosts. Now, after
     killing the ghosts, use the Save Point.  Then exit through the other
     door. Another skeleton room.  Drop down to get the mana prism before
     beginning, and kill a couple of Hanged Men for good measure before
     returning to face the puzzle.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Remember to hold block down while navigating.  Donít let the jumps
     intimidate you.  Exit through the North door, and collect the Black
     Turtle Key.  Go back to the skeleton room, jump down, and then climb
     back up for an easy way to get back to the beginning of the room.
     Save again, and now go back downstairs.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Now, using the map, you have to go all the way back to the marker.
     This time, exit through the door facing east, or the door that we
     bypassed earlier. Walk through the hallway and now you have to deal
     with a Red Ogre and a Cyclops.  You can A.  kill them, or B. have
     fun dodging between them and having them kill each other.  Pass
     through the door behind them after they are done and collect Map 5.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Thereís no use going in the boss room, because there is no boss yet.
     Now go back to the original fork in the road, also known as the
     room with the Holy Water.  This time we go East.  Go to the left
     immediately, and collect Marker Stone 7.  Kill the enemies and
     collect the $400 to the right of the bottom of the staircase.
     Then go back upstairs and go right, and through the door there.
     Curve through the hallway, and exit through the door at its end.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Only red statues to deal with this time.  After destroying those,
     exit through the other door(the South door.  Kill the wolves preventing
     entry to the Save point and save.  Now exit through the other door.
     Welcome to the spike room.   From the door, go left to the first
     white spot, and then left again to the whole row of blank spots.
     Go to the bottom edge of those spots then double jump and whip to a
     hidden balcony.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Go through the door there, and collect the HP Max Up.  Then go back
     to the spike room, and navigate your way to the exit on the east
     wall.  Kill the enemies, and collect the $400 to the left of the
     bottom of the staircase.  To the north wall up top is the Axe
     Subweapon, which I recommend for the upcoming boss.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Then, take the door on the south wall.  Kill the enemies here, collect
     the $400, and exit through the south door.  Kill the Zombies and
     wolves here, and exit through the door facing south(The door facing
     west leads to the room that you need the White Tiger Key for.)  This
     leads to a hallway, and after passing through the hallway you end up
     in a room with Astral Fighters and a Armor Knight.  Exit through
     the South door.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     This room leads to a hallway which leads to the second floor.
     After killing the ghosts, pass through the door.  Another spike room.
     Go to the blank spot thatís on the left.  Double jump and whip your
     way up.  Jump left until you reach a ledge that has a MP Max Up.
     Then go right and whip your way to another ledge.  Enter the door
     there and get Luciferís Sword.  Go back down to the blank spot
     carefully.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Then navigate your way to the door on the north side of the room.
     Kill the Axe Armor and Spirit and exit through the west door.  Go
     through the hallway and exit through the south door.  This is one
     of the dark rooms you will encounter in this game.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     No light, just blind faith.  Follow each jump as I say it: Jump
     onto the first platform, have Leon walk away from the screen and
     jump onto another one, continue facing that direction and double
     jump onto another one,  then double jump to the right.  Enter the
     door there to get the Brisingamen, and go back to that ledge and
     jump off intentionally.  This will bring you to the beginning of
     the jump.  Once again, here are the jumps you will take, step by
     step:  Jump to the first platform, run left and jump onto the one
     there, continue facing that way and jump again, face away from the
     screen and jump onto the platform there, then jump to the platform on
     the left, have Leon run right and double jump onto the platform in
     the corner, have Leon run down and double jump onto the other platform.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Enter the door here, and collect the Curtain Time Bell and go back
     to the platform.  Now, reverse the directions you were just given to
     get back to the door.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     Now, once you are back in the hallway, exit through the west door.
     Kill the Buckbairds and Axe Armor, and exit through the South door.
     Kill the Skeletons so you can enter the Save Point.  Then, exit through
     the door, directly opposite of the Save Point.  Here is a puzzle you
     will get used to.  Flying statues are shooting red beams.  If you jump,
     then you will collapse to a lower level.  Let the beams hit the shields
     before you try to pass them in the other direction.  Exit through the
     door at the end of the path, and walk through the hallway.
     *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     After exiting the hallway, you end up in a huge room.  Walk right
     from the door, and follow the path to a gap.  Jump over the gap to
     collect an HP Max Up.  Then walk back to the door and jump over the
     balcony.  Then quickly run through the door.  Welcome back to the
     room in front of the boss room.  Enter the boss room, and walk to the
     carpet in front of the stage.  Ring the bell three times and enjoy the
     cutscene.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     BOSS:  Succubus      HP:1000        WEAKNESSES: Fire, Knife
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
    Sacrifical Doll, Lucifer Sword

    Every rose has a thorn.  This rose doesnít have a flower.  Disguised as
    the love of Leonís life, she takes his emotions and uses them against him.
    She has a few attacks:throwing green arrows/pink hearts at him, spinning
    into a tornado, being surrounded by hearts and chasing Leon, and summoning
    flowers.

    The flowers can cause poison if you touch them.  After you deal a certain
    amount of damage to her, sheíll split into three.  Two are illusions.
    After more damage being dealt to her, sheíll summon roots from the ground.
    The main object is to avoid everything she throws at you.  Be careful
    of her, stay close, and dodge away when you see her become surrounded in
    yellow.

    Keep the pressure on her, and it should be over in no time.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             080. Item List
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    Weapons, Armor, and Accessories:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Whip of Alchemy
    Found: Given at the beginning
    Description: The whip Rinaldo created with alchemy.
    Effect: Beginning weapon. No elemental effects
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Whip of Flames
    Found: Given to you when you defeat the fire elemental
    Description: Fire elemental added onto the Whip of Alchemy
    Effect: Adds fire element to attacks. Strengthens attack % of whip
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Whip of Ice
    Found: Given to you when you defeat the Ice elemental
    Description: Ice  elemental added onto the Whip of Alchemy
    Effect: Adds ice element to attacks. Strenghtens attack % of whip
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Whip of Lightning
    Found: Given to you when you defeat the lightning elemental
    Description: Lightning elemental added onto the Whip of Alchemy
    Effect: Adds Lightning element to attaks. Strengthens attak % of whip
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Vampire Killer
    Found: Given to you in the Pagoda
    Description: The whip that will destroy all who are related to the kindred
    of the night
    Effect: Most powerful weapon in the game
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Earth Plate
    Found: Shop (20% of map complete)
    Description: Plate blessed by the earth. Reduces damage from enemies by
    5%
    Effect: Increases Defence by 5
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Meteor Plate
    Found: Shop (40% of map complete)
    Description: Starlight plate magically sealed within. Reduces damage from
    enemies by 10%
    Effect: Increases Defence by 10
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Moonlight Plate
    Found: Shop (60% of map complete)
    Description: Magic plate with a beautiful moon reliefe. Reduces damage
    from enemies by 20&
    Effect: Increases Defence by 20
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Solar Plate
    Found: Shop (80% of map complete)
    Description: Sun plate that offeres protection. Reduces damage from
    enemies by 30%
    Effect: Increases Defence by 30

    ACCESSORIES COMING SOON




    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             090. Encyclopedia
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

                                  ABC Order:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Armor Knight
    Number: (028)
    HP: 180
    Weakness: Lightning, Axe
    Resistance: Knife
    Drops: Ruby, 3000 G

    Bio: A Armored Knight thats wields a shield.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Astral Fighter, Knight, and Warrior
    Number: (019: Fighter, 027: Knight, Warrior, 37)
    HP: 80
    Weakness: Fire, Holy Waterm Cross
    Resistance: Knife
    Drops: Potion

    Bio: A Skeleton Fighter that teleports using the Astral Plane.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Ax Armor
    Number: (005)
    HP: 160
    Weakness: Lightning, Axe
    Resistance: Knife
    Drops: Zircon

    Bio: An armored knight that wields a giant axe.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Axe Knight
    Number: (063)
    HP: 250
    Weakness: Lightning, Axe
    Resistance: Fire, Ice, Knife
    Drops: Opal, Whine

    Bio: An Axe armor that throws its axe like a boomerang.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Bat
    Number: (002)
    HP: 1
    Weakness: Fire, Knife, Axe
    Resistance: -
    Drops: -

    Bio: A bat serving under the control of a vampire.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Buckbaird
    Number: (033)
    HP: 66
    Weakness: -
    Resistance: Lightning
    Drops: -

    Bio: An evil eye that gazes from the darkness.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Chaos Sword
    Number: (051)
    HP: 150
    Weakness: Crystal
    Resistance: Knife
    Drops: -

    Bio: A sword that possesses all elemental properties and attacks as it
    changes.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Cyclops
    Number: (050)
    HP: 400
    Weakness: Knife, Axe
    Resistance: -
    Drops: Turquoise, Piko-piko Hammer

    Bio: A one-eyed giant. It brandishes a big club.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Death Reaper
    Number: (059)
    HP: 100
    Weakness: Crystal
    Resistance: -
    Drops: Heart Repair, Piyo-piyo shoes

    Bio: A Flea Man that has awakened to the pleasures of tearing apart
    humans.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Dullahan
    Number: (065)
    HP: 250
    Weakness: Lightning, Axe
    Resistance: Fire, Ice, Knife
    Drops: Magical Ticket, Wine

    Bio: A headless armored knight. It wanderes in search of its lost head.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Evil Stabber
    Number: (058)
    HP: 200
    Weakness: Holy Water, Cross
    Resistance: -
    Drops: Assassin Necklace

    Bio: The elete zombies among the Mad Drivers that have inherited their
    evil nature.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Evil Sword
    Number: (006)
    HP: 34
    Weakness: Crystal
    Resistance: Knife
    Drops: 1000 G, 2000 G

    Bio: A sword possessed by an evil spirit. It cuts though anything and
    everything
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Executioner
    Number: (053)
    HP: 350
    Weakness: Fire, Holy Water, Cross
    Resistance: -
    Drops: Uncurse Potion, Cleric's Ring

    Bio: In life, he chopped off the heads of thousands of innocent convicted
    men.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Flame Demon
    Number: (016)
    HP: 200
    Weakness: Ice, Holy Water, Cross
    Resistance: Fire
    Drops: Mana Prism

    Bio: A demon that wields the fires of Hell.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Flame Sword
    Number: (015)
    HP: 80
    Weakness: Ice, Crystal
    Resistance: Fire, Knife
    Drops: -

    Bio: An evil sword that possesses the elemental properties of fire.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Flame Zombie
    Number: (014)
    HP: 50
    Weakness: Ice, Holy Water, Cross
    Resistance: Fire
    Drops: -

    Bio: A zombie born from a fire victim. It emits flames from it's body.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Flea Man
    Number: (022)
    HP: 10
    Weakness: Knife, Axe
    Resistance: -
    Drops: Heart Repair, Tomato Juice

    Bio:A humanoid monster that hops in any and all directions
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Fish Man
    Number: (038)
    HP: 84
    Weakness: Lightning, Knife, Axe
    Resistance: Fire, Ice
    Drops: Small Meat, Sushi

    Bio: A blue merman that attacks by spewing ice.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Frost Demon
    Number: (040)
    HP: 200
    Weakness: Fire, Holy Water, Cross
    Resistance: Ice
    Drops: Mana Prism

    Bio: A demon that wields that absolute cold
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Frost Sword
    Number: (039)
    HP: 80
    Weakness: Fire, Crystal
    Resistance: Ice, Knife
    Drops: -

    Bio: An evil sword that possesses the elemental properties of ice
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Frost Zombie
    Number: (041)
    HP: 50
    Weakness: Fire, Holy Water, Cross
    Resistance: Ice
    Drops: -

    Bio: Zombie born from a corpse that froze to death. It is cloaked in cold.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Gaap
    Number: (041)
    HP: 180
    Weakness: Fire, Holy Water, Cross
    Resistance: Crystal
    Drops: Memorial Ticket

    Bio: The embodiment of hatred from the west
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Gargoyle
    Number: (024)
    HP: 84
    Weakness: Fire, Holy Water, Cross
    Resistance: Crystal
    Drops: Heart Repair, Perseus's Ring

    Bio: A monster with rings, red eyes, and a hide as hard as stone
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Ghost
    Number: (043)
    HP: 66
    Weakness: Holy Water, Cross
    Resistance: Knife, Axe
    Drops: -

    Bio: A vengeful spirit that died with unresolved grudges
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Ghost Knight
    Number: (020)
    HP: 50
    Weakness: Fire, Holy Water, Cross
    Resistance: Knife
    Drops: -

    Bio: The ghost of a knight that died still holding on to grudges
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Ghost Soldier
    Number: (013)
    HP: 50
    Weakness: Fire, Holy Water, Cross
    Resistance: Knife
    Drops: -

    Bio: The ghost of a soldier that died in vain.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Ghost Warrior
    Number: (023)
    HP: 50
    Weakness: Fire, Holy Waterm Cross
    Resistance: Fire
    Drops: -

    Bio: The ghost of a warrior that died in a sneak attack
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Golden Knight
    Number: (001)
    HP: 60
    Weakness: -
    Resistance: -
    Drops: -

    Bio: A soldier with special armor that only takes damage from magical
    attacks
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Hanged Man
    Number: (054)
    HP: 180
    Weakness: Fire, Holy Water, Cross
    Resistance: -
    Drops: Coin of Happiness

    Bio: The zombie of a man who died by hanging
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Heavy Armor
    Number: (045)
    HP: 200
    Weakness: Lightning, Axe
    Resistance: Knife
    Drops: Sapphire, Quidog Belt

    Bio: A cavalry soldier that wields a giant steel mace
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                 091. Glitches
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                       Item Duplication and Max Money
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    The item duplication glitch is a useful glitch that not only allows you
    to get all items maxed out, but to also get max money. The code was
    first discovered by Trevort on the Gamefaqs.com message boards. His post
    read:

    "I've read about the duplication method in the Pagoda, but I found a way
    to duplicate items from the very begining of the game. It is right outside
    the very first save room in the Castle Entrance. Stand between the second
    and third candles on the red stripe of the carpet (there is a green glow
    on the ground also). Face out the window and press start and go into your
    items. As the cursor passes over the items it will add one to every item
    you have (up to x9). This also works in the @CRAZY mode (up to x5)."

    In Step form:
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    1. Go to the first save room of the castle (The one near the warps to
    the five main chaimbers) and head to the middle of the Second and
    Third candle on the Red carpet area. Then, face the left (toward
    the window)

    2. While like that, Press start to enter the main screen and enter
    the items menu. If the glitch worked, when you press down on the
    D-pad, you will gain a additional item of whatever is in the first
    slot. Keep scrolling up and down until you have it maxed out.

    You can do this trick as much as you want, and it is a easy way to
    gain multiple rare items, and items you can only get one of (like
    Sacrefice doll).
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Now, in order to get max money, simply do the above code to duplicate
    rare items (Like armor and Diamonds) and sell them at the shop.

    If you can't afford those items, simply continually dupe whatever you
    have and only sell 8 of the items (So that you have one left) in order
    to gain enough money.

    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             092. Cheat Device Codes
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    Note #1: The following codes are only for Action Replay cheat device
    for the PS2

    Note #2: As of yet, none of these codes has been tested

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                               Action Replay Codes
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

    (M) *Must Be on code
    0E3C7DF2 1853E59E
    EE505C5A BC173DEA

    Super Jump
    0E1E5B78 BCA95A82
    DE28C2C6 DCA99B83

    Max Gold
    DE28B69E C19E7B82

    Low Time
    DE2B9A9A BCA99B83

    Max MP
    DE28B6BA BCAA2122

    Infinite MP
    DE28B646 BCAA2122

    Max Health
    DE28B6FE 036CEA03

    Infinite Health
    DE28B4E6 036CEA03

    Max Hearts
    DE28B6FA 036CEA03

    Infinite Hearts
    DE28B686 036CEA03
    DE28B4E2 036CEA03

    All Skills Learned
    DE28B41A BBA89A82

    Sub Weapon Always Knife
    DE28B6A2 BCA99B2D

    Sub Weapon Always Axe
    DE28B6A2 BCA99B2E

    Sub Weapon Always Holy Water
    DE28B6A2 BCA99B2F

    Sub Weapon Always Crystal
    DE28B6A2 BCA99B30

    Sub Weapon Always Cross
    DE28B6A2 BCA99B31

    Max Enemies Defeated
    DE28B42E C19E7B82

    Max Combo
    DE28B436 C19E7B82

    Max Total Quick-Steps
    DE28B422 C19E7B82

    Max Total Guard
    DE28B432 C19E7B82

    Max Total Perfect Guard
    DE28B426 C19E7B82

    Max Perfect String
    DE28B43A C19E7B82

    Whip of Alchemy-Slot 1
    DE28B64E BCAA9B84

    Whip Of Flames-Slot 2
    DE28B64A BCA9AB85

    Whip Of Ice-Slot 3
    DE28B656 BCAA9B86

    Whip Of Lightning-Slot 4
    DE28B656 BCAA9B87

    Vampire Killer-Slot 5
    DE28B65E BCAA9B88

    'e' Tablet-Slot 1
    DE28B51E BCAA9BD8

    'VI' Tablet-Slot ?
    DE28B51A BCAA9BD9

    'IV' Tablet-Slot ?
    DE28B526 BCAA9BDA

    Unlock Jewel-Slot ?
    DE28B522 BCAA9BDB

    White Tiger Key-Slot ?
    DE28B52E BCAA9BDC

    Blue Dragon Key-Slot ?
    DE28B52A BCAA9BDD

    Red Phoenix Key-Slot ?
    DE28B536 BCAA9BDE

    Black Turtle Key-Slot ?
    DE28B532 BCAA9BDF

    Yellow Dragon Key-Slot ?
    DE28B53E BCAA9BE0

    Dragon Crest-Slot ?
    DE28B53A BCAA9BE1

    Tool Bag-Slot ?
    DE28B5C6 BCAA9BE2

    Music Box-Slot ?
    DE28B5C2 BCAA9BE3

    Ancient Text 1-Slot ?
    DE28B5CE BCAA9BE4

    Ancient Text 2-Slot ?
    DE28B5CA BCAA9BE5

    Ancient Text 3-Slot ?
    DE28B5D6 BCAA9BF5

    Ancient Text 4-Slot ?
    DE28B5D2 BCAA9BF6

    Map 1-Slot ?
    DE28B5DE BCAA9BE6

    Map 2-Slot ?
    DE28B5DA BCAA9BE7

    Map 3-Slot ?
    DE28B5E6 BCAA9BE8

    Map 4-Slot ?
    DE28B5E2 BCAA9BE9

    Map 5-Slot ?
    DE28B5EE BCAA9BEA

    Map 6-Slot ?
    DE28B5EA BCAA9BEB

    Map 7-Slot ?
    DE28B5F6 BCAA9BEC

    Marker Stone 1-Slot
    DE28B5F2 BCAA9BB6

    Marker Stone 2-Slot
    DE28B4FE BCAA9BB7

    Marker Stone 3-Slot
    DE28B4FA BCAA9BB8

    Marker Stone 4-Slot
    DE28B486 BCAA9BB9

    Marker Stone 5-Slot
    DE28B482 BCAA9BBA

    Marker Stone 6-Slot
    DE28B48E BCAA9BBB

    Marker Stone 7-Slot
    DE28B48A BCAA9BBC

    Marker Stone 8-Slot
    DE28B496 BCAA9BBD

    Potions-Slot 1
    DE28B6EA E3B89BAD

    High Potion-Slot 2
    DE28B6F6 E3B89BAE

    Super Potion-Slot 3
    DE28B6F2 E3B89BAF

    Heart Repair-Slot 4
    DE28B5FE E3B89BB0

    Mana Prisim-Slot 5
    DE28B5FA E3B89BB1

    Serum-Slot 6
    DE28B586 E3B89BB2

    Uncurse Potion-Slot 7
    DE28B582 E3B89BB3

    Magic Ticket-Slot 8
    DE28B58E E3B89BB4

    Memorial Ticket-Slot 9
    DE28B58A E3B89BB5

    Rosario-Slot 10
    DE28B596 E3B89BBE

    Diamond-Slot 11
    DE28B592 E3B89BBF

    Ruby-Slot 12
    DE28B59E E3B89BC0

    Holy Water-Slot 13
    DE28B59A E3B89B2F

    Pumpkin-Slot 14
    DE28B5A6 E3B89B32

    Sapphire-Slot 15
    DE28B5A2 E3B89BC1

    Opal-Slot 16
    DE28B5AE E3B89BC2

    Turquoise-Slot 17
    DE28B5AA E3B89BC3

    Zircon-Slot 18
    DE28B5B6 E3B89BC4

    Curtain Time Bell-Slot 19
    DE28B5B2 E3B89BC5

    Small Meat-Slot 20
    DE28B5BE E3B89BC6

    Big Meat-Slot 21
    DE28B5BA E3B89BC7

    Ramen-Slot 22
    DE28B546 E3B89BC8

    Wine-Slot 23
    DE28B542 E3B89BC9

    Hamburger-Slot 24
    DE28B54E E3B89BCA

    Shortcake-Slot 25
    DE28B54A E3B89BCB

    Sushi-Slot 26
    DE28B556 E3B89BCC

    Curry-Slot 27
    DE28B552 E3B89BCD

    Tomato Juice-Slot 28
    DE28B55E E3B89BCE

    Neapolitan-Slot 29
    DE28B55A E3B89BCF

    Wolf's Foot-Slot 1
    DE28B472 BCAA9B09

    Saisei Incense-Slot 2
    DE28B47E BCAA9B0A

    Meditative Incense-Slot 3
    DE28B47A BCAA9B0B

    Invincible Jar-Slot 4
    DE28B406 BCAA9B0C

    Crystal Skull-Slot 5
    DE28B402 BCAA9B0D

    Black Bishop-Slot 6
    DE28B40E BCAA9B0E

    White Bishop-Slot 7
    DE28B40A BCAA9B0F

    Lucifer's Sword-Slot 8
    DE28B416 BCAA9B10

    Savage Statue-Slot 9
    DE28B412 BCAA9B11

    Little Hammer-Slot 10
    DE28B41E BCAA9B12




    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             100. Contacting Me
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    Due to the ammount of questions I get, either email or IM, I have decided
    to put this up. Due to some of the people out in the world always bugging
    me for help, I decided to post what I accept and not.

    Email: (Jasonkhowell@mailpanda.com)

    -You are welcome to ask any questions or send any positive comments to
    me, but I warn you, it may be a few days before I email you if you
    asked a question thatís already in the guide (Which I have been
    getting a lot of.)

    -Mailbox flooding, threats, flames, and negative comment senders will
    be blocked and deleted, and may be reported based on the seriousness
    of the threat. Mailbox flooding is basically sending the same email in
    several minutes which some people have done. Just send one email and
    if I donít reply in 2 days email me again. You donít have to flood my
    email box with junk. Oh yea, if you try to send me a virus to erase
    my hard rive, you will fail. I already have a copy of my computer
    backed up and im not stupid enough to check a attachment with a
    virus program before I read it

    IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same
    as email)

    -This is something that has bothered me. I have IM open to questions, BUT,
    many people who have IMed me questions have either repeatedly ask
    questions I have already answered in the guide.

    Usually when I say read the guide or help somewhat and donít answer
    back, people get pissed at me and either call me profound names or
    repeatedly IMed me. I will warn you now, Harass me on IM and you
    will be blocked, and since I rarely add people who ask me questions
    on my buddy list, it will be permanent.

    Thatís all I ask...and people, please donít be stupid.

    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                         110. Credits and Site List
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    FAQ Writers:
    --------------------------------------------------------------------------
    Jason Howell (jasonkhowell@mailpanda.com): Lead Writer.

    Feats include:
    -Beginning
    -Encyclopedia
    -Item List
    -Glitches
    -Layout
    -Editing
    -Cheat Device Codes
    --------------------------------------------------------------------------
    senorrandom13 (Ftomrandom@aol.com): Co-Author.

    Feats Include:
    -House of Sacred Remains Section.
    -Ghostly Theatre
    --------------------------------------------------------------------------

    General Resorces:
    --------------------------------------------------------------------------
    Brady's Castlevania Guide: Helped with status and organised info.

    Codejunkies.com: Provided us with AR codes


    Sites List
    --------------------------------------------------------------------------
    www.gamefaqs.com
    www.zeldanine.com
    www.ign.com
    www.gamespot.com
    --------------------------------------------------------------------------
    Banned Site List:
    www.cheatcc.com
    www.zeldaguide.com
    --------------------------------------------------------------------------
    email me at Jasonkhowell@mailpanda.com to use this.

    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                             120. Copyright
    O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

    This guide is copyright of Jason Howell. Only gamefaqs.com and
    Zeldanine.com have automatic permission to use this guide. If you
    wish to use it, please email me and I will gladly give you permission.

    If you steal this guide and edit it, you are violating the copyright
    laws and may have charges pressed against you. Please email me at
    Jasonkhowell@mailpanda.com if you find anyone that has stolen this
    guide, or wish to use it, or ask a question. This guide cannot be
    used to make money, copy and past as your own, or anything else.

    *Note-This guide can be printed out and used without my permission. Its
    just websites that wish to use it that need to email me.



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