PS2 Walkthroughs: Ratchet and Clank: Going Commando Walkthrough

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Ratchet and Clank: Going Commando Walkthrough

Ratchet & Clank: Going Commmando Walkthrough

Version 1.40
By Matt Fero (aka Dennis Riley)
You can email me at

Table of Contents:
1. Introduction
2. Version History
3. Controls
4. Weapons
5. Walkthrough
6. Credits

1. Introduction

I'm writing this FAQ because there aren't any yet and people are posting a 
lot of "Help, I'm stuck" topics. So, I figured since I beat the game I 
would make a simple walkthrough of the basic game flow. This IS my first 
FAQ/Walkthrough so it's not going to be perfect, so bear with me. If you have 
any suggestions or comments you can email me at Also, my
AIM Screen name is suprmonky73.
Also, if you want to find a certain part just press Crtl+F and you can use 
it to find words.
This FAQ/Walkthrough is only for use at and Cheat Code Central 
( If you want to use this on your site, email me.

2. Version History

Version 1.30
-Nov. 20, 2003
- Finished the Walkthrough 

Version 1.20
- Nov. 19, 2003
- Finished walkthrough up through part of Damosel
- I will no longer try to post all of the skill points, platinum bolts, or 
secrets unless i find them myself, since Aturian now has a few guides for 
those. As for skill points, Kasplat has a thread about that and most of the 
locations are there. Dan Bradley also has a link to a site where he has posted 
his FAQ on those. 

Version 1.10
- Nov 17, 2003
- Finished walkthrough up through Todano

Version 1.00
- Nov 16, 2003
- Done the walkthrough up through Siberius

3. Controls

-If your too lazy to look at the handbook that came with the game here are the 
X- Jump (note: pressing X again in the air will double jump; holding X on the 
   second press will cause you to glide)
Square- Wrench attack, attach to screws in the ground
Triangle- Bring up Quick Select Menu
Circle- Fire selcted weapon or gadget
R1- Crouch (note:during crouch you can do a high jump by pressing X)
R2- Strafe
L1- bring up first person view
L2- Strafe
Start- Bring up Pause menu
Select/R3- Bring up map

For controls for the Star Explorer and Giant Clank, the game will show you.

4. Weapons
At the beginning of the game you start with two weapons, the Lancer and 
Gravity Bomb. Usually there is a new weapon available upon arrival at 
a new planet.

Cost: 0 bolts
First Available: Aranos
Upgrades to: Heavy Lancer
Ammo Capacity: 200
Upgrade Capacity: 300

Gravity Bomb
Cost: 0 bolts
First Available: Aranos
Upgrades to: Mini-Nuke
Ammo Capacity: 8
Upgrade Capacity: 8

Cost: 5,000 bolts
First Available: Oozla
Upgrades to: Multi-Star
Ammo Capacity: 35
Upgrade Capacity: 35

Blitz Gun
Cost: 15,000 bolts
First Available: Oozla
Upgrades to: Blitz Cannon
Ammo Capacity: 40
Upgrade Capacity: 40 

Pulse Rifle

Cost: 20,000 bolts
First Available: Megopolis
Upgrades to: Vaporizer
Ammo Capacity: 8
Upgrade Capacity: 8

Miniturret Glove
Cost: 25,000 bolts
First Available: Megopolis
Upgrades to: Megaturret Glove
Ammo Capacity: 20
Upgrade Capacity: 20

Seeker Gun
Cost: 5,000 bolts
First Available: Barlow
Upgrades to: HK22
Ammo Capacity: 25
Upgrade Capacity: 25

Tesla Claw *
Cost: 8,000 bolts
First Available: Barlow
Ammo Capacity: 300

Bomb Glove *
Cost: 1,000 bolts
First Available: Barlow
Ammo Capacity: 40

Decoy Glove *
Cost: 10,000
First Available: Barlow
Ammo Capacity: 20

Walloper *
Cost: 8,000
First Available: Barlow
Ammo Capacity: Infinite

Visibomb Gun *
Cost: 15,000 bolts
First Available: Barlow
Ammo Capacity: 20

Cost: 65,000 bolts
First Available: Notak
Upgrades to: Kilonoid
Ammo Capacity: 12
Upgrade Capacity: 12

Lava Gun
Cost: 25,000 bolts
First Available: Tabora
Upgrades to: Meteor Gun
Ammo Capacity: 200
Upgrade Capacity: 200

Cost: 100,000 bolts
First Available: Tabora
Upgrades to: Heavy Bouncer
Ammo Capacity: 25
Upgrade Capacity : 25

Minirocket Tube
Cost: 50,000 bolts
First Available: Dobbo
Upgrades to: Megarocket Tube
Ammo Capacity: 25
Upgrade Capacity: 25

Plasma Coil
Cost: 150,000
First Available: Joba
Upgrades to: Plasma Storm
Ammo Capacity: 15
Upgrade Capacity: 15

Spiderbot Glove
Cost: 15,000
First Available: Joba
Upgrades to: Tankbot gun
Ammo Capacity: 8
Upgrade Capacity: 8

Hoverbomb Gun
Cost: 120,000 bolts
First Available: Todano
Upgrades to: Tetrabomb Gun
Ammo Capacity: 10
Upgrade Capacity: 10

Cost: You find it
First Available: Todano
Upgrades to: Black Sheep
Ammo Capacity: Infinite
Upgrade Capacity: Infinite

Shield Charger
Cost: 100,000
First Available: Aranos, second time
Upgrades to: Tesla Barrier
Ammo Capacity: 5
Upgrade Capacity: 5

Zodiac *
Cost: 1,500,000
First Available: Aranos, second time
Ammo Capacity: 4

5. Walkthrough

-Infiltrate the flying base

You first start on the prison station on Aranos. Walk forward and step on the
flashing blue button. This will activate the elevator. Go through the door 
and smash the crates on the sides before moving forward. These Chainsaw 
baddies are pretty easy. Just use the Lancer and hold R2 to strafe. Its an easy 
way to aim that will be useful throughout the game. Hop up the ladder and smash
some more crates. Head through the door and shoot all the guys that drop down.
In the next room we meet the Flamethrower enemies. They are basically the same
as the Chainsaws, but you need to keep a bit more distance. Smash the crates
and grab the Nanotech health if you need it. Move toward the bridge and we meet
some Bomb guys. They are easy to kill but can be annoying at times. Take out
the guy on the elevator and then hop on the blue button. Just pick off the 
guys by the door from the elevator and smash the crates for some bolts when 
done. After the movie, take out the Flamethrower and Chainsaw bots. Then jump 
the tube. At the other end there will a bunch of Flamethrower bots. just stand 
back and use the Lancer or the Gravity Bomb, since there is a cluster. After 
beating them, jump through the open window to trigge a cut scene. Grab the 
nanotech and head forward to take on some more bots. The gravity bomb works 
nicely here. Then head down the elevator and through the door to fight some 
more bots. At the end of the hall there is a small room with a bunch of bots.
If you get in a jam use the Gravity bomb. Head into the next room to find more 
bots, then head through the door on the left. Good job, you beat the first 
mission. From now on I won't give such a detailed walkthrough. You should know 
the ropes good enough now.

- Explore the swamp ruins
- Purchase the Tractor Beam
- Find the store entrance
- Investigate the Megacorps store

Since you probably don't have full ammo, stock up. If you have enough you can 
opt to get the Chopper. But, your best bet is to save up for the Blitz Gun. 
After you visit the vendor you can either go to the Megacorps store or 
visit the Swamp ruins. I chose the ruins first so lets go there. Down the path
you'll meet some blobs. They only take a couple shots from the lancer. If you 
turn left here you will see a dragon. Jump on his back and he will take you to 
a cave where you can get a Platinum Bolt (thanks to Paul du Bois). The crabs on 
the other hand take more. When you come to the sea dragons, jump on their 
backand make your way to the other side. Jump up on the ledge for a bunch of 
bolts, then head into the tunnel. The fireflys are easy to kill. To get up to 
the top you have to jump into the plants mouth. Just jump on and jump right 
off. Next are a bunch more sea dragons. There are some side islands if you want 
to go there. When you reach the ledge with teh crab, kill him and head through 
the door to meet a bunch of crabs. Follow the path to the sea dragon. The next 
part is a bit tricky but practice makes perfect. After sliding down the tube, 
you will get the Tractor Beam for a small price. Use it to line up the barrels 
to make a stairway to get up to the ledge. Before you do so, line up the 
barrels so you can get on the area across from the ledge. Up here you will get 
your first Platinum bolt, which you can use later to upgrade your weapons. Now, 
make your way up to the ledge with the nanotech. Climb up and head toward the 
gate. Now,your back at the starting area. Now that you have a little more 
experience, head down the other path towards the store. After you see some 
fireflies, look to the left. If you shoot the 4 pterodactyls you can get a 
skill point. Keep heading down the path killing the baddies. If you think your 
lost, use the map, its pretty self explanatory. Eventually you will reach the 

Swamp Boss
This boss is pretty easy. Just strafe around the falling tentacles and shoot 
him. It doesn't really matter if you hit the eye or tentacles just keep 
shooting andstafing. Eventually he'll die. 

After he dies some lily pads will appear. Break the boxes for some ammo and 
bolts,then jump across and head towards the building. Here you will find the 
Dynamo. You can use it to activate the green ball things to start platforms 
and such. Use it to make the elevator appear. Head through the door and use 
the Dynamo again. You can get a skill point by breaking everything in the 
store. This includes the bottles on the wall and the glass cases. Follow the 
path until you get to the tan floor.Use the Dynamo to open the door. This 
causes some blocks to obstruct your path. Just jump over them tomake it through 
the door in time. After you make it through you will get coordinates to a new 

Wupash Nebula
Before you go to the Maktar Resort, you have to do some space fighting first. 
The controls are: X fires main weapon, Circle fires missile, square boosts,
L1 and R1 barrel roll left and right. There are two waves that are pretty 
tough. Use the barrel roll to dodge the enemy fire. There are purple fighters 
that take more to kill. To kill them keep the reticle near them until it turns 
red, then use circle to fire a missile. After you beat the two waves you will 
head to Maktar.

Maktar Resort
- Find a way to the Thugs-4-Less-Less Jamming Array
- Destroy the signal transponders
- Win the Battle Arena
- Repair the energy bridges

Head down the ramp and to the left. You can get a skill point for smashing and 
breaking almost all of the stuff around the resort. We will go to the Arena 
first to get somemore bolts. Keep heading forward until you reach the limosine. 
Hop in and it will take you to a ledge. Grab the ledge and move over to the 
ladder. At the top,there are a load of Thugs. Use the Lancer and keep strafing. 
If you run 
out of ammo, run in close with the Gravity Bomb. When you get Clank later in 
the game, come back to this area and jump up on the wall on the right for a 
Platinum Bolt.Head up the elevator and into the casino room. Keep heading 
through until you reach the dropship. Use the same strategy as before. Keep 
going until you reach the arena. Your first match is for the Electrolyzer 
gadget that opens doors. The match is six rounds and is pretty easy. Just 
watch out for the fans and flames on the ground. When you win, you will have 
the option to fight more matches in the arena. This is a good way to get bolts 
for some good weapons that cost a lot. Two noteworthy matches are the 
and B2 Brawler boss matches. For Chainblade, the Blitz Gun is a big help. You 
can get a skill point for beating Chainblade with only your wrench (you can 
wait until you get a wrench upgrade later if you want). For the B2 Brawler a 
gun you get later really helps you out (Miniturret gun), so you can hold off on 
that match if you want. You can get a skill point if you beat him without 
getting hit (get the Miniturret gun first, it will be easier). When you leave 
the Arena, use the Elecrtolyzer to make a bridge. After the first bridge you 
get coordinates to a new world. Use the electrolyzer again to get back to the 
beginning. Now, from the beginning take the right path. Use the Tractor Beam to 
open the door. Use it again to drag the droid to open the door. Then go to the 
right and clear it out. Now drag the bomb to the door to blow it up. Grab the 
droid again and put it in the slingshot. Shoot it up to the legde to open the 
door. Make your way to another door, turn left and go get the bomb across the 
platforms. Bring it back and blow the door. Outside, use the bomb and slingshot 
to shoot the four flying 
saucers. After the door disappears, hop in the limo to go the Jamming Array.

Jamming Array
The goal here is to expose the cores of the green light towers and blow 
them up. At the screw push square and turn it counter clockwise to expose 
the core. There are six in all. if you can't find one, push R3 and it will 
bring up a useful map. The only other tip I can give is to use the jump 
pads to reach the cores in the air. After you blow all six you will get 
coordinates to a new world.

- Rescue Clank from the thief
- Repair Clank
- Free Ratchet
- Visit Clank's Apartment
- Shoot down the Thugs-4-Less ship

Here you can get the Miniturret Glove and the Pulse Rifle. The Miniturret 
Glove is the better and more useful of the two. You can get skill point for 
smashing almost all of the stuff around Endako. For now, head right.
To get through the doors, hit the trash cans. Follow the path until you 
see the Thug leader in a helicopter. Keep going all the way to the end. 
When it looks like you'll fall, drop down to find a Platinum Bolt. Climb 
back up the ladder and take the immediate left. Drop down and hit the 
trash can. Go through the tunnel and turn left to go up the elevator. 
Ignore the Thug leader again and take out the sweeper bots. At the top, 
again knock over the trash cans and kill the bots. Head through the door 
on the right and grab the ammo. Its boss time!

Thug Leader
This battle is pretty straight forward. Make sure you strafe as always. 
Just empty all your ammo into him. It doesnt matter which gun you use. 
Just shoot and dodge. If you use the Blitz Gun, make sure your in close.
After he dies, use the translocator.

Now you get the Swingshot and Grindboots from Clanks apartment. Use 
the Swingshot to get to the the blue ball. Use the Swingshot on it and 
a bridge will form. Then use the translocator. Now from your ship take 
the left path and use the Electrolyzer. Make your way to the control 
room to use the Electrolyzer again. Now, you can use the crane to move 
the crate over to the ledge. You can get a skill point by killing 10 robots 
with the crane. Use the ones with lasers to shoot the other bots (thanks to 
Paul again). Keep heading down the path and turn left. Use the Electrolyzer 
again to gain access to the crane. Get the orange crate from the next room and 
bring it back and drop it in front of the door to the control room. Use the 
shadow to line up the crate. Bring the Green-striped crate from the third room 
to the second room. Leave the control room and look for the door that is high 
up in the second room. Put the green-striped box under the door. Then put the 
orange box on top to reaveal a Platinum bolt. Now, use the crane to put the 
green-striped box under the ledge in the third room to move on.Ride the 
elevator up. Use the Electrolyzer to free Clank. Damn, i wanted to know the 
final digit of pi. 

Anyway, you now have control of Clank. Use his helipack to glide 
down. Don't cross the bridge yet. Keep going around the curve to 
find little bots. Break them free. Use Triangle to give them commands. 
Inside, break free the bridge bot and tell him to make a bridge. 
Retract the bridge and find the lift bot. Tell him to lift the 
block in the doorway. Keep going until you see a dog house with the 
number 2 on it. Tell the little bots to enter, which opens the door. 
Finally, step on the button. Use the crouch-jump to climb up and 
cross the gap. Glide to the circular platform and use the portal. 
Now, from the beginning area, take the right path. Instead of taking 
the elevator, use the Swingshot to land on the rails. At the end you 
can use your Platinum Bolts to upgrade your weapons. After you're 
done, use the portal to return to your ship. Time to go racing!

- Find the desert Riders
- Repair the broken hoverbike
- Win the hoverbike race
- Free figure in ice
- Purchase the Thermanator
- Scout the ruined machinery
- Battle the native tribesmen

Here you can buy the sweet Seeker Gun for only 5000 bolts. Head into the cave 
near the vendor. Keep going down the path and up the incline to the bridge. 
A bunch of desert riders will attack so be ready. Keep goin past the fire to 
the cage fence. When you defeat all the enemies it will lower. Inside, you 
will be forced to fight a bunch of tribesmen, which will create a bridge 
when you defeat them all. Try the Gravity Bomb to keep them from swarming 
you. Across the bridge you will be able to get a few guns from the first 
game. If earned any of the weapons available here in the first game, you 
will get them free. After your done, jump the gap to the Desert Rider. After 
solving the Electrolyzer puzzle, you can start racing! For the first race, 
all you have to do is get almost all of the boosts. Just know where they are. 
If you get a time of 2:10:00  on any race on Barlow, you will get a skill 
point. There are other races available to earn more bolts. When you're done, 
head down the elevator back to the starting area. Now, head up the grass 
incline to the Swingshot ball, and make your way across. Use the Swingshot to 
pull the platforms to you. Swim through the underwater tunnel to get to the 
next section. Jump across the moving platforms and use the Swingshot to get 
to another water tunnel. Use the Swingshot again and land on the moving 
platform. Pull the other platform to you so you can get on the land. Take 
out the dogs and keep moving until you find a guy frozen solid. Hit the block 
of ice and buy the Thermanator from him for 1,000 bolts. You can use this to 
freeze and thaw water. Thaw the water in the room and head through the 
tunnel. Hop onto the ledge with the crates and freeze the water to jump to the 
other side. Go to the right to lower the elevator for future use. Then head 
left. Head down the elevator and back to your ship. Now that you're done 
here, head to the Thug Rendezvous.

Thug Rendezvous
This is another space fighter level. There will be a wave of 20 fighters and 
a wave of 25 fighters. Just use the same strategy as last time. Try not to 
be in the middle of it all. Then they will all fire on you and you won't last 
very long. After you win, there will be a few optional missions you can do for 
some more bolts. When your done, lets move on to the next planet.

- Search Canal Cirt for thief
- Search the Promenade
- Purchase Transmission
- Investigate the wharf area

Here you can purchase the helpful Synthenoid for the hefty price of 65,000 
bolts. For now move to the left toward the mousers. Head through the tunnel 
and kill the thugs. You can get a skill point here by blowing up the globe with 
the rings. Shoot the rings first. Take out all of the enemies and continue up 
the elevator. Kill all of the thugs in the windows. On the left side of the 
canal in this section, at the end there is a yellow and blue billboard. Smash 
it to reaveal a Platinum Bolt. Keep going until you reach the top, where a 
upgrade awaits. Grab it, then use the transporter. From the start area, go 
straight over he bridge. Kill the thugs and turn left at the yellow doorway.
Inside, use he Thermanator. Head outside and take out all of the thugs. Then 
use the Dynamo and quickly run to the top. Run into the open door past the 
thugs to get a Platinum Bolt. Kill anyone else that is left and ride the 
elevator on the right when you come out of the room with the Platinum Bolt. 
Take out the ship and get the coordinates to Slim Cognito's. After the cut 
scene, glide down and head to the factory. Crank up the door and head inside 
for a bunch of Thermanator puzzles.

Jump down and freeze the water. Slide over to the ledge and jump up to another 
screw. This raises a bridge to the next section. Thaw the water and jump in. 
Through the water tunnel, jump down to find another screw which creates more 
platforms. To get there you have to thaw the ice. Swim out and jump onto the 
ledge. Freeze the water and jump up the wall. Now head across the platforms 
you made earlier. Now there is a moving pool of water with a shark in it. Time 
it so the water freezes and you can jump up to the ledge. Now, the next pool 
you have to time it so you can walk through the tunnel but jump up to the 
ledge on the other side. When you get to the other side, thaw the pool, then 
re-freeze it so you can cross it. The next pool you have to time so there is 
just enough space to walk through, so you can jump up on the other side. 
Finally we're done with the Thermanator. Now, buy the transmission from 
the robot for 6,000 bolts. Now, its time to go to the next planet. But first...

Slim Cognito's 
Here you can spend money on ship mods. You can also buy a new paint job for 
your ship. The mods you should look at are the Advanced Shields, the Fusion 
lasers and Triple Boost engine. They will come in handy when some of the later 
Space ship missions will reward you handsomely.

- Find and confront the thief

Just move forward killing all the enemies. Behind the shack where the door 
blows open at the beginning, there is a snowman. Smash it to get a skill point. 
Where you fight all of the Chainsaw and Flamethrower bots, there will be a 
ledge with icicles. Break all of the icicles. Hop the gap on the right and turn 
around. Do a crouch jump to grab the platform. Jump across and over to the 
little cave. Inside there is a Platinum Bolt. If you cant seem to reach it, 
bring the magnetic barrel at the bottom of the elevaor up. Continue forward and 
go down the elevator. Kill all of the enemies and make your way to the truck, 
re-supply your weapons and 
jump in the back. 

This fight is pretty straightforward like the other boss fights. Kill all of 
the enemies on the truck then jump to the next truck with the Swingshot. When 
the thief appears, unleash your best weapons on it. When she falls back, 
proceed to the next truck. Walk up the ramp on the left side on the third car 
and turn around. Let loose on the thief and the truck will crash. Head up to 
the vendor and stock up. Head out to the center circle. Quickly fire upon the 
thief. When she summons bots, use the Gravity Bomb. If you upgraded it, you 
should wipe them all out in one shot. A good gun to use is the Seeker, since 
it's a homing weapon and you can fire while running. After you defeat the 
thief, its on to the next world.

- Meet with Mr. Fizzwidget
- Find a way out of the underground tunnels
- Find a ship
- Return crystals to mystic
- Explore the area

From where you start, there is a vendor on the left. Just make your way down 
the path and jump across the platforms until you reach an alcove. Now, you 
get a new, more powerful wrench. Stock up on ammo, and press on. Use the 
Swingshot to get past the lava pit. Use the Swingshot again and at the 
height of the swing use the heli or jet pack to glide to the bottom. Here 
you will meet Angela, and get coordinates for a new planet. After the cut
scene head up the elevator. Go and talk to the mystic who can fix your ship.
Head over the black bridge to the desert. Here, you need 10 pink crystals 
to fix your ship. After you get them, take them back to the mystic and he 
will fix the ship. If you want more bolts you can go back out and find more 
crystals. Each one you find is worth 1,000 bolts and you also get experience
and more bolts for killing all of the enemies that are out there. Besides 
getting crystals from the pink holders, there are piles of debris that are 
really enemies that give a crystal for killing them. You can get a skill point 
for getting all of the crystals to the mystic. Also, right outside the main 
area with the huts, there is a little stand where you can use yourPlatinum 
bolts to ugrade your weapons. When you're ready to move on, go intothe hut next 
to the black bridge. 

Follow the path to the pool of water. Use 
the Thermanator to reach the ledge on the right. At the next pool, stand on 
the first block to raise the others and then use the Thermanator while the 
blocks are raised so you can reach the ledge. Freeze the waterfalls to 
create two walls you can jump between to reach the top. At the top, glide 
down and you will come to the glider. Press X while on the red arrows to 
start gliding. The glider uses aiplane controls where pressing the Left 
Analog stick up makes the glider go down and pressing the stick down makes 
it go up. On top of the blue pole past the bridge is a Nanotech upgrade. 
If you go up to high, the glider will fall to the lava. Keep going forward 
until you reach a Platinum Bolt, then use the transporter to return to the 
town. When your done in the desert, it's time to move on to Dobbo.

- Explore the testing facility

Here you can purchase the awesome Minirocket Tube. There is also an armor 
vendor that sells the first armor upgrade, the Tetrafiber Armor for 25,000 
bolts. You can get a skill point here for killing all of the enemies with the 
weapons you can only buy on Barlow from the lady (the R&C1 weapons). There are 
two ways to go from the starting point. You can go through the portal to the 
factory, or you can go outside to the island. Lets go to the island first. Go 
to the platform with the 4 enemies on it and turn left. Use the Dynamo to cross 
here. Keep going and destroy the ship and use the Swingshot to cross. Kill all 
of the guys and climb the ladder. Use the Swingshot again to cross. Below the 
walkway are a lot of red mousers. they give a lot of bolts. Keep going and take 
out the ship. When you kill the ship, a Swingshot ball will appear for you to 
use. Use it, then kill all of the enemies. Climb the ladder, turn around and 
use the Swingshot. Use the Dynamo, then the Swingshot to make it to the island. 
Talk to the Mathematician to enter a Boss Battle. When you win you will be 
given access to the Megacorps Games. 

Thug Mech
This battle is pretty tough. You can get two skill points here, smashing all of 
the buildings and beating the Thug Mech with only punches. If you just want to 
get this over with, you can always come back to fight him later. The main thing 
you have to watch here are the little helicopters. If they crowd you they can 
do a lot of damage. So, turning around and smashing them is a good idea since 
you get health when you kill them with a melee attack. Also, pushing Triangle 
uses the blue electric bombs. This causes the Thug Mech to stop briefly, where 
you can get a few good hits on him. Another thing to watch out for are his 
melee attacks which do a good amount of damage. Try to time your punches so you 
hit him while he winds up. He has a bomb attack as well, but you can easily 
dodge it. When you finally beat him, you get coordinates to Joba, where the 
second arena is, as well as the second hoverbike race.

Hop on the Taxi to go back to the beginning. This time take the prtal into the 
factory. Quickly take out the flying bots, then jump over the moving electric 
beams. Jump down and evade more electric beams. Make your way across the bridge 
and up the elvator. Take out the ship to make a Swingshot ball appear. Cross 
the gap and use the Dynamo to make it to the floating pad. At the top move 
toward the TV. After the cutscene, use the Glider to follow the bot. When you 
make it to the other side, use the Electrolyzer to activate the TV. Take the 
teleported back to the TV. Now you have to pay 10,000 bolts to watch the video 
for new coordinates. Return to the starting point. Before we go meet 
Fizzwidget, let go to the arena on Joba first. 

- Enter the Megacorps Games
- Purchase Levitator
- Win the Infiltrator
- Win the Megacorps Hoverbike Race

Joba gives you access to the great Plasma Coil gun, which is awesome, 
especially if you upgrade it. But the Spiderbot gun for later use. You can get 
skill point here for killing all of the tribesmen and their dinos with only the 
wrench. You can get another one for killing 12 of the pink birds. For now, head 
forward and take out the tribesmen. Take a right rather than go into the 
tunnel. Ignore the Dynamo thing for now. Use the Swingshot to reach the end, 
where you can enter the Hoverbike races. For winning you get the awesome Charge 
Boots. You can get a skill point if you beat 2:27:00 on any track here. Double 
tap R1 and you can go really fast. Head back to the starting point. Use the 
Dynamo on the ball outside the door, and quickly run through to tunnel. Use the 
Dynamo again to open the gate and create a floor. Run across and on the right 
there is a Nanotech Upgrade. Climb the ladder and take out the enemies. Watch 
out for the fixed gun. Step on the floor pad to open the door and head up the 
ladder. Take out everyone in this area. Now, go back to where you came up the 
ladder. On the left, use the Swingshot to find an area with a Platinum Bolt. 
Now, head back to the Dynamo ball. Jump on the platform and make your way to 
the top. Take out all of the enemies and climb up the ladder. Go outside and 
use the rope to slide to the bottom. But the Levitator from the RYNO guy for 
20,000 bolts. Use the Levitator pad to get up to where the taxi is. You finally 
made it to the arena. For winning the 8 round match, you get the Gravity Boots. 
Two places you can use them are on Oozla and Todano, in the desert. In the 
Megacorps store on Oozla, there is a secret boss. If you win you get the Box 
Breaker. Now, stock up on ammo and enter the Infiltrator match to win another 
Key Gadget. For this match, jump on the center platform to go into the Cage. 
Here it's a normal match, just make sure you watch out for the rocks. You can 
get a skill point for beating the last match, the 60 rouund "Impossible Match". 
For beating it you also unlock a snowman suit. After you're done in the arena, 
head outside and use the Infiltrator. To use it you have to pick the right path 
to lead back to the first blue point. Now, head bak to the ship. 

Hrugis Cloud
- Meet Fizzwidget at Deep Space Disposal Facility
- Disable the Disposal Facilities defenses

This is another space ship mission. Go around and shoot them all until they are 
smoking blue. Then make a final pass and destroy them all quickly. If you don't 
a repair bot will show up. You can kill them easily but its an extra thing to 
worry about. If you're having a tough time, do some of the previous space ship 
missions and get Raritanium to upgrade your ship at Slim Cognito's. A good 
upgrade to get are the Fusion Lazer Cannons (thanks to Lance Larsen) You can do 
more missions after you win if you want.

- Explore the Weapons Facility
- Bring Quark Collectible to Armory Employee
- Search the rocket silo
- Investigate the facility interior

At the vendor you can now buy the Hoverbomb gun for 120,000 bolts. Buy the 
Spiderbot gun if you haven't already. You can get a skill point here if you hit 
all 4 rockets until they fall. Before you go up the elevator at the end of the 
area, wait for the Fizzwidget bot to finish the tour. A door will open for him 
to go in, follow him and get a Platinum Bolt. Then use the Electrolyzer to 
bring down the elevator. After you visit the vendor at the top, go to the right 
through the pillars. Now, for a bunch of Tractor Beam puzzles. Grab the 
magnetic barrel and position it under the rainbow door so you can pass. In the 
next room, put the tall barrel under first, then the small one. Bring the 
security bot to the door to open it. Now, go to the door you just opened and 
turn around. Look up in first person mode. Position the barrels so you can jump 
up them to the reach a side path. At the end is a Platinum Bolt. You will also 
meet the Quark fan. Remember him for now. Return and take the elevator down. 
Move the barrel along the path over to the door. In the next large room, clear 
out all of the enemies. Position the barrel near the right wall and jump up to 
the moving floor. If you have the Spiderbot, use it to go through the little 
hole. Walk over the floor button. Take Ratchet up there to get a Platinum Bolt. 
Now, use the barrel at the rainbow door and the bot to open the door. At the 
top move the big missile on the left over to the space on the left. Move the 
smaller rocket into the slot on the left. Move the large missile to the slot on 
the right. In the next room, put the barrel on the conbeyor belt and use it as 
a shield as you walk down next to it. For this next puzzle, Push the small 
missile in the middle toward the wall. Pull the large missile to the right. Put 
the small missile in its slot on the left. Now, pull the large missile to the 
left so you can put the medium missile in the middle slot. Then put the large 
missile in the slot on the right. Now, put the missile on the conveyor belt and 
jump on top of it before it starts moving. Proceed forward to get the 
Sheepinator. You can get a skill point if you turn 16 squirrels into sheep. 
Jump on the translocator. 

Now, head toward the electric gate and use the Infiltrator. Head through the 
minefield to the elevator. Hop on. Move around the bend and past the doorway. 
Smash the boxes to find an Infiltrator puzzle. Solve it and go up the elevator 
to get a Keep heading up the path to another Infiltrator puzzle. Keep going and 
take the elevator up. Now, we can go to the new planet.

- Find Mr. Fizzwidget
- Open the Main Entrance
- Explore Silver City
- Ride the power lines
The Minirocket Tube is a great weapon to have for this level. At the start 
point, jump on the taxi. Take the elevator down, and use the Levitator. Make it 
to the other side and take the elevator up. Step on the Floor button. Take a 
right and climb up the ladder. Ride the power lines to the end. You can get a 
skill point here for making it to the other side without taking any damage. 
After the power lines you can upgrade your weapons using the speaker thing. Go 
into the building and use the transporter to return to the ship. Now, head 
forward up the stairs and use the floor button to open the door. Take the left 
staircase and kill everyone. To the right of the door use a Spiderbot to press 
the button. Now, take the right staircase and go to the left. Now you can 
access the Platinum bolt. To the left of the elecator here is a fountain with a 
Nanotech on top. Then take the elevator up. Clear out the enemies and take the 
elevator on the left to the bottom. Move down the hall and take the elevator 
up. At the top is a vendor and an armor vendor with the new Duraplate armor. If 
you're having trouble on these harder levels, try and get teh new armor. Walk 
to the ledge to the right of the taxi. Walk down the side of the wall and kill 
all of the guys that appear. Walk into the last door that opens so you are on 
the ceiling of the room. Walk on the curvy track and turn right. Take out the 
enemies across the room and on the floor from above; it is a lot easier this 
way. Walk up the magnetic path to the other side and take the elevator up. Take 
out the thugs here before using the Swingshot. Before walking aroung the 
looping track, wait for the thugs to come. Take them out as they walk on the 
track, then walk across. Take the elevator to the top and take out the thugs 
that are behind the barrier. Go toward the door and walk down onto the wall. 
Take out the thugs that pop out and go into the door at the bottom on the left. 
Move forward to talk to Fizzwidget. When you can come back here to this room, 
up on the left is a Swingshot ball that you can use to get a Platinum Bolt. But 
that's after...

- Free Ratchet from prison cell
- Meet up in hangar bay
- Turn off the forcefield
- Explore the rest of the flying base. 
- Purchase Quark action figure

In this area you play as Clank. Wait for the lava to go down before you cross. 
Free the Hammer bot then use the elevator. Use him to clear the door, then the 
path. Jump on the larger platform of the level. Use the hammer bot to hammer 
the other end. At the top free the little bots and proceed down the air duct. 
Bring them with you down the elevator and open the round door. Now use the 
hammer bot on the lever, when the little bots are on with you. Have them enter 
so you can open the door. Ignore the Chainsaw bots and go up the elevator on 
the left. Use the little bots up here to kill the Chainsaw bots. Then have all 
four enter to open the door. Step on teh button and now you take control of 
Ratchet.  Head forward to the vendor and kill all of the Chainsaws. Head to the 
platform and step on. Kill the flying bots and get on the next platform. Jump 
up the wall. Jump on the block in the corner and quickly jump across the 
platforms to the other side. Get on the elevator and now you're in control of 
Clank again. Head up the duct and glide down to the square platform. Cross the 
lava and get the bridge bot, then use him to cross the next gap. Retract the 
bridge and use the elevator. Build a bridge and glide down. Use the bridge bot 
here to make a bridge and cross with the little bots. Attack the chainsaw bots 
and free the hammer bot and another little bot. You should now have a hammer 
bot, bridge bot and three little bots. Head through the doorway, get a fourth 
little bot, hammer the box and create a bridge. Use the little bots to open the 
door on the other side. Now you take control of Ratchet again. Here you find 
another wrench upgrade. Kick off the wall and cross the dissapearing platforms. 
Go outside and walk on the side of the ship. Kill the bots and enter the door 
on the other side of the U shaped magnetic path. Again, use the block to reach 
the floating platforms. Inside the hangar you meet up with Clank. Now, take the 
middle door and climb the ladder. Use the Levitator to reach the other side. 
Buy the statue for 20,00 bolts. You can take him to the Fan on Todano to get 
the Armor Magnetizer, which attracts bolts from farther away. Combining this 
with the Box Breaker, you can get a lot of easy bolts by smashing breakable 
objects such as lights. Go back to the hangar and climb the ladder to the 
Infiltrator door. Keep using the Levitator to reach the end of this section. 
It's tricky but practice makes perfect. At the end you get new coordinates and 
step on the button to remove the force field. 

- Defeat the Thugs-4-Less Fleet 
Yet another ship level. Just focus in on the big ships and pound them. If you 
haven't done any upgrading for your ship yet, you might have a problem. If you 
have then you have a better chance. When you finish the first mission, there 
are optional ones that pay a lot of bolts. 

- Rescue Angela

From the beginning, use the Swingshot balls and make your way to the blue ball. 
Use the Swingshot to create a grind rail. Grind to the bottom and walk up the 
magnetic track. Use the Dynamo and walk to the top of the tower. Go over thr 
bridge and use the jump pad. There is a weapon vendor and an armor vendor here 
with some new armor. If you look to the right you will see a Dynamo target. 
Glide down to the ledge and make your way to the top where you can get a 
Platinum Bolt. 
Now, jump back down to where the vendors are and head across the bridge. Keep 
moving down the streets until you reach the Thug leader.

Thug Mech II
This boss is pretty tough. He takes a lot to kill. Use the green jump pads to 
reach the gun turrets on top of the buildings. Just shoot him until he fires 
back. Wait until the bombs get close before you shoot them because its hard to 
kill them from farther away. Keep shooting with the gun turret until he 
destroys it. Then just move to the next turret. A fast way to do it is to jump 
out of the turret when he first starts shooting bombs. Then, after they 
explode, get back in and start shooting. Another tactic is to keep shooting him 
and then jump out and stand back a little bit before the first bomb blows up. 
Once you finally defeat him, you get new coordinates. 

- Search the distriubtion facility
- Traverse the warehouse
- Explore the docking ships

First use the jump pad and make your way through the crate warehouse. Use the 
Dynamo to reach a dead end part way through. At the end, use the Electrolyzer 
to activate the elevator. Jump up on the boxes and follow the floating 
platforms around until you reach a building. Once outside you will get one of 
three parts of the Hypnomatic. Take the floating platform back to your shipa 
and this time go to the floating platforms on the left. Use the Swingshot and 
make your way to the elevator. At the bottom, use the Levitator to reach the 
ship. Use it again to go the the floating platform then to another ship. Use 
the Levitator once more and go through the roof to the next section. Use the 
Levitator pad to fly over the large stack of boxes, and then to the next 
platform. Talk to the guy here who charges an exhorbitant(40,000) amount of 
money for some coordinates.

- Save the overrun planet
- Bring the Hypnomatic parts to the Hypnotist
- Ride the train rails
- Explore the moon
- Defeat the mothership

From the start point, move into the room, the junction point. Go right and 
grind the rails. If you make it to the end without getting hit you get a skill 
point. Use the Synthenoids and Shield Charger. At the end you get the second 
part of the Hypnomatic. Now, return to the ship and take middle door. Kill all 
of the protopets and thugs. Keep going and at the end, take the taxi to the 
bank. At the spouting fountain, freeze the water and grind down the ice to 
recieve a Platinum Bolt. Head through the bank until you reach a locked door. 
Kill all of the enemies inluding the ones on top of the door to open it. In the 
next room, kill all of the Robots to open the door. Go up the elevator, then 
freeze the water to cross. Here you will meet the Hypnotist who will make you 
the Hypnomatic if you give him all three parts. Since you should only have two, 
hop on the taxi. Back at the main room, take the third door and use the portal. 
Yep, another boss fight

This fight can be much harder and trickier than the last one if you dont know 
what you're doing. Instead of helicopters there are little alien ships that 
take more to kill. A good way to kill a group of them is to jump on them. This 
can kill a group of them in one hit as well as keeping you from getting hit. 
The Mothership can only be hurt while it is on the ground. You can tell when 
you can or can't hit it when the blue shield is up. Because of this shield it 
takes less hits thatn the Thug Mech to kill. Once you do enough damage it will 
create a shockwave at the top of the planet. Just stand and strafe on the 
indestructible stands and blast the Mothership with missiles. The strafing will 
keep you safe from the green lasers the ship will shoot. Your prize for beating 
this tough boss is the Mapper which shows you secret locations on the map. 

Now you should be done with the missions here except getting the Hypnomatic, 
which is on the next planet.

- Find Angela
- Traverse the ice field
- Bring moonstones to the Mystic
- Trade moonstones for Hypnomatic part
- Explore the caves

Here, head down the ramp and to the left to the blue rock blocking the door. 
You need to get 9 moonstones to open the door. Head out to the ice field to get 
them. The mosters here are pretty tough so if you haven't upgraded a lot of 
weapons, now might be a good time. After you move the rock, you can get the 
third part of the Hypnomatic for 16 more moonstones. For now, use the 
teleporter in the room you just unblocked. Use the glider to reach the end of 
this section. Use the Infiltrator to open the door and then step on the floor 
button to open the next one. Kill all of the bots and use another floor button 
to gain access to another transporter. Here is an armor vendor with the last 
armor, the Carbonox armor for 1,000,000 bolts. Use the Infiltrator to gain 
access to the outer ice field where you can get more moonstones. If you get 
more tahn the Mystic asks for, you can sell the rest for 3,000 bolts each. Now 
that you have the third Hynomatic part, head back to Damosel.

The only thing you need to do here is return to the Hypnotist and get the 
Hypnomatic. It costs 10,000 for the Hypnomatic. To exit the area, you have to 
use the Hypnomatic (i will call this the Hypno from now on) to get the taxi 
back. Use it on the bot on the other side of the gate. You can shoot with 
square and jump with X. Reach the hill and use the floor button. Take the taxi 
back to your ship and back to Grelbin.

Now you have the Hypnomatic, you can explore the factory here. Use the Hypno on 
the bot across the gap. To take over other bots, press circle when they are in 
range. Keep using the Hypno until the bot reaches a floor button. Step on it 
and create some floating platforms. Jump across and use the Hypno again. Use 
the bot to step on the floor button, which floods the rooms and now you can 
swim through to the teleported which takes you to the surface. Head to the 
right to Angela's house and get the last set of coordinates.

- Break into Megacorps Headquarters

At the platform with the vendor use the Hypno on the bot across the chasm. Keep 
changing bots and opening doors until you reach the floor button that opens 
activates the Swinshot targets. Make your way toward the big factory in the 
background. Kill all of the guards and tanks to open the last door on the 
right. Use the Hypno on the bot across the gap and kill all of the enemies. If 
you are about to run out of time, take control of another one. When everyone is 
dead step on the floor button. Now, as Ratchet turn around and head back to 
reach the teleporter you just activated. This section of the level is very 
difficult. If you need stronger weapons, upgrade them because you will need 
them for the boss. Some of the weapons you should have upgraded are the 
Megarocket Tube, Heavy Lancer, Mini-Nuke, Multi-Star, HK22, Megaturret Gun, 
Kilonoid, Plasma Storm, and at least have the Shield Charger (though it will be 
much easier with the Tesla Barrier). In the room after the Nuclear Power Plant-
looking thing, just run past, you don't need to kill these gaurds as more will 
keep appearing and you will waste ammo. Use the Dynamo to cross, and in the 
next room you will have to clear everyone out so you can have a chance to use 
the Infiltrator to open the door. Through the door, ignore the protopets and 
hop across the platforms. Before using the Swingshot here, take out the Tanks 
from afar to activate a Swinshot ball. Re-supply at the vendor, and use the 
Electrolyzer on the wall. In the room with all of the red gaurds there is a 
barrel on the right wall that you can use the Tractor Beam on. Use the 
grindrail to reach a Platinum Bolt. Bring down the bridge with the Swingshot 
and move forward to start a cut-scene. "What the **** is going on!?!" 

Mutated Protopet
A really easy way to beat this boss in around a minute is to have the Meteor 
Gun with the Lock On (for range) and Acid upgrades (for extra damage). For the 
first part, just lock on and fire away. When he smashes through the floor, 
throw down some Megaturret guns then, whip the Meteor Gun back out and keep 
shooting. When you run out of ammo, switch to the Megarocket Tube and fire a 
few charged shots and he should fall. 

After you win, you have a choice to go back in time to fight Quark again, which 
I'm not sure what the point of it is. Your other choice is to start a new game 
in Challenge Mode. In this you can get a multiplyer for bolts and upgrade your 
weapons further.

6. Credits
If you have emailed me with some info, or if I got something off the message 
boards i will give you credit here. If not email me. Thanks to:
Paul du Bois
Benjamin Kabaker
Lance Larsen (lancepl34)
Kevin England
Jacob Garg
Eric Cloutier
Ryan Hathaway
big thanks to Dan Bradley for some of the skill points!
Also to kasplat for his helpful messages on the boards!

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