PS2 Walkthroughs: Armored Core 3: Silent Line Walkthrough

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Armored Core 3: Silent Line Walkthrough

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Why should you use this FAQ?
+To beat missions your first time through
+To get set ups for S ranking missions
+To get ALL the hidden parts
+To beat the arena your first time through
+To see a checklist of all the parts
+To see ALL the parts
+Three pretty maps

What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.

Armored Core 3 Silent Line
Table of Contents (Put a "~" in front of what ever you put in the find, 
to Find hold in "control" and press F) Don't worry, there is sub tables 
when you get there.
-Intro
-Walk Through
-Arena
-Extra Arena
-Enemies
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright

Version history
6 finished the Frequently Asked Questions, guide, and walkthrough.

5.17 Finished all the energy weapons, parrying blades, laser blades, 
left arm guns, shields, and the optional parts.

5.16 Finished all the rifles, machine guns, hand guns, bazookas, 
shotguns, special weapons.

5.15 Did all the back ammos, radars, and dualies.

5.14 Did all the back rockets and cannons

5.13 Finish the rest of the extensions, all the back missiles, and 
fixed the table of contents one last time.

5.12 Finished the rest of the inside weapons and 2/5 of the extensions.

5.11 Finished the first set of inside weapons.

5.10 Finished the FCS, generators, and radiators.

5.09 Finished the hover legs and the boosters.

5.08 Finished the ex arena and the tank legs.

4.1.07 Finished the WHOLE shop section.

3.1.07 Finished quads.

3.1.06 Finished heavies and RJ legs

3.1.05 Finished lightweight legs. Added some art.

3.1.04 Finished most of the EX arena, weapon arms and Midweight bipeds.

3.03 Finished the whole arena.

2.33 Finishes a couple weapon arms, and complete up to rank A-1.

2.21 Finished all the regular arms and did 15 arena ranks.

2.1 Finished all the heads and cores.

2.0 Finished all 34 missions.

1.6 Added more missions, a lot of mission and one with a nice map.

1.5 Added more missions, fixed the find system, and added remnants of 
enemy percents. 

1.4 Added more missions

1.3 Added more missions, changed some concepts

1.2 Added more missions, major update

1.1	Started the guide, did some missions.


What I got to do list... 
List and describe 18 parts.


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~Intro...

This is a walkthrough and sort of a S rank guide for Armored Core 3: 
Silent Line. I will tell you how to beat missions, find some parts 
(I'll try and find all of them...), and give near flawless set-ups for 
S ranking every mission.

I wrote this guide for mainly helping with the harder missions. I 
strongly suggest you play through AC3 and getting all the parts in that 
game and up load (AKA convert) your data to AC3sl.  Not only will you 
have a supped AC right from the start, the games has the same engine as 
AC3 so you will be used to the controls and everything will be second 
nature. If you don't have AC3, go out and rent it. Then beat the game 
and both arenas. Then buy as many weapons as possible.

If you need to know controls, open that thing called an instruction 
manual.

*If* you aren't loading up, skip to the Arena part of this guide. This 
will help you get started.

S Rank Tips... 
Aww S ranks. The whole point, mainly, to get S ranks is to unlock a 
super secret weapon. Too bad this weapon just happens to be a under par 
6 round burst handgun... 

Any ways, S ranks are gotten by being good. They are not that hard to 
get, if you do enough trail and error, but I will still point you in 
the right direction. S ranks are determined by a couple of things;
1 The amount of damage you take
2 The amount of money you gain (lowers if you get a lot of deductions)
3 The amount of time it takes you to complete the mission
4 The amount of enemies you killed
5 How many times you recharge your energy gauge
6 Accuracy
7 No consorts

The main set up you can use for basic and easy missions is just a plain 
Karasawa design. (Many people hate this head and you should of beaten 
the game before you try and get all S ranks)

Head Ven
Core Ner
Arms Rex
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Karasawa
Arm Unit L Moonlight
Op Parts S-scr, E/scr, L/trn, Sp/e++, and any other one of your choice

Also, even thought I don't mention it, Use Shields, Side shields, and 
more defense and cheaper parts. This will lower your repair bill and 
keep your AP high too.

(As of now, I assume you can find part names without the "CWM" at the 
front of it)

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~Walk Through...
(Put a "~" in front of what ever you put in the find, to Find hold in 
"control" and press F)

-Zone 1: Old Layered
--Eliminate Rogue Engineer
--Escort Transport
--Disperse Gathering
--Distract Security
--Recapture Sector 513
--Data Retrieval
--Archive Area Ambush
--Secure Fortress NK-432
-Zone 2: Nature Preserve
--Destroy Elite Unit
--Defend New Fortress
--Power Plant Emergency
--Protect Power Plant
--Hold Defense Line
--Infiltrate New Fortress
--Takeover New Fortress
-Zone 3: Lab Development
--Protect Part Transport
--Defend Solar Power Plant
--Destroy Cargo Transport
--Defend Vargas Airport
--Repel Assault
-Zone 4: Research and Development (R&D) Area
--Defend Lawdas Factory
--Eliminate Rioters
--Search Vilius Laboratory
--Eliminate Bio Weapon
-Zone 5: Neo Central
--Qualification Exam
--Destroy AI Prototype
--Accompany Air Transports
--Test New Technology
-Zone 6: Industrial Area
--Investigate Satellite
--Defend Mirage HQ
--Disable Satellite Cannon
-Zone 7: Unexplored Region
--Secure Unexplored Region
--Destroy Power Core
--Attack Unexplored Region

In this part I will tell you several things. First off, the mission 
briefings and rewards. Then I will tell you strait forward how to beat 
it. If it is a hard mission I will give you a set up for it. Then after 
all that I will give you the set up I used for it. Then I will list the 
hidden parts for that mission and a set if needed for it. By the way, I 
will be making a lot of references to the other AC games for who played 
them (it helps sometimes...).

One more important thing. You may notice I use Ven, Rex, Ner, and Rve a 
lot. Those are just my choices most of the time. If you are better with 
Quads, go for it. I mainly use Ven for the map and features, Rex for 
good blading (I love the swing and 120 energy supply), Ner since it's 
lightweight, and the Rve for a low drain leg. Oh yeah, if you can't get 
some of the parts I mention, just use crappier ones. I mainly put 
together AC sets ups for hidden parts and S ranks, as the game isn't 
too too hard.

Want some tips? 

-Always save before every mission.
-Use energy weapons at first so you can get a lot of credits.
-Some missions have alt. Mission at the end of them.  I would recommend 
you have a fully loaded AC before taking these.
-Heat weapons only really work in the arena.
-Missiles are a great way to run your money into a hole.
-Read my guide and get lots of sleep.
-Even with a perfect setup, you still need to have some talent.
-If you have trouble with regular enemies, look at the enemy section.
-Triple Missiles and the 36-ammo relation combo rapes most AC in 
missions (including the giant ones, but not the final boss).
-USE a laser blade for ALL mission your first time through. I assume 
you have the heaviest blade you can carry and that you have one in the 
first place. 
-When I say quickly referring to a hidden part, it means there is a 
time limit.
-When I say finish with high AP, that means there is a limit to that 
too.

For some odd reason you don't know your way around, I'm going to draw a 
little map of the missions.

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(Stars indicate difficulty in levels and getting hidden parts. Parts 
that can be found by a pick up are rated as if you just looked blindly 
(FAQless) for them. {1-10})

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~Zone 1: Old Layered

~Eliminate Rogue Engineer *
Requester: Crest
Advance: 0
Upon Success: 10000

Briefing...
"Raven, we have an urgent assignment. Your target is one of the 
engineers involved in the construction or our NEWEST FACILITY, he must 
be eliminated."

"The facility in question will eventually serve as a military outpost. 
The fact that it is still under construction does not in anyway 
diminish our concern for maintaining secrecy."

"The this end, all engineers involved in the project are to be confined 
there for an unspecified amount of time upon its completion. One of 
them refused and took control of THE SECURITY SYSTEM."

"It may seem like a drastic measure, but the only way we can guarantee 
his silence is to eliminate him. Good luck."

Walkthrough...
Ok this mission is pretty easy. You have to kill a Reverse joint MT at 
the end. The mission is broken up into three blocks (A, B, and C). 
After you kill every enemy, a new block is opened... The number in "()" 
is the remaining enemies' percent.

In the very first room, you'll find your first enemies, 3 very little 
MT's (76.9%). Kill them and then go into the newly unlocked B block. B 
block contains 4 more of the same MTs (46.1%). Once you kill them, head 
back to A block and fly up to the ledge and enter. The follow the 
hallway to the end to C block. Then kill 4 more of those MTs then kill 
the RJ mt. Done (00.0%).

S rank...
This level should not give you any trouble S ranking it. Just don't 
take too much damage.

Hidden Parts... *
MWG-SRFX/70 (Right arm sniper rifle) 
Just finish the mission really quickly. You should get this with a S 
rank. Trust me, it's easy.

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~Escort Transport *
Requester: Kisaragi
Advanced: 11000
Upon Success: 0

Briefing...
"Good day Raven, we are interested in retaining your services as an 
escort aboard one of our company TRANSPORTS during its next voyage."

"The transport is a specially designed submarine put into operation 
when shipping valuable cargo. Its current payload consists of mined 
resources vital to our corporation's future."

"We've had no problem transporting materials using this method in the 
past, but given the importance of the cargo on this trip, we'd like a 
Raven along as added insurance."

"Keep watch over the transport and be prepared to counter any outside 
INTERFERANCE. Make sure the cargo reaches its intended destination."


Walkthrough...
Ok this mission is strait forward. You need to kill all the enemies on 
the ship and prevent major generator damage. This is still an easy 
mission. First off, you can totally cheese on this mission. If you 
don't leave the doorways when you open them, the enemies will not shoot 
at you. The number in "()" are remaining enemies' percent. Any ways 
back to the level. The first room has 6 little quad MTs take them out 
(64.7%). The second room has a little think in the middle, with 6 more 
MTs around it, kill these the same way (29.4%). Then just kill 5 of 
those RJ MTs in the next room to end the level (00.0%). I suppose that 
big sub can make you fail the mission or something, but I never let it 
happen and it isn't really a threat. (I killed all but one MT and stood 
on its head for a couple minutes and knowing happened)

S rank...
This mission is another simple one to S rank, just kill with that basic 
AC I listed up there before and don't lose too many gens.

Hidden Parts... *******
CAL-33-ROD (Arms)
This is about one of the hardest parts to get in the game, in my 
opinion. You must basically finish the mission with no generators 
destroyed (All thought I think they let you slide with one or two.) But 
you can still cheese it. First I told you how you can kill enemies 
without them moving right? Well if you equip orbits on your right 
shoulder, you can kill almost all the enemies without them seeing you. 

You can kill 3 free MTs in the first room this way. Then boost out to 
the middle and kill the other 3 and make sure they hit you and not the 
gens.

You can kill 3 in the next room and 1 extra one if you use orbits. Then 
hurry and kill the rest, this room isn't that much harder than the last 
one.

In the last room you can kill 1, then 3 more with the orbits. That 
least one left behind the wall. It shouldn't be hard to kill.

Use this Set up.

Head Ven
Core Ner
Arms Eas
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension ---
Back Unit R Oc/30
Back Unit L Ad/20
Arm Unit R Karasawa
Arm Unit L ---
Op Parts E++

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~Disperse Gathering **
Requester: Mirage
Advance: 0
Upon Success: 16000

Briefing...
"We'd like you to investigate reports of a suspicious gathering in 
SECTOR 513."

"The sector has been under MIRAGE'S control ever since CREST withdrew 
from the area. Unfortunately, given more pressing issues, we've 
neglected our duties there."

"This oversight ends new. As the administrator for the area, we have a 
responsibility for its security and integrity."

"Suspect activity, such as the gathering taking there now, is best 
quelled early on. We're sure you will resolve the problem to our 
satisfaction."

Walkthrough...
This mission takes place in the same place you seen a couple times in 
AC3, only this time it is all broken done. This is a pretty simple 
mission. This mission just has about 16 RJ MTs to kill. The number in 
"()" are the remaining enemies' percent.

Ok right from the start, hurry up and kill the two RJ MTs, as they can 
hit you where you stand (75.0%). Then turn in the street and kill 
another three of them in the tight place (37.5%). Then you'll get to a 
larger area and have to kill three more in the wide open (50.0%). 

Then head through the big door, you must wait till the other door shuts 
to use the next one. Then right when the door opens, kill two more of 
them (37.5%). Then turn to the left of where you came out of the door 
and go down the street with all the fallen bridges. There should be 
three more down there (18.7%). Then just go to the end of the level and 
kill three more, very simple (00.0%).

S rank...
This mission is another simple one to S rank, just kill with that basic 
AC I listed up there before. Just make sure you dodge a lot of the 
rockets and watch out for them right when they pop out from corners...

Hidden Parts... **
CWG-HGB-80 (Right arm assault hand gun)
I'm not sure 100% on this one, but just beat the mission very fast and 
don't get hit a lot, you should get this if you S rank it.

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~Distract Security Team **
Requester: Mirage
Advance: 0
Upon Success: 8000 (15000 without a consort)

Briefing...
"Thanks to the efforts of one of our operatives, we've confirmed that 
CREST possesses information about the Silent Line. Plans are under way 
to intercept the transport carrying this information."

"We'll launch our attack on the transport as it enters a tunnel on THE 
B-17 SUPERHIGHWAY. Your presence is required to deal with the civil 
DEFENSE TEAM in charge of highway security."

"Keep the security forces occupied so they don't interfere with the 
efforts of our recovery team. I can't stress the importance of this 
mission enough Raven, don't let us down."

Consorts... Total 7000 (One is not needed)
Carbon/Skate (MT) 4000
Bizarre/Thunderhead (MT) 3000
Eclair/Nikita (MT) 6000
Ronin/Chariot (MT) 3000
Foreman/Masterpiece (MT) 7000

Walkthrough...
This mission takes place in a tunnel also featured in AC3. This mission 
is pretty fun and is sort of like "Attack Urban Area" in AC1. You must 
blow up cars to get the attention of the security forces. There is two 
outcomes to this, an easy and a hard.

Easy: Kill only some of the cars that drive by and you'll get 6 
Security MTs. This is really easy for just a mission.

Harder: You can kill a lot of cars and have the Raven "Shooting 
Star/King Fisher" appear. He's not that hard, he's only the second 
worst in the arena. In this level you can easily take him out with 
anything besides missiles.

S rank...
This mission is another simple one to S rank, just kill with that basic 
AC I listed up there before. Hell I got the S rank on my first try on 
it... Make sure you blade all the MTs for an easy victory.

Hidden Parts... *
CAW-SDBZ-108 (Bazooka arms)
I'm pretty sure all you have to do is finish the mission fast and kill 
a lot of cars. Just make sure you get the AC fight. This shouldn't be 
too hard to accomplish.

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~Recapture Sector 513 *
Requester: Kisaragi
Advance: 0
Upon Success: 5000

Briefing...
"Raven, we'd like your assistance in reestablishing Crest's control 
over SECTOR 513. You'll accompany a contingent of out tanks and work 
with them to eliminate any Mirage forces encountered."

"Mirage is the dominant corporate power in the sector at the moment, 
but only because they seized control while our attention was focused on 
other matters."

"Since Crest maintains control of many other sectors in the region, 
we're interested in reclaiming our hold on 513 so as to preserve an 
undivided front."

"Given the tight confines in the area of operation, the number of UNITS 
involved, and the fact that Mirage us using ECM pulses to disrupt radar 
functions, expect to have our hands full."

"The radar jamming measures that Mirage has EMPLOYED may make it 
difficult do discern friend from foe. Choose your targets with care."

Walkthrough...
This mission is a giant remake of a classic mission from AC1moa. Your 
guys VS more of their guys. First of MAKE SURE you have the VEN radar 
head equipped, has not only does it let you use your radar, it will get 
rid of that annoying beeping noise. You have 9 green tanks and they 
have more desert camo tanks and 3 RJ MTs.

If you remember "Disperse Gathering" the level is the same. The tanks 
are not nearly as strong as you would think and are pretty easy. I 
recommend using a light weight's arms/legs so your blade can hit them. 
Any ways this mission is strait forward kill all the enemies.

By the way, +100Cr for a save and -1500Cr is you kill any of them.

S rank... 
This mission is another simple one to S rank, just kill with that basic 
AC I listed up there before. Just make sure you don't kill too many of 
your own guys.

Hidden Parts... ******
MWG-MGL/300 (Left armed Machine gun)
Oh baby, will you hate tanks after this mission. You must beat this 
mission without any of your tank friends chunking. Make sure you are 
using your favorite one hit to kill tanks weapon and the VEN head. Make 
sure you also hurry to the middle of the level where they gang up on 
one tank.

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~Data Retrieval *****
Requester: Mirage
Advance: 0
Upon Success: 49000

Briefing...
"Members of our intelligence network recently learned of A CREST plan 
to send a Raven into LAYERED HUB. We believe they are after information 
concerning the Silent Line."

"It's unknown whether any information can be retrieved from the 
Controller's data banks, but we're not willing to take the chance that 
there is, and leave Crest to reap the rewards."

"This mission has two objectives: The first is to DESTROY THE RAVEN 
EMPLOYED by Crest, the second is to retrieve any information that may 
still reside on the controller's data banks."

"Our reconnaissance team will handle the data retrieval, your job is to 
take out the Raven."

Walkthrough...
Remember the last mission in AC3? Well this is second half of it in 
ruins. You start of in the elevator. After it goes down about half way, 
Ori/Moon Salt pops out of the door and attacks you. He is a Biped with 
two laser rifles and back boosters. Since you are in a very tight spot 
and he hard lands all the time, Rockets, Blades, and any hard hitting 
weapon works. I would try and take him out with a blade (like a 
moonlight). He only has about 1/3 of his full AP in the first place.

After you kill him, Cypress/Bypass (From AC3, who wanted the controller 
preserved...) will be waiting at the top. If you forgot who Cypress 
was, he was the OPI, dual chain gun, hand gun and green laser blade 
using AC on the MAK hover legs. He was also a noob killer :) . Any ways 
he's isn't that hard in this area, as he gets caught on many things. 
But just to play it safe, run all the ways back to the controllers core 
and try and stay on the opposite side as him and pop out and shoot him. 
After a little while Gold Bit/Clover Knight will fall through some 
glass and want a piece of you. If you are still in that room she most 
likely will not come in. Then finish Cypress and kill Gold bit, she is 
a very low rank Raven with a Laser rifle just like Moon Salts'.

S rank... ***
This level, once you know how to kill everyone, is still not that hard 
to S rank. This will be one of those missions where it will push your 
Karasawa skills if you're using it. Just make sure you kill Moon Salt 
with a couple Moonlight Slashes.

Hidden Parts...
CWG-HGB-90 (Right arm assault hand gun) ***
To get this part, finish the mission really fast. Use the same design 
as the S rank if you really need help.

MWGG-HML-18 (Left arm missile launcher) ****
Oh baby, now for some fun! To get this part, you much finish the 
mission with a lot of your AP left. It isn't that hard, but use this 
design if you are having trouble and use my little strat.

Head Ven
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-500
Arm Unit L Moonlight
Op Parts Scr's, Stab, L/trn, and E-lap

First off, Kill Moon Salt with just your blade. If you get hit too 
much, just start over. It should take about 3 - 4 hits, but after the 
third hit, just use some of the machine gun. You should now drop your 
Moonlight. Then run to the back room, Over boost if you need to. Then 
just shoot the hell out of Cypress and don't get close to him. His hand 
gun will do little damage to you. After about 300 rounds he should die. 
If you were lucky, Gold bit wouldn't of came in yet. Lure her in then 
and turn on your extensions and start shooting her with volleys of 5 
missiles. It shouldn't take more than 5 good hits to kill her.

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~Archive Area Ambush *******
Requester: Mirage
Advance: 0
Upon Success: 52000

Briefing...
"CREST is still reeling from the attacks mounted by THE SATELLITE that 
screens the Silent Line. We intend to take advantage of this situation 
for as long as possible."

"Our advance team has lured a detachment of CREST FORCES into THE 
ARCHIVE AREA. We'd like you to conduct an ambush."

"Due to heavy electromagnetic storm activity, weather conditions in the 
area are poor. Visibility is limited and electronic instruments can't 
always be relied upon to function properly."

"Given the difficult nature of this mission, hiring a Raven was the 
obvious choice. Don't let us down."

Walkthrough...
This mission is a dozie... First off, taking the extra mission after 
you protect the air planes in "Accompany Air Transports" first gets 
this mission. I'm pretty sure you have to do it quick and kill 
everything. Any ways, this mission takes place in the Desert that was 
in AC3 (also the place where you fight the Massive MT). Ok so what 
makes this mission so hard? Well not only is there tons of enemies and 
you must fight and kill Corpse Maker/Health Taker at the end, but half 
the level you are in a sand storm. This doesn't screw up your FCS the 
whole time, but it makes it go on and off. Make sure you have a AC with 
a strong one hit weapon, so you don't have to keep relocking to your 
target again and again. 

Once you start, try and hug the one mountain so the Mobile Mts don't 
flank you. They are fast and very hard to see. If you have something 
strong like a bazooka or Karasawa they will die in one hit. Other then 
them there are Heavy MTs what are also hard to see, but since they are 
slow, you can either snipe them or blade them...

Once the sand storm stops, just finish up the rest of the enemies. Then 
prepare to fight a AC. You SHOULD practice fighting him in the arena 
before you even think about doing this mission. Trust me, he is the 
hardest guy in my opinion in the whole game! But he has one VERY VERY 
VERY VERY big flaw... He's only got no AMS of his core which means you 
can go to town on him with missiles. Once he is dead, the mission ends.

Using RADAR with a "ECM counter" will eliminate all of the FCS 
problems. The Sphere is a good choice.

S rank... 
I personally S ranked this mission my first time. It is a little hard 
though, so use this set up.

Head Ven
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-500
Arm Unit L Moonlight
Op Parts Screens, Stab, Cnd, and Fcs++

(You can use a energy weapons if you get an A...)

The idea is to kill all the Mobile MTs as soon as possible every time 
the sand goes away. Make sure you kill one just about every time it 
dies down. The Heavy MTs you should try and OB behind them and Blade 
them. If you don't kill them, shoot them with 3 bullets and they should 
die. After all of them die, Switch to your missiles. Then turn on your 
extensions and fire missiles like crazy! You can easily kill him with 
missiles without getting hit, just make sure you know how to dodge his 
multi missiles (which isn't that hard...)

Remember, if you are having trouble you can always cheese it with the 
sphere.

Hidden Parts...
MLM-XA3/LW (Humanoid legs) ****
A lot of people need help on this part, but it's really not that hard. 
To get this part you must beat the mission with a lot of AP left (like 
half) any ways... use this set up.
 
Head Ven
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-1000
Arm Unit L Moonlight
Op Parts Screens, Stab, Cnd, and Fcs++

Do the same thing as the S rank (you should usually get this part with 
a S rank any ways, and vica versa) only don't let go of the square 
button when the sand dies down. Do everything else the same has up 
there.

*ULTRA CHEESE WAY*

Head VEN
Core RAY
Arms EAS or REX
Legs RVE
Booster FLEET
FCS ND-8
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R VM40-1 <\
Back Unit L VM40-1 <- OVERKILL
Arm Unit R SRF/60
Arm Unit L SRFL/70
Op Parts Screens, STAB, TRN, AXL, BRK, FCS+++ 

Go to the northwestern crescent spot (where the fleet was found in AC3) 
and chill there until the storm settles. Then jump on the hill and 
snipe everything. 

Once corpse maker comes, lure him there and stand behind the hill and 
launch vertical missiles.  If you wait long enough a back up stealth 
bomber will show up.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Secure Fortress NK-432 *********
Requester: Crest
Advance: 0
Upon Success: 64000

Briefing...
"A few hours ago, a major malfunction was registered by the systems 
setup to monitor operations at all of our AI-controlled fortresses. The 
cause remains unknown."

"The problem is affecting all AI-CONTROLLED EQUIPMENT, from mobile 
defense units to stationary security devices, everything has gone 
haywire."

"Emergency strike teams have been dispatched to those facilities where 
the problem is the most widespread, but the initial feedback we're 
receiving from them is not encouraging."

"FORTRESS NK-432 is the facility proving most difficult to recapture. 
One attempt already failed, and we're hesitant to squander more of our 
assets on another try."

"What we require is the expertise that only a Raven can offer, please 
head to the fortress and destroy THE AI MAINFRAME COMPUTER. A Raven 
familiar with the facility will ACCOMPANY you."

Walkthrough...
This mission takes place inside of a building and is one of the hardest 
missions in the game, in my opinion. First off, the Raven 
(Eclair/Nikita) that is with you sucks and is only in the end, so don't 
plan on mooching of him. Next, I would strong suggest you use a well 
armored AC and have at least the 30 pack of small rockets.

Ok this is also a long mission, very hard to S rank and has 4 hidden 
parts in it. (At this point I assume you are using Rockets and a 
Moonlight)

First go down the long hallway (ignore the nook in the wall as it does 
nothing) and hit the panel to open the door (Blade it to save ammo). 
Then go strait through the next room and open another door, then 
proceed down the next hallway and open another door. But before you 
open this door, arm your rockets. Once you enter try and boost and hit 
the panel with a rocket to lessen the damage from those annoying pods. 
Don't bother killing them since they keep coming back. *_A secret part 
can be gotten by shooting a vent in the ceiling_*, but I will mention 
that later. Then go down the next hall way and open another sealed 
door. Once you get their lock on to one of the things behind the door 
(it's a gun battery) and shoot, then kill the 2 patrol MTs with your 
blade. If you want to kill these flawlessly, turn side ways and over 
boost while hold in the side step button then they will miss. After you 
kill them just break another door panel and make your way across 
another hallway. Go in side the door (again with a panel) and hit the 
switch. *_A secret part can be gotten to the side of this door if you 
keep going_*, but I will also mention that later.

Now go back to the first room you have to make a choice to go different 
places. (The room where I said "Then go strait through the next room 
and open another door") Any ways, go up the steps to the top, and get 
ready to kill 2 more patrol MTs with your blade, Over boost if you need 
to get behind them. Then go in the only openable door you can in a 
little hallway, and slash the lock again... After you open the door a 
cut scene will go off. Hurry up in this part! If you have the ROA FCS 
on, hurry and aim up and kill the gun, then slash the MT, then arm your 
rockets, slash the other patrol MT and shoot the lock with a rocket 
before it explodes and get out of there. Just for fun, turn around and 
see why I told you to hurry.

After that go down a hallway and break another panel. DO NOT GO IN 
THERE YET! Stay in the door way and aim your rockets at the little 
panels on the walls. There is 6 in the whole room and you can break 
about 5 of them from the door way and cheese this part. Why you ask I 
tell you not to go in? Well, there is these big pink lasers in the room 
that kill you a lot! Well once you get in, hurry and shoot the other 2 
but don't go just yet... MAKE SURE there is not a pink laser sideways 
in front of the door. If you don't heed that warning, you can lose 
about 2000 AP. (If you still don't know what to hit, if you have the 
VEN head on, hit select and it will say target)

Ok then go down another little hallway and hit another lock. Then go in 
the door. When inside a little room again with those green pod MTs and 
they keep respawning. You must wait a little while before you can get 
out. (Apparently he must do the same has you just did in the pink laser 
room) Any ways, when that is done, just exit the room. If you have ANY 
rapid fire weapon, such has a machine gun or a chain gun, use work of 
it. A side ways FCS can help.

Hehe, think the mission is over yet? Nah, you get to fight an AC at the 
end, YAY! He has a mini Karasawa (it's weak) and orbits. If you are 
slow, your partner will come out and help. You don't have to kill it, 
since you got rockets (Hope you got mids) you can just shoot the 
mainframe and end the mission, but you can get something for killing 
that AC...

S rank... 
This S rank is VERY hard to get. 

First off here is some very important tips.
-Don't not get hit by ANY lasers.
-Don't take the short cut through the ceiling.
-When in the rooms with the Pod MTs, kill them before they can shoot 
you.
-You can skip killing the AC, but with the Triple Missiles\R/36 combo 
you can whipe him out before you back up even comes.
-Blade all the patrol MTs.

Follow the walk through from one there, but this is the AC I used.

Head Ven
Core Ner
Arms Eas
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L S50 (Rockets)
Arm Unit R Mg-500
Arm Unit L Moonlight
Op Parts Screens, Stab, Ecmp, Axl, Brk, and Trn

This should make it a lot easier, but you probably going to have to try 
a bunch of times.

Hidden Parts...
MHD-MX-BEE (Head) **
When in the room I first mentioned the secret part back up there in the 
walk through, look up and shoot through the ceiling. Then fly up 
through it and then shoot at the box. (If you still can find out, look 
to the first set of asterisk [- -> * {that thing}])

MWG-GS/80 (Right arm energy shot gun) ***
Now where I put the second set of "*"'s you'll find a hallway to go 
down. In side the hallway is a bunch of boxes. You must make you way to 
the back of the room. You can only shot stacks that don't have any red 
triangles. 

=====|   |=====
=#############=
=#############=
=#############=
=#############=
=#############=
=#############=
=#############=
=#############=
=#############=
=########## ##=
===============

The empty part is about where the part is. After you leave the room 
shot the boxes to see the firework show of your life.

CAW-TITAN4 (Large missile weapon arms) ***
Just kill the AC at the end and let your Friend (Eclair) survive. Funny 
story... I kill Eclair myself... 

MWM-SM30/3 (Back unit stealth missiles) *****
This part is a little bit harder to get than the others. You must 
finish the mission with high AP and kill about 30 enemies.

Head 007
Core Groa
Arms Cask
Legs Harpoon
Booster ---
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension 645 (Side shield)
Back Unit R M45 (Rockets)
Back Unit L Cng-300
Arm Unit R Xcw/pk
Arm Unit L Ss/707A
Op Parts Screens, stab, brk, E++, Rte, and Tq/ce

Have your shield up at all times.

-Kill the pods with your laser rifle.
-Kill the patrol MTs with your chain gun.
-Don't kill the final AC, just kill the mainframe.
-Make sure you kill a couple extra pods in the first room with them.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####===###==####========#####======########
###########===#####==####==####====##==####==##########==####==#######
##########===######==####==####==#==#==####======###########==########
########===########==####==####==##====####==#############===#########
#######========####========####==###===####========#####=======#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Zone 2: Nature Preserve


~Destroy Elite Unit ***
Requester: Crest
Advance: 0
Upon Success: 10000 (19000 without a consort)

Briefing...
"Our objective during this mission is to wrest control of the Dim 
Forest region from KISARAGI. We would appreciate your assistance."

"Over the course of the past few years, Kisargi's influence and power 
have dwindled significantly. Their grip on the Dim Forest region is 
tenuous at best."

"In fact, the only reason they still control the region is due to the 
presence of their elite JUNGLE WARFARE UNIT. This team is particularly 
well suited to the conditions that exist there."

"Removing them from the picture is a surefire way of hampering 
Kisaragi's already difficult struggle to remain competitive."

Consorts... Total 9000 (One is not needed)
Squad alpha/Fighter Jets 5000
Squad beta/Helicopters 5000
Beacon/Criminal (MT) 4000
Drunkard/Reckless (MT) 5000
Foreman/Masterpiece (MT) 6000

Walkthrough...
This mission is easy and one of the annoying ones that might piss you 
off. You are in a forest with a lot of trees. You can shoot through 
them but they are hard to see through. Not only that, the radar doesn't 
seem to work. So all you can do is lock on and shoot for the most part.

You have to fight three Hover MTs and four RJ MTs. This is not a hard 
mission. Just make sure you have the Radar OP part that lets you see 
missiles, or the VEN head so you can avoid them.

S rank...
Same old thing you did for all the other missions.

Hidden Parts... 
MWG-DKP/100 (Right arm dual energy weapon) *
Beat the mission fast, that's it, very easy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] 

~Defend New Fortress ***
Requester: Crest
Advance: 0
Upon Success: 24000 (36000 without a consort)

Briefing...
"Crest is currently involved in a number of large-scale CONSTRUCTION 
PROJECTS on the plant's surface. These are being UNDERTAKEN to secure 
our place at the forefront of redevelopment efforts."

"Delays in providing adequate security for all the projects is a scale 
effect of our rapid expansion. We would appreciate your assistance."

"Specifically, your presence is required to reinforce the minimal 
security measures in place at FORTRESS VG-924."

"The brunt of any attack launched on the facility will be yours to 
bear. Good luck Raven."

Consorts... Total 12000 (One is not needed)
Carbon/Skate (MT) 4000
Bizarre/Thunderhead (MT) 3000
Foreman/Masterpiece (AC) 12000
Irony/Carnage (AC) 8000
Advent/Warhead (AC) 10000
Freedom/Fireburst (AC) 10000

Walkthrough...
This is a basic protect mission. But the odd part is, is that I don't 
even think you can even fail due to something getting destroyed. Any 
ways this is then just a basic eliminate mission.

The mission starts off with three split MTs. Stay on top of the middle 
and kill all the top halves, then blade all, it shouldn't be hard as 
they focus all their attention on the building.

Then after about three more of them, your contact will say "Raven, 
We've detected additional targets." This means that 3 RJ MTs came, so 
kill them.

Then every thing repeats again...

If you have any guns left over, they gain control of them and use them 
against you.
 
S rank...
Use the same old S rank build as before, just try to kill the RJ models 
before they kill you turrets.

Hidden Parts...
CWG-ARF-120 (Right arm assault rifle) **
Beat the mission high AP, and don't let the base take that much damage. 
This isn't hard at all; you should be able to get this with a S rank.

If you really want to get this part, just use your favorite machine gun 
and don't take bull from and thing.

CWG-SRFL-50 (Left arm sniper rifle) *
Beat the first wave of enemies really fast. This is VERY easy and 
should be accomplish your very first time through the level.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Power Plant Emergency *****
Requester: Kisaragi
Advance: 0
Upon Success: 24000

Briefing...
"Employees at one of our MAIN POWER PLANTS have just transmitted an 
emergency distress signal. They are requesting immediate assistance."

"According to their report, a fire has broken out in the facility and 
the automatic fire suppression system isn't responding. If the fire 
reaches the power condensers, the plant will be leveled."

"We'd like you to enter the facility and manually activate THE FIRE 
SUPPRESSION SYSTEM. This is the only way to stop the fire from 
spreading."

"While the exact cause of the fire is unknown at this time, sabotage is 
suspected. Proceed with caution."

Walkthrough...
Before you start this mission, make sure you have a pretty good 
radiator (Kd99 is good) and some good firepower for the little surprise 
at the end.

Start by going forward, and down an elevator. Go strait and kill the 
ceiling gun, then turn left. Keep going strait until you hit a door, 
kill two more guns on the way. Go inside the door then kill the two 
guard MTs. After you kill them hit the switch. Exit the door then take 
your first left. Go through the hallway (killing yet another gun) and 
head to the door. Kill the one RJ MT in there and blow up any boxes 
that are in the way of the control panel. Once you do that, boost 
forward and quickly hit it one. This will but the sprinklers on and 
stop you from burning (If you have Groa, Kd99, and Clpu you should not 
over heat at all). 

Now back from the starting elevator go strait until you hit a door at 
the bottom of a ramp. This room just as one RJ and nothing else. Just 
do the same as before.

Once you are done with that, while heading back take a left and open 
that door. This hallway contains two guns and two guard MTs. Go in the 
fixed door and hit the control panel. *_This room contains a vent to 
the secret part, in the corner_*. 

After you hit the third switch a message will pop up telling you to 
return. Go back to the beginning and watch a sweet cut scene. It is a 
giant AC. No you can't get his gun. It is slow but has a lot of health. 
It has weak missiles, a grenade launcher, and a plasma gun that shoots 
about 5 times, but he needs to stand still. It isn't that hard, if you 
need help The Finger, triple missiles, and good blading skills rape 
these ACs.  I will call him, from now on, Big White (Thank you board) 

S rank...
First off, I'm assuming you are using this AC

Head Ven
Core Groa
Arms Eas
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Kd99
Inside ---
Extension 
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-500
Arm Unit L Halberd
Op Parts Screens, Stab, Cnd, Trn, and Clpu

Do everything the same way, still use the missiles, only this time 
without the extensions. Do not get hit with more than 2 of the big AC's 
grenades.


Hidden Parts...
MWG-TQ/ESE (Optional part) ********
In the room marked of at the top (with "*") look up and find a vent. 
Shot it and go in there. Fall down the other end and find the part 
behind the broken door. There is a couple Guard MTs down in there and 
are need to be killed to get another secret part.

MWG-XCP/150 (Right arm laser rifle) ***
Finish this mission quickly. Use this AC

Head Ven
Core Ner
Arms Rex
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-1000
Arm Unit L Moonlight
Op Parts Screens, Stab, Cnd, and Trn

Don't look at your AP at all, just boost down hallways and don't let go 
of the machine gun. When you get to the end, with the AC, unload the 
Missiles.

CWG-SBZL-20 (Left arm spread bazooka) ******
You must complete the mission with Very little AP missing, and you must 
kill every enemy.

This part is a tad bit hard.

First you need a strong AC so...

Head Ven
Core Groa
Arms Nix
Legs Volar
Booster Fleet
FCS Roa
Generator Roz
Radiator Kd99
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Mg-1000
Arm Unit L Ss/707A
Op Parts Screens, Stab, Cnd, Trn, and Clpu

First off, hold in square even time you open a door. Next you must go 
in the secret area where you find the MWG-TQ/ESE. When fighting that 
AC, try and shoot missiles to arc around the pillar in the middle. Oh 
yeah, keep your shield up. The number in "()" are the percent of 
remaining enemies.

Start by going forward, and down an elevator. Go strait and kill the 
ceiling gun, then turn left (93.3%). Keep going strait until you hit a 
door, kill two more guns on the way (80.0%). Go inside the door then 
kill the two guard MTs (66.6%). After you kill them hit the switch. 
Exit the door then take your first left. Go through the hallway 
(killing yet another gun) and head to the door (59.9%). Kill the one RJ 
MT in there and blow up any boxes that are in the way of the control 
panel (53.3%). 

Now back from the starting elevator go strait until you hit a door at 
the bottom of a ramp. This room just as one RJ and nothing else. Just 
do the same as before (46.6%).

Once you are done with that, while heading back take a left and open 
that door. This hallway contains two guns and two guard MTs (20.0%). Go 
in the fixed door and hit the control panel. Look in the corner of the 
ceiling in this room and shot the vent. Follow it and drop down. Kill 
three more guard MTs (00.0%)

After you hit the third switch a message will pop up telling you to 
return. Go back to the beginning and watch a sweet cut scene. It is a 
giant AC (06.2%). No you can't get his gun. It is slow but has a lot of 
health. I has weak missiles, a grenade launcher, and a plasma gun that 
shoots about 5 times, but he needs to stand still. It isn't that hard, 
if you need help The Finger, triple missiles, and good blading skills 
rape these ACs.  I will call him, from now on, Big White (Thank you 
board{00.0%})

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Protect Power Plant ***
Requester: Kisaragi
Advance: 0
Upon Success: 17000 (23000 without a consort)

Briefing...
"Raven, we've just registered a breach in the security net around one 
of OUR MAIN POWER PLANTS. Initial information seems to point to Mirage 
as the most likely culprit."

"Given Mirage's recent interest in developing unconventional warfare 
tactics utilizing AI-controlled units, we have good reason to be 
concerned."

"We'd like you to take up position in the power plant and repel any 
intruders that make it into the facilities."

"Whoever is behind this assault, they are most likely trying to destroy 
THE POWER CONDENSERS, protect them at all cost."

Consort... Total 6000 (One is not needed)
Carbon/Skate (MT) 4000
Beacon/Criminal (MT) 5000
Eclair/Nikita (MT) 6000
Drunkard/Reckless (MT) 6000
Ronin/Chariot (MT) 3000

Walkthrough...
Ok, if you every remember that mission from AC3, "Defend the Arena?" 
Well just add two more doors and an actually defense target. All that 
is in this mission is a bunch of MTs. Every time a door opens, a RJ MT 
comes out and so does a Power suit MT.  Just kill them both, not hard 
at all. If a RJ MT gets to a power condenser, it'll place a charge on 
it. If this happens, run up to it and hit circle to get it off. This 
mission does require some speed but is not that hard.

S rank...
This level is cake to get a S rank on, just do the same has all the 
other easy levels.

Hidden Parts...
CWG-BZ-80 (Right arm bazooka) *
Just beat the mission with no condenser destroyed. This is not that 
hard at all.

CWI-GJ-40 (Inside generator jamming rockets) ***
Beat the mission with very high AP and kill about 30 enemies. To do 
this make a light weight AC with a good long range weapon with lots of 
ammo. I used...

Head Ven
Core Ner
Arms Rex
Legs Hueso
Booster Fleet
FCS Nd-8
Generator Roz
Radiator Cr10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Xcw/pk
Arm Unit L Halberd
Op Parts E scr, stab, trn, E++, and Tq/ce

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hold Defense Line ***
Requester: Kisaragi
Advance: 0
Upon Success: 30000 (45000 without a consort)

Briefing...
"It's just been confirmed... CREST is preparing to launch a major 
assault across THE ZANAR RIVER in hopes of seizing territory from us. 
Our situation looks grim."

"Kisaragi lacks the resources to keep up with the redevelopment pace 
set by both Crest and Mirage. As it stands, simply holding onto the few 
gains we have made, has been difficult enough."

"Sensing our predicament, representatives from Crest approached us with 
an offer to join forces. We of course refused, at which point we were 
told in no uncertain terms join or be destroyed."

"We must take action. With you help we'll establish A DEFENSIVE 
POSITION along the river's edge and halt Crest's attack. The line must 
hold, Raven."

Consorts... Total 15000 
Squad alpha/Fighter Jets 5000
Beacon/Criminal (MT) 5000
Drunkard/Reckless (AC) 12000
Foreman/Masterpiece (AC) 15000
Freedom/Fireburst (AC) 10000
Calamity/Pitfall (AC) 12000

Pick Freedom/Fireburst if you need help with a secret part.

Walkthrough...
This mission takes place in that O so great forest. The idea is to 
protect your three mortar MTs. This mission is a cake walk. All there 
is, is Mobile hovering MTs. The best way to tackle down this mission is 
to Over boost behind them and shot while the charge in the opposite 
way. You won't miss nor get hit at all. They come in sets of three and 
that's it. If you have a light weight AC it is possible to beat this 
mission with just a blade, as they just keep going forward and never 
turn to fight.

If you do not like to blade, get yourself a long range weapon. Then 
constantly side step facing north. You will never miss a shot, since 
they are always coming south.

S rank...
The Karasawa just makes this mission oh so easy to S rank. Just shoot 
the first one in front and flank the other two.

Hidden Parts...
KWC-HZ120 (Back unit howitzer) ***
To get this part-o-crap you need to beat the mission with VERY high AP 
and really fast. Just use the S rank tip or build a low drain AC (with 
RJ legs) with missiles and just fly above everything, you shouldn't get 
hit.

MWG-XCD/70 (Right arm laser rifle) *
Just keep all your mortars MTs alive, you should be able to get this 
part on your first try with no work so ever.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Infiltrate New Fortress ***
Requester: Mirage
Advance: 0
Upon Success: 32000

Briefing...
"The objective of this mission is to launch an assault on FORTRESS VG-
924, a soon to be completed CREST stronghold."

"Early intelligence reports indicate, that when the fortress is finish, 
it will function independent of human control."

"At this time, the facility is operating at only partial capacity. 
Current defense measures consist of round-the-check surveillance patrol 
conducted by UNMANNED HELICOPTERS."

"A decoy will be required in order for our reconnaissance team to gain 
access to the facility undetected. Locate the fortress and engage any 
security elements you encounter."

"Take care not to be discovered before reaching the fortress. Proceed 
with caution."

Walkthrough...
This mission is broken into two (or three parts) and is actually easy 
if you know what to do. Ok I will break this mission into 2 parts.

The first part is a stealth mission (YAY!). Right before you even start 
this mission, EQUIP the 60 shot sniper rifle (MWG-SRF/60). You are in a 
cliff area, and there is helicopters flying around everywhere. They 
have little spot lights that can make you fail the whole mission if you 
don't kill them fast enough after they spot you. The reason for the 
Sniper rifle is to kill them in one hit from afar. At the end of the 
level you are going to have to risk it and peak in between two 
mountains. Did you ever wonder way the radar just didn't see you? Well 
don't fly ;)

The second place is a lot easier since there is now stealth is required 
at all. First off you get all you ammo/dropped parts/AP back. Once you 
start, go around the outside of the fortress and kill all the guns. 
Once you do that, focus your attention on the mortar MTs. If you have 
blade (Moonlight or higher) they will die with a ground hit. These 
things are cake to blade. After you kill about 8 to 12 of them (they 
come in packs off four) you will get prompted to do another mission, 
it's your choice.

S rank...
This has to be the easiest S rank to get in the whole game. If you 
don't take the extra mission you will probably get a S rank. Just use 
the strategy up there. 

Hidden Parts...
MWEM-R/36 (Extension relation missiles) ***
Found in a little cave in the canyon. Just kill all the helicopters and 
look around, it is not that hard to find. I would Strongly recommend 
getting this part, it is a key factor to getting S ranks and some parts 
using this guide.

MWG-SBZ/48 (Right arm spread bazooka) ********
Beat the first part as fast as you can without killing anything. I 
tried this once with killing things (I didn't get spotted still) and 
didn't get the part. Make sure you make a lightweight on Hueso and 
remember to save before you try it (you have to go REALLY fast). This 
is also the last part I got for some reason, I'm telling you, you have 
to actually go REALLY fast! (Rumors say you might need a head without 
mapping and radar... just use the "ATE" head just to be safe) By the 
way, you will most likely have to try this mission, over and over 
again.

CLB-LS-3771 (Left arm laser blade) *****
You must first accept the second (really third) part of the mission. 
When they ask you to take the mission, go inside the door and you will 
automatically start another mission. You must beat this mission with 
Very high AP. If you need help, the next mission will cover it as it is 
that mission.

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~Takeover New Fortress ***
Requester: Mirage
Advance: 0
Upon Success: 30000

Briefing...
"Raven, we've lost communication with the reconnaissance team sent in 
to take control of FORTRESS VG-924. According to their last 
transmission, they encountered MULTIPLE ACS."

"While adept in such skills as espionage and hacking, the 
reconnaissance team would be easy pickings for an AC. If they are to 
finish their mission, the Acs must be eliminated."

"To assure that everything goes smoothly, we've arranged to have 
ANOTHER RAVEN ACCOMPANY you on this assignment. Please work together 
and good luck."

Walkthrough...
First off, this can be taken as an extra mission from the mission 
walkthrough above. Next you get a consort, Carom/Firebird, will you at 
no cost. This is just a two on two battle versus...

Mileage/Venom, a RJ AC with a sniper rifle.

7th Heaven/Utopia, a Tank with a machine gun and a slug gun.

The battle goes like this, you start on one side, they start on 
another. You want to take out the slow tank first. If you have a 
moonlight, or any other blade, you can kill him so easily. After he/she 
is out of the way, try and get Carom and Mileage to go at it and then 
back stab mileage. The arena you fight in also has these little pillars 
sticking out of the ground. By shooting the middle of them, you can 
make the outer heat of the arena go up. If you shoot way to many, you 
will keep losing damage if you have a weal radiator. This isn't a great 
idea to do, since Carom uses Heat weapons any ways and it not only 
lowers your AP but you lose 1500Cr for each one.

S rank...
Use the tactic up top and just kill the AC's as soon as possible. Make 
sure you don't hit any pillars. Oh yeah, don't get hit by 7th Heaven's 
slug gun, it hurts, so if you blade make sure you flank.

Hidden Parts...
PLS-SRA02 (FCS) ******
See the hole in the ceiling? On one of the beams in it, lays the hidden 
part (you have to fly...).

CWGG-GRS-30 (Right arm grenade rifle) **
Have a blast! Destroy all the poles in the arena. Use rockets if you 
are having trouble. I'm sure this is how to get the part you so dearly 
want.

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##########===######==####==####==#==#==####======##########===########
########===########==####==####==##====####==##########==####==#######
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~Zone 3: Lab Development


~Protect Part Transport **
Requester: Crest
Advance: 0
Upon Success: 18000 (30000 with a consort)

Briefing...
"Raven, the situation at our main air transport hub, VARGAS AIRPORT, is 
deteriorating rapidly immediate intervention is requested."

"Due to the facility's importance to our ongoing operations, A WELL-
DEFENDED SECURITY PERIMETER is in place. However, repeated attacks 
during recent weeks have taken their tool."

"The rate at which security elements are being destroyed far outpaces 
our ability to replace them. Maintaining as effective perimeter around 
the airport has become extremely difficult."

"In an effort to counter this problem and reinforce our position, we've 
resorted to employing a Raven as added security during key TRANSPORT 
OPERATIONS."

"To this end, we'd like you to protect one of our transports enroute to 
the airport for a scheduled refueling stop. The shipment of newly 
developed AC parts it carries must not be intercepted."

Consorts... Total 12000 (One is not needed)
Squad beta/Helicopters 5000
Beacon/Criminal (MT) 5000
Advent/Warhead (AC) 8000
Ballistic/Breakshot (AC) 12000
Freedom/Fireburst (AC) 10000
Rodeo/Unruly (AC) 12000

Walkthrough...
If you been around Armored Core since the beginning, this mission will 
be familiar by now. This is a basic protect mission, and it is an easy 
one. You have to wait for a plane to settle down and (magically) 
refuel. Well before it even comes down, you must destroy fight jets 
that come in groups of three. They are not that hard. Hell you can even 
wait in a building and wait in there until the plane comes down. Once 
you see the plane touch ground, new enemies will come and show them 
selves. These are little MTs on one wheel. They actually get caught up 
a lot on your friendly gun turrets. They pose little threat to you, 
just don't go out of your way to blade them, as they will get more hits 
on your plane if you miss. Oh yeah, try not to destroy there equipment, 
has they hate that.

S rank...
Same old way to get the S rank, not hard. Just don't on the planes and 
to avoid missing those high speed MTs only shot them when they are 
going toward you.

Hidden Parts...
CWGG-GRSL-20 (Left arm grenade rifle) **
About where the plane lands, there it some storage sheds. Open one of 
them and look for the part in the middle of it.

CWG-ARF-180 (Right arm assault rifle) *
No, Never, Nope, I am not telling you how to get this part. I will just 
tell you in the part you get a Radar, Back ward booster, and Head this 
way. And I'll tell you if you get this part you fail the mission.

MWG-HGBL-90 (Left arm assault hand gun) **
You get this part by destroying a lot of enemies (37 I believe). This 
part shouldn't be hard if you do the mission the right way. Just kill 
everything you see, and don't care about you, but just kill. Use the 
1000 shot machine gun and don't let go.

MWG-DKP/90 (Right arm dual pulse rifle) **
Don't let the air craft take a lot of damage. In fact, you can easily 
do this and the above parts thing all in once. Just do the mission how 
it is intended.

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~Defend Solar Power Plant ******
Requester: Mirage
Advance: 0
Upon Success: 32000

Briefing...
"We've just received word that a detachment of CREST forces is enroute 
to one of our outlying SOLAR POWER CONVERSION PLANTS."

"All other Mirage-operated facilities in the region rely on this plant 
for their energy needs and will go offline if Crest's attack succeeds."

"Total loss of power at any of these facilities, even for a brief 
amount of time, would leave them vulnerable to subsequent attacks and 
render years of research worthless."

"We must avoid this eventuality at all costs. Take up POSITION at the 
plant and prevent its destruction. Credits will be deducted from your 
reward to cover any damage repair costs."

Walkthrough...
This mission is a very long one. It's not that this mission is that 
hard per say, but it just is long and growling. Ok, to start of with 
take a heavily armed AC with both guns and armor (MG-1000 is a nice 
choice)

You start on a little building. You must fight waves of three at a time 
spilt MTs. Just stay on top until all of the MTs are dropped and all of 
the top halves are dead. Then peak off the top (if you have a strong 
one hit weapon) and peek a boo shot them. If you don't go down and kill 
them any way you want. Just don't kill any solar collectors. After 
about 6 to 9 spilt MTS it's over. If you go slow the mission ends right 
there.

But if you go fast another part of the mission opens up for you. (I'm 
pretty sure you must do this to get the S rank, so I'm going to cover 
it, so don't go slow on purpose.)

So, when you do go fast, the door opens and you must go in it. Once you 
go down a elevator there is a lot of way to go. Well I'm only going to 
show you the fastest way. First once you are off the elevator, dash 
strait (all the way) and make a right. Go inside the door and kill the 
RJ MT and go out of the door. Keep following the hallway (killing two 
guns in the first part of it) when you get to a choice, take a another 
right and follow that hallway. When you get to the door, Aim up and 
shoot right when you open it, there should be two guns on the top and 2 
RJ MTs in the room. Kill them and head out. Now keep following the 
hallway, you should now be going down a ramp. Once down turn right 
again, killing the gun. Now this next room is just like the last 2 two 
big ones combined; Same 4 enemies but in one of those long rooms, do 
the same then head out. Once you go out, then there will be a cut scene 
with a Heavy MT retreating. Follow it and kill him to finish the 
mission.

S rank...
First just let me tell you, for some odd reason, this was the hardest 
and last S rank I have gotten. What do you need to know? Kill things 
fast, and go the right way down below.

Want a set up?

Head 003
Core Ner
Arms Nix
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension Crow
Back Unit R ---
Back Unit L ---
Arm Unit R Xcw/Pk
Arm Unit L Ss/707A
Op Parts Screens, stab, trn, E++, and E/Rte

First off, keep that shield up at all times. Next in the first part, 
use the crow to stop missiles. Then drop them (They make your arms 
overweight) Every thing is killed with the laser rifle, so have fun. 

Hidden Parts...
KWEL-EJ22 (Missile disruption extension) ****
Remember the last room? Well right before it go left instead of right. 
Then you'll open a door. The door explodes. Kill everything inside of 
it. Then look on the ground in the back. You'll probably overheat.

CWC-CNG-500 (Back unit chain gun) ***
Beat the mission fast, cake.

MWG-XCDL/80 (Left arm dual laser rifle) ****
Beat the mission with everything destroyed. But do this without 
destroying any other thing, including solar panels and those little 
containers inside. Use a strong weapon for inside, actually use that 
same strat for the S rank, only use...

Head Ven
Core Ner
Arms Nix
Legs Your favorite tank legs
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension Side shields
Back Unit R Cng-300
Back Unit L ---
Arm Unit R Xcw/Pk
Arm Unit L Ss/707A
Op Parts Screens, stab, trn, E++, and E/Rte

Use the heaviest parts you can fit on it, like the core and arms if you 
like. Use that head for Radar. The number in "()" is the % of the 
enemies left.

Go quick in the first part and kill them all FAST! (79.3%).

Once you go down a elevator there is a lot of way to go. Door in the 
first door and kill a RJ MT (75.8%). Then go down the hallway outside 
this room that's on fire and run all the way down. Kill 2 guns, then 
turn, kill 2 more guns and a RJ MT and then head back to the elevator 
again (58.6%). First once you are back in front of the elevator, dash 
strait (all the way) and make a right. Go inside the door and kill the 
RJ MT and go out of the door (55.1%). Keep following the hallway 
(killing two guns in the first part of it) when you get to a choice, 
take a another right and follow that hallway (48.2%). When you get to 
the door, Aim up and shoot right when you open it, there should be two 
guns on the top and 2 RJ MTs in the room, kill them and head out 
(34.4%). Now keep following the hallway, you should now be going down a 
ramp. Once down it turn left and go through the door (it should explode 
for you, this is the same room with the secret part "KWEL-EJ22") any 
ways kill the two guns and the RJ (24.1%). Now go the other door 
killing the gun (20.6%). Now this next room is just like the last 2 two 
big ones combined; Same 4 enemies but in one of those long rooms, do 
the same then head out (06.8%). Once you go out, then there will be a 
cut scene with a Heavy MT retreating. Follow it (while killing the gun) 
and kill him to finish the mission (00.0%).

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~Destroy Cargo Transport ***
Requester: Crest
Advance: 0
Upon Success: 21000 (33000 without a consort)

Briefing...
"Raven, we've just confirmed reports that MIRAGE has successfully 
integrated a newly developed weapons technology with their high-speed 
cargo transport. THE TRANSPORT must be destroyed."

"Mirage operates the transport in a complex of privately excavated 
tunnels just beneath the planet's surface."

"THIS setup makes it extremely difficult for us to stay abreast of new 
developments and keep them in check."

"All previous attempts to destroy the transport failed miserably. Now 
that modifications have been made, the task should prove even more 
difficult."

"Our ability to remain competitive hinges on your performance during 
this mission. Don't disappoint us."

Consorts... Total 12000
Advent/Warhead 10000
Rodeo/Unruly 12000

I would use Rodeo when hunting down secret parts.

Walkthrough...
If you remember that one mission from AC2aa where you have to destroy 
the train, this one should be a lot easier. You start in a tunnel and 
have to follow a train type thing and kill it. Want to know the best 
part? It has low AP and the whole thing takes damage as a whole. Make 
sure you have a very fast AC (I don't think a tank would be a great 
Idea...) and have a strong weapon. If you attack the back, and gun will 
pop out and then you can kill it, but just stay in front of it if you 
can (By over boosting). By the way, this is a very fun mission. Rockets 
can be your friend in this mission.

If you are having any trouble, use one of these...
Dual Flame-throwers
Hecho larger rockets and/or triple rockets
Laser Blades/Parrying Blades
Any type of Spread bazooka arms.

Want a whole set up? To bad :)
IF you don't feel like trying, Buy the Petal hover legs and the machine 
gun weapon arms. Just boost and use its alt. fire. Try and get in front 
of it. You should get an S rank and a secret part this way.


S rank...
This is an extremely easy level to S rank, I think you can do this one 
without me helping.

If you really need help, just use the MOONLIGHT and try and kill those 
gun turrets by dashing with a machine gun.

Hidden Parts...
CWI-FMHS-30 (Mobile floating mine insides) ********
When the train turns at the inter section, go the opposite way. Behind 
the barricade lays the part. (I just never would have looked there if I 
didn't know there was a hidden part in the mission) I would recommend 
hiring a consort (rodeo) for getting this part.

CWG-GSL-56 (Left arm shotgun) ***
Beat the mission really fast! Bring the COTTOS large rockets (or HECTOS 
and a FINGER and this should be cake) I'm pretty sure you need to do 
this mission solo, so try it without a consort.

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~Defend Vargas Airport *****
Requester: Crest
Advance: 0
Upon Success: 26000 (42000 without a consort)

Briefing...
"Raven, A SERIES OF EXHAUST PLUMS have just been registered by our 
early warning missile detection system. The launches appear to have 
originated somewhere behind Silent Line."

"Analysis of the missile trajectories indicates that VARGAS AIRPORT is 
the intended target."

"There is still time before they reach the airport, but we must act 
quickly. Take up position on the airfield and destroy the missiles as 
they approach."

"The airport's stationary defense can't be relied upon to take out all 
targets. Your presence will be the deciding factor in this engagement."

Consorts... Total 16000 (I don't even know how they could help you)
Carbon/Skate (MT) 6000
Beacon/Criminal (MT) 5000
Ronin/Chariot (AC) 9000
Advent/Warhead (AC) 14000
Rodeo/Unruly (AC) 12000
Carom/Firebird (AC) 16000

Walkthrough...
This mission is an unique to say at least. The whole point of this 
mission is to stop the missile from reaching the air port control 
center. The missiles are VERY fast and VERY small. First off, to make 
you life easier, take point on the control center. Take a long range 
weapon with you and a fast AC. The idea is to shot them before they 
explode. If you wait to long they will turn into a very strong multi 
warhead. Don't worry about the gun turrets, they work only as buying 
time. If the control center says they are taking tons of damage, put 
yourself in front of the missiles so they hit you instead.

S rank...
This mission is hard to S rank. But it is a lot easier to do if you 
know how to work things

Use this AC, and it will make your life easier.

Head VEN
Core NER
Arms EAS
Legs WIZ
Booster FLEET
FCS F/ND-8
Generator ROZ
Radiator CR10
Inside ---
Extension TB-UNS
Back Unit R ---
Back Unit L ---
Arm Unit R SRF-80
Arm Unit L 
Op Parts FCS++, TRN, and R/INIA

What you want to do is go on top of the control center and keep 
turning. Look at you Radar, then when it is in your lock, make sure you 
wait a little while so it tracks it down.

There is four missile points to look at (pay attention to your remnants 
of enemies, 25 = 1, 50 = 2, 75 = 3, and 99.99 = 4)

Any ways, turn to these places when there is more than one to make sure 
you get them first. (Use turn boosters often)

(In order of importance)

1. Southwest, behind the control center.
2. North, Flying "||" to the tallest tower.
3. To the East, right about where the bridge just starts.
4. Northeast, right were the bridge end into the air.

Want a map? Ok fine...

XNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNX
W   {        []  <- 2                     E
W   (                        4 ->  []     E
W   (                               |HH|  E
W   {  ####                         |HH|  E
W   {  ####                         |HH|  E
W   {  ####                         |HH|  E
W   {                                \  \ E
W   {                                 |LL|E
W   {                                 |LL|E
W   {        /@@@@@\                  |LL|E
W   {       |@@@@@@@|                  \  E
W   {       |@@@@@@@|            3 ->  [] E
W   {        \@@@@@/                      E
W   {                                     E
W    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvE
W  []  <- 1                               E
W                                         E
XSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSX

N = North
S = South
E = East
W = West
X = Nothing
[] = Missile respawn point
# = Tower
@ = control center
|HH| = Higher part of the bridge
|LL| = Lower part of the bridge
{ or v = Out of area.

(Stand on the "@")

Make sure you don't get hit, miss, or let them explode.

Hidden Parts...
MWG-XCW/PK (Right arm laser rifle) ******
Destroy (actually kill) about 25 of those missiles. DO NOT use a 
consort, since they will only make it harder. You should get this part 
with a S rank. I HIGHLY RECOMMEND GETTING THIS PART, it is key to a lot 
of easy S ranks where a Karasawa is too heavy.

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~Repel Assault ****
Requester: Mirage 
Advance: 0
Upon Success: 35000

Briefing...
"The past few days have brought with them an increase in enemy activity 
in the area bordering on of OUR SOLAR POWER CONVERSION PLANTS. We 
believe an attack is imminent."

"This plant is the sole provider of power to other facilities we 
operate in the area we operate in the area and is vital to our 
interests."

"Efforts are under way to reinforce the PLANT'S DEFENSES, but the key 
power hookup for the newly installed gun batteries has yet to be 
completed."

"The power hookup requires linking the gun batteries to THE SOLAR 
COLLECTORS. Prevent the collectors from being destroyed while final 
preparations are made."

Walkthrough...
This mission is a very strait forward one. Destroy an AC, that's it. 
His name is Death Grip/Longspear. Treat him just as any other AC, only 
with a bazooka. Other than him, there is helicopters flying around also 
trying to kill you. The only other handicap you have, is that you can't 
let solar panels get blow up since it costs you money.

If you still have trouble with Longspear, Take a OB core, and a machine 
gun. Overboost past him and shoot him because it takes a while for him 
to turn around. 

If you want another way, use a low drain core (RJs are nice) with a 
long FCS and Dual sniper rifles. His bazooka will not touch you if you 
stay far away.

Missiles will also be a good/fast choice.

S rank...
This is a fairly difficult mission to S rank. But the game lets you 
slide a lot with ammo costs and such. Use this AC

Head Ven
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS ND-8
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R Tr90-1
Back Unit L ---
Arm Unit R Srf/60
Arm Unit L Ss/8638
Op Parts S-scr, cnd, FCS++, and Trn

First off, kill the AC with the missiles FAST! This should be hard and 
keep your distance. When you kill him just snipe the Helicopters.

Hidden Parts...
CWB-DC-150 (Dual back weapon chain gun) ****
Complete the mission with very little equipment destroyed. 3, I believe 
is the breaking point. What you want to do is use something strong 
(Triple missiles + r/36) and keep him on the middle mound. This helps 
because it speeds it up.

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##########===######==####==####==#==#==####======#######=======#######
########===########==####==####==##====####==###############==########
#######========####========####==###===####========#########==########
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~Zone 4: Research and Development (R&D) Area

~Defend Lawdas Factory **********
Requester: Crest
Advance: 0
Upon Success: 36000

Briefing...
"Because of an oversight, our first SURFACE-BASED WEAPONS FACTORY was 
build closer to the Silent Line than we intended. If is subjected to 
unremitting SATELLITE-MOUNTED cannon attacks."

"MIRAGE is aware of the constant threat faced by the factory and 
intends to take advantage of the next round of attacks to launch an 
assault of their own."

"The area surrounding the factory is rich in minerals which, despite 
the obvious dangers, is the reason we maintain our presence there."

"A reward has been arranged that is in line with the difficulty of this 
mission. Mirage's efforts to seize the factory must be foiled."

Walkthrough...
First off, this is THE MISSION. Second of all this is the BEST mission. 
Ok lets start over, this is one the hardest missions in the game! First 
off, you need a balanced AC for this mission. That means no tanks but 
heavy weapons... I would recommend taking a machine gun and some other 
strong weapon (Howitzer, Grenade launcher, missiles...)

Ok this mission takes place on a military base. This base is filled 
with bridges and missiles! So here's the deal, you have to protect the 
base from MTs. This level has a bunch of new aerial combat MTs, with 
test your aiming skills, and have two spots where RJ MT's respawn. 
There is also a re-supply truck so you can get your AP back. So what's 
is so hard about this mission?

"Cannon Bursts imminent"

You know what that means? Big, powerful satellite bursts could down and 
try and kill you! You know why I said this mission IS the MISSION? 
Because just about everything can get destroyed, bridges, missiles, and 
a YOU! These rays deal about 2500-3000 damage per hit to you. Yes it is 
that strong. Before they strike, a red beam will come down, then will 
explode into a blue, bigger, beam in under a second. You want to know 
something even worst? They keep coming everywhere and can hit you out 
of the air. So what do you need to do to keep alive? Don't fly for one, 
it is a lot easier to avoid them by dashing. 

After you kill enough MTs your old pal Big White returns (Seen in the 
Plant level). When he comes, your contact should say something about a 
target approaching. Remember when I told you to take heavy weapons? 
Well this is why. By the way, the cannons stop right when he comes, 
FROM wouldn't want any thing happening to Big White.

HINT!!!!! This has been pointed out to me by MANY people. There are 
three re-supply trucks in this level. Each refills your AP and ammo. 
They will take time to do and you will be untouchable when doing so. I 
do not know if this hurts or helps your S rank chances. I don't know if 
this helps getting any secret parts either.

S rank...
Ok this is a VERY hard mission in the first place to beat, and S 
ranking it is no picnic either.

I killed the final AC with just triple missile with relations like 
always. But for the before part, use the Karasawa for everything else. 
You shouldn't use a Blade, or anything else you don't absolutely need.

If a cannon laser nukes you, you may as well over boost out of bounds. 
If you have a EO core, hide under a bridge and over heat your self.

Make sure you take a weapon you don't have to worry about, if the 
Karasawa makes you look at your energy gauge a lot, take a solid gun. 
If you still have trouble, use the strat for the last secret part of 
the mission down below. 

Hidden Parts...
CWEM-RT16 (Torpedo relation missiles) *
When the cannon destroys the center missiles, look inside of it and 
find your part.

MWC-LQ/80 (Laser cannon back unit) *****
Just beat the mission really quick and kill about 12 enemies. Not as 
hard as you think, just go fast and kill kill kill! Use this AC if you 
need help. Oh yeah, don't use a tank :)

Head Skyeye
Core Ner
Arms Rex
Legs Rve
Booster Fleet
FCS Ema or Sra
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R ---
Back Unit L Tr90-1
Arm Unit R Mg/1000
Arm Unit L ---
Op Parts Screens, Stab, Cnd, and FCS++

MWG-XCD/100 (Right arm dual laser rifle) *******
Beat this mission with very high AP. You want to use this set up.

Head Skyeye
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Ema or Sra
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R ---
Back Unit L Tr90-1
Arm Unit R Mg/1000
Arm Unit L Ss/8638
Op Parts Screens, Stab, Cnd, and FCS++

The idea is to ground boost all the time. The vertical FCS's are so you 
can pay attention to the ground more. Shoot when ever you get a lock. 
Once all the MT's are destroyed, drop the machine gun and load the 
missiles on Big White. Stay far away from him and keep your shield up. 
If a beam hits you, just quit.

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~Eliminate Rioters ****
Requester: Mirage
Advance: 0
Upon Success: 42000

Briefing...
"A riot has broken out in ONE OF OUR RESIDENTIAL distance. The majority 
of those involved are underground citizens who feel they are being 
neglected compared to their surface counterparts."

"We suspect the riot was instigated by one of the other corporations in 
the hopes of using the chaos it has created to carry out a mission 
against our interests."

"ONE GROUP OF RIOTERS in particular have already informed us of their 
demands. They claim that if these are not met, they'll retaliate by 
leveling A BUILDING."

"The district has experienced rapid population growth in recent years 
and if the rioter's plans were to succeed, the loss of life would be 
horrific."

"Also, a number of our most important backers reside in the district. 
We must do everything in our power to insure their safety and well-
being. We're counting on you Raven."

Walkthrough...
This mission takes place in and around a giant building. It is just a 
eliminate mission. There is three levels of this building that you can 
go on. The number in "()" is the remaining enemies' percent.

You start this mission on an outside elevator. It starts going up on 
itself so take your time and rest, enjoy the view! But not for too long 
since you have a four minute time limit. In the first room kill the 
high end MT first. After he is dead, kill the two patrol MTs with your 
blade. Then go out the door and ride the switch at the corner of the 
elevator (66.6%).

Ok turn around and go in the door. There is just three patrol MTs in 
this room. Blade and kill all of them. If you don't want to take a hit, 
Over boost to one end of the room and them flank all of them. The door 
is to the side this time. Just go outside again and hit the switch on 
the corner of the elevator (33.3%).

The next room is the hardest. It has three high end MTs in it. Once you 
kill them an AC named Struggle comes out of the other door. She comes 
out and has a napalm howitzer and heat rifle I believe. Just keep 
dashing and try not to get caught up on any pillars. I takes six big 
grenades to kill her (00.0%).

S rank...
You can still use the basic S rank AC for this mission. Just boost up 
to the doors before the elevators get there to save a lot of time. Oh 
yeah, blade the patrol MTs once with the moonlight to save a lot of 
time.

Hidden Parts...
KWI-RJ/60 (Radar disruption pods) **
On the third floor just look inside of a box, it is in the first one 
you see (I think) just leave one high end MT left to search.

KWG-ARFL150 (Left arm assault rifle) **
I don't even see how this is hard... There is a timer for this mission, 
just beat the mission fast. I think you have about 2:30 to beat the 
mission, but it is easy. Just boost up elevators to save time.

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~Search Vilius Laboratory ***
Requester: Kisaragi
Advance: 0
Upon Success: 46000

Briefing...
"We're lost contact with our scientists working at VILIUS LABORATORY. A 
reconnaissance PATROL was sent to investigate, but they haven't checked 
in. We'd like you to conduct a rescue."

"Top-secret research is routinely carried out in the lab and access can 
only be gained by first bypassing A WINDING LABYRINTH OF TUNNELS."

"Although we don't know the exact whereabouts of the reconnaissance 
patrol, it's likely they became lost before reaching the lab. Perform a 
thorough search and rescue them if possible."

"As I'm sure you are aware, anything you learn or uncover during this 
assignment must be held in the strictest confidence. Good luck."

Walkthrough...
First off, this is a long mission. So equip accordingly. Next, this 
mission is indoors. This level is big and the first half as many 
different parts to it (both ways and actual AC parts). So look at the 
walkthrough at the bottom part if you want a FULL walk through with 
every enemy (This one is only the fastest way) 

Ok you start in a little room. Go strait forward through two doors. 
Once outside the door kill the Flying patrol MT. Then go through the 
next set of double doors to the left and kill two more security MTs. 
Then in the next chasm room go in and kill two more flying MTs and go 
in the door in the side, hit the switch to open a door. Then go in the 
newly opened door. Watch one here, in this pipe hallway there is 2 
flying mts, kill them. The room through the next door has two more 
security MTs and continue to the next floor by going up the elevator.

Once on the elevator follow the pipe hallway. The next room has 4 new 
Red Pod MTs in it. Just kill them (they are really easy to kill), but 
the control panel is under water, so you must drain it, so go in the 
door with the pipes coming out of it, not the one when they are going 
by it. The next pipe pit room has two flying patrol MTs flying about, 
kill them and move on. Now this pipe room has 3 security MTs so take 
them out and head down the hallway, hit the switch and go back to the 
room with the water in it. Now hit the switch and go in the only other 
door left and kill the last security MT.

Now ride the elevator up to the top and go in the door. This is the 
final hallway and kill the last 4 guns and go through.

If you do this mission fast you can accept another mission (the one 
after this) and get another secret part.

S rank...
First use this AC

Head VEN
Core RAY
Arms GALE
Legs 066
Booster GULL
FCS ROA or ROA2
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R KARASAWA
Arm Unit L SS/8638
Op Parts SCREENS, STAB, TRN, E++, RTE, AND CE

-When the mission starts, just keep going fast 
-Do every from there on the same way has before. 
-When you get to the elevator, fly up it to save time. 
-When in long pipe ways, over boost. 
-When you are in a pipe way, with 3 MTS when one is exploding jump and 
kill the others.
-You don't need a shield, but it can help.
-Remember where the panels are.
-Don't accept the extra mission

Hidden Parts...
MWG-KPL/150 (Left arm pulse rifle) ****
Keep going strait, and fall down the biggest pit. It is at the bottom 
of the pit. If you need help getting there I'll mention it in the next 
hidden part location.

MWGG-HRL-32 (Left arm rockets) ***
Ok this part is gotten if you go everywhere and kill every enemy. Ok 
the number in "()" are the Remnants of Enemies percent.

Ok you start in a little room. Go strait forward through two doors. 
Once outside the door kill the Flying patrol MT (96.6%). Keep going 
strait, through another hallway, then once in the next "pipe" room, 
kill the next two flying patrol MTs (89.9%).  Then go through the door 
strait ahead and kill the security MT and go in the door and hit the 
switch to open a door ahead (86.6%). Then go in the next room, from the 
door you unlocked. Kill the one Flying patrol MT and start to decent 
down the big chasm, killing two more Flying MTs on the way, then a 
security MT on the bottom, a secret part (MWG-KPL/150) is also on the 
bottom (73.3%). Then head back to the first room with the pipes and 
pits (this is easy if you have the Ven head's mapping). Then go through 
the next set of double doors and kill two more security MTs (66.6%). 
Then in the next chasm room go in and kill two more flying MTs and go 
in the door in the side, hit the switch to open a door (59.9%). Then go 
in the newly opened door. Watch one here, in this pipe hallway there is 
2 flying mts, kill them (53.3%). The room through the next door has two 
more security MTs and continue to the next floor by going up the 
elevator (46.6%).

Once on the elevator follow the pipe hallway. The next room has 4 new 
Red Pod MTs in it. Just kill them (they are really easy to kill), but 
the control panel is under water, so you must drain it, so go in the 
door with the pipes coming out of it, not the one when they are going 
by it (33.3%). The next pipe pit room has two flying patrol MTs flying 
about, kill them and move on (26.6%). Now this pipe room has 3 security 
MTs so take them out and head down the hallway, hit the switch and go 
back to the room with the water in it (16.6%). Now hit the switch and 
go in the only other door left and kill the last security MT (13.3%).

Now ride the elevator up to the top and go in the door. This is the 
final hallway and kill the last 4 guns and go through (00.0%).

CWR-COTTOS (Back unit rockets) ******
You must accept the second part of the mission, by going really fast. 
Then if beat the second mission before the things you are meant to save 
are still alive (also by going fast) you get the part. I will tell you 
how to beat it fast in that mission's walkthrough and S rank.

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~Eliminate Bio Weapon ***
Requester: Kisaragi
Advance: 0
Upon Success: 33000

Briefing...
"Raven, an emergency situation is unfolding at VILIUS LABORATORY. The 
scientists working there lost control of A BIOLOGICAL WEAPONS 
experiment and now it's on the loose."

"OUR SCIENTISTS, along with THEIR SECURITY detail, radioed headquarters 
to inform is that they were attempting to evacuate the facility, that 
was the last we heard from them."

"Removing the threat posed by the biological weapon is your top 
priority, but should you encounter our employees, help them as best you 
can."

"We plan to send reinforcements to help bring the situation under 
control, but it will be some time before they reach the lab. You'll be 
on your own until then."

Walkthrough...
If you taken this has an extra mission, this mission takes place in the 
same area as the last one. In this mission, you must kill two 
biological weapons. Make sure you have a head with a Bio sensor on it, 
so you can lock onto the Bio weapons. I would take a strong one shot 
weapon for all the little pods and a vertical FCS to get to them faster 
(so you don't have to worry about them blowing up before they go). I 
strong suggest taking a moonlight with you. The number in "()" are the 
remaining enemies' percent.

You start off in a little room. Go out and kill the Red pod MTS (83.3% 
this is assuming you went into the secret room). After you kill them go 
in the next room by way of hallway. There is more Pods for you to kill 
in this room, you can however skip them with out any fear (66.6%). Go 
down another hallway and you'll be in a room similar to the first room, 
and with three pods, kill them (54.1%). Again go down another hallway 
and into the second glass room, do the same has before (37.5%). Now 
keep going and you'll run into your first Bio weapon. There is about 
seven MT pods in the room, kill them first.

First off, it looks like a slug/rollie pollie, It is in the center of 
the room and can't move, only turn. Want a good tip? NEVER STAND NEXT 
TO HIS FACE! This thing can and will kill you in one hit. If you have a 
moonlight, you will only take heat damage, as I will tell you later. 
You can shoot the Bio weapon in his little hole (on its face) this will 
do a lot more damage than attacking his armored sides, but is more 
risky. When you go to his side, he will discharge heat. So choose your 
method of killing. I would kill him with a blade on the side for safety 
has if you slip in front, you can die instantly.

If you kill him fast enough, you can get a shot at the second Bio 
weapon and the COTTOS secret part if you took this mission as a bonus 
(23.3%).

Once you see the cut seen for the second bio weapon, head back out to 
the beginning of the level. You actually have to go back to the part 
where you have to drain the water from the first mission. In that area 
you'll find the bio weapon with some more pods. Kill the pods and the 
Bio weapon from long range, and then the mission is over (00.0%). 

S rank...
Ok first off use this design.

Head Ven
Core Ray (If you have)
Arms SS/VV (Or any 120+ E supple arms)
Legs Rve
Booster Fleet
FCS Ema
Generator Roz
Radiator Kd99
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Xcw/Pk
Arm Unit L Ls-3771 (Or moonlight it you don't have)
Op Parts E/Scr, Stab, E-lap, Sp/E++, E.Rte, and Tq/ce

Kill everything you see (even in the hidden room, look at the hidden 
part section for details.). The first Bio weapon should be bladed to 
death (Hence the 3771 and 130% e supple arms). Once that is over with, 
just shoot everything around the second bio weapon and itself from were 
you step in the room, you'll be surprised to how little health they 
have if you hit their little hole. If you are going for the hidden part 
"COTTOS" skip all the pods that aren't in rooms with Bio weapons.

Hidden Parts...
KWB-SBR44 (POS parrying blade) ****
In the first room, look for cracks in the walls. Blow them up and 
follow them in and find the part in the rooms. There is two of these 
rooms in total. If you still have trouble just use a Machine gun and 
shoot all the walls.

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~Zone 5: Neo Central

~Qualification Exam
Requester: Global Cortex
Advance: 0
Upon Success: 51000

Briefing...
"The following is an official announcement to all Ravens. Global Cortex 
is conducting mission qualification exams in the AC Test Arena."

"Our goal is to select a pilot from your ranks who is capable of 
carrying out and successfully completing a high-risk assignment."

"The test consists of a series of TARGETS that appear at random. 
Destroy as many of them as possible."

"Please note, all participants will be competing alongside OTHER 
POLITS. Who ever achieves the best score will be selected for the 
assignment."

"Details regarding the mission will be mailed to the Raven selected. 
Good luck to you all."

Walkthrough...
This mission, as it says up their, takes place in the AC test 1 arena. 
But there is one twist; There is two other Acs in this room with you. 
They also play dirty and try and kill you. So there is two ways to beat 
this mission I'm not sure which is better but what ever way you choose 
to do it you get a different part. Refer to the parts for a more in 
depth approach to this mission. You can either kill the Acs or just 
shoot targets.

S rank...
Getting the S rank takes more patience. This way you must just shoot 
targets and get the best results. So you want to know how to do it?

Head Ven
Core Ner
Arms Eas
Legs Re/3003
Booster ---
FCS ND-2
Generator Roz
Radiator Kd99
Inside ---
Extension Ia-645
Back Unit R ---
Back Unit L ---
Arm Unit R Srf-80 
Arm Unit L Ss/8638
Op Parts Screens, Stab, Ecmp, Brk, Trn, and Clpu

Over boost strait ahead onto a ledge and snipe the targets across on 
the two walls. You can shoot ones on the sides, but only look there 
when there is none across from you. Btw the tank is so you are shorter 
and don't get hit as much. This should also give you a the SS/VV arms.

Hidden Parts...
MWG-MG/700H (Right arm machine gun) ***
To do the mission IMO the easier way (if you aren't passive) is to kill 
both Acs and finish off the targets with out any trouble. Don't worry, 
this is a one on one on one. So they attack each other as well. You are 
up against Carom/Firebird  (Lots of heat) and Diligent/Timetable (Lost 
of missiles) so if you need help on them, you can practice on them in 
the arena. Other than that, take a moonlight (Or the next strongest 
blade) so you can rip them to pieces from behind. Just make sure you 
don't focus on the targets until you kill them all, but DON'T TAKE TO 
LONG, since they do attack the targets even when they are after you. By 
the way, this strategy isn't really cheap, because they attack you 
first.

MAH-SS/VV (Heavy weight arms) ****
Get this part takes more patience. This way you must just shoot targets 
and get the best results. I'm sure you must get about 50 targets to get 
this part. So you want to know how to do it?

Head Ven
Core Ner
Arms Eas
Legs Re/3003
Booster ---
FCS ND-2
Generator Roz
Radiator Kd99
Inside ---
Extension Ia-645
Back Unit R ---
Back Unit L ---
Arm Unit R Srf-80 
Arm Unit L Ss/8638
Op Parts Screens, Stab, Ecmp, Brk, Trn, and Clpu

Over boost strait ahead onto a ledge and snipe the targets across on 
the two walls. You can shoot ones on the sides, but only look there 
when there is none across from you. Btw the tank is so you are shorter 
and don't get hit as much. This should also give you a S rank.

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~Destroy AI Prototype ********
Requester: Crest
Advance: 0
Upon Success: 42000

Briefing...
"It has come to our attention that MIRAGE is accelerating plans to 
establish a main assault force made up entirely of AI-controlled units 
KISARAGI has been assisting them in this effort."

"Kisaragi's involvement does not comes as much of a surprise, the 
company has been struggling to stay on its feet and this arrangement is 
most likely a windfall for them."

"We're sending you into Kisaragi's underground armory to delay 
manufacturing efforts and destroy THE AI PROTOTYPE stored there."

"Heavy resistance is anticipated, so we've arranged to have (a) 
RESUPPLY VEHICLE accompany you. Inflict as much damage on the facility 
as possible."

Walkthrough...
This another one of those levels with tons of stuff in them. This level 
is very long and as a lot of enemies in it. Make sure you either are 
VERY good with a light weight if you plan on taking one. I recommend at 
least a mid. This mission is packed with sentry, flying patrol, and 
high end MTs and they are every where. You can blow up ammo racks too, 
and they give extra credits. Just make sure you have a blade for this 
level, since that Ammo car doesn't really follow you that fast and 
chances are you'll forget all about him. The number in "()" are the 
remaining enemies' percent. I usually don't give out a set up for just 
a walkthrough but use something like this (I'm assuming you are)

Head Ven
Core Any Eo core
Arms Light weight arms
Legs A quad that can hold all this
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension ---
Back Unit R Your favorite chain gun (the light weight one is IFFY)
Back Unit L Grenade launcher (if you DON'T like quads, use X3 missiles)
Arm Unit R A machine gun over 800 ammo
Arm Unit L Your favorite non sol blade (Use a shield if you like using 
energy EO)
Op Parts Your choice

Ok you start next your ammo car, go through the door (hit circle in the 
middle lol) and follow the hallway. Now in the next room kill the first 
sentry MT out side of the cage, after that, kill the two inside the 
cage, you can hit them through the cage with a blade, thus a free kill, 
and I will call it that from now on (92.5%). There is four ammo selves 
in this room also so now you know what they look like. Now turn to 
where you see a flying patrol MT, you can free kill him too when he's 
close with an air blade (89.9). Now go down farther and "free kill" as 
many as the flying MTs as you can, you can get all three if you do it 
right (82.4%). *_In this same room there is a hidden part, more on that 
later_* Now again, in the next room, try and free kill both of the 
flying patrol MTs (77.4%). Now in the next room you will see 4 high end 
MTs, these are what will make your AC wear down. Try and free kill as 
many as possible, but they can break through them themselves. Either 
way, try and blade them, use the chain gun one them if you can't get to 
them (67.4%). Now go around the corner and kill another High end Mt and 
break through the gates (64.9%). Now play peek a boo with all three 
sentry MTs and watch out for the high ender at the end of the hallway 
(54.9%). Now in the next room there is a bunch of flying patrol MTs. 
Try to resist shooting them and wait till they position themselves for 
a free kill, you'll probably need to just regular kill the first one 
(42.4%). Now go down the new hallway through the two doors and fall 
down the hole. Stand on the vents and size up your attack.

Now drop down and kill them all, target the high end then the sentries 
(34.2%). Now go in the door and kill the three sentries and exit 
(25.0%). The next room should have a giant pain of glass in it. You 
should be scared since you have to fight all of them! Nah, just 
kidding, ignore them and go forward. Now you'll be in a room just like 
the last one, three sentries must be killed, you can probably kill the 
first one with a blade (17.4%). Now you should be in the second fan 
room. Kill the two flying patrol MTs and head down (12.5%).

Now once down, kill the three high end MTs and don't let go of your 
chain gun (05.0%). Now through next hallway is one more high end 
(02.5%). Now the only other thing between you and your goal is a bunch 
of other hallways and another high end (00.0%).

Now did you wonder why I told you to take a grenade launcher? Well it's 
for the AC at the end. It has one of those new dual pulse rifles. There 
not hard, but this mission should of whore you down. Use you heavy 
weapons and Eo on it. After it dies Another one will come out. You can 
kill it, but since this is your first time, wait a bit then you little 
ammo car guy with open the door. Go through it (MAKE SURE THAT AC 
DOESN'T FOLLOW YOU!) Then destroy the prototype, it should take one 
moonlight slash.

BTW if you killed every thing I told you to, you get another ~+41500Cr 

S rank...
This level is definitely one of the hard to S rank. You must kill as 
many enemies as you can. I would kill at least one (maybe two) Acs. Use 
the free kill method at all times and with this set up you can kill to 
MTs at once with the halberd.

Head Ven
Core Grp
Arms Sol
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Xwc/pk
Arm Unit L Halberd
Op Parts S+E/scr, Stab, Sp/E++, and E/Rte

Use the EO when flustered with too many high end MTs and this should do 
the trick.

Hidden Parts...
KSS-SS/707A (Left arm solid shield) *
In the room marked off with the asterisk up top, look for a closed off 
room with a gate. I would highly recommend getting this part! It helps 
greatly in getting hidden parts and S ranks.

MWR-AR/603 (Back unit assault rocket) **
Kill one AC at the end of the level. Look at the next strategy or even 
the walkthrough to get it.

CCM-OV-AXE (EO core) *****
Kill two Acs at the end of the level. Look at the next part for a 
strategy.

CWM-GIGAS (Back unit large missile) **********
Kill three Acs at the end of the level. You need A LOT of fire power 
and tons of AP. Want a set up?

Head Bee
Core Grp
Arms Cask
Legs D3ta
Booster ---
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension Ia-645
Back Unit R Cng-300
Back Unit L Cng-300
Arm Unit R Mg/1000
Arm Unit L Hzl50
Op Parts screens, brk, and trn

You may change a chain gun for a grenade launcher if you like them 
better. If you need help getting there with out that much damage look 
at the next part.

CWGG-HRL-ALX (Right arm extremely large rocket) ******
You must beat this mission with very high AP. To do this here is some 
basic tips...

-Use a shield
-kill just one AC and stay behind a pillar so it doesn't hit you
-When in rooms on the 1st floor with high ends, just skip them
-When you fall down a hole, drop down with an over boost and aim for 
the door
-Don't blow up any extra gates

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~Accompany Air Transports ****
Requester: Mirage
Advance: 48000
Upon Success: 0

Briefing...
"Several CREST facilities were the recent targets of a massive barrage 
of CANNON FIRE LAUNCHED from space. Their current situation is one of 
barely controlled chaos."

"This is a opportunity that cannot be ignored. With attention focused 
elsewhere, we plan to move a flight of transports through Archive 
Airspace."

"Be aware, frequent electromagnetic storm present a constant threat 
when traveling through this region. These storms limit visibility and 
inhibit the performance of all electronic instruments."

"If THE TRANSPORTS were to come under attack during a storm, they 
wouldn't stand a chance. Please escort them through the area safely."

Walkthrough...
In this mission you have to protect your transports from being killed. 
So what is so different from this mission than every other flying 
escort mission? You start in the plane and the doors don't open all the 
way! The first have of this mission is spend in a plane with very small 
space to look through. Supposedly this is because of an electromagnetic 
storm. Well all you have to do if kill things, simple...

The second part of the mission is when the doors open and you clear the 
storm. This part is easier but now you can fall off, so don't. If you 
go quick in this mission, you'll get offered a bonus mission. Avoid 
this mission! I'm sure there is no point and it brings you to the 
mission, "Ambush Area Archive."

S rank...
Use the basic karasawa AC, but you can drop the moonlight and use 
lighter parts. Double lock and one shot kill everything (X2 locking is 
done when you hold something in your FCS for a little while). One more 
thing, you should (should say must) kill every enemy. That means you 
will get the bonus mission, but don't take it!

Hidden Parts...
MCH-MX/GROA (OB core) *****
You must kill all the enemies, about 25, very quickly. This is easily 
gotten with a S rank or in most cases (mine) S rank attempts.

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~Test New Technology
Requester: Crest 
Advance: 0
Upon Success: 31000 

Briefing...
"Our scientist are hard at work refining what could be a revolutionary 
breakthrough in GENERATOR enhancement. We'd like you to participate in 
the next round of test."

"The technology is still at an early stage of development, but the 
prospects are encouraging. What AC pilot wouldn't enjoy expanded 
generator capacity and reduced energy consumption?"

"Should research efforts pan out as we expect them to, the breakthrough 
would open avenues in AC DEVELOPMENT previously thought to be 
unattainable."

"The test will be conducted under conditions that normally push 
generators to their limits: aerial combat and maneuvers."

"The test consists of two parts: missile avoidance and combat actions 
against targets we will DESIGNATE. We expect you to push your 
performance levels to the limit."

Walkthrough...
First off, before you read any further, I suggest playing this mission 
without a walkthrough, it's fun and unique.

But if you need help read down below|
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                          V

OK, this is supposed to be a generator test mission. I would suggest 
taking a light weight, low drain AC with at least one strong weapon 
(COTTOS will be perfect). I also suggest having a high ammo machine gun 
or a sniper rifle. In the first half (Actually quarter MUHAHAHA!) you 
have to dodge missiles. Just fly to another plane for this part. You 
have 50 seconds to dodge them, so use decoys, EMCs, or anti missile 
extensions.

After you dodge them for that time, you'll have to now take them out. 
These are just power suits and are easily killed. Now want to know the 
part I didn't want to ruin on you? 

After you kill all of them, enemies ambush your planes and you must 
protect them. There will be a bunch of aerial MTs, they are easy this 
time around since they fly right to you. Once you kill them...

Armored Core 3 Silent Line's Massive Muscular Tracer comes out!

Any ways, this one is pretty weak. First off, it can really move. It 
has very well armored sides, so try and hit the back or front of it. It 
can launch tons of vertical missiles out (like most Massive MTs) In the 
front of it, the little guns on the bottom are dual machine guns while 
the big gun is a grenade launcher. If you brought large rockets (Hectos 
or Cottos) you can stay way back and fire. Oh yeah, you can stand on 
top of him.

S rank...
Follow the hidden guide for the WAKE, and that will most likely get you 
a S rank. Except, don't waste time trying to snipe any MTs, instead go 
closer so you don't lose points on accuracy.

Hidden Parts...
MWB-MX/WAKE (Back unit back booster)
Remember that whole ordeal about the generators in the briefing? Well 
here's how to get it. The whole idea is to dodge missiles in the first 
part and kill the giant MT at the end. First off use this set up. 

Head Rachis (For low drain)
Core Ner (For lightness and OBing)
Arms Rex (For low drain)
Legs Rve (For low drain)
Booster 002 (Most efficient booster)
FCS ND-2 
Generator Roz
Radiator Cr10
Inside ---
Extension R/36 
Back Unit R S40-1 (For little MTs)
Back Unit L Cottos (You can use Hectos, but don't miss, for big MT)
Arm Unit R Srf-90 (For power suits)
Arm Unit L ---
Op Parts S-Scr, Cnd, FCS++, Brk, and M/Aw

Again I'll break this into 4 parts.

1. Over boost to the Southeast corner. Land on the plane and get some 
energy back and fly just about where you leave the area. Keep flying 
there until the time is up. Don't be afraid, the missiles won't be able 
to reach you. (You can just land on the plane that is the lowest, but I 
like flying.)

2. Once the time is over, snipe all the power suits, if you land on the 
lower plane they will be above you and make larger targets.

3. Now once the smaller MTs appear you must kill them very quickly so 
the giant MT will come. Use the missile with relations for one that are 
far away as it will likely kill them with one lock. If they are close, 
use two rifle rounds.

4. Once the giant MT appears, use the rockets and finish the mission. 

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~Zone 6: Industrial Area


~Investigate Satellite
Requester: MIRAGE 
Advance: 0
Upon Success: 15000

Briefing...
"Exhaustive study of the satellite blueprints captured by one of our 
operatives has finally paid off. We now know how to take control of 
THIS MASSIVE WEAPON."

"But before we even consider doing so, a through, hands-on search of 
the premises must be conducted."

"We're sending you in to fulfill this objective. Explore as much of the 
satellite as you can, sixty percent should be sufficient for our needs. 
Work quickly and exercise caution." 

Walkthrough...
This mission can be easy or hard. But since you come back here and it's 
fun, I'll show you the hard way so you won't just lose interest. (BTW, 
In the S rank part I'll cover the easy, short way.) I also want you to 
get the full effect of the level because 3 parts can be gotten like 
this.

First off, here's what you need to start off with.
-Lightweight arms/legs to hit the low to the ground MTs (Moonlight is 
the best choice.)
-Possibly a head with good mapping function.
-A good memory if you don't use the map.
-Even though I mention you to kill MTs, if you are slow it's better to 
just skip the wall guns.
-Oh yeah, you need speed.
-Jump in the middle of big rooms to get credit for the whole map.

Ok you start the mission looking at your consort, then you gain 
control. The idea of this mission is to search this mission as much as 
possible. So every time you are in a new room fly up to the top so you 
get credit for searching it. So go strait and to the left. Follow the 
hallway in a room, I will call this room "Doughnut Core 1 [D]" From 
this room, you come out of Door [1]. You can see Doors [2], [3], and 
[4]. Door [4] is the only one that is unlocked so go through it. In 
this hall way [There is glass in this room] there is 3 Converter MTs, 
kill them with your blade, Two normally but only 1 when they are open 
(93.3%). Now you emerge from door [1] of doughnut core 2. Door [2] has 
a pretty switch in it, DO NOT HIT IT yet. This will start a timer for 
the satellite to lock up. This does unlock doors, but you could go in 
door [DC2-3] first. So head there. Now in this hallway kill two guns 
and head out (89.9). The next room you go into I will call "C room 1" 
[C1] then take out the converter MT and process (87.9%). Then go in 
another small room (jump in the middle) and kill the converter (86.0%). 
This next room is huge. In it two more converter MTs and 4 ceiling guns 
(74.0%). Make sure you fly everywhere in this room to explore all of 
it. By now you went to about 50% of the level. Now head back to [DC2]. 
When inside the core hit the switch in door 2. Once you hit it pause 
the game if you are playing and reading at the same time. 

Once you hit this, a timer will start in some time. So if you come back 
here, make sure you it from now on.

The time starts at 6:30. Go back to the [DC1] and go in the door strait 
across from the one you pop out of [DC1-2]. Now when in the door, a 
converter should be hiding in a little nook, and there is 4 nice wall 
guns for you to kill (63.9%). The next room is big and you should fly a 
bit in it like all the times before. Before you get to fly kill the 
converter and the 4 ball MTs (53.9%). Now go through the door and 
you'll be in a small room with just two ceiling guns (50.0%). Now in 
this next hallway, charge and kill all the ball MT, and hand a right 
and go in the door, kill the converter and hit the switch, Kill some 
more guns and another converter and leave (35.9%). The next room is 
another one you should jump in to get the map. Kill a few more balls 
and exit to the second C room (28.0%). Now keep going through the C 
room, in the next room, kill more balls and keep going through the 
doors. There is more guns up top and a unopenable door (15.9%).

Now head back to the [DC1] and go in door 3 [DC1-3]. Go down the 
hallway and kill 6 guns, stopping at the last door, go in it and kill 
the converters (00.0%). Head out and go in the next door, with the gate 
over it (This door is unlocked through the other room). Once inside it, 
look one and shoot out the vent. Once you go up it you SHOULD get a 
message from Emma saying you explored the whole place (should, if you 
followed everything right). *_This vent is suppose to lead you to a 
secret part, but more on that later_* Now you have to exit the 
spaceship, go back to the beginning. 

If you did every thing there, the next three secret parts should be 
easily gotten. I will however still draw a map of this level.




                                           ======
                                           ====== < - - - Top
                                           ======
                                           ======
                                             []
    ==========  ======                       []  ======  ==========
    ==========[]======[][]                   [][]======[]========== 
    ==========  ======  []                       ======  ==========  
    ==========  ======                           ======  ==========  
    ==========                                           ==========
    ==========                                           ==========
    ==========                                           ==========      
    ===CR2====                                           ====CR1===      
    ==========                                           ==========      
    ==========                                           ==========      
    ==========                                           ==========      
    ==========                                           ==========      
    ==========                                           ==========      
    ==========                                           ==========      
    ==========  ======                                   ==========      
    ==========[]======                       [][][][][][]==========
    ==========  ======                      ^[]          ==========
                  []                        |[]    
                  []                        |[]
                  []^                       |[]~~3 
                  []|                       OOOO
                  []|                     OOOOOOOO
                  []|              ====  OOOOOOOOOO|~~~~~1
                  []               #===[]OOOOOOOOOO[][]
                  []               ==== |OOO|DC2|OO  []^
                  []                    | OOOOOOOO   []|
                  []                2~~~|   OOOO     []|
        - - ->    []                                 []|
    [][][][][][][][]                                 []
    []  []          [][][][][][][][][][][][][][]     [][][]GGG
    [] ====         []            []          []         []G
    [] ====         []            --          []         []G
    [] =##=         []         =========|=========       []G
    []              []  ====   =========|=========       []G
    []              []  =HHHHHHHHV======|=========       []G
    []              []  ====   =========|=========       []G
    []              []                                   []G
    []              [][][][][][][][][][]\                []G
    [][][]                            \[]\  OOOO         []G
        []                        3~~~ \[]\OOOOOOO       []G
      ======                            \OOOOO0OOOO      []G
      ======     [][][][][][][][][][][][]OOOOOOOOOO[][][][]GGG  
      ======     []    []    []    []   |OOO|DC1|OO|
        []       []                     | OOOOOOOO |~~~4
     ========    []                 2~~~|   OOOO
     ========    []                          []~~~~1 
     ========    []                        [][]
     ========    []                          []        ========
     ========    []                          [][][][][]========
     ========    []                                    ========
     ========[][][]                                       []
     ========                                             [] <- - Start
     ========              

==== = Rooms
[] = Hallways
DC; OOOO = Doughnut Core 
CR = C room
Arrows = Ramps 
## = Switch
V = Vent cover
H = Duct
G = Glass
Note: All "|" and "~" figures are not part actual map.

S rank...
What to know the fast way? Move your way all the way to DC2. Hit the 
switch and run back to the beginning. Just don't miss or get hit too 
much.

Hidden Parts...
KWG-NHZL60 (Left arm napalm howitzer) ****
Look at the map at the letter V, go there, or find the place at the end 
of the walkthrough marked off with asterisks. You must travel through a 
vent. Once you fall down, break open boxes. 

OP-EO-LAP (Optional part) ***
Beat the mission with a head with no map, and just to be safe don't 
push select. Oh when I said beat the mission, that means get to message 
from Emma saying you can go back. If you are unsure, print out that map 
and get a happy marker and make a trail.

CWM-HA30-4 (Back unit Hi act missile) ******
Again explore the whole map before Emma tells you to hurry up. That 
would be at 2:00 (So you got 4:30 to do everything). Make sure you 
explore everything possible before you hit the switch. Ignore gun 
turrets also. Boost side ways across the little nooks. Over boost in 
all C rooms and long hallways especially with ramps. Oh yeah, use a 
light weight if you want things easier and just follow that map. 

You can get all these parts in one go. Use this set up.

Head ATE
Core RAY
Arms EAS
Legs HUESO
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R Mg/800
Arm Unit L Moonlight
Op Parts Screens, Stab, Cnd

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~Defend Mirage HQ *****
Requester: Mirage 
Advance: 0
Upon Success: 45000

Briefing...
"This is an emergency request. A massive attack has been launched 
against our MAIN HEADQUATERS. We require immediate assistance."

"CREST somehow found out about our plan to gain control of THE 
SATELLITE. They're doing everything they can to stop us."

"The attack consists of both ground and air units, out security team is 
overwhelmed. Right now their efforts are concentrated on the ground 
attack force."

"This leaves the building's rooftop undefended one of our drop ships is 
waiting to get you into position. Repel ANY UNITS that try to land on 
the roof."

Walkthrough...
This level has two parts. I would take a fast weapon for this mission. 
In fact, if you take a MG-800 or 1000 you can finish the mission with 
just those (I would still take back up weapons).

The level starts off with you on a roof top. You must protect it. There 
is aerial combat MTs and helicopters. You can actually ignore the MTs, 
but the helicopters try and land and will blow up the whole roof. Once 
you hear Emma say ones landed, hurry and kill it. After you kill bunch 
of helicopters the roof will cave in.

You'll now be inside the building. Two Acs will be dropped in, 
Prominence/ and Apophis/Cobra. One use dual flame throwers and the 
other use a bunch of pods. None are really a threat nor have high AP. 
Take which ever one you want first. 

S rank...
The same S rank AC setup will work here as it did before. Just kill 
Water Hazard first, since, if you don't get stuck on anything, the 
flamer throwers should never touch you, where as those pods are hard to 
dodge 100%.

Hidden Parts...
MWM-SM36 (Back unit stealth missile) ****
Look every where next to the helipads. You should be able to find it 
eventually. It is next to the northeastern one.

CWX-DM-60-1 (Dual back missile) ** 
Supposedly you're suppose to kill the second AC... Which means beat the 
mission. I never beat this mission without killing the two ACs, so this 
part shouldn't be too hard to get at all. 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Disable Satellite Cannon *****
Requester: Mirage
Advance: 0
Upon Success: 56000

Briefing...
"Raven. If you've received this request you are one of the select few 
chosen to assist us on an upcoming assignment. OUR objective is to 
remove the threat posed by THE SATELLITE CANNON."

"The systems that operate the cannon are malfunctioning and it's 
creating havoc on the planet's surface."

"Your goal is to locate the generators that SUPPLY ENERGY to the cannon 
and destroy them. Heavy resistance is expected, so work closely with 
OTHER RAVENS we've hired."

"We only have one shot at this, make sure everything goes as planned."

Walkthrough...
This level is in the same place has the one level, you know the one 
where you had to explore the satellite? Any ways, this mission is a lot 
quicker than the other one, but has a hard little twist at the end. You 
have five minutes to complete this mission.

You start in [DC2] check the map from up in the other mission. You must 
head to the part up there marked "Top." Go in the only opened door 
[CD2-3]. Once inside kill the 4 guns and follow the hallway to the end 
(78.9%). Now you'll be in the C room, so kill the 2 converter MTs 
(63.1%). In the next room there is 3 high end MTs, try and keep on in 
front so the others shoot at it, or if they are all in a row, blade 
them (47.3%). In the next hall way is little but there is two more guns 
and a converter (31.5%). Now in the next room there is 4 guns on the 
ceiling and 2 high end mts, kill them the same way as before (05.0%).

Now in this next room, you have to fight an AC. He is not in the arena. 
He uses stealth, a fast machine gun and a grenade launcher. Watch out. 
You get Shade/Silhouette on your side. I would try and get that AC to 
attack him. Once he is done with, you have to deal with 16 generators 
(8 on each side). Shade will help you if he is still alive.

If you want to be this mission the safer way. Take stealth (just like 
that AC) and rockets. Hurry up and kill all the generators. I never did 
this but some one told me it was an easy way... I suggest using the 
other way more.

Missiles work great against this AC, since he it focusing on Shade, 
he'll never even dodge them.

S rank...
Use the same old design as all the other times before, this one is now 
biggie. Just make sure you kill the final AC yourself, and add rockets 
to your set up incase you run out of Karasawa rounds.

Hidden Parts...
MWR-TM/30 (Back unit triple rocket) ***
Beat the mission with your consort alive with the final AC dead. You 
should know how to take out an AC by now.

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~Zone 7: Unexplored Region


~Secure Unexplored Region *******
Requester: Global Cortex
Advance: 0
Upon Success: 100000

Briefing...
"GLOBAL CORTEX recently received identical mission requests from each 
of the corporations. We've opted for a single mission in order to 
expedite the requests and still meet all of their needs."

"Each of the corporations is interested in conducting a survey of the 
unexplored region. They want to determine THE SOURCE OF THE SIGNAL that 
caused their AI equipment failures."

"Little is known about the area, but a cursory examination revealed 
that it is being patrolled by a large force of UNMANNED UNITS, almost 
as if they were guarding something."

"In order to conduct the survey, we first need to remove the threat 
presented by the patrols. Head to the area and eliminate any targets 
you encounter."

Walkthrough...
This mission can be very easy if you take you time. First off, DON'T 
CARE ABOUT AMMO COSTS! That means, takes MG-1000, Howitzer, missiles, 
etc. I would strongly suggest going slow in this mission. Any ways, you 
are in a city and there is a huge crater (If you watched the opening 
movie you would know how this happened, yes it is the same plane...). 
All there is in this mission are High-end MTs and Heavy MTs. just kill 
them without any worry.

If you did kill them too quick, you get the honor of fighting two more 
Acs. One AC is a biped, he has an assault rifle and a linear cannon. 
The other one is a Tank and has a Dual plasma rifle (blue laser) and a 
laser blade. These AC aren't that tough, they also don't have full AP.

If you don't want to fight them, GO SLOW!

S rank...
Do almost the same thing as above, only do care about ammo cost and 
take you time. I got the S before with out fighting the Acs. So that 
means play pee a boo.

Hidden Parts...
MWC-OC/30 (Back unit orbit cannon) *
Look in the crater. Shoot the back of the plane and find the part 
inside of it.

CHD-MISTEYE (Head) *****
To get this part you much kill both Acs at the end of this mission. To 
first get them to appear, you must kill those MTs really fast.

Still need help?

Head Skyeye
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension R/36
Back Unit R ---
Back Unit L Tr90-1
Arm Unit R Mg/1000
Arm Unit L HZL50
Op Parts Screens, Stab, Cnd, and FCS++

You don't really need relation missiles, so if you drop them, have 
extra armor (add some any ways, I think he's under weight)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Power Core **********
Requester: Global Cortex
Advance: 0
Upon Success: 67000

Briefing...
"Preparations are being made for a massive assault on AN OLD FORTRESS 
discovered by one of our recon teams."

"Our mission objective is to destroy THE REACTOR core that provides 
power to the facility. Once this is complete, a research team can be 
sent in to investigate."

"Once the investigation begins, it is hoped that we can uncover 
INFORMATION that will provide answers to nagging questions. Most 
importantly, what caused the mass AI equipment malfunction?"

"We must be proactive in our search for answers if we hope to avoid 
similar problems in the future."

"Aside from the fact that a reactor core powers the fortress, we have 
no other information to offer regarding the facility's layout or 
defenses. Proceed with caution."

Walkthrough...
First is an EXTREMELY hard and long mission. If this is your first time 
through the game, as it likely is, Use a tank AC. This will help you 
greatly. You can use a lightweight if you are good, but chances are 
you'll fluster some where. I'm not assuming you are using a tank, but 
I'm assuming you will equip the 1000 shot machine gun and a laser blade 
(moonlight preferred).

Even though I am telling to kill all the enemies, you may want to skip 
some of them.  If you want the easiest way (thus making this mission a 
lot quicker and to me, more un-enjoyable). If you want to do it this 
way, follow the S rank.

You start in an elevator. You have ten minutes to beat this stage, so 
don't mess around. Hit the switch and go up, then precede through the 
door. Go all the way down the hallway, there is two pod MTs and two 
high end MTs in this room, try and kill a high end as it goes by the 
door, and before you step out, double lock onto a pod to lessen the 
damage (76.4%). In the next room Kill two High end MTs while staying 
under the platform. This will shield you from the three pod MTs, peek a 
boo kill them (47.0%). Once you're done, fly up to the top and go in 
the most left door. As soon has this door opens hit the switch and 
hurry up and get out, if you are using any leg that boosts (fast) you 
can hit the switch before you touch it and boost backwards before the 
door shuts. Why do you want to hurry? Well because this room spawns an 
infinite amount of sentry MTs (57.1%). Now go to the farthest right 
door and do the same exact thing there (57.1%). Now go in the middle 
door and go to the end of killing the three pod, you may want to peek a 
boo them (29.4%{The sentries in the other room magically disappear.}). 
Now in the next room there is one patrol MT all the way at the end of 
the hall and two high end MTs. You might want to fall back in the door 
if you see dual grenades. Try to hard to kill the two high ends before 
the patrol shoots again. Then once there are dead, over boost to the 
end and blade it (11.7%). The next room contains about eight sentry MTs 
just like in the rooms before, only this time you have to kill them. 
Try your hardest to kill them before they even emerge (09.5%). The next 
room is exactly the same... do the same... (07.9%). If you are in the 
"red" amounts of AP, you need to either be using a better AP (Mainly in 
armor) or better your skills from now on. Now once you're done with 
this room, the next room has two more pods, kill them (00.0%). Go in 
the elevator and press the switch to start the next part of the 
mission.

The next part of this mission starts off with five minutes on the 
clock, no matter if you have seven minutes left from before. Any ways, 
you start with all of your AP, Weapons, and Ammo again. In the next 
room, there is a cross section, with two High ends and a patrol. Try 
and kill the high end MTs inside the "_|_" areas (84.2%). Now go 
through about six doors and then kill about five pod MTs (57.8%). The 
next hallway has two high ends in it. If you want to, keep going in and 
out and let the behind one kill his friend (47.3%). The next room has 
three patrol MTs, just over boost to the sides of them (not toward 
them) and blade them all, then head out (31.5%). The next active MT 
room is another cross room, with two high end MTs, it shouldn't be to 
hard to take them out (21.0%). Now precede... down another hallway... 
and go in the next elevator room, kill the three pods and hit the 
switch (05.2%). Once down the elevator, go up the ramp and open the 
door.

Once inside the door, a fight will start with another Big White. It you 
have any heavy weapons, like grenades and even missiles, go for the 
kill. If not just kill the middle pillar and the mission is over 
(00.0%).

S rank...
First off, this is a very hard mission to S rank. Next, do your best to 
not get raped by green pod MTs. You should use this Setup.

Head 007 (For E def)
Core Ner
Arms Gale
Legs Rve
Booster Fleet
FCS Roa
Generator Roz
Radiator Cr10
Inside ---
Extension IA-645
Back Unit R Ar/603 (for narrow hallways and the end core)
Back Unit L ---
Arm Unit R Xcw/Pk
Arm Unit L Moonlight (If you suck at blading, use a shield, but it will 
take longer to beat this mission)
Op Parts Screens, Stab, Brk, E++, Rte, and Tq/ce

Boost up the elevator yourself, turning 90 degrees to the right (north) 
to save time, then precede through the door. . Go all the way down the 
hallway, there is two pod MTs and two high end MTs in this room, try 
and kill a high end as it goes by the door, then skip the other three 
enemies as it will save you time and AP. In the next run, before you 
open the door, make sure a MT isn't in the way. You want to skip the 
two lower MTs and hurry and kill the three top ones. Once you're done, 
fly up to the top and go in the most left door. Open the door, boost 
in, while not fully touching the panel, hit circle. Now boost back and 
you can make it out of the door before it shuts. Now go to the farthest 
right door and do the same exact thing there. Now go in the middle door 
and go to the end of killing as many pods as you can during the one 
long boost, then exit. Now once you open the next door, kill any High 
end MTs if YOU can. If they are off to the side, just over boost to the 
patrol MT (blade it) and exit to the door. The next room contains about 
eight sentry MTs just like in the rooms before, only this time you have 
to kill them. Try your hardest to kill them before they even emerge. 
The next room is exactly the same... do the same... Now once you're 
done with this room, the next room has two more pods, kill them. Now go 
in the elevator, but instead of hitting the button just fly up a bit. 
This will start the next mission a bit faster. Now go through about six 
doors and then kill as many pod MTs as you can, you should be able to 
kill all of them with a good long boost. The next hallway has two high 
ends in it. Try and boost and blade the hell out of them.

In the next room, kill any high end in the way and of course the patrol 
MT. The next hallway has two high ends in it. Boost strait and try and 
kill them both with no misses. The next room has three patrol MTs, just 
over boost to the sides of them (not toward them) and blade them all, 
then head out. The next active MT room is another cross room, with two 
high end MTs, it shouldn't be to hard to take them out just don't spend 
to much time. Now precede... down another hallway... and go in the next 
elevator room, kill the three pods and hit the switch. Once down the 
elevator, over boost up the ramp and go in. Once in forget Big White 
and Use your rockets in the core. If you did everything good, and are 
lucky you should get a S rank. This is one of the hardest missions to S 
rank so expect to retry a few times. 

Use your blade and rockets as you see fit, so when I tell you to blade 
something, you can snipe it, just don't take to long and take hits.

Hidden Parts...
KM-AD30 (Back unit extra ammo) *****
Beat the mission VERY fast. Not only that, kill that AC at the end 
while you're at it.

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~Attack Unexplored Region ********
Requester: Global Cortex
Advance: 150000
Upon Success: 0

Briefing...
"We've completed our analysis of information acquired by the research 
team during their exploration of the old fortress. A passage leading to 
a new subterranean Layered was uncovered."

"A representative from the Artificial Intelligence Office is thought to 
be onsite and we've confirmed that the signals responsible for recent 
equipment disruptions originate there as well."

"What is going on at this location? Might THE AL SCIENTIST somehow be 
involved in recent events?"

"The only way we can hope to answer these questions is to go see for 
ourselves."

"We're sending you into the facility to act as our eyes and ears in 
this matter. LOCATE THE SOURCE OF THE SIGNAL and destroy whatever it is 
that's producing it. Good luck."

Walkthrough...
Ok this is the last mission in AC3sl. Just make sure you go you 
favorite weapons all stored up. A MG/1000 for the minimum. (Ever notice 
both AC3 and SL's final level's music is from the title screen?)

Start of by dashing forward and opening the door. When you are in this 
big room, look up a little and fly to the door (Spooky Hazy light!). 
Then you'll be in a long corridor. Kill the set guns that come out of 
the ceiling, then continue down and kill two more guns (33.3%). The 
next room has a Big White in it. Kill it, it's easy to even blade it in 
this small space, and watch out for a cheap shot right when you open 
the door (16.6%). Now go down another hall way and kill two more sets 
of two guns, this time out of the walls (10.0%). Now go in the 
elevator, while Sera checks your serial number. Now go in the next 
corridor and kill two more guns from the top and then two more from the 
sides, WOW they know how to mix it up (07.1%). The next room has 
another Big White, you get a lot more room this time (00.0%). After you 
kill him, press circle on all the panels, so they light up blue and 
open the bottom shaft. Fall to the bottom and open the door. Then open 
about 17 more doors, then a final one to start the next part of the 
mission. Please note that you DO NOT need to kill a single thing in the 
first part of the mission, but it isn't that hard.

This next part is the final boss scene.

Its name is IBIS, and he's a monster! He looks freaking awesome too.
First of he has two parts to him...
Full Part: This form has all his wings and such. Other than slower 
speed, the only other things in this form that is exclusive is his wing 
lasers and vertical missiles. The lasers are either purple or orange. 
The purple is hard to avoid and just shoot out. It does little damage. 
The orange stays there in place and does a lot of damage but is very 
easily avoided. His verts aren't a threat at all.
His other attacks are in every form.
Plasma Rifle: A medium, high speed, purple beam from his huge gun. It 
tracks very well and even hit me before in an over boost. To dodge this 
the best way, is to hop from a boost right when he fires it, this is a 
lot easier than is sounds.
Laser Blade: A purple blade. It has VERY good range and tracking, just 
don't go close. 
The only thing NOT to use is missiles, his AMS is about 95% (I did kill 
him once with a all missile AC before, why don't you try?)

Half way through his full form he will say;
"Scanning target..."
Once his wing blow off he'll say;
"Target scan in progress... Adapting systems..."
Half way though his faster form, he'll say;
"Scan complete..."
When he dies he'll say; 
"Raven, the rest is up to you."

Incase you need help with this insanely hard mission, I would look at 
this map.

        ====== <- First room
        ======
        ======  oo           ========== <- Big White
        ======[][][][]\  oo  ==========
[][][][]======      \[][][][]==========[]oo[][]\       ------
                                              \[][]oo[]------
                                                       ------
    =====================|====                         ------
    ====You==============|====  <- Target              ------
    ======Fight==========|====                         ------
    ========IBIS=========|====                         ------
    ==========in=========|====    Big White            ------
    ============Here=====|====       |                 ------
    =====================|====       |                 ------
            ------                   V             oo  ------
            ------           ==========       /[][][][]------
            ------           ==========[]oo[][]/
            ------           ----------
            ------             ------
            ------             ------     oo = Guns 
            ------             ------     # = Auto doors
            ------             ------     | = Invisible wall
            ------             ------     [] = Hall
            ------             ------     -- = Elevator 
            ------             ------     == = Rooms
          ==========         ==========
          ==========#########==========      


S rank...
What can I say? Kill everything and don't get hit a lot. Try using the 
Finger... Do you really want a funny set up?

Head Crust
Core Iks
Arms Titan
Legs Shut
Booster ---
FCS Your choice...
Generator Roz
Radiator Cr10
Inside ---
Extension IA-645
Back Unit R ---
Back Unit L ---
Arm Unit R Lq/15
Arm Unit L Cng-300
Op Parts Screens, Stab, L-axl, E++, and Rte

Or you can use a machine gun and a howie... actually this is a lot 
better. (Mg-800/1000 HZL50) The titans set up is just a joke :), that 
actually work.

A set of quad titans for each Big white and then mop them up with the 
LQ. Hey, I said funny. If you still can't do this, slap this on RVE 
with lighter part and use OPI... I won't tell, hey you ARE using titan 
arms. (BTW, even though I drew a map, and called this mission insanely 
hard, this mission is cake.)

Hidden Parts...
CWC-LIC/100 (Back unit linear gun) **
Kill both Big Whites. You should of killed them in the first place.

CCH-04-EOC (EO core) ****
Beat the second part VERY fast and with high AP.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####========####===###==####========#######
#######==####==####==####==####==##########====##==####==####==#######
#######========####========####======######==#==#==####========#######
#######==####==####==##==######==##########==##====####==####==#######
#######==####==####==###==#####========####==###===####==####==#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena
--Little Bear/Double Wing
--Shooting Star/King Fisher
--Bouquet/Flashback
--Cobalt Blue/Killer Whale
--7th Heaven/Utopia
--Prophet/Bullseye
--Gimlet/Leopard
--Gold Bit/Clover Knight
-Arena Break 1
--Mileage/Venom
--Calamity/Pitfall
--Ori/Moon Salt
--Rotation/Hook
--Rodeo/Unruly
--Ballistic/Breakshot
--Apophis/Cobra
-Arena Break 2
--Prominence/Water Hazard
--Solo/Bobcat
--Porcupine/Barbed Wire
--Ironman/Hyper Alloy
--Shatter/Spite
--G/Thunderstorm
--Carom/Firebird
-Arena Break 3
--Revolution/Bruiser
--Corpse Maker/Health Taker
--Silver Fox/Lurker
--Haunted/Sharpshooter
-Arena Break 4
--Shade/Silhouette
--Zero/Scrap Pile 
--Mobius/Infinity
-Arena Break 5
--Irony/Carnage 
--Brace/Equilibrium
--Virtue/Guardian
--Freedom/Fireburst
--Ronin/Chariot
--Eclair/Nikita
--Diligent/Timetable
--Drunkard/Reckless
--Advent/Warhead
--Foreman/Masterpiece
--Kebek/Chisel
--Nameless/Mystery

The arena is a place were you can fight in to get money, and most 
importantly, parts. This is been in AC1PP to today (excluding AC2aa) 
and is a one on one fight to the... death, sort of. Although I am 
giving you really easy ways to kill these Acs, I would rather you  
experiment with different weapons.

Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-Heat weapons are only effective in the arena
-There is no use cost in the arena, so use all those costly parts
-If one arena doesn't work, try another (I assume you are in the arena)
-Again, stars mean difficulty
-If one of my set ups don't work, make one up!
-If you destroy an AC in a mission, he or she gets taken out
-Taken out Acs come back after you beat the game and arena 
-Once an AC gets taken out, a new one will join
-Read all the arena breaks
-Don't just play in the arena, if you follow my way exactly, you will 
have a lot less parts to use
-You should try new weapons, machine guns are just cheap in the 
beginning so I tend to love them

I well pretend you are starting from beginning of SL and not a load up. 

So you start with the basic AC. Immediately sell off all of your 
weapons except for the blade (By pressing square in the shop.) You 
should have 40700 credits. Go to the shop and buy the 500 shot machine 
gun. You should have about 11700 credits left. Go into the arena and 
fight the first guy.

PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I mention using a Machine gun through this whole guide, but seriously 
try out other weapons. I just use machine guns for a simple sake. Just 
don't change weapons TOO much. (I prefer shotguns...)

As of now, your AC should look like this.
Head ATE
Core STO
Arms XB
Legs EDF
Booster UNI
FCS ST-2
Generator ROV6 
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---

You should see your guy there at E-9. And it says...
Newly inducted into the Raven order, this pilot's part is a mystery. 
Like all recruits, he has proven himself a capable AC operator, but 
that alone doesn't count for much in the Arena. Is he up to the 
challenge? Only time will tell.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Little Bear/Double Wing (E-8) *
Lacking the confidence to pursue his dream of one day becoming a Raven, 
Little Bear spent a number of years engaged in different professions 
before finally mustering the courage to take the initiation test. He 
passed, but just barely.

Head CRUST
Core STO
Arms REE
Legs EDF
Booster UNI
FCS ST-2
Generator VE8 
Radiator CR11
Inside ---
Extension ---
Back Unit R AD-10
Back Unit L MM/009
Arm Unit R RF-200
Arm Unit L LS-1551
Op Parts ?

To beat him, just shoot him! Really he is that easy. You can seriously 
just stand there and shoot him and you'll win in a damage race.

You win 7000 credits from this fight and a left arm Napalm howitzer 
(Check your mail!). Sell that, your boosters, and your generator. Buy 
the OX/002 boosters and the KGP-ZS4 generator. You should have 12400 
Credits left.

As of now, your AC should look like this.
Head ATE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator ZS5 
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shooting Star/King Fisher (E-7) *
A sore loser who can't stand defeat, he prefers to lay the blame for 
his losses on malfunctioning equipment, bad timing, or any other excuse 
he can come up with on the fly. His arrogance is matched only by his 
bullheadedness.

Head YIV
Core 002
Arms REX
Legs FKST
Booster UN4
FCS ST-2
Generator VE905 
Radiator SA77
Inside ---
Extension ---
Back Unit R RE/111
Back Unit L S80
Arm Unit R KP/180
Arm Unit L LS/003
Op Parts ?

This is the perfect time to test out your new AC's boosters and such. 
Just do the same has the other guy, only this time learn how to much 
around and side step also. This guy has less armor and AP than the last 
guy so don't worry. This AC is also in the mission "Distract Security."

You win 9000 Credits for this fight. So go back to your garage. Sell 
your generator and buy the next highest one up, the VE905. You should 
have 5400 Credits left.

Your AC should look like this.
Head ATE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Bouquet/Flashback (E-6) **
She suffers from amnesia and is struggling to recollect her past. The 
word 'Raven' sparked something and she decided to pursue the lead in 
the hope of having a breakthrough. Frequent pauses during battle leave 
her vulnerable to attack. 

Head RE/008
Core 002
Arms SDBZ-108
Legs RE/006
Booster UN4
FCS ST-2
Generator VE905 
Radiator SA77
Inside ---
Extension OX/EB
Back Unit R S50
Back Unit L S50
Arm Unit R ---
Arm Unit L ---
Op Parts ?

This is the first AC that actually has some sort of kill power. She is 
still very easy to kill. Do the same as up top and try to jump and 
boost a lot to hit the top of her. This will help later, since hitting 
quads from the top gets you a bigger target. Don't forget to never stop 
moving. Her rockets will not touch you if you just keep moving.

You get 10000 Credits for winning. That's a total of 15400, I would 
just save it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Cobalt Blue/Killer Whale (E-5) **
A true survivor, Cobalt Blue overcame a series of childhood illnesses 
through sheer determination and strength of will. He brings these same 
traits to the Arena and is one of the lower tier's most popular 
competitors.

Head RACHIS
Core AXE
Arms NIX
Legs MX/004
Booster UN1
FCS WS-1
Generator ZS5 
Radiator CR10
Inside ---
Extension IA-425
Back Unit R S40-1
Back Unit L M24/2
Arm Unit R HM-60
Arm Unit L HML-18
Op Parts ?

This is a very easy AC. Although it is a heavy weight, it is easy to 
still kill. All this AC has is missiles (even spiffy left arm 
missiles). Not saying they are weak or sucky, but he just shoots them 
way to slow to even be a threat. If you want to practice, dodge some of 
his missiles, he's good practice. Oh yeah, don't hit the sides of him, 
since he has shields there. You might need to use a blade to kill him, 
if you miss too much.

You get 12000 Credits for winning. That's 27400. I would sell off your 
head and buy the TIE head. You should have 12900 left over. Your AC 
should look like this.

Head TIE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L LS-1551
Op Parts ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~7th Heaven/Utopia (E-4) ***
Unafraid to meet her opponents head on, Seventh Heaven's AC is capable 
of both withstanding punishment and meting it out. The combination of 
her piloting abilities and self-confidence have been the downfall of 
many Arena hopefuls.

Head VEN
Core AXE
Arms TIN
Legs D4ZTSL
Booster ---
FCS WS-1
Generator ZSV
Radiator ICICLE
Inside ---
Extension AM40
Back Unit R TM/60
Back Unit L SLU-44
Arm Unit R MG-300
Arm Unit L HZL30
Op Parts ?

This is the first AC in the arena that CAN actually kill you. But... 
it's on a tank. Start off this fight with an over boost. Try and get 
behind her. This tank has very slow turning speed so you can out move 
her like cake. It should take about 375 machine gun bullets to put her 
down. Just stay away from her slug gun and all costs. This AC is also 
in the mission "Takeover New Fortress."

You get 13000 credits for winning. You should have 25900 all together, 
just save it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prophet/Bullseye (E-3) ****
A pilot with very few arena victories to his name, and an even worse 
mission completion record. He is convinced that he possesses great 
talent, but his performance doesn't bear this out. Target acquisition 
issues prevent advancement.

Head MM/004
Core NER
Arms ROD
Legs ILC
Booster OX/E9 
FCS ND-8
Generator ROZ
Radiator SA44
Inside ---
Extension A
Back Unit R LIC-10
Back Unit L LIC-10
Arm Unit R HR-66
Arm Unit L HRL-32
Op Parts ?

This is a very one shot you're dead pilot. See that big thing on his 
back? Oh that's just about one of the strongest weapons in the game. DO 
NOT GET HIT BY IT! If you didn't already, this is a good time to put 
the options to enable you to see enemy weapons in the cockpit part in 
the garage. Why? So you can back off him every time he pulls it out. 
Other than that, side step and dash to avoid his rockets, they aren't 
that hard to avoid. IF you know how to fly by tapping the X button and 
then ground boost/hopping to gain your energy back, you'll will not get 
hit at all.

You get 14000 Credits and some mail for winning. I would go into the 
garage and sell off your laser blade. Then buy the 50 shot howitzer. 
You should have 15400 left.

 I would go into the garage and sell off your laser blade. Then buy the 
50 shot howitzer. You should have 15400 left.

Your AC should look like this.
Head TIE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG-500
Arm Unit L HZL50
Op Parts ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Gimlet/Leopard (E-2) *****
Using whatever means necessary to win, Gimlet is not known for his 
grace under fire. He expends ammunition at a breakneck pace and could 
care less about what others think of his strategy. Mileage and Gimlet 
have a long-running dispute and do not get along.

Head BEE
Core NER
Arms DMG-0204
Legs XV-MGHS
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR14
Inside ---
Extension R/20
Back Unit R M50
Back Unit L S60-1
Arm Unit R ---
Arm Unit L ---
Op Parts ?

This battle can be easy or hard. If you learned how to boost and side 
step, this shouldn't be hard in any way. His rockets and machine gun 
arms should not touch you at all. DON'T stop, those arm can kill pretty 
quickly. Other than that, test out your new howitzer. To use the 
howitzer with the default set up, learn to hit it with that second part 
of your thumb (I'm using a 17 year old males hand as an example.) You 
will most likely boost while doing this. The only bad part about doing 
it this way is you're not going to be able to us left arm machine guns 
and flame-throwers that well.

Any ways, Once this battle starts, shoot the hell out of him. Once you 
see him switch to his missiles, make sure you dodge them. It's is not 
hard to dodge them if you stop shooting also. Once he shoots off 5 of 
them, he'll be all out of his extensions (this is how he shoots 5 
missiles out at a time). After that, he'll be reduced to a single weak 
missile and his inaccurate other weapons.

You get 15000 credits for winning this battle. You should have 30400 
Credits all together, you don't really need an up grade for the next 
fight, but you can if you want one.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Gold Bit/Clover Knight (E-1) *****
Membership in a radical group striving to revive long lost traditions 
has caused some to label her as old-fashioned. She adheres to textbook 
strategies, but is beginning to rethink their effectiveness after a 
series of back-to-back losses.

Head 003
Core AXE
Arms DUSK
Legs RVE
Booster 002
FCS ST-12
Generator ZS4
Radiator CR10
Inside ---
Extension IA-645
Back Unit R S60/12
Back Unit L MM16/1
Arm Unit R XCY/50
Arm Unit L ES/015
Op Parts ?

Hmm, there is a real big striking resemblance between her and the 
controller cores... Ok any ways, you'll find out later. First off, the 
only weapon that you'll see her using is most likely those multi 
missiles. Now to dodge multi missiles, you should fly up in the air one 
way, and at the last second, fall down the other way. Even if you don't 
get this right, they aren't nearly as strong has their AC2 brothers. 
Any ways, keep this battle long range and she'll never get to you. She 
hops around A LOT! These are not that effective (hence her bio) and 
makes her go really slow. She is also in the mission "Date Retrieval."

Op Parts ?

You get 16000 Credits for winning this fight. But you cannot go any 
farther. You must do some missions to unlock the arena.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Break 1

To get to fight more people in the arena, you have to do more missions. 
I will tell you the best missions to do and assume you got some of my 
reward. (I'm not sure if getting S ranks in missions helps or not so 
I'll list what I got this that too)

First off, sell your two weapons, and buy the XCW/90 and LS/003 and use 
this AC.
Head TIE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R XCW/90
Arm Unit L LS/003
Op Parts ---

You should have 22900 left.

Do the first mission, "Eliminate Rouge Engineer."
I got 8533, I hope you got at least 5000 (S rank)

Do the mission "Disperse Gathering."
I got 15041, I hope you got at least 8000 (S rank)

If you get two S ranks on these levels, you can now go back to the 
arena. If you didn't get two S rank, who cares? You get better stuff to 
use and more money. Sell off the blade and gun. Buy the mg-500 and 
howie again. (I you want to go to light weight, sell your legs and buy 
the FKST I would because you are really under weight.)

Oh yeah, if you want to go out and buy more weapons for your back, go 
right a head.

Your AC should look like this.
Head TIE
Core STO
Arms XB
Legs EDF
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG/500
Arm Unit L HZL50
Op Parts ---

I assume you now know the basics of the game if this is your first time 
playing. 

You should know how to...
-Dodge some shots
-Boost and shoot at the same time
-Look up and down
-How range effects targeting

I'm not going to baby you any more and tell you mostly what to buy, you 
should be on your feet now. I am still going to use machine guns and 
other things.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Mileage/Venom (D-7) ****
Because of his loathing for waste in any form, he does his best to 
choose targets with care and only fired his weapons when a hit is 
assured. He and Gimlet have very different views regarding tactics and 
do not get along.

Head OVE
Core ORCE
Arms REX
Legs FLUID
Booster MARE
FCS SRA02
Generator VE905
Radiator KD99
Inside ---
Extension TB-UNS
Back Unit R M24/2
Back Unit L SPHERE
Arm Unit R SRF-80
Arm Unit L HALBERD
Op Parts ?

This guy is pretty easy, don't take too many hits from the sniper 
rifle, although it's weak, it can blow off your weapons if you don't 
watch it. His missiles are not a threat at all. Don't get too close, 
his EO can wear you down. Now that I think about it, you can manipulate 
him into charging this way.  He is also in the mission "Takeover New 
Fortress."

You get 18000 credits from him as well as some rockets. Sell these 
rockets, as they suck real bad. Want to know the cool part about this? 
You get two of them, which means you'll be rolling in the credits!

You still don't need any upgrades nor is there any thing good any ways.

But since there is a lot of cash I'm going to change the AC.

Sell your FCS. Then buy VREX-WS-1 (FCS) and the optional parts, S-scr, 
E/scr, FCS++, and Stab (With the FCS++, your FCS should be bigger than 
the screen)

Your AC should look like this.
Head TIE
Core STO
Arms XB
Legs EDF
Booster 002
FCS VREX
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R MG/500
Arm Unit L HZL50
Op Parts SCREENS, FCS++, and STAB

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Calamity/Pitfall (D-6) *
Calamity derives enjoyment from tricking her opponents with well-timed 
feints and attacks. To her, outwitting an opponent is the ultimate 
achievement. As clever as she is, she has been known to falter when the 
tables are turned.

Head ATE
Core GRP
Arms SOL
Legs MLKS
Booster ---
FCS ND-2
Generator ZSV
Radiator SA77
Inside MD/40
Extension EJ22
Back Unit R HZ120
Back Unit L AA01
Arm Unit R HZL60
Arm Unit L NHZL60
Op Parts ?

If you need help on this match, you need to go back and play Pokemon. 
This is the easiest AC in the Arena hands down. All she has is 
howitzers... WITH NO LOCKS! Think about rockets, then add lag time and 
less range. By the way, you shouldn't get hit.

Your get 19000 Credits from her. Go fight the next guy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ori/Moon Salt (D-5) ***
An exhibitionist who believes Arena battles should be as much about 
entertainment as they are about victory. This is not to say that he 
doesn't have the same aspirations as other competitors, he just favors 
a different approach.

Head TIE
Core EI
Arms EAS
Legs 066
Booster 002
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R WAKE
Back Unit L WAKE
Arm Unit R XCY/50
Arm Unit L XCWL/60
Op Parts ?

Ori is easier than he looks. Just because he has on the all powerful 
(...) WAKE's on, does not mean he's hard. Well he is hard to hit. Very 
hard to hit. But he lacks and serious offense. He also doesn't appear 
to side step at all, rather show off his back boosters from a side 
view. Your Howitzer will probably not connect that much, as Moonsa(u)lt 
is the fastest guy you fought so far. He also appears in the mission 
"Data Retrieval."

You get 21000 Credits for winning. You still do not need an upgrade.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][

~Rotation/Hook (D-4) ****
Equipped with a wide selection of weapons types, Rotation's true 
dilemma is choosing which one to use, and when, all to often, he'll 
become so bogged down trying to settle on the best choice for a 
situation, that any advantage is quickly lost.

Head VEN
Core AXE
Arms DUSK
Legs VOLAR
Booster MARE
FCS WS-1
Generator VE905
Radiator CR11
Inside BO-20
Extension AM40
Back Unit R TITAN
Back Unit L M30
Arm Unit R MG/800
Arm Unit L HZL305
Op Parts ?

He's only hard with his machine gun. If this is your first time playing 
this game, let me just say this, DO NOT TOUCH THE BIG SHINNY MISSILE! 
That thing is called a Titan. All of this guys weapons suck. Rockets... 
Slow ass missiles... Spread howie... Contact bomblets... He does have a 
Rifle EO but that's not really a threat. Does how machine gun him, and 
you're howie will rape his.

You get 25000 Credits for winning this battle.

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~Rodeo/Unruly (D-3) ***
He compared operating his AC to 'riding a wild, untamed bronco.' The 
high performancebooster and generator equipped on the unit make it 
extremely agile, but as the point himself is willing to admit, 
perfecting the controls takes time.

Head OXI
Core NER
Arms GALE
Legs PETAL
Booster ---
FCS SRA02
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R 011
Back Unit L 011
Arm Unit R MG/700H
Arm Unit L RFL/150
Op Parts ?

Hmm, the fastest legs in the game, the weakest weapon in the game, and 
dual radar? That's nuts! This guy is a big target so don't worry about 
his speed. The howie stuns him and his armor is paper thin. Don't worry 
if you over heat, it only looks like you are taking damage. By the way, 
that is a typo/glitch in the game, so I know there is no space 
"performancebooster"

You get 27000 Credits for beating him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Ballistic/Breakshot (D-2) ****
Known for both flamboyant combat presentations and AC color scheme, 
this pilot is a fan favorite. Nothing excites them more than witnessing 
one of his spectacular missile salvos. His opponents are usually less 
enthusiastic.

Head 004
Core EI
Arms DVG36-01
Legs HM220
Booster MARE
FCS ST-12
Generator VE905
Radiator SA44
Inside DD/10
Extension R/36
Back Unit R VM20/1
Back Unit L VM20/1
Arm Unit R ---
Arm Unit L ---
Op Parts ?

If you are a new comer then he might be a challenge for you. He uses 
all missiles. Including vertical missiles. He does have low AP and all. 
Want to know how to cheese this battle? Buy the DD/20 insides. These 
are Decoys. Since you have one weapon, if should be cake to switch to 
them in an instant. What you want to do is, pop out a decoy once a 
bunch of missiles are in the air. The missiles will all follow the 
decoy and miss. Use a decoy for everything, and chances are, you'll be 
able to stand there with him ammo less. By the way, in the arena stage, 
most of his torpedoes will ground out.

You get 28000 for this fight.

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~Apophis/Cobra (D-1) **
A heartless Raven who delights in the suffering of others. He is 
disliked by most of his peers because of his unsportsmanlike conduct 
and is a frequent target of pilots looking to teach him a lesson in 
humility.

Head YIV
Core AXE
Arms SOL
Legs ROG
Booster MARE
FCS ST-6
Generator ROZ
Radiator CR14
Inside ---
Extension ---
Back Unit R TM/60
Back Unit L LIC/100
Arm Unit R FTL600
Arm Unit L FTL450
Op Parts ?

This AC is just a joke. Dual flame throwers? I *can* be good, but it 
you stay away from him, he will not even touch you. His other weapon 
will he will most likely shot once when far away. If you know how to 
shoot with both you machine gun and howie you'll laugh at this guy. 
This is a sad excuse for the D rank. He is also in the "Defend Mirage 
HQ."

You get 30000 credits for beating him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Break 2

To get to fight more people in the arena, you have to do more missions. 
I will tell you the best missions to do and assume you got some of my 
reward.

I'm using this AC

Head TIE
Core STO
Arms XB
Legs FKST
Booster 002
FCS ST-6
Generator VE905
Radiator CR10
Inside ---
Extension IA-425
Back Unit R ---
Back Unit L --
Arm Unit R XCW/90
Arm Unit L LS/003
Op Parts ? SCREENS, FCS++, and STAB

Any more, the amount of money from a mission isn't going to be grand, 
just don't lose a lot of money... but since I love to, I'm still going 
to but down what I got.

Do the mission, "Destroy Elite Unit"
I got 18539 (S rank) I also got the dual pulse rifle.

Do the mission, "Protect Power Plant"
I got 22597 (S rank) also got: 80 shot bazooka and generator jammer.

Do the mission, "Distract Security"
I got 21328 (S rank)  You can kill Shootingstar and take him out of the 
arena, but I passed up this for now.

I strongly suggest to complete more mission to lift up part 
restrictions. After I don't think you are going to get 5 strait S ranks 
if it is your first time. By the way, I warned you, these will be a tad 
hard if you didn't heed my warning.

From this point on I assume
-You can accurately aim, with machine guns and howitzers alike
-You know how to manage your energy well
-You know how to avoid hard landing
-You can avidly sidestep/dash/hop/shoot/lookup or down at the same time
-You know how to use decoys

Also I I'm not going to tell you what to buy from now on before a 
fight. Rather, I give you a set up if you have trouble.

I am using this AC

Head TIE
Core STO
Arms XB
Legs FKST
Booster 002
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension IA-425
Back Unit R ---
Back Unit L --
Arm Unit R RF/220
Arm Unit L HZL50
Op Parts ? SCREENS, FCS++, and STAB

WARNING! This combo is extremely un-original.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prominence/Water Hazard (C-7) **
Unable to swim, this pilot equips his AC with hover leg parts to avoid 
any and avoid any and all contact with water. No other pilot is as 
adept in the is of hover legs as Prominecne: his fear of water has had 
a beneficial side effect.

Head VEN
Core 002
Arms BUD
Legs LEAF
Booster ---
FCS WS-3
Generator VE905
Radiator SA77
Inside ---
Extension R/30
Back Unit R OC/30
Back Unit L OC/30
Arm Unit R ---
Arm Unit L ---
Op Parts ?

This AC is an another sad excuse for a Raven, oddly enough he is with 
the dual flamer thrower crap up top. All this AC has is Orbits and 30 
missiles extensions. Not only that, a howitzer shot does about 500 
damage to him! If you still need help, equip side shields, has that is 
were the most of the pods will attack you from. He also is in "Defend 
Mirage HQ."

You get 33000 Credits and crap ass back burst missiles, sell those THEY 
SUCK!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Solo/Bobcat (C-6) *****
After being betrayed by a Raven who he thought was a friend. Solo 
decided it was time to strike out on his own. He no longer accepts 
missions that require him to work alongside others and now conducive to 
solitary combat.

Head MISTEYE
Core NER
Arms EAS
Legs SOLID
Booster FLEET
FCS WS-3
Generator ROZ
Radiator CR10
Inside DD/10
Extension IA-645
Back Unit R LQ/15
Back Unit L S42/6
Arm Unit R SRF-80R
Arm Unit L SRFL/70
Op Parts OP-INTENSIFY 

This is your first real guy. First off, he uses OPI... This is a part 
that lets him practically fly forever and shoot back cannons without  
kneeing plus 8 more cheap things. First off, he has dual Snipe rifles. 
He's not as accurate as you think. They are both real weak. But he'll 
mostly use his missiles. WHY!? His missiles are so freaking weak. His 
only strong weapon is the one on his back, the LQ/15. This is a light 
weight energy cannon. It is fast and powerful. But if you got this far, 
you should be able to kill him before he even gets to it.

You get 36000 Credits for beating him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Porcupine/Barbed Wire (C-5) ***
This lightweight AC design suits the pilot to a tee, providing him with 
the speed he need in order to execute close-in attacks with his 
favorite weapon, the blade. When unable to close on an opponent, the 
dual chain guns are brought to bear.

Head ATE
Core NER
Arms SAMURAI2
Legs SRVT
Booster FLEET
FCS ST-6
Generator VE905
Radiator SA44
Inside ---
Extension ---
Back Unit R DC-150
Back Unit L DC-150
Arm Unit R ---
Arm Unit L ---
Op Parts OP-INTENSIFY

First off, dodge his dual chain guns, they will go quickly. Once that 
is done, all he has is dual blades (hmm looks a lot like that guy in 
AC2...). Just keep your distance from him and do the same thing as 
always. If you are testing out new weapons like shotguns and bazookas, 
this fight is way too easy.

You get 38000 for winning this fight.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ironman/Hyper Alloy (C-4) **
Appropriately named, Ironman normally gives his opponents a chance to 
get in a few hits before retaliating. His (He) does this to give them 
the impression that they're gained the upper hand, when in fact, 
nothing could be further from the truth. 

Head ATE
Core GRP
Arms TITAN4
Legs SHUT
Booster ---
FCS ST-6
Generator ROZ
Radiator KDA01
Inside DD/30
Extension R/30
Back Unit R TR90-1
Back Unit L CNG-500
Arm Unit R ---
Arm Unit L ---
Op Parts ?

Hmm, did you remember what a Titan was again? Well this guy has titan 
arms. That means up to 4 of them at once. Not only that, but he has 
triple missiles. TAKE DECOYS! The 20 pack is good. Other than that he'' 
got a weaker chain gun. But he is a tank so that should be a problem. 
If you use decoys, you shut down about 90% of his threat.

You can beat him with out decoys, but if you suck at dodging missiles, 
it helps a lot.

You get 41000 and some mail from shatter for beating him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shatter/Spite (C-3) *******
His motivation for joining the Raven order is to exact revenge on the 
one responsible for slaughtering his family all those years ago. The 
need to see that justice is served supersedes all else. Given his 
steady progress, Zero's day seem numbered.

Head 007
Core EI
Arms MACH
Legs RVE
Booster GULL
FCS ST-6
Generator ZS4
Radiator CR10
Inside ---
Extension ---
Back Unit R AD-60
Back Unit L AD-60
Arm Unit R BZ-50
Arm Unit L GRSL-20
Op Parts OP-INTENSIFY

First off, all he has are two heavy weapons. I would strongly suggest 
not going close range at all. Use a weapon like the R/220 if you are 
having trouble with him. You can easily run him out of ammo too, but 
just attack him at long range. Since he'll always dash towards you.

You get 45000 Credits for killing him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~G/Thunderstorm (C-2) *****
G's preferred combat style can best be described as 'in your face.' He 
fears no Raven, and this fact becomes readily apparent from the very 
moment you enter the Arena to face him. His matches against Ironman are 
always a hit with the crowd.

Head YIV
Core EI
Arms DC-03
Legs SEOLF
Booster ---
FCS ND-8
Generator ZS4
Radiator CR10
Inside ---
Extension R/24
Back Unit R GM14-1
Back Unit L DM24/1
Arm Unit R ---
Arm Unit L ---
Op Parts ?

This AC is hard!, if you stand still. His missiles shouldn't be that 
hard to come over, especially if you have decoys. Any ways, he can't 
hit for nothing with his grenade arms, as he sways way too much and 
doesn't double lock. Oh yeah, he has low armor.

You get 54000 and some mail from Carom  for killing him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Carom/Firebird (C-1) ***
According to fellow pilots, Carom should not be among the living. He 
has escaped certain death more times than anyone can recall and has 
never offered an explanation for this odd phenomenon. Lady luck surely 
matches over this pilot. 

Head TIE
Core 002
Arms MDD
Legs 066
Booster MARE
FCS ST-6
Generator ROZ
Radiator SA44
Inside ---
Extension IA-425
Back Unit R BM60-1
Back Unit L TM/30
Arm Unit R RF/220H
Arm Unit L LS-3771
Op Parts ?

If you got this far, Carom should be cake. First off, when he uses his 
rifle, don't bother about running away, it's weak. If you have your own 
RF/220 (The green one) just out race him in damage. His missiles and 
rockets should hit you once every 10 tries. Don't touch his blade 
those, it can hurt. He appears in the mission "Qualification Exam."

You get 72000 Credits from him, take a break.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Break 3

I would try and get the new set of parts unlocked...
Well lets start with some missions.

Do the mission, "Recapture 513"
I got 9475 (S rank)

Do the mission, "Protect Part Transport"
I got 28467 (S rank) also got the DKP and nade launcher (look in the 
walkthrough to find out how.)

Do the mission, "Defend Solar Power Plant"
I got 26278 (S rank)

Guess what? NEW PARTS!!!!! YAY!!!! But you still have to do more 
missions.

Do the mission, "Power Plant Emergency"
I got 15043 (S rank)

Do the mission, "Destroy Cargo Transport"
I got 23051 (S rank)

Now you are at raven Rank B, (I hope)

You have tons of new parts to put together and place with...

Ok I'm going to start back up with the arena. I'll assume you know how 
to build a good AC by yourself

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Revolution/Bruiser (B-4) ****
Not one to take part in mission assignments, he favors the intense 
action of head-to-head Arena combat to the exclusion of everything 
else. He pilots a heavy AC decked out with high power weapons shows no 
mercy once a match begins.

Head CRUST
Core GROA
Arms DHM68/4
Legs ACE
Booster ---
FCS ST-6
Generator ROZ
Radiator KDA01
Inside DD/20
Extension TB-UNS
Back Unit R GNL-15
Back Unit L GNL-15
Arm Unit R ---
Arm Unit L ---
Op Parts OP-INTENSIFY

If you beat G from above, this guy should be no problem. All you have 
to do is stay far away, and decoy all of his missiles. The stay at
mid-range and just shoot. Nothing special.

You get 90000 Credits and a niffty 8 shot energy sniper rifle.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Corpse Maker/Health Taker (B-3) *********
A skilled close range combatant, he prefers to use the weapon arms 
equipped on his AC when near an opponent and switched to either his 
laser cannon or missiles when fighting from mid to long-range. His 
ranking fluctuates at times, but not by much.

Head 003
Core 008
Arms LIC/48
Legs SPINE
Booster FLEET
FCS WS-1
Generator ZS4
Radiator SA44
Inside ---
Extension ---
Back Unit R MDM2/1
Back Unit L LQ/15
Arm Unit R ---
Arm Unit L ---
Op Parts OP-INTENSIFY

This is one of the hardest guys in the arena. His arms can take off 
your gun in seconds. His multi missiles are strong but only have two 
shots. His LQ/15 is really hard to dodge.

He has one BIG weakness. Low defense with no missile defense.

Head TIE
Core STO
Arms DHM68/04
Legs HUESO
Booster 002
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension R20
Back Unit R ---
Back Unit L ---
Arm Unit R ---
Arm Unit L ---
Op Parts SCREENS, STAB, BRL, and TRN

Use this AC and you'll win in no time!

Your get 135000 credits for winning.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Silver Fox/Lurker (B-2) *********
Despite years of trying, this Arena veteran's longtime dream of 
reaching the A-ranks has yet to be realized. He knows that as time 
passes, so to do his chances. The concerted effort he has been putting 
forth lately has those above him taking notice.

Head VEN
Core AXE
Arms MARTE
Legs STIFF
Booster MARE
FCS WS-1
Generator ROZ
Radiator SA44
Inside ---
Extension R/20
Back Unit R VM20/1
Back Unit L VM20/1
Arm Unit R KARASAWA
Arm Unit L SS/8638
Op Parts ?

This is the arena opponent I see most people having trouble with.

So use this build.

Head TIE
Core STO
Arms EAS
Legs HUESO
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside DD/10
Extension ---
Back Unit R ---
Back Unit L ---
Arm Unit R SRF-80
Arm Unit L SRFL/70
Op Parts SCREENS, STAB, FCS++, And BRL

First off, he'll use his vertical missiles first. Equip your decoys and 
place one on the ground level to trick the bottom ones and fly up and 
place them in front of the vertical's track. You should have no decoys 
left when he is done, so drop them any ways. No just keep your distance 
and snipe the hell out of him. He is slow and only uses his karasawa 
when close. So ground dash away from him at all times, OB when you 
must.

You get 270000 for winning.

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~Haunted/Sharpshooter (B-1) ********
Haunted is one of those rare few who knows exactly what they want and 
possess the innate ability to effortlessly realize their goals. He 
reached his current rank shortly after joining the Arena and is 
considered to be the best long-range combatant.

Head 008
Core RAY
Arms ROD
Legs KNOT
Booster GULL
FCS WS-1
Generator VE905
Radiator CR10
Inside DD/10
Extension R/24
Back Unit R GNS-15
Back Unit L HA30-4
Arm Unit R SRFE/8
Arm Unit L SRFL-50
Op Parts OP-INTENSIFY

This so some reason is a very hard AC (It's just doesn't have any real 
big problems with his AC). First don't use energy weapons. Next don't 
use shot guns... Next you should of learned how to boost hop by now. 
But now take longer hops to run his missiles into the ground. Back off 
if he takes out his grenade launcher. His sniper rifles actually suck 
for long range (Hell, he has a wide and shallow FCS on)

You make 360000 credits on this little victory. You also get some from 
Shade.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Break 4

Do the mission, "Hold Defense Line"
I got 44103 (S rank) got the dual laser and back howie.

Do the mission, "Defend New Fortress"
I got 28353 (S rank) got the AST and sniper rifle.

Do the mission, "Infiltrate New Fortress"
I got 35063 (S rank) I would try and get the R/36 in this mission!

I lost interest in S ranks... so in mission "Defend Lawdas Factory."
I got negative (C rank) :) got the relations

Do the mission, "Defend Vargas Airport"
I got 39480 (S rank) got the PK!!!!!!

Now do any other missions you want and the chance are, are that your 
rank will go up. 

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shade/Silhouette (A-3) ***
Very aggressive, this pilot wastes no time before going on the 
offensive, His strategy is one that combines hit and more tactics with 
an agile, well-outfitted AC. Pilots that hope to face the A-ranked 
Ravens must first defeat Shade... Few do.

Head OXY
Core RAY
Arms MACH
Legs SECTOR
Booster MARE
FCS WS-1
Generator VE905
Radiator SA44
Inside DD/10
Extension R10
Back Unit R SM36/1
Back Unit L S30
Arm Unit R GS-48
Arm Unit L GSL/72
Op Parts ?

This is a sad excuse for a top ranked raven and shotgun uses everywhere 
(By the way, I'm a shotgun user). Any ways, just find you favorite 
close range weapon, weather it be a shotgun, bazooka, or rockets. He 
also has very low armor.

You get 450000 Credits, the RAY core, and more mail from Shade.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Zero/Scrap Pile (A-2) ****
Tried and true combat tactics have enabled this pilot to maintain his 
place among the Arena's best. His AC is equipped with a variety of 
weapon types which he uses to great effect. He anxiously awaits the day 
he and Shatter meet face-to-face.

Head 007
Core EI
Arms MACH
Legs KAT
Booster UN8
FCS SRAO2
Generator VE905
Radiator SA44
Inside DD/10
Extension ---
Back Unit R AD30
Back Unit L LIC/100
Arm Unit R MG-300
Arm Unit L GRSL-20
Op Parts OP-INTENSIFY

If you beat Sharpshooter this guy should pose no problem. Don't let his 
rank fool you. He is really weak. His MG-300 is ok, but you've been up 
against worse. He also uses the linear cannon back weapon. This weapon 
will usually make you over heat with one shot. Don't try and run him 
out of ammo, you'll end up spending a good time trying so. Other than 
that, he is cake.

You get 600000 credits and some mail from the top ranked guy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Mobius/Infinity (A-1) *******
Secure in his position at the head of the Arena, Mobius' only motive 
for continuing his training is to ensure that the skills which brought 
him this far do not diminish. Those who have tried to unseat him 
quickly learned why he is ranked number one.

Head 005
Core NER
Arms SOL
Legs RVE
Booster FLEET
FCS WS-1
Generator VE905
Radiator SA44
Inside DD/10
Extension R10
Back Unit R S42/6
Back Unit L GNL-15
Arm Unit R XCY/50
Arm Unit L HALBERD
Op Parts OP-INTENSIFY

This is the last guy. But he has some good frame parts. BUT HIS WEAPONS 
SUCK! Only his grenade launcher should get to you. Those missiles lose 
their effectiveness after his third shot. His laser, although long, 
poses no threat because it is weak. His main weapon is a light weight 
energy rifle. Do what you did for the last battles. Mob is still way to 
diverse to have just a single thing work. If you die, try harder, he's 
not that hard.

Once you beat that you get 800000 and you get the finger. No I'm 100% 
serious you get the finger. You know? The part? Now you are done with 
the arena.

When you come back to it, the enemies get A LOT harder! Just fight 
Mobs, Fox, or Sharpshooter...

Hmm you also have to unlock the other AC pilots. Time to kill Acs in 
missions now.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Break 5

Hmm, you beat the arena, but you didn't beat everyone yet. Now you have 
to go through the game and kill Acs in missions.

Do the mission "Repel Assault"

Do the mission "Qualification Exam" Killing these Acs does not take 
them out of the arena, but kill them any ways.

Do the mission "Data Retrieval" Kill Ori and Gold Bit. These two will 
be taken out and two more opponents will be added.

Do the mission "Destroy AI Prototype"

Do the mission "Investigate Satellite"

Do the mission "Defend Mirage HQ" Kill Water Hazard and Cobra. This 
will take them out and add two more people.

Do the mission "Secure Fortress NK-432"

Do the mission "Test New Technology"

Then do the next missions, they come in order, beat the game and then 
hunt down these Acs in missions. In the "Destroy power core" mission, 
two Acs auto die! By the way, half way through these missions new parts 
will come to the arena.

Any ways, Once you beat the game, all the opponents open up, except 
one. 

Any ways break over.

By the way, since you did beat Mobious, these next Acs are all way too 
easy. I'll only help with the last one.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Irony/Carnage (E-10) *
An old-school pilot who favors rapid-fire weapons over all others. He 
is rather arrogant for someone ranked so low and has made a number of 
enemies because of this. His AC is flexible enough to perform well in a 
variety of situations.

Head 005
Core EI
Arms MACH
Legs SRVT
Booster 002
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension ---
Back Unit R CNG-220
Back Unit L RE/111
Arm Unit R MG/350
Arm Unit L MGL/300
Op Parts ?

A sad AC. Use his left arm machine gun while he has no lock and as to 
kneel.

Win 5000Cr

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Brace/Equilibrium (E-11) *
Content with her current AC setup, and adamant in her ways, Brace is 
reluctant to make any part changes without first giving it a lot of 
thought. This is a pity, because she'd have a much better AC with just 
a few adjustments.

Head 007
Core ORCA
Arms FIN
Legs SEV
Booster 002
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension ELIX
Back Unit R XP/80
Back Unit L A102
Arm Unit R ---
Arm Unit L ---
Op Parts ?

Never a threat since she always burns her energy.

Win 7000Cr

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Virtue/Guardian (E-12) *
Virtue and Brace often accompany each other on their mission 
assignments and work very effectively as a team. Although she is ranked 
slightly below Brace, Virtue is actually considered the better pilot 
and many expect her to advance in rank.

Head BEE
Core RAY
Arms MARTE
Legs EGA
Booster ---
FCS ST-2
Generator ROZ
Radiator CR10
Inside ---
Extension OX/MB
Back Unit R TM/60
Back Unit L AR/602
Arm Unit R SBR01
Arm Unit L KPL/100
Op Parts ?

No lock ons what so ever!

Win 9000Cr

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~Freedom/Fireburst (E-13) *
A Raven who is unable to fight to his true potential unless he feels 
cornered or threatened. The more dangerous a situation becomes, the 
better he performs. His matches are popular, as they often feature last 
minute comebacks.

Head 003
Core NER
Arms DMG-0204
Legs ROG
Booster 002
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension MALUM
Back Unit R DC-150
Back Unit L DC-150
Arm Unit R ---
Arm Unit L ---
Op Parts ?

All chain guns again? You know how to deal with this

Win 10000Cr

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~Ronin/Chariot (E-14) *
Normally he is a sensible person, but as soon as he straps into his AC, 
something changes. Most of his competitors attribute this change to a 
bad case of nerves, but no one really knows for sure. He would do 
better if he could relax.

Head 004
Core ORCA
Arms MARTE
Legs AKS
Booster OX/E9
FCS ST-2
Generator VE905
Radiator CR10
Inside ---
Extension 00-XSP
Back Unit R S50
Back Unit L S50
Arm Unit R HG-80
Arm Unit L HGL-100
Op Parts ?

Handguns and small rockets... Very weak.

Win 20000Cr

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~Eclair/Nikita (E-15) **
Eclair's elegant fighting style seems easy to emulate at first, but it 
doesn't take long to realize that this isn't the case. She spends much 
of her time maneuvering for position and never hesitates once an 
opening presents itself.

Head TIE
Core NER
Arms SAMURAI
Legs SECTOR
Booster MARE
FCS WS-1
Generator VE905
Radiator CR10
Inside ---
Extension CROW
Back Unit R S50
Back Unit L S50
Arm Unit R ---
Arm Unit L ---
Op Parts ?

Dual blades, dual small rocket... Stealth, hmm.

Win 30000Cr and a heavy generator.

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~Diligent/Timetable (E-16) *
Although she is most recognized for her work on reconnaissance 
missions, she also maintains a respectable win/loss record in the 
Arena. Clients frequently choose her over other Ravens when presented 
with especially difficult assignments.

Head VEN
Core 002
Arms DS48-01
Legs 005
Booster 002
FCS SRAO2
Generator ROZ
Radiator CR10
Inside ---
Extension EJ11
Back Unit R CNG-300
Back Unit L S60-10
Arm Unit R ---
Arm Unit L ---
Op Parts ?

If you beat any of the higher ranking missiles Acs then this is no 
problem.

WIN 40000Cr

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~Drunkard/Reckless (E-17) **
A promising new talent among the most recent crop of initiates, 
Drunkard limits his potential by refusing to break some of his more 
disreputable habits. Here he (has) to clean up his act, many believe 
that he could be a serious contender.  

Head YIV
Core 008
Arms DHZ-36
Legs D3TA
Booster ---
FCS WS-1
Generator ROZ
Radiator KDA01
Inside ---
Extension IA-425
Back Unit R GND-30
Back Unit L GND-30
Arm Unit R ---
Arm Unit L ---
Op Parts ?

He would have been harder... If he didn't have such crap arms.

Win 60000Cr

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~Advent/Warhead (E-18) ****
A young Raven who has been exhibiting a great deal of potential, this 
is the pilot that everyone currently has their eye on. He's working to 
refine his techniques, and still has a few tricks to learn, but is 
otherwise on the fast track.

Head MISTEYE
Core NER
Arms MARTE
Legs SNSKAI
Booster MARE
FCS ST-6
Generator VO9-5
Radiator CR10
Inside ---
Extension R/24
Back Unit R HAVM24/2
Back Unit L DM24/1
Arm Unit R ARF-120
Arm Unit L ARFL150
Op Parts ?

Those High act missiles are annoying. His ast rifle suck though.

Win 80000

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~Foreman/Masterpiece (E-19) ***
Foreman never allows his opponents to dictate the pace of battle. 'if 
you make them follow you lead, then the job is already half done.' When 
he isn't operating his AC, it's almost certain he is tinkering with 
something on it.

Head YIV
Core EI
Arms MHL
Legs MGHS
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR14
Inside DD/10
Extension AEGIS
Back Unit R TR90-1
Back Unit L CRU-A10
Arm Unit R SRFE/8
Arm Unit L LS/003
Op Parts ?

Hmm, a bunch a triple missiles...

Win 100000Cr

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~Kebek/Chisel (E-20) **
Kebek's favored Arena strategy is to slowly and methodically strip away 
an opponent's AP. This is usually done in such a subtle manner, that 
the pilot on the receiving end often fails to realize what's happening 
until it's too late.

Head VEN
Core RAY
Arms ROD
Legs WIZ
Booster FLEET
FCS WS-1
Generator ROZ
Radiator CR10
Inside ---
Extension ---
Back Unit R S30
Back Unit L BM60-1
Arm Unit R HG-200H
Arm Unit L HGL-100
Op Parts ?

Another annoying dual handgun user. He/she is still way to easy.

Win 300000Cr

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~Nameless/Mystery (S-1) **********
An enigmatic pilot who keeps to himself and prefers to maintain a low 
profile. He has never participated in the arena before, but for some 
reason, decided now was the time to start. To judge him solely by his 
rank is a mistake.

Head 007
Core NER
Arms HADRO
Legs SPINE
Booster FLEET
FCS WS-1
Generator ZS4
Radiator SA44
Inside DD/10
Extension TB-UNS
Back Unit R LQ/15
Back Unit L LIC/100
Arm Unit R FINGER
Arm Unit L 300
Op Parts INTENSIFY (Most likely all of them)

First off, he doesn't deserve an E rank. Even though he's not the 
hardest final AC to date he can still be dangerous.

First off, he's a FINGER user. This is a very strong and fast killing 
weapon. Don't ever just back boost away from him or stop. His left arm 
machine gun will be what you see the most of the time. He also has a 
linear cannon, which is what you'll see him use most of the time. I 
never actually seen him use his laser cannon either. Don't plan on 
using missiles that well, since he also has decoys.

Use the same strat for him that you used for Shade and you'll do fine. 
That means any spread weapons (Like the DSBZ-108 arms).

After you beat him, you have beaten the whole arena. You get 500000 
credits and a 30 pack of decoys(useless). Did you think that was too 
easy? Well keep fighting the arena Acs and they get a lot better. Solo 
and sharpshooter make the biggest jumps.

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~Extra Arena...
The extra arena is a 2 on 2 arena. This is not that hard, and can be a 
lot easier if you know what to do.

Since this is mainly everything you done so far, I will only give a 
couple tips.

-To end the match fast, just go for the team leader.
-You may not want to use a light weight.
-Shade is your friend.
-Your AI is also your friend.
-If you want cheese, go in the abandoned (cheese) factory.
-In the AF, try and cut one off.

I will list the two Acs and why they are paired up that way. I will 
tell you the rewards, but that's coming soon.

Rank 14
Leader: Shooting Star/King Fisher
Little Bear/Double Wing

They are together because they are the two lowest ranked.
Win: 5000

Rank 13
Leader: Virtue/Guardian
Brace/Equilibrium

They are together because they are teammates (check the bios)
Win: 8000

Rank 12
Leader: Mileage/Venom
Gimlet/Leopard

They are together because they have different views on ammo usage.
Win: 10000

Rank 11
Leader: Gold Bit/Clover Knight
Ori/Moon Salt

They are together in a mission.
Win: 20000

Rank 10
Leader: Ballistic/Breakshot
Diligent/Timetable

Not sure why, guess because they are both missile boats.
Win: 30000

Rank 9
Leader: Prominence/Water Hazard
Apophis/Cobra

They are together in a mission.
Win: 40000

Rank 8 
Leader: Eclair/Nikita 
Porcupine/Barbed Wire

They are together because they are both dual bladers
Win: 50000

Rank 7
Leader: G/Thunderstorm
Ironman/Hyper Alloy

They are a "hit with the crowd"
Win: 60000

Rank 6 
Leader: Foreman/Masterpiece
Advent/Warhead

They both are colored the same way :)
Win: 70000

Rank 5
Leader: Haunted/Sharpshooter
Solo/Bobcat

Both are dual snipers, even though one is Solo...
Win: 80000

Rank 4
Leader: Zero/Scrap Pile
Shatter/Spite

Although Zero killed Spite's family they both have good color together.
Win: 100000

Rank 3
Leader: Revolution/Bruiser
Silver Fox/Lurker

They are both disgusting heavy weights!
Win: 200000

Rank 2
Leader: Shade/Silhouette
Carom/Firebird

I'm not sure why they are together, just ran out of ideas I guess. They 
both don't use OPI?
Win: 300000

Rank 1
Leader: Mobius/Infinity
Nameless/Mystery

Because they are the two best.
Win: 500000 and two high mobility missiles

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~Enemies...
This section will review all the enemies I seen in the game and how to 
deal with them. Please note I will sometimes make up names for them. I 
will also try and list all the missions I see them in. Stars denote 
difficulty, threat, and the average problem factor, remember these are 
on a MT scale... (1- 10)

--Guard MT *
Seen in a couple of missions, these are, without a doubt, the easiest 
MTs in the game. They are little and cute (yes, cute!) and are bound to 
the ground. They just have a weak little rifle to boot and can take 
little damage. Everything from handguns and laser blades work on these 
things.
Found in...
Eliminate Rogue Engineer
Power Plant Emergency

--Reverse-joint MT ***
This is a very common enemy, it is half way strong but has little AP.
It has two attacks. At far range it will shot 2 mid way strong rockets. 
These will usually come out the second you pop out of a door. Its other 
attack are close range rifle shots. Just about anything, including 
missiles, work on these, but I would use a laser blade for best 
results. 
Found in...
Eliminate Rogue Engineer
Escort Transport
Recapture Sector 513
Destroy Elite Unit
Defend New Fortress
Power Plant Emergency
Protect Power Plant
Defend Solar Power Plant
Defend Lawdas Factory
 
--Sentry MT **
This MT is very slow and employs a rifle. Easily killed but low to the 
ground. They are also possessors of low speed. Some has a shot gun type 
weapon.
Found in...
Escort Transport
Destroy AI Prototype
Destroy Power Core

--Security MT ***
This MT has two solid pistons on it, and looks hunched. This MT is very 
easy to kill. They will either do a weak rocket attack, or when they 
are close they will do a attack with there blades... sort of like that 
wonder of a weapon type, parrying blades...
Found in...
Distract Security Team
Search Vilius Laboratory

--(GT model) Tank **
Hmm, why is FROM still bringing back these tanks? I prefer to use a 
light weights arm/leg's blade to kill them. All they do is shot rockets 
at each other.
Found in...
Recapture Sector 513

--Mobile Mt ****
These are very annoying, floating MTs that shot a medium strength pink 
laser out... They don't have too much power. There are actually pretty 
easy to kill with a "double lock"'ed powerful weapon. Well they do run 
in a strait line most of the time.
Found in...
Archive Area Ambush
Hold Defense Line

--Heavy Mt *****
One hand half big MTs with a bazooka. They are slow as all hell and are 
very easy to blade, just like the Bazooka holding ones of AC3. Their 
Bazooka is a Assault type, so don't get hit on the first shoot! But 
once you damage them enough, with a weak weapon, they will break apart 
and move faster. They no have a weak pulse rifle but can boost. If you 
blade them with a moonlight, you don't even need to worry about that 
pulse rifle.
Found in...
AC test 2
Archive Area Ambush
Defend Solar Power Plant
Secure Unexplored Region

--(Green) Pod Mt *********
I know I said a lot of things are annoying, but these take the cake. 
They are small, move suddenly and do A LOT OF DAMAGE!!! These shoot out 
about 3-4 green pulses out every time and are accurate! They do about 
120-300 damage for each volley! They do have about the lowest AP in the 
game, but they are hard to hit on the first shot. I recommend a quick 
one shot killing weapon, such as a bazooka or a strong energy weapon.
Found in...
Secure Fortress NK-432
Destroy Power Core

--Patrol Mt ***
These are stationary MTs that are easy to blade. At long range they 
should a weak version of a dual grenade. At close they have a dual 
machine gun. These are still pretty easy to kill with any weapon.
Found in...
Secure Fortress NK-432
Eliminate Rioters
Destroy Power Core

--Gun Battery **
Probably the most expected and most common and unchanged enemy in the 
whole series. They can be on walls, ceilings, and on turrets. They 
range from machine guns to laser cannons. Just shot them with any hard 
hitting weapon, and they die!
Found in...
Secure Fortress NK-432
Defend New Fortress
Power Plant Emergency
Infiltrate New Fortress
Defend Solar Power Plant
Destroy Cargo Transport
Search Vilius Laboratory
Investigate Satellite
Disable Satellite Cannon
Unexplored Region

--Hover Mt ****
A rare enemy that floats pretty fast.  They have pretty weak armor, but 
a pain to hit with a blade. From long range they shoot out a bunch of 
missiles, they actually hurt from these things. From close they use a 
machine that is weak.
Found in...
Destroy Elite Unit

--Spilt Mt ****
A very unique MT none the less. It is like carrier. The top half is a 
little plane type thing and it holds a mid sized biped MT. If you kill 
the top half it drops. If you kill the bottom half it still flies. The 
top half will drop the bottom half any ways. The top half only fires 
missiles but does have a rarely seen rapid fire energy machine gun. 
Only shoot the top half if flying toward, away, or " || " to you. The 
bottom half has a machine gun and can be killed easily. 
Found in...
Defend New Fortress
Defend Solar Power Plant

--Power suits *
A another odd enemy. These are groups of 3 very little MTs that fly 
together. They are slow, have low AP, and are weak. At long range they 
shot missiles. At close they just do a pink pulse rifle ordeal.
Found in...
Protect Power Plant
Test New Technology

--Helicopter ***
A very slow moving heli. What to know the sad part? Stronger models 
appear in real life. These are really easy to take out as they go slow 
and fly right toward you. They can use rockets but aren't really a 
threat. Also when very close, they have a weak machine gun. They get 
the extra star because in one mission they can ruin your mission by 
spotting you.
Found in...
Infiltrate New Fortress
Repel Assault
Defend Mirage HQ

--Mortar MT ***
These are VERY slow MTs that look a lot like a mammoth. They are 
smaller versions of the ones that appear in AC1pp. From long range they 
use a bunch of strong vertical missiles. From close range they use a 
strong laser rifle. But they are still VERY easy, as a single moonlight 
slash will kill them and they are cake to blade.
Found in...
Infiltrate New Fortress

--Fighter Jet ***
These are fighter planes that exist even today. They just shoot 
missiles and take very little to knock down. Only shoot the jet if 
flying toward, away, or " || " to you.
Found in...
Protect Part Transport
Accompany Air Transports
Test New Technology

--High-speed MT **
More annoying than hard if you ask me. These are just wheels that shoot 
lasers at you. The can't take a lot of damage, and they are weak. They 
are just hard to hit and all.
Found in...
Protect Part Transport

--Long-range missile *****
Hmm, what could be worst than a giant missile that travels at you 
really fast and that is strong? A missile that breaks into 4! Well they 
are only in one level and die with one shoot...
Found in...
Defend Vargas Airport

--Aerial Combat MT *******
These are actually a well balanced flying (or hovering) MT. They fly 
pretty fast, and actually dodge some attacks. They have medium Ap and 
can dish out a little. At long range they have a green plasma rifle. At 
close they use a howitzer that is killer!
Found in...
Defend Lawdas Factory
Accompany Air Transports
Test New Technology
Defend Mirage HQ

--High-end MT **********
These are the MT! There is nothing bad about this MT. First off it 
looks like an AC. Next is have about three different weapons. First it 
has a missiles at long range, they're medium strength. Also from about 
that range they use a energy rifle, that does decent damage and is 
fairly accurate. At close they got a blade that hurts. These are just 
as big as some Acs so hitting them is no problem. There armor however 
is still light years behind an Acs.
Found in...
Eliminate Rioters
Destroy AI Prototype
Disable Satellite Cannon
Secure Unexplored Region
Destroy Power Core

--Flying guard MT **
These are MTs that fly, at the same height, (or hover). Any ways, they 
are easy to kill and even easy to blade. They just have a medium rocket 
attack and a pulse rifle attack.
Found in...
Search Vilius Laboratory
Destroy AI Prototype

--(Red) Pod MT **
These are not as big as a treat as there green buddies. These don't 
even fly as fast and just hover still. They shoot a weak laser out and 
not nearly as deadly as the other one. Just about any weapon will work.
Found in...
Search Vilius Laboratory
Eliminate Bio Weapon

--Converter MT ***
These are sort of like the ball MTs of AC3. Only these are VERY low to 
the ground, just like tanks. They have a lot of armor. But just like 
the Ball MT, there weak spot is when they attack. What's there attack? 
Oh it's only that same linear cannon big blue beam of hell! It's weaker 
though, but does heat you up pretty good. The best way to kill these 
are to get up close and blade (use a diagonal slash) not only to save 
ammo, but they won't attack up close.
Found in...
Investigate Satellite
Disable Satellite Cannon

--Ball MT *
Hmm combine and small hovering and stationary enemy with low AP and 
weak rockets and you get these. There rockets do mess up your generator 
recharge. There about the size of an AC's basketball (would be).
Found in...
Investigate Satellite

--Biological Weapon **************
First off, it looks like a slug/rollie pollie, It is in the center of 
the room and can't move, only turn. Want a good tip? NEVER STAND NEXT 
TO HIS FACE! This thing can and will kill you in one hit. If you have a 
moonlight, you will only take heat damage, as I will tell you later. 
You can shoot the Bio weapon in his little hole (on its face) this will 
do a lot more damage than attacking his armored sides, but is more 
risky. When you go to his side, he will discharge heat. So choose your 
method of killing. I would kill him with a blade on the side for safety 
has if you slip in front, you can die instantly.
Found in...
Eliminate Bio Weapon

--Massive Aerial MT ******************************
First off, it can really move. It has very well armored sides, so try 
and hit the back or front of it. It can launch tons of vertical 
missiles out (like most Massive MTs) In the front of it, the little 
guns on the bottom are dual machine guns while the big gun is a grenade 
launcher. If you brought large rockets (Hectos or Cottos) you can stay 
way back and fire. Oh yeah, you can stand on top of him.
Found in...
Test New Technology

--Big White ************************************************
These are the "theme" enemies in this game. They are the huge Acs (They 
DO look like them) in some levels. They are very big and have heavy 
weapons. They use...
Two handed Plasma Cannon: This is a assault type weapon. They have to 
stand still and shoot about 5 of these out. This is the best time to 
hit them none the less.
Grenade Launcher: This is on there back... It is weaker than your large 
version of it. If you try and blade them from the front, this is the 
attack you will most likely see. Simple, dodge the shot as you see it.
Missiles: Regular missiles, that are usually launched in 3 volleys of 
2. Just use any method you would of any other missile. Only these do a 
moderate amount of damage.
Blade: Appears to be blue (like a moonlight) and strong. They do a 
poke...
To kill these, here are some good and bad things.

Good, in order I say.
Missiles (Triple + 36 ammo extensions)
Machine guns
Heavy one shot weapons (Grenades, Karasawa)
HOWITZERS!!!!!!!!!!!

Bad
Hand guns
For some reason... Shot guns

Actually the best weapon for these guys are the dual Titan arms... but 
they suck for missions.

Found in...
Power Plant Emergency
Defend Lawdas Factory
Destroy Power Core
Attack Unexplored Region
 
--IBIS ****************************************************************
First of he has two parts to him...
Full Part: This form has all his wings and such. Other than slower 
speed, the only other thing in this form that is exclusive is his wing 
lasers. These are either purple of orange. The purple is hard to avoid 
and just shoot out. It does little damage. The orange stays there in 
place and does a lot of damage but is very easily avoided.
His other attacks are in every form.
Plasma Rifle: A medium, high speed, purple beam from his huge gun. It 
tracks very well and even hit me before in an over boost. To dodge 
this, the best way is to hop from a boost right when he fires it, this 
is a lot easier than is sounds.
Laser Blade: A purple blade. It has VERY good range and tracking, just 
don't go close. 
The only thing NOT to use is missiles, his AMS is about 95% (I did kill 
him once with a all missile AC before, why don't you try?)
Found in...
Attack Unexplored Region

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~Shop/Checklist
This is a list of parts. It also serves as a shop guide. The shop part 
of this guide is if you started in Silent Line and didn't load up.

-Five boxes ([][][][][]), means you either start with the part or it is 
in the shop from the beginning of the game.
-10 ([][][][][][][][][][]) means it is unlocked after beating 8 
missions and will be add in bulk to the shop (Check your mail) 
-15 ([][][][][][][][][][][][][][][]) means it is unlocked after beating 
about 18-19 missions.
-20 ([][][][][][][][][][][][][][][][][][][][]) means it is hidden, thus 
meaning they have to be found in a mission, or added to the shop, via 
mail another way.

Hopefully this will help stop the amass of questions, "Where do I get 
the Karasawa." By the way, I'm not sure if you should count bonus 
missions. They do count as two sorties though.

HEAD------------------------------------------------------------------

CHD-01-ATE    [][][][][]
MHD-MM/003    [][][][][][][][][][]
CHD-04-YIV    [][][][][]
MHD-RE/005    [][][][][]
MHD-RE/008    [][][][][][][][][][]
CHD-06-OVE    [][][][][]
CHD-02-TIE    [][][][][]
MHD-MM/004    [][][][][][][][][][]
CHD-SKYEYE    [][][][][][][][][][]
MHD-SS/CRUST  [][][][][]
MHD-MX/RACHIS [][][][][][][][][][][][][][][]
CHD-07-VEN    [][][][][][][][][][]
MHD-MM/007    [][][][][][][][][][]
MHD-MX/BEE    [][][][][][][][][][][][][][][][][][][][]
CHD-MISTEYE   [][][][][][][][][][][][][][][][][][][][]
CHD-09-OXI          [][][][][][][][][][]

CORE------------------------------------------------------------------

CCM-00-STO  [][][][][]
MCM-MX/002  [][][][][]
MCM-MI/008  [][][][][][][][][][][][][][][][][][][][]
CCM-OV-AXE  [][][][][][][][][][][][][][][][][][][][]
CCL-OI-NER  [][][][][][][][][][][][][][][]
MCL-SS/ORCA [][][][][]
MCL-SS/RAY  [][][][][][][][][][][][][][][][][][][][]
CCL-02-EI   [][][][][][][][][][][][][][][][][][][][]
CCH-OV-IKS  [][][][][][][][][][]
MCH-MX/GRP  [][][][][][][][][][]
MCH-MX/GROA [][][][][][][][][][][][][][][][][][][][]
CCH-04-EOC  [][][][][][][][][][][][][][][][][][][][]

ARMS------------------------------------------------------------------

CAM-10-XB     [][][][][]
CAM-11-SOL    [][][][][][][][][][]
MAM-MX/REE    [][][][][][][][][][]
MAM-SS/ALS    [][][][][][][][][][][][][][][]
CAM-01-MHL    [][][][][][][][][][][][][][][]
MAM-MX/MDD    [][][][][][][][][][][][][][][][][][][][]
CAM-14-DUSK   [][][][][][][][][][]
MAM-RE/TIN    [][][][][]
CAL-44-EAS    [][][][][]
MAL-GALE      [][][][][][][][][][]
MAL-RE/REX    [][][][][][][][][][]
CAL-MARTE     [][][][][][][][][][]
MAL-RE/HADRO  [][][][][][][][][][][][][][][] 
CAL-33-ROD    [][][][][][][][][][][][][][][][][][][][]
CAL-66-MACH   [][][][][][][][][][]
CAH-22-NIX    [][][][][]
MAH-RE/GG     [][][][][][][][][][][][][][][]
CAH-23-XBI    [][][][][][][][][][]
MAH-SS/CASK   [][][][][][][][][][]
CAH-67-BOLD   [][][][][][][][][][][][][][][]
MAH-SS/VV     [][][][][][][][][][][][][][][][][][][][]
KAW-SAMURAI2  [][][][][][][][][][][][][][][][][][][][]
CAW-DMG-0204  [][][][][]
CAW-DS48-01   [][][][][][][][][][]
MAW-DHM68/04  [][][][][]
CAW-DVG36-01  [][][][][][][][][][]
CAW-TITAN4    [][][][][][][][][][][][][][][][][][][][]
CAW-DBZ-48    [][][][][][][][][][]
CAW-SDBZ-108  [][][][][][][][][][][][][][][][][][][][]
CAW-DC-03     [][][][][][][][][][]
CAW-SDC-05    [][][][][][][][][][][][][][][]
CAW-DHZ-36    [][][][][][][][][][]
MAW-DLC/POWER [][][][][][][][][][] 
MAW-LIC/48    [][][][][][][][][][][][][][][]
MAW-OC/BUD    [][][][][]
MAW-DSL/FIN   [][][][][]

LEGS------------------------------------------------------------------

CLM-01-EDF    [][][][][]
MLM-MM/ORDER  [][][][][]
CLM-02-SNSK   [][][][][][][][][][]
MLM-SS/ORC    [][][][][][][][][][]
MLM-MX/066    [][][][][][][][][][][][][][][]
CLM-03-SRVT   [][][][][][][][][][]
MLM-XA3/LW    [][][][][][][][][][][][][][][][][][][][]
MLM-SPINE     [][][][][][][][][][]
CLM-SS-RVE    [][][][][]
CLM-02-SNSKAI [][][][][][][][][][][][][][][][][][][][]
CLL-01-FKST   [][][][][]
MLL-SS/1001   [][][][][][][][][][]
MLL-MX/EDGE   [][][][][][][][][][][][][][][]
CLL-HUESO     [][][][][][][][][][]
MLL-MX/077    [][][][][]
CLL-SECTOR    [][][][][][][][][][][][][][][]
CLL-03A-SRVT  [][][][][][][][][][][][][][][][][][][][]
CLL-04-LGSK   [][][][][][][][][][]
CLH-XV-MSGR   [][][][][]
CLH-STIFF     [][][][][][][][][][]
MLH-MX/VOLAR  [][][][][][][][][][]
MLH-SS/RS     [][][][][]
MLH-MM/LINK   [][][][][][][][][][][][][][][]
CLH-04-SOD    [][][][][][][][][][][][][][][][][][][][]
CLH-XV-MGHS   [][][][][]
CLB-44-AKS    [][][][][]
MLB-SS/FLUID  [][][][][][][][][][]
CLB-SOLID     [][][][][][][][][][][][][][][]
MLB-SS/KRT    [][][][][][][][][][]
CLB-33-NMU    [][][][][][][][][][][][][][][]
MLB-MX/004    [][][][][][][][][][]
MLB-MX/008    [][][][][][][][][][][][][][][][][][][][]
CLB-55-HM220  [][][][][]
MLF-RE/005    [][][][][]
MLF-MX/KNOT   [][][][][][][][][][]
CLF-DS-SEV    [][][][][][][][][][]
CLF-D1-ILC    [][][][][][][][][][][][][][][]
CLF-D2-ROG    [][][][][][][][][][]
CLF-D3-WIZ    [][][][][]
MLF-RE/006    [][][][][][][][][][][][][][][][][][][][]
MLF-RE/007    [][][][][][][][][][][][][][][]
CLC-03-MLKS   [][][][][]
CLC-SHUT      [][][][][][][][][][]
MLC-RE/3003   [][][][][][][][][][]
MLC-TRIDENT   [][][][][][][][][][]
CLC-D3TA      [][][][][][][][][][][][][][][]
CLC-D4ZTSL    [][][][][][][][][][][][][][][][][][][][]
MLC-HARPOON   [][][][][][][][][][]
CLC-05-ACE    [][][][][][][][][][]
MLR-RE/EGA    [][][][][]
MLR-MX/QUAIL  [][][][][][][][][][]
MLR-SS/REM    [][][][][][][][][][]
MLR-MM/PETAL  [][][][][][][][][][]
CLR-00-MAK    [][][][][][][][][][][][][][][]
CLR-01-SCUD   [][][][][][][][][][][][][][][]
CLR-03-SEOLF  [][][][][][][][][][]
MLR-MX/LEAF   [][][][][][][][][][][][][][][][][][][][]

BOOSTER---------------------------------------------------------------

CBT-00-UN1   [][][][][]
CBT-01-UN4   [][][][][]
MBT-OX/002   [][][][][]
MBT-OX/E9    [][][][][]
CBT-FLEET    [][][][][]
MBT-NI/MARE  [][][][][]
CBT-DRAKE    [][][][][]
CBT-DRAKE-OX [][][][][][][][][][]
CBT-01-UN8   [][][][][][][][][][]
MBT-NI/GULL  [][][][][][][][][][][][][][][][][][][][]

FCS-------------------------------------------------------------------

VREX-ST-2   [][][][][]
AOX-F/ST-6  [][][][][] 
VREX-ST-12  [][][][][][][][][][]  
VREX-WS-1   [][][][][]
AOX-X/WS-3  [][][][][][][][][][]
AOX-ANA     [][][][][][][][][][]
VREX-ND-2   [][][][][][][][][][]
VREX-F/ND-8 [][][][][][][][][][] 
PLS-EMA     [][][][][][][][][][]
PLS-SRA     [][][][][][][][][][][][][][][]
PLS-ROA     [][][][][][][][][][]
PLS-SRA02   [][][][][][][][][][][][][][][][][][][][]

GENERATOR-------------------------------------------------------------

CGP-ROV6  [][][][][]
CGP-ROV10 [][][][][]
MGP-VE8   [][][][][]
KGP-ZS4   [][][][][]
MGP-VE905 [][][][][] 
CGP-ROZ   [][][][][][][][][][]
KGP-ZSV   [][][][][][][][][][]
KGP-ZXV1  [][][][][][][][][][][][][][][][][][][][]
MGP-VEXM  [][][][][][][][][][]

RADIATOR--------------------------------------------------------------

RIX-CR10   [][][][][]
RIX-CR11   [][][][][]
RMR-SA44   [][][][][]
RMR-SA77   [][][][][] 
RIX-CR14   [][][][][][][][][][]
RMR-ICICLE [][][][][][][][][][]  
RGI-KD99   [][][][][][][][][][]
RGI-KDA01  [][][][][][][][][][][][][][][][][][][][]

INSIDE----------------------------------------------------------------

CWI-BO-20   [][][][][]
CWI-BO-50   [][][][][] 
CWI-FM-50   [][][][][]  
CWI-FM-30   [][][][][][][][][][]
CWI-FMHS-30 [][][][][][][][][][][][][][][][][][][][]  
MWI-MD/40   [][][][][][][][][][]
CWI-NM-40   [][][][][][][][][][]
MWI-NM/70   [][][][][][][][][][]
MWI-RC/30   [][][][][][][][][][]
KWI-RC/60   [][][][][][][][][][]
CWI-GJ-20   [][][][][][][][][][]
CWI-GJ-40   [][][][][][][][][][][][][][][][][][][][]
MWI-DD/10   [][][][][] 
MWI-DD/20   [][][][][] 
CWI-DD-30   [][][][][][][][][][][][][][][][][][][][]
MWI-EM/15   [][][][][]
KWI-EM/10   [][][][][][][][][][]
MWI-EM/5    [][][][][][][][][][]
CWI-DM-32   [][][][][]
KWI-DM/30   [][][][][][][][][][]
KWI-RJ/30   [][][][][][][][][][]
KWI-RJ/60   [][][][][][][][][][][][][][][][][][][][]

EXTENSION-------------------------------------------------------------

MEBT-OX/EB   [][][][][]
KEBT-TB-UN5  [][][][][][][][][][] 
MEBT-OX/MB   [][][][][][][][][][]
CEBT-HEX     [][][][][][][][][][]
MWEM-R/24    [][][][][]
MWEM-R/30    [][][][][][][][][][][][][][][]
CWEM-R/20    [][][][][][][][][][]
MWEM-R/36    [][][][][][][][][][][][][][][][][][][][]
CWEM-R/10    [][][][][]
KWEM-TERRIER [][][][][][][][][][]   
CWEM-RT/16   [][][][][][][][][][][][][][][][][][][][]
CWEM-AS40    [][][][][][][][][][]
CWEM-AM40    [][][][][][][][][][]
MWEM-A/50    [][][][][][][][][][][][][][][]
KWEL-SILENT  [][][][][][][][][][][][][][][] 
KWEL-EJ11    [][][][][]
KWEL-EJ22    [][][][][][][][][][][][][][][][][][][][]
MES-SS/1441  [][][][][][][][][][] 
KES-AEGIS    [][][][][][][][][][][][][][][]
CSS-IA425    [][][][][]
CSS-IA645    [][][][][][][][][][]
MEST-MX/CROW [][][][][][][][][][][][][][][]  
CEEC-00-XSP  [][][][][][][][][][] 
CEEC-01-XSP2 [][][][][][][][][][][][][][][]  
KEEP-MALUM   [][][][][][][][][][]
KEEP-ELIX    [][][][][][][][][][][][][][][][][][][][]
MEA-ESM      [][][][][][][][][][][][][][][]

BACK UNIT-------------------------------------------------------------

CWM-S40-1     [][][][][]
MWM-S42/6     [][][][][]  
CWM-S60-10    [][][][][][][][][][]  
MWM-S60/12    [][][][][][][][][][][][][][][]  
MWM-M24/2     [][][][][][][][][][] 
MWM-M30/3     [][][][][] 
CWM-M36-4     [][][][][][][][][][] 
CWM-VM36-4    [][][][][][][][][][]   
CWM-VM48-6    [][][][][][][][][][]  
MWM-DM24/1    [][][][][][][][][][]  
MWM-MM16/1    [][][][][]
MWM-MDM2/1    [][][][][][][][][][]
CWM-GM14-1    [][][][][][][][][][][][][][][]
CWM-HA40-8    [][][][][][][][][][][][][][][][][][][][]
CWM-HA30-4    [][][][][][][][][][][][][][][][][][][][]
MWM-HAVM24/2  [][][][][][][][][][][][][][][]  
MWM-SM36/1    [][][][][][][][][][][][][][][][][][][][]
MWM-SM30/3    [][][][][][][][][][][][][][][][][][][][]
CWM-BM60-1    [][][][][][][][][][][][][][][][][][][][]
CWM-BM80-1    [][][][][][][][][][]  
CWM-TR90-1    [][][][][][][][][][][][][][][]  
CWM-TITAN     [][][][][][][][][][][][][][][]
CWM-GIGAS     [][][][][][][][][][][][][][][][][][][][]
CWR-S50       [][][][][]
CWR-S30       [][][][][]
CWR-S80       [][][][][]
CWR-M30       [][][][][]
MWR-M/45      [][][][][][][][][][] 
CWR-M50       [][][][][][][][][][]
CWR-M70       [][][][][][][][][][][][][][][][][][][][]
MWR-TM/60     [][][][][][][][][][][][][][][]
MWR-TM/30     [][][][][][][][][][][][][][][][][][][][]
MWR-AR/602    [][][][][][][][][][][][][][][]
MWR-AR/603    [][][][][][][][][][][][][][][][][][][][]
CWR-HECTOS    [][][][][][][][][][]  
CWR-COTTOS    [][][][][][][][][][][][][][][][][][][][]
CWC-CNG-300   [][][][][][][][][][] 
CWC-CNG-500   [][][][][][][][][][][][][][][][][][][][] 
CWC-CNG-220   [][][][][] 
CWC-SLU-64    [][][][][][][][][][]
CWC-SLU-44    [][][][][][][][][][]
MWC-LIC/40    [][][][][][][][][][][][][][][]
CWC-LIC/100   [][][][][][][][][][][][][][][][][][][][]
CWC-GNS-15    [][][][][][][][][][]
CWC-GNL-15    [][][][][]
MWC-IR./20    [][][][][][][][][][][][][][][]
MWC-IR./50    [][][][][][][][][][][][][][][]
MWC-LQ/35     [][][][][][][][][][]
MWC-LQ/80     [][][][][][][][][][][][][][][][][][][][]
MWC-LQ/15     [][][][][][][][][][]
MWC-XP/80     [][][][][]
MWC-XP/75     [][][][][][][][][][]
MWC-XP/60     [][][][][][][][][][][][][][][]
KWC-HZ120     [][][][][][][][][][][][][][][][][][][][]
MWC-OC/15     [][][][][][][][][][]
MWC-OC/30     [][][][][][][][][][][][][][][][][][][][]
CM-AD-10      [][][][][]
MM-AD/20      [][][][][][][][][][]
KM-AD30       [][][][][][][][][][][][][][][][][][][][]
CRU-A10       [][][][][]
CRU-A102      [][][][][]
MRL-MM/009    [][][][][] 
MRL-RE/111    [][][][][][][][][][]
MRL-SS/SPHERE [][][][][][][][][][][][][][][]  
CRU-AA01      [][][][][][][][][][]
MRL-MM/011    [][][][][][][][][][][][][][][][][][][][]
MWX-VM20/1    [][][][][]
MWX-VM40/1    [][][][][][][][][][]
CWX-DM-32-1   [][][][][]
CWX-DM-48-1   [][][][][][][][][][][][][][][]
CWX-DM-60-1   [][][][][][][][][][][][][][][][][][][][]
MWX-LANZAR    [][][][][][][][][][][][][][][]
CWB-DC-150    [][][][][][][][][][][][][][][][][][][][]
CWX-GND-30    [][][][][][][][][][][][][][][]
CWX-LIC-10    [][][][][][][][][][]
MWX-MX/STRING [][][][][][][][][][]  
MWX-OC-22     [][][][][][][][][][]
MWB-MX/WAKE   [][][][][][][][][][][][][][][][][][][][]
KWM-AD-60     [][][][][][][][][][][][][][][]

ARM UNIT R------------------------------------------------------------

CWG-RF-200    [][][][][]
MWG-RF/220    [][][][][] 
MWG-RF/220H   [][][][][] 
CWG-RF-160    [][][][][][][][][][] 
CWG-RF-150    [][][][][][][][][][] 
MWG-RF/300    [][][][][][][][][][][][][][][]
CWG-ARF-120   [][][][][][][][][][][][][][][][][][][][]  
CWG-ARF-180   [][][][][][][][][][][][][][][][][][][][]
CWG-SRF-80    [][][][][] 
CWG-SRF-100   [][][][][]  
MWG-SRF/60    [][][][][] 
MWG-SRFX/70   [][][][][][][][][][][][][][][][][][][][]
CWG-SRF-80R   [][][][][][][][][][]  
CWG-SRF-40    [][][][][][][][][][][][][][][]
MWG-SRFE/8    [][][][][][][][][][][][][][][][][][][][]
MWG-MG/350    [][][][][] 
CWG-MG-500    [][][][][] 
CWG-MG-250    [][][][][] 
MWG-MG/1000   [][][][][][][][][][]  
MWG-MG/700H   [][][][][][][][][][][][][][][][][][][][]
CWG-MG-300    [][][][][][][][][][] 
MWG-MG/800    [][][][][][][][][][] 
MWG-MG/FINGER [][][][][][][][][][][][][][][][][][][][]
CWG-HG-80     [][][][][]
CWG-HG-150    [][][][][][][][][][]
MWG-HG/100    [][][][][]
CWG-HG-200H   [][][][][][][][][][][][][][][]
MWG-HGB/108   [][][][][][][][][][][][][][][][][][][][]  
CWG-HGB-80    [][][][][][][][][][][][][][][][][][][][]
CWG-HGB-90    [][][][][][][][][][][][][][][][][][][][] 
CWG-BZ-50     [][][][][]
CWG-BZ-80     [][][][][][][][][][][][][][][][][][][][]
CWG-BZ-30     [][][][][][][][][][]
CWG-BZ-30R    [][][][][] 
CWG-BZ-25     [][][][][][][][][][]
MWG-SBZ/24    [][][][][][][][][][] 
MWG-SBZ/48    [][][][][][][][][][][][][][][][][][][][]
MWG-SBZ/36    [][][][][][][][][][] 
CWG-GS-72     [][][][][]
CWG-GS-56     [][][][][][][][][][]
CWG-GS-48     [][][][][]
MWG-GS/54     [][][][][][][][][][]
MWG-GS/72LE   [][][][][][][][][][]  
MWG-GS/80     [][][][][][][][][][][][][][][][][][][][]
KWG-HZL80     [][][][][]
KWG-HZL60     [][][][][][][][][][]
KWG-FTL600    [][][][][][][][][][][][][][][]
CWGG-HM-60    [][][][][] 
CWGG-HM-80    [][][][][][][][][][][][][][][]
CWGG-HR-66    [][][][][]
CWGG-HLR-ALX  [][][][][][][][][][][][][][][][][][][][]  
CWGG-GR-12    [][][][][]
CWGG-GRS-30   [][][][][][][][][][][][][][][][][][][][] 
MWG-KP/150    [][][][][]
MWG-KP/100    [][][][][][][][][][]
MWG-KP/80     [][][][][][][][][][]
MWG-KP/180    [][][][][][][][][][][][][][][]
MWG-KP/120    [][][][][]
MWG-DKP/90    [][][][][][][][][][][][][][][][][][][][]
MWG-DKP/100   [][][][][][][][][][][][][][][][][][][][] 
MWG-XCW/90    [][][][][]
MWG-XCY/50    [][][][][]
MWG-XCB/75    [][][][][][][][][][]
MWG-XCP/150   [][][][][][][][][][][][][][][][][][][][] 
MWG-KARASAWA  [][][][][][][][][][][][][][][]
MWG-XCW/PK    [][][][][][][][][][][][][][][][][][][][]
MWG-XCMK/70   [][][][][][][][][][][][][][][] 
MWG-XCD/100   [][][][][][][][][][][][][][][][][][][][] 
MWG-XCD/70    [][][][][][][][][][][][][][][][][][][][]
MWGG-XCG/20   [][][][][][][][][][]  
MWGG-XCG/10   [][][][][][][][][][] 
MWGG-XCG/20E  [][][][][][][][][][]  
MWGG-XCG/40E  [][][][][][][][][][][][][][][]  
KWB-SBR0X     [][][][][]
KWB-SBR01     [][][][][][][][][][]
KWB-MARS      [][][][][][][][][][]
KWB-SR02/RS   [][][][][][][][][][][][][][][]
KWG-SBR44     [][][][][][][][][][][][][][][][][][][][]

Left Arm Weapons------------------------------------------------------

CLB-LS-1551   [][][][][]
MLB-LS/003    [][][][][]
CLB-LS-2551   [][][][][][][][][][]
KLB-TLS/SOL   [][][][][][][][][][]
MLB-MOONLIGHT [][][][][][][][][][]  
CLB-LS-3771   [][][][][][][][][][][][][][][][][][][][]
MLB-HALBERD   [][][][][][][][][][]
MWG-RFL/150   [][][][][]
KWG-ARFL150   [][][][][][][][][][][][][][][][][][][][]
MWG-SRFL/70   [][][][][][][][][][]
CWG-SRFL-50   [][][][][][][][][][][][][][][][][][][][]
MWG-MGL/300   [][][][][][][][][][][][][][][][][][][][]
CWG-MGL-150   [][][][][][][][][][]
CWG-HGL-100   [][][][][] 
MWG-HGBL-90   [][][][][][][][][][][][][][][][][][][][]
CWG-BZL-40    [][][][][][][][][][][][][][][]
CWG-SBZL-20   [][][][][][][][][][][][][][][][][][][][]
MWG-GSL/72    [][][][][][][][][][][][][][][]
CWG-GSL-56    [][][][][][][][][][][][][][][][][][][][]
KWG-HZL50     [][][][][]
KWG-HZL30A    [][][][][][][][][][][][][][][]
KWG-HZL30     [][][][][][][][][][]
KWG-HZL305    [][][][][][][][][][][][][][][]
KWG-NHZL60    [][][][][][][][][][][][][][][][][][][][]
KWG-NHZL30    [][][][][][][][][][][][][][][][][][][][]
KWG-FTL450    [][][][][][][][][][]  
MWGG-HML-18   [][][][][][][][][][][][][][][][][][][][]
CWGG-GRSL-20  [][][][][][][][][][][][][][][][][][][][]
MWGG-HRL-32   [][][][][][][][][][][][][][][][][][][][]
MWGG-NHRL-100 [][][][][][][][][][][][][][][][][][][][]
MWG-KPL/100   [][][][][][][][][][]
MWG-KPL/150   [][][][][][][][][][][][][][][][][][][][]
MWG-XCWL/60   [][][][][][][][][][]
MWG-XCDL/80   [][][][][][][][][][][][][][][][][][][][]
CES-ES-0001   [][][][][]
CES-ES-0101   [][][][][]
MES-ES/011    [][][][][][][][][][]
KES-ES/MIRROR [][][][][][][][][][]  
MES-ES/015    [][][][][][][][][][]
KSS-SS/WALL   [][][][][]
KSS-SS/707A   [][][][][][][][][][][][][][][][][][][][]
KSS-SS/863B   [][][][][][][][][][][][][][][]

OPTIONAL PARTS--------------------------------------------------------

OP-S-SCR     [][][][][]
OP-E/SCR     [][][][][]
OP-S/STAB    [][][][][] 
OP-E/CND     [][][][][] 
OP-ECMP      [][][][][][][][][][]
OP-L/AXL     [][][][][][][][][][]
OP-LFCS++    [][][][][] 
OP-L/BRK     [][][][][][][][][][]
OP-L/TRN     [][][][][][][][][][]
OP-E-LAI     [][][][][][][][][][]
OP-E-LAP     [][][][][][][][][][][][][][][]
OP-SP/E++    [][][][][][][][][][][][][][][] 
OP-E/RTE     [][][][][][][][][][][][][][][]
OP-TQ/CE     [][][][][][][][][][] 
OP-M/AW      [][][][][][][][][][]
OP-INTENSIFY [][][][][][][][][][][][][][][][][][][][]
OP-R/INIA    [][][][][][][][][][]
OP-CLPU      [][][][][][][][][][][][][][][]
OP-EO-LAP    [][][][][][][][][][][][][][][][][][][][]
OP-TQ/ESE    [][][][][][][][][][][][][][][][][][][][] 

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~Parts...(Put a "~" in front of what ever you put in the find, to Find 
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Hover legs ------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Radiators -------------------------Radiator
-Offensive Inside Weapons ----------Inside
-Defensive Inside Weapons ----------Inside
-Auxiliary Booster Extensions ------Extension
-Relation Missile Extensions -------Extension
-Anti Missile Extensions -----------Extension
-Side Shield Extensions ------------Extension 
-Miscellaneous Extensions ----------Extension
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit General Magazines -------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Shot Guns -------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Parrying Blades -------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Left Arm Guns ---------------------Arm Unit L
-Shields ---------------------------Arm Unit L
-Optional Parts --------------------Optional Parts


This section will tell you a lot about the parts. I will list important 
things about the part type and then a note about the part it's self. A 
number of stars will be on the part, rating its effectiveness. These 
are things I added in myself. The rating is just my opinion of the 
part, note that I prefer light weight.

Note: My personal note
BUO: Best used on/with, these are just tips (--- means it does really 
stick out that much to be on a certain AC)
Found: Where the part is found; AC3= old part, NEW=AC3sl part.

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~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other 
little things. For the most part, a Head's defense is usually not going 
to be the deciding factor in a big fight, but it can help.

The heads stats 
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Computer Type: The heads performance level.
Computer Voice: The gender, has no real point.
System recovery: How fast you get rid of system errors.
Map type: When you press select in missions, how good it is.
Bio Sensor: Can it lock on to Bio weapons?
ECM canceler: Can it counter electric counter measures?
Radar function: Does this head have radar?
Radar range: How far the Radar goes.
Radar type: What the Radar looks like.
Scanning interval: The radar's refresh rate.
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CHD-01-ATE ***
Manufacturer: Crest Ind.
Price: 15000
Weight: 120
Energy drain: 350 
Armor points: 780
Def. Shell: 154
Def. Energy: 149
Cooling: 204
Computer Type: Rough 
Computer Voice: Female
System recovery: Mid
Map type: No memory
Bio Sensor: Provided
ECM canceler: None
Radar function: None
Radar range: None
Radar type: None
Scanning interval: None
Text: Stable, well balanced head part.
Note: Other than being the lightest head, nothing else is good about 
it.
BUO: The starting AC or the Lightest
Found: You start with it. (AC3)

MHD-MM/003 ********
Manufacturer: Mirage
Price: 43500
Weight: 141
Energy drain: 657 
Armor points: 892
Def. Shell: 165
Def. Energy: 232
Cooling: 25
Computer Type: Standard 
Computer Voice: Male
System recovery: Mid
Map type: No memory
Bio Sensor: None
ECM canceler: Provided
Radar function: Provided
Radar range: 490
Radar type: Standard
Scanning interval: 80
Next: Head part with good energy defense.
Note: AKA The bucket head, this is the head the Controller Acs us in 
Acs. This head had the best E def in AC3, but it is still very high. 
Supposedly this head has the best blade tracking. This head also has a 
scary eye!
BUO: A blader or a VS E AV
Found in: Shop (AC3)

CHD-04-YIV ****
Manufacturer: Chest Ind.
Price: 28000
Weight: 135
Energy drain: 243 
Armor points: 865
Def. Shell: 201
Def. Energy: 165
Cooling: 449
Computer Type: Standard 
Computer Voice: Female
System recovery: Mid
Map type: Area&place name
Bio Sensor: none
ECM canceler: none
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none 
Text: Good overall performance, no radar.
Note: I can't find anything good about this part that makes it stand 
out... But from a back view with the IKS core, you look headless.
BUO: ---
Found: Shop (AC3)

MHD-RE/005 *********
Manufacturer: Mirage
Price: 22500
Weight: 234
Energy drain: 216 
Armor points: 1000
Def. Shell: 196
Def. Energy: 172
Cooling: 388
Computer Type: Detailed 
Computer Voice: Male
System recovery: High
Map type: No memory
Bio Sensor: none
ECM canceler: none
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none 
Text: Close-range, basic performance model.
Note: This is without a doubt the best head to use in the arena if you 
have a back radar (or cheese with OPI). It's good because of it has the 
lowest drain I believe and has the highest AP. Its only bad part is 
that it sucks by itself.
BUO: A OPI or when you want the highest AP.
Found: Shop (AC3)

MHD-RE/008 *****
Manufacturer: Mirage
Price: 59000
Weight: 187
Energy drain: 439 
Armor points: 911
Def. Shell: 192
Def. Energy: 149
Cooling: 164
Computer Type: Rough 
Computer Voice: Female
System recovery: High
Map type: No memory
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 290
Radar type: standard
Scanning interval: 74
Text: Improved version of the MHD-RE/005
Note: I never really used this part.
BUO: ---
Found: Shop (AC3)

CHD-06-OVE **
Manufacturer: Crest Ind.
Price: 67200
Weight: 166
Energy drain: 374 
Armor points: 803
Def. Shell: 129
Def. Energy: 132
Cooling: 505
Computer Type: Rough 
Computer Voice: Male
System recovery: high
Map type: area&place name
Bio Sensor: none
ECM canceler: provided
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none 
Text: Exceptional heat-defense and cooling
Note: ILL! This head sucks, looks ugly too. I guess if your little 
brother loves heat weapons it has some purpose
BUO: VS heat
Found: Shop (AC3)

CHD-02-TIE *******
Manufacturer: Crest Ind.
Price: 29500
Weight: 156
Energy drain: 457 
Armor points: 788
Def. Shell: 141
Def. Energy: 154
Cooling: 58
Computer Type: standard 
Computer Voice: female
System recovery: mid
Map type: area&place name
Bio Sensor: none
ECM canceler: provided
Radar function: provided
Radar range: 440
Radar type: standard
Scanning interval: 48
Text: Improved version of the CHD-01-ATE
Note: My used to be favorite head. There is nothing bad or too good 
about it.
BUO: ---
Found: Shop (AC3)

MHD-MM/004 *
Manufacturer: Mirage
Price: 64100
Weight: 255
Energy drain: 333 
Armor points: 956
Def. Shell: 133
Def. Energy: 146
Cooling: 25
Computer Type: standard 
Computer Voice: male
System recovery: mid
Map type: no memory
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 540
Radar type: standard
Scanning interval: 30 
Text: Good multipurpose functionality.
Note: This is just a filler up head. There is no point in using this 
head. There is cheaper heads that weight less and that do better and 
more things. By the way, the part is ugly :)
BUO: A joke AC
Found: Shop (AC3)

CHD-SKYEYE ********
Manufacturer: Crest Ind.
Price: 41000
Weight: 148
Energy drain: 534 
Armor points: 840
Def. Shell: 177
Def. Energy: 153
Cooling: 100
Computer Type: detailed
Computer Voice: female
System recovery: high
Map type: area&place name
Bio Sensor: none
ECM canceler: none
Radar function: provided
Radar range: 360
Radar type: standard
Scanning interval: 65
Text: Highly stable Crest masterpiece.
Note: This is a very good head for the arena and all. It does lack some 
features but is still very good
BUO: ---
Found: Shop (AC3)

MHD-SS/CRUST ******
Manufacturer: Mirage
Price: 33800
Weight: 378
Energy drain: 711 
Armor points: 956
Def. Shell: 246
Def. Energy: 208
Cooling: 242
Computer Type: rough 
Computer Voice: male
System recovery: low
Map type: no memory
Bio Sensor: none
ECM canceler: provided
Radar function: none
Radar range: none
Radar type: none
Scanning interval: none 
Text: Heavy armor, superior defense model.
Note: Despite its lack of any functions and high E drain and weight, it 
does have very good armor.
BUO: A heavy weight
Found: Shop (AC3)

MHD-MX/RACHIS ********
Manufacturer: Mirage 
Price: 54000
Weight: 353
Energy drain: 277 
Armor points: 975
Def. Shell: 160
Def. Energy: 190
Cooling: 80
Computer Type: detailed 
Computer Voice: female
System recovery: high
Map type: area&place name
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 560
Radar type: standard
Scanning interval: 56
Text: Highly stable Mirage masterpiece.
Note: This is a very good head. Its bad point it its weight...
BUO: ---
Found: Shop (AC3)

CHD-07-VEN **********
Manufacturer: Crest Ind.
Price: 53200
Weight: 145
Energy drain: 565 
Armor points: 692
Def. Shell: 104
Def. Energy: 202
Cooling: 122
Computer Type: detailed 
Computer Voice: male
System recovery: high
Map type: area&place name
Bio Sensor: provided
ECM canceler: provided
Radar function: provided
Radar range: 940
Radar type: standard
Scanning interval: 15 
Text: Multi-function, radar equipped model.
Note: This is without a doubt my favorite head in AC... From the Radar, 
to WAKS and now VEN. This head has every function in the game and 
light. Is you can get around its piss poor AP, then it's great. But... 
in AC3SL a new head might be a tad bit better.
BUO: Missions
Found: Shop (AC3)

MHD-MM/007 **********
Manufacturer: Mirage
Price: 93000
Weight: 294
Energy drain: 658 
Armor points: 833
Def. Shell: 149
Def. Energy: 252
Cooling: 103
Computer Type: standard 
Computer Voice: female
System recovery: mid
Map type: area&place name
Bio Sensor: provided
ECM canceler: provided
Radar function: provided
Radar range: 970
Radar type: standard
Scanning interval: 30
Text: Long radar range with all sensors.
Note: Very Good head. The only bad parts are its heavy weight and high 
drain. This also has the highest E def for any head in the game.
BUO: Anything that can hold it
Found: Shop (NEW)

MHD-MX/BEE *******
Manufacturer: Mirage
Price: 59000
Weight: 488
Energy drain: 278 
Armor points: 930
Def. Shell: 233
Def. Energy: 220
Cooling: 18
Computer Type: standard 
Computer Voice: male
System recovery: high
Map type: area&place name
Bio Sensor: provided
ECM canceler: none
Radar function: provided
Radar range: 540
Radar type: standard
Scanning interval: 45
Text: Balanced performance and well-armored
Note: This is like CRUST with radar. This is very good for a heavy 
weight and is the heaviest head.
BUO: Heavyweight.
Found: Hidden in "Secure Fortress NK-432" look at the FAQ (NEW)

CHD-MISTEYE ********
Manufacturer: Crest Ind.
Price: 82000
Weight: 237
Energy drain: 344 
Armor points: 789
Def. Shell: 189
Def. Energy: 180
Cooling: 200
Computer Type: standard 
Computer Voice: female
System recovery: high
Map type: no memory
Bio Sensor: none
ECM canceler: none
Radar function: provided
Radar range: 500
Radar type: standard
Scanning interval: 36
Text: Improved version of the CHD-SKYEYE.
Note: What can I say? Ditto the Skyeye's note +10
BUO: ---
Found: Reward given in "Secure Unexplored Region" look at the FAQ (NEW)

CHD-09-OXI *********
Manufacturer: Crest Ind.
Price: 65000
Weight: 132
Energy drain: 706 
Armor points: 877
Def. Shell: 174
Def. Energy: 154
Cooling: 300
Computer Type: detailed 
Computer Voice: male
System recovery: high
Map type: area&place name 
Bio Sensor: none
ECM canceler: none
Radar function: provided
Radar range: 880
Radar type: standard
Scanning interval: 120
Text: Lightweight with balanced specs.
Note: Great head. Very light too. The high E drain is its only bad 
part.
BUO: Lightwieght
Found: Shop (NEW)


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~Cores...
Cores are the "core" of your AC. The core stores your generator, 
booster, FCSs, Radiators, and optional parts. There is two types off 
cores. 
Over boosting: This lets you boost extremely fast. (OB)
Exceed Orbit: These are little firing pods the track down and kill on 
there own. (EO)

The (OB) core stats 
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Maximum Weight: The amount of weight the core can carry.
VS MG Response: The angle and ability of the AMS
VS MG Range: The range of the anti missile system (AMS)
Option Slots: The amount of optional parts that can be used
Core type: EO or BO 
OB power: Boost power of the OB
OB energy drain: The amount of drain from OB ing
Discharge heat: The amount of heat generated when you OB
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

The (EO) core stats
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Maximum Weight: The amount of weight the core can carry.
VS MG Response: The angle and ability of the AMS
VS MG Range: The range of the anti missile system (AMS)
Option Slots: The amount of optional parts that can be used
Core type: EO or BO 
EO attack power: How strong one shot is
EO number of ammo: The number of ammo in the EO
EO ammo type: solid or energy
EO ammo heat: How hot a shot is
EO reload time: How long it takes to shoot again
Ammo price: If solid, how much one round costs
EO range: How far the shoot travels
Discharge heat: How much heat you get when you pop them out.
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CCM-00-STO *****
Manufacturer: Crest Ind.
Price: 61000
Weight: 1105
Energy drain: 1043 
Armor points: 2760
Def. Shell: 580
Def. Energy: 505
Cooling: 368
Maximum Weight: 3558 
VS MG Response: 55
VS MG Range: 125
Option Slots: 12
Core type: OB
OB power: 2670
OB energy drain: 9600 
Discharge heat: 1200
Text: Crest's general purpose core model.
Note: The basic core, nothing to good or bad.
BUO: A starting AC
Found: You start with this part. (AC3)

MCM-MX/002 *********
Manufacturer: Mirage
Price: 80000
Weight: 1016
Energy drain: 1100 
Armor points: 2820
Def. Shell: 530
Def. Energy: 560
Cooling: 444
Maximum Weight: 3302
VS MG Response: none
VS MG Range: none
Option Slots: 16
Core type: EO
EO attack power: 450 
EO number of ammo: 50
EO ammo type: energy
EO ammo heat: 12
EO reload time: 30
EO usage drain: 2800
Ammo price: none
EO range: 850
Discharge heat: 146 
Text: Mirage's standard, high AP model.
Note: Very good core, well balanced in everything. It has a medium 
recharge rate and in packs of 10. It shots green energy lasers.
BUO: Anything without a blade
Found: Shop (AC3)

MCM-MI/008 *******
Manufacturer: Mirage
Price: 115000
Weight: 1000
Energy drain: 1255 
Armor points: 2874
Def. Shell: 543
Def. Energy: 548
Cooling: 242
Maximum Weight: 3270 
VS MG Response: none
VS MG Range: none
Option Slots: 19
Core type: OB
OB power: 2800
OB energy drain: 5800
Discharge heat: 1050
Text: Moderate OB energy consumption
Note: I never really used this core... But when I did I loved the OB.
BUO: ---
Found: Beat all the Mirage missions and get this as a prize. (NEW)

CCM-OV-AXE *****
Manufacturer: Crest Ind.
Price: 78000
Weight: 1297
Energy drain: 1120 
Armor points: 2640
Def. Shell: 588
Def. Energy: 517 
Cooling: 287
Maximum Weight: 3430
VS MG Response: 32
VS MG Range: 100
Option Slots: 6
Core type: EO
EO attack power: 350
EO number of ammo: 80
EO ammo type: solid
EO ammo heat: 118
EO reload time: 24
Ammo price: 15
EO range: 600
Discharge heat: 240 
Text: Rigged with a solid ammo EO functions.
Note: The EO is a dual rifle. This core did have some potential but the 
six optional parts leave much to be desired.
BUO: ---
Found: Reward given in "Destroy AI Prototype" look at the FAQ. 
 
CCL-OI-NER **********
Manufacturer: Crest Ind.
Price: 88000
Weight: 788
Energy drain: 1310 
Armor points: 2150
Def. Shell: 470
Def. Energy: 428
Cooling: 356
Maximum Weight: 3141 
VS MG Response: 48
VS MG Range: 100
Option Slots: 14
Core type: OB
OB power: 2820
OB energy drain: 10140
Discharge heat: 980
Text: Powerful OB thrust, but lacks defense.
Note: This is my favorite Core. It has everything except defense (Which 
got raped badly from AC3 to AC3SL). It is also the lightest core.
BUO: A lightweight.
Found: Shop (AC3)

MCL-SS/ORCA ********
Manufacturer: Mirage
Price: 114000
Weight: 890
Energy drain: 1095 
Armor points: 2320
Def. Shell: 491
Def. Energy: 466
Cooling: 273
Maximum Weight: 3024 
VS MG Response: none
VS MG Range: none
Option Slots: 20
Core type: EO
EO attack power: 123 
EO number of ammo: 100
EO ammo type: energy
EO ammo heat: 8
EO reload time: 5 
EO usage drain: 884
Ammo price: none
EO range: 300
Discharge heat: 85 
Text: Many option slots and very expandable.
Note: OMG this part got a VERY big jump for AC3. This got about 1500 E 
drain, and about 200 AP. Not only that, it has tons a OP slots. Its EO 
shot is a single energy machine gun that recharges about 1 per second.
BUO: On a lightweight with energy weapons.
Found: Shop (AC3)

MCL-SS/RAY *********
Manufacturer: Mirage
Price: 94000
Weight: 822
Energy drain: 1273 
Armor points: 2400
Def. Shell: 457
Def. Energy: 510
Cooling: 491
Maximum Weight: 3056 
VS MG Response: none
VS MG Range: none
Option Slots: 17
Core type: OB
OB power: 3000
OB energy drain: 7420
Discharge heat: 860
Text: Exceptional OB speed performance
Note: This is like NER's bigger brother. It is better than it in almost 
every way. Except, weight and it has no AMS
BUO: A light weight that likes to OB
Found: Get in the A ranks in the Arena (NEW)

CCL-02-EI ******
Manufacturer: Crest Ind.
Price: 102000
Weight: 910
Energy drain: 1449 
Armor points: 2080
Def. Shell: 483
Def. Energy: 441
Cooling: 914
Maximum Weight: 2984 
VS MG Response: 60
VS MG Range: 150
Option Slots: 15
Core type: EO
EO attack power: 72
EO number of ammo: 150
EO ammo type: solid
EO ammo heat: 8
EO reload time: 8 
Ammo price: 55
EO range: 450
Discharge heat: 122 
Text: Streamlined offensive model core.
Note: Is a average EO. I has dual Machine guns as its EO.
BUO: with a Finger and left hand machine gun.
Found: Beat all the Crest missions and get this as a prize. (NEW)

CCH-OV-IKS *******
Manufacturer: Crest Ind.
Price: 139000
Weight: 1502
Energy drain: 992 
Armor points: 3166
Def. Shell: 664
Def. Energy: 610
Cooling: 733
Maximum Weight: 4077
VS MG Response: 38
VS MG Range: 150
Option Slots: 10
Core type: OB
OB power: 2300
OB energy drain: 8000
Discharge heat: 1810
Text: Provides exceptional AP and DEF
Note: The most AP core in the game. It is also very heavy. The lack of 
a big optional options make this core a little worst.
BUO: On a heavily armored AC or tank
Found: Shop (AC3)

MCH-MX/GRP *******
Manufacturer: Mirage
Price: 72000
Weight: 1378
Energy drain: 779 
Armor points: 3003
Def. Shell: 630
Def. Energy: 548
Cooling: 407
Maximum Weight: 3813 
VS MG Response: none
VS MG Range: none
Option Slots: 8
Core type: EO
EO attack power: 1450 
EO number of ammo: 15
EO ammo type: energy
EO ammo heat: 18
EO reload time: 122
EO usage drain: 5450
Ammo price: none
EO range: 570
Discharge heat: 142
Text: Heavy model stressing AP and DEF.
Note: Very good in EO attack. They recharge all in one bulk. They shot 
dual plasma rounds, that look just like the karasawa's beams
BUO: when you're just to lazy to press square.
Found: Shop (AC3)

MCH-MX/GROA *********
Manufacturer: Mirage 
Price: 90000
Weight: 1322
Energy drain: 973 
Armor points: 3164
Def. Shell: 608
Def. Energy: 600
Cooling: 599
Maximum Weight: 3990
VS MG Response: none
VS MG Range: none
Option Slots: 14
Core type: OB
OB power: 2400
OB energy drain: 5100
Discharge heat: 1420
Text: Well-rounded, heavy-armor model.
Note: I love this core! Has EVERYTHING! Except for AMS :(
Found: Reward given in "Accompany Air Transports" look at the FAQ.

CCH-04-EOC ******
Manufacturer: Crest Ind.
Price: 8400
Weight: 1492
Energy drain: 889 
Armor points: 2999
Def. Shell: 612
Def. Energy: 593
Cooling: 398
Maximum Weight: 3692
VS MG Response: 43
VS MG Range: 130
Option Slots: 8
Core type: EO
EO attack power: 1204 
EO number of ammo: 20
EO ammo type: solid
EO ammo heat: 414
EO reload time: 90
Ammo price: 320
EO range: 800
Discharge heat: 280 
Text: Long-range EO attack capability.
Note: Shots two linear gun shots, that are very strong. I just think 
the Eos go to fast.
BUO: ---
Found: Reward given in "Attack Unexplored Region" look at the FAQ.

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I 
mostly never worry about arms unless I blade or need armor. So I 
usually just use light ones...

The Arm stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Energy Supply: This is a major factor in blade damage.
Recoil Control: Determines recoil (mainly machine guns)
Reaction Speed: The arms speed to you blading.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CAM-10-XB ***
Manufacturer: Crest Ind.
Price: 15500
Weight: 1228
Energy drain: 1006 
Armor Points:1670
Def. Shell: 356
Def. Energy: 342
Cooling: 245
Energy Supply: 85
Recoil Control: 279
Reaction Speed: 600
Text: Standard model. Heavy but stable.
Note: Too heavy for its usefulness
BUO: A newbie
Found: You start with this part (AC3)

CAM-11-SOL ********
Manufacturer: Crest Ind.
Price: 19000
Weight: 1054
Energy drain: 877 
Armor Points: 1635
Def. Shell: 332
Def. Energy: 328
Cooling: 95
Energy Supply: 105
Recoil Control: 284
Reaction Speed: 700
Text: Lighter version of the CAM-10-XB.
Note: These are just above average in everything
BUO: When it can fit
Found: Shop (AC3)

MAM-MX/REE ******
Manufacturer: Mirage
Price: 23000
Weight: 1400
Energy drain: 1510 
Armor Points: 1743
Def. Shell: 305
Def. Energy: 453
Cooling: 114
Energy Supply: 130
Recoil Control: 280
Reaction Speed: 400
Text: High AP and energy defense model.
Note: Very high E supply and E defs, but they fall short because of E 
drain and weight...
BUO: When you want to kill in one blade strike
Found: Shop (AC3)

MAM-SS/ALS ******
Manufacturer: Mirage
Price: 37000
Weight: 1307
Energy drain: 1210 
Armor Points: 1564
Def. Shell: 358
Def. Energy: 374
Cooling: 299
Energy Supply: 110
Recoil Control: 276
Reaction Speed: 700
Text: Highly stable Mirage masterpiece.
Note: ---
BUO: ---
Found: Shop (AC3)

CAM-01-MHL
Manufacturer: Crest Ind.
Price: 30000
Weight: 1243
Energy drain: 974 
Armor Points: 1780
Def. Shell: 433
Def. Energy: 239
Cooling: 354
Energy Supply: 100
Recoil Control: 330
Reaction Speed: 500
Text: Close-range, high shell DEF model.
Note: ---
BUO: ---
Found: Shop (AC3)

MAM-MX/MDD *******
Manufacturer: Mirage
Price: 63000
Weight: 1000
Energy drain: 801 
Armor Points: 1720
Def. Shell: 306
Def. Energy: 302
Cooling: 705
Energy Supply: 90
Recoil Control: 270
Reaction Speed: 500
Text: Lightweight with balanced specs.
Note: ---
BUO: A heat resistant machine!
Found: Do enough missions with high ranks to be an A ranked Raven (NEW)

CAM-14-DUSK ******
Manufacturer: Crest Ind.
Price: 22000
Weight: 1141
Energy drain: 988
Armor Points: 1650
Def. Shell: 347
Def. Energy: 336
Cooling: 168
Energy Supply: 100
Recoil Control: 310
Reaction Speed: 700
Text: General purpose Crest model.
Note: ---
BUO: ---
Found: Shop (NEW)

MAM-RE/TIN *****
Manufacturer: Mirage
Price: 44200
Weight: 1399
Energy drain: 1270 
Armor Points: 1770
Def. Shell: 480
Def. Energy: 509
Cooling: 15
Energy Supply: 70
Recoil Control: 300
Reaction Speed: 700
Text: Exceptional DEF ratings, close-range.
Note: The above statement is the only good part.
BUO: Something that doesn't blade
Found: Shop (NEW)

CAL-44-EAS *********
Manufacturer: Crest Ind.
Price: 28000
Weight: 714
Energy drain: 1222 
Armor Points: 1490
Def. Shell: 288
Def. Energy: 276
Cooling: 282
Energy Supply: 100
Recoil Control: 300
Reaction Speed: 600
Text: Lightest arm part. Very mobile.
Note: One of my favorite arm parts. A must use on lights
BUO: A lightweight, or when you are over weight.
Found: Shop (AC3)

MAL-GALE *********
Manufacturer: Mirage
Price: 36800
Weight: 853
Energy drain: 940 
Armor Points: 2602
Def. Shell: 229
Def. Energy: 402
Cooling: 549
Energy Supply: 90
Recoil Control: 285
Reaction Speed: 600
Text: Top notch energy defense and cooling.
Note: Overall great arms for its weight, just sucks for blading.
BUO: When you need high DEF but on a light
Found: Shop (AC3)

MAL-RE/REX **********
Manufacturer: Mirage 
Price: 39000
Weight: 895
Energy drain: 682 
Armor Points: 1654
Def. Shell: 201
Def. Energy: 194
Cooling: 245
Energy Supply: 120
Recoil Control: 274
Reaction Speed: 500
Text: High AP offsets low DEF ratings.
Note: IMO the best arms, good for blades and the lowest E drain
BUO: With an expert
Found: Shop (AC3)

CAL-MARTE ***
Manufacturer: Crest Ind.
Price: 56000
Weight: 914
Energy drain: 857 
Armor Points: 1550
Def. Shell: 304
Def. Energy: 293
Cooling: 120
Energy Supply: 95
Recoil Control: 288
Reaction Speed: 1400
Text: Crest's answer to Mirage's MAL-RE/REX
Note: I just don't like these arms, THEY SUCK FOR BLADES!
BUO: with inside weapons and if you like a slow blade
Found: Shop (AC3)

MAL-RE/HADRO *********
Manufacturer: Mirage
Price: 68000
Weight: 937
Energy drain: 744
Armor Points: 1654
Def. Shell: 339
Def. Energy: 285
Cooling: 74
Energy Supply: 90
Recoil Control: 276
Reaction Speed: 700
Text: Improved version of the MAL-RE/REX
Note: I love these too! A lot better DEF than the REX
BUO: light weight dual guns (left and right arms)
Found: Shop (NEW)

CAL-33-ROD *****
Manufacturer: Crest Ind.
Price: 33000
Weight: 720
Energy drain: 1053 
Armor Points: 1526
Def. Shell: 194
Def. Energy: 188
Cooling: 705
Energy Supply: 115
Recoil Control: 284
Reaction Speed: 600
Text: Outstanding cooling performance.
Note: True they're light, but cooling next to use less and the EAS are 
a lot better in almost every way.
BUO: ---
Found: Reward given in "Escort Transport" look at the FAQ (NEW)

CAL-66-MACH ****
Manufacturer: Crest Ind.
Price: 38400
Weight: 906
Energy drain: 930 
Armor Points: 1570
Def. Shell: 329
Def. Energy: 292
Cooling: 313
Energy Supply: 110
Recoil Control: 265
Reaction Speed: 800
Text: Balanced specifications arm part.
Note: Nothing unique or really that great.
BUO: ---
Found: Shop (NEW)

CAH-22-NIX *******
Manufacturer: Crest Ind.
Price: 39500
Weight: 1612
Energy drain: 1258 
Armor Points: 1835
Def. Shell: 475
Def. Energy: 360
Cooling: 102
Energy Supply: 110
Recoil Control: 295
Reaction Speed: 700
Text: Stable, high defense arm model.
Note: The lightest of the heavy weight.
BUO: When you just want to squeeze a little more on.
Found: Shop (AC3)

MAH-RE/GG ********
Manufacturer: Mirage
Price: 54400
Weight: 1788
Energy drain: 1299 
Armor Points: 1920
Def. Shell: 482
Def. Energy: 518
Cooling: 715
Energy Supply: 100
Recoil Control: 330
Reaction Speed: 600
Text: Close-range, heat resistant model.
Note: VERY high DEF
BUO: heavy weight
Found: Shop (AC3)

CAH-23-XBI *****
Manufacturer: Crest Ind.
Price: 34000
Weight: 1726
Energy drain: 1274 
Armor Points: 1880
Def. Shell: 515
Def. Energy: 409
Cooling: 337
Energy Supply: 90
Recoil Control: 330
Reaction Speed: 600
Text: Highly stable Crest masterpiece.
Note: I don't see why you would wear this over the GG
BUO: Heavy
Found: Shop (AC3)

MAH-SS/CASK *********
Manufacturer: Mirage
Price: 42100
Weight: 2120
Energy drain: 1415 
Armor Points: 1990
Def. Shell: 654
Def. Energy: 488
Cooling: 165
Energy Supply: 125
Recoil Control: 300
Reaction Speed: 800
Text: Provides excellent AP and defense.
Note: Hmm, highest DEF, good E supply, and doesn't interfere with back 
parts? WOW! Only it weight a lot. 
BUO: D3TA
Found: Shop (AC3)

CAH-67-BOLD ***
Manufacturer: Crest Ind.
Price: 87000
Weight: 1720
Energy drain: 1186 
Armor Points: 1470
Def. Shell: 540
Def. Energy: 505
Cooling: 405
Energy Supply: 100
Recoil Control: 288
Reaction Speed: 600
Text: Redesigned CAH-23-XBI.
Note: Hmm I know AP is not what matter, but when EAS has more...
BUO: ?
Found: Shop (NEW)

MAH-SS/VV *******
Manufacturer: Mirage
Price: 77700
Weight: 1680
Energy drain: 1494
Armor Points: 1990
Def. Shell: 437
Def. Energy: 427
Cooling: 303
Energy Supply: 130
Recoil Control: 293
Reaction Speed: 400
Text: Designed to enhance blade strikes.
Note: The E drain is still up there with the REE, but the DEF is better
BUO: A heavy blader
Found: Reward given in "Qualification Exam" look at the FAQ (NEW)

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them 
selves. They come in many flavors. WARNING these arms do not have 
defensive points. I'm not going to describe that stats in this part, 
they are way to different from part to part. If you want to know what 
something means go look at the other weapons.


KAW-SAMURAI2 ********
Manufacturer: Kisaragi
Price: 128000
Type: Dual Blades
Weight: 1311
Energy drain: 86 
Armor Points: 1018 
Cooling: 322
Discharge Heat: 40
Attack power: 1480
Wave attack power: 680:744
Attack heat: 12:25
Range rating: 7
Wave range 500:500
Usage drain: 2420
Wave usage drain: 1475:2213
Text: Close-range dual blade arms.
Note: Very cool, The blade is just like the 003. It shoots out a wave 
if you press square, toggling makes a spread wave.
BUO: A hardcore blader
Found: Do enough missions with high ranks to be a B ranked Raven. (NEW)

CAW-DMG-0204 **
Manufacturer: Crest Ind.
Price: 48000
Type: Machine gun
Weight: 1180
Energy drain: 74 
Armor Points: 690
Cooling: 536
Weapon Lock: wide & shallow 
Attack Power: 200:200
Ammo Heat: 56:56
Range: 440:440
Maximum Lock: 1:1
Reload Time: 10:6
Number of Ammo: 360
Ammo Type: Solid
Ammo Price: 58
Usage Drain: -:-
Text: Variable firing rate machine gun.
Note: These suck, bad! They can't hit for crap
BUO: when making the lowest AP AC
Found: Shop (AC3)

CAW-DS48-01 ******
Manufacturer: Crest Ind.
Price: 57000
Type: Small missile
Weight: 730
Energy drain: 420 
Armor Points: 940
Cooling: 233
Weapon Lock: standard 
Attack Power: 780:780
Ammo Heat: 10:10
Range: 450:450
Maximum Lock: 1:1
Reload Time: 41:41
Number of Ammo: 48
Ammo Type: solid
Ammo Price: 260
Usage Drain: -:-
Text: Variable launch missile model
Note: These aren't that great. Shoot 2 or 4!
BUO: A crappy missile AC
Found: Shop (AC3)

MAW-DHM68/04 ********** 
Manufacturer: Mirage
Price: 68100
Type: Small missile
Weight: 1275
Energy drain: 377 
Armor Points: 1202
Cooling: 411
Weapon Lock: standard 
Attack Power: 520:780
Ammo Heat: 640:186
Range: 510:510
Maximum Lock: 4:4
Reload Time: 46:46
Number of Ammo: 68
Ammo Type: solid
Ammo Price: 130
Usage Drain: -:-
Text: Toggle missile type: heat/small
Note: These are great, keep them on Small, since you'll usually 
overheat them any ways, especially with relations.
BUO: Any all missile AC
Found: Shop (AC3)

CAW-DVG36-01 ****
Manufacturer: Crest Ind.
Price: 84000
Type: Low or high trajectory missiles
Weight: 1714
Energy drain: 532
Armor Points: 834
Cooling: 365 
Weapon Lock: standard 
Attack Power: 780:780
Ammo Heat: 145:145
Range: 600:600
Maximum Lock: 1:1
Reload Time: 84:84
Number of Ammo: 36
Ammo Type: solid
Ammo Price: 1125
Usage Drain: -:-
Text: Toggle missile type: vertical/torpedo.
Note: These have too little ammo, the low ones are better.
BUO: A confusing Missiles AC
Found: Shop (AC3)

CAW-TITAN4 ******
Manufacturer: Crest Ind.
Price: 118000
Type: large missile
Weight: 1774
Energy drain: 53 
Armor Points: 740
Cooling: 336
Weapon Lock: standard 
Attack Power: 6800:6800
Ammo Heat: 1730:1730
Range: 290:290
Maximum Lock: 1:1
Reload Time: 255:255
Number of Ammo: 8
Ammo Type: solid
Ammo Price: 3500
Usage Drain: -:-
Text: Toggle missile: no. of rounds fired.
Note: TITAN ARMS! These can kill almost any AC with one quad launch! 
These rape the big white Acs you find in missions.
BUO: Big white killer!
Found: Reward given in "Secure Fortress NK-432" look at the FAQ.

CAW-DBZ-48 *****
Manufacturer: Crest Ind.
Price: 96300
Type: Bazooka
Weight: 1560
Energy drain: 99 
Armor Points: 1550
Cooling: 257
Weapon Lock: narrow & deep 
Attack Power: 1500:1500
Ammo Heat: 320:320
Range: 760:760
Maximum Lock: 1:1
Reload Time: 45:45
Number of Ammo: 48
Ammo Type: solid
Ammo Price: 200
Usage Drain: -:-
Text: Toggle bazooka: no. of rounds fired.
Note: Either shoot two, or 4 spread. Very power fully up close.
BUO: A jouster
Found: Shop (AC3)

CAW-SDBZ-108 *********
Manufacturer: Crest Ind.
Price: 78400
Type: Spread bazooka
Weight: 1407
Energy drain: 66 
Armor Points: 1020
Cooling: 257
Weapon Lock: narrow & deep 
Attack Power: 1020:1020
Ammo Heat: 230:230
Range: 900:900
Maximum Lock: 1:1
Reload Time: 45:45
Number of Ammo: 72
Ammo Type: solid
Ammo Price: 200
Usage Drain: -:-
Text: Toggle spread bazooka: rounds fired.
Note: Strong! Up close this will do at least 2000+ and 999 heats.
BUO: A scarier jouster
Found: Reward given in "Distract Security Team" look at the FAQ

CAW-DC-03 *******
Manufacturer: Crest Ind.
Price: 88000
Type: Grenade launcher
Weight: 1830
Energy drain: 233 
Armor Points: 910
Cooling: 98
Weapon Lock: narrow & deep 
Attack Power: 3400:3400
Ammo Heat: 742:742
Range: 1147:1147
Maximum Lock: 1:1
Reload Time: 180:110
Number of Ammo: 20
Ammo Type: solid
Ammo Price: 1750
Usage Drain: -:-
Text: Toggle cannon: firing style.
Note: Shot one or two, very strong.
BUO: A hyper sniper.
Found: Shop (AC3)

CAW-SDC-05 ********
Manufacturer: Crest Ind.
Price: 81000
Type: Grenade launcher
Weight: 1532
Energy drain: 202 
Armor Points: 910
Cooling: 145
Weapon Lock: narrow & deep 
Attack Power: 2298:2298
Ammo Heat: 577:577
Range: 1147:1147
Maximum Lock: 1:1
Reload Time: 155:90
Number of Ammo: 28
Ammo Type: solid
Ammo Price: 1400
Usage Drain: -:-
Text: Toggle cannon: no. of rounds fired.
Note: I kind of like these better than the other ones, since it's 
lighter with more ammo.
BUO: ---
Found: Shop (NEW)

CAW-DHZ-36 *
Manufacturer: Crest Ind.
Price: 52500
Type: Howitzer
Weight: 1700
Energy drain: 136 
Armor Points: 1210
Cooling: 66
Weapon Lock: none 
Attack Power: 410:1050
Ammo Heat: 278:606
Range: 900:900
Maximum Lock: -:-
Reload Time: 74:74
Number of Ammo: 80
Ammo Type: solid
Ammo Price: 340
Usage Drain: -:-
Text: Toggle howitzer: no. of rounds fired.
Note: They suck! Don't use these, go away!
BUO: Under a kick me sign
Found: Shop (AC3)

MAW-DLC/POWER ******
Manufacturer: Mirage
Price: 82200
Type: Laser cannon
Weight: 1666
Energy drain: 604 
Armor Points: 888
Cooling: 338
Weapon Lock: narrow & deep 
Attack Power: 2335:1240
Ammo Heat: 24:24
Range: 415:415
Maximum Lock: 1:1
Reload Time: 74:47
Number of Ammo: 48
Ammo Type: energy
Ammo Price: -
Usage Drain: 6800:2400
Text: Toggle laser cannon: shot strength.
Note: The strong shot is a lot strong but drains a lot! They are way 
way tuned down since AC1
BUO: ---
Found: Shop (AC3)

MAW-LIC/48 ********
Manufacturer: Mirage
Price: 96000
Type: Linear gun
Weight: 1445
Energy drain: 572 
Armor Points: 1170
Cooling: 402
Weapon Lock: narrow & deep 
Attack Power: 1370:880
Ammo Heat: 427:994
Range: 540:540
Maximum Lock: 1:1
Reload Time: 74:47
Number of Ammo: 48
Ammo Type: solid
Ammo Price: 324
Usage Drain: -:-
Text: Toggle rounds: attack power/ammo heat.
Note: Very destructive and high in heat. You don't even need the toggle 
fire, you'll over heat them any ways.
BUO: ---
Found: Shop (NEW)

MAW-OC/BUD ***
Manufacturer: Mirage
Price: 48000
Type: Orbit cannon
Weight: 1180
Energy drain: 74 
Armor Points: 890
Cooling: 112
Weapon Lock: special 
Attack Power: 150:150
Ammo Heat: 6:6
Range: 500:500
Maximum Lock: 6:3
Reload Time: 240:240
Number of Ammo: 60
Ammo Type: energy
Ammo Price: -
Usage Drain: 1400:1400
Text: Toggle weapon pods: no. of lock ons.
Note: I don't know why you would use these...
BUO: On a pod AC
Found: Shop (NEW)

MAW-DSL/FIN *******
Manufacturer: Mirage
Price: 53300
Type: Spread laser
Weight: 1093
Energy drain: 611 
Armor Points: 1090
Cooling: 657
Weapon Lock: Special 
Attack Power: 160:300
Ammo Heat: 10:10
Range: 200:350
Maximum Lock: 1:1
Reload Time: 10:28
Number of Ammo: 180
Ammo Type: energy
Ammo Price: -
Usage Drain: 1200:1500
Text: Toggle spread laser: rounds fired.
Note: VERY FAST KILLING! They just suck for missions and drain a lot.
BUO: tank killer
Found: Shop (AC3)

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~Midweight Humanoid legs...
These are the standard legs in AC. 
-Mid speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions 

The mid weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CLM-01-EDF ******
Manufacturer: Crest Ind.
Price: 25000
Maximum weight: 4905
Weight: 1888
Energy drain: 1844 
Stationary Drain: 560
Armor points: 3050
Def. Shell: 502
Def. Energy: 494
Cooling: 354
Moving Ability: 280 
Turing Speed: 118
Jump Function: Provided
Braking ability: 100
Landing stability: 1007
Defensive stability: 900
Text: Inexpensive, standard leg model.
Note: Just not the best in anything
BUO: The starting AC
Found: You start with these (AC3)

MLM-MM/ORDER *******
Manufacturer: Mirage
Price: 29500
Maximum Weight: 5097
Weight: 1994
Energy drain: 1725 
Stationary Drain: 642
Armor points: 3238
Def. Shell: 556
Def. Energy: 529
Cooling: 402
Moving Ability: 277
Turing Speed: 115
Jump Function: Provided
Braking ability: 92
Landing stability: 1018
Defensive stability: 1106
Text: Model competing with the CLM-01-EDF
Note: Don't know why, but it has four pipes sticking out of it...
BUO: ---
Found: Shop (AC3)

CLM-02-SNSK ********
Manufacturer: Crest Ind.
Price: 45600
Maximum Weight: 5252
Weight: 2309
Energy drain: 1864 
Stationary Drain: 690
Armor points: 3386
Def. Shell: 580
Def. Energy: 543
Cooling: 485
Moving Ability: 275 
Turing Speed: 110
Jump Function: Provided
Braking ability: 110
Landing stability: 1221
Defensive stability: 1320
Text: Highly stable Crest masterpiece.
Note: ---
BUO: ---
Found: Shop (AC3)

MLM-SS/ORC *******
Manufacturer: Mirage
Price: 49000
Maximum Weight: 5384
Weight: 2555
Energy drain: 2850
Stationary Drain: 1352
Armor points: 3500
Def. Shell: 501
Def. Energy: 666
Cooling: 783
Moving Ability: 267 
Turing Speed: 114
Jump Function: Provided
Braking ability: 110
Landing stability: 1200
Defensive stability: 1200
Text: Emphasizes energy defense and cooling.
Note: High load cap and the once highest E def is only pasted by its 
energy drain.
BUO: Vs Anti SAWA or with one (This was my S ranker legs for AC3)
Found: Shop (AC3)

MLM-MX/066 ********
Manufacturer: Mirage
Price: 30300
Maximum Weight: 4982
Weight: 1872
Energy drain: 2644 
Stationary Drain: 735
Armor points: 3405
Def. Shell: 520
Def. Energy: 524
Cooling: 590
Moving Ability: 275 
Turing Speed: 120
Jump Function: Provided
Braking ability: 100
Landing stability: 1000
Defensive stability: 1187
Text: High mobility leg model.
Note: Very light for a mid. Lighter than some light weights
BUO: instead of the EDGE
Found: Shop (AC3)

CLM-03-SRVT *********
Manufacturer: Crest Ind.
Price: 35000
Maximum Weight: 5193
Weight: 2403
Energy drain: 1620 
Stationary Drain: 650
Armor points: 3624
Def. Shell: 688
Def. Energy: 405
Cooling: 302
Moving Ability: 270
Turing Speed: 112
Jump Function: Provided
Braking ability: 108
Landing stability: 1700
Defensive stability: 1612
Text: Leg model stressing shell defense.
Note: Very good legs. If you can, I would try and squeeze on these legs 
if you got the weight.
BUO: ---
Found: Shop (AC3)

MLM-XA3/LW ********
Manufacturer: Mirage
Price: 51800
Maximum Weight: 5553
Weight: 2608
Energy drain: 2270 
Stationary Drain: 1020
Armor points: 3133
Def. Shell: 572
Def. Energy: 555
Cooling: 354
Moving Ability: 270 
Turing Speed: 118
Jump Function: Provided
Braking ability: 130
Landing stability: 1194
Defensive stability: 1387
Text: Balanced armor and load weight.
Note: Highest load for a mid.
BUO: When you refuse to use a heavy
Found: Reward given in "Archive Area Ambush" look at the FAQ (NEW)

MLM-SPINE *******
Manufacturer: Mirage
Price: 72000
Maximum Weight: 4960
Weight: 1902
Energy drain: 1775
Stationary Drain: 1475
Armor points: 3530
Def. Shell: 493
Def. Energy: 490 
Cooling: 22
Moving Ability: 278
Turing Speed: 125
Jump Function: Provided
Braking ability: 80
Landing stability: 802
Defensive stability: 777
Text: Leg model with emphasis on mobility.
Note: It's fast, but not stable.
BUO: Nameless clone
Found: Shop (NEW)

CLM-SS-RVE **********
Manufacturer: Crest Ind.
Price: 67400
Maximum Weight: 5403
Weight: 2475 
Energy drain: 1210 
Stationary Drain: 480
Armor points: 3420
Def. Shell: 494
Def. Energy: 505
Cooling: 106
Moving Ability: 275 
Turing Speed: 118
Jump Function: Provided
Braking ability: 100
Landing stability: 984
Defensive stability: 973
Text: Low energy consumption model.
Note: The best legs, in my opinion. High load, VERY low drain.
BUO: S ranking AC
Found: Shop (NEW)

CLM-02-SNSKAI *********
Manufacturer: Crest Ind.
Price: 64000
Maximum Weight: 5205
Weight: 2275
Energy drain: 1809 
Stationary Drain: 680 
Armor points: 3120
Def. Shell: 551
Def. Energy: 525
Cooling: 465
Moving Ability: 280 
Turing Speed: 110
Jump Function: Provided
Braking ability: 100
Landing stability: 1100
Defensive stability: 1213
Text: All-around balanced specs.
Note: ---
BUO: ---
Found: By doing 11 different missions with mid weight legs (NEW)

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC. 
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions 

The light weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CLL-01-FKST *******
Manufacturer: Crest Ind.
Price: 72000
Maximum Weight: 4377
Weight: 1675
Energy drain: 2894 
Stationary Drain: 838
Armor points: 2855
Def. Shell: 500
Def. Energy: 482
Cooling: 783
Moving Ability: 425
Turing Speed: 110
Jump Function: Provided
Braking ability: 94
Landing stability: 1057
Defensive stability: 865
Text: Good mobility combined with decent AP.
Note: Light weight that can hold the SAWA!
BUO: ---
Found: Shop (AC3)

MLL-SS/1001 *******
Manufacturer: Mirage
Price: 54000
Maximum Weight: 4232
Weight: 1790
Energy drain: 2446 
Stationary Drain: 907
Armor points: 3029
Def. Shell: 447
Def. Energy: 503
Cooling: 894
Moving Ability: 436 
Turing Speed: 119
Jump Function: Provided
Braking ability: 88
Landing stability: 854
Defensive stability: 670
Text: Part competitor of the CLL-01-FKST.
Note: Not sure why, but this part has good cooling.
BUO: ---
Found: Shop (AC3)

MLL-MX/EDGE ****
Manufacturer: Mirage
Price: 110000
Maximum Weight: 4609
Weight: 1892
Energy drain: 3056 
Stationary Drain: 583
Armor points: 2216
Def. Shell: 422
Def. Energy: 463
Cooling: 333
Moving Ability: 445 
Turing Speed: 120
Jump Function: Provided
Braking ability: 90
Landing stability: 1032
Defensive stability: 847
Text: Long-range, mid-load capacity model.
Note: Great in AC1 were weight didn't matter, but they just suck. They 
do have one of the highest E drains in the game and very fragile.
BUO: On a fashion model
Found: Shop (AC3)

CLL-HUESO **********
Manufacturer: Crest Ind.
Price: 35800
Maximum Weight: 3989
Weight: 1500
Energy drain: 2346 
Stationary Drain: 627
Armor points: 2793
Def. Shell: 408
Def. Energy: 412
Cooling: 644
Moving Ability: 452 
Turing Speed: 129
Jump Function: Provided
Braking ability: 140
Landing stability: 674
Defensive stability: 593
Text: Lighter prototype of the CLL-01-FKST
Note: The lightest legs in the game, and also have the lowest load cap 
in the game. Got slower in turning and got almost 100 S DEF raped. 
BUO: A speed demon with one gun.
Found: Shop (AC3)

MLL-MX/077 *****
Manufacturer: Mirage
Price: 94000
Maximum Weight: 4523
Weight: 1702
Energy drain: 3224 
Stationary Drain: 924
Armor points: 2670
Def. Shell: 515
Def. Energy: 522
Cooling: 447
Moving Ability: 425 
Turing Speed: 110
Jump Function: Provided
Braking ability: 100
Landing stability: 877
Defensive stability: 723
Text: Leg model with good DEF ratings
Note: Light the edge, +DEF & St drain.
BUO: When you just like to run faster than a mid.
Found: Shop (NEW)

CLL-SECTOR *******
Manufacturer: Crest Ind.
Price: 88000
Maximum Weight: 4118
Weight: 1608
Energy drain: 2557 
Stationary Drain: 785
Armor points: 2933
Def. Shell: 314
Def. Energy: 366
Cooling: 173
Moving Ability: 445 
Turing Speed: 134
Jump Function: Provided
Braking ability: 120
Landing stability: 795
Defensive stability: 629
Text: Light, high mobility leg part
Note: Would be almost better than the HUESO if not for its low DEF.
BUO: ---
Found: Shop (NEW)

CLL-03A-SRVT ******
Manufacturer: Crest Ind.
Price: 99700
Maximum Weight: 4535
Weight: 1840
Energy drain: 2710 
Stationary Drain: 914
Armor points: 2744
Def. Shell: 514
Def. Energy: 494
Cooling: 432
Moving Ability: 410
Turing Speed: 105
Jump Function: Provided
Braking ability: 118
Landing stability: 1200
Defensive stability: 940
Text: Enhanced version of the CLL-01-FKST
Note: ---
BUO: ---
Found: By doing 11 different missions with lightweight legs (NEW)

CLL-04-LGSK *******
Manufacturer: Crest Ind.
Price: 86500
Maximum Weight: 4405
Weight: 1720
Energy drain: 2696 
Stationary Drain: 853
Armor points: 2940
Def. Shell: 505
Def. Energy: 503
Cooling: 110
Moving Ability: 418
Turing Speed: 112
Jump Function: Provided
Braking ability: 100
Landing stability: 847
Defensive stability: 932
Text: Mobile, mid-load capacity model.
Note: ---
BUO: ---
Found: Shop (NEW)

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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost. 
-Low speed
-High load
-High armor
-Low air speed
-Cannon restrictions 

The Heavy weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

I'm just telling you this, I never really ever used a staple heavy 
weight biped, thus I'm not going to rate and give notes.

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CLH-XV-MSGR ---
Manufacturer: Crest Ind.
Price: 31000
Maximum Weight: 6184
Weight: 2777
Energy drain: 2010 
Stationary Drain: 672
Armor points: 3540
Def. Shell: 679
Def. Energy: 567
Cooling: 666
Moving Ability: 160 
Turing Speed: 110
Jump Function: Provided
Braking ability: 100
Landing stability: 2150
Defensive stability: 2520
Text: Good close-in model. Inexpensive.
Note: ---
BUO: ---
Found: Shop (AC3)

CLH-STIFF ---
Manufacturer: Crest Ind.
Price: 75000
Maximum Weight: 6422
Weight: 3064
Energy drain: 2124 
Stationary Drain: 972
Armor points: 3602
Def. Shell: 654
Def. Energy: 582
Cooling: 1010
Moving Ability: 155 
Turing Speed: 107
Jump Function: Provided
Braking ability: 140
Landing stability: 3133
Defensive stability: 1480
Text: High load capacity and good cooling.
Note: ---
BUO: ---
Found: Shop (AC3)

MLH-MX/VOLAR ---
Manufacturer: Mirage
Price: 44600
Maximum Weight: 6909
Weight: 3146
Energy drain: 2200 
Stationary Drain: 864
Armor points: 3710
Def. Shell: 703
Def. Energy: 600
Cooling: 584
Moving Ability: 151 
Turing Speed: 109
Jump Function: Provided
Braking ability: 118
Landing stability: 2953
Defensive stability: 2744
Text: Highly stable Mirage masterpiece.
Note: ---
BUO: ---
Found: Shop (AC3)

MLH-SS/RS ---
Manufacturer: Mirage
Price: 64200
Maximum Weight: 7501
Weight: 3478
Energy drain: 2410 
Stationary Drain: 1112
Armor points: 3800
Def. Shell: 756
Def. Energy: 630
Cooling: 366
Moving Ability: 148 
Turing Speed: 106
Jump Function: Provided
Braking ability: 125
Landing stability: 3245
Defensive stability: 3008
Text: Best two-leg armor and load capacity.
Note: ---
BUO: ---
Found: Shop (AC3)

MLH-MM/LINK ---
Manufacturer: Mirage
Price: 93000
Maximum Weight: 6005
Weight: 2590
Energy drain: 2418 
Stationary Drain: 745
Armor points: 3426
Def. Shell: 680
Def. Energy: 574
Cooling: 494
Moving Ability: 153 
Turing Speed: 104
Jump Function: Provided
Braking ability: 130
Landing stability: 4150
Defensive stability: 4520
Text: Model with enhanced stability ratings.
Note: ---
BUO: ---
Found: Shop (NEW)

CLH-04-SOD ---
Manufacturer: Crest Ind.
Price: 52000
Maximum Weight: 7700
Weight: 3215
Energy drain: 2330 
Stationary Drain: 937
Armor points: 3790
Def. Shell: 740
Def. Energy: 576
Cooling: 246
Moving Ability: 146 
Turing Speed: 110
Jump Function: Provided
Braking ability: 120
Landing stability: 2870
Defensive stability: 3117
Text: Part competitor of the MLH-SS/RS
Note: ---
BUO: ---
Found: By doing 11 different missions with heavyweight legs (NEW)

CLH-XV-MGHS ---
Manufacturer: Crest Ind.
Price: 75000
Maximum Weight: 5675
Weight: 2300
Energy drain: 2050 
Stationary Drain: 992
Armor points: 3426
Def. Shell: 613
Def. Energy: 578
Cooling: 497
Moving Ability: 160
Turing Speed: 118
Jump Function: Provided
Braking ability: 107
Landing stability: 2015
Defensive stability: 2270
Text: Prototype blending armor and mobility.
Note: ---
BUO: ---
Found: Shop (NEW)

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to 
get two more spots. (The second one is the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions 

The Reverse Joint leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

I'm just telling you this, I never really ever used a RJ, thus I'm not 
going to rate and give notes.

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CLB-44-AKS ---
Manufacturer: Crest Ind.
Price: 17000
Maximum Weight: 4613
Weight: 2180
Energy drain: 1412 
Stationary Drain: 198
Armor points: 3095
Def. Shell: 527
Def. Energy: 451
Cooling: 204
Moving Ability: 304 
Turing Speed: 114
Jump Function: Provided
Braking ability: 105
Landing stability: 1888
Defensive stability: 1688
Text: Standard reverse-joint leg model.
Note: ---
BUO: ---
Found: Shop (AC3)

MLB-SS/FLUID ---
Manufacturer: Mirage 
Price: 32200
Maximum Weight: 5082
Weight: 2510
Energy drain: 1456 
Stationary Drain: 372
Armor points: 3320
Def. Shell: 590
Def. Energy: 468
Cooling: 150
Moving Ability: 322 
Turing Speed: 122
Jump Function: Provided
Braking ability: 89
Landing stability: 2160
Defensive stability: 1756
Text: Well-balanced CLB-44-AKS.
Note: ---
BUO: ---
Found: Shop (AC3)

CLB-SOLID ---
Manufacturer: Crest Ind.
Price: 21100
Maximum Weight: 4816
Weight: 2090
Energy drain: 1685
Stationary Drain: 484
Armor points: 2940
Def. Shell: 472
Def. Energy: 446
Cooling: 716
Moving Ability: 328
Turing Speed: 130
Jump Function: Provided
Braking ability: 115
Landing stability: 1804
Defensive stability: 1765
Text: Lightest reverse-joint leg model.
Note: ---
BUO: ---
Found: Shop (AC3)

MLB-SS/KRT ---
Manufacturer: Mirage
Price: 45000
Maximum Weight: 5208
Weight: 2320
Energy drain: 1222 
Stationary Drain: 640
Armor points: 3197
Def. Shell: 540
Def. Energy: 500
Cooling: 98
Moving Ability: 300 
Turing Speed: 120
Jump Function: Provided
Braking ability: 115
Landing stability: 1900
Defensive stability: 2340
Text: Low energy drain reverse-joint model.
Note: ---
BUO: ---
Found: Shop (NEW)

CLB-33-NMU ---
Manufacturer: Crest Ind.
Price: 45000
Maximum Weight: 5782
Weight: 2777
Energy drain: 1515 
Stationary Drain: 340 
Armor points: 3500
Def. Shell: 622
Def. Energy: 525
Cooling: 289
Moving Ability: 223 
Turing Speed: 110
Jump Function: Provided
Braking ability: 108
Landing stability: 2800
Defensive stability: 2870
Text: Enhanced version of the CLB-SOLID.
Note: ---
BUO: ---
Found: Shop (AC3)

MLB-MX/004 ---
Manufacturer: Mirage
Price: 45000
Maximum Weight: 5691
Weight: 2920
Energy drain: 1848 
Stationary Drain: 470
Armor points: 3705
Def. Shell: 654
Def. Energy: 572
Cooling: 369
Moving Ability: 214 
Turing Speed: 108
Jump Function: Provided
Braking ability: 100
Landing stability: 3190
Defensive stability: 3015
Text: Stable leg model with respectable AP.
Note: ---
BUO: ---
Found: Shop (NEW)

MLB-MX/008 ---
Manufacturer: Mirage
Price: 41000
Maximum Weight: 5599
Weight: 2577
Energy drain: 1740 
Stationary Drain: 437
Armor points: 3402
Def. Shell: 594
Def. Energy: 552
Cooling: 622
Moving Ability: 230 
Turing Speed: 114
Jump Function: Provided
Braking ability: 105
Landing stability: 3000
Defensive stability: 2088
Text: A more efficient MLB-MX/004
Note: ---
BUO: ---
Found: By doing 11 different missions with RJ legs (NEW)

CLB-55-HM220 ---
Manufacturer: Crest Ind.
Price: 56000
Maximum Weight: 5424
Weight: 3055
Energy drain: 1610 
Stationary Drain: 335
Armor points: 3810
Def. Shell: 695
Def. Energy: 425
Cooling: 1090
Moving Ability: 225 
Turing Speed: 120
Jump Function: Provided
Braking ability: 110
Landing stability: 2954
Defensive stability: 2776
Text: Features enchanted cooling function.
Note: ---
BUO: ---
Found: Shop (AC3)

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~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get 
more spots. These are averaged
-High speed 
-Low-mid load 
-Mid-high armor 
-Mid air speed 
-Cannon restrictions only when flying < - Good! 

The Quadruped leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

I'm just telling you this, I do use quads, but I only used like two 
legs. I am a good/avid quad user but I still can't compare them. 

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MLF-RE/005 ---
Manufacturer: Mirage
Price: 37000
Maximum Weight: 4116
Weight: 2150
Energy drain: 2910 
Stationary Drain: 1340
Armor points: 2855
Def. Shell: 553
Def. Energy: 604
Cooling: 1210
Moving Ability: 479
Turing Speed: 136
Jump Function: Provided
Braking ability: 124
Landing stability: 2245
Defensive stability: 1077
Text: Standard, highly mobile quadruped.
Note: ---
BUO: ---
Found: Shop (AC3)

MLF-MX/KNOT ---
Manufacturer: Mirage
Price: 44200
Maximum Weight: 5197
Weight: 2400
Energy drain: 3058 
Stationary Drain: 1145
Armor points: 3150
Def. Shell: 476
Def. Energy: 554
Cooling: 1324
Moving Ability: 425 
Turing Speed: 129
Jump Function: Provided
Braking ability: 124
Landing stability: 2618
Defensive stability: 1243
Text: Enhanced version of the MLF-RE/005
Note: ---
BUO: ---
Found: Shop (AC3)

CLF-DS-SEV ---
Manufacturer: Crest Ind.
Price: 69000
Maximum Weight: 4554
Weight: 1890
Energy drain: 3325 
Stationary Drain: 1020
Armor points: 2576
Def. Shell: 428
Def. Energy: 624
Cooling: 1502
Moving Ability: 489 
Turing Speed: 120
Jump Function: Provided
Braking ability: 117
Landing stability: 2648
Defensive stability: 2450
Text: Lightweight, emphasizing mobility.
Note: ---
BUO: ---
Found: Shop (AC3)

CLF-D1-ILC ---
Manufacturer: Crest Ind.
Price: 55000
Maximum Weight: 5012
Weight: 2573
Energy drain: 4010 
Stationary Drain: 1583
Armor points: 3386
Def. Shell: 524
Def. Energy: 498
Cooling: 1633
Moving Ability: 437 
Turing Speed: 124
Jump Function: Provided
Braking ability: 110
Landing stability: 2080
Defensive stability: 1840
Text: Best cooling of all quadrupeds.
Note: Best cooling of all LEGS!.
BUO: ---
Found: Shop (AC3)

CLF-D2-ROG ---
Manufacturer: Crest Ind.
Price: 82700
Maximum Weight: 5366
Weight: 2880
Energy drain: 3699 
Stationary Drain: 1820
Armor points: 3402
Def. Shell: 604
Def. Energy: 552
Cooling: 1050
Moving Ability: 396 
Turing Speed: 118
Jump Function: Provided
Braking ability: 123
Landing stability: 2400
Defensive stability: 2046
Text: An well-armored, heavy-load quadruped.
Note: ---
BUO: ---
Found: Shop (AC3)

CLF-D3-WIZ ---
Manufacturer: Crest Ind.
Price: 73000
Maximum Weight: 3992
Weight: 1804
Energy drain: 2888
Stationary Drain: 1450
Armor points: 3010
Def. Shell: 455
Def. Energy: 528
Cooling: 1340
Moving Ability: 480
Turing Speed: 145
Jump Function: Provided
Braking ability: 105
Landing stability: 2116
Defensive stability: 2213
Text: Lightwieght quadruped, good mobility.
Note: Use if you like Hueso's with a twist
BUO: ---
Found: Shop (NEW)

MLF-RE/006 ---
Manufacturer: Mirage
Price: 96000
Maximum Weight: 4767
Weight: 3347
Energy drain: 2200 
Stationary Drain: 940
Armor points: 2920
Def. Shell: 455
Def. Energy: 408
Cooling: 1001
Moving Ability: 470 
Turing Speed: 120
Jump Function: Provided
Braking ability: 122
Landing stability: 2300
Defensive stability: 1517
Text: Low energy consumption quadruped.
Note: ---
BUO: ---
Found: By doing 11 different missions with quadruped legs (NEW)

MLF-RE/007 ---
Manufacturer: Mirage
Price: 105000
Maximum Weight: 5533
Weight: 2990
Energy drain: 3477
Stationary Drain: 2020
Armor points: 3005
Def. Shell: 555
Def. Energy: 573
Cooling: 1111
Moving Ability: 420 
Turing Speed: 122
Jump Function: Provided
Braking ability: 140
Landing stability: 3005
Defensive stability: 2780
Text: Best quadruped load capacity.
Note: ---
BUO: ---
Found: Shop (NEW)

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~Tank legs...
These are the heavy load/strong DEF legs of AC. 
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions 

The tank leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CLC-03-MLKS  ******
Manufacturer: Crest Ind.
Price: 15000
Maximum Weight: 6880
Weight: 4100
Energy drain: 978 
Stationary Drain: 300 
Armor points: 3800
Def. Shell: 770
Def. Energy: 503
Cooling: 603
Moving Ability: 255 
Turing Speed: 127
Jump Function: None
Braking ability: 311
Landing stability: 4015
Defensive stability: 4025
Text: Low mobility, but balanced overall.
Note: ---
BUO: ---
Found: Shop (AC3)

CLC-SHUT ********
Manufacturer: Crest Ind.
Price: 25500
Maximum Weight: 7375
Weight: 3027
Energy drain: 1115 
Stationary Drain: 329
Armor points: 3735
Def. Shell: 740
Def. Energy: 541
Cooling: 404
Moving Ability: 273 
Turing Speed: 122
Jump Function: None
Braking ability: 300
Landing stability: 4520
Defensive stability: 4435
Text: Low energy drain for a tank model.
Note: ---
BUO: ---
Found: Shop (AC3)
     
MLC-RE/3003 ****
Manufacturer: Mirage
Price: 36000
Maximum Weight: 5415
Weight: 2922
Energy drain: 3120 
Stationary Drain: 2320
Armor points: 3640
Def. Shell: 666
Def. Energy: 615
Cooling: 576
Moving Ability: 300 
Turing Speed: 140
Jump Function: None
Braking ability: 255
Landing stability: 630
Defensive stability: 941
Text: Respectable DEF ratings and mobile.
Note: Would be good, but low load. Very high drain.
BUO: Blader tank
Found: Shop (AC3)
 
MLC-TRIDENT ******** 
Manufacturer: Mirage
Price: 57000
Maximum Weight: 7860
Weight: 3055
Energy drain: 2888 
Stationary Drain: 920
Armor points: 3727
Def. Shell: 688
Def. Energy: 645
Cooling: 1303
Moving Ability: 290 
Turing Speed: 136
Jump Function: None
Braking ability: 280
Landing stability: 3020
Defensive stability: 1630
Text: Excellent cooling and load ratings.
Note: ---
BUO: ---
Found: Shop (AC3)
 
CLC-D3TA **********
Manufacturer: Crest Ind.
Price: 68000
Maximum Weight: 8600
Weight: 3620
Energy drain: 2600
Stationary Drain: 1315
Armor points: 3843
Def. Shell: 800
Def. Energy: 633
Cooling: 894
Moving Ability: 250 
Turing Speed: 117
Jump Function: None
Braking ability: 388
Landing stability: 4942
Defensive stability: 5100
Text: Best tank model AP and load capacity.
Note: HIGH shell def, HIGH load, and AP... HIGHEST!
BUO: A dreadfully durable machine
Found: Shop (AC3)
     
CLC-D4ZTSL ********
Manufacturer: Crest Ind.
Price: 89000
Maximum Weight: 6020
Weight: 3220
Energy drain: 2745 
Stationary Drain: 1515
Armor points: 3557
Def. Shell: 706
Def. Energy: 503
Cooling: 303
Moving Ability: 280 
Turing Speed: 125
Jump Function: None
Braking ability: 255
Landing stability: 1020
Defensive stability: 990
Text: Highly agile tank model.
Note: ---
BUO: ---
Found: By doing 11 different missions with tank legs (NEW)
   
MLC-HARPOON ********** 
Manufacturer: Mirage
Price: 74000
Maximum Weight: 7200
Weight: 3450
Energy drain: 2920 
Stationary Drain: 910
Armor points: 3624
Def. Shell: 512
Def. Energy: 743
Cooling: 782
Moving Ability: 270 
Turing Speed: 128
Jump Function: None
Braking ability: 256
Landing stability: 2980
Defensive stability: 4515
Text: Tank model emphasizing energy DEF.
Note: VERY HIGH E DEF!
BUO: Sawa killer
Found: Shop (NEW) 
 
CLC-05-ACE *********
Manufacturer: Crest Ind.
Price: 100000
Maximum Weight: 8110
Weight: 3580
Energy drain: 2525 
Stationary Drain: 1320
Armor points: 3800
Def. Shell: 765
Def. Energy: 593
Cooling: 1599
Moving Ability: 250 
Turing Speed: 130
Jump Function: None
Braking ability: 320
Landing stability: 3883
Defensive stability: 4750
Text: High load capacity and good cooling.
Note: ---
BUO: ---
Found: Shop (NEW)

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~Hover legs...
Not only do there have the highest ground boosting, you can't fall into 
water with them... Too bad there is no real water missions. Each hover 
leg has a build in booster. I will list the max speed of each leg. 
(First is normal/air, the second is dashing)
-Very high speed
-low load
-low armor
-Low air speed
-Cannon restrictions 

The Hover leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MLR-RE/EGA --- 
Manufacturer: Mirage
Price: 47600
Maximum Weight: 4801
Weight: 1945
Energy drain: 2540 
Stationary Drain: 2703
Armor points: 3560
Def. Shell: 480
Def. Energy: 455
Cooling: 1524
Moving Ability: 615 (264/499)
Turing Speed: 129
Jump Function: None
Braking ability: 104
Landing stability: 740
Defensive stability: 1322
Text: Well-suited for long, mobile battles.
Note: ---
BUO: ---
Found: Shop (AC3)

MLR-MX/QUAIL
Manufacturer: Mirage
Price: 20500
Maximum Weight: 4494
Weight: 1600
Energy drain: 1320
Stationary Drain: 1477
Armor points: 3075
Def. Shell: 424
Def. Energy: 402
Cooling: 555
Moving Ability: 520 (231/526)
Turing Speed: 145
Jump Function: None
Braking ability: 102
Landing stability: 684
Defensive stability: 997
Text: Highly mobile, hover leg model.
Note: ---
BUO: ---
Found: Shop (AC3)

MLR-SS/REM ---
Manufacturer: Mirage
Price: 39000
Maximum Weight: 5276
Weight: 2520
Energy drain: 1656 
Stationary Drain: 1907
Armor points: 2560
Def. Shell: 522
Def. Energy: 424
Cooling: 592
Moving Ability: 532 (235/537) 
Turing Speed: 133
Jump Function: None
Braking ability: 216
Landing stability: 817
Defensive stability: 1100
Text: Respectable speed and load capacity.
Note: ---
BUO: ---
Found: Shop (AC3)

MLR-MM/PETAL ---
Manufacturer: Mirage
Price: 87000
Maximum Weight: 3944
Weight: 1660
Energy drain: 2064 
Stationary Drain: 1220
Armor points: 3122
Def. Shell: 356
Def. Energy: 393
Cooling: 793
Moving Ability: 681 (287/594)
Turing Speed: 125
Jump Function: None
Braking ability: 94
Landing stability: 1094
Defensive stability: 1135
Text: Exceptionally fast, good mobility.
Note: ---
BUO: ---
Found: Shop (AC3)

CLR-00-MAK ---
Manufacturer: Crest Ind.
Price: 58000
Maximum Weight: 4999
Weight: 2114
Energy drain: 1823 
Stationary Drain: 1665
Armor points: 3203
Def. Shell: 505
Def. Energy: 439
Cooling: 965
Moving Ability: 633 (270/537)
Turing Speed: 121
Jump Function: None
Braking ability: 132
Landing stability: 908
Defensive stability: 1407
Text: A fine example of Crest workmanship.
Note: ---
BUO: ---
Found: Shop (AC3)

CLR-01-SCOD ---
Manufacturer: Crest Ind.
Price: 94000
Maximum Weight: 3938
Weight: 1780
Energy drain: 2305 
Stationary Drain: 2245
Armor points: 2980
Def. Shell: 414
Def. Energy: 477
Cooling: 800
Moving Ability: 665 (281/540)
Turing Speed: 125
Jump Function: None
Braking ability: 130
Landing stability: 1115
Defensive stability: 1300
Text: Part competitor of the MLR-MM/PETAL.
Note: ---
BUO: ---
Found: Shop (NEW)

CLR-03-SEOLF ---
Manufacturer: Crest Ind.
Price: 89000
Maximum Weight: 4910
Weight: 2600
Energy drain: 1544 
Stationary Drain: 1544
Armor points: 3195
Def. Shell: 518
Def. Energy: 503
Cooling: 1600
Moving Ability: 594  (257/526)
Turing Speed: 130
Jump Function: None
Braking ability: 110
Landing stability: 2020
Defensive stability: 2227
Text: Superb cooling and stability ratings.
Note: ---
BUO: ---
Found: Shop (NEW)

MLF-MX/LEAF ---
Manufacturer: Mirage
Price: 100000
Maximum Weight: 5015
Weight: 1994
Energy drain: 1935 
Stationary Drain: 1761
Armor points: 3328
Def. Shell: 422
Def. Energy: 574
Cooling: 688
Moving Ability: 633  (270/526)
Turing Speed: 123
Jump Function: None
Braking ability: 200
Landing stability: 1376
Defensive stability: 910
Text: A Mirage-designed hover leg model.
Note: ---
BUO: ---
Found: By doing 11 different missions with hover legs (NEW)

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~Boosters...
Boosters are the things that let you dash and fly. Just remember, 
Boosters and your weight affect flying and dashing, not mobility.

The booster stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs.
Energy drain: How much it drains.
Boost Power: How strong the boost is.
Charge Drain: How much this drains your energy bar.
Efficiency: Basically how far you can go with a boost. By dividing the 
drain into the boost power. (Note, this isn't listed)
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CBT-00-UN1 *
Manufacturer: Crest Ind.
Price: 11000
Weight: 200
Energy drain: 27 
Boost Power: 9800
Charge Drain: 4340
Efficiency: 2.258064516
Text: Carryover from early AC development.
Note: The suck, bad. REAL bad.
BUO: When you start out.
Found: You start with this. (AC3)

CBT-O1-UN4 **
Manufacturer: Crest Ind.
Price: 13500
Weight: 164
Energy drain: 35 
Boost Power: 13000
Charge Drain: 4420 
Efficiency: 2.941176471
Text: Enhanced version of the CBT-00-UN1.
Note: Has no point, it's only good when you are poor.
BUO: ---
Found: Shop (AC3)

MBT-OX/002 *********
Manufacturer: Mirage
Price: 45000
Weight: 230
Energy drain: 30 
Boost Power: 17300
Charge Drain: 4600
Efficiency: 3.760869565
Text: Promising new Mirage booster unit.
Note: Very eff. Not that bad on speed either.
BUO: The flying quads!
Found: Shop (AC3)

MBT-OX/E9 *****
Manufacturer: Mirage
Price: 31700
Weight: 185
Energy drain: 37
Boost Power: 14800
Charge Drain: 3500
Efficiency: 4.228571429
Text: Efficient for long duration battles.
Note: True you can get places with the least amount of energy, but 
you'll take a long time getting there.
BUO: When you like to fly forever! With ease...
Found: Shop (AC3)

CBT-FLEET **********
Manufacturer: Crest Ind.
Price: 44000
Weight: 355
Energy drain: 40 
Boost Power: 19900
Charge Drain: 6990
Efficiency: 2.84624177
Text: Boost power allows for quick movement.
Note: The fastest boosters. Not that great when your surplus energy is 
low.
BUO: Without energy weapons. 
Found: Shop (AC3)

MBT-NI/MARE *********
Manufacturer: Mirage
Price: 82800
Weight: 300
Energy drain: 85 
Boost Power: 18300
Charge Drain: 5350
Efficiency: 3.420560748
Text: Highly stable Mirage masterpiece.
Note: Very fast and eff.
BUO: Any thing too drainy for the fleet.
Found: Shop (AC3)

CBT-DRAKE **
Manufacturer: Crest Ind.
Price: 51000
Weight: 177
Energy drain: 38 
Boost Power: 7100
Charge Drain: 2900
Efficiency: 2.448275862
Text: A good choice for aerial combatants.
Note: These are only better than the starting boosters. They literally 
go THAT slow. They are only good for when you need to dash/boost for a 
long time...
BUO: If you suck at flying.
Found: Shop (AC3)

CBT-DRAKE-OX ***
Manufacturer: Crest Ind.
Price: 54000
Weight: 205 
Energy drain: 42
Boost Power: 7700
Charge Drain: 2900
Efficiency: 2.655172414
Text: CBT-DRAKE with enhanced boost power.
Note: They suck. They are just a tad faster than the other DRAKE. 
BUO: If you still suck at flying in AC3sl, get these :)
Found: Shop (NEW)

CBT-01-UN8 *********
Manufacturer: Crest Ind.
Price: 94700
Weight: 405
Energy drain: 70
Boost Power: 19500
Charge Drain: 6200
Efficiency: 3.14516129
Text: Refined CBT-FLEET model.
Note: Just like the fleet, but weaker, heavier, but lowers output.
BUO: Heavy weights instead of fleet in my opinion.
Found: Shop (NEW)

MBT-NI/GULL *********
Manufacturer: Mirage
Price: 84500
Weight: 250
Energy drain: 185
Boost Power: 18000
Charge Drain: 5350
Efficiency: 3.364485981
Text: Lighter version of the MBT-NI/MARE
Note: Hmm, rarely a better choice than the MARE... I think. I didn't do 
too much testing, but I think this would only be a better choice if you 
were like 1-50 points over weight.
BUO: To squeeze on that extra FCS/Rad
Found: Do enough missions with high ranks to be a S ranked Raven. (NEW)

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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS, 
but some are better than others are. Most of the time it all depends on 
the weapons and/or level you are playing in.

Pick the best FCS for you fighting style. These are the Lock Types.

Standard: No real things that stand out. Best used with rifles, 
missiles, and when you have multiple weapons.

Wide and Shallow: Use if you are using close range weapon and if you 
like close range al together. These have the worst range but biggest 
lock box. Best used with shotguns, machine guns, and bazookas.

Narrow and Deep: Use if you like to stay far away and snipe. These have 
VERY small lock boxes and suck with things like machine guns. These 
have the best range. These are best used with sniper rifles and long 
range plasma rifles. Missiles are also a good choice.

Lengthway: Use this if you have trouble looking up and down, or can 
keep things in your lock box better on a Y axis. A good choice when up 
against small flying enemies or in hallways.

Sideway: These In my opinion are the best type. Since AC's turn slower 
than they look up and down, these can be used to get to a target 
faster. These are also good if you like to ground boost. These actually 
suck in hallways, especially when there is multiple ceiling gun 
turrets.

The FCS stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Lock Type: Which on of the 5 from above.
Target: How many targets can you fire missiles at.
Maximum Lock: The max amount of lock ons you can get with missiles.
Lock Speed: The speed of a missile lock on.
Sight Range: The max amount of distance this FCS can still lock on to.
Precision: How accurate the FCS is, I believe this affects double locks
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

Even though I said it's all a matter of what you are using, I'm still 
going to give them stars.

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VREX-ST-2 ***
Manufacturer: Crest Ind.
Price: 10000
Weight: 14
Energy drain: 22 
Lock Type: Standard
Target: Single
Maximum Lock: 2
Lock Speed: 37
Sight Range: 338
Precision: 8
Text: Two locks max, single target.
Note: Not that it's bad, almost every FCS is better in so many more 
ways.
BUO: Until more FCS's become available.
Found: You start with this part (AC3)
   
AOX-F/ST-6 ********
Manufacturer: Mirage
Price: 22800
Weight: 14
Energy drain: 24 
Lock Type: Standard
Target: Multi
Maximum Lock: 6 
Lock Speed: 35
Sight Range: 461
Precision: 8
Text: Enhanced VREX-ST-2, six locks max.
Note: The most well rounded FCS in my opinion.
BUO: Any thing that doesn't need a certain FCS.
Found: Shop (AC3)

VREX-ST-12 *****
Manufacturer: Crest Ind.
Price: 16800
Weight: 16
Energy drain: 24 
Lock Type: Standard
Target: Multi
Maximum Lock: 12 
Lock Speed: 46
Sight Range: 550
Precision: 6
Text: Twelve locks max, multi-target.
Note: VERY SLOW! The only FCS that can shoot all of the "MWM-S60/12"
BUO: With the MWM-S60/12 or with the Karasawa (Same range)
Found: Shop (AC3)

VREX-WS-1 ******** 
Manufacturer: Crest Ind.
Price: 20400
Weight: 8
Energy drain: 12 
Lock Type: Wide & Shallow
Target: Single
Maximum Lock: 1
Lock Speed: 33
Sight Range: 287
Precision: 8
Text: One lock max, single target.
Note: The short lock range, but with the biggest lock box.
BUO: ONLY a close range AC, and with a blade.
Found: Shop (AC3)

AOX-X/WS-3 *********
Manufacturer: Mirage
Price: 35400
Weight: 10
Energy drain: 19 
Lock Type: Wide & Shallow
Target: Single
Maximum Lock: 3
Lock Speed: 38
Sight Range: 326
Precision: 8
Text: Three locks max, single target.
Note: Just like the above, only a reasonable lock range.
BUO: Ditto the WS-1
Found: Shop (AC3)
 
AOX-ANA *******
Manufacturer: Mirage
Price: 72000
Weight: 21
Energy drain: 85 
Lock Type: Wide & Shallow
Target: Multi
Maximum Lock: 6
Lock Speed: 38
Sight Range: 407
Precision: 6
Text: Six locks max, multi-target.
Note: I never really used this FCS, but has the range of a standard
BUO: ---
Found: Shop (AC3)
  
VREX-ND-2 ******
Manufacturer: Crest Ind.
Price: 88000
Weight: 18
Energy drain: 75 
Lock Type: Narrow & Deep
Target: Single 
Maximum Lock: 2
Lock Speed: 31
Sight Range: 1145
Precision: 6
Text: Two locks max, longest sight range.
Note: True it is the longest. But its lock box is way too small and 
there is no need to long on that far away.
BUO: A purely sniper.
Found: Shop (AC3)
  
VREX-F/ND-8 ********
Manufacturer: Crest Ind.
Price: 119000
Weight: 22
Energy drain: 55 
Lock Type: Narrow & Deep
Target: Single
Maximum Lock: 8
Lock Speed: 26
Sight Range: 751
Precision: 4
Text: Eight locks max, revised VREX-ND-2.
Note: The best sniper rifle FCS and the best choice for missiles in my 
opinion.
BUO: A sniper or with multi locking missiles.
Found: Shop (AC3)

PLS-EMA ********  
Manufacturer: Kisaragi
Price: 47000
Weight: 10
Energy drain: 19 
Lock Type: Lengthway
Target: Multi
Maximum Lock: 4 
Lock Speed: 41
Sight Range: 481
Precision: 8
Text: Four locks max, vertical lock type.
Note: Good basics, but the lock box is a little hard to get used to.
BUO: If your L2 and R2 buttons are broke.
Found: Shop (AC3)
  
PLS-SRA *********
Manufacturer: Kisaragi
Price: 110000
Weight: 12
Energy drain: 70 
Lock Type: Lengthway
Target: Single
Maximum Lock: 2
Lock Speed: 26
Sight Range: 785
Precision: 5
Text: Two locks max, vertical lock type.
Note: Very good and longer than the best ND FCS.
BUO: ---
Found: Shop (NEW)
  
PLS-ROA *********
Manufacturer: Kisaragi
Price: 53000
Weight: 18
Energy drain: 37 
Lock Type: Sideway
Target: Multi
Maximum Lock: 10 
Lock Speed: 40
Sight Range: 481
Precision: 8
Text: Ten locks max, horizontal lock type.
Note: Same with the EMA, only a better lock box.
BUO: ---
Found: Shop (AC3)
    
PLS-SRA02 **********
Manufacturer: Kisaragi
Price: 86000
Weight: 20
Energy drain: 37 
Lock Type: Sideway
Target: Multi
Maximum Lock: 6 
Lock Speed: 35
Sight Range: 785
Precision: 8
Text: Six locks max, horizontal lock type.
Note: The very best FCS, almost the best in every thing, except for 
missiles.
BUO: ---
Found: Found in the level "Takeover New Fortress" look at the FAQ (NEW)

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~Generators...
Generators are the things that power your Acs up. Try and use low drain 
part as it will make your energy refresh faster.

The generators stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy Output: The max amount of charge for the gen.
Maximum Charge: The un-condensed size of the energy bar.
Redzone: The size of the red part of the energy bar.
Calorific Value: This actually affects your cool a lot!
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CGP-ROV6 *
Manufacturer: Crest Ind.
Price: 19500
Weight: 300
Energy Output: 6000 
Maximum Charge: 28000
Redzone: 6800
Calorific Value: 1920 
Text: Low capacity and has a wide red zone.
Note: Very cappyish. It actually excels in ass!
BUO: Until you sell that napalm howitzer.
Found: You start with this part (AC3)
 
CGP-ROV10 **
Manufacturer: Crest Ind. 
Price: 23500
Weight: 240
Energy Output: 6560 
Maximum Charge: 38000
Redzone: 4000
Calorific Value: 2900 
Text: Improved version of the CGP-ROV10
Note: Another sucky filler part.
BUO: When you have 4000 spare credits from the start.
Found: Shop (AC3)

MGP-VE8 ***
Manufacturer: Mirage 
Price: 32000
Weight: 284
Energy Output: 6800
Maximum Charge: 33000
Redzone: 5300
Calorific Value: 3892 
Text: Competing product with the CGP-ROV6.
Note: Same as the above part...
BUO: ---
Found: Shop (AC3)
  
KGP-ZS4 *****
Manufacturer: Kisaragi 
Price: 33000
Weight: 238
Energy Output: 7700
Maximum Charge: 33000
Redzone: 4000
Calorific Value: 4777
Text: A solidly designed Kisaragi model.
Note: A light weight gen that will get you buy.
BUO: When the ROZ still isn't in.
Found: Shop (AC3)
  
MGP-VE905 *******
Manufacturer: Mirage
Price: 49000
Weight: 348
Energy Output: 9943
Maximum Charge: 34000 
Redzone: 3000
Calorific Value: 3760 
Text: Respectable output and a quality part.
Note: This is another alternative to the ROZ 
BUO: ---
Found: Shop (AC3)

CGP-ROZ **********
Manufacturer: Crest Ind.
Price: 54000
Weight: 450
Energy Output: 10500 
Maximum Charge: 42000
Redzone: 2200
Calorific Value: 3914 
Text: A model designed for Heavy ACs.
Note: The best gen. True it says heavy, but you should ALWAYS have this 
on before you even start to make a design. This will also give you the 
best refresh.
BUO: Anything, really.
Found: Shop (AC3)
  
KGP-ZSV ********
Manufacturer: Kisaragi
Price: 66000
Weight: 398
Energy Output: 8900 
Maximum Charge: 48000
Redzone: 3300
Calorific Value: 5200 
Text: Revised version of the KGP-Z54.
Note: A good choice instead of the ROZ, again.
BUO: When you're just 50 WP over weight.
Found: Shop (AC3)
 
KGP-ZXV1 ********
Manufacturer: Kisaragi
Price: 48000
Weight: 645
Energy Output: 8900
Maximum Charge: 52500
Redzone: 3000
Calorific Value: 2900 
Text: Excellent specs offset heavy weight.
Note: Too heavy most of the time but has the longest bar.
BUO: ---
Found: Complete every mission. (NEW)

MGP-VEXM **
Manufacturer: Mirage 
Price: 140000
Weight: 1450
Energy Output: 9250
Maximum Charge: 52000
Redzone: 22000
Calorific Value: 6000
Text: Prototype of a pending Mirage part.
Note: WAY TOO HEAVY!
BUO: The heaviest AC
Found: Shop (NEW)

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~Radiators...
These are the things that cool down your AC when it over heats. I 
generally never even need a big radiator, but it can help.

The radiator stats...
Manufacturer: Who makes it.
Price: How much it costs.
Weight: How much it weighs. In FCS, this will hardly matter.
Energy drain: How much it drains.
Cooling: How fast your heat meter goes back down.
Forced Cooling: How fast your meter goes down once overheated.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

Please note I cannot effectively rate these, as I tend to use the CR10 
in almost every one of my designs, thus I'm going to say it's the best. 

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RIX-CR10 ---
Manufacturer: Crest Ind.
Price: 13700
Weight: 125
Energy drain: 124 
Cooling: 5000
Forced: 5000
Text: Not rated very well, but light.
Note: This is my favorite Rad, it's the lightest and the least 
drainest. I don't fear heat that much :)
BUO: Any one of my designs.
Found: You start with this part. (AC3)
  
RIX-CR11 ---
Manufacturer: Crest Ind.
Price: 16800
Weight: 238
Energy drain: 125
Cooling: 6700
Forced: 5200
Text: Standard model for general use.
Note: Never used this part.
BUO: ---
Found: Shop (AC3)
   
RMR-SA44 ---
Manufacturer: Mirage
Price: 27000
Weight: 153
Energy drain: 194 
Cooling: 6702
Forced: 5955
Text: Competing product with the RIX-CR11.
Note: This is actually VERY good for a weight/cooling ratio. 
BUO: Anything but a heavy weight, really.
Found: Shop (AC3)
  
RMR-SA77 ---
Manufacturer: Mirage
Price: 34500
Weight: 376
Energy drain: 288 
Cooling: 6990
Forced: 10200
Text: Standard model. Good forced cooling.
Note: I guess it's good, too heavy for me.
BUO: ---
Found: Shop (AC3)

RIX-CR14 ---
Manufacturer: Crest Ind.
Price: 65000
Weight: 325
Energy drain: 354 
Cooling: 8254
Forced: 8450
Text: Balanced cooling and forced cooling.
Note: Never used this...
BUO: ---
Found: Shop (AC3)
 
RMR-ICICLE ---
Manufacturer: Mirage
Price: 56000
Weight: 292
Energy drain: 486 
Cooling: 7700
Forced: 9800
Text: Mirage's flagship model, very stable.
Note: Very good cooling for its weight, but high drain.
BUO: ---
Found: Shop (AC3)

RGI-KD99 --- 
Manufacturer: Kisaragi
Price: 74900
Weight: 542
Energy drain: 376 
Cooling: 11520
Forced: 11300
Text: Geared toward heavy AC designs.
Note: The best rad. for cooling also the heaviest.
BUO: A tank.
Found: Shop (AC3)
 
RGI-KDA01 ---
Manufacturer: Kisaragi
Price: 65000
Weight: 403
Energy drain: 462 
Cooling: 8840
Forced: 9522
Text: Epitome of Kisaragi radiator design.
Note: I don't see why you wouldn't just use the ICICLE.
BUO: ?
Found: Defeat Eclair in the arena; rank E-15 (NEW)

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~Offensive Inside Weapons...
These are the offensive weapons that are stored inside your arms. 
Generally I think they suck for missions and arena alike, if you never 
use rockets.

Most of them can be used well with a blader. They alternate arms (Left, 
right, and left) when you shoot and have no lock on.

The Offensive Inside Weapons stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The amount of lock ons this weapon can get.
Reload Time: The weapons rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWI-BO-20 **
Manufacturer: Crest Ind.
Price: 13400
Type: Bomb Dispenser
Weight: 233
Energy drain: 85
Attack Power: 680
Ammo Heat: 188
Range: 750
Maximum Lock: -
Reload Time: 150
Number of Ammo: 20
Ammo Type: Solid 
Ammo Price: 240
Text: Releases devastating contact bomblets.
Note: These suck. They are just about the hardest weapon to hit with. 
They do however cause damage and may serve some use in missions.
BUO: ---
Found: Shop (AC3)

CWI-BO-50 ***
Manufacturer: Crest Ind.
Price: 32000
Type: Bomb Dispenser
Weight: 373
Energy drain: 180
Attack Power: 680
Ammo Heat: 188
Range: 750
Maximum Lock: -
Reload Time: 150
Number of Ammo: 20
Ammo Type: Solid 
Ammo Price: 240
Text: Increased bomb storage capacity.
Note: Same as the top, only more of them.
BUO: ---
Found: Shop (NEW)

CWI-FM-50 **
Manufacturer: Crest Ind.
Price: 42800
Type: Floating Mine
Weight: 536
Energy drain: 190
Attack Power: 1420 
Ammo Heat: 263
Range: -
Maximum Lock: -
Reload Time: 90
Number of Ammo: 50
Ammo Type: Solid 
Ammo Price: 320
Text: Dispenses floating contact mines.
Note: Found to use, but they are too weak to be worth it.
BUO: For fun
Found: Shop (AC3)

CWI-FM-30 *
Manufacturer: Crest Ind.
Price: 51000
Type: Floating Mine
Weight: 384
Energy drain: 220
Attack Power: 880
Ammo Heat: 457
Range: -
Maximum Lock: -
Reload Time: 100
Number of Ammo: 30
Ammo Type: Solid 
Ammo Price: 436
Text: Dispenses mobile, floating mines.
Note: WAY too weak, it's hard to even kill yourself with these.
BUO: ---
Found: Shop (AC3)
 
CWI-FMHS-30 ***
Manufacturer: Crest Ind.
Price: 72000
Type: Floating Mine
Weight: 425
Energy drain: 270
Attack Power: 680
Ammo Heat: 258
Range: -
Maximum Lock: -
Reload Time: 120
Number of Ammo: 30
Ammo Type: Solid 
Ammo Price: 455
Text: Floating mines with boosted mobility.
Note: These are just funny. You can circle the arena with these and get 
a couple free hits :)
BUO: A round scouter.
Found: Found hidden in "Destroy Cargo Transport" look at the FAQ (NEW)

MWI-MD/40 ******
Manufacturer: 
Price: 
Type: 
Weight: 
Energy drain: 
Attack Power: 
Ammo Heat: 
Range: 
Maximum Lock: -
Reload Time: 
Number of Ammo: 
Ammo Type: Solid 
Ammo Price:
Text: 
Note: Very strong close range damage, weak ass damage when actually 
laid out.
BUO: A blader.
Found: Shop (AC3)
  
CWI-NM-40 ********
Manufacturer: Crest Ind.
Price: 64000
Type: Napalm Rocket
Weight: 396
Energy drain: 285 
Attack Power: 135
Ammo Heat: 672
Range: 435
Maximum Lock: -
Reload Time: 64
Number of Ammo: 40 
Ammo Type: Solid 
Ammo Price: 100
Text: Rockets that set targets on fire.
Note: Very good against high DEF units and instantly over heats 
anything.
BUO: A heater.
Found: Shop (AC3)
 
MWI-NM/70 *****
Manufacturer: Crest Ind.
Price: 79000
Type: Napalm Rocket
Weight: 588
Energy drain: 20 
Attack Power: 135
Ammo Heat: 672
Range: 435
Maximum Lock: -
Reload Time: 64
Number of Ammo: 70 
Ammo Type: Solid 
Ammo Price: 100
Text: Increased napalm racket storage.
Note: I don't think you need this many rockets, hell 20 is enough in my 
opinion.
BUO: A bad aim heater.
Found: Shop (NEW)
 
MWI-RC/30 ********
Manufacturer: Mirage
Price: 54000
Type: ECM Rocket
Weight: 242
Energy drain: 85 
Attack Power: 220
Ammo Heat: 8
Range: 435
Maximum Lock: -
Reload Time: 60
Number of Ammo: 30
Ammo Type: Solid 
Ammo Price: 720
Text: Disrupt an enemy's lock-on capability.
Note: Funny, great against machine gun users; puts a blue electric web 
on enemies.
BUO: A blader.
Found: Shop (AC3)

KWI-RC/60 ******  
Manufacturer: Mirage
Price: 84500
Type: ECM Rocket
Weight: 354
Energy drain: 115 
Attack Power: 220
Ammo Heat: 8
Range: 435
Maximum Lock: -
Reload Time: 60
Number of Ammo: 60
Ammo Type: Solid 
Ammo Price: 720
Text: Increased ECM rocket storage.
Note: Same as all the extra ammo inside parts, you don't need this 
many. By the way, ECM = Electronic Counter Measures.
BUO: A blader
Found: Shop (NEW)

CWI-GJ-20 *******
Manufacturer: Crest Ind.
Price: 78000
Type: Generator Jam
Weight: 204
Energy drain: 35 
Attack Power: 106
Ammo Heat: 113
Range: 435
Maximum Lock: -
Reload Time: 64 
Number of Ammo: 20 
Ammo Type: Solid 
Ammo Price: 400
Text: Launches generator disruption rockets.
Note: Guess what? No your enemies can't charge that well. This puts a 
yellow web around your enemies.
BUO: A blader.
Found: Shop (NEW)
 
CWI-GJ-40 *******
Manufacturer: Crest Ind.
Price: 78000
Type: Generator Jam
Weight: 416
Energy drain: 64 
Attack Power: 106
Ammo Heat: 113
Range: 435
Maximum Lock: -
Reload Time: 64 
Number of Ammo: 40 
Ammo Type: Solid 
Ammo Price: 400
Text: CWI-GJ-20 function, added storage.
Note: The same as the top, only more weight for double the ammo.
BUO: An antagonizing blader.
Found: Reward given in "Protect Power Plant" look at the FAQ (NEW)

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~Defensive Inside Weapons...
These are the defensive weapons that are stored inside your arms. 
Generally I think they suck for missions but are great for the arena. 
All of these weapons float where ever you shot them.

The Defensive Inside Weapons stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Range: How far the "pod" is effective.
Reload Time: The weapons rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MWI-DD/10 **********
Manufacturer: Mirage
Price: 12700
Type: Decoy Dispenser
Weight: 101
Energy drain: 110 
Range: 20
Reload Time: 30 
Number of Ammo: 10 
Ammo Type: Solid 
Ammo Price: 140
Text: Decoys that attract enemy missiles.
Note: Very lightweight and should be on every no AMS core design.
BUO: too many cores
Found: Shop (AC3)

MWI-DD/20 **********
Manufacturer: Mirage
Price: 25900
Type: Decoy Dispenser
Weight: 162
Energy drain: 180 
Range: 20
Reload Time: 30 
Number of Ammo: 20 
Ammo Type: Solid 
Ammo Price: 140
Text: Decoy dispenser with added storage.
Note: These are just more ammo "deeks." 
BUO: ---
Found: Shop (AC3)

CWI-DD-30 ***
Manufacturer: Crest Ind.
Price: 45600
Type: Decoy Dispenser
Weight: 394
Energy drain: 294 
Range: 20
Reload Time: 30 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 140
Text: Enhanced MWI-DD/20.
Note: The other decoys should be enough, this is just too weightful for 
ammo you're probably not going to use.
BUO: Vs something with tons of missiles.
Found: Reward after beating Nameless/Mystery at rank E-21.
  
MWI-EM/15 ***
Manufacturer: Mirage
Price: 44000
Type: ECM Maker
Weight: 295
Energy drain: 240 
Range: 20
Reload Time: 45 
Number of Ammo: 15 
Ammo Type: Solid 
Ammo Price: 435
Text: ECM pods that disrupt enemy lock-ons.
Note: These stop missiles from being locked on to you, but you have to 
stay next to the pod. These aren't that great as decoys, as decoy will 
not only protect you, but get rid of the missiles.
BUO: Never
Found: Shop (AC3)
 
KWI-EM/10 *****
Manufacturer: Kisaragi
Price: 113000
Type: ECM Maker
Weight: 425
Energy drain: 330 
Range: 40
Reload Time: 45 
Number of Ammo: 10 
Ammo Type: Solid 
Ammo Price: 435
Text: ECM pods with a wider effective range.
Note: Best ECM in range, just a bit to heavy.
BUO: A sub for the CROW
Found: Shop (AC3)
  
MWI-EM/5 ***
Manufacturer: Mirage
Price: 130000
Type: ECM Maker
Weight: 345
Energy drain: 290 
Range: 20
Reload Time: 75 
Number of Ammo: 5 
Ammo Type: Solid 
Ammo Price: 460
Text: ECM pods with a wide area of coverage.
Note: The same old, they stay up longer I think.
BUO: ---
Found: Shop (NEW)
   
CWI-DM-32 *
Manufacturer: Crest Ind. 
Price: 18000
Type: Dummy Maker
Weight: 143
Energy drain: 160 
Range: 20
Reload Time: 45 
Number of Ammo: 32 
Ammo Type: Solid 
Ammo Price: 210
Text: Dispenses radar duping decoys.
Note: These are useless against the AI and against any real AC player. 
Especially if they don't equip radar.
BUO: When screwing with your friend's radar
Found: Shop (AC3)

KWI-DM/30 **
Manufacturer: Kisaragi
Price: 32000
Type: Dummy Maker
Weight: 223
Energy drain: 180 
Range: -
Reload Time: 45 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 210
Text: Dispenses mobile radar duping decoys.
Note: Same as above, only they move.
BUO: When toying with you friend's radar
Found: Shop (AC3)

KWI-RJ/30 *
Manufacturer: Kisaragi
Price: 54000
Type: Radar Jam
Weight: 288
Energy drain: 422 
Range: 100
Reload Time: 75 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 320
Text: Dispenses radar disruption pods.
Note: These are worst than dummies. They have to be WAY to close for 
this to work. And your friends needs serious help if this actually 
works.
BUO: Never!
Found: Shop (NEW)
  
KWI-RJ/60 *
Manufacturer: Kisaragi
Price: 82000
Type: Radar Jam
Weight: 493
Energy drain: 634 
Range: 100
Reload Time: 75 
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 320
Text: Enhanced KWI-RJ/60.
Note: These are worst than dummies. They have to be WAY to close for 
this to work. And your friends needs serious help if this actually 
works.
BUO: Never!
Found: Found hidden in "Eliminate Rioters" looks at the FAQ (NEW)

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~Auxiliary Booster Extensions...
These are just extra boosters for your AC. Unless you know what you are 
doing, these should be kept of, as these are not noobie friendly.

The Auxiliary booster extension's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of booster this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Boost Power: How much kick the booster has.
Charge Drain: When used, this is how much energy it takes to use.
Reload Time: How fast you can use the part again.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MEBT-OX/EB ****
Manufacturer: Mirage
Price: 17900
Type: Back Booster
Weight: 140
Energy drain: 243 
Boost Power: 18000
Charge Drain: 6200
Reload Time: 108
Text: Auxiliary booster for quick retreats.
Note: Not that useful in every day AC use.
BUO: Blader Vs blader
Found: Shop (AC3)
 
KEBT-TB-UN5 **********
Manufacturer: Kisaragi
Price: 14500
Type: Turn Booster
Weight: 166
Energy drain: 257 
Boost Power: 16000
Charge Drain: 4920
Reload Time: 110
Text: Auxiliary booster for quick turns.
Note: Very GOOD! A must for tanks and bladers alike. This turns your AC 
about 90 degrees in the way you were turning.
BUO: A flanker.
Found: Shop (AC3)
 
MEBT-OX/MB *****
Manufacturer: Mirage
Price: 24000
Type: Multi Booster
Weight: 152
Energy drain: 258 
Boost Power: 17000
Charge Drain: 5400
Reload Time: 94
Text: Multi-directional auxiliary booster.
Note: Not that useful. Where ever you are facing, that's were you'll go 
a little quicker.
BUO: The daring!
Found: Shop (AC3)
   
CEBT-HEX *
Manufacturer: Crest Ind.
Price: 36800
Type: Hover Booster
Weight: 188
Energy drain: 376 
Boost Power: 22000
Charge Drain: 2600
Reload Time: 150
Text: Provides mid-air hovering capability.
Note: These suck. First off, when you're in air, wherever you activate 
them, you'll bounce back up in the air. If you keep them on too long, 
you'll charge.
BUO: ---
Found: Shop (AC3)     
 
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~Relation Missile Extensions
Once activated, relation missiles will launch out extra missiles. This 
can turn any single shot small missile into a powerful quick launch. 
They only work with other missiles and orbits.

The relation missile extensions...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the missile can travel.
Maximum Launch: The amount of missiles that "relate" per launch.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MWEM-R/24 *********
Manufacturer: Mirage
Price: 65000
Type: Relation Missile
Weight: 289
Energy drain: 184
Attack Power: 780
Ammo Heat: 145
Range: 500
Maximum Launch: 2
Reload Time: 70
Number of Ammo: 24
Ammo Type: Solid 
Ammo Price: 240
Usage Drain: -
Text: Interlocks with back-mounted missiles.
Note: Very good for its weight, longest range too.
BUO: With the DM24/1 or S40-1
Found: Shop (AC3)
  
MWEM-R/30 ********
Manufacturer: Mirage
Price: 94200
Type: Relation Missile
Weight: 394
Energy drain:  
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Launch: 2 
Reload Time: 70
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 240
Usage Drain: -
Text: Increased ammo storage, 2 launched max.
Note: For a lot more weight for just 3 more launches. It's you choice 
of weight really.
BUO: Longer lasting missiles.
Found: Shop (NEW)
   
CWEM-R/20 *******
Manufacturer: Crest Ind.
Price: 88900
Type: Relation Missile
Weight: 368
Energy drain: 252 
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Launch: 4 
Reload Time: 90
Number of Ammo: 20 
Ammo Type: Solid 
Ammo Price: 380
Usage Drain: -
Text: Interlocking support missiles.
Note: Good but outdated.
BUO: VM20-1 and other low ammo missiles
Found: Shop (AC3)
   
MWEM-R/36 **********
Manufacturer: Mirage
Price: 110000
Type: Relation Missile
Weight: 443
Energy drain: 273 
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Launch: 4 
Reload Time: 90
Number of Ammo: 36 
Ammo Type: Solid 
Ammo Price: 380
Usage Drain: -
Text: Increase ammo storage, 4 launch max.
Note: Simple, the best. You can kill some Acs with just these alone, 
not even counting the un-supported missiles themselves. These will 
usually last a long time.
BUO: When you can afford the weight and don't plan on dropping fast
Found: Found hidden in "Infiltrate New Fortress" look at the FAQ. (NEW)
  
CWEM-R/10 *******
Manufacturer: Crest Ind.
Price: 22000
Type: Relation Missile
Weight: 144
Energy drain: 128 
Attack Power: 780
Ammo Heat: 145
Range: 500
Maximum Launch: 4 
Reload Time: 90
Number of Ammo: 10 
Ammo Type: Solid 
Ammo Price: 380
Usage Drain: -
Text: Lightweight support missile launcher.
Note: Goes away too fast. 
BUO: With the MDM2/1
Found: Shop (NEW) 
   
KWEM-TERRIER ********
Manufacturer: Kisaragi
Price: 130000
Type: Relation Missile
Weight: 399
Energy drain: 327 
Attack Power: 780
Ammo Heat: 145
Range: 400
Maximum Launch: 4 
Reload Time: 80
Number of Ammo: 20 
Ammo Type: Solid 
Ammo Price: 490
Usage Drain: -
Text: Vertical launch support missiles.
Note: The same as the R/20 only they go up.
BUO: A tricky missiler.
Found: Shop (AC3)

CWEM-RT/16 *****
Manufacturer: Crest Ind.
Price: 58300
Type: Relation Missile
Weight: 450
Energy drain: 397 
Attack Power: 780
Ammo Heat: 145
Range: 400
Maximum Launch: 2 
Reload Time: 120
Number of Ammo: 16
Ammo Type: Solid 
Ammo Price: 490
Usage Drain: -
Text: Low trajectory interlocking missiles.
Note: These are just not that damaging. The look like they miss a lot. 
They do look pretty though.
BUO: With other lows, or verts.
Found: Found hidden in "Defend Lawdas Factory" look at the FAQ. (NEW)
 
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~Anti Missile Extensions
These are what I call "lazy" missile defense. They are more reliable 
than core AMS's but they also had weight. In every aspect I think 
Decoys are better, as long as you know how to change to them fast 
enough. These parts should all be used when you don't have an AMS on 
your core.

The Anti Missile Extensions stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Range: How far the extensions can knock down missiles from.
Vs MG Response: How well it is at knocking down missiles.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWEM-AS40 ******
Manufacturer: Crest Ind.
Price: 27700
Type: Anti Missile
Weight: 164
Energy drain: 130 
Range: 200
Vs MG Response: 48 
Reload Time: 10
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 102
Usage Drain: -
Text: Automatic missile intercept system.
Note: Ok for the weight. There is better.
BUO: ---
Found: Shop (AC3)
   
CWEM-AM40 ********
Manufacturer: Crest Ind.
Price: 40900
Type: Anti Missile
Weight: 227
Energy drain: 164 
Range: 230
Vs MG Response: 60 
Reload Time: 10
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 136
Usage Drain: -
Text: Enhanced missile intercept system.
Note: Just better than the last, for obvious reasons.
BUO: ---
Found: Shop (AC3)

MWEM-A/50 **********
Manufacturer: Mirage
Price: 49000
Type: Anti Missile
Weight: 312
Energy drain: 117 
Range: 250
Vs MG Response: 68 
Reload Time: 15
Number of Ammo: 50 
Ammo Type: Solid
Ammo Price: 160
Usage Drain: -
Text: Missile intercept system, Added ammo.
Note: Better than all the other, mostly because of Ammo.
BUO: ---
Found: Shop (AC3)
    
KWEL-SILENT *******
Manufacturer: Kisaragi
Price: 31200
Type: Anti Missile
Weight: 197
Energy drain: 380 
Range: 300
Vs MG Response: 75 
Reload Time: 15
Number of Ammo: 20 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2200
Text: Energy based missile intercept system.
Note: True it has good intercepting skills, it just has low ammo.
BUO: ---
Found: Shop (AC3)

KWEL-EJ11 ****
Manufacturer: Kisaragi
Price: 39000
Type: Anti Missile
Weight: 185
Energy drain: 142 
Range: 150
Vs MG Response: 82 
Reload Time: 15
Number of Ammo: 10 
Usage Drain: 1400
Text: Disrupt lock on of missiles in flight.
Note: All though this saves you from 10 missiles, it's only 10!
BUO: ---
Found: Shop (NEW)
   
KWEL-EJ22 ***** 
Manufacturer: Kisaragi
Price: 52000
Type: Anti Missile
Weight: 294
Energy drain: 302 
Range: 150
Vs MG Response: 82 
Reload Time: 15
Number of Ammo: 15 
Usage Drain: 1840
Text: Modified KWEL-EJ22
Note: These are just the same as the top only with 50% more ammo. They 
just last a little longer.
BUO: ---
Found: Found hidden in "Defend Solar Power Plant" look at the FAQ (NEW)

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~Side Shield Extensions...
These are basically extra armor mounted on the side of your AC. There 
is two types, Solid and energy.

Energy...
+Higher E DEF
+Breaks slower
+Protects other weapons
-Low S DEF
-Drain energy

Solid...
+Higher S DEF
+No drain
+Always active
-Lower E DEF
-Breaks Faster
-Adds Stun

The Side Shield Extension's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of extension this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Shield DEF Shell: How much added shell def this extension adds.
Shield DEF Energy: How much added energy def it gives.
Shield Coverage: The shield's size.
Cooling: The added heat defense.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MES-SS/1441 *****
Manufacturer: Mirage
Price: 49000
Type: Side Shield
Weight: 132
Energy drain: 97 
Shield DEF Shell: 106
Shield DEF Energy: 213
Shield Coverage: 50
Cooling: 110
Usage Drain: 1340 
Text: Added shielding, increases defense.
Note: Best if you don't like your energy gone in a flash.
BUO: ---
Found: Shop (AC3)

KES-AEGIS ******
Manufacturer: Kisaragi
Price: 58300
Type: Side Shield
Weight: 188
Energy drain: 132 
Shield DEF Shell: 171
Shield DEF Energy: 278
Shield Coverage: 42
Cooling: 284
Usage Drain: 1742 
Text: Enhanced shielding, better defense.
Note: The best in extra E DEF, just drains too fast.
BUO: ---
Found: Shop (AC3)
   
CSS-IA425 ********* 
Manufacturer: Crest Ind.
Price: 49000
Type: Side Shield
Weight: 122
Energy drain: 4 
Shield DEF Shell: 270
Shield DEF Energy: 109
Shield Coverage: 50
Cooling: 64
Usage Drain: - 
Text: Side shield, no usage drain.
Note: This is a very good part, so much extra DEF for little extra 
weight.
BUO: When nothing else is there.
Found: Shop (NEW)
  
CSS-IA645 **********
Manufacturer: Crest Ind.
Price: 58300
Type: Side Shield
Weight: 146
Energy drain: 6 
Shield DEF Shell: 320
Shield DEF Energy: 115
Shield Coverage: 42
Cooling: 100
Usage Drain: - 
Text: Modified CSS-IA425.
Note: The best shield in my opinion. For just a little extra weight, a 
lot more DEF.
BUO: When you want to make S ranks a little easier.
Found: Shop (NEW)   

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~Miscellaneous Extensions
These for the most part, are extensions that help recover certain 
things. Most aren't needed on staple Acs.

The stats are VERY different on these parts so I will have to just tell 
you about them all the long way.

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MEST-MX/CROW *******
Manufacturer: Mirage
Price: 42000
Type: Stealth
Weight: 602
Energy drain: 999
Duration: 270
Reload Time: 240 
Usage Limit: 5
Usage Drain: 1700
Text: Jam enemy radar and lock-on function.
Note: These are still cheap, even though they got their time shortened 
a lot. Just pop them on, and you get up 6 seconds of freedom! Despite 
their high drain and weight.
BUO: A sniper/light weight.
Found: Shop (AC3)

CEEC-00-XSP **
Manufacturer: Crest Ind.
Price: 36000
Type: Energy Cooler
Weight: 173
Energy drain: 199
Forced Cooling: 20000
Reload Time: 144 
Usage Limit: 5
Usage Drain: 12
Text: Auxiliary radiator for emergency use.
Note: These aren't that great. They just cool you down faster. These 
are good in only a very few places.
BUO: Vs heat.
Found: Shop (AC3)

CEEC-01-XSP2 *
Manufacturer: Crest Ind.
Price: 44000
Type: Energy Cooler
Weight: 304
Energy drain: 236
Forced Cooling: 20000
Reload Time: 144 
Usage Limit: 6
Usage Drain: 12
Text: Enhanced CEEC-01-XSP2
Note: These suck, for 130+ weight you get one more use.
BUO: Never
Found: Shop (AC3)

KEEP-MALUM ********
Manufacturer: Kisaragi
Price: 120000
Type: Energy Pack
Weight: 270
Energy drain: 155
Recover Energy: 30000
Reload Time: 244 
Usage Limit: 4
Usage Drain: 12
Text: Provides emergency energy recovery.
Note: Although good, you really shouldn't really on these.
BUO: With the FIN.
Found: Shop (AC3)
  
KEEP-ELIX ******
Manufacturer: Kisaragi
Price: 150000
Type: Energy Pack
Weight: 415
Energy drain: 222
Recover Energy: 30000
Reload Time: 244 
Usage Limit: 6
Usage Drain: 12
Text: Modified KEEP-MALUM.
Note: Too many uses, that are un needed, plus a lot more weight.
BUO: A sloppy flier.
Found: Do all the Kisaragi missions you can, and get a prize! (NEW)
   
MEA-ESM *
Manufacturer: Mirage
Price: 72000
Type: Energy Pack
Weight: 177
Energy drain: 246
Reload Time: 244 
Usage Limit: 7
Usage Drain: 12
Text: Speed up system recovery.
Note: This is almost useless.
BUO: PINGO, that "Price is Right" game.
Found: Shop (NEW)

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~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most 
weapons. To use missiles, you have to keep your lock box on the target 
for some time. Some missiles can lock you on more than once, even up to 
12. Missiles are most effected by FCS's. FCS's affect the lock speed, 
the number of max locks, and if they can lock on to more than one 
target.

Missiles are also very different in trajectory, I will try and list all 
of them, so don't just look at stats (EX. A TITAN may be the strongest 
missile, but is far from the best in most cases)

The back unit missile's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of missile this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the missile can travel.
Maximum Lock: The max lock, as long as your FCS is high enough.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWM-S40-1 ********
Manufacturer: Crest Ind.
Price: 17500
Type: Small Missile
Weight: 245
Energy drain: 245 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1 
Reload Time: 48
Number of Ammo: 40 
Ammo Type: Solid 
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock one.
Note: Very good for its weight. You can stick this on just to use cheap 
weight extensions. The missiles launch strait forward.
BUO: With any extensions.
Found: You start with this part (AC3)
 
MWM-S42/6 *******
Manufacturer: Mirage
Price: 23000
Type: Small Missile
Weight: 337
Energy drain: 320 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 6 
Reload Time: 48
Number of Ammo: 42 
Ammo Type: Solid 
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock six.
Note: I never really saw the point of using this for extra locks since 
small missiles are so week. The missiles launch strait forward.
BUO: 
Found: Shop (AC3)

CWM-S60-10 *****
Manufacturer: Crest Ind.
Price: 29500
Type: Small Missile
Weight: 469
Energy drain: 351 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 10 
Reload Time: 48
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock ten.
Note: Bad for it's weight, it's rare you need 10 locks. The missiles 
arcs a bit at the top and is less accurate than the other small 
missiles.
BUO: ---
Found: Shop (AC3)

MWM-S60/12 **
Manufacturer: Mirage
Price: 37600
Type: Small Missile
Weight: 577
Energy drain: 546 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 12 
Reload Time: 48
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 120
Usage Drain: -
Text: Small missile, max lock twelve.
Note: There is no point for these missiles. Two much weight and you'll 
never need 12 locks. The missiles also fly in random directions out of 
the missiles launcher.
BUO: Fire work show with the R20
Found: Shop (AC3)

MWM-M24/2 *****
Manufacturer: Mirage
Price: 35600
Type: Middle Missile
Weight: 494
Energy drain: 270 
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 2 
Reload Time: 60
Number of Ammo: 24 
Ammo Type: Solid 
Ammo Price: 250
Usage Drain: -
Text: Mid-size missiles, max lock two.
Note: Straitly shoot. I would rather use small missiles + extensions.
BUO: ---
Found: Shop (AC3)

MWM-M30/3 ****
Manufacturer: Mirage
Price: 35600
Type: Middle Missile
Weight: 592
Energy drain: 253 
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 3 
Reload Time: 60
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 250
Usage Drain: -
Text: Mid-size missiles, 3 locks max.
Note: Straitly shoot. The S40-1 + r24 is better in my opinion in almost 
every way. Well if you have an extension free.
BUO: ---
Found: Shop (NEW)

CWM-M36-4 *
Manufacturer: Crest Ind.
Price: 43000
Type: Middle Missile
Weight: 721
Energy drain: 203 
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 4 
Reload Time: 60
Number of Ammo: 36 
Ammo Type: Solid 
Ammo Price: 250
Usage Drain: -
Text: Mid-size missiles, max lock four.
Note: These blow. For there weight they are not worst it. They are also 
hard to hit with and are ONLY long range. These shoot out like a half 
assed Vert.
BUO: ---
Found: Shop (AC3)

CWM-VM36-4 *******
Manufacturer: Crest Ind.
Price: 76000
Type: Middle Missile
Weight: 645
Energy drain: 314 
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 450
Maximum Lock: 4 
Reload Time: 64
Number of Ammo: 36 
Ammo Type: Solid 
Ammo Price: 450
Usage Drain: -
Text: Mid-size vertical missile launcher.
Note: Hard to dodge, only because you must look up. Fun to use behind 
objects.
BUO: ---
Found: Shop (AC3)

CWM-VM48-6 ****
Manufacturer: Crest Ind.
Price: 56000
Type: Middle Missile
Weight: 884
Energy drain: 287 
Weapon Lock: Standard
Attack Power: 1350
Ammo Heat: 186
Range: 500
Maximum Lock: 6 
Reload Time: 64
Number of Ammo: 48 
Ammo Type: Solid 
Ammo Price: 450
Usage Drain: -
Text: Vertical missile launcher, 6 lock max.
Note: Same as the above vertical launcher, only more weight plus ammo.
BUO: ---
Found: Shop (NEW)

MWM-DM24/1 *******
Manufacturer: Mirage
Price: 64000
Type: Dual Missile
Weight: 600
Energy drain: 472 
Weapon Lock: Standard
Attack Power: 850
Ammo Heat: 310
Range: 450
Maximum Lock: 1 
Reload Time: 78
Number of Ammo: 24 
Ammo Type: Solid 
Ammo Price: 300
Usage Drain: -
Text: Launched two missiles per lock-on.
Note: Good damage and good heat. But it has low ammo and is not good 
standing alone. There launch in twos, both aside from each other.
BUO: With the R/24
Found: Shop (AC3) 
  
MWM-MM16/1 *****
Manufacturer: Mirage
Price: 43500
Type: Multi Missile
Weight: 705
Energy drain: 318 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 600
Maximum Lock: 1 
Reload Time: 78
Number of Ammo: 16 
Ammo Type: Solid 
Ammo Price: 1050
Usage Drain: -
Text: Multi-warhead missile launcher.
Note: Not enough kill power at all. These are still hard to full dodge, 
but still lack a little punch. These start has 1 missiles then spilt 
into 4 in a cross formation.
BUO: Getting rid of extension AMS'
Found: Shop (AC3)
  
MWM-MDM2/1 ********
Manufacturer: Mirage
Price: 99700
Type: Multi Missile
Weight: 916
Energy drain: 300 
Weapon Lock: Standard
Attack Power: 680
Ammo Heat: 260
Range: 600
Maximum Lock: 1 
Reload Time: 84
Number of Ammo: 2 
Ammo Type: Solid 
Ammo Price: 300
Usage Drain: -
Text: 2-shot multi-warhead missile launcher.
Note: Very heavy but you can drop in a flash. These are VERY strong, so 
make each shot count. It launches one missile, which splits into 4, 
that each spilt into 2, making eight.
BUO: With the R/10
Found: Shop (NEW)
  
CWM-GM14-1 ****
Manufacturer: Crest Ind.
Price: 69000
Type: Ground Missile
Weight: 722
Energy drain: 302 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1 
Reload Time: 78
Number of Ammo: 14 
Ammo Type: Solid 
Ammo Price: 850
Usage Drain: -
Text: Launched low trajectory missiles.
Note: Very weak just like the multi missiles. Not only that, they 
ground out way too much. They start off as a pod then spilt into 4 
missiles aside from each other.
BUO: ---
Found: Shop (AC3)
  
CWM-HA40-8 *******
Manufacturer: Crest Ind.
Price: 37500
Type: Hi Act Missile
Weight: 1047
Energy drain: 320 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 8 
Reload Time: 46
Number of Ammo: 40 
Ammo Type: Solid 
Ammo Price: 200
Usage Drain: -
Text: High mobility missile, 8 lock max.
Note: High ammo, and they rarely ever miss. They are just too heavy. 
They get launched strait forward.
BUO: ---
Found: Get to rank one in the Extra arena (NEW)
  
CWM-HA30-4 ********
Manufacturer: Crest Ind.
Price: 29500
Type: Hi Act Missile
Weight: 824
Energy drain: 280
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 4 
Reload Time: 46
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 200
Usage Drain: -
Text: High Mobility missiles, 4 lock max.
Note: Same as the above, only lighter.
BUO: ---
Found: Reward given in "Investigate Satellite" look at the FAQ (NEW)
  
MWM-HAVM24/2 ******
Manufacturer: Mirage
Price: 72800
Type: Hi Act Missile
Weight: 675
Energy drain: 418 
Weapon Lock: Standard
Attack Power: 850
Ammo Heat: 310
Range: 450
Maximum Lock: 2 
Reload Time: 78
Number of Ammo: 24 
Ammo Type: Solid 
Ammo Price: 300
Usage Drain: -
Text: High mobility vertical missile.
Note: High heat attack and hi mobility are only bad due to it's low 
weight. These are beyond the hardest missile to avoid in the game. They 
launch just like Verts.
BUO: 
Found: Shop (NEW)
 
MWM-SM36/1 ******
Manufacturer: Mirage
Price: 57500
Type: Stealth Missile
Weight: 315
Energy drain: 545 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1 
Reload Time: 48
Number of Ammo: 36 
Ammo Type: Solid 
Ammo Price: 450
Usage Drain: -
Text: Countermeasure avoidance missiles.
Note: Sure you can't get your missile knocked out of the air, but it is 
still a tad weak and rarely a better choice than the S40-1 if you use 
extensions. The missiles get launched strait forward.
BUO: ---
Found: Found hidden in "Defend Mirage HQ" look at the FAQ (NEW)

  
MWM-SM30/3 ********
Manufacturer: Mirage
Price: 89400
Type: Stealth Missile
Weight: 475
Energy drain: 492 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 3 
Reload Time: 48
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 120
Usage Drain: -
Text: Stealth missile launcher, 3 lock max.
Note: A great stand alone missile unit. With 3 locks this can be a 
strong un-avoidable force. The missiles get launched strait forward.
BUO: ---
Found: Reward given in "Secure Fortress NK-432" look at the FAQ (NEW)

  
CWM-BM60-1 ***
Manufacturer: Crest Ind.
Price: 45000
Type: Burst Missile
Weight: 394
Energy drain: 295 
Weapon Lock: Standard
Attack Power: 680
Ammo Heat: 188
Range: 450
Maximum Lock: 1 
Reload Time: 64
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 450
Usage Drain: -
Text: Release cluster bombs on target.
Note: Although they are very strong and can do over 1000 damage to a 
mid, try are hard to hit anything but Little Bear. They do have a lot 
of ammo and launch like a vert.
BUO: ---
Found: Get into the C ranks in the arena (NEW)
  
CWM-BM80-1 ****
Manufacturer: Crest Ind.
Price: 45000
Type: Burst Missile
Weight: 583
Energy drain: 353 
Weapon Lock: Standard
Attack Power: 680
Ammo Heat: 188
Range: 600
Maximum Lock: 1 
Reload Time: 64
Number of Ammo: 80 
Ammo Type: Solid 
Ammo Price: 1050
Usage Drain: -
Text: Burst missile, increased storage.
Note: Same as above, only more ammo and range.
BUO: ---
Found: Shop (NEW)

CWM-TR90-1 **********
Manufacturer: Crest Ind.
Price: 86700
Type: Triple Missile
Weight: 1105
Energy drain: 360 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 1 
Reload Time: 48
Number of Ammo: 90 
Ammo Type: Solid 
Ammo Price: 140
Usage Drain: -
Text: Small missile, triple launch, 1 lock.
Note: The single best missiles launcher in my opinion. With this, you 
can take out a mid AC with ease. It's only draw back is weight. It 
shoots three missiles strait forward.
BUO: With R/36
Found: Shop (NEW)

CWM-TITAN **
Manufacturer: Crest Ind.
Price: 109600
Type: Large Missile
Weight: 1520
Energy drain: 418 
Weapon Lock: Standard
Attack Power: 6800
Ammo Heat: 1730
Range: 290
Maximum Lock: 1 
Reload Time: 255
Number of Ammo: 4
Ammo Type: Solid 
Ammo Price: 3500
Usage Drain: -
Text: Carries four high-explosive missiles.
Note: These are the strongest single weapons in AC. But they are also 
the slowest missiles. They instantly overheat and deal tons of damage. 
They home VERY well but can also be led into the ground easily.
BUO: Rapes big whites. 
Found: Shop (AC3) 
  
CWM-GIGAS ****
Manufacturer: Crest Ind.
Price: 109600
Type: Large Missile
Weight: 1640
Energy drain: 376 
Weapon Lock: Standard
Attack Power: 5600
Ammo Heat: 1730
Range: 290
Maximum Lock: 2 
Reload Time: 255
Number of Ammo: 6
Ammo Type: Solid 
Ammo Price: 3500
Usage Drain: -
Text: High-explosive missiles, added ammo.
Note: Same as above, but can hit a lot more with a double lock and an 
over boost.
BUO: TITAN BLADING! WOOT!
Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW)

MWX-VM20/1 ********* (Note, this doesn't belong here, but is this type) 
Manufacturer: Mirage
Price: 107500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1 
Reload Time: 66
Number of Ammo: 20 
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Dual vertical missile launchers. 
Note: Very cheap parts. These are not only better than normal missiles, 
but they are stronger also. These should be used fast and dropped.
BUO: These are great with the R/20
Found: Shop (AC3)

MWX-VM40/1 ********* (Note, this doesn't belong here, but is this type)
Manufacturer: Mirage
Price: 157500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1 
Reload Time: 66
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Modified MWX-VM20/1, added ammo.
Note: Too much unneeded ammo.
BUO: with the r/36
Found: Shop (NEW)  

CWX-DM-32-1 ****** (Note, this doesn't belong here, but is this type)
Manufacturer: Crest Ind.
Price: 90000
Type: Dual Missile
Weight: 1160
Energy drain: 633 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 550
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Fires four missile per lock-ons.
Note: Good, but it may not be enough.
BUO: With the R/20
Found: Shop (AC3)   

CWX-DM-48-1 ******** (Note, this doesn't belong here, but is this type)
Manufacturer: Crest Ind.
Price: 125000
Type: Dual Missile
Weight: 1397
Energy drain: 745 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 650
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 48
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Modified CWX-DM-32-1
Note: Very good, this has enough kill power, longer range too.
BUO: With the r/36
Found: Shop (NEW)   

CWX-DM-60-1 ********** (Note this doesn't belong here but is this type)  
Manufacturer: Crest Ind.
Price: 140000
Type: Dual Missile
Weight: 1550
Energy drain: 833 
Weapon Lock: Standard
Attack Power: 980
Ammo Heat: 310
Range: 600
Maximum Lock: 1
Reload Time: 60
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Dual missile launcher, added ammo.
Note: Although it's heavy, but it is stronger than the other duals.
BUO: Great with the R/30
Found: Reward given in "Defend Mirage HQ" look at the FAQ. (NEW)

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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot 
of ammo. So what balances these weapons? The lack of a true lock. All 
you get it 3 || red lines to aim with. Rocket take a lot of skill to 
use effectively. Rockets are also a good choice for bipeds and reverse 
joints has you don't need to kneel with them and can provide a kick 
just like a grenades launcher.

The back unit rocket's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of rocket this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon is. Rockets really have none
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the rockets can travel.
Maximum Lock: The max lock, rockets have none.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWR-S50 ******      
Manufacturer: Crest Ind.
Price: 15500
Type: Small Rocket
Weight: 221
Energy drain: 8 
Weapon Lock: Narrow & Deep 
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36 
Number of Ammo: 50 
Ammo Type: Solid 
Ammo Price: 98
Usage Drain: -
Text: Small rockets, fifty rounds.
Note: Not really worth a hit I think, but light weight and fitable on 
nearly anything.
BUO: ---
Found: Shop (AC3)

CWR-S30 ****      
Manufacturer: Crest Ind.
Price: 12500
Type: Small Rocket
Weight: 166
Energy drain: 6 
Weapon Lock: Narrow & Deep 
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 34 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 98
Usage Drain: -
Text: Small rockets, thirty rounds.
Note: True it's one of the lightest weapons, but it's still weak and 
low ammo. Good when you have tons of one shot weapons, and need these 
to break small things inn missions.
BUO: When desperate for weight.
Found: Shop (NEW)

CWR-S80 *****     
Manufacturer: Crest Ind.
Price: 27000
Type: Small Rocket
Weight: 657
Energy drain: 6 
Weapon Lock: Narrow & Deep 
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36 
Number of Ammo: 80
Ammo Type: Solid 
Ammo Price: 98
Usage Drain: -
Text: Small rockets, eighty rounds.
Note: Heavy but a lot of ammo.
BUO: ---
Found: Shop (AC3)

CWR-M30 *****   
Manufacturer: Crest Ind.
Price: 34000
Type: Middle Rocket
Weight: 390
Energy drain: 
Weapon Lock: Narrow & Deep 
Attack Power: 1520 
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, thirty rounds.
Note: Decent for the weight.
BUO: ---
Found: Shop (AC3)

MWR-M/45 *******
Manufacturer: Mirage.
Price: 39000
Type: Middle Rocket
Weight: 568
Energy drain: 18
Weapon Lock: Narrow & Deep 
Attack Power: 1520 
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48 
Number of Ammo: 45 
Ammo Type: Solid 
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, forty five rounds.
Note: Very good for it's weight.
BUO: ---
Found: Shop (AC3)

CWR-M50 *    
Manufacturer: Crest Ind.
Price: 46500
Type: Middle Rocket
Weight: 777
Energy drain: 33
Weapon Lock: Narrow & Deep 
Attack Power: 1520 
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48 
Number of Ammo: 50 
Ammo Type: Solid 
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, fifty rounds.
Note: Never a better choice than the M/45 in my opinion.
BUO: ---
Found: Shop (NEW)

CWR-M70 ****      
Manufacturer: Crest Ind.
Price: 78400
Type: Middle Rocket
Weight: 908
Energy drain: 52
Weapon Lock: Narrow & Deep 
Attack Power: 1520 
Ammo Heat: 350
Range: 800
Maximum Lock: -
Reload Time: 48 
Number of Ammo: 70 
Ammo Type: Solid 
Ammo Price: 150
Usage Drain: -
Text: Mid-size rockets, seventy rounds.
Note: The most rockets for power/size.
BUO: ---
Found: Get into the D ranks in the arena.(NEW)

MWR-TM/60 *****    
Manufacturer: Mirage
Price: 46000
Type: Triple Rocket
Weight: 625
Energy drain: 22 
Weapon Lock: Narrow & Deep 
Attack Power: 820
Ammo Heat: 162
Range: 885
Maximum Lock: -
Reload Time: 60 
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 378
Usage Drain: -
Text: Fires three small rockets at once.
Note: Easy to hit with, weights a little too much.
BUO: ---
Found: Shop (AC3)

MWR-TM/30 *****   
Manufacturer: Mirage
Price: 70000
Type: Triple Rocket
Weight: 433
Energy drain: 20 
Weapon Lock: Narrow & Deep 
Attack Power: 820
Ammo Heat: 162
Range: 885
Maximum Lock: -
Reload Time: 60 
Number of Ammo: 30 
Ammo Type: Solid 
Ammo Price: 378
Usage Drain: -
Text: Triple fire rocket launcher.
Note: Easy to hit with, runs out too fast.
BUO: ---
Found: Reward given in "Disable Satellite Cannon" look at the FAQ (NEW)

MWR-AR/602 ********** 
Manufacturer: Mirage
Price: 146000
Type: AST Rocket
Weight: 351
Energy drain: 24 
Weapon Lock: Narrow & Deep 
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36 
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 98
Usage Drain: -
Text: Dual fire small rockets.
Note: Very light and easy to hit with.
BUO: ---
Found: Shop (NEW)

MWR-AR/603 ********   
Manufacturer: Mirage
Price: 176000
Type: AST Rocket
Weight: 759
Energy drain: 31 
Weapon Lock: Narrow & Deep 
Attack Power: 1020
Ammo Heat: 230
Range: 770
Maximum Lock: -
Reload Time: 36 
Number of Ammo: 60 
Ammo Type: Solid 
Ammo Price: 98
Usage Drain: -
Text: Triple fire small rockets.
Note: Easier to hit with than the above, but heavy.
BUO: ---
Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW)

CWR-HECTOS **********
Manufacturer: Crest Ind.
Price: 107800
Type: Large Rocket
Weight: 830
Energy drain: 18 
Weapon Lock: Narrow & Deep 
Attack Power: 3200
Ammo Heat: 635
Range: 900
Maximum Lock: -
Reload Time: 60 
Number of Ammo: 18 
Ammo Type: Solid 
Ammo Price: 442
Usage Drain: -
Text: Large rockets, eighteen rounds.
Note: VERY STRONG! Only suffers from what all rockets suffer from.
BUO: Instead of a grenade launcher.
Found: Shop (AC3)
 
CWR-COTTOS *********   
Manufacturer: Crest Ind.
Price: 107800
Type: Large Rocket
Weight: 1192
Energy drain: 28 
Weapon Lock: Narrow & Deep 
Attack Power: 3200
Ammo Heat: 635
Range: 900
Maximum Lock: -
Reload Time: 60 
Number of Ammo: 24 
Ammo Type: Solid 
Ammo Price: 442
Usage Drain: -
Text: Large rockets, twenty-four rounds.
Note: Not worth the weight, if you like Hectos. 
BUO: ---
Found: Reward given in "Eliminate Bio Weapon" look at the FAQ (NEW)

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~Back Unit Cannons...
Back unit cannons are all very different from each other. They include 
chain guns, grenade launchers, and strong energy cannons. I'll try and 
explain these as best I can, remember they are very diverse.

NOTE! 

All but the two last orbit cannons (which are really missiles when you 
think about it) has a thing call "Cannon restrictions." If you are not 
using a beefed up OP-I (which you should refrain), this could mean a 
world of difference.

-All humanoid, reverse joint, and hover legs must kneel in order to use 
these cannons. Over boosting can help you get up from a crouch if you 
do decide to use these weapon with these legs.

-Quads cannot fly and use cannons, but can use them when touching the 
ground. These are using the best choice for most back weapons, for 
speed.

-Tanks can fly and do not have any restrictions at all, making them a 
very good choice.  

The back unit cannon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

I'm each part as if it's on a good set of legs, EI no kneeling.

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CWC-CNG-300 **********
Manufacturer: Crest Ind.
Price: 33000
Type: Chain Gun
Weight: 602
Energy drain: 10 
Weapon Lock: Special
Attack Power: 328
Ammo Heat: 50
Range: 500
Maximum Lock: 1 
Reload Time: 6
Number of Ammo: 300 
Ammo Type: Solid
Ammo Price: 55
Usage Drain: -
Text: Rapid fire chain gun.
Note: One of the most fast killing constant weapon. It has more than 
enough ammo and isn't all that heavy any more.
BUO: A quad
Found: Shop (AC3)

CWC-CNG-500 ******** 
Manufacturer: Crest Ind.
Price: 52500
Type: Chain Gun
Weight: 873
Energy drain: 18 
Weapon Lock: Special
Attack Power: 274
Ammo Heat: 62
Range: 500
Maximum Lock: 1 
Reload Time: 6
Number of Ammo: 500 
Ammo Type: Solid
Ammo Price: 60
Usage Drain: -
Text: Rapid fire chain gun with added ammo.
Note: You should never need a chain gun with this much ammo, but is 
great for 4 player multis'. 
BUO: A tank
Found: Reward given in "Defend Solar Power Plant" look at the FAQ (NEW)

CWC-CNG-220 *****
Manufacturer: Crest Ind.
Price: 46000
Type: Chain Gun
Weight: 530
Energy drain: 20 
Weapon Lock: Special
Attack Power: 165
Ammo Heat: 78
Range: 470
Maximum Lock: 1 
Reload Time: 6
Number of Ammo: 220 
Ammo Type: Solid
Ammo Price: 52
Usage Drain: -
Text: Lightweight chain gun.
Note: This doesn't really have a point since the regular chain isn't 
all that heavy. This also is a lot weaker and doesn't have a lot of 
ammo.
BUO: Nothing, I would serious remake you design to fit the CNG-300
Found: Shop (NEW)

CWB-DC-150 **** (Note, this doesn't belong here, but is this type)  
Manufacturer: Crest Ind.
Price: 77700 
Type: Chain Gun
Weight: 1386
Energy drain: 65 
Weapon Lock: Standard
Attack Power: 240
Ammo Heat: 49
Range: 450
Maximum Lock: 1 
Reload Time: 8
Number of Ammo: 150 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Dual Chain gun back unit.
Note: I think these suck and aren't that much better than a regular 
chain gun. It only wins in a damage race, but not kill power.
BUO: ---
Found: Reward given in "Repel Assault" look at the FAQ. (NEW)

CWC-SLU-64 ******  
Manufacturer: Crest Ind.
Price: 48000
Type: Slug Gun
Weight: 1310
Energy drain: 6 
Weapon Lock: Special
Attack Power: 193
Ammo Heat: 60
Range: 750
Maximum Lock: 1 
Reload Time: 143
Number of Ammo: 64
Ammo Type: Solid
Ammo Price: 160
Usage Drain: -
Text: Spread-shot slug gun.
Note: Very good in close range, plus you'll probably over heat them 
with one good shot. By the way you'll most likely never run out of ammo 
with this.
BUO: Here's the kicker... It's too heavy usually for a quad, and tanks 
will have a hard time getting close. Better have an overboost.
Found: Shop (AC3)

CWC-SLU-44 ********  
Manufacturer: Crest Ind.
Price: 56000
Type: Slug Gun
Weight: 827
Energy drain: 6 
Weapon Lock: Special
Attack Power: 183
Ammo Heat: 54
Range: 750
Maximum Lock: 1 
Reload Time: 143
Number of Ammo: 44
Ammo Type: Solid
Ammo Price: 156
Usage Drain: -
Text: Lightweight spread-shot slug gun.
Note: A lot better than that other slug because it has a lot less 
weight for only about an actual 50 less attack power.
BUO: A quad.
Found: Shop (NEW)

MWC-LIC/40 *****   
Manufacturer: Mirage
Price: 84000
Type: Linear Gun
Weight: 903
Energy drain: 13
Weapon Lock: Special
Attack Power: 948
Ammo Heat: 870
Range: 1200
Maximum Lock: 1
Reload Time: 116
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 324
Usage Drain: -
Text: High attack power linear gun.
Note: Nothing too special about this gun. It does cause high heat and 
will kill just about anything with a full load.
BUO: A tank.
Found: Shop (NEW)

CWC-LIC/100 ******  
Manufacturer: Crest Ind.
Price: 104000
Type: Linear Gun
Weight: 450
Energy drain: 8
Weapon Lock: Special
Attack Power: 690
Ammo Heat: 870
Range: 900
Maximum Lock: 1
Reload Time: 136
Number of Ammo: 100 
Ammo Type: Solid
Ammo Price: 324
Usage Drain: -
Text: Lightweight linear gun.
Note: Very light and tons of ammo. This will over heat something in one 
to two shots. This absolutely rapes tanks with high armor. This great 
weapon is offsetted by its weak normal attacks and slow ass reload.
BUO: A quad/sniper/heater.
Found: Reward given in "Attack Unexplored Region" look at the FAQ (NEW)

CWC-GNS-15 *******   
Manufacturer: Crest Ind.
Price: 64400
Type: Grenade Launcher
Weight: 742
Energy drain: 6 
Weapon Lock: Narrow & Deep
Attack Power: 2400
Ammo Heat: 950
Range: 1000
Maximum Lock: 1 
Reload Time: 76
Number of Ammo: 15 
Ammo Type: Solid
Ammo Price: 665
Usage Drain: -
Text: Shoulder-mounted grenade launcher.
Note: A lightweight grenade launcher, making it worth less per hit...
BUO: A quad.
Found: Shop (AC3)

CWC-GNL-15 **********   
Manufacturer: Crest Ind.
Price: 76200
Type: Grenade Launcher
Weight: 1054
Energy drain: 8 
Weapon Lock: Narrow & Deep
Attack Power: 3550
Ammo Heat: 1220
Range: 1000
Maximum Lock: 1 
Reload Time: 92
Number of Ammo: 15 
Ammo Type: Solid
Ammo Price: 950
Usage Drain: -
Text: Fires devastating grenade rounds.
Note: The AC weapon. I don't have to tell you why.
BUO: A Tank.
Found: Shop (AC3)

CWX-GND-30 *** (Note, this doesn't belong here, but is this type)    
Manufacturer: Crest Ind.
Price: 180000
Type: Grenade Launcher
Weight: 1642
Energy drain: 220 
Weapon Lock: Narrow & Deep
Attack Power: 2640
Ammo Heat: 1088
Range: 1280
Maximum Lock: 1
Reload Time: 92
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 950
Usage Drain: -
Text: Dual grenade launcher back unit.
Note: Why does this suck? Well once you press square, it auto fires 
another grenade that usually never hits because of its tiny lock box.
BUO: ---
Found: Shop (NEW)

MWC-IR./20 ******   
Manufacturer: Mirage
Price: 130000
Type: Plasma Cannon
Weight: 988
Energy drain: 804 
Weapon Lock: Narrow & Deep
Attack Power: 3000
Ammo Heat: 24
Range: 800
Maximum Lock: 1 
Reload Time: 115
Number of Ammo: 20
Ammo Type: Energy
Ammo Price: -
Usage Drain: 7300
Text: High power plasma cannon.
Note: Like a grenade launcher, minus the heat. It's better for missions 
though.
BUO: A low drain tank.
Found: Shop (AC3)

MWC-IR./50 ***** 
Manufacturer: Mirage
Price: 114200
Type: Plasma Cannon
Weight: 1710 
Energy drain: 895 
Weapon Lock: Narrow & Deep
Attack Power: 2575
Ammo Heat: 34
Range: 850
Maximum Lock: 1 
Reload Time: 115
Number of Ammo: 50
Ammo Type: Energy
Ammo Price: -
Usage Drain: 5100
Text: High power plasma cannon, added ammo.
Note: Same as the above, only more ammo, weight. It has lower drain but 
at the price of attack. This could of rivaled the KARASAWA, but it's 
less than half as fast and is harder to hit with. 
BUO: A tank.
Found: Shop (NEW)

MWC-LQ/35 ********    
Manufacturer: Mirage
Price: 78500
Type: Laser Cannon
Weight: 852
Energy drain: 405 
Weapon Lock: Narrow & Deep
Attack Power: 2055
Ammo Heat: 32
Range: 900
Maximum Lock: 1
Reload Time: 68
Number of Ammo: 35 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 5100
Text: Shoulder-mounted laser cannon.
Note: Very easy to hit with. Great for missions too. It has enough kill 
power to take down most Acs. 
BUO: A tank.
Found: Shop (AC3)

MWC-LQ/80 ******   
Manufacturer: Mirage
Price: 159000
Type: Laser Cannon
Weight: 1314
Energy drain: 555 
Weapon Lock: Narrow & Deep
Attack Power: 2055
Ammo Heat: 32
Range: 900
Maximum Lock: 1
Reload Time: 68
Number of Ammo: 80 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 5900
Text: Modified MWC-LQ/35 laser cannon.
Note: Too much un-needed ammo to be better. 
BUO: A crack shot tank user.
Found: Reward given in "Defend Lawdas Factory" look at the FAQ (NEW)

MWC-LQ/15 **********     
Manufacturer: Mirage
Price: 86200
Type: Laser Cannon
Weight: 385
Energy drain: 624 
Weapon Lock: Narrow & Deep
Attack Power: 2530
Ammo Heat: 32
Range: 1100
Maximum Lock: 1
Reload Time: 68
Number of Ammo: 15 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 4800
Text: Long-range laser cannon.
Note: VERY LIGHT for its payload. It's also very accurate as well. 
BUO: A sniper quad
Found: Shop (NEW)

CWX-LIC-10 ******* (Note, this doesn't belong here, but is this type)       
Manufacturer: Crest Ind.
Price: 90000
Type: Linear Cannon
Weight: 1292
Energy drain: 965 
Weapon Lock: Narrow & Deep
Attack Power: 5820
Ammo Heat: 58
Range: 1200
Maximum Lock: 1
Reload Time: 136
Number of Ammo: 10
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9400
Text: Extremely powerful linear cannon.
Note: One of the strongest one shot weapons in the game. It is almost a 
law to use this the E++.
BUO: ---
Found: Shop (AC3)

MWX-MX/STRING *  (Note, this doesn't belong here, but is this type)
Manufacturer: Mirage
Price: 77700
Type: Quartet Cannon 
Weight: 1556
Energy drain: 875
Weapon Lock: Special
Attack Power: 720
Ammo Heat: 23
Range: 750
Maximum Lock: 1 
Reload Time: 96
Number of Ammo: 20 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2770
Text: Four barrel energy cannon.
Note: This one sucks big. It's heavier, weaker, drainier, and has half 
the shots as the LIC-10. It only excels in accuracy. (It's reload time 
means nothing as the LIC-10 can do much more per time frame)
BUO: 4 fake wings!
Found: Shop (AC3) 


MWC-XP/80 *****    
Manufacturer: Mirage
Price: 82200
Type: Pulse Cannon
Weight: 382
Energy drain: 918
Weapon Lock: Narrow & Deep
Attack Power: 1180
Ammo Heat: 12
Range: 800
Maximum Lock: 1 
Reload Time: 24
Number of Ammo: 80 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 4800
Text: Pulse cannon stressing ammo storage.
Note: This part is a fallen god. It is still pretty good with all the 
OP parts, it just drains you energy too quick. The part its self is 
drainy however.
BUO: Some thing with low drain.
Found: Shop (AC3)

MWC-XP/75 **    
Manufacturer: Mirage
Price: 105000
Type: Pulse Cannon
Weight: 305
Energy drain: 495
Weapon Lock: Narrow & Deep
Attack Power: 780
Ammo Heat: 12
Range: 800
Maximum Lock: 1 
Reload Time: 18
Number of Ammo: 75 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3500
Text: Rapid-fire pulse cannon.
Note: Well not only is each hit weak, you'll end up with no energy in 
no time.
BUO: With Malum/Elix
Found: Shop (AC3)

MWC-XP/60 ***    
Manufacturer: Mirage
Price: 17500
Type: Pulse Cannon
Weight: 345
Energy drain: 705
Weapon Lock: Narrow & Deep
Attack Power: 800
Ammo Heat: 3
Range: 900
Maximum Lock: 1 
Reload Time: 34
Number of Ammo: 60 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3800
Text: AST type pulse cannon.
Note: I don't see the point in an assault pulse rifle.
BUO: ---
Found: Shop (NEW)

KWC-HZ120 *     
Manufacturer: Kisaragi
Price: 143000
Type: Howitzer
Weight: 608
Energy drain: 14 
Weapon Lock: Standard (None)
Attack Power: 1800
Ammo Heat: 306
Range: 1000
Maximum Lock: - 
Reload Time: 60
Number of Ammo: 120 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Shoulder-mounted howitzer.
Note: This part sucks, just like all the other non left arm ones. It's 
ONLY good part is that it has just about the highest damage potential 
in the game. 
BUO: Having fun destroying all the buildings in the military district 
(AI training level)
Found: Reward given in "Hold Defense Line" look at the FAQ (NEW)

MWC-OC/15 ***    
Manufacturer: Mirage
Price: 88000
Type: Orbit Cannon
Weight: 527
Energy drain: 495 
Weapon Lock: Special
Attack Power: 145
Ammo Heat: 6
Range: 500
Maximum Lock: 3 
Reload Time: 160
Number of Ammo: 15
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Releases independent weapon pods.
Note: Weak little lasers that will follow down your opponent and fly at 
him till they die. These are the only back cannons you do not have to 
kneel for. These also are missiles and should be in the missiles 
section. I don't know how these are 100% energy based.
BUO: With R/20
Found: Shop (AC3)

MWC-OC/30 *****    
Manufacturer: Mirage
Price: 88000
Type: Orbit Cannon
Weight: 727
Energy drain: 533 
Weapon Lock: Special
Attack Power: 145
Ammo Heat: 6
Range: 500
Maximum Lock: 3 
Reload Time: 160
Number of Ammo: 30
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Orbit cannon, added ammo storage.
Note: Same as above, 200 more weight for double the ammo.
BUO: ---
Found: Found hidden in "Secure Unexplored Region" look at the FAQ (NEW)

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~Back Unit General Magazines...
These are just extra ammo units in the game. These are usually needed 
if you prefer using just one weapon. If you're using a tank it's 
usually better just to use another weapon, but this can be good... 
Since things like the Karasawa and finger...

Keep in mind, this adds to your Insides, Extensions, and Left arm 
weapons as well.

The magazines stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Function Add Ammo: How much of a percent this ammo pack gives you.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CM-AD-10 *****
Manufacturer: Crest Ind.
Price: 55000
Type: General Magazine
Weight: 366
Energy drain: 5 
Function Add Ammo: 10 
Text: Increases ammo storage by ten percent.
Note: It's the lightest, but it doesn't give too much more ammo.
BUO: ---
Found: Shop (AC3)

MM-AD/20 ******
Manufacturer: Mirage
Price: 73000
Type: General Magazine
Weight: 488
Energy drain: 8
Function Add Ammo: 20 
Text: Increases ammo storage by 20 percent.
Note: The average ammo pack.
BUO: ---
Found: Shop (AC3)

KM-AD30 **
Manufacturer: Kisaragi
Price: 89000
Type: General Magazine
Weight: 732
Energy drain: 12 
Function Add Ammo: 30 
Text: Increases ammo storage by 30 percent.
Note: Too heavy, In my opinion, useless. The dual ammo pack is also 
better if you use two.
BUO: ---
Found: Reward given in "Destroy Power Core" look at the FAQ (NEW)

KWM-AD-60 **** (Note, this doesn't belong here, but is this type)   
Manufacturer: Kisaragi
Price: 59000
Type: General Magazine
Weight: 1408
Energy drain: 24
Function Ass Ammo: 60 
Text: Increases ammo storage by 60 percent.
Note: Not that good, just better than dual AD30s 
BUO: ---
Found: Shop (AC3)

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~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads 
radar, but they take up a back slot and weight something. The Scanning 
is perfect on radars unlike heads, which actually have a refresh rate. 
If both your head and radar are on, the radar on the back is the one 
used. Equipping two Radars is pointless, unless you want fake wings.

The back radar's stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Type: What kind of part this is.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Radar range: How far the Radar can search.
Radar type: What the Radar looks like.
Scanning interval: The radar's refresh rate.
ECM Counter: Can it counter electric counter measures?
Noise Counter: Can it cancel certain noises?
Missile Sensor: Can it make missiles appear on your radar? (pink dots)
Bio Sensor: Can it lock on to Bio weapons?
Stealth Sensor: Can this detect stealth using targets? (Still no lock)
Text: What is actually says in the game.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

I have NEVER used a back radar in my whole life, except for the 3 
qualifying missions in AC history. Thus I can't rate these at all.

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CRU-A10 ---       
Manufacturer: Crest Ind.
Price: 12100
Type: RADAR
Weight: 125
Energy drain: 199 
Radar range: 700
Radar type: Standard
Scanning interval: -
ECM Counter: None 
Noise Counter: None 
Missile Sensor: None 
Bio Sensor: None 
Stealth Sensor: None 
Text: Standard shoulder-mounted radar.
Note: ---
BUO: ---
Found: You start with this part (AC3)

CRU-A102 ---       
Manufacturer: Crest Ind.
Price: 15000
Type: RADAR
Weight: 167
Energy drain: 266 
Radar range: 630
Radar type: Circle
Scanning interval: -
ECM Counter: None 
Noise Counter: None 
Missile Sensor: Provided
Bio Sensor: Provided 
Stealth Sensor: None 
Text: Bio-sensor equipped shoulder radar.
Note: ---
BUO: ---
Found: Shop (AC3)

MRL-MM/009 ---     
Manufacturer: Mirage
Price: 21000
Type: RADAR
Weight: 223
Energy drain: 393 
Radar range: 780
Radar type: Octagon
Scanning interval: -
ECM Counter: None 
Noise Counter: None 
Missile Sensor: None 
Bio Sensor: Provided 
Stealth Sensor: None 
Text: Mid-range search radar.
Note: ---
BUO: ---
Found: Shop (AC3)

MRL-RE/111 ---    
Manufacturer: Mirage
Price: 28000
Type: RADAR
Weight: 254
Energy drain: 456 
Radar range: 890
Radar type: Circle
Scanning interval: -
ECM Counter: None 
Noise Counter: None 
Missile Sensor: None 
Bio Sensor: Provided 
Stealth Sensor: Provided
Text: High performance shoulder radar.
Note: ---
BUO: ---
Found: Shop (AC3)

MRL-SS/SPHERE ---
Manufacturer: Mirage
Price: 42000
Type: RADAR
Weight: 354
Energy drain: 542 
Radar range: 1160
Radar type: Octagon
Scanning interval: -
ECM Counter: Provided
Noise Counter: Provided
Missile Sensor: Provided
Bio Sensor: Provided 
Stealth Sensor: Provided
Text: Top of the line radar model.
Note: ---
BUO: ---
Found: Shop (AC3)

CRU-AA01 ---     
Manufacturer: Crest Ind.
Price: 17500
Type: RADAR
Weight: 188
Energy drain: 300 
Radar range: 840
Radar type: Octagon
Scanning interval: -
ECM Counter: None 
Noise Counter: Provided
Missile Sensor: Provided
Bio Sensor: Provided 
Stealth Sensor: None 
Text: Noise counter equipped radar model.
Note: ---
BUO: ---
Found: Shop (NEW)

MRL-MM/011 ---   
Manufacturer: Mirage
Price: 40500
Type: RADAR
Weight: 454
Energy drain: 562 
Radar range: 1400
Radar type: Circle
Scanning interval: -
ECM Counter: Provided
Noise Counter: Provided
Missile Sensor: Provided
Bio Sensor: Provided 
Stealth Sensor: Provided
Text: Long-range search model.
Note: ---
BUO: ---
Found: Added to the shop once to get your Raven Rank to D. (NEW)

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~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon 
slots.

They are very different and aren't even grouped together, except that 
they both take up both slots.

MWX-VM20/1 *********   
Manufacturer: Mirage
Price: 107500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1 
Reload Time: 66
Number of Ammo: 20 
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Dual vertical missile launchers. 
Note: Very cheap parts. These are not only better than normal missiles, 
but they are stronger also. These should be used fast and dropped.
BUO: These are great with the R/20
Found: Shop (AC3)

MWX-VM40/1 ********* 
Manufacturer: Mirage
Price: 157500
Type: Vertical Missiles
Weight: 920
Energy drain: 495
Weapon Lock: Standard
Attack Power: 1100
Ammo Heat: 280
Range: 450
Maximum Lock: 1 
Reload Time: 66
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 920
Usage Drain: -
Text: Modified MWX-VM20/1, added ammo.
Note: Too much unneeded ammo.
BUO: with the r/36
Found: Shop (NEW)  

CWX-DM-32-1 ******
Manufacturer: Crest Ind.
Price: 90000
Type: Dual Missile
Weight: 1160
Energy drain: 633 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 550
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 32
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Fires four missile per lock-ons.
Note: Good, but it may not be enough.
BUO: With the R/20
Found: Shop (AC3)   

CWX-DM-48-1 ********
Manufacturer: Crest Ind.
Price: 125000
Type: Dual Missile
Weight: 1397
Energy drain: 745 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 310
Range: 650
Maximum Lock: 1
Reload Time: 72
Number of Ammo: 48
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Modified CWX-DM-32-1
Note: Very good, this has enough kill power, longer range too.
BUO: With the r/36
Found: Shop (NEW)   

CWX-DM-60-1 **********  
Manufacturer: Crest Ind.
Price: 140000
Type: Dual Missile
Weight: 1550
Energy drain: 833 
Weapon Lock: Standard
Attack Power: 980
Ammo Heat: 310
Range: 600
Maximum Lock: 1
Reload Time: 60
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 515
Usage Drain: -
Text: Dual missile launcher, added ammo.
Note: Although it's heavy, but it is stronger than the other duals.
BUO: Great with the R/30
Found: Reward given in "Defend Mirage HQ" look at the FAQ. (NEW)

MWX-LANZAR *******   
Manufacturer: Mirage
Price: 135000
Type: Pursuit Missile
Weight: 1480
Energy drain: 545
Weapon Lock: Standard (None) 
Attack Power: 680
Ammo Heat: 180
Range: 600
Maximum Lock: -
Reload Time: 200
Number of Ammo: 4
Ammo Type: Solid
Ammo Price: 1520
Usage Drain: -
Text: Dual pursuit missile launchers.
Note: These actually suck if you use them the right way. But if you hit 
with the pod, you'll do tons of damage plus tons of heat.
BUO: In the cross arena.
Found: Shop (AC3)

CWB-DC-150 ****   
Manufacturer: Crest Ind.
Price: 77700 
Type: Chain Gun
Weight: 1386
Energy drain: 65 
Weapon Lock: Standard
Attack Power: 240
Ammo Heat: 49
Range: 450
Maximum Lock: 1 
Reload Time: 8
Number of Ammo: 150 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Dual Chain gun back unit.
Note: I think these suck and aren't that much better than a regular 
chain gun. It only wins in a damage race, but not kill power.
BUO: ---
Found: Reward given in "Repel Assault" look at the FAQ. (NEW)

CWX-GND-30 ***   
Manufacturer: Crest Ind.
Price: 180000
Type: Grenade Launcher
Weight: 1642
Energy drain: 220 
Weapon Lock: Narrow & Deep
Attack Power: 2640
Ammo Heat: 1088
Range: 1280
Maximum Lock: 1
Reload Time: 92
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 950
Usage Drain: -
Text: Dual grenade launcher back unit.
Note: Why does this suck? Well once you press square, it auto fires 
another grenade that usually never hits because of it's tiny lock box.
BUO: ---
Found: Shop (NEW)

CWX-LIC-10 *******   
Manufacturer: Crest Ind.
Price: 90000
Type: Linear Cannon
Weight: 1292
Energy drain: 965 
Weapon Lock: Narrow & Deep
Attack Power: 5820
Ammo Heat: 58
Range: 1200
Maximum Lock: 1
Reload Time: 136
Number of Ammo: 10
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9400
Text: Extremely powerful linear cannon.
Note: One of the strongest one shot weapons in the game. It is almost a 
law to use this the E++.
BUO: ---
Found: Shop (AC3)

MWX-MX/STRING *  
Manufacturer: Mirage
Price: 77700
Type: Quartet Cannon 
Weight: 1556
Energy drain: 875
Weapon Lock: Special
Attack Power: 720
Ammo Heat: 23
Range: 750
Maximum Lock: 1 
Reload Time: 96
Number of Ammo: 20 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2770
Text: Four barrel energy cannon.
Note: This one sucks big. It's heavier, weaker, drainier, and has half 
the shots as the LIC-10. It only excels in accuracy. (It's reload time 
means nothing as the LIC-10 can do much more per time frame)
BUO: 4 fake wings!
Found: Shop (AC3) 

MWX-OC-22 ***    
Manufacturer: Kisaragi 
Price: 64000
Type: Orbit Cannon
Weight: 1117
Energy drain: 920 
Weapon Lock: Special (None)
Attack Power: 285
Ammo Heat: 6
Range: 420
Maximum Lock: - 
Reload Time: 240
Number of Ammo: 22
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Releases two independent weapon pods.
Note: Not only is this have a crap reload time, the pods do not move. 
This weapon is only good versus the AI
BUO: ---
Found: Shop (AC3)

MWB-MX/WAKE ?  
Manufacturer: Mirage
Price: 107500
Type: Add booster
Weight: 1120
Energy drain: 495 
Add Power: 5000 
Text: Linked to main booster function.
Note: This rarely makes you go faster, but lets you fly more 
efficiently.  
BUO: With the 002
Found: Reward given in "Test New Technology" look at the FAQ (NEW)

KWM-AD-60 ****    
Manufacturer: Kisaragi
Price: 59000
Type: General Magazine
Weight: 1408
Energy drain: 24
Function Ass Ammo: 60 
Text: Increases ammo storage by 60 percent.
Note: Not that good, just better than dual AD30s 
BUO: ---
Found: Shop (AC3)

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~Rifles... 
Rifles are broken up into 2 main types. Regular rifles, with mid range, 
power, reload... basically the most average weapon. Or Sniper Rifles, 
long range and high power, only down side is its little lock box.

Rifles are average in the arena and missions alike.

The right arm rifle's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWG-RF-200 **   
Manufacturer: Crest Ind.
Price: 11100
Type: Rifle
Weight: 405
Energy drain: 6 
Weapon Lock: Wide & Shallow
Attack Power: 215
Ammo Heat: 90
Range: 465
Maximum Lock: 1 
Reload Time: 25
Number of Ammo: 200 
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Standard solid shell rifle.
Note: Nothing good about this rifle and the R/220 is better in almost 
every way.
BUO: Humiliating someone.
Found: You start with this (AC3)

MWG-RF/220 **********
Manufacturer: Mirage
Price: 29000
Type: Rifle
Weight: 325
Energy drain: 8 
Weapon Lock: Special
Attack Power: 290
Ammo Heat: 138
Range: 600
Maximum Lock: 1 
Reload Time: 26
Number of Ammo: 220 
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: Long-range solid rifle.
Note: One of the cheap weapons for its weight. In my opinion, still the 
best rifle.
BUO: ---
Found: Shop (AC3)

MWG-RF/220H ******
Manufacturer: Mirage
Price: 33000
Type: Rifle
Weight: 325
Energy drain: 8 
Weapon Lock: Special
Attack Power: 250
Ammo Heat: 168
Range: 600
Maximum Lock: 1 
Reload Time: 26
Number of Ammo: 220 
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: Improved ammo heat rifle.
Note: A lot lower attack for just a tad bit higher heat, not worth it 
in the long run.
BUO: ---
Found: Shop (NEW)

CWG-RF-160 ********
Manufacturer: Crest Ind.
Price: 47300
Type: Rifle
Weight: 505
Energy drain: 10 
Weapon Lock: Wide & Shallow
Attack Power: 350 
Ammo Heat: 110
Range: 540
Maximum Lock: 1 
Reload Time: 30
Number of Ammo: 160 
Ammo Type: Solid
Ammo Price: 45
Usage Drain: -
Text: Enhanced attack solid shell rifle.
Note: This would rival the R/220, but it has a high weight and low ammo 
cap.
BUO: --- 
Found: Shop (AC3)

CWG-RF-150 ******
Manufacturer: Crest Ind.
Price: 56000
Type: Rifle
Weight: 362
Energy drain: 14 
Weapon Lock: Standard
Attack Power: 310
Ammo Heat: 90
Range: 500
Maximum Lock: 1 
Reload Time: 23
Number of Ammo: 150 
Ammo Type: Solid
Ammo Price: 65
Usage Drain: -
Text: Rapid fire rifle.
Note: Sure it's faster, but less damage and ammo than most rifles.
BUO: ---
Found: Shop (NEW)

MWG-RF/300 ***    
Manufacturer: Mirage.
Price: 74000
Type: Rifle
Weight: 555
Energy drain: 8 
Weapon Lock: Wide & Shallow
Attack Power: 215
Ammo Heat: 90
Range: 465
Maximum Lock: 1 
Reload Time: 25
Number of Ammo: 300 
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Mid-range rifle, max ammunition..
Note: All this is, is the starting rifle with 50% more ammo.
BUO: ---
Found: Shop (NEW)

CWG-ARF-120 ***
Manufacturer: Crest Ind.
Price: 87000
Type: AST rifle
Weight: 424
Energy drain: 12 
Weapon Lock: Special
Attack Power: 180
Ammo Heat: 105
Range: 480
Maximum Lock: 1 
Reload Time: 34
Number of Ammo: 120 
Ammo Type: Solid
Ammo Price: 50
Usage Drain: -
Text: Triple-shot rifle.
Note: Not enough kill power to be worth the weight.
BUO: When too lazy to hold in square.
Found: Reward given in "Defend New Fortress" look at the FAQ (NEW)

CWG-ARF-180 ****  
Manufacturer: Crest Ind.
Price: 94000
Type: AST rifle
Weight: 656
Energy drain: 12 
Weapon Lock: Special
Attack Power: 180
Ammo Heat: 105
Range: 480
Maximum Lock: 1 
Reload Time: 34
Number of Ammo: 180 
Ammo Type: Solid
Ammo Price: 50
Usage Drain: -
Text: Triple-shot rifle.
Note: Too heavy and still lacks kill power.
BUO: ---
Found: Reward given in "Protect Part Transport" look at the FAQ (NEW)

CWG-SRF-80 *******   
Manufacturer: Crest Ind.
Price: 41200
Type: Sniper Rifle
Weight: 510
Energy drain: 6 
Weapon Lock: Narrow & Deep
Attack Power: 788
Ammo Heat: 25
Range: 1200
Maximum Lock: 1 
Reload Time: 50
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 50
Usage Drain: -
Text: Longest range sniper rifle.
Note: A decent pick for a sniper, but it's a little weak.
BUO: ---
Found: Shop (AC3)
 
CWG-SRF-100 ******
Manufacturer: Crest Ind.
Price: 65000
Type: Sniper Rifle
Weight: 730
Energy drain: 10 
Weapon Lock: Narrow & Deep
Attack Power: 788
Ammo Heat: 25
Range: 1200
Maximum Lock: 1 
Reload Time: 50
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 50
Usage Drain: -
Text: Sniper rifle with added ammo storage.
Note: It has a lot of ammo, but still weak and a lot more weight.
BUO: ---
Found: Shop (NEW)

MWG-SRF/60 **********    
Manufacturer: Mirage
Price: 58000
Type: Sniper Rifle
Weight: 610
Energy drain: 4 
Weapon Lock: Narrow & Deep
Attack Power: 995
Ammo Heat: 23
Range: 1000
Maximum Lock: 1 
Reload Time: 55
Number of Ammo: 60
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: Sniper rifle emphasizing attack power.
Note: The best all around rifle in my opinion. This should be enough.
BUO: ---
Found: Shop (AC3)
 
MWG-SRFX/70 *********  
Manufacturer: Mirage
Price: 74000
Type: Sniper Rifle
Weight: 581
Energy drain: 4 
Weapon Lock: Narrow & Deep
Attack Power: 840
Ammo Heat: 23
Range: 1100
Maximum Lock: 1 
Reload Time: 53
Number of Ammo: 70 
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: Balanced spec prototype rifle.
Note: Other than power, it's better than the R/60 in about every way.
BUO: ---
Found: Reward given in "Eliminate Rouge Engineer" look at the FAQ (NEW)

CWG-SRF-80R *****
Manufacturer: Crest Ind.
Price: 88000
Type: Sniper Rifle
Weight: 548
Energy drain: 8 
Weapon Lock: Narrow & Deep
Attack Power: 540
Ammo Heat: 20
Range: 900
Maximum Lock: 1 
Reload Time: 38
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Rapid-fire sniper rifle.
Note: Un-needed rapid fire. But this destroys weapons fast!
BUO: ---
Found: Shop (NEW)

CWG-SRF-40 ********   
Manufacturer: Crest Ind.
Price: 65000
Type: Sniper Rifle
Weight: 792
Energy drain: 8 
Weapon Lock: Narrow & Deep
Attack Power: 1105
Ammo Heat: 14
Range: 950
Maximum Lock: 1 
Reload Time: 62 
Number of Ammo: 40
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: High attack power sniper rifle.
Note: The strongest, reasonable sniper rifle, just a little heavy.
BUO: ---
Found: Shop (NEW)

MWG-SRFE/8 **   
Manufacturer: Mirage
Price: 74000
Type: En Sniper Rifle
Weight: 428
Energy drain: 146 
Weapon Lock: Narrow & Deep
Attack Power: 2228
Ammo Heat: 31
Range: 1000
Maximum Lock: 1 
Reload Time: 204
Number of Ammo: 8
Ammo Type: Energy
Ammo Price: -
Usage Drain: 6700
Text: Energy-based sniper rifle.
Note: True it is VERY strong, but only 8 SHOTS!?
BUO: With the E++ and a droppy AC. 
Found: Get in the B ranks in the Arena. (NEW)

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~Machine Guns... 
Machine guns have gotten one of the biggest boosts from AC2 (Still not 
as accurate as in AC1). If you don't know what a machine gun does or 
what is used for, you shouldn't be playing this game. They are, of 
course, best used with a Wide and Shallow FCS.

The right arm Machine gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MWG-MG/350 *****  
Manufacturer: Mirage
Price: 15000
Type: Machine Gun
Weight: 370
Energy drain: 4 
Weapon Lock: Wide & Shallow
Attack Power: 85
Ammo Heat: 14
Range: 315
Maximum Lock: 1 
Reload Time: 3
Number of Ammo: 350 
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Rapid-fire machine gun.
Note: The fastest weapon in the game. It is very hard to kill an AC 
with this alone thus making it a bit bad.
BUO: ---
Found: Shop (AC3)
 
CWG-MG-500 **********
Manufacturer: Crest Ind. 
Price: 29000
Type: Machine Gun
Weight: 462
Energy drain: 4 
Weapon Lock: Wide & Shallow
Attack Power: 140
Ammo Heat: 10
Range: 300
Maximum Lock: 1 
Reload Time: 5
Number of Ammo: 500 
Ammo Type: Solid
Ammo Price: 20
Usage Drain: -
Text: Balanced attack power and speed.
Note: Just what it says, not bad in any thing, and it the second 
strongest machine gun.
BUO: ---
Found: Shop (AC3)

CWG-MG-250 ***   
Manufacturer: Crest Ind.
Price: 21000
Type: Machine Gun
Weight: 258
Energy drain: 8 
Weapon Lock: Wide & Shallow
Attack Power: 125
Ammo Heat: 10
Range: 300
Maximum Lock: 1 
Reload Time: 5
Number of Ammo: 250 
Ammo Type: Solid
Ammo Price: 20
Usage Drain: -
Text: Lightweight machine gun.
Note: Too weak to kill anything and sucks the big one in damage racing.
BUO: ---
Found: Shop (NEW)
 
MWG-MG/1000 **********
Manufacturer: Mirage
Price: 74500
Type: Machine Gun
Weight: 519
Energy drain: 6 
Weapon Lock: Wide & Shallow
Attack Power: 105
Ammo Heat: 12
Range: 390
Maximum Lock: 1 
Reload Time: 4
Number of Ammo: 1000 
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: High ammo capacity machine gun.
Note: VERY high ammo, the highest to be in fact. It can cost you a ton 
in missions.
BUO: ---
Found: Shop (AC3)
 
MWG-MG/700H *******  
Manufacturer: Mirage
Price: 67500
Type: Machine Gun
Weight: 405
Energy drain: 6 
Weapon Lock: Wide & Shallow
Attack Power: 55
Ammo Heat: 55
Range: 400
Maximum Lock: 1 
Reload Time: 5
Number of Ammo: 700 
Ammo Type: Solid
Ammo Price: 30
Usage Drain: -
Text: Increased ammo heat machine gun.
Note: This would have been great, but this gun sports one of the lowest 
attack power in the game.
BUO: When you just refuse to use a handgun.
Found: Reward given in "Qualification Exam" look at the FAQ. (NEW)


CWG-MG-300 ******
Manufacturer: Crest Ind.
Price: 45000
Type: Machine Gun
Weight: 433
Energy drain: 6 
Weapon Lock: Wide & Shallow
Attack Power: 155
Ammo Heat: 8
Range: 410
Maximum Lock: 1 
Reload Time: 6
Number of Ammo: 300 
Ammo Type: Solid
Ammo Price: 20
Usage Drain: -
Text: High attack power machine gun.
Note: It looks like a chain gun, but it's about half the power. The MG-
500 is better in my opinion.
BUO: ---
Found: Shop (NEW)

MWG-MG/800 **********
Manufacturer: Mirage
Price: 43000
Type: Machine Gun
Weight: 415
Energy drain: 8
Weapon Lock: Wide & Shallow
Attack Power: 124
Ammo Heat: 18
Range: 380
Maximum Lock: 1 
Reload Time: 4
Number of Ammo: 800 
Ammo Type: Solid
Ammo Price: 25
Usage Drain: -
Text: Rapid-fire machine gun, added ammo.
Note: Cheap. That's all I have to say.
BUO: ---
Found: Shop (NEW)

MWG-MG/FINGER *****
Manufacturer: Mirage
Price: 300000
Type: Machine Gun
Weight: 295
Energy drain: 340 
Weapon Lock: Special
Attack Power: 92
Ammo Heat: 6
Range: 185
Maximum Lock: 1 
Reload Time: 4
Number of Ammo: 250 
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Special quad barrel machine gun.
Note: This would have been the ultimate weapon, again. But its low ammo 
can't kill squat by itself.
BUO: ---
Found: Defeat Mobious at Rank A-1 (NEW)

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~Hand Guns...
These are light and weak weapons. So why use them? They have high stun 
and heat damage. I would strongly suggest never using these in 
missions.

All handguns are good for allowing for a free blade/left hand weapon/EO 
attack. 

The right arm hand gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWG-HG-80 *****    
Manufacturer: Crest Ind.
Price: 19000
Type: Hand Gun
Weight: 146
Energy drain: 20 
Weapon Lock: Wide & Shallow  
Attack Power: 193
Ammo Heat: 255
Range: 248
Maximum Lock: 1
Reload Time: 20 
Number of Ammo: 80 
Ammo Type: Solid
Ammo Price: 55
Usage Drain: -
Text: Fires high heat rounds, Short-range.
Note: Too little ammo and really low power.
BUO: ---
Found: Shop (AC3)

CWG-HG-150 ******   
Manufacturer: Crest Ind.
Price: 38000
Type: Hand Gun
Weight: 302
Energy drain: 35 
Weapon Lock: Wide & Shallow 
Attack Power: 193
Ammo Heat: 255
Range: 248
Maximum Lock: 1
Reload Time: 20 
Number of Ammo: 150 
Ammo Type: Solid
Ammo Price: 55
Usage Drain: -
Text: Hand gun, increased ammo storage.
Note: More ammo, just a little heavy for a hand gun.
BUO: ---
Found: Shop (NEW)

MWG-HG/100 *******   
Manufacturer: Mirage
Price: 28000
Type: Hand Gun
Weight: 324
Energy drain: 10
Weapon Lock: Wide & Shallow 
Attack Power: 272
Ammo Heat: 190
Range: 200
Maximum Lock: 1
Reload Time: 25
Number of Ammo: 100
Ammo Type: Solid
Ammo Price: 75
Usage Drain: -
Text: Enhanced solid shell handgun.
Note: The only Hand gun that doesn't totally suck in power.
BUO: ---
Found: Shop (AC3)

CWG-HG-200H *********  
Manufacturer: Crest Ind.
Price: 85000
Type: Hand Gun
Weight: 583
Energy drain: 35
Weapon Lock: Wide & Shallow 
Attack Power: 173
Ammo Heat: 394
Range: 248
Maximum Lock: 1
Reload Time: 23
Number of Ammo: 
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: Fires high heat rounds, added ammo.
Note: VERY GOOD IN HEAT! This thing is a very good tank killer. Two to 
three shots is al it takes. It is oddly heavy for a hand gun. 
BUO: ---
Found: Shop (NEW)

MWG-HGB/108 *  
Manufacturer: Mirage 
Price: 65000 
Type: Hand Gun 
Weight: 405 
Energy drain: 66 
Weapon Lock: Special 
Attack Power: 165
Ammo Heat: 150
Range: 232
Maximum Lock: 1
Reload Time: 22
Number of Ammo: 108
Ammo Type: Solid
Ammo Price: 70
Usage Drain: -
Text: Six-shot hand gun.
Note: THIS IS THE WORST WEAPON IN AC HISTORY! This is also the hardest 
weapon to get in AC History. First, is your opponent knows how you 
boost/overboost you miss with 5 more shots. Not only that, even if you 
hit with all of them, it is still weak. The whole point is to hit them 
and fire up, but you'll still be hitting them. This also should weight 
about 404 less, but even then it would suck.
BUO: The hardest to make AC, really that's its only point.
Found: Get a S rank on EVERY SINGLE MISSION. (NEW)
  
CWG-HGB-80 *   
Manufacturer: Crest Ind.
Price: 37000
Type: Hand Gun
Weight: 170
Energy drain: 44
Weapon Lock: Special 
Attack Power: 226
Ammo Heat: 125
Range: 240
Maximum Lock: 1
Reload Time: 25
Number of Ammo: 80
Ammo Type: Solid
Ammo Price: 65
Usage Drain: -
Text: Quad-shot hand gun.
Note: Still sucks, it's only a little stronger.
BUO: ---
Found: Reward given in "Disperse Gathering" look at the FAQ (NEW)

CWG-HGB-90 *   
Manufacturer: Crest Ind.
Price: 15000
Type: Hand Gun
Weight: 210
Energy drain: 33 
Weapon Lock: Special 
Attack Power: 165 
Ammo Heat: 150
Range: 232
Maximum Lock: 1
Reload Time: 22 
Number of Ammo: 90 
Ammo Type: Solid
Ammo Price: 70
Usage Drain: -
Text: Triple-shot hand gun.
Note: Still sucks.
BUO: ---
Found: Reward given in "Data Retrieval" look at the FAQ

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~Bazookas... 
Bazookas are close range weapons that move slow. These are very easy to 
dodge and anything but close range. These cause a lot of damage, heat 
and stun. Think of them as a bigger hand gun in a way.

I still say they are weak rockets with a lock, and were always similar 
to each other in every AC.

The right arm bazooka's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWG-BZ-50 *******    
Manufacturer: Crest Ind.
Price: 53000
Type: Bazooka
Weight: 804
Energy drain: 16
Weapon Lock: Special 
Attack Power: 1400
Ammo Heat: 576
Range: 435
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 50 
Ammo Type: Solid
Ammo Price: 161
Usage Drain: -
Text: Powerful solid shell bazooka
Note: It's basic that's all.
BUO: ---
Found: Shop (AC3)

CWG-BZ-80 ******    
Manufacturer: Crest Ind.
Price: 85000
Type: Bazooka
Weight: 1386
Energy drain: 24
Weapon Lock: Special 
Attack Power: 1400
Ammo Heat: 476
Range: 435
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 80 
Ammo Type: Solid
Ammo Price: 161
Usage Drain: -
Text: Solid shell bazooka, added ammo.
Note: Too much ammo and weight.
BUO: ---
Found: Reward given in "Protect Power Plant" look at the FAQ (NEW)

CWG-BZ-30 **********    
Manufacturer: Crest
Price: 7100
Type: Bazooka
Weight: 1010
Energy drain: 18 
Weapon Lock: Special 
Attack Power: 2240
Ammo Heat: 473
Range: 470
Maximum Lock: 1
Reload Time: 75 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 185
Usage Drain: -
Text: Enhanced CWG-BZ-50
Note: The strongest bazooka, nuff said.
BUO: ---
Found: Shop (AC3)

CWG-BZ-30R ********
Manufacturer: Crest Ind.
Price: 42000
Type: Bazooka
Weight: 482
Energy drain: 12
Weapon Lock: Special 
Attack Power: 1400
Ammo Heat: 376
Range: 435
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 161
Usage Drain: -
Text: Lightweight bazooka.
Note: Light weight, so you can actually get close better and not miss.
BUO: ---
Found: Shop (NEW)

CWG-BZ-25 ***    
Manufacturer: Crest Ind.
Price: 90300
Type: Bazooka
Weight: 469
Energy drain: 24 
Weapon Lock: Special 
Attack Power: 1200
Ammo Heat: 384
Range: 600
Maximum Lock: 1
Reload Time: 80 
Number of Ammo: 25 
Ammo Type: Solid 
Ammo Price: 200
Usage Drain: -
Text: Mid-range bazooka.
Note: I just don't see the point in this weapon at all, the BZ-30R is 
better in almost every way.
BUO: ---
Found: Shop (NEW)

MWG-SBZ/24 *****
Manufacturer: Mirage
Price: 44200
Type: Spread Bazooka
Weight: 1230
Energy drain: 22 
Weapon Lock: Special 
Attack Power: 560
Ammo Heat: 205
Range: 420
Maximum Lock: 1
Reload Time: 58
Number of Ammo: 24 
Ammo Type: Solid
Ammo Price: 220
Usage Drain: -
Text: Powerful spread-shot bazooka.
Note: Multi use, close range and do tons of damage or jump in the air 
and try and hit the most of the AC.
BUO: ---
Found: Shop (AC3)

MWG-SBZ/48 ******   
Manufacturer: Mirage
Price: 100000
Type: Spread Bazooka
Weight: 1540
Energy drain: 45 
Weapon Lock: Special 
Attack Power: 560
Ammo Heat: 205
Range: 420
Maximum Lock: 1
Reload Time: 58
Number of Ammo: 48 
Ammo Type: Solid
Ammo Price: 220
Usage Drain: -
Text: Spread-shot bazooka, added ammo.
Note: Better that the other because you get a much need ammo supply.
BUO: ---
Found: Reward given in "Infiltrate New Fortress" look at the FAQ (NEW)

MWG-SBZ/36 **    
Manufacturer: Mirage 
Price: 63000
Type: Spread Bazooka
Weight: 1275
Energy drain: 26 
Weapon Lock: Special 
Attack Power: 480
Ammo Heat: 185
Range: 420
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 36 
Ammo Type: Solid
Ammo Price: 200
Usage Drain: -
Text: Balanced spec spread-shot bazooka.
Note: Lazy type triple rockets.
BUO: ---
Found: Shop (NEW)

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~Shot Guns... 
Aww shot guns. First let me tell you these are my favorite class of 
weapons. First off shot guns are spread weapons, and are naturally 
better up close. Shot guns against hovers is great. Average against all 
else except for quads. Quad are to little most of the time to get hit 
by a lot of flak. So I would jump up and aim downward.

There is two types of shot guns.
Solid: These are usually stronger hit for hit, but take a while to 
reload. They also have over heating on there side.

Energy: These are faster and can get through high shell DEF tanks. 
These are also supped up with optional parts. The bad parts are that it 
drains your energy and takes up your OP parts slots. Energy shot guns 
tend to be more intimidating as well.

The right arm shot gun's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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CWG-GS-72 *******    
Manufacturer: Crest Ind.
Price: 32000
Type: Shot Gun
Weight: 410
Energy drain: 24 
Weapon Lock: Standard 
Attack Power: 142
Ammo Heat: 25
Range: 405
Maximum Lock: 1
Reload Time: 48 
Number of Ammo: 72 
Ammo Type: Solid
Ammo Price: 68
Usage Drain: -
Text: Wide-spread shotgun.
Note: Light. Mid strong up close. The shot gun has a dense fire pattern 
and allows you to shot at mid and get hits.
BUO: ---
Found: Shop (AC3)

CWG-GS-56 ********    
Manufacturer: Crest Ind.
Price: 64700
Type: Shot Gun
Weight: 533
Energy drain: 32 
Weapon Lock: Standard 
Attack Power: 188
Ammo Heat: 36
Range: 380
Maximum Lock: 1
Reload Time: 55 
Number of Ammo: 56 
Ammo Type: Solid
Ammo Price: 82
Usage Drain: -
Text: Powerful double barrel shotgun.
Note: Good strong up close and heat. It just lacks in mid range due to 
its wide spread and slow reload.
BUO: ---
Found: Shop (AC3)

CWG-GS-48 ****    
Manufacturer: Crest Ind.
Price: 53000
Type: Shot Gun
Weight: 335
Energy drain: 20 
Weapon Lock: Standard 
Attack Power: 142
Ammo Heat: 65
Range: 470
Maximum Lock: 1
Reload Time: 52 
Number of Ammo: 48 
Ammo Type: Solid
Ammo Price: 82
Usage Drain: -
Text: Lightweight, high ammo heat shotgun.
Note: Weak and slow. The extra heat isn't needed.
BUO: ---
Found: Shop (NEW)

MWG-GS/54 **********    
Manufacturer: Mirage
Price: 73000
Type: Shot Gun
Weight: 515
Energy drain: 367 
Weapon Lock: Special 
Attack Power: 202
Ammo Heat: 4
Range: 420
Maximum Lock: 1
Reload Time: 30 
Number of Ammo: 54 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2000
Text: Rapid-fire energy shotgun.
Note: VERY good. Up close with OP parts can rip an AC to nothing in 
seconds. 
BUO: ---
Found: Shop (AC3)

MWG-GS/72LE *******  
Manufacturer: Mirage
Price: 99500
Type: Shot Gun
Weight: 677
Energy drain: 453 
Weapon Lock: Special 
Attack Power: 162
Ammo Heat: 4
Range: 420
Maximum Lock: 1
Reload Time: 30 
Number of Ammo: 72 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1600
Text: Energy-based shotgun, added ammo.
Note: The more noobie friendly version of the E shotgun. It has lower 
attack with less drain and more ammo, you tell me?
BUO: ---
Found: Shop (NEW)
  
MWG-GS/80 ****    
Manufacturer: Mirage
Price: 84000
Type: Shot Gun
Weight: 500
Energy drain: 398 
Weapon Lock: Special 
Attack Power: 158
Ammo Heat: 6
Range: 395
Maximum Lock: 1
Reload Time: 40 
Number of Ammo: 80 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1200
Text: Balanced Spec shotgun.
Note: Crap. Even more noobie friendly. The gun has a giant spread and 
is only good for really close combat.
BUO: ---
Found: Found Hidden in "Secure Fortress NK-432" look at the FAQ (NEW)

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~Miscellaneous... 
These are just grouped like this because they are all weapons that came 
from some where else... Like the back/left arm.

The right arms special weapon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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KWG-HZL80 *    
Manufacturer: Kisaragi
Price: 35500
Type: Howitzer
Weight: 285
Energy drain: 14 
Weapon Lock: Standard (None)
Attack Power: 1250
Ammo Heat: 306
Range: 440
Maximum Lock: - 
Reload Time: 60
Number of Ammo: 80 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Arm-mounted howitzer.
Note: This part sucks. Just like any other non-left howitzer.
BUO: Nothing.
Found: Shop (NEW)

KWG-HZL60 *    
Manufacturer: Kisaragi
Price: 43000
Type: Howitzer
Weight: 556
Energy drain: 14 
Weapon Lock: Standard (None)
Attack Power: 485
Ammo Heat: 278
Range: 505
Maximum Lock: - 
Reload Time: 94
Number of Ammo: 60 
Ammo Type: Solid
Ammo Price: 300
Usage Drain: -
Text: Arm-mounted spread howitzer.
Note: Well since the left arm spread howitzers suck, what makes you 
think these would be good?
BUO: When going through with a right arm non spread-howie is still not 
challenging enough.
Found: Shop (NEW)

KWG-FTL600 **   
Manufacturer: Kisaragi
Price: 54200
Type: Flame Thrower
Weight: 355
Energy drain: 8 
Weapon Lock: Wide & Shallow (None)
Attack Power: 235
Ammo Heat: 295
Range: 96
Maximum Lock: - 
Reload Time: 3
Number of Ammo: 600 
Ammo Type: Solid
Ammo Price: 10
Usage Drain: -
Text: Close-range combat weapon.
Note: This has no lock at all. This should of stayed on the left side 
for good.
BUO: When you want to see blue fire.
Found: Shop (NEW)

CWGG-HM-60 ****
Manufacturer: Crest Ind.
Price: 58200
Type: Hand Missile
Weight: 573
Energy drain: 549 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 600
Maximum Lock: 4 
Reload Time: 60
Number of Ammo: 60 
Ammo Type: Solid
Ammo Price: 140
Usage Drain: -
Text: Fires high-speed missiles.
Note: Good speed, but weak and easily avoided. Just take shoulder 
missiles.
BUO: When missiles arms are not your bag.
Found: Shop (AC3)

CWGG-HM-80 **   
Manufacturer: Crest Ind.
Price: 68200
Type: Hand Missile
Weight: 893
Energy drain: 702 
Weapon Lock: Standard
Attack Power: 780
Ammo Heat: 145
Range: 450
Maximum Lock: 8 
Reload Time: 60
Number of Ammo: 80 
Ammo Type: Solid
Ammo Price: 140
Usage Drain: -
Text: Missile Launcher, 8 lock max.
Note: These suck. Too heavy and you'll never need 8 lock ons.
BUO: ---
Found: Shop (NEW)

CWGG-HR-66 ****   
Manufacturer: Crest Ind.
Price: 45000
Type: Hand Rocket
Weight: 758
Energy drain: 15 
Weapon Lock: Narrow & Deep (None)
Attack Power: 1500
Ammo Heat: 283
Range: 900
Maximum Lock: - 
Reload Time: 46
Number of Ammo: 66 
Ammo Type: Solid
Ammo Price: 110
Usage Drain: -
Text: Handheld rocket launcher.
Note: This fires two rockets each time. I don't see the point in hand 
rockets since you right arm should be filled up with something better. 
Back slots are better for rockets.
BUO: ---
Found: Shop (AC3)

CWGG-HLR-ALX ***
Manufacturer: Crest Ind.
Price: 45000
Type: Hand Large Rocket
Weight: 1462
Energy drain: 10 
Weapon Lock: Narrow & Deep (None)
Attack Power: 4500
Ammo Heat: 1583
Range: 1200
Maximum Lock: - 
Reload Time: 240
Number of Ammo: 4
Ammo Type: Solid 
Ammo Price: 2000
Usage Drain: -
Text: Large, handheld rocket launcher.
Note: HEAVY! STRONG! You make the choice. I would of liked this part it 
its reload wasn't piss poor so you could drop it quicker.
BUO: A Droppy AC.
Found: Reward given in "Destroy AI Prototype" look at the FAQ (NEW)
 
CWGG-GR-12 ******** 
Manufacturer: Crest Ind.
Price: 54000
Type: Grenade Rifle
Weight: 1062
Energy drain: 38 
Weapon Lock: Narrow & Deep
Attack Power: 3100
Ammo Heat: 920
Range: 780
Maximum Lock: 1 
Reload Time: 120
Number of Ammo: 12
Ammo Type: Solid
Ammo Price: 820
Usage Drain: -
Text: Portable high-power grenade launcher.
Note: Good so you don't have to kneel any more! Bipeds can have fun 
too!
BUO: ---
Found: Shop (AC3)

CWGG-GRS-30 *********
Manufacturer: Crest Ind. 
Price: 42000
Type: Grenade Rifle
Weight: 632
Energy drain: 38 
Weapon Lock: Narrow & Deep
Attack Power: 1520
Ammo Heat: 888
Range: 780
Maximum Lock: 1 
Reload Time: 120
Number of Ammo: 30
Ammo Type: Solid
Ammo Price: 600
Usage Drain: -
Text: Handheld grenade rifle.
Note: Lighter and a lot more ammo. Great for killing things!
BUO: With the 30 shot big Howitzer.
Found: Reward given in "Takeover New Fortress" look in the FAQ.

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~Energy Guns...
Energy weapons come in a bunch of sizes. Most are only good for 
missions and don't excel to great in the area.

Pulse Rifle: Shots a weak dinky pulse

Laser Rifle: Shots an accurate linear laser.

Plasma Rifle: Shots a very strong beam, energy drain is a major issue.

I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS

The right arm energy weapon's stats... 
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Weapon Lock: What type of lock this weapon has. 
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Maximum Lock: The max lock-on this weapon has.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MWG-KP/150 ***
Manufacturer: Mirage
Price: 44000
Type: Pulse Rifle
Weight: 193
Energy drain: 256 
Weapon Lock: Special
Attack Power: 320
Ammo Heat: 4
Range: 465
Maximum Lock: 1
Reload Time: 20 
Number of Ammo: 150 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1200
Text: Lightweight pulse rifle.
Note: This is a weak little pink pulse, only half way decent in 
missions.
BUO: Pretending to be a little MT
Found: Shop (AC3)

MWG-KP/100 ***
Manufacturer: Mirage
Price: 63100
Type: Pulse Rifle
Weight: 274
Energy drain: 288 
Weapon Lock: Special
Attack Power: 437
Ammo Heat: 6
Range: 540
Maximum Lock: 1
Reload Time: 26 
Number of Ammo: 100 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1700
Text: 
Note: Just like above, but it's stronger. It shoots a less accurate 
sideways green pulse. Low ammo.
BUO: ---
Found: Shop (AC3)

MWG-KP/80 ****
Manufacturer: Mirage
Price: 57000
Type: Pulse Rifle
Weight: 435
Energy drain: 274 
Weapon Lock: Special
Attack Power: 505
Ammo Heat: 2
Range: 510
Maximum Lock: 1
Reload Time: 33 
Number of Ammo: 80 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2200
Text: High attack power pulse rifle/
Note: It can actually kill things! Lower ammo.
BUO: ---
Found: Shop (NEW)

MWG-KP/180 ****   
Manufacturer: Mirage
Price: 46000
Type: Pulse Rifle
Weight: 289
Energy drain: 357 
Weapon Lock: Special
Attack Power: 280
Ammo Heat: 4
Range: 500
Maximum Lock: 1
Reload Time: 20 
Number of Ammo: 180 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1700
Text: Rapid-fire energy pulse rifle.
Note: Fast, blue, and reminds me of the original pulse rifles.
BUO: ---
Found: Shop (NEW)

MWG-KP/120 ***
Manufacturer: Mirage
Price: 33000
Type: Pulse Rifle
Weight: 178
Energy drain: 224 
Weapon Lock: Special
Attack Power: 280
Ammo Heat: 4
Range: 650
Maximum Lock: 1
Reload Time: 20 
Number of Ammo: 120 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1700
Text: Increased range energy pulse rifle. 
Note: Same as the KP/180, only less ammo and weight.
BUO: ---
Found: Shop (NEW)

MWG-DKP/90 ****
Manufacturer: Mirage
Price: 82000
Type: Dual Pulse Rifle
Weight: 227
Energy drain: 248 
Weapon Lock: Special
Attack Power: 305
Ammo Heat: 6
Range: 800
Maximum Lock: 1
Reload Time: 28 
Number of Ammo: 90 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 800
Text: Fires dual energy rounds.
Note: Very light for its damage, but it usually can't kill by itself.
BUO: ---
Found: Reward given in "Protect Part Transport" look at the FAQ. (NEW)

MWG-DKP/100 ******
Manufacturer: Mirage
Price: 95000
Type: Dual Pulse Rifle
Weight: 376
Energy drain: 315 
Weapon Lock: Special
Attack Power: 365
Ammo Heat: 8
Range: 700
Maximum Lock: 1
Reload Time: 32 
Number of Ammo: 100 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1050
Text: Modified WMG-DKP/90.
Note: Very good and light. Has more kill power and the same ammo 
(Number of shots) as the light weight XCY/50.
BUO: ---
Found: Reward given in "Destroy Elite Unit" look at the FAQ. (NEW)

MWG-XCW/90 ******
Manufacturer: Mirage
Price: 59000
Type: Laser Rifle
Weight: 542
Energy drain: 398 
Weapon Lock: Special 
Attack Power: 674
Ammo Heat: 8
Range: 640
Maximum Lock: 1
Reload Time: 50 
Number of Ammo: 90 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2800
Text: Standard laser rifle.
Note: Very accurate, Very.
BUO: ---
Found: Shop (AC3)

MWG-XCY/50 *****
Manufacturer: Mirage
Price: 46000
Type: Laser Rifle
Weight: 424
Energy drain: 379 
Weapon Lock: Special 
Attack Power: 674
Ammo Heat: 8
Range: 640
Maximum Lock: 1
Reload Time: 50 
Number of Ammo: 50 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3200
Text: Lightweight laser rifle.
Note: Not that much lighter than the laser rifle it was modeled after.
BUO: ---
Found: Shop (NEW)

MWG-XCB/75 *******
Manufacturer: Mirage
Price: 58000
Type: Laser Rifle
Weight: 683
Energy drain: 311 
Weapon Lock: Special
Attack Power: 800
Ammo Heat: 10
Range: 600
Maximum Lock: 1
Reload Time: 50 
Number of Ammo: 75 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3800
Text: High-power laser rifle.
Note: Good and accurate. This is basically has the same shot type as 
the AC1'' Karasawa.
BUO: ---
Found: Shop (AC3)

MWG-XCP/150 ******
Manufacturer: Mirage 
Price: 108000 
Type: Laser Rifle
Weight: 1183
Energy drain: 511 
Weapon Lock: Special
Attack Power: 800
Ammo Heat: 10
Range: 600
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 150 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3800
Text: High-power laser rifle, added ammo.
Note: Good for missions, you'll never really run out of ammo. It has a 
cute color :P  
BUO: ---
Found: Reward given in "Power Plant Emergency" look at the FAQ. (NEW)

MWG-KARASAWA **********
Manufacturer: Mirage
Price: 88000
Type: Laser Rifle
Weight: 1520
Energy drain: 422 
Weapon Lock: Special
Attack Power: 1600
Ammo Heat: 14
Range: 550
Maximum Lock: 1
Reload Time: 55 
Number of Ammo: 50 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3400
Text: The epitome of laser rifle design.
Note: This is without a doubt the best rifle. You'll see why, in 
missions and arena alike.
BUO: ---
Found: Shop (AC3)

MWG-XCW/PK *********
Manufacturer: Mirage
Price: 122000
Type: Laser Rifle
Weight: 897
Energy drain: 403
Weapon Lock: Special
Attack Power: 1020
Ammo Heat: 2
Range: 650
Maximum Lock: 1
Reload Time: 54
Number of Ammo: 100 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 4470
Text: Balanced ammo and attack power.
Note: This used to be the mini Karasawa for quads and tanks. The shot 
velocity is that great in my opinion and I don't like it. It does have 
a lot of ammo and is more geared toward missions.
BUO: ---
Found: Reward given in "Defend Vargas Airport" look at the FAQ. (NEW)

MWG-XCMK/70 *****
Manufacturer: Crest Ind.
Price: 76000
Type: Laser Rifle
Weight: 470
Energy drain: 588 
Weapon Lock: Special 
Attack Power: 580
Ammo Heat: 16
Range: 470
Maximum Lock: 1
Reload Time: 50 
Number of Ammo: 70 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3200
Text: Karasawa part competitor.
Note: Mini Ksaw YAY! This gun is pretty weak. It's only power is to 
intimidate with large purple explosions. 
BUO: ---
Found: Shop (NEW)

MWG-XCD/100 *******  
Manufacturer: Mirage
Price: 63000
Type: Dual Laser Rifle
Weight: 507
Energy drain: 679 
Weapon Lock: Special
Attack Power: 482
Ammo Heat: 4
Range: 690
Maximum Lock: 1
Reload Time: 45 
Number of Ammo: 100 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2500
Text: Dual fire laser rifle.
Note: Just like XPC's only faster in damage racing. It does drain a lot 
however.
BUO: ---
Found: Reward given in "Defend Lawdas Factory" look at the FAQ. (NEW)
 
MWG-XCD/70 ********   
Manufacturer: Mirage
Price: 61000
Type: Dual Laser Rifle
Weight: 632
Energy drain: 842 
Weapon Lock: Special
Attack Power: 549
Ammo Heat: 6
Range: 725
Maximum Lock: 1
Reload Time: 52 
Number of Ammo: 70 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3100
Text: Modified MWG-XCD/70
Note: Very accurate and decent damage. A little to much weight for 35 
shots.
BUO: ---
Found: Reward given in "Hold Defense Line" look at the FAQ. (NEW)

MWGG-XCG/20 ******
Manufacturer: Mirage 
Price: 120000
Type: Plasma Rifle
Weight: 999
Energy drain: 586 
Weapon Lock: Special
Attack Power: 2520
Ammo Heat: 8
Range: 840
Maximum Lock: 1
Reload Time: 60 
Number of Ammo: 20 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9200
Text: Long-range plasma rifle.
Note: Good damage, but low ammo. Heavy as well.
BUO: ---
Found: Shop (AC3)

MWGG-XCG/10 
Manufacturer: Mirage 
Price: 95000
Type: Plasma Rifle
Weight: 599
Energy drain: 243 
Weapon Lock: Special
Attack Power: 2520
Ammo Heat: 8
Range: 840
Maximum Lock: 1
Reload Time: 56 
Number of Ammo: 10 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 9200
Text: High-power plasma rifle.
Note: Same as the top, but extremely low ammo.
BUO: ---
Found: Shop (NEW)

MWGG-XCG/20E ********
Manufacturer: Mirage 
Price: 110000
Type: Plasma Rifle
Weight: 779
Energy drain: 486 
Weapon Lock: Special
Attack Power: 1988
Ammo Heat: 8
Range: 1100
Maximum Lock: 1
Reload Time: 70 
Number of Ammo: 20 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 6200
Text: Reduced usage drain rifle.
Note: A very balanced plasma rifle. Just as long as you don't miss too 
much.
BUO: ---
Found: Shop (NEW)

MWGG-XCG/40E ******
Manufacturer: Mirage 
Price: 93000
Type: Plasma Rifle
Weight: 1758
Energy drain: 586 
Weapon Lock: Special
Attack Power: 1988
Ammo Heat: 8
Range: 1100
Maximum Lock: 1
Reload Time: 70 
Number of Ammo: 40 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 6200
Text: Modified MWGG-XCG/20E.
Note: True it's has double the ammo, BUT ABOUT 1000 MORE WEIGHT! Making 
this weight more than any weapon in the game, even the dualies.
BUO: When you opponent doesn't know how to drop, give this to them to 
weight them down :)
Found: Shop (NEW)

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~Parrying Blades...
These are the most hated weapons, why? Because unless you are prefect 
with them, they suck. They are good things they have over every other 
weapon however...

+Generally low weight
+Durable, hard to break
+Destructible, breaks weapons great
+Strong
+Instant over heat

-Takes up your most important weapon slot
-Not tracking thus hard to hit with
-Ammo limit
-A moonlight will is better in almost every way.

The right arm parrying blade's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Attack Heat: How much heat this gives the enemy AC.
Discharge Heat: How much heat this gives your AC.
Range Rating: How long the "poke" is.
Usage Limit: AKA number of Ammo.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

To be fair, I'm going to rate these within themselves, has I would give 
them all one star otherwise.

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KWB-SBR0X  **
Manufacturer: Kisaragi
Price: 24000
Type: Blade
Weight: 143
Energy drain: 8
Attack Power: 1550
Attack Heat: 673
Discharge Heat: 88
Range Rating: 7
Usage Limit: 30
Usage Drain: -
Text: Close-in parrying blade.
Note: Suck, not only can it not over heat in one shot, but the risk 
getting close is bad for its payoff.
BUO: ---
Found: Shop (AC3)

KWB-SBR01  ****
Manufacturer: Kisaragi
Price: 38600
Type: Blade
Weight: 238
Energy drain: 13
Attack Power: 2270
Attack Heat: 950
Discharge Heat: 134
Range Rating: 6
Usage Limit: 20
Usage Drain: -
Text: Increase attack power parrying blade.
Note: Just little bit more worth it.
BUO: ---
Found: Shop (AC3)

KWB-MARS ********
Manufacturer: Kisaragi
Price: 42300
Type: Blade
Weight: 376
Energy drain: 24 
Attack Power: 3100
Attack Heat: 1200
Discharge Heat: 362
Range Rating: 5
Usage Limit: 19
Usage Drain: -
Text: Lethal short-range parrying blade.
Note: This is actually worth the effort.
BUO: ---
Found: Shop (AC3)

KWB-SR02/RS *
Manufacturer: Kisaragi
Price: 72000
Type: Blade
Weight: 196
Energy drain: 8 
Attack Power: 930
Attack Heat: 594
Discharge Heat: 88
Range Rating: 7
Usage Limit: 50
Usage Drain: -
Text: Right arm parrying blade.
Note: Blows. I don't know why it would cost that much, this thing is 
weak.
BUO: ---
Found: Shop (NEW)

KWG-SBR44 **********     
Manufacturer: Kisaragi
Price: 940000
Type: Blade
Weight: 335
Energy drain: 8 
Attack Power: 4500
Attack Heat: 1040
Discharge Heat: 88
Range Rating: 7
Usage Limit: 4
Usage Drain: -
Text: High damage right arm parrying blade.
Note: One hit with this, you pretty much win the match, why? Tons of 
damage, heat, and you'll probably destroy there weapon.
BUO: ---
Found: Found hidden in "Eliminate Bio Weapon" look at the FAQ. (NEW)

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~Laser Blades...
Laser blade, for the most part, have been the same in every AC game. 
It's not hard to find the major benefits. Like no usage limit and high 
damage. The only bad thing about them are their close range-ness.

The left arm blade's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Attack Heat: How much heat this gives the enemy AC.
Discharge Heat: How much heat this gives your AC.
Range Rating: How long blade is.
Wave Range: The range of the wave that comes out of the blade.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

Note: pressing X right after circle makes A wave. This can only be done 
with OP-Intensify equipped.

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CLB-LS-1551 ***
Manufacturer: Crest Ind.
Price: 11000
Type: Laser Blade
Weight: 122 
Energy drain: 26
Attack Power: 782
Attack Heat: 5
Discharge Heat: 8 
Range Rating: 9
Wave Range: -
Usage Drain: 2050
Text: Lightweight, inexpensive blade.
Note: This is the longest blade from AC3. It's wave is just a orange 
thing.
BUO: H1
Found: You start with this part (AC3)

MLB-LS/003 *****
Manufacturer: Mirage 
Price: 29000
Type: Laser Blade
Weight: 188 
Energy drain: 40 
Attack Power: 970
Attack Heat: 12
Discharge Heat: 6 
Range Rating: 8
Wave Range: -
Usage Drain: 1800
Text: Part competitor of the CLB-LS-1551.
Note: This blade is kind of void because of the HALBERD. But is still 
one of the best blades when using OP1, has it's wave splits.
BUO: With OPI.
Found: Shop (AC3)

CLB-LS-2551 *****
Manufacturer: Crest Ind.
Price: 38000
Type: Laser Blade
Weight: 225 
Energy drain: 48 
Attack Power: 1240
Attack Heat: 22
Discharge Heat: 10
Range Rating: 6
Wave Range: -
Usage Drain: 2640
Text: Laser blade emphasizing speed.
Note: Short, but fast. Not too great and doesn't really stick out as 
much as is did in AC3. Its wave is a regular green one.
BUO: ---
Found: Shop (AC3)

KLB-TLS/SOL ****
Manufacturer: Kisaragi
Price: 50000
Type: Laser Blade
Weight: 250 
Energy drain: 71 
Attack Power: 1520
Attack Heat: 18
Discharge Heat: 14 
Range Rating: -
Wave Range: 700
Usage Drain: 4240
Text: Special energy wave laser blade.
Note: This has no blade at all, but just a non-OPI needed yellow wave.
BUO: When you crave infinite small rockets.
Found: Shop (AC3)

MLB-MOONLIGHT **********
Manufacturer: Mirage
Price: 55200
Type: Laser Blade
Weight: 502 
Energy drain: 100 
Attack Power: 2100
Attack Heat: 20
Discharge Heat: 20 
Range Rating: 8
Wave Range: -
Usage Drain: 2100
Text: Mirage's top of the line blade.
Note: This has always been the best blade. It's still a little heavy. 
It shoots, as always, a blue wave.
BUO: Try with the REE arms, LAP OP, and on Tank legs.
Found: Shop (AC3)

CLB-LS-3771 ***
Manufacturer: Crest Ind.
Price: 43000
Type: Laser Blade
Weight: 386 
Energy drain: 84
Attack Power: 2300
Attack Heat: 102
Discharge Heat: 10
Range Rating: 3
Wave Range: -
Usage Drain: 3570
Text: Short-range laser blade.
Note: This one sucks, it is short as hell. You'll rarely ever hit and 
get more damage in than a moonlight would. Orange wave.
BUO: NEVER USE ON A TANK! You can miss touching the opponent.
Found: Reward given in "Infiltrate New Fortress" look at the FAQ. (NEW)

MLB-HALBERD ********
Manufacturer: Mirage
Price: 54000
Type: Laser Blade
Weight: 154
Energy drain: 53 
Attack Power: 1020
Attack Heat: 10
Discharge Heat: 7 
Range Rating: 11
Wave Range: -
Usage Drain: 2320
Text: Long-range laser blade.
Note: They should of written NOOBIE right on the side of this weapon. 
Weak, light, and easy to hit with. Pink Wave.
BUO: ---
Found: Shop (NEW)

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~Left Arm Guns...
Left hand guns are just weak toned done left arm one. If you need help 
on using them, try the right arms ones first.

There is one key thing, They use the lock on of your equipped weapons 
FCS so DO NOT drop all your weapons before using up your left arm 
weapon.

Remember, you should pick a strong one shoot weapon, because this is 
your "ready" weapons. Like I'm sure you got into those times in other 
AC games where you just wish you had your grenade launcher out.

The left arm projectile weapon's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of weapon this part is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Attack Power: How strong this weapon is.
Ammo Heat: How much heat this gives the enemy AC.
Range: How far the weapon can travel.
Reload Time: The weapon's rate of fire.
Number of Ammo: The amount of ammo in this weapon.
Ammo Type: Solid or energy.
Ammo Price: The cost of each round fired.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

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MWG-RFL/150 **
Manufacturer: Mirage
Price: 43600
Type: Rifle
Weight: 353
Energy drain: 10 
Attack Power: 250
Ammo Heat: 90
Range: 540
Reload Time: 30 
Number of Ammo: 150 
Ammo Type: Solid
Ammo Price: 45
Usage Drain: -
Text: Medium damage left arm rifle.
Note: Not that great, there are tons of better choices. The extra 
damage is hardly noticeable
BUO: ---
Found: Shop (NEW)

KWG-ARFL150 ****
Manufacturer: Kisaragi
Price: 35500
Type: AST Rifle
Weight: 400
Energy drain: 6 
Attack Power: 218
Ammo Heat: 100
Range: 430
Reload Time: 34
Number of Ammo: 150
Ammo Type: Solid
Ammo Price: 18
Usage Drain: -
Text: Triple-shot left arm rifle.
Note: A good lazy weapon, better than the other rifle because you don't 
have to keep holding in circle.
BUO: A lazy pilot.
Found: Reward given in "Eliminate Rioters" look at the FAQ (NEW)

MWG-SRFL/70 **********
Manufacturer: Mirage
Price: 33500
Type: Sniper Rifle
Weight: 415
Energy drain: 4 
Attack Power: 656
Ammo Heat: 25
Range: 950
Reload Time: 50 
Number of Ammo: 70 
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Sniper rifle with emphasis on attack.
Note: Very good. One of the best left arm weapons as you can use it 
with a big FCS.
BUO: ---
Found: Shop (NEW)

CWG-SRFL-50 ****
Manufacturer: Crest Ind.
Price: 55700
Type: Sniper Rifle
Weight: 313
Energy drain: 5 
Attack Power: 550
Ammo Heat: 25
Range: 1200
Reload Time: 55
Number of Ammo: 50
Ammo Type: Solid
Ammo Price: 120
Usage Drain: -
Text: Sniper rifle with emphasis on range.
Note: Crap compared to the other Sniper rifle.
BUO: ---
Found: Reward given in "Defend New Fortress" look at the FAQ. (NEW) 

MWG-MGL/300 ***
Manufacturer: Mirage
Price: 15000
Type: Machine Gun
Weight: 329
Energy drain: 4 
Attack Power: 80
Ammo Heat: 10
Range: 320
Reload Time: 3 
Number of Ammo: 300 
Ammo Type: Solid
Ammo Price: 15
Usage Drain: -
Text: Lightweight left arm machine gun.
Note: Too weak. And since you need to keep your finger on the circle 
button a long time, this means you'll need you REALLY adapt to it.
BUO: ---
Found: Reward given in "Recapture sector 513" look at the FAQ (NEW)

CWG-MGL-150 ******
Manufacturer: Crest Ind.
Price: 45700
Type: Machine Gun
Weight: 411
Energy drain: 8 
Attack Power: 162
Ammo Heat: 5
Range: 300
Reload Time: 5
Number of Ammo: 150
Ammo Type: Solid
Ammo Price: 20
Usage Drain: -
Text: Close-range machine gun.
Note: Actually this is stronger than all the right arm machine guns, 
just too little ammo.
BUO: ---
Found: Shop (NEW)

CWG-HGL-100 ******
Manufacturer: Mirage
Price: 35500
Type: Handgun
Weight: 204
Energy drain: 14 
Attack Power: 216
Ammo Heat: 260
Range: 315
Reload Time: 24 
Number of Ammo: 100 
Ammo Type: Solid
Ammo Price: 48
Usage Drain: -
Text: Left arm hand gun.
Note: Well now you can stun with you left hand.
BUO: ---
Found: Shop (NEW)

MWG-HGBL-90 *
Manufacturer: Mirage
Price: 62000
Type: AST Handgun
Weight: 174
Energy drain: 30 
Attack Power: 176
Ammo Heat: 120
Range: 260
Reload Time: 34 
Number of Ammo: 90
Ammo Type: Solid
Ammo Price: 56
Usage Drain: -
Text: Multi-fire hand gun.
Note: Shots 6 at a time, sucks just like the right arm version.
BUO: ---
Found: Reward given in "Protect Part Transport" look at the FAQ. (NEW)

CWG-BZL-40 *********
Manufacturer: Crest Ind.
Price: 51000
Type: Bazooka
Weight: 703
Energy drain: 16 
Attack Power: 880
Ammo Heat: 576
Range: 445
Reload Time: 60 
Number of Ammo: 40 
Ammo Type: Solid
Ammo Price: 161
Usage Drain: -
Text: Hard hitting left arm bazooka.
Note: Very good, in my opinion better than the grenade and howitzer. It 
just weights a tad bit.
BUO: ---
Found: Shop (NEW)

CWG-SBZL-20 *
Manufacturer: Crest Ind.
Price: 46300
Type: Spread Bazooka
Weight: 1130
Energy drain: 26 
Attack Power: 560
Ammo Heat: 205
Range: 420
Reload Time: 58 
Number of Ammo: 20 
Ammo Type: Solid
Ammo Price: 220
Usage Drain: -
Text: Three-way split-shot bazooka.
Note: This gun sucks. Low ammo, heavy weight. There is also no spread 
until up close so you can't get a big payoff.
BUO: ---
Found: Reward given in "Power Plant Emergency" look at the FAQ. (NEW)

MWG-GSL/72 ********
Manufacturer: Mirage
Price: 35500
Type: Shotgun
Weight: 310
Energy drain: 24 
Attack Power: 129
Ammo Heat: 16
Range: 365
Reload Time: 51
Number of Ammo: 72 
Ammo Type: Solid
Ammo Price: 68
Usage Drain: -
Text: Wide-spread shot pattern.
Note: Actually it has a tight shoot and could be used at about mid - 
close range, it just has too much ammo and not that much kill power has 
the other shotgun, but is light.
BUO: ---
Found: Shop (NEW)

CWG-GSL-56 **********
Manufacturer: Crest Ind.
Price: 69200
Type: Shotgun
Weight: 511
Energy drain: 30 
Attack Power: 194
Ammo Heat: 33
Range: 380
Reload Time: 58 
Number of Ammo: 56 
Ammo Type: Solid
Ammo Price: 82
Usage Drain: -
Text: Multi-barrel shotgun.
Note: Very good, high damage up close. Great back up weapon.
BUO: ---
Found:  Reward given in "Destroy Cargo Transport" look at the FAQ (NEW)

KWG-HZL50 ********
Manufacturer: Kisaragi
Price: 35500
Type: Howitzer
Weight: 204
Energy drain: 14 
Attack Power: 1250
Ammo Heat: 306
Range: 440
Reload Time: 60 
Number of Ammo: 50 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Left arm equipped howitzer.
Note: Although outdated, this still has really cheap ammo to weight 
ratio. This weapon sucks VS anything light.
BUO: ---
Found: Shop (AC3)

KWG-HZL30A ******
Manufacturer: Kisaragi
Price: 71000
Type: Howitzer
Weight: 629
Energy drain: 14 
Attack Power: 1720
Ammo Heat: 245
Range: 440
Reload Time: 88 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Enhanced attack power howitzer.
Note: Very heavy. This has to be one of the most stunning weapons in 
the game with a very big spread.
BUO: ---
Found: Shop (NEW)

KWG-HZL30 ****
Manufacturer: Kisaragi 
Price: 43000
Type: Spread Howitzer
Weight: 283
Energy drain: 14 
Attack Power: 485
Ammo Heat: 278
Range: 505
Reload Time: 94 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 400
Usage Drain: -
Text: Spread-shot howitzer.
Note: This is a bad weapon. It doesn't spread till after shot so there 
is no up close bonus rather a penalty.
BUO: ---
Found: Shop (AC3)

KWG-HZL305 *
Manufacturer: Kisaragi
Price: 78300
Type: Spread Howitzer
Weight: 604
Energy drain: 14 
Attack Power: 485
Ammo Heat: 278
Range: 505
Reload Time: 94 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 300
Usage Drain: -
Text: Heavy left arm howitzer.
Note: I don't see the point in this weapon, the Above weapon is better 
in almost every way.
BUO: ---
Found: Shop (NEW)

KWG-NHZL60 *****
Manufacturer: Kisaragi
Price: 63200
Type: Napalm Howitzer
Weight: 815
Energy drain: 49 
Attack Power: 200
Ammo Heat: 444
Range: 430
Reload Time: 45 
Number of Ammo: 60 
Ammo Type: Solid
Ammo Price: 520
Usage Drain: -
Text: Napalm howitzer, added ammo.
Note: Too much ammo and too heavy.
BUO: ---
Found: Found hidden in "Investigate Satellite" look at the FAQ. (NEW)

KWG-NHZL30 ********
Manufacturer: Kisaragi
Price: 41200
Type: Napalm Howitzer
Weight: 408
Energy drain: 33 
Attack Power: 200
Ammo Heat: 444
Range: 430
Reload Time: 45 
Number of Ammo: 30 
Ammo Type: Solid
Ammo Price: 520
Usage Drain: -
Text: Napalm howitzer.
Note: Hit once with this will put an AC over weight. This kills heavies 
and high DEF tanks.
BUO: ---
Found: Defeat Little Bear in the arena at Rank E-8. 

KWG-FTL450 *******
Manufacturer: Kisaragi
Price: 54200 
Type: Flame thrower
Weight: 355
Energy drain: 8 
Attack Power: 235
Ammo Heat: 195
Range: 96
Reload Time: 3 
Number of Ammo: 450 
Ammo Type: Solid
Ammo Price: 10
Usage Drain: -
Text: Close-range flamethrower.
Note: This flamer-thrower actually moves, great for up close.
BUO: A True flamer! With the right arm one as well!
Found: Shop (AC3)

MWGG-HML-18 ******
Manufacturer: Mirage
Price: 48200
Type: Hand Missile
Weight: 393
Energy drain: 573 
Attack Power: 780
Ammo Heat: 145
Range: 450
Reload Time: 60 
Number of Ammo: 18 
Ammo Type: Solid
Ammo Price: 140
Usage Drain: -
Text: Left arm missile launcher.
Note: This could have been real good, it just doesn't have a lot of 
ammo :(.
BUO: When you hate using missile arms.
Found: Reward given in "Data Retrieval" look at the FAQ. (NEW)

CWGG-GRSL-20 *********
Manufacturer: Crest Ind.
Price: 42000
Type: Grenade Rifle
Weight: 452
Energy drain: 38 
Attack Power: 1016
Ammo Heat: 620
Range: 780
Reload Time: 120 
Number of Ammo: 20
Ammo Type: Solid
Ammo Price: 600
Usage Drain: -
Text: Crest manufactured grenade launcher.
Note: Not that it has low ammo, it's that it's weak. But it is so much 
easier to hit with than the howitzers.
BUO: ---
Found: Found hidden in "Protect Part Transport" look at the FAQ. (NEW)

MWGG-HRL-32 ***
Manufacturer: Mirage
Price: 33400
Type: Hand Rocket
Weight: 388
Energy drain: 15 
Attack Power: 680
Ammo Heat: 283
Range: 900
Reload Time: 46 
Number of Ammo: 32 
Ammo Type: Solid
Ammo Price: 110
Usage Drain: -
Text: Left arm rocket launcher.
Note: Hard as hell to hit with. Shots 2 each time.
BUO: ---
Found: Reward given in "Search Vilius Laboratory" look at the FAQ (NEW)

MWGG-NHRL-100 **
Manufacturer: Mirage
Price: 57000
Type: Hand Napalm Rocket
Weight: 972
Energy drain: 18 
Attack Power: 140
Ammo Heat: 542
Range: 492
Reload Time: 70 
Number of Ammo: 100 
Ammo Type: Solid
Ammo Price: 100
Usage Drain: -
Text: Left arm napalm rocket launcher.
Note: Too heavy and still hard to aim. There is also no need for two 
rockets at once. Still to the napalm howitzer.
BUO: ---
Found: Reach Raven Rank C.

MWG-KPL/100 ***
Manufacturer: Mirage 
Price: 61500
Type: Pulse Rifle
Weight: 242
Energy drain: 299 
Attack Power: 365
Ammo Heat: 2
Range: 510
Reload Time: 28 
Number of Ammo: 100 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2400
Text: Lightweight left arm pulse rifle.
Note: Well it's a pulse rifle, what did you expect?
BUO: --- 
Found: Shop (NEW)

MWG-KPL/150 ****
Manufacturer: Mirage 
Price: 46000
Type: Pulse Rifle
Weight: 408
Energy drain: 246 
Attack Power: 442
Ammo Heat: 6
Range: 485
Reload Time: 34 
Number of Ammo: 150 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 1900
Text: Enhanced attack power pulse rifle.
Note: The same old pulse rifle... I don't see anyone really liking this 
weapon anytime soon/
BUO: ---
Found: Found hidden in "Search Vilius Laboratory" look at the FAQ (NEW)

MWG-XCWL/60 ********
Manufacturer: Mirage
Price: 51000
Type: Laser Rifle
Weight: 606
Energy drain: 408 
Attack Power:740
Ammo Heat: 9
Range: 670
Reload Time: 50 
Number of Ammo: 60 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 3300
Text: Left arm laser rifle.
Note: This is actually better than some of the right arm versions, just 
that this is on the left arm.
BUO: ---
Found: Shop (NEW)

MWG-XCDL/80 ******
Manufacturer: Mirage
Price: 61000
Type: Dual Laser Rifle
Weight: 724
Energy drain: 322 
Attack Power: 462
Ammo Heat: 14
Range: 600
Reload Time: 60 
Number of Ammo: 80 
Ammo Type: Energy
Ammo Price: -
Usage Drain: 2600
Text: Medium damage left arm laser rifle.
Note: Strong but a little too drainy. 
BUO: ---
Found: Reward given in "Defend Solar Power Plant" look at the FAQ (NEW)

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~Shields...
These are shields you can hold up with you press in circle. Please note 
that it is a toggle, so you don't have to hod them in.

Energy...
+Higher E DEF
+Breaks slower (If at all)
+Protects other weapons
-Low S DEF
-Drains energy

Solid...
+Higher S DEF
+No drain
+Always active
-Lower E DEF
-Breaks Faster
-Adds Stun

The left arm shield's stats...
Manufacturer: Who makes it.
Price: How much it costs.
Type: What kind of part this is.
Weight: How much it weighs. 
Energy drain: How much it drains.
Shield DEF Shell: How much added shell def this extension adds.
Shield DEF Energy: How much added energy def it gives.
Shield Coverage: The shield's size.
Discharge Heat: How much heat is given when used.
Cooling: The added heat defense.
Usage Drain: How much this drains your energy when used.
Text: What the game says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

Please note, I never used energy shields, but I have used solid shields 
so I can only fairly describe them.

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CES-ES-0001 ---
Manufacturer: Crest Ind.
Price: 11500
Type: Energy Shield
Weight: 133
Energy drain: 18 
Shield DEF Shell: 200 
Shield DEF Energy: 198
Shield Coverage: 73
Discharge Heat: 10
Cooling: 396
Usage Drain: 1600 
Text: Defense enhancing energy shield.
Note: ---
BUO: ---
Found: Shop (AC3)

CES-ES-0101 ---
Manufacturer: Crest Ind.
Price: 16400
Type: Energy Shield
Weight: 180
Energy drain: 45 
Shield DEF Shell: 304 
Shield DEF Energy: 284
Shield Coverage: 73
Discharge Heat: 8
Cooling: 600
Usage Drain: 2080
Text: Enhanced CES-ES-0001 energy shield
Note: ---
BUO: ---
Found: Shop (AC3)

MES-ES/011 ---
Manufacturer: Mirage
Price: 29000
Type: Energy Shield
Weight: 224
Energy drain: 75 
Shield DEF Shell: 430 
Shield DEF Energy: 205
Shield Coverage: 82
Discharge Heat: 6
Cooling: 283
Usage Drain: 2425
Text: Superb shell defense and coverage.
Note: ---
BUO: ---
Found: Shop (AC3)

KES-ES/MIRROR --- 
Manufacturer: Kisaragi
Price: 35000
Type: Energy Shield
Weight: 350
Energy drain: 129 
Shield DEF Shell: 420 
Shield DEF Energy: 470
Shield Coverage: 71
Discharge Heat: 10
Cooling: 450
Usage Drain: 2280
Text: Kisaragi design masterpiece.
Note: ---
BUO: ---
Found: Shop (AC3)

MES-ES/015 ---   
Manufacturer: Mirage
Price: 45000
Type: Energy Shield
Weight: 277
Energy drain: 106 
Shield DEF Shell: 280 
Shield DEF Energy: 330
Shield Coverage: 90
Discharge Heat: 10
Cooling: 950
Usage Drain: 1880
Text: Enhanced cooling energy shield.
Note: ---
BUO: ---
Found: Shop (NEW)

KSS-SS/WALL *****
Manufacturer: Kisaragi
Price: 15000
Type: Shield
Weight: 164
Energy drain: 6 
Shield DEF Shell: 303
Shield DEF Energy: 301
Shield Coverage: 55
Discharge Heat: -
Cooling: 520
Usage Drain: - 
Text: Left arm shield, no usage drain.
Note: Light, but still, no drain so it's free defense.
BUO: ---
Found: Shop (NEW)

KSS-SS/707A **********
Manufacturer: Kisaragi
Price: 44000
Type: Shield
Weight: 370
Energy drain: 10 
Shield DEF Shell: 440 
Shield DEF Energy: 405
Shield Coverage: 86
Discharge Heat: -
Cooling: 600
Usage Drain: - 
Text: Balanced DEF specs.
Note: The most average in DEF but the  heaviest as well.
BUO: ---
Found: Found hidden in "Destroy AI Prototype" look at the FAQ. (NEW)

KSS-SS/863B *********
Manufacturer: Kisaragi
Price: 28000
Type: Shield
Weight: 223
Energy drain: 8 
Shield DEF Shell: 510 
Shield DEF Energy: 270
Shield Coverage: 73
Discharge Heat: -
Cooling: 400
Usage Drain: -
Text: Top rated solid shell DEF.
Note: Great shell defense, still low weight.
BUO: ---
Found: Shop (NEW)

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~Optional Parts...
These are part you can equip that give you an instant boost.

The core you use will tell you how many you can equip, they are all 
very different.

The optional part's stats...
Manufacture: Who makes the part
Price: How much this part costs
Slots: How much slots this part takes,
Text: What it says about the part
Note: My personal note
BUO: Best used on...
Found: How to get this part.


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OP-S-SCR **********
Manufacturer: Mirage
Price: 24000 
Slots: 2
Text: Reduces shell-based damage
Note: ---
BUO: Anything that moves
Found: Shop (AC3)

OP-E/SCR **********
Manufacturer: Crest Ind.
Price: 28000 
Slots: 1
Text: Reduces energy-based damage.
Note: ---
BUO: Anything that still moves.
Found: Shop (AC3)

OP-S/STAB ********
Manufacturer: Crest Ind.
Price: 23000 
Slots: 1
Text: Reduces impact shock when hit.
Note: ---
BUO: Anything with two legs.
Found: Shop (AC3)
 
OP-E/CND *****
Manufacturer: Crest Ind.
Price: 21000 
Slots: 4
Text: Increases generator capacity.
Note: ---
BUO: With just energy weapons.
Found: Shop (AC3)

OP-ECMP *****     
Manufacturer: Kisaragi
Price: 19000 
Slots: 3
Text: Emits pulse to disable lock-ons.
Note: ---
BUO: Vs anything with 4 or more lock ons.
Found: Shop (AC3)

OP-L/AXL **********
Manufacturer: Crest Ind.
Price: 26000 
Slots: 2
Text: Reduces lock-ons times.
Note: ---
BUO: With missiles
Found: Shop (AC3)

OP-LFCS++ ********
Manufacturer: Crest Ind.
Price: 24000
Slots: 6 
Text: Enlarges the sight lock.
Note: ---
BUO: With a Narrow & Deep FAQ.
Found: Shop (AC3)

OP-L/BRK ********
Manufacturer: Mirage
Price: 30000
Slots: 1
Text: Improves braking.
Note: Gets a good grade for being one slot.
BUO: With jousting.
Found: Shop (AC3)

OP-L/TRN *********
Manufacturer: Mirage
Price: 41000
Slots: 4  
Text: Improves turning speed.
Note: ---
BUO: Close range fighters
Found: Shop (AC3)

OP-E-LAI *
Manufacturer: Crest Ind.
Price: 38000
Slots: 3  
Text: Improves energy shield coverage.
Note: ---
BUO: When you actually but a lot into your shields.
Found: Shop (AC3)

OP-E-LAP ****
Manufacturer: Kisaragi
Price: 74000
Slots: 6 
Text: Strengthens laser blade attacks.
Note: Not that great for it's slot number.
BUO: When blades are ONLY used.
Found: Shop (AC3)

OP-SP/E++ **********
Manufacturer: Crest Ind.
Price: 45000
Slots: 3 
Text: Increase energy weapon power.
Note: ---
BUO: A must on anything with energy weapons.
Found: Shop (AC3)
 
OP-E/RTE *********
Manufacturer: Crest Ind.
Price: 45000
Slots: 1
Text: Improves fire rate of energy weapons.
Note: ---
BUO: With non-drainy energy weapons.
Found: Shop (AC3)

OP-TQ/CE *******
Manufacturer: Crest Ind.
Price: 45000
Slots: 5 
Text: Reduces energy use when firing.
Note: Too many slots, but good if you like to fly.
BUO: With drainy energy weapons.
Found: Shop (AC3)

OP-M/AW ***    
Manufacturer: Mirage 
Price: 10000
Slots: 1  
Text: Adds missile display to the radar.
Note: If you are using the VEN, you don't need this.
BUO: ---
Found: Shop (AC3)

OP-INTENSIFY ***********
Manufacturer: Kisaragi
Price: 0
Slots: ?  
Text: ???
Note: Ok here is the all time cheapest part. This is also called OP-I. 
This adds then abilities such has no more kneeling, a blade wave, grid 
radar even without radar equipped, and more. This does take up all your 
optional slot parts. 
BUO: A PLUS monkey.
Found: Ok, there is two ways to get this part. I only tested the first 
way.

1.	Import this part from AC3. Note, if you missed some upgrades in AC3,
you must get them VIA the second way.

2. Get 99% completion of the game. I don't know how it gets sent to 
you. But you should get cracking on S ranks :)

OP-R/INIA ***   
Manufacturer: Crest Ind.
Price: 32000 
Slots: 2
Text: Improves radar coverage.
Note: Not useful, since most of the time, the smaller the better. 
BUO: LONG LONG range.
Found: Shop (NEW)

OP-CLPU *********     
Manufacturer: Kisaragi
Price: 28000
Slots: 2 
Text: Enhanced cooling performance.
Note: Very good extra.
BUO: ---
Found: Shop (NEW)

OP-EO-LAP **
Manufacturer: Mirage
Price: 43000
Slots: 3 
Text: Improves EO weapon attack range.
Note: I don't see the point as must Eos need to be an inch away to be 
effective. 
BUO: ---
Found: Reward given in "Investigate Satellite" look at the FAQ. (NEW)

OP-TQ/ESE ********
Manufacturer: Crest Ind.
Price: 45000
Slots: 3 
Text: Reduced energy shield consumption.
Note: Makes energy shields worth taking over the solids.
BUO: ---
Found: Found hidden in "Power Plant Emergency" look at the FAQ. (NEW)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ending... 
If you have a question, feel free to ask me about it on the message 
board, I'm sure to be there. You may also Instant message me at IWBDK 
on aim (I prefer IM since I'm on a lot). Oh yeah, Please rate :)

~Credits... 
Thanks to the message board for some info 
Thank you for all the mail that helped in a few spots
Thanks for all the feed back, to some of the people on the boards
Thank you Mom for putting up with me 
And thanks to CjayC for a great site! 

~Copyright... 
No one can use this FAQ with out my permission. GameFAQs is the only 
site allowed to use this FAQ. If you would like to "use" it, IM me 
ONLY!!!!!!! This document is...

                    Copyright 2003 Brian David Kacaba 

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