PS2 Walkthroughs: Dragon Ball Z: Budokai 2 Walkthrough

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Dragon Ball Z: Budokai 2 Walkthrough


=========================================================================
************************* DRAGONBALL Z: BUDOKAI 2 ***********************
=========================================================================

                     Beat'em Up; released 2003 UK

                  FAQ/MOVELIST (Version 1.1) 14/12/2003

Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com

Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).

This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.

If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.

========================================================================
********************************* CONTENTS *****************************
========================================================================

1) INTRODUCTION/REVISION HISTORY

2) THE BASICS
- General FAQ
- Universal Movelist

3) DEFAULT CHARACTERS MOVELISTS
a) Goku
b) Gohan
c) Piccolo
d) Krillin
e) Tien
f) Raditz
g) Kid Trunks
h) Goten

4) SECRET CHARACTERS MOVELISTS
a) Vegeta
b) Yamcha
c) Nappa
d) Recoombe
e) Captain Ginyu
f) Freiza
g) Future Trunks
h) Android 16
i) Android 17
j) Android 18
k) Dr.Gero (Android 20)
l) Cell
m) Teen Gohan
n) Great Saiyaman
o) Hercule
p) Videl
q) Supreme Kai
r) Dabura
s) Majin Buu
t) Super Buu
u) Kid Buu

5) FUSION CHARACTERS
a) Gotenks
b) Vegito
c) Gokule

6) OBTAINING THE SECRETS
a) Secret Characters
b) Babadi's Ship
c) Special Skills

7) SKILLS/CAPSULES
a) Attack/Defence Raising Skills
b) Support Skills
c) Special Capsules

8) DRAGON WORLD MODE
a) How to Play
b) Beating the Stages


=========================================================================
*************************** 1) INTRODUCTION *****************************
=========================================================================

INTRODUCTION - This is my FAQ/Movelist for Dragon Ball Z: Budokai 2 on the PS2.
 Here you will the moves for all 29 selectable characters, how to unlock them,
the skills they can use and a guide to the various modes of the game including
a walkthrough of the Dragon World Story Mode.

This is an excellent DBZ game and definitely the best I have played so far on
any system.  There are so many characters to choose from I would be surprised
if your fave weren't included here.  I hope you enjoy the guide and find it of
use.


***********************************************************************

REVISIONS - (02/12/2003).

First version, movelists and guide to all the modes included. I still haven't
managed to acquire all the breakthrough capsules for all the characters yet, so
there will be additions to the FAQ coming fairly soon.  But as it stands you
will find here moves for all characters and a full guide to the various modes
and secrets the game has to offer.

Version 1.1 (14/12/2003)

Ok, so now the US version is out.  Mainly this update adds skills I missed and
corrects a few misattributed skills. Also added are the moves for the special
fusion character Gokule. Also I bunged in a FAQ in the Basics section to
quickly answer the various queries flooding into my inbox.  There were supposed
to be the moves for Tiencha and Kibitoshin here as well, but my left shoulder
froze and I had to lay off playing and writing for a week =(

The last update before Christmas will be along in a week, and WILL include
Tiencha and Kibitoshin, even if my arm falls off!

=========================================================================

Big Thank You to all the peeps who sent emails saying "thanks for writing the
guide" and also sent info and corrections.  I do try and reply to everyone I
get, but sometimes AOL conspires to delete or randomly not deliver my emails. 
So if you wrote me, and I never replied, thankyou!!!!

Credits: Ramien for supplying details of missed skills - "Chi Chi's Wish",
"Bulma's Armour", "Desperate Power" and "Desperate Resolutions"
Carter and Briancito for the "Senzu Bean" skill/s
Briancito also for "Gero's Perpetual Energy R&D"
Psychoknight for pointing out the Gotenks fusion doesn't need both to have Ki
of 4 and also that Goku can get the Z-sword
Brandon for being the first to point out my mistaken attribution of SSJ2 to Kid
Trunks and Goten as well as several other typoes and boo-boo's I made.

=========================================================================
*************************** 2) THE BASICS *******************************
=========================================================================

When I began the movelists I was faced with a quandary, basically what moves to
list as each character can be customised with various moves gained from
capsules.  So I decided to list the basic moves given if you select the
character as NORMAL - that's an uncustomised character - first of all.  Each
character has their signature moves; a throw and most of them have a powerup up
or two in NORMAL mode.  I have used these as the backbone of the character's
movelists.  The moves in NORMAL mode are a good guide to setting up a character
to start with as you get into the game.

You must remember though that certain moves listed in NORMAL mode are NOT
initial available for creating a customised character, they must be obtained in
DRAGON WORLD MODE first. After the NORMAL moves are listed, I have listed first
the additional offensive moves each character can learn, along with inputs.
Then the defensive and support abilities they can equip.  For full descriptions
of the abilities check out the skills/capsules sections, I don't want to be
repeating myself for each character.

Certain characters like Goku and Goten/Trunks can fuse into new characters
using a Fusion capsule.  I have decided these cover these Fusions as separate
characters, even though they cannot actually be selected from the line-up they
must be activated in battle.

There is also my basic rating of the character and some suggestions for good
skills to add to them when you customise them.  This is only VERY basic stuff,
I am sure plenty of very detailed in-depth character FAQs will appear soon, so
this should be seen as a basic overview to help you get started.

There are several modes of play available. The main story mode is called DRAGON
WORLD.  Here you take control of Goku and pick allies to work your way through
an adventure based on the plot of the cartoon.  Here you win new skills and
unlock secret characters.  Unlike the other modes, you cannot access the basis
NORMAL skillset, you must use a customised character to progress.  It is
covered in depth in a separate section.

WORLD TOURNAMENT mode sees you work your way through several battles to be
crowned world champion.  You can use NORMAL or customised characters here, but
fusions can't be used.  You earn cash from competing to spend on new skills at
the skills shop, the better you do, the more cash you earn.  This can also be
played as multiplayer, but you will earn no cash.

DUELING MODE.  You basic one-on-one 2P versus mode.  You can use NORMAL or
CUSTOMISED characters here. You can choose a stage to fight on, some of which
allow wins via Ring-Outs.

TRAINING MODE is split into practice and training.  Practice allows you to
fight with NORMAL or CUSTOMISED characters.  Training sees you take on the part
of Goten as the other characters take you through the game controls.  This also
includes useful practice in Fusion Mode before you can access it in the game.

EDIT SKILLS - here you can visit the Skill Shop and purchase new Skill
capsules.  You can customise the characters and you can view a list of all the
skills you have purchased or won in DRAGON WORLD MODE.  If you have another
memory card and save you can also trade skills between them. Skills are covered
in depth in their own section.

BABADI'S SPACESHIP - Acquire after finishing DRAGON WORLD and wishing for it
from Shenron.  Here are four mini-game stages that allow you to win Dabura and
the three Buu forms.

--------------------------------------------------------------------------
GENERAL FAQ
--------------------------------------------------------------------------

Ok well I thought I would get my emails on this and I wasn't wrong!  The most
common questions are answered below.

Q: Why can't I Fuse in Tournament or Dragon World Mode?
A: You can't use the Vegito or Gotenks Fusion (or special fusions) ability in
either of these two modes, except when the storyline in Dragon World allows it.
Which is lame.

Q: I can't use Teen Gohan in Dragon World Mode!
A: I have no idea why he is not available as an ally in DW mode, but he ain't.
Sorry!

Q: How did you get the guide up so fast?
A: Belive it or not, the UK (PAL) version came out a month before the US
version. And I live in the UK. I also got my copy free courtesy of a website I
review for, check out my review at www.thunderbolt.be

Q: Is Broly/Master Roshi/SSJ4 Goku/Gogeta etc in the game?
A: Nope.  No film characters, no Dragon Ball: GT characters and sadly no Master
Roshi.  What you get is what's listed here.

Q: How do I unlock so-and-so character?
A: Read the damn FAQ.

Q: Where do I find so-and-so skill?
A: Most skills eventually appear at the skill shop, but there are a lot of
support skills that do not, for example 4 slot armour and the various "wish"
skills, or the senzu beans.  Basically you will need to play Dragon World and
collect the capsules on the map and dig up ones as well.  The final Buu levels
yield most rare skills, so don't rush through them!

Q: How do I find the Dragonballs?
A: After the first level you really need to find the Dragon Radar on each level
and use that.  Move until the red ball is in the centre of the radar and then
select the character with X but instead of moving, the character will dig up a
Dragon Ball, after the first level there are 6 more balls and eight levels.  If
you miss a ball you can find two on the next and so on.

Q: How can I get the Breakthroughs I want quickly?
A: Well you have to slog through Dragon World until you get to the final battle
with Kid Buu as normal. Now when you have pretty much knocked him down to one
or two lights, EXIT Dragon World Mode so it saves.  Now go back into Dragon
World Mode and pull out the memory card.  Defeat Kid Buu then when it queries
your lack of card just select NO and continue to Shenron.  If the Breakthrough
you want is not on offer, reset the game and then shove the memory card back
in. DO NOT SELECT CONTINUE!!!!!!!!!!!!!!!!!  Instead choose to LOAD GAME and
ignore the warning, then you can reload Dragon World Mode from where you saved
just before defeating Kid Buu.  Now pull out the card and do it again.  As soon
as the Breakthrough comes up that you want, stick the memory card back in so
that when you select it, it will save to the card, then just choose to continue
as normal. If you manage to balls this up, I take no responsibility for your
stupidity.

Q: Who's your favourite character?
A: Well in the game and the Anime I like Vegeta best of all.  OK, Goku is the
hero, but Goku never seems to be as complex and multi-layered as Vegeta.  I
love Vegeta's inner battles with his desire for power and the obvious happiness
he gets from his wife and son (even if he tries to deny it). He is also a nifty
fighter in the game.  I love Super Buu, his battle with Gotenks is one of my
favourite parts of the saga, god Gotenks is SO ANNOYING I was cheering Buu on! 
He's also fun to use with his Absorption ability.  Finally, I like Android 18,
a powerful female fighter and damn sexy lady to boot!

--------------------------------------------------------------------------
UNIVERSAL MOVELIST
--------------------------------------------------------------------------

Every character shares the same basic moves.  These are covered in the Training
Mode, but for completions sake, here they are as well!

Basic Punch (P)      Square
Basic Kick (K)       Triangle
Energy Blast (E)     Circle
Guard (G)            Cross
Power Punches and    Hold forwards or backwards at the same time as punch or
Power Kicks          kick to perform more powerful uppercuts, hammerblows,
                     scissor kicks and roundhouses
Unblockable (P+K)    Press punch and kick to do a close range unblockable attack
                     This will also launch an opponent in the air and initiate
                     air combat
Hop backwards (b, b) tap back twice
Dash (f, f)          tap forwards twice
Dash Attack          double tap forwards and punch or kick
Dodge back (u+G)     Press up and Guard
Dodge to front (d+G) Press down and Guard
Throw/Combo (K+G)    Kick + Guard
Recover Ki           Hold down Guard and double tap back or forwards then hold
Transform (P+K+G)    If skill is set you can transform into a stronger fighter
Deflect Ki (G)       Press Guard just before Ki blast hits

Don't underestimate the usefulness of the basic kick and punch combos.  Some of
the smaller and faster characters can be utterly devastating simply using
speedy strings of basic attacks, never giving the more powerful characters as
chance to power-up a signature move.  You should always throw in plenty of the
power punches and kicks as well, as these can hurl opponents out of the ring on
some stages if they hit on a counter.  The basic unblockable does little
damage, but is great for interrupting attacks and smacking your opponent up
into the air.  Like with all fighting games, it's not your mastery of the big
flashy moves that matter, it's your handling of the basics that can be the
difference between success and failure!

When it comes to performing the powerful attacks listed below most of them
require Ki to perform.  Your Ki gauge is listed under your energy bar and can
be maxed out at 6 levels.  Certain moves require you spend a certain number of
Ki Levels to perform.  So this is listed as so:

f + G         Kamehameha (1K)

1K = 1 Ki level expended.  Simple eh?

Some manoeuvres do not spend Ki, but require that level of Ki to maintain,
these are basically the transformations some characters have.

e.g: To maintain Super Saiyen 3, Goku must have 5Ki or more.  If his Ki drops
below that he will stay at SSJ3 until he is knocked to the floor.  Once that
happens he will revert to whichever form he has Ki to sustain.  So if his Ki
was down to 3, he would drop from Super Saiyen 3 to Super Saiyen.

Certain moves in the game require you to twirl the analogue stick as quickly as
possible.  If you use the palm of your hand to twirl BOTH stick at once you
fill the gauge TWICE as fast!

=========================================================================
**************** 3) DEFAULT CHARACTERS MOVELISTS ************************
=========================================================================

These are the eight characters that you can initially select in the game. I
have tried to be as comprehensive as possible listing all available moves, but
please if I have missed something (as I wanted to get the bulk of this FAQ up
fairly quickly and haven't managed to get 100% of the capsules) let me know
POLITELY! Thanks!

Also the comments are basically my first impressions, as this guide is updated
more considered responses and advice will be added as I get to spend more time
with all the characters.

------------------------------------------------------------------------
a) GOKU
------------------------------------------------------------------------
BIOG:  The main man. Hero, husband, father, fighter the good-natured Saiyen who
has saved the world many times over.  The story of Dragonball is his story.
Respect.

NORMAL MOVES

P+K+G             King Kai Fist x20 (1K)
P+K+G             Super Saiyen (3K)*
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha  (1K)
f+P,P,P,E         Spirit Bomb (4K) *
P,f+P,P,E         Zanku Fist (1K)
f+K,K,K,E         Super Dragon Fist (2K)
P+G               Dragon Throw

ADDITONAL MOVES

P+K+G             Super Saiyen 2 (4K)
P+K+G             Super Saiyen 3(3K)*
P,P,K,K,E         Warp Kamehameha (3K)
K,K,f+K,K,E       Super Spirit Bomb (5K)
f+P,P,P,P,E       Continuous Kamehameha* (2k)
P,P,K,K,E         Activate Vegito Fusion

DEFENCE/SUPPORT SKILLS

 Vegito Fusion*     Saiyen Spirit
 Gokule Fusion*     Universal Power
General Vest                Super Kami Water
Training Vest               Ki Flash
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Energy R&D
Z-Sword                     Gero Reflection R&D
Saiyen Heritage             Gero Perpettual Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Angel Halo
Dende's Recovery            King Kai's Wish
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Desperate Power
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* Goku's Super Saiyen can only be equipped if King Kai Fistx20 (or Kaioken
dammit!) is also equipped.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
* The Spirit Bomb moves can only be performed in King Kai Fistx20 mode as there
are insufficient Ki levels to support Super Saiyen and perform the attack as
well.
* If the Vegito/Gokule Fusion fails it cannot be performed again during battle
* Although the Vegito/Gokule Fusion capsule takes up seven slots, Goku will
have access to his NORMAL moveset
* The Vegito/Gokule fusion canot be performed in Tournament Mode or in Dragon
Wolrd mode (except when the story allows the Vegito fusion)

COMMENTS: Well as you would expect Goku is one of the best-rounded characters
in the game.  With great speed, endurance and strength he is ideal for the
newer players to get to grips with.  He can also be set up in a lot of
different ways, from sacrificing skills to be able to change into Vegito or
Super Saiyen 3, to piling on all kind of powerful attacks like the Spirit Bomb
at the expense of the ability to go to the highest level of Super Siayen.  With
support abilities like Angels Halo which prevent Ki loss he is one of the best
in the game.

In battle your tactics will mainly focus around how you have set him up.  If
you are planning on powering up to Super Saiyen 3 you will need abilities like
Angel Halo, so you are best then sticking to the basic Kamehameha attacks which
will now be much more powerful.  Of course Spirit Bombs when he is in Kayoken
or Normal mode can be a real match finisher, but I have a hard time targeting
it.

------------------------------------------------------------------------
b) GOHAN
------------------------------------------------------------------------
BIOG: Goku's first son Gohan as he appears in the Buu saga.  Now in his late
teens, he is more of a lover than a fighter, but is still capable of great
things when his hidden powers are unleashed in his Mystic form.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P+K+G             Super Saiyen 2 (4K)
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
P,f+P,P,E         Zanku Fist (1Ki)
f+P,P,P,P,E       Continuous Kamehameha* (2K)
f+K,K,K,E         Super Dragon Fist (2K)
P+G               Jackhammer Smash

ADDITIONAL MOVES

P+K+G             Elder Kai Unlock Ability* (4Ki)
K,K,f+K,K,E       Super Kamehameha (4K)*
f+P,P,P,K,E       Super Kamehameha (4K)*


DEFENCE/SUPPORT SKILLS

Kami Outfit                 Saiyen Spirit
King Kai Outfit             Super Kami Water
Grand Kai Outfit            Gero Perpetual Energy R&D
Supreme Kai Outfit          Gero Deflect-Back R&D
Z-Sword                     Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Chi Chi's Wish
Ultimate Power              1/3 Senzu Bean
Kibito Revival Power        Senzu Bean
Mixed Blood Power           Ki Flash
Dende's Recovery            Power Near The Limit
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
*You must be in Super Saiyen Mode to perform the Super Kamehameha.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
*Kai Unlock Ability can only be equipped if Saiyen and Super Saiyen 2 skills
are also.

COMMENTS: Considering how powerful this form of Gohan is in the anime, I am
quite unimpressed with him here.  Frankly he plays like a less powerful Goku
and some of his basic kick and punch combos seem to come out so slowly as well.
 Not one of the fighters I choose to play much, Teen Gohan and Great Saiyaman
are much better.

------------------------------------------------------------------------
c) PICCOLO
------------------------------------------------------------------------
BIOG: Piccolo is an alien from the planet Namek.  Initially one Namekian, he
split into two parts, one good one evil. The good part became earths guardian,
Kamesama.  The evil part became King Piccolo who tried to destroy earth and was
defeated by young Goku in the original Dragon Ball.  This evil Piccolo gave
birth to a new version who wasn't evil and actually became a mentor to Gohan
and ally to Goku in DBZ.  Eventually he fused with Kame to gain the power he
needed to take on Cell in the middle of the Android saga.  Originally a very
powerful character, he became more of a teacher and advisor as the series
progressed.

NORMAL MOVES

P+K+G             Sync with Nail (3K)
P,P,P,P,E         Destructive Wave (1K)
f+P,f+P,P,f+P,E   Destructive Wave (1K)
f+E               Destructive Wave (1K)
f+P,P,P,f+P,E     Special Beam Cannon (3K)
P,P,K,E           Instant Killquick (1K)
f+K,K,K,E         Fierce Ranma (2K)
P+G               Demon Roundhouse

ADDITIONAL MOVES

P+K+G             Fuse With Kami* (4K)
K,K,K,f+K         Hellzone Grenade* (5K)

DEFENCE/SUPPORT SKILLS

Normal Training Uniform         Super Kami Water
Evil Training Uniform           Gero Deflect-Back R&D
Evil Sturdy Uniform             Gero Reflection R&D
Evil Mystery Uniform            Gero Energy R&D
Dende's Recovery                Gero Perpetual Energy R&D
Piccolo's Regeneration          Meditation
Viral Heart Disease             Yakon
Vaccine                         Miracle Power
Super Holy Water                Dende's Wish
Rage!                           Power Near The Limit
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* Fuse with Kami requires Sync with Nail to be equipped also
* Hellzone grenade requires you to be in Fuse With Kami mode
*If you twirl the analogue stick up the full gauge of the Special Beam Cannon
you will do a tenth hit of extra damage.

COMMENTS:  This is more like it.  Considering how much they made Piccolo suck
in the Psone Dragon Ball games, is great to see this Namek warrior back at full
potential.  He has the longest legs in the game bar Cell and can play a great
push back game with them.  Smaller fighters can have a hard time getting in
close when you have Piccolo going wild with the Fierce Ranma.  I actually
prefer to use him mostly as a physical fighter, using the Piccolo Regeneration
skill to spend his Ki to limit damage.  His combo speed and interrupt ability
are superb and with damage being soaked up by defence skills he can usually
last the distance and win.

------------------------------------------------------------------------
d) KRILLIN
------------------------------------------------------------------------
BIOG: One of the longest running characters, Krillin is Goku's childhood
friend. A powerful Shaolin Monk in the original Dragonball, he is soon
outstripped by Goku in DBZ when his Saiyen heritage is revealed.  He pretty
much gives up fighting after the Cell games saga and settles down with his wife
former Android 18

NORMAL MOVES

P+K+G             Unlock Potential (3k)
P,P,P,P,E         Kamehameha (1K)
K,K,b+K,E         Kamehameha (1K)
f+E               Kamehameha (1K)
P,P,b+P,P,E       Destructo Disc (2K)
f+P,P,f+P,P,E     Destructo Disc (2K)
b+E               Destructo Disc (2K)
f+P,P,K,K,E       Zanku Fist (1K)
f+P,P,P,P,E       Valiant Fist (2K)
P+G               Jackhammer

ADDITIONAL MOVES

K,K,f+K,K,E      Fierce Destructo Disc*(3K)

DEFENCE/SUPPORT SKILLS

General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power


Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Desperate Resolution
Rage!!!                     Marron's Wish
Serious!
Serious!!
Serious!!!

SKILL NOTES:
*You must be in Potential Mode to use this move.

COMMENTS:  Krillin can actually be quite a nifty fighter, I actually like to
play him  as super offensive.  I play most small fast fighters as super offence
and larger slower characters as more defend and counter. You do need to get in
close with him and if your larger opponent is using pokes to push you back you
may have problems. His Kamehameha does come out very quickly and can interrupt
a lot of other energy blasts.  Destructo Disc is a little less easy to target,
I would only ever use it at the end of a successful combo, rather than on its
own.  I tend to equip Rage!!! and/or Miracle Power to him and try and win as
fast as possible.

------------------------------------------------------------------------
e) TIEN
------------------------------------------------------------------------
BIOG: Another long running character, Tien is a rival and friend of Goku's, who
like Krillin becomes outclassed in power as the series progresses.  After
helping to defeat Cell, he left to train elsewhere with his friend Chiaotzu.

NORMAL MOVES

P,f+P,P,E         Ki Blast Cannon (2K)
K,K,f+K,f+K,P,E   Ki Blast Cannon (2K)
b+E               Ki Blast Cannon (2K)
P,P,P,P,E         Dodompa (1K)
f+K,P,P,P,E       Dodompa (1K)
f+E               Dodompa (1K)
K,K,f+K,K,E       Jackhammer Fist Flash (1K)
f+K,K,K,E         Machine Gun Fist (2K)
P+G               Jackhammer Fist

ADDITIONAL MOVES

f+K,P,P,P,K,E     Volleyball Fist (3K)
f+P,P,P,P,E       Domination Blast (2K)

DEFENCE/SUPPORT SKILLS

General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            Chiaotzu's Wish
Rage!                       Desperate Resolution
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
*If you twirl the analogue stick up the full gauge of the Domination Blast you
will do a tenth hit of extra damage.

COMMENTS: I haven't really used Tien much to form a proper opinion.  He does
have some good speed and Dodompa comes out VERY quickly and can interrupt a lot
of attacks, otherwise he fights pretty similarly to Yamcha.

------------------------------------------------------------------------
f) RADITZ
------------------------------------------------------------------------
BIOG: Goku's evil brother Raditz kicks off DBZ by arriving on earth intending
to destroy it.  Until then Goku did not realise he was an alien. He is killed
when Piccolo and Goku team up against him.

NORMAL MOVES

P,P,P,P,E         Double Sunday (1K)
f+K,P,P,P,E       Double Sunday (1K)
f+E               Double Sunday (1K)
P,f+P,P,E         Saturday Crush (2K)
f+P,P,P,K,E       Saturday Crush (2K)
b+E               Saturday Crush (2K)
K,K,f+K,K,E       Exciting Year (1K)
f+K,K,K,E         Dynamite Monday (2K)
P+G               Day Crush

ADDITIONAL MOVES

f+P,P,P,E         Weekly Special (2K)

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Saiyen Spirit
New Style Armour            Super Holy Water
Bulma's Armour              Gero Deflect-Back R&D
Moonlight                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Medical Machine             Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce Of Strength
Serious!                    Saiyen's Awakening
Serious!!                   Loyalty to Freiza
Serious!!!

SKILL NOTES:


COMMENTS:  I was rather impressed with Raditz.  For a fairly bulky character he
has an amazing punch speed, although his kicks can be a little sluggish.  He
also has a neat range of energy attacks. I would in fact equip more copies of
Double Sunday to power it up and forget about the other attacks and play a fist
fighting and Double Sunday game with him.  In fact when I did some of the
Babadi's Spaceship games he was my top scorer in landing the most hits!

------------------------------------------------------------------------
g) KID TRUNKS
------------------------------------------------------------------------
BIOG: The son of Bulma and Vegeta, Trunks in this form played a major role in
the Buu saga.  Fusing several times with his best friend Goten to for the new
character Gotenks.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P,f+P,P,E         Double Buster (2K)
f+K,K,P,P,E       Double Buster (2K)
b+E               Double Buster (2K)
P,P,P,P,E         Buster Cannon (1K)
f+K,P,P,P,E       Buster Cannon (1K)
f+E               Buster Cannon (1K)
K,K,f+K,K,E       Blast Attack (1K)
f+P,P,P,P,E       Energy Burst (2K)
P+G               Grand Impulse

ADDITIONAL MOVES

P,P,K,K,E         Activate Gotenks Fusion (4K)

DEFENCE/SUPPORT SKILLS

 Gotenks*           Saiyen Spirit
Normal Fibre Jacket         Super Kami Water
Quality Fibre Jacket        Ki Control
Sturdy Fibre Jacket         Meditation
Mystery Fibre Jacket        Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Bulma's Wish
Vaccine                     Yakon
Super Holy Water            1/3 Senzu Bean
Mixed Blood Power           Senzu Bean
Dende's Recovery            Desperate Power
Rage!                       Miracle Power
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki.  So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  Instead of going Super Saiyen they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode

COMMENTS: I expect if you chose Trunks you are probably going for the Gotenks
fusion, which is discussed in his own section.  To be honest I will say the
same for Goten as well, if you aren't using the fusion, they are both decent
small fighters with a nice turn of speed, but basically, a bit dull to use. 
Sorry.

------------------------------------------------------------------------
h) GOTEN
------------------------------------------------------------------------
BIOG:  The second son of ChiChi and Goku.  Goten is born soon after Goku dies
in the Cell saga and does not get to see him for seven years.  Along with
Trunks he plays a major role in the Buu saga, fusing together to create the new
character Gotenks.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
K,K,f+K,K,E       Zanku Fist (1K)
f+P,P,P,P,E       Continuous Kamehameha (2k)
P+G               Jackhammer

ADDITIONAL MOVES

P,P,K,K,E         Activate Gotenks Fusion

DEFENCE/SUPPORT SKILLS

 Gotenks*           Saiyen Spirit
General Vest                Super Kami Water
Training Vest               Ki Control
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Miracle Power               Chi Chi's Wish
Super Holy Water            1/3 Senzu Bean
Dende's Recovery            Senzu Bean
Rage!                       Desperate Power
Rage!!                      Mixed Blood Power
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki.  So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G.  Instead of going Super Saiyen they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode

COMMENTS:  Goten is possibly the quickest fighter in the game outside of Kid
Buu, but pays for this by having a teeny reach so if your opponent is playing a
keep out game you could be in trouble.  Again if you aren't using the Gotenks
fusion this is like playing a mini Goku.. only not as fun.

=========================================================================
**************** 4) SECRET CHARACTERS MOVELISTS *************************
=========================================================================

How to unlock these characters is covered in the Secrets and Dragon World
sections of this guide.  Again as I haven't quite got 100% full capsule
completion there may be some missing moves, let me know POLITELY if you spot
any.

Also the comments are basically my first impressions, as this guide is updated
more considered responses and advice will be added as I get to spend more time
with all the characters.

------------------------------------------------------------------------
a) VEGETA/MAJIN VEGETA
------------------------------------------------------------------------
BIOG: A proud Saiyen Prince, who is constantly made insecure about the superior
abilities of Goku.  He settles down on earth with Bulma and has a son, Trunks. 
Although he gives into evil in the Buu saga and becomes Majin Vegeta, it is his
plan that helps save the universe from Kid Buu in the end.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P,P,P,P,E         Galick Gun (1K)
f+K,P,P,P,E       Galick Gun (1K)
f+E               Galick Gun (1K)
P,P,K,K,E         Final Flash (3K)
P,f+P,P,E         Final Bash (1K)
f+P,P,P,P,E       Meteor Flash (2K)
f+K,K,K,E         Meteor Break (2K)
P+G               Nose Dive Crash

ADDITIONAL MOVES

P+K+G             Super Saiyen 2 (4)
f+P,P,P,K,E       Big Bang Attack (4)

AS MAJIN VEGETA

K,K,f+K,K,E       Atomic Blast*
b+E               Atomic Blast*
K,K,f+K,f+K,P,E   Final Explosion (5K)

DEFENCE/SUPPORT SKILLS

Babadi's Mind Control*      Saiyen Spirit
Old Style Armour            Super Kami Water
Rit Armour                  Ki Control
New Style Armour            Ultimate Power
Bulma's Armour              Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Meditation
Vaccine                     Yakon
Super Holy Water            Bulma's Wish
Dende's Recovery            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Desperate Resolution
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Babadi's Mind Control will activate if Vegeta is knocked down with only one
energy gauge left.
* Atomic Blast will consume half of whatever amount of Ki Majin Vegeta has to
use.

COMMENTS:  The man, the FREAKING man.  Vegeta is my favourite character in the
anime and the game.  He is almost as flexible as Goku, with the ability to
equip Angels Halo.  He has stumpy arms and legs, but amazing punching speed. As
you power him up his Galick Gun gets ever more devastating, in fact I advise
ditching some attacks to power up just that one with extra copies.  Many people
will be using three slots to use Babadi's Mind Control.  This can be great but
also a waste if it only activates when you have about half your final health
bar left.  Learn to do Majin Vegeta's Final Explosion Attack though and you
should have most fights in the bag!

------------------------------------------------------------------------
b) YAMCHA
------------------------------------------------------------------------
BIOG: Another long running character carried over from the original Dragon
Ball. This former desert bandit has become a powerful human fighter by the
beginning of DBZ.  However like Tien and Krillin the Super Saiyens soon
overtake him and he is relegated to a more background role later on in the show.

NORMAL MOVES

P,P,P,P,E           Kamehameha (1K)
f+K,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E         Kamehameha (1K)
f+E                 Wolf Fang Fist (1K)
K,K,f+K,f+K,E       Wolf Fang Fist (1K)
f+K,K,K,E           Wolf Fang Fist (1K)
K,K,f+K,K,E         Wolf Slice Fist (1K)
f+P,P,P,P,E         Wolf Fang Blast (2K)
P+G                 Tiger Jackhammer

ADDITIONAL MOVES

f+P,P,P,K,E         Spirit Ball* (3K)

DEFENCE/SUPPORT SKILLS

General Vest                Super Kami Water
Training Vest               Potential
Sturdy Vest                 Gero Deflect-Back R&D
Mysterious Vest             Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D


Meditation                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Desperate Resolution
Rage!!!                     Puar's Wish
Serious!
Serious!!
Serious!!!

SKILL NOTES
*If you twirl the analogue stick up the full gauge of the Wolf Fang Blast you
will do a tenth hit of extra damage.
* Spirit Ball requires you tap in a random button combo to perform once
activated.  Mess up and the attack misses and damages you instead!

COMMENTS:  Aww poor old Yamcha.  I've just bee watching the original Dragon
Ball series where he was stalking Goku, Bulma and Oolong.  He was always
outclassed by Goku and as you would expect he's not a great power character. 
However that said, most of his attacks use little Ki so you can keep up an
assault of power moves raining down when others would have run out of energy. 
Plus.. one of his costumes is his snazzy yellow suit from the Buu saga.. so
there.

------------------------------------------------------------------------
c) NAPPA
------------------------------------------------------------------------
BIOG: One of the last Saiyens, he comes to earth with Vegeta to battle Goku. 
After he fails to kill Goku, Vegeta kills him.

NORMAL MOVES

f+P,f+P,P,f+P,E   Break Cannon (2K)
f+K,K,K,b+K,E     Break Cannon (2K)
b+E               Break Cannon (2K)
P,P,P,P,E         Bomber DX (1K)
f+K,P,P,b+P,E     Bomber DX (1K)
f+E               Bomber DX (1K)
K,K,K,f+K,E       Giant Attack (1K)
P,P,K,E           Break Storm (1K)
P+G               Megaton Throw

ADDITIONAL MOVES

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Saiyen Spirit
New Style Armour            Super Holy Water
Bulma's Armour              Gero Deflect-Back R&D
Moonlight                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Medical Machine             Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Saiyen's Awakening
Serious!!                   Loyalty to Freiza
Serious!!!

SKILL NOTES

COMMENTS: I have honestly not used Nappa enough to get a fair impression of how
he fights. He seems a bit a slow and underpowered, but I will have a better
assessment in the next update.

------------------------------------------------------------------------
d) RECOOME
------------------------------------------------------------------------
BIOG: One of Captain Ginyu's commandos in the Ginyu Force. He defeated Vegeta
and nearly killed Gohan and Krillin.  However he was easily beaten by Goku and
finished off by Vegeta.

NORMAL MOVES

P,P,P,P,E         Recoome Eraser Gun (1K)
f+E               Recoome Eraser Gun (1K)
f+P,f+P,P,f+P,E   Recoome Kick (1K)
f+K,P,P,E         Recoome Kick (1K)
b+E               Recoome Kick (1K)
f+K,K,K,b+K,E     Recoome Bomber (3K)
K,K,K,f+K,E       Recoome Buster Magnum (2K)
P,P,K,E           Recoome Max Vulcan (2K)
P+G               Recoome Hyper Swing

ADDITIONAL MOVES

P,P,b+P,P,E       Special Fighting Pose #3 (2K)*
f+K,K,K,K,E       Special Fighting Pose #3 (2K)*
K,K,K,K,E         Special Fighting Pose #4 (2K)*
f+P,f+P,P,P,E     Special Fighting Pose #4 (2K)*

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Loyalty to Freiza
Serious!!
Serious!!!

SKILL NOTES
* All the special fighting poses do not do damage, but raise Recoomes defensive
power.

COMMENTS: Again I have not used Recoome too much, but he seems to have a nice
turn of speed for a bulky character and a lot of power moves to play with. 
You'll probably play a more defensive game with him, and the Fighting Poses can
raise your resistance to damage quite considerably.

------------------------------------------------------------------------
e) CAPTAIN GINYU
------------------------------------------------------------------------
BIOG: Leader of the Ginyu Force, he was the second strongest in the Universe
after Frieza.  This is before Goku powered up to full strength potential.  He
had the strange ability to change bodies with a person by shooting a beam out
of his mouth.  He is not killed but tricked into swapping bodies with a frog.

NORMAL MOVES

P,P,P,P,E         Milky Cannon (1K)
f+K,P,P,P,E       Milky Cannon (1K)
f+E               Milky Cannon (1K)
f+P,P,P,K,E       Body Change (1K)*
K,K,f+K,K,E       Processed Power Crush (1K)
f+P,P,P,P,E       Parmesan Shower (3K)*
P+G               Ginyu Strike

ADDITIONAL MOVES

P,f+P,P,E         Special Fighting Pose #1 (2K)*
K,K,b+K,E         Special Fighting Pose #1 (2K)*
P,P,K,f+K,E       Special Fighting Pose #2 (2K)*
K,K,K,K,E         Special Fighting Pose #2 (2K)*
f+K,K,K,E         Ginyu Special (2K)

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Last Ounce of Strength
Serious!                    Loyalty to Freiza
Serious!!
Serious!!!

SKILL NOTES

* Body changes does exactly that, if performed correctly you will changes
bodies for the rest of the fight.  With all their moves etc and they will be in
Captain Ginyu's body with all his moves.
* Twirl the analogue stick to full gauge to do an tenth hit during the Parmesan
Shower.
* All the special fighting poses do not do damage, but raise Ginyu's defensive
power.

COMMENTS:  This guy is FUN!  Not only does he have good speed and power for
basic punch and kick combos, but don't you just love the name of his moves? 
"Milky Cannon" comes out really quickly and never under estimate just how much
you can annoy an opponent by switching bodies with them during battle!  I think
the fighting poses are not so useful here and Ginyu I think plays better in all
out offence mode, and if you are being beaten.. turn the tables by swapping
bodies, they will suddenly not know what commands to input and you can win a
cheesy win.. (hmm maybe that's why his moves have dairy product names...)

------------------------------------------------------------------------
f) FREIZA
------------------------------------------------------------------------
BIOG: The first really badass villain to appear in DBZ. He is responsible for
the destruction of the Saiyen race, which forces Vegeta to team up with Goku in
the end.  He changes form several times, gaining power with each
transformation.  He is defeated by Goku in an epic battle in space, but rebuilt
by his father King Cold.  They go to earth seeking vengeance, but Future Trunks
appears and kills him easily.

NORMAL MOVES

P,P,P,P,E         Death Beam (1K)
f+K,P,P,P,E       Death Beam (1K)
f+E               Death Beam (1K)
f+P,P,P,K,E       Death Ball (3K)*
K,K,f+K,K,E       Freiza Nightmare (1K)
f+P,P,P,P,E       Killer Ball (2K)
f+K,K,K,E         Evil Dance (2K)
P+G               Meteor Crash

ADDITIONAL MOVES

P,f+P,P,E         Death Wave (2K)
K,K,f+K,f+K,E     Death Wave (2K)
b+E               Death Wave (2K)

DEFENCE/SUPPORT SKILLS

Old Style Armour            Super Kami Water
Rit Armour                  Potential
New Style Armour            Nature of Evil
Bulma's Armour              Gero Deflect-Back R&D
Medical Machine             Gero Reflection R&D
Ginyu Force Badge           Gero Energy R&D
Viral Heart Disease         Scouter
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Pride of the Strongest
Serious!                    Universal Ambition
Serious!!
Serious!!!

SKILL NOTES
* When performing the Death Ball you need to spin the analogue sticks faster
than the other player to do more damage, or you may get it back in your face.

COMMENTS This guy can be a tricky little swine.  He has a lot of speed and
poking ability.  His Death Beam comes out very quickly and he is one of several
characters to have a really fast "teleport" sidestep.  This makes him ultra
hard to keep track of as he appears and disappears and its hard to judge which
way he as gone.  Basically Frieza is ideal for harrying an opponent with
evasion and punch and kick flurries until you have enough Ki to finish the
fight with a couple of Death Beams and a Death Ball.

NOTE:  My roving internet eye has bought to my attention the fact Freiza has a
skill called "Freiza's Spaceship" which works like Babidis Mind Control and
allows Freiza to transform into "Mecha Freiza" if he is downed with only one
health gauge left.  But I haven't found the skill myself and lack reliable
confirmation, a free tilde to the first person to confirm this skill and say
where they got it (even if it was just random).

------------------------------------------------------------------------
g) FUTURE TRUNKS
------------------------------------------------------------------------
BIOG: This is an incarnation of Vegeta's son Trunks from an alternative future.
 This version of Trunks comes from a future devastated by Androids 17 and 18. 
He travels back in time and destroys Freiza with little difficulty, then saves
Goku's life and tries to create a better future by destroying the evil androids
in the past. Unfortunately this has the unforeseen consequence of bringing Cell
into being and Trunks has to stick around and help defeat him before returning
to the future in his Capsule Corp time machine.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P,P,P,P,E         Buster Cannon (1K)
f+K,P,P,P,E       Buster Cannon (1K)
f+E               Buster Cannon (1K)
f+P,P,P,K,E       Burning Attack (3K)
K,K,f+K,K,E       Blast Attack (1K)
f+P,P,P,P,E       Energy Burst (2K)
f+K,K,K,E         Meteor Break (2K)
P+G               Rapid Fall Slash

ADDITIONAL MOVES

P+K+G             Super Saiyen 2 (4K)
                  Burning Slash* (4K)
P,f+P,P,E         Finish Buster (2K)
f+K,K,P,P,P,E     Finish Buster (2K)
b+E               Finish Buster (2K)

DEFENCE/SUPPORT SKILLS

Normal Fibre Jacket         Super Kami Water
Quality Fibre Jacket        Meditation
Sturdy Fibre Jacket         Saiyen Spirit
Mystery Fibre Jacket        Gero Deflect-Back R&D
Potential                   Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Trunks Sword                Yakon
Viral Heart Disease         Bulma's Wish
Vaccine                     Gero Perpetual Energy R&D
Super Holy Water            1/3 Senzu Bean
Mixed Blood Power           Senzu Bean
Ultimate Power              Power Near The Limit
Dende's Recovery
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Twirl the analogue stick to full gauge to do an tenth hit during the Burning
Slash

COMMENTS: Trunks is much more satisfying to use that his younger self and the
older Gohan. You really need to power him up, get into Super Saiyen 2 mode and
use Trunks wide array of devastating energy attacks to pummel your opponent
into the ground.

------------------------------------------------------------------------
h) ANDROID 16
------------------------------------------------------------------------
BIOG: Another android built by Dr. Gero designed only to target and kill Goku. 
However he turns against Cell who destroys him.  He is rebuilt by Bulma and her
father and tries to use his self-destruct against Cell in the Cell games. He
fails leaving only his head, which is crushed by Cell.

NORMAL MOVES

P,P,f+P,P,E       Rocket Punch (1K)
f+K,P,P,b+P,E     Rocket Punch (1K)
f+E               Rocket Punch (1K)
f+P,f+P,P,E       Hell Flash (3K)
P,P,K,E           Devil Crush (1K)
f+K,K,K,E         Finishing Splash (2K)
P+G               Killing Neck Throw

ADDITIONAL MOVES

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Last Ounce of Strength
Rage!!!                     Mode Switching Systems
Serious!                    Androids Goals
Serious!!
Serious!!!

SKILL NOTES

COMMENTS: I haven't used Android #16 enough yet to really make a fair
assessment.

------------------------------------------------------------------------
i) ANDROID 17
------------------------------------------------------------------------
BIOG: He along with his twin Android 18 are built by Dr. Gero to destroy Goku. 
They however kill Dr.Gero and run amok destroying the Earth.  It's only Future
Trunks' intervention in the past that results in him being absorbed in Cell. 
Unlike Android 18 he is not freed, but he does reappear along with Dr.Gero in
Dragon Ball: GT

NORMAL MOVES

P,P,P,P,E         Power Blitz (1K)
f+K,P,P,P,E       Power Blitz (1K)
f+E               Power Blitz (1K)
P,f+P,P,E         Energy Field (1K)
f+P,P,P,K,E       Energy Field (1K)
b+E               Energy Field (1K)
K,K,f+K,K,E       Power Strike (1K)
f+P,P,P,P,E       Power Falling Star (2K)*
P+G               Buster Swing

ADDITIONAL MOVES

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine

        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: Well pretty speedy and Energy Field is an excellent "push back" move.
 To be honest though he plays pretty much identically to Android 18 and he
lacks her effective ranged Destructo Disc moves.

------------------------------------------------------------------------
j) ANDROID 18
------------------------------------------------------------------------
BIOG: Built by Dr. Gero, she and Android 17 are responsible for the destruction
of most of earth in Future Trunks timeline.  However after she and Android 17
are absorbed by Cell, she is "punched" out of Cells body by Goku.  Krillin has
fallen for her and she for him and he wishes for the bomb that would cause her
to self-destruct to be removed from her.  Being part human she is able to have
a daughter with Krillin.  She wins the Martial Arts Tournament, but allows
Hercule to seem to win to avoid publicity and get more money.  She is killed by
Buu, but brought back at the end of the Buu saga along with everyone else who
died.

NORMAL MOVES

P,P,P,P,E         Power Blitz (1K)
f+K,P,P,P,E       Power Blitz (1K)
f+E               Power Blitz (1K)
P,f+P,P,E         Energy Field (1K)
f+P,P,P,K,E       Energy Field (1K)
b+E               Energy Field (1K)
K,K,f+K,K,E       Power Strike (1K)
f+P,P,P,P,E       Power Falling Star (2K)*
P+G               Buster Swing

ADDITIONAL MOVES

K,K,f+K,P,E       Destructo Disc (2K)
f+K,P,P,P,E       Destructo Disc (2K)

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D


Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Marron's Wish
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: Yay for Android 18.  A beautiful, sexy and damn powerful FEMALE
fighter for us beautiful and sexy female gamers to play as!  Seriously, she is
pretty good, lots of speed in her normal punch and kick combos.  Energy field
is awesome for pushing people back and interrupting slower energy attack,
although it has a short range.  She also has access to Krillin's ferocious
Destructo Disc to allow powerful follow-ups and counters to long distance
attacks.  She along with Vegeta and Super Buu are my top three characters!

------------------------------------------------------------------------
k) DR.GERO (ANDROID 20)
------------------------------------------------------------------------
BIOG: A mad scientist who is trying to create the perfect fighting machine.  He
creates Androids 16,17,18,19 before he decided to grow the organic Cell. 
Unfortunately Androids 17 and 18 take exception to not being thought of as his
perfect androids and squish his brains out.  Somehow he returns to wreak more
havoc in Dragon Ball: GT

NORMAL MOVES


P,P,P,P,E         Photon Wave (1K)
f+K,P,P,P,E       Photon Wave (1K)
f+E               Photon Wave (1K)
b+E               Ki Blast Absorption
K,K,f+K,K,E       Power Break (1K)
f+P,P,P,P,E       Precise Cannon (2K)*
P+G               Buster Swing

ADDITIONAL MOVES

f+P,P,P,K,E       Life Drain (3K)

DEFENCE/SUPPORT SKILLS

Special Coating             Super Kami Water
Improved Special Coating    Potential
Nanonmachine                Gero Deflect-Back R&D
Improved Nanomachine        Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Meditation                  Gero Energy R&D
Vaccine                     Androids Barrier
Super Holy Water            Yakon
Automatic Restoration       1/3 Senzu Bean
Mode Switching Systems      Senzu Bean
Rage!                       Last Ounce of Strength
Rage!!                      Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.

COMMENTS: I wasn't expecting much from this guy; he looks pretty lame come on. 
But like Capt. Ginyu, the potential to annoy the crap out of your opponents
with him is very high.  Ki Blast Absorption can nullify most energy attacks if
you time your input right and Life Drain will suck life out of your opponent
and refill your health bar.  He moves and fights pretty similarly to Androids
17 and 18, but rewards a more tactical and defensive play, draining Ki and life
out of more powerful enemies. One for the more advanced player I think.

------------------------------------------------------------------------
l) CELL
------------------------------------------------------------------------
BIOG: Cell is the perfect android built by Dr. Gero.  He contains the cells of
all the greatest fighters.  In the future he kills Trunks and uses his Time
Machine to travel back in time to before Androids 17 and 18 were destroyed so
he can absorb them and become perfect Cell.  He is defeated by Teen Gohan after
Gohan unleashes his rage at Cell for killing his father Goku.

NORMAL MOVES

P,P,P,P,E         Kamehameha (1K)
f+K,P,P,b+P,E     Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,f+P,P,K,E     Spirit Bomb (3K)
P,P,K,E           Ultimate Attack (1K)
K,K,K,f+K,E       Negative Power Rain (2K)
f+K,K,K,E         Cybernetic Radar (2K)
P+G               Lasso

ADDITIONAL MOVES

P,P,f+P,P,P,E     Energy Field (1K)
f+P,f+P,P,P,E     Energy Field (1K)
b+E               Energy Field (1K)

DEFENCE/SUPPORT SKILLS

Life Extract for 10         Nature of Evil
Life Extract for 100        Super Kami Water
Life Extract for 1000       Gero Deflect-Back R&D
Life Extract for 10000      Gero Reflection R&D
Saiyen Heritage             Gero Energy R&D
Viral Heart Disease         Cell's Barrier
Vaccine                     Yakon
Super Holy Water            Gero Perpetual Energy R&D
Cell's Regeneration         1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Pride of the Strongest
Rage!!!                     Essence of the Mighty
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will increase the
damage of the attack

COMMENTS: As befits his mixed heritage Cell has a collection of good powerful
moves from Goku, plus the useful Android's Energy Field one.  He has the
longest kick reach in the game and again can push back fighters with shorter
reaches forcing them into more long range Ki based ones.  The one problem I
noticed with this was something that also occured in DB:Final Bout, sometimes
when fighting the really small characters like Goten and Kid Trunks, his kick
combos don't hit for the full damage as some actually go over their heads..
hmm.  He is also comparatively slow; so again keep the opponents out of your
face and store up Ki for a devastating Kamehameha or Power Rain.

------------------------------------------------------------------------
m) TEEN GOHAN
------------------------------------------------------------------------
BIOG: This is Gohan at probably his most powerful, during the Cell games saga. 
Although during this time Goku discovered Gohan didn't thirst for battle the
way he does, Gohan still utterly destroyed Cell while unleashing his grief and
anger at Goku's death.

NORMAL MOVES

P+K+G             Super Saiyen (3K)
P+K+G             Super Saiyen 2 (4K)
P,P,P,P,E         Kamehameha (1K)
f+P,P,f+P,P,E     Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,P,K,E         Instant Killquick (1K)
P,P,K,E           High Speed Hammer (2)
K,K,b+K,E         Fierce Ranma (2)
P+G               Jackhammer

ADDITIONAL MOVES

K,K,f+K,K,E       Father/Son Kamehameha (4)*

DEFENCE/SUPPORT SKILLS

Normal Training Uniform         Super Kami Water
Evil Training Uniform           Gero Deflect-Back R&D
Evil Sturdy Uniform             Gero Reflection R&D
Evil Mystery Uniform            Gero Energy R&D
Mixed Blood Power               Meditation
Viral Heart Disease             Yakon
Vaccine                         Saiyen Heritage
Super Holy Water                Chi Chi's Wish
Dende's Recovery                Gero Perpetual Energy R&D
Ultimate Power                  1/3 Senzu Bean
Rage!                           Senzu Bean
Rage!!                          Power Near the Limit
Rage!!!
Serious!
Serious!!
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add extra damage
and you must be Super Saiyen to perform the Father-Son Kamehameha.

COMMENTS: Definitely more fun to use than adult Gohan.  The speed of a small
fighter combined with some pretty awesome physical power and a nice combination
of Goku's moves with a couple of Piccolo's make him less run of the mill.  The
father-son Kamehameha is devastating and spectacular and your goal should be to
power Gohan up quickly to Super Saiyen and try and end the battle with this
humungous blast!

------------------------------------------------------------------------
n) GREAT SAIYAMAN
------------------------------------------------------------------------
BIOG: This is Gohan's alter ego.  In the lull between the end of the Cell saga
and before the threat of Majin Buu is realised, Gohan uses his Saiyen powers to
play super hero.  It is during this time he hooks up with Hercule's daughter
Videl, who he teaches to fly and falls in love with. Eventually he and Videl
have a daughter together, Pan.  Who plays a significant role in Dragon Ball: GT.

NORMAL MOVES

P,P,P,P,E         Justice Punch (1K)
f+K,P,P,P,E       Justice Punch (1K)
f+E               Justice Punch (1K)
P,P,K,K,E         Justice Kick (1K)
K,K,f+K,f+K,E     Justice Kick (1K)
K,K,f+K,f+K,E     Justice Finisher (2K)
f+P,P,P,P,E       Justice Flash (2K)
f+K,K,K,E         Justice Carnival (2K)
P+G               Justice Dynamite

ADDITIONAL MOVES

f+P,P,P,K,E       Justice Pose* (3K)

DEFENCE/SUPPORT SKILLS

Super Kami Water
Potential
Miracle Power
Viral Heart Disease
Vaccine
Super Holy Water
Dende's Recovery
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
Gero Deflect-Back R&D
Gero Reflection R&D
Gero Energy R&D
Gero' Perpetual Energy R&D
1/3 Senzu Bean
Senzu Bean
Power Near the Limit
Yakon
Chi Chi's Wish

SKILL NOTES
* The Justice Pose if successful causes no damage but increases Saiyaman's Ki
and reduces the opponents Ki by half

COMMENTS: Saiyaman is a lot of fun to use! I actually find him more effective
than Gohan.  He has the awesomely useful "teleport" sidestep which really helps
disorientate opponents and he can't half move about the place. The Justice Pose
is a great way of putting an opponent of their game, even if you fail to
perform if correctly (mwahah).  His main weakness is he has no long-range
energy attacks, his moves are more medium range and in some cases can be easily
anticipated. He also lacks all the useful defence and support skills that Gohan
can equip.  But if you like to play a fairly hard and fast game with lots of
dodging, evasion and pummelling, he is ideal.

------------------------------------------------------------------------
o) HERCULE
------------------------------------------------------------------------
BIOG: Hercule is first seen in the Cell games saga, soon realising he is
outclassed, he bluffs that he beat Cell and becomes the worlds hero, who is
called upon again to save it when Buu is on the rampage.  In his own way he
does save the world, first by befriending Majin Buu, then stopping Gohan and
Vegeta being killed by Super and Kid Buu.  Finally it's his appeal to the
people of earth that give the Spirit Bomb the power to destroy Kid Buu utterly.
He becomes Gohan's father-in-law after Gohan marries Videl.

NORMAL MOVES

K,K,K,E           Dynamite Kick (1K)
f+P,P,P,P,E       Dynamite Kick (1K)
f+E               Dynamite Kick (1K)
P,P,P,P,E         Rolling Hercule Punch (1K)
f+K,P,P,P,E       Rolling Hercule Punch (1K)
K,K,f+K,f+K,E     Present for You (3K)
P,f+P,P,E         Hercule Critical Attack (1)
f+K,K,K,E         Hercule Ultra Dynamite (2)
P+G               Hercule Critical Bomber

ADDITIONAL MOVES

P+K+G             High Tension (3K)
f+P,P,P,K,E       Hercule Special (3K)*

DEFENCE/SUPPORT SKILLS

Old Training Vest           Super Kami Water
Wedding Vest                Saiyen Spirit
World Champion Vest         Gero Deflect-Back R&D
Champion Belt               Gero Reflection R&D
Cheering                    Gero Energy R&D
Viral Heart Disease         Hercules False Courage
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            Gero Perpetual Energy R&D
Rage!                       1/3 Senzu Bean
Rage!!                      Senzu Bean
Rage!!!                     Pressure On the Champ
Serious!                    King's Confidence
Serious!!                   World Expectations
Serious!!!

SKILL NOTES
* You need to be in High Tension to perform the Hercule Special.

COMMENTS:  Great stuff.  Give Hercule a Rocket Pack and make his special moves
a play on his general uselessness, I love it! Present for You is hilarious and
pretty damaging and he has an excellent side-step move where he can very
quickly roll round almost to the rear of an opponent and keep out of the way! 
He can also power-up with High Tension.  His Dynamite Kick is rather easily
anticipated and either interrupted or blocked.  You best bet is to build up Ki
and launch as many of his over the top moves as possible while powered up in
High Tension.

------------------------------------------------------------------------
p) VIDEL
------------------------------------------------------------------------
BIOG: Videl is the daughter of Hercule who discovers Great Saiyaman is Gohan. 
He teaches her to fly and fight and they fall in love and get married after the
Buu saga, they end up having a daughter called Pan who plays a major role in
Dragon Ball GT.

NORMAL MOVES

P,P,P,P,E         Eagle Kick (1K)
f+K,P,P,P,E       Eagle Kick (1K)
f+E               Eagle Kick (1K)
P,f+P,P,E         Leopard Shoot (1K)
f+K,K,K,E         Falcon Rush (2K)
P+G               Bear Blowthrough

ADDITIONAL MOVES

f+P,P,P,K,E       Videl's Close Call (3K)

DEFENCE/SUPPORT SKILLS

T-shirt                     Super Kami Water
Black Belt Vest             Potential
Sparring Outfit             Gero Deflect-Back R&D
Great Saiyawomans Wardrobe  Gero Perpetual Energy R&D
Viral Heart Disease         Gero Reflection R&D
Ki Control                  Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Miracle Power
Dende's Recovery            1/3 Senzu Bean
Rage!                       Senzu Bean
Rage!!                      Desperate Resolution
Rage!!!                     World Expectations
Serious!
Serious!!
Serious!!!

SKILL NOTES

COMMENTS: Winning with Videl can be tricky as frankly as with the anime she is
one of the weakest fighters in the game.  To make things a bit more realistic,
her special move sees Gohan swoop down to her rescue and beat the stuffing out
of her opponent (awww!). Abuse that move a lot. Also she has a good side-step
which lets her flip out of harms way very quickly. Like Hercule, the lack of a
long-range energy attack or Ki Blasts is a disadvantage.  But she is quick, so
stay close, build up Ki and then call for Gohan!

------------------------------------------------------------------------
q) SUPREME KAI
------------------------------------------------------------------------
BIOG: The Supreme Kai is one of the Guardians of the universe.  He enlists
Goku, Gohan and Vegeta's help to prevent Babadi resurrecting Majin Buu.  When
that fails he takes Gohan away to train in safety. He accidentally fuses with
his servant/protector Kibito to form the new character Kibitoshin.

NORMAL MOVES

P,P,P,P,E         Shockwave (1K)
f+K,P,P,P,E       Shockwave (1K)
f+E               Shockwave (1K)
K,K,f+K,K,E       Holiness Break (1K)
f+P,P,P,P,E       Energy Rain (2K)*
f+K,K,K,E         Majestic Rush (2K)
P+G               Noble Throw

ADDITIONAL MOVES

DEFENCE/SUPPORT SKILLS

Kami's Outfit               Potential
King Kai Outfit             Super Kami Water
Grand Kai Outfit            Ki Control
Supreme Kai Outfit          Gero Deflect-Back R&D
Kibito Revival Power        Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Kibito's Wish
Super Holy Water            Miracle Power
Rage!                       Yakon
Rage!!                      Gero Perpetual Energy R&D
Rage!!!                     1/3 Senzu Bean
Serious!                    Senzu Bean
Serious!!                   Desperate Resolution
Serious!!!

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the Energy Rain combo.

COMMENTS:  A pretty nifty fighter, similar in some ways to Teen Gohan in both
size and power.  Although his punch range is poor he also possesses the
teleport sidestep/dash so you can keep your opponent guessing by zapping round
them. His powerful moves also use little Ki in comparison to the damage they
do, so equip Ki Control and keep up a barrage of energy moves and out of reach
of flying fists.

------------------------------------------------------------------------
r) DABURA
------------------------------------------------------------------------
BIOG: Dabura is the demon king in league with Babadi.  He realises though that
Buu is too dangerous and turns on him.  Buu turns him into a biscuit and eats
him.  Dabura ends up in the Otherworld and turns good guy, whiling away his
days picking flowers with Bulma, Chi Chi and Videl (!!!!!)

NORMAL MOVES

P+K+G             Demonic Will (3K)
P,P,P,P,E         Hell Blitz (1K)
f+K,P,P,b+P,E     Hell Blitz (1K)
f+E               Hell Blitz (1K)
P,P,f+P,P,P,E     Evil Blast (2K)
f+P,f+P,P,P,E     Evil Blast (2K)
b+E               Evil Blast (2K)
P,P,K,E           Hell Blow Shoot (1K)
f+K,K,K,E         Hate Dancing (2K)
P+G               Evil Tornado

ADDITIONAL MOVES

K,K,K,f+K,E       Hate Ray Cannon (2K)
f+P,f+P,P,K,E     Hell Blade Rush (3K)*

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Nature of Evil
Dabura's Sword              Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Loyalty to Babidi
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Pride of the Strongest

SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the Hell Blade Rush combo.

COMMENTS:  I got some complaints about how I dissed Dabura in my "DBZ: Ultimate
Battle 22 Guide" (plug! plug! plug!), however he SUCKED in that game. But not
here, he is every bit as awesome as the King of Demons should be.  He has two
powerful energy attacks that can be perform at the end of combos, one of which
rips along the ground and hits any knocked down opponent. He can power up with
Demonic Will and he has a smart analogue twirly combo (Hell Blade Rush). 
Although not the quickest fighter, he has long legs and arms and fights
hand-to-hand like Cell or Piccolo.

------------------------------------------------------------------------
s) MAJIN BUU
------------------------------------------------------------------------
BIOG: This is the first version of Buu and not actually evil, more amoral and
in need of guidance.  The kindness of Hercule makes Buu reject his evil side,
but that evil side appears in physical form and absorbs Buu to create Super
Buu.  Later on Majin Buu is released from inside Buu and battles Kid Buu to
help Hercule.  Once Kid Buu is destroyed the gang hide Majin Buu until memories
of his past misdeeds can be wished away by Shenron and he can live amongst
people again.

NORMAL MOVES

P,P,P,P,E         Innocence Cannon (1K)
P,f+P,P,E         Innocence cannon (1K)
f+E               Innocence cannon (1K)
P,P,f+K,K,E       Innocence Strike (1K)
K,K,f+K,K,E       Enjoy Browning (2K)
f+K,P,P,P,E       Innocence Dance (2K)
P+G               Merry Swing

ADDITIONAL MOVES

f+P,P,f+P,P       Angry Explosion (3K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

SKILL NOTES

COMMENTS: For such a fat bastard, Majin Buu has a surprising turn of speed. 
All three Buu forms have the capacity to baffle and surprise foes as their arms
and legs are all stretchy and can hit at weird distances.  Majin Buu is the
slowest Buu and also suffers from offering such a large target to hit. However
Angry Explosion can be a pretty final way of ending a bout, and Innocence
Cannon if powered up with multiple copies can be devastating.

------------------------------------------------------------------------
t) SUPER BUU
------------------------------------------------------------------------
BIOG:  This is the version of Buu born when he absorbs Majin Buu.  Utterly
evil, he kills everyone on earth near enough and defeats both Gotenks and
Mystic Gohan before absorbing them to gain even more power.  Liking the
intellectual abilities given to him by those he absorbs he tries in vain to
stop Vegeta and Goku releasing everyone inside him. With Majin Buu finally
separated from him, he loses his last vestiges of reason and becomes Kid Buu.

NORMAL MOVES

P,P,P,P,E         Ill Flash (1K)
P,f+P,P,E         Ill Flash (1K)
f+E               Ill Flash (1K)
P,P,f+K,K,E       Vice Break (1K)
K,K,f+K,K,E       Assault Rain (2K)
f+K,P,P,P,E       Vice Browing (2K)
P+G               Badness Throw

ADDITIONAL MOVES

f+P,P,f+P,P,E     Absorption (3K)

-WITH TIEN AND YAMCHA ABSORBED (Attack Power decreased by approx 15%)

P,f+P,P,E        Ki Blast Cannon (2K)
f+E              Ki Blast Cannon (2K)
P,P,P,P,E        Wolf Fang Fist (1K)
b+E              Wolf Fang Fist (1K)
f+P,P,f+P,P,E    Volleyball Fist (3K)
f+P,P,P,P,E      Spirit Ball Attack (3K)

-WITH FRIEZA ABSORBED (appears to have no effect on attack power)

P,P,P,P,E         Death Beam (1K)
P,f+P,P,E         Death Beam (1K)
f+E               Death Beam (1K)
f+P,P,f+P,P,E     Death Ball (3K)

-WITH CELL ABSORBED (Attack Power raised by approx 5%)

P,P,P,P,E         Energy Field (1K)
P,f+P,P,E         Energy Field (1K)
f+E               Energy Field (1K)
f+P,P,f+P,P,E     Spirit Bomb (3K)

-WITH VEGETA ABSORED (Attack Power raised by approx 10%)

P,P,P,P,E         Galick Gun (1K)
P,f+P,P,E         Galick Gun (1K)
f+E               Galick Gun (1K)
f+P,P,f+P,P,E     Final Flash (3K)

-WITH SSJ3 GOTENKS ABSORBED (Attack Power raised by approx 15%)

P,P,P,P,E         Victory Cannon (1K)
P,f+P,P,E         Victory Cannon (1K)
f+E               Victory Cannon (1K)
f+P,P,f+P,P,E     Super Kamikaze Ghost Attack (4K)

-WITH MYSTIC GOHAN ABSORBED (Attack Power raised by approx 20%)

P,P,P,P,E         Kamehameha (1K)
P,f+P,P,E         Kamehameha (1K)
f+E               Kamehameha (1K)
f+P,P,f+P,P,E     Super Kamehameha (3K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

SKILL NOTES
* Once Absorption has been activated, you will remain in changed form for the
rest of the battle.  You Ki will drain constantly.  Your absorbees are chosen
at random (but obviously if you are fighting one of the potential absorbees,
they won't be absorbed!).

COMMENTS: To be honest I rarely use Super Buu without doing Absorption as soon
as I can!  C'mon, it has to be done and you have 4 in 6 chance of powering Buu
up even further.  He's tough, he's fast, his punch combos are like being hit
with a windmill and if you absorb SSJ3 Gotenks you can do the Super Kamikaze
Ghost Attack with a little Buu headed ghost!!!! He is pretty cheap though
(unless you fuse with Tien and Yamcha), but who cares, he's the best villain in
DBZ ever!

------------------------------------------------------------------------
u) KID BUU
------------------------------------------------------------------------
BIOG: The final version of Buu and his original form. Pure destructive power,
he can barely speak and lives only to fight and destroy.  It is only the
combined power of the people of earth collected in a Spirit Bomb that destroys
him utterly.  Goku wishes for Buu's atonement by wishing for his spirit to be
reborn as a clean slate in a human child.  Several years later Goku seeks out
that child, called Uub and takes him away for training as the series comes to a
close.

NORMAL MOVES

P,f+P,P,E         Vanishing Ball (2K)
f+P,P,P,P,E       Vanishing Ball (2K)
b+E               Vanishing Ball (2K)
P,P,P,P,E         Kamehameha (1K)
f+K,K,K,E         Kamehameha (1K)
f+E               Kamehameha (1K)
P,P,f+K,K,E       Crazy Smash (1K)
K,K,f+K,K,E       Mad Kill Spike (2)
f+K,P,P,P,E       Savage Rush (2)
P+G               Vanishing Drop

ADDITIONAL MOVES

P,P,K,E           Warp Kamehameha (4K)

DEFENCE/SUPPORT SKILLS

Demon Realm Guard           Super Kami Water
Mage Guard                  Potential
Babidi's Guard              Gero Deflect-Back R&D
Bibidi's Guard              Gero Reflection R&D
Viral Heart Disease         Gero Energy R&D
Vaccine                     Yakon
Super Holy Water            Toxic Chocolate
Majin Buu's Regeneration    Babadi's Barrier
Rage!                       Babidi's Scope
Rage!!                      Dabura Cookie
Rage!!!                     Gero Perpetual Energy R&D
Serious!                    1/3 Senzu Bean
Serious!!                   Senzu Bean
Serious!!!                  Human Candy

SKILL NOTES

COMMENTS:  Look, he's cheap OK? Insanely fast, stupidly unpredictable if you
fight him Vs. the computer with the difficulty ramped up he will offer you your
ass on a plate over and over.  To be honest although he is cool at first, he
becomes a bit dull to fight with as he lacks the bouncy comedy of Majin Buu and
the variety available to Super Buu. Use if you need to make a point and thrash
someone.

=========================================================================
*********************** 5) FUSION CHARACTERS ****************************
=========================================================================

Fusion Characters are gained by equipping the relevant abilities and activating
the Fusions in battle.  Tiencha and Kibitoshin are coming soon...


------------------------------------------------------------------------
a)  GOTENKS
------------------------------------------------------------------------
BIOG: This is a fusion resulting from the union of Trunks and Goten.  This was
performed under the tutelage of Goku then Piccolo during the middle of the Buu
saga.  Gotenks is hugely powerful, able to attain Super Saiyen 3 easily,  and
could have beaten Super Buu.  But his youthful arrogance meant he ran of out
time and the fusion wore off before he could deliver the killer blow.  When he
fused again, Buu absorbed him and became awesomely powerful.

MOVES

P+K+G             Super Saiyen
P+K+G             Super Saiyen 3
P,P,P,P,E         Kamehameha
P,f+P,P,E         Victory Cannon (SSJ3)
f+P,P,P,K,E       Galactic Donuts (SSJ3)
K,K,f+K,K,E       Ultra Missile Parfait (SSJ3)
K,K,f+K,f+K,P,E   Super Ghost Kamikaze Attack (SSJ3)

SKILL NOTES: Once you have successfully fused a timer will count down. Once it
reaches zero you will separate if knocked to the ground.  Gotenks does not have
a Ki metre and needs to be in Super Saiyen 3 form to perform most of his
powerful attacks.
When performing the Super Ghost Kamikaze Attack you must fill the gauge right
up, or instead of doing huge damage to your opponent you'll both take a small
amount of damage.
Gotenks fusion cannot be used in Dragon World and Tournament Mode

COMMENTS: Well once you have managed to perform the Fusion, you want to try and
end the fight as soon as possible otherwise you'll end up separated again with
both characters Ki at zero. Learn to perform the inputs for the Super Ghost,
Ultra Missiles and Galactic Donuts; you don't have to worry about Ki so go mad.

------------------------------------------------------------------------
b) VEGITO
------------------------------------------------------------------------
BIOG: Vegito is born when Vegeta and Goku use the Kai's "potara" earrings to
fuse permanently into one being near the end of the Buu saga. After beating him
up badly Vegito tricks the enraged Buu into absorbing him where he separates
into Goku and Vegeta again and rescue the others inside Buu.  Vegeta destroys
the earrings so the only way they can fuse again in future is via the temporary
fusion dances.

MOVES

P+K+G             Super Vegito (3K)
P,P,P,P,E         Kamehameha (1K)
K,K,f+K,K,E       Spirit Cannon (2K)
f+P,P,P,K,E       Spirit Sword (3K)
P,f+P,P,E         Spirit Might (1K)
f+P,P,P,P,E       Surf Chain (2K)
f=K,K,K,E         Dragon Dive (2K)

SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even
if Ki reaches zero.
Vegito cannot be used in Dragon World and Tournament Mode

COMMENTS: Yes, yes, he's super-powerful, but let me ask you one question. 
Where's the fun in that?  Do you need tips? If you fail to win with Vegito then
stick to easier games, such as Super Smash Bros ^_^

------------------------------------------------------------------------
c) GOKULE
------------------------------------------------------------------------
BIOG:  This character does not appear in the series.

MOVES

P,P,P,P,E         Kamehameha (1K)
f+K,P,P,P,E       Kamehameha (1K)
f+E               Kamehameha (1K)
K,K,f+K,K,E       Trick Beam (2K)
b+E               Trick Beam (2K)
P,f+P,P,P,E       Super Finish Gokule Attack (1)
f+K,K,K,E         Super Dragon Dynamite (2)
f+P,P,P,K,E       Ultra Spirit Bomb (3K)

SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even
if Ki reaches zero.
Gokule cannot be used in Dragon World and Tournament Mode

COMMENTS: Bahahahah!  Now this is just wrong! He looks like a seventies porno
star with that hair, moustache and skinny body. Seriously though, he is a fun
variation on Goku rather than Hercule.  Trick Beam comes out nice and fast and
the Ultra Spirit Bomb is easy to pull off and requires less Ki than Goku's
normal Spirit Bombs, while being almost as damaging. And I love the fusion
sequence to!

=========================================================================
********************* 6) OBTAINING THE SECRETS **************************
=========================================================================

The game is super packed with things to unlock.  Here is your one stop shop for
how to do it.  If you find new skills that can be acquired in DW mode before
they show up in the Skill Shop, let me know.

------------------------------------------------------------------------
a) SECRET CHARACTERS
------------------------------------------------------------------------

- DRAGON WORLD MODE

Vegeta -Defeat him with Goku on Namek
Yamcha - Defeat Nappa with Tien
Nappa - Defeat him with Vegeta
Recoombe - Defeat him with Goku
Captain Ginyu - Defeat him Vegeta
Freiza - Defeat him with Goku
Future Trunks - Defeat Vegeta on Namek with Kid Trunks
Android 16 - Defeat him with Goku
Android 17 - Defeat him with Piccolo
Android 18 - Defeat her with Krillin
Android 20 - Defeat him with Goku
Cell - Defeat him with Goku
Teen Gohan - Defeat Cell on the final (9th) level with Gohan
Great Saiyaman - Defeat Cell on the androids stage with Gohan
Hercule - Defeat Majin Buu on stages 6 with Great Saiyaman
Videl - Defeat Super Buu on stage 7 with Hercule
Supreme Kai - Defeat him on stage 6

- BABADI'S SHIP

Dabura - Get 100 Kili in Babadi's Spaceship level
Majin Buu - Get 100 Kili in Babadi's Spaceship level
Super Buu - Get 100 Kili in Babadi's Spaceship level
Kid Buu - Get 100 Kili in Babadi's Spaceship level

------------------------------------------------------------------------
b) BABADI'S SHIP
------------------------------------------------------------------------

This level is unlocked when you wish for the relevant capsule from Shenron at
the end.  I would advise you to make it your first wish as only via Babadi's
Ship can Dabura and Buu be acquired.

Babadi sets you four challenges which allow you to accumulate "Kili" when
certain amounts have been collected you will acquire new characters and skills
for them.

STAGE 1 - Simply defeat enemies until your health runs out. The more you
defeat, the more Kili you earn.

STAGE 2 - Land as many hits as you can.  Multiple hitting throw combos and
special attacks only count as one hit, so better sticking to quick punch and
kick combos.  This is good training in learning to spot openings in defence.

STAGE 3 - Just block and dodge for as long as possible.  Also good training in
playing a defensive game.

STAGE 4 - Defect Ki blasts back and forth in a Volley. This is good practice
for avoiding and bouncing back energy attacks.

After each go, you'll add more Kili to the metre.  You will get skill capsules
but the most important secrets are:

DABURA - 100 Kili
MAJIN BUU - 1200 Kili
SUPER BUU - 2400 Kili
KID BUU - 3600 Kili

ABSORBTION CAPSULE - 10,000 Kili

------------------------------------------------------------------------
c) SPECIAL SKILLS/CAPSULES
------------------------------------------------------------------------

The majority of skills can be found in the Skills shop, some you have to wait
until you have the ability to purchase them though.  However some can be found
early by doing certain things in Dragon World mode.  I will add more as I find
them.

- Let Krillen be killed by Freiza on Namek to get Goku's Super Saiyen skill
- Let Vegeta beat Frieza to acquire his Super Saiyen skill
- Let Future Trunks beat Cell to get his Super Saiyen skills
- Let any of the Saiyens beat the Bosses to get Super Saiyen skills
- Let Krillin beat Cell to get his Hidden Potential Skill
- Let Gohan or Goku go to the Z Sword on the last stage to gain it as a skill
- Let Goku defeat Majin Buu to get his Super Saiyen 3 skill
- Let Goku defeat Kid Buu to get his Super Spirit Bomb attack skill
- Let Mystic Gohan beat Super Buu to unlock City Streets arena

GOTENKS FUSION - Automatically gained when you reach stage 7 of Dragon World
Mode

VEGITO FUSION - Automatically gained when you unite Vegeta, Goku and the Potara
earrings on stage 8 of Dragon World

MAJIN VEGETA - Defeat Majin Vegeta on stage 6.  You must defeat him in two
battles and the second one must be against Goku, to get the ability Babadi's
Mind Control. You must also finish the level successfully.

WORLD TOURNAMENT ADEPT MODE - Unlock enough characters to be able to take part
(16) and the Capsule for this will appear in the skill shop

WORLD TOURNAMENT ADVANCED MODE - Unlock enough characters to be able to take
part(28) and the Capsule for this will appear in the skill shop.

BREAKTHROUGHS - Each character has a Breakthrough capsule they can wish for at
the end of Dragon World Mode.  Only three will come up at once though, so you
may not get the ones you want for some time.

GOKULE FUSION - You must acquire the Breakthroughs for Goku and/or Hercule,
then you will be able to wish for this Fusion between Goku and Hercule from
Shenron.

TIENCHA - You must acquire the Breakthroughs for Tien and/or Yamcha, then you
will be able to wish for this Fusion between Tein and Yamcha from Shenron.

KIBITOSHIN - You must acquire the Breakthrough for Supreme Kai, then you will
be able to wish for this Fusion between Supreme Kai and non-playable character
Kibito.

NOTE ABOUT SPECIAL FUSIONS:  I initially thought you needed BOTH characters
breakthroughs to get the fusions, however I was offered the Gokule fusion for
Goku only to equip after winning ONLY Goku's breakthrough and not Hercule's as
well.  It may be that Hercule can equip the skill separately from Goku after
his breakthrough is acquired, and the same may be true for Tien and Yamcha. I
shall make this clearer in the next update.

=========================================================================
************************* 7) SKILLS/CAPSULES ****************************
=========================================================================

Skills are acquired in three ways in the game.  First of all you will get them
in Dragon World mode by defeating enemies and collecting and digging them up on
the map.  Secondly you will be able to purchase them from the shop and third
you can win skills for Dabura and all the Buu's by playing in Babadi's
Spaceship.

The Skills Shop will have a new ranges of skills in each time you visit so you
can keep leaving and coming back until you get the one you want.  Any skills
you haven't acquired are flagged as NEW until you buy or get them.

Initially in the shop you can only by cheap low-level skills, but after you
have acquired a certain amount you will be able to buy a capsule that lets you
by better ones.

GREEN MEMBERSHIP - Buy low level skills (you start with this)
SILVER MEMBERSHIP - Buy next level - 3000z Skills
GOLD MEMBERSHIP - Buy next level - 6000z Skills
BLACK MEMBERSHIP - Buy any/all skills, inc. 10000z skills

These seem to appear at around 31%, 51% and 71% capsule completion BUT I wasn't
actually paying attention when they did so that's only a very approximate guess.

There are of course capsules you cannot buy, these include certain special
skills like some finishing moves, Goku's Super Saiyen 3, all the fusions and
all the breakthrough capsules and a few others.

The list below does not include the actually attack moves as they have been
covered amply in the movelist section.  Instead it is broken into three
sections, one for the skills that raise attack and/or defence in battle.  The
second is for skills that have other support effects such as reducing Ki loss
and the final one lists the special capsules such as Fusions and Breakthroughs.

I will say again as of this moment I have about 90% capsule completion, I think
most of the missing ones are just Breakthroughs, but if you spot one I have
missed like with the movelists, please let me know POLITELY and I'll add it.

--------------------------------------------------------------------------
a) ATTACK AND DEFENCE RAISING SKILLS
--------------------------------------------------------------------------

Skill: GENERAL VEST/TRAINING VEST/STURDY VEST/MYSTERIOUS VEST
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Goku, Goten, Krillin, Tien and Yamcha
Slots: 1/2/3/4

Skill: NORMAL TRIBE UNIFORM/EVIL TRAINING UNIFORM/EVIL STURDY UNIFORM/
       MYSTERY UNIFORM
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Teen Gohan and Piccolo
Slots: 1/2/3/4

Skill: FIBRE JACKET/QUALITY FIBRE JACKET/STURDY FIBRE JACKET/MYSTERY FIBRE
       JACKET
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Kid Trunks and Trunks
Slots: 1/2/3

Skill: KAMI'S OUTFIT/KING KAI's OUTFIT/GRAND KAI'S OUTFIT/SUPREME KAI'S OUTFIT
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Gohan and Supreme Kai
Slots: 1/2/3/4

Skill: OLD TRAINING VEST/WEDDING VEST/WORLD CHAMPION VEST/HI-TECH VEST
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Hercule
Slots: 1/2/3/4

Skill: CHAMPION BELT
Effect: Raises Defence
Used by: Hercule
Slots: 1

Skill: T-SHIRT/BLACK BELT VEST/SPARRING OUTFIT/GREAT SAIYAWOMANS WARDROBE
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Videl
Slots: 1/2/3/4

Skill: OLD STYLE ARMOUR/RIT ARMOUR/NEW STYLE ARMOUR/BULMA'S ARMOUR
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Raditz, Vegeta, Nappa, Recoombe, Capt. Ginyu and Freiza
Slots: 1/2/3

Skill: SPECIAL COATING/IMPROVED SPECIAL COATING/NANOMACHINE/IMPROVED
       NANOMACHINE
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1/2/3/4


Skill: LIFE EXTRACT FOR 10/100/1000/10000
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Cell
Slots: 1/2/3/4

Skill: DEMON REALM GUARD/MAGE GUARD/BABADI'S GUARD/BIBIDI'S GUARD
Effect: Raises Defence, the more slots needed, the more it raises
Used by: Dabura, Majin Buu, Super Buu and Kid Buu
Slots: 1/2/3/4

Skill: Z-SWORD
Effect: Raises Attack power
Used by: Goku and Gohan
Slots: 1

Skill: DABURA'S SWORD
Effect: Raises Attack power
Used by: Dabura
Slots: 1

Skill: TRUNKS SWORD
Effect: Raises Attack power
Used by: Trunks
Slots: 1

Skill: CHEERING
Effect: Raises Attack power
Used by: Hercule
Slots: 1

Skill: RAGE !/!!/!!!
Effect: Attack power increases in the first 10/15/20 seconds of battle
Used by: Everyone
Slots: 1/2/3

Skill: SERIOUS !/!!/!!!
Effect: When health drop to a third/half/two thirds attack power increases
Used by: Everyone
Slots: 1/2/3

Skill: DABURA COOKIE
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 2

Skill: POWER NEAR THE LIMIT
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyman
Slots: 2


Skill: DESPERATE RESOLUTION
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Vegeta, Krillin, Tien, Yamcha, Supreme Kai and Videl
Slots: 2

Skill: DESPERATE POWER
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Goku, Gote and Kid Trunks
Slots: 2

Skill:  PRESSURE ON THE CHAMP
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Hercule
Slots: 2

Skill: PRIDE OF THE STRONGEST
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Frieza, Cell and Dabura
Slots: 2

Skill: LAST OUNCE OF STRENGTH
Effect: When health drops to one-sixth, attack power is GREATLY increased
Used by: Raditz, Nappa, Recoome, Capt. Ginyu, Androids 16, 17, 18 and Dr. Gero
Slots: 2

Skill: MOON LIGHT
Effect: Attack power is raised for a fixed time
Used by: Raditz and Nappa
Slots: 1

Skill: POTENTIAL
Effect: Attack power increases for a fixed time
Used by: Everyone
Slots: 2

Skill: MIRACLE POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Goten, Kid Trunks, Piccolo, Krillen, Tien, Yamcha, Great Saiyaman
         Supreme Kai and Videl
Slots: 3

Skill: ULTIMATE POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Teen Gohan, Gohan, Trunks and Vegeta
Slots: 3

Skill: MODE SWITCHING SYSTEMS
Effect: Attack and Defence Power increase at regular intervals
Used by: Androids 16, 17, 18 and Dr. Gero
Slots: 3

Skill: NATURE OF EVIL
Effect: Attack and Defence Power increase at regular intervals
Used by: Recoome, Captain Ginyu, Frieza, Cell and Dabura
Slots: 3

Skill: KING'S CONFIDENCE
Effect: Attack and Defence Power increase at regular intervals
Used by: Hercule
Slots: 3

Skill: SAIYEN'S AWAKENING
Effect: Attack and Defence Power increase at regular intervals
Used by: Raditz and Nappa
Slots: 3

Skill: UNIVERSAL POWER
Effect: Attack and Defence Power increase at regular intervals
Used by: Goku
Slots: 3

Skill: TOXIC CHOCOLATE
Effect: Attack and Defence Power increase at regular intervals
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 3

Skill: SAIYEN SPIRIT
Effect: Guard is disabled but Attack and Defence are increased
Used by: Goku, Raditz, Vegeta and Nappa
Slots: 1

Skill: HERCULES FALSE COURAGE
Effect: Guard is disabled but Attack and Defence are increased
Used by: Hercule
Slots: 1

Skill: GINYU FORCE BADGE
Effect: Guard is disabled but Attack and Defence are increased
Used by: Recoome and Captain Ginyu
Slots: 1

Skill: SUPER KAMI WATER
Effect: Attack increases but health decreases
Used by: Everyone
Slots: 2

Skill: MIXED BLOOD POWER
Effect: Raises Attack and Guard Power
Used by: Teen Gohan, Gohan, Goten, Kid Trunks and Trunks
Slots: 1

Skill: SAIYEN HERITAGE
Effect: Attack and Defence increase when combined with Senzu Bean capsule
Used by: Vegeta, Gpku, Teen Gohan, Gohan, Kid trunks, Trunks, Raditz, Nappa
         And Cell
Slots:
Additional:  Must be equipped with Senzu Bean skill

--------------------------------------------------------------------------
b) SUPPORT SKILLS
--------------------------------------------------------------------------

Skill: VIRAL HEART DISEASE
Effect: Drains both fighters health
Used by: Everyone
Slots: 2

Skill: VACCINE
Effect: Nullifies effects of Viral Heart Disease
Used by: Everyone
Slots: 1

Skill: SUPER HOLY WATER
Effect: Reduces Damage
Used by: Everyone
Slots: 2

Skill: 1/3 SENZU BEAN
Effect: When health becomes zero, will recover 1/3 health and one Ki bar
        only once per battle and can only equip one bean in skill tray
Used by: Everyone
Slots: 2

Skill: SENZU BEAN
Effect: When health becomes zero, recover full health and Ki
        only once per battle and can only equip one bean in skill tray
Used by: Everyone
Slots: 3

Skill: CELLS REGENERATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Cell
Slots: 1

Skill: MAJIN BUU'S REGENERATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Majin Buu, Super Buu and Kid Buu
Slots: 1

Skill: DENDE'S RECOVERY
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, trunks, Piccolo, Tien
         Yamcha, Great Saiyaman, Hercule and Videl
Slots: 1

Skill: KIBITO's REVIVAL POWER
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Supreme Kai and Gohan
Slots: 1

Skill: MEDICAL MACHINE
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Raditz, Nappa, Recoome, Capt. Ginyu and Frieza
Slots: 1

Skill: AUTOMATIC RESTORATION
Effect: Damage percentage is reduced by using set amount of Ki
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1

Skill: KI FLASH
Effect: Nullifies all opponents Ki Blast Waves
Used by: Goku
Slots: 1

Skill: ANDROIDS BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Dr. Gero, Androids 16, 17 and 18
Slots: 1

Skill: CELL'S BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Cell
Slots: 1

Skill: BABADI'S BARRIER
Effect: Nullifies all opponents Ki Blast Waves
Used by: Dabura, Majin Buu, Super Buu and Kid Buu
Slots: 1

Skill: GERO'S DEFLECTION R&D
Effect: Auto Deflect Ki Blast Wave
Used by: Everyone
Slots: 1

Skill: GERO's DEFLECT BACK R&D
Effect: Auto Deflect Back opponents Ki Blast Wave
Used by: Everyone
Slots: 2

Skill: GERO'S ENERGY R&D
Effect: If Deflect or Deflect back is successful, Ki increases
Used by: Everyone
Slots: 1

Skill: Gero's Perpetual Energy R&D
Effect: Ki remains at MAX but transformations are impossible
Used by: Everyone
Slots: 2

Skill: KI CONTROL
Effect: Reduce Ki used
Used by: Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl and
         Supreme Kai
Slots: 3

Skill: MEDITATION
Effect: Suppresses Ki consumption
Used by: Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin
Slots: 1

Skill: YAKON
Effect: Ki consumption accelerates if either of you are in a transformed state
Used by: Everyone
Slots: 1

Skill: ANGELS HALO
Effect: Ki consumption zero when transformed
Used by: Goku and Vegeta
Slots: 1

Skill: KING KAI'S WISH
Effect: Combat Spirit keeps improving
Used by: Goku
Slots: 2

Skill: CHIAOTZU'S WISH
Effect: Combat Spirit keeps improving
Used by: Tien
Slots: 2

Skill: PUAR'S WISH
Effect: Combat Spirit keeps improving
Used by: Yamcha
Slots: 2

Skill: CHI CHI'S WISH
Effect: Combat Spirit keeps improving
Used by: Kid Trunks, Trunks and Vegeta
Slots: 2

Skill: BULMA'S WISH
Effect: Combat Spirit keeps improving
Used by: Kid Trunks, Trunks and Vegeta
Slots: 2

Skill: MARRON'S WISH
Effect: Combat Spirit keeps improving
Used by: Krillin and Android 18
Slots: 2

Skill: DENDE'S WISH
Effect: Combat Spirit keeps improving
Used by: Piccolo
Slots: 2

Skill: LOYALTY TO BABADI
Effect: Combat Spirit keeps improving
Used by: Dabura
Slots: 2

Skill: KIBITO'S WISH 

Effect: Combat Spirit keeps improving
Used by: Supreme Kai
Slots: 2

Skill: WORLD EXPECTATIONS
Effect: Combat Spirit keeps improving
Used by: Hercule and Videl
Slots: 2

Skill: LOYALTY TO FRIEZA
Effect: Combat Spirit keeps improving
Used by: Raditz, Nappa, Recoome and Capt. Ginyu
Slots: 2

Skill: ESSENCE OF THE MIGHTY
Effect: Combat Spirit keeps improving
Used by: Cell
Slots: 2

Skill: UNIVERSAL AMBITION
Effect: Combat Spirit keeps improving
Used by: Frieza
Slots: 2

Skill: ANDROID'S GOALS
Effect: Combat Spirit keeps improving
Used by: Androids 16, 18 and Dr. Gero
Slots: 2

--------------------------------------------------------------------------
c) SPECIAL CAPSULES
--------------------------------------------------------------------------

Skill: POTARA 
Effect: Fuses Goku to Vegeta to create Vegito
Used by: Goku
Slots: 7
Additional: This capsule cannot be traded

Skill: FUSION 
Effect: Fuses Goten and Trunks into Gotenks
Used by: Goten and Trunks
Slots: 7
Additional: This capsule cannot be traded

Skill: BABADI'S MIND CONTROL
Effect: Transforms Vegeta into Majin Vegeta if he is downed with only one
        Energy gauge left
Used by: Vegeta
Slots: 3
Additional: This capsule cannot be traded

Skill: ABSORPTION
Effect: Allows Super Buu to absorb with a random character from the following
        Vegeta, Tien and Yamcha, Cell, Frieza, SSJ3 Gotenks, Mystic Gohan
Used by: Super Buu
Slots: 3
Additional: This capsule cannot be traded

Skill: BREAKTHROUGH
Effect:  Allows character to use all attack moves in battle, but does not
include special skills like Absorption and Fusion
Used by: Everybody
Slots: 7
Additional: Can only be obtained by wishing for one at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron.  The
capsules cannot be traded.

Skill: GOKULE
Effect: Allows Goku to fuse with Hercule
Used by: Goku
Slots: 7
Additional:  Can only be obtained by wishing for it at the end of Dragon World
Mode after successfully collecting the Dragon Balls and summoning Shenron AND
previously acquiring Goku's breakthrough.  The capsule cannot be traded.



(more to come!)

=========================================================================
************************* 8) DRAGON WORLD MODE **************************
=========================================================================

To win the secrets of the game you must play Dragon World at least twice, if
you intend to win the special capsules you may need to play around 35 times. 
This is to get you started

------------------------------------------------------------------------
a) PLAYING THE GAME
------------------------------------------------------------------------

Dragon World Mode is split into nine stages, each corresponding to various
plotlines in the show.  You have to select Goku for each stages and if he is
killed its game over.  However you don't have to restart DW over you can go
from the level you failed on.  Each level allows you to chose an ally or two,
these can only be drawn from the good guys though.  You have an energy bar with
green lights on it.  Each time you lose, you lose a light, the same with the
villains.  If you beat a villain and they have a cloud over their head, that
means if you attack them again straight then you can knock two lights off their
metre. Each level is laid out like a board and you can move one space at a
time.  There are various symbols on the board which have the following effects:

DENDE- He adds another light to your health metre, you can visit him as much as
you like
MR POPO - He will transport you across the board
CAPSULE - Get a random Skill Capsule
SWORD - Attack Power up for duration of the level
VEST - Defence power up for duration of level
CASH - Increase Zenie reserves
ONION - You can only dig for these and they give you an extra move per turn.

If you press square to excavate most places on the board you can usually gain
more cash and skills etc as well.  You can also excavate an onion shaped thing
that allows you to make two moves at once.

Some spots have certain conditions attached to them
HEART - Usually means you'll have your life depleted or start at half health
MAN WITH LINE - No defence possible
YELLOW FLASH - Ki drains very quickly or starts from zero

DRAGON RADAR - Collect this and you can search for the Dragon Balls on each
level.  Once the spot on the radar is red and central, select the character
standing on the spot and press Square to have him dig up the Dragon Ball. 
Collect all seven and you can summon Shenron at the end of the game.  If you
miss a ball on a level it will move to the next so you should try and collect
them all as after the credits roll you can wish for important items:

SHENRONS WISHES
- Breakthrough Capsules for all characters
- Babadis Spaceship level
- Fusion Capsules for the special fusions for Tien/Yamcha, Goku/Hercule and
Supreme Kai (only available when those characters have their breakthroughs)

------------------------------------------------------------------------
b) BEATING THE STAGES
------------------------------------------------------------------------

STAGE 1: Beat Nappa to the Dragon Balls

- On your first go, choose Tien to beat Nappa with to unlock YAMCHA as playable
- Second time through use Vegeta to beat Nappa to unlock NAPPA as playable
- Finish the stage by collecting the Dragonball

STAGE 2: Defeat Freiza

- Defeat Recoombe with Goku to unlock RECOOMBE as playable
- Defeat Freiza to finish the stage
- First time through you'll unlock SNOWY MOUNTAINS as a selectable fighting
stage

STAGE 3: Defeat Freiza totally

- Defeat Vegeta with Goku to unlock VEGETA as playable
- Defeat Captain Ginyu with Vegeta to unlock CAPTAIN GINYU as playable
- Defeat Vegeta with Teen Trunks to unlock Future TRUNKS as playable
- Defeat Freiza with Goku to unlock FREIZA as playable
- Allow Krillin to be totally defeated by Freiza to unlock SUPER SAIYEN ability
for Goku
- Defeat Frieza with Vegeta to get SUPER SAIYEN skills for VEGETA
- Defeat Frieza with Future Trunks to get SUPER SAIYEN skills for TRUNKS
- First time through you'll unlock PLANET NAMEK as a selectable fighting stage

STAGE 4: Defeat the Androids and Cell

- Defeat Dr.Gero (Android 20) with Goku to unlock ANDROID #20 as playable
- Defeat Android #17 with Piccolo to unlock ANDROID #17 as playable
- Defeat Android #18 with Krillin to unlock ANDROID #18 as playable
- Defeat Android #16 with Goku to unlock ANDROID #16 as playable.

NOTE: You must defeat Androids 17 and 18 before you defeat 16 or they will
automatically disappear and kick you into the battle with Cell.

- Defeat Cell with Goku to unlock CELL as playable
- Defeat Cell with (adult) Gohan to unlock GREAT SAIYAMAN as playable
- Defeat Cell with Krillin to get his "Hidden Potential Skill"

STAGE 5: Defeat Supreme Kai and prevent Buu's Resurrection

- Defeat Supreme Kai with Goku to unlock SUPREME KAI as playable
- Defeat Majin Vegeta in NO MORE THAN TWO FIGHTS to get the capsule "BABADI's
MIND CONTROL".  To do this beat him once with one character then attack him
right away with Goku while he is stunned.  Then get to Majin Buu without
fighting Cell or Frieza (it seems to be OK to fight Dabura). Or you can
excavate the top North-West corner to get an onion so Goku can make two moves
per turn.

STAGE 6: Defeat Majin Buu

- Defeat Majin Buu with Goku to get his SUPER SAIYEN 3 skill
- Defeat Majin Buu with Great Saiyaman to unlock HERCULE as playable
- First time though you'll unlock SKY PIER as a playable stage

STAGE 7: Defeat Super Buu

- You'll automatically get Goten and Kid Trunks GOTENKS fusion here.
- It's doesn't matter what you do, once Buu is defeated he will absorb Gotenks
and leave.  If you wish to exit the level quickly, have Gotenks lose to Super
Buu and get to the bottom of the screen and you'll all move on.

STAGE 8: Fuse with Vegeta and Defeat Super Buu

- Once you have the Potara and meet with Vegeta you'll fuse into Vegito and
gain the VEGITO FUSION.  However on this stage you'll stay fused for the
duration.
- You'll automatically gain Gohans ELDER KAI UNLOCK ABILITY skill
- Let Gohan lose to Buu and be absorbed, now defeat Buu in this state with
Hercule to unlock VIDEL as a playable character
- Let Mystic Gohan defeat Super Buu to unlock the CITY STREETS as a playable
stage

STAGE 9: Defeat Kid Buu

- Kid Buu is a cheapass cheap cheap little bugger.  He will power up at the 8th
turn and keep powering up every four turns afterwards.  Only reachable via the
Popo warp in the NW corner.
- Use Dende to add a few extra life lights then send one person in to get him
before Goku as if Goku bites it, you'll have to restart the level
- If you have Gohan, send him to the Z-Sword on the map to get the Z-Sword
capsule
- Once Kid Buu is destroyed it's the end of the Dragon World.  After the end
credits if you have collected all seven Dragon Balls you will summon Shenron
and choose one of three special capsules.  These includes Babadi's Spaceship
Level and Breakthrough (all moves) capsules for two other characters.  When you
replay you can collect all the breakthroughs and gain fusion capsules for
special fusions.. See secrets section.

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Feel free to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome. 
Please inform me of any errors, typos etc so I can rectify them immediately
My email is falsehead@aol.com

(Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)

Also check out www.thunderbolt.be for the latest in Next Gen news and reviews

Big Thanks to CjayC, the cool bloke who runs GameFAQs.  You've given me the
opportunity to reach more people with my stuff than I ever could have alone!

Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
Uhler for being such a laugh, and giving me the push to actually start
contributing my own work back in the good old days of the DC board.

Thanks also to my homies in the Review and FAQ boards for continuing support
and being all round awesome dudes! bloomer, sashanan, ASchultz, MaxH, Vegita,
the Marc, banadgril and Adrenalined Love yah all guys!

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