PS2 Walkthroughs: Tony Hawk's Pro Skater 3 Walkthrough

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Tony Hawk's Pro Skater 3 Walkthrough

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                             An FAQ/Walkthrough for
                            Tony Hawk's Pro Skater 3

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Guide Information
  Author: Tom Hayes
  E-mail: tomhayes83(at)hotmail(dot)com
  System: PlayStation 2
  Updated: 12th November, 2003
  Version: 2.0

Contents
  1. Tips on Scoring Points
  2. Career Mode Walkthrough
  3. Gap List
  4. Special Tricks
  5. Secret Areas
  6. Secrets
  7. Credits
  8. Copyright Information

Version History
  2.0 - 12th November, 2003: Updated the format.
  1.0 - 22nd December, 2001: First version.

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1.                          Tips on Scoring Points

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- Use the tutorial from the main menu in the game. Quite a few people miss out
  on using this, but it's an excellent place to start learning the basics of
  Tony Hawk's Pro Skater.

- Use grinds. Press triangle + a direction while on a rail. Grinds are one of
  the most essential parts to scoring points in the game. To grind, approach a
  rail, jump, and then press triangle to land in a grind on the rail. Remember,
  the speed effects the amount of points you get, but the balance of the skater
  becomes less stable the longer you grind on a rail.

- Use grabs. Press circle + a direction to perform a grab. Grabs can be held
  for more points. Release the grab just before landing so you don't crash and
  lose the points.

- Use flip tricks for quick points. Press square + a direction to perform a
  flip trick. Because flip tricks are so quick, they can be used many times in
  the air. For example, kickflip + heelflip.

- Scores do decrease! In free skate, points stay the same. But in other modes,
  scores will decrease by 75% each time you use the same trick. For this
  reason, try and vary the tricks around the level. Use different grinds, flip
  tricks, or grabs as often as you can.

- The more tricks you do in a combo, the more points you will get. A kickflip
  is 100 points. A heelflip is 100 points. But doing both in one combination of
  tricks (kickflip + heelflip) is worth 400 points. The reason for this, is
  that the total points for the two tricks are 200 points. That total is then
  multiplied by the number of tricks in the combination (2), which equals 400.
  This process of scores is used in other tricks, such as grabs, flip tricks,
  and grinds. Try and do many tricks in a combination to get bigger scores.

- A useful addition to Tony Hawk's Pro Skater 3 is the revert. This can be used
  while skating on the floor to change stance, but in terms of scoring higher
  points it is best used on ramps. Get some air on a quarter pipe or half pipe,
  and just after landing quickly tap R2 for the revert. As soon as the revert
  has been done, you can do a manual by tapping up + down, or down + up, which
  will keep the points from the jump on the ramp. So if you went up to a ramp,
  jumped, and did a 540 nosegrab worth for example, 1,000 points, you could
  then keep the points by doing a revert quickly followed by a manual or
  nosemanual. Of course, from the manual, you could then continue the combo by
  flip tricking, grabbing, or grinding a rail.

- Get used to special moves. They give a lot more points than normal tricks.
  While playing the game, press start - edit tricks - special tricks. Press any
  of the slots to change to a special move, and then select a button
  combination. Special grinds are especially useful, as you can use them in a
  combo so easily.

- Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are
  shown in the Gap List section of this guide. Gaps can add futher points to a
  combo. Most gaps are quite easy to be found, and providing you know where
  they are, you can include many gaps into your combo, sometimes by the help of
  manuals and reverts.

- Hidden Combos. These are secret tricks which aren't included in the trick
  list of the game, and can be used to add tricks onto normal tricks. Here's an
  example of a hidden combo: Start a 50-50 grind on a rail (Triangle), without
  jumping, go into a 5-0 (Down + Triangle), without jumping, go into a
  bluntslide (Down, Down + Triangle). That's an example of a hidden combo
  grind. For a flip trick combo, get some air on a ramp, and then quickly press
  left + square, left + square, left + square to do a triple kickflip. For more
  hidden combos, refer to the Trick List section of this guide.

- Tricks while grinding. While grinding, jump and then do a flip trick such as
  a kickflip, and then land back on the grind. Spin each time you jump on the
  rail, and use special grinds for further points.

- Use the revert in a half pipe. Do a special trick, land in a revert, manual
  across to the other side, and then do another special trick and land in a
  revert. This will work only a few times, as the speed will gradually decrease
  after each revert.

- Use a glitch. There is a way of getting points by using a glitch in the game.
  For information and details on this glitch, read 'The Floating Glitch' in the
  Glitches section of this guide.

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2.                         Career Mode Walkthrough

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Welcome to the career walkthrough, a complete guide to every goal, stat point
and deck. Some goals in the levels vary, depending on the skaters. Vert skaters
will have different goals to street skaters. And different skaters may have
different S-K-A-T-E locations, stat point locations, and deck locations.

In this game, stat points and decks are scattered about the levels. Stat
Points, when found, can be used to raise the statistics for skaters. Decks,
when found, can be collected from the skate shop, after choosing a mode from
the main menu.

Note: Most secret characters have different names for stat points:
Darth Maul          - Force Points
Demoness            - Possession Points
Kelly Slater        - Break Points
Neversoft Eyeball   - Stat Points
Officer Dick        - Donut Points
Ollie the Magic Bum - Puke Points
Private Carerra     - Demerit Points
Wolverine           - Mutation Points

-------------------------------------------------------------------------------
                                   Foundry
-------------------------------------------------------------------------------

High Score: 10,000 / Pro Score: 30,000 / Sick Score: 60,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Over at the left side of the building, on the quarter pipe before the
      furnace.

  K - Straight forward from the start of the level, there is a rollin that
      slopes down. At either side at the bottom of the rollin is a quarter
      pipe. The K will be floating over the quarter pipe at the left side of
      the rollin.

  A - On the ledge at the right side of the green press.

  T - At the back of the building, over on the right side floating above the
      long yellow rail.

  E - On the opposite side of the furnace to the S.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - Floating above the middle of the half pipe.

  K - On the right side of the green press.

  A - Above the hot tub where the bucket occasionally pours lava.

  T - Floating above the yellow rail nearest the furnace (Furnace Walk).

  E - Up near the start of the level, above the quarter pipe to the right of
      the generator.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - Above the tub of water. Use the quarter pipe on the side of the tub of
      water to jump up and collect the S.

  K - Straight forward from the start of the level, there is a rollin that goes
      down. At either side at the bottom of the rollin is a quarter pipe. The K
      will be floating over the quarter pipe at the side of the rollin.

  A - Floating over the Press Box Kink rail at the left side of the press.
      Grind the rail to collect the A.

  T - At the back of the building, over on the left side floating above the
      long yellow rail.

  E - Floating above the quarter pipe to the right side of the tub of lava. Use
      the small launch ramp on the other side of the quarter pipe to collect
      the E.

Get The Secret Tape
  At the back of the level is a control booth. There are quarter pipes on
  either side of the control booth. Use the quarter pipes to launch up onto a
  grind on the rail above. From the rail, jump over onto the platform on the
  other side of the rail. There will be a tiny launch ramp on the platform. Use
  the launch ramp to jump up onto either of the two platforms above. From the
  platform, jump up to a grind on the rafter. Continue grinding along the
  rafter to collect the secret tape

Cannonball Over The Half Pipe (Vert Skaters)
  Go straight forward and down the rollin at the start of the level, and then
  use the small ramp on the side of the half pipe to Cannonball over it.

50-50 TC's Rail (Street Skaters)
  To the left of the green press are two yellow kinked rails with a slope going
  up between them. 50-50 the left rail to complete this goal.

Soak The Foreman
  On the catwalk running along next to the tub of water there is a man with a
  notepad. Next to the foreman is a hook. Grind the rail nearest the hook to
  soak the foreman and complete the goal.

Grind The Molten Bucket
  When the bucket is pouring lava in the lava tub, use one of the quarter pipes
  on either side to jump and grind the rail going along the edge of the bucket.

Un-Jam 5 Valves
  To Un-jam a valve, grind on the small rail next to them. Just skate around
  the side of the level to find all the valves. After grinding all the valves,
  the generator will open up just behind the starting point of the level.

  1 - From the start of the level, go down the right rollin to find the first
      valve on the flat just before the half pipe.

  2 - To the right of the tub of water.

  3 - To the right of the long yellow rail near the back of the building.

  4 - After following the long yellow rail around the bend, the foruth valve
      will be down the slope just before the furnace.

  5 - At the side of the half pipe down the rollin from the start of the level.

-- Stat Point Locations --

Caballero, Carerra, Lasek, Maul, Reynolds
  1 - Above the tub of water. Use the quarter pipe on the side of the tub of
      water to jump up and collect the first stat point.

  2 - On the left side of the press. With low stats, it can be difficult to
      collect this stat point unless the press is up. When the press is up, use
      the small green slope on the side to launch up onto a grind on the side
      of the press and collect the stat point.

  3 - At the back of the level is a control booth. There are quarter pipes on
      either side of the control booth. Use the quarter pipes to launch up onto
      a grind on the rail above. From the rail, jump over onto the platform on
      the other side of the rail. The third stat point is at the right of the
      platform, floating just above the quarter pipe.

  4 - Floating between the gap of the quarter pipes in front of the generator,
      which is just behind the starting point of the level.

  5 - Floating above the right side of the half pipe, down the rollin from the
      start of the level.

Campbell, Dick, Margera, Rowley, Slater
  1 - Floating over the quarter pipe to the left of the tub of lava.

  2 - At the back of the level there is a control booth. The stat point is
      behind the control booth on the right ledge.

  3 - Up on the left side of the catwalk.

  4 - Follow the catwalk along to come to a platform with glass windows on
      either side. The fourth stat point will be on this platform.

  5 - Straight forward from the start of the level, there is a rollin that goes
      down. At either side at the bottom of the rollin is a quarter pipe. This
      stat point will be floating over the quarter pipe at the right side of
      the rollin.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - At the left side of the green press.

  2 - At the back of the level there is a control booth. This stat point is
      above the quarter pipe to the left of the booth.

  3 - On the catwalk above the half pipe.

  4 - At the left side of the half pipe, above the side nearest the rollin at
      the start of the level.

  5 - At the back of the level is a control booth. There are quarter pipes on
      either side of the control booth. Use the quarter pipes to launch up onto
      a grind on the rail above. From the rail, jump over onto the platform on
      the other side of the rail. There will be a tiny launch ramp on the
      platform. Use the launch ramp to jump up onto the left platform above.
      From the platform, jump up to a grind on the left rafter. Continue
      grinding along the rafter to collect this stat point.

Created Skater, Demoness, Glifberg, Mullen, Ollie, Steamer
  1 - On the section of the catwalk where the man is looking at the control
      panel. Go down the rollin and drop into the half pipe. Air on the half
      pipe, and stall on the edge of the catwalk with the control panel.

  2 - On the catwalk above the half pipe.

  3 - At the back of the level is a control booth. There are quarter pipes on
      either side of the control booth. Use the quarter pipes to launch up onto
      a grind on the rail above. From the rail, jump over onto the platform on
      the other side of the rail. The third stat point is above the quarter
      pipe at the left side of this platform.

  4 - At the edge of the tub of water.

  5 - Under the green press.

-- Deck Locations --

Carerra, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  Go forward a little way, but stop before going down the rollin. Turn around
  and face the generator. The deck will be floating over the quarter pipe to
  the left of the generator.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, the furnace will be up on the left. Using the quarter
  pipe, jump up into a grind on the rail going along the top of the furnace to
  collect the deck.

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  At the back of the level is a control booth. There are quarter pipes on
  either side of the control booth. Use the quarter pipes to launch up onto a
  grind on the rail. The deck is floating above the middle of the rail.

-------------------------------------------------------------------------------
                                    Canada
-------------------------------------------------------------------------------

High Score: 35,000 / Pro Score: 70,000 / Sick Score: 120,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - To the right of the funbox with the ledge near the start of the level is
      a fence. Start grinding along the fence to collect the S.

  K - In the area with the bowls, stay near the fence with the car park on the
      other side to find the K floating over a ledge on the other side of a
      quarter pipe.

  A - Over the corner of the long quarter pipe going along the bowl area.
      Continue straight forward after collecting the K to find the A.

  T - Still in the area with the bowls, but floating near the opposite corner
      of the long quarter pipe to the A.

  E - Floating on one side of the totem pole in the bowl area. Jump out of the
      quarter pipe and grind the pole to collect the E.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - Near the big snow pile by the house, the S will be over a rail just to
      the left of the starting point of the level.

  K - Up on the roof of the house. After collecting the S, use the snow pile to
      jump up onto the roof of the house.

  A - After collecting the K, hold triangle to grind off the end of the house
      in the direction of the wooden platform. Upon landing on the wooden
      platform, grind the log in front to collect the A.

  T - After dropping off the end of the log after collecting the A, grind down
      the next log to the area with the hut.

  E - After dropping off the log near the hut and collecting the T, use the
      quarter pipe on the hut to jump up to the right and collect the E.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Go forward from the start of the level, to find the S floating over the
      gap between the ramps, above the two cars.

  K - Above the curved quarter pipe at the top of the car park.

  A - On the rail going down the left side of the car park.

  T - Above the quarter pipe at the bottom of the car park.

  E - Go down the slope to the car park to the quarter pipe at the end. Start
      grinding along the quarter pipe to the right, and then jump the gap at
      the end of the first banner to collect the E.

Get The Secret Tape
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above (Climb The Tree). Jump over the
  rail to land on the next platform (Tree Air Gap), and then continue along the
  wooden platform, taking the left wooden path at the junction. Jump the gap
  between the paths (Still Bootleggin') to land on the next path. Upon landing,
  start grinding along the rail on the left and grind through the lever to
  raise the half pipe if it's not already raised. Use the quarter pipe just
  before the hut, and jump up to the raised half pipe on the right (Load And
  Go). There will be a launch ramp on one side of the half pipe, so use this to
  launch up to the half pipe above. Jump from this half pipe up to a sloped
  half pipe. Hold triangle near the end of the half pipe to start grinding
  along the right mine cart rail. The secret tape is at the end of the rail.

Melon Grab Over The Blade (Vert Skaters)
  After going down the slope at the start of the level, turn around and face
  the slope. Use the quarter pipes on either side to jump and melon grab over
  the slope.

Nosegrind Around The Horn (Street Skaters)
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above (Climb The Tree). Jump over the
  rail to land on the next platform (Tree Air Gap). Go through the tree tunnel,
  and then stop and turn around, facing the tunnel. A rail will start on the
  left side of the wooden platform. Go through the tunnel again, and follow the
  wooden platform along until it ends. Jump onto the rail at the end of the
  platform, and hold up + triangle to start nosegrinding along the rail. When
  the Around The Horn transfer text appears, the goal will be complete.

Get Chuck Unstuck
  From the start of the level, jump over the fence on the left and go along to
  find Chuck stuck on a pole. Skate into him to free him from the pole.

Bury That Bully!
  After going down the slope at the start of the level, turn around and use the
  quarter pipe at the right of the slope to jump forward and touch the leaves
  of the pine tree.

Impress The Skaters
  The five skaters are in the bowled area, just over the fence to the right of
  the start point. Do a combo of over 2,500 points to impress a skater.

  1 - Standing on a ledge over the bowl nearest the car park.

  2 - On the platform of the curved quarter pipe nearest the car park.

  3 - On the snow tipped circular platform.

  4 - On the corner of the long quarter pipe at the back of the bowled area.

  5 - On the platform of the curved quarter pipe near the pine trees.

-- Stat Point Locations --

Caballero, Carerra, Lasek, Maul, Reynolds
  1 - Go forward from the start of the level, and grind the ledge on the right
      side of the funbox to collect the first stat point.

  2 - Just to the right of the funbox where the first stat point can be found,
      on the ledge before the bowl.

  3 - Go forward from the start of the level, and turn right just before the
      quarter pipe. Go down the slope of the car park to the quarter pipe at
      the end. Start grinding along the quarter pipe to the right, and then
      jump the gap at the end of the first banner to collect the third stat
      point. Alternatively, go into the bowl area and skate along near the
      fence to collect the stat point.

  4 - Up on the wooden platform near the huge pine tree. For a shortcut to this
      stat point, go down the small slope at the start of the level, and then
      turn 180 to the left. Go to the right of the quarter pipe and continue
      forward to come to a broken wooden bridge over a stream. Jump in the
      stream to appear on the platform above. The fourth stat point will be
      just in front on the rail at the left.

  5 - Floating above one of the gaps over the quarter pipes in the area with
      the huge pine tree. Jump the gap (Corral Gap Transfer) to collect the
      stat point.

Campbell, Dick, Margera, Rowley, Slater
  1 - Floating over one of the curved red rails near the totem pole in the area
      with the bowls.

  2 - Near the back of the car park, over on the rail that goes all the way
      down the left side.

  3 - Straight above the slope at the beginning of the level. Go down the slope
      and then turn around to face the slope. The stat point will be floating
      above the slope. Use a quarter pipe on either side to jump over the slope
      and collect the stat point.

  4 - After going down the slope at the start of the level, turn around and use
      the slope to jump up to the wooden platform above (Climb The Tree). Jump
      over the rail to land on the next platform (Tree Air Gap). Go through the
      tree tunnel, and then stop and turn around, facing the tunnel. A rail
      will start on the left side of the wooden platform. Go through the tunnel
      again, and follow the wooden platform along until it ends. Jump onto the
      rail at the end of the platform, and start grinding along the rail
      (Around The Horn). Jump off to the right when there is a platform to land
      on. The fourth stat point will be floating over the rail on the left side
      of the platform.

  5 - Follow the platform along after collecting the fourth stat point until
      you see a log going off to the left. Grind the log for the stat point.

Created Skater, Demoness, Glifberg, Mullen, Ollie, Steamer
  1 - On the rail to the right at the start of the level.

  2 - Over the quarter pipe at the end of the car park.

  3 - Floating over the corner of the quarter pipe at the corner of the area
      with the bowls.

  4 - After going down the slope at the start of the level, turn around and use
      the slope to jump up to the wooden platform above (Climb The Tree). Jump
      the gap between the platforms (Tree Air Gap), to find the stat point.

  5 - After collecting the fourth stat point, continue along the wooden
      platform, taking the left wooden path at the junction. Jump the gap
      between the paths (Still Bootleggin') to land on the next path. This stat
      point will be on a rail to the left on the platform where you land.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - On the curved rail near the totem pole in the bowl area.

  2 - From the start of the level, go down the small slope and then jump over
      the fence to the right to land in the bowl area. This stat point will be
      above the bowl near the curved kinked rail. Launch from the bowl to
      collect the stat point.

  3 - Floating above one of the gaps over the quarter pipes in the area with
      the huge pine tree. Jump the gap (Corral Gap Transfer) to collect the
      stat point.

  4 - On the broken bridge next to the area where the bully throws snowballs.
      Go down the small slope at the start of the level, and then turn 180 to
      the left. Go forward to find the bridge with the stat point above it.

  5 - On the long rail on the left in the car park.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above (Climb The Tree). Jump over the
  rail to land on the next platform (Tree Air Gap). Go through the tree tunnel,
  and then stop and turn around, facing the tunnel. A rail will start on the
  left side of the wooden platform. Go through the tunnel again, and follow the
  wooden platform along until it ends. Jump onto the rail at the end of the
  platform, and grind along it (Around The Horn) to collect the deck.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  Up on the wire in the bowled area near the crooked extension rail. Jump from
  the quarter pipe on the crooked extension rail ramp and grind the wire to
  collect the deck.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  Near the beginning of the level is a Canada Flag. The deck is floating just
  in front of the flag. Use the quarter pipe to jump up and collect the flag.

-------------------------------------------------------------------------------
                                      Rio
-------------------------------------------------------------------------------

-- Stat Point Locations --

Caballero, Carerra, Lasek, Maul, Reynolds
  1 - Go down the two slopes at the start of the level, where the first stat
      point will be floating just above the second slope under the Quiksilver
      sign. Turn around on the flat, and use the second sope to jump up and get
      the stat point.

  2 - At the start of the level, go to the top right of the skate park to find
      the second stat point floating above a rail on the corner.

  3 - Go down the slopes at the start of the level and skate through the tunnel
      between the quarter pipes. After going through the tunnel, turn left to
      find the third stat point floating near some trees.

  4 - Floating above the wire which goes around the outside of the skate park.
      Use the nearby quarter pipe to jump up and grind the wire (High Wire Act)
      to collect the stat point.

  5 - Behind the fountain, over the road from the skate park.

Campbell, Dick, Margera, Rowley, Slater
  1 - Go down the two slopes at the start of the level, and go through the
      small tunnel between the quarter pipes. Go up the slope on the other
      side, and then turn around and face back toward the quarter pipes to see
      the stat point floating over the tunnel. Jump the gap between the quarter
      pipes to collect the stat point.

  2 - Floating above a thin quarter pipe on top of a Quiksilver sign. To find
      this sign, go down the first slope from the start of the level, but turn
      left before going down the second slope. Go down the curved slope, and
      the sign with stat point will be in front.

  3 - Above the curvy rail near the short wall at the side of the skatepark.

  4 - By a tree near the third stat point.

  5 - Go straight forward from the start of the level through the two tunnels
      between the quarter pipe to come to a quarter pipe at the edge of the
      skate park. Turn slightly to the left as you go up the quarter pipe, and
      jump forward onto the wires above. Grind along these wires to find the
      fifth stat point.

Created Skater, Demoness, Glifberg, Mullen, Ollie, Steamer
  1 - Floating on the edge of the spectator stand. Go down the first slope from
      the start of the level, but turn right before going down the second
      slope. Continue forward to find the spectator stand.

  2 - Floating over near a tree next to the spectator stand.

  3 - On some wires around the corner from the spectator stand.

  4 - Over the rollin of the bowl. Go down the first slope from the start of
      the level, but turn left before going down the second slope. Continue
      forward to find the rollin and the stat point above.

  5 - Under the quarter pipe at the start of the level.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - Above the quarter pipe just behind the starting point of the level.

  2 - Above the channel of the big bowl in the middle of the level.

  3 - Go straight forward from the start of the level, through the two tunnels
      between the quarter pipes, to come to a small quarter pipe. The third
      stat point is above the quarter pipe.

  4 - At the side of the skate park is a bus stop. Jump up onto the bus stop,
      and then use the edge of the roof to jump up and collect the fourth stat
      point above the wires.

  5 - Over the rollin of the bowl. Go down the first slope from the start of
      the level, but turn left before going down the second slope. Turn left at
      the bottom of the slope to find the stat point at the side of a tree.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Follow the building along until you come to a gap between the buildings.
  Going through the gap will lead to a breakable fence. Skate through the fence
  to arrive in an area with a bowl. The deck will be floating above the far
  side of the bowl.

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then go across the
  road. Follow the building along until you come to a gap between the
  buildings. Going through the gap will lead to a breakable fence. Skate
  through the fence to arrive in an area with a bowl. The deck will be floating
  over the left side of the bowl.

Carerra, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then go across the
  road. Follow the building along until you come to a gap between the
  buildings. Going through the gap will lead to a breakable fence. Skate
  through the fence to arrive in an area with a bowl. The deck will be floating
  over the right side of the bowl.

-------------------------------------------------------------------------------
                                    Suburbia
-------------------------------------------------------------------------------

High Score: 55,000 / Pro Score: 110,000 / Sick Score: 200,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - On the washing line in the area with the trailers.

  K - At the back of the trailer area, above the thin metal quarter pipe on the
      muddy slope near the fence.

  A - Above the car outside the house next to the area with the trailers.

  T - Floating over a quarter pipe in the yard with the barbeque.

  E - Up on the roof of the house with the satellite dish. After collecting the
      T from the area with the barbeque, use the quarter pipe to jump forward
      over the wall to land in the back yard of the house. Get up onto the
      platform of the quarter pipe, and follow the platform along until it
      slopes up to the roof of the house. The E is floating above the roof.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - Go to the under construction ramp. Next to the fire engine is a launch
      ramp which you can use to jump up and collect the S.

  K - Above the wall in the back yard of the house with the satellite dish.

  A - On top of the red trailer in the trailer area.

  T - Between the half pipe and the quarter pipe in the trailer area.

  E - Floating above the quarter pipe outside of the mansion.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Go straight forward from the start of the level, and use the ramp near
      the fence to jump over the fence and collect the S.

  K - Go straight forward from the start of the level, and use the small launch
      ramp to jump over the fence. Once over the fence, turn left and go up the
      thin steep slope to the roof of the house. The K can be found over the
      launch ramp at the edge of the roof.

  A - On top of the picnic table on the half pipe in the trailer area.

  T - On the fence outside of the mansion.

  E - On the quarter pipe of the under construction ramp.

Get The Secret Tape
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. The area doesn't look like much at first, just a long
  quarter pipe going around the side, but skate near the middle of the area and
  face the house. Then use the right analog stick to look up at the house.
  There will be some windows up above. Go up the section of the quarter pipe
  below the windows, and ride up the slope to smash through the windows, and
  land in the secret bat hallway.

Nosegrab Between The Ramps (Vert Skaters)
  Go to the trailer area near the start of the level, and find the red trailer.
  There is a quarter pipe on the side of the red trailer, and another quarter
  pipe over to the right. Nosegrab the gap between the quarter pipes.

Heelflip The Trailer Hop (Street Skaters)
  Go left from the start of the level, and then skate near the back of the
  trailer area to find a blue trailer. Get speed by jumping on the quarter
  pipes at the back of the area, and then jump and heelflip the trailer. The
  goal can be easily completed by a Nollie or Beanplant over the trailer, which
  will give extra height and distance.

Squash 5 Pumpkins
  1 - Up on top of the platform of the half pipe in the trailer area, near the
      mansion.

  2 - Outside the door of house 420 with the parked car, to the right of the
      red trailer in the trailer area. It's on the low ledge.

  3 - Up on top of the quarter pipe in the yard with the barbeque.

  4 - On top of the quarter pipe outside of the mansion.

  5 - On top of the wall in the back yard of the house with the satellite dish.

Help The Thin Man
  Make your way over to the under construction ramp, and grind the right plank
  of plywood to find an axe. Next, skate to the mansion behind the starting
  point of the level, and skate over to the Thin Man who is standing near the
  boarded door of the house. Just skate near the Thin Man to give him the axe.
  The Thin Man will open the boarded door, which will complete this goal.

Restore Power To The Dish
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left and go up the
  thin steep slope to the roof of the house. Grind the wire from the sloped
  part of the roof, knocking off the two branches along the way. Two more
  branches to go. Head back to the house, and go up onto the roof. Grind the
  wire that leads from the corner of the flat part (the part of the roof you
  arrive on after going up the steep slope) of the roof. Knock the two branches
  off the second wire to restore power to the dish.

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - Go down the ramp from the tree at the start of the level, and then turn
      right to spot the first stat point floating over the right quarter pipe
      in front of the fire engine.

  2 - On top of the blue trailer in the trailer area to the left of the start
      point of the level.

  3 - Floating just above one of the wires going across the area with the ice
      cream van. Go straight forward from the start of the level, and use the
      small launch ramp to jump over the fence. Jump into the pool, and then
      use the pool to launch up onto the wire above. Grind along the wire to
      collect the stat point.

  4 - Floating above the pool near the under construction ramp.

  5 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hall, and then
      jump up to the right from the quarter pipe at the end of the hall to find
      the fifth stat point.

Campbell, Dick, Margera, Rowley, Slater
  1 - Above the washing line leading from the red trailer in the trailer area.

  2 - Floating just above one of the wires going across the area with the ice
      cream van. Go straight forward from the start of the level, and use the
      small launch ramp to jump over the fence. Jump into the pool, and then
      use the pool to launch up onto the wire above. Grind along the wire to
      collect the stat point.

  3 - Floating over the quarter pipe near the house in the yard with the
      barbeque.

  4 - On the small washing line leading from the half pipe in the area with the
      trailers to the steps of the mansion.

  5 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hall, and then
      jump up to the right from the quarter pipe at the end of the hall to find
      the fifth stat point.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - On the wires leading from the house with the barbeque in the back yard to
      the mansion.

  2 - Go down the ramp from the tree at the start of the level, and then turn
      right to spot the stat point floating over the left quarter pipe in front
      of the fire engine.

  3 - Floating over the quarter pipe on the house in the yard with the
      barbeque.

  4 - On the roof of the house with the satellite dish.

  5 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hall, and then
      jump up to the right from the quarter pipe at the end of the hall to find
      the fifth stat point.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - Floating over the top of the front door of the house with the satellite
      dish.

  2 - On the washing line leading down from the half pipe in the trailer area
      to the small wall going to the door of the mansion.

  3 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hall, and then
      jump up to the right from the quarter pipe at the end of the hall to find
      the fifth stat point.

  4 - On the end of the frame of the under construction ramp.

  5 - On the wire above the section of the trailer area near the house with the
      parked car.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left and go up the
  thin steep slope to the roof of the house. Grind the wire from the roof of
  the house to the house with the satellite dish to find the deck.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  On the highest part of the frame on the under construction ramp. Use the
  quarter pipe on the second platform of the under construction ramp to collect
  the deck.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  On the wall seperating the area with the bowl near the under construction
  ramp, to the house with the satellite dish.

-------------------------------------------------------------------------------
                                    Airport
-------------------------------------------------------------------------------

High Score: 75,000 / Pro Score: 150,000 / Sick Score: 300,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - Floating above the first walkway in the level.

  K - Up on the light above the second walkway. Just after the first escalator
      there are two airport terminals which can be used as thin quarter pipes.
      Use the right terminal to jump up to the light and collect the K.

  A - Straight across from the final escalator in the level, floating above a
      quarter pipe.

  T - Grind down the south spiral staircase over on the left side of the main
      area of the airport (Spiral Stairs South!) for the T.

  E - Near the north spiral staircase. Go to the right side of the main area of
      the airport, and grind down the spiral staircase (Spiral Stairs North!).
      After going down the spiral, turn to the left and grind around the lip of
      the quarter pipe to collect the E.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - In the hall on the left just before the first walkway.

  K - After going down the first escalator, turn right just before the second
      walkway, and go into the hall to find the K.

  A - On the light above the final escalator in the level.

  T - After going down the final escalator to the main area of the airport,
      turn left and continue forward to find the T high above the quarter pipe.

  E - On the stack of crates under the main area of the airport.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Up on a light, to the left of the first walkway in the level.

  K - Up on a light on the left, just after the second walkway of the level.

  A - On the left final escalator in the level.

  T - After going down the final escalator to the main area of the airport,
      turn right and use the tall thin quarter pipe with the C sign on it to
      collect the T.

  E - Above the quarter pipe at the right side of the main area.

Get The Secret Tape
  After going down the final escalator to the main area of the airport, turn
  right. Use the tall, thin quarter pipe nearest the north spiral staircase,
  and launch up to a grind on the highest red rail going along to the right.
  Keep grinding along the red rail to find the secret tape.

Airwalk Over An Escalator (Vert Skaters)
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. Go past the baggage claim to
  find two escalators, with a big quarter pipe on either side. Using the
  quarter pipe, airwalk over the escalator.

Crooked Grind Around The Baggage Claim (Street Skaters)
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. Crooked grind all the way
  around the baggage claim to complete the goal.

Visit 10 Countries
  The main area of the airport is the area after the final escalator in the
  level, where planes are visible outside the windows. There are 10 flags in
  this area: Five at the left side and five at the right. Grind the red rail at
  the left side of the area to go through five flags, and use the red rail at
  the right side of the area to go through the remaining five flags.

Get The Tickets To Your Skate Buddy
  Grab the tickets by grinding the left counter from the start of the level.
  Then carefully skate down the level, watching out for the various people
  rushing about and the security guards at the bottom of escalators. At the
  security gate, use the quarter pipe on the left or the small launch ramps to
  jump over the checkpoint so that the tickets aren't be voided. Continue down
  the final escalator to the main area of the airport, avoiding the security
  guard at the end. In the main area, turn left and skate over to the man with
  the skateboard to complete the goal.

Stop The PickPockets
  To stop a PickPocket, skate into them. The PickPockets are dressed in black
  and are holding money. They also start running away once they spot you
  rushing towards them, but they don't run too fast so they're easy to catch.

  1 - Near the start, on the right shortly before the first walkway.

  2 - On the left side of the first walkway.

  3 - After going down the first escalator, turn right just before the second
      walkway, and go into the hall to find the third PickPocket.

  4 - In the same hall as the third PickPocket.

  5 - After going down the final escalator in the level, skate over to the far
      right side of the airport to find the fifth PickPocket.

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - Up on the lockers on the right near the start of the level.

  2 - After going down the first escalator, turn sharply right and go through
      the gate to the baggage claim. Two escalators lead up in this area. Near
      the top of the right escalator is the stat point. Use the quarter pipe on
      either side of the escalator to jump over and collect the stat point.

  3 - Just after the first escalator there are two airport terminals which can
      be used as thin quarter pipes. The third stat point is hovering above the
      light just after the terminal. Hold forward as you go up the terminal and
      jump to reach the stat point.

  4 - Hovering over some lockers on the right, just before the security gate.

  5 - After going down the final escalator to the main area of the airport,
      turn left and look up to the left to see the fifth stat point high up
      between some red rails on the wall. Use the tall, thin quarter pipe
      nearest the south spiral staircase, and launch up to a grind on the red
      rail going along to the left. Keep grinding along the red rail to find
      the fifth stat point.

Campbell, Dick, Margera, Rowley, Slater
  1 - Up on the lockers on the right near the start of the level.

  2 - After going down the first escalator, turn sharply right and go through
      the customs gate. The stat point will be floating over the right gate.

  3 - Up on a light above the lockers to the right of the walkway, just before
      the security gate. Just after the first escalator there are two airport
      terminals which can be used as thin quarter pipes. Use the right terminal
      to jump up to the first light. At the end of the light, jump over to the
      right to land on the next light. Grind along this light to the end to
      collect the third stat point.

  4 - On the ledge to the right of the security gate.

  5 - After going down the final escalator to the main area of the airport, use
      the tall thin quarter pipe to the left of the pillar with the A sign on
      it to collect the fifth stat point.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - Up on a light, to the left of the first walkway in the level.

  2 - After going down the first escalator, turn sharply to the right and go
      through the customs gate to arrive in the area with the baggage claim.
      The stat point will be floating on a light near the gate. To get to the
      light, jump up to the top of the baggage claim, where there will be a
      small ramp. Use this small launch ramp to jump up to a grind on the
      light, where the stat point can be found at the end.

  3 - On the light above the left side of the security gate.

  4 - On the light above the final escalator in the level, which leads down to
      the main area of the airport.

  5 - After going down the final escalator to the main area of the airport,
      turn right and use the tall thin quarter pipe with the C sign on it to
      collect the fifth stat point.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - Jump up to a grind on the lockers on the right near the start of the
      level. From the lockers, jump up to a grind on the arrivals board. Jump
      to the next arrivals board to collect the first stat point.

  2 - After going down the first escalator, turn sharply to the right and go
      through the gate to come to the baggage claim. Two escalators lead up in
      this area. Near the top of the left escalator is the stat point. Use the
      quarter pipe on either side of the escalator to jump over and collect the
      stat point.

  3 - Just after the first escalator there are two airport terminals which can
      be used as thin quarter pipes. The third stat point is hovering above the
      light just after the terminal. Hold forward as you go up the right
      terminal and jump to reach the stat point.

  4 - On the light above the right side of the security gate. Just after the
      first escalator there are two airport terminals which can be used as thin
      quarter pipes. Use the right terminal to jump up to the first light. At
      the end of the light, jump over to the right to land on the next light.
      Grind along this light to the end to collect the fourth stat point.

  5 - After going down the final escalator to the main area of the airport,
      turn right. Use the tall, thin quarter pipe nearest the north spiral
      staircase, and launch up to a grind on the highest red rail going to the
      right. Keep grinding along the red rail to collect the fifth stat point.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Up on the light above the second walkway. Just after the first escalator
  there are two airport terminals which can be used as thin quarter pipes. Use
  the right terminal to jump up to a grind on the far right light and collect
  the deck.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  After going down the final escalator to the main area of the airport, turn
  right. Use the tall, thin quarter pipe nearest the south spiral staircase,
  and launch up to a grind on the highest red rail going along to the left.
  Keep grinding along the red rail to find the deck.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  On the ledge to the right of the security gate.

-------------------------------------------------------------------------------
                                  Skater Island
-------------------------------------------------------------------------------

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - Turn around from the start of the level to see the spectator stands. The
      first stat point is on a rail to the left of the spectator stands. Use
      the quarter pipe to jump up onto the rail.

  2 - Go forward from the start of the level and ride over the two funboxes.
      Turn right after the second funbox to find the second stat point floating
      on a rail up above some steps.

  3 - Go forward from the start of the level all the way to the back of the
      building. The stat point will be floating above a gap between two quarter
      pipes. Jump the gap (The Jersey Nun Gap) to collect the stat point.

  4 - Floating over the big bowl on the right of the level near the back.

  5 - Floating over the flag on the front of the pirate ship in the secret
      outdoor section of the level. To open the outdoor section, grind the
      pirate flag in the level. For further details on the outdoor secret in
      this level, read the Secrets section of this guide.

Campbell, Dick, Margera, Rowley, Slater
  1 - On the rail going along the platform of the half pipe.

  2 - On the ledge on the left side of the funbox nearest the half pipe.

  3 - At the edge of the half pipe platform. Jump the gap from the half pipe,
      over the fence with the flags, to the platform of the bowl.

  4 - On the spectator stands over the bowl in the corner of Skater Island.

  5 - Floating over the flag on the front of the pirate ship in the secret
      outdoor section of the level. To open the outdoor section, grind the
      pirate flag in the level. For further details on the outdoor secret in
      this level, read the Secret Areas section of this guide.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - Up on the ledge with the speakers, after the second funbox on the left
      side of the skate park. Use the quarter pipe to jump up to the ledge.

  2 - On the other side of the quarter pipe to the first stat point.

  3 - Go to the half pipe in Skater Island, which is over on the right side of
      the level. There is a surfboard on the wall, above the platform of the
      half pipe. The third stat point is above the surfboard.

  4 - Above the bowl, to the right of the starting point of the level.

  5 - Floating over the flag on the front of the pirate ship in the secret
      outdoor section of the level. To open the outdoor section, grind the
      pirate flag in the level. For further details on the outdoor secret in
      this level, read the Secret Areas section of this guide.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - Turn around from the start of the level to see the spectator stands. The
      first stat point is on a rail to the left of the spectator stands. Use
      the quarter pipe to jump up onto the rail. The first stat point will be
      above the quarter pipe in front of the stands.

  2 - Between the two bowls to the right of the starting point of the level.

  3 - Floating over the rail next to the bowl at the right side of the level.

  4 - Go forward from the start of the level and ride over the two funboxes.
      Turn right after the second funbox to find the second stat point above a
      gap between two quarter pipes.

  5 - Floating over the flag on the front of the pirate ship in the secret
      outdoor section of the level. To open the outdoor section, grind the
      pirate flag in the level. For further details on the outdoor secret in
      this level, read the Secrets section of this guide.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Up on the ledge with the speakers on, after the second funbox, over on the
  left side of the skate park. Use the side of the quarter pipe to jump up to
  the ledge.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  On the big extension of the bowl, right of the start point of the level.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  Up on a light, just to the right of the starting point of the level. Use the
  bowl nearby to jump up onto the light.

-------------------------------------------------------------------------------
                                   Los Angeles
-------------------------------------------------------------------------------

High Score: 100,000 / Pro Score: 190,000 / Sick Score: 400,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - Go left from the start of the level to find the S floating between the
      two rails (the left one being the Easterntremor! rail). Just do a simple
      ollie to collect the S.

  K - To the left side of the cinema. The side of the cinema steps form a ramp.
      Use this ramp to jump up and collect the K.

  A - On the ladder of the fire engine near the car wash.

  T - On the quarter pipe on top of the car wash.

  E - Over on the quarter pipe near the car wash, next to the store with the
      Huge Discounts sign on it.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - Go forward and down the wavy steps from the start of the level, and grind
      the right rail under the arch for the S.

  K - After following the rail from the S, continue forward to find the
      fountain. The K will be above the left quarter pipe after the fountain.

  A - In the area with the two steaming grates, on the platform between the two
      sets of steps.

  T - On the rail leading from the kiosk near the car wash.

  E - On top of the yellow shack near the middle of the level.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Go down the wavy steps at the start of the level, and then turn right on
      the road to find the S floating over the rail going down the left side of
      the road.

  K - On the edge of the fountain.

  A - Near where the S was found, on the curved rail leading down to the road.

  T - On top of the purple structure found near the middle of the level.

  E - Grind the rail leading from the purple structure which leads over toward
      the Morehead club.

Get The Secret Tape
  The Start The Earthquake goal must be completed before this goal can be
  attempted. Sloping up to the roof of the building to the left of the wavy
  stairs near the start of the level is a thin rail. Grind all the way up the
  rail to get to the roof. Jump from the roof over to the section of road
  below, and then use the wooden ramp at the side of the road to launch up onto
  the building ledge (Overpass Leap). Next, grind the ledge and then jump over
  to a grind on the edge of the next building (Don't Fall!!!). Grind around the
  corner, and then jump onto the rail on top of the cherry sign (Bustin
  Cherries!). Grind to the end of this rail to find the secret tape.

One Foot Japan The Tower Poppin' Transfer (Vert Skaters)
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Use either quarter pipe
  to launch up onto the half pipe on the roof of the building. Do a One Foot
  Japan before landing on the roof to complete the goal.

Varial Kickflip The Tower Rails Gap (Street Skaters)
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Near the grates is a long rail that goes along, with a gap
  in the middle where two small sets of steps come up on either side. Start
  grinding along the rail, jump the gap and press down + left and square to do
  the varial kickflip, and then hold grind to land on the rail on the other
  side and complete the goal.

Free Ballin'
  Near the middle of the level next to the purple structure are two balls on
  platforms. Jump on top of each ball to complete the goal.

Start The Earthquake
  To start the earthquake, four special rails in the level must be grinded. The
  rails don't have to be grinded in a specific order to start the earthquake.

  1 - Go left from the start of the level to find two rails leading down a
      slope. Grind the left rail (Easterntremor!). If you are unsure of where
      the Western Quake Rail is, return to the start of the level and face
      toward the wavy steps.

  2 - Go forward and down the wavy steps from the start of the level, and grind
      the left rail (Westerntremor!) under the arch.

  3 - Turn right after going down the steps from the arch, and grind the rail
      (Southerntremor!) straight after the next set of steps leading up on the
      right, just to the left of the grass bunker.

  4 - After grinding the Southern Quake Rail, turn right and go along past the
      steps on the right to find a rail leading up to the right. Grind up this
      rail (Northerntremor!).

Block The Car Chase
  The Start The Earthquake goal must be completed before this goal can be
  attempted. Skate over to the car wash, and jump up onto the roof. A good way
  of doing this is to jump from the quarter pipe near the car wash, next to the
  store with the Huge Discounts sign on it. Up on the rubble strewn roof of the
  car wash, turn the skater toward the broken bridge, which slopes steeply
  upwards. Jump onto the sloped section of the bridge, and then jump over the
  small gap to the next section of the bridge, which a car has smashed through
  a wall and is balancing over the edge. Jump on the wall and grind over the
  crack in the wall where the car is balancing. The car will fall down to block
  the car chase below.

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - Near the fountain there is a ledge up above with a quarter pipe below.
      Stalling the ledge will give the Southern Washerp Lip transfer. Grind
      along the ledge to the left to collect the first stat point.

  2 - On top of the car wash.

  3 - Grind the rail from the purple structure quarter pipe. The third stat
      point will be floating about half-way along the rail.

  4 - Sloping up to the roof of the building to the left of the wavy steps near
      the start of the level is a thin rail. Grind all the way up the rail and
      go over to the right side of the roof to find the fourth stat point.

  5 - Over the quarter pipe to the left of the cinema.

Campbell, Dick, Margera, Rowley, Slater
  1 - From the start of the level, go down the wavy steps and then turn right
      on the road. At the side of the road will be the fountain, and behind the
      fountain will be two quarter pipes near a building where windows can be
      smashed. Smash through both windows to get to the other side of the
      building, and then jump up one of the quarter pipes to land on the area
      above with two steaming grates. Over one of the grates is the first stat
      point. Grind around the curved ledge (They're Grate) just next to the
      grates to open them, and then go down through the opened grate to find a
      half pipe. Use this half pipe to collect the stat point.

  2 - Floating just over the edge of the quarter pipe on top of the car wash.

  3 - On top of the yellow shack near the middle of the level. Grind the sloped
      ledge of the shack to get up onto the roof where the stat point is found.

  4 - On top of the wire to the left of the cinema. Grind the rail from the
      quarter pipe on the purple structure to grind over the top of the cinema
      to the fourth stat point.

  5 - Sloping up to the roof of the building to the left of the wavy steps near
      the start of the level is a thin rail. Grind all the way up the rail and
      go over to the rail on the left side of the roof to find the stat point.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - From the start of the level, go down the wavy steps and then go right
      down the road. At the side of the road will be the fountain, and behind
      the fountain will be two quarter pipes near a building. Use one of the
      quarter pipes to launch up onto the half pipe on the roof of the
      building. Jump off the left side of the building aiming slightly to the
      right for the stat point.

  2 - Sloping up to the roof of the building to the left of the wavy steps near
      the start of the level is a thin rail. Grind all the way up the rail and
      go straight forward for this stat point.

  3 - The Start The Earthquake goal must be completed before this stat point
      can be collected. Sloping up to the roof of the building to the left of
      the wavy stairs near the start of the level is a thin rail. Grind all the
      way up the rail to get to the roof. Jump from the roof over to the
      section of road below, and then use the wooden ramp at the side of the
      road to launch up onto the building (Overpass Leap). Next, grind the
      ledge and jump over to the next building for this stat point.

  4 - From the start of the level, go down the wavy steps and then go right
      down the road. At the side of the road will be the fountain, and behind
      the fountain will be two quarter pipes near a building where windows can
      be smashed. Smash through both windows to get to the other side of the
      building, and then jump up one of the quarter pipes to land on the area
      above with two steaming grates. Grind around the curved ledge (They're
      Grate) just next to the grates to open them, and then go all the way back
      to the starting point of the level. Sloping up to the roof of the
      building to the left of the wavy stairs near the start of the level is a
      thin rail. Grind all the way up the rail to get to the roof. The grates
      on top of the roof will be open. Drop down into one of the grates and go
      forward to collect the fourth stat point.

  5 - Above the small quarter pipe with the graffiti on it next to the car
      wash. There is a big gap (Cold Chillin') between two quarter pipes near
      the car wash. Go through the gap to find the small quarter pipe.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - Sloping up to the roof of the building to the left of the wavy steps near
      the start of the level is a rail. Grind up the rail for the stat point.

  2 - From the start of the level, go down the wavy steps and then go right
      down the road. At the side of the road there will be the fountain. This
      stat pointing is floating above the fountain.

  3 - Above the gap between the quarter pipes next to the car wash.

  4 - Grind the rail leading from the purple structure over to the awning near
      the cinema for this stat point.

  5 - After collecting the fourth stat point and landing on the awning, turn
      around and skate along to find the stat point on the edge of the awning.

-- Deck Locations --

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  From the start of the level, go down the wavy steps and go right down the
  road. At the side of the road will be the fountain, and behind the fountain
  will be two quarter pipes near a building. Above the quarter pipe on the
  right will be a window ledge. Use the quarter pipe and launch up into a grind
  on the window ledge, grinding along to the right. The window ledge will lead
  to a grind down a rail, which leads to the deck.

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  On top of the cinema. Grind the rail from the quarter pipe on the purple
  structure in the middle area to get to the top of the cinema.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  There is a rail near the middle of the level, leading from the half pipe
  under the bridge, near the purple structure. The half pipe has a ledge on one
  side. Wallride up into a grind on the ledge. The grind on the ledge soon
  turns into a grind on the rail which leads to the deck.

-------------------------------------------------------------------------------
                                      Tokyo
-------------------------------------------------------------------------------

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - After going down the rollin at the start of the level, turn right to see
      the first stat point floating over the top of a quarter pipe.

  2 - Over the platform between the two bowls at the far end of the level. Jump
      the gap over the platform (Donburi To Donburi Transfer) to collect the
      stat point.

  3 - After going down the rollin, stay to the right side of the level and
      continue forward past the two floating cubes, where there will be some
      curved red platforms up on the right. The third stat point will be
      floating on the edge of the second platform. Use the nearby quarter pipe
      to launch up onto the rope, grinding to the right. Jump off the rope to
      the left to collect the stat point.

  4 - The level starts on the rollin of the spectator stand. Go down the
      rollin, and then turn around and face the spectator stand. High up above
      is a rail going along to the right. Use the quarter pipe below to launch
      up onto the rail, grinding along to the right, and then quickly jump off
      to the left to land on the roof of the stand. Up on the roof, face toward
      the yellow billboard to see a rope leading in that direction. Grind along
      the rail on top of the stand, and keep holding grind to start grinding
      along the rope. After the rope, is a small ledge of a billboard. Ride
      along this, and then jump up to a grind on the curved platform above
      (Hamachi No Michi Rail) to collect the fourth stat point.

  5 - Skate to the quarter pipe just before the right of the two bowls at the
      far end of the level. High above the right side of the quarter pipe is a
      curved platform. Jump up onto a grind on the platform, which soon turns
      into a grind along a rope of lanterns. The fifth stat point is about
      half-way along the rope.

Campbell, Dick, Margera, Rowley, Slater
  1 - Skate to the quarter pipe just before the right of the two bowls at the
      far end of the level. High above the right side of the quarter pipe is a
      curved platform. Jump up onto a grind on the platform to collect the
      first stat point.

  2 - After going down the rollin, turn left and jump up the quarter pipe for
      the second stat point.

  3 - Skate to the left of the two bowls at the far end of the level. High
      above the left side of the bowl is a green sign. Jump up facing slightly
      to the right, and grind the green sign. Quickly jump off to the other
      side of the sign to land on a half pipe. Jump high at one side of the
      half pipe for this stat point.

  4 - Go down the rollin at the start of the level and ride forward a short
      way, and then turn around and face the rollin to see the spectator stand
      above, and the two smaller spectator stands on either side. The fourth
      stat point is on the rail going around behind the left spectator stand.
      Use the quarter pipe to launch up onto the top of the stand, and then
      grind the rail to collect the stat point.

  5 - Skate to the right bowl at the far end of the level. From the bowl, jump
      up to the ledge above and start grinding it to the right. Before the rail
      leads to the rope with lanterns, there is a curved platform leading off
      to the left. Jump off the ledge and land on a grind on the curved
      platform (Fugu Juju Gap). Continue the grind along the curved platform to
      start a grind along another ledge (Maguro Gap). Jump off this ledge at
      the end to land on top of a billboard, where the stat point can be found.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - The level starts on the rollin of the spectator stand. Skate down the
      rollin, and then turn around and face the spectator stand. High up above
      is a rail going along to the right. Use the quarter pipe below to launch
      up onto the rail, grinding along to the right, and then quickly jump off
      to the left to land on the roof of the stand. Up on the roof, face toward
      the yellow billboard to see a rope leading in that direction. Grind along
      the rail on top of the stand, and keep holding grind to start grinding
      along the rope. After the rope, is a small ledge of a billboard. The
      first stat point is on the ledge of the billboard.

  2 - There is a big blimp in the middle of the level, and under the blimp is a
      red platform which lights up when skated on. The second stat point is on
      the red platform. To get onto the red platform, go forward over the
      funbox from the start of the level, and then jump forward from the left
      or right quarter pipe to land on the platform. Another way of getting up
      to the platform is to go past the full loops in the level a short way,
      and then turn back around and face the loops. Use one of the loops as a
      quarter pipe, and jump forward off the loop at an angle to land on the
      red platform.

  3 - Between the full loops in the level is a quarter pipe. The third stat
      point is above this quarter pipe.

  4 - Over above the right bowl at the back of the level. Use the quarter pipe
      before the bowl to launch up to a grind on the green sign. Grind along
      this for the stat point.

  5 - The level starts on the rollin of the spectator stand. Go down the
      rollin, and then turn around and face the spectator stand. High up above
      is a rail going along the top of the spectator stand. Use the quarter
      pipe below to launch up onto the rail, grinding along to the left, and
      then quickly jump up to the right to land on a higher rail of the stand.
      Grind along this rail, which soon turns into a rope. Keep grinding to
      come to the fifth stat point.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - The level starts on the rollin of the spectator stand. Go down the
      rollin, and then turn around and face the spectator stand. High up above
      is a rail going along the top of the spectator stand. Use the quarter
      pipe below to launch up onto the rail, grinding along to the left, and
      then quickly jump up to the right to land on a higher rail of the stand.
      Grind along this rail to collect the first stat point.

  2 - After going down the rollin at the start of the level, go to the left of
      the first funbox and ride up the slope to the walkway. The second stat
      point will be on the orange ledge on the left.

  3 - After collecting the second stat point, jump over the orange ledge to
      land on the platform. There will be a tall quarter pipe going around the
      platform pipe on three sides. The quarter pipe has a lip going around the
      top. Jump up to a grind on the lip to collect the stat point.

  4 - Skate to the left of the two bowls at the far end of the level. High
      above the left side of the bowl is a green sign. Jump up and grind the
      green sign to the left, and then jump over to the ledge to collect the
      fourth stat point.

  5 - Skate to the right bowl at the far end of the level. From the bowl, jump
      up to the ledge above and start grinding it to the right. Before the rail
      leads to the rope with lanterns, there is a curved platform leading off
      to the left. Jump off the ledge and grind on the curved platform.
      Continue the grind along the curved platform to find this stat point.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Skate to the left of the two bowls at the far end of the level. High above
  the left side of the bowl is a green sign. Jump up and grind the green sign
  for the hidden deck.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  The level starts on the rollin of the spectator stand. Go down the rollin,
  and then turn around and face the spectator stand. High up above is a rail
  going along the top of the spectator stand. Use the quarter pipe below to
  launch up onto the rail, and then quickly jump over to land on the roof of
  the spectator stand. The deck is over the rail at the back of the roof.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around. Grind the left side of the rail, and after grinding around the
  spectator stand, jump off into a grind on the ledge of the billboard (Migi
  Aoyagi). From the ledge, jump up to the next ledge (Akagai Gap). Jump from
  this ledge over to the curved platform near the walkway for the deck. The
  deck is up on the big ledge above the curved platform. If you don't get the
  deck after jumping from the Akagai Gap platform, then do a wallride on the
  ledge from the curved platform to collect the deck.

-------------------------------------------------------------------------------
                                   Cruise Ship
-------------------------------------------------------------------------------

High Score: 150,000 / Pro Score: 225,000 / Sick Score: 500,000
  Read the Tips on Scoring Points section of this guide for information on
  scoring points in the game.

Collect S-K-A-T-E
  Caballero, Carrera, Demoness, Koston, Mullen, Rowley, Slater

  S - On the right flag line leading up to the red pillar of the ship. To start
      grinding the flag, after going down the quarter pipe at the start of the
      level, turn around and face the quarter pipe. There will be two wires,
      one high, one low. Go over to the quarter pipe on the right, and jump up
      slightly to the left. Hold grind after jump up past the first wire to
      land on a grind on the second wire (Takin' The High Road). This wire will
      lead around a corner and all the way along to the S.

  K - After collecting the S, continue grinding along the wire all the way to
      the red pillar on top of the ship. Up on the top of the ship there are
      two quarter pipes. Jump high on the right quarter pipe for the K.

  A - After collecting the K from the red pillar on top of the ship, start a
      grind on either of the quarter pipes, which leads to a steep flag line
      leading down toward the back of the ship. The grind down the flag line
      soon turns to scaffolding over water. The A is floating about half-way
      around the scaffolding.

  T - Floating near the cake, on the middle deck of the ship near the red
      sculpture which leads into the pool of water. Use the tiny launch ramp at
      the side of the cake to jump up and collect the T.

  E - Launch off the left side of the deck where the cake and the red sculpture
      which leads into the pool of water is to find the E.

Collect S-K-A-T-E
  Campbell, Created Skater, Eyeball, Lasek, Muska, Ollie, Steamer, Wolverine

  S - Behind the quarter pipe at the start of the level is a flag line that
      leads down to the bow of the ship. Grind down this flag line (Down In
      Front!) to collect the S.

  K - Above the quarter pipe on the bow of the ship.

  A - Jump the loading deck near the atrium by using the quarter pipes on
      either side to collect the A.

  T - On the rails that cross each other in the atrium.

  E - Floating on the ledge at the edge of the deck with the cake and the red
      sculpture which leads into the pool of water.

Collect S-K-A-T-E
  Dick, Glifberg, Hawk, Margera, Maul, Reynolds, Thomas

  S - Go forward from the start of the level and drop down a deck to land on
      the deck with the pool. The S is up on the blue ledge at the right side
      of the area.

  K - On the scaffolding on the lower deck at the back of the ship.

  A - Above the gap between the lifeboats on the bottom deck of the ship.

  T - Before collecting the T, the Trash The Museum goal must be completed.
      Find the way down to the Atrium, and go to the side of the atrium with
      the propeller stuck in the quarter pipe. Go past the propeller and the
      two emergency exits, and stop near the place with the ferry supports
      above. There will be a small white rail just to the left, before the
      ferry supports. Start grinding this rail to the left, and then drop down
      onto the safety net (Um...). Keep grinding along the net for the T.

  E - Near the ferry supports above where the ferry can be raised.

Get The Secret Tape
  The secret tape is up on the red pillar on top of the ship. Go down the
  quarter pipe at the start of the level, turn around and face the quarter
  pipe. There will be two wires, one high, one low. Go over to the quarter pipe
  on the right, and jump up slightly to the left. Hold grind after jump up past
  the first wire to land on a grind on the second wire (Takin' The High Road).
  This wire will lead around a corner and up the wire leading toward the red
  pillar. Up on the top of the ship there are two quarter pipes. Jump high on
  the left quarter pipe for the secret tape.

Invert The High Wires (Vert Skaters)
  Go forward from the start of the level and drop down a deck. Continue forward
  past the pool to come to the big red pillar. At the right side of the pillar
  is a white rail with a valve on it. Grind the rail to empty the pool, and
  then go into the pool. Above the pool are some wires. Invert on the wires to
  complete the challenge.

Noseblunt Slide An Awning (Street Skaters)
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quiksilver Boardrider's Club. Both shops have an awning by
  them. Go to the side nearest the Quiksilver Boardrider's Club, to find a
  kinked wooden rail leading down the slope. Use this kink in the rail to
  launch up to a grind on the awning. Noseblunt slide the awning by pressing
  Up, Up and triangle on the edge of the awning.

Impress The Neversoft Girls
  1 - Go forward from the start of the level and drop down a deck. The first
      girl is at the left side of the pool.

  2 - Down on the deck with the cake and the red sculpture which leads into the
      pool of water.

  3 - Go straight forward from the start of the level and drop off the right
      launch ramp. After landing, turn 180 to the left to see a path leading
      down with a red rail in the middle. Go down the path to arrive in the
      museum. Smash through the window at the other side of the museum to land
      on the deck with the Neversoft girl.

  4 - Down the rollin from the area with the red sculpture and the cake, on the
      bottom deck at the back of the ship, where the scaffolding is located.

  5 - On the bottom deck outside of Nicole's Seaboard Caf., near where the
      three big red lifeboats can be found.

  6 - On the bottom deck in the atrium.

  7 - On the bottom deck near the front of the ship, around the corner from the
      atrium.

Raise The Ferry
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry.

Trash The Museum
  To complete the goal, the propeller blade must be ejected from the ship. This
  has to be done in the museum. To find the museum, go straight forward from
  the start of the level and drop off the right launch ramp. After landing,
  turn 180 to the left to see a path leading down with a red rail in the
  middle. Go down the path to arrive in the museum. Over on the ledge near the
  window are two ropes holding up a propeller. Grind through the ropes to break
  them. Once both ropes are broken, the propeller, as well as the unfortunate
  man who happened to be standing nearby, will be ejected from the ship. This
  will open up the emergency exits that were closed before, and safety nets are
  extended from the side of the ship.

-- Stat Point Locations --

Caballero, Carrera, Lasek, Maul, Reynolds
  1 - The first stat point is floating up between the flag lines above at the
      start of the level. Drop down to the deck below, and turn around to face
      the quarter pipes. The stat point will be floating over the gap between
      the quarter pipes. Jump the gap to collect the stat point.

  2 - Floating to the left side of the flag line, on the middle deck of the
      ship near the red sculpture going down into the pool of water. Use the
      quarter pipe on the deck below to jump up and collect the stat point.

  3 - Floating on the top of the atrium. To get to the atrium, turn right after
      going down the quarter pipe at the start of the level, and head down the
      wooden slope. Ignore the first turning to the right, which only leads
      around to a lower deck of the ship. Instead, take the next turning to the
      right, where a quarter pipe will be in front. The third stat point will
      be down below, near the middle of the atrium. Do a small jump forward off
      the top of the quarter pipe to collect the stat point.

  4 - Before collecting this stat point, the Trash The Museum goal must be
      completed. Find the way down to the Atrium, (if you need help finding the
      Atrium, read the Stat Point 3 location above), and go to the side of the
      atrium with the propeller stuck in the quarter pipe. Go past the
      propeller, and turn to the left to go onto the white platform. The safety
      net is just after the white platform, and can be grinded on but not
      skated. Jump onto a grind on the safety net (Um...), and then jump the
      gap between the safety nets to collect the fourth stat point.

  5 - Continue the grind on the safety net after collecting the fourth stat
      point, and then jump quickly onto a grind on the platform (Netting
      Sidetrack Quickie!) on the left to collect the fifth stat point.

Campbell, Dick, Margera, Rowley, Slater
  1 - On the left flag line leading up to the red pillar of the ship. To start
      grinding the flag, after going down the quarter pipe at the start of the
      level, turn around and face the quarter pipe. There will be two wires,
      one high, one low. Go over to the quarter pipe on the left, and jump up
      slightly to the right. Hold triangle after jumping up past the first wire
      to land on a grind on the second wire (Takin' The High Road). This wire
      will lead around a corner and all the way along to the first stat point.

  2 - At the start of the level, turn left and drop down two decks. Turn right
      and ride forward for a short way to come to two shops. Nicole's Seaboard
      Caf., and further on, Quiksilver Boardrider's Club. Both shops have an
      awning by them. Grind the awning of Quiksilver Boardrider's Club (Up To
      Awning) by jumping up one of the nearby slopes, and then jump the gap to
      a grind along Nicole's Seaboard Cafe awning (Awning Pop). Jump off the
      end of the awning to collect the second stat point.

  3 - On the bottom deck of the ship, on a rail in the atrium. To get to the
      atrium, turn right after going down the quarter pipe at the start of the
      level, and head down the wooden slope. Ignore the first turning to the
      right, which only leads around to a lower deck of the ship. Instead, take
      the next turning to the right to find a quarter pipe. Do a small jump
      forward off the top of the quarter pipe to land in the atrium.

  4 - Jump the gap between the lifeboats at the side of the atrium for the
      fourth stat point.

  5 - Floating near the cake, on the middle deck of the ship near the red
      sculpture which leads into the pool of water.

Created Skater, Demoness, Glifberg, Ollie, Mullen, Steamer
  1 - Go forward from the start of the level and drop down a deck to land on
      the deck with the pool. The first stat point is up on the blue ledge at
      the left side of the area.

  2 - On the blue spiral slide that leads into the swimming pool.

  3 - Before collecting this stat point, the Trash The Museum goal must be
      completed. Find the way down to the Atrium, and go to the side of the
      atrium with the propeller stuck in the quarter pipe. Go past the
      propeller and the two emergency exits, and stop near the place with the
      ferry supports above. There will be a small white rail just to the left,
      before the ferry supports. Start grinding this rail to the left, and then
      drop down onto the safety net (Um...). Keep grinding along the net for
      the third stat point.

  4 - At the start of the level, turn left and drop down two decks. Raise the
      ferry if this hasn't already been done, and then grind the edge of the
      ferry to collect the fourth stat point.

  5 - On the white rail just outside of the atrium.

Eyeball, Hawk, Koston, Muska, Thomas, Wolverine
  1 - On the bottom deck of the ship, there are some ferry supports above where
      the ferry can be raised. Grind the rail going along between the ferry
      supports for this stat point.

  2 - On the bottom deck outside of Nicole's Seaboard Caf‚ and Quicksilver
      Boardriders Club, near where the three big red lifeboats can be found.
      The stat point is above the wooden rail along the edge of the platform.

  3 - Go forward from the start of the level and drop down a deck to land on
      the deck with the pool. The first stat point is above the pool.

  4 - In the museum. Go straight forward from the start of the level and drop
      off the right launch ramp. After landing, turn 180 to the left to see a
      path leading down with a red rail in the middle. Grind down the rail and
      jump off about half-way to collect the stat point.

  5 - Between the lifeboats at the side of the atrium. Jump out of the atrium
      to collect this stat point.

-- Deck Locations --

Caballero, Koston, Mullen, Ollie, Rowley, Wolverine
  Just left from the start of the level, jump over the railing to get the deck.

Campbell, Created Skater, Dick, Lasek, Maul, Muska, Thomas
  Jump the gap between the lifeboats at the side of the atrium for this deck.

Carrera, Demoness, Eyeball, Glifberg, Hawk, Margera, Reynolds, Slater, Steamer
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quicksilver Boardriders Club. Both shops have an awning by
  them. Launch up onto a grind on the Quiksilver Boardrider's Club awning to
  collect the deck.

===============================================================================

3.                                 Gap List

===============================================================================

Foundry       - 44 Gaps
Canada        - 83 Gaps
Rio           - 27 Gaps
Suburbia      - 56 Gaps
Airport       - 52 Gaps
Skater Island - 52 Gaps
Los Angeles   - 63 Gaps
Tokyo         - 88 Gaps
Cruise Ship   - 101 Gaps
Warehouse     - 15 Gaps
Burnside      - 10 Gaps
Roswell       - 12 Gaps

Total         - 603 Gaps

-------------------------------------------------------------------------------
                                   Foundry
-------------------------------------------------------------------------------

Back End Rail 2 Rail
  At the back of the level there is a control booth, and just after the control
  booth is a yellow rail. For this gap, jump from the yellow rail over to a
  grind on the ledge in front of the windows. You can also jump from the ledge
  to the yellow rail for the same gap.

Bucket O' Hot Sauce
  When the bucket is pouring lava in the lava tub, use one of the quarter pipes
  on either side to jump over the bucket.

Catwalk Balancing Act
  Go down the rollin and drop into the half pipe. From the half pipe, jump and
  stall the catwalk above.

Catwalk Grind
  On either side of the rollin at the start of the level there is a small ramp.
  Use this ramp to launch up onto a grind on one of the catwalk rails. You can
  get the same gap by launching out of the half pipe and landing on the
  catwalk.

Catwalk Tight Lip
  Go down the rollin and drop into the half pipe. On one of the parts of the
  catwalk there is a man standing near a control panel. Get some air on the
  half pipe, and stall on the edge of the catwalk with the control panel.

CG's SKOK 2 STFK
  At the back of the level is a control booth. There are quarter pipes on
  either side of the control booth. Use the quarter pipes to launch up onto a
  grind on the rail above. From the rail, jump over onto the platform on the
  other side of the rail. There will be a tiny launch ramp on the platform. Use
  the launch ramp to jump up onto either of the two platforms above.

Circus Act Around The Bend!
  At the start of the level, turn right before going down the middle rollin,
  and then turn left to go down the rollin next to the right wall. Go through
  the half pipe, and up the slope next to the tub of water. After going down
  the slope next to the tub of water, there will be a huge yellow rail curving
  around the back of the level. There is a path on the right side of the yellow
  rail. Start the manual before going up the slope of the path, and then follow
  the path along near the yellow rail to the end.

Control Booth Transfer
  At one end of the level is a control booth with the words "Molten
  Operation" written on it. There are quarter pipes on either side of the
  control booth. Jump the gap from one quarter pipe to the other for this gap.

Deep Fried Transfer
  In the tub where the bucket pours lava, use the quarter pipes on either side
  to jump over the tub.

Don't Look Down!
  At one end of the level is a control booth with the words "Molten Operation"
  written on it. There are quarter pipes on either side of the control booth.
  Use the quarter pipes to launch up onto a grind on the rail above. From the
  rail, jump over onto the platform on the other side of the rail. There will
  be a tiny launch ramp on the platform. Use the launch ramp to jump up onto
  either of the two platforms above. If you're on the left platform, jump up
  to a grind on the rafter on the left. If you're on the right platform, jump
  up to a grind on the rafter on the right. Either rafter will give you the
  same gap.

Edge O' The Tub Extension
  Do a stall on the edge of the tub of water by using the quarter pipe on
  either side of the tub.

From Way Down Town!
  On either side of the rollin at the start of the level there are two tiny
  launch ramps. Use the left launch ramp to jump onto the left part of the
  catwalk. From the catwalk, start grinding along the left yellow rail, and
  then jump from the yellow rail onto a grind on the rail on top of the
  furnace.

Furnace Row Extension
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, the furnace will be up on the left. Using the quarter
  pipe, jump up onto a stall on the rail going along near the furnace.

Furnace Topper Rail
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, the furnace will be up on the left. Using the quarter
  pipe, jump up into a grind on the rail going along the top of the furnace.

Furnace Walk
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, there will be two kinked rails to the right of the
  furnace. Grind either the left or right rail for this gap.

Furnace Walk Rail 2 Rail
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, there will be two kinked rails to the right of the
  furnace. Grind either the left or right rail, and then jump over to the other
  rail.

Generator Hop
  Go forward a little way, but stop before going down the rollin. Turn around
  and face the generator. There will be a quarter pipe on either side of the
  generator. Grind along one quarter pipe, jump the gap in front of the
  generator, and then land in a grind on the other quarter pipe.

Generator Transfer
  Go forward at the start of the level, but before you go down the rollin,
  stop. Turn around to see two quarter pipes with a gap between them. Jump the
  gap from one quarter pipe to the other.

Hardway Over The Hot Tub
  Go straight forward from the start of the level, and jump over the half pipe
  at the bottom of the rollin. Continue skating on, passing by or over the
  green press. After the press is a small ramp, and just after the small ramp
  is a tub of lava. Use the small ramp to jump over the tub and land on the
  other side.

High Voltage Walkway Lip
  This gap can only be attempted after completing the Un-Jam 5 Valves goal in
  Career Mode. Turn around at the start of the level and head into the
  generator. Use the bowl to launch up past the first platform and stall on the
  middle ledge of the spiral.

Hot Tub Jump
  In the tub where the bucket pours lava, grind either of the quarter pipes,
  jump the tub, and land on the other quarter pipe.

Just Passing Through
  At the side of the tub of water there is a triangle shaped ramp. Use either
  side of the ramp to jump over the walkway above.

Lil' Rail Hop
  On either side of the rollin at the start of the level there is a small ramp.
  Use small ramp on the right of the rollin to launch over to the catwalk
  platform. Once on the right catwalk platform, start grinding on the left
  yellow rail, and then jump the gap, landing on the next catwalk rail for this
  gap.

Low Current Walkway Lip
  This gap can only be attempted after completing the Un-Jam 5 Valves goal in
  Career Mode. Turn around at the start of the level and head into the
  generator. Use the bowl to launch up to a stall on the lowest edge of the
  spiral.

Nausea Grind!!!
  This gap can only be attempted after completing the Un-Jam 5 Valves goal in
  Career Mode. Turn around at the start of the level and head into the
  generator. Go all the way up the spiral path, until you reach the top. At the
  top, start grinding the edge. Grind all the way down the spiral path for this
  gap.

Nice View Up Here
  At one end of the level is a control booth with the words "Molten Operation"
  written on it. There are quarter pipes on either side of the control booth.
  Use the quarter pipes to launch up onto a stall on the rail above.

Over The Pipe!
  Go straight forward and down the rollin at the start of the level, and then
  use the small ramp on the side of the half pipe to jump over it.

Poolside Over Under Gap
  On either side of the tub of water there is a quarter pipe. Hold forward as
  you go up the quarter pipe, and then jump over the tub of water.

Porch Rail Tap
  At the back of the level is a control booth. There are quarter pipes on
  either side of the control booth. Use the quarter pipes to launch up onto a
  grind on the rail above.

Press Box Kink
  To the left side of the green press are two yellow kinked rails with a slope
  going up between them. Grind the right rail for this gap.

Press Walk Rail 2 Rail
  Elliot Long: "To the left side of the green press are two yellow kinked rails
  with a slope going up between them. Grind one of the rails and jump into a
  grind on the other rail."

Press Booth Rail 2 Rail
  Erik Andersson: "You do it by grinding the "Press Box Kink" then jumping off
  and landing on another grind on the rail beside it. Not TC's rail, but the
  rail on the opposite side of the press box."

Rail Hop
  At the start of the level, turn right before going down the middle rollin,
  and then turn left to go down the rollin next to the right wall. Go through
  the half pipe, and up the slope next to the tub of water. Keep going forward,
  there will be a yellow rail on the left side of the slope going down. Grind
  down this rail, and then jump over to the long yellow rail.

Railin' On Furnace Row
  There are three rollins at the start of the level. One over on the right, one
  on the left and one in the middle. Go down the left rollin. After riding
  through the half pipe, the furnace will be up on the left. Using the quarter
  pipe, jump up into a grind on the rail going along just to the side of the
  top of the furnace. This is the rail next to the Furnace Topper Rail.

Roll In Hop
  Go forward and down the rollin at the start of the level, and then stop at
  the bottom of the rollin and turn around. On either side of the rollin will
  be a quarter pipe. Start grinding along one of the quarter pipes, jump over
  the rollin, and then land in a grind on the other pipe.

Rollin Transfer
  Go forward and down the rollin at the start of the level, and then stop at
  the bottom of the rollin and turn around. On either side of the rollin will
  be a quarter pipe. Jump over the rollin by using the quarter pipes.

Round The Bend!!!
  At the start of the level, turn right before going down the middle rollin,
  and then turn left to go down the rollin next to the right wall. Go through
  the half pipe, and up the slope next to the tub of water. After going down
  the slope next to the tub of water, there will be a huge yellow rail curving
  around the back of the level. Grind the whole rail for this gap.

Split The Wickets!
  On either side of the rollin at the start of the level there is a small ramp.
  Go to the top of the rollin and look down at the catwalk. The middle of the
  catwalk branches off and forms a 'V' shape, with the man on the control panel
  on the left branch. For this gap, jump from the small ramp at either side of
  the middle rollin, fall through the V shape in the catwalk, and land in the
  half pipe.

Stair Steppin'
  At the back of the level there is a control booth, and just after the control
  booth is a ledge in front of some windows. Start grinding along the ledge,
  jump the gap, and land on the other ledge for this gap.

Stomp The Presses!
  To the left and right side of the green press is a thin green slope which can
  be used as a launch ramp. Use the ramp to jump up to a grind on the side of
  the press.

TC's Rail
  To the left of the green press are two yellow kinked rails with a slope going
  up between them. Grind the left rail for this gap.

Tub Rail Tap
  At the side of the tub of water there is a triangle shaped ramp. Use either
  side of the ramp to jump up to a grind on the edge of the tub.

Up And Over!!!
  On either side of the rollin at the start of the level there is a small ramp.
  Use small ramp on the right of the rollin to launch over the second catwalk
  platform.

Walkin' A Thin Line
  At one end of the level is a control booth with the words "Molten Operation"
  written on it. There are quarter pipes on either side of the control booth.
  Use the quarter pipes to launch up onto a grind on the rail above. From the
  rail, jump over onto the platform on the other side of the rail. There will
  be a tiny launch ramp on the platform. Use the launch ramp to jump up onto
  either of the two platforms above. From the platform, jump up to a grind on
  the rafter.

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Ahhh! My Head!
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There will be a  totem pole at
  the side of this area. Use the quarter pipe nearby to jump up into a grind on
  the wings of the pole. For the gap, jump from the wing and land on the other
  side of the fence.

Air Over The Blade Grind
  At the start of the level, go down the slope and grind the fence on the left.
  There will be a bulldozer on the left side of the fence. When you get to the
  gap in the fence, jump over the blade of the bulldozer and land in a grind on
  the next section of the fence.

Airin' Up And Out
  R0G3R151337: "Go down into the parking lot and use the long quarter pipe and
  transfer to the rail up above you and to the right side. (Extra from Elliot
  Long: You need to air out from the right side and into a grind on the fence
  above).

All That Glitters
  R0G3R151337: "Go up onto the house and grind the first guard rail and
  transfer to the other guard rail on the other side."

  Elliot Long: "Its the rail that is immediatly left of you when you fall into
  the water below".

Antenna Stomp
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. To the right of the bowl nearest
  the fence, there is a curved rail. On the other side of this rail there is a
  quarter pipe. Above the quarter pipe, there is a high rail which leads down
  to the triangular platform at the corner of the area. Launch from the quarter
  to a grind on the high rail for this gap.

Around The Horn
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform. Go through the tree tunnel, and then stop and turn around,
  facing the tunnel. A rail will start on the left side of the wooden platform.
  Go through the tunnel again, and follow the wooden platform along until it
  ends. Jump onto the rail at the end of the platform, and start grinding along
  the rail. Grind around the rail to complete this gap.

Aurora Burly-Alis!
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are three bowls in this
  area: one near the curved rail, one near the totem pole, and one in the
  middle. For this gap, jump from the middle bowl over to the bowl next to the
  curved rail.

Banner Ad Dot Com
  Go forward from the start of the level, and turn right just before the
  quarter pipe. Go down the slope of the car park to the quarter pipe at the
  end. Start grinding along the quarter pipe to the right, and then jump the
  gap between the banners for this gap.

Big Air Fence Stomp
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over on the left side of this
  area, near the fence to the car park, is the funbox. After the funbox there
  is a curved quarter pipe. On the other side of the quarter pipe is a wide
  slope. Using this wide slope, launch to a grind on the fence.

Bowl To Bowl
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are three bowls in this
  area: One near the curved rail, one near the totem pole, and one in the
  middle. For this gap, grind from the middle bowl, jump, and land in a grind
  on the bowl near the totem pole.

Bowl To Rail
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are three bowls in this
  area: one near the curved rail, one near the totem pole, and one in the
  middle. There is a rail going around the side of the bowl nearest the fence.
  Grind the bowl, and then jump up to a grind on the rail.

Breezy Channel Gap
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Go to the back of the area,
  where there are three rollins of different heights. On either side of the
  rollins are quarter pipes. Use the quarter pipes to jump over the rollins.

Breezy Pants Gap
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Go to the back of the area,
  where there are three rollins of different heights. On either side of the
  rollins are quarter pipes. Start a grind on one quarter pipe, jump over the
  rollins, and land on a grind on the other quarter pipe.

Buck Wild
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over the fence, turn right to
  see a curved quarter pipe in the corner of the park. On the left side of the
  quarter pipe is an exit to this area. Go through the exit to come to a big
  launch ramp near a frozen river. The side of the frozen river can be used as
  a launch ramp. Using the side of the frozen river, jump over the fence and
  land in the bowl near the totem pole.

Car Gap
  Go forward from the start of the level, and you should soon see two cars on
  the left, with a small launch ramp on each side. Use the launch ramp to jump
  over the cars.

Chainsaw Buzzin'
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, go straight forward and grind the log. At
  the end of the log, jump onto the rail leading down to the log below. At the
  end of this log, jump down to the rail on the left, which is just next to the
  machine with the lever which raises the half pipe.

Climb The Tree
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above.

Comin Out Of The Sky
  The reverse of the Load And Go gap. So instead of jumping from the cabin
  quarter pipe up to the raised quarter pipe, jump from the raised quarter pipe
  down to the cabin quarter pipe.

Corral Gap Transfer
  Go into the area of the level with the big pine tree in the middle. There is
  a quarter pipe going surrounding most of the area. The quarter pipe has five
  gaps in it. Jump over any of the gaps.

Corral To Tree Grind
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Going around the edge of this big area is
  a long quarter pipe. Go over to the corner of the area which is near the bowl
  area. There will be a tree going up at an angle over the frozen stream. Grind
  the quarter pipe, and then jump over into a grind on the tree.

Crooked Extension
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Drop into the bowl on the other
  side of the fence. In this bowl, there will be a curved rail above. Do a lip
  trick on the rail for this gap.

Crossover The Easy Way
  Go forward from the start of the level until you see two rails going down on
  either side of a path to the right. Grind down either of the sloped rails,
  and then at the gap, jump over the path and land on the flat rails.

Crossover The Hard Way
  Go forward from the start of the level until you see two rails going down on
  either side of a path to the right. Grind down either of the sloped rail, and
  then at the gap, jump over the path and land on the other sloped rail.

Curb Bomb
  Go forward from the start of the level, and you should soon pass two cars on
  the left, with a small launch ramp on each side. After passing the cars, turn
  around and face them. Use the small launch ramp before the cars to jump and
  land on a grind on the curb going along just to the side of the ramp.

Curb Hoppin
  At the start of the level, there is a low rail to the left. To the left of
  the rail is a curb. Jump onto a grind on the low rail, and then jump over to
  a grind on the curb. You can also get this gap by jumping from the curb up to
  a grind on the low rail.

Cut The Corner
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are fences going around
  the sides of this area. Grind any of the fences until you come to a corner,
  and then jump over the corner and land on the next fence.

Dead Man's Slide
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, go straight forward and grind the log. At
  the end of the log, jump onto the rail leading down to the log below.

Dozer Blade Gap
  At the start of the level, there is a low rail to the left. To the left of
  the rail is a curb. Grind along the curb until the end, and then jump off and
  land in a grind on the next curb.

Enim Detnuah Eht
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Keep going forward to come to a quarter pipe on a hut. Don't
  go up the quarter pipe. Instead, approach it, and then turn around and face
  the other way. There will be a rail going along the right side of the wooden
  platform. Grind the rail all the way around the corner, and then jump into a
  grind on the corral quarter pipe in the area with the pine tree.

Fence Bomb
  Go forward from the start of the level, and you should soon pass two cars on
  the left, with a small launch ramp on each side. After passing the cars, turn
  around and face them. Use the small launch ramp before the cars to jump and
  land on a grind on the fence going along the side of the area.

Fence Extension
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Drop into the bowl on the other
  side of the fence. In this bowl, there will be a fence going around the side.
  Do a lip trick on the fence for this gap.

Fence Hoppin
  At the start of the level, there is a low rail to the left. To the left of
  the rail is a curb, and to the left of the curb is a fence at the side of the
  area. Jump onto a grind on the fence, and then jump over to a grind on the
  curb. You can also get this gap by jumping from the curb up to a grind on the
  fence.

Fence Transfer
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. At the left side of the area is
  a ledge behind a quarter pipe. Grind the ledge, and then jump up to a grind
  on the fence.

Flying Fenceman
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over the fence, turn right to
  see a curved quarter pipe in the corner of the park. Go forward and start
  grinding the lip of the quarter pipe, and then jump down and land in a grind
  on the fence.

Flying Fence Stomp
  Bahamuth: "From the beginning, down the slope and right. Over that fence to
  the skatepark, next to that fence is a pool with a ramp next to it. Onto that
  ramp, with a rail and an antenna on it. Now it's your decision in which
  direction to grind that rail down, grind the curve of the bowl and and
  jump/grind on the fence surrounding the skatepark, that's the Flying Fence
  Stomp."

Funbox Hop
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over on the left side of this
  area, near the fence to the car park, is the funbox. Jump the gap of the
  funbox.

Funbox To Rail Stomp
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over on the left side of this
  area, near the fence to the car park, is the funbox. Jump from the funbox to
  a grind on the curved quarter pipe.

Good Eye!
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, go forward to see a rail going along the
  right edge of the platform. There is a small gap between the first rail and
  another rail. Go past the gap, and then slowly jump to a grind on the rail.
  There will be a tree branch from the big pine tree on the right side. Jump
  from the rail to a grind on the pine tree branch for this gap.

Grind The Pine
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. The pine tree has big branches coming out
  of it. Grind one of the branches for this gap.

Hillside Rail Stomp
  The reverse of the Good Eye! gap. So instead of grinding from the rail of the
  wooden platform onto the branch of the pine tree, jump from the branch of the
  pine tree onto the rail. To do this, jump onto the big trunk of the pine
  tree, and face toward the branch which leads to the rail. Using the edge of
  the pine tree as a ramp, jump up to a grind on the branch, and continue to
  hold the grind button to land on the next rail.

Hillside Tree Path Launch
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Jump onto the big trunk of the pine tree,
  and face toward the branch which leads to the wooden path. Using the edge of
  the pine tree as a ramp, jump up to the path.

Hitch Knot Gap
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform. Upon landing, go through the tree tunnel and then start
  grinding along the rail on the left. When the rail goes up the small wooden
  slope, jump and land on the rail below.

Ipo Funding
  Go forward from the start of the level and turn right when you see the slope
  going down on on the right. There will be a rail on the right side of the
  slope to the car park. Grind this rail, and then jump up to a grind on the
  billboard on the right wall.

Is Not Gold
  After completing the "All That Glitters" gap, continue to grind the rail, and
  then drop down to a grind on the rail at the side of the platform below.

... Just Went Bankrupt
  Go forward from the start of the level, and turn right just before the
  quarter pipe. Go down the slope of the car park to the quarter pipe at the
  end. Start grinding along the quarter pipe to the right, and then jump the
  gap to the next banner. From this banner, jump down to a grind on the rail on
  the right.

Light It Up!
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are three bowls in this
  area: One near the curved rail, one near the totem pole, and one in the
  middle. For this gap, jump from the middle bowl over to the bowl near the
  totem pole.

Load And Go
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right for this gap.

Look, Ma!  No Talent!
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, go forward to see a rail going along the
  right edge of the platform. Grind the rail, and then drop down to a grind on
  the next rail.

Mandatory Videogame Mine Cart Ride
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right. There will be a launch ramp on one side of the half
  pipe, so use this to launch up to the half pipe above. Jump from this half
  pipe over to the sloped half pipe. Jump at the end of the sloped half pipe
  and land on the left mine cart rail. Grind along the rail for this gap.

Manual Transmission
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over on the left side of this
  area, near the fence to the car park, is the funbox. After the funbox there
  is a curved quarter pipe. On the side of the quarter pipe nearest the fence
  is a small ledge. Manual the ledge, and then continue to manual down the
  small slope of the ledge for the gap.

Mine Cart Launch
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right. There will be a launch ramp on one side of the half
  pipe, so use this to launch up to the half pipe above. Jump from this half
  pipe over to the sloped half pipe. Jump at the end of the sloped half pipe
  and land on the left mine cart rail. Grind along the mine cart rail, and then
  drop off at the end and grind along the wire which leads along the top of the
  lights.

Mountain Man Mine Stomp
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right. There will be a launch ramp on one side of the half
  pipe, so use this to launch up to the half pipe above. Jump from this half
  pipe over to the sloped half pipe. Hold triangle near the end of the half
  pipe to start grinding along the right mine cart rail. At the end of the
  rail, jump and hold grind to land on the rail below.

Nice Save, Cheater
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the gap to the next
  platform, and land in a grind on the rail going along the right side of the
  platform.

Nice Shootin'...
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Keep going forward to come to a quarter pipe on a hut. Don't
  go up the quarter pipe. Instead, approach it, and then turn around and face
  the other way. There will be a rail going along the right side of the wooden
  platform. Grind the rail, and then before grinding around the corner of the
  rail, jump up to the yellow rail above.

Over The Blade
  After going down the slope at the start of the level, turn around and face
  the slope. Use the quarter pipes on either side to jump over the slope.

Over The Hump
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Go to the back of the area,
  where there are three rollins of different heights. Get onto the platform of
  the quarter pipe, and face toward the rollins. The fence forms a hump over
  the back of the rollins. Grind over the fence for this gap.

Park To Lot Launch
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over on the left side of this
  area is a fence to the car park. Jump over this fence and grind the long rail
  or billboards in the car park.

Parking Lot Mini Gap
  Go forward from the start of the level until you see two rails going down a
  slope to the right. Grind down either of the rails, and when you get to the
  small gap between the rails, jump and land on the next rail.

Pickaxe Sluice
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right. There will be a launch ramp on one side of the half
  pipe, so use this to launch up to the half pipe above. For this gap, Jump
  from the half pipe with the roof over to the sloped half pipe.

Prospector Path
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, grind the left rail, and then jump over to a
  grind on the log.

Rail Bank Shot
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over the fence, skate to the
  bowl nearest the totem pole. There is a rail going around the side of the
  bowl. Grind this rail, and then jump to a grind on the red rail.

Rail Cheater
  Bahamuth: "Rail Cheater: It's nearly impossible not to do this gap, while
  performing the "Rail Stomp". Just do the "Rail Stomp" and stay on the grind
  button. The transfer from the red to the black rail is the "Rail Cheater",
  but can only be performed after the stomp as it seems."

Rail Stomp
  Bahamuth: "From the beginning head right and over the fence into the pool
  area. Skate past the pools and the totem towards the "Breezy Gaps", which are
  located at the three high roll-ins. Now grind the fence leading to the totem
  pole or the edge beneath it, facing the pools. At the end of the fence/edge
  you'll see a red rail. Just stay on the grind button while on the fence or do
  a small leap from the edge and then grind the red rail. That's the Rail
  Stomp."

Rail To Bowl
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. There are three bowls in this
  area: one near the curved rail, one near the totem pole, and one in the
  middle. There is a rail going around the side of the bowl nearest the fence.
  Grind the rail, and then jump down to a grind on the bowl.

River Hop
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Going around the edge of this big area is
  a long quarter pipe. At one side of the area there is a frozen river. Follow
  the river along until you see a big launch ramp propped up on a tree trunk.
  Using this ramp, jump over the river and land on the ramp on the other side.

Rockslide!!!
  Elliot Long: "Ok, start by going to the Generator and get the Load and Go gap
  by launching up to the raised platform. Launch off of the raised platform and
  in to the half pipe with the breakable roof. Now go to the end of the half
  pipe on the right side, and at the very end you should be able to look out at
  the place with the large tree stump in the middle. To get this gap you need
  to launch out of the right side of the half pipe (near the end) and on to the
  rim of the part with the large tree stump. After launching out of the half-
  pipe (may take a few tries), hold down Triangle and hope that you land on the
  outer-fence area of the circular part. If you did it right, you should land
  on one of the 'Triple-wood log parts' of the rim, and you should get the
  Rockslide!!! gap."

Sap Slapper
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to a grind on the rail going along the right side of the
  wooden platform above.

Saved By The Generator
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Jump in the stream to appear on the
  platform above. On the platform, go straight forward and grind the log. At
  the end of the log, jump onto the rail leading down to the log below. At the
  end of this log, jump down to the left and grind the edge of the generator.

Smooth As Silk
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths and land on
  the next path. Upon landing, start grinding along the rail on the left and
  grind through the lever to raise the half pipe nearby if it's not already
  raised. Use the quarter pipe just before the hut, and jump up to the raised
  half pipe on the right. There will be a launch ramp on one side of the half
  pipe. Use this launch ramp to jump up to a grind on the left side of the half
  pipe above.

Steam Stomp!
  Erik Andersson: "I'm not exactly sure how to do this one. I did it once by
  accident and then one more time. It involves grinding the rail by the
  generator (the Nice Shootin' direction), jumping off over the generator and
  then landing on the rail again."

  I've found that the only way to do it is to grind the rail slowly, and then
  jump up and land on top of the generator. From the top of the generator, jump
  down to a grind on the rail. This gap is very difficult due to the tiny
  surface area of the generator.

Still Bootleggin'
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then continue along the wooden platform, taking the
  left wooden path at the junction. Jump the gap between the paths, and land on
  the next path for this gap.

...Tex!
  Continuing on from the Nice Shootin' gap, jump from the rail and land on the
  wooden platform above.

The Haunted Mine
  The reverse of the Enim Detnuah Eht gap. So instead of grinding from the
  curved rail near the cabin to the corral quarter pipe, grind from the corral
  quarter pipe and jump into a grind on the curved rail.

The Old Wing Dam
  Go down the small slope at the start of the level, and then turn 180 to the
  left. Go to the right of the quarter pipe and continue forward to come to a
  broken wooden bridge over a stream. Grind across the stream using one of the
  beams on the bridge for this gap.

The Panhandler
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. After dropping down, turn around and face
  the wooden platform that you dropped off. There will be a quarter pipe below.
  Do a lip trick on the wooden platform for this gap.

The Rush Is On
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Going around the edge of this big area is
  a long quarter pipe. For this gap, grind along the whole quarter pipe.

There's Gold In Them Thar Hills.
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over the fence, turn right to
  see a curved quarter pipe in the corner of the park. On the left side of the
  quarter pipe is an exit to this area. Go through the exit to come to a big
  launch ramp. Jump from this ramp and land on the ramp on the other side of
  the river.

Tree Air Gap
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform for this gap.

Tree To Corral Grind
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Going around the edge of this big area is
  a long quarter pipe. Go over to the corner of the area which is near the bowl
  area. There will be a tree going up at an angle over the frozen stream. Cross
  the stream, and then turn and face the tree. Grind up the tree, and then jump
  into a grind on the quarter pipe for this gap.

Walkin' The Riffles
  Continuing from the Smooth As Silk gap, jump from the grind on the half pipe
  with the roof onto the edge of the sloped half pipe.

We Don't Need No Steeenking Rails
  From the start of the level, go down the small slope and then jump over the
  fence to the right to land in the bowl area. Over near the back of the area
  are two snow piles with three rails going along between them. For this gap,
  jump from one snow pile to the next.

Whoa. That Was Cool.
  Ksennin: "Start at the beginning of the level and turn 90 degrees right. Hop
  over the fence and go past the quarter-circle quarterpipe thing (there will
  be a skater on it if you have not impressed him yet). Turn right again and
  hop from wooden ramp to wooden ramp. Go into the big bundt cake pan area with
  the big tree in the middle and a fence surrounding most of it. Use the right
  analog stick to look around and find the tree that has been cut through and
  has the bridge running through it. You are going to launch up the snowbank
  quarter pipe, just to the right of that tree, over the bridge, all the way
  down to the stream, and grind one of the logs that crosses over the hole in
  the ice. Yeah, I know it sounds tough. That's because it is. When I got bored
  of career mode and went back to investigate it, I had to turn on super stats
  just to do it and reassure myself it was real! Don't worry though, the first
  time I executed this gap (by accident) I didn't have any cheats on. Anyway,
  it's a very difficult gap; don't expect to integrate it effortlessly into
  your lines."

You're Over The Hill!
  After going down the slope at the start of the level, turn around and use the
  slope to jump up to the wooden platform above. Jump over the rail to land on
  the next platform, and then turn left and drop down off the platform to land
  in the area with the big pine tree. Jump over the big trunk of the pine tree
  for this gap. You can get this gap by jumping over just the corner of the
  trunk.

-------------------------------------------------------------------------------
                                       Rio
-------------------------------------------------------------------------------

2 Wheeled Box Gap
  From the start of the level, go down both slopes to come to a tunnel between
  two quarter pipes. Above the tunnel is a long ledge going along the platform
  of the quarter pipes. Manual the whole thing for this gap.

2 Wheeled Whoopity Gap
  From the start of the level, go down the first slope, but turn right before
  going down the second slope. Go down the curved slope, and then go turn
  slightly to the right and go forward to come to a curved rail at the corner
  of the skatepark. To the left of the curved rail is a small wall, and to the
  left of the small wall is a bumpy platform. For this gap, manual over the
  bumpy platform.

Bank Ledge Gap
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then turn slightly
  to the left to come to a curved rail at the corner of the skate park. To the
  right of the curved rail is a bank ramp with a ledge going up the middle. For
  this gap, jump from a grind on the curved rail to a grind on the ledge on the
  bank. You can also get this gap by jumping from the bus stop to the ledge of
  the bank.

Bench Trippin'
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then go across the
  road. Follow the building along until you come to a gap between the
  buildings. Going through the gap will lead to a breakable fence. Skate
  through the fence to arrive in an area with a bowl. There is a rail going
  around some of the bowl. Grind along the rail, and then jump to a grind on
  the bench for this gap.

Big Tunnel Gap
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. Go up the
  slope to see a tunnel with quarter pipes on either side. Jump over this gap
  using the quarter pipes.

Bus Stop Stomp
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then go forward to
  come to the bus stop. For this gap, jump from either the curved rail (which
  is to the right of the bus stop) or the bank ledge (which is to the left of
  the bus stop), onto a grind on any part of the bus stop.

Cake Walk Ledge 2 Ledge
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. Go up the
  slope to see a tunnel with quarter pipes on either side. Above the tunnel is
  the bridge. The bridge has two ledges on it. Jump from a grind on one ledge
  to the other ledge for this gap.

Channel Gap
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. There are
  quarter pipes on either side of the slope. Jump over the slope using the
  quarter pipes for this gap. There are other channel gaps around the bowl.
  Just search for the small slopes leading up out of the bowl, and jump over
  them for other Channel Gaps.

Corner Stomp
  There are four places to get this gap in the level, one at each corner of the
  skatepark. One example of the Corner Stomp is shown here: From the start of
  the level, go down the first slope, but turn right before going down the
  second slope. Go down the curved slope, and then go turn slightly to the
  right and go forward to come to a curved rail at the corner of the skatepark.
  There are small walls near the curved rail. Grind either wall, and then jump
  into a grind on the curved rail.

Dumpster Dive
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then go across the
  road. Follow the building along until you come to a gap between the
  buildings. Going through the gap will lead to a breakable fence. Skate
  through the fence to arrive in an area with a bowl. After going through the
  fence, start grinding along the bench at the right side of the area. At the
  end of the bench, jump to a grind on the dumpster for this gap.

Ghetto Extension
  Go down the first slope from the start of the level, but turn left before
  going down the second slope. Go down the curved slope, and there will be a
  quarter pipe with a Quiksilver sign above. Do a lip trick on this sign.

Ghetto Rail Gap
  From the start of the level, go down the first slope, but turn left before
  going down the second slope. Go down the curved slope, and then turn slightly
  to the left to come to a curved rail at the corner of the skate park. To the
  right of the curved rail is a bank ramp with a quarter pipe in the middle,
  and behind this bank is a rail. For this gap, jump from a grind on the curved
  rail to a grind on the rail behind the bank. You can also get this gap by
  jumping from the bus stop to the rail behind the bank.

High Wire Act
  There are wires going around the outside of the skatepark. Use one of the
  quarter pipes around the side of the skatepark to jump up to a grind on the
  wire.

Lip 2 Box
  From the start of the level, go down both slopes to come to a tunnel between
  two quarter pipes. Above the tunnel is a long ledge going along the platform
  of the quarter pipes. Grind the lip of the quarter pipe, and then jump over
  to a grind on the ledge.

Over The Bank
  Go straight forward down the two slopes at the start of the level, and then
  turn around to see the red Quiksilver sign above the slope that you skated
  down. There is a quarter pipe on either side of the slope. Use one quarter
  pipe to jump over the slope and land on the other quarter pipe.

Over The Break
  Hold down as soon as the level starts to stop after going down the first
  slope. Turn around so that you face the quarter pipe at the top of the slope,
  and then either jump down to the left or right of the slope. After dropping
  down, turn 180 to the left to see the slope. Use the quarter pipe on either
  side to jump over the slope.

Over The Platform
  Hold down as soon as the level starts to stop after going down the first
  slope. Turn around so that you face the quarter pipe at the top of the slope,
  and then either jump down to the left or right of the slope. After dropping
  down, look up to see the quarter pipe at the top of the slope. Use the
  quarter pipes on either side to jump over the highest section of the slope.

Quarter Back Extension
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. On either
  side of the slope will be the back of a quarter pipe, with a small ledge
  extending from the quarter pipes. Using the bowl on either side of the slope,
  do a lip trick on one of the quarter pipes.

Ramp 2 Ramp Transfer
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. Skate up the
  slope, and then turn around to see a large gap between two quarter pipes.
  Jump over this gap using the quarter pipes.

Ramp Hop
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. Skate up the
  slope, and then turn around to see a large gap between two quarter pipes.
  Grind one quarter pipe, jump the gap, and then grind the other quarter pipe.

Red Line Grind
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. On either
  side of the slope will be the back of a quarter pipe, with a small ledge
  extending from the quarter pipes. Above the ledge is a red wire. Using the
  bowl on either side of the slope, launch up to  a grind along the wire.

Ruby Red Lip
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. On either
  side of the slope will be the back of a quarter pipe, with a small ledge
  extending from the quarter pipes. Above the ledge is a red wire. Using the
  bowl on either side of the slope, do a lip trick on the red wire.

Short Wall Stomp
  From the start of the level, go down the first slope, but turn right before
  going down the second slope. Go down the curved slope, and then go turn
  slightly to the right and go forward to come to a curved rail at the corner
  of the skatepark. There are small walls near the curved rail. Grind the
  curved rail, and then jump into a grind on either of the small walls.

Spectator Box Stomp
  From the start of the level, go down the first slope, but turn right before
  going down the second slope. Go down the curved slope, and then go turn
  slightly to the right and go forward to come to a curved rail at the corner
  of the skatepark. There are small walls near the curved rail. Grind the wall
  to the left of the rail, and at the end of the wall, jump up to a grind on
  the spectator box for this gap.

Take It To Da Bridge!
  Go down the two slopes at the start of the level, and go through the small
  tunnel between the quarter pipes to see a small slope going up. Go up the
  slope to see a tunnel with quarter pipes on either side. Above the tunnel is
  the bridge. The bridge has two ledges on it. Grind one of the curved ledges
  at the corner of the skatepark, and then jump to a grind on the bridge.

Tunnel Gap
  This gap is visible from the start of the level. It's the big gap between the
  two quarter pipes at the bottom of the slope.

Whoopty Rail Gap
  From the start of the level, go down the first slope, but turn right before
  going down the second slope. Go down the curved slope, and then go turn
  slightly to the right and go forward to come to a curved rail at the corner
  of the skatepark. To the left of the curved rail is a small wall, and to the
  left of the small wall is a bumpy rail. For this gap, you can either jump
  from the curved rail to the bumpy rail, or from the small wall to the bumpy
  rail.

-------------------------------------------------------------------------------
                                   Suburbia
-------------------------------------------------------------------------------

2x4 Hop
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. Under
  the frame, there are two wooden rails, and near the rails is a small launch
  ramp. Jump from this ramp to a grind on one of the rails.

Airplane Drop
  This gap can be easily be done with Moon Physics. Go down the slope at the
  start of the level, and then turn sharply to the left to see the half pipe in
  the trailer area. Ride onto the half pipe, and then get a big air on the side
  of the half pipe near the fence. After dropping down from the air, you will
  get this gap. You can also recieve this gap by jumping out of the half-pipe
  and car-planting (hold Triangle) the plane.

Between The Ramps
  Go to the trailer area near the start of the level, and find the red trailer.
  There is a quarter pipe on the side of the red trailer, and another quarter
  pipe over to the right. Jump the gap between the quarter pipes.

Cash Money Transfer
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, stop and turn 180 to the left. There will be a gap between two
  quarter pipes on the house. Jump the gap.

Chainlinkgap
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. Going
  along the side of this area there is a chainlink fence. Near the middle of
  the fence there is a small gap where the top of the fence has gone. Grind the
  fence, jump over the gap, and continue grinding along the fence.

Corner Cut Construction
  Erik Andersson: "From the start turn right and head towards the firetruck. At
  the left of the fire truck, there's a ramp, jump from the ramp towards the
  burned house outside then grind the fence in front of it. This gap has to be
  done in the right angle.

Ding Dong Ditch Transfer
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the front door of the house with the parked car.
  The sides of the front door can be used as a very thin quarter pipe. Jump
  from one side of the door to the other for this gap. The doorbell will ring
  after this gap is completed, although it doesn't have any effect on the
  level.

Fence Tripping
  Elliot Long: "Head down the rollin and to the construction site. On the
  street side of the new house, there is a quarter pipe. to get the gap, grind
  RIGHT from the top piece of wood ontop of the QP. At the end, you need to
  ollie off the piece of wood and into a grind on the fence."

  RS11055678: "Ok, in suburbia, go to where the two large quarter pipes are in
  front of the firetrucks, the left quarter pipe is right next to a fence. Hop
  up onto the fence and start grinding...after you get around the corner the
  wooden thing the construction guys are building should be directly to the
  left of you, jump over to that and grind it to get the "Fence trippin'" Gap."

Fire Fighter
  WildDuece02: "Start grinding the chain fence by the construction site towards
  the fire truck. Jump and grind on the fire truck (anywhere on its back), and
  then grind on the fence next to the haunted house (its all in one straight
  line).

Grabbin' Pine!
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. There
  is a quarter pipe up on the side of the frame nearest the street. Using the
  quarter pipe, jump up and lip trick the frame above.

Haunted Stair Set I
  After going down the slope at the start of the level, turn sharply to the
  left to see a set of steps leading up to the mansion. Jump down the steps for
  this gap.

Haunted Stair Set II
  After going down the slope at the start of the level, turn to the right to
  see a set of steps leading up to the mansion. Jump down the steps for this
  gap.

Headless Horseman Gap
  Go down the slope at the start of the level, and then turn around and face
  the slope. Go up the slope, and then launch forward over the top of the tree
  and land in the area with the mansion.

Hop The Fence
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. Under
  the frame, there are two wooden rails, and near the rails is a small launch
  ramp. Jump from this ramp to a grind on the chainlink fence at the side of
  the area.

Hot Foot
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn right, and go forward
  to find two people around a barbeque. Jump over the top of the barbeque for
  this gap.

Howdy Neighbor Part I
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the under construction ramp. Turn left just
  before the ramp, and then go forward to drop down into the bowl. There will
  be a high wall near the bowl, which leads over to the back of the house with
  the satellite dish. Jump from the bowl over the wall.

Howdy Neighbor Part II
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, turn right and use the quarter pipe to jump over the wall.

I Got A Bad Feeling About This!
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house.

Leave This Place
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land on a
  quarter pipe in the area behind the house. Go straight forward after landing
  to find another quarter pipe just in front. Using this quarter pipe, launch
  up to the right to land on a green half pipe. At one side of this half pipe
  there will be a steep slope leading up. Go up this slope to arrive on top of
  the house. There will be a wire leading down from the side of the mansion, to
  the house near the trailer area. Grind down the wire for this gap.

Look Out Behind You!
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land on a
  quarter pipe in the area behind the house. Go straight forward after landing
  to find another quarter pipe just in front. Using this quarter pipe, launch
  up to the right to land on a green half pipe.

Mansion On Wheels Transfer
  After going down the slope at the start of the level, turn left and skate
  forward to come to the trailer area. Locate the red trailer, which is in the
  middle of the area. There is a long quarter pipe on one side of the trailer,
  and a small quarter pipe on the other side. For this gap, jump from the long
  quarter pipe to the small quarter pipe. It's also possible to get the same
  gap by jumping from the small quarter pipe to the long quarter pipe, but is
  more difficult.

Manual The Sac!
  Go down the slope from the start of the level, and then turn right and go
  along the street to find two quarter pipes, near the under construction ramp,
  on either side of the street. Get air on the left quarter pipe, and then
  quickly revert to a manual (R2 + down, up). Manual all the way around the
  sidewalk to the other quarter pipe for this gap.

No Man's Land Gap
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. Skate to the other side of the area, and jump over the
  right wall to land near the entrance of the mansion.

No Rest For The Wicked Grind
  Roger151337: "Go into the secret place where the big quarterpipe is, then
  grind all the way around it, but you have to jump up and grind the grave
  stones that stick out of the ground to get this.

Nude Fence Gap
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn right, and go forward
  to find a small gap between two quarter pipes. Jump the gap.

On Site Construction
  Go down the slope from the start of the level, and then turn right and go
  along the street to find two quarter pipes, near the under construction ramp,
  on either side of the street. Skate through the middle of the quarter pipes
  to come to a fire engine, and then turn left to see big launch ramp. For this
  gap, use the launch ramp to jump over the frame of the under construction
  ramp.

Over Under Construction
  The 81: "Use the same ramp you use for the "grabbin pine" gap. But instead
  jump straight ahead up and over the top of the construction house to get the
  gap. You will probably have to grind one of the top beams to get over but
  i've done it a few times just jumping!"

Picnic Lip Tric!
  Go down the slope at the start of the level, and then turn sharply to the
  left to see the half pipe in the trailer area. Ride onto the half pipe, and
  then turn right to see a picnic table on its side on top of a quarter pipe.
  Lip trick the top of the table for this gap.

Plywood Pop
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. Under
  the frame, there are two wooden rails. Jump from one rail to the other for
  this gap.

Power Up Gap
  The 81: "Go to the roof of the house with the ramps on the roof. Grind the
  top wire that heads towards the house with the satellite dish then jump down
  to a grind on the lower wire that heads to the same house to get the gap.

Raisin' The Bar!
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left to see a quarter
  pipe on the house. Above the quarter pipe is a rail. Lip trick the rail for
  this gap.

Raisin' The Roof!
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left to see a quarter
  pipe on the house. There is another quarter pipe on the other side of the
  house. Go to the other quarter pipe, and lip trick the roof above the quarter
  pipe.

Return To The Living
  The 81: "Go to the roof of the house with the ramps on the roof. Grind the
  top wire that heads towards the house with the satellite dish then jump down
  to a grind on the lower wire that heads to the same house to get the gap.

  Erik Andersson: "For this one get on top of the haunted house, so head left
  from the start and left again at the halfpipes, skate through the haunted
  house (it has to be open of course), you'll come to a quarterpipe at the and
  of that room, transfer to the right ("I got a bad feeling about this!") at
  the opposite side transfer to the right again ("Look out behind you") onto a
  small halfpiperoof. From here fly up to the main roof. There's a halfpipe on
  the main roof and on one of the quarterpipes is a platform on which you have
  to go (slowly). You'll see two cables going down to Skillz' house, jump over
  the small spiked fence and grind one of the cables all the way down, that's
  the gap. I tried to jump out of the roof halfpipe directly on that cable
  without a result, so get on that platform first."

Rich Hump Hop
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, go forward and get up onto the platform of the quarter pipe above.
  There will be a small ramp on the platform. Jump over the ramp for this gap.

Riches To Riches Mini-gap
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, turn left to see a gap between two quarter pipes. Jump the gap.

Roof Rage Level I
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, stop and turn 180 to the left. There will be a gap between two
  quarter pipes on the house. Use the left quarter pipe, and lip trick the low
  section of the roof above.

Roof Rage Level II
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, stop and turn 180 to the left. There will be a gap between two
  quarter pipes on the house. Use the right quarter pipe, and lip trick the
  high section of the roof above.

Scary Tree Plant
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. There is a quarter pipe going around this area, and at
  one corner of the quarter pipe there is a tree, with a small ledge on it. Lip
  trick this ledge.

Smack City
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the front door of the house with the parked car.
  Jump over the top of the front door by using the quarter pipe at either side
  of the door.

Smells Like Some BBQ!
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn right, and go forward
  to find two people around a barbeque. Near the barbeque is a launch ramp. For
  this gap, use the launch ramp to jump to a grind on the fence.

So Cold...
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. In the middle of the area, at the opposite side from
  the house, there is a rail above the quarter pipe. Lip trick this rail.

Social Climber
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn right, and go forward
  to find a small gap between two quarter pipes. Using the right quarter pipe,
  jump forward up onto the roof house.

Spooky Drop
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. Skate near the middle of the area and face the house.
  Then use the right analog stick to look up at the house. There will be some
  windows up above. Go up the section of the quarter pipe below the windows,
  and ride up the slope to smash through the windows and land in the secret bat
  hallway. Go through this hallway, and then jump out the other side for this
  gap.

Stop Gap
  Grind up the stop sign, and drop off the end to a grind on the ledge of the
  mansion steps. To find the stop sign, turn to the right after going down the
  slope at the start of the level.

Street Transfer
  Go down the slope from the start of the level, and then turn right and go
  along the street to find two quarter pipes, near the under construction ramp,
  on either side of the street. Jump from one quarter pipe to the other.

The Holly Matchet Rules Transfer
  Go down the slope at the start of the level, and then turn sharply to the
  left to see the half pipe in the trailer area. Ride onto the half pipe, and
  then launch from either side of the half pipe, over the small gap, to one of
  the quarter pipes on the side.

Trailer Hop
  Go left from the start of the level, and then skate near the back of the
  trailer area to find a blue trailer. Get speed by jumping on the quarter
  pipes at the back of the area, and then jump the roof of the blue trailer.

Trailer Roof Gap
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left and go up the
  thin steep slope to the roof of the house. There will be a launch ramp on top
  of the house. Use this launch ramp to jump over the red trailer below.

Trick Up A Tree!
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, turn left to see two quarter pipes. Above the quarter pipes is a
  tree. Lip trick either tree.

Twister Bait Gap
  After going down the slope at the start of the level, turn slightly to the
  left and go forward to come to a house with a parked car outside. To the left
  of the parked car is a red trailer. Jump over the top of the trailer using
  the wooden ramp at the back of the trailer.

Up N'Over
  Go straight forward from the start of the level, and use the small launch
  ramp to jump into a grind on one of the rails leading up to the fence.

Utopia Sign Gap
  After going down the slope at the start of the level, turn left and skate
  forward to come to the trailer area. Locate the red trailer, which is in the
  middle of the area. There is a long quarter pipe on one side of the trailer,
  and a small quarter pipe on the other side. Grind along the long quarter pipe
  to the right, and then jump off at the end to a grind on the 'UTOPIA' sign.

Wake The Dead Grind
  After completing the Help The Thin Man level goal, the door to the house will
  be open. Go through the door and skate through the hallway, and then jump up
  to the right from the quarter pipe at the end of the hallway to land in the
  area behind the house. There is a quarter pipe going around this area. Grind
  the whole quarter pipe.

Wall Hoppin'
  After going down the slope at the start of the level, turn slightly to the
  right and skate over toward the house with the parked car. Skate through the
  garage to arrive in the area behind the house. After skating through the
  garage, turn left and then use the quarter pipe to jump over the wall and
  land in the yard where the people are having the barbeque.

Where's Your Hard Hat?
  Go down the slope from the start of the level, and then turn right and go
  along the street to come to the frame of the under construction ramp. Under
  the frame, there are two wooden rails, and near the rails is a small launch
  ramp. Jump from this ramp to a grind on either side of the frame.

Whose House?...Skillz House!
  Go straight forward from the start of the level, and use the small launch
  ramp to jump over the fence. Once over the fence, turn left to see a quarter
  pipe on the house. There is another quarter pipe on the other side of the
  house. Jump from one quarter to the other quarter pipe for this gap.

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                                    Airport
-------------------------------------------------------------------------------

1st Class Lip!!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a lip trick on the highest red rail.

1st Class Grind!!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a grind on the highest red rail.

Adios Chopper!
  Turn slightly to the right at the start of the level, and jump over the
  counter. Jump onto the conveyer belt and go through the x-ray machine. Follow
  the path along to come to the outside area with a helicopter. Use the small
  ramp to jump to a grind on the helicopter blade.

American Made
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the right
  side of the area for this gap.

Baggage Claimed!
  After going down the first escalator, turn sharply to the right and go
  through the customs gate to arrive in the area with the baggage claim. Jump
  up to the platform on top of the baggage claim, where there will be a small
  ramp. Use this small launch ramp to jump to a grind on the light.

Business Class Grind!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a grind on the middle red rail.

Business Class Lip!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a lip trick on the middle red rail.

Claim Hop!
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. There are rails near the
  baggage claim. For this gap, jump from a grind on one rail to the other rail.

Country Of 700 Islands
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the right
  side of the area for this gap.

Draining The Vein
  Go into the hall on the left, just before the first walkway. Grind the rail,
  then grind the row of urinals, and finally drop down to a grind on the rail
  leading out of the hall.

Droppin' Science!
  There is a light above the first escalator in the level. Use the middle of
  the escalator as a launch ramp, and jump to a grind on the light. At the end
  of the first light, jump to a grind on the second light which is going off at
  a slight angle. Near the end of the second light, jump down to the third
  light for the gap.

Economy Class Grind
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a grind on the lowest red rail.

Economy Class Lip
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Go down either staircase to get to an area which has a long
  quarter pipe going all the way around the sides of the area. Using either the
  side of the quarter pipe, launch up to a lip trick on the lowest red rail.

Escalatin' The Situation!
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. Go past the baggage claim to
  find two escalators, with a big quarter pipe on either side. Using the
  quarter pipe, jump over either escalator.

Escalator Hop
  There are rails going down both of the escalators in the level. For this gap,
  jump from one rail to the other.

Flying High In The Sky
  Just after the first escalator there are two airport terminals which can be
  used as thin quarter pipes. High above each terminal there is a board. Lip
  trick this board.

G'day
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the right
  side of the area for this gap.

Gate Transfer!
  Elliot Long: "Go to the end of the level and head below the gate area (where
  there is the car with cargo driving). Gate Transfer is achieved when you
  launch from one of the QP's below, over a gate above, and land on the other
  side. This is easiest to do at the gates that go into the wall, because there
  is less height needed to clear it."

Gate Hop!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. Going around the sides of the level are red rails. Grind
  any red rail, and then jump the gap and land on the next red rail.

Golden!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the left
  side of the area for this gap.

Grind Baggage Claim
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. Grind all the way around the
  baggage claim for this gap.

Heliport Baggage
  Elliot Long: "In the Airport, go to the helicopter area. To get this easy
  gap, grind one side of the black treadmil, ollie out and grind the other
  side. This is easiest to do when it goes straight toward the escalator."

Hola!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the left
  side of the area for this gap.

Illuminatin'
  Skate along to the first big phone booth in the level, which is located to
  the left of the first walkway. Above the phone booth there is a light. Jump
  from the booth and grind the light for this gap.

Last High Light
  There is a light above the final escalator in the level. Use the middle of
  the escaltor as a launch ramp, and jump to a grind on the light.

Light Hop!
  After going down the final escalator to the main area of the airport, go down
  either spiral staircase at the sides of the area. Under the main area, there
  will be lots of lights around the side. Grind the quarter pipe going around
  the area, and then jump to a grind on a light. From the first light, jump
  over to a grind on the next light for this gap.

Light Pop!
  After going down the final escalator to the main area of the airport, go down
  either spiral staircase at the sides of the area. Under the main area, there
  will be lots of lights around the side. Grind the quarter pipe going around
  the area, and then jump to a grind on a light.

Lighten Up!
  Skate down to the second big phone booth in the level, which is located to
  the left of the second walkway. Above the phone booth there is a light. Jump
  from the booth and grind the light for this gap.

Local Call
  Grind over the first big phone booth in the level, which is located to the
  left of the first walkway.

Long Distance
  Grind over the second big phone booth in the level, which is located to the
  left of the second walkway.

Look Out!!
  After going down the first escalator, go into the hall on the right, just
  before the second walkway. Grind the rail, then grind the row of urinals, and
  finally drop down to a grind on the rail leading out of the hall.

Mulin'
  After going down the first escalator, turn sharply to the right and go
  through the customs gate to arrive in the area with the baggage claim. After
  going through the gate, turn around and face the gate. Use the small launch
  ramps on either x-ray machine to jump over the top of the gate.

Musical Chairs
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are green curved chairs on either side of the
  area. Grind one green chair, and then manual across the floor to a grind on
  another green chair.

O The S
  Jump through or over the security gate.

Off The Couch
  Near the start of the level, there are two purple curved couches on either
  side. Grind one couch, jump off into a manual, and then grind the other couch
  for this gap.

Parlez-vous Skate?
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the right
  side of the area for this gap.

Rail Hop
  After going down the final escalator to the main area of the airport, go down
  either spiral staircase at the sides of the area. Under the main area, there
  will be a curved red rail at the side of the area. Grind the quarter pipe
  going around the area, and then jump to a grind on the curved red rail for
  this gap.

Spiral Stairs North!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are spiral staircases going down at the side of
  each area. Grind down the right spiral staircase for this gap.

Spiral Stairs South!
  After going down the final escalator in the level, you will arrive in the
  main area of the airport. There are spiral staircases going down at the side
  of each area. Grind down the left spiral staircase for this gap.

Spotted Bags
  After going down the first escalator, turn sharply to the right and go
  through the gate to come to the baggage claim. Go past the baggage claim to
  find two escalators, with a big quarter pipe between them. Launch from the
  quarter pipe up to a grind on the wall above.

Start To Finish!!!
  At the start of the level, grind the ledge on the left or right, and then
  jump off into a manual. For this gap, you have to manual all the way down
  both escalator slopes. After going down the final escalator slope, keep going
  forward to the quarter pipe at the end. You will get this gap near the
  quarter pipe. This is certainly the longest manual gap in the game, but you
  can keep your speed and balance up by grinding the various walkways and
  escalators in the level.

Takin' The High Road
  There is a light above the first escalator in the level. Use the middle of
  the escaltor as a launch ramp, and jump to a grind on the light.

Tea Time
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the left
  side of the area for this gap.

The Hard Way Up!
  Jump up to a grind on the lockers on the right near the start of the level.
  From the lockers, jump up to a grind on the arrivals board. Jump to a grind
  on the next arrivals board, and finally jump up to a grind on the light.

Through The Pad!
  Turn slightly to the right at the start of the level, and jump over the
  counter. Jump onto the conveyer belt and go through the x-ray machine. Follow
  the path along to come to the outside area with a helicopter. Start a grind
  on the conveyer belt, and then jump to a grind on the esclator leading down
  to the area with the baggage claim.

Walkway Hop
  Jump from one walkway rail to the other. This can be done on both walkways in
  the level.

Walkway Ride 1!
  Go forward from the start of the level, and grind along the middle of the
  walkway.

Walkway Ride 2!
  After going down the first escalator in the level, keep going forward to find
  the second walkway. Grind along the middle of the walkway for this gap.

Welcom To The Triangle
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the left
  side of the area for this gap.

Welcome, Eh?
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the right
  side of the area for this gap.

X-ray
  Turn slightly to the right at the start of the level, and jump over the
  counter. Jump onto the conveyer belt and go through the x-ray machine for
  this gap.

Zdrasvuite!
  After going down the final escaltor in the level, you will arrive in the main
  area of the airport. There are 10 flags in this area, five at the left side
  and five at the right. Grind the red rail with the flags above on the left
  side of the area for this gap.

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                                 Skater Island
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42 Miles To NYC Hop
  Go forward from the start of the level and jump over the second funbox for
  this gap.

A Burning Sensation
  Go to the secret outside area. There will be a fire burning on the beach.
  Jump over the fire for this gap.

At The 5
  Go to the bowl near the vending machines, in the top right corner of the
  skate park. There is a small bowl, and a big bowl joined together. Jump from
  the big bowl over to the flat of the half pipe. You can get any one of four
  gaps, depending on how far you jump.

At The 10
  Go to the bowl near the vending machines, in the top-right corner of the
  skate park. There is a small bowl, and a big bowl joined together. Jump from
  the big bowl over to the flat of the half pipe. You can get any one of four
  gaps, depending on how far you jump.

At The 50
  Go to the bowl near the vending machines, is in the corner of the skate park
  (from the start of the level, it's in the top-right corner). There is a small
  bowl, and a big bowl joined together. Jump from the big bowl over to the flat
  of the half pipe. You can get any one of four gaps, depending on how far you
  jump.

Blast 'Em
  Go to the secret outside area. There are two cannon fortresses near the
  entrance to the skatepark. The fortresses each have a quarter pipe on the
  front. Jump the gap between the two quarter pipes.

Bowl Transfer
  Skate into the bowl with the high platform on one side (from the starting
  point, this is at the bottom-right of the level). There are two bowls. Jump
  from one bowl to the other.

Cannon Fodder
  Go to the secret outside area. There are two cannon fortresses near the
  entrance to the skatepark. The fortresses each have a quarter pipe on the
  front. Use either quarter pipe to lip trick the top of the fortress.

Crowd Pleaser I
  Turn around from the start of the level to see the spectator stands. There is
  a rail going along the stands, with a quarter pipe below. Using the quarter
  pipe, lip trick the rail on the stands.

Crowd Pleaser II
  Go over to the bowl at the top-right corner of the skatepark to find these
  spectator stands. There is a rail going along the stands. Using the bowl, lip
  trick the rail on the stands.

Cannon Grind
  Go to the secret outside area, and skate up to the ship. Grind the red edge
  of the ship, jump over the entrance, and then land in a grind on the edge of
  the ship for the gap.

Coping 2 Rail Pop
  Skate into the bowl with the high platform on one side, which is at the
  bottom-right corner of the level. There are two bowls next to each other, and
  going around one side of the bowls there is a wooden rail. Grind one of the
  bowls, and then jump to a grind on the wooden rail for this gap.

Dancin' On The Tables Transfer
  Turn around from the start of the level to see the spectator stands. There is
  a quarter pipe under the stands, and a bowl over to the left. For this gap,
  jump from the quarter pipe and land in the bowl.

Dreamer Gap
  Elliot Long: "To the right of where you start there should be a funbox with a
  straight black rail going through the middle. Above that is the outer-wooden-
  fencing that separates the 2 'areas' (vert and street). To get the gap, you
  must grind the wooden fence and when it inclines upward (a bit after the
  funbox mentioned earlier ends) you need to ollie off (at the right time) and
  grind the sprinkler system above. This requires precise timing, as if you
  ollie too late you will not get the angle needed, and if you ollie too early,
  you won't get the height."

Drive Thru Window
  Skate into the bowl with the high platform on one side, which is at the
  bottom-right corner of the level. There is a small ledge on the platform at
  the side nearest section the bowl. Manual the ledge for this gap. An easier
  way is to grind around the bowl to the right, and just before the coping
  slopes down, jump to a manual on the ledge.

Fearless Shark Hop
  Go to the secret outside area. There will be an overturned boat with sharks
  swimming around it, in the water at the right side of the beach. Jump from
  the beach to the boat.

Fiji Mermaid Hop
  Go forward from the start of the level and jump over the first funbox for
  this gap.

Front Mast Back Grind
  Go to the secret outside area, and skate to the ship. On the ship, turn left
  to see a quarter pipe. Go forward over the first quarter pipe to come to
  another quarter pipe at the front of the ship. Jump over this quarter pipe
  and land in a grind on the mast. Grind up the mast, and then start grinding
  back down the mast toward the ship.

Handrail Hop
  Go to the bowl near the vending machines, in the top right corner of the
  skate park. Get onto the platform of the bowl, where there will be two wooden
  rails with a gap between them. Grind one rail, jump the gap, and then land on
  the other rail.

Hell No H20
  Go to the bowl near the vending machines, is in the corner of the skate park
  (from the start of the level, it's in the top-right corner). There is a small
  bowl, and a big bowl joined together. Jump from the big bowl, and hit the
  second rail above the half pipe.

Hit The Stairs
  Go forward from the start of the level, and skate over the first funbox.
  After passing the first funbox, turn right to see a big funbox with a rail on
  it. Grind the rail to the left, and then jump off at the end of the rail to a
  grind on the step.

High Rail Stomp
  Skate into the bowl with the high platform on one side, which is at the
  bottom-right corner of the level. There are two bowls next to each other, and
  high above the bowls is a high platform with a wooden rail. Jump from either
  bowl up to a grind on the platform rail.

How'd You Find That?
  At the start of the level, turn 180 to the left to see a thin quarter pipe to
  the right of a fence. There is a rail high above the quarter pipe. Use the
  quarter pipe to launch up to a lip trick on the rail.

Keel Haul Gap
  Go to the secret outside area, and skate to the ship. After boarding the
  ship, turn right to see a rollin between two quarter pipes. Go up the rollin
  to find another quarter pipe with a pole above. Use this quarter to jump over
  the pole.

Look Out Below!
  Go to the secret outside area, and skate to the ship. After boarding the
  ship, turn left and use the right analog stick to look up and see a pirate
  sitting on one of the boards under the mast. Use the quarter pipe below to
  launch up to a lip trick on the board in front of the pirate.

Mast Transfer
  Go to the secret outside area, and skate to the ship. On the ship, turn right
  to see a mast between two quarter pipes. The mast can be used as a very thin
  quarter pipe. For this gap, jump from the mast to the quarter pipe on either
  side.

Mr. O'Donnell Hop
  Roger151337: "Use the hump on the right side off the level, and jump right
  over it.

Palm Tree Hop
  After the door to the secret outside area has been opened, go through the
  opening, and cannons from the ship will blast a new opening to the skatepark.
  Go back into the skatepark, and skate toward this new entrance. Just outside
  the second opening, there are two planks of wood on a small wooden ramp.
  Grind the left plank, and then jump over to the palm tree.

Piedmont, North Dakota Gap
  Go forward from the start of the level, and skate over the first funbox.
  After passing the first funbox, turn right to see a big funbox with a rail on
  it. Using the funbox, jump over the fence and land in the bowl.

Rail 2 Rail Hop
  Grind along the wooden rail on the platform of the bowls next to the start of
  the level. There is a small slope leading up to the platform of the half
  pipe, with a rail on each side. Jump from the left rail (which is one on the
  platform of the bowls), to a grind on the right rail going up the slope.

Roof Bustin'
  Go to the half pipe in Skater Island, which is over on the right side of the
  level. There is a breakable roof above the half pipe. To get this gap, get
  some big air on the half pipe and break a section of the roof.

Russian Tease Gap
  There is a light, just above the starting point of the level. Skate into the
  bowl at the bottom-right corner of the level, and then launch from the bowl
  to a grind on the light.

Sail Rip
  Go to the secret outside area, and skate to the bowl at the back of the ship.
  There is a sail above the bowl. Get some air out of the bowl and hit the sail
  to rip it.

Shore Leave
  Go to the secret outside area, and skate to the ship. On the ship, turn left
  to see a quarter pipe. There is a long rail high above the quarter pipe.
  Launch up near the left side of the quarter pipe, and grind the rail along to
  the left. At the end of the rail, drop down to a grind on the rope leading to
  the beach.

Skull N'Bones
  Get onto the platform of the half pipe that is nearest the wall. Once on the
  platform, turn right and look toward the two flags. Jump from the platform of
  the half pipe, and grind the left flag.

South Amboy, NJ Gap
  Go forward from the start of the level, and skate over the two funboxes.
  After passing the second funbox, turn right to see a gap between two quarter
  pipes. Using the left quarter pipe, jump forward over the fence and land in
  the bowl near the vending machines.

Stair Hop
  Jump from the side of the half pipe nearest to the wall, over to the bowl
  near the vending machines, clearing the set of steps along the way.

Stair Set
  At the side of the half pipe, there are some steps leading down. Jump the
  steps for this gap.

Stars N'Stripes
  Get onto the platform of the half pipe that is nearest the wall. Once on the
  platform, turn right and look toward the two flags. Jump from the platform of
  the half pipe, and grind the right flag.

Street Park Re-Entry Rail
  WildDeuce02: "At the beginning of the level, turn around and go up the slant
  with the rail and stop at the box rail on the back wall. Grind this rail,
  jump and grind the rail on the slant, and then jump and grind the rail on the
  quarterpipe (the one below the Crowd Pleaser I)."

Surf's Up
  Go to the half pipe in Skater Island, which is over on the right side of the
  level. There is a surfboard on the wall, above the platform of the half pipe.
  Jump from the half pipe and grind the surfboard for this gap.

Swab The Deck Gap
  Go to the secret outside area, and skate to the ship. Jump the gap between
  the two quarter pipes near the middle of the ship.

That's A Mouthful
  Go to the bowl near the vending machines, in the top-right corner of the
  skate park. Get onto the platform of the bowl, where there will be two wooden
  rails with a gap between them. Grind the left wooden rail, then jump up to a
  grind on the first vending machine. Drop down to a grind on the next wooden
  rail, and then quickly jump up to a grind on the second vending machine.

The Aaron C. Roll-in Of Death Gap
  There is a small rollin on the half pipe. Jump over the rollin for this gap.

The Boss Gap
  Go forward from the start of the level, and skate over the two funboxes.
  After passing the second funbox, turn right to see a gap between two quarter
  pipes. Jump this gap.

The Drop
  Get onto the platform of the half pipe that is nearest the wall. Once on the
  platform, turn right and look toward the two flags. On the left will be a
  slope leading up. Jump from the platform of the half pipe to land on the
  slope, and then jump from the slope down into the bowl.

The Flame Transfer
  Jump from the half pipe over to the bowl near the vending machines.

The Heartbreaker Gap
  Go straight forward from the start of the level over the two funboxes to come
  to a quarter pipe. The section of the quarter pipe on the left will have a
  small gap in it. Jump the gap.

The Jersey Nun Gap
  Go forward from the start of the level all the way to the back of the
  building, and jump the gap between the two quarter pipes.

The Law Transfer
  Jump from the half pipe over to the bowl with the high platform on one side.

The Rollerboy Gap
  Get onto the platform of the half pipe that is nearest the wall. Once on the
  platform, turn right and look toward the two flags. On the left will be a
  slope leading up, and on the right will be a high platform next to the bowl.
  The platform has a hole in it. For this gap, jump from the platform of the
  half pipe, through the hole in the bowl platform.

Touchdown!
  Go to the bowl near the vending machines, is in the corner of the skate park
  (from the start of the level, it's in the top right corner). There is a small
  bowl, and a big bowl joined together. Jump from the big bowl over to the flat
  of the half pipe. You can get any one of four gaps, depending on how far you
  jump. For this gap, you will have travel the furthest distance.

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                                  Los Angeles
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All The Way
  Go forward from the start of the level, down the steps, and then go through
  the arch. Turn right in the arch, and continue skating to come to two sets of
  steps, one on each side of the pools of water. Jump down either sets of
  steps, and land on the road.

Alley-Oop!
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road to come
  to a yellow shack at the other side. In the yellow shack, there is a small
  bump. Use this bump to launch up to a grind on the wire leading over to the
  half pipe near the car wash.

Bunker
  At the start of the level, there will be some wavy steps just in front. On
  either side of the steps is a grass slope. For this gap, jump the grass slope
  or the wavy steps.

Burrito Carnitas!
  There are two quarter pipes on the side of the car wash. For this gap, use
  one of the quarter pipes to jump up to a grind along the side of the car
  wash.

Burrito Grande
  There are two quarter pipes on the side of the car wash, with a small shop
  between the quarter pipes. For this gap, either jump over the top of the
  shop, or jump under the sign of the shop.

Bustin Cherries!
  The earthquake must be started before this gap can be completed. Sloping up
  to the roof of the building to the left of the wavy stairs near the start of
  the level is a thin rail. Grind all the way up the rail to get to the roof.
  Jump from the roof over to the section of road below, and then use the wooden
  ramp at the side of the road to launch up onto the building ledge. Next,
  grind the ledge and then jump over to a grind on the edge of the next
  building. Grind around the corner, and then jump onto the rail on top of the
  cherry sign.

Bye-bye
  This gap can only be completed in Career Mode, after the earthquake has been
  started. Skate over to the car wash, and jump up onto the roof. A good way of
  doing this is to jump from the quarter pipe near the car wash, next to the
  store with the Huge Discounts sign on it. Up on the rubble strewn roof of the
  car wash, turn the skater toward the broken bridge, which slopes steeply
  upwards. Jump onto the sloped section of the bridge, and then jump over the
  small gap to the next section of the bridge, which a car has smashed through
  a wall and is balancing over the edge. Jump on the wall and grind over the
  crack in the wall where the car is balancing to make the car fall down, which
  will complete the gap.

Cold Chillin'
  At the side of the car wash, there is a big gap between two quarter pipes.
  Jump the gap.

Don't Fall!
  The earthquake must be started before this gap can be completed. Sloping up
  to the roof of the building to the left of the wavy stairs near the start of
  the level is a thin rail. Grind all the way up the rail to get to the roof.
  Jump from the roof over to the section of road below, and then use the wooden
  ramp at the side of the road to launch up onto the building ledge. Next,
  grind the ledge and then jump over to a grind on the edge of the next
  building.

Doorway Hop
  From the start of the level, go down the wavy steps and then turn right on
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. There is a ledge at the side of this area, with two
  doorways. Grind the ledge, jump over either doorway, and then grind the other
  ledge for this gap.

Down The Stairs
  Go forward from the start of the level, down the steps, and then go through
  the arch. Turn right in the arch, and continue skating to come to two sets of
  steps, one on each side of the pools of water. Jump down either sets of
  steps.

East Side!'
  Go down the wavy steps at the start of the level, and then turn right on the
  road. Go down the small slope in the road, and then follow the corner around
  to the left. On the right side of the road there will be a small kiosk near
  the car wash. Grind the edge of the kiosk, and then jump over the road and
  land on the other side for this gap.

Easterntremor!
  Turn left at the start of the level, and skate forward to come to two rails.
  Grind down the left rail for this gap.

Electrified!
  Elliot Long: "Start the level and go down to the fountain. What you need to
  do to get this gap is air off of that brown little kicker-rounded thing and
  grind a wire. You can do this from either brown kicker-rounded thing."

Fountain Hop
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and at either side of
  the fountain will be a small curved ledge. Grind the ledge and jump over to a
  grind on the fountain. Or grind the fountain and jump over to a grind on one
  of the ledges.

Gettin A Learn On!
  Go forward and down the wavy steps from the start of the level, and go
  through the arch to drop down some steps to the road. Once on the road, turn
  around and face the steps that you dropped down. Turn left to see another set
  of steps with a rail going down them. Start grinding on the ledge, jump over
  the steps with the rail going down them, and then land on the rail.

Goin' Ballistic
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Use either quarter pipe
  to launch up onto the half pipe on the roof of the building. Get big air on
  either side of the half pipe for this gap.

Grind Illin'
  At the side of the car wash, there is a big gap between two quarter pipes.
  Grind one quarter pipe, jump the gap, and then land in a grind on the next
  quarter pipe.

Hot, Hot, Hot!
  Near the fire engine (which is next to the car wash), there is a burning bin.
  Jump over the bin.

Hotel Lip Smackin'
  Near the fire engine (which is next to the car wash), enter through the arch
  to arrive outside the Morehead Club. There are two quarter pipes, with a
  ledge above. Launch from either quarter pipe to a lip trick on the ledge.

Hung Over'
  Near the fire engine (which is next to the car wash), enter through the arch
  to arrive outside the Morehead Club. Jump the gap between the quarter pipes.

Kiosk!
  Go down the wavy steps at the start of the level, and then turn right on the
  road. Go down the small slope in the road, and then follow the corner around
  to the left. On the right side of the road there will be a small kiosk near
  the car wash. On each side of the kiosk is a quarter pipe. For this gap,
  launch over the top of the kiosk using the quarter pipe.

Indiana Style
  The description for this gap was submitted by KaleidoscopeArmada:
  on LA after you free the balls, start in the yellow building or between the
  two purple quarterpipes and manual across the flat area where the balls
  travel and you should get "Indiana Style".

Nice Move!
  At the side of the car wash, there are two quarter pipes with a gap between
  them. Grind the left quarter pipe, and then jump over to a grind on the
  ladder of the fire engine. Grind all the way up the ladder, and then start
  grinding along the ledge of the building. At the end of the ledge, jump to
  the right and land on the edge of the sloped roof of the building.

Northern Washerp Lip
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Above both of the quarter
  pipes are window ledges. Launch up from the left quarter pipe to a lip trick
  on the ledge for this gap.

Northerntremor!
  From the start of the level, jump down the wavy steps, and then turn right on
  the road. Where the road slopes down, there will be a rail on the left side
  of the road. Grind down the rail.

Nosebleed Time
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Use either quarter pipe
  to launch up onto the half pipe on the roof of the building. Get a medium
  sized air on either side of the half pipe for this gap. If you go too high on
  the air, you will get the Goin' Ballistic gap.

Over The Fountain!
  Roger151337: "Go to where the little fountain is, and use it as a ramp and
  jump over it."

Over The Yellow Stone Shack
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road to come
  to a yellow shack at the other side. Jump onto the thin sloped ledge of the
  shack, and at the top of the ledge jump over the shack. For the same gap, you
  can grind up the ledge and jump the shack.

Overpass Aftershock
  This gap can only be completed after the earthquake has been started. Skate
  over to the car wash, and jump up onto the roof. A good way of doing this is
  to jump from the quarter pipe near the car wash, next to the store with the
  Huge Discounts sign on it. Up on the rubble strewn roof of the car wash, turn
  the skater toward the broken bridge, which slopes steeply upwards. Jump onto
  the sloped section of the bridge, and then jump over the small gap to the
  next section of the bridge. There are gaps in the wall of the bridge. Grind
  over any of the gaps.

Overpass Leap
  The earthquake must be started before this gap can be completed. Sloping up
  to the roof of the building to the left of the wavy stairs near the start of
  the level is a thin rail. Grind all the way up the rail to get to the roof.
  Jump from the roof over to the section of road below, and then use the wooden
  ramp at the side of the road to launch up onto the building ledge.

Passin' Gas!
  Get on the roof of the car wash, and then wallride the sign for this gap.

Pershing Ramp
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road to come
  to a yellow shack at the other side. Grind to the right along the ledge
  outside of the yellow shack, and then jump down to a grind on the curved
  steps.

Pure Air
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Grind around the curved ledge just next to the grates to
  open them, and then go all the way back to the starting point of the level.
  Sloping up to the roof of the building to the left of the wavy stairs near
  the start of the level is a thin rail. Grind all the way up the rail to get
  to the roof. The grates on top of the roof will be open. Drop down into one
  of the grates to find a half pipe with a gap in the middle. Jump over the
  gap.

Purple Skippin'
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road, and
  then go through the tunnel in the yellow shack to come to a  purple
  structure. There is a half pipe on the purple structure, and small launch
  ramps on the back of each side of the half pipe. Using the ramps, launch over
  the purple half pipe.

Purple Transfer
  Elliot Long: "Go to the purple half pipe. On the side of the half pipe there
  will be a tiny quarter pipe that you land on after you get the secret tape.
  Just do a transfer between these 2 pipes and you'll get the gap."

Rail Skip!
  Turn left at the start of the level, and skate forward to come to two rails.
  Grind either rail, and then jump to a grind on the other rail.

Ridin' The XXX
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road, and
  then go through the tunnel in the yellow shack to come to a  purple
  structure. There is a half pipe on the purple structure. Grind the left
  quarter pipe. The grind will lead to a rail, which goes around a ledge and up
  to the top of the cinema. Grind along the top of the cinema for this gap.

Shoots N' Ladders
  At the side of the car wash, there are two quarter pipes with a gap between
  them. Grind the left quarter pipe, and then jump over to a grind on the
  ladder of the fire engine. Grind all the way up the ladder for this gap.

Southern Washerp Lip
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Above both of the quarter
  pipes are window ledges. Launch up from the right quarter pipe to a lip trick
  on the ledge for this gap.

Southerntremor!
  Turn left at the start of the level, and skate forward to come to two rails.
  Go down the slope next to the rails, and turn right on the road. Follow the
  road along, and grind the rail on the right side of the path.

Squeaky Clean!
  In the car wash, there are two rails. Grind one rail, jump the gap, and then
  grind the other rail.

Stair Skip!
  Go forward and down the wavy steps from the start of the level, and go
  through the arch to drop down some steps to the road. Once on the road, turn
  around and face the steps that you dropped down. There is a ledge on either
  side of the steps. For this gap, start grinding along the ledge, jump the
  steps, and then land in a grind on the next ledge.

They're Grate!
  From the start of the level, go down the wavy steps and then turn right on
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Grind around the curved ledge just next to the grates for
  this gap.

To The Ladder!
  Next to the fire engine (which is near the car wash), there is a small ramp.
  Use this ramp to launch up to a grind on the ladder of the fire engine.

To The Stairs!
  Roger151337: "Go to the purple building, when you are there go to where the
  one quarterpipe is. There are windows on the left side and up ahead there is
  a little yellow kicker, use it and grind the curved stairs."

Tower Lockin'
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Use the either quarter
  pipe to launch up onto the half pipe on the roof of the building. The roof of
  the building is a rough half pipe. Use the right side of the building to jump
  down to the quarter pipe in the area with the grates.

Tower Poppin'
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Use the either quarter
  pipe to launch up onto the half pipe on the roof of the building.

Tower Rail Swap
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Near the grates is a long rail that goes along. Follow the
  rail, which goes near the car wash and then turns left and goes down a slope
  to the road. On the slope, there will be a rail on each side. Start grinding
  on one of the rails, and then jump over to a grind on the other rail.

Tower Rails Gap
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Near the grates is a long rail that goes along, with a gap
  in the middle where two small sets of steps come up on either side. Start
  grinding along the rail, jump the gap, and then hold grind to land on the
  rail on the other side.

Tower South
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Near the grates is a long rail that goes along. Follow the
  rail, which goes near the car wash and then turns left and goes down a slope
  to the road. On the slope, start grinding down the left rail. There will be a
  gap in the rail, where some steps go down. Jump over the steps, and then
  continue the grind along the rail for this gap.

Triple X Hop!
  There are some steps under the cinema, and to the left of the cinema there is
  a ledge. Grind the steps, and then jump to a grind on the ledge. You can get
  the same gap by jumping from the ledge over to the steps under the cinema.

Venting Frustration
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building where windows can be
  smashed. Smash through both windows to get to the other side of the building,
  and then jump up one of the quarter pipes to land on the area above with two
  steaming grates. Grind around the curved ledge just next to the grates to
  open them, and then jump down to the quarter pipe next to the building with
  the glass windows. For this gap, jump from the quarter pipe near the
  building, and land on the quarter in the vent.

Wash Transfer'
  Near the car wash, there is a quarter pipe next to the store with the Huge
  Discounts sign on it. Jump from this quarter pipe up the quarter pipe on the
  roof of the car wash.

Washin' Windows
  From the start of the level, go down the wavy steps and then go right down
  the road. At the side of the road will be the fountain, and behind the
  fountain will be two quarter pipes near a building. Above both of the quarter
  pipes are window ledges. Launch up from either quarter pipe onto a grind on
  the ledge.

West Side!'
  From the start of the level, jump down the wavy steps, and then turn right on
  the road. Where the road slopes down, there will be a rail on the left side
  of the road. Grind down the rail, and then jump over the road from the end of
  the rail.

Westerntremor!
  Go forward and down the wavy steps from the start of the level, and grind the
  left rail under the arch.

Wire Drop!!!
  Continuing from the Wire Ridin 3!! gap, jump off the end of the wire and
  grind around the edge of the fountain below.

Wire Ridin 1!
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road, and
  then go through the tunnel in the yellow shack to come to a  purple
  structure. There is a half pipe on the purple structure. Grind the right
  quarter pipe. The grind will lead to a wire, which goes around a ledge above
  a club. Keep grinding the wire for this gap.

Wire Ridin 2!!
  Continuing from the Wire Ridin 1! gap, keep grinding the wire.

Wire Ridin 3!!
  Continuing from the Wire Ridin 2!! gap, grind to the end of the wire.

Yellow Cutter!
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road to come
  to a yellow shack at the other side. The yellow shack has a large window.
  Jump through the window for this gap.

Yellow Fall
  Jump down the wavy steps at the start of the level, and then continue
  straight forward through the arch in the building. Go across the road to come
  to a yellow shack at the other side. Grind the sloped ledge of the shack to
  get up onto the roof. On the roof, there are lots of square holes. Slowly
  skate over to one of the holes, and fall through the roof for the gap.

-------------------------------------------------------------------------------
                                     Tokyo
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Akagai Gap
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around at the back. Grind the left side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge of the
  billboard. From the ledge, jump up to the curved ledge for this gap.

Amazake Gap
  Skate to the right bowl at the far end of the level. From the bowl, jump up
  to the ledge above and start grinding it to the right. Jump the gap to the
  next ledge for this gap.

Amaebi Gap
  Skate to the quarter pipe just before the right of the two bowls at the far
  end of the level. High above the right side of the quarter pipe is a flat
  platform. Jump up onto a grind on the flat platform, and then quickly jump
  over to the left and grind the curved platform. Continue to hold the grind
  button to grind the next platform. Quickly jump from the end of the platform
  and grind the top of the billboard. Finally, drop down off the end of the
  billboard and hold the grind button to land on another ledge.

  Elliot Long: "To get the gaps, go to the end of the level. Outside the right
  pool, there should be a quarter pipe that leads to a sign (which goes onto
  the line with the lanterns). To get the next 3 gaps, To get the next 3 gaps,
  Fugu JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from
  the quarter pipe and start a grind on the sign. Before the sign reaches the
  line with the lanters, you need to ollie off and grind a circular sign to the
  left. This gets you the Fugu Juju Gap. Continue grinding the circular sign,
  until you reach the end. At the end ollie and start to grind the
  ledge/balcony like platform infront of you. This gets you the Maguro Gap.
  Continue grinding along the ledge/balcony like platform until you reach the
  end. At the end you should see a blue platform that is slightly higher than
  the ledge/balcony like platfom you just grinded. Ollie out of the grind and
  into a grind on the blue ledge. This will get you the Edomae gap. At the end
  of the blue platform, ollie out of the grind and land in a grind on the light
  blue sign and you will get the Amaebi Gap. (VERY IMPORTANT NOTE: You *MUST*
  Ollie and grind onto the light blue sign [for the Amaebi Gap] BEFORE you
  reach the very end of the platform, or else you will ollie into a curve-ish
  type thing and it will make you go in the wrong direction)."

Bento Box Gap
  After going down the rollin at the start of the level, go forward and jump
  over the first funbox.

Botan Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn either right or left to go down a wide rollin. Use the quarter
  pipe on either side to jump over this rollin.

Buta Niku Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, go straight forward and use the kicker ramp to jump over the large
  gap. Continue forward. There is a high quarter pipe going around the side of
  the platform, while there is a low quarter pipe at the end of the platform.
  Jump from the high quarter pipe, over the low quarter pipe, and land on the
  other high quarter pipe.

Chakinzushi Gap
  Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
  one. It can be used as a kicker to air up to the platform behind the neon-
  orange 'explosive' sign. Once on the platform, look behind you. You should
  see a platform with a purple sign behind it. Ollie onto that, and to the
  right you should see a very flat platform suspended by some beams. Ollie onto
  that. To get this string of gaps, you need to go to the very edge (facing the
  start of the level) of the suspended platform. Turn 180 degrees and you
  should see the orange explosive sign. Grind the RIGHT side of the platform
  you are on, and at the end, ollie right and grind the edge of the platform
  with the purple sign behind it. You have gotten the Chakinzushi Gap."

Chanko Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, go straight forward and use the kicker ramp to jump over the large
  gap.

Chilli Cheese Okonomiyaki
  Skate to the quarter pipe at the right side just before the right bowl. Grind
  along the quarter pipe to the right, and then jump off at the end and grind
  the steep sign. Quickly jump and grind to get further up the sign. Near the
  top of the sign, you will get this gap. An easier way is to use one of the
  small circular platforms to launch onto a grind down the sign.

Chiri Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn either right or left to go down a wide rollin. Turn around and
  face the rollin. Grind a quarter pipe on either side, jump over the rollin,
  and then land in a grind on the other quarter pipe.

Chutoro Maki
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around at the back. Grind the left side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge of the
  billboard. From the ledge of the billboard, jump up to the curved ledge. And
  then jump at the end of the curved ledge to a grind on the ledge. Finally,
  jump down to the next ledge, and grind it for the gap.

Cocky Sukiyaki Transfer
  There are two bowls at the back of the level. Each bowl has an entrance to
  it, and to one side of the entrance is a quarter pipe. For this gap, jump
  from one quarter pipe near the bowl entrance, all the way over to the quarter
  pipe by the side of the other bowl entrance.

Dojo Nabe
  Go to the main secret area. There is a rail high above all the quarter pipes
  in this area. Launch from any of the quarter pipes up to a lip trick on this
  rail.

Donburi Wari Gap
  There are two bowls at the back of the level. Each bowl has an entrance to
  it. Skate into the bowl, and jump over the entrance for this gap.

Donburi To Donburi Transfer
  There are two bowls at the back of the level. Skate into one of the bowls.
  The back of the bowl forms a quarter pipe. Use this quarter pipe to jump over
  to the other bowl.

Ebi Gap
  Erik Andersson: "Down the startramp and 90ĝ right, you'll see a quarterpipe
  with a yellow ledge, above that ledge is another rail. Jump over that yellow
  ledge and grind the rail to the left, a small leap will get you behind the
  display. Skate behind the display and use the small ramp to grind the
  top ledge of the light blue striped display. At the end of that ledge use the
  raising to jump onto the next display. This jump is the gap."

Edomae Gap
  Skate to the quarter pipe just before the right of the two bowls at the far
  end of the level. High above the right side of the quarter pipe is a flat
  platform. Jump up onto a grind on the flat platform, and then quickly jump
  over to the left and grind the curved platform. Continue to hold the grind
  button to grind the next platform. Quickly jump from the end of the platform
  and grind the top of the billboard for this gap.

  Elliot Long: "To get the gaps, go to the end of the level. Outside the right
  pool, there should be a quarter pipe that leads to a sign (which goes onto
  the line with the lanterns). To get the next 3 gaps, To get the next 3 gaps,
  Fugu JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from
  the quarter pipe and start a grind on the sign. Before the sign reaches the
  line with the lanters, you need to ollie off and grind a circular sign to the
  left. This gets you the Fugu Juju Gap. Continue grinding the circular sign
  until you reach the end. At the end ollie and start to grind,the
  ledge/balcony like platform infront of you. This gets you the Maguro Gap.
  Continue grinding along the ledge/balcony like platform until you reach the
  end. At the end you should see a blue platform that is slightly higher than
  the ledge/balcony like platfom you just grinded. Ollie out of the grind and
  into a grind on the blue ledge. This will get you the Edomae gap."

Fugu Gap
  There is a big blimp in the middle of the level, and under the blimp is a red
  platform which lights up when skated on. To get onto the red platform, go
  forward over the funbox from the start of the level, and then jump forward
  from the left or right quarter pipe to land on the platform. Another way of
  getting up to the platform is to go past the full loops in the level a short
  way, and then turn back around and face the loops. Use one of the loops as a
  quarter pipe, and jump forward off the loop at an angle to land on the red
  platform. To get this gap, just land on the red platform.

Fugu Juju Gap
  Skate to the quarter pipe at the right side just before the right bowl. High
  above the right side of the quarter pipe is a flat platform. Jump up onto a
  grind on the flat platform, and then quickly jump over to the left and grind
  the curved platform.

  Elliot Long: "To get the gaps, go to the end of the level. Outside the right
  pool, there should be a quarter pipe that leads to a sign (which goes onto
  the line with the lanterns). To get the next 3 gaps, To get the next 3 gaps,
  Fugu JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from
  the quarter pipe and start a grind on the sign. Before the sign reaches the
  line with the lanters, you need to ollie off and grind a circular sign to the
  left. This gets you the Fugu Juju Gap."

Fugu No Hone Gap
  There is a big blimp in the middle of the level, and under the blimp is a red
  platform which lights up when skated on. Go forward over the funbox from the
  start of the level, and then jump forward from the left or right quarter pipe
  to a grind on the edge of the red platform.

Fugu No Naka Gap
  There is a big blimp in the middle of the level, and under the blimp is a red
  platform which lights up when skated on. Go forward over the funbox from the
  start of the level, and then jump forward from the left or right quarter pipe
  to land in a manual on the platform. Manual across the platform for this gap.
  Another way of getting up to the platform is to go past the full loops in the
  level a short way, and then turn back around and face the loops. Use one of
  the loops as a quarter pipe, and jump forward off the loop at an angle to
  land in a manual on the red platform.

Futo Maki Gap
  From the start of the level, skate up the left slope to the walkway, grind
  the left rail, and then jump up to a grind on the orange ledge. At the end of
  the orange ledge, jump and wallride the billboard on the left, and then drop
  down to a grind on the ledge of the same billboard. Continue to hold the
  grind button to grind along the other billboard. You will get this gap in
  combination with the Mirugai Gap.

  Elliot Long: "From the start of the level, skate up the left slope to the
  walkway, grind the left rail, and then jump up to a grind on the orange
  ledge. At the end of the ledge, ollie out and into a grind on the next ledge
  (Let's call it the QuikSilver TV Ad ledge). At the end of this ledge, ollie
  out and into a grind on the (yes, you guessed it), next ledge (The sign with
  the backward C and right side S)! If executed as 1 string, you should get the
  Nori Maki and Mirugai gaps all at once."

Gyoza Gap
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the left stand, where there will be a rail curving
  around at the back. Grind the right side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge. Then jump
  from the ledge over to the curved ledge for this gap. Finally, drop down from
  the curved ledge to a grind on another ledge.

Gyu Niku Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn around and face the rollin. Use the quarter pipe on either
  side to jump over the big rollin.

Hamachi Kama Gap
  Elliot Long: "After opening up the secret area, start the grind string to get
  to where you open the secret area. Where the sign used to be there is a very
  steep half pipe. To get this gap, you need to grind as you would usually (if
  you were holding triangle) and ollie over the entire steep half-pipe where
  the sign was, and land in a grind on the other side."

Hamachi No Michi Rail
  Go down the rollin from the start of the level, and then turn around and face
  the spectator stand. High up above is a rail going along to the right. Use
  the quarter pipe below to launch up onto the rail, grinding along to the
  right, and then quickly jump up to a grind on the roof of the stand. Continue
  to hold grind to start grinding along a rope. After the rope, is a small
  ledge of a billboard. Ride along this, and then jump up to a grind on the
  curved platform above for this gap.

Hamaguri Gap
  Elliot Long: "Grind the rope with the lanterns, and when you're near the end,
  ollie off and grind the curved-outcropping under you. Ollie off the end of
  that and grind the yellow rail that goes across the Weak Assed California
  Transfer. You *SHOULD* get the gap."

  Pier Antonio Pasotti: "When You are down from the slope, brake. Turn 180
  degrees. Your sk8er will look to the slope. This slope is between two quarter
  pipes with a yellow edge. Grind on the edge of the QP on the left, going on
  the left. When the yellow edge ends, jump and grind on the "railing" of the
  balcony in front of you. You'll take the HAMAGURI GAP."

Hamo Gap
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around at the back. Grind the left side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge of the
  billboard. From the ledge of the billboard, jump up to the curved ledge. And
  then jump at the end of the curved ledge to a grind on the ledge above for
  this gap.

Harumaki Launch
  Use the quarter pipe with a full loop on either side to launch over the
  walkway.

Hasami Gap
  After going down the rollin at the start of the level, and go to the left of
  the funbox. There will be a slope leading up the walkway on the left. To the
  right of the slope are two steps leading under the walkway. Grind either
  step, and at the end of the step, jump to a grind on the rail on the left.
  You can get the same gap by jumping from the rail to either step.

Hidari Men
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the left stand, where there will be a rail curving
  around at the back. Grind the left side of the rail, and after grinding
  around the spectator stand, jump off to a grind on the rail at the back of
  the middle spectator stand.

Hioari Aoyagi
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the left stand, where there will be a rail curving
  around at the back. Grind the right side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge for this gap.

Hirame Gap
  From the start of the level, skate up the right slope to the walkway, grind
  the right rail, and then jump down to a grind on the edge of the roof for
  this gap.

Hirame Kara Age Gap
  Skate over to the right bowl at the back of the level, but don't enter it.
  Face the entrance to the right bowl, but then do a quarter turn to the right,
  and use the quarter pipe in front to launch up to a lip trick on the ledge
  above.

Hokkigai Gap
  Elliot Long: "Go down the rollin at the start and turn around. There should
  be rails going left and right (of the weak assed california gap). Grind the
  rail RIGHT and at the end of it, ollie out and grind the curvy sign to get
  this gap."

Inoshishi Nabe Gap
  Go to the main secret area. Jump any gap between half pipes on the upper
  level of the area.

Ishikari Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn right to go down a wide rollin. At the bottom of the wide
  rollin, turn left, and then take the first turning on the left. After taking
  this turning, there will be quarter pipes on either side, fixed onto the
  curved quarter pipe. Grind the curved quarter pipe on either side, jump over
  the normal quarter pipe, and then land on the other curved quarter pipe.

Kaibashira Age Gap
  After going down the rollin at the start of the level, go to the left of the
  first funbox and ride up the slope to the walkway. Grind the rail on the
  left, and then jump up to a grind on the orange ledge (Tsubugai Gap). Quickly
  jump over onto the platform on the other side of the ledge. High above the
  curved quarter pipe in this area is a ledge. Lip trick the ledge for this
  gap.

Kame Hame Gap
  Skate to the right bowl at the far end of the level. From the bowl, jump up
  to the ledge above and start grinding it to the right. Jump the gap to the
  next ledge, and then jump from the second ledge over to a grind on the curved
  ledge.

Kamo Nabe Gap
  Erik Andersson: "Do the "MEGA MECHA MAYHEM!!!" to get into the secret area.
  From the entrance platform, before going down into the secret area, you'll
  see two blue shining, curved rails coming up to you, which are actually the
  ledges of two quarter pipes below, with a rift in it. Above is a rail with
  the same bend. Now go down and grind the ledge of the QP back to the
  entrance, and jump the rift over the entrance. Don't jump to far, because
  landing on the rails behind the ledge will give you the YANAGAWA NABE GAP."

Kanpachi Gap
  From the start of the level, skate up the left slope to the walkway. Go about
  halfway along the walkway, and then turn 180 to the left. The orange ledge
  will be on the right. Grind the right walkway rail, and then quickly jump up
  to a grind on the orange ledge. At the end of the orange ledge, jump down to
  the curved ledge, and then finally jump from the curved ledge to a grind on
  the billboard ledge.

Kappa Maki
  From the start of the level, skate up the left slope to the walkway. Go about
  halfway along the walkway, and then turn 180 to the left. The orange ledge
  will be on the right. Grind the right walkway rail, and then quickly jump up
  to a grind on the orange ledge. At the very end of the orange ledge, jump up
  and hold grind to grind a hidden ledge for the gap.

Karei Kara Age Gap
  Skate to the left of the two bowls at the far end of the level. High above
  the left side of the bowl is a green sign. Lip trick the top of this sign.

Katsudon Gap
  Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
  one. It can be used as a kicker to air up to the platform behind the neon-
  orange 'explosive' sign. Once on the platform, look behind you. You should
  see a platform with a purple sign behind it. Ollie onto that, and to the
  right you should see a very flat platform suspended by some beams. Ollie onto
  that. To get this string of gaps, you need to go to the very edge (facing the
  start of the level) of the suspended platform. Turn 180 degrees and you
  should see the orange explosive sign. Grind the RIGHT side of the platform
  you are on, and at the end, ollie right and grind the edge of the platform
  with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep
  grinding, and at the end of the platform, ollie out and into a grind on the
  ledge behind the orange explosive sign. You now have the Meji gap. Continue
  the grind around the ledge and drop into a grind along the rail that circles
  the outside of the bowl. You got the Katsudon Gap."

  Pier Antonio Pasotti: "Go to the end of the level, in the bowl on the right.
  Do a grind on the red edge of the bowl, going right. When the red edge ends,
  jump and do a grind on the edge of the balcony that is in front of you.
  You'll take the KATSUDON GAP."

Kazunoko Gap
  Erik Andersson: "For this you wanna go behind the pink and white "Fruity
  Fresh Cremy Milky"-display. Down the startramp and 90ĝ right, you'll see a
  quarter pipe with a yellow ledge, above that ledge is another rail. Jump over
  that yellow ledge and grind the rail to the left, a small leap will get you
  behind the display. Skate behind the display and use the small ramp to grind
  the top ledge of the light blue striped display."

Kichigai Kisha Gap
  Elliot Long: "Similar to the Shochu Gap, except you must time the grind right
  (or be very lucky) and instead of dropping and grinding the railway, you
  grind the actual train (this is a tough one to get right)."

  You can also grind the railway tracks when the train is going past for the
  same gap.

Lucky Harumaki Transfer
  Keep skating forward from the start of the level to come to a quarter pipe
  with a full loop on either side. Skate up and over the top of the quarter
  pipe, and then turn around and face the full loops. The back of the full loop
  can be used as a quarter pipe. For this gap, jump from one full loop to the
  other. This is similar to the Wussy Harumaki Transfer, but the other side of
  the loops are used.

Maguro Gap
  Skate to the quarter pipe just before the right of the two bowls at the far
  end of the level. High above the right side of the quarter pipe is a flat
  platform. Jump up onto a grind on the flat platform, and then quickly jump
  over to the left and grind the curved platform. Continue to hold the grind
  button to grind the next platform.

  Elliot Long: "To get the gaps, go to the end of the level. Outside the right
  pool, there should be a quarter pipe that leads to a sign (which goes onto
  the line with the lanterns). To get the next 3 gaps, To get the next 3 gaps,
  Fugu JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from
  the quarter pipe and start a grind on the sign. Before the sign reaches the
  line with the lanters, you need to ollie off and grind a circular sign to the
  left. This gets you the Fugu Juju Gap. Continue grinding the circular sign
  until you reach the end. At the end ollie and start to grind, the
  ledge/balcony like platform in front of you. This gets you the Maguro Gap."

  Pier Antonio Pasotti: "Go to the end of the level. Jump with the quarter pipe
  and grind tothe right on the high rail near the railway. At the end of the
  rail jump on the "balcony" of the building. Now jump on the balcony, which
  has a yellow-trasparent screen with some fish. Now brake.You will see two
  possible ways to continue. One is on the right: a rope with some red lights.
  The other is one the left: a ledge of a building. Grind on this edge. You
  will do a little "bend". When this bend ends, also the edge will ends. So
  jump and do a grindon the other near edge of the balcony. You will take the
  Maguro Gap."

Mega Mecha Mayhem!!!
  Go down the rollin from the start of the level, and then turn around and face
  the spectator stand. High up above is a rail going along to the right. Use
  the quarter pipe below to launch up onto the rail, grinding along to the
  right, and then quickly jump up to a grind on the roof of the stand. Continue
  to hold grind to start grinding along a rope. After the rope, is a small
  ledge of a billboard. Ride along this, and then jump up to a grind on the
  curved platform above for this gap. From this ledge, jump up to the orange
  ledge above with the large circular sign. Grind through the large sign for
  this gap.

Meji Gap
  Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd
  one. It can be used as a kicker to air up to the platform behind the neon-
  orange 'explosive' sign. Once on the platform, look behind you. You should
  see a platform with a purple sign behind it. Ollie onto that, and to the
  right you should see a very flat platform suspended by some beams. Ollie onto
  that. To get this string of gaps, you need to go to the very edge (facing the
  start of the level) of the suspended platform. Turn 180 degrees and you
  should see the orange explosive sign. Grind the RIGHT side of the platform
  you are on, and at the end, ollie right and grind the edge of the platform
  with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep
  grinding, and at the end of the platform, ollie out and into a grind on the
  ledge behind the orange explosive sign. You now have the Meji gap.

Migi Aoyagi
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around at the back. Grind the left side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge of the
  billboard for this gap.

Migi Men
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the right stand, where there will be a rail curving
  around at the back. Grind the right side of the rail, and after grinding
  around the spectator stand, jump off to a grind on the rail at the back of
  the middle spectator stand.

Mirugai Gap
  Elliot Long: "From the start of the level, skate up the left slope to the
  walkway, grind the left rail, and then jump up to a grind on the orange
  ledge. At the end of the ledge, ollie out and into a grind on the next ledge
  (Let's call it the QuikSilver TV Ad ledge). At the end of this ledge, ollie
  out and into a grind on the (yes, you guessed it), next ledge (The sign with
  the backward C and right side S)! If executed as 1 string, you should get the
  Nori Maki and Mirugai gaps all at once."

Mizutaki Gap
  Go to the main secret area. There are gaps between half pipes on the upper
  level of the area. Grind a quarter pipe on the upper level, jump the gap, and
  then land in a grind on another quarter pipe.

Mochi Age Gap
  There are two bowls at the back of the level. Skate into one of the bowls.
  High above the back of the bowl there is a rail. Lip trick this rail.

Negima Gap
  From the start of the level, skate to the right side of the level after
  skating down the rollin. There will be three rails close to each other, with
  a small gap between each rail. Grind the rail nearest to the starting point
  of the level, and then jump to a grind on the ledge.

Nori Maki Gap
  Elliot Long: "From the start of the level, skate up the left slope to the
  walkway, grind the left rail, and then jump up to a grind on the orange
  ledge. At the end of the ledge, ollie out and into a grind on the next ledge
  (The 'QuikSilver TV AD Ledge)."

Okonomiyaki Gap
  Skate to the quarter pipe at the right side just before the right bowl. Grind
  along the quarter pipe to the right, and then jump off at the end and grind
  the steep sign.

Onigiri Launch
  After going down the rollin at the start of the level, go forward and use the
  ramp after the funbox to launch over the walkway.

Shabu Shabu Gap
  From the start of the level, skate to the right side of the level after
  skating down the rollin. There will be three rails close to each other, with
  a small gap between each rail. Near to the first rail, there will be a small
  circular platform with a hologram floating above. Grind around this ledge,
  and then jump to a grind on the rail going down the slope from the walkway.

Shako Gap
  Erik Andersson: "Down the start ramp and 90ĝ right, you'll see a quarter pipe
  with a yellow ledge, above that ledge is another rail. Jump over that yellow
  ledge and grind the rail to the left, a small leap will get you behind the
  display. Skate behind the display and use the small ramp to grind the
  top ledge of the light blue striped display. At the end of that ledge use the
  raising to jump onto the next display. On this display use the raising at the
  end again to launch into a grind on the next higher ledge."

Shochu Gap
  Elliot Long: "To get the Shochu Gap, enter the end of the level and go into
  the right pool. Above the right end of the pool there should be a 'Capsle'
  sign which is beside an XXX sign. Above the Capsle sign there should be a
  green Jeep sign. To get this gap you must get air enough to grind the jeep
  sign left, and then drop and grind the train track below. This will get you
  the Shochu Gap."

Shumai Gap
  The level starts on the rollin of the spectator stand. Go down the rollin,
  and then turn around and face the spectator stand. High up above is a rail
  going along the top of the spectator stand. Use the quarter pipe below to
  launch up onto the rail, grinding along to the left, and then quickly jump up
  to the right to land on a higher rail of the stand. Grind along this rail,
  which will lead to a curved ledge. Grind around the curved ledge, then drop
  off and grind the ledge below. Finally, jump from the ledge over to a grind
  on the edge of the roof.

Somen Gap
  Elliot Long: "After grinding the wire of lanterns, you should be at a wire
  that extends to the platform above the spectator stand. TO get the gap, you
  must grind the wire, keep grinding around the ENTIRE curved rail above the
  spectator stand, and to the end of other wire (which leads to the yellow
  sign). Essentially, grind along the wire with the lanterns and hold triangle
  and you should get the gap."

Sukura Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn right to go down a wide rollin. At the bottom of the wide
  rollin, turn left, and then take the first turning on the left. After taking
  this turning, there will be quarter pipes on either side, fixed onto the
  curved quarter pipe. Use the curved quarter pipe to jump over either of the
  quarter pipes on the side.

Sunagimo Gap
  Skate over to the left bowl at the back of the level, but don't enter it.
  Face the entrance to the left bowl, but then do a quarter turn to the left,
  and start grinding along to the left on the quarter pipe in front. At the end
  of the quarter pipe, jump over to a grind on the rail leading up to the
  catwalk.

Suppon Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn either right or left to go down a wide rollin. At the bottom
  of the rollin, get some air on the quarter pipe in front, and then skate back
  toward the rollin. Jump forward from the top of the rollin, and land on the
  rollin on the other side of the platform.

Suzume Gap
  Skate over to the left bowl at the back of the level, but don't enter it.
  Face the entrance to the left bowl, but then do a half turn to the left to
  see two rails leading up a slope to the catwalk. Grind up the left rail, and
  then jump off at the top of the slope and land on the rail down below.

Tairagai Gap
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above,
  and the two smaller spectator stands on either side. Use the quarter pipe to
  launch up onto the top of the left stand, where there will be a rail curving
  around at the back. Grind the right side of the rail, and after grinding
  around the spectator stand, jump off into a grind on the ledge. Then jump
  from the ledge over to the curved ledge for this gap.

Tara Chiri Nabe Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, turn either right or left to go down a wide rollin. At this lower
  level of the area, there is a section of the quarter pipe that curves around
  in a big 'U' shape. Grind around this section of the quarter pipe for this
  gap.

Tebaski Gap
  From the start of the level, skate to the right side of the level after
  skating down the rollin. There will be three rails close to each other, with
  a small gap between each rail. Grind either the first or third rail (not the
  middle rail), and then at the end of the rail, jump to a grind on the rail
  leading down from the catwalk.

Tendon Gap
  Skate over to the left bowl at the back of the level, and grind around the
  back of the bowl to the left. Jump from the bowl to a grind on the ledge of
  the billboard.

Tori Kara Age Gap
  Go down the rollin at the start of the level and ride forward a short way,
  and then turn around and face the rollin to see the spectator stand above.
  There is a rail going along the top of the stand. Lip trick the rail.

Tori Niku Gap
  Go to the main secret area. After skating down the big rollin at the start of
  the area, go straight forward and use the kicker ramp to jump over the large
  gap. Continue forward, and then jump forward (toward the blue screen) over
  the top of the quarter pipe at the end of the platform. After landing, turn
  around to see a tall quarter pipe, with curved quarter pipes on either side.
  Use these curved quarter pipes to jump over the tall quarter pipe.

Torigai Gap
  The level starts on the rollin of the spectator stand. Go down the rollin,
  and then turn around and face the spectator stand. High up above is a rail
  going along the top of the spectator stand. Use the quarter pipe below to
  launch up onto the rail, grinding along to the left, and then quickly jump up
  to the right to land on a higher rail of the stand. Grind along this rail,
  which will lead to a curved ledge. Grind around the curved ledge, then drop
  off and grind the ledge below.

Toro Gap
  Skate to the right bowl at the far end of the level. From the bowl, jump up
  to the ledge above and start grinding it to the right. Jump the gap to the
  next ledge, and then jump from the second ledge over to a grind on the curved
  ledge. Finally, jump from the curved ledge over to the next flat ledge.

Toshikoshi Soba Gap
  The level starts on the rollin of the spectator stand. Go down the rollin,
  and then turn around and face the spectator stand. High up above is a rail
  going along the top of the spectator stand. Use the quarter pipe below to
  launch up onto the rail, grinding along to the left, and then quickly jump up
  to the right to land on a higher rail of the stand. Grind along this rail,
  which will lead to a curved ledge. Leading off at the curve of the ledge is a
  rope with lanterns on it. Before going around the corner, jump onto the rope.
  Grind all the way along the rope with the lanterns on for this gap.

Tricky Onigiri Transfer
  After going down the rollin at the start of the level, go forward over the
  first funbox to come to two quarter pipes with a small gap in the middle.
  Jump the gap between the quarter pipes.

Tsubugai Gap
  From the start of the level, skate up the left slope to the walkway, grind
  the left rail, and then jump up to a grind on the orange ledge for this gap.

Udon Suki Nabe Gap
  Go to the main secret area. There is a rail high above the quarter pipes at
  the upper level of this area. Launch from any of the quarter pipes up to a
  grind on this rail. Grind towards the green sign, and then just before the
  curve in the rail, jump all the way down to a grind on the lip of the quarter
  pipe below the green sign.

Unagidon Gap
  There are two bowls at the back of the level. Each bowl has an entrance to
  it. Skate into the bowl, and face the entrance. Start grinding toward the
  entrance of the bowl, then jump and grind the other side of the entrance.

Waribashi Gap
  On the walkway, start grinding along one rail on the side of the walkway, and
  then jump over to a grind on the rail on the other side.

Weak Assed California Rollin Rail
  There are quarter pipes on either side of the rollin that is skated down at
  the start of the level. Grind one quarter pipe, jump the rollin, and land on
  the other quarter pipe for this gap.

Weak Assed California Rollin Transfer
  Jump over the rollin that you skate down at the start of the level, by using
  the quarter pipes on either side.

Wussy Harumaki Transfer
  Keep skating forward from the start of the level to come to a quarter pipe
  with a full loop on either side. The back of the full loop can be used as a
  quarter pipe. For this gap, jump from one full loop to the other.

Yakitori Gap
  From the start of the level, skate to the right side of the level after
  skating down the rollin. There will be three rails close to each other, with
  a small gap between each rail. For this gap, grind any of the three rails,
  and then jump over to a grind on the nearest rail.

Yanagawa Nabe Gap
  Go to the main secret area. There is a rail high above all the quarter pipes
  in this area. Launch from any of the quarter pipes up to a grind on this
  rail.

Zarusoba Gap
  Skate to the right bowl at the far end of the level. From the bowl, jump up
  to the ledge above and start grinding it to the right. Jump the gap to the
  next ledge, and then jump from the ledge down to a grind on the wire with the
  lanterns on for this gap.

-------------------------------------------------------------------------------
                                  Cruise Ship
-------------------------------------------------------------------------------

808 2 Box
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a launch ramp facing the atrium. Use this ramp to launch
  up to a grind on the wires crossing along the middle of the atrium. There
  flower planters up on either side of the atrium. For this gap, jump from the
  wire to a grind on either of the flower planters.

A Linkin' The Chain
  Roger151773: "Go to where the nets come out when you trash the museum. You
  should see things sticking up from the ships deck, there are two of them. Use
  the railing that leads you down to the bottom and grind onto one of the 2
  things that are on the ships deck."

AAAAAEEE!!!!!
  Go forward from the start of the level and drop down a deck. Continue forward
  past the pool to come to the big red pillar. At the right side of the pillar
  is a white rail with a valve on it. Grind the rail to empty the pool, and
  then return to the starting point of the level. Back on the starting point,
  turn to face the quarter pipe. There will be two wires above, one high, one
  low. Go over to the quarter pipe on the right, and jump up slightly to the
  left. Hold grind after jumping up past the lowest wire to land on a grind on
  the highest wire. This wire will lead around a corner and up the wire leading
  toward the red pillar. Jump off and land on top of the red pillar, where
  there will be a small half pipe. Using the half pipe, jump all the way down
  to the empty pool below.

Abandon Atrium!
  Jump out of the atrium and land in a lifeboat.

Ahoy, Cap'n!
  Go straight forward from the start of the level and drop off the right launch
  ramp. After landing, turn 180 to the left to see a path leading down with a
  red rail in the middle. Go down the path to arrive in the museum. Smash
  through the window at the other side of the museum to land on the deck
  outside, and then turn around and face the museum. Jump back into the museum
  for this gap.

Air Over The Slide
  Go forward from the start of the level and drop down a deck. Continue forward
  past the pool to come to the big red pillar. At the right side of the pillar
  is a white rail with a valve on it. Grind the rail to empty the pool, and
  then go into the pool. Above the pool on one side is the spiral of the blue
  slide. Using the pool, jump over the spiral for this gap.

Air Support!
  There are lifeboats on either side of the lowest deck of the level. Jump from
  one lifeboat to any other lifeboat.

Anchor Chain Air
  Before this gap can be completed, the propeller must be ejected from the
  museum. Go to the atrium on the lower deck, and go to the side of the atrium
  with the propeller stuck in the quarter pipe. Go past the propeller to find
  two emergency exits. Jump over either emergency exit fro this gap.

Are Those Real?
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Atrium High Lines
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a launch ramp facing the atrium. Use this ramp to launch
  up to a grind on any of the rails high up in the atrium.

Awning Pop
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quiksilver Boardrider's Club. Both shops have an awning by
  them. Go to the side nearest the Quiksilver Boardrider's Club, to find a
  kinked wooden rail leading down the slope. Use this kink in the rail to
  launch up to a grind on the awning. At the end of the first awning, jump and
  land in a grind on the next awning.

Awning To Ferry Support
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. On this deck, ride forward for a short way to come to two
  shops. Nicole's Seaboard Caf‚, and further on, Quiksilver Boardrider's Club.
  Both shops have an awning by them. Go to the side nearest the Quiksilver
  Boardrider's Club, to find a kinked wooden rail leading down the slope. Use
  this kink in the rail to launch up to a grind on the awning. At the end of
  the first awning, jump and land in a grind on the next awning. Finally, jump
  from the second awning to a grind on the ferry support rail.

Balcony Hop
  Turn right after going down the quarter pipe at the start of the level, and
  head down the wooden slope. Go past the first turning on the right, and then
  turn right to find a quarter pipe. Grind the quarter pipe along to the right,
  and then jump off the end of the quarter pipe and land on the rail. This gap
  can be done on both sides of the deck.

Blind Faith!!
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Once the ferry has been raised, go all the way back up to
  the starting point of the level. There will be a tiny launch ramp at the side
  of the top deck. Launch from this ramp all the way down to a grind on the
  ferry support rails below.

Bow Down Before Me!
  Behind the quarter pipe at the start of the level is a flag line that leads
  down to the bow of the ship. Grind down this flag line to the bow of the
  ship, and then get some big air on the quarter pipe for this gap.

Box-To-Box Action
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
  and then jump to a grind on the flower planter. For this gap, jump from the
  flower planter over to a grind on the other flower planter.

Box 2 Rail
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
  and then jump to a grind on the flower planter. For this gap, jump from the
  flower planter to a grind on the sprinkler rail.

Buffet 2 Fountain
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There is a cake in this area, with a ledge near the
  cake. Grind the ledge, and then jump to a grind on the edge of the fountain.

Bumper Hop
  Go to the atrium on the lower deck, and skate to the side of the atrium
  nearest the bow of the ship (The side where the propeller can get stuck in
  the quarter pipe). There will be a bumper on the quarter pipe just outside of
  the atrium. Grind the quarter pipe, jump the bumper, and land in a grind on
  the quarter pipe for this gap.

Captain's Gap
  From the start of the level, go forward and drop down to the deck below. Turn
  around and face the quarter pipes. There will be a path leading down to the
  museum between the quarter pipes. Using either quarter pipe, jump over the
  entrance.

Catchin' Wood
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Chaise Cool
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Cherry
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Complete 808!
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a launch ramp facing the atrium. Use this ramp to launch
  up to a grind on the wires crossing along the middle of the atrium. Grind all
  the way around these wires for this gap.

Crazy Lifeboat Transfer!!
  There are lifeboats on either side of the lowest deck of the level. The side
  of the lifeboats can be used as a quarter pipe. Jump into a lifeboat, and
  then launch from the side of the first lifeboat over to the next lifeboat.

Cresting The Peaks
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Disembarking
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Once the ferry has been raised, grind the edge of the
  ferry, and then jump to a grind on any nearby rail for this gap.

Don't Look Down!!!
  From the start of the level, turn to face the quarter pipe. There will be two
  wires above, one high, one low. Go over to the quarter pipe on the right, and
  jump up slightly to the left. Hold grind after jumping up past the lowest
  wire to land on a grind on the highest wire. This wire will lead around a
  corner and up the wire leading toward the red pillar. Jump off at the end of
  the wire and land on top of the red pillar, where there will be a small half
  pipe. For this gap, get some big air on either side of the half pipe.

Down In Front!
  Behind the quarter pipe at the start of the level is a flag line that leads
  down to the bow of the ship. Grind down the flag line for this gap.

Drop A Deck!
  Anywhere in the level, jump down one deck. One way of getting this gap, is to
  turn left after going down the quarter pipe at the start of the level, and
  then jump over the railing and land down near the ferry.

Drop Another Deck!!
  Anywhere in the level, jump down two decks. One way of getting this gap, is
  to turn left after going down the quarter pipe at the start of the level, and
  then jump over the railing and land down near the ferry.

Embarking
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Once the ferry has been raised, grind any nearby rail,
  and then jump from the rail to a grind on the edge of the ferry for this gap.

Ferry Support Shuffle
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Above the ferry, there are some ferry supports, with
  three rails going between them. Grind one of the rails going along between
  the ferry supports, and then jump over to a grind on another one of the
  rails.

Flag Line Hop
  Elliot Long: "Grind the wooden railing directly behind the starting point and
  ollie over the flagged cable running down towards the bow of the ship.
  Cotinue the grind on the next railing."

Four!!!
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There are four tables on this deck with umbrellas
  over them. Jump over all four tables on the deck and knock the umbrellas off.

Gaffer's Perch
  Go to the deck of the ship with the red spiral sculpture, and then go down
  the rollin of this deck to get to the lower deck. Above the quarter pipe on
  this section of the lower deck, there is some scaffolding. Lip trick the
  scaffolding.

Gap The Pool
  From the start of the level, go forward and drop down a deck to land on the
  deck with the swimming pool. Jump over the pool for this gap.

God Save The Cake!
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There is a cake in this area. Use the tiny ramp at
  the side of the cake to jump over it. There are three different kinds of
  cakes to jump over, each which give a different gap. To make a new cake
  appear, just jump through it. This is the third cake.

Hey, My Hair!
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Itsy Bitsy
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

King Of The World!
  Behind the quarter pipe at the start of the level is a flag line that leads
  down to the bow of the ship. Grind down this flag line to the bow of the
  ship, and then lip trick the wooden railing on the quarter pipe.

Leaping To The Life Line
  Go to the deck of the ship with the red spiral sculpture, and then go down
  the rollin of this deck to get to the lower deck. Above the quarter pipe on
  this section of the lower deck, there is some scaffolding. Jump from the
  quarter pipe, and start grinding to the left on the scaffolding rail. At the
  end of the rail, jump down to a grind on the lifeboat rail below.

Loading Deck Air
  Go to the atrium on the lower deck, and skate to the side of the atrium
  nearest the bow of the ship (The side where the propeller can get stuck in
  the quarter pipe). There will be a big gap between a quarter pipe in this
  area. Jump the gap.

Lounge Clearance
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Lower Glass Support
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium are two rails next to the windows, one low rail, one high rail. Lip
  trick the low rail.

Manual A Bit O' Slide
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and manual down some of the slide.

Manual Half The Slide!
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and manual down half of the slide.

Manual The Whole Slide!!
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and manual down the whole slide.

Netting Sidetrack Quickie!
  Before this gap can be completed, the propeller must be ejected from the
  museum. Go to the atrium on the lower deck, and go to the side of the atrium
  with the propeller stuck in the quarter pipe. Go past the propeller and the
  two emergency exits, and stop near the place with the ferry supports above.
  There will be a small white rail just to the left, before the ferry supports.
  Start grinding this rail to the left, and then drop down to a grind on the
  safety net. Jump over to a grind on the next safety net, and then quickly
  jump up to a grind on the rail on the right for this gap.

New Boat!
  There are lifeboats on either side of the lowest deck of the level. Jump into
  a lifeboat, and grind the side of the boat nearest to the cruise ship. Jump
  over the support, and grind the next lifeboat for this gap.

Nice Landing!
  JJBest: "Grind the middle ferry support and drop onto the netting. Easiest
  way to get it is to grind the awning then jump to the left support, then go
  to the middle support.

No, Don't Get Up
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

One Umbrella...
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There are four tables on this deck with umbrellas
  over them. Jump over the table and knock one of the umbrellas off.

Over Comm, Comm Over!
  After going down the quarter pipe at the start of the level, turn around and
  face the quarter pipe. There will be a gap in the quarter pipe. Jump the gap.

Over The Atrium Wall
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a quarter pipe. Jump from the quarter pipe outside the
  atrium, crash through the glass, and land in the atrium. After the glass has
  been smashed, jump from the quarter pipe back into the atrium for this gap.
  You can get the same gap by jumping from inside the atrium, and landing on
  the quarter pipe outside. This gap can only be done after the glass at the
  side of the atrium has been smashed.

Over The Pillar
  Go down to the atrium on the lower deck of the ship. There are two pillars on
  one side of the quarter pipe in the atrium. Use the quarter pipe on either
  side to jump over the pillar.

Over The Planter
  Go down to the atrium on the lower deck of the ship. There is a planter in
  the middle of the quarter pipe on the atrium. Use the quarter pipe on either
  side to jump over the planter.

Over The Tan Line
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Pane In The Glass
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a quarter pipe. Jump from the quarter pipe outside the
  atrium, crash through the glass, and land in the atrium. You can get the same
  gap by jumping from inside the atrium, crashing through the glass, and
  landing on the quarter pipe outside.

Passin' Thru!
  Go straight forward from the start of the level and drop off the right launch
  ramp. After landing, turn 180 to the left to see a path leading down with a
  red rail in the middle. Go down the path to arrive in the museum. Jump
  through the window at the other side of the museum for this gap.

Pipe Extension
  Go down to the atrium on the lower deck of the ship. Outside either side of
  the atrium there is a quarter pipe, and above each quarter pipe is a white
  rail. Lip trick the white rail.

Pop The Notch
  From the start of the level, go forward and drop down a deck to land on the
  deck with the swimming pool. At one side, a blue spiral slide leads down to
  the edge of the pool. Grind the edge of the pool, jump over the bottom of the
  slide, and then continue grinding the edge of the pool for this gap.

Prop Air!
  Before this gap can be completed, the propeller must be ejected from the
  museum. Go to the atrium on the lower deck, and go to the side of the atrium
  with the propeller stuck in the quarter pipe. Jump over the propeller for
  this gap.

Purple Polka Dotted
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Rail 2 Box
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium is a sprinkler rail. Jump from the quarter pipe to the sprinkler rail,
  and then jump to a grind on the flower planter.

Railing Hop
  Jump the gap between any railings going around and near the edge of the ship.

Railing Stomp
  Go to the deck of the ship with the red spiral sculpture, and then go down
  the rollin of this deck to get to the lower deck. On the lower deck, turn
  around and face the rollin. There will be a rail high up on either side of
  the rollin. Lip trick either rail.

Ramp 2 Rail
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp are two rails, which lead onto the blue spiral
  slide. Using the ramp, launch to a grind on either rail.

Ride A Bit O' Slide
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and ride down some of the slide.

Ride Half The Slide!
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and ride down half of the slide.

Ride The Whole Slide!!
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and ride down the whole slide.

Shop 'N' Pop
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quiksilver Boardrider's Club. Both shops have a small glass
  doorway. Break through the glass to reveal a ledge just outside the shop.
  Grind the ledge outside either shop, and jump to a grind on any of the
  ledges.

Shop-side Manual
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quiksilver Boardrider's Club. Both shops are up on a small
  platform. Manual along the platform outside of the shops for this gap.

Silicon
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Spiral Sculpture
  On the middle deck of the ship, there is a red spiral sculpture going down
  into a pool of water. On the deck above, there is a wire leading to the top
  of the red sculpture. Jump over the fence to a grind on the rail, and grind
  all the way down to the red spiral for this gap.

Spiral Slide!
  At the start of the level, there will be a small launch ramp just in front.
  And to the right of this ramp is a path, which leads onto the blue spiral
  slide. Go up this path, and grind down either side of the blue slide for this
  gap.

Spiral Staircase!
  On the middle deck of the ship, there is a red spiral sculpture going down
  into a pool of water. There are two spiral staircases leading down from this
  deck. Grind down either staircase for this gap.

Sprinkle Yer Shorts!
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium is a sprinkler rail. Jump from the quarter pipe to a grind on the
  sprinkler rail. There is a gap between this rail and the next rail. Jump the
  gap, and land on the next sprinkler rail.

Sprinkler Extension
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium is a sprinkler rail. Lip trick the sprinkler rail.

Star Spangled Splatter
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There is a cake in this area. Use the tiny ramp at
  the side of the cake to jump over it. There are three different kinds of
  cakes to jump over, each which give a different gap. To make a new cake
  appear, just jump through it. This is the second cake.

String Bikini
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Sun Block
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Sun Worshipper Pop
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Sweet Temptation!
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There is a cake in this area. Use the tiny ramp at
  the side of the cake to jump over it. There are three different kinds of
  cakes to jump over, each which give a different gap. To make a new cake
  appear, just jump through it. This is the first cake.

Support Lines To Awning
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Further to the right of the control panel, there is slope
  leading up to the next two decks. Go up this slope, and then jump to a grind
  on the right ferry support rail. At the end of the rail, jump to a grind on
  the awning.

Sure About That?
  Before this gap can be completed, the propeller must be ejected from the
  museum. Find the way down to the Atrium, and go to the side of the atrium
  with the propeller stuck in the quarter pipe. Go past the propeller and the
  two emergency exits, and stop near the place with the ferry supports above.
  There will be a small white rail just to the left, before the ferry supports.
  Start grinding this rail to the left, and then drop down to a grind on the
  safety net. Jump over to a grind on the next safety net for this gap.

Table Pop
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There are four tables on this deck with umbrellas
  over them. Jump over the table to knock one of the umbrellas off, and then
  jump over the same table again to get this gap.

Takin' The High Road
  After going down the quarter pipe at the start of the level, turn around and
  face the quarter pipe. There will be two wires, one high, one low. Go over to
  the quarter pipe on the left, and jump up slightly to the right. Hold
  triangle after jumping up past the lowest wire and land in a grind on the
  highest wire for this gap.

Tan Air
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Teeny Weeny
  Jump over any of the women sitting on a deck chair around the swimming pool.
  This is one of seventeen gaps you can get for jumping over one of the women
  on a deck chair.

Ten Point Landing
  Before this gap can be completed, the propeller must be ejected from the
  museum. The propeller will have rolled through a railing up above the atrium.
  Grind down this rail, and jump at the end of the rail where the propeller has
  gone through. Land on the rail at the left side of the ship where the safety
  nets have gone up for this gap.

The Flagline Spectacular
  Go forward from the start of the level and drop down a deck. Continue forward
  past the pool to come to the big red pillar. At the right side of the pillar
  is a white rail with a valve on it. Grind the rail to empty the pool, and
  then go into the pool. Above the pool are some wires. Lip trick the wire on
  either side of the pool.

Three Umbrella..!
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There are four tables on this deck with umbrellas
  over them. Jump over three tables on the deck and knock the umbrellas off.

To The Ferry Supports
  At the start of the level, turn left and drop down two decks. Nearby, there
  should be a man looking at a control panel. Wallride over the control panel
  to raise the ferry. Above the ferry, there are some ferry supports. Grind the
  rail going along between the ferry supports for this gap.

Top O' The Atrium 2 Ya!
  From the start of the level, turn slightly to the right, and jump off the top
  deck of the ship to a grind on one of the rails going along the top of the
  atrium.

Tricky Pop!
  From the start of the level, go forward and drop down a deck to arrive near
  the swimming pool. At the end of the deck, on either side, there will be a
  steep blue slope leading down to the deck with the red spiral sculpture.
  Grind down the rail of the blue slope, and then at the end of the rail, jump
  to a grind on the spiral staircase rail.

Two Umbrella...
  Skate down to the middle deck of the ship near the red sculpture which leads
  into the pool of water. There are four tables on this deck with umbrellas
  over them. Jump over two tables on the deck and knock the umbrellas off.

Um...
  Before this gap can be completed, the propeller must be ejected from the
  museum. Find the way down to the Atrium, and go to the side of the atrium
  with the propeller stuck in the quarter pipe. Go past the propeller and the
  two emergency exits, and stop near the place with the ferry supports above.
  There will be a small white rail just to the left, before the ferry supports.
  Start grinding this rail to the left, and then drop down to a grind on the
  safety net for this gap.

Up To Awning
  At the start of the level, turn left and drop down two decks. Turn right and
  ride forward for a short way to come to two shops. Nicole's Seaboard Caf‚,
  and further on, Quiksilver Boardrider's Club. Both shops have an awning by
  them. Go to the side nearest the Quiksilver Boardrider's Club, to find a
  kinked wooden rail leading down the slope. Use this kink in the rail to
  launch up to a grind on the awning.

Upper Glass Support
  Go down to the atrium on the lower deck of the ship. There are quarter pipes
  on either side of the atrium, and above the quarter pipes on one side of the
  atrium are two rails next to the windows, one low rail, one high rail. Lip
  trick the high rail.

Wave Wall Plant
  Go to the atrium on the lower deck, and skate to the side of the atrium
  nearest the bow of the ship (The side where the propeller can get stuck in
  the quarter pipe). Further on, there will be two emergency exits. Skate to
  the middle of the two exits, and then turn around and face the red quarter
  pipe. High above the quarter there will be a rail. Lip trick this rail.

-------------------------------------------------------------------------------
                                   Warehouse
-------------------------------------------------------------------------------

Big Rail
  Grind the big green rail with the curve near the end.

Channel Gap
  From the start of the level, go down the rollin, and then turn and face the
  rollin. There will be quarter pipes on either side of the rollin. For this
  gap, jump from one quarter pipe to the other.

Deck 2 Rail
  Get onto the deck with the quarter pipe on it, near the green rail. For this
  gap, jump from the deck to a grind on the green rail.

Enjoi The Lip
  Above the quarter pipe that lines the back of the warehouse is a high rail on
  the wall. For this gap, launch from the quarter pipe to a lip trick on the
  rail.

High Rail
  Above the quarter pipe that lines the back of the warehouse is a high rail on
  the wall. Launch from the quarter pipe to a grind along the rail. Grind the
  whole rail for this gap.

Holy Shi...
  Grind along the whole quarter pipe at the back of the warehouse.

Kicker 2 Ledge
  Near the side of the level, there are two wooden ramps facing each other with
  a small gap between them. For this gap, jump from one ramp over to a grind on
  the nearby ledge.

Kicker Gap
  Near the side of the level, there are two wooden ramps facing each other with
  a small gap between them. For this gap, jump from one ramp to the other.

Monster Grind
  Above the quarter pipe that lines the back of the warehouse is a high rail on
  the wall. For this gap, launch from the quarter pipe to a grind along the
  rail (make sure to grind the whole rail), drop down to a grind on the quarter
  pipe below and then jump to the green rail leading to the half pipe.

Over The Pipe
  Jump over the top of the half pipe.

Secret Room
  There is a small room above the half pipe. For this gap, jump over the half
  pipe, and pass through the room before landing on the other side of the half
  pipe.

Taxi 2 HP Rail
  Erik Andersson: "This one's quite easy. Launch from the taxi onto a grind on
  the half-pipe."

Taxi 2 Ledge
  The 81: "In between the half pipe and the quarter pipe that runs round the
  back of the warehouse there's a ledge with a rail on top of it. jump from the
  taxi to a grind on this ledge to get the gap."

Taxi Gap
  Get a lot of speed from the quarter-pipe that goes across the back of the
  warehouse, and then jump from the taxi all the way into the half-pipe.

Transfer
  On the long quarter pipe that goes along the back of the warehouse, there is
  a small section of it that bends out and joins back onto the normal quarter
  pipe. Jump over this section.

-------------------------------------------------------------------------------
                                  Burnside
-------------------------------------------------------------------------------

Bridge Gap
  There is one big bridge in the middle of Burnside. For this gap, jump over
  the top of the bridge.

Bridge Grind
  Under the bridge, there is a small quarter pipe near the eyeball bowl. Use
  this quarter pipe to launch up to a grind on the edge of the bridge.

Hi Jeremy
  Do a lip trick on the high wall, above the big quarter pipe at the back of
  the level.

Lippn' The Bridge
  Under the bridge, there is a small quarter pipe near the eyeball bowl. Use
  this quarter pipe to launch up to a lip trick on the edge of the bridge.

Main Wall
  Go into the bowl in the corner of the level, and lip trick the high wall
  above the big quarter pipe at one side of the bowl.

Over Da Pool
  Using the vert wall at the side of the eyeball pool, jump over the entire
  pool.

Transfer
  Jump from the big quarter pipe going along the back of the level, into the
  bowl in the corner. Or for the same gap, jump from the bowl and land on the
  quarter pipe.

Triple Rail
  Near one corner of the level, there are three ledges, one next to the other.
  For this gap, grind all three ledges.

Twinkie Transfer
  Near the bowl in the corner of the level, there is a bump on the floor. To
  get this gap, jump from the lump into the bowl in the corner.

Vert Wall Gap
  Make your way over to the eyeball pool. For this gap, jump out of the pool
  and clear the vertical wall.

-------------------------------------------------------------------------------
                                   Roswell
-------------------------------------------------------------------------------

BHouse Rail
  From the start, go left and follow the platform along. You will soon come to
  a rail that has stripes on it. Grind the whole rail for this gap.

Channel Gap
  Go to the room with the bowl with the glass floor, and jump over the channel.

Deck Gap
  From the start, get on top of the platform by the short half-pipe. On the
  platform, there will be a quarter pipe at one end, and at the other end will
  be two launch ramps, and one big kinked rail going between them. For this
  gap, jump off one of the launch ramps and clear the deck.

Deck Grind
  From the start, get on top of the platform by the short half-pipe. On the
  platform, there will be a quarter pipe at one end, and at the other end will
  be two launch ramps, and one big kinked rail going between them. For this
  gap, jump off one of the launch ramps and land on the final part of the
  kinked rail.

  Erik Andersson: "It's quite hard to do the deck grind without moonphysics on,
  so I found this way to get it. Get on the platform with the quarterpipe, the
  two ramps and the glowing rail. Gather speed on the QP and shoot over one
  ramp, instead of aiming at the glowing rail, try to fly straight and grind on
  one of the small walls, which also give you this gap."

ET Grind
  The reverse of the ET Rewind. For this gap, grind from the room with the
  alien down to the curved rail.

ET Rewind
  From the start of the level, turn right to come to three rails leading up to
  a room with an alien. Grind all three of the rails for this gap.

Grey Manual
  Manual through the room with the alien behind the glass.

Hangar Channel
  Go to the entrance of the pool room, and jump over the gap between the
  quarter pipes.

Low Deck Gap
  Use the ramp near the short half-pipe to launch over the low part of the deck
  and land near the long half-pipe.

Pool Grind
  Go to the room with the bowl with the glass floor, and grind around the whole
  pool.

Ring Around The Roswell
  Lyle: "Start at the halfpipe on the far side of the level. Get into a grind
  on the right hand lip, ollie the gap into a grind (you're next to the triple
  rail where you get the Bhouse rail gap), grind all the way around, ollie over
  the roll in gap, land in a grind, go to the end, ollie off into a manual
  heading right towards where you'd start the ET Rewind gap, ollie into a grind
  on that rail and complete the ET Rewing gap, finishing in the room with the
  alien. That gets you the gap."

  Jon Fravel: "a gap you didnt have listed is "ring around the roswell" start
  with the metal half pipe in the back and begin grinding, jump the channel and
  keep grinding, jump the roll in and keep grinding, jump off the last half
  pipe and manual till the "ET rewind" u should get the gap, it is possible to
  get the grey manual in this combo as well."

Rollin Channel
  Jump over the rollin at the start of the level by using the quarter pipes on
  either side.

===============================================================================

4.                              Special Tricks

===============================================================================

Steve Caballero
  Kickflip Superman       - Right, Up + Square
  FS 540                  - Left, Down + Circle
  Hang Ten Nosegrind      - Down, Up + Triangle
  Handstand 360 Hand Flip - Left, Up + Triangle

Kareem Campbell
  Ghetto Bird             - Up, Right + Square
  Kickflip Backflip       - Left, Down + Circle
  Reemo Slide             - Down, Left + Triangle
  Nosegrind to Pivot      - Down, Up + Triangle

Rune Gilfberg
  Double Kickflip Madonna - Right, Up + Square
  Christ Air              - Left, Right + Circle
  Crail Slide             - Right, Down + Triangle
  One Foot Blunt          - Left, Right + Triangle

Tony Hawk
  5-0 Overturn            - Right, Left + Triangle
  1-2-3-4                 - Left, Right + Circle
  The 900                 - Right, Down + Circle
  Double Kickflip Indy    - Left, Down + Square

Eric Koston
  Fandangle               - Up, Right + Triangle
  Slamma Jamma            - Right, Left + Square
  Stalefish BackFlip      - Down, Right + Square
  Pizza Guy               - Right, Up + Circle

Bucky Lasek
  Big Hitter II           - Up, Left + Triangle
  Fingerflip Airwalk      - Left, Right + Circle
  Misty Flip              - Right, Down + Circle
  FS 540 HeelFlip         - Left, Down + Square

Bam Margera
  540 TailWhip            - Up, Left + Square
  The Jackass             - Down, Up + Square
  Human Dart              - Up, Down + Triangle
  Russian Boneless        - Left, Right + Triangle

Rodney Mullen
  Gazelle Underflip       - Up, Down + Square
  Truckstand              - Left, Down + Triangle
  Anti Casper             - Right, Left + Triangle
  HandStand Double Flip   - Right, Down + Triangle

Chad Muska
  Handstand 50-50         - Right, Down + Triangle
  BS Nose Comply          - Right, Left + Triangle
  Tailblock Slide         - Left, Down + Triangle
  Ghetto Blastin          - Down, Up + Triangle

Andrew Reynolds
  Dark Disaster           - Left, Right + Triangle
  Hardflip Late Flip      - Left, Right + Square
  Noseslide Lipslide      - Right, Down + Triangle
  Quad Heelflip           - Up, Right + Square

Geoff Rowley
  Rowley Darkslide        - Up, Right + Triangle
  Casper Flip 360 Flip    - Down, Right + Square
  The H Teeth Sweeper     - Left, Right + Triangle
  Sproing                 - Up, Down + Triangle

Elissa Steamer
  Coffin                  - Up, Left + Triangle
  Primo                   - Down, Right + Triangle
  Bigspin Flip to Tail    - Right, Left + Triangle
  Judo Madonna            - Left, Right + Circle

Jamie Thomas
  Crook Bigspin Crook     - Right, Down + Triangle
  One Wheel Nosemanual    - Down, Up + Triangle
  360 Hardflip            - Left, Up + Square
  Layback Sparks          - Left, Right + Triangle

Darth Maul
  Force Grab              - Left, Right + Circle
  Sith Saber Spin         - Left, Right + Triangle
  Dark Jedi Grind         - Right, Left + Triangle

Demoness
  AC Air                  - Right, Left + Circle
  The Summoner            - Left, Right + Triangle
  Visiting Home           - Up, Down + Triangle

Kelly Slater
  Duck Dive Shark Attack  - Down, Up + Triangle
  Rodeo Clown             - Left, Down + Circle
  Paddle Out Grind        - Left, Right + Triangle

Neversoft Eyeball
  Super Hand Clap         - Left, Right + Circle

Officer Dick
  Sobriety Grind          - Left, Right + Triangle
  Lazy Ass Manual         - Up, Down + Triangle
  Assume The Position II  - Down, Right + Circle

Ollie the Magic Bum
  S.U.I. Grind            - Left, Right + Triangle
  ZZZZ Manual             - Up, Down + Triangle
  Panhandling             - Up, Down + Circle

Private Carrera
  Handspring Layout       - Up, Down + Circle
  Ho Ho Sad Plant         - Left, Right + Triangle
  Ahhh yeahhh!            - Right, Left + Triangle

Wolverine
  Claw Punch              - Left, Right + Square
  The Claw Drag           - Down, Up + Triangle
  The Berzerker           - Up, Down + Circle

===============================================================================

5.                               Secret Areas

===============================================================================

Foundry
  This secret area is only opened after completing the Un-Jam 5 Valves goal in
  Career Mode. Turn around at the start of the level and skate into the
  generator. There is a bowl, as well as a spiral path leading up to the top of
  the generator.

Canada
  The secret area in Canada is a series of half pipes which lead to some mine
  cart rails. After going down the slope at the start of the level, turn around
  and use the slope to jump up to the wooden platform above (Climb The Tree).
  Jump over the rail to land on the next platform (Tree Air Gap), and continue
  along the wooden platform, taking the left wooden path at the junction. Jump
  the gap between the paths (Still Bootleggin') to land on the next path. Upon
  landing, start grinding along the rail on the left and grind through the
  lever to raise the half pipe if it's not already raised.

  Use the quarter pipe just before the hut, and jump up to the raised half pipe
  on the right (Load And Go). There will be a launch ramp on one side of the
  half pipe, so use this to launch up to the half pipe with the roof above.
  This is a section of the secret area of the level. You can also jump from
  this half pipe up to the sloped half pipe, where there will be mine cart
  rails leading off at the end. At the end of the right mine cart rail, you can
  jump down to a grind on a wooden platform, while with the left mine cart rail
  you can drop down onto a rail going along above some lights.

Rio
  1 - From the start of the level, go down the first slope, but turn left
      before going down the second slope. Go down the curved slope, and then go
      across the road. Follow the building along until you come to a gap
      between the buildings. Going through the gap will lead to a breakable
      fence. Skate through the fence to arrive in an area with a bowl.

  2 - This secret area is a glitch, but is one of the biggest secret areas in
      the game. From the start of the level, go down the first slope, but turn
      right before going down the second slope. Go down the curved slope, and
      then go turn slightly to the right and go through the gap in the wall to
      come to the road. On the road, turn slightly to the left, and cross over
      to the other side to come to a very thin gate. Jump over this gate to
      land in a very glitchy secret area.

Suburbia
  1 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hallway, and then
      jump up to the right from the quarter pipe at the end of the hallway to
      land in the area behind the house. The area doesn't look like much at
      first, just a long quarter pipe going around the side, but skate near the
      middle of the area and face the house. Then use the right analog stick to
      look up at the house. There will be some windows up above. Go up the
      section of the quarter pipe below the windows, and ride up the slope to
      smash through the windows, and land in the secret bat hallway.

  2 - After completing the Help The Thin Man level goal, the door to the house
      will be open. Go through the door and skate through the hallway, and then
      jump up to the right from the quarter pipe at the end of the hallway to
      land on a quarter pipe in the area behind the house. Go straight forward
      after landing to find another quarter pipe just in front. Using this
      quarter pipe, launch up to the right to land on a green half pipe (Look
      Out Behind You!). At one side of this half pipe there will be a steep
      slope leading up. Go up this slope to arrive on top of the house. On the
      top of the house there will be a half pipe.

Airport
  Turn slightly to the right at the start of the level, and jump over the
  counter. Jump onto the conveyer belt and go through the x-ray machine. Follow
  the path along to come to the outside area with a helicopter. You can grind
  the helicopter blade to make it take off.

Skater Island
  Get onto the platform of the half pipe that is nearest the wall. Once on the
  platform, turn right and look at the two flags. Jump from the platform of the
  half pipe and grind the left flag to open a door at the side of the level. Go
  through this door to discover a beach, with a big pirate ship nearby.

Los Angeles
  1 - From the start of the level, go down the wavy steps and then go right
      down the road. At the side of the road will be the fountain, and behind
      the fountain will be two quarter pipes near a building where windows can
      be smashed. Smash through both windows to get to the other side of the
      building, and then jump up one of the quarter pipes to land on the area
      above with two steaming grates. Grind around the curved ledge (They're
      Grate) just next to the grates to open them, and then go all the way back
      to the starting point of the level. Sloping up to the roof of the
      building to the left of the wavy stairs near the start of the level is a
      thin rail. Grind all the way up the rail to get to the roof. The grates
      on top of the roof will be open. Drop down through the open grate to find
      small quarter pipes on either side. To get air on this thing you'll need
      to jump the middle.

  2 - From the start of the level, go down the wavy steps and then go right
      down the road. At the side of the road will be the fountain, and behind
      the fountain will be two quarter pipes near a building where windows can
      be smashed. Smash through both windows to get to the other side of the
      building, and then jump up one of the quarter pipes to land on the area
      above with two steaming grates. Grind around the curved ledge (They're
      Grate) just next to the grates to open them, and then go all the way back
      to the starting point of the level. Drop down through one of the open
      gates to discover a big half pipe.

  3 - Sloping up to the roof of the building to the left of the wavy stairs
      near the start of the level is a thin rail. Grind all the way up the rail
      to get to the roof. Over a big gap from the roof, there is an overpass
      going above the whole level. Jump from the roof and land on the overpass.
      If the earthquake has been set off, then the overpass will be broken.

Tokyo
  1 - Go down the rollin from the start of the level, and then turn around and
      face the spectator stand. High up above is a rail going along to the
      right. Use the quarter pipe below to launch up onto the rail, grinding
      along to the right, and then quickly jump up to a grind on the roof of
      the stand. Continue to hold grind to start grinding along a rope. After
      the rope, is a small ledge of a billboard. Ride along this, and then jump
      up to a grind on the curved platform above.

      From this ledge, jump up to the orange ledge above with the large
      circular sign. Grind through the large sign (Mega Mecha Mayhem!!!), and
      it will fall through a section of the wall. After landing, skate up the
      slope to the walkway, grind the rail, and then jump up to a grind on the
      orange ledge (Tsubugai Gap). Quickly jump over onto the platform on the
      other side of the ledge. There will be a large hole in the wall where the
      sign fell. Go through this to find a huge ramp area.

  2 - There is a big blimp in the middle of the level, and under the blimp is a
      red platform which lights up when skated on. To get onto the red
      platform, go forward over the funbox from the start of the level, and
      then jump forward from the left or right quarter pipe to land on the
      platform. Another way of getting up to the platform is to go past the
      full loops in the level a short way, and then turn back around and face
      the loops. Use one of the loops as a quarter pipe, and jump forward off
      the loop at an angle to land on the red platform.

===============================================================================

6.                                 Secrets

===============================================================================

Note: To unlock these secrets, career mode must be completed with all 54 goals.
That includes the 9 goals in the Cruise Ship level.

Complete Career Mode       |Secret Unlocked
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Medal in Tokyo competition |Cruise Ship
1.                         |Darth Maul
2.                         |Wolverine
3.                         |Warehouse
4.                         |Officer Dick
5.                         |Private Carrera
6.                         |Burnside
7.                         |Ollie the Bum
8.                         |Kelly Slater
9.                         |Roswell
10.                        |Demoness
11.                        |Snowboard Mode
12.                        |Always Special
13.                        |Perfect Rail
14.                        |Super Stats
15.                        |Giant Mode
16.                        |Slowmo
17.                        |Perfect Manual
18.                        |Tiny Mode
19.                        |Moon Physics
20.                        |Expert Mode
21.                        |Neversoft Eyeball
22.                        |First Person

===============================================================================

7.                                 Credits

===============================================================================

Bahamuth
  For various gaps.

Elliot Long (NyoCloud)
  For finding over 30 gaps, and submitting masses of information and hints for
  the game.

Erik Andersson
  For various gaps.

Jeffrey Knapp
  For the 'Flag Line Hop' (Cruise Ship) gap.

JJBest
  For the 'Nice Landing!' (Cruise Ship) gap.

Jon Fravel
  For the 'Ring Around The Roswell' gap.

KaleidoscopeArmada
  For the 'Indiana Style' (Los Angeles) gap.

Ksennin
  For the 'Whoa. That Was Cool.' (Canada) gap.

Lyle
  For the 'Ring Around The Roswell' gap.

Pier Antonio Pasotti
  For various Tokyo gaps.

R0G3R151337
  For various gaps.

The 81
  For various gaps.

WildDeuce02
  For various gaps.

Yamama
  For additional ways to get the 'Catwalk Grind' (Foundry) and 'Park to Lot 
  Launch' (Canada) gaps.

===============================================================================

8.                          Copyright Information

===============================================================================

This document is Copyright 2001-2003 Tom Hayes. It is not to be distributed in 
any form without the permission of the author. The author of this document is 
not affiliated with the creators of this game in any way. The latest version of 
this document can be found at www.gamefaqs.com.

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