PS2 Walkthroughs: Dragon Ball Z: Budokai Walkthrough

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Dragon Ball Z: Budokai Walkthrough

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        8      b '8bd8  8     8   8bd88'  88Yb     dPwwYb    8
        8888P"          888P"            8    Yb dP    Yb   8

        Faq/Walkthrough Written By YSF
        ASCII Logo Designed By TheBlackAndGreenGuy

================================================================================
                      DRAGONBALL Z BUDOKAI GENERAL WALKTHROUGH
================================================================================
                Dragonball Z Budokai General Walkthrough Version 5.5a
                           For Sony PlayStation 2 Only
                                 By YEE SENG FU
E-Mail   :                     ysf@pacific.net.sg
Date     :                     24th February 2003
ICQ      :                          25076522
HomePage :          http://www.geocities.com/TimesSquare/Portal/7933/
Country  :                          Singapore

Copyright Protected. 2002-2003. No part of the content is allowed to be edited
or published without the permission of the writer. It can only be used as a
personal guide, but not for any commercial purposes. Anyone who has violated
this agreement will be severely dealt with. Anyone who wants to link the faq
to a particular site must seek permission from the author. Thanks for your
cooperation.

All the contents that are inside this faq cannot be reproduced in any way.
(Whether it is physical, electronic or otherwise) The faq can only
be placed on a freely accessible and non-commercial webpage, provided that
the content is unaltered and my permission has been obtained.

This faq cannot be used for any profitable purposes like for promotional
purposes. Neither can it be used as any sort of commercial transaction or
given away as some sort of bonus, gift, present etc. Giving away this faq
as an incentive to attract buyers is prohibited or forbidden. This faq
cannot be used by any publishers, editors, employees or any associates etc
of any company, group, organisation, business or any other associations.
It cannot be used in any game magazines, guides, books etc or in any other
form of printed or electronic media in any way, shape, form (that includes
reprinting, reference, inclusion) without my permission.

I have spent a lot of time typing this faq and the only way to show your
appreciation is not to use this faq for profitable means and hopefully, this
faq will be of some help to you.

If you feel that reading this faq is a bit tedious especially when you have
to look at the computer and play your game, you are allowed to print a portion
or the entire of this document out. However, the printed copies can only be
for personal use.

1989 BIRD STUDIO/SHUEISHA, TOEI ANIMATION.
PUBLISHED BY BANDAI 2002.

 _________________________________________________________________________
|NOTE |The faq is best viewed using WORDPAD by setting it as Courier New  |
|     |font 9 and with text wrapped to ruler.                             |
|_____|___________________________________________________________________|


============
Introduction
============

Date: 5th December 2002

To all my loyal faq readers,

   This is Mr YSF. I just finish my Kingdom Hearts Clock Tower Secrets faq
not long ago. And, in my Kingdom Hearts faq, I said that whether I will
write a faq in future will be a mystery, even to me. The mystery seems to
be solved as I am going to present to you- my Dragonball Z Budokai General
Walkthrough faq.

   This is my first faq for a fighting game and forgive me if I didn't write
a good one. I have been a Dragonball fan since the age of seven. I have long
wanted to write a Dragonball faq, especially the DBZ: Legend of the Super
Saiyajin for the SNES  but I couldn't find an opportunity. My chance has
finally arrived.

   Dragonball Z Budokai is ultimately my favourite Dragonball fighting
game. It shapes the way how future DB fighting game should be played like.
Although this game has some flaws like long loading times, it is certainly
the pinnacle of Dragonball fighting game. Well, I do hope to see a Dragonball
Z RPG for the PS2 in future.

   I have also altered the format of this faq a little and if you compare it
to my previous faqs, you should be able to spot the difference. Hopefully,
this will improve presentation and make reading convenient and better for
all of you. I do hope this faq will be of some use to you.

======
Update
======

This is how I am going to determine the version of my faq. The first version
is always 1.0. For every major update, add a 1.0 to it. Usually, I will
split a major update into two to four minor updates. I will use letters to
represent how many minor updates I have done.

Version 1.0   [5th December 2002]   [41.1 KB]
- "Game Basis" section is done.
- "Exciting Skill System" section is done.
- "Story Mode" section is done.
- "World Match Mode" section is done.
- "Legend Of Satan Mode" section is done.
- "Secrets" section is done.
- "Frequently-Asked-Questions" section is done.
- Based on the PAL version.

Congrats me for the first release of my Budokai faq. Yes, this is my first
Dragon Ball faq. Can't believe it anyway.

Version 2.0   [6th December 2002]   [53.8 KB]
- "Using your Customised Fighter" mini-section is done.
- Corrected some wrong information and add in new information to
  certain sections.
- Corrected some grammatical and spelling mistakes.
- Update the "Frequently-Asked-Questions" section.
- Based on the PAL version.l

Today is Hari Raya, so I wish all Singaporean Muslims a happy new year day.
I do plan to write out a list for all the Ability, Physical, Support and
System skills. Give me some more time to accomplish it. To add on, a lot
of people have e-mailed me and given me quite sufficient information
regarding the "Burst" attack. I will update it as soon as possible.

Version 3.0   [9th December 2002]   [111 KB]
- "Burst Zone" mini-section is done.
- "Ability Skill" mini-section is done.
- "System Skill" mini-section is done.
- Corrected some grammatical and spelling mistakes.
- Update the "Frequently-Asked-Questions" section.
- Based on the PAL version.

Thanks to the countless contributors who has provided me with information
regarding the "Burst" attack. Sad to say, only one contributor's name get
into the credit section because of the detailed information he gave. But
all of you deserves the glory too. With all of these minor mistakes
corrected, I can finally concentrate on writing the skill list. I am about
to see "stars" as I write the list......

Version 4.0   [18th December 2002]  [202 KB]
- Added ASCII logo for my faq.
- "Trading Skill" mini-section is done.
- "Physical Skill" mini-section is done.
- "Support Skill" mini-section is done.
- Added some new secrets in the "Secrets" section.
- Corrected some grammatical and spelling mistakes.
- Update the "Frequently-Asked-Questions" section.
- Based on the PAL version.

With all the skill lists done, I can finally concentrate on fixing the
errors in my faq. It will take me some time to do that so I urge all readers
to check gamefaqs regularly for any update.

Version 5.0   [5th February 2003]   [231 KB]
- "DragonBalls" section is done.
- Added some new secrets in the "Secrets" section.
- Corrected some grammatical and spelling mistakes.
- Update the "Frequently-Asked-Questions" section.
- Based on the PAL version.

First of all, I wish everyone a Merry Christmas and a happy year 2003. For
all the Chinese, I wish everyone a happy Chinese new year. Due to the recent
festive seasons, there isn't really much progress for this DBZ faq since I
am still in holiday mood. The bad news is the initial plan to write a DBZ
character guide has been cancelled due to time constraints. Furthermore, I
just took up driving lessons recently so the lack of time really pose a
problem to my faq progress. The good news is that I still have plans to add
new "things" to this faq but it will take quite some time for it to be done.

Version 5.5a  [24th February 2003]  [349 KB]
- Update the "Story Mode" section. Added detailed walkthrough for all
  the three DBZ Sagas.
- Corrected some grammatical and spelling mistakes.
- Update the "Frequently-Asked-Questions" section.
- Based on the PAL version.

I have added a comprehensive walkthrough for the Story mode. I hope you will
find the walkthrough useful. Feel free to give me feedbacks.

Coming Soon!!!
- Receive some information that certain skills can be set up to three times.
  I tried it but still didn't work. If anyone has managed to set any skill
  up to three times, feel free to contact me. I'll credit you for the
  information.
- I will experiment the function of every skills and write more in-depth
  information for the "analysis" part of the skill list.
- I plan to make a character analysis that describes the strength and
  weakness of every single character. The analysis will also suggest
  some useful way of customising the character.

=================
Table Of Contents
=================

01)   Game Basis
       1.1  Basic Controls
       1.2  Game Mode
       1.3  Charging your Ki Gauge
       1.4  Transformation
       1.5  Burst Zone
       1.6  Combat Techniques

02)   Exciting Skill System [E.S.S]
       2.1  What is E.S.S?
       2.2  Acquiring Skills
       2.3  Intepreting Skill Sheets
       2.4  Customising your Ultimate Fighter
       2.5  Using your Customised Fighter
       2.6  Trading Skills

03)   Story Mode
       3.1  Episode List
       3.2  Saiyan Saga Walkthrough
       3.3  Namekan Saga Walkthrough
       3.4  Android Saga Walkthrough

04)   World Match Mode
          - Novice
          - Adept
          - Advanced

05)   Legend Of Satan Mode
          - Novice
          - Adept
          - Advanced

06)   DragonBalls
       6.1  Collecting Dragon Balls
       6.2  Calling Shenron
       6.3  Breakthrough Skills
       6.4  Tips of Acquiring Dragon Balls Easily

07)   Skill List
       7.1  Ability Skill
       7.2  Physical Skill
       7.3  Support Skill
       7.4  System Skill   

08)   Secrets

09)   Frequently-Asked-Questions

10)   Credits

                                   ______________
                              ____/  Game Basis  \____
                                  \______________/

================================================================================
1.1)Basic Controls
================================================================================

I will be using the controller config A.

---------------------------------------------------------
 Button           | Function             | Abbreviation |
---------------------------------------------------------
 d-pad            | To move characters   |    --NIL--   |     L1 and L2
 Square           | Punch                |       P      |  -> serves no
 Triangle         | Kick                 |       K      |     function
 X                | Guard                |       G      |     at all for
 Circle           | Energy [To use Ki]   |       E      |     config A
 R1               | Punch + Kick         |     P + K    |     and config
 R2               | Punch + Gauge        |     P + G    |     B as well.
---------------------------------------------------------

 * - Although the L1 and L2 buttons serve no function, you can customise
     the configuration to make full use of these two buttons. To edit
     the configuration, choose custom, then hold the button you wish
     to change the function. While holding the button, scroll left and
     right to change the function of the button.

 * - For me, I customise in such a way that my Square, Triangle, X and
     Circle button are P, K, G and E respectively just like config A.
     But I change the configuration of the top four buttons to these:

          L1 - P+G    R1 - P+K
          L2 - K+G    R2 - P+K+G

     I don't know about how you are going to configure your controller.
     But these config make things simpler for me. Eg. I can press R2
     to transform my fighters easily rather than pressing Square, Triangle
     and X buttons at the same time. Also, if you hold P+K+G+E at the same
     time, you can reduce your opponent's ki level by one level. You
     might also want to consider adding P+K+G+E to one of your top four
     buttons which I didn't actually.

================================================================================
1.2)Game Mode
================================================================================

Dragonball Z Budokai comprises of seven modes; five of which are epic play
modes. They are listed as below:

 1) Story       - Enjoy the spectacular story of Dragonball! The story starts
                  off from the arrival of Raditz and end at the Cell series.
 2) Duel        - Go head-to-head against your rival! Are you ready to
                  rumble?
 3) World Match - Take on the World Match! Compete for prizes!
 4) Practice    - Train as hard as you dare!
 5) Edit Skills - Build your skills to create the ultimate character
 6) Options     - Change the game settings.
 7) Legends of  - The Legend of Mr. Satan! Reach the height of Mr.Satan's
    Mr. Satan     Style Fighting!

 * - Consider two memory cards being inserted into the PS2. When choosing
     to load a game, the system will automatically load the saved data
     from slot one rather than slot two. In short, you can't choose
     which memory card to load. To counter this problem, simply insert
     the memory card with the saved data you need into slot one.

 * - The game has an autosave feature. To add on, copying of entire data
     from one memory card to another memory card via the PS2's Browser
     is PROHIBITED.

 * - For Practice mode, your opponent is controlled by CPU. You can configure
     his actions by pressing the START button. The actions include doing
     nothing, counterattack, deflect ki blast etc. The practice mode also
     indicates the no of combos, damage done for each attack.

 * - As for the Option mode, you can set the game difficulty, battle time
     limit, controller configuration etc. There is also one variation
     between the US and the PAL version.

     For US version, all the text and voices are in English. Blame the lame
     English voices in the Story mode.

     For PAL version, all the voices are in Japanese, including the Story
     mode. However, you can choose the language of the text ranging from
     English to other European languages like French, German etc. Anyway,
     do not worry that you don't understand about the Story mode since there
     are subtitles plus the Japanese voices are many times better than the
     English voices.

 * - In Duel, World Match and Practice, after you select a fighter, you can
     choose either NORMAL or CUSTOM. Choosing NORMAL lets you select the
     default fighter while CUSTOM lets you select your build-up fighters
     with the help of the E.S.S system.

 * - Refer to the respective sections: Story, World Match, Legends of Mr.
     Satan, E.S.S for more details.

================================================================================
1.3)Charging your Ki Gauge
================================================================================

The Ki Gauge is a measurement of your fighters' energy. Performing certain
devastating moves or undergoing transformations requires energy, thus use up
your fighters' ki gauge. The maximum ki gauge level can be up to 7 only.

When a fighter powers up and transforms, his ki gauge will slowly decreasing.
If the ki gauge reaches below the minimum requirement for transformation,
the fighter automatically reverses back to his former cell. The good thing
about transforming is that it increases your fighters' attacking and
defensive power.

There are basically two ways to increase your ki gauge. The first way is
straightforward- simply attack your opponent PHYSICALLY. Your ki gauge
increases a bit for every punch and kick you give, even if your opponent
blocks the attack.

Another way is to charge your ki gauge. All you need to do is hold G and
tap the back button twice. Then, hold back+G together. This is a faster
way of charging your ki. The downside is that you are vulnerable to all
attacks during the duration of charging.

Maintaining a high ki level is one of the best strategies to defeating
your opponent. There is also a skill called Gero's Perpetual Energy R&D
that allows your fighters' ki to remain at MAX when equip. However, the
downside is that it stops all transformations. If you equip the
 skill, your ki increases by a fixed amount for
every successful attempt to deflect or deflect-back ki blast.

=================================
Reducing your opponent's Ki level
=================================

By pressing the P+K+G+E, your fighter will taunt your opponent and reduce
his ki gauge by one level. This is a good way to hinder your opponent
from undergoing transformation and using deadly moves on you, thus
putting you on an advantage over him.

Credit : Thanks to GOUSSE Olivier  for telling
         me how to taunt the opponent to reduce his ki level.

================================================================================
1.4)Transformation
================================================================================

Certain fighters have the ability to transform or power up. During the
transformation, the fighters' attack will improve. However, during the
period of transformation, your fighters' ki gauge will slowly drain away.
This is logical since your fighters are using more ki to maintain the
transformation.

To power up, simply press P+K+G at the same time. Simple, right?

There are two conditions that can cause your fighters to revert back to his
former self.

 a) Your fighter's ki gauge level drops below the minimum ki gauge level
    that is needed to maintain the transformation.
 b) With ki gauge level below the minimum, your fighter gets hit by a
    attack, be it physical or not. The attack usually sends you landed on
    the ground or "lying" in the air.

Below shows a list of fighters who can transform. The ( ) also indicates the
minimum ki gauge needed to activate the transformation.

 1) Goku
  - King Kai Fist x2, x5, x10 (2, 3, 4)
  - Super Saiyan (5)

 2) Gohan (Kid)
  - Unlock Potential (3)

 3) Gohan (Teen)
  - Super Saiyan (4), Super Saiyan 2 (5)

 4) Vegeta
  - Super Saiyan (4), Super Vegeta (5)

 5) Trunks
  - Super Saiyan (3), Super Trunks (4), Super Trunks 2 (5)

 6) Krillin
  - Unlock Potential (3)

 7) Mr. Satan
  - High Tension (4)

 8) Piccolo
  - Sync with Nail (4)
  - Fuse with Kami (5)

 9) Zarbon
  - Monster Form (4)

10) Freeza
  - Final Form (4), 100% Final Form (5)
  - Mecha Frieza (Only if Frieza dies and Frieza's Space Ship is equipped)

11) Cell
  - Second Form (3), Perfect Form (4), Perform Form (Power-Weighted) (5)

For every increase of transformation level, your fighter's attack power
increases by 10% while guard power remains unchanged. Eg. 1st power up
will be 110% attack power, 2nd power up will be 120%, third power up
will be 130% and so on.

================================================================================
1.5)Burst Zone
================================================================================

"Burst" attack is one of the most innovative aspects of Budokai fighting.
Some might want to call it other names like "Power Struggle" but whatever
it is, you know what I mean. While playing the Story mode for the first
time, you might come across the chance to use "Burst" attack- remember
Goku was training in his spaceship on his way to Namek? One of the
trainings demands the use of it. Well, enough spoilers then!

When "Burst" attack is used, two fighters enter a special zone called
"Burst Zone" and battle at blazing speeds. While inside the zone battling,
fighters exchange punches and kicks with each other. Whoever lands the
most punches and kicks on his opponent will win. The loser obviously
receives the damage at the end of the battle and the winner receives no
damage at the end.

There are two conditions for activating this "Burst" attack:

 a) The opponents must be very close to each other.
 b) Both of them hold P+K ALMOST at the same time.

A "tug-of-war" thus begins. To determine the outcome of the "Burst" attack,
rotate the two analog sticks as fast as possible. The faster you rotate
the analog sticks, the higher the chance for your fighter to deliver a punch
or a kick.

You should also be aware that the entire "Burst" attack lasts for about 30
seconds. So, time is precious and don't let your opponent has the chance
to deliver a punch or kick to your fighter.

Credit : A lot of people have e-mailed to me regarding this "Burst Zone".
         I thanks your contribution but ONLY one contributor can get
         his name printed in the credit section. I know all of you deserves
         your name there but i can't just put everyone's name there...
         You all understand, right?

Credit : Thanks to  for providing me detailed
         information regarding the "Burst" attack.

=======
My Idea
=======

"If I am NOT wrong, you can also press P+K simulantaneously to win the
battle instead of rotating the analog stick. I can't confirm this yet but
I believe this is possible although I need more time to experiment. Anyone
care to confirm for me?- can compare rotating analog stick to pressing
P+K; which is more effective to win the battle?" -- Commented by ysf

"I found that if you use the left analog stick, you will normally get a
win 8 out of 10 times (doing it at a medium speed and depending on who
you are fighting and on what difficulty level you are on). With the "P"
and "K" buttons, it is about 5 out of 10 times. Also, you can use the
guard button to block and attack. (but you still have to rapidly press
it.)" -- Commented by XCubeStation2

"A number of people has also e-mailed me that you can also press the four
main buttons rather than P and K only to win the Burst mode. A few even
suggest laying the controller on the ground, then put right palm on the
four main buttons and use both of the thumbs to rotate both of the
analog sticks" -- Commented by several contributors

================================================================================
1.6)Combat Techniques
================================================================================

Here are some basic combat techniques which you should know.

 1) Regardless of whether you are playing the Practice, Duel or World Match
    mode, ring out is taken into account in battle when you are fighting
    in the "World Match" stage.

 2) Try out a mixture of button combination using P, K and G. P+K, P+G and
    K+G are always stronger than your usual P and K buttons alone. Eg. P+G
    is your usual Throw button. To add on, Throw cannot be guarded.

 3) Consider assign one of the top four buttons to a)P+K+G and b)P+K+G+E
    to aid the ease of transformation and taunting your opponent to reduce
    his ki level respectively. Taunt your opponent and stop him from
    undergoing transformation. Setting a button to function P+K also helps
    you to execute "Burst" attack.

 4) The size of the fighter should be taken into consideration of choosing
    a fighter. While small size fighters like Kid Gohan and Krillin do not
    have very strong attack, bigger size opponents tend to miss their
    mid and high physical attacks on them. You might also encounter problems
    in unleashing certain special attacks like Vegeta's Big Bang Attack on
    them because the last few hits tend to miss these small size fighters.
    To counter this problem, try fighting in air. Air combo tends to be more
    effective due to easier linking of combo. If you are a small-size
    fighter, ground fighting will be more advantage than in air fighting.

 5) Unfortunately, your fighters can't crouch, duck, roll or even jump.

 6) Pressing E alone releases a small amount of ki blast. The only fighter
    in the game that cannot do a ki blast is Mr. Satan. Instead, he jumps
    to give a powerful forward kick when E is pressed.

 7) It is possible to deflect the ki blast sent by your opponent. Hold G
    and your fighter deflects the ki blast away. To deflect the ki blast
    back to your opponent, press G when the ki blast is about to hit you.

 8) Do you know that the ki energy, that evolves out for split seconds
    during transformation, can send your opponent moves back a few steps
    if he is too near to you PHYSICALLY, although it does not reduce his
    health at all?

 9) Certain fighters like Recoome and Ginyu have a special type of skill-
    special fighting pose. When the combo for such skill is executed,
    the fighter will make a pose for himself. Although the pose does NOT
    damage opponents, the pose brings benefit to the fighter like increasing
    his attack or guard power. This is different from the usual-seen
    transformation because your fighters' ki gauge does not get drained
    away and his physical looks remain unchanged.

10) Hold either up or down + G to move perpendicularly into or out of the
    plane or the z-axis. Freeza's and Gt. Saiyaman's movement are a bit
    special than the rest because they teleport when they moves along the
    z-axis. Pressing the back button causes them to teleport backward. This
    gives them an advantage over the rest due to faster movement in moving
    backward and side-stepping.

11) Unlike Dragon Ball Gt, you cannot move up and down along the y-axis
    according to your free will. However, it is possible to perform moves
    that elevates your opponent into the air or descends your opponent
    to the ground. You can ONLY ascend if you move towards your opponent
    who is on a higher level than you and descend if you move towards
    your opponent who is on a lower level than you. Despite that, there
    are several moves that you can try experimenting to knock your opponent
    into air or onto the ground.

12) It is also a wise idea to corner your opponent to one side. For example,
    force the opponent to the edge of the cliff. Performing a powerful
    move like P+K can send the opponent far away and make him collide
    head-on with the cliff. This causes massive damage to the opponent.
    Use this technique wisely.

--------------------------------------------------------------------------------

                                   ______________
                              ____/    E.S.S     \____
                                  \______________/

================================================================================
2.1)What is E.S.S?
================================================================================

E.S.S is known as the Exciting Skill System. With E.S.S, you can edit a
characters' skills to create your custom fighter.

You can create fighters with:

 a) No Death moves but a high Guard ability
 b) Ferocious physical attacker
 c) A one shot Death move killer

This can be done by acquiring skills that appear in the form of capsules.
Skills can be traded via memory cards too.

 * - You should note that without a memory card, you cannot purchase and
     organise your skills or call up Shenron.

================================================================================
2.2)Acquiring of Skills
================================================================================

Skills appear in the form of capsules. There are basically two ways of
acquiring them:

 a) Play the story mode - specific episodes completed gives you specific
                          skills. After completing entire story mode, replay
                          any episode to obtain random new skills.
 b) Purchase from Mr. Popo's Shop.

a) is straightforward. Move onto b). To purchase skills from Mr. Popo's
shop, you must win Zenie, a form of currency by winning the World Match
mode. Please refer to the World Match mode section for more details.

===============
Mr. Popo's Shop
===============

Majority of the time, your source of skills come from purchasing rather
than playing the story mode. Before that, you must realise that skills
can be divided into three different types:

 a) Special  - Skills for transformation or Death-Moves. - Red Capsules
               In short, these are the Ability skills.
 b) Physical - Skills for Continuous Attacks or Throws.  - Blue Capsules
 c) Support  - Item Skills; those that raise attack,     - Green Capsules
               defence, ki etc.

Mr. Popo sells a special, physical and a support skill each for 2,000 Zenie.
If you choose a Special skill, Mr Popo will RANDOMLY pick a Ability skill
and sell it to you for 2,000 Zenie. If you choose a Physical skill, he will
RANDOMLY pick a Physical skill and sell it to you for 2,000 Zenie. The same
applies for choosing Support. If you choose GAMBLE, Mr. Popo will RANDOMLY
pick a skill that can be either an Ability, Physical or Support skill and
sell it to you for 3,000 Zenie.

The good thing about this random pick is that you might pick out a skill
that is cheaper than what it should be. The bad thing about this random
pick is that you tend to receive skills that you might already have or
don't need, thus wasting your Zenie.

The safest method is simply to purchase the recommended skill by Mr. Popo.
Firstly, you can view the skill sheet of the recommended skill before you
decide whether you want to buy. If there is a skill that you do not have,
you will see a NEW next to the skill sheet and this is definitely the
type of skills that you wish to purchase to complete your skill list.

The money require to buy the recommended skill depends on the rarity of
the skill. It can cost 1,000 Zenie, 2,000 Zenie, 4,000 Zenie, 8,000 Zenie
etc. So far, the most expensive skill I have ever seen is Frieza's Space
Ship, which cost 12,000 Zenie. It is possible to spend 3,000 Zenie to
"Gamble" for a Frieza's Space Ship but the chance is rare.

Question : What if you do not want the recommended skill offered by Mr. Popo?

Answer   : Simply exit the shop and enter again until you get a recommended
           skill that you need.

 * - It can sometimes by very fustrating to exit and reenter the shop, yet
     you do not get the recommended skills you wish. Be patience...

================================================================================
2.3)Intepreting Skill Sheet
================================================================================

 * - I strongly recommend you to read the explanation about skills and E.S.S
     through the manual or the help menu in the edit option of the game.

 1) Skill Name - The name of skill.
 2) Effect     - The effect of using the skill.
 3) Firing     - The conditions required to activate the skills.
    Condition    [usually indicate the minimum Ki gauge required to activate
                 the skill plus the combos needed to be inputted.]
 4) Skill Icon - Indicates the Skill's function. I'll explain more in details
                 below.
 5) Comments   - Notes to help you use the skill.

Skills are rated with four levels of rarity. The rarer the skill is, the
less chance it appears in Mr. Popo's shop. Rarer skills are more expensive
than those common akills. Below shows the tabulation of the information:

--------------------------------------------------------------
 | Rarity  | Description   | Colour           | Common Price |
-----------|--------------------------------------------------
 | Level 1 | Common Card   | All Blue         |  $ 1,000     |
--------------------------------------------------------------
 | Level 2 | Uncommon Card | Blue w/th Silver |  $ 2,000     |
--------------------------------------------------------------    
 | Level 3 | Rare Card     | Blue w/th Gold   |  $ 4,000     |
--------------------------------------------------------------
 | Level 4 | Super Rare    | All Gold         |  $ 8,000     |
--------------------------------------------------------------

Exception - these skills have unusual prices:
---------

 a) 1/3 Senzu Bean      -  Level 2 -  $ 6,000
 b) Senzu Bean          -  Level 4 -  $ 10,000
 c) Frieza's Space Ship -  Level 4 -  $ 12,000

It is impossible for me to make visual comparisons of skills of different
rarity with the program I am using now. See the help menu or the manual.

==========
Skill Icon
==========

There are generally five skill icons. They are:

 1) Skill increases when set repeatedly.

  ->Indicated by a red colour P imprinted in a yellow circle.
  ->Equip two SAME skills together to increase the effect of the skill.

    Eg. Goku's Kamehameha. Equip two to produce a stronger and larger
        kamehameha.

    Credit : Thanks to Elton  for telling me that
             you can ONLY equip a maximum of two skills that are the
             same and NOT three.

  ->In order to set the same skill more than once, the quantity must be
    met too. Go to skill list, highlight the skill. The number next to the
    skill name at the bottom of the screen indicates the amount of that
    specific skill you have.

 2) Skill that can be traded with other players via memory cards.

  ->Indicated by a reversible sign imprinted in a green circle.

 3) Skill that cannot be traded with other players via memory cards.

  ->Indicated by a "no entrance" sign. Hard to describe it but once you
    see it, you will know what I mean.

    Eg. System skills, Breakthrough skills etc cannot be traded via memory
        cards.

 4) Skills that can only be used once in a battle.

  ->Indicated by a yellow Z imprinted in a red circle.

 5) The number of capsules required to set the skill.

  ->Indicated by a number imprinted on a blue circle at the bottom of the
    skill sheet.

==================
Activating a Skill
==================

This is indicated by the "Firing Conditions". There are generally three
ways of activating a skill:

 a) Activated as soon as the battle begins.
 b) Activated with the combo shown on the skill sheet. There are skills
    which can be activated by a different number of combos. It doesn't
    matter which combos you use since all give the same skill. Try and use
    the combo that is the easiest to execute. An example will be Goku's
    kamehameha. There are three different combos to execute it.
 c) Activated when special conditions are met. 

================================================================================
2.4)Customising your Ultimate Fighter
================================================================================

Question : Is it worth the time to purchase skills from Mr. Popo and
           customise your fighters?

Answer   : It is worthwhile. All the uncustomised Saiyans can only power
           up to Super Saiyan. There is no Super Vegeta nor Super Trunks 2.
           No Cell in Perfect Form (Power Weighted). There's no Goku's and
           Cell's powerful Spirit Bomb. No Ginyu's Body Change. How
           about watching Vegeta's two coolest moves, Big Bang attack
           and Final Flash or Trunks's Burning Attack? And, don't
           forget about Mech Frieza. Then, you gotta pay some time to
           see them.  

Before you learn how to customise your ultimate fighter, make sure you know
how to intepret skill sheet. See 2.4 above for more details.

===========
Custom Tray
===========

The Custom Tray can ONLY accomodate up to a maximum of seven capsules. All
you need to do is to simply do some addition and subtraction. Rarer skills
like Senzu Bean, Frieza's Space Ship, Gero's Perpetual Energy R&D
often requires more than one capsules.

Eg. The number of capsules required to set Frieza's Space Ship skill is
    4. That means I have 3 capsules left. Thus, I can either equip a skill
    that requires 3 capsules, a skill that requires 1 capsule and another
    that requires 2 capsules or three skills that requires 1 capsule each.
    Simple to understand, right?

There are certain skills that can only be set ONLY when you have set
certain specific skills. For example, King Kai Fist x5 skill can only
be set after you have set King Kai Fist x2 skill. The same thing
applies to setting Piccolo's Sync with Nail skill first before setting
Fuse with Kami skill. Such skills are mainly transformation skills.
The logic is easy to understand since less powerful transformation must
be set first before setting the more powerful transformation.

===================
Tips To Customising
===================

The type of skills to customise depend on the nature of the fighter you
want it to be.

 1) For creating a one shot death move fighter, give priorities to
    Ability skills, especially those that can power-ups your fighters or
    make him perform devastating moves. The next priority should then be
    given to Physical ability.

 2) For creating a ferocious physical attacker, priority should be given
    to set Physical skills, followed by Ability skills that can power-ups
    your fighters. You might also want to take into consideration of
    setting Support skills that raises attack power like Serious!!! and
    Rage!!! skills.

 3) For a fighter with high guard, consider Support skills like Super Holy
    Water which reduces damage percentage or outfits like armours or vests.
    You might also want to consider setting Senzu Bean to boost your
    health. If your fighter is a pure saiyan, try out Senzu Bean plus
    Saiyan Blood.

 4) If you want a fighter that is conservative of ki energy, consider
    setting Scouter to minimise the amount of ki used. If this is not
    enough, set the Gero's Perpetual Energy R&D to maintain your ki
    at maximum level. However, this stops all transformation. By equipping
    the Gero's Energy R&D, your ki also increases by a fixed amount
    for every successful attempt to deflect or deflect-back ki blast.

 5) Creating an all-rounded fighter is still the best choice in my opinion.
    My priorities, in order, would be to give to, Ability skills that power
    ups plus one deadly Ability skill and two Physical skills. Hopefully,
    you still have capsules left to set one to three support skills that
    raises guard like Super Holy Water or a good armour/vest.

 6) The ease of executing an Ability or Physical skill should also be taken
    into consideration. There is no point having a powerful skill which
    requires careful timing and many combos. You might face difficulties
    in executing it to cause great damage to your opponent. Anyway,
    Practise makes Perfect!

=================
Skill Combination
=================

Below are some of the skills combination you can experiment out with.
Equipping these combination of skills yields certain effects. I won't
tell you the outcome of the combination- try it yourself.

 1) 1/3 Senzu Bean or Senzu Bean + Saiyan Blood
 2) 1/3 Senzu Bean or Senzu Bean + Frieza's Space Ship
 3) Viral Heart Disease + Vaccine
 4) Piccolo's Regeneration or Cell's Regeneration + Gero's Perpetual
    Energy R&D

================================================================================
2.5)Using your Customised Fighter
================================================================================

After you have customised your fighter, it's time to play with your customised
fighter with your friend in Duel mode. You might have noticed that if I put
my memory card with saved file inside Slot 1, only Player 1 can choose the
Custom fighter but not Player 2. On the other hand, if I put my memory
card with saved file inside Slot 2, only Player 2 can choose the Custom
fighter but not Player 2. This leads to the question below:

Question : Do I need to have two memory cards of the same file to be put in
           two slots so that both Player 1 and 2 can select the Custom
           fighter? But I only have one memory card...

Answer   : Theorically, the answer is yes. However, I have found a way to
           counter this problem. See below.

Solution : First, let player 1 choose his fighter first, so put memory card
           into slot 1. After player 1 chooses his custom fighter, remove
           the memory card from slot 1 and insert into slot 2, making sure
           that the insertion to slot 2 is done properly. The word "Custom"
           should appear after a short while. Then, let Player 2 choose his
           custom fighter. If you want to let Player 2 choose the fighter
           first, then insert the memory card into slot 2 and do similar
           procedure.

Downside : First of all, I can't guarantee that this method won't spoil your
           memory card and game. Therefore, I do NOT hold any responsibility
           if anything happens to your memory card. I have tried this method
           for quite a lot of times and it works quite well for me. Anyway,
           try this method at your own RISK!!!

Think    : Don't you find it stupid that the game itself can't read the
           data to accomodate two custom fighters at a time from just
           ONE memory card.

Once you have customised your fighters, go to Practice mode. Try out every
single attack your fighter has. Watch how transformation and certain skills
affect your fighters' attack and guard percentage. Also, compare how
Breakthrough skill increases effect of some of your Ability and Physical
skills. Although your attack and guard percentage remains at 100% when
there is no transformation and Breakthrough skill is set, the damage
costs, by any of your Physical and Ability skills, has almost doubled. Use
the data given in the Practice mode to monitor the development of your
fighters closely.

================================================================================
2.6)Trading Skills
================================================================================

Now that you know how to acquire and customise skills, this is the time to
trade skills with your friends. So, let's look at the trading rules.

=============
Trading Rules
=============

At the Skill Trade screen, you will come across a 1P Trading Box and a 2P
Trading Box. Press X to set the skill which you want to trade into the
trading box and Circle to remove the skill which you don't wish to trade.

Once the skills that are meant for trading are set into the Trading Box,
press the START button to proceed trading.

 a) Each trading box can contain up to a maximum of four skills.
 b) Trading need not neccessarily be an one-to-one trading. Eg. I can place
    one skill in 1P Trading Box and no skill in 2P Trading Box, yet the
    trading can still proceed.

There are three circumstances in which trading can fail:

 a) You cannot trade more than two of the same skill at one go.
 b) You cannot trade a skill your opponent has.
 c) You cannot trade a skill that already has the skill icon which says
    it cannot be traded on the skill sheet. Examples are all the System
    skills and Breakthrough skills.

Before you read the questions below, check out the entire section 6.0
for more details regarding Shenron and Breakthrough skills.

Question : Can Dragon Balls be traded?

Answer   : Yes, they can be traded.

Question : I heard about this method from gamefaqs message board:

           Collect all seven Dragon Balls and saved the data on memory card
           slot one. Then, copy the data from slot one to the memory card
           in slot two. Summon Shenron using memory card slot one to acquire
           a Breakthrough skill. Next, transfer all the Dragon Balls via
           trading from slot two to slot one. Then, delete the data in slot
           two and copy the file from slot one to slot two. Repeat this
           procedure till you acquire all the Breakthrough skills.

           Does this method work?

Answer   : Unfortunately, this method fails. The reason is simple- the copying
           of data from one memory card to another memory card is prohibited.
           Even during autosave (eg. after purchasing a skill from Mr. Popo),
           the system can only save in the ORIGINAL memory card that you
           have been using all the while. If you insert another new memory
           card, saving fails.
 
           If copying of data cannot be achieved from one memory card to
           another, this method fails undoubtedly. Well, the developers are
           smart enough to prevent you from "cheating".

Question : I heard that it is possible to use three memory cards to perform
           the "cheap" way of obtaining easy Dragon Balls from gamefaqs
           message board. Is it true?

Answer   : I, myself, do NOT have three memory cards to test it out. Although
           some people from the board claim that they have successfully
           tested this method out, I do not totally believe the reliability
           of this method which explains why I didn't post this method in
           my faq.

           If you take a closer look at one of the steps of this method, it
           also involves the copying of data from one memory card to another
           via the PS2's Browser. Like I said before, the copying of data
           from one memory card is prohibited which suggests that this
           method might also fail. And secondly, isn't the method similar
           to that of using the "two memory cards" method?

           The only two counterpoints to my arguments are a)they tested on
           the US version and b)using two memory cards do not work because
           you can't trade skills via two memory cards that have the same
           data. These two points sound logical to me though.

           Despite that, I still have doubts regarding the accuracy of
           this method until someone can finally convince me that it
           actually works.

           Ironically, those who told me that the "three memory cards"
           method works are all those who have tested the US version. Noone
           tested this method in the PAL version. The only possible reason
           might be the developer has removed the "copyright prohibited"
           feature from the US version but noone has told me this yet...

--------------------------------------------------------------------------------

                                   ______________ 
                              ____/     Story    \____
                                  \______________/

================================================================================
3.1)Episode List
================================================================================

On your first playthrough, you will play a series of chronological story
episodes [in the order as the list below, minus those marked with the
word ] beginning from Saiyan saga to Namekan saga and finally the
Android saga.

Once you complete the Story mode for the first time, you get to replay
all the story episodes you have played earlier plus being able to play
any new episodes which are not available in the first playthrough.
All the new episodes are marked with the word "".

Below is the list of all the story episodes in all the three saga:

-------------------------------------------------------------------------
  #  | Saiyan            | Namekan             | Android                |
-------------------------------------------------------------------------
 01  | Mysterious Alien  | Let's Go To Namek!  | A New Threat           |
     | Attack!!          |                     |                        |
-------------------------------------------------------------------------
 02  | A Mutually Deadly | Vegeta's Attack!    | Super Saiyan Vegeta    |
     | Foe         |               |                  |
-------------------------------------------------------------------------
 03  | Saiyan Attack!!   | Goku's Arrival!     | A Wicked Omen          |
     |             |                     |                        |
-------------------------------------------------------------------------
 04  | Goku's Quiet Fury | The Road To Super   | Sneaky Cell            |
     |                   | Saiyan        |                        |
-------------------------------------------------------------------------
 05  | Super Duel!       | Frieza ? Or         | Vegeta's Confidence!   |
     |                   | Vegeta ?      |                  |
-------------------------------------------------------------------------
 06  | Show Gohan's True | Goku's Revival!     | Perfect Form Cell      |
     | Power!            |                     | Complete !!      |
-------------------------------------------------------------------------
 07  | Vegeta, Saiyan    | The Legendary Super | Cell's Game Begins     |
     | Prince      | Saiyan              |                        |
-------------------------------------------------------------------------
 08  | -- NIL --         | A Quiet But Fierce  | A Warrior Beyond Goku  |
     |                   | Battle              |                        |
-------------------------------------------------------------------------
 09  | -- NIL --         | Raging Frieza       | Gohan Explodes !!      |
     |                   |               |                        |
-------------------------------------------------------------------------
 10  | -- NIL --         | The True Ruler      | The Final Battle !!    |
     |                   |               |                        |
-------------------------------------------------------------------------
 11  | -- NIL --         | -- NIL --           | Aim For Perfect Form ! |
     |                   |                     |                  |
-------------------------------------------------------------------------
 12  | -- NIL --         | -- NIL --           | A Cold-Blooded         |
     |                   |                     | Assassin         |
-------------------------------------------------------------------------

Once you complete the entire story mode, you can still replay any
episode to obtain random new skills. Once you have every single skill
minus Breakthrough skill, you will get a random skill for every story
episode you completed.

Refer to the mini-sections below for complete Story walkthrough. I have
also list down the skills of the fighter and also the reward you will get
for the first playthrough plus a rough idea of what you will expect to
see in the scenes of every episode.

Note : The strategies found in the walkthrough below are all based on the
       NORMAL difficulty setting and NORMAL CPU setting.

Hope you enjoy the story walkthrough below!!!

================================================================================
3.2) Saiyan Saga Walkthrough
================================================================================

       _________________________
 01)  / Mysterious Alien Attack \   [First Playthrough]
      ---------------------------

      Scenes   : Gohan is captured by Raditz. Goku learns about his origins.
                 The best team partners is born- Goku and Piccolo. What's
                 the relationship between Goku and Raditz? And, also the
                 significance of the tail? Will Gohan be saved? Has Piccolo
                 been practising a new ultimate move?

                 "Kakarot, show me how you be a merciless Saiyan before I
                 release your son." - Raditz.

      Comments : This episode can be divided into two parts.

      --------
      Part One - Goku VS Raditz
      --------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Raditz
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 2 Ki Gauges. | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill     | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------

      Strategy : The best bet to win the battle is to keep using Kamehameha
                 by tapping four P buttons followed by an E button and block
                 as many attacks. If possible, try executing Zanku Fist.
      Reward   : Zanku Fist (Goku) skill.

      --------
      Part Two - Let's die together, brother!
      --------

      Strategy : You have to ensure that both Goku and Raditz stay within
                 the highlighted zone at the end of 15 seconds as Raditz
                 struggles to break free of Goku. Rotate the analog stick
                 clockwise to move left and anticlockwise to move right.
                 This is not really hard but may take a couple of tries
                 for a successful attempt. Rest a while if your hands are
                 tired.
      Reward   : Raditz skill.

       _______________________
 02)  / A Mutually Deadly Foe \   [New]
      -------------------------

      Scenes   : Similar to the episode "Mysterious Alien Attack" but
                 everything takes place from the perspective of Piccolo
                 rather than Goku.

      Comments : This episode can be divided into two parts.

      --------
      Part One - Piccolo VS Raditz
      --------

      ------------------------------------------------------------------------
      Fighter           - Piccolo      | Opponent          - Raditz
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Destructive Wave  | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,P,F+P, E.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Fierce Ranma      | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      Demon Roundhouse  | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Similar to the battle of Goku VS Raditz. Execute Destructive
                 Wave at the right time and block any possible attacks should
                 be the key to winning the battle. Piccolo has more variety
                 of skills to use against Raditz than Goku against Raditz
                 earlier on- this should make battle easier. One way is to
                 use Destructive Wave and if Raditz happens to block any
                 of the punches, quickly perform a Throw.
      Reward   : Instant Killquick (Piccolo) skill.

      --------
      Part Two - Just a bit more! Give me time! Goku, just hang on!
      --------

      Strategy : You are given 15 seconds for Piccolo to charge his ki gauge
                 to level 3. Simply rotate the analog stick as fast as you
                 can. This isn't really hard.
      Reward   : Special Beam Cannon skill.

       _______________
 03)  / Saiyan Attack \   [New]
      -----------------

      Scenes   : The two powerful Saiyans have finally arrived on Earth. The
                 Saiyans called upon six Saibalmen to fight the Earthlings.
                 Goku still haven't arrived on Earth yet. Will Goku arrive
                 on time to protect the Earth?

                 "Two powerful Saiyans, stronger than me will arrive on Earth
                 one year later to avenge for me. Be prepared!" - Raditz

      Comments : This episode can be divided into two parts.

      --------
      Part One - Piccolo VS Saibalmen
      --------

      ------------------------------------------------------------------------
      Fighter           - Piccolo      | Opponent          - Saibalmen
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 2 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Destructive Wave  | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,P,F+P, E.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Fierce Ranma      | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      Demon Roundhouse  | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : This is more of a survival battle. You have to battle a
                 series of 6 Saibalmen. It is a one to one battle- a new
                 Saibalmen takes over whenever a Saibalmen dies. Your
                 health and Ki are also carried forward to the battle with
                 the next Saibalmen. Each Salbalmen has one complete full
                 health bar, which is 1/3 that of Piccolo. Whatever ki that
                 is left behind by the last Saibalmen will also be carried
                 forward over to the next Saibalmen. Avoid using Fierce
                 Ranma since the final combo tends to miss due to the size
                 of Saibalmen. Lastly, Saibalmen is a small-sized fighter.
                 You will be more advantage if you fight in the air rather
                 than on ground.
      Reward   : Demon Roundhouse skill.

      --------
      Part Two - Piccolo VS Nappa
      --------

      ------------------------------------------------------------------------
      Fighter           - Piccolo      | Opponent          - Nappa
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 4 Ki Gauges.
      ------------------------------------------------------------------------
      Piccolo uses the same skills as in Part One.
      ------------------------------------------------------------------------

      Strategy : Although Nappa looks big, strong and has more health than
                 you, he is not a very agile opponent. The best strategy is
                 always to block and counterattack. Perform simple combos
                 consist of punches and kicks to build up your ki levels
                 at the start of the game before moving on to using special
                 moves like Destructive Waves. While performing simple
                 punch/kick combos, switch to a Throw if Nappa blocks it.
      Reward   : Fierce Ranma (Piccolo) skill.

       ___________________
 04)  / Goku's Quiet Fury \   [First Playthrough]
      ---------------------

      Scenes   : You witness a sad scene involving Piccolo and Gohan. The
                 long awaited Goku has finally arrived.

      Goku VS Nappa

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Nappa
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 4 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------

      Strategy : This battle is similar to the earlier battle between Piccolo
                 and Nappa. Start the battle by powering up using King Kai
                 Fist x2. Perform simple punch/kick combos to build up your
                 ki level and use dead moves like Kamehameha to finish Nappa
                 off. This shouldn't be hard compared to the previous battle.
      Reward   : Nappa skill.

       ____________
 05)  / Super Duel \   [First Playthrough]
      --------------

      Scenes   : What's the fate of a Saiyan who has lost a battle? The Super
                 Duel to determine the most powerful Saiyan has begun.

      Goku VS Vegeta

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------

      Strategy : Vegeta is a faster and more versatile fighter than Nappa.
                 The battle is obviously tougher than the one against Nappa.
                 Start the battle by powering up using King Kai Fist x2.
                 Perform simple punch/kick combos to build up your ki
                 level and use dead moves like Kamehameha to finish Vegeta
                 off. Block and counterattack is still the best strategy.
                 Vegeta also tends to use P+K combination- use P+K to get
                 into "Burst" attack. At easier difficulty levels, simply
                 rotate the analog stick in a normal and consistent pace
                 to win the "Burst" attack easily, giving you an advantage.
                 At higher difficulty level, the demand is obviously
                 greater. Thus, avoid getting into "Burst" attack at higher
                 difficulty level.
      Reward   : King Kai Fist x2 skill.

       _________________________
 06)  / Show's Gohan True Power \   [First Playthrough]
      ---------------------------

      Scenes   : An artificial full moon is created, turning Vegeta into
                 a gigantic ape. With much efforts, Vegeta's tail is being
                 chopped off. Vegeta returns to normal self. Goku is
                 seriously injured. Now, the sacred task of protecting the
                 Earth falls onto Gohan. Will Vegeta be defeated? Will they
                 be able to revive back their dead friends?

      Kid Gohan VS Vegeta

      ------------------------------------------------------------------------
      Fighter           - Kid Gohan    | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 2 Ki Gauges. | Initial Ki        | 4 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Masenko           | 1 Ki Gauge.  | 1) KK,F+K,k,E. 2) F+P,P,F+P,PE.
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2)PP,B+P,PE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) PPKKE.
      hameha.           |              |
      ------------------------------------------------------------------------
      Killquick         | 1 Ki Gauge.  | 1) F+P,PKKE.
      ------------------------------------------------------------------------

      Strategy : Kid Gohan, being a small-size fighter has an advantage in
                 this battle. Use simple Punch/Kick combo to build up your
                 ki level and use dead moves like Masenko or Kamehameha to
                 defeat Vegeta whenever you have the opportunity. In my
                 opinion, Kamehameha is easier to trigger than Masenko. If
                 that's the case, attack using Kamehameha and avoid Masenko.
                 Since Kid Gohan is a small-sized fighter, try to have the
                 fight on the ground rather than in the air. Fighting on
                 ground is more advantage to you because you can make use
                 of Gohan's low height to easily chain mid or low attacks.
                 Be careful that Vegeta's P+K attack can knock you into
                 the air. When that happens, you might want to perform a
                 punch/kick dash towards Vegeta. This damages Vegeta and
                 at the same time, you can take this opportunity to land
                 on the ground. This is provided that Vegeta does not
                 block your dash. If not, he can easily counter back.
      Reward   : Vegeta skill.

       _______________________
 07)  / Vegeta, Saiyan Prince \   [New]
      -------------------------

      Scenes   : Everything takes place from Vegeta's perspective. You are
                 the bad guy now! Outraged by Nappa's defeat and sworn to
                 win back Saiyan's pride, Vegeta must defeat Goku and the
                 rest. The first class Saiyan Prince fighter demonstates
                 his power.

      Comments : This episode can be divided into three parts. This is one
                 of the toughest battles. Vegeta will fight one to one in
                 an order like this: Goku, Krillin and Kid Gohan. Whatever
                 health and Ki left behind will be carried forward to the
                 next battle with the next opponent. You only get your
                 reward (capsules) if you defeat all three opponents. The
                 survival thus begins!

      --------
      Part One - Vegeta VS Goku
      --------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Goku
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : You really have to conserve your health for this battle- aim
                 for at least a 2/3 health left after defeating Goku. Don't
                 worry if Goku powers up to King Kai Fist x2 or not. The
                 main strategy is keep attacking Goku, giving him no chance
                 to counter back by using punch/kick combos and defeat him
                 in the shortest possible time. Don't bother to charge up
                 your Ki! If Goku attacks you with any dead move, quickly
                 block or sidestep to dodge.

      --------
      Part Two - Vegeta VS Krillin
      --------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Krillin
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | -            | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Vegeta uses the same skills as in Part One.
      ------------------------------------------------------------------------

      Strategy : Vegeta is at a disadvantage when fighting against small-sized
                 fighter like Krillin. Use mid or low attacks. Avoid using
                 Final Bash or Meteor Flash since chances of successful
                 execution is slim. Use simple Punch/Kick combos like PPPP,
                 KKKK or Galick Cannon against Krillin. Avoid making head-on
                 attacks since this may give Krillin a chance to counter
                 back. Instead, sidestep to the side or behind of Krillin to
                 execute the simple Punch/Kick combos. Try to have at least
                 1/3 of the health left after defeating Krillin. Try to
                 fight the battle in the air since it will be more
                 advantageous to you when dealing with small-sized fighters
                 like Krillin.

      ----------
      Part Three - Vegeta VS Kid Gohan
      ----------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Kid Gohan
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | -            | Initial Ki        | 2 Ki Gauges.
      ------------------------------------------------------------------------
      Vegeta uses the same skills as in Part One.
      ------------------------------------------------------------------------

      Strategy : Apply the same strategy used against Krillin on Kid Gohan.
                 Kid Gohan tends to block more than attack plus reacting
                 slower than Krillin. Although this is an easier battle,
                 you should be reminded that your health is very limited.
                 Therefore, you still have to avoid getting hit by Gohan.
                 Try to have the battle fought in air to make Kid Gohan
                 in a disadvantage situation.
      Reward   : Galick Cannon skill.

Congratulation for beating the entire Saiyan Saga!

================================================================================
3.3) Namekan Saga Walkthrough
================================================================================

       ____________________
 01)  / Let's Go To Namek! \   [First Playthrough]
      ----------------------

      Scenes   : Goku embarks on a journey to Namek to meet his companions.
                 While on the spaceship, Goku started doing "heavy weight"
                 training. His training consists of three parts- 20G, 50G
                 and 100G, where 1G is equivalent to the gravitational
                 force on Earth. Eg. 20G would mean that the gravitational
                 force is 20 times stronger than that of Earth- it would
                 mean that all objects will be 20 times heavier, including
                 Goku's weight. The heavier weight makes movement difficult.

      Comments : This episode can be divided into three parts. Ironically,
                 the training offers in the game somehow has nothing to
                 do with "heavy weight" training.

      --------
      Part One - Deflecting Ki Blasts
      --------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------

      Strategy : Vegeta has infinite health. The game is over if you die.
                 Simply maintain a distance away from Vegeta and Vegeta will
                 keep throwing ki blasts at you. The objective of this
                 training is to deflect 15 Ki Blasts. Hold G to deflect ki
                 blast away or press G to deflect-back ki blast when it
                 approaches you. It doesn't really matter whether you
                 deflect the ki blast away or deflect-back the ki blast
                 back to Vegeta. A very simple training, right?
      Reward   : King Kai Fist x5 skill.

      --------
      Part Two - Activate Burst Zone
      --------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------

      Strategy : Vegeta has infinite health. The game is over if you die.
                 This training is a great chance for you to master "Burst"
                 zone. The objective of this training is very simple- all
                 you need to do is to activate five "Burst" attacks. It
                 doesn't matter whether you win all the five "Burst"
                 attacks but your health drops if you lose. Maintain a
                 short distance away from Vegeta so that you can approach
                 him fast whenever he uses the P+K combination. Avoid
                 losing health unneccessary, especially not through
                 "Burst" attack. Please refer to mini-section 1.5 for
                 more details about "Burst" attack.
      Reward   : King Kai Fist x10 skill.

      ----------
      Part Three - Goku VS Vegeta
      ----------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 4 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------
      Dragonthrow       | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : The final training involves beating Vegeta. Start the battle
                 off by powering Goku up to King Kai Fist x5. Apply the same
                 strategy you have used against Vegeta earlier on. This is
                 not really a hard battle although you have little health
                 left. Build up your Ki level and keep attacking with
                 Kamehameha. Block any attack if neccessary.
      Reward   : Senzu Bean skill.

       __________________
 02)  / Vegeta's Attack! \   [New]
      --------------------

      Scenes   : Vegeta manages to steal five Dragon Balls from Frieza and
                 escapes. Outraged by his act, Frieza sends his right-hand
                 man, Zarbon to locate Vegeta and bring back the Dragon
                 Balls. Vegeta now has six Dragon Balls, including the
                 Four Star Dragon Ball which he had thrown it into the
                 lake earlier on when he attacked a village a few days ago.
                 At this critical moment, Vegeta spots Krillin with the
                 last Dragon Ball, the One Star Dragon Ball which Krillin
                 had borrowed it from the Namek elder. He then chases after
                 Krillin at full speed but is spotted by Zarbon.

                 Meanwhile, Kid Gohan took the Dragon Ball radar and search
                 for the Four Star Dragon Ball left by Vegeta in the lake.
                 At the same time, Frieza summons the Ginyu Force to Namek.

                 Will Vegeta be able to defeat Zarbon and obtain all the
                 seven Dragon Balls? Will Gohan retrieve the Four Star
                 Dragon Ball unharmed and foil Vegeta's plan? Or will
                 the Dragon Balls lie in the hands of the most powerful
                 alien in the universe?

                 "Zarbon, you don't understand the Saiyan race! We are the
                 most invincible warriors!" - Vegeta.

      Comments : This episode can be divided into two parts.

      --------
      Part One - Vegeta VS Zarbon
      --------
      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Zarbon
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Monster Form.
      Initial Ki        | 4 Ki Gauges. | Initial Ki        | 4 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Zarbon is not a tough opponent. You might want to assign
                 one of the top four buttons to P+K+G+E and perform a taunt
                 to lower his ki levels. Start the battle by performing one
                 or two taunts. The follow-up will be attacking such that
                 he reverts back to normal self. Do NOT give him any chance
                 to build up his Ki level. Block whenever neccessary and
                 use any attacking strategy which you have been using in
                 many previous battles when applicable.
      Reward   : Zarbon skill.

      --------
      Part Two - Vegeta VS Recoome
      --------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Recoome
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges  | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Vegeta uses the same skills as in Part One.
      ------------------------------------------------------------------------

      Strategy : This is a fairly simple battle. Although Recoome looks big,
                 he is a slow fighter. Sidestep to his side or behind and
                 counterattack back is one of the best strategies. Well, I
                 am sure you can handle him.
      Rewards  : Dodoria skill.

       _________________
 03)  / Goku's Arrival! \   [First Playthrough]
      -------------------

      Scenes   : Goku arrives on Namek to find Kid Gohan, Krillin and Vegeta
                 being seriously injured by the Ginyu Force. He gives three
                 of them a Senzu Bean each in order to heal them. Will Goku
                 be able to defeat the Ginyu Force?

                 "Is he Goku? My father's Ginyu?" - Kid Gohan.

      Comments : This episode can be divided into three parts.

      --------
      Part One - Goku VS Recoome
      --------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Recoome
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 4 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------
      Dragonthrow       | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Well, this is a simple battle. Start the battle by powering
                 Goku up to King Kai Fist x5. Build up Goku's ki level and
                 attack Recoome with dead moves like Kamehameha. Recoome is
                 slow fighter even though he looks big. Well, you can handle
                 him, right?
      Reward   : Recoome skill.

      --------
      Part Two - Goku VS Ginyu
      --------

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Ginyu
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 4 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Goku uses the same skills as in Part One.
      ------------------------------------------------------------------------

      Strategy : Apply similar strategies you have used against Recoome
                 earlier on to Ginyu. Ginyu's not a tough opponent. However,
                 he's certainly faster than Recoome and slightly tougher.
      Reward   : Super Dragon Fist skill.

      ----------
      Part Three - Ginyu VS Goku
      ----------

      ------------------------------------------------------------------------
      Fighter           - Ginyu        | Opponent          - Goku
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 4 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Processed Power   | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      Crush             |              |
      ------------------------------------------------------------------------
      Parmesan Shower   | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Ginyu Strike      | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : This is a much difficult fight compared to those you have
                 encounter previously. Goku now possesses Ginyu's body and
                 the real Ginyu's in Goku's body. Unfortuately, the "Ginyu"
                 you are controlling now can't use the Body Change skill.
                 Your health is very limited so you have to conserve wisely.
                 Blocking and dodging to look for opportunities to counter
                 back is the key to winning the battle. Avoid using Processed
                 Power Crush since the opponent tends to block it. Instead,
                 rely more on Parmesan Shower and Ginyu Strike.
      Reward   : Ginyu skill.

       __________________________
 04)  / The Road To Super Saiyan \   [New]
      ----------------------------

      Scenes   : Vegeta awakens to find out that the Earthlings have already
                 summoned Shenron and two wishes have already been granted.
                 Vegeta threatens Dende to grant him immortal life. Just
                 when the third wish is about to be said, the Namek elder
                 died and the seven Dragon Balls immediately turned into
                 useless stones.

                 Just then, the fearsome Frieza appears. Outraged by their
                 acts, Frieza takes revenge, promises to slowly torture
                 them to death and make them suffer like hell. Meanwhile,
                 Goku is still recuperating his health in the spaceship...
                 And for Vegeta, is he about to become Super Saiyan?

                 "The Super Saiyan legend is after all a fabricate story!
                 There is no such thing as Super Saiyan!" - Frieza.

      Vegeta VS Frieza

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Frieza
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Frieza is a tough opponent- the ability to teleport behind
                 or side makes it a swift, agile fighter with unpredictable
                 moves. Rely on attacks like Galick Cannon and Nose Dive
                 Crash. Blocking and sidestepping are compulsory to be
                 involved in this fight. Avoid head-on attacks since
                 Frieza can easily sidestep and counter you back. Instead,
                 do the same thing to Frieza by keep making sidesteps
                 until the opportunity is there for you to counter back
                 with PPPP or Galick Cannon. Watch out for Frieza's Death
                 Ball attack.
      Reward   : Final Bash skill.

       ______________________
 05)  / Frieza ? Or Vegeta ? \   [New]
      ------------------------

      Scenes   : Frieza finally shows his true and final form. Although
                 Frieza's Final Form looks cuter and less fearsome than the
                 previous forms, Frieza's powers can never be underestimated.

                 Vegeta coincidentally sees Dende treating the wounded
                 Piccolo. He decides to lower his battle power to minimum
                 so that Krillin can cause maximum injury to him. He would
                 then asked the unwilling Dende to heal him. Being a Saiyan,
                 his powers will greatly increased whenever he recovers
                 from serious injuries. Has Vegeta attained the Super
                 Saiyan level?

                 During transformation to the final form, Frieza happens to
                 see Dende treating Vegeta. Frieza then realises the reason
                 why the Earthlings recover their health within a short
                 period of time. Upon completing the transformation, Frieza
                 kills Dende. Watch out for Frieza's Death Ball attack.

                 "Little Vegeta brother, I just increase my speed a little
                 and you can't catch up with me? What a spoiler!" - Frieza.

                 "Little Vegeta brother, if you are the Super Saiyan, then
                 Super Saiyan is actually nothing to fear!" - Frieza.

      Vegeta VS Frieza

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Frieza
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Final Form.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Apply the same strategies you have used earlier on against
                 the Frieza's Final Form. This is certainly a much tougher
                 fight than the previous one as Frieza is stronger now. Since
                 Frieza starts off the battle with 6 ki gauges (quite high),
                 it is quite difficult to make Frieza revert back to its
                 first form in the middle of the fight unless you keep on
                 attacking it, giving it no chance to build up its Ki. If
                 you are able to achieve this, the rest of the battle should
                 be a lot easier.
      Reward   : Saiyan Blood skill.

       _________________
 06)  / Goku's Revival! \   [First Playthrough]
      -------------------

      Scenes   : With the help of nanomachine found in Frieza's spaceship,
                 Goku's health is fully recovered, arrives for the final
                 battle and witness the dying, cold-blooded Saiyan prince
                 begging him to kill Frieza. No amount of emotional words
                 can describe the feelings of this noble prince- at least,
                 his pride didn't die...

                 "Frieza treated Saiyan race like slaves..." - Vegeta.

      Goku VS Frieza

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Frieza
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Final Form.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      King Kai Fist x10 | 4 Ki Gauges. | 1) P+K+G. [Transformation] [130%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Continuous Kame-  | 2 Ki Gauges. | 1) F+P,PPP,E.
      hameha.           |              |
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------
      Dragonthrow       | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------
      
      Strategy : This is one of the harder battles- Frieza is a swift and
                 agile fighter due to its teleporting abilities. Frieza
                 starts off the battle with 6 ki gauges (quite high), it
                 is quite difficult to make Frieza revert back to its
                 first form in the middle of the fight unless you keep on
                 attacking it, giving it no chance to build up its Ki.
                 Start the battle immediately by powering up to King Kai
                 Fist x10. Use any appropriate strategies like sidestep to
                 dodge, counterattack, using simple punch/kick combo,
                 kamehameha etc. If Frieza gets knocked onto the ground,
                 you can fire a ki blast at him or perform an appropriate
                 punch/kick dash. It is important that you should be DOING
                 attacking most of the time than Frieza, especially at the
                 start of the battle, to give you an advantage over it; it
                 also ensures that Ki is build up regularly to maintain at
                 King Kai Fist x10. If Frieza does the attack first before
                 you, it is most likely that your Ki won't last long to
                 maintain you at King Kai Fist x10. Don't forget that Frieza
                 won't give you chance to charge up your Ki. You should
                 also look out for Frieza's Death Beam.
      Reward   : Spirit Bomb (Goku) skill.

       ____________________________
 07)  / The Legendary Super Saiyan \   [First Playthrough]
      ------------------------------

      Scenes   : All hopes rest on Goku's Spirit Bomb to bring about peace-
                 the central gathering point of ki from universe. The
                 ultimate Spirit Bomb finally blasted directly at Frieza.
                 However, Frieza manages to survive from this blast. The
                 raging Frieza injures Piccolo and kills Krillin, turning
                 him into ashes. The furious legendary warrior finally
                 awakens...

                 "I am your most feared Legendary Super Saiyan, awakened
                 once in a thousand years, to kill you." - Goku.

      Goku VS Frieza

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Frieza
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Final Form.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      King Kai Fist x10 | 4 Ki Gauges. | 1) P+K+G. [Transformation] [130%]
      ------------------------------------------------------------------------
      Super Saiyan      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [140%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Spirit Bomb       | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Super Dragon Fist | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      
      Strategy : This is a easier battle than the one in the previous episode
                 although it's not overall easy. You still apply the same
                 strategies you have used in the previous battle. If you
                 happen to revert back to King Kai Fist form, I suggest you
                 attempt to execute a Spirit Bomb. A successful Spirit Bomb
                 should be able to take away all or almost all of Frieza's
                 life depending on the level of your King Kai Fist.
      Reward   : Super Saiyan (Goku) skill.

       ___________________________
 08)  / A Quiet But Fierce Battle \   [First Playthrough]
      -----------------------------

      Scenes   : All survivors on Namek are brought to Earth by Shenron,
                 leaving Goku and Frieza on Namek. Frieza finally reveals
                 100% of its powers. Will Goku's Super Saiyan power matches
                 Frieza's 100% Final Form? Meanwhile, the time left before
                 Namek explodes is very little now... Will Goku kill Frieza
                 and escape Namek on time before the mass explosion? The
                 grand battle will soon have an outcome...

      Goku VS Frieza

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Frieza
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | 100% Final Form.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      King Kai Fist x10 | 4 Ki Gauges. | 1) P+K+G. [Transformation] [130%]
      ------------------------------------------------------------------------
      Super Saiyan      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [140%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Spirit Bomb       | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Super Dragon Fist | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      
      Strategy : This is the hardest battle in the entire Namekan Saga. If
                 you apply the same strategies which you have been using
                 in the previous battles, you are still at a disadvantage
                 in the long run. At most, Frieza reverts back to Final
                 Form instead of 100% Final Form. I have another strategy-
                 since you start the battle at 5 ki gauges, I suggest you
                 purposely let Frieza give you two or three punches to
                 revert you back to King Kai Fist x10. Perform a successful
                 Spirit Bomb- this should take away most of Frieza's health.
                 Then, use whatever appropriate attack you need to finish
                 Frieza.
      Reward   : Frieza skill.

       _______________
 09)  / Raging Frieza \   [New]
      -----------------

      Scenes   : You are now in the perspective of the most powerful alien
                 on Earth. The chance of being able to attain immortal
                 life has been foiled by those low class Earthlings and
                 stray monkeys. The raging sensation burns within your
                 body, waiting to let them taste how hell is like when
                 the most fearsome person in the universe gets angry. The
                 nightmare has begun...

      Comments : This episode can be divided into three parts.
      
      --------
      Part One - Frieza VS Kid Gohan
      --------

      ------------------------------------------------------------------------
      Fighter           - Frieza       | Opponent          - Kid Gohan
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Death Beam        | 1 Ki Gauge.  | 1) PPPPE. 2)P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Frieza's Night-   | 1 Ki Gauge.  | 1) KK,F+K,E.
      mare              |              |
      ------------------------------------------------------------------------
      Killer Ball       | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Meteor Crash      | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : It is going to be a smooth-sailing battle for you. Kid Gohan
                 doesn't attack much but blocks more often. In the process
                 of blocking, Kid Gohan might do a counterattack. However,
                 Frieza is a versatile and agile fighter which makes it able
                 to handle such fighter like Kid Gohan easily. Death Beam
                 should be your main frontline attack and maybe Killer Ball
                 too. Avoid using Frieza's Nightmare since it's hard to make
                 a successful execution on such small-size fighter. Lastly,
                 don't forget that Kid Gohan has the ability to power up
                 by using the Unlock Potential skill. Lastly, try to have
                 the battle fought in air rather than on ground to make
                 yourself more advantageous.
      Reward   : Death Beam skill.

      --------
      Part Two - Frieza VS Piccolo
      --------

      ------------------------------------------------------------------------
      Fighter           - Frieza       | Opponent          - Piccolo
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Frieza uses the same skill as in Part One.
      ------------------------------------------------------------------------

      Strategy : Piccolo is a strong and balanced fighter but he does have
                 a few weaknesses. He tends to use P+K quite often. Although
                 his P+K attack can't be blocked, the movement is slow. In
                 the process of this attack, his body exposes many areas for
                 you to attack, making him very vulnerable. You can easily
                 perform a sidestep and perform a power punch/kick to give
                 him a great deal of damage. Piccolo has quite a few good
                 kick combos. At the same time, you have to watch out for
                 his Destructive Wave- Destructive Wave can travel quite
                 a far distance so block at all costs when you know Piccolo
                 is about to execute it. Likewise, Frieza's Death Beam
                 should be your main attacking move since it's the easiest
                 to execute. If possible, try not to let Piccolo stay in
                 the Sync with Nail form too long.
      Reward   : Frieza Nightmare skill.

      ----------
      Part Three - Frieza VS Vegeta
      ----------

      ------------------------------------------------------------------------
      Fighter           - Frieza       | Opponent          - Vegeta
      ------------------------------------------------------------------------
      Transformation    | Final Form.  | Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Final Form        | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Death Beam        | 1 Ki Gauge.  | 1) PPPPE. 2)P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Frieza's Night-   | 1 Ki Gauge.  | 1) KK,F+K,E.
      mare              |              |
      ------------------------------------------------------------------------
      Killer Ball       | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Meteor Crash      | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Vegeta has a wide arsenal of moves but this battle is not
                 really hard at all. The main attack to look out for is his
                 Galick Cannon. He also has a few good kick combos that can
                 knock you into the air. The main focus of this battle is
                 to maintain yourself in the Final Form as long as possible
                 while using your usual signature moves like Death Beam.
                 Maintain this tactic to win the fight with ease.
      Reward   : Final Form skill.

       ________________
 10)  / The True Ruler \   [New]
      ------------------

      Scenes   : Being the most fearsome person in the universe, noone has
                 been able or dare to hurt you before. Standing in front
                 of you is the long awaited, legendary Super Saiyan warrior.
                 which you have been fearing all these years. The legend
                 is born. For the first time, you have suffered such
                 humilation and disgrace. Nothing can match the insult
                 given to you by this lowly stray monkey. The time to show
                 100% of your power has arrived...

      Frieza VS Goku

      ------------------------------------------------------------------------
      Fighter           - Frieza       | Opponent          - Goku
      ------------------------------------------------------------------------
      Transformation    | 100% Final   | Transformation    | Super Saiyan.
                        | Form.        |                   |
      Initial Ki        | 7 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Final Form        | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      100% Final Form   | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Death Beam        | 1 Ki Gauge.  | 1) PPPPE. 2)P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Frieza's Night-   | 1 Ki Gauge.  | 1) KK,F+K,E.
      mare              |              |
      ------------------------------------------------------------------------
      Killer Ball       | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Death Ball        | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Meteor Crash      | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Since Death Ball can be used when Frieza is at Final Form or
                 100% Final Form, for a quick and cool victory, I would
                 suggest you to attempt to launch a Death Ball on Goku. If
                 not, follow the usual tactics which you have been using
                 all this while. Just watch out for his Kamehameha and if
                 possible, try to avoid letting Goku stay in the Super Saiyan
                 form for too long. Overall, this is not a very hard battle.
      Reward   : Death Ball skill.

Congratulation for beating the entire Namekan Saga!

================================================================================
3.4) Android Saga Walkthrough
================================================================================

       _______________
 01)  / A New Threats \   [First Playthrough]
      -----------------

      Scenes   : The day to meet the androids has arrived- will the
                 mysterious teenager's prediction come true? Will Goku die
                 of heart disease? Will history be the same or altered?

      Goku VS Android #19

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Android #19
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      King Kai Fist x10 | 4 Ki Gauges. | 1) P+K+G. [Transformation] [130%]
      ------------------------------------------------------------------------
      Super Saiyan      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [140%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Zanku Fist        | 1 Ki Gauge.  | 1) KK,F+K,K,E.
      ------------------------------------------------------------------------
      Dragonthrow       | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------
      
      Strategy : In my opinion, this is not really a hard battle but the
                 fact that your opponent, android #19 is equipped with
                 Viral Heart Disease skill makes the battle hard. Android
                 #19 is obviously equipped with Vaccine skill- this Android
                 is certainly using the "cheap" way. Goku's health will
                 keep decreasing from the start of the battle until it
                 falls below a certain critical value. This critical value
                 is about 3/4 of a full life bar. [By right, full health
                 is equalvalent to three full life bar... just recap!]
                 Though Android #19 is a slow fighter and does not have
                 a lot of good moves, you should try your best to end this
                 fight as soon as possible. As the saying goes, attack
                 first before your opponent does always put you in an
                 advantageous position. Kamehameha will be your main
                 attacking move. If possible, try sidestep to his side
                 or behind and perform a Dragonthrow to catch him unaware.
                 If you can't maintain Goku in Super Saiyan form, so be
                 it- don't bother to charge up your ki since it's a waste
                 of time. Lastly, just be careful of his Photon Shot
                 and occasionally some ki blast attacks.
      Reward   : Viral Heart Disease skill.

       _____________________
 02)  / Super Saiyan Vegeta \   [New]
      -----------------------

      Scenes   : Vegeta finally turns into Super Saiyan. Will his powers
                 able to defeat the Androids?

                 "I want to surpass the powers of Super Saiyan, surpass
                 Super Saiyans... I will achieve that." - Vegeta.

      Comments : This episode can be divided into two parts.

      --------
      Part One - Vegeta VS Android #19
      --------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Android #19
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : This is going to be a very simple fight. There's no Viral
                 Heart Disease skill equipped on Android #19 this time
                 round so your health won't keep decreasing like the previous
                 fight. Just apply the same strategies which you have been
                 in the fight between Goku and Android #19 to this battle.
                 I am sure you can handle this battle yourself.
      Reward   : Android #19 skill.

      --------
      Part Two - Vegeta VS Android #18
      --------

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Android #18
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Big Bang Attack   | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Android #18 is generally a fast and versatile fighter. The
                 same thing applies to Android #17. You have to be careful
                 of Android #18's kicks. When Android #18 puts her hands
                 together with her head bending down, that means she is
                 about to use her Energy Field. There is a split second
                 difference between this position and the execution of
                 Energy Field. During this split second, you can either
                 attempt to block or move far away from her since Energy
                 Field is a short range attack. For a cooler victory,
                 consider using a Big Bang Attack on her. If not, simply
                 apply the same old tactics which you have been using all
                 these while in all the previous battles and you should
                 be able to win with ease.
      Reward   : Android #18 skill.

       _______________
 03)  / A Wicked Omen \   [First Playthrough]
      -----------------

      Scenes   : After the battle with the Androids, Piccolo returns to the
                 shrine to see Kami. Meanwhile, Trunks, Kid Gohan and Bulma
                 discovers a time machine in a very old condition and some
                 unknown body/matter. The time machine is the same model
                 as the one Trunks has used to come to this era. However,
                 Trunks's time machine is still in good condition and
                 so far, Bulma from the future has only made one time
                 machine. What is this mysterious time machine doing here?
                 At the same time, reports of a city being attacked by some
                 unknown creature are made- people from that city go miss-
                 ing but their clothes are lying all over the place. Is
                 there any connection between these missing people to the
                 unknown body/matter discover by Trunks, Gohan and Bulma?

                 "Piccolo has headed that direction- the direction is where
                 Kami lives." - Krillin.

                 "The Namek elder once said that Piccolo and Kami fuse
                 together, then their powers would be enormous." - Krillin.

                 "If Goku is Super Saiyan, then the fusion of Piccolo and
                 Kami would result in the birth of a Super Namek." - Krillin.

      Piccolo VS Cell

      ------------------------------------------------------------------------
      Fighter           - Piccolo      | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Sync With Nail    | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Fuse With Kami    | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Destructive Wave  | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,P,F+P, E.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Special Beam Can- | 2 Ki Gauges. | 1) F+P,PP,F+P,E.
      non.              |              |
      ------------------------------------------------------------------------
      Fierce Ranma      | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      Demon Roundhouse  | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Cell is an agile and versatile fighter with almost little
                 weaknesses. Luckily, for this battle, Cell isn't in his
                 strongest form which means this battle isn't really going
                 to be hard. At the start of the battle, immediately power
                 up to Fuse with Kami. Use simple punch/kick combo to build
                 up your Ki first and then begin attacking with skills like
                 Destructive Wave and Instant killquick. Throws will also
                 be welcomed. However, avoid letting Piccolo using P+K
                 attack since this may make Piccolo susceptible to receive
                 counterattacks. If you wish to take a bit of risk to yearn
                 greater rewards, try executing a successful Special Beam
                 Cannon. Blocking and dodging at the appropriate situation
                 are a must when dealing with strong opponents like Cell. 
      Reward   : Fuse With Kami skill.

       _____________
 04)  / Sneaky Cell \   [First Playthrough]
      ---------------

      Scenes   : After knowing Cell's intention of coming to this era, there
                 are only two options left. Either destroy Cell before it
                 gets into Perform Form or kill either Android #17 or #18.
                 Trunks and Krillin go to Dr. Gero's underground research
                 laboratory. They find a map which explains how to design
                 a device to immobilise the movement of Android #17 and #18.
                 At the same time, they destroy the incomplete Cell which
                 will be born in future. Meanwhile, Goku recovers from his
                 sickness and ask Vegeta and Trunks to go to the Time Soul
                 Room to train. While waiting at Master Roshi's house for
                 the Saiyans to complete their training, the three Androids
                 appears. Piccolo decides to take this opportunity to
                 destroy Android #17. Will Piccolo kill Android #17 and
                 stop Cell from becoming Perfect Form?

      Piccolo VS Android #17

      ------------------------------------------------------------------------
      Fighter           - Piccolo      | Opponent          - Android #17
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Sync With Nail    | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Fuse With Kami    | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Light Grenade     | 1/2 Ki Gauge.| 1) PP,B+P,PE. 2) F+K,PP,B+P,E.
      ------------------------------------------------------------------------
      Special Beam Can- | 2 Ki Gauges. | 1) F+P,PP,F+P,E.
      non.              |              |
      ------------------------------------------------------------------------
      Hellzone Grenade  | 3 Ki Gauges. | 1) KKK,F+K,E.
      ------------------------------------------------------------------------
      Fierce Ranma      | 3 Ki Gauges. | 1) F+K,KKE.
      ------------------------------------------------------------------------
      Demon Roundhouse  | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Android #17 is generally a fast and versatile fighter. The
                 same thing applies to Android #18. You have to be careful
                 of Android #17's kicks. When Android #17 puts his hands
                 together with his head bending down, that means he is
                 about to use his Energy Field. There is a split second
                 difference between this position and the execution of
                 Energy Field. During this split second, you can either
                 attempt to block or move far away from him since Energy
                 Field is a short range attack. Begin the battle by powering
                 Piccolo up to Fuse with Kami. Unfortuately, Piccolo can't
                 use Destructive Wave in this battle. For the usual tactics,
                 you can use simple punch/kick combos like PPPP, KKKK and
                 maybe throws too. Hellzone Grenade is a bit hard to execute
                 since Android #17 tends to block the last few combos. On
                 the other hand, Fierce Ranma and Special Beam Cannon are
                 not hard to execute so you might want to consider using
                 either one to finish him off quickly.
      Reward   : Android #17 skill.

       ______________________
 05)  / Vegeta's Confidence! \   [New]
      ------------------------

      Scenes   : Despite the efforts made by Piccolo and Android #16 to
                 stop Cell, Android #17 was absorbed by Cell eventually.
                 Cell finally turns into its Second Form. Tien appears
                 and uses all his energy to launch a Ki Blast Cannon on
                 Cell. The Ki Blast Cannon, although can't hurt Cell
                 that much, manages to stop Cell from chasing after the
                 Androids. Android #18 manages to flee together with the
                 wounded Android #16. Exhausted after the launch of Ki
                 Blast Cannon, Tien collapses. Luckily, Goku uses his
                 newly warp skill and brings back Tien and the dying Piccolo
                 back to the Shrine on time. Meanwhile, Bulma passes the
                 device to Krillin. At the same time, Vegeta and Trunks
                 comes out of the Time-Soul Room. 
                 
                 Have both Vegeta and Trunks exceeds the power of Super
                 Saiyan? Will Cell attain his Perfect Form? Will Krillin
                 use the device to kill Android #18?

                 "You're Vegeta, right?! R-right?" - Cell.

                 "No, I am... Super Vegeta!" - Vegeta.

      Vegeta VS Cell

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super Vegeta.| Transformation    | Second Form.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Super Vegeta      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Final Flash       | 2 Ki Gauges. | 1) PPKKE.
      ------------------------------------------------------------------------
      Big Bang Attack   | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : This is not very tough but beware that Cell is a dangerous
                 opponent. Cell has a wide range of physical attacks but
                 mostly relies on its sweeping kicks which tend to knock
                 its opponents into air or send them flying backwards.
                 The moves are not just fast; the combos are easily
                 connected especially for medium-sized fighters like Vegeta
                 and large-sized fighters. That means that once you get hit
                 by the first combo, you won't be able to block for the
                 next few combos. To counter this problem, try not to
                 approach him head-on too often. Always sidestep to Cell's
                 side or back- if you are not facing him directly, this
                 usually tends to disrupt the flow of his combos. Luckily,
                 this is not the strongest Cell yet. Maintain Vegeta in
                 his Super Vegeta form for as long as you can by thinking
                 of ways to build up his Ki which can be performing simple
                 punches/kicks. Galick Cannon, as usual, would be your most
                 reliable attack. If you dare to take the risk, aim to
                 perform a Big Bang Attack or Final Flash. A successful
                 execution of a Big Bang Attack or Final Flash would make
                 the rest of the battle a breeze for you. Lastly, watch
                 out for Cell's Kamehameha.
      Reward   : Super Vegeta skill.

       _______________________________
 06)  / Perfect Form Cell Complete !! \   [New]
      ---------------------------------

      Scenes   : Krillin hesitates to use the device that Bulma has given
                 him. Instead, he asks the Androids to run away as far as
                 possible. Why? - A form of love?

                 Vegeta purposely let Cell to go and find Android #18 so
                 that Cell can attain his Perfect Form. This would make
                 the battle between him and Cell more enjoyable. Trunks
                 tried to stop his father from doing so.

                 Still, Cell manages to spot Krillin together with the
                 Androids. Eventually, Cell manages to absorb Android #18
                 and attain the Perfect Form. Will Vegeta and Trunks be
                 able to defeat Cell in Perfect Form?

      Vegeta VS Cell

      ------------------------------------------------------------------------
      Fighter           - Vegeta       | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super Vegeta.| Transformation    | Perfect Form.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 6 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Super Vegeta      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Galick Cannon     | 1 Ki Gauge.  | 1) PPPPE. 2) P,F+P,PE. 3) F+K,PPPE.
      ------------------------------------------------------------------------
      Final Bash        | 1 Ki Gauge.  | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Meteor Flash      | 2 Ki Gauges. | 1) F+P,PPPE.
      ------------------------------------------------------------------------
      Big Bang Attack   | 3 Ki Gauges. | 1) F+P,PPKE.
      ------------------------------------------------------------------------
      Nose Dive Crash   | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : The earlier analysis about Cell in the previous battle
                 between Super Vegeta and Second Form Cell still holds
                 true for this battle. Cell, in his Final Form, is even
                 more dangerous and harder than before. You can't afford
                 to be off-guard. The previous strategies still apply to
                 this battle. If possible, try to maintain Vegeta in his
                 Super Saiyan form at least. If you can revert Cell to
                 his second form, you will realise that the remaining
                 battle will be easier a lot than before. Therefore,
                 the strategy is still attack first before your enemy
                 does. If you can achieve that, then Cell might not have
                 enough Ki to maintain itself in Perfect Form. Lastly,
                 watch out for Cell's Kamehameha.
      Reward   : Trunks skill.

       ____________________
 07)  / Cell's Game Begins \   [First Playthrough]
      ----------------------

      Scenes   : After the defeat of Vegeta and Trunks, Cell decided to
                 hold a world fighting tournament. Cell threatened the
                 world that if noone could defeat him in the tournament,
                 he would destroy the world. A representation chosen
                 by the Earthlings was made and he is Mr. Satan.

                 The day of the tournament finally arrives. Mr. Satan
                 insists to be the one fighting Cell first. Obviously,
                 he is defeated but he's alive- Cell does not even bother
                 to kill him. The follow-up will be the match between
                 Goku and Cell.

      Goku VS Cell

      ------------------------------------------------------------------------
      Fighter           - Goku         | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Perfect Form.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 7 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      King Kai Fist x2  | 2 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      King Kai Fist x5  | 3 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      King Kai Fist x10 | 4 Ki Gauges. | 1) P+K+G. [Transformation] [130%]
      ------------------------------------------------------------------------
      Super Saiyan      | 5 Ki Gauges. | 1) P+K+G. [Transformation] [140%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,PPPE. 3) P,F+P,PPE.
      ------------------------------------------------------------------------
      Warp Kamehameha   | 2 Ki Gauges. | 1) PPKKE.
      ------------------------------------------------------------------------
      Dragonthrow       | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------
      
      Strategy : First of all, refer to the analysis I have made about Cell
                 in the battle between Vegeta and Cell in the episode,
                 "Vegeta's Confidence!" for more details. The analysis made
                 still hold true. In my opinion, Goku's physical combos is
                 less versatile and varied than that of Vegeta. In addition,
                 if you look at the skill lists, most of Goku's skills are
                 mainly transformation skills. Theorically, this fight
                 should be harder than the fight between Super Vegeta and
                 Perfect Form Cell. Ironically, Cell is a tad easier as
                 if the Al has been twisted to make the fight easier.
                 [Both fights are NORMAL difficulty setting!] As usual,
                 Kamehameha is the most reliable move. If possible, maintain
                 Goku in his King Kai Fist x10 form or Super Saiyan form.
                 If you can revert Cell to Second Form, the remaining fight
                 will be much easier. Lastly, you might want to use Goku's
                 Warp Kamehameha since the combo is quite easy to execute.
      Reward   : Warp Kamehameha skill.

       _______________________
 08)  / A Warrior Beyond Goku \   [First Playthrough]
      -------------------------

      Scenes   : Goku declares a draw with Cell and he decides to send
                 Gohan to fight Cell. Goku's decision shocks everyone.
                 Does this half-saiyan, half-human kid has certain
                 unbelieveable hidden potential that hasn't been
                 released yet?

      Teen Gohan VS Cell

      ------------------------------------------------------------------------
      Fighter           - Teen Gohan   | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super Saiyan.| Transformation    | Perfect Form.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 7 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) PP,B+P,PE.
                        |              | 3) F+P,P,F+P,PE.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) F+P,PKKE.
      ------------------------------------------------------------------------
      High Speed Hammer | 2 Ki Gauges. | 1) PPKKE.
      ------------------------------------------------------------------------
      Jackhammer        | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : As mentioned before, Cell relies a lot of sweeping kicks.
                 The advantage to you is that these sweeping kicks are less
                 effective to Gohan than to Goku and Vegeta due to Teen
                 Gohan's small-sized. Despite that, Cell is a strong opponent
                 which you can't underestimate. The rule to avoid direct
                 head-on with Cell is still valid so learning to sidestep
                 is a MUST to winning this battle. Since Teen Gohan has ONLY
                 5 ki gauges at the start of the battle, it is important
                 that you start the first attack and continue attacking to
                 maintain your Ki, otherwise Gohan might revert back to
                 normal Saiyan form. Kamehameha will be your main attacking
                 move. Instant Killquick and High Speed Hammer are optional
                 moves since they are not really hard to trigger. Fighting
                 on ground will always be more advantage to Teen Gohan than
                 in air. Remember all the rules I have taught you and you
                 should be able to handle this battle.
      Reward   : Teen Gohan skill.

       ___________________
 09)  / Gohan Explodes !! \   [First Playthrough]
      ---------------------

      Scenes   : To provoke Gohan, Cell decides to start a killing spree.
                 Cell kills Android #16 and also creates seven Cell Jrs
                 to attack Goku and his companions.

                 In a fit of anger, the new Super Saiyan 2 warrior finally
                 borns...

      Comments : This episode can be divided into two parts.

      --------
      Part One - Teen Gohan VS Cell Jrs
      --------

      ------------------------------------------------------------------------
      Fighter           - Teen Gohan   | Opponent          - Cell Jrs
      ------------------------------------------------------------------------
      Transformation    | Super        | Transformation    | Nil.
                        | Saiyan 2.    |                   |
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 3 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Super Saiyan 2    | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) PP,B+P,PE.
                        |              | 3) F+P,P,F+P,PE.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) F+P,PKKE.
      ------------------------------------------------------------------------
      High Speed Hammer | 2 Ki Gauges. | 1) PPKKE.
      ------------------------------------------------------------------------
      Jackhammer        | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Remember the fight Piccolo has against the Saibalmen in the
                 Saiyan saga? It's similar. You have to fight through a
                 series of seven Cell Jrs. Each Cell Jrs has one full health
                 bar which is 1/3 of your starting health. When one Cell Jr
                 dies, another Cell Jr takes over. Whatever Ki left behind
                 by the dead Cell Jr will be carried forward to the next
                 Cell Jr that will be taking over. The same thing applies
                 to Gohan as whatever health and ki left behind by Gohan
                 will be carried forward to the battle with the next Cell
                 Jr. The strategy remains the same: Kamehameha's the main
                 attack and try to maintain Gohan in Super Saiyan 2 form.
                 If you run out of Ki, simply move far away from Cell Jr
                 and charge your Ki. When you are at long distance from
                 Cell Jr, Cell Jr hardly attacks other than the occasional
                 simple ki blasts. All you need to do is simply deflect
                 the ki blasts when this happens. Since Gohan and Cell Jr
                 are almost the same sized, fighting on land or air doesn't
                 really differ the situation much. Although the first few
                 Cell Jrs block more often than attack, the last two Cell
                 Jrs are much aggressive than the rest. They attack more
                 often and react faster. So, don't think they are small
                 and you let your guard down. 
      Reward   : Super Saiyan 2 skill.

      --------
      Part Two - Teen Gohan VS Cell
      --------

      ------------------------------------------------------------------------
      Fighter           - Teen Gohan   | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super        | Transformation    | Perfect Form.
                        | Saiyan 2.    |                   |
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 7 Ki Gauges.
      ------------------------------------------------------------------------
      Teen Gohan uses the same skill as Part One.
      ------------------------------------------------------------------------

      Strategy : Although Gohan is at his strongest form now, one would
                 expect the battle to be easier- in my opinion, the
                 difficulty of this battle remains unchanged. Why is this
                 so? The reason is simple. Teen Gohan starts off the battle
                 with 5 ki gauges. That means if Cell launches the first
                 attack with a powerful punch/kick, you will most likely
                 revert back to Super Saiyan form. That makes the battle
                 condition the same as the previous one; it is therefore
                 hard to maintain Gohan in Super Saiyan or Super Saiyan 2
                 form. Most gamers would commit this mistake- they will
                 try their ways to charge up Gohan's Ki to power him up;
                 in the process of charging and powering up, Cell might
                 have make use of these chances to make several attacks.
                 By the time you have charged up enough ki to power up,
                 you might have lost a lot of health. Therefore, the
                 strategy is just keep attacking and blocking at the
                 right time. In the process of attacking, you might have
                 build up sufficient ki. If you don't have enough ki to
                 power up, so be it. Here comes the most important part.
                 At the start of the battle, always perform a sidestep
                 to move to Cell's side or behind. Then, perform simple
                 punch/kick combos whenever the opportunity arises. If
                 you knock Cell onto the ground or send it flying backwards,
                 perform a punch/kick dash when Cell's about to get up.
                 Lastly, the reason for asking you to perform a sidestep
                 at the start of the battle is because Cell will MOST
                 likely start off with a direct face-to-face attack.
                 Sidestep will enable you to dodge this attack and prevnt
                 Cell from making the first attack and obtaining the
                 upperhand. If you can follow these rules well, you should
                 be able to win the battle.
      Reward   : Mixed Blood Power skill.

       _____________________
 10)  / The Final Battle !! \   [First Playthrough]
      -----------------------

      Scenes   : Powering up to Super Saiyan 2 form, Gohan gives an
                 impressive kick to Cell's stomach. The kick causes Cell
                 to vomit out Android #18. Cell immediately reverts back
                 to his Second Form.

                 Knowing that Cell will lose, Cell attempts to blow up the
                 world. Goku immediately warps Cell to King Kai world. The
                 explosion takes place in King Kai world- although this
                 saves the Earth but Goku and King Kai sacrifice their
                 lives.

                 Suddenly, a beam of energy appears and kills Trunks. Cell
                 appears in Perfect Form (Power-Weighted). Although Cell
                 was destroyed due to the explosion, the nucleus in the
                 brain inside him causes Cell to regenerate. This is due
                 to the Namek (Piccolo's blood) within Cell. The
                 regeneration causes Cell to be reborn and because of the
                 saiyan blood within it, Cell's powers grow tremendously.
                 Cell, not only appear in Perfect Form but attain a power
                 that is comparable to Super Saiyan 2. That is Perfect
                 Form (Power-Weighted).

                 The death of Trunks devastates Vegeta and Vegeta attempts
                 to attack Cell. To protect Vegeta, Gohan injures one of
                 his arms. With one arm, Gohan launches Super Kamehameha
                 with blessings from Goku. The great war of power struggle
                 begins. Meanwhile, Vegeta launches a ki blast towards
                 Cell's head, indirectly affect the brain nucleus within
                 Cell.
                 
                 Who will win the ultimate power struggle?

      Teen Gohan VS Cell

      ------------------------------------------------------------------------
      Fighter           - Teen Gohan   | Opponent          - Cell
      ------------------------------------------------------------------------
      Transformation    | Super        | Transformation    | Perfect Form.
                        | Saiyan 2.    |                   |
      Initial Ki        | 4 Ki Gauges. | Initial Ki        | 7 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Super Saiyan      | 4 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Super Saiyan 2    | 5 Ki Gauges. | 1) P+K+G. [Transformation] [120%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) PP,B+P,PE.
                        |              | 3) F+P,P,F+P,PE.
      ------------------------------------------------------------------------
      Instant Killquick | 1 Ki Gauge.  | 1) F+P,PKKE.
      ------------------------------------------------------------------------
      High Speed Hammer | 2 Ki Gauges. | 1) PPKKE.
      ------------------------------------------------------------------------
      Super Kamehameha  | 3 Ki Gauges. | 1) KK,F+K,KE.
      ------------------------------------------------------------------------
      Jackhammer        | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : This is going to be the hardest battle in the entire story
                 mode. Cell is at his strongest form. The strategies used
                 in the previous fights still apply. The worst thing about
                 this battle is that you only have two fully filled health
                 bar whereas Cell has three fully filled health bar. Cell
                 usually start off the battle by powering up to Perfect
                 Form (Power-Weighted), followed by a face-to-face attack
                 so you must sidestep to avoid and look for opportunity
                 to counter back. Then, think of ways to attack to build
                 up your ki. If you don't get to perform the first attack,
                 you may have a hard time maintaining your Ki to stay in
                 Super Saiyan or Super Saiyan 2 form. As the arts of war
                 says, strike first before your enemy does. The saying
                 is true for you to gain the upperhand. If you can launch
                 a successful Super Kamehameha, then that's very good
                 although I can tell you that it's not easy to execute
                 because Cell tends to block the combos. Lastly, remember
                 all the advices I have given to you in this fight and
                 the previous ones. With these advices followed and some
                 luck, you still stand a chance to beat this near-
                 impossible battle. Once you beat this battle,
                 congratulation to you and enjoy the ending.
      Reward   : Cell skill.

       ________________________
 11)  / Aim For Perfect Form ! \   [New]
      --------------------------

      Scenes   : You are in the perspective of Cell. Begin your mission to
                 obtain Perfect Form...

      Comments : This episode can be divided into two parts.

      --------
      Part One - Cell VS Android #16
      --------

      ------------------------------------------------------------------------
      Fighter           - Cell         | Opponent          - Android #16
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 5 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,PPE.
                        |              | 3) F+K,PP,B+P,E.
      ------------------------------------------------------------------------
      Ultimate Attack   | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Negative Power    | 2 Ki Gauges. | 1) KKK,F+K,E. 
      Rain              |              |
      ------------------------------------------------------------------------

      Strategy : This is going to be an easy battle. Due to Android #16's
                 size, he is big and clumsy. Most of Cell's sweeping kicks
                 work very effective against big-sized fighters like Android
                 #16. Use Kamehameha as your main attacking move. Android
                 #16 tends to block often than attack so do sidestep and
                 attack him whenever you have the opportunity. You should
                 be able to handle this battle easily.
      Reward   : Android #16 skill.

      --------
      Part Two - Cell VS Krillin
      --------

      ------------------------------------------------------------------------
      Fighter           - Cell         | Opponent          - Krillin
      ------------------------------------------------------------------------
      Transformation    | Nil.         | Transformation    | Nil.
      Initial Ki        | 6 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Second Form       | 3 Ki Gauges. | 1) P+K+G. [Transformation] [110%]
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,PPE.
                        |              | 3) F+K,PP,B+P,E.
      ------------------------------------------------------------------------
      Ultimate Attack   | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Negative Power    | 2 Ki Gauges. | 1) KKK,F+K,E. 
      Rain              |              |
      ------------------------------------------------------------------------
      Lasso             | Nil.         | 1) P+G. [Throw]
      ------------------------------------------------------------------------

      Strategy : Although Cell's sweeping kicks are not very effective against
                 small-sized fighters like Cell, Krillin is an easy opponent
                 to beat. Krillin seldom attacks and tends to block often.
                 The situation will favour you if you fight in air than on
                 ground. Just remember to block whenever the need aroses and
                 avoid giving Krillin a chance to counterattack. I guess you
                 can handle this battle, right?
      Reward   : Second Form skill.

       _________________________
 12)  / A cold-blooded Assassin \   [New]
      ---------------------------

      Scenes   : This is a funny scene regarding Cell and Krillin. There
                 is no relation between the scene shown here and the
                 actual story. Watch how Cell transforms into Cellin...

      ------------------------------------------------------------------------
      Fighter           - Cell         | Opponent          - Yamcha
      ------------------------------------------------------------------------
      Transformation    | Cellin       | Transformation    | Nil.
      Initial Ki        | 3 Ki Gauges. | Initial Ki        | 5 Ki Gauges.
      ------------------------------------------------------------------------
      Name of Skill(s)  | Ki Required  | Command(s)
      ------------------------------------------------------------------------
      Kamehameha        | 1 Ki Gauge.  | 1) PPPPE. 2) F+P,F+P,PPE.
                        |              | 3) F+K,PP,B+P,E.
      ------------------------------------------------------------------------
      Ultimate Attack   | 1 Ki Gauge.  | 1) PPKE.
      ------------------------------------------------------------------------
      Cybernetic        | 3 Ki Gauges. | 1) KK,B+K,E. 
      Shooter           |              |
      ------------------------------------------------------------------------
      Machine Gun       | Nil.         | 1) P+G. [Throw]
      Attack            |              |
      ------------------------------------------------------------------------

      Strategy : This is a simple fight. Due to Cellin's small sized, the
                 situation favours you if you are fighting on the ground.
                 Kamehameha is still your main attack. Ultimate Attack and
                 Machine Gun Attack are easy to execute. For more challenge,
                 you can try executing Cybernetic Shooter. Despite the fact
                 that you start the battle with ONLY 3 ki gauges [lesser
                 than Yamcha], just concentrate on giving simple punches
                 and kicks- Yamcha is less vulnerable to blocking mid and
                 low attacks. Eventually, you will build up sufficient
                 ki. Lastly, if Yamcha attempts to use Wolf Fang Fist
                 (PPPPE), an image of wolf will appear. There is a split
                 second between the appearing of this image and the real
                 execution. During this attack, you can attempt to block
                 or perform a quick counterattack to stop his Wolf Fang
                 Fist. Lastly, watch out for his Kamehameha.
      Reward   : Yamcha skill.

Congratulation for beating the entire Android Saga!

--------------------------------------------------------------------------------

                                   ______________ 
                              ____/  World Match \____
                                  \______________/

================================================================================
4.0)World Match Mode
================================================================================

The World Match mode is a tournament which you have to fight through a series
of opponents. There are basically three difficulties: Novice, Adept and
Advanced. The opponents get harder every battle. For winning the tournament,
you get ZENIE, a form of currency which you can use to purchase skills from
Mr. Popo. Zenie is ONLY awarded to you either you are the runner-up or the
champion of the tournament.

Novice   : Available initially at the start of the game.
Adept    : Beat the Novice tournament and unlock at least 14 fighters.
           Purchase the Adept skill from Mr. Popo for 4,000 Zenies to
           unlock it.
Advanced : Beat the Adept skill and unlock all the other 21 fighters.
           Purchase the Advanced skill from Mr. Popo for 4,000 Zenies
           to unlock it.

Below shows a summary:

-----------------------------------------------
          | Battle (s) | Runner Up | Champion |
-----------------------------------------------
Novice    |     3      |   5,000   |  10,000  |
Adept     |     4      |  15,000   |  30,000  |
Advanced  |     5      |  25,000   |  50,000  |
-----------------------------------------------

In the World Match, knocking the opponent out of the stage causes ring out,
thus creating instant victory. However, if you get ring out, you lose
the tournament automatically.

Tips
====

 1) Try to stay near the centre of the stage. Avoid fighting in the corner
    of the stage because there is a high chance that you might be knocked
    out of the ring by your opponent.

 2) Rush to the corner of the stage to fight the opponent only if you
    are confident of knocking the opponent out of the stage. An example
    would be to perform a punch/kick dash.

 3) If your opponent is in a higher plane than you, avoid going near him.
    Fighting in the air has a high chance of getting ringed out. It's best
    to fight on the ground. 

 4) Block whenever there is a need to. Playing defensive and then looking
    for chance to counterattack your opponent seems to be one of the best
    strategies here.

 5) A quick way but risky way to win would be to force your opponent to
    the edge of the ring. Immediately, hold X + Up or Down to move along
    the z-axis so that you are behind your opponent. Then, quickly perform
    a strong move by trying out P+K, P+G or K+G to send your opponent
    ring out. Perform this fast, if not, some opponents are quick enough
    to counterattack to send you ring out.

==================
Choosing a Fighter
==================

The Novice tournament should be simple for you, while for Adept and Advanced
tournament, you might need some luck to win. It can be annoying after some
time when you keep getting ring out.

It is important to choose a fighter wisely. For me, I find that choosing
an android seems to be easier because most of the opponents encounter
tend to be weaker. An example would be to choose Cell. He's not only a
versatile fighter but powerful too, especially when he's powered up to
Perfect Cell (Power-Weighted). The only problem with Cell is that he's
not a wise choice when comes to fighting against small-size fighters like
Kid/Teen Gohan and Krillin.

With Cell and some luck, I manage to beat the Advanced tournament in a
"decent" and "proper" way. However, if you encounter problems beating
the tournaments, there is a VERY CHEAT way to win. Check out the Secrets
section for the method.

--------------------------------------------------------------------------------

                                   ______________ 
                              ____/   Mr. Satan  \____
                                  \______________/

================================================================================
5.0)Legend Of Satan Mode
================================================================================

The Legend of Satan mode is another fun and epic mode to play. To unlock
this mode, you have to beat the Adept tournament and beat the entire Story
mode to unlock all 21 fighters. Then, visit Mr. Popo's shop to purchase
the Advanced skill for 4,000 Zenies to unlock the Advanced tournament.
You should then be able to purchase the Legend of Mr. Satan skill for
4,000 Zenies.

There are basically three difficulties to this mode: Novice, Adept and
Advanced. Upon selecting the difficulty level, you will be treated to a
scene that shows Satan trying to challenge Cell. The good forces, namely
Goku and his partners will stop him from fighting Cell because they don't
wish to see him being killed by Cell.

You will control Satan and fight through a series of 11 opponents. The 11th
opponent will be Cell. Losing any battle will automatically end the game
and you have to restart the game over again.

You earn points for every battle fought. The more health left and less time
used to win the battle guarantees a higher point earn.

The 11 opponents are as follows:

        1)Yamcha             7)Piccolo
        2)Tien               8)Five Cell Jrs
        3)Krillin            9)Super Saiyan (Goku)
        4)Android #16       10)Super Saiyan 2 (Gohan)
        5)Trunks            11)Cell
        6)Vegeta

 * - The time limit for all the battles is 99 seconds with the exception
     of beating Vegeta. You have to beat Vegeta within 60 seconds.

 * - After beating Tien, whatever health and ki left over will be carried
     forward to the next battle against Krillin. So, conserve your health.

 * - Trunks begins battle as normal saiyan but he can transform up to
     Super Trunks 2 if his ki gauge permits him to.

 * - Vegeta begins battle as normal saiyan but he can transform up to
     Super Vegeta if his ki gauge permits him to.

 * - Piccolo starts off as normal namek but he can fuse with kami if his ki
     gauge permits him to.

 * - You have to fight five Cell Jrs. When one Cell Jr dies, another takes
     over. There is no time limit for the battle against the five Cell Jrs.

 * - After beating Goku, whatever health and ki left over will be carried
     forward to the next battle against Gohan. So, conserve your health.

 * - The battle begins with Goku transforming into Super Saiyan. You can
     cause Goku to reverse his transformation back to king kai or normal
     saiyan by not allowing him to build up his ki gauge.

 * - The battle begins with Gohan transforming into Super Saiyan 2. You can
     cause Gohan to reverse his transformation back to SSJ or normal saiyan
     by not allowing him to build up his ki gauge.

 * - The battle begins with Cell transforming into Perfect Form. You can
     cause Cell to reverse his transformation back to Second Form or normal
     Cell by not allowing him to build up his ki gauge.

Take this opportunity to witness the strength of Mr. Satan. Watch out for
Satan's Present For You and Satan Special- some humourous moves that you
should execute and laugh at.

Do you finally understand why Mr. Satan deserves to be the champion?

Credit : Thanks to GOUSSE Olivier  for telling
         me that I messed up the order: Krillin should be the third
         opponent, not the second in Legend of Satan mode. My mistake.

===================================
Completing Legend Of Mr. Satan mode
===================================

For the PAL version, you will receive a password and a URL to the official
Dragon Ball Z Budokai website upon beating all the 11 opponents. The URL
is as below:

htp://www.dragonballz-budokai.com

Unfortunately, the site is currently down. I believe Bandai wants to do
something similar to what Konami does for Metal Gear Solid 2. Visit there
and key in the password to let everyone know your hi-score.

The sad thing is that you won't get any password if you are playing the
US version. And till now, the site is still not functioning as it should
be. It looks as if the plan for everyone to share their hi-scores has
been backfired.

With the plan likely to backfired, playing the mode seems to serve less
purposes.

Credit : Thanks to Aaron Doud  for telling me that
         the password has been removed from the US version.

--------------------------------------------------------------------------------
                                   ______________ 
                              ____/ DragonBalls  \____
                                  \______________/

================================================================================
6.1)Collecting Dragon Balls
================================================================================

The Four Star Dragon Ball is available at the start of the game. Collect all
seven Dragon Balls to summon Shenron. There are basically two ways of
obtaining a Dragon Ball:

 a)Purchase from Mr. Popo. The recommended prize for a Dragon Ball is 8,000
   Zenies. It is possible to spend 3,000 Zenies to "gamble" for a Dragon
   Ball but the chance is slimer. Based on my gaming experience, the last
   one (or maybe two) Dragon Ball(s) always take the LONGEST time to appear
   as the recommended item.

 b)Complete any of the episode in the Story mode. With a bit of luck, you
   might get a Dragon Ball without having to spend any Zenies. The chance
   is very low compared to a).

================================================================================
6.2)Calling Shenron
================================================================================

Once you have obtained all the seven Dragon Balls, simply go to View Skills
and scroll left/right to view the Dragon Balls. There will be an option to
let you choose whether you wish to summon a Shenron. Select yes to summon.

Once Shenron is summoned, a list of three options will appear. You can ONLY
choose ONE. Each of the options contains a name of a randomly chosen
fighter. If you select the wish corresponding to this fighter, you will
receive the Breakthrough skill for this fighter. Refer to mini-section 6.3
below for details regarding Breakthrough skill.

Question : What if the Breakthrough skill I want for my desired fighter is
           not in one of the three wishes, what do I do?

Answer   : Simply remove the memory card from the slot and press the X button
           as if you are choosing the wish although you are not. When you
           are prompted to save, choose not to do so. You will be taken back
           to the normal Dragon Ball screen with all the seven Dragon Balls
           still there, as if nothing happens. Resummon again until you get
           your desired Breakthrough skill.

Question : I keep resummoning Shenron but the Breakthrough skill I want does
           not appear after a long time. What do I do?

Answer   : There is one method which you might want to try out although it
           is not 100% reliable. From what I have observed, everytime you
           remove the memory card to abort the wish and resummon again,
           some name(s) might appear again after a resummon. To counter this
           problem, you might want to remove your memory card and insert it
           into the other slot. Let's say remove memory card from slot one
           and insert into memory card slot two. Then, exit the Dragon Ball
           screen and enter the 2P selection. Then, go to View Skills and
           into the Dragon Ball screen to summon Shenron. You tend to get
           a new list of three fighters rather than repetition names. Take
           note that this method may NOT work sometimes. Note that you can
           also reverse the process by removing memory card from slot two
           and insert into slot one.

           This problem should be faced earlier in the game when you have
           acquired very few Breakthrough skills. Once a desired Breakthrough
           skill has been obtained, it will not appear again in the list
           anymore so the probability of acquiring your desired Breakthrough
           skills in the next few rounds should be increasing as well.

Once a wish by Shenron to obtain the desired Breakthrough skill has been
granted, you have to start all over again to collect the rest of the
Breakthrough skills.

================================================================================
6.3)Breakthrough Skills
================================================================================

All fighters have their own Breakthrough skills. Breakthrough skills cannot
be purchased from Mr. Popo or obtain from completing any of the story
episodes. The only way to acquire it is to summon Shenron.

What makes a Breakthrough skill a must to collect is that it is a very special
type of Support skill that encompasses every single Ability and Physical
skill that the fighter has. Furthermore, it doubles the effect of all the
Ability and Physical skills in battles. Thus, equipping a Breakthrough skill
makes your fighter a versatile and strong one that can perform a variety of
moves and yet causes twice the damage than normal.

The downside is that it uses up all of your seven slots in the Custom Tray
such that you can't equip any other skill. Furthermore, the Breakthrough
skill does not encompass all the other Support skills like Senzu Bean,
Frieza's Space Ship, Potential etc. In conclusion, the advantages of a
Breakthrough skill still outweighs the disadvantages.

Credit : Thanks to Elton  for telling me that equipping
         the Breakthrough skills doubles the effect of all the Ability
         and Physical skills.

In order to obtain all the Breakthrough skills, you need to summon Shenron
for 23 times. This process is very tedious and costly, considering the
amount of money you need to buy the Dragon Balls. If you minus the Four
Star Dragon Ball which you will get initially at the start of the game,
you need this amount of Zenies:

Total Zenie = $8,000 x 7 x 23 - $8000 = 1280,000 Zenie.

Fortuately, there are tips to help you minimise the costs spent on buying
Dragon Balls. Please refer to mini-section 6.4 below for more details.

Question : What do I get after collecting all the 23 Breakthrough skills?

Answer   : Nothing, actually other than a sense of satisfaction for getting
           all the capsules and having a complete skill list for all your
           fighters. No SSJ4 Goku, please.

           After getting all the 23 Breakthrough skills, you can still collect
           all the seven Dragon Balls. However, you can't summon Shenron
           anymore since there is no more wish it can offer you.

================================================================================
6.4)Tips of Acquiring Dragon Balls Easily
================================================================================

There are basically two methods that you can try out:

 a) Enter and exit until you get a Dragon Ball as your recommended item.
    This method is slow, tedious and super fustrating until you wish you
    could throw your PS2 away. Not to mention hearing Mr. Popo's voice
    is annoying to make you throw your temper.

 b) The second method is the "nine-capsules" method- once you got nine
    capsules of EACH kind, the capsule will not appear again. This increases
    your chance of making a Dragon Ball appear. For example, if I have nine
    capsules of Goku's Spirit Bomb, Spirit Bomb will not appear in Mr. Popo's
    shop anymore. Furthermore, when you complete any episode of the Story
    mode, you won't get Spirit Bomb for sure. This increases the chance
    of making Dragon Ball appearing as a recommended item, the chance of
    "gambling" for a Dragon Ball and obtaining a Dragon Ball as a reward
    for completing any story episode. The effect can only be recognised
    when you have many nine sets of different capsules. The downside is
    that you need a lot of money to buy nine of every capsules.

Credit : Thanks to  for being the first one to tell me
         that when you have nine capsules of each type, the capsule will
         not appear again, thus increases the chance of making a Dragon
         Ball to appear. Thanks to the many other contributors who have
         also contribute this information to me. Although I didn't add
         the rest of the names in, I appreciate their efforts.
    
I have modified method b)- The steps have been devised by me to make the
method more time and cost savings. The method is best carried out ONLY
after you have at least one of every Ability, Physical and Support skills
minus the Breakthrough skills for all the 23 fighters. This is the time
to concentrate in collecting Dragon Balls:

Compulsory Condition - a) Must have at least one of every skills minus
                          Breakthrough skills so that when you complete
                          any story episode, you stand a chance to get
                          a Dragon Ball. If you have any missing capsules,
                          you will get the NEW missing random capsules
                          rather than a Dragon Ball.

                     - b) Know how to use Viral Heart Disease + Vaccine and
                          be able to win Advanced tournament easily in less
                          than ten minutes.

Optional Condition   - a) Have two memory cards. One memory card contains
                          your MAIN data. As for the second memory card,
                          simply start a new game to collect the Four Star
                          Dragon Ball and trade it to the memory card that
                          contains your MAIN data whenever you start a NEW
                          round of Dragon Ball hunting. Now, all you need
                          is to hunt six Dragon Balls now instead of seven,
                          thus saving your time and money. Repeat this.

Extra Hints and tips - a) Never spent 2,000 Zenies by choosing "Physical".
                          Choosing "Physical" gives you a random Physical
                          skill. However, the issue is that if you look at
                          my Physical skill list, all the Physical skills
                          cost only 1,000 Zenies each. You waste an extra
                          1,000 Zenies for only one Physical skill whereas
                          I can get two Physical skills for the same amount
                          of Zenies. Just wait patiently for it to show up.

                     - b) If you find that the Dragon Ball does not appear
                          for a long time after countless exiting and re-
                          entering, try removing the memory card and insert
                          it into the other slot. Eg. Remove from slot one
                          and insert into slot two. Then, enter 2P and then
                          the shop. Exit and reenter the shop for a few
                          times- the Dragon Balls might appear. You can also
                          reverse the process by removing memory card from
                          slot two, insert into slot one and perform similar
                          procedures. No guarantee that this works all the
                          time but it's quite useful anyway.

Steps:
-----

 1)Concentrate in buying all the recommended skills that costs ONLY 1,000
   Zenies. This includes all the Physical skills and some Ability skills.
   Once you have nine of every capsules that costs 1,000 Zenies, continue
   to purchase skills that costs 2,000 Zenies. Do NOT buy any skills that
   costs 4,000 Zenies and above.

 2)Once you have purchased MOST of the skills between 1,000 to 2,000 Zenies,
   you realise that most of the recommended skills costs about 4,000 Zenies
   and above. This is the time to spend 2,000 Zenies by choosing "Ability"
   and "Support" or spend 3,000 Zenies by choosing "Gamble". Either way,
   you should be able to "bet" for a skill that allows you to spend less
   than what you are required to, for most of the time.

 3)If you run out of Zenies, simply play any story episode and you should
   also get capsules that are prized 4,000 Zenies and above for most of the
   time. Along the way, you might get a Dragon Ball as well by playing any
   episode. I was lucky enough that I got about five or seven Dragon Balls
   just by playing any story episodes (not consecutively, of course).

 4)Once you have purchased most of 1,000 to 2,000 Zenies and some of 4,000
   Zenies skills, you should be able to buy a few Dragon Balls as
   recommended items in a straight row. I was able to get five Dragon Balls
   in a straight row.

 5)If you still want to increase the chance of making Dragon Balls appear,
   continue with the "nine-capsules" hunt. But once you reach step 4),
   it should be enough- simply exit and reenter again to buy Dragon Balls.
   If there is a need to, try out "Extra Hints and Tips - b)".

Well, I do hope that the above tips help you. As for the "three memory
cards" method, any information will be welcomed.

--------------------------------------------------------------------------------
                                   ______________ 
                              ____/  Skill List  \____
                                  \______________/

For 6.1) to 6.3), I will be using the following abbreviation to make reading
easier for you and typing easier for me.

FC     - Firing Conditions
SI     - Skill Icon
P      - Skill increases when Set repeatedly.
CT     - Skill that can be traded with other players.
CNT    - Skill that cannot be traded with other players.
Z      - Skill that can only be used once per battle.
C#     - # capsules required to set the skill. # is a number.
F      - Forward (according to d-pad)
B      - Back (according to d-pad)
Cost   - The recommended prize Mr Popo is offering.
Rarity - How rare a skill is. On a scale of 1 to 4.

Credit : Thanks to Rick Nohr  for the values of rarity
         of all the skills.

================================================================================
7.1)Ability Skill
================================================================================

Below is the list of all the Ability skills.

     ________
----\ Saiyan /------------------------------------------------------------------
     --------
       __________________
 01)  / King Kai Fist x2 \
      --------------------

      Effect   : Can transform into King Kai Fist x2. (Only Goku can use)
      FC       : P+K+G.
                 With 2 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 2 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : Health increases after training hard!!!
      Analysis : Must equip it first before you can equip King Kai Fist x5.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 02)  / King Kai Fist x5 \
      --------------------

      Effect   : Can transform into King Kai Fist x5. (Only Goku can use)
      FC       : P+K+G.
                 With 3 or more ki Gauges.
                 (Requires King Kai Fist x2)
      SI       : CT, C1.
      Notes    : With 3 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : Combination added through extra training!
      Analysis : Must equip it first before you can equip King Kai Fist x10.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________________
 03)  / King Kai Fist x10 \
      ---------------------

      Effect   : Can transform into King Kai Fist x10. (Only Goku can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (Requires King Kai Fist x5)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : Push your limits to increase Attack Power!
      Analysis : The route to Super Saiyan is about to appear...
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________________
 04)  / Super Saiyan (Goku) \
      -----------------------

      Effect   : Can transform into Super Saiyan. (Only Goku can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires King Kai Fist x10)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : A legendary warrior, pure of heart but fueled by the
                 fiercest rage...
      Analysis : The most powerful form Goku can be. Where is SSJ2 and SSJ3
                 for Goku?
      Cost     : 4000 Zenie.
      Rarity   : 3.

       ___________________
 05)  / Kamehameha (Goku) \
      ---------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Goku can use)
      FC       : P, P, P, P, E.
                 P, F+P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Roshi's Death-move!!!
      Analysis : Set two skills, power up Goku to Super Saiyan and launch
                 the move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________
 06)  / Warp Kamehameha \
      -------------------

      Effect   : Can Launch Ultimate-move Warp Kamehameha. (Only Goku can use)
      FC       : P, P, K, K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "W-was that warping?!" "Yep! The guys from Planet Yardrat
                 taught me!"
      Analysis : Set two skills, power up Goku to Super Saiyan and launch
                 the move for maximum damage.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ____________________
 07)  / Spirit Bomb (Goku) \
      ----------------------

      Effect   : Can Launch Ultimate-move Spirit Bomb. (Only Goku can use)
      FC       : F+P, P, P, K, E when at King Kai Fist x2, x5 or x 10.
                 (3 Ki Gauges used).
      SI       : CT, P, C1.
      Notes    : You can't use it unless you're at King Kai Fist x2, x5, x10!
      Comments : King Kai's Death-move! "Lend me your strength!!!"
      Analysis : Set two skills, power up Goku to King Kai Fist x10 and
                 launch the move for maximum damage. Goku's strongest
                 attack but costly to use- use a lot of ki plus not easy
                 to execute the move.
      Cost     : 4,000 Zenie.
      Rarity   : 3.
 
       ______________________________
 08)  / Unlock Potential (Kid Gohan) \
      --------------------------------

      Effect   : Can Unlock Hidden Potential. (Only Kid Gohan can use)
      FC       : P+K+G.
                 With 3 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 3 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "What incredible Potential... Are you from Earth...?"
      Analysis : --Nil--
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________
 09)  / Masenko \
      -----------

      Effect   : Can Launch Death-move Masenko. (Only Kid Gohan can use)
      FC       : K, K, F+K, K, E.
                 F+P, P, F+P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Those few months...we spent together...weren't too bad...
                 Stay...alive...Gohan..."
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________________________
 10)  / Kamehameha (Kid Gohan) \
      --------------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Kid Gohan can use)
      FC       : P, P, P, P, E.
                 P, P, B+P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I want you to DIE!!!"
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ___________________________
 11)  / Super Saiyan (Teen Gohan) \
      -----------------------------

      Effect   : Can become Super Saiyan. (Only Teen Gohan can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "I-I don't want to kill anyone... Not even someone as
                 harsh as you..."
      Analysis : Must equip it first before you can equip Super Saiyan 2.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________________
 12)  / Super Saiyan 2 \
      ------------------

      Effect   : Can become Super Saiyan 2. (Only Teen Gohan can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Super Saiyan Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "I can't stand you anymore..."
      Analysis : The most powerful form Gohan can be.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________________
 13)  / Kamehameha (Teen Gohan) \
      ---------------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Teen Gohan can use)
      FC       : P, P, P, P, E.
                 P, P, B+P, P, E.
                 F+P, P, F+P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Kamehame...HA!!!"
      Analysis : Set two skills, power up to Super Saiyan 2 and launch the
                 move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       __________________
 14)  / Super Kamehameha \
      --------------------

      Effect   : Can Launch Ultimate-move Super Kamehameha.
                 (Only Teen Gohan can use)
      FC       : K, K, F+K, K, E when Super Saiyan 2.
                 (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can't be used unless you're Super Saiyan 2!
      Comments : "Hold back, Gohan...! Now! Let your power explode!!!"
      Analysis : Set two skills, power up Gohan to Super Saiyan 2 and
                 launch the move for maximum damage. Gohan's strongest
                 attack but costly to use- use a lot of ki plus not easy
                 to execute the move.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

        ______________
 15)  / Justice Punch \
      -----------------

      Effect   : Can Launch Death-move Justice Punch.
                 (Only Gt.Saiyaman can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P E.
                 (1 Ki Gauge used)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "The Iron Fist of Punishment!"
      Analysis : Did anyone mention Tekken?
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________
 16)  / Justice Kick \
      ----------------

      Effect   : Can Launch Death-move Justice Kick.
                 (Only Gt.Saiyaman can use)
      FC       : P, P, K, K, E.
                 K, K, F+K, F+K, E.
                 (1 Ki Gauge used)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "I can't stand evil!"
      Analysis : Iron kick, anyone?
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _______________
 17)  / Double Sunday \
      -----------------

      Effect   : Can Launch Death-move Double Sunday. (Only Raditz can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Ha, ha, ha!!! Now you see how vicious Saiyans are...
                 But it's too late!!!"
      Analysis : Set two skills and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________
 18)  / Saturday Crush \
      ------------------

      Effect   : Can Launch Death-move Saturday Crush. (Only Raditz can use)
      FC       : P, F+P, P, E.
                 F+P, P, P, K, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Damn!! Now it's my turn to give you a little present!"
      Analysis : Set two skills and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 19)  / Break Cannon \
      ----------------

      Effect   : Can Launch Death-move Break Cannon. (Only Nappa can use)
      FC       : P, P, P, P, E.
                 F+K, K, K, B+K, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I'll shut your damn mouth... This is it for you!!"
      Analysis : Set two skills and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________
 20)  / Bomber DX \
      -------------

      Effect   : Can Launch Death-move Bomber DX. (Only Nappa can use)
      FC       : F+P, F+P, P, F+P, E.
                 F+K, P, P, B+P.
                 (1 Ki Gauge used).
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Game over, BRAT!! DIE!!!"
      Analysis : Set two skills and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 21)  / Super Saiyan (Vegeta) \
      -------------------------

      Effect   : Can become Super Saiyan. (Only Vegeta can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "So, my anger at myself awakened it. I'm a Super Saiyan
                 now!!!".
      Analysis : Must equip it first before you can equip Super Vegeta.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________
 22)  / Super Vegeta \
      ----------------

      Effect   : Can become Super Vegeta. (Only Vegeta can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Super Saiyan Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "You're Vegeta, right?! R-right?" "No, I am... Super
                 Vegeta!"
      Analysis : The most powerful form Vegeta can be.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _______________
 23)  / Galick Cannon \
      -----------------

      Effect   : Can Launch Death-move Galik Cannon. (Only Vegeta can use)
      FC       : P, P, P, P, E.
                 P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Nobody can stop my Galick Cannon!" "Die with the earth!"
      Analysis : Set two skills, power up to Super Vegeta and launch the
                 move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________
 24)  / Final Flash \
      ---------------

      Effect   : Can Launch Ultimate-move Final Flash. (Only Vegeta can use)
      FC       : P, P, K, K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : -- Nil--
      Comments : "The Earth... the very Earth itself..."
      Analysis : Set two skills, power up to Super Vegeta and launch the
                 move for maximum damage. This is Vegeta's second most
                 powerful attack and one of his coolest move.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________
 25)  / Big Bang Attack \
      -------------------

      Effect   : Can Launch Ultimate-move Big Bang Attack.
                 (Only Vegeta can use)
      FC       : F+P, P, P, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can be used after becoming a Super Saiyan!
      Comments : "Eat this! Super Vegeta's Big Bang Attack!!!"
      Analysis : Set two skills, power up to Super Vegeta and launch the
                 move for maximum damage. Vegeta's strongest attack
                 but costly to use- use a lot of ki plus not easy to
                 execute the move. Consider Final Flash as an alternative.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _______________________
 26)  / Super Saiyan (Trunks) \
      -------------------------

      Effect   : Can become Super Saiyan. (Only Trunks can use)
      FC       : P+K+G.
                 With 3 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 3 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Goku isn't the only Super Saiyan. There is also me!"
      Analysis : Must equip it first before you can equip Super Trunks.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ______________
 27)  / Super Trunks \
      ----------------

      Effect   : Can become Super Trunks. (Only Trunks can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (Requires Super Saiyan Skill)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Trunks! Now is the time to become a Super Saiyan!!!"
      Analysis : Must equip it first before you can equip Super Trunks 2.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ________________
 28)  / Super Trunks 2 \
      ------------------

      Effect   : Can become Super Trunks 2. (Only Trunks can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Super Trunks Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Now you'll see what real power is!"
      Analysis : The most powerful form Trunks can be. You can call this
                 USSJ2, Ultra Super Saiyan 2 according to the movie- this
                 form increases the power of the saiyan but decreases his
                 speed. However, there seems to be no decrease of speed
                 for Trunks in the game. So, just power up to this form
                 whenever possible.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _______________
 29)  / Buster Cannon \
      -----------------

      Effect   : Can Launch Death-move Buster Cannon. (Only Trunks can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I'll stop him from transforming into Perfect Form, even
                 if I have to defeat my own Dad to do it!!!"
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________
 30)  / Finish Buster \
      -----------------

      Effect   : Can Launch Death-move Finish Buster. (Only Trunks can use)
      FC       : P, F+P, P, E.
                 K, K, F+K, F+K, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I don't want the future to be as bas as this!"
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________________
 31)  / Burning Attack \
      ------------------

      Effect   : Can Launch Ultimate-move Burning Attack.
                 (Only Trunks can use)
      FC       : F+P, P, P, K, E after Super Saiyan.
                 (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can be used after becoming a Super Saiyan!
      Comments : "What do you want, Earthing?" "I came here to kill you..."
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage. Trunks's strongest attack
                 but costly to use- use a lot of ki plus not easy to
                 execute the move.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

     ________
----\ Human /-------------------------------------------------------------------
     -------

       ____________________________
 32)  / Unlock Potential (Krillin) \
      ------------------------------

      Effect   : Can Unlock Hidden Potential. (Only Krillin can use)
      FC       : P+K+G.
                 With 3 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 3 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Whoa! My power has gone through the roof! WOW!!!"
      Analysis : --Nil--
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ______________________
 33)  / Kamehameha (Krillin) \
      ------------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Krillin can use)
      FC       : P, P, P, P, E.
                 P, P, B+P, P, E.
                 F+P, P, F+P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Roshi's Death-move!!!
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________________
 34)  / Destructo Disk \
      ------------------

      Effect   : Can Launch Ultimate-move Destructo Disk.
                 (Only Krillin can use)
      FC       : K, K, F+K, K, E when Potential Unlocked.
                 (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can't be used without Unlocking Potential.
      Comments : "You cut my tail. Now it's payback time"
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage. Krillin's strongest attack.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________
 35)  / Ki Blast Cannon \
      -------------------

      Effect   : Can Launch Death-move Ki Blast Cannon. (Only Tien can use)
      FC       : P, F+P, P, E.
                 K, K, F+K, F+K, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I'll avenge you, Chiaotzu..."
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________
 36)  / Dodompa \
      -----------

      Effect   : Can Launch Death-move Dodompa. (Only Tien can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Tsurusennin's special Death-move!
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________
 37)  / Volleyball Fist \
      -------------------

      Effect   : Can Launch Ultimate-move Volleyball Fist.
                 (Only Tien can use)
      FC       : F+P, P, P, K, E. (2 Ki Gauges used)
      SI       : CT, P, C2.
      Notes    : --Nil--
      Comments : "I'll nail him down with the Ultimate-move!" "You mean
                 THAT move?"
      Analysis : Set two skills for maximum damage.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _____________________
 38)  / Kamehameha (Yamcha) \
      -----------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Yamcha can use)
      FC       : P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Roshi's special Death-move!!!
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________
 39)  / Wolf Fang Fist \
      ------------------

      Effect   : Can Launch Death-move Wolf Fang Fist.
                 (Only Yamcha can use)
      FC       : P, P, P, P, E.
                 F+P, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : It makes one strong and noble, just like a wolf...
      Analysis : --Nil--
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ______________
 40)  / High Tension \
      ----------------

      Effect   : Can become High Tension. (Only Satan can use)
      FC       : P+K+G.
                 With 4 or more Ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, High Tension releases when
                 character goes down!
      Comments : "WAAAAAAAAH!"
      Analysis : Satan in his best form.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ______________
 41)  / Dynamic Kick \
      ----------------

      Effect   : Can Launch Death-move Dynamic Kick. (Only Satan can use)
      FC       : P, P, P, P, E.
                 F+P, P, P, P, E.
                 F+P, P, P, K, E.
                 (1 Ki Gauge used)
      SI       : CT, C1.
      Notes    : --NIl--
      Comments : "YESSS! Satan's Death kick!"
      Analysis : --NIL--
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________
 42)  / Satan Special \
      -----------------

      Effect   : Can Launch Ultimate-move Satan Special.
                 (Only Satan can use)
      FC       : F+K, P, P, P, E when High Tension.
                 (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can't be used without being in High Tension.
      Comments : The official name is the "Satan Ultra Super Special Megaton
                 Punch"!!!
      Analysis : Set two skills, go into High Tension and launch the move for
                 maximum damage. One of Satan's humourous moves.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________
 43)  / Present For You \
      -------------------

      Effect   : Can Launch Ultimate-move Present For You.
                 (Only Satan can use)
      FC       : K, K, F+K, F+K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "It's a little welcome present..."
      Analysis : Set two skills, go into High Tension and launch the move for
                 maximum damage. One of Satan's humourous moves. What is
                 inside? Is there a trap? Did I hear something?
      Cost     : 4,000 Zenie.
      Rarity   : 3.

     ________
----\ Alien /------------------------------------------------------------------
     -------

       ________________
 44)  / Sync With Nail \
      ------------------

      Effect   : Can sync with Nail. (Only Piccolo can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "What power!!! Is this a Sync?!"
      Analysis : Must equip it first before you can equip Fuse With Kami.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________
 45)  / Fuse With Kami \
      ------------------

      Effect   : Can fuse with kami. (Only Piccolo can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Sync With Nail Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "My dear Piccolami..." "Don't fuse our names! Most of
                 me remains Piccolo."
      Analysis : Piccolo's at his strongest form- Super Namekan.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________
 46)  / Light Grenade \
      -----------------

      Effect   : Can Launch Death-move Light Grenade. (Only Piccolo can use)
      FC       : P, P, B+P, P, E.
                 F+K, P, P, B+P, E.
                 When fused with Kami
                 (1/2 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : Can't be used unless you're synched with Nail and/or
                 fused with Kami!
      Comments : "There's no way out! DIE!!!"
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       __________________
 47)  / Destructive Wave \
      --------------------

      Effect   : Can Launch Death-move Destructive Wave.
                 (Only Piccolo can use)
      FC       : P, P, P, P, E.
                 F+P, F+P, P, F+P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Can you stand a Destructive Wave, i wonder?"
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________________
 48)  / Special Beam Cannon \
      -----------------------

      Effect   : Can Launch Ultimate-move Special Beam Cannon.
                 (Only Piccolo can use)
      FC       : F+P, P, P, F+P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "You're the one who's dead!!! Take my Special Beam Cannon!!!"
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage. Piccolo's second strongest attack.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       __________________
 49)  / Hellzone Grenade \
      --------------------

      Effect   : Can Launch Ultimate-move Hellzone Grenade.
                 (Only Piccolo can use)
      FC       : K, K, K, F+K, E when fused with Kami.
                 (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can't be used unless you're synched with Nail and/or fuse
                 with kami!
      Comments : "There's no way out!"
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage. Piccolo's strongest attack.
      Rarity   : 3.

       ______________
 50)  / Monster Form \
      ----------------

      Effect   : Can become Monster. (Only Zarbon can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "I must transform to reach my true power... but I'll look
                 so ugly! Vanity be damned. There's no other choice..."
      Analysis : Ugly but in his best fighting form.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 51)  / Possibility Cannon \
      ----------------------

      Effect   : Can Launch Death-move Possibility Cannon.
                 (Only Zarbon can use)
      FC       : P, P, P, P, E.
                 P, P, B+P, P, E.
                 F+K, P, P, B+P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : A fierce blast emanates from the fist!!!
      Analysis : Set two skills, power up to Monster and launch the move
                 for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ______________
 52)  / Dodoria Beam \
      ----------------

      Effect   : Can Launch Death-move Dodoria Beam. (Only Dodoria can use)
      FC       : P, P, P, P, E.
                 P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Now I'm angry! I'll blow you to bits! Die!!!"
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 53)  / Milky Cannon \
      ----------------

      Effect   : Can Launch Death-move Milky Cannon. (Only Ginyu can use)
      FC       : P, P, P, P, E.
                 P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "By the way, I can also change my Attack Power!"
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________
 54)  / Body Change \
      ---------------

      Effect   : Can Launch Ultimate-move Body Change. (Only Ginyu can use)
      FC       : F+P, P, P, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Heh, heh, heh... Thanks for trading bodies!"
      Analysis : You know what to expect from this move, right? Where's
                 the frog?
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________________
 55)  / Special Fighting Pose 1 \
      ---------------------------

      Effect   : After Posing, Attack Power increased by 3 stages.
                 (Only Ginyu can use)
      FC       : P, P, K, K, E.
                 K, K, B+K, E.
                 (Ki Gauge does not decrease)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : One rule! No attacking opponents while they're posing!
      Analysis : Each time you perform a pose, your attack power increases
                 by 8%. You can perform the pose up to a maximum of three
                 times for a maximum of 24% increase. If you perform the
                 pose more than three times, the attack power will not
                 increase. Although the increase does not seem a lot, the
                 best benefit is that it does NOT drain or use up any of
                 your ki unlike a transformation. The question is whether
                 your opponent will give you time to let you perform the
                 posing. A very useful skill, actually.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________________
 56)  / Special Fighting Pose 2 \
      ---------------------------

      Effect   : After Posing, Guard Power increased by 3 stages.
                 (Only Ginyu can use)
      FC       : P, P, K, F+K, E.
                 K, K, K, K, E.
                 (Ki Gauge does not decrease)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : One rule! No attacking opponents while they're posing!
      Analysis : Each time you perform a pose, your guard power increases
                 by 5%. You can perform the pose up to a maximum of three
                 times for a maximum of 15% increase. If you perform the
                 pose more than three times, the guard power will not
                 increase. Although the increase does not seem a lot, the
                 best benefit is that it does NOT drain or use up any of
                 your ki unlike a transformation. The question is whether
                 your opponent will give you time to let you perform the
                 posing. A very useful skill, actually.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________________
 57)  / Recoome Eraser Gun \
      ----------------------

      Effect   : Can Launch Death-move Recoome Eraser Gun.
                 (Only Recoome can use)
      FC       : P, P, P, P, E.
                 F+P, F+P, P, F+P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : A fearsome move that can change the very shape of a planet...
                 "This is the end!!!"
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________________
 58)  / Recoome Bomber \
      ------------------

      Effect   : Can Launch Ultimate-move Recoome Bomber.
                 (Only Recoome can use)
      FC       : F+K, K, K, B+K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : The official name's the "Recoome Ultra Fighting Bomber
                 Attack." Got it?
      Analysis : Set two skills for maximum damage.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________________
 59)  / Special Fighting Pose 3 \
      ---------------------------

      Effect   : After Posing, Attack Power increased by 3 stages.
                 (Only Recoome can use)
      FC       : P, P, B+P, P, P, E.
                 F+K, K, K, K, E.
                 (Ki Gauge does not decrease)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : One rule! No attacking opponents while they're posing!
      Analysis : Each time you perform a pose, your attack power increases
                 by 8%. You can perform the pose up to a maximum of three
                 times for a maximum of 24% increase. If you perform the
                 pose more than three times, the attack power will not
                 increase. Although the increase does not seem a lot, the
                 best benefit is that it does NOT drain or use up any of
                 your ki unlike a transformation. The question is whether
                 your opponent will give you time to let you perform the
                 posing. A very useful skill, actually.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________________
 60)  / Special Fighting Pose 4 \
      ---------------------------

      Effect   : After Posing, Guard Power increased by 3 stages.
                 (Only Recoome can use)
      FC       : K, K, K, K, E.
                 F+P, F+P, P, P, E.
                 (Ki Gauge does not decrease)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : One rule! No attacking opponents while they're posing!
      Analysis : Each time you perform a pose, your guard power increases
                 by 5%. You can perform the pose up to a maximum of three
                 times for a maximum of 15% increase. If you perform the
                 pose more than three times, the guard power will not
                 increase. Although the increase does not seem a lot, the
                 best benefit is that it does NOT drain or use up any of
                 your ki unlike a transformation. The question is whether
                 your opponent will give you time to let you perform the
                 posing. A very useful skill, actually.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________
 61)  / Final Form \
      --------------

      Effect   : Can become Final Form. (Only Frieza can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Let me show you my final transformation - And my true
                 self!!"
      Analysis : Must equip it first before you can equip 100% Final Form.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________________
 62)  / 100% Final Form \
      -------------------

      Effect   : Can become Final Form. (Only Frieza can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Final Form Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "Here's what you've been waiting to see; 100 Percent!"
      Analysis : Is this the strongest power of Frieza? Mecha...?
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________
 63)  / Death Beam \
      --------------

      Effect   : Can Launch Death-move Death Beam. (Only Frieza can use)
      FC       : P, P, P, P, E.
                 P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Hee-hee!!!"
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________
 64)  / Death Ball \
      --------------

      Effect   : Can Launch Ultimate-move Death Ball. (Only Frieza can use)
      FC       : F+P, P, P, K, E after Final Form.
                 (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : Can be used after reaching Final Form.
      Comments : "Now you're going too far..."
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage. This is Frieza's strongest attack.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

     _________
----\ Android /-----------------------------------------------------------------
     ---------

       ______________
 65)  / Rocket Punch \
      ----------------

      Effect   : Can Launch Death-move Rocket Punch. (Only #16 can use)
      FC       : P, P, B+P, P, E.
                 F+P, P, P, E.
                 F+K, P, P, B+P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : So, the only way to prevent you becoming a Perfect Form is
                 to kill you, huh?"
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________
 66)  / Hell Flash \
      --------------

      Effect   : Can Launch Ultimate-move Hell Flash. (Only #16 can use)
      FC       : F+P, F+P, P, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "A-Android #16 is stronger than I expected..."
      Analysis : Set two skills for maximum damage. Android #16's strongest
                 attack.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ___________________
 67)  / Power Blitz (#17) \
      ---------------------

      Effect   : Can Launch Death-move Power Blitz. (Only #17 can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "I'll nail him down with my bare hands!!"
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________________
 68)  / Energy Field (#17) \
      ----------------------

      Effect   : Can Launch Death-move Energy Field. (Only #17 can use)
      FC       : P, F+P, P, E.
                 F+P, P, P, K, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Dr.Gero's R&D still continues...
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ___________________
 69)  / Power Blitz (#18) \
      ---------------------

      Effect   : Can Launch Death-move Power Blitz. (Only #18 can use)
      FC       : P, P, P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Hmm. I expected more."
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________________
 70)  / Energy Field (#18) \
      ----------------------

      Effect   : Can Launch Death-move Energy Field. (Only #18 can use)
      FC       : P, F+P, P, E.
                 F+P, P, P, K, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : Dr.Gero's R&D still continues...
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________
 71)  / Photon Shot \
      ---------------

      Effect   : Can Launch Death-move Photon Shot. (Only #19 can use)
      FC       : P, P, P, P, E.
                 P, F+P, P, E.
                 F+K, P, P, P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : A beam fired from his hand! "Hee-hee!"
      Analysis : Set two skills for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________
 72)  / Life Drain \
      --------------

      Effect   : Can Launch Ultimate-move Life Drain. (Only #19 can use)
      FC       : K, K, B+K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Hee-hee! I got you! And I won't let you go until I've
                 sucked out all of your energy!!!!"
      Analysis : Set two skills for maximum damage. In the process of using
                 this move, your fighter's health replenishes a little as
                 the damage done to your opponent is transferred to improve
                 your health. A very useful skill, indeed!
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _____________
 73)  / Second Form \
      ---------------

      Effect   : Can become Second Form. (Only Cell can use)
      FC       : P+K+G.
                 With 3 or more ki Gauges.
                 (No Ki used in transformation)
      SI       : CT, C1.
      Notes    : With 3 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "I'm surprised by my speed, too..."
      Analysis : Must equip it first before you can equip Perfect Form.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 74)  / Perfect Form \
      ----------------

      Effect   : Can become Perfect Form. (Only Cell can use)
      FC       : P+K+G.
                 With 4 or more ki Gauges.
                 (Requires Second Form Skill)
      SI       : CT, C1.
      Notes    : With 4 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "I'll out the fear of my true power into you! Yaaahh!!!"
      Analysis : Must equip it first before you can equip Perfect Form
                 (Power-Weighted).
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________________________
 75)  / Perfect Form (Power-Weighted) \
      ---------------------------------

      Effect   : Can become Perfect Form (Power-Weighted).
                 (Only Cell can use)
      FC       : P+K+G.
                 With 5 or more ki Gauges.
                 (Requires Perfect Form Skill)
      SI       : CT, C1.
      Notes    : With 5 or less ki Gauges, transformation reverses when
                 character goes down!
      Comments : "No! There's no way I can be defeated by you!!!"
      Analysis : Cell's in his best form. The Saiyan blood present inside
                 his body unleashes his maximum potential; to be even
                 "more" perfect.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ___________________
 76)  / Kamehameha (Cell) \
      ---------------------

      Effect   : Can Launch Death-move Kamehameha. (Only Cell can use)
      FC       : P, P, P, P, E.
                 F+P, F+P, P, P, E.
                 F+K, P, P, B+P, E.
                 (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : "Ka...me...ha...me..." "This must be... Oh no!"
      Analysis : Set two skills, power up to Perfect Cell (Power-Weighted)
                 and launch the move for maximum damage.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ____________________
 77)  / Spirit Bomb (Cell) \
      ----------------------

      Effect   : Can Launch Ultimate-move Spirit Bomb. (Only Cell can use)
      FC       : F+P, F+P, P, K, E. after Perfect Form.
                 (3 Ki Gauges used).
      SI       : CT, P, C1.
      Notes    : Can be used after reaching Perfect Form!
      Comments : "Not just Kamehameha... He can launch a Spirit Bomb, too..."
      Analysis : Set two skills, power up to Perfect Form (Power-Weighted)
                 and launch the move for maximum damage. Cell's strongest
                 attack but costly to use- use a lot of ki plus not easy
                 to execute the move.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

   ______________
---\ END OF LIST /--------------------------------------------------------------
    -------------

================================================================================
7.2)Physical Skill
================================================================================

Below is the list of all the Physical skills.

     ________
----\ Saiyan /------------------------------------------------------------------
     --------

       ___________________
 01)  / Zanku Fist (Goku) \
      ---------------------

      Effect   : Can attack while chasing opponent. (Only Goku can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up Goku to Super Saiyan and launch the
                 move for maximum damage. Goku gives a 8 hit physical combo.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 02)  / Continuous Kamehameha \
      -------------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Goku can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--      
      Analysis : Set two skills, power up Goku to Super Saiyan and launch the
                 move for maximum damage. Goku gives a 16 hit combo.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________
 03)  / Dragonthrow \
      ---------------

      Effect   : Can catch and throw opponent. (Only Goku can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up Goku to Super Saiyan and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________________
 04)  / Super Dragon Fist \
      ---------------------

      Effect   : Can attack opponent with oppressive force. (Only Goku can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up Goku to Super Saiyan and launch the
                 move for maximum damage. Goku gives a deadly 41 hit combo.
                 Goku's strongest physical attack- costly to use although
                 not hard to execute.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________
 05)  / Killquick \
      -------------

      Effect   : Can attack while chasing opponent. (Only Kid Gohan can use)
      FC       : F+P, P, K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________________
 06)  / Continuous Ki Blast Wave \
      ----------------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Kid Gohan can use)
      FC       : P, P, K, K, E. (2 Ki Gauges used)
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________
 07)  / Hurricane Kick \
      ------------------

      Effect   : Can catch and throw opponent. (Only Kid Gohan can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________________________
 08)  / Instant Killquick (Teen Gohan) \
      ----------------------------------

      Effect   : Can attack while chasing opponent. (Only Teen Gohan can use)
      FC       : F+P, P, K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Saiyan 2 and launch the
                 move for maximum damage. Gohan gives a 8 hit combo.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________________
 09)  / High-Speed Hammer \
      ---------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Teen Gohan can use)
      FC       : P, P, K, K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Saiyan 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________________
 10)  / Jackhammer (Teen Gohan) \
      ---------------------------

      Effect   : Can catch and throw opponent. (Only Teen Gohan can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Saiyan 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________________________
 11)  / Fierce Ranma (Teen Gohan) \
      -----------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Teen Gohan can use)
      FC       : K, K, B+K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Saiyan 2 and launch the
                 move for maximum damage. Gohan gives a deadly 21 hit
                 combo.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 12)  / Justice Finisher \
      --------------------

      Effect   : Can attack while chasing opponent. (Only Gt.Saiyaman can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 13)  / Justice Flash \
      -----------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Gt.Saiyaman can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Rarity   : 1.

       __________________
 14)  / Justice Dynamite \
      --------------------

      Effect   : Can catch and throw opponent. (Only Gt.Saiyaman can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 15)  / Justice Carnival \
      --------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Gt.Saiyaman can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Gt.Saiyaman's strongest
                 attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 16)  / Exciting Year \
      -----------------

      Effect   : Can attack while chasing opponent. (Only Raditz can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________
 17)  / Weekly Special \
      ------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Raditz can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ___________
 18)  / Day Crush \
      -------------

      Effect   : Can catch and throw opponent. (Only Raditz can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 19)  / Dynamite Monday \
      -------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Raditz can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Raditz's strongest
                 attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 20)  / Giant Attack \
      ----------------

      Effect   : Can attack while chasing opponent. (Only Nappa can use)
      FC       : K, K, K, F+K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 21)  / Megaton Throw \
      -----------------

      Effect   : Can catch and throw opponent. (Only Nappa can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________
 22)  / Breakstorm \
      --------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Nappa can use)
      FC       : P, P, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Nappa's strongest
                 attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________
 23)  / Final Bash \
      --------------

      Effect   : Can attack while chasing opponent. (Only Vegeta can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Vegeta and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 24)  / Meteor Flash \
      ----------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Vegeta can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Vegeta and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 25)  / Nose Dive Crash \
      -------------------

      Effect   : Can catch and throw opponent. (Only Vegeta can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Vegeta and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 26)  / Meteor Break (Vegeta) \
      -------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Vegeta can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Vegeta and launch the move
                 for maximum damage. Vegeta's strongest physical attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 27)  / Blast Attack \
      ----------------

      Effect   : Can attack while chasing opponent. (Only Trunks can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 28)  / Energy Burst \
      ----------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Trunks can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 29)  / Rapid Fall Slash \
      --------------------

      Effect   : Can catch and throw opponent. (Only Trunks can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 30)  / Meteor Break (Trunks) \
      -------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Trunks can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Super Trunks 2 and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

     ________
----\ Human /-------------------------------------------------------------------
     -------

       ______________________
 31)  / Zanku Fist (Krillin) \
      ------------------------

      Effect   : Can attack while chasing opponent. (Only Krillin can use)
      FC       : F+P, P, K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 32)  / Jackhammer (Krillin) \
      ------------------------

      Effect   : Can catch and throw opponent. (Only Krillin can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 33)  / Berserk Fist \
      ----------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Krillin can use)
      FC       : F+P, P, P, P, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, unlock potential and launch the move for
                 maximum damage. Krillin's strongest physical attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 34)  / Jackhammer Fist Flash \
      -------------------------

      Effect   : Can attack while chasing opponent. (Only Tien can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 35)  / Domination Blast \
      --------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Tien can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 36)  / Jackhammer Fist \
      -------------------

      Effect   : Can catch and throw opponent. (Only Tien can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 37)  / Machinegun Fist \
      -------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Tien can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Tien's strongest attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 38)  / Wolf Slice Fist \
      -------------------

      Effect   : Can attack while chasing opponent. (Only Yamcha can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 39)  / Wolf Fang Blast \
      -------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Yamcha can use)
      FC       : F+P, P, P, K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 40)  / Tiger Jackhammer \
      --------------------

      Effect   : Can catch and throw opponent. (Only Yamcha can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 41)  / Satan Critical Attack \
      -------------------------

      Effect   : Can attack while chasing opponent. (Only Satan can use)
      FC       : P, F+P, P, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, go into High Tension and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 42)  / Satan Miracle Bomber \
      ------------------------

      Effect   : Can catch and throw opponent. (Only Satan can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, go into High Tension and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 43)  / Satan Ultra Dynamite \
      ------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Satan can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, go into High Tension and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

     ________
----\ Alien /------------------------------------------------------------------
     -------

       _____________________________
 44)  / Instant Killquick (Piccolo) \
      -------------------------------

      Effect   : Can attack while chasing opponent. (Only Piccolo can use)
      FC       : P, P, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 45)  / Demon Roundhouse \
      --------------------

      Effect   : Can catch and throw opponent. (Only Piccolo can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________________
 46)  / Fierce Ranma (Piccolo) \
      --------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Piccolo can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, fuse with Kami and launch the move for
                 maximum damage. Piccolo's strongest physical attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 47)  / Hyper Elegant Magnum \
      ------------------------

      Effect   : Can attack while chasing opponent. (Only Zarbon can use)
      FC       : P, P, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Monster and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 48)  / Super Beautiful Arrow \
      -------------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Zarbon can use)
      FC       : F+P, F+P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Monster and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 49)  / Missing Screw \
      -----------------

      Effect   : Can catch and throw opponent. (Only Zarbon can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to Monster and launch the move
                 for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 50)  / Extra Graceful Cannon \
      -------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Zarbon can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Monster and launch the move
                 for maximum damage. Zarbon's strongest attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________________
 51)  / Dodoria Ultra Spike \
      -----------------------

      Effect   : Can attack while chasing opponent. (Only Dodoria can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________________
 52)  / Dodoria Big Blaster \
      -----------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Dodoria can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 53)  / Dodoria Typhoon \
      -------------------

      Effect   : Can catch and throw opponent. (Only Dodoria can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 54)  / Processed Power Crush \
      -------------------------

      Effect   : Can attack while chasing opponent. (Only Ginyu can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 55)  / Parmesan Shower \
      -------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Ginyu can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 56)  / Ginyu Strike \
      ----------------

      Effect   : Can catch and throw opponent. (Only Ginyu can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 57)  / Ginyu Special \
      -----------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Ginyu can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Ginyu's strongest attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________________
 58)  / Recoome Buster Magnum \
      -------------------------

      Effect   : Can attack while chasing opponent. (Only Recoome can use)
      FC       : K, K, K, F+K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 59)  / Recoome Max Vulcan \
      ----------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Recoome can use)
      FC       : P, P, K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________________
 60)  / Recoome Hyper Swing \
      -----------------------

      Effect   : Can catch and throw opponent. (Only Recoome can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 61)  / Frieza Nightmare \
      --------------------

      Effect   : Can attack while chasing opponent. (Only Frieza can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________
 62)  / Killer Ball \
      ---------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Frieza can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 63)  / Meteor Crush \
      ----------------

      Effect   : Can catch and throw opponent. (Only Frieza can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________
 64)  / Evil Dance \
      --------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Frieza can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to 100% Final Form and launch the
                 move for maximum damage. Frieza's strongest physical attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

     _________
----\ Android /-----------------------------------------------------------------
     ---------

       _____________
 65)  / Devil Crush \
      ---------------

      Effect   : Can attack while chasing opponent. (Only #16 can use)
      FC       : P, P, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 66)  / Killing Neck Throw \
      ----------------------

      Effect   : Can catch and throw opponent. (Only #16 can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________
 67)  / Finishing Splash \
      --------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only #16 can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Android #16's strongest
                 physical attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 68)  / Power Strike (#17) \
      ----------------------

      Effect   : Can attack while chasing opponent. (Only #17 can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________________
 69)  / Power Falling Star (#17) \
      ----------------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only #17 can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 70)  / Buster Swing (#17) \
      ----------------------

      Effect   : Can catch and throw opponent. (Only #17 can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 71)  / Power Strike (#18) \
      ----------------------

      Effect   : Can attack while chasing opponent. (Only #18 can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________________
 72)  / Power Falling Star (#18) \
      ----------------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only #18 can use)
      FC       : F+P, P, P, P, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________________
 73)  / Buster Swing (#18) \
      ----------------------

      Effect   : Can catch and throw opponent. (Only #18 can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________
 74)  / Power Break \
      ---------------

      Effect   : Can attack while chasing opponent. (Only #19 can use)
      FC       : K, K, F+K, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 75)  / Rolling Crush \
      -----------------

      Effect   : Can catch and throw opponent. (Only #19 can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________
 76)  / Cybernetic Pain \
      -------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only #19 can use)
      FC       : F+P, P, P, P, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills for maximum damage. Android #19's strongest
                 attack.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ________________________
 77)  / Ultimate Attack (Cell) \
      --------------------------

      Effect   : Can attack while chasing opponent. (Only Cell can use)
      FC       : P, P, K, E. (1 Ki Gauge used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Perfect Cell (Power-Weighted)
                 and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________________
 78)  / Negative Power Rain \
      -----------------------

      Effect   : Can repeatedly fire Ki Blast Wave. (Only Cell can use)
      FC       : K, K, K, F+K, E. (2 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Perfect Cell (Power-Weighted)
                 and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______
 79)  / Lasso \
      ---------

      Effect   : Can catch and throw opponent. (Only Cell can use)
      FC       : P+G when near opponent.
                 (Ki Gauge does not decrease)
      SI       : CT, P, C1.
      Notes    : You can't Guard against a throw but you've still got to get
                 close to the opponent to succeed!
      Comments : --Nil--
      Analysis : Set two skills, power up to Perfect Cell (Power-Weighted)
                 and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _________________________
 80)  / Cybernetic Radar (Cell) \
      ---------------------------

      Effect   : Can attack opponent with oppressive force.
                 (Only Cell can use)
      FC       : F+K, K, K, E. (3 Ki Gauges used)
      SI       : CT, P, C1.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Set two skills, power up to Perfect Cell (Power-Weighted)
                 and launch the move for maximum damage.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

   ______________
---\ END OF LIST /--------------------------------------------------------------
    -------------

================================================================================
7.3)Support Skill
================================================================================

I have also classified all of the Support skills accordingly to make reading
easier. Below is the list of all the Support Skills:

   ____________________________
---\ Classification I - Beans /-------------------------------------------------
    --------------------------

       ________________
 01)  / 1/3 Senzu Bean \
      ------------------

      Effect   : Recover Health by 1/3 and 1 Ki Gauge.
                 (All character can use)
      FC       : Automatically activated when Health becomes zero.
      SI       : CT, C1, Z.
      Notes    : Can't be used with other Senzu Bean.
                 (One Senzu Bean per Tray)
      Comments : "Damn it! This is too light to fill me up!"
      Analysis : Consider equipping Saiyan Blood together. For only one
                 slot, this is a good bargain, especially if you are
                 facing against very tough opponent.
      Cost     : 6,000 Zenie.
      Rarity   : 2.

       ____________
 02)  / Senzu Bean \
      -------------- 

      Effect   : Health & Gauge fully recovered.
                 (All character can use)
      FC       : Automatically activated when Health becomes zero.
      SI       : CT, C3, Z.
      Notes    : Can't be used with other Senzu Bean.
                 (One Senzu Bean per Tray)
      Comments : "The dead guy's back to life!"
      Analysis : Consider setting Saiyan Blood together. For three slots,
                 this skill is too costly to use. Equipping it will mean
                 that your fighter will have to sacrifice in optimising
                 his/her attack and guard power.
      Cost     : 10,000 Zenie.
      Rarity   : 3.

   ____________________________
---\ Classification II - Vest /-------------------------------------------------
    --------------------------

       ______________
 03)  / General Vest \
      ----------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Goku, Krillin, Yamcha, and Tien.
      Comments : "Almost forgot! That outfit is going to get in the way
                 of our fight..."
      Analysis : Increase fighters' guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _______________
 04)  / Training Vest \
      -----------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Can be used only by Goku, Krillin, Yamcha, and Tien.
      Comments : "Ah, so you trained with heavy equipment!"
      Analysis : A stronger protective and heavier vest than the General
                 Vest. Increase fighters' guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________
 05)  / Sturdy Vest \
      ---------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : Can be used only by Goku, Krillin, Yamcha, and Tien.
      Comments : "Hey! I feel much lighter now!" "And it's made from strong
                 fiber, so it gives you protection against light attacks.
      Analysis : A stronger protective yet lighter vest than Training Vest.
                 Increase fighters' guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________
 06)  / Mysterious Vest \
      -------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : Can be used only by Goku, Krillin, Yamcha, and Tien.
      Comments : "You don't have to wear that. Just tell Mom and you'll get
                 new ones." "This is fine. I want to fight as an Earthing."
      Analysis : Best defensive vest for Earthling Z warriors [plus Goku].
                 Increase fighters' guard power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

       ___________________
 07)  / Old Training Vest \
      ---------------------

      Effect   : Guard Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "Is there anyone who's stronger than me?"
      Analysis : Increase Satan's guard power by 10%. Equip Champion Belt
                 instead of this since Champion Belt gives you 15% increase
                 in guard power for the same amount of slot used.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________
 08)  / Wedding Vest \
      ----------------

      Effect   : Guard Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "I won't stop training even if I get married!"
      Analysis : I wonder who's the "unlucky" woman who married him.
                 Increase Satan's guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________________
 09)  / World Champion Vest \
      -----------------------

      Effect   : Guard Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "I am Number One!!!"
      Analysis : Increase Satan's guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ________________
 10)  / High Tech Vest \
      ------------------

      Effect   : Guard Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : --Nil--
      Comments : "Heh, heh, heh! Are you saying you want to fight me?"
      Analysis : Best defensive vest for Satan. Increase Satan's guard power
                 by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   ________________________________
---\ Classification III - Uniform /---------------------------------------------
    ------------------------------

       ___________________________
 11)  / Normal Evil Tribe Uniform \
      -----------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Kid Gohan, Teen Gohan and Piccolo.
      Comments : "By the way, I made an outfit without telling Mom."
      Analysis : Increase fighters' guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       _____________________________
 12)  / Evil Tribe Training Uniform \
      -------------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Can be used only by Kid Gohan, Teen Gohan and Piccolo.
      Comments : "Piccolo is still wearing that heavy turban and cloak
                 at a time like this?!"
      Analysis : Increase fighters' guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ___________________________
 13)  / Evil Tribe Sturdy Uniform \
      -----------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : Can be used only by Kid Gohan, Teen Gohan and Piccolo.
      Comments : "It's made from a fiber that you can't find on Earth."
      Analysis : Increase fighters' guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ____________________________
 14)  / Evil Tribe Mystery Uniform \
      ------------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : Can be used only by Kid Gohan, Teen Gohan and Piccolo.
      Comments : "I want a new outfit too, Piccolo!" "All right, i'll get
                 you a cool one."
      Analysis : Best defensive uniform for Kid Gohan, Teen Gohan and
                 Piccolo. Increase fighters' guard power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   ______________________________
---\ Classification IV - Armour /-----------------------------------------------
    ----------------------------

       __________________
 15)  / Old Style Armour \
      --------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Raditz, Nappa, Vegeta, Ginyu, Recoome,
                 Zarbon, Dodoria, and Frieza.
      Comments : "I like Vegeta's. His looks like it's easier to move his
                 arms." "This is an old one." I couldn't find my size."
      Analysis : Increase fighters' guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ____________
 16)  / Rit Armour \
      --------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Can be used only by Raditz, Nappa, Vegeta, Ginyu, Recoome,
                 Zarbon, Dodoria, and Frieza.
      Comments : "What luck! I found a tiny one for the Rits."
      Analysis : Increase fighters' guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       __________________
 17)  / New Style Armour \
      --------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : Can be used only by Raditz, Nappa, Vegeta, Ginyu, Recoome,
                 Zarbon, Dodoria, and Frieza.
      Comments : "Put it on. It's soft enough to stretch when pulled, but
                 it's very sturdy."
      Analysis : Increase fighters' guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________
 18)  / Bulma Armour \
      ----------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : Can be used only by Raditz, Nappa, Vegeta, Ginyu, Recoome,
                 Zarbon, Dodoria, and Frieza.
      Comments : "You know how Vegeta's uniform has really high guard
                 protection? Well, I had one made for everyone else, too!"
      Analysis : Best defensive armour for Saiyans, Frieza and his
                 subordinates. Increase fighters' guard power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   ______________________________
---\ Classification V - Jackets /-----------------------------------------------
    ----------------------------

       _____________________
 19)  / Normal Fiber Jacket \
      -----------------------

      Effect   : Guard Power Up! (Only Trunks can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "Isn't that the logo of Capsule Corporation? Are you an
                 employee or something?" "Uh...No, I'm not...But..."
      Analysis : Increase Trunks's guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 20)  / Quality Fiber Jacket \
      ------------------------

      Effect   : Guard Power Up! (Only Trunks can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "Normal fiber isn't strong enough to use in battle."
      Analysis : Increase Trunks's guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________________
 21)  / Sturdy Fiber Jacket \
      -----------------------

      Effect   : Guard Power Up! (Only Trunks can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "This jacket was created using technology from the future!"
      Analysis : Increase Trunks's guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________________
 22)  / Mystery Fiber Jacket \
      ------------------------

      Effect   : Guard Power Up! (Only Trunks can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : --Nil--
      Comments : "It won't tear even if it gets hit!!!"
      Analysis : Best defensive jacket for Trunks. Increase Trunks's guard
                 power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   _____________________________________________
---\ Classification VI - Coating / Nanomachine /--------------------------------
    -------------------------------------------

       _________________
 23)  / Special Coating \
      -------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by #16, #17, #18 and #19.
      Comments : "it's still less than I expected, though!"
      Analysis : Increase fighters' guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       __________________________
 24)  / Improved Special Coating \
      ----------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Can be used only by #16, #17, #18 and #19.
      Comments : "This is a better rate than I thought!"
      Analysis : Increase fighters' guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _____________
 25)  / Nanomachine \
      ---------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : Can be used only by #16, #17, #18 and #19.
      Comments : "This is it! I can use this technology, and..."
      Analysis : Increase fighters' guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ______________________
 26)  / Improved Nanomachine \
      ------------------------

      Effect   : Guard Power Up! (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : Can be used only by #16, #17, #18 and #19.
      Comments : "It's done! It looks human, but it has extraordinary
                 capabilities!"
      Analysis : Increase fighters' guard power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   _____________________________________
---\ Classification VII - Life Extract /----------------------------------------
    -----------------------------------

       _____________________
 27)  / Life Extract for 10 \
      -----------------------

      Effect   : Guard Power Up! (Only Cell can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "This is ridiculous!!"
      Analysis : Increase Cell's guard power by 10%.
      Cost     : 1,000 Zenie.
      Rarity   : 1.

       ______________________
 28)  / Life Extract for 100 \
      ------------------------

      Effect   : Guard Power Up! (Only Cell can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "MORE! I need more Life Extract!"
      Analysis : Increase Cell's guard power by 20%.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________________
 29)  / Life Extract for 1000 \
      -------------------------

      Effect   : Guard Power Up! (Only Cell can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "Yes...! i'll reach Perfect Form soon!!!"
      Analysis : Increase Cell's guard power by 30%.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ________________________
 30)  / Life Extract for 10000 \
      --------------------------

      Effect   : Guard Power Up! (Only Cell can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C4.
      Notes    : --Nil--
      Comments : "Heh, heh, heh! What power! Outstanding!"
      Analysis : Increase Cell's guard power by 40%.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   ____________________________________
---\ Classification VIII - Gero's R&D /-----------------------------------------
    ----------------------------------

       ___________________
 31)  / Gero's Energy R&D \
      ---------------------

      Effect   : If Deflect or Deflect-Black is successful, ki increases by
                 fixed amount.
                 (All characters can use)
      FC       : Activated when Deflect or Deflect-Back is successful.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "Don't use anything like the Ki Blast Wave! It'll get
                 absorbed.
      Analysis : This skill is quite worthless. Firstly, you don't usually
                 get a lot of chance to deflect or deflect-back many ki
                 blasts. Secondly, the increase in ki for every successful
                 deflection is not a lot. Hence, these two reasons does
                 not justify the need of equipping it. 
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________________
 32)  / Gero's Deflection R&D \
      -------------------------

      Effect   : Auto-Deflect Ki Blast Wave.
                 (All characters can use)
      FC       : Activated by holding down Guard button just before Ki Blast
                 Wave hits.
      SI       : CT, C1.
      Notes    : Can't be used with Deflect-Back Ability.
      Comments : "He deflected his Ki Blast Wave!"
      Analysis : Same thing. You don't usually get many ki blast in a battle.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________________________
 32)  / Gero's Deflect-Back R&D \
      ---------------------------

      Effect   : Auto Deflect-Back Ki Blast Wave.
                 (All characters can use)
      FC       : Activated by holding down Guard button just before Ki Blast
                 Wave hits.
      SI       : CT, C1.
      Notes    : Can't be used with Deflect Ability.
      Comments : "He deflected-back his Ki Blast Wave!"
      Analysis : Same thing. You don't usually get many ki blast in a battle.
      Cost     : 10,000 Zenie.
      Rarity   : 4.

       _____________________________
 33)  / Gero's Perpetual Energy R&D \
      -------------------------------

      Effect   : Ki remains at MAX, but Transformation impossible.
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "Can't decrease ki?! That's impossible!"
      Analysis : This is a good skill to equip only if the fighers do not
                 have any transformation and you want a fighter that
                 concentrates on executing special moves that require a
                 lot of ki. However, it is costly to use and I feel that
                 a Senzu Bean will make a better choice for the same
                 amount of slots. You don't get many chances to execute
                 many Level 3 Ki Gauge skills in a battle, right?
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   _____________________________________________________
---\ Classification IX - Disease/Vaccine/Special Water /------------------------
    ---------------------------------------------------

       _____________________
 34)  / Viral Heart Disease \
      -----------------------

      Effect   : Use Health within certain time.
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Health is used for all characters.
      Comments : "As I thought! It's Heart Disease!"
      Analysis : When either fighter equips it, both fighters' health will
                 slowly decrease. Equip this together with Vaccine so that
                 your fighter's health will not be drained away while your
                 opponent's health will. This gives you an advantage and
                 is a useful, cheap way of winning the battle.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _________
 35)  / Vaccine \
      -----------

      Effect   : Nullify the effect of Viral Heart Disease.
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Only characters that have set this Skill can nullify viral
                 effects.
      Comments : "You should take medicine, It's contagious."
      Analysis : Same thing as I am going to say in 35).
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       __________________
 36)  / Super Holy Water \
      --------------------

      Effect   : Damage Percentage is reduced.
                 (All characters can use)
      FC       : Activated when damaged is received.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : Training with thin air!
      Analysis : Quite a useful Support skill.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       __________________
 37)  / Super Kami Water \
      --------------------

      Effect   : Attack is increased and Health decreases for fixed time.
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : According to the legend, the effect disappears if health
                 falls below a set value...
      Analysis : If you look at the PAL version skill sheet, it says "Attack
                 is not increased...". Well, the statement is wrong since
                 Super Kami Water does raise your fighters' attack power
                 by a considerably high percentage of 30%. The downside is
                 that your health slowly decreases. Once your health is
                 approximately half the orange bar, health stops decreasing
                 but your attack returns to normal. Use this skill, provided
                 you want to finish your opponent as quick as possible.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

   ____________________________
---\ Classification X - Blood /-------------------------------------------------
    --------------------------

       ______________
 38)  / Saiyan Blood \
      ----------------

      Effect   : Attack & Defense Power increase when Senzu Bean used.
                 (Refer to notes for characters)
      FC       : When Senzu Bean is used. (Cannot be activated alone)
      SI       : CT, C1.
      Notes    : Can be used only by Kid and Teen Gohan, Goku, Vegeta,
                 Trunks, Raditz, Nappa, and Cell.
      Comments : It is said that Saiyans grow stronger with each narrow
                 escape from death...
      Analysis : I do not know exactly how much the attack and guard
                 power raises. Certainly, it is an useful skill to equip
                 with if you plan to equip a 1/3 Senzu Bean or Senzu Bean.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ___________________
 39)  / Mixed Blood Power \
      ---------------------

      Effect   : Attack Power Up, Guard Power Up.
                 (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Kid and Teen Gohan, and Trunks.
      Comments : It is said that half-Saiyan, half-Human children possess
                 incredible power...
      Analysis : For just ONLY one slot, it raises your fighters' attack
                 power by 15% and guard power by 10%. The effects last
                 throughout the entire battle, thus making it one of the
                 best Support skill to be equipped.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

   _______________________________
---\ Classification XI - Serious /----------------------------------------------
    -----------------------------

       __________
 40)  / Serious! \
      ------------

      Effect   : When Health drops below 1/3, Attack Power increases!
                 (All characters can use)
      FC       : Activated when Health falls below set value.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "H-Hey, you're going too far..."
      Analysis : Attack power increases by 10% when health drops below 1/3.
                 It's not a bad capsule but certainly, there are better
                 substitutes for it.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ___________
 41)  / Serious!! \
      -------------

      Effect   : When Health drops below 1/2, Attack Power increases!
                 (All characters can use)
      FC       : Activated when Health falls below set value.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "It's time to get serious, don't you think?"
      Analysis : Attack power increases by 20% when health drops below 1/2.
                 It's a bit more worthwhile than Serious! but there are
                 better substitutes for it like Mixed Blood Power and
                 Potential skills.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ____________
 42)  / Serious!!! \
      --------------

      Effect   : When Health drops below 2/3, Attack Power increases!
                 (All characters can use)
      FC       : Activated when Health falls below set value.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "You're flattering yourself!!!"
      Analysis : Attack power increases by 30% when health drops below 2/3.
                 It's too costly to use and I would rather substitute it
                 with two-slot capsules like Mixed Blood Power and Potential
                 skills and save one slot for other capsule.
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   _____________________________
---\ Classification XII - Rage /------------------------------------------------
    ---------------------------

       _______
 43)  / Rage! \
      ---------

      Effect   : Attack Power increases in the first 10 seconds of battle!
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "I'll never forgive you!"
      Analysis : Attack power increases by 10% for the first 10 seconds of
                 battle. In my opinion, it's not a useful capsule- how much
                 can you do in 10 seconds?
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       ________
 44)  / Rage!! \
      ----------

      Effect   : Attack Power increases in the first 15 seconds of battle!
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "I'll never forgive you!"
      Analysis : Attack power increases by 20% for the first 15 seconds of
                 battle. It is slightly better than Rage!. However, if you
                 can afford the slots to equip Rage!!, you might as well
                 change it to Potential. Potential will ultimately benefit
                 you in the long run.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _________
 45)  / Rage!!! \
      -----------

      Effect   : Attack Power increases in the first 20 seconds of battle!
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C3.
      Notes    : --Nil--
      Comments : "I'll never forgive you!"
      Analysis : Attack power increases by 30% for the first 20 seconds of
                 battle. It's too costly to use and 20 seconds isn't very
                 long. Avoid equipping this capsule. If the timing is set
                 to 30 seconds, I might consider using this capsule...
      Cost     : 8,000 Zenie.
      Rarity   : 4.

   _________________________________________
---\ Classification XIII - Miscellaneous 1) /-----------------------------------
    ----------------------------------------

       ___________
 46)  / Potential \
      -------------

      Effect   : Attack Power increases for fixed time period.
                 (All characters can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : --Nil--
      Comments : "Potential means the ability you were born with, right?"
      Analysis : For only two slots, this is certainly one of the best
                 Support skill. You start off the battle immediately with
                 110% attack power. After every 8 to 12 seconds, your
                 attack power will further increase by 10% until you
                 reach 140% attack power. This takes a total duration of
                 about 30 seconds. A 40% increase in attack power is
                 definitely worth the two slots. The only downside is that
                 you have to wait some time for the attack power to be
                 raised to the maximum.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ____________
 47)  / Moon Light \
      --------------

      Effect   : Attack Power increases for fixed time period.
                 (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Raditz and Nappa.
      Comments : Saiyans transform if the Brute Waves exceeds 1700 Xeno!
      Analysis : This works similarly to Potential. You start off the battle
                 immediately with 105% attack power. After every 12 to 15
                 seconds, your attack power will increase by 5% until you
                 reach 120% attack power. This takes a total duration of
                 about 36 seconds. The only downside is that you have to
                 wait some time for the attack power to be raised to the
                 maximum. Consider equipping this together with Potential.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       _______________
 48)  / Saiyan Spirit \
      -----------------

      Effect   : Guard is not disabled and Attack & Guard Power increases!
                 (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : Can be used only by Goku, Vegeta, Raditz, and Nappa.
      Comments : "The stronger the opponent, the more enjoyable the fight!
      Analysis : It increases the fighters' attack and guard power both
                 by 30%. This is certainly one of the best Support skill
                 considering that it costs only one slot and the effect
                 takes place automatically till the battle ends.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _______________
 49)  / Champion Belt \
      -----------------

      Effect   : Guard Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : It is the beginning of a legend...
      Analysis : It increases Mr. Satan's guard power by 15%. This is
                 certainly a better choice compared to Old Training Vest,
                 which gives you only 10% increase in guard power. When
                 you have a slot to spare, you might want to consider
                 this skill to boost Mr. Satan's guard power by a bit.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       __________
 50)  / Cheering \
      ------------

      Effect   : Attack Power Up! (Only Satan can use)
      FC       : Activated as soon as battle begins.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "You're great, Satan!"
      Analysis : It increases Mr. Satan's attack power by 10% and it lasts
                 throughout for the entire battle. In my opinion, it's
                 quite worthless because I would rather used up an extra
                 one more slot to equip Potential instead- you just need
                 one extra slot for an additional 30% increase.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

   _________________________________________
---\ Classification XIV - Miscellaneous 2) /------------------------------------
    ----------------------------------------

       _________
 51)  / Scouter \
      -----------

      Effect   : Reduce amount of ki used.
                 (Refer to notes for characters)
      FC       : Activated as soon as battle begins.
      SI       : CT, C2.
      Notes    : Can be used only by Recoome, Ginyu, Zarbon, Dodoria, and
                 Frieza.
      Comments : "With this, you can determine just how strong your opponents
                 are to calm yourself down!"
      Analysis : Quite a useful Support skill if you plan to use moves that
                 requires a lot of ki.
      Cost     : 2,000 Zenie.
      Rarity   : 2.

       __________
 52)  / Ki Flash \
      ------------

      Effect   : Causes all opponents' Ki Blast Wave to fail.
                 (Only Goku can use)
      FC       : Activated as soon as Ki Blast Wave hits.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "He blew it away just by using ki!"
      Analysis : There will be no health damage by any ki blast wave even if
                 Goku does not GUARD against it. In my opinion, it's not
                 really a useful skill because not many ki blast wave are
                 executed during battle and the damage caused by a ki blast
                 wave is generally not a lot.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ___________________
 53)  / Android's Barrier \
      ---------------------

      Effect   : Nullify all opponents' Ki Blast Wave.
                 (Refer to notes for characters)
      FC       : Activated as soon as Ki Blast Wave hits.
      SI       : CT, C1.
      Notes    : Can be used only by #16, #17, #18, #19.
      Comments : "That's too bad..."
      Analysis : There will be no health damage by any ki blast wave even if
                 Android does not GUARD against it. In my opinion, it's not
                 really a useful skill because not many ki blast wave are
                 executed during battle and the damage caused by a ki blast
                 wave is generally not a lot.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ________________
 54)  / Cell's Barrier \
      ------------------

      Effect   : Nullify all opponents' Ki Blast Wave.
                 (Only Cell can use)
      FC       : Activated as soon as Ki Blast Wave hits.
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "I have to give you credit for an attack that made me use
                 Barrier."
      Analysis : There will be no health damage by any ki blast wave even if
                 Cell does not GUARD against it. In my opinion, it's not
                 really a useful skill because not many ki blast wave are
                 executed during battle and the damage caused by a ki blast
                 wave is generally not a lot.
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       ________________________
 55)  / Piccolo's Regeneration \
      --------------------------

      Effect   : Damage Percentage is reduced by using a set amount of ki.
                 (Only Piccolo can use)
      FC       : Activated when damage is received. (Ki reduced by damage)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "A lack of the knowledge about the opponent is what caused
                 the loss..."
      Analysis : --Nil--
      Cost     : 8,000 Zenie.
      Rarity   : 4.

       _____________________
 56)  / Cell's Regeneration \
      -----------------------

      Effect   : Damage Percentage is reduced by using a set amount of ki.
                 (Only Cell can use)
      FC       : Activated when damage is received. (Ki reduced by damage)
      SI       : CT, C1.
      Notes    : --Nil--
      Comments : "Did you forget that I'm also blood relative of Piccolo's?"
      Analysis : --Nil--
      Cost     : 4,000 Zenie.
      Rarity   : 3.

       _____________________
 57)  / Frieza's Space Ship \
      -----------------------

      Effect   : Health & Gauge fully recovered. Can become Mecha Frieza.
                 (Only Frieza can use)
      FC       : Automatically activated when Health becomes zero.
      SI       : CT, C4, Z.
      Notes    : If a Senzu Bean is selected with another item, the Senzu
                 Bean takes precedence.
      Comments : "That space ship must be... !!!"
      Analysis : Mecha Frieza is perhaps the coolest transformation of
                 Frieza- something which you can boost about DragonBall
                 game to your friend. In my opinion, it works the same
                 way as a Senzu Bean but it costs four slots instead of
                 three, which makes it less useful than Senzu Bean.
                 Equipping it will mean that Frieza will have to
                 sacrifice optimising his attack and guard power. Once
                 Freiza changes to Mech Frieza, he remains in this form
                 throughout the battle, even at low ki gauge. Another
                 benefit is that he can use all of Frieza's original
                 moves, even Death Ball. [Note that Death Ball can be
                 used only when Frieza's in Final Form.] The mystery
                 lies in whether Mech Frieza is a stronger transformation
                 than the 100% Final Form Frieza.
      Cost     : 12,000 Zenie.
      Rarity   : 4.

   ___________________________________
---\ Classification XV - Breakthrough /-----------------------------------------
    ----------------------------------

       ____________________
 58)  / Breakthrough (???) \    ??? - Refers to name of specified fighter
 to   ----------------------
 80)
      Effect   : All of ???'s Skills can be used.
                 (Only ??? can use)
      FC       : None. (Activated as soon as battle begins)
      SI       : CNT, C7.
      Notes    : --Nil--
      Comments : --Nil--
      Analysis : Ultimate skill for the character. Since there are 23
                 fighters, 23 Breakthroughs would mean 80 Support skills.
                 It lets you equip all of the fighters' Ability and Physical
                 skills plus increases their effects. A MUST to collect
                 for your favourite DBZ fighters.
      Cost     : --Nil--
      Rarity   : 4.

   ______________
---\ END OF LIST /--------------------------------------------------------------
    -------------

================================================================================
7.4)System Skill
================================================================================

You can view your system skills by selecting the "Skill List" in the Edit
Skills mode. To save time for typing and make reading easier, I decided
to use simple abbreviation.

  FC - Firing Conditions             AM - Duel, World Match and Practice
  U  - Can be used when acquired.         modes; all modes.
  P  - Can be played when acquired.  WM - World Match.

I organise it in such a way that you read across the system skill list
horizontally from left to right, beginning from the top row all the
way to the third row.

There are a total of 27 system skills:

------------------------------------------------------------------------------
 ## | Name     | Effect              | FC | Comments                         |
------------------------------------------------------------------------------
 01 | Goku     | Can be used by Goku | U  | "Yo! I'm Goku. You look really   |
    |          | in AM.              |    | strong!".                        |
------------------------------------------------------------------------------
 02 | Kid      | Can be used by Kid  | U  | "How old are you, Gohan?" "I'm   |
    | Gohan    | Gohan in AM.        |    | four years old."                 |
------------------------------------------------------------------------------
 03 | Teen     | Can be used by Teen | U  | "Is that Gohan?! He's gotten so  |
    | Gohan    | Gohan in AM.        |    | strong now..."                   |
------------------------------------------------------------------------------
 04 | Vegeta   | Can be used by      | U  | "Saiyans are a race of warriors! |
    |          | Vegeta in AM.       |    | Don't underestimate us!"         |
------------------------------------------------------------------------------
 05 | Krillin  | Can be used by      | U  | "I-I wish i could have gotten    |
    |          | Krillin in AM.      |    | married, too..."                 |
------------------------------------------------------------------------------
 06 | Trunks   | Can be used by      | U  | "My name is Trunks. I'm Vegeta's |
    |          | Trunks in AM.       |    | son. That's why I have Saiyan    |
    |          |                     |    | blood in my body..."             |
------------------------------------------------------------------------------
 07 | Piccolo  | Can be used by      | U  | "G-Get out of here, Gohan..."    |
    |          | Piccolo in AM.      |    | "Why did you save me, Piccolo?"  |
    |          |                     |    | "Those few months...we spent     |
    |          |                     |    | together... weren't too bad..."  |
------------------------------------------------------------------------------
 08 | Tien     | Can be used by Tien | U  | "So many things... I wanted to   |
    |          | in AM.              |    | do..."                           |
------------------------------------------------------------------------------
 09 | Yamcha   | Can be used by Yam- | U  | "To be honest, I think married   |
    |          | cha in AM.          |    | life looks great!"               |
------------------------------------------------------------------------------
 10 | Raditz   | Can be used by Rad- | U  | "Kakarot! What is this mess?     |
    |          | itz in AM.          |    | Your duty was to kill everyone   |
    |          |                     |    | on this planet. What were you    |
    |          |                     |    | doing?"                          |
------------------------------------------------------------------------------
 11 | Nappa    | Can be used by Nap- | U  | "I'm an honourable, elite        |
    |          | pa in AM.           |    | warrior!"                        |
------------------------------------------------------------------------------
 12 | Ginyu    | Can be used by Gin- | U  | "I'm Ginyu, the leader of the    |
    |          | yu in AM.           |    | Ginyu Special Forces!!!"         |
------------------------------------------------------------------------------
 13 | Recoome  | Can be used by Rec- | U  | "Get ready to DIE!! Hi-YA!!!"    |
    |          | oome in AM.         |    |                                  |
------------------------------------------------------------------------------
 14 | Zarbon   | Can be used by Zar- | U  | "I must transform to reach my    |
    |          | bon in AM.          |    | true power... but i'll look      |
    |          |                     |    | ugly! Vanity be damned. There's  |
    |          |                     |    | no other choice..."              |
------------------------------------------------------------------------------
 15 | Dodoria  | Can be used by Dod- | U  | "It'll be a massacre!!! I'll     | 
    |          | oria in AM.         |    | wipe every last person out!!!"   |
------------------------------------------------------------------------------
 16 | Frieza   | Can be used by Fri- | U  | "I never forgive you for this!   |
    |          | eza in AM.          |    | I'll take my time torturing you  |
    |          |                     |    | to death!"                       |
------------------------------------------------------------------------------
 17 | #16      | Can be used by #16  | U  | "We were created to kill Goku."  |
    |          | in AM.              |    |                                  |
------------------------------------------------------------------------------
 18 | #17      | Can be used by #17  | U  | "Hey! C'mon!"                    |
    |          | in AM.              |    |                                  |
------------------------------------------------------------------------------
 19 | #18      | Can be used by #18  | U  | "Go ahead and run. I'm not inte- |
    |          | in AM.              |    | rested in people who run away."  |
------------------------------------------------------------------------------
 20 | #19      | Can be used by #19  | U  | "Hee-hee!!!"                     |
    |          | in AM.              |    |                                  |
------------------------------------------------------------------------------
 21 | Cell     | Can be used by Cell | U  | "My name is 'Cell.' I'm an And-  |
    |          | in AM.              |    | roid created by Dr.Gero's com-   |
    |          |                     |    | puter.                           |
------------------------------------------------------------------------------
 22 | Mr. Sat  | Can be used by Sat- | U  | "I am Number one!!!"             |
    | an       | an in AM.           |    |                                  |
------------------------------------------------------------------------------
 23 | Gt. Sai- | Can be used by Gt.  | U  | "Evil is never forgiven!"        |
    | yaman    | Saiyaman in AM.     |    |                                  |
------------------------------------------------------------------------------
 24 | Legend   | Legend of Mr. Satan | P  | Satan's achievement will be re-  |
    | of Mr.   | becomes playable.   |    | vealed here now...               |
    | Satan    | Costs 4,000 Zenies. |    |                                  |
------------------------------------------------------------------------------
 25 | WM (Nov- | WM (Novice) becomes | P  | Enter the Novice World Match!    |
    | ice)     | playable.           |    |                                  |
------------------------------------------------------------------------------
 26 | WM (Ade- | WM (Adept) becomes  | P  | Enter the Adept World Match!     |
    | pt)      | playable. Costs     |    |                                  |
    |          | 4,000 Zenies.       |    |                                  |
------------------------------------------------------------------------------
 27 | WM (Adva | WM (Advanced) be-   | P  | Enter the Advanced World Match!  |
    | nced)    | comes playable.     |    |                                  |
    |          | Costs 4,000 Zenies. |    |                                  |
------------------------------------------------------------------------------


--------------------------------------------------------------------------------

                                   ______________ 
                              ____/   Secrets    \____
                                  \______________/

================================================================================
8.0)Secrets
================================================================================

==========
Soft Reset
==========

Hold the Select+Start to restart the game to the Start menu whenever
you are at the fighters selection screen or during battle.

Credit : Thanks to GOUSSE Olivier  for telling
         me that you don't need to press the L and R buttons. My mistake.

==========
Wallpapers
==========

You start off with one Saiyan saga wallpaper. Complete the first saga in the
story mode to unlock the second Namek saga wallpaper. Complete the second
saga in the story mode to unlock the third Cell saga wallpaper. Complete
the third saga and the new episodes in the story mode to unlock the final
wallpaper that features all fighters.

Use the soft reset trick brings you back to the "Press Start" menu. When
you perform a soft reset, it will randomly show one of the four wallpapers
at the "Press Start" screen, provided you have unlocked the other three
wallpapers.

Credit : Thanks to  for telling me how to unlock these
         wallpapers.

=============
Funny "Radar"
=============

While the screen is loading for the battle to begin, rotate the left analog
stick left and right. The Dragon Ball "radar" moves back and forth. This
is quite amusing- something for you to kill time when you are about to
get fustrated over the long loading times.

Credit : Thanks to Mathew P  for telling me that you
         can move the "radar" back and forth during loading.

When the radar is moving back and forth during loading, you can also make it
move back as normal by pressing (PUSH) the left analog stick INWARDS rather
than rotating it.

Credit : Thanks to  for telling me that you can make the
         radar move back to normal when it is moving back and forth.

================
Character Models
================

Go to Edit Skill mode, then choose "Change Cap". As you scroll through
every individual fighter's custom tray, you realise that a model of the
fighter will appear beside his/her custom tray. You can press the
following controls to edit the appearances of the model of your fighters:

L3 - Left Analog Stick     R3 - Right Analog Stick.

L1 - Zoom out.
L2 - Zoom in.
R1 - Change the costumes of the models.
R2 - Change the looks of the models caused by transformation.
L3 - Rotate models.
R3 - Adjust the brightness and texture of the model.

To add on, you can also view a model of Mech Frieza through this way.

===================
Taunt Your Opponent
===================

Hold P+K+G+E at the same time to taunt your opponent. On doing so, your
opponent's ki gauge level drops by one level.

=================
Playing Ki Balls?
=================

Press G to deflect the small ki blast back to your opponent when it is about
to hit you. Your opponent can also then deflect back the small ki blast back
to you when you deflect it back to him. This sort of initiates a pathway
for the small ki blast to travel back and forth as if you and your opponent
are playing some ball games. Well, just some fun activity for you when
you are bored. Try that in the Practice mode and set your opponent to be
able to deflect back ki blast.

================
Random Selection
================

At the character selection screen, select "?" to have random character. At
the stage selection screen, press Up/Down with Square, Circle and X or Start
to have random stage.

==============
Funny "Stages"
============== 

At the Stage Selection screen, highlight any stage. Wait for about 10 to 20
seconds for some funny stuff to pop up. The funny stuff are as follow:

Cell Ring      : A 3-D model of Cell Ring pops up.
Planek Namek   : A frog and a Namek house pop up.
Valley Plains  : A fish pops up and dives into the water.
World Match    : Two column of walls and a microphone pops up.
Grassland      : A windmill pops up.
Time-Soul Room : A clock pops up.
Rock Mountain  : Mountains pop up.
Islands        : Two coconut trees pop up.
Shrine         : A 3-D model of the shrine pops up. The Shrine is the place
                 where Kami and Mr. Popo live.
Random         : A big question mark, "?" appears. You see all the nine
                 stage-models rotating anticlockwise about this "?".

 * - It seems like there is/are certain condition(s) to activate these funny
     stage selection... I am still trying to find out. Any information will
     be welcomed.

=================
Stage Destruction
=================

Fighting stages can be destroyed when devastating ultimate move is executed
successfully. However, this only applies to ultimate attack that requires
level 3 Ki Gauges. Ultimate moves like Piccolo's Special Beam Cannon,
Vegeta's Final Flash, Goku's Warp Kamehameha etc, which require 2 Ki Gauges,
do NOT destroy the fighting stages when executed.

Examples of ultimate moves that requires 3 Ki Gauges are Goku's and Cell's
Spirit Bomb, Teen Gohan's Super Kamehameha, Frieza's Death Ball, Piccolo's
Hellzone Grenade, Vegeta's Big Bang Attack, Trunks's Burning Attack etc.
The only two level 3 Ki Gauges ultimate moves that are exception, are Ginyu's
Body Change and Android #19's Life Drain attack. These two attacks do not
destroy the fighting stages.

After using the ultimate move, the fighting stage turns into a ruin land.
As for fighting stage in Namek, using any ultimate attack will cause the
stage to turn into another similar ruin, which is the planet that is about
to explode after being destroyed by Freiza.
    
The only two fighting stages that remain the same, even if you use an
ultimate attack are the World Tournament and the Time-Soul Room stages.
The last thing to note is that fighting stages can only be destroyed in
Duel and Practice mode; you can't destroy any fighting stage in any story
episode via the Story mode.

============================
Unlocking New Fighting Areas
============================

There are some ways where you can unlock new areas in your fighting stages.
There are basically three ways of doing it.

 a) Send your opponent into the air and corner him/her to the edge. Perform
    a strong combo to knock him/her fly backwards such that your opponent
    lands on a new area of the stage. On doing this, your opponent might
    sometimes get knocked onto a cliff or mountain, which will cause
    additional damage to his health.

    In Namek, for example, the new area would be a Namek house on top of a
    high mountain.

    In Cell Ring, there are basically two fighting areas. The first one is
    in the outskirts of the Cell's Ring on a cliff where you will notice
    a background of human civilisation from far away. The second area is
    obviously the ring set up by Cell and the nearby surrounding area. In
    normal Duel and Practice mode, your battle begins in the first area.
    However, in Story mode, where you have to fight Cell, battle begins
    in the second area (in the ring) instead. It is possible to send your
    opponent travelling to and fro between the first and second area.

    The list of such fighting stages are Cell Ring, Grasslands, Valley
    Plains, Rock Mountain and Namek.

 b) This method is specifically meant for the fighting stage, Islands. It is
    certainly one of my favourite fighting arenas. Notice a cliff with two
    trees on top of it. Surrounding this cliff left and right are two lower
    land platforms with a tree on top of each platform.

    Corner your opponent to this so-called distinct cliff and perform a
    powerful combo that sends your opponent flying towards it such that it
    destroys the entire cliff.

    Upon destroying the cliff, you land up in a new area with a waterfall
    as a background. This will be your permanent fighting area till the
    battle ends, unless you launch an ultimate attack to change it into a
    ruin land.

 c) This method is specifically meant for the fighting stage, Shrine. You
    start off the battle at Kami's place. If you corner your opponent to
    the edge and perform a powerful combo, your opponent will fall to the
    ground and your battle ends up fighting in the plains. This will be
    your permanent fighting area till the battle ends, unless you launch
    an ultimate attack to change it into a ruin land.

As for World Tournament and Time Soul Room stages, there are no new fighting
areas for them.


==================
Alternate Costumes
==================

All the 23 playable fighters have exactly two outfits. To select the fighters'
first outfits, press X button when selecting them. To have them in their
second outfit, either press the Square or the Circle button.

You can also view the various outfits of your various fighters by looking
through the character models via the "Change Caps" option in the Edit Skills
option.

Generally, most fighters' first and second outfits do not differ much in
appearance other than the colour itself. But there are exceptions for
certain fighters. An example would be kid Gohan- his first outfit would be
his normal earthling clothes which he wore to Namek and his second outfit
would be the saiyan armour which Vegeta let him wore in Namek.

Lastly, the various defensive support skills that can be categorised into
armours, vests, jackets etc do not actually affect the outcome of the outfit
of your fighter.

==============
Beat the Story
==============

Beat the story mode for the first time to unlock 9 additional fighters.
That will give you a total of 14 fighters. Return to the Story mode
again and complete all the NEW story episodes to unlock another new 7
fighters. This gives you a total of 21 fighters. The remaining two
fighters can be unlocked by playing the World Match mode to give you a
total of 23 fighters. Refer below for more details.

As you beat the Story mode, you also acquire new fighting stages for
your Duel and Practice mode. Once you have fully beaten all the Story
mode, you should have a total of nine fighting arenas. Below shows the
summary of how to get all the 23 fighters:

  1. Goku         - Available at the start of the game.
  2. Kid Gohan    - Available at the start of the game.
  3. Teen Gohan   - Defeat Cell in "A Warrior Beyond Goku" episode using
                    Teen Gohan.
  4. Gt.Saiyaman  - Beat the Advanced Tournament using anyone.
  5. Raditz       - Complete "Hold Raditz" mini-game in "Mysterious
                    Alien Attack" episode using Goku.
  6. Nappa        - Defeat Nappa in "Goku's Quiet Fury" episode using Goku.
  7. Vegeta       - Defeat Vegeta in "Show Gohan's True Power!" episode using
                    Kid Gohan.
  8. Trunks       - Defeat Trunks in "Perfect Form Cell Complete !!" episode
                    using Vegeta.
  9. Krillin      - Available at the start of the game.
 10. Tien         - Available at the start of the game.
 11. Yamcha       - Defeat Yamcha in "A Cold Blooded Assassin" episode using
                    Cellin.
 12. Mr. Satan    - Beat the Adept Tournament using anyone.
 13. Piccolo      - Available at the start of the game.
 14. Zarbon       - Defeat Zarbon in "Vegeta's Attack" episode using Vegeta.
 15. Dodoria      - Defeat Recoome in "Vegeta's Attack" episode using Vegeta.
 16. Ginyu        - Defeat the false Goku in "Goku's Arrival!" episode using
                    false Ginyu. [Ginyu performs body swap with Goku.]
 17. Recoome      - Defeat Recoome in "Goku's Arrival!" episode using Goku.
 18. Frieza       - Defeat Frieza in "A Quiet But Fierce Battle" episode
                    using Goku.
 19. Android #16  - Defeat Android #16 in "Aim For Perfect Form !" episode
                    using Cell.
 20. Android #17  - Defeat Android #17 in "Sneaky Cell" episode using Piccolo.
 21. Android #18  - Defeat Android #18 in "Super Saiyan Vegeta" episode using
                    Vegeta.
 22. Android #19  - Defeat Android #19 in "Super Saiyan Vegeta" episode using
                    Vegeta.
 23. Cell         - Defeat Cell in "The Final Battle !!" episode using Teen
                    Gohan.

==========================
Beat the Novice Tournament
==========================

Obtain at least 14 fighters by beating the Story mode ONCE and beat the
Novice tournament. Then, visit Mr. Popo's shop to purchase the Adept
skill for 4,000 Zenies. This unlocks the Adept tournament.

=========================
Beat the Adept Tournament
=========================

Beat the Adept tournament to get Mr. Satan skill. This lets you unlock
the playable Mr. Satan in Practice, Duel and World Match mode (you do not

By beating the Story mode, including all the new episodes to obtain all
the 21 other fighters and Adept tournament together, you can visit Mr.
Popo's Shop to purchase the Advanced skill for 4,000 Zenies. This unlocks
the Advanced tournament.

After purchasing the Advanced skill, you should be able to purchase the
Legend of Mr. Satan skill for 4,000 Zenies. This unlocks the last playable
mode, the Legend of Mr. Satan.

============================
Beat the Advanced Tournament
============================

Beat the Advanced tournament to get the Gt.Saiyaman skill. This unlocks the
last playable fighter, Gt.Saiyaman.

Gt.Saiyaman is actually adult Gohan wearing the green colour clothes
from the Buu saga. Or you can say Gt.Saiyaman is Gohan's alter ego.

================
Easy World Match
================

This is a very cheat way of beating the tournament. Select a fighter
and set it with Viral Heart Disease, Vaccine and any outfit that boosts
your fighter's guard power. Set any power-up skills if you wish. Change
the battle time to 30 seconds. The battles should be a breeze for you,
even in the Advanced tournament.

Credit : Thanks to Dan Hubbell  for the easy
         way of beating the World Match.

"For me, I was able to beat the Advanced tournament consecutively for
six times using Dan Hubbell's method and choosing Kid Gohan as my fighter.
Most big-size fighters tend to miss certain combo on Kid Gohan, giving
Gohan a bonus advantage. As long as your fighter stays in the centre and
blocks any attack, your fighter should have more health than your opponent
at the end of 30 seconds, thus winning the battle." -- Commented by YSF

===============
Calling Shenron
===============

Collect all seven Dragon Balls and summon Shenron. Acquire the Breakthrough
skill for your desired fighter. After making the wish, collect the Dragon
Balls again until you have collected all the 23 Breakthrough skill for all
your 23 fighters.

===================
Legend of Mr. Satan
===================

Fight all the 11 opponents using Mr. Satan and win to get a password.
Visit the URL below and key the password in:

http://www.dragonballz-budokai.com

This works only for the PAL version. The US version does not come with the
password feature.

===================================================
Select Two Custom Players with ONLY ONE Memory Card
===================================================

First, let player 1 choose his fighter first, so put memory card into
slot 1. After player 1 chooses his custom fighter, remove the memory card
from slot 1 and insert into slot 2, making sure that the insertion to
slot 2 is done properly. The word "Custom" should appear after a short
while. Then, let Player 2 choose his custom fighter. If you want to let
Player 2 chooses the fighter first, then insert the memory card into
slot 2 and do similar procedure.

However, there is no guarantee that this method won't damage your memory
card. Try at your OWN RISK!!!

--------------------------------------------------------------------------------

                                   ______________ 
                              ____/    F.A.Q     \____
                                  \______________/


================================================================================
9.0)Frequently-Asked-Questions
================================================================================

Below is a compilation of questions that were asked by readers via e-mail.
If you have any question to ask me, it is advisable that you read this
section once. This section will undergo continuous updating as long as
questions are sent by readers.

E-mail me at . Feel free to give me feedbacks. Your
suggestion is welcomed.

Last Update: 24th February 2003

 1) Can you give me the URL to the Dragonball Budokai official site? I
    mean the site that you can input password taken from completing the
    Legend Of Mr. Satan mode.

    http://www.dragonballz-budokai.com

 2) Will Dragon Ball Z Budokai be out for X-Box and Gamecube?

    Unfortunately, no. There is no news for release of DragonBall Z Budokai
    in X-Box and Gamecube.

 3) What is/are the difference(s) between the US and the PAL version?

    There are four main differences- decide which version suits your taste.

     a)The loading for the US version is slightly shorter than the PAL
       version. A plus point for the US version.
     b)In the US version, Mr. Satan is renamed as Hercule. A minus point
       for the US version.
     c)Upon beating the Legend of Hercule mode in the US version, you do
       not receive any password unlike the PAL version. A minus point for
       US version.
     d)In the PAL version, all the voices are in Japanese, including the
       Story mode. You can also choose a variety of european languages
       ranging from English, German, French etc. For the US version, all
       the voices and the text are in English. You can't change the text
       to other languages. The Japanese voices are indeed better than
       the crappy English voices unlike you totally hate listening to
       Japanese voices. So, a minus point for the US version.

 4) Can I control the 2nd player in the Practise mode?

    For saying this the final time, the answer is "No".

 5) Who is Hercule? And, what is the playable Hercule mode?

    Well, he's Mr. Satan. The US version seems to be quite screwed up as
    they changed the translation to Hercule. The playable Hercule mode?
    I presume you are refering to the Legend of Mr. Satan mode. The name
    has to be changed because of the fear of offending certain religious.
    Check out "Legend of Satan Mode" section for more details.

 6) I can't let both the Player 1 and Player 2 select my custom fighter.
    What should I do? I only got one memory card.

    Check out mini-section 2.5 for more details.

 7) How do I charge up my ki gauge?

    Hold G and tap the back button on the d-pad twice. Then, hold G and
    the back button together.

 8) How do I deflect the ki blast?

    Hold G to deflect the incoming ki blast. To deflect the ki blast back
    to your opponent, press G when the incoming ki blast is about to hit
    you.

 9) How do I taunt my fighter to reduce his ki level?

    Press P+K+G+E at the same time.

10) Is there a "tug-of-war" in Budokai like special moves meeting together
    and you tap the Triangle button to determine who would win the war?
    An example would be Goku's Kamehameha and Piccolo's Special Beam Cannon
    meeting together.

    Unfortunately, the answer is no. All death and ultimate moves can be
    triggered off by combos. However, the "Burst" attack is similar to
    it, in comparison because you engage in a "tug-of-war" in a "Burst Zone"
    and you win it by rotating the analog sticks as fast as possible.

11) I got difficulties acquiring certain skills/Dragon Ball from Mr.
    Popo...

    Well, exit and enter the shop several times until the skill you wish
    to have appeared. Patience is virtue...

12) I got problems beating the Adept/Advanced tournament... I always get
    ringed out.

    Look at the tips I have given to you in the World Match mode section.
    Try to stay near the centre of the stage. Block and counterattack
    whenever there is a need to. Good luck! Check out the Secrets section
    for a cheat way of winning the tournament.

13) Is it worth the time to purchase skills from Mr. Popo and customise
    your fighters?

    It is certainly worth your every time. You might have noticed that all
    the uncustomised Saiyans can only power up to Super Saiyan. There is
    no Super Vegeta nor Super Trunks 2. No Cell in Perfect Form (Power
    Weighted). There's no Goku's and Cell's powerful Spirit Bomb. And,
    lastly, I bet everyone wants to see the Mech Freiza, right? So, does
    that provide more than enough reasons why is it worthwhile to spend
    time on customising your fighters?

14) I got problems setting certain skills even though my fighters have the
    skill. I just couldn't select the skill... Why?

    There are two possible reasons. The first reason is probably because
    you do NOT have enough capsules left in your custom tray to set the
    skill. The second reason is because certain skills require certain
    specific skills to be set first before they can be set. For example,
    King Kai Fist x5 can only be set after King Kai Fist x2 is set.
    You notice the logic? The same thing applies to why many people
    question how come they cannot let Vegeta set Super Vegeta skill
    when they don't have Super Saiyan (Vegeta). You got to learn how
    to crawl before you learn how to walk.

    If that's happens, continue to earn Zenie from the World Match mode
    and keep buying new skills from Mr. Popo.

15) How come Krillin can power-up using Unlock Potential skill whereas
    fighters like Tien and Yamcha don't have and can't power up?

    Although Tien and Yamcha once trained in King Kai world, they didn't
    learn King Kai Fist like Goku. Krillin gains the ability to unlock
    his potential when the Namek elder, the creator of Dragon Ball induces
    his inner power. The same applies to Kid Gohan.

16) Can Ginyu perform a body swap? Is there a mech Frieza? Can Goku power
    up to Super Saiyan 2?

    Yes. Ginyu can perform a body swap when he acquires the Body Change
    skill. Frieza can be changed to Mech Frieza if you have the Frieza's
    Space Ship. Unfortunately, Goku cannot power up to Super Saiyan 2.

17) If I let Frieza equipped with Breakthrough skill, can he still transform
    into Mech Frieza?

    The answer is no. As mentioned before, Breakthrough skill contains all
    of Ability and Physical skills but not Support skills. Frieza's Space
    Ship is a Support skill.

18) Can you list down the names of all the playable fighters?

    Sure. There are 23 fighters in total and their names are as below:

      1. Goku             9. Krillin               17. Recoome
      2. Kid Gohan       10. Tien                  18. Frieza
      3. Teen Gohan      11. Yamcha                19. Android #16
      4. Gt.Saiyaman     12. Mr. Satan (Hercule)   20. Android #17
      5. Raditz          13. Piccolo               21. Android #18
      6. Nappa           14. Zarbon                22. Android #19
      7. Vegeta          15. Dodoria               23. Cell
      8. Trunks          16. Ginyu

    Kid Trunks, Kid Gotien, Gotenks, Buu, Goku's SSJ3 and SSJ4 etc are NOT
    playable fighters. And to say this for the final time, the Goku's SSJ4
    code that was posted at gamefaqs previously was a fake code.

    Although Saibalmen and Cell Jr are not playable fighters, you can fight
    them in certain episodes of the Story mode. Lastly, Cellin can only be
    controlled in the episode, "A Cold-Blooded Assassin". Other than that,
    he is not a playable fighter in other game mode.

    Cellin- the result of Cell absorbing Krillin.

19) Can you send me your updated faq?

    My most definite answer is no. If there's 1000 readers, do I always
    have to send my updated faq to 1000 people. It will be VERY troublesome
    for me. Just go to www.gamefaqs.com and check if there's update in the
    'What's New' section. Or, you can go and check out my contributor page
    at:

    http://www.gamefaqs.com/features/recognition/1821.html

    You can find all the faqs I have written, including reviews at my
    contributor page.

20) Can I ask you a question regarding games via ICQ?

    In the past, I used to answer questions via ICQ. But now, I don't.
    I find that it's quite annoying when I was replying e-mails while
    the ICQ messages keep popping up. I have to answer so many questions
    at the same time. If you have any question, do not ask me through
    the ICQ. E-mail me instead if you have any question.

    One more thing. Do NOT add my ICQ number to your CONTACT list. Though
    I put my ICQ number at every of my faq, I don't expect everyone to add
    my ICQ number to his or her contact list. The thing is I already have
    a lot of contacts in my ICQ list. Those ICQ numbers which I added to
    my contact list, are those who are my classmates and my penpals.

    Even if you add my ICQ number to your contact list, I won't bother
    to add your ICQ number to my contact list. Firstly, I HARDLY know
    you well so it's unlikely that I will chat with you via ICQ. I
    might as well save the trouble of adding your ICQ number to my
    contact list. Secondly, if you have any question regarding games,
    you can e-mail me and ask me. ICQ will not be needed at all. I
    hope you can understand this.


My Current Game Stats:
---------------------

- All story episodes completed.
- Got all Saga wallpapers.
- Beat Novice Tournament.
- Beat Adept Tournament.
- Beat Advanced Tournament.
- Beat Novice and Adept difficulty for Legend Of Mr. Satan mode.
- Got all 23 Dragon Ball fighters, including Mr. Satan and Gt.Saiyaman.
- All fighters have complete Ability, Physical and Support skills, including
  all the 23 Breakthrough skills.
- Got all System skills.

Note that after you have collected all the 23 Breakthrough skills, you can
still continue and collect all the seven Dragon Balls. However, you cannot
make any further wish.

--------------------------------------------------------------------------------

                                   ______________ 
                              ____/    Credit    \____
                                  \______________/

================================================================================
10.0)Credit
================================================================================

ysf 
- For typing the faq.

csy
- For her understanding and allowing me to continue typing up this faq. She's
  my girlfriend.

Matt Hulbert
- For writing a great Dragon Ball Z Budokai faq.

GOUSSE Olivier 
- For telling me a way of taunting your opponent to reduce his ki level.
- For telling me that I wrote the order for the oppponents wrongly in
  the Legend of Mr. Satan mode.
- For telling me that there is no need to press L and R buttons to do
  a soft reset.

Elton 
- For telling me that you can equip a maximum of two same skills and not
  three.
- For telling me that equipping the Breakthrough skill doubles the effect
  of all the Ability and Physical skills.


- For telling me that when you have nine of the same capsule, the capsule
  will not appear again, thus increases the chance of getting a Dragon
  Ball.


- For telling me detailed information regarding the "Burst" attack.

Dan Hubbell 
- For the easy way of beating the World Match mode.

Rick Nohr 
- For telling me the values of rarity for all the skills.

Aaron Doud 
- For telling me that the US version does not come with the password
  feature like the PAL version.


- For telling me how to unlock the hidden wallpapers at the "Press Start"
  menu.

Mathew P 
- For telling me that you can move the radar back and forth during loading.


- For telling me that you can move the radar back to normal when it is moving
  back and forth.

XCubeStation2
- For commenting about my idea regarding the "Burst" attack.

TheBlackAndGreenGuy 
- For helping me make an ASCII logo for DBZ Budokai faq.

Sajith Wickramasekara 
- For sending me another ASCII logo for my DBZ Budokai faq. Although I didn't
  use his logo, I appreciate it. Thanks, man!

Akira Toriyama
- The creator of DragonBall. Being a DragonBall fan since young, DragonBall
  certainly has great influence in my life. Reading Dragonball comics were
  one of my most memorable childhood days.

Bandai
- For publishing countless DragonBall games.

Jeff "CjayC" Veasey
- The webmaster of www.gamefaqs.com.
- For his dedication and hard work to www.gamefaqs.com.
- Thanks for hosting all my faqs and reviews.
- Thanks for making me a contributor page.

--------------------------------------------------------------------------------

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