PS2 Walkthroughs: Def Jam: Fight for NY Walkthrough

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Def Jam: Fight for NY Walkthrough

                        DEF JAM: FIGHT FOR NY


This FAQ is written and distributed by Camel Rider A.K.A Kevin Sounthavong. 
You may NOT distribute, reproduce, changed in any way, post on any website 
with out the permission of the FAQ creator Camel Rider A.K.A Kevin Sounthavong.

Copyright 2004 Kevin Sounthavong.


I have created this FAQ since the manual for this game isn't very helpful and 
to key all you new players on how to play and dominate in this game.

!WARNING! don't sell the game right after purchase 
if you don't master the game in under 10 minutes.

It takes time to master this game so be patient and learn.

This FAQ can get big. Press CTRL+F and then type what section you
wanna view.


What's in here?
Basic Controls
How to use/Activate Blazin's
Cinematic Beatdown
Back Grapples
Tips On Landing Grapples
Variety Of Moves
Enviromental Attacks
*Hood Smash
*Car Door Move/Cage Move
*Total A Car
Aerial Attacks
Aerial Weapon Attack
Double Team Moves
Crowd Action
Ground Fighting
Fighting Style KO's
Wrestler Ability
Kick Boxing-The Deadly Style
Match Types
MA Sub Styles
Bonus Points
MileStone Bonus

Version History
0.2-Added Meters, Basic Controls,How to Activate use/Blazin's, and Grappling
0.3-Added Striking, Enviromental Attacks, and Weapon/Use
0.4-Added Crowd Action, Fighting Style Ko's, and Match types
0.5-C-A-F, Stats, and Penalties 
0.6-Ground Fighting and Wrestler Ability
0.7-Back grapples
0.8-Running Weapon Strike and Aerial Moves
0.9-Credits and Cinematic Beatdown
1.0-Stores and a little spelling
1.1-Updated Penalties, !WARNING!, Hints, and *Combo's*
1.2-Bonus Points/Penalty Points and some Hints
1.3-MileStone Bonus
1.4-Update Hints
1.5-Tougness Milestone
1.6-Updated Hints and Combo's
1.7-Martial Arts Sub Styles
1.8-Fixed Stats
1.9-Landing Grapples Tip
2.0-Spelling Corrections
2.2-Aerial Weapon Smash and Hood Smash
2.3-Kickboxing-The Deadly Style
2.4-Mantis Style Glitch
2.5-Variety Of Moves and Double Team Moves
2.6-Crowd Action Update
2.7-Speed Attribute
2.8-Update on Variety of Moves and some GUI upgrades
2.9-Updates on counters
3.0-Updates On Weapons and NY Nightcap Combo
3.1-Hints section has been changed to Hints/Secrets Section & Car Door/Cage
move added
3.2-How to TOTAL a car in Demolition Match & Aerial Moves
3.3-Hints & Secrets Updated
3.4-Milestone corrections
3.5-Drunken Boxing Glitch
3.6-Updated Credits

Ok, here is the down low.

The green bar is your health meter, it goes down every time you take damage 
and when your health is depleted you are knocked out! The health bar gets 
lower and lower like every fighting game so there isn't much to explain here.

The smaller bar underneath it is called you Momentum Bar. When you kick butt 
in matches and perform combos and moves it will fill up until the whole bar is 
filled up where it is at the point that it's blinking rapidly and 
making a noise. More on this below.
Your bar also goes down when you run away, if it gets to low and you run you
might not be able to run at all.

2.-Basic Controls
Here is the layout you must know in order to do well in this game.

L1=Strong Modifer (It Makes you do Hard Strikes and Hard Grapples)
R1=Block and Counter
R2 and L2=Change person you are looking at (Only works for Free for Alls
R1=Activate Blazin/Perform Blazin move
Left Analog Stick=Move Character

3.-How to use/Activate Blazin's
Ok, first off, Blazin's are your specials, the cool moves you love in the game 
and most deal hefty damage.It would be useless if you didn't know how to 
use them,am I right? So, here's how to use them.

4.-How to Activate Blazin's
When your Momentum Bar is filled up completely and blinking and making noises
flick the Right Analog stick in any direction and you will enter Blazin Mode. 
You will Know you enetered it since your Character will scream.

5.-How to use Blazin's
When you are in Blazin Mode grapple your opponent with X and then flick the 
Right Analog Stick either Up, Down, Left, Or Right to perform a Blazin' Move.

6.-Cinematic Beatdown
In certain areas (for example, the Subway Station, Crow's Office, 
or Sticky's Hideout), you can do special area moves like at the end of 
the introduction for the game. To do these moves, you must have your 
opponent in danger and with your special meter almost full, Taunt to 
blaze, then go near the edge of the ring 
(the window, fire, or near the subway tracks), then grapple them. 
Do your special. Your fighter will give them numerous punches 
to the head followed by a stomach shot. 
You will then put them in a head lock and throw them to finish 
them off. 
Note: The way you finish them off will depend on your area. In Sticky's 
Hideout, you will throw them into the flames and a piece of the 
ceiling will come down on them. On Crow's Office and the Sub Station, 
they will just be thrown out the window and into the train.

Your main weapon you are going to use besides punches and kicks. 
Here is how to them.

Soft Grapple-Press X to your opponent and you shall grapple him/her. 
Then press [] or []+Any Direction with the LEFT analog stick or /\ or
/\+ Any Direction with the LEFT analog Stick. 
You should be able to perform a move then, but these moves deal 
LESS damage.

When I say any direction I mean either Up, Down, Left, Or Right.

5.-Hard Grapple
The Strongest grapple in the game, deals good damage too. I would suggest to 
use these on dizzy opponents since it is easy to counter when they are 

Hard Grapple-Press L1+X and you will do a hard grapple then press [] or
[]+any dIrection with the LEFT analog stick or /\ or /\+Any Direction with 
the LEFT analog Stick. You should be able to 
perform a move then, but these moves deal GREAT damage.

When I say any direction I mean either Up, Down, Left, Or Right.

6.-Back Grapples
When behind your opponent press X to do a Soft back Grapple. Then press 
L1+X to do a Hard Back Grapple. Techinically, you only have two back
grapples for don't bother using directions with X.

7.-Tips On Landing Grapples
You should try jabbing them in the face before pressing X to grapple
your opponent. It should increase your chances of them not reversing 
it. So first hit them with /\ and when they tilt back from the pain
press X. Voila, you should land it easily.

8.-Variety Of Moves
Depending on your style, your moves will vary, you can get a DDT,
Adam's Apple Strike, an Armbar, etc. when you perform a grapple move.
If you combine more styles with your original one, you can get more
moves in your arsenal.

Kickboxing-Once you grapple and initiate a move, everything you hit will be
nothing but knees and elbows until you get another style, in which you will
have "actaul" grapple moves.

Martial Arts-You got a good arsenal of moves right there, most of them are
combo of strikes, but grapple moves none the less. Again, if you want more
grapple moves pick another style. Some moves might be repetitive.

Wrestling-Yup, you guessed it; you have some wrestling moves.  Again, if you 
want more grapple moves pick another style. Some moves might be repetitive.

Submission-Yup, you guessed it; you'll ahve some submission moves.  Again, if 
you want more grapple moves pick another style. Some moves might be 

Street Fighting-Nothing much to say here; you have basically 4 actual grapple
moves.  Again, if you want more grapple moves pick another style. Some moves 
might be repetitive (This style is a good example).

This game is not all about grappling your opponent. You sometimes gotta 
throw a fury of punches and kicks to beat down your opponent. 

10.-Soft Strikes
Press punch or kick plus left analog stick up, left, right, down to perform
different punches and kicks.

11.-Hard Strikes
Hold L1+Punch or Kick plus left analog stick in any direction. You should
perform a Hard Strike which is the most powerful strike in the game.

12.-Enviromental Attacks

Oh, yes. The most coolest moves next to Blazin's and does quite the damage if 
I might say so. Learn it and use it.

13.-Enviromental Attack 1
First, grapple your opponent. Then you must IRISH WHIP them or Shove them
into a Wall or Pillar or whatever. To IRISH WHIP them to an object, while you
are still in a grapple press O+Left Analog to Direction of object. Then when
your opponent is on the wall, press X. You have performed your first 
Enviromental Attack.

14.-Enviromental Attack 2
DDT on Light/2nd Wall Moves/Grab weapons from crowd: lock up with you 
opponent and have your back facing the lights/wall/person holding a weapon, 
now simply press "back+X" then you'll grab the weapon away from the 
crowd and hit ur opponent with it/ddt ur opponent on the lights/2nd wall moves.

Credit Goes to CONFIDENCE from Gamefaqs

15.-Hood Smash
Demolition Match only

All you gotta do is perform Enviroment Attack2 stated on my Faq. Have 
your back turned on the object and press Back+X. You will grab them by 
the legs and flip them on top of the hood. The hood damages too!

Car Door Move/Cage Move

To perform the car door move, you first gotta perform 3 enviroment attacks
on the door and then another one. This works in the Demolition Match and on
the car on Hunter's Point Scrap Yard.

You only need to perform an enviroment attack on the cage door once to perform
the cage move.

Totaling A Car
In order to TOTAL a car, my method is simple. Smash you opponent on your
windshield 3 times and on the hood 3 times. That should cause their car to be

16.-Aerial Moves

Climb on top of a Car/Turnbuckle/Pillar by running up against it.
You should now be on top of it. Then press either Punch Or Kick to
perform a Aerial move involving a punch or kick when your targeted
opponent is standing.

When your targeted opponent is lying on the floor press punch, kick,
or X to perform another Aerial move to your opponent. Pressing X
usually makes you do a Swantom Bomb Jeff Jardy does.

Aerial Moves vary from styles.


Weapons, Weapons, Weapons. Can save a butt beating into a miraculous win.
Here's how to use them.

18.-Getting Weapons
You can normally find them on stands or counters and such. Then all you have
to do is walk up to it and your fighter will pick it up. To get it from
the crowd use the same method. IF it is on the ground press X when you are 
next to to it. To drop weapons press X again. To pick weapons up more efficently
make sure it is beneath your legs, then press X.

19.-How To Use Them
Press the Punch Or Kick button to start swinging them at your opponent. 
Careful When you use it multiple times the weapon will break, but 
the damage has already been done.

Pressing /\ you will do a vertical swing
Pressing [] you will do a horizontal swing.

IF you have a weapon in your hand and your opponent is lying down, press []
to kick them and press /\ to perform a different variation of NY Nightcap.

To do the NY Night cap combo, hit your opponent 2 times in a row with a weapon.
20.-Hit 'Em Hard
Simple Hold L1+Punch or Kick. You will nail them hard with the swing of that
weapon. Does great damage. Slow, so watch out. Very easy to Counter.

21.-Running Weapon Strike
With weapon in hand, run and press an attack button. You should be 
running and swinging your weapon at your opponent.

Credit goes to...NextbigThingBrock from Gamefaqs

22.-Aerial Weapon Attack
Grab a weapon and run up to a pillar/car/ whatever. You should go on 
top with a weapon press the attack or grapple button to jump off the 
object and swing the weapon on your opponent.

23.-Double Team Moves
These moves require two people to grapple an opponent at the same time. They
can be your Tag Team Partner or someone in a Free For All. Can also be done if
the desired opponent is already in a grapple (Someone is already holding them)

Positions that these Moves Can Be Done In:

Front of fighter-Both of you grapple the opponent facing his front. You should
do the wish bone where you both grab him by his legs and pull them down hurting
his crotch, Double Suplex, or Powerbomb.

Back Of Fighter-Both of you grapple the opponent facing his back, where his
butt is, and you would perform an Atomic Drop or Double Back Drop.

Front 2 Back-One Fighter behind the opponent and one in the front. You could
perform a Powerbomb or Spike Piledriver.

Front 2 Side-One fighter grappling the front and one fighter grappling the 
opponents arm. You guys should perform a 3-D like move. One person lifts the
opponent in a bench press and then tosses him to the other fighter who finishes
with a Diamond Cutter-like move.

Back 2 Side-One Fighter grappling from the back and one fighter grappling from
the side of the opponent from behind also. You guys should perfomr the 
backwards 3-D where one of you get them in a Backdrop position and the other
neckbreakers them.

24.-Crowd Action
Ah, yes. Crowd Action. They can help you or break you. What you must know 
first hand is that they can push you when you are knocked into them or
GRAB you which is done at random. When they are grabbing your opponent
You can either give them a flurry of punches or kicks and knock them
down that way or press X to do a tag team move with a crowd member.
The moves seem to be random though.

*Tips On Getting Them To Grapple By Futurekill and Me*

If you grapple and push(Throw in other terms) someone into the crowd, 
the crowd will push them back. However, if you knock someone into
the crowd , with say a hard punch or kick or a running punch or kick, 
the crowd will grab them.

^^By Future Kill

OR you can try countering their grapple so that they will be knocked back into
the crowd. That seems to work too, but I think Futurekill's method is better.

One of the questions that has been asked about this game is
"How do I counter?" Well, here's how.

26.-Countering Strikes
Before the attack is going to hit you press R1+Left Analog Towards
OR Away from that strike to counter it. That leaves them right open
for a beating. You can also press R1+Left Analog Up or Down, I find this 
method better.

27.-Countering Grapples
Press either punch or kick before a grapple is about to land on you.
If you chose to punch counter, you will perform a uppercut leaving
your opponent open. If you chose to counter with a kick, you will kick
them in the gut and they will take a few steps back leaving them open.

28.-Ground Fighting
Theres a lot of stuff to do on the ground, here's what you can do.

29.-Rising attacks
Hold the punch or kick button when you are on the ground. You will
either kick them or punch them as you get up.

Hold R1 to block ground attacks your opponent is giving you

31.-Ways to get up
Press O=Stand up

Roll and Up-Press the O button the same time you move the left analog

Scamble back up-Press O and Left analog stick at the same time towards
your head.

32.-Style Ko's
The 5 fighting styles have their own way of KOing your opponent.
Here are the ways...

Martial Artists-They guys can do wall attackts to knock their opponent
out by running towards a wall or pillar and press punch or kick.
You will rebound off that object and land a kick. When on Danger that
move KO's opponents.

Kick Boxers-Specialty, Clinch Attacks. Hard Grapple your opponent
and rapidly begin press the attacks buttons and directions. You will
land elbows and knees in this combos and if you land around 7 the last
strike KO's a opponent on DANGER.

Sumbmission-Make em tap. Work on a body part and make them cry
cause of broken bones. Usually you have to hard grapple then perform a
move to do a submission hold.

Street Fighters-Haymakers. When your opponent is on DANGER hold 
L1+Punch to do a uppercut and instant KO. Strongest attack in the game.

Wrestling-Hard Grapples. When an opponent is on Danger Hard Grapple
them and perform a move. A KO should happen.

33.-Wrestler Ability
Hard Grapple your opponent with L1+X and then press L1 to position
yourself behind your opponent to do back moves.

34.-Kick Boxing-The Deadly Style
Kickboxing is one hell of a versatile style, combined with the right
style(s) it can be almost unstoppable. Here is what I am gonna reveal
to you.

Kickbox Clinch into Blazin Move-Hard Grapple (or 
soft, depending on your preference) your opponent and give
them a few knees (Like 3-4) and hit the right analog stick to your 
desired special. So it would have the damage of the knees and into
that Blazin' to do even more damage.

Kickbox Clinch Into Enviroment Attack-Hard Grapple your opponent (or 
soft, depending on your preference) then hit them with a few knees, I
recommend 3-4 but if you can do more go right ahead, just don't exceed
6, then shove them or throw them into an object with O+Left Analog to
direction of object and grapple them. MAJOR DAMAGE! Seriously Sick.

Kickbox Clinch into Wrestling Move-Hard Grapple your opponent and hit
them with a few knees, then press /\ or with Left analog up, down, left
right. You would hit them with a few knees into a wrestling move. 
Decent Damage indeed.

Kickbox Clinch into Sumbmission-Hard grapple your opponent and hit them
with a few knees the press /\ or with Left Analog up, down, left, or 
right. You will land the knees into a submission move. Xzibit seems to
like that a lot.

35.-Match Types
The things you play for fun, here's what they are.

One on One-Just you and your opponent along with weapons and enviroment
your main mission is to knock him out or make him submit. Accomplish

Team Match-You and another fighter versus 2 other fighters. Work
together to knock your other opponents out. Becareful! You can hit
your own partner accidently when doing attacks and grapples.

Free for All-4 people trapped in one eviroment=Chaos. Fight to the
top and end up the last man standing by knocking all 3 characters out!

Demolition Match-Destroy your opponent's ride before he destroys yours.
Your weapon is..Your enemy.

Inferno Match-Your simple One on One match with a slight twist. You're
surrounded by fire. Get your opponent on danger and end his life in
his life in the flames.

Window Match-Easy, throw your opponent out the window, simple enough?
First break the windows then break your opponent.

Subway Match-Push your opponent in front of a moving subway and then
splat, KO.

Cage Match-No way out. Use these enviroment to beat your opponent to
a pulp.

Ring out-Held in Dragon House, Break the beams and throw your
opponent out the ring.

*Options-For matches like One on One and Free For All, you can choose
these rules.

Standard-Simple, either KO or make them Tap.

Crowd Favorite-5 minutes of hell. Give it your best, cause the crowd
determines who fought the best.

No Sumbmissions-You can't tap your way out of this one. KO only.

C-A-F, stands for Create A Fighter. One of the hottest customizing
I have ever seen in my life. Visually beautiful, yet it lacks since
you cannot adjust your movelist. The only thing you can pick is 4
Blazin' moves.

During STory mode you gain these things called Development Points where
you can use to buy specials, learn new fighting styles to create your
own hybrid style, and boost up your stats. Here are the stats and
explainations of them.

Upper Body-Punches do more damage when upgraded.

Lower Body-Kicks do more damaged when upgraded.

Toughness-Reduces the damage you take.

Health-How fast your Health Regenerates.

Speed-Determines how fast you run and walk.

38.-*Hidden Stat*
Charisma-Wear the hottest clothing and Jewlery. Be sure to change your
clothes from time to time or else your Charisma goes down. This stat
determines how fast your Momentum Bar fills up.

During story mode you can shop for stuff and develop your character.

Stapleton Athletics-Here is where you can update your charcter. Your
trainer is Henry Rollins. During Storymode you will win Dev. Points
in which you can use to upgrade your character and the right place to
use them is here. You can buy new Blazin Moves and Assign them to
your character, purchase up to 3 fighting styles and increase your

Stingray's Barber Shop-Want a new cut? Get it here. It has new hair
styles from time to time and you can also customized your facial hair
and the color of your hair. Come here every time you can a new cut.

Jacob & Co.-Want some new ice? This is a great way to raise your
charisma. You buy necklaces, earings, rings, bracelets and watches.

*SUS* The Syndicate Urban Streetwear-Here is where you can purchase
clothes. Your selection includes bottoms, tops, hats, and accessories.

Manny's Tats-Want some ink on your fighter? Your at the right place.
As you progress through Storymode you unlock more and more styles and
patterns of tattoo's. They also help raise Charisma.

You ever wonder why you got them points taken away? Where here's why.

Coward-You Chicken! Stop running and start fighting. Get down to the 
nitty gritty and fight, then you wouldn't see this penalty 
taking your cash away. Normally -500

Soft Touch-You call that a punch? Hit harder, less soft strikes and 
more hard. Either that or use grapples and weapons. 
60-69% weak strikes=-400 pts

First To Fall-You got knocked down! Pretty self explanatory, you fell
first. Next time, stay up. -1000 points

Recycled Re-Run: Using mostly the same moves over and 
over again in a match. Weak Strikes do not count. 
Perform 3 same moves in a row=-200 pts



The section of the FAQ is tips and hints on certain players
you fight in story mode or just regular tips on certain fights like
Free-For-All etc. Also secrets in the game.

ICE-T Hint
Before the fight with "Iceberg", make sure to dip most 
of your DevPoints from the last matches or match, depending on 
if you save up, into toughness and health. When fighting Ice T, it can 
be best to use a hit-and-run tactic, and always keep your finger near 
R1 at all times because Ice T only grapples when a few blows have not 
connected, to which you can roll away quickly and attack him.

Fighting WITH these Styles
Martial Arts-Your speed and attacks are your
weapons, creat combo's and use enviroment attacks to get your
Momentum up and Blaze your opponents. Make use of the wall attack.

Street Fighters-You are built for offense, hit the Haymakers anytime
you can and land punches and don't forget your grapples.

Submissions-Pick a limb and stay on it. Pretty soon victory will be 
yours when your opponent taps.

Kick Boxing-Lower Body is strong, so use a furry of kicks. Make use of
clinches too, they deal hefty damage.

Wrestling-You may be slow, but you can dish out the pain. Cramp your
opponents into a space and grapple the hell out of them. Hard Grapple
to end the match right there when their in danger.

Fighting AGAINST these Styles
Martial Arts-One thing they lack is probably toughness. So, use that
to your advantage. Hit them with grapples or submissions and you should
have them out in no time.

Kick Boxing-The have great ranged attacks with them kicks, but they'll
be useless if you grapple them, slam them to stuff, and beat them with
weapons. Close in on them and those kicks will hit nothing.

Wrestling-One, word. Run! If they can't get their hands on you, you
won't be hurt. Also, counter a lot.

Submissions-Same with Wrestling but just run.

Window Match
On the WINDOW MATCH, you don't have to do your blazin 
while your opponent's in danger, or hit the window with your 
opponent 3 times to throw him out the window. Beat him until his 
health is in danger.

Then, push him towards a window, and if you grab him while his health 
is still in danger, any move he ends up doing 
(whether he kicks him or throws him head first), will end up with 
the window breaking automatically.

Picking up Weapons
To easily pick a weapon, don't stand "NEXT" it, 
stand "on top of it". In other words, make sure the weapon is 
BETWEEN your legs, and you'll pick it up each and every time.

Free For All Tip by Me-The infamous Free For All, a lot of chaos in
here no doubt. Here are my tips to survive and remain victorious.
Ok, first everyone is on 4 corners of the Venue you are fighting in
usually fighters facing diagnally from eachother will just brawl,
leaving you and a CPU to fight. Literally, kill him. Enviroment 
Attacks, Combo's, Hard grapples, whatever your hybrid style is good
at, just knock him out! After that dude is KO'd, help out the person
that is delivering the beating to your other opponent. Double Team 
Moves and such. It won't take too long until one of you guys knock
him out. Then, it's a regular one on one with you and the CPU,it should
be easier now.

Hidden Weapons

Windshield Wipers-In the Demolition match, through your opponent into the
windshield two times and the wiper should break off and be on the floor.

Pipe-In Hunter's Point Scrap Yard, perform an enviroment attack on the dumpster.
A pipe should fly off there.

Pipe-In 125th Street Station, perform an enviroment attack on the soda machine.
A pipe should fly off there.

Circuit Breaker Shock
In The Babylon Club, to the left of the venue should be a circuit 
breaker. Throw your opponent onto it once to open it and a second time to shock
them. Sparks should be emitted from the breaker. This can only be done ONCE.

Foundation Pillar Breaks
It takes a total of 3 enviroment attacks to break the Pillars at The 

Haymaker onto tracks
WHen near the edge of the tracks or a step back, Hard Grapple and Haymaker your
opponent. They should fly from the platform to the tracks.

Irish Whip Into Train
If you Irish WHip somebody into the train when it is coming by, they should hit
it and do a 360. Also, by Hard Grapple and Irish whipping somebody towards the
tracks, they will automatically fall from the platform and onto the tracks.

42.-MA Sub Styles

If a style has question mark next to it, it means the style listed 
(here) is a guess as to what the style is.

Martial Arts + Kickboxing + Submissions = ? (Kung Fu)
Martial Arts + Kickboxing + Street Fighting = Baji Quan
Martial Arts + Kickboxing + Wrestling = ? (Street Brawl)
Martial Arts + Submissions + Kickboxing = ? (Kung Fu)
Martial Arts + Submissions + Street Fighting = Mantis
Martial Arts + Submissions + Wrestling = Jeet Kune Do
Martial Arts + Street Fighting + Kickboxing = Baji Quan
Martial Arts + Street Fighting + Submissions = Mantis-Haymaker doesn't
work for this style

Martial Arts + Street Fighting + Wrestling = Druken Boxing
Martial Arts + Wrestling + Kickboxing = ? (Street Brawl)
Martial Arts + Wrestling + Submissions = Jeet Kune Do
Martial Arts + Wrestling + Street Fighting = Druken Boxing-

"Drunken boxing style. I found out that the 
strong grapple with the direction up and the kick attack does the 
tombstone piledriver, yet it does nothing at all. No damage, wont KO in danger 
or even give any points for money." -John

You obviously have to combine styles to get a certain style, but 
Martial Arts is the only style that has/creates sub styles 
(if you start with MA) You can not obtain NOT every (sub) style used 
in the game like Capoiera (Dan G, Sean Paul) for instance, 
nor can you make your fighter fight/play exactly like a pre-created 
character ie, you can never make someone who fights exactly Crow, nor 
can you ever make a charater as fast as Crow, even if you max
out both areas of Speed. EA did this so that no 2 pre-created fighters 
would play the same, and/or so no player could completely mimic a 
pre-created character.

EA stated the Martial Arts (sub) styles in the game are/were 
Jeet Kune Do, Karate, Baji Quan, Capoeria, Drunken Boxing, Shaolin, 
Mantis, Tae Kwon Do, and Aikido.

Another note, when it comes to hybrid styles, the order of the second 
styles dosnt seem to matter, example if you combine 
Martial Arts + Submissions + Wrestling, you'll get the same thing as 
if put the order as Martial Arts + Wrestling + Submissions.

43.-Bonus Points
Bonus Points
Combos- The basic requirement is to perform a minimum of five commom 
combos in a match.
5 combos=500 pts

Superior Style- perform a minimum of two unique combos 
(fighter's original combos) in a match.
2 combos=1,000 pts

Grapples- perform a minimum of two successful grapples in a match.
2 grapples= 150 pts

Blazin' Moves- execute at least one successful blazin' move in a match.
1 blazin' move=1,500 pts

Show-Off- complete a minimum of two regular taunts in a match 
(blazin' state taunts are not included).
2 complete taunts=750 pts

Grab and Go- perform a minimum of two successful running grapples in a 
2 running grapples=500 pts

Death From Above- perform two successful attacks 
(from ropes, platforms, or walls, for example).
2 diving attacks=200 pts

World Warrior- perform two successful environmental attacks 
(including hot-spot and sticky-points grapples).
2 environmental attacks=500 pts

Reversal of Fortune- Two successful reversals 
(including counterattacks).
2 reversals=1,000 pts

Line of Defense- perform two successful blocks.
2 blocks= 200 pts
3= 500

Striking Blow- perform more than four varied strikes. 
Note: A weak combo strike is considered one strike.
4 varied strikes-100 pts

Striking Blow, Submission- perform any two submission holds. 
They must be different submission holds that focus on the same part 
of the opponent's body.
1 submission move=300 pts

Bone Snapper- Perform a double-team move in a multiplayer match or a 
triple submission in a free-for-all match. Two players grapple one 
opponent at the same time to perform a random move together.
Double Submission=3,500 pts
Triple Submission=5,000

Bill of Health- End a match with a minimum of 60% health left. The more
 health you have, the more points you get.
End match with 60-69% health= 1,000 pts

Perfect Match- Don't lose any health. 
(Note: at the beggining of the match, every fighters HP is set to 99%, 
so the requirement is to maintain 99% HP).
No damage (99% health)=8,000 pts

Arms Race= be the first to use a weapon and make a successful hit to 
gain bonus points.
First to use weapon=2,000 pts

Heavy Hitter- successfully execute at least 60 percent hard strikes, 
rather than weak strikes.
60-69% hard strikes (31-40% weak strikes)=1,500 pts
70-79% hs(21-30% ws)=2,000
80-89% hs(11-20% ws)=5,000
90-99% hs(1-10% ws)=6,500
100% hs(0% ws)=8,000

Crowd Favorite- be the crowd favorite. Get crowds super-pumped 
and at a high cheering level at the match's end.
Crowd fav.=1,000

Time Factor- win a match under a specific timing criteria:
Win under 3 minutes by KO or submission=1,000 pts
Win under a minute=5,000
90-99% hard strikes (1-10% weak strikes)=6,500 (?)
Win at exactly 4 minutes, 20 seconds=8,000
Win at exactly 3 minutes, 16 seconds=8,000

Cold-Cock- win a match by KO
KO=2,500 pts

Paneless- never get thrown into a window 
( don't touch window during the window match).
Never get thrown into a window=3,500 pts

Demolition Man- Win match by totaling the opponent's vehicle.
Total the opponant's vehicle=8,000 pts

Crazy Conductor- win subway match by a subway KO 
(the opponent is run over by the train).
Subway KO=5,000 pts

Fire Retardant- never touch the ring of fire in an inferno match.
Never touch the ring of fire=5,000 pts

Close One- win the match while your health is in Danger.
win while health in Danger=5,ooo pts

Big Comeback- regain 40% or more of your original total health after 
being in Danger.
40% health regained=2,000 pts

Last Man Standing- be the last one to fall in a multiplayer or 
free-for-all match.
Last man standing=2,000 pts

First attack- be the first to complete a successful attack 
(strikes or grapples). It also counts if you both hit each other 
at the same time or if a double-team move is executed in a 
multiplayer match.
First attack=1,000 pts.

Hit and Run- perform two or more running strikes.
2 running strikes during a match=500 pts

Mob Rule- perform more than two crowd double-team moves.
2 double-team moves in a match=1,000 pts

First to Blaze- be the first to Blaze in a match.
First to blaze=2,000 pts

These are the positions that you start your combo off with:
neutral - no direction pressed on D-pad during initiation of the first 
front - move analog stick forward toward opponent
rear - move analog stick away from opponent

Note: Once you enter the first move, you lock the combo, so pressing 
other directions doesn't do anything. All combos start with a 
direction press (unless it's neutral), and then your locked into the 
combo, You cannot change combos halfway through performing one.

Get it got it? Good, well start with punch combos, 2-hit combos which 
are worth 1,000 points each:

Neutral; punch, punch
Neutral; punch, kick
Front; punch, punch
Front; punch, kick
Rear; punch, punch
Rear; punch, kick

3-hit combos worth 2,000 points each:

Neutral; punch, punch, punch
Neutral; punch, punch, kick
Neurtal; punch, kick, punch
Neutral, punch, kick, kick
Front; punch, punch, punch
Front; punch, punch, kick
Front; punch, kick, punch
Front; punch, kick, kick
Rear; punch, punch, punch
Rear; punch, punch, kick
Rear; punch, kick, punch
Rear; punch, kick, kick

4-hit combos worth 4,000 points each:

Neutral; punch, punch, punch, punch
Neutral; punch, punch, punch, kick
Neutral; punch, punch, kick, punch
Neutral; punch, punch, kick, kick
Neutral; punch, kick, punch, punch
Neutral; punch, kick, punch, kick
Neutral; punch, kick, kick, punch
Neutral; punch, kick, kick, kick
Front; punch, punch, punch, punch
Front; punch, punch, punch, kick
Front; punch, punch, kick, punch
Front; punch, punch, kick, kick
Front; punch, kick, punch, punch
Front; punch, kick, punch, kick
Front; punch, kick, kick, punch
Front; punch, kick, kick, kick
Rear; punch, punch, punch, punch
Rear; punch, punch, punch, kick
Rear; punch, punch, kick, punch
Rear; punch, punch, kick, kick
Rear; punch, kick, punch, punch
Rear; punch, kick, punch, kick
Rear; punch, kick, kick, punch
Rear; punch, kick, kick, kick

2-hit combos which are worth 1,000 points each:

Neutral; kick, kick
Neutral; kick, punch
Front; kick, kick
Front; kick, punch
Rear; kick, kick
Rear; kick, punch

3-hit combos worth 2,000 points each:

Neutral; kick, kick, kick
Neutral; kick, kick, punch
Neutral; kick, punch, kick
Neutral; kick, punch, punch
Front; kick, kick, kick
Front; kick, kick, punch
Front; kick, punch, kick
Front; kick, punch, punch
Rear; kick, kick, kick
Rear; kick, kick, punch
Rear; kick, punch, kick
Rear; kick, punch, punch

4-hit combos worth 4,000 points each:

Neutral; kick, kick, kick, kick
Neutral; kick, kick, kick, punch
Neutral; kick, kick, punch, kick
Neutral; kick, kick, punch, punch
Neutral; kick, punch, kick, kick
Neutral; kick, punch, kick, punch
Neutral; kick, punch, punch, kick
Neutral; kick, punch, punch, punch
Front; kick, kick, kick, kick
Front; kick, kick, kick, punch
Front; kick, kick, punch, kick
Front; kick, kick, punch, punch
Front; kick, punch, kick, kick
Front; kick, punch, kick, punch
Front; kick, punch, punch, kick
Front; kick, punch, punch, punch
Rear; kick, kick, kick, kick
Rear; kick, kick, kick, punch
Rear; kick, kick, punch, kick
Rear; kick, kick, punch, punch
Rear; kick, punch, kick, kick
Rear; kick, punch, kick, punch
Rear; kick, punch, punch, kick
Rear; kick, punch, punch, punch

Common combos are the special named combos.
() - name of combo

3,000 points combos:

Shove, sticky points interaction, ground strike (droppin heat)
Shove, ring corner grapple, ground strike (droppin heat)
Shove, whip grapple (high rollin)
Hotspot grapple interaction, ground strike (brickcity smash)
Weapon strike, weapon strike (ny nightcap)
Strong punch strike, running grapple (smash n grab)
Strong kick strike, running grapple (smash n grab)
Counter strike, strong punch strike (holla back)
Counter strike, strong kick strike (holla back)
Rear grapple, ground strike (lights out)

5,000 point combos:

Strong punch strike, crowd double team attack, ground strike (player hater)
Strong kick strike, crowd double team attack, ground strike (player hater)
Rope rebound strike, running grapple (body count)
Rope rebound strike, running strike (body count)
Rope rebound strike, ground strike (body count)
Strong punch strike, running strike, running grapple (rope a dope)
Strong kick strike, running strike, running grapple (rope a dope)
Strong punch strike, running strike, running strike (rope a dope)
Strong kick strike, running strike, running strike (rope a dope)
Strong punch strike, knock back interaction (***** please)
Strong kick strike, knock back interaction (***** please)
Shove, knock back interaction (***** please)
Counter strike, strong punch grapple, ground strike (big pimpin)
Counter strike, strong kick grapple, ground strike (big pimpin)
Strong kick strike, strong punch grapple, ground strike (dirty south special)
Strong punch strike, strong kick grapple, ground strike (dirty south special)
Strong kick strike, strong kick grapple, ground strike (dirty south special)
Strong, punch strike, strong punch grapple, ground strike (dirty south special)
Strong punch strike, whip grapple (high rollin)
Strong kick strike, whip grapple (high rollin)
Weapon strike, whip grapple (high rollin

7,000 point combos :

Strong punch strike, ring corner grapple, platform jumping attack (packin heat)
Strong kick strike, ring corner grapple, platform jumping attack (packin heat)
Shove, ring corner grapple, platform jumping attack (packin heat)
Shove, whip strike, ground strike (mudhole stomp)
Strong punch strike, whip strike, ground strike (mudhole stomp)
Strong kick strike, whip strike, ground strike (mudhole stomp)
Rising strike, running strike (cash money)
Rising strike, running grapple (cash money)
Rising strike, ground strike (cash money)
Martial arts rebound attack, running grapple (drawer droppin)
Martial arts rebound attack, running strike (drawer droppin)
Martial arts rebound attack, ground strike (drawer droppin)

Problems-Section mainly involving the Grinding Noise.

Alot of the people who have played this game have experienced a 
loading and grinding noise,especially in the shops.If you go to 
Beat Box and turn off all the tracks the loading and grinding 
noise practically stop. 

I would suggest you to send it to Sony though. Follow either one.

46.-Milstone Bonus
Milestone bonus:

Upper-Body Power: Learn Street Fighting Style/Learn Street Fighting 
Style (not a typo)/Learn Wrestling Style/Land 100 Punches/
Land 5,000 Punches

Lower-Body Power: Learn Kickboxing Style/Learn Kickboxing style 
(not a typo)/ Learn Submissions Style/Land 100 Kicks/Land 5,000 Kicks

Speed: Learn Martial Arts Style/Learn Martial Arts Style/
Learn Kickingboxing Style/Land 250 Running Attacks/Run for 250 Seconds

Health: Learn Submissions Style/Learn Submissions Style/Learn Martial 
Arts Style/Record 5 Perfect Health bonuses/Successfully Block 500 
Attacks, Plus Successfully Counter 100 Attacks

Charisma: Record 25 Crows Double-Team Moves/Record 250 Environmental 
Attacks/Record 5 Crows Favorite Bonuses/Perform 5 Blazin' Moves/Finish 
Story Mode

Toughness [2- Learn Wrestling Style; 1- Learn Street Fighting Style; 
1- Record 4 Close One Bonuses]
1- Record ONE Big Comeback Bonuses]

Check out psydeaths FAQ on Milestones.
Confidence from Gamefaqs-Enviroment Attack 2
TheNextbigThing from Gamefaqs-Running Weapon Strike
Mathew Wheeler from Gamewinners-Cinematic Beatdown
Grimeyville-Ice-T Hint
RedTyga-The WHOLE BONUS POINTS and Subtracting points from penalties
for First to Fall and Soft Touch and Recycled Rerun. Mileston Bonus
too. Man, I feel useless. Combo's too. Fighting STyle Hints
IBiggsI-Window Hint and Weapon.
TAS2K2-Martail Arts Sub STyles
Futurekill-Getting Crowd Double Team Moves
Camel Rider-For writing this FAQ
John-Drunken Boxing Glitch
WWE RAW Rules-!Warning!

All in all, I am happy with this FAQ I have created. It looks like all
your answers on how to do something and milestones should be answered.
For a walkthrough check out the other FAQs and I gotta say this is a
kickass manual.

If you have anything to add, contact me at

You can only find this FAQ at, and

If you find it somewhere else please contact me IMMEDIATELY!!!

Print this Def Jam: Fight for NY guide

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