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Game Developers Choice Awards announced

  Each year, the videogame industry puts on the Game Developers Choice Awards to commemorate excellence in videogames. The year of 2001 was a stunning one in terms of game quality, and each category is stacked with AAA titles. Grand Theft Auto 3 and Halo will indefinitely fight for Game of the Year, however, read on to discover what other awards will be presented and the titles that are featured.

The nominees for this years Game Developers Choice Awards are:

Game of the Year

  • Black & White (Lionhead Studios)
  • Grand theft Auto III (DMA Design/Rockstar Games)
  • Halo: Combat Evolved (Bungie Studios)
  • Ico (Sony Computer Entertainment, Inc.)
  • Max Payne (Remedy Entertainment)

Rookie Studio of the Year

  • Adrenium Games for Azurik: Rise of Perathia
  • Bohemia Interactive Studio for Operation Flashpoint
  • Croteam for Serious Sam
  • Pseudo Interactive for Cel Damage
  • TimeGate Studios for Kohan: Immortal Sovereigns

Original Game Character of the Year

  • Dante from Devil May Cry
  • Daxter from Jak & Daxter: The Precursor Legacy
  • Ico from Ico
  • Max Payne from Max Payne (Ed's note: Max Payne? Original?)
  • Munch from Oddworld: Munch's Oddysee

Excellence in Audio

  • Erik Kraber & Jack Grillo for sound design in Clive Barker's Undying
  • Harry Gregson-Williams for composition in Metal Gear Solid 2: Sons of Liberty
  • Josh Randall for sound design in Frequency
  • Marty O'Donnell & team for sound effects in Halo: Combat Evolved
  • Thomas Engel for sound engineering in Star Wars Rogue Squadron II: Rogue Leader

Excellence in Game Design

  • Fumito Ueda & team for game design in Ico
  • GTA3 team for game play in Grand Theft Auto III
  • Lorne Lanning & Chris Ulm for story/writing of Oddworld: Munch's Oddysee
  • Peter Molyneux & team for game design in Black & White
  • Shigeru Miyamto & team for game design in Pikmin

Excellence in Level Design

  • Craig Filshie, William Mills, Chris Rothwell & James Worrall for level design in Grand Theft Auto III
  • Fumito Ueda & team for level design in Ico
  • Ghost Recon team for level design in Tom Clancy's Ghost Recon
  • Scott Campbell, Dave Jaffe, Kellan Hatch & team for level design in Twisted Metal: Black
  • Toshihiro Nagoshi & team for level design in Super Monkey Ball

Excellence in Programming

  • Kazunori Yamauchi & team for physics in Gran Turismo 3 A-spec
  • Andy Gavin for programming in Jak & Daxter: The Precursor Legacy
  • Jason Jones & team for programming in Halo: Combat Evolved
  • Richard Evans for artificial intelligence in Black & White
  • Sherman Archibald, John Carmack & Ryan Feltrin for graphics in Return to Castle Wolfenstein

Excellence in Visual Arts

  • Dan Arey & Evan Wells for animation in Jak & Daxter: The Precursor Legacy
  • Fumito Ueda & team for art direction in Ico
  • Kazunori Yamauchi & team for modeling in Gran Turismo 3 A-spec
  • Lorne Lanning & Farzad Varahramyan for art direction in Oddworld: Munch's Oddysee
  • Tetsuya Mizuguchi & team for art direction in Rez

Game Innovation Spotlights

  • Black & White (Lionhead Studios)
  • Cel Damage (Pseudo Interactive)
  • Frequency (Harmonix Music Systems)
  • Grand Theft Auto III (DMA Design)
  • Ico (Sony Computer Entertainment, Inc.)
  • Kohan: Immortal Sovereigns (TimeGate Studios)
  • Majestic (Electronic Arts)
  • Max Payne (Remedy Entertainment)
  • Rez (United Game Artists)
  • Super Monkey Ball (Amusement Vision)

  Along with these awards, the IGDA will recognize the Lifetime Achievement Award, First Penguin Award, and the IGDA Award for Community Contribution. 

  Voting and nominations are done within the industry. PSX Extreme will bring you the results of the GDCA as soon as the winners are announced.

2/12/2002 Matt Stensrud

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