Analog Devices announces SPX
Analog Devices Inc. announced today that they plan to make their advanced SoundMAX SPX available for use on the Sony Playstation 2, and will be made available to developers via Sony Computer Entertainment Inc. This audio rendering system will allow developers to create real-time 'animated audio', which will change based on player input, allowing for more realistic sound effects.
Analog Devices Inc. will be showcasing their latest technology at the Sony Computer Entertainment America's Developers Conference (March 7 - 8). These tools will allow audio engineers to create cross-platform hyper-realistic "Animated Audio" through the use of advanced audio algorithms. There are already several titles in shipment that incorporate this technology, including games by EA, Infogrames and Sony Computer Entertainment.
"Interactive audio technology, like SoundMAX SPX, represents the most immersive sound effects experience available," said Beth Doherty, Director of Business Development, Analog Devices, Inc. "SoundMAX SPX enables PlayStation2 developers to create game titles that render unique, non-repetitive sounds in real-time thus giving games a virtually infinite number of audio effects."
SoundMAX SPX promises to deliver some of the most unique audio enhancements ever witnessed in a console title, due to the virtual elimination of repetitive sound effects. This is achieved by basing sound effects on both physical and event modeled technologies, allowing for much more organic and natural sound, which varies based upon player input in a real time setting. According to Analog Devices, this "allows game title developers to easily create, deliver and control high-quality sounds with an unmatched level of interactivity."
As stated, titles that incorporate this technology are already being shipped, so look for an increasing number of titles to carry this technology in the future.
3/7/2002 Ryan Hartmann