E3 2002: Max Payne 2 announced
Take-Two Interactive announced today that Max Payne 2 will be released for multiple platforms in 2003. The sequel to last year's blockbuster title, Rockstar hopes to improve upon the gameplay and graphical features.
Max Payne is a third-person action title with multiple fighting elements including a feature known as bullet time. This was first introduced in the movie The Matrix and has been greatly expanded upon since the film's release. Focusing on last year's title, Max had just concluded his quest in taking down the members who killed his wife, child, and best friend. The game finished with Max riding away in a car, leading up to Rockstar's inevitable sequel. Sadly, their are no game details for Max Payne 2 and most likely there will be little information upcoming.
Kelly Sumner, Chief Executive Officer, Take-Two stated, "A critical component of Take-Two's corporate strategy is to control the intellectual property rights to our key brands and as a result, build the most value for our company. Max Payne has been one of our most successful product franchises to date. The ownership of this top-selling brand allows us to broadly capitalize on the continued strength of the product on multiple platforms, and extend the brand with exciting sequels as well as providing opportunities for extending the brand to other forms of entertainment."
Scott Miller, Chief Executive Officer of 3D Realms commented, "This is a precedent-setting deal for Take-Two, Remedy and 3D Realms - the first time in our industry a highly successful IP alone has changed ownership hands. This deal validates our strategy for developing strong character-based games. Take-Two benefits tremendously by having full control of the Max Payne brand going forward and being able to properly leverage it to its full potential."
5/22/2002 Matt Stensrud