E3 2002: Sly Cooper impressions
I got the chance to play Sony's cel-shaded action/adventure title, Sly Cooper Thievius Racoonus. Initially given a run down briefing of the game, by one of the game's developers, I took the controller into my own hands and experienced a really wonderful action/adventure title. Sly is a thief, naturally, and an experienced one at that. He comes from a long family of thieves, which should already be obvious by now that you aren't exactly playing as this happy go lucky and cheery character. You are playing as a more antagonistic character, even though he really is the "protagonist" of the game. The game has a few nods towards Metal Gear Solid, as it spoofs the game slightly. Sly has chats that resemble the codec chats from MGS games, and even has a nerdy apprentice giving him instructions on what to do and places to avoid.
The other resemblance the game has is its stealth aspect. A brilliantly done aspect of the game, I must admit. By pressing the circle button, Sly went into a cloaking mode, where he became transparent and couldn't be spotted by the search lights up above, or the enemies who had them. In some stages, alarm lasers were set up, and as they move around you have to time your run, so that you run through them avoiding sounding the alarm. From the 20 or so minutes I played the game, I thought it was incredibly fun. I'll bring you fellas' in-depth impressions along with mucho screenshots after E3 ends, as I got the chance to take home a demo of the game.
5/23/2002 Arnold Katayev