E3 2002: Mortal Kombat: Deadly Alliance impressions
I admit to being a skeptic about the new Mortal Kombat game. I just couldn't see how they were going to redeem the series after Mortal Kombat: Special Forces and MK4. To my surprise, I actually enjoyed MK:DA, and quite a bit. So much, that every time I made a pass by the Midway booth, I just had to get a quick game. The characters were well defined, even though the arms looked a bit rough near the shoulder area, but nonetheless the facial detail was there, and so was the overall body detail. The stages were overflowing with classic MK atmosphere, and featured awesome background detail.
I kept my character choices down to Sub-Zero and Scorpion. Others included Shang Tsung, Quan Chi, Sonya, Jax, and a few others whom I can't remember now. The controls were pretty smooth, and allowed me to make use of stage in all three dimensions. If I press down, I would move my character south and towards the screen, and vice versa for pressing up. Fighting is done well, you can pull off combos with ease, and it seemed like combos can be done one way or another, by pulling off almost any button combination; something I liked, for some reason. I guess that does make the game somewhat button masher friendly, but then again, I didn't play with every fighter so it may have just been Sub Zero and Scorpion who played like that. The weapons are a nice touch, and add a bit more diversity to the experience. Fighting fans should feel rekindled in their genre. MK:DA is turning out great so far, and to prove it, the game was drawing a lot of attention at Midway's booth.
5/24/2002 Arnold Katayev