Sega.com will provide online expertise for PS2
Sega.com Inc. announced today that they have signed middleware agreements with Sony to provide expertise, technologies, and services that will allow them to set up network gaming environments for the Playstation 2. With the online console gaming market expected to reach 114 million players in the next four years, this recent news is proving to be very beneficial for both Sega and SCE. Sega.com helps developers procure their games online across multiple platforms with SEGA Network Application Package (SNAP).
"Having shipped more than 17 networked console games to date, SEGA is the undisputed pioneer in online console gaming, and Sega.com helped make it possible by creating and supporting the technology backbone," said Mr. Ryoichi Shiratsuchi, CEO of Sega.com and general manager, Network Business Division, SEGA Corporation. "From building the first high-speed online console gaming network to offering Nintendo GameCube and PlayStation 2 developers a solution for implementing a network gaming environment with SNAP, Sega.com is truly committed to the future of the video game industry - online gaming."
"Keeping in line with our open approach to the market, we welcome Sega.com's decision to offer technology and network services for online gaming," said Andrew House, executive vice president, Sony Computer Entertainment America. "As one of the core benefits of the PlayStation 2 online model is to allow companies to take advantage of existing knowledge, investment and efficiencies, Sega.com will be able to help accelerate online game development with the release of its middleware solution, SNAP."
"Offering a flexible and reliable network solution, SNAP allows our developers to focus on creating great games without worrying about the challenges of implementing and maintaining a network gaming environment," said Jim Merrick, director, Network Marketing, Nintendo of America Inc.
12/4/2002 Matt Stensrud