E3 2003: Socom II: US Navy Seals Hands-on Impressions
The Socom area of Sony’s booth was, just like last year, busy and very exciting. Socom II is shaping up to be one of the year’s best games. The online portion of Socom II has been greatly improved and tons of new features have been added for an unforgettable experience. The offline campaign mode is far more engaging than the previous one. This time around you will actually encounter spoken cut-scenes and be sent on more daring objectives. The list of new of new game features is truly shocking and unexpected. Terrorists can call for air strikes; meanwhile, the Seals will have to destroy the terrorist communications base in order to prevent the air strike.
The AI in the game is much, much smarter than the first’s. You’ll have to cover yourself carefully; because if you can clearly see the enemy, then the enemy can, very likely, spot you. Your troops will also make decisions on their own, depending on the situation. Some will open fire if they have a clear shot. Unlike last year’s Boomer, the AI just won’t run ahead of you and die during fire exchange; they’re far more precise and well trained – as they should be.
Visually, Socom II looks noticeably better than the first. The textures are much sharper. The scenery is wonderfully detailed. And the inclusion of progressive scan makes the image that much more crisp, granted you have the proper TV. Overall, Socom II is definitely the one online game to look for this year. Fans of the original with be completely blown away with the second. There are a total of 22 campaign missions and the new list of online features will numb your feet. Socom II will hit in November, get your reserves ready.
5/15/2003 Arnold Katayev