E3 2003: 007: Everything or Nothing Hands-On Impressions
James Bond takes on a new appearance in this yearís version of the 007 adventure series. Opposed to the well-known first-person shooter style that has become automatically associated with the series, EA has decided to completely overhaul the series by putting Bond in the third-person viewpoint. For me, this is a welcomed change and I must say I enjoyed what I played in 007: Everything or Nothing. I began my quest on the side of a burning building attached only by a rope to my back. I was forced to slowly swing down, avoiding flames from open windows and other debris. Once I reached the bottom I was given an objective to achieve, as I was constantly attacked by enemies. The control system was very well done and the aiming qualities were executed nicely. Also, the game isnít over violent or excessively gory, due to the fact that James Bond is a gentlemenís hero and doesnít need to be unnecessary in his missions. For instance, if Bond is point blank with an enemy, he will not shoot the target in the head. Although some of you may find this to be boring or exceedingly tame, I found it to be a nice feature that distinguishes the game from other third-person titles. 007: Everything or Nothing is also a very tactful and intelligent game, which is precisely what youíd expect from a James Bond title. While it may not go as far as some of the other espionage or stealth games, it does an excellent job at achieving an entertaining and interesting title to play.
Combined with the regular foot-based missions that Agent 007 will need to accomplish, he also has numerous vehicle objectives to carry out. Along with this, there are different vehicles to choose from when given the mission and this directly affects the path 007 must take. There are also new car mechanics that play into the game and will impact certain areas. Graphically, EA has done an exceptional job for completely changing the structure of the game, but there is still an amount of improvement that needs to be done. The shadowing and texturing qualities are average but donít take away from the overall appeal of the game. Hopefully Electronic Arts will continue to improve the game and the finished product will be a success. From what I played I was impressed with the gameís control and mission play. We expect to cover 007: Everything or Nothing until its release, so stay tuned to PSX Extreme for more updates in the future.
5/15/2003 Matt Stensrud