E3 2003: Extreme Force: Grant City Anti-Crime
Extreme Force: Grant City Anti-Crime is a game that has already been attempted far too many times. The story background for the game goes something like this: A state-of-the-art military weapon has fallen into the wrong hands and the officer you are playing as can no longer trust any of his fellow officers. It is your objective to find the people who have obtained the weapon and disarm them from the potentially dangerous equipment. Hmm—sound familiar? The thing is, although the story may be recycled, the qualities of successful games is not. The gameplay of this title is rather lacking and isn’t exciting in any manner. Possibly the scenes I played through aren’t as exciting as some of the others, but I would expect Namco to display a portion of the game that would be appealing to its audience.
The graphics of Extreme Force: Grant City Anti-Crime are dull and unimaginative, as player textures are somewhat bland. I wasn’t completely displeased with the game’s visuals, but I do expect Namco to really put some more time into this game. My biggest complaint with the game would be the camera angle. You will literally be getting shot from your side and the camera will do nothing to accommodate this event. You are able to move the camera with the right joystick, but in many instances it is not quick enough to help the situation. There is an auto-aiming feature, so that does help you out when turning corners, but it always seems that you are being shot before you can lock onto an enemy. Overall, I’d say Extreme Force: Grant City Anti-Crime needs some definite work, but it does have some decent gameplay. If Namco seriously spends some time with the camera angle and refines the visuals, this may turn out to be an above average game. If not, expect another tactical adventure game that doesn’t offer a whole lot in terms of quality gaming.
5/15/2003 Matt Stensrud