E3 2003: Spy Hunter 2 Hands-on Impressions
It was an 80’s classic, and then a few years ago it was revived on the Playstation 2 and given a serious update. Now Angel Studios is taking us for another ride in the ultimate spy-mobile in Spy Hunter 2.
Graphically, Spy Hunter 2 looks pretty darn good, sporting a very nice looking version of the classic Interceptor, as well as some fairly crisp backgrounds. The game plays fast, as you travel at speeds in excess of 110Mph, but the visuals kept up, and the frame rate never dipped once.
The gameplay was just pure fun, as not much has changed from the basic premise of the game when it was first created so long ago. You go down a road and blow up various evil doers traveling around in various transports. Sounds simplistic, but the execution was so much fun. I could easily have wasted the day at Midway’s booth, playing this game.
You can activate your primary and secondary weapons with the R1 and L1 buttons, and deploy them by pushing the R2 and L2 buttons. You can acquire various weapons and of both offensive and defensive nature, like rockets, oil slicks, smoke screens, machine guns, etc. There’s a targeting system that allows you track enemies when using powered up weapons, making firing around corners a cinch.
The Interceptor handles really well, too. You can take sharp turns with ease, and even when you need to brake hard, it doesn’t take much to get right back up to speed. Your advanced maneuverability and speed make you a force to be reckoned with.
There are some updates to the original PS2 version, as well. Perhaps the coolest one is the inclusion of the rear-view mirror, which allows you to more effectively deploy your defensive weaponry. Now you can know exactly when to release an oil slick or smoke screen, and you’ll see whether it worked or not, which you couldn’t do before. Another big update is the inclusion of boss battles within certain levels. Not much was said about these bosses, simply that they would be there.
So far, Spy Hunter 2 is looking good, and we’ll keep giving you updates on the game as more information becomes available.
5/15/2003 Ryan Hartmann