E3 2003: Mafia: Hands-on impressions
Mafia is a highly acclaimed PC crime saga, and for many months has been hailed as one of the best in the genre. Now, this title is coming to the Playstation 2. I spent some time with Mafia, and got a good feel of how it's coming along.
Right now, the visuals in Mafia aren't looking too spiffy. The graphics broke up consistently, and had this snowy effect where certain surfaces were missing textures, akin to a TV signal with poor reception. Overall, the look of Mafia is still lacking, and Take-2 has their work cut out for them if they want the game's look to be up to snuff.
The gameplay in Mafia was done fairly well, though I tended to get hung up unnecessarily when trying to navigate, such as when climbing boxes or moving through doors. The aiming system could also use a bit of additional work, though it worked well enough. Soon into the level, I found myself in a close quarters gunfight against several mafioso's at once. I found myself ducking behind doors, strafing past doorways whilst emptying a whole clip into the room beyond, and more. However, when it came to nailing a partially hidden character, I found myself having to micromanage the targeting system, which sort of took the fun out of it.
Overall, Mafia played okay and didn't look too hot. Of course, the game isn't close to being done, so it will be interesting to see what Take-2 does with the game between now and the time it ships. We'll post more information on this game as it becomes available.
5/18/2003 Ryan Hartmann