New Game Engine Revealed
"In Myriad we have created a highly adaptable engine and toolset, which, as far as we know, can handle higher volumes of moving characters than any other engine that's currently available," said Andrew Parsons, MD of LTStudios. "We're already using many of the features of Myriad in the prototypes that we have under development."
Whilst, in the main, we manage the group's technology and tools from our London studio, we do encourage all of our studios to use their technical as well as creative freedom," said Joss Ellis, COO of Argonaut Games. "In Myriad, LT has created an engine that is already proving beneficial."
3/19/2004 Aaron Thomas