PlayStation 2 racing engine has been completed by Climax.
Recently, Climax Brighton has announced that Climax Motorsports; the company's new racing engine for Sony's PlayStation 2, has been completed. According to Climax Brighton, the new racing engine features impressive flexibility, as it can produce environments, which include track based, point to point, free roaming and city based. Additional features the engine makes possible include the ability to display over 20 vehicles onscreen simultaneously, and the creation of atmospheric effects (motion-blur, heat haze, and motion-captured spectators). The engine can produce impressive performance rates of 320,000 triangles a frame (which equates to approximately 19 million triangles per second), as well as 12MB of textures per each frame.
"Motorsports is an increasingly competitive area for publishers, and development time on the PS2 is vitally important," stated Tony Beckwith, Climax Brighton's managing director. He elaborated, "We've already seen a dip in the market this year as publishers and developers make the transition - the market needs product and it needs it quickly. Our technology offers publishers a springboard for product out in time for the all important Christmas 2001 season without compromising on quality."
Further significance of the racing engine can be found in that, according to Climax, the engine has the power to rev up PS2 title production. They have also stated the belief that potential developers that utilize the engine could realistically have a game finished by Christmas 2001.
11/17/2000 Bryan Keers