GT3 producer speaks out.
A bit earlier this week, our good ol' producer of GT3 (god bless him for creating the series altogether) spoke out about the changes between GT2 and GT3, and he had quite a lot to say, but it's very well worth the read.
Yamauchi: "We have added two new courses, Monaco and R246, and we're also making adjustments to the old courses. Particularly, we're adjusting the height and grade of hills. This is because we've come to understand more about how this affects handling. In GT2 we knew that in some places the vehicle would behave oddly, but we didn't know why. In GT3 our physics modeling is much more precise, and we can find the subtle swells and bumps that cause the problems. So we have been going over the courses with a fine toothed comb trying to eliminate any spots where controlling the car becomes unreasonably hard. Another thing we're experimenting with is changing the courses' friction coefficients. This allows us to differentiate between gravel and mud on dirt courses. We now can express details that were impossible in GT2. Of course, when the friction coefficient changes, the handling changes too, so the end user will notice these adjustments. We could take advantage of this to show, for instance, how the grip changes subtly when driving over patchy wet/dry surfaces. However, we're worried that the changes would be so small that the user wouldn't notice [laughs..]. Therefore, we might include this feature and as a "Pro Mode" or something [laughs..]. We've totally overhauled the dirt courses, even changing the course layouts, so they're quite different from the originals."
Yamauchi-san continued his speech with these words:
"Controlled power-sliding is now supported; in the previous games when you entered a corner, you just had to sort of let your car's inertia carry you through, but in GT3 you can use the accelerator to control the slide. Regular circuit courses are a lot of fun too. For instance, when approaching a corner, the way you press the brake can completely change how the car moves. You can now execute very realistic driving techniques, for example; braking hard right before the curve, then easing up a bit while keeping the vehicle's center of gravity forward. However, we left in the ABS (Anti-Lock-Braking System). I'm sure they're people who wanted the game to simulate brake locking, but the premise of GT is to give the player a pleasurable driving experience. Therefore, while TCS can be turned off, ABS cannot. So while the control is very intuitive, beating the clock is difficult; that's the way I wanted to balance Gran Turismo 3."
The man is a genius and not since Hideo Kojima has there been a producer as intelligent as he is, I will be counting the days for GT3's release date, which is yet to be announced. If you hunger GT3 as much as I do, maybe this can act as your nicotine patch, 186 screenshots of the game in action and a preview.