Capcom producer reveals insight on upcoming projects.
Capcom producer Shinji Mikami went on record recently in a discussion geared towards two of his upcoming projects: Biohazard Code Veronica: Complete Edition and the highly anticipated adventure title Devil May Cry. Mikami's first comments were regarding the translation of Code Veronica to the more complex PS2. Mikami commented, "It was difficult. While the speed and polygon processing capabilities of the PlayStation 2 are superb, programming has been frustrating. There are some annoying technical problems to overcome; it's a hard machine for the average developer. It takes a super-programmer to draw out the machine's power -- most developers won't be able to do that. It's hard, but I think it's possible to create PlayStation 2 titles that look as good as movies from the original PlayStation in real-time and using full polygons. For example, I think Devil May Cry looks better in real-time than the movies from the original Biohazard."
Mikami-san elaborated by discussing the graphical style of Devil May Cry: "It's possible to make huge stages on the PlayStation 2, but it also takes considerable labor. You have to pile-up textures; it's almost like creating an oil painting from scratch. Most of the process is trial and error, and large areas can take as much as a month to create. Since I want to express the aspects of action and adventure however, these kinds of wide areas are necessary in Devil May Cry."
Finally, Mikami-san revealed insight on PlayStation 2's future in the online arena: "There's the possibility of online games for the PlayStation 2, but not at first. I think it will start with downloading-type services. Things like new stages and enemies will be available online. Developers can release these things on separate discs through game shops now, but that will be phased out in the future."
1/11/2001 Bryan Keers