EA Sports: The Genre Needs A "Real-Time Physics Engine"
Sports fans ask the same question every year: "Okay, but is the new version anything but a roster upgrade?"
It's a little unfair because those in the know understand that many times, there are indeed significant gameplay enhancements that - for better or worse - change the inherent structure. But we can always improve and as NHL 11 gameplay producer Sean Ramjagsingh told GamerZines, a real-time physics engine is the "next big thing" for sports games and at some point, all sports titles will boast such technology. EA's latest NHL offering will indeed include real-time physics and although it's exciting, Ramjagsingh admitted that it's "a huge risk."
"We're trying to really push the boundaries of the system and the consoles and just raise the bar. There's been a lot of work in the background on the non-flashy stuff, optimisation and things like that, just to allow physics to run at real-time in our game.
This is really pushing the boundaries and really what we think is going to be the next big innovation in sports games. It's something we'll see all sports games go into eventually but we want to be the first ones to get there."
And despite the fact that it's a giant step in the right direction, it's not something we've never seen before; evidently, this is similar to what we saw in Fight Night Round 4, where canned animations are replaced with fluid movements, allowing for more realism and authenticity. This advanced system "takes into account a player's strength, speed and angle of impact to determine actions in the game in real-time." So in NHL 11, if the force and angle of impact are just right, you could snap your stick. Sounds cool, and we'll be interested to check it out in September when the title launches for the PlayStation and Xbox 360.
6/11/2010 12:11:21 PM Ben Dutka