Prisoner of War boasts AI engine.
Codemasters has confirmed additional details concerning its WW2 adventure game, Prisoner of War (POW), which is set for the PC and other next generation consoles in 2002. Currently in development with Wide Games, POW will contain an extremely forceful, state-of-the-art Artificial Life engine that will redefine AI capabilities.
Developed by A-life specialist Craig Reynolds, the Artificial Life engine will build upon the famous "Boids" system. The engine facilitates the natural movement of both individuals and groups, as well as the realistic simulation of crowd behavior. With this system, the ability to create believable characters, which are vital to populated environments, is made possible. Non-player characters will no longer be a problem as full interactivity will be possible.
"The A-life perception system for Prisoner of War is more complex than anything used in any other game thus far," said Carl Jones of Wide Games. "We hope that the increased realism and natural flow that this fosters will provide a richer and more immersive gameplay experience for the player."
With this new A-life engine, attending your controls at all time is a must. If for some reason a player decides to leave the game unattended, the A-life engine takes over the daily routine of the character, and can prove to be very invaluable as opportunities of escape will be missed.
Prisoner of War captures the intrigue, danger and heroism of Allied escape attempts from prisoner of war camps during World War II, including Colditz Castle - the Germansí highest security "escape-proof" camp. This 3rd person adventure game will surely provide interest to fans of the genre, and appeal to many as it pushes the limit of gaming capabilities.
7/5/2001 Matt Stensrud