Children Now conducts game study
Children Now, a children's group interested in nit picking the gaming industry, has come with a study that details the number of racial and gender appropriate characters in games. The group used the 10 best-selling games in their study, ranging across the PlayStation, PlayStation 2, Game Boy Color, Game Boy Advance, and PC.
Children Now learned that all of the game heroes were white males, with women representing 16% of all human characters. No Hispanic women were present and 86% of the African-American women were victims of violence. 89% of the games contained some violent content and 50% of the characters were harmed in some way. 79% of these games were for ages six and up and contained violence. Then again, like cartoons don't?
"Research shows that girls prefer different videogame features than boys,'' said Katharine E. Heintz-Knowles, a former professor of communications studies at the University of Washington at Seattle who conducted the study for Children Now.
"Being comfortable with and enjoying video games and computers may help girls develop an interest in careers in technology, a field in which women are significantly underrepresented."
12/12/2001 Matt Stensrud