Black and White receives game engine
Lionhead Studios has revealed new details on the physics system for the games. It has licensed MathEngine's Karma physics engine for the PlayStation 2 and Xbox versions of Black & White. This is the first time the company will use any type of middleware, as the studio has previously written all its own game development tools and code. After a long evaluation of numerous physics engine, Lionhead finally decided on Karma in the end.
"It was a difficult decision for us to use middleware on the console versions of Black & White, but the tight development schedule and steep learning curve that we would have had to master to bring the game to two new platforms eventually gave us little option," said Peter Molyneux, managing director of Lionhead Studios. "Once we had made the decision to go down the middleware route, however, Karma was the only logical choice, as it was the only solution that produced results that were comparable to those which we would have achieved through our own efforts."
1/14/2002 Matt Stensrud