PS2 Previews: Bloody Roar 3 Preview

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Bloody Roar 3 Preview

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Scheduled release date:

June 26th, 2001

  From day one when I played the original Bloody Roar, I was instantly fixated on the game's lighting fast action and the concept of mutating into a beast. Bloody Roar would then see a sequel and Sony would secure publishing rights to it. Bloody Roar 2: The New Breed was an awesome fighting game that had everything going for it, tight visuals, amazing gameplay and some excellent control work. So when I heard that Bloody Roar 3 would be hitting the PS2 sometime in 2001, I didn't want to wait, I had to play this puppy now. Well god-bless Activision for quickly signing themselves on the Bloody Roar bandwagon and thanks to Hudson and Eighting for delivering one hell of a fighter.

   Eye-candy, eye-candy, eye-candy, eye-candy! Wow! This game is certainly one of the most pleasing fighting games I have seen since Tekken Tag or Soul Calibur. Bloody Roar 3 features an enormous quantity of gorgeous looking eye-candy special effects. Usually the eye-candy appears after a transformation, a huge attack or a super attack, and believe me the feat is amazing. The character detail has remained faithful to its Playstation predecessor, the fighters are 'higher'-res versions of their original counterparts, and for the most park look great. The animation has also remained fairly the same as the original but if it ain't broke don't fix it. What impressed me most about BR3's visuals was the game's gorgeous backgrounds. There are 8 different stages all of which feature fantastic texture design, one stage takes place on a Naval base, and it almost looks like a 128-bit rendition of Street Fighter's Guile stage. The jets in the background take off right before your eyes, there are landing instructors running around on the scenario and other jets approaching the take off strip. These screenshots really do speak for themselves, the graphics are gorgeous, some of the best hands-down!

   To be quite honest there is very little gameplay differentials between the sequel and the third in the series. Mechanics wise both play almost identical to one another, but aside that Bloody Roar 3 is still an incredibly fun game to play. This time around there is a total of 15 characters (12 default, 3 secret), and the mayhem is now 128-bit fierce. For one, the arcade mode now plays out as a story, and every character's got his/her own to be revealed. Contrary to what you may have heard, Bakuryu is still in the game, and joining him are new characters Xion, Uranus, and Kohryu. BR3 has a Survival mode in it as well, which if played long enough will unlock a secret option. Personally, Bloody Roar 3 is an awesome fighting game, despite its similarity to the PSOne sequel. I don't want to give away too much, so I suggest looking forward to my review of it next week, and also I suggest giving this game a look when it ships on the 26th of June.

6/15/2001 SolidSnake

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