PS2 Previews: Frequency Preview

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Frequency Preview

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Scheduled release date:

November 2001

  How many times have you come across a game that was as inimitable as Parappa the Rapper or Dance Dance Revolution? Without a doubt, both titles have graced our venerable Playstation console with much force and dominance. DDR and its dance pad, and Parappa with its wacky cartoon world, and lyrics, have shown gamers a sense of originality that is rarely seen of this genre. Music/rhythm games are far and between to say the least, but at least the quality many of them feature are impressive. Up until just a few days before writing this preview, I've always recognized Parappa and DDR as the fame and fortune of the rhythm game world. "Up until" were the key words. Having gotten a chance to play Sony's/Harmonix's newest music title, I can safely say that it may give a certain paper flat puppy, and a certain Japanese originated title a run for their money. The name of this game? Frequency; and not it isn't even loosely based on the 1999 movie.

   As much as visuals are of no concern in music titles, Frequency features a very sleek interface, as well as some really cool background effects. As a stage progresses, you will be making your way through a three-dimensional tube that's an octagon in terms of dimensions. The effects are quite dazzling, but make note; these are not hardware pushing visuals, merely eye-candy for the eyes to devour. The effects are bright, but they never cause a distraction to affect the gameplay. Take a look at the screenshots to see for yourself.

   Frequency takes a little adjustment time and there's no doubt about it. But the game is relatively easy to play once you get the hang of it. The octagon tube features 8 portions (walls) to a song. Each song has two guitar walls, bass wall, two drum walls, vocal wall, scratch wall and an axe wall. Each wall of the tube -or tunnel if you will- need to be completed at least once throughout every segment of a song. And completing a wall doesn't take time; if one green highlighted row of a wall is completed, then that whole wall will be lit up and you will have to move on to the next wall. It sounds complicated on paper, but the game has an extremely user-friendly interface, and a tutorial that will get you playing the game in a matter of minutes. Don't confuse this game for MTV: Music Generator, these games have nothing in common in terms of gameplay. In MTV you make your own song, but in Frequency you play "Simon says" to songs such as Dub Pistols wicked "Official Chemical" track, that is off of their unreleased album titled "Three Million Ways to Live." In addition to the D-Pistols, you've also got tracks by The Crystal Method namely, "Winner" and "Name of the Game." But that's not all, the game features 20 levels all with their individual track that range everything from Rap to rock to Electronica. The line-up of artists for the game include: DJ Q-Bert, Dub Pistols, The Crystal Method, Juno Reactor, Orbital, and my favorite Fear Factory! Make no mistake about it, Frequency will be a heavy hitter with the critics. It's a game that will make us think back to the Parappa days. With six play modes, and an online mode for up to three players, Frequency looks to be one of the must have titles of the year.

9/4/2001 SolidSnake

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