PS2 Previews: Supercar Street Challenge Preview

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Supercar Street Challenge Preview

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Scheduled release date:

October 2001

  After notifying Activision about the horrendous frame rate in our initial build of Supercar Street Challenge, they were very prompt in delivering a revised build of the game for PSX Extreme. The original build featured various missing aspects, poor control, and a terrible frame rate; in contrast this new build features the absent aspects, in addition to much tighter control and noticeably -but not drastically- improved frame rate. While the frame rate has been improved, the game still bogs down, but now where near the amounts it did in the original copy. This time, the problem remains only when 3 or more vehicles are present on screen, and for a PS2 game this isn't very natural. You may believe that the drops aren't significant and that only the trained eye will be able to point it out, but that's not the case. The frame rate does drop, and anybody with any level of vision will be able to spot it. Although, my optimism tells me that Exakt will have this eccentric plague corrected for the game's October release date. But negativity aside, SSC is an enjoyable game that has more than its fair share of plusses.

   The game includes a variety of locales to choose from, including Los Angeles, London, Paris, Rome, Munich, and Monaco. In total there are 23 racecourses that are set within the 5 aforementioned locations. In other words the cities are broken up, with each city holding a designated amount of courses. Throughout these courses you will encounter various alternate-paths, shortcuts, jumps, and sharp turns, so it is your responsibility to keep your car stable. My disappointment is that there are no optional traffic vehicles in the game, but from the looks of things at the moment, that may only crash the game. The vehicles featured in SSC are mostly concept vehicles that have not been -or barely been- produced and they include: Lotus M220, Callaway C12, Fioravanti F100, Pagani Zonda C12S (yes the GT3 car), Vision CTEK K/2, Bertone Pixster, Rinspeed E-Go Rocket, everyone's favorite Pontiac Concept GTO, and let's not forget the monster of the game, Saleen S7. The game's total line up of cars is 12, but that number doesn't accurately present itself. You see, Exakt has created a first of its kind car Styling Studio. How this works is simple, you pick the "custom" car, and then select from the various parts which range from the front of the car, to the back, in addition to accessories such as mirrors, spoilers, and other extras.

   As you progress through the game you are awarded more parts to choose from, making the possibility of different car combinations seem wider and wider. Say you wanted to edit the vehicle to resemble a 1970's muscle car, all you have to do is select a part, and then set the level of resemblance to a muscle car you want the selected part to look like. Every step is 10 points, and every step is a change in the outward appearance of the car. The final step will be the full-monty, in which your car will resemble a full-fledged muscle car. It's hard to explain I know, but take a look at the screens to see what I mean. To bring full meaning to the term 'custom'; if you race the car you produced you will be awarded stat points for it and upgrade it even further so that in future competitions you stand a chance of victory. The list of modes in the game is quite short, as you have the obvious Championship mode, Single Race mode, Time Attack, and not to mention the two-player compatibility. What else can I say? SSC needs some work, most notably the frame rate. When that's done, I think we could look forward to a pretty good arcade racer.

9/18/2001 SolidSnake

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More Previews Of This Game
09/10/01 Supercar Street Challenge SolidSnake
06/10/00 Supercar Street Challenge SolidSnake

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