PS2 Previews: Ghouls and Ghosts Online Preview

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Ghouls and Ghosts Online Preview

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Scheduled release date:

Fall 2003

  Zona officially debuted Ghouls and Ghosts Online today and we have some initial details and impressions of the game. Scheduled for a fall 2003 release, the game is expected to hit all three consoles. Ghouls and Ghosts Online is a free-roaming action-adventure game, with online capabilities and real-time action. This version of Capcom's extremely successful series is cooperative and allows players to team up and fight dragons, monsters, ghosts, and ghouls. As you progress, your character's status improves allowing for more abilities and power.

   Ghouls and Ghosts Online is in development with Game Factory and is using Zona's online technology, as already mentioned. As of right now, the game is still in the process of working out all the bugs. It's obvious the title is in the early stages of development, with simple-looking texture mapping and primitive background structures. Trees, hills, and houses all appear rather weak and not very polished, with the overall landscape appearing bland. Obviously these problems will be taken care of, but it's informative to see where Game Factory is in the development of the game. Character movement is also quite uninspired currently with very limited movements, such as simple running, jumping, and attacking functions. However, this is exactly what you'd expect from a game like this in early development, and we look forward to an updated version in the near future.

   Also a part of Ghouls and Ghosts Online is the feature of text-based conversation. This aspect was not covered in Zona's presentation and neither was the level building element of the game, but both are expected to play a large role in the design. However, Zona did announce that Ghouls and Ghosts Online is able to support tens of thousands of users simultaneously and is providing specific technology to provide an easy-to-use format of online gaming. The company confirmed the fact that it is independent of server hardware and operating systems, allowing systems to bypass the complexity of the network.

   We will continue to update you on Ghouls and Ghosts Online, as Game Factory continues to progress in development.

3/6/2003 Matthew Stensrud

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