PS2 Previews: Orphen: Scion of Sorcery Preview

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Orphen: Scion of Sorcery Preview

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Scheduled release date:

October 26th, 2000

  Already established as one of the most known gaming publishers on the gaming market, Activision first struck gold with Tony Hawk's Pro Skater, they followed the game with Alundra 2, X-Men, Tenchu 2, Star Trek: Invasion and just recently Tony Hawk's Pro Skater 2. Activision's incredible streak of success seems like it will never end and with the presence of the PS2 just around the corner, the company knows that they can hit it big with PS2 gamers as well, and what better to hit it big with than an RPG? Orphen: Scion of Sorcery ('scion' meaning 'child') is Activision's very first US Playstation 2 game that will be making its way to stores on PS2 day. I'm here to deliver a preview on this great looking game along with some screenshots.

   Orphen is actually an anime series in Japan, which is based on a character who is named Orphen. Of course with the game being an anime schemed title, the faces feature big eyes, pointy noises with huge mouths. The visuals are wonderful, the developer Kadokawa Shoten is utilizing many of the PS2s components, to insure gamers one visually filled delight with amazing graphics. So far from what we can tell from the screenshots and the stuff we've witnessed so far, I can safely say that Orphen is one of the better and more advanced looking PS2 launch titles. The exploration is in 3rd person and at times can be reminiscent of THQ's RPG Summoner. The lighting effects for one are truly something to behold, in one of screenshots you will notice the superbly lit torch hanging from the wall, or the gold lighting up the atmosphere with its exuberant color bouncing off walls, this is a great example of what I like to call organic visuals. The character detail remains powerful and if I'm not mistaken even anti-aliased. Body structures given to the game's characters, are majestically created with a great deal of attention to detail. Characters move around in a human like fashion, the animations never look stiff, and that's what makes Orphen look and feel as great as it does. Moving on, I noticed that the environments look so outrageously great, that I thought that they were pre-rendered instead of real-time. Just take a look at the screenshots, notice how marvelously smooth everything is, how the ripples on the floor look almost as if they were real, or the sheer beauty of the tree that out hero is standing next to, with the lush visuals that Orphen holds, it's sure to score big with me when I review the game.

   As the main character, Orphen is a sorcerer who never really appreciates his power that much. The title Scion of Sorcery actually refers to Orphen himself as being the "child of sorcery" or "offspring of sorcery". In some cases he comes of as a sarcastic individual who just doesn't care much, but until one day when he is sent into the world of Chaos Island, he must use his demonic powers to strive for victory, as his friends need help to complete their quests. Instead of the traditional RPG with just turn based battles, Orphen includes a mix of real-time battles along with turn-based ones between enemies and other encounters. Our hero Orphen isn't left helpless though, on the count of the fact that he's got two other assistants to help him battle, Orphen has magic spells along with thirty different weapons to annihilate his enemies with. The environments are filled with mazes and other various puzzles to overcome, so a gamer who enjoys a challenge may want to seek Orphen as a purchase. Orphen: Scion of Sorcery will be released on PS2 day October 26th, I'm not expecting great sales for the game, but I am expecting a great game though, only time will tell though.


10/14/2000 SolidSnake

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