PS2 Previews: Disney's Donald Duck Goin' Quackers Preview

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Disney's Donald Duck Goin' Quackers Preview

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Scheduled release date:

December 5th, 2000

  Definitely one of Disney's first and more recognizable cartoon characters is Donald Duck, alongside of Mickey and Goofy, Donald Duck was one of the first of many Disney characters that Walter Disney had created himself. The crazy, sailor suit wearing, paranoid duck to this day remains among the favorite of Disney characters by many, and he certainly gets my vote for being the funniest. Mickey may have has casual "oops and spills", Goofy is pretty much all "oops and spills", while Donald is this out spoken, hard headed duck with of course his fair share of spills as well. As technology improved and time went by, we finally began seeing Donald Duck and other Disney games being released for consoles, but none that really let you re-live the Disney momentum, until now that is. With the 128-Bit console generation roaring like a Ferrari 360 at the start of a race, there wasn't any doubt of publishers quickly snagging Disney properties in order to create games under the name. Let's see now, Activision has Toy Story, I believe Eidos has Chip&Dale, and a few others, and then... well lookey, here Ubi Soft has Donald Duck, and they are almost ready to release his very first Playstation 2 game this December 5th, check it out and glance at the screens.

   Namco's floppy eared mascot Klonoa completely made my jaw drop when I first saw his PS2 game, Klonoa 2: Lunatea's Veil. Donald Duck's very first 128-Bit adventure seems to be taking the same toll on me as Klonoa did just about a month or two ago. Though the game doesn't use cell-shading, the visuals are still awe-inspired with a whole set of detail paid to Donald himself. Just take a look at these screens of Donald Duck, notice how defined his whole body is, right down to the buttons on his clothing, and the few extra puffs of feathers on his tail area, it's that good. Judging by these screenshots Donald Duck should be a 3D action/adventure game with side-scrolling aspects to keep the 2D realm in play, and not completely obliterate it from the 128-Bit scene. What really hit the spot with the graphics are those lush looking environments that have gotten Disney written all over them, there are anything from buildings, to bricks walls, all the way down to goth-like environments that are home to Merlock. I'm really expecting a vast 3D atmosphere in the final product when it arrives before the end of the year.

   With guest appearances by Donald's three nephews, Huey, Louie and Dewy are set to make cameos, and who knows maybe even playable parts in Donald's PS2 title. Other cameos include lesser known characters such as Gladstone (Donald's cousin), Gyro Gearloose, Beagle Boys, Magica de Spell and a few others. With all of those characters and cameos, Donald Duck and Daisy Duck are the two prime characters in the whole game with the exception of Merlock who plays as the antagonist in the game by kidnapping Daisy, yatta, yatta, yatta, and you now know what you have to do. Throughout 4 worlds and 24 three dimensional levels, Donald will be required to hop, skip and jump his way around levels, avoiding traps, fighting off enemies and beating his weird cuz' Gladstone to rescuing Daisy first. So what if this game looks like it's targeted at younger audiences, with a Disney soundtrack, authentic Disney voices, some great looking visuals, and a truly inspired adventure, Donald Duck Goin' Quackers is seriously one game I'm looking forward, and I think you should too, let's just hope that the replay value lives up.

  

11/14/2000 SolidSnake

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