Bloody Roar 3 Preview
Seeing how popular the first two Bloody Roar games were, Hudson/Eighting has went back to work on creating a sequel to Bloody Roar to what may seem like a PS2 exclusive, since the game will be first created on Namco System 246 Arcade-Board, and then will be ported over to the PS2 by Hudson. If you don't know by now, System 246 is Namco's newest addition to their arcade hardware which includes the System 8 and 12 (which I believe powered the Tekken and Ridge Racer arcade series), it is powered by the PS2 Emotion-Engine that is why I believe games running on the hardware a surely to be PS2 exclusives. Bloody Roar lets you take your fighter and use his enragement to morph into a beast that fit his/her personality. Hugo would turn into a Wolf, Alice would morph into a Rabbit, Shen Long into a Tiger and the list goes on. We have an early preview of Bloody Roar 3 for you and (smaller than usual) screenshots running from the arcade version that are pretty much going to look same as the PS2s visuals.
Judging by what I have seen so far, Bloody Roar 3 is certainly toe-to-toe with Soul Calibur and Tekken Tag Tournament, the smooth character detail really brings these fighters to life. With the huge polygonal increase the bodies look much smoother and don't show a single hint of being blocky like early PSOne Bloody Roar games did. I've seen numerous movies of Bloody Roar 3 and to say the least if the PS2 conversion of Bloody Roar 3 is ever so slightly better than the arcade, then we may very well have the best looking fighter on the market. Running at 60 frames per second, featuring fully polygonal backgrounds, a lot like Marvel vs. Capcom 2 did, and packing some of the tightest looking special effects in any fighting game or game period. Bloody Roar 3 is looking exceptional nonetheless.
Returning characters are Yugo (Wolf), Alice (Rabbit), Uriko (Half-Beast/Cat), Gado (Lion), Marvel (Leopard), Busuzima (Chameleon), Stun (Insect), Jenny (Bat), Shen Long (Tiger) and Bakuryu (Mole). Sure a cast of ten characters may not seem like a lot but because they can morph into other creatures that alone adds some replayability into the game. Of course the Beast Raves are back and look even better this time around with the Emotion-Engine intact, Beast Raves are like supers that your beast will perform if his rage meter is high enough to execute the combo. The arenas will be in the same structure as are the previous Bloody Roar games, so being able to knock somebody out of an arena is an option just as it was in BR1 & 2. Hudson/Eighting, who will be behind development, should do an incredible job with Bloody Roar 3 granted the incredible force they are dealing with, I am of course referring to the Emotion-Engine. The Japanese date for BR3 is expected to be March 1st, 2001, and the PS2 title should be released in early Summer.