PS2 Previews: The Bouncer Preview

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The Bouncer Preview

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Scheduled release date:

March 2001

  Ever since the revelation of the PS2 was made, one of the very first games shown was The Bouncer, but many believed it to be the sequel to Ehrgeiz which was also a Dream Factory product. Ever since the revealing of the Playstation 2, gamers wanted to know what the name of that fighting game was, after awhile Square had revealed the game which we all know as The Bouncer. It's no secret that SquareSoft has been terribly lacking in the Japanese market for the PS2, and their two games Driving Emotion Type S and All Star Pro Wrestling have left people in shambles. Driving Emotions pretty much drove people to emotional stages, because of the game's horrible oversteering problem which made the game pretty much impossible to play, and All Star Pro Wrestling was a very tedious and slow moving game. So I was praying to the man upstairs that Square would deliver with The Bouncer, and here are my first impressions.

   The Bouncer is by far the greatest looking game of all time, and not one other game can stand up to this baby right here. SquareSoft has put in a ton of time into the visuals and it shows, The Bouncer has got a blend of real-time and CG (FMVs call them what you want) cinemas, the real-time over-weighing the CGs by a wide margin, although with visuals as clean as The Bouncer's I wouldn't really care if it had no CGs. Every time a CG begins you can't help but awe, these are without a doubt the most beautiful videos I have ever seen done in any videogame, and they almost bring out this Final Fantasy like feeling, it's quite eerie. The character detail is composed of thousands of polygons, each character is remarkably detailed, the way that every every character moves and runs around is spectacular, smooth and incredibly life-like. I have not seen visuals like this since... well never, no console game has yet to match these pretty graphics. I'll keep the rest of the visuals saved for my review which will be done in a few days.

   Playing The Bouncer is less of a full fighting beat 'em up game, but more of a interactive cinematic adventure, although that is how the beginning of the game will make you feel. The Bouncer has got an awesome story, and while it may not win any big prizes, it is pretty cool and consists of revenge and heroism, the story is pretty much another thing I am saving for the review, so make sure to check that out. The Bouncer stars three young fellas who are indeed bouncers at a bar called Fate, Sion (pronounced: see-on), Volt and Kou (koo) are the three main characters of the game and they are pretty much fatherly figures to a teenage who's name is Dominique Cross. Dominique will play a BIG role in the game and in-fact sparks the storyline altogether. The Bouncer has got a great and very easy fighting system to where you point and fight, it will occur when your team of three is ganged upon, but thankfully the controls are fast enough for you to fight off at least three guys at a time. If your controller character beat off enemies you get EXP points called Bouncer Points (BP) which can be used to upgrade a fighters stats (defense, power, life) or if you've collected enough you can get new moves, and even come to the point of purchasing the Trinity Rush attack which is the ultimate and best looking attack in the game. Folks I assure you that SquareSoft has not screwed up this time, even though their two previous Japanese games flopped, this one is a winner. Full review of The Bouncer coming possibly around the weekend!


1/9/2001 SolidSnake

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