PS2 Previews: Triple Play 2002 Preview

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Triple Play 2002 Preview

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Scheduled release date:

TBA

  The most popular baseball videogaming sim has been finally revealed in its new 128-Bit form, and in the form of it running on an Emotion Engine. As we should all know, Triple Play is the most prestigious console-based baseball sim. Its incredibly realistic gameplay, marvelous visuals, and outstanding play-by-play commentary leaves a lot to be desired. Triple Play 2000 and 2001 for the PSOne were two of the most fantastic sports games to grace a 32/64 bit console, and there was no doubt about it that a PS2 version would significantly improve every bit. Here is your first look at Triple Play 2002 for Playstation 2, and check out nearly 20 screenshots of the game. 

  Triple Play 2002 should be ready to ship before Spring Training baseball begins, which means anywhere from March to May. Now looking at these screenshots of TP2002 I can tell that this game is nearing the finishing cycle. The visual presentation is by far the most realistic in any sports game to date. Not a single other sports game on any console can compete to what I am witnessing by starring at these mind-blowing screenshots of Triple Play 2002. Everything about the character detail in the game is staggering, be it the rippling jerseys to the facial expressions, to the body definition so that the cyber athletes pose the same bodies as the real athletes. Just do me a favor and glance at these shots, you will most likely blow your top, I'm pretty much speechless now and can't even comment on how realistic the stadiums look.

  EA Sports let out a list of features that this PS2 version will have, and quite frankly I can't wait another damn minute for this new 128-Bit version of Triple Play. It's too much to write in my own wording, okay so I'm just lazy to write this all out, but below is a list of gameplay features that Triple Play 2002 will sport when it is released:

  • New intelligence levels demonstrating "player urgency" for players near the ball for throwing, catching and fielding. 
  • Exclusive rights to the MLBPA Big League Challenge, set in Las Vegas' Cashman Field where today's greats see who can go furthest the most often. Big League Challenge Mode includes all 12 MLB participants in the tournament mode. 
  • Two new cameras: Fielding and Pitcher/Batter Cameras and Depth of Field Effects for more precise angles on the play and of the ball. 
  • All new pitcher/batter interface with a visible strike zone, pitching cursor and batting cursor. 
  • Fine tuned fielding control with semi-automatic control including one-button throws to the best base. Throwing controls more responsive with throwing power sensitivity with analog control. 
  • Realistic player models with more accurate player frames that have various shapes and sizes for the body and head. New star-player facial textures such as Jason Giambi, Barry Bonds, Derek Jeter and over 150 star player likenesses. 
  • New Play-by-Play scripts and recordings by Sean McDonough and color commentary by Buck Martinez. 
  • All new pitcher/batter interface with a visible strike zone, pitching cursor and batting cursor. 
  • Cinematic out-of-play sequences for "in the ballpark" experiences and intimacy with players including scripted animations of umpire arguments, high-fives, and end-of-game celebrations. 
  • The game includes signature pitching and batting styles of players such as Jason Giambi, El Duque, Nomar Garciaparra, Randy Johnson, Kevin Brown, Mark McGwire, Ken Griffey Jr., and others. 
  • Major League Baseball and MLBPA licenses give game players all the teams and players in the major leagues. 
    All 30 MLB stadiums recreated in precise details according to their blueprints, with real-time scoreboards and in-park animations including Miller Park, Chan Ho Park and PNC Park. 
  • Real-time lighting in three distinct atmospheres: day, dusk and night games. Enhanced stadium sounds and celebrations from the crowd. Realistic lighting and reflections off of surfaces and player equipment. 
  • 2001 team schedules and rosters. 

  At the moment there is no release date for TP2002, but many online shopping sites have listed March 13th 2001 as the date of the release, and I would say that March/April would be a definite release for the game. Triple Play 2002 will be developed by Treyarch and retail for a decent retail price of $39.99.

1/12/2001 SolidSnake

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