PS2 Previews: All Star Baseball 2002 Preview

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All Star Baseball 2002 Preview

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Scheduled release date:

TBA

  All Star Baseball made big waves when Acclaim developed it for Nintendo 64. They were able to achieve a high level of visual detail, and incredibly realistic gameplay to go a long with it. All Star Baseball did almost as well as the Triple Play series that EA Sports is behind, and now comes the time for the franchise to move on to a new dimension, of course this new dimension being the 128-Bit era in video gaming. Just recently in Austin, Texas, Acclaim's Austin Studios revealed the newest All Star Baseball game for the PS2 running on PS2 hardware. I've got first details for you, along with 20 screenshots.

   While the Acclaim claims that All Star 2002's athletes boast 5000 polygons per body, I would have to disagree with those numbers, by looking at these screenshots, I can't really say that I'm impressed with the facial detail or body detail one bit compared to EA Sports' work on Triple Play for PS2. The faces don't have much real detail to them such as realistic looking eyes, mouths and noses, instead everything looks like it was drawn on the face, instead of it being scanned onto the body. The bodies are suffering from bad polygonal clipping, that can really hurt this game's visual presentation, since a PS2 game is forbidden to suffer from visual flaws that a PSOne game would suffer from. I can't really say what game is looking better, since both of them are in different stages of development, but I would go with Triple Play 2002's visuals any day.

   Of course a baseball game is a baseball game and if Acclaim plays its cards right it can compete with EA's baseball outing. Acclaim will go the extra mile to deliver realism with pitchers, there will be up to 6 different pitches to choose from per pitcher and a total of 16 different pitches all together in the game. Sim fans who are perfectionists when it comes down to it all may not like All Star Baseball since it doesn't have a single real advertisement in the backgrounds slapped around on the outlining of the stadium. Instead of seeing Met-Life, you will Mutt-Life, instead of Hitachi you will see Heibatchi, and instead of Hutz you will see Putz, and etc. But what's great about ASB 2002 is that you can aim for where you want the baseball bat to be swung at, so batting is far more realistic then it is in Triple Play. What's to be said that isn't said by the name of the game already, you pretty much know to expect a good playing baseball sim, with a good variety of realistic features and hopefully much improved visuals. Look for All Star Baseball 2002 to be released sometime before Spring 2001.

1/14/2001 SolidSnake

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