Crazy Taxi Preview
I have to be honest, I got my Dreamcast on May 14th, 2000, a day before my birthday. Up until April, I didn't really care for the Dreamcast, that is until I played Crazy Taxi. After playing Crazy Taxi numerous times at a friend's house, I made up my mind that I wanted a Dreamcast. I swear it, Crazy Taxi was the game that made me want a DC, but having recently coughed up nearly $1,000 for a Japanese PS2 and 5 Japanese games, I was pretty much flat out broke. But I still decided to fork over $200 for a DC and a copy of Crazy Taxi. To say the least, it was one of the best decisions I've ever made. And so, as excited as a prissy little schoolgirl, I got my DC and Crazy Taxi. I ripped off the plastic, hooked up the console and began playing... I was playing for the next 5 to 6 hours. So as I play Crazy Taxi, a thought came to mind, "what if Sega made a Playstation 2? I wonder what that would be like". Eerily enough the thought turned into reality, as PS2 owners nationwide are getting ready to play the best Dreamcast game ever made, on their PS2s.
Crazy Taxi is one of the finest looking Sega Dreamcast games out there. Featuring HUGE environments with absolutely no visible pop-up and amazing texture quality, Crazy Taxi puts to rest all talk of the DC being a weak machine and being able to step up to the big-boys. The environments were so vast that it would take roughly 10 minutes to make a circle around one of the two stages. Background stores such as KFC, Pizza Hut, Levi's and Tower Records gave Crazy Taxi a more life-like feel, and on the count of that the stores actually look like real stores. The original CT environment was modeled after San Francisco, and it figures seeing as how the area is filled with those killer looking road-drops, which have become a signature feature of San Fran. Crazy Taxi's vehicles were incredibly smooth looking, each car had its own distinct aesthetic look, and even an interior design. The cars resemble older muscle cars from the 50's and 60's, and for the most part look very solid. Those expecting a visual overhaul for the PS2 version of Crazy Taxi should expect the same exact visuals that were seen on the DC.
Featuring two incredibly huge stages, a special mode with over a dozen missions, and a time-attack mode, Crazy Taxi will be a PS2 game that you'll be playing for an incredibly long time. The game stars 4 cab drives, Axel, Joe, Gena and Gus. Your objective is to pick up a customer and drive him/her to their destination within a certain time limit. The faster and freakier the delivery, the more cash you make. If the time runs out the customer will just jump out of the cab, even if your doing 70 on the freeway. Destination range can be told by the marker surrounding the customer, a green marker represents a person looking to go far, yellow-green far but not too far distance, yellow represents a decent journey, orange represents a quick journey, and red represents a very short journey. If you cut off traffic and pull off nasty spinouts, the customer will grant you with an extra tip, because he had fun. Sadly Crazy Taxi is not a two-player game, but never the less this game packs some of the most replay value you'll ever find in a videogame to date. The game is expected to ship on May 1st, from the looks of things the game looks and plays the same as the Dreamcast version. Check out the sixteen screenshots of Crazy Taxi.