Replay Value: 4
The game starts of with the four turtles leaving an injured Master Splinter on the sidewalk so they could go defeat Shredder once and for all. After a victorious battle, they return for their master, only to find him gone, but his cane left behind. So youíve got to track down Splinter, and blah blah blah. The story branches out all over the place; itís disjointed and really makes no sense. If you watch the newer version of the series, youíll have an idea of whatís happening, but if you donít, then youíre out of luck.
Just like it was in the last game, combat is very simple. Each turtle has a weak attack, a strong attack, a jumping attack, special moves, and they can throw things. Itís pretty impressive that Konami has used the extra year to come up with virtually nothing to add to a game that was short on variety the first time around. Thereís a new double jump, which is near impossible to perform on the first try, and it seems to have only been added because the developers hate the people that bought the game. Most of your time is spent pounding the attack buttons and jumping around to avoid getting hit by robot mice and moronic ninjas. The A.I. is beyond horrible, as the bad guys will wait until you are near them to attack, or just not bother to attack at all, even while you pummel them. Itís pretty bad when you canít even get your A.I to show some enthusiasm for the game, is it not?
You can play as each turtle during a level, but the only reason to switch is to use one of the ill-conceived special skills given to each character. Donatello can open doors, one of the other guys can push crates Ė itís really lame, and since you never know the name of the turtle youíre using (unless you know them by their weapons), you have to use trial and error until you accomplish your task.
The game also features some ridiculous platforming elements that have no place being in, near or around a beat Ďem up. This is primarily due to the gameís lousy camera, an issue that held over from last year. While the problem with most gamesí cameras is they stay in too close, TMNT 2ís camera, perhaps sensing how bad the game is, stays as far away from the action as possible Ė itís kind of like watching the game from a low Earth orbit. As a result of the cameraís height and angle, any jump you have to make is just as likely to end in a cheap death as it is to land where you want.
Battle Nexus supports four-player simultaneous play, but unless your friends are mentally challenged, theyíll probably decline to play longer than five minutes. The gameís just not interesting enough to hold the attention of four people, and just forget about it when all four of you have to perform some of the gameís jumps.
TMNT 2ís graphics arenít bad, but they arenít really improved over the original in any way. The game sports a cel-shaded look, and the characters look and animate just fine. The levels are generally bland looking and donít feature much to interact with. There arenít very many enemies to speak of, which doesnít help the game with its repetition issues. The cut-scenes are taken right from the TV series, so they look decent, but theyíre nothing to write home about.
Yes, the same annoying, repetitive catch-phrases that the turtles yelled out last year when attacking is still here, though it has been toned down a bit. The actors from the series contributed dialog to the game, but since most of the talking is done in the cartoon scenes, it doesnít seem like they did a whole lot. The music is kind of funky, and it fits the gameís style quite well. Other than that, thereís not much to the audio Ė the sound effects are pretty basic, and thereís not much variety.
Really the only thing Battle Nexus has going for it is the original TMNT arcade game being included, but even that stinks because you are forced to play through a good part of the new game to unlock the 15 year old game thatís 5 times better. The gameís lousy, there was no effort put into it, and itís nothing more than a waste of time and money.