Replay Value: 5.5
Number Of Players: 1-4
The game's story is set seven years after the One Year War. The Earth Federation, which won the war, has become corrupt, and its Titans police force has become a dictatorship. Now, the Anti-Earth Union Group and the formerly villainous Axis coalition find themselves on the same side in this new conflict. At the center of it all is a new hero, Kamille Bidan, who is the pilot of the mysterious transforming Gundam known as Zeta Gundam.
Gundam vs. Zeta Gundamís biggest strength is its large number of suits and missions. With 55 mobile suits, over 200 missions, and a plethora of unlockable content, it takes a very long time to say youíve beaten the game. In reality, many of the missions are the same, and youíre literally playing a mission over several times, but from the perspective of another character. Most of the gameplay is found in the Universal Century mode. Here you can play as the A.E.U.G, Titans, Federation, or Zeon, and you can re-live events from the series. Unfortunately, thereís not a whole lot of variety to the missions, and the stories arenít fleshed out enough for anyone new to the series to understand. If a quick fight is all youíre looking for, the vs. or arcade modes will fit the bill. Up to four people can play the game at once, but the framerate just doesnít hold up enough to make it playable.
Generally when you think giant robot games, or games with giant robot suits, you think in-depth gameplay and a steep learning curve. That is not the case with Gundam vs. Zeta Gundam. The controls and combat are very simple, and are reminiscent of War of the Monsters or any other simple fighting game. You can select from a couple of different weapons, but in combat they are almost useless. Itís possible to hit a non-moving target, but once they start moving around, trying to hit them is an exercise in futility. This leaves the plasma sword and running up to the enemy and smashing a button as the main way in which to attack. Needless to say this gets old very quickly.
The game is severely hampered by a terrible camera that canít be adjusted. The right analog stick performs no function, so itís odd that the developers chose to forgo giving the player at least some control of the camera. Locking on to enemies is the only way to get the camera to move, but even that doesnít help much with enemies that are off screen, especially in the levels that take place in space. Itís frustrating, and thereís no rhyme or reason for the camera being this problematic.
The character models that Bandai released to promote Gundam vs. Zeta Gundam looked nice, but they are nowhere to be found in the actual game. The models are poorly textured, and their lack of detail is obvious when you examine them in the gallery area. The levels are bland, sparsely populated, and again, poorly textured. Some buildings can be destroyed, but they donít show damage Ė they just sink into the ground in a small cloud of dust. There arenít many flashy explosions, no thick smoke, and no giant displays of sparks lighting the screen when these huge behemoths clash; itís rather underwhelming.
Gundam vs. Zeta Gundamís music is faithful to the series, but itís an acquired taste. If you love what you have hear in the anime, then youíll be happy; but if youíre a newcomer, it might take awhile to get used to. There is a small amount of voice acting, but it doesnít add a whole lot to the story. Itís similar to the banter you hear before and during battle in the Starfox games, which means itís pretty worthless.
Gundam vs. Zeta Gundam is not a horrible game, but itís designed for an incredibly niche audience, and its gameplay and graphics are so out of date that thereís no compelling reason for anyone else to give it a shot. If the story mode was deeper and gave some background as to just what is going on, then perhaps it would be worth a look; but that didnít happen. If youíre a fan of the series, Gundam vs. Zeta Gundam gives you just what you want. Everyone else should stay away.