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Graphics: 8 Gameplay: 8 Sound: 7 Control: 7 Replay Value: 8.5 Rating: 8 Publisher: Atari Developer: Melbourne House Number Of Players: 1 (MM-Online) |
If you think the Need for Speed series is long-running, there
is a racing franchise that has been around way before EA's
creation landed on the 3DO -- and that would be Test Drive. If
you remember playing Test Drive back on the Atari or Commodore
64, then I applaud you. In fact, if you even remember publisher
Accolade (before they got acquired by Infogrames), I still
applaud you. Things went downhill for the series after Test Drive
5 as Infogrames rushed to release new entries. The franchise
would be resurrected in 2002 as simply Test Drive. It was a
decent title, back then and I enjoyed it quite a bit, but it was
completely basic and rudimentary racing. So nearly 20 years after
the first Test Drive, the franchise is now up to its most
ambitious entry to date: Test Drive: Unlimited.
It's been out on the Xbox 360 for nearly a year now, and there's
no doubt about it that the game is one of its kind. Sure it's a
racing game with money to earn and cars to enhance, but when was
the last time you played a massively multiplayer racer that
featured 1000 real-life, Hawaiian, miles? Well, unless you played
Motor City online, probably never. And not even Motor City online
can match the scope of Test Drive: Unlimited. Although, make note
that the game doesn't force you to play online, so if you're
console isn't connected, you can still play the entire game
normally. But when you're online, you'll be able to join online
races called drive-ins, and accept challenges from nearby
opponents -- think of it like one virtual game lobby.
When the game begins, you're given a choice between four rental
cars. But your rental will run you a fee, so it's best to choose
the cheapest car (SLK 55AMG). You'll have to run a race, after
which you'll be able to buy a car. Then you'll be given a budget
to buy your first house with. You will be able to buy many
different kids of houses, all with varying car storage capacity.
Essentially, your house acts as your main hub.
From here on, the game begins. You can set your car's GPS to
guide you from event-to-event, or you can manually select which
destination you'd like to be guided to. The events aren't just
races, they'll also be challenges. So for instance, one event
will require that you get to the airport in time, and another
will have you chase down a car thief - so the game offers a good
deal of variation.
There's no story to the game, so it's unlike the most recent Need
for Speed games. Instead, TDU simply concentrates on its
gameplay. During your progress, you'll be asked to join specific
car clubs. In these clubs you'll be able to move up. Likewise,
just like every racing game, TDU features performance upgrades in
order to ensure that the game is as fast as can be. But aside
from paint jobs, it doesn't have any aesthetic shops, so dont
expect car customization like NFS. There's over 100 cars to
choose from, and also an assortment of bikes.
Warning, major rant and anal bitching ahead:
But while there's a lot to do and see in TDU, the game isn't
without its faults. Car purists will likely find themselves upset
with the poor attention to detail for each car's written
specifications. It's painfully obvious that whoever worked on
entering the statistics of each car (weight, top speed,
horsepower, 0-60 times), did not even bother to research
carefully. The game is absolutely riddled with a boat load of
wrong information.
In TDU, a Lamborghini Miura is listed with a time of 6.7 seconds
0-60, when in reality the car accelerates to 60 in less than 5
seconds. You may be thinking that it doesn't sound like a big
deal, but 2 seconds of time is an enormous difference in speed,
were talking a 2007 Saturn Aura and a 2003 BMW M3 -- bus
lengths.
The Miura isn't the only car with these errors, the 350Z is
listed with a wrong 0-60 time and an incorrect power rating. The
Pontiac Firebird Trans Am has the wrong weight, wrong horsepower
rating, and wrong 0-60. The Pontiac GTO is just an all around
wrong car. The specifications for the in-game Pontiac GTO state
400HP which describes a 2005-06 model, yet the 0-60 is that of
the 2004. Worst of all, the car modeled is a 2004 -- they used
specs from two different cars with two different engines. Here's
a quick list of some of the cars and their wrong stats:
Nissan 350Z - In-game specs: 0-60 @ 5.9 seconds. 280 Horsepower.
Nissan 350Z - Real specs: 0-60 5.4 seconds. 287 Horsepower, 298HP
w/ Manual
Pontiac GTO - In-game specs: 0-60 @ 5.4 seconds, 400HP 6.0L spec,
with 2004 model
Pontiac GTO - Real specs: 4.8 seconds with 400HP 6.0L V8, 5.4
seconds with 350HP 5.7L V8
Pontiac Firebird - In-game specs: Weight 3196lbs, 300 Horsepower,
0-60 7.1 seconds
Pontiac Firebird - Real specs: Weigh ~3700lbs, 440 Horsepower
(advertised as 300HP), 0-60 4.9 seconds
Lamborghini Miura - In game specs: 0-60 6.7 seconds.
Lamborghini Miura - Real specs: ~5 seconds
There are probably plenty of other examples, but I simply can't
look through all 100+ vehicles in the game and analyze them.
Strangely enough, when you're actually driving the cars, they
accelerate as they should - rendering the written specs
absolutely untrue. Still, this is a pretty big error, and whoever
was responsible for car specs clearly didn't do their job.
Another issue I have with TDU is that the controls cannot be
configured. Whose brilliant idea was it to force me to use the
face buttons to accelerate and brake? With the PS3's SixAxis, I
wanted to take advantage of the game's pressure sensitivity and
use the R2 and L2 triggers, but I couldn't. I couldn't even use
the analog sticks - major minus. Regardless, while Test Drive's
core structure isn't revolutionary, the game's size and scope is
certainly a huge plus.
Visually, with a game world as large as this, TDU is quite an
acceptable looking title. The aspect I was most concerned with
was how stable they'd get the framerate. But I was very happy to
see the game run at a consistently smooth 30 frames per second.
For the most part, TDU is a fairly simple looking game. The
lighting isn't dynamic; for instance, the light from the sun
doesn't spread around the entire environment, it only seems to
light up five feet of road ahead. Car reflections aren't
stunning, but they're most definitely passable. There's also a
bit of pop-up here and there. The car detail is pretty sharp, but
we'd have probably been better off without the interiors.
Each interior of the car seems pretty accurate, but totally
gimmicky. I'd have preferred they just rendered a steering wheel
with the dash, and saved the remaining polygons for the car
itself. On top of that, the texture quality per interior is bland
and very washed out, so it's not something you'll want to look at
when you're driving -- the feature is better off staying with
next-gen consoles. This is your standard, decent looking PS2
game, but the fact that it renders 1000 miles of road is an
achievement on its own. Don't expect TDU to wow you with its
picture, but prepare to be impressed with how vast the world is.
The audio is composed of the rudimentary tire squeals, engine
roars, and crashes. Then there's the in-game soundtrack, which
isn't very good with the exception of the classic station. The
soundtrack is put together like Grand Theft Autos, in that
categories are broken up by radio station. I didn't like any of
the music offered, with the exception of the classical music
station, which features Swan Lake (Tchaikovsky), Four Seasons -
Summer (Vivaldi), Uranus the Magician (Holst), Symphony No.5
(Mozart), and others. Okay, so I'm a bit off a snob when it comes
down to classical music, but I was really able to appreciate
driving with the given songs. Eerily enough, I was stunned at
just how close the classical soundtrack of the game was to a
personal mix of mine. In any case, it's hard to appreciate most
of the soundtrack, but the classic stuff stands out.
Test Drive Unlimited is most certainly one of the most ambitious
racing games of all time, and it is the most ambitious of the
entire series. It has some pretty obscure problems, like
incorrect specifications for cars and no control configuration,
and only one fifth of the soundtrack is worth listening to. But
the rest of it is a pretty enjoyable experience from start to
finish, as long as you dont expect an immense amount of
depth. 1000 miles of Hawaiian road is unprecedented. On top of
that, being able to integrate your single-player experience with
a massively multiplayer online experience is terrific. It's a
visually decent game, with a smooth framerate, so it shouldn't
bother anyone looking for a nice picture. All in all, Test Drive
Unlimited is a good arcade racer that'll keep you busy for a very
long time.