PS3 Walkthroughs: Soul Calibur IV Walkthrough

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Soul Calibur IV Walkthrough


Soulcalibur IV Walkthrough
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Version: 1.50 - October, 10th, 2008
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Copyright 2008 Elixym
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Contact: E l i x y m (at) Y a h o o (dot) c o m




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Sections:
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0. Sections
1. Introduction
2. Contact Info
3. Tower of Lost Souls
4. Honors
5. Unlockables
6. Arcade Mode
7. Story Mode
8. Credits

Sections are now search-able, thanks to [@U] RealmOfKreation, who suggested
that I add indexing to the guide.
Search for "X#X" to jump to the section you want, replacing the # with the
section number shown above.  Press CTRL+F to search. 




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Introduction
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Hello and welcome!  This is my attempt at writing a walkthrough for
Soulcalibur IV.  I've never written a walkthrough before, unless you count
several half-attempts that never really made it past the note-taking stage.
As such, I may have gotten in over my head a little, but it's certainly
been interesting, and fun.  This walkthrough, which began simply as a bunch
of notes about the Tower of Lost souls, eventually grew to cover all the 
different modes of the game, how to unlock all of the extra characters,
how to earn the Honors, etc.  I hope you find it helpful!

You'll notice that in a lot of places an item, strategy, etc., will be
marked with "[@U]".  This indicates that I didn't discover it myself, it
came from tips people sent to me.  These people are credited below in the
Credits section. I arranged it this way to keep the guide easy to read.




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Contact Info
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Contact: E l i x y m (at) Y a h o o (dot) c o m

If you have information that isn't currently in the guide, you're welcome
to e-mail me (please also include a name to credit you by).  I'm not sure
how many more updates I'll be doing, though, unless there's something very
important to add.

Requests to post this guide on other sites will take time to consider.
You probably won't get a quick reply, but that doesn't mean your request
won't be considered.

If you don't receive a reply from me, it doesn't mean that I didn't find
your e-mail helpful or that I'm ignoring you.  It simply means I'm getting
a lot of mail, and I may not be able to reply to all of it.

Many thanks to all those who have sent contributions!




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The Tower of Lost Souls
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Welcome to the Tower!  May you not become a Lost Soul in your quest
through this fun but frustrating Mode.
In the Tower of Lost Souls, you've got two options: Ascend, or Descend.
(You can only descend after you've already ascended to the 20th floor,
however.) When you choose to ascend, you'll make your way up through 60
floors by fighting the bosses and baddies that guard them.  The "floors"
are just regular stages.  Most of the floors are in groups of three, and
you have to get through the entire set to move onward.
Each floor has a Treasure, which is unlocked by fulfilling a specific
acquisition condition.  Just what are these conditions? Well, the game
doesn't tell you directly. Instead, you are given hints about the
conditions, though you only get the hint after you've already been to that
floor once.  Some of these hints are fairly straightforward, such as
"Lure them all into the abyss" (Defeat all enemies by Ring-Out) or very
confusing, such as "Strike with Precision." (Which really had me stumped
for a while, but which I now know means you must hit with every attack.)
It would have been nice for the game to be a little clearer about the
conditions, really.  But then, you've got me! And when I can't figure them
out, there's all the helpful people who e-mailed me (thanks guys!)

When you choose to Descend, instead of fighting specific foes, you'll
fight a series of opponents randomly chosen from the baddies within the
Tower. Unlike Ascending, you don't get a break in-between--it's a survival
mode, and you go for as long as you can and then you get the darned
"Mission Failed" Screen.  Grrr.  Instead of getting treasures by fulfilling
certain conditions, you get them for reaching certain floors, always in
multiples of 5.  So, there's a treasure for the 5th floor, the 10th floor,
15th floor, etc., up to the 40th ([@U] Jukain informed me that the last
treasure is on floor 40, after that you only get gold).
Simply reaching these floors isn't enough to get the treasure--you've got
to win them, too.  So, in order to get the treasure for floor 10 you
actually have to make it to floor 11.
Like I said, most of the battles are random, but not all of them. The foes
on the floors with treasures seem to stay the same, though some of them
are like Olcadan from Soulcalibur III in that they can use many different
styles of weapon.  For example, On floor 5 and floor 15, you'll fight
Ellie and Sylvia respectively.  Ellie and Sylvia are girls in cat suits
who can fight in many different styles.  So far, I've seen Ellie fighting
like Voldo, Seong Mi-Na, Xianghua, and Ivy.  Sylvia, I've seen with
Nightmare's and Astaroth's weapons. There's probably other styles she can
use, too. Anyway.  You get the idea.

One last thing, before moving on.  While each floor has a treasure, most
of these treasures can also be unlocked by achieving the "Honors." (See
the Honors section for more detail.) If you've already unlocked the item
that was the treasure, you get a reward of gold, instead, for fulfilling
the condition.

---------
ASCENDING
---------
Okay, so here we are.  I'm going to list each floor, then the treasure
you get for it, then the hint for that floor, then the acquisition
condition, and, lastly, some suggestions on easy (possibly cheaty) ways to
fulfill this condition. Good luck, and happy ascension!

As noted above, you'll see "[@U]" in a lot of places.  That means the idea
didn't come from @me. :)  Look in the Credits section to see where it came
from.

Floor 1
Item: Soldier's Hat
Hint: "Do not part with your vitality."
Acquisition Condition: Cleared the stage with no damage taken.
Suggestions: This isn't too hard.  You can probably do it with anybody,
but it might be a good idea to use someone who has a long reach, like 
Siegfried or Seong Mi-Na.  Or you could try just repeatedly throwing your
opponent, but then you have to get close. [@U] Wyhdis suggested using
Siegfried's thrust throw to ring out the opponent while maintaining a safe
distance.

Floor 2
Item: Warrior Trousers
Hint: "Only weak fools perish in the darkness."
Acquisition Condition: Cleared the stage with no Ring Out from either
parties.
Suggestions: Pretty simple.  Just stay away from the edges of the stage,
and maybe look into getting yourself a nullify ring out skill.

Floor 3
Item: Pauldron
Hint: "You are not alone."
Acquisition Condition: Switch with an ally 2 or more times.
Suggestions: Easiest condition there is.  Just switch a couple times, and
done.  Wish more of them were this easy. . .

Floor 4
Item: Warlord's Belt OR 1000 gold
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestion:  I used Siegfried, and his Thrust Throw attack.  Flap Jack
and Over Toss would work too.  If you want to use somebody else, but you 
don't know their attack throws, just go into the moves list and look for
ones that say AT in an orange circle.  They're attack throws.

Floor 5
Item: Clergy clothes
Hint: "Lure into the abyss."
Acquisition Condition: Defeated an enemy by Ring Out.
Suggestions: Siegfried and Raphael are both very helpful for getting Ring
Outs.  Siegfried's Thrust Throw, Flap Jack, and Over Toss are great, as
is Raphael's Unending Stings (which is his B+G throw.)

Floor 6
Item: Wonder Jacket
Hint: "Catch the enemy with your own hands."
Acquisition Condition: Threw an opponent.
Suggestion: Not much to say, is there? ;)

Floor 7
Item: Warrior Trousers [@U] OR 1500 gold
Hint: "Strike with precision."
Acquisition Condition: Cleared the stage without missing any attacks. [@U]
Suggestions: [@U] Ushinotane suggested using someone slow with a long
reach.  He also said Nightmare's combo, down-back and B, A-B, down-B, works
well for this.  I personally have trouble doing this because I'm terrible
with Nightmare.  I just used throws, near an edge, and tried to get a Ring
Out. [@U] elemental_drago said that using Vader's x+square throw is good
for this, if you're standing with your own back to the edge of the ring.
(Vader is only in the ps3 version.)  If you've got the x360 version,
though, don't despair! :) [@U] Elitany recommended using The Apprentice's
Force Impact throw to get a Ring Out (and, like with Vader's, you should
be standing with your own back to the edge.) So if you don't have Vader,
try this instead--the Apprentice is in both versions of the game.

Floor 8
Item: Armor Ring: Ice Mirror
Hint: "You are not alone."
Acquisition Condition: Switch with an ally 2 or more times.
Suggestions: Another easy one.  Don't get used to it. . .

Floor 9
Item: Scarlet Blossoms OR 1500 gold
Hint: "Become a shield to repel the blade."
Acquisition Condition: Guarded the opponent's attack 3 times in a row.
Suggestions: Not necessarily easy, but not much to be said, either.  Just
keep trying. [@U] jordlittle pointed out that you should use a character
who has a lot of HP, and whose soul gauge recovers easily. Soul Gauge
Boost A and Soul Gauge Recovery would be good skills to have.

Floor 10
Item: Silver Boots [@U] OR 1500 gold
Hint: "The best offense is a good defense."
Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
suggestions: Like the last floor, only much, much harder. [@U] jordlittle
pointed out that you should use a character who has a lot of HP, and whose
soul gauge recovers easily. Soul Gauge Boost A and Soul Gauge Recovery
would be good skills to have.

Floor 11
Item: Grim Horn OR 2000 gold
Hint: "Use your ultimate attack without reservation."
Acquisition Condition: Defeated all enemies with Critical Finish.
Suggestions: The easiest way I've found to do a Critical Finish is with
Yun-Seong and his Avenging Claws. Just keep doing it until the opponent's
soul gauge flashes red, then once or twice more and then you should be
able to perform a Critical Finish.  The opponent may start Guard
Impacting your Avenging Claws, though, so be careful.  Keep trying, and
eventually it should work.

Floor 12
Item: Magus Cloth
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring-Out.
Suggestions: Siegfried's Over Toss is especially good for this battle,
because he can toss people over the low walls in the stage.  That way,
you don't have to worry about breaking the breakable walls, which most
other fighters might have to do in order to be able to Ring-Out. Plus
Over Toss works even against baddies with the Auto Grapple Break skill.
Just crouch down near the edge and use Over Toss to throw them out of the
ring. Use Flap Jack if they are on the side close to the edge, but
remember that Flap Jack doesn't throw them as high so it will be more
difficult to get the opponent Ringed Out with this.

Floor 13
Item: Pegasus Sallet
Hint: "Don't let the walls contain your rage."
Acquisition condition: Destroyed all the walls within the stage.
Suggestions: Take Siegfried.  Stand with your back to the wall you want
to break, and use Thrust Throw.  If you manage to stab the opponent,
Siegfried will smash them down on the other side--and into the wall.
Works like a charm.

Floor 14
Item: Phantom Pavilion-Seesaw (It's a stage.)
Hint: "A true warrior does not seek protection; repel the blade."
Acquisition Condition: Performed 3 or more Guard Impacts.
Suggestions: Customize a character with the skill Auto Impact A, and keep
guarding until you get the treasure.

Floor 15
Item: Submission Belt [@U]
Hint: "Devote your strategy to a singular strike."
Acquisition Condition: Cleared the stage only with A & G. [@U]
Suggestions: You can use horizontal strikes and guard, and also A+G throws.
You can't use vertical strikes or kick without failing the condition.

Floor 16
Item: Warlord's Pauldrons
Hint: "The victor emerges at the final moment."
Acquisition Condition: Cleared the stage with time remaining at 0.
Suggestions: I couldn't find much to make this easier myself...the
opponent always seems to know enough to attack you right at the last
instant, interrupting you just enough to ruin everything. [@U] Jake
suggested that you lower the opponent's health until they're one hit away
from K.O., and then use Cervantes's Shadow Flare attack when the timer is
at 1 second remaining.  If the opponent runs toward you or gets close to
you, however, Jake suggests using Dread Slash, which is an unblockable
attack that sweeps in front of you.
Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
use a throw with a lengthy animation.  The time will be ticking as the
animation is going, so you can do it a little early, say at about 2 or 3
seconds.  That way, if something goes wrong you may still have time to try
something else.  A good throw to use might be Astaroth's Maelstrom Divide,
which is his A+G throw.  If you do this when the timer is at 2, it will
hit when the timer is at 0.
Something will probably go wrong the first few times you try. Ah well.
Just keep at it, and take a break to cool off if you start getting the
impulse to throw your controller at something. . .   ;)

Floor 17
Item: Arm Bandages [@U] OR 2500 gold
Hint: "Master the ceaseless dance."
Acquisition Condition: Executed a 5+ combo [@U]
Suggestions: [@U] Ushinotane suggested using Amy's attack, back+B+K, for
a 9 hit combo. The attack is called Stocatta Rampage Crescendo.

Floor 18
Item: Kouchu Kabuto OR 2500 gold
Hint: "Explore the boundaries of the stage."
Acquisition Condition: Stood on all corners of the stage.
Suggestions: Maybe take somebody who can move fast? Nullify Ring Out
would be a good skill, too, because in order to stand at the corners of
the stage you need to be right near the edge--prime Ring Out territory.
Not nice.

Floor 19
Item: Demonic Kabuto
Hint: "Fight with your allies."
Acquisition Condition: Switched with an ally 5 or more times.
Suggestions: Easily done, not much to be said.

Floor 20
Item: Life Gem: Sun, OR 2500 gold
Hint: "Hand down judgement with one swing."
Acquisition Condition: Cleared the stage with a critical finish.
Suggestions: Once again, Yun-Seong and his Avenging Claws attack is the
easiest way to go about this that I've found.

Floor 21
Item: Longhua Qipau
Hint: "Give in to the abyss"
Acquisition Condition: Voluntarily performed a Ring Out.
Suggestions: Just move to the edge and jump out. Or, an easier way to do
it, suggested by [@U] ShadowSlasherZ, is to take Cervantes and use his
"Dread charge" followed by "B" while you're near the edge of the ring
and facing it.  (I believe the attack is called Geo Da Ray.)

floor 22, 
Item: Honor Boots 
Hint: "Interrupt your opponent's attacks with your own."
acquisition condition: Performed 4 or More Counter Hits.
Suggestions:  Counter hits, I think, just means hitting somebody who is 
also attacking, so it's pretty easy to do.  Maybe it would be helpful to
take somebody who attacks fast, like Taki. But it probably doesn't matter
too much, since I did it with Siegfried, and he's pretty slow. If you
have trouble with it, though, try customizing somebody with the skill
Auto Counter A. It might help.

Floor 23
Item: Frilled Skirt
Hint: "Become a shield to repel the blade"
Acquisition Condition: Guarded the opponent's attack 3 times in a row.
Suggestions: You know the drill.  If you fail, just keep on trying. 
[@U] jordlittle pointed out that you should use a character who has a lot
of HP, and whose soul gauge recovers easily. Soul Gauge Boost A and Soul
Gauge Recovery would be good skills to have.

Floor 24
Item: Protect Gem: Cardinal Direction [@U]
Hint: "Surpass the limit of power with one attempt."
Acquisition Condition: Performed a combo with a total damage over 240[@U]
Suggestions: [@U] xxGroomexx suggested using Astaroth's Discus Breaker
attack for this condition. It works very well, and is easy to do (I love
attacks that are easy to do!) You should probably customize Astaroth with
as high an attack as you can manage, to make sure enough damage is done.

Floor 25
Item: Zhuque Changpao
Hint: "Apprehend with your hands multiple times."
Acquisition condition: Threw 5 times
Suggestions: Nothing special to this one.  I love the easy ones, don't
you?

Floor 26
Item: Warthog Cuirass [@U] OR 3500 gold
Hint: "Master the Never-ending Dance."
Acquisition Condition: Executed a 10+ Combo [@U]
Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
Rampage Crescendo attack for the 10+ combo.  (You can look it up in the
Move List.)  You have to be walking back and press the vertical attack
button, have it hit an attacking opponent, and then press the vertical
attack button again. Another option, suggested by TheKench, is to use Amy's
Falling Prayer and then Stocatta Rampage Crescendo, (forward B+K, back B+K,
B.) Either one works well, so choose the one that's easiest for you.

Floor 27
Item: Iron Gauntlets [@U]
Hint: "Do not part with your vitality."
Acquisition Condition: Cleared the stage with no damage taken.
Suggestions: This one's harder than the last floor like this.  Not much
to say except the same thing I said for the last one--choose a fighter
with a long weapon, or repeatedly use throws (or do both.) [@U] Wyhdis
suggested using Siegfried's thrust throw to ring out the opponent while
maintaining a safe distance.

Floor 28
Item: Aculeus Suit [@U] 3500 gold
Hint: "Keep jolting the opponent's defense."
Acquisition Condition: Opponent guarded a Guard Break attack at least
twice.
Suggestions: Yun-Seong's Avenging Claws is a good Guard Break attack,
since it's quick and very easy to perform. If you want to use somebody
else's, look in the Move List for attacks that say GB in a blue circle.

Floor 29
Item: Menghu Boots
Hint: "Fight with your allies."
Acquisition Condition: switched with an ally 5 or more times
Suggestions: Another easy one! Yay!

Floor 30
Item: Spirit Gem: Nonuple Heads
Hint: "A fearless warrior triumphs."
Acquisition Condition: Cleared the stage without guarding.
Suggestions: Ouch.  This can be a pain, simply because guarding is such
a habit.  Plus, there's the problem of surviving when you can't guard.
You might want to customize a character for this battle with some extra
HP.

Floor 31
Item: Longming Qipau [@U]
Hint: "Rely on impeccable timing for victory." 
Acquisition Condition: Performed 5 or more Just Inputs. [@U]
Suggestions: [@U] Vordred discovered this awesome way to fulfill the
condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
If you press B+K, and then simply mash the vertical attack button, you
will often get a Just Input (or sometimes two or three). Maxi will flash
white for a second when you successfully do the Just Inputs.
Another awesome way to do it, suggested by [@U] Rude Samurai, is to use
Nightmare's Quick Revenge (Additional Attack).  To perform the attack,
press forward and the vertical attack button, then press the vertical
attack button again as the stab hits.  It's quite easy to get the timing
right, and works nearly every time.
Both of these ways are easy and work extremely well.  Maxi or Nightmare--
choose whoever you like better ;)

Floor 32
Item: Vane Mask [@U] OR 4000 gold
Hint: "Apprehend the yielding enemy."
Acquisition Condition: Performed a low throw.[@U]
Suggestions: [@U] DigiLuigi informed me that a low throw is a throw that
only works against a crouching opponent. He recommended using Astaroth,
who has four low throws. He also mentioned that Cassandra, Xianghua, and
Rock have low throws as well. The throws that will fulfill this condition
say "Against crouching opponent" by them in the Move List. I used
Cassandra's Seraphim Cyclone, because I found it easiest to get past the
first two floors with her.

Floor 33
Item: Battle dress
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestions: I used Siegfried's Thrust Throw.  As previously stated, if
you use someone else and you need to check which moves are attack throws,
go into the Move List and look for ones that say AT in an orange circle.

Floor 34
Item: Power Gem: Warrior Princess OR 4000 gold
Hint: "A true warrior does not seek protection; repel the blade."
Acquisition Condition: Performed 3 or more Guard Impacts.
Suggestions: Make a character with Auto Impact A, and just keep guarding.
You should get the treasure pretty quick.  Nifty, isn't it?

Floor 35
Item: Warthog Pauldrons OR 4000 gold [@U]
Hint: "Do not seek protection, hide, or escape."
Acquisition Condition: Cleared the stage without switching characters.
Suggestions: You always start out in battle as the first of the characters
you selected for your team, so, pick your favored character first. While
you're on floor 34, switch that one out for most of the battle. Try to keep
him/her at full health for floor 35, because you can't switch here without
failing the treasure condition. [@U] Duck of Doom noted that if one
character dies and another takes their place, it doesn't count as
switching. So you should still be able to use both characters if needed.

Floor 36
Item: Parlor Blouse [@U] OR 4500 gold
Hint: "The victor emerges at the final moment."
Acquisition Condition: Cleared the stage with time remaining at 0.
Suggestions: This is a pain, like all the other "victor emerges at the 
final moment" battles.  [@U] Jake suggested that you lower the opponent's
health until they're one hit away from K.O., and then use Cervantes's
Shadow Flare attack when the timer is at 1 second remaining.  If the
opponent runs toward you or gets close to you, however, Jake suggests
using Dread Slash, which is an unblockable attack that sweeps in front of
you.
Another option, suggested by [@U] Beejinator, Wyhdis, and YHChang, is to
use a throw with a lengthy animation.  The time will be ticking as the
animation is going, so you can do it a little early, say at about 2 or 3
seconds.  That way, if something goes wrong you may still have time to try
something else.  A good throw to use might be Astaroth's Maelstrom Divide,
which is his A+G throw.  If you do this when the timer is at 2, it will
hit when the timer is at 0.

Floor 37
Item: Siren's Helm [@U]
Hint: "Use your ultimate attack without reservation."
Acquisition Condition: Defeated all enemies with Critical Finish.
Suggestions:  Yun-Seong! It's your turn again! Ha.  Anyway, remember.
Yun-Seong, Avenging Claws, over and over, this is an easy way to get a
critical attack fast.  And fast is necessary--you've got very limited
time to do this in.  (Same goes for all battles in this set.)  But even
with Yun-Seong, this is still very hard.

Floor 38
Item: Gorgon Fauld OR 4500 gold
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring Out
Suggestions: At first glance, this doesn't seem so bad, does it? Ring
Outs? Well, think again. First there's the time limit, which is a big
problem. Second, there's the fact that ALL of the opponents in this
battle have the Nullify Ring Out A skill.  Unbelievable, isn't it? This
means that it's very very hard to Ring Out these guys.  You've got to
try again and again--with the time ticking away all the while.  Combine
that with the fact that most of them have auto grapple break as well, and
you've got a heck of a tough condition to meet. Siegfried to the rescue!
Flap Jack and Over Toss are very helpful for this condition. Stand near
the edge of the ring and just keep using them, Flap Jack if the enemy is
on the side near the edge of the ring, Over Toss if you're the one near
the edge. Good luck.

Floor 39
Item: Kingfisher Greaves [@U] OR 4500 gold
Hint: "Do not give up the place you stand."
Acquisition Condition: Cleared the stage without changing position.
Suggestions: This condition is a little confusing.  What exactly does
"changing position" mean? Well, basically, it means you have to leave the
analog stick alone.  Other than that, you can pretty much do any attacks
you want, even if they seem to make you change position pretty
drastically. I'd recommend, though, that you avoid using attacks that
require you to move the analog stick, because if you mess up a little and
it moves you instead of doing the attack you're looking for, then you'll
have to start again.

Floor 40
Item: Deer Head [@U]
Hint: "Master the ceaseless dance."
Acquisition Condition: Executed a 5+ Combo [@U]
Suggestions: [@U] Ushinotane suggested using Amy's back-BK attack,
Stocatta Rampage Crescendo, for the earlier floor with this same
acquisition condition.  It would probably work just as well for this floor
but I haven't done it myself yet.  

Floor 41
Item: Minotaur [@U]
Hint: "Rely on impeccable timing for victory."
Acquisition Condition: Performed 5 or more Just Inputs. [@U]
Suggestions: [@U] Vordred discovered this awesome way to fulfill the
condition.  Take Maxi, and use his Fury~Right Outer attack (B+K,B,B,B,A).
If you press B+K, and then simply mash the vertical attack button, you
will often get a Just Input (or sometimes two or three). Maxi will flash
white for a second when you successfully do the Just Inputs.
Another awesome way to do it, suggested by [@U] Rude Samurai, is to use
Nightmare's Quick Revenge (Additional Attack).  To perform the attack,
press forward and the vertical attack button, then press the vertical
attack button again as the stab hits.  It's quite easy to get the timing
right, and works nearly every time.
Both of these ways are easy and work extremely well.  Maxi or Nightmare--
choose whoever you like better ;)

Floor 42
Item: Demonic Gloves OR 5000 gold 
Hint: "Suppress your opponent's abilities."
Acquisition Condition: Cleared the stage without letting opponents invoke
a skill.
Suggestions:  I think that Zasalamel is the only one of the three who has
an invokable skill, namely HP Burst.  You need to get rid of him before
he uses it. You could try for a ring out, but he has Nullify Ring Out A,
so you'd have to get lucky for this to work. Siegfried, using Flap Jack
and Over Toss might have a chance.  Or Raphael's Unending Stings, near
an edge. The problem is that he seems to grapple break a lot, even though
he doesn't have that as a skill. Anyway, just try to keep attacking so he
won't get a chance to use his HP burst.

Floor 43
Item: Repel Gem: Iron Shell OR 5000 gold
Hint: "Seize from the enemy's blind spot."
Acquisition Condition: Performed a back throw.
Suggestions: You could try using Ivy's "Embrace of Guilt" or "Embrace of
Lust" attacks. (They're practically the same thing, except one is with
the sword coiled and one is with the sword as a sword.)  These attacks,
when they hit, turn the opponent away from you.  Combine that with a
throw, and you've got a good chance to fulfill this condition.

Floor 44
Item: War Cloak [@U]
Hint: "Only weak fools perish in the darkness."
Acquisition Condition: Cleared the stage with no Ring Out from either
parties.
Suggestion: Remember this? From way, way back on floor 2? Well, anyway.
Stay away from edges, and maybe make a customized person with Nullify
Ring Out A.  Other than that, it's up to you.

Floor 45
Item: Tiger Lily Kabuto OR 5000 gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: To fulfill the condition you'll need to customize a character
without any skills. That's easy enough to do, but the problem is that the
enemies on floors 45 and 46 take very little damage, making it difficult
to defeat them within the time Limit.  Attack throws are useful, since
they seem to hit for as much damage in this battle as they would in any
other.  A good one that does a lot of damage, suggested by [@U] Matt, is
Raphael's Preparation Parry~Cranial Scraper, which is performed by walking
back and pressing the vertical attack button.
An alternative to using attack throws, is to take Yun-Seong and go for a
Critical Finish by using his Avenging Claws attack over and over.  I
personally think this is the easiest way, but that's just my opinion.

Floor 46
Item: Butterfly Sallet OR 6000 gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: See the suggestions for floor 45.

Floor 47
Item: Succubus Boots OR 6000 gold
Hint: "Apprehend with your hands multiple times."
Acquisition Condition: Threw five times.
Suggestions: Like the other throw conditions, this isn't too hard,
although it's a little trickier this time since the opponents in this
battle have the "Invisible" skill.  You can still throw them just the
same, though.  Walk forward until you bump into something, and grab.

Floor 48
Item: Life Gem: Jade OR 6000 gold
Hint: "Fight while unseen."
Acquisition Condition: Cleared the stage with a character equipped with
the skill "Invisible."
Suggestions: This one is pretty simple.  All you have to do is give your
characters the Invisible skill--you don't even have to actually use it.
You should probably have it equipped to both of them, so that you don't
have to worry about which one you win with.

Floor 49
Item: Horns of Calamity [@U]
Hint: "Strike with precision"
Acquisition Condition: Cleared the stage without missing any attacks. [@U]
Suggestions:  There are three opponents on this floor, and they can all
turn invisible, which makes this floor much harder than the last one with
this condition.  [@U] Elitany suggested using the Apprentice's Force
Impact throw for this floor. It's very handy, because you might be able
to Ring Out two of the three opponents with it (they have Nullify Ring
Out A, but not S).  Plus it does a lot of damage, so it's useful even
against the third opponent, who can't be defeated by Ring Out.  If the
opponent turns invisible, just run forward until you bump into something,
and then try the throw.  Since you can't see what's going on, you'll
probably walk right into a lot of attacks, so come prepared with a
character who has lots of HP.
[@U] marauder340 noted that you can see Zasalamel's golden eye even when
he is invisible; it leaves behind a trail of light, so you can use this
to tell where he is if you look closely.

Floor 50
Item: Tiger Lily Breastplates [@U]
Hint: "Master the never-ending Dance"
Acquisition Condition: Executed a 10+ Combo [@U]
Suggestions: [@U] Chaos ZX suggested using Amy's Dread Coffin~Stocatta
Rampage Crescendo attack for the 10+ combo.  (You can look it up in the
Move List.)  You've got to be walking back and press the vertical attack
button, have it hit an attacking opponent, and then press the vertical
attack button again. Another option, suggested by TheKench, is to use Amy's
Falling Prayer and then Stocatta Rampage Crescendo, (forward B+K, back B+K,
B.) Either one works well, so choose the one that's easiest for you.

Floor 51
Item: Tiger Lily Fauld OR 7650 gold
Hint: "Interrupt your opponents attacks with your own."
Acquisition Condition: "Performed 4 or more Counter hits."
Suggestions:  Just do the usual, I'd say.  Try to hit them when they're
attacking for Counter Hits, maybe get yourself the Auto Counter A skill.

Floor 52
Item: Feathered Wings [@U]
Hint: "Hand down Judgement with one swing."
Acquisition Condition: Cleared the stage with a critical finish.
Suggestions: The easiest way I know to get a critical finish is with
Yun-Seong, using his Avenging Claws attack repeatedly.  Remember, you
have to get a Critical Finish on the last opponent in order to fulfill
the condition.
By the way, if you're just trying to win this set of floors and you're not
worried about getting the treasure, The Apprentice is probably the best
character to choose.  His B+G throw, Force Impact, is awesome for Ringing
Out Amy's three henchmen (none of them have Nullify Ring Out or Auto
Grapple Break.)  It's also useful against Amy herself, because even though
you can't Ring her Out, Force Impact does A LOT of damage, and seems to
ignore her high defense.

Floor 53
Item: Blade Ring: Demon Lord OR 7650 gold
Hint: "Lure them all into the abyss."
Acquisition Condition: Defeated all enemies by Ring Out.
Suggestions: Raphael's Unending Stings, Siegfried's Thrust Throw, Over
Toss, and Flap Jack--all of these are good for Ring Outs.

Floor 54
Item: Leviathan Pauldrons
Hint: Do not let the walls contain your rage.
Acquisition Condition: Destroyed all the walls within the stage.
Suggestions:  An easy way to do this is to take Siegfried, stand with
your back to the wall you want to break, and use Thrust Throw.  If
you manage to hit your opponent with it, Siegfried will then smash them
into the wall behind you, breaking it.

Floor 55
Item: Priestess Kimono [@U] OR 7650 gold
Hint: "Unleash attacks that strike and seize."
Acquisition Condition: Performed 3 attack throws.
Suggestions: At the risk of sounding extremely repetitive, Siegfried's
Thrust Throw, Flap Jack, and Over Toss are all attack throws.  If you
want to use someone else, and don't know which of their attacks are
attack throws, look in the Move List for attacks marked with an AT in
an orange circle.

Floor 56
Item: Leviathan Burgonet [@U]
Hint: "Surpass the limit of power with one attempt."
Acquisition Condition: Performed a combo with a total damage over 240[@U]
Suggestions: xxGroomexx suggested using Astaroth's attack Discus Breaker.
You should probably customize Astaroth with as much attack as possible to
make sure you do enough damage to fulfill the condition.

Floor 57
Item: Voodoo Armlets
Hint: "Give in to the abyss."
Acquisition Condition: Voluntarily performed a ring out.
Suggestions: The next three floors are quite possibly the biggest challenge
the Tower has to offer.  They're so difficult, in fact, that I've decided
to devote the suggestions space to a strategy for simply surviving them.
*I've even added some alternate methods now. (See floor 59.)  They're a
bit less complicated, so you might want to check them out first.*
Well anyway, here goes.  Take The Apprentice and Tira as your team.  They
should both have as much HP as possible (close to two full bars.) The
Apprentice should have the skill HP Drain A. Tira should have HP Drain B,
Strengthen Vertical, and also Appeal.  In order to get these skills and
the HP, give them both the special equipment called Life Gem: Sun. Equip
Tira with Soul Edge and give The Apprentice his fourth Lightsaber from the
top.  On floor 57, your opponents are Cassandra, Sophitia, and Talim.
This floor is where The Apprentice comes in handiest.  By using his B+G
throw, Force Impact, while you're standing fairly close to the edge, you
can Ring Out these three pests before they do too much damage (hopefully.)
It can be a pain, because Cassandra is difficult to grab, Sophitia has
Nullify Ring Out B, and Talim has Nullify Ring Out A. Still, it's the
easiest way to get through this floor without losing too much HP.  If
either of your team members ends up with less than a full green bar, it
probably isn't worth your time to continue with it.  You should probably
just go back and try again if this happens--you'll be needing every drip
of HP you can get on the next two floors.  To Be Continued. . . .
(By the way, if you've already finished these floors and you're looking
for suggestions on how to get the treasure, check out floor 21.)

Floor 58
Item: Tiger Pauldrons OR 10000 gold
Hint: "Earn victory with only your raw strength."
Acquisition Condition: Defeated enemies without equipping any skills.
Suggestions: . . . .Continued from floor 57.  On this floor, the opponents
you will face are Setsuka, Mitsurugi, and Cervantes.  This floor is Tira's
specialty, so switch out the Apprentice and let him rest for a bit :)
For this floor, try out the move I like to call "All right! This is fun!
Here I go! How's that?!" (Press UP + B+K, and keep mashing it.) (If Tira
is gloomy, she will say the following lines when you do these moves:
"Sigh, is that it! What a pain. Thats enough!").  What this actually is, is
a combination of moves, which I'll describe now in a bit more detail.  The
first time you press UP+B+K, is the move Updraft, where Tira leaps high
into the air.  Pressing them again makes Updraft become Diving Talon
Thrust, a Guard Break attack that hits as she comes back down. This move
will often leap you over the opponent, leaving you facing away from them.
When you press (UP+B+K) a few times while facing away, it does the attack
Retro Noise, which slashes behind her twice.  (These moves don't all
require ALL of these buttons, however, pressing a few extra buttons doesn't
hurt, and this way you can just keep mashing the same ones over and over
again.)  Updraft/Diving Talon Thrust is handy, since she leaps up into the
air, which moves her out of danger and also sneaks in an attack on the way
down.  Retro Noise is especially handy for damaging the opponents, since
for some reason, they walk right into it a lot of the time (Maybe since
you're facing away, they don't expect to be attacked?) Have Tira use these
moves against Cervantes and Mitsurugi.  When Setsuka appears, switch The
Apprentice back in and have him use throws against her.  (Tira probably
shouldn't fight Setsuka if you can help it, since Appeal will lower her
stats.) To Be Continued. . . .
(By the way, if you've already finished these floors and you want to get
the treasure, you can still use this same strategy, you'll just have to do
it without the help of HP Drain or any other skills.)

Floor 59
Item: Voodoo Greaves [@U]
Hint: "The best offense is a good defense."
Acquisition Condition: Guarded the opponent's attack 10 times in a row.[@U]
Suggestions: . . . .Continued from floor 58.  In this, the final floor of
the set of doom, we continue our Force Impact and "Alright! This is fun!"
party.  You're opponents in this battle will be Tira, Astaroth, and
Nightmare.  Tira is the first opponent.  You should use The Apprentice and
try really hard to ring her out before she switches (if you do, none of
the opponents will be able to switch out to heal.)
When Astaroth shows up, continue to use Force Impact.  It can buy you some
time to heal, if you stand near the center of the Ring and use it when he
comes close.  It should send him flying to one edge of the ring, and you
can wait for him to run back and then throw him again, etc, healing the
Apprentice with the HP Drain and allowing Tira to rest at the same time. Or
you can just Ring Out Astaroth with it, if you don't need time to heal.
Once you get rid of Astaroth, Nightmare appears.  He is the last pest
standing between you and floor 60, so go get him!  I'd start by bringing
Tira back in and having her do "Alright! This is fun!" while The Apprentice
has a breather.  Appeal will raise her stats against Nightmare, so it
should be pretty effective.  Be careful not to accidentally Ring yourself
Out though--Updraft/Diving Talon Thrust can send you right out of the Ring
if you do it by an edge.  When Tira gets hurt, switch the Apprentice back
in and keep throwing.  Of course, you'll have to improvise a bit--any
strategy will only get you so far.  Good luck, hope to see you on floor
60 ;)
(By the way, if you've already finished these floors and you're looking
for suggestions on how to get the treasure, check out floor 10.)
<================>
Alternate Methods:
If the Tira/Apprentice suggestion doesn't work very well for you, here
are some alternate strategies for floors 57, 58, and 59.
<================>
1. [@U] Nickoli suggested using a team of two Cervanteses, customized with
200% attack and HP Drain A.  After that, just keep using Shadow Flare, and
see how it goes.
<================>
2. [@U] Disdamn suggested using a team of Amy, (customized with about 185%
HP, Shave Damage B, and HP Drain A) and the Apprentice or Zasalamel to
Ring Out opponents with throws.  For Amy, he mentioned three simple moves
you'll need: Heavy Mandritti (Back+A) a side-step high attack, Falling
Prayer (Forward+B+K) a lunging mid attack that ducks high attacks at the
same time, and Stocatta Rampage Crescendo (Back+B+K, B) a 9 hit combo.
Here's how he said to use them: from outside attack range, begin with the
Falling Prayer to lunge into the opponent and hit with a mid attack.  If
it lands the opponent will be stunned, and you can continue with the
Stocatta Rampage Crescendo for a 10 hit combo.  This will drain health if
the opponent fails to guard, but even if they do guard it will still wear
them down because of the Shave Damage.  If they guarded the lunge, you
should guard their counterattack, and then use Heavy Mandritti to evade
their follow up and smack them in the back.  Then follow up with Stocatta
Rampage Crescendo again.  The final (B) of Stocatta Rampage Crescendo will
move you towards the opponent as they fall.  If you wait a moment to see if
they’re going to roll, you can immediately begin Stocatta Rampage Crescendo
again before they stand up.  For some reason, 8 out of 10 times they will
not guard it, or they'll stop guarding before the combo finishes.  This
will stun them and drop them to the floor again, allowing you to wait a
moment for their roll, and then follow up with the combo as they’re
standing up.  Do this over and over again until they die.  If you time it
properly, you can also nail the next opponent as they run in.
<================>
3.  Raphael is another good character to use for these floors.  His Assalto
Montante Crescendo attack, (A+B.A) is very effective against the opponents
on floor 57, especially Cassandra, and on floor 58 absolutely shreds
Mitsurugi.  It works pretty well against everybody else, too.  Also,
Raphael's B+G throw, Unending Stings, is handy for getting Ring Outs if
the opponent is standing near an edge.  This would be useful on floor 57,
and it's also handy for getting rid of Tira and Astaroth on floor 59.  You
could use a team of two Raphaels, or substitute him for one of the team
members of the Tira/Apprentice strategy.  He can replace either of them
quite well; Unending Stings is a good substitute for Force Impact, and
Assalto Montante Crescendo is a very effective attack to replace Tira's
"All Right! This is Fun!" combo, since you can just mash the horzontal and
vertical attack buttons repeatedly to perform it.

Floor 60
Item: Voodoo Breastplate
Hint: "Do not escape, hide, or seek protection."
Acquisition Condition: Cleared the stage without switching characters.
Suggestions: This is the final floor of the tower, and the final boss, who
is very difficult to defeat.  First of all, he has the skill Nullify Ring
Out S, making it impossible to just throw him out of the ring.  Then, he
has the skill HP Drain S, which means that every time he successfully hits
you, he gets about the same amount of HP that you lose.  Also, if you want
to get the treasure, you can't switch out your characters (fallen fighters
being replaced is okay though, as [@U] Duck of Doom said.)
There used to be an easy, cheaty way to beat Algol--simply lying near the
edge of the ring would cause him to ring himself out.  This no longer
works; I'd like to thank [@U] The Ron for bringing this to my attention.
Now, thanks to the wonders of today's gaming technology, you have to deal
with patches being automatically added to your games whether you want them
or not.  I miss my PS2. . . .  Anyway, because of patches, you now have to
win this floor the hard way, which is nasty, because after the insanity
of floors 57-59 you really deserved a break.  I'm going to do my best to
make it easier for you, but it won't be anywhere near as much fun as
watching Algol ring himself out and having a good chuckle about it, like
you could before.
The best way I have found to make this battle more possible, is to make
use of the Venom Fang A skill.  The basic idea is to knock Algol down, run
away long enough for Venom Fang to work its magic, and then run back up
and repeat the process, over and over again.  A good thing about this is
that it lets you deal damage from a distance, so that he can't hit you and
steal your HP to heal himself.  The downside to it, is that it takes a
long time.  (If you want to try something quicker first to see if you can
get lucky, check out the alternate methods further down.)
You should probably choose whichever character you're best with for the
Venom Fang Strategy.  However, I'd recommend Raphael, equipped with his
Holy Antler sword, and the Special Equipment called Strength Ring: Warlock.
This setup will allow you to get Venom Fang, and still have high HP.
Or, you could equip him with the Holy Antler and the Protect Gem: Cardinal
Direction; this would allow you to get Venom Fang and also Run Speed Up,
which helps you stay away from Algol.  (You'll have less HP, though.)
The best attack to use is Assalto Montante Crescendo (A+B.A).  Just
mashing the vertical and horizontal attack buttons will also perform it.
Assalto Montante Crescendo, hereafter referred to as AMC, is very quick,
can be done repeatedly, and will trigger Venom Fang.
Start out by running up to Algol and attacking him a couple times. Right
now, you've got nothing to lose, if he hits you it won't matter since he
has full health at this point anyway.  Once you've done some damage, it's
time to knock him down with AMC.  (The best time to attack Algol is when
he's moving sideways, but not attacking or shooting at you; backing away
while circling the ring seems to make him do this.)
As long as he doesn't guard AMC, you should see purple smoke appear around
him, which means Venom Fang is in effect.  Now quickly run away.  Avoid
going straight backwards, as it's very slow and you'll likely get hit if
you try it.  Instead, zigzag as much as you can, or maybe dance to the
music, you'll move much faster and may confuse Algol a bit in the process.
Try to circle around the ring and stay as far away as possible for as long
as you can, so that he'll take lots of poison damage.  Venom fang vanishes
if you get hit, so guard if necessary, but the best thing is just to stay
away.  Even if you don't get hit, Venom Fang will eventually stop hurting
him, but if it's allowed to run its course it should lower his health by
about half a bar.  When the poison runs out, or if Algol hits you ahead of
time, ending the Venom Fang effect, just run away until you see an opening
for another AMC and then let him have it.  After that, its keepaway time
again!  Just keep on repeating this same process over and over. When you
get him down to a single green health bar, you have a choice to make; you
could keep doing the slow death by poison process (you'll still need to
strike the final blow, though, since poison won't finish him off entirely.)
Or, you could decide to unleash everything you've got and fight it out the
old fashioned way.  At this point it should at least be a semi-fair fight,
so go get him if you want!  Just beware that if it doesn't work out,
you'll have to go through the tedious poison process yet again. . . .
<================>
Alternate Methods:
If the Venom Fang strategy doesn't sound inspiring to you, here are some
fairly quick, simpler methods that may also be able to help you win this
floor, they're definitly worth a shot.
<================>
1. Try using the Apprentice you made for floor 57-59.  Just use his Force
Grab (A+B), followed by either of his throws, Dark Widow (A+G) or Force
Impact (B+G).  Dark Widow seems to work more often.  I was able to win
like this, just by alternating his throws over and over.
<================>
2. Check out [@U] Disdamn's suggestion for floor 59, Amy's moves outlined
there can also win this battle.  You might want to use throws as well,
since they'll also let you follow up with her Stocatta Rampage Crescendo,
when the opponent stands up.
<================>
3. Try the Tira suggestions from floors 57-59.  Her "All right! This is
fun!" combo has a chance of winning this battle too.  (Adding Venom Fang A
will make it even more effective.)  Don't forget to mix in some throws
when the opportunity presents itself.  Here, kitty kitty!
<================>
4. Take Raphael and perform Assalto Montante Crescendo, again and again,
as fast as you can.  I have been able to win with this move alone, even
without Venom Fang.

Well, now it's time to pick your poison (pun intended) and get busy! One
way or another you'll conquer this floor, and when you do, I offer you my
sincere congratulations on completing the Tower of Lost Minds--uh, I mean
the Tower of Lost Souls!


----------
DESCENDING
----------
Suggestions: A good team to use is Raphael and The Apprentice.  You don't
get your health back between battles, so you really need to conserve
your HP, and the easiest way to do this is to win by ring out.  Raphael's
B+G Throw, Unending Stings, is awesome for getting a Ring Out against an
opponent who is standing near the edge.  The Apprentice's B+G throw, Force
Impact, is awesome for getting a Ring Out against an opponent when you are
on the side close to the edge.  Since Raph's throw and The Apprentice's
throw go different ways, you can switch in whoever has the right throw
for the situation.  They should both have the skill HP Drain A, and maybe
Strengthen Vertical.  Also, don't forget about Raphael's Assalto Montante
Crescendo attack (A+B.A).  It's especially handy against opponents with
the Nullify Ring Out skill.  As previously stated, just mashing the
vertical and horizontal attack buttons will also perform it.

[@U] paulision suggested taking a pair of Yoshimitsu(s) customized to have
about 150% HP and about the same amount for the Attack stat.  Also try to
get them enough Special to add the Nulify Ring Out A skill.  Then, simply
press Back and the Kick button and then immediately afterwards press and
hold the Vertical Attack button until the sword is ablaze, then release it
to perform Yoshimitsu's Bullet Cutter (Hold) Attack. He said that using 
just this one move repeatedly can easily get you to Floor 25. Perfect for
those just looking to get the Honor ASAP (I made it to 32 so it definitely
works). He also said that you can heal Yoshimitsu by pressing Down+B+K
twice and holding it on the second press. (This move is aptly named
"Healing.") Just don't try it against fast characters.

Floor 5
Item: Dark Knights Cape
Acquisition Condition: Cleared up to 5f.

Floor 10
Item: Blade Ring: Raging Thunder
Acquisition Condition: Cleared up to 10f.

Floor 15
Item: Lapin Chapeau OR 3000 gold 
Acquisition Condition: Cleared up to 15f.

Floor 20
Item: Repel Gem: Fox Demon OR 4000 gold
Acquisition Condition: Cleared up to 20f.
You receive the Honor "Never Ending Advance" for reaching this floor.

Floor 25
Item: Succubus Gauntlets
Acquisition Condition: Cleared up to 25f.

Floor 30
Item: Demonic Armor [@U]
Acquisition Condition: Cleared up to 30f.

Floor 35
Item: Demonic Pauldrons [@U]
Acquisition Condition: Cleared up to 35f.

Floor 40
Item: Voodoo Crown [@U]
Acquisition Condition: Cleared up to 40f




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Honors
XXXXXXXXXXXXX4XXXXXXXXXXXXX

These "Honors" are awarded for doing certain things such as, say, winning
a battle with an unblockable attack, amassing a certain amount of gold,
collecting all of the equipment, moving a certain distance in battle, etc.
You can only get Honors in the single player modes, such as Story Mode,
Arcade Mode, and the Tower of Lost Souls.  Nothing that occurs in a Versus
battle counts toward earning Honors, except for the few that specifically
mention "Online."
There are fifty Honors in total.  Every five honors you collect, up to the
30th, unlocks a bunch of new items to buy for character creation, some of
which could also be unlocked in the Tower of Lost Souls.  The items that
can be unlocked by the Honors are listed in the Unlockables section.  In
this section, I have listed the Honors, and I've added some tips on how to
get them as well.  On with the Honors!


Start of a New Era
Honor Detail: Welcome to the new world of SOULCALIBUR!
Tip:[@U] Let the opening movie play without skipping it.

Encounter with the Unknown
Honor Detail: Fight against Yoda
Tip: You have to play Arcade Mode as the Apprentice.  You get the honor
just for fighting Yoda--you don't even have to win.

Pursuer of the Secret
Honor Detail: Clear STORY MODE on difficulty: NORMAL
Tip: This one speaks for itself.

Mystery of the Swords
Honor Detail: Clear STORY MODE on difficulty: HARD
Tip: This one speaks for itself.

May the Force be with You
Honor Detail: Clear STORY MODE with Yoda
Tip: This one speaks for itself.

War Veteran
Honor Detail: Clear ARCADE MODE
Tip: This one speaks for itself.

Hero on the Battlefield
Honor Detail: Clear ARCADE MODE with over 450,000 points
Tip: See Arcade Mode section, "Getting Hero on the Battlefield."

Legendary Hidden Treasures
Honor Detail: Acquire over 30 treasures in the TOWER OF LOST SOULS
Tip: See Tower of Lost Souls section.

Never Ending Advance
Honor Detail: Descend 20 floors in the TOWER OF LOST SOULS
Tip: See Tower of Lost Souls section, (descending).

Tower's New Guardian
Honor Detail: Clear all upper floors of TOWER OF LOST SOULS
Tip: See Tower of Lost Souls section.  You'll have to go through the whole
Tower, from floor 1 to floor 60.  Good luck!

Scorpion's Sting
Honor Detail: Win a battle with Critical Finish
Tip: It's easy to get a critical finish by using Yun-Seong's Avenging Claws
attack repeatedly.  Give him the skill Soul Gauge Damage A to make it even
easier.  You can do it in Story Mode, The Tower of Lost Souls, or Arcade
Mode.  (In Arcade mode, though, you can't have Soul Gauge Damage A.)

Smasher
Honor Detail: Destroy all of the opponent's equipment
Tip:  One way to do this is on floor 45 of the Tower of Lost Souls, since
the enemy there takes very little damage (meaning you can attack a lot to
break all the equipment, without having to worry about the opponent dying
in the meantime.)
If you haven't gotten to floor 45 of the Tower yet, another option is to
take Yun-Seong (equipped with Soul Gauge Damage A) through his Story Mode 
on Normal.  In the fourth battle, one of your opponents will be Hilde, who
guards a lot.  Use Avenging Claws to Lower her soul gauge until it flashes
red, (this will make her equipment break faster) and then switch in Seong
Mi-Na and use her Down+A+B attack Sweeping Blade, which will allow you to
break Hilde's boots fairly easily. Next switch in Yun-Seong for more
Avenging Claws action. When Hilde's gauge is flashing again use
Yun-Seong's Back+B attack, Illusion Blade, to break her Helm.  At this
point all you have to do is continue using Avenging claws until you win
(you'll break the mid section armor as you go).

Iron Hammer
Honor Detail: Land an attack on a taunting opponent
Tip: This one will probably just happen as you play.

Death on the Battlefield
Honor Detail: Perform 100 Critical Finishes
Tip: You'll probably get a lot of these just by playing, but if you want
to hurry it along, use Yun Seong's Avenging Claws attack repeatedly to get
critical finishes quickly.  Equipping Soul Gauge Damage A might be a good
idea.

Like a Flowing Stream
Honor Detail: Perform 200 Impacts
Tip: A good opponent to Guard Impact against is Nightmare, since his
attacks are pretty slow and you can usually see them coming.  Or, another
thing you can do is equip the skill Auto Impact A, and just stand around
guarding. The Impacts will happen on their own.  This will take a
long time, though.

Lost in the Moment
Honor Detail: Perform 20 Just Impacts
Tip:  If you equip the skill Master Impact, all Guard Impacts become
Just Impacts.  It will be a little harder to get the timing right, but not
as hard as it would be to get Just Impacts the real way.  I did it against
Nightmare, in story mode.

Quick Strike
Honor Detail: Perform 5 First Attacks in a row in Arcade
Tip: Kilik is a good character to use, since he can attack from very far
away.  His regular vertical attack is handy, or, to get an even longer
reach, walk backwards and press the vertical attack.

Swift Strike
Honor Detail: Perform 100 First Attacks
Tip:  You'll probably get a lot of these just by playing, but if you want
to hurry it along, see the tip for Quick Strike, above.

Mad Destroyer
Honor Detail: Perform 100 Soul Crushes
Tip: Equip Yun-Seong with Soul Gauge Damage A, and use Avenging Claws
over and over and over again.  You don't actually have to do the critical
finish, so you can usually get several Soul Crushes per opponent.

Violent Storm
Honor Detail: Perform 50 Wall Hits
Tip:  Back the opponent up to the wall, and then use Mitsurugi's
Sea of Madness (A+G) throw.  Repeat as many times as necessary ;)

10,000 Strikes of Proof
Honor Detail: Land 10,000 attacks
Tip: You'll probably get a lot of these just by playing (especially if
you're going through the Tower) but if you want to hurry it along, take
Maxi through Story mode on Normal, and just keep mashing the vertical
attack button and the kick button at the same time.  It will do an attack
that doesn't do much damage, but hits many times. (This attack is the
first part of Maxi's Fury~Right Outer attack.) You can get about 450 hits
per trip through story mode, if you use this.

Guarded 1000
Honor Detail: Guard 1000 times against attacks
Tip: This one speaks for itself.

Water Moon
Honor Detail: Perform 30 Grapple Breaks
Tip: Equipping the skill Auto Grapple Break A should help.  If you stand
near an opponent and guard, they'll probably try to throw you.  Auto
Grapple Break A doesn't work every time, though, so it'll take a while.

Distance will not Betray
Honor Detail: Reach over 10,000 meters in total movement distance in
battle
Tip: Finish the Tower. You'll most likely have this Honor by the time
you're done.  Or, you could try equipping Step Speed Up and Run Speed Up
and run circles around your opponents in a normal story mode.

First Step as an Artist
Honor Detail: Customize a Regular Character
Tip:  This one is as easy as they come, just customize one of the standard
characters.

Chosen by History
Honor Detail: Create a Custom Character
Tip:  This one is also extremely easy :) If you don't want to take the
time to make a cool character, just accept the randomly generated one you
start with and say "Finish."

Sharpened Teeth
Honor Detail: Maximize a Style's level
Tip:  Pick a character and keep fighting with him/her until you get the
style maximized to level 9.  Winning or losing doesn't matter, just
finishing battles is what counts.

Equal Skill and Power
Honor Detail: Use all skill points and set up 4 skills
Tip: Select Taki for customization, and remove everything she has on.
Then equip "Twisted Headband", "Pi Bo", "Leggings", "Tight Shirt",
and "Belle Skirt". When that's done equip the skills "HP Drain C",
"Start Dash C", "Hysterical Strength", and "Switch Speed Up".
Paint her black so she looks cool and then select finish. Tada!

Engraved into History
Honor Detail: Fight 100 times (Online)
Tip: This one speaks for itself.

World Class Fighter
Honor Detail: Fight against 20 different fighting styles (online)
Tip: This one speaks for itself.

World Traveler
Honor Detail: Fight on all stages (online)
Tip: This one speaks for itself.

Gladiator
Honor Detail: Win consecutive Ranked Matches (online)
Tip: This one speaks for itself.

Unknown Swordsman
Honor Detail: Win 10 times (online)
Tip: This one speaks for itself.

Hero King
Honor Detail: Level up to 20 (online)
Tip: This one speaks for itself.

Divine Punishment
Honor Detail: K.O. with an Unblockable Attack
Tip: Unblockable attacks are marked by a U in a red circle in the move
list.  A good one to use might be Zasalamel's Tiamat's Rampage, (walk
back and press B+K.)  The first battle of Story mode on normal might be a
good place to do it. Lower the opponent's HP until they're one hit away
from K.O., and then use Tiamat's Rampage (or any other unblockable attack
you like.)

Reversal Wizard
Honor Detail: Win 20 matches with low HP
Tip: Win 20 battles with your character one hit away from K.O.  Remember
to get the opponent's HP to within one hit of K.O. first, so that you
don't actually have to do much fighting while you're in peril ;)  Story
mode on normal is a good place to do it, since the opponents are very
easy to beat.

Phoenix
Honor Detail: Win with all equipment destroyed
Tip:  Make a character equipped with the skill HP Burst, and give them a
lot of defense.  Use HP Burst to lower your own soul gauge (equipment
breaks much faster when the soul gauge is low.)  Then, attack the opponent
until they're one hit away from K.O., so that it will be easy for you to
win when the time comes.  Then just keep guarding their attacks until all
of your stuff breaks.  Once all your equipment is broken, win the battle
and you'll get the honor. I did it with Mitsurugi in the first battle of
his story mode on normal. I found that Setsuka and Yun Seong had a good
chance of breaking high equipment, and Seong Mi-Na was likely to break
low equipment, if you guard low. Mid equipment should just break as you
go.

Wandering Assassin
Honor Detail: K.O. opponent with over 20 types of weapons
Tip: Go into arcade mode, win the first round, then switch characters.
Repeat twenty times :)

Repel All Blades
Honor Detail: Win 30 times with a Perfect
Tip: If you're going to try to get all the honors, try for Hero on the
Battlefield before this one, since you'll have to get about 15 perfects
for that, and then you'll be halfway done.  For the rest, Story mode on
normal is a good place to get them.  Repeatedly using throws works pretty
well.  Remember not to get Ring Outs or Critical Finishes, though, since
these don't count as Perfects. HP drain A is a good skill to have, because
even if you get hit, as long as you have full HP at the end of battle it
still counts as Perfect.

Numeric God
Honor Detail: The last two numbers of total play time and remaining time
in a victorious battle were the same
Tip: This is one of the ones that will probably just happen eventually.
There really isn't much you can do to control it.

Two Cannot Exist Together
Honor Detail: Exhaust each others' power
Tip: For this, you need to get a Double K.O.  [@U] iNSOMNiAQ suggested
using Yoshimitsu, who has attacks that hurt both him and the opponent at
the same time.  (I had tryed this previously but was unsuccessful and had
given up on it.  When iNSOMNiAQ told me he had done it I went back to
figure out how to make it work.)
The attack I used was Reflection (back B+K), and then Suicidal Thoughts
(During Reflection A+K).  Reflection makes Yoshimitsu turn around, and
Suicidal Thoughts makes him stab himself. If the opponent is standing
close behind him, it will hit them as well. You have to make sure that
both Yoshimitsu and the opponent's HP are low enough that the attack will
kill them.  For some reason, this sometimes counts as a Double K.O., and
sometimes it doesn't.  I don't know what makes the difference, but I found
a way to do it that works most of the time, so here it is.
Go into the first floor of the Tower of Lost Souls (ascending.)  Take
Yoshimitsu for both members of your team.  Attack the opponent until his
health is low enough for the Suicidal Thoughts attack to K.O. him. Then
let him attack Yoshimitsu until his health is also low enough.  Then, move
far away from the opponent and do Reflection.  Since you moved far away,
the opponent will probably run up close to you.  When he's right up close,
use Suicidal Thoughts.  With a little luck, you should get the Double K.O.
and thus your Honor.
In order for this to work, though, you must do it with your first
Yoshimitsu, against the first opponent.  If either you or the opponent
has less than two fighters, it won't count as a double K.O. I don't know
why this is. 
I wouldn't have discovered any of this without iNSOMNiAQ's help. Thanks :)

Gathering of the Best
Honor Detail: Complete Chain of Souls
Tip: Unlock every character, and then go into the Chain of Souls section
of Museum mode, and you'll get the honor.

Observer of Souls
Honor Detail: Collect all illustrations in Art Gallery
Tip: You have to buy everything in the Art Gallery, which will cost you
about 89,000 gold. You'll have to unlock every character, too, since some
of the illustrations aren't available until you unlock certain characters.

Sword Hunter
Honor Detail: Collect all weapons for 5 characters
Tip: When you complete a character's story mode for the first time, you
unlock two new weapons for them.  So, you'll need to play through story
mode with five different characters, and then buy all of their weapons.
You might want to play as Siegfried, Nightmare, and Yoda as three of the
five, since each of these will get you another honor.  And if you do one
on normal, and one on hard, that scores two more Honors :D

The Controller
Honor Detail: Get Soul Calibur (Final Form)
Tip: Complete Story Mode with Siegfried, and then buy Soul Calibur (Final
Form) in character creation.

Wild Run to Tragedy
Honor Detail: Get Soul Edge (Final Form)
Tip: Complete Story Mode with Nightmare, and then buy Soul Edge (Final
Form) in character creation.

Looter of the Battlefield
Honor Detail: Collect all accessories
Tip: I think accessories are the special equipment, like "Life Gem: Sun."
In order to get them all, you'll need to get lots of other honors to
unlock them, or you could get them as treasures in the Tower.

Wandering Weapon Merchant
Honor Detail: Collect 350 pieces of equipment
Tip:  Get lots of other honors, get lots of money, and buy everything you
can!

Tower of Gold
Honor Detail: Acquire over 1,000,000 Gold
Tip: Finish the Tower. You'll likely have this one by the time your done.

Transcend History and the World
Honor Detail: Collect all weapons and equipment
Tip: You'll need to play through story mode as every character, to unlock
every weapon.  You'll also have to get lots of honors to unlock stuff,
and you'll have to get some of the treasures in the Tower of Lost Souls,
since some things can only be unlocked there.  Then you'll have to buy
everything.  This one will take some doing.  Good luck!




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Unlockables
XXXXXXXXXXXXX5XXXXXXXXXXXXX


-----------------------
UNLOCKABLE WITH HONORS:
-----------------------
These are the items that become available for purchase by
collecting the 5th through 30th honors.

-------------------------------------------
Achieving 5 Honors unlocks these new items:
-------------------------------------------
Guys equipment: Thief Bandana, Mitre, Leather Mask, Hermit's Hood,
Thief's Mask, Warlord's Shoulders, Viking Shoulders, Hero's Breastplate,
Engraved Gauntlets, Bandages, Magus Boots, Lord's Greaves.

Ladies equipment: Ashigaru Headband, Mawari Hachigane, Kongtian Zhuangmao,
Witch's Hat, Jester's Hat, Burgonet, Thief's Mask, Fox Mask, Ribbon,
Jolly Roger, Ring Trousers, Dancer's Breastplate, Frilled Blouse, Jester's
Clothes, Sleeveless Kimono, Arabesque Vest, Warrior's Robe, Bladed
Armlets, Ashigaru Gauntlets, Bandages, Snake Armlets, Warrior's Fauld,
Goth Skirt, Prayer Breeches, Velvet Trousers, Jester's Breeches, Bandages,
Sandals, Village Sandals, Kung Fu Shoes, Merchant's Boots, Ashigaru
Greaves, Jester's Boots, Barbarian Greaves.

Special equipment: None

--------------------------------------------
Achieving 10 Honors unlocks these new items:
--------------------------------------------
Guys equipment: Kojikan, Sedge Shade, Ninja Mask, Leather Mask Comb, Great
Helm, Kishin Mask, Hannya Mask, Juok Chaplet, Lord's Mantle, Dark Knight's
Cloak, Pauldrons, Frilled Shirt, Changpao, Venatic Gloves, Iron Gauntlets,
Warlord's Belt, Warrior Trousers, Guimian Yecha, Protected Greaves.

Ladies Equipment: Corsair, Prayer Helm, Sobek Vizard, Pince-nez, Opera
Mask, Choker, Scarf, Skulled Fur, Priestess Mantle, Pauldrons, Punishment
Spaulders, Sarashi, Bordered Suit, Clergy Clothes, Prayer Robe, Wonder
Jacket, Scarlet Blossoms, Engraved Gauntlets, Scaled Fauld, Embroidered
Drawers, Warrior Trousers, Ashigaru Hakama, Scarlet Hakama, Silver Boots,
Scorpion Greaves.

Special equipment: Blade Ring: Raging Thunder, Strength Ring: Warlock,
Armor Ring: Ice Mirror.  

--------------------------------------------
Achieving 15 Honors unlocks these new items:
--------------------------------------------
Guys equipment: Soldier's Hat, Caretaker's Barbute, Pegasus Sallet, Demonic
Kabuto, Koucho Kabuto, Lusca Armet, Griffin, Werewolf, Warlord's Pauldrons,
Lusca Spaulders, Protective Tattoo, Zhuque Changpao, Monk's Garb, Lusca
Cuirass, Magus Cloth, Lusca Gauntlets, Lusca Tassets, Lusca Sabatons.

Ladies equipment: Grim Horn, Capeline, Lapin Chapeau, Menghu Helm, Horus
Vizard, Bast Vizard, Griffin, Werewolf, Priestess Hood, Short Shirt,
Menghu Clothes, Longming Qipau, Longhua Qipau, Breastplate, Kongtian Armor,
Arm Bandages, Lily Armlets, Frilled Skirt, Slacks, Short Socks, Lily
Greaves, Honor Boots.

Special equipment: Blade Ring: Night Blade, Strength Ring: Tiger, Armor
Ring: Aegis, Power Gem: Karma, Repel Gem: Fox Demon, Life Gem: Sun, Spirit
Gem: Nonuple Heads, Protect Gem: Cardinal Direction.

--------------------------------------------
Achieving 20 Honors unlocks these new items:
--------------------------------------------
Guys equipment: Vane Mask, Warthog Bascinet, Deer Head, Minotaur, Mad eye
patch, Japanese Eye Patch, Oval glasses, Warthog Pauldrons, Aculeus Suit,
Warthog Cuirass, Demonic Armor, Warthog Gauntlets, Warthog Fauld, Warthog
boots.

Ladies equipment: Winged Circlet, Officer's Hat, Siren's Helm, Gorgon
Armet, Deer Head, Minotaur, Oval glasses, Flight Necktie, Necktie, War
Cloak, Gorgon Spaulders, Parlor Blouse, Velvet Jacket, White Shirt, Flight
Jacket, Battle Dress, Gorgon Cuirass, Menghu Cuirass, Succubus Gauntlets,
Longpao Hualin, Gorgon Gauntlets, Iron Gauntlets, Gorgon Fauld, Rogue
Trousers, Polar Boots, Menghu Boots, Succubus Boots, Kingfisher Greaves,
Gorgon Greaves.

Special equipment: Power Gem: Warrior Princess, Repel Gem: Iron Shell,
Life Gem: Jade, Spirit Gem: Spring, Protect Gem: Multiple.

--------------------------------------------
Achieving 25 Honors unlocks these new items:
--------------------------------------------

Guys equipment: Horns of Calamity, Demonic Mask, Demonic Pauldrons,
Demonic Gear, Demonic Gloves, Demonic trousers.

Ladies equipment: Head Dress, Cat Ears, Tiger Lily Kabuto, Butterfly
Sallet, Kittymeow Head, Neck Ribbon, Feathered Wings, Tiger Lily Pauldrons,
Tiger Pauldrons, Tiger Lily Stockings, Hunter's Suit, Tanned Leather
Armor, Priestess Kimono, Drum Corps Jacket, Frilled Apron, Nurse's
Uniform, Kittymeow Suit, Tiger Lily Breastplates, Tiger Lily Gauntlets,
Tiger Lily Fauld, Pleated Skirt, Tiger Lily Greaves.

Special equipment: Blade Ring:Demon Lord, Strength Ring: Artemis, Armor
Ring: Dragon God.

--------------------------------------------
Achieving 30 Honors unlocks these new items:
--------------------------------------------

Guys equipment: Leviathan Burgonet, Leviathan Pauldrons, Leviathan Cuirass,
Leviathan Gauntlets.

Ladies equipment: Voodoo Crown, Voodoo Pauldrons, Voodoo Breastplate,
Voodoo Armlets, Voodoo Fauld, Voodoo Greaves.

Special equipment: None.


----------------------
UNLOCKABLE CHARACTERS:
----------------------
Here are the characters that you can unlock.  Some of them are there to
start with and need to be purchased with gold.  Others have to be fought
in story mode (or in one case Arcade mode) to unlock them. There are quite
a few unlockable characters, most of which show up in the character
selection screen in the black space marked with a star. There's also Algol,
and The Apprentice, who are regular characters with their own portraits in
the Screen.

These are characters you have to purchase with gold.

Lizardman------4000 gold
Sophitia-------4000 gold
Amy------------4000 gold
Setsuka--------4000 gold
Yun-Seong------4000 gold
Seong Mi-Na----4000 gold
Rock-----------4000 gold
Cervantes------4000 gold
Talim----------4000 gold
Yoshimitsu-----4000 gold
Zasalamel------4000 gold


Here are the ones you have to fight to unlock, and the characters you
could play as to get into a fight with them.

To Unlock Shura
Play story mode as: Raphael, Taki, Seong Mi-Na, Kamikirimusi, Setsuka, Ivy,
Cervantes

To Unlock Ashlotte
Play story mode as: Maxi, Sophitia, Lizardman, Astaroth, Rock, Angol Fear,
Talim

To Unlock Kamikirimusi
Play story mode as: Yun-Seong, Amy, Tira, Shura, Mitsurugi, Cassandra,
Xianghua

To Unlock Scheherazade
Play story mode as: Hilde, Nightmare, Yoda, Siegfried, Ashlotte, Voldo,
Yoshimitsu

To Unlock The Apprentice [@U]
Clear Arcade Mode as: Yoda (x360) or Darth Vader (ps3)

To Unlock Angol Fear
Play story mode as: Scheherazade, Kilik, Algol, The Apprentice, Zasalamel

To Unlock Algol
Play story mode as: Sophitia, Kilik, Seong Mi-Na, Scheherazade, Setsuka,
Astaroth, Rock, Angol Fear, Kamikirimusi, Ashlotte, Cervantes, Yoshimitsu,
Zasalamel, Talim, [@U]{Yoda, Vader, The Apprentice, Cassandra, Mitsurugi}


------------------
UNLOCKABLE STAGES:
------------------
Here are the stages that can be unlocked.

Tower of Remembrance-Ancient Gate
Unlocked by: Clearing Story Mode as any character.

Tower of Remembrance-Spiral of Time
Unlocked by: Clearing Story Mode with two different characters.

Tower of Remembrance-Encounter
Unlocked by: Clearing Story Mode with a character who fights Siegfried or
Nightmare as the Final Boss, after you have unlocked Spiral of Time and
Ancient Gate. It can only be done with a character who hasn't been
through story mode yet.

Tower of Remembrance-Degradation
Unlocked by: Clearing Story Mode as a character who fights Algol as the
Final Boss, after you have unlocked Spiral of Time and Ancient Gate.  It
can only be done with a character who hasn't been through story mode yet.

Star Destroyer Docking Bay-Bridge Overhang
Unlocked by: Unlocking the Apprentice.

Phantom Pavilion-Seesaw
Unlocked by: Fulfilling the Acquisition Condition of Floor 14 of the
Tower of Lost Souls (Ascending.)


-------------------
UNLOCKABLE WEAPONS:
-------------------
These Weapons are unlocked by playing through a character's story mode on
either difficulty.

Yoda's Weapons:

Lightsaber                        Lightsaber
(Auto Counter A Version)          (Guard Breaker Version)
ATK-180 DEF-65 HP-30              ATK-90 DEF-40 HP-25
PWR-30 IMP-0 BST-30               PWR-0 IMP-0 BST-30
GGE-0 SPC-30                      GGE-60 SPC-40
Skill: Auto Counter A             Skill: Guard Breaker
Gold: 22000                       Gold: 13000

The Apprentice's Weapons:

Lightsaber                        Lightsaber
(Nullify Aerial Control Version)  (Invisible Version)
ATK-175 DEF-65 HP-30              ATK-115 DEF-35 HP-30
PWR-0 IMP-0 BST-20                PWR-50 IMP-30 BST-0
GGE-30 SPC-30                     GGE-0 SPC-50
Skill: Nullify Aerial Control     Skill: Invisible
Gold: 22000                       Gold: 13000

Lizard Man's Weapons:

Soul Edge                         Meat on the Bone
ATK-210 DEF-60 HP-40              ATK-65 DEF-30 HP-45
PWR-30 IMP-0 BST-40               PWR-30 IMP-30 BST-30
GGE-0 SPC-40                      GGE-30 SPC-30
Skill: Evil Sword Berserk         Skill: HP Burst
Gold: 20000                       Gold: 11600

Sophitia's Weapons:

Soul Edge                         Love
ATK-160 DEF-70 HP-40              ATK-80 DEF-60 HP-40
PWR-0 IMP-40 BST-40               PWR-50 IMP-50 BST-50
GGE-0 SPC-0                       GGE-50 SPC-50
Skill: Soul Gauge Boost A         Skill: None
Gold: 20000                       Gold: 16000

Amy's Weapons:

Soul Edge                         Magic Wand
ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
GGE-0 SPC-30                      GGE-30 SPC-30
Skill: Start Dash A               Skill: Charge Cancel
Gold: 20000                       Gold: 17000

Setsuka's Weapons:

Soul Calibur                      Lizard Umbrella
ATK-150 DEF-70 HP-40              ATK-90 DEF-35 HP-20
PWR-0 IMP-30 BST-30               PWR-50 IMP-0 BST-50
GGE-20 SPC-0                      GGE-0 SPC-0
Skill: Charge Cancel              Skill: Strong Impact
Gold: 20000                       Gold: 14900

Mitsurugi's Weapons:

Oniyukiyasu                       Hard Practice
ATK-170 DEF-60 HP-40              ATK-70 DEF-40 HP-40
PWR-30 IMP-20 BST-40              PWR-80 IMP-0 BST-0
GGE-0 SPC-0                       GGE-50 SPC-50
Skill: Auto Unblockable Attack B  Skill: None
Gold: 22000                       Gold: 11800

Cassandra's Weapons:

Soul Calibur                      Baker's Daughter
ATK-180 DEF-55 HP-45              ATK-100 DEF-35 HP-20
PWR-30 IMP-30 BST-30              PWR-50 IMP-0 BST-0
GGE-0 SPC-0                       GGE-40 SPC-40
Skill: Nullify Aerial Control     Skill: Hysterical Strength
Gold: 20000                       Gold: 13800

Raphael's Weapons:

Amy                               My Beloved
ATK-150 DEF-75 HP-45              ATK-125 DEF-30 HP-40
PWR-30 IMP-0 BST-20               PWR-50 IMP-50 BST-0
GGE-0 SPC-10                      GGE-60 SPC-0
Skill: Charge Cancel              Skill: Evil Sword Berserk
Gold: 22000                       Gold: 12900

Taki's Weapons:

Kris Naga                         Battledore
ATK-160 DEF-50 HP-40              ATK-60 DEF-50 HP-40
PWR-40 IMP-0 BST-0                PWR-50 IMP-50 BST-50
GGE-40 SPC-40                     GGE-50 SPC-50
Skill: Invisible                  Skill: None
Gold: 18000                       Gold: 12400

Siegfried's Weapons:

Soul Calibur (Final Form)         Take Off
ATK-160 DEF-70 HP-40              ATK-80 DEF-45 HP-25
PWR-40 IMP-40 BST-0               PWR-0 IMP-30 BST-30
GGE-20 SPC-0                      GGE-30 SPC-50
Skill: Nullify Aerial Control     Skill: None
Gold: 30000                       Gold: 12500

Nightmare's Weapons:

Soul Edge (Final Form)            Giant Squid
ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
PWR-0 IMP-0 BST-0                 PWR-0 IMP-70 BST-0
GGE-40 SPC-20                     GGE-70 SPC-70
Skill: Auto Unblockable Attack A  Skill: None
Gold: 30000                       Gold: 12800

Hilde's Weapons:

Ga-Derg & Ga-Boi                  Eighteenth Hole
ATK-160 DEF-55 HP-45              ATK-95 DEF-35 HP-30
PWR-30 IMP-0 BST-0                PWR-30 IMP-50 BST-50
GGE-30 SPC-30                     GGE-0 SPC-0
Skill: Soul Gauge Vamp            Skill: Auto Counter A 
Gold: 22000                       Gold: 13500

Maxi's Weapons:

Soul Edge                         Maracas
ATK-160 DEF-55 HP-60              ATK-80 DEF-40 HP-30
PWR-30 IMP-30 BST-20              PWR-40 IMP-90 BST-0
GGE-0 SPC-0                       GGE-0 SPC-80
Skill: Strong Impact              Skill: None
Gold: 20000                       Gold: 12800

Voldo's Weapons:

Soul Edge                         Pasticcere
ATK-140 DEF-90 HP-40              ATK-100 DEF-50 HP-30
PWR-30 IMP-0 BST-30               PWR-0 IMP-60 BST-60
GGE-20 SPC-0                      GGE-60 SPC-0
Skill: Will Power                 Skill: Auto Counter B
Gold: 20000                       Gold: 12800

Tira's Weapons:

Soul Edge                         Hula Hoop
ATK-180 DEF-70 HP-50              ATK-80 DEF-40 HP-35
PWR-0 IMP-30 BST-0                PWR-30 IMP-50 BST-30
GGE-40 SPC-30                     GGE-30 SPC-0
Skill: Slow Feet                  Skill: HP Drain A
Gold: 20000                       Gold: 14500

Xianghua's Weapons:

Soul Calibur                      Foxtail
ATK-150 DEF-65 HP-50              ATK-80 DEF-45 HP-25
PWR-0 IMP-0 BST-40                PWR-0 IMP-30 BST-50
GGE-20 SPC-20                     GGE-0 SPC-50
Skill: Start Dash A               Skill: Nullify Ring Out A
Gold: 20000                       Gold: 14500

Kilik's Weapons:

Embrace of Souls                  Haneman
ATK-135 DEF-80 HP-40              ATK-90 DEF-40 HP-25
PWR-0 IMP-30 BST-0                PWR-60 IMP-30 BST-0
GGE-40 SPC-10                     GGE-0 SPC-30
Skill: Strong Impact              Skill: Auto Counter A
Gold: 23000                       Gold: 12000

Astaroth's Weapons:

Soul Edge                         Pow Hammer
ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
GGE-0 SPC-30                      GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Double-Edged Sword
Gold: 20000                       Gold: 15800

Ivy's Weapons:

Soul Calibur                      Magical Sausage
ATK-130 DEF-75 HP-50              ATK-70 DEF-20 HP-50
PWR-20 IMP-0 BST-20               PWR-30 IMP-30 BST-30
GGE-40 SPC-0                      GGE-30 SPC-30
Skill: HP Burst                   Skill: HP Recovery A
Gold: 20000                       Gold: 12600

Yun Seong's Weapons:

Soul Edge                         Sorghum
ATK-200 DEF-60 HP-50              ATK-80 DEF-25 HP-40
PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-50
GGE-30 SPC-40                     GGE-50 SPC-50
Skill: Evil Sword Berserk         Skill: None
Gold: 20000                       Gold: 12500

Seong Mi-Na's Weapons:

Soul Calibur                      Open-Handed Slap
ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
GGE-30 SPC-0                      GGE-0 SPC-40
Skill: Soul Gauge Recovery A      Skill: Knock Down
Gold: 20000                       Gold: 13500

Rock's Weapons:

Wayakin                           Iron Fist
ATK-160 DEF-60 HP-50              ATK-200 DEF-(-20) HP-(-10)
PWR-40 IMP-0 BST-40               PWR-0 IMP-0 BST-0
GGE-0 SPC-0                       GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Shave Damage A
Gold: 18000                       Gold: 11800

Cervantes' Weapons:

Soul Edge                         Gurgitator
ATK-220 DEF-50 HP-35              ATK-75 DEF-5 HP-70
PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
GGE-20 SPC-0                      GGE-40 SPC-40
Skill: Impact Edge                Skill: HP Burst
Gold: 20000                       Gold: 12400

Talim's Weapons:

Soul Edge & Soul Calibur          Ocarina
ATK-125 DEF-60 HP-70              ATK-80 DEF-45 HP-25
PWR-0 IMP-0 BST-40                PWR-50 IMP-50 BST-0
GGE-0 SPC-40                      GGE-30 SPC-0
Skill: HP Burst                   Skill: Auto Grapple Break A
Gold: 22000                       Gold: 12500

Yoshimitsu's Weapons:

Soul Calibur                      Omikuji
ATK-145 DEF-40 HP-70              ATK-90 DEF-30 HP-40
PWR-20 IMP-0 BST-40               PWR-30 IMP-50 BST-0
GGE-0 SPC-20                      GGE-30 SPC-30
Skill: Invisible                  Skill: Auto Unblockable Attack B
Gold: 20000                       Gold: 13000

Zasalamel's Weapons:

Irkalla                           Beak
ATK-165 DEF-45 HP-55              ATK-85 DEF-40 HP-25
PWR-30 IMP-10 BST-0               PWR-50 IMP-0 BST-30
GGE-40 SPC-0                      GGE-0 SPC-50
Skill: Venom Fang A               Skill: Soul Repel
Gold: 20000                       Gold: 12500

Algol's Weapons:

Soul Edge & Soul Calibur          Soul Edge & Soul Calibur
(Hyper Mode Version)              (Nullify Aerial Control Version)
ATK-155 DEF-60 HP-55              ATK-80 DEF-45 HP-25
PWR-30 IMP-0 BST-30               PWR-50 IMP-0 BST-30
GGE-30 SPC-0                      GGE-0 SPC-50
Skill: Hyper Mode                 Skill: Nullify Aerial Control
Gold: 25000                       Gold: 15000

Angol Fear's Weapons:

Lucifer Spear Black V             Lucifer Spear Black VI
ATK-150 DEF-60 HP-50              ATK-100 DEF-30 HP-20
PWR-0 IMP-40 BST-20               PWR-30 IMP-60 BST-0
GGE-30 SPC-0                      GGE-0 SPC-40
Skill: Soul Gauge Recovery A      Skill: Knock Down
Gold: 20000                       Gold: 13000

Kamikirimusi's Weapons:

Denryu Bakuha Pine                Denryu Bukaha Red Pine
ATK-180 DEF-60 HP-40              ATK-80 DEF-35 HP-35
PWR-30 IMP-0 BST-0                PWR-0 IMP-70 BST-0
GGE-30 SPC-0                      GGE-70 SPC-70
Skill: Auto Unblockable Attack A  Skill: None
Gold: 20000                       Gold: 13000

Shura' Weapons:

Raijin & Fujin: Komokuten         Raijin & Fujin: Asura
ATK-220 DEF-50 HP-25              ATK-75 DEF-5 HP-60
PWR-30 IMP-0 BST-30               PWR-0 IMP-20 BST-0
GGE-20 SPC-0                      GGE-40 SPC-40
Skill: Impact Edge                Skill: HP Burst
Gold: 20000                       Gold: 13000

Ashlotte's Weapons:

Krnielk West                      Krnielk Earth
ATK-190 DEF-55 HP-40              ATK-140 DEF-40 HP-20
PWR-30 IMP-30 BST-0               PWR-100 IMP-0 BST-100
GGE-0 SPC-20                      GGE-0 SPC-0
Skill: Hyper Mode                 Skill: Auto Counter A
Gold: 20000                       Gold: 13000

Scheherazade's Weapons:

Alf Layla Wa Lala Khamsa          Alf Layla Wa Layla Sita
ATK-180 DEF-20 HP-60              ATK-85 DEF-40 HP-35
PWR-20 IMP-0 BST-30               PWR-30 IMP-30 BST-30
GGE-0 SPC-30                      GGE-30 SPC-30
Skill: Impact Edge                Skill: Soul Gauge Vamp
Gold: 20000                       Gold: 13000




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Arcade Mode
XXXXXXXXXXXXX6XXXXXXXXXXXXX

In Arcade mode, you fight a series of eight battles with no skills,
equipment effects or weapon effects. The battles increase in difficulty
as you go along--the early ones are fairly easy, the later ones
significantly harder.  The first six fights can be against any of the
standard characters, but the seventh battle is always against The
Apprentice, and the last is always against Algol. (There is one exception
to this--if you play as The Apprentice, you fight Yoda as the seventh
battle.  This is also how you get the "Encounter with the Unknown" Honor.)
You receive points for certain things, such as getting the first attack,
the last attack, having a certain amount of health left at the end of
battle, winning with a critical finish, winning with a Perfect, etc. 
Below is the list of point values for the different things.

First attack: 1000 points
Last attack: Varies
Attack Counter: 200 points
Side Dash Counter: 200 points
Back Dash Counter: 500 points
Stun: 100 points
Ukemi: 100 points
Stage Clear Bonus: 2500 points
Health Bonus: Depends on your remaining health, 10000 points for 1 full
bar, 20000 if you have full bars for both rounds.
Soul Gauge Bonus: Varies depending on your remaining Soul Gauge
Time Bonus: Varies, usually between 6000 and 2000 points
Perfect: 15000 points
Guard Impact: 500 points
Grapple Break: 500 points
Impact Counter: 500 points
Equipment Destruction-High: 1500 points
Equipment Destruction-Mid: 1500 points
Equipment Destruction-Low: 1500 points
Overkill: 100 points (per hit)
Ring Out: 2500 points
Guard Break: 300 Points
Unblockable Attack: 1000 points
Critical Finish: 10000 Points
Soul Crush: 1000 points
Wall Hit: 500 points
Consecutive Win Bonus: 1000 points for the first, 2000 for the second, etc.

---------------------------------
GETTING "HERO ON THE BATTLEFIELD"
---------------------------------

In order to get the "Hero on the Battlefield" Honor, you must clear
Arcade mode with over 450,000 points.  That means you need just about
56,250 points per battle.  There are two ways to do this.
<================>
The Easy Way:
This method, discovered by [@U] hakitaki, is to take a character who has a
fast unblockable attack that doesn't do much damage, and use it over and
over again.  He recommended taking Taki, and using her Forward+A+B attack,
Ninja Cannon: Fury.  Since it's an unblockable attack, you get 1000 points
every time it hits, and since it does such a small amount of damage, you
can do it many many times per battle.  This is a great way to quickly get
the points you need.
<================>
The Hard Way:
If you've got some spare time and you're up for a challenge, you could try
getting the Honor the hard way, in which case you'll deserve to be called
a Superhero on the Battlefield ;)
The hard way involves winning almost every round with a Perfect.
For every Perfect, you get a 15000 point bonus, and you'll also get the
maximum remaining HP bonus--10000 points.
If you win both rounds of a battle with a perfect, that's 15000 points per
Perfect and 10000 also for the remaining health in each round--a total of
50000 points.  You'll usually get a few thousand points for the remaining
time and remaining soul gauge you had, too, which should cover the the
extra 6250 points needed.
Here's a few things to remember if you're going for Perfects: 
1, Don't win by Ring Out. Even if you have full HP left, you won't get the 
"Perfect" bonus for a ring out.
2, If the opponent hits you and messes up your Perfect, all is not yet
lost--just lose that round and try again, although if you got one perfect
and then you lose two in a row you'll have to get the first one over again.
3, Even when you lose two rounds and "Retry" you still keep the points
you received in previous battles.  So you can try as many times as you
need to.
4, As Kilik would say, "You'll never stand a chance without dedication."
This is going to take time,  effort, and most of all, a LOT of patience.
You never know when a wimpy little kick is going to come out of nowhere
and spoil your Perfect.
5, Overkill is an easy way to get a few hundred extra points (100 per hit
after the opponent is K.O.ed) but more importantly than that, it's a great
way to vent your frustration. :)
5, you can afford to win a round or two without perfects--I missed two
perfects once and still finished with a score of 471,339.  So if you get
halfway through and accidentally finish a battle without getting a
perfect on one of the rounds, don't immediately give up on it. (If you
miss more than two, though, you're in trouble.)

Congratulations when you succeed (You're a hero now! wOOt!)




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Story Mode
XXXXXXXXXXXXX7XXXXXXXXXXXXX

In Story Mode, you choose a certain character, read their beginning, play
through five battles, defeat the final boss, and watch the ending.  You
can choose to play on either Normal or Hard difficulty, and, depending
on which difficulty you choose and how well you fight on your way through,
you receive a certain amount of gold after the end.  The first time you
play through Story mode with a particular character, two new weapons for
this character become available to buy in Character Creation.  (These
weapons and their stats are listed in the Weapons part of the Unlockables
section.) Other than that, there isn't much to say about Story mode.
This section lists each of the battles in each character's story, including
any allies you have on your side, the opponents you will face, and the
skills they have.  I thought, originally, that this could help you form
a strategy, but the sad truth is you really don't need a strategy to get
through Story mode, since it's so easy, especially on Normal.

------------
Yoda's Story
------------
Stage 1, Visitor
Yoda vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Premonition
Yoda vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Maxi - Alignment

Stage 3, The Deep
Yoda vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Within the Turmoil
Yoda vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Algol
Yoda vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Yoda's Story unlocks the weapons: Lightsaber [Auto Counter A]
and Lightsaber [Guard Breaker].

----------------------
The Apprentice's story
----------------------
Stage 1, Visitor
The Apprentice vs.
Lizardman - Venom Fang C
Yun-Seong - Start Dash C
Talim - Run Speed Up
Seong Mi-Na - Guard Breaker

Stage 2, Roar
The Apprentice vs.
Ukon - Auto Grapple Break C
Sakon - Master Impact
Yoshimitsu - Invisible
Yoshimitsu - Invisible

Stage 3, Hands of Judgement
The Apprentice vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Within the Turmoil
The Apprentice vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Algol
The Apprentice vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing The Apprentice's story unlocks the weapons: Lightsaber [Nullify
Aerial Control] and Lightsaber [Invisible].

-----------------
Lizardman's story
-----------------
Stage 1, Arrival
Lizardman and Lizardman vs.
Seong Mi-Na - Guard Breaker
Talim - Run Speed Up
Yun-Seong - Start Dash C

Stage 2, Minions of the Cursed Sword
Lizardman and Lizardman vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Lizardman and Lizardman vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Wielder of the Spirit Sword
Lizardman and Lizardman vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills

Stage 5, Cursed Sword Soul Edge
Lizardman and Lizardman vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Lizardman's story unlocks the weapons: Soul Edge, and Meat on
the Bone.

----------------
Sophitia's story
----------------
Stage 1, Slave of the Cursed Sword
Sophitia and Azola vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Siegrune - no skills

Stage 2, Hariti
Sophitia vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B
Taki - Step Speed up

Stage 3, Cult's Vanguard
Sophitia vs.
Ashlotte - Auto Counter C, and Magnet

Stage 4, Point of No Return
Sophitia vs.
Cassandra - Strengthen Horizontal
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 5, Impatience
Sophitia vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Sophitia's story unlocks the weapons: Soul Edge, and Love.

-----------
Amy's story
-----------
Stage 1, Premonition
Amy vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Point of No Return
Amy vs.
Cassandra - Strengthen Horizontal
Rock - Knock Down

Stage 3, Wandering Demon
Amy vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Instigator
Amy vs.
Revenant - Charge Cancel
Skeleton - Slow Feet
Skeleton - Slow Feet
Zasalamel - Hyper Mode

Stage 5, Cursed Sword Soul Edge
Amy vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S.

Completing Amy's story unlocks the weapons: Soul Edge, and Magic Wand.

---------------
Setsuka's Story
---------------
Stage 1, Premonition
Setsuka vs.
Astaroth - Auto Unblockable Attack B
Ortlinde - no skills
Rossweisse - no skills

Stage 2, Blade of Vengeance
Setsuka vs.
Mitsurugi - Hysterical Strength
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel
Azola - Strong Impact

Stage 3, Naked Twin Blades
Setsuka vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Within the Turmoil
Setsuka vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Zasalamel - Hyper Mode

Stage 5, To be Human
Setsuka vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Setsuka's story unlocks the weapons: Soul Calibur, and Lizard
Umbrella.

-----------------
Mitsurugi's Story
-----------------
Stage 1, Live By the Sword
Mitsurugi vs.
Setsuka - Auto Impact C
Yun-Seong - Start Dash C
Seong Mi-Na - Guard Breaker

Stage 2, Dwellers of the Demonic Capitol
Mitsurugi vs.
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel
Azola - Strong Impact
Taki - Step Speed Up

Stage 3, Wandering Demon
Mitsurugi vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Within the Turmoil
Mitsurugi vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Zasalamel - Hyper Mode

Stage 5, The Apex
Mitsurugi vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Mitsurigi's story unlocks the weapons: Oniyukiyasu and Hard
Practice.

-----------------
Cassandra's story
-----------------
Stage 1, Creature of the Night
Cassandra vs.
Raphael - Soul Gauge Damage C
Auguste - Willpower
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Black Giant
Cassandra and Rock vs.
Astaroth - Auto Unblockable Attack B
Helmwige - no skills
Ortlinde - no skills

Stage 3, Wandering Demon
Cassandra and Rock vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Roar
Cassandra vs.
Sophitia - HP Drain C
Durer - Soul Repel
Azola - Strong Impact

Stage 5, Resolution
Cassandra vs.
Algol - Strong Impact, Willpower, and Nullify Ring Out S

Completing Cassandra's story unlocks the weapons: Soul Calibur and Baker's
Daughter.

---------------
Raphael's story
---------------
Stage 1, Lord of the Night
Raphael vs.
Auguste - Will Power
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 2, Premonition
Raphael and Marienbard vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Maxi - Alignment

Stage 3, Naked Twin Blades
Raphael and Marienbard vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Raphael and Marienbard vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Astaroth - Auto Unblockable Attack B

Stage 5, Spirit Sword Soul Calibur
Raphael and Marienbard vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Raphael's story unlocks the weapons: Amy, and My Beloved.

------------
Taki's story
------------
Stage 1, Resurrected Ghost
Taki vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 2, The Gathering
Taki vs.
Mitsurugi - Hysterical Strength
Ivy - Auto Counter C
Sophitia - HP Recovery C
Yoshimitsu - Invisible

Stage 3, Naked Twin Blades
Taki vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Taki vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C

Stage 5, To Be Human
Taki vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Taki's story unlocks the weapons: Kris Naga, and Battledore.

-----------------
Siegfried's Story
-----------------
Stage 1, First Sin
Siegfried vs.
Frederick - Slow Feet and Evil Sword Berserk
Revenant - Charge Cancel
Zasalamel - Hyper Mode

Stage 2, Minions of the Cursed Sword
Siegfried vs.
Tira - Double-Edged Sword
Voldo - Auto Grapple Break B
Shadow - Magnet
Shadow - Magnet

Stage 3, The Deep
Siegfried vs.
Sheherazade - Start Dash B and HP Recovery B

Stage 4, Atonement
Siegfried vs.
Hilde - Strengthen Vertical
Ivy - Auto Counter C
Sophitia - HP Recovery C

Stage 5, Destined Battle
Siegfried vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Siegfried's story unlocks the weapons: Soul Calibur (Final Form)
and Take Off.

-----------------
Nightmare's Story
-----------------
Stage 1, Invasion
Nightmare and Tira vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Siegrune - no skills

Stage 2, Feast of the Wasted
Nightmare and Tira vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 3, The Deep
Nightmare and Tira vs.
Sheherazade - Start Dash B and HP Recovery B

Stage 4, Cup of Souls
Nightmare and Tira vs.
Astaroth - Auto Unblockable Attack B
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 5, Destined Battle
Nightmare vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Nightmare's story unlocks the weapons: Soul Edge (Final Form)
and Giant Squid.

-------------
Hilde's story
-------------
Stage 1, Creature of the Night
Hilde and Gerhilde vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Marienbard - Nullify Ring Out C

Stage 2, Dwellers of the Demonic Capital
Hilde and Gerhilde vs.
Astaroth - Auto Unblockable Attack B
Voldo - Auto Grapple Break B
Shadow - Magnet

Stage 3, The Deep
Hilde vs.
Sheherazade - Start Dash B and HP Recovery B

Stage 4, Minions of the Cursed Sword
Hilde vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Solnhofen - Auto Unblockable Attack C

Stage 5, Azure Knight Nightmare
Hilde vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Hilde's story unlocks the weapons: Ga-Derg & Ga-boi, and
Eighteenth Hole.

------------
Maxi's story
------------
Stage 1, Blade of Vengeance
Maxi vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Demonic Capital
Maxi vs.
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B
Shadow - Magnet
Azola - Strong Impact

Stage 3, Cult's Vanguard
Maxi vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Farewell
Maxi vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Doppelganger - Soul Gauge Vamp

Stage 5, Cursed Sword Soul Edge
Maxi vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Maxi's story unlocks the weapons: Soul Edge, and Maracas.

-------------
Voldo's story
-------------
Stage 1, Uninvited Guest
Voldo and Shadow vs.
Yoshimitsu - Invisible
Ukon - Auto Grapple Break C
Sakon - Master Impact

Stage 2, The Gathering
Voldo and Shadow vs.
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 3, The Deep
Voldo and Shadow vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Wielder of the Spirit Sword
Voldo vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Waltraute - no skills
Schwertleite - no skills

Stage 5, The Master's Wish
Voldo vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Voldo's story unlocks the weapons: Soul Edge, and Pasticcere.

------------
Tira's story
------------
Stage 1, Uninvited Guest
Tira and Solnhofen vs.
Yoshimitsu - Invisible
Ukon - Auto Grapple Break C
Sakon - Master Impact

Stage 2, Resurrected Ghost
Tira and Solnhofen vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 3, Wandering Demon
Tira and Solnhofen vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Carnival of Souls
Tira vs.
Astaroth - Auto Unblockable Attack B
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 5, Spirit Sword Soul Calibur
Tira vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S.

Completing Tira's story unlocks the weapons: Soul Edge, and Hula Hoop.

----------------
Xianghua's story
----------------
Stage 1, Minions of the Cursed Sword
Xianghua and Kilik vs.
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 2, Unwavering Conviction
Xianghua and Kilik vs.
Zasalamel - Hyper Mode
Revenant - Charge Cancel
Taki - Step Speed Up

Stage 3, Wandering Demon
Xianghua and Kilik vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Within the Turmoil
Xianghua and Kilik vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Maxi - Alignment

Stage 5, Algol
Xianghua and Kilik vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Xianghua's story unlocks the weapons: Soul Calibur, and Foxtail.

-------------
Kilik's story
-------------
Stage 1, Demonic Capital
Kilik and Xianghua vs.
Hilde - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Waltraute - no skills

Stage 2, First Sin
Kilik and Xianghua vs.
Zasalamel - Hyper Mode
Xianglian - Slow Feet and Evil Sword Berserk
Revenant - Charge Cancel

Stage 3, Hands of Judgement
Kilik vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Roar
Kilik vs.
Tira - Double-Edged Sword
Maxi - HP Drain C

Stage 5, Algol
Kilik vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Kilik's story unlocks the weapons: Embrace of Souls, and
Haneman.

----------------
Astaroth's story
----------------
Stage 1, Massacre
Astaroth vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Betrayal
Astaroth and Helmwige vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B

Stage 3, Cult's Vanguard
Astaroth and Helmwige vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Resentment
Astaroth vs.
Maxi - Alignment
Ivy - Auto Counter C
Hilde - Strengthen Vertical

Stage 5, To Hold All
Astaroth vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Astaroth's story unlocks the weapons: Soul Edge, and Pow Hammer.

-----------
Ivy's story
-----------
Stage 1, Dwellers of the Demonic Capital
Ivy vs.
Azola - Strong Impact
Durer - Soul Repel
Taki - Step Speed Up

Stage 2, Cursed Blood
Ivy vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet
Phantasm - Slow Feet

Stage 3, Naked Twin Blades
Ivy vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Sinners
Ivy vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Waltraute - no skills

Stage 5, Cursed Sword Soul Edge
Ivy vs.
Nightmare - HP Drain B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Ivy's story unlocks the weapons: Soul Calibur, and Magical
Sausage.

-----------------
Yun-Seong's story
-----------------
Stage 1, Circle of the Damned
Yun-Seong vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Unwavering Conviction
Yun-Seong vs.
Seong Mi-Na - Guard Breaker
Talim - Run Speed Up
Sophitia - HP Recovery C

Stage 3, Wandering Demon
Yun-Seong and Seong Mi-Na vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Wielder of the Spirit Sword
Yun-Seong and Seong Mi-Na vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills

Stage 5, Cursed Sword Soul Edge
Yun-Seong and Seong Mi-Na vs.
Nightmare - HP Drain B, SOul Gauge Recovery B, and Nullify Ring Out S

Completing Yun-Seong's story unlocks the weapons: Soul Edge, and Sorghum.

-------------------
Seong Mi-Na's story
-------------------
Stage 1, Circle of the Damned
Seong Mi-Na vs.
Lizardman - Venom Fang C
Lizardman - no skills
Lizardman - no skills

Stage 2, Unwavering Conviction
Seong Mi-Na vs.
Talim - Run Speed Up
Kilik - Impact Heal
Xianghua - Nullify Counter C

Stage 3, Naked Twin Blades
Seong Mi-Na and Talim vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Impatience
Seong Mi-Na and Talim vs.
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 5, Cursed Sword Soul Edge
Seong Mi-Na vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Seong Mi-Na's story unlocks the weapons: Soul Calibur, and
Open-Handed Slap.

------------
Rock's story
------------
Stage 1, The Gathering
Rock vs.
Gargantua - Appeal
Dvergr - no skills
Shark - no skills
Picks - no skills

Stage 2, Black Giant
Rock and Cassandra vs.
Helmwige - no skills
Rossweisse - no skills
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Rock and Cassandra vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Roar
Rock vs.
Nightmare - HP Drain B
Sophitia - HP Recovery C

Stage 5, Algol
Rock vs. 
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Rock's story unlocks the weapons: Wayakin, and Iron Fist.

----------------
Cervantes' story
----------------
Stage 1, Dwellers of the Demonic Capital
Cervantes and Valmiro vs.
Durer - Soul Repel
Solnhofen - Auto Unblockable Attack C
Ivy - Auto Counter C

Stage 2, March of the Demon Lord
Cervantes and Valmiro vs.
Sophitia - Hp Recovery C
Kilik - Impact Heal
Xianghua - Nullify Counter C

Stage 3, Naked Twin Blades
Cervantes and Valmiro vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Within the Turmoil
Cervantes and Valmiro vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Taki - Step Speed Up

Stage 5, The Apex
Cervantes vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Cervantes' story unlocks the weapons: Soul Edge, and Gurgitator.

-------------
Talim's story
-------------
Stage 1, Change
Talim vs.
Lizard Man - Venom Fang C
Lizard Man - No Skills
Lizard Man - No Skills

Stage 2, Minions of the Cursed Sword
Talim vs.
Tira - Double-Edged Sword
Sophitia - HP Recovery C
Voldo - Auto Grapple Break B
Astaroth - Auto Unblockable Attack B

Stage 3, Cult's Vanguard
Talim vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, Instigator
Talim vs.
Zasalamel - Hyper Mode
Yun-Seong - Start Dash C
Seong Mi-Na - Guard Breaker

Stage 5, Algol
Talim vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Talim's story unlocks the weapons: Soul Edge & Soul Calibur,
and Ocarina.

------------------
Yoshimitsu's story
------------------
Stage 1, Premonition
Yoshimitsu and Ukon vs.
Hilde: - Strengthen Vertical
Gerhilde - Nullify Ring Out B
Grimgerde - No Skills

Stage 2, Creature of the Night
Yoshimitsu and Ukon vs.
Raphael - Soul Gauge Damage C
Marienbard - Nullify Ring Out C
Jacqueline - Nullify Ring Out C

Stage 3: The Deep
Yoshimitsu and Ukon vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Within the Turmoil
Yoshimitsu and Ukon vs.
Nightmare - HP Drain B
Siegfried - Shave Damage B
Taki - Step Speed Up

Stage 5, Algol
Yoshimitsu and Ukon vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Yoshimitsu's story unlocks the weapons: Soul Calibur, and 
Omikuji.

-----------------
Zasalamel's story
-----------------
Stage 1, Creature of the Night
Zasalamel and Revenant vs.
Raphael - Soul Gauge Damage C
Auguste - Will Power
Jacqueline - Nullify Ring Out C

Stage 2, Within the Turmoil
Zasalamel and Revenant vs.
Siegfried - Shave Damage B
Nightmare - HP Drain B
Taki - Step Speed Up

Stage 3, Hands of Judgment
Zasalamel and Revenant vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Uninvited Guest
Zasalamel and Revenant vs.
Cervantes - HP Burst
Valmiro - Shave Damage C
Phantasm - Slow Feet

Stage 5: To Hold All
Zasalamel and Revenant vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Zasalamel's story unlocks the weapons: Irkalla, and Beak.

-------------
Algol's story
-------------
Stage 1, The Gathering
Algol vs.
Kilik - Impact Heal
Rock - Knock Down
Taki - Step Speed Up

Stage 2, Azure Knight
Algol vs.
Nightmare - HP Drain B
Tira - Double-Edged Sword
Solnhofen - Auto Unblockable Attack C
Durer - Soul Repel

Stage 3, Hands of Judgement
Algol vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Uninvited Guest
Algol vs.
Zasalamel - Hyper Mode
Arcturus - Slow Feet and Evil Sword Berserk
Mitsurugi - Hysterical Strength

Stage 5, Last Key
Algol vs.
Siegfried - Shave Damage B, Soul Gauge Recovery B, and Nullify Ring Out S

Completing Algol's story unlocks the weapons: Soul Edge & Soul Calibur
[Hyper Mode], and Soul Edge & Soul Calibur [Nullify Aerial Control].

------------------
Angol Fear's story
------------------
Stage 1, Arrival
Angol Fear vs.
Yun-Seong - Start Dash C
Talim - Run Speed Up
Seong Mi-Na - Guard Breaker

Stage 2, Premonition
Angol Fear and Yun-Seong vs.
Kilik - Impact Heal
Xianghua - Nullify Counter C
Amy - Soul Gauge Rate Up C

Stage 3, Cult's Vanguard
Angol Fear and Yun-Seong vs.
Ashlotte - Auto Counter C and Magnet

Stage 4, First Sin
Angol Fear vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Schwertleite - no skills
Ivy - Auto Counter C

Stage 5, Algol
Angol Fear vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Angol Fear's story unlocks the weapons: Lucifer Spear Black V,
and Lucifer Spear Black VI.

--------------------
Kamikirimusi's story
--------------------
Stage 1, Arrival
Kamikirimusi vs.
Mitsurugi - Hysterical Strength
Setsuka - Auto Impact C
Taki - Step Speed Up

Stage 2, Creature of the Night
Kamikirimusi and Taki vs.
Jacqueline - Nullify Ring Out C
Amy - Soul Gauge Rate Up C
Auguste - Will Power

Stage 3, Naked Twin Blades
Kamikirimusi and Taki vs.
Shura - Master Impact and Soul Gauge Recovery C

Stage 4, Azure Knight
Kamikirimusi and Taki vs.
Nightmare - HP Drain B
Cervantes - HP Burst
Astaroth - Auto Unblockable Attack B

Stage 5, Algol
Kamikirimusi and Taki vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Kamikirimusi's story unlocks the weapons: Denryu Bakuha Pine,
and Denryu Bukaha Red Pine.

-------------
Shura's story
-------------
Stage 1, Arrival
Shura vs.
Ukon - Auto Grapple Break C
Sakon - Master Impact
Yoshimitsu - Invisible
Yoshimitsu - Invisible

Stage 2, Unwavering Conviction
Shura vs.
Shadow - Magnet
Shadow - Magnet
Shadow - Magnet
Voldo - Auto Grapple Break B

Stage 3, Wandering Demon
Shura and Shadow vs.
Kamikirimusi - Venom Fang B and Nullify Ring Out B

Stage 4, Live by the Sword
Shura and Shadow vs.
Mitsurugi - Hysterical Strength
Taki - Step Speed Up

Stage 5, Algol
Shura and Shadow vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Shura's story unlocks the weapons: Raijin & Fujin: Komokuten,
and Raijin & Fujin: Asura.

----------------
Ashlotte's story
----------------
Stage 1, Arrival
Ashlotte vs.
Rock - Knock Down
Cassandra - Strengthen Horizontal
Lizardman - Venom Fang C

Stage 2, Within the Turmoil
Ashlotte and Lizardman vs.
Hilde - Strengthen Vertical
Nightmare - HP Drain B
Siegfried - Shave Damage B

Stage 3, The Deep
Ashlotte and Lizardman vs.
Scheherazade - Start Dash B and HP Recovery B

Stage 4, Black Giant
Ashlotte and Lizardman vs.
Ortlinde - no skills
Rossweisse - no skills
Astaroth - Auto Unblockable Attack B

Stage 5, Algol
Ashlotte and Lizardman vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Ashlotte's story unlocks the weapons: Krnielk West, and Krnielk
Earth.

-------------------
Scheherazade's story
-------------------
Stage 1, Arrival
Scheherazade vs.
Setsuka - Auto Impact C
Mitsurugi - Hysterical Strength

Stage 2, Premonition
Scheherazade vs.
Astaroth - Auto Unblockable Attack B
Ortlinde - no skills
Rossweisse - no skills
Helmwige - no skills

Stage 3, Hands of Judgement
Scheherazade vs.
Angol Fear - Soul Gauge Rate Up C and Soul Gauge Damage C

Stage 4, Roar
Scheherazade vs.
Siegfried - Shave Damage B
Hilde - Strengthen Vertical
Grimgerde - no skills
Siegrune - no skills

Stage 5, Algol
Scheherazade and Hilde vs.
Algol - Strong Impact, Will Power, and Nullify Ring Out S

Completing Scheherazade's story unlocks the weapons: Alf Layla Wa Layla
Khamsa, and Alf Layla Wa Layla Sita.




XXXXXXXXXXXXXXXXXXXXXXXXXXX
Credits
XXXXXXXXXXXXX8XXXXXXXXXXXXX

Okay, here are the credits for all the kind people who sent in their
discoveries to help me out. Thanks again to all of you!
The credits are arranged under categories depending on what the sender
mentioned, such as how to unlock a character, information on a particular
floor of the Tower of Lost Souls, etc.  For the floors, I also listed what
type of information each person contributed (item, acquisition condition,
and/or suggestion.)
And so, with no further ado, here are the credits!


How to unlock the Apprentice:
Ushinotane
M.M.R 

Additional ways to unlock Algol:
WingedRegent 

General help / suggesting that indexing be added to the guide: 
RealmOfKreation

Tower of Lost Souls, Floor 7:
-"Strike with Precision" Deciphered By-
Ushinotane: Acquisition Condition / Item / Suggestion
corann_xo: Acquisition Condition
Nightmare hit me with soul edge and filled me with knowledge*: Acq. Cndtn.
Nisutaria: Acquisition Condition
spurs9: Acquisition Condition
Musashi1596: Acquisition Condition
Cheroro: Acquisition Condition / Item
Pyode: Acquisition Condition
Mono_Giganto: Acquisition Condition
Synastren: Acquisition Condition / Item
elemental_drago:  Acquisition Condition / Suggestion
Soldat Dizzy: Acquisition Condition
Whoopin: Acquisition Condition / Item
cyberninja91: Acquisition Condition / Item
juicifer89: Acquisition Condition
Elitany: Suggestion

Tower of Lost Souls, Floor 10:
-"The best offense is a good defense" Deciphered By-
Ushinotane: Acquisition Condition / Item
Synastren: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item
cyberninja91: Acquisition Condition / Item
jordlittle: Suggestion

Tower of Lost Souls, Floor 15:
-"Devote your strategy to a singular strike" Deciphered By-
Jordlittle: Acquisition Condition
Ushinotane: Acquisition Condition / Item
LUCYM0N0: Acquisition Condition / Item
Nick: Acquisition Condition
Sir Carrot: Acquisition Condition
SonicTonic: Acquisition Condition 
theDING: Acquisition Condition 
afroman3wild: Acquisition Condition
Synastren: Acquisition Condition / Item
Tsunami: Acquisition Condition
doa1987: Acquisition Condition
Soldat Dizzy: Acquisition Condition 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item

Tower of Lost Souls, Floor 17:
-"Master the ceaseless dance" Deciphered By-
Ushinotane: Acquisition Condition / Item / Suggestion
xGRSx FRAGGZ: Acquisition Condition
Gundamjehutykai: Acquisition Condition / Item
Zeuz80: Acquisition Condition
Ack I'm Dead!: Acquisition Condition / Item
Synastren: Acquisition Condition / Item
Mistroso + Tsunami: Acquisition Condition
Zen Wolfang: Acquisition Condition / Item
Coldeagle: Acquisition Condition / Item 
Tony Figueroa: Acquisition Condition
Selrath_Althar: Acquisition Condition
cyberninja91: Acquisition Condition / Item
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 24: 
-"Surpass the limit of power with one attempt" Deciphered By-
xxGroomexx: Acquisition Condition / Item / Suggestion
Ushinotane: Acquisition Condition
Alex Hrywkiw: Acquisition Condition / Item
Coldeagle: Acquisition Condition / Item
Musashi1596 :  Acquisition Condition
Dave S.: Acquisition Condition
happikid : Acquisition Condition
cyberninja91: Acquisition Condition / Item
Ryan: Acquisition Condition
Tom: Acquisition Condition
jdltheking: Acquisition Condition
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 26:
-"Master the Never-ending Dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition
Selrath_Althar: Acquisition Condition
Ronin: Acquisition Condition
Chaos ZX: Acquisition Condition / Suggestion
TheKench: Acquisition Condition / Suggestion
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 27:
cyberninja91:  Item
Musashi1596: Item
LUCYM0N0: Item

Tower of Lost Souls, Floor 28:
LUCYM0N0: Item

Tower of Lost Souls, Floor 31:
-"Rely on impeccable timing for victory" Deciphered By-
Ushinotane: Acquisition Condition / Item 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition
DigiLuigi: Acquisition Condition
Vordred: Suggestion
Rude Samurai: Suggestion

Tower of Lost Souls, Floor 32:
-"Apprehend the yielding enemy" Deciphered By-
DigiLuigi: Acquisition Condition / Suggestion
Ushinotane: Acquisition Condition / Item 
cyberninja91: Acquisition Condition / Item
Musashi1596: Acquisition Condition / Item
Selrath_Althar: Acquisition Condition

Tower of Lost Souls, Floor 35:
Kamisamaa: Alternate Item

Tower of Lost Souls, Floor 37:
cyberninja91: Item
Musashi1596:  Item

Tower of Lost Souls, Floor 39:
Lord Mikal: Item

Tower of Lost Souls, Floor 40:
-"Master the ceaseless dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596:  Acquisition Condition
Mistroso + Tsunami: Acquisition Condition / Item
Floyd: Acquisition Condition
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 41:
-"Rely on impeccable timing for victory" Deciphered By-
cyberninja91: Acquisition Condition / Item
Musashi1596:  Acquisition Condition / Item
DigiLuigi: Acquisition Condition
Vordred: Suggestion
Rude Samurai: Suggestion

Tower of Lost Souls, Floor 44:
cyberninja91: Item
Musashi1596:  Item

Tower of Lost Souls, Floor 45:
Matt: Suggestion

Tower of Lost Souls, Floor 49: 
-"Strike with Precision" Deciphered By-
spurs9: Acquisition Condition
cyberninja91: Acquisition Condition / Item
Elitany: Suggestion
marauder340: Suggestion 

Tower of Lost Souls, Floor 50:
-"Master the Never-ending Dance" Deciphered By-
cyberninja91: Acquisition Condition / Item
Chaos ZX: Acquisition Condition / Suggestion
TheKench: Acquisition Condition / Suggestion
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 52:
cyberninja91: Item

Tower of Lost Souls, Floor 55:
doa1987: Item

Tower of Lost Souls, Floor 56:
-"Surpass the limit of power with one attempt" Deciphered By-
xxGroomexx: Acquisition Condition / Suggestion
cyberninja91:  Item
happikid: Acquisition Condition
DigiLuigi: Acquisition Condition

Tower of Lost Souls, Floor 57:
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floor 58:
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floor 59:
-"The best offense is a good defense" Deciphered By-
Synastren: Acquisition Condition
cyberninja91:  Item
Nickoli: Suggestion
Disdamn: Suggestion

Tower of Lost Souls, Floors 35 and 60, replacing fallen characters doesn't
count as switching: 
Duck of Doom

Tower of Lost Souls, Floor 60, Algol ring out trick correction:
The Ron

Tower of Lost Souls Descending, Floors 30, 35, and 40:
Jukain: Items

Tower of Lost Souls Descending:
paulision: Suggestion

"The victor emerges at the final moment" Suggestions:
Jake
Beejinator
Wyhdis
YHChang

"Give in to the Abyss" Suggestion:
ShadowSlasherZ

"Become a shield to repel the blade" Suggestion:
jordlittle

"Do not part with your vitality" Suggestion:
Wyhdis

"Two Cannot Exist Together" Tip:
iNSOMNiAQ

"Hero on the Battlefield" Tip:
hakitaki


Special thanks to those who offered help behind the scenes.
You know who you are; here's lookin' [@U]. ;)



---------------------------------------------------------------------
* In case you're wondering about the nightmare bit, someone requested
that I credit them that way, and I thought it was funny so I did. :)
---------------------------------------------------------------------




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